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1The following pages list the tropes for the many characters, factions, organisations and races present in the realms of ''TabletopGame/WarhammerAgeOfSigmar''.
2
3!The Grand Alliances
4[[index]]
5* '''[[Characters/WarhammerAgeOfSigmarGrandAllianceOrder The Grand Alliance of Order]]:''' Including the Gods of Order, Stormcast Eternals, Cities of Sigmar, Daughters of Khaine, Idoneth Deepkin, Lumineth Realm-lords, Fyreslayers, Kharadron Overlords, Seraphon and Sylvaneth.
6* '''[[Characters/WarhammerAgeOfSigmarGrandAllianceChaos The Grand Alliance of Chaos]]:''' Including the Gods of Chaos, Slaves to Darkness, Blades of Khorne, Disciples of Tzeentch, Maggotkin of Nurgle, Hedonites of Slaanesh, Legion of Azgorh, Beasts of Chaos and Skaven.
7* '''[[Characters/WarhammerAgeOfSigmarGrandAllianceDeath The Grand Alliance of Death]]:''' Including the Soulblight Gravelords, Flesh-eater Courts, Nighthaunt and Ossiarch Bonereapers.
8* '''[[Characters/WarhammerAgeOfSigmarGrandAllianceDestruction The Grand Alliance of Destruction]]:''' Including the Gods of Destruction, Orruk Warclans, Gloomspite Gitz, Ogor Maw-tribes and Sons of Behemat.
9[[/index]]
10
11!Other
12[[folder:Godbeasts]]
13Godbeasts are deific creatures who achieved godhood through the energies of the Mortal Realms. The most powerful are beyond the scope of mortal reckoning, known most often in legends and myths, but these powerful titans are very real and found all across the Mortal Realms, existing above the natural order of things. Godbeasts roamed the Realms in great numbers in primordial ages, but their numbers have grown fewer as history progressed and most of their kind were either slain or imprisoned by the modern gods.
14----
15* AlmightyIdiot: Only a few seem self-aware; the rest are simply animals with phenomenal cosmic power. This has generally been to their detriment -- as a rule, they fare against intelligent gods about as well as megafauna did against human hunters, and many have been slain or enslaved by armies or gods who, while less individually powerful, are smarter and better planners.
16* AllPowerfulBystander: The Godbeasts don't have many plans of their own and mostly stay neutral in the grander schemes of the Great Alliances. Of course, some can be persuaded otherwise...
17* AnimalisticAbomination: Many of the Godbeasts resemble massive beasts made from arcane energies.
18* AnthropomorphicPersonification: Many of them embody the concepts that make up reality and nature.
19* CapturedSuperEntity: Fangathrax the World-Worm spent most of the Age of Chaos chained to crawling Chaos forts to keep the Realmgate in its gullet under their control. It broke free during a large clash with Destruction forces, but was later recaptured by the Orruks.
20* MonsterProgenitor: A common theme among the Godbeasts is that they are the progenitors of many of the species of monsters, animals, and humanoids that populate the realms, such as Vulcatrix for the Magmadroths, Behemat for the gargants, Boingob for the squigs, Kharybtar for the kharybdisses, the Ur-Phoenix for phoenixes, and so on.
21* OurTitansAreDifferent: They serve the same purpose as the Titans of Myth/ClassicalMythology did, being powerful and chaotic precursors to the younger, more benevolent gods.
22
23!!Ignax, the Solar Drake
24[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/ignax.png]]%%Res. goes to 1000
25
26A fiery serpent and one of the many offspring of the elder godbeast Vulcatrix. Ignax was bound to act the living sun of a portion of Aqshy that included what would later be called the Great Parch. Ignax was magically enslaved by Archaon during the early wars over Aqshy and, for some time afterwards, acted as an engine of destruction for Chaos and a subject of struggle between them and Order. Eventually, the magical fetters faded and broke, allowing Ignax to retreat in seclusion deep beneath Aqshy, away from the schemes of gods and mortals.
27----
28* BeastOfBattle: Archaon bound Ignax with Tzeentchian sorcery to act as a living engine of destruction for his forces.
29* CapturedSuperEntity: Ignax spent most of her life bound to one godly or daemonic will or another, first when she was chained to serve as a living sun and later when she was used as beast of war.
30* WeirdSun: Ignax's fiery, serpentine body was bound by Griminr to act as a huge sun for a large tract of Aqshy, to which she was tied by great god-forged chains so that the Fyreslayers who lived there would never know night. She remained in this role for the rest of the Age of Myth and much of the Age of Chaos, until her bonds were broken in Archaon's wars.
31
32!!Vulcatrix, the Mother of the Salamanders
33[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/vulcatrix.jpg]]
34[[caption-width-right:1000:Vulcatrix's final battle with Grimnir.]]
35
36A great fiery beast that lived in Aqshy during the Age of Myth. She was felled by Grimnir in a battle that claimed both of their lives and scattered their remains across the Realm.
37----
38* FierySalamander: She resembled a huge, many-legged lizard made out of molten rock.
39* MonsterProgenitor: She is said to be the progenitor of the reptilian Magmadroths, whose first eggs were born from her death throes. She is also the mother of a number of other reptilian godbeasts, like Ignimbris and Ignax.
40* MutualKill: Her battle with Grimnir ended with her dying at his hands, but he was the killed himself by her death throes and poisonous blood.
41* PiecesOfGod: When she perished, she exploded in a shower of fragments that fell across the Realm of Aqshy like burning rain, creating volcanoes wherever they landed. Some of her remains also became the first clutches of Magmadroths.
42* PosthumousCharacter: Her fatal battle with Grimnir took place during the Age of Myths, aeons before the game's timeline.
43[[/folder]]
44
45[[folder:Endless Spells]]
46Endless Spells, know by many other names such as Living Magic or Arcanus Infinitum, are spells that after being cast do not naturally dissipate and therefore lasted indefinitely, often called by many as self-sustaining. They first started to be summoned after the Necroquake, the shyishian energy released by this magical disaster changed the nature of eldritch energy in the mortal realms allowing it to be channelled in a entirely new way
47----
48* TheAssimilator: A Suffocating Gravetide is a great wave of the unquiet dead that churns up the souls of their victims to join the tide.
49* BlindedByTheLight: The radiance of a Prismatic Palisade confounds the aim of all within sight of it.
50* CoolGate: The Umbral Spellportal magically links two points on the battlefield, allowing wizards near one to measure their spells from the other point, and predatory endless spells to travel through them.
51* DraggedOffToHell: The Soulsnare Shackles clamp down on the souls of their victims to drag them off to the Great Oubliette in Shyish.
52* EmotionEater: Horrorghasts are arcane predators who feast on fear and take numerous terrifying forms to strike terror.
53* ExtremeOmnivore: Ravenak's Gnashing Jaws devours everything that moves in its jaws, consuming them in the mouth's swirling amber energies.
54* FlamingSkulls: The Burning Head is a massive burning skull that makes everyone around it fight harder if it doesn't incinerate them first.
55* FoodChainOfEvil: In the absence of living victims, Soulsnare Shackles will feed on the undead.
56* HomeFieldAdvantage: All endless spells become stronger when cast within their home realm.
57* MagicEater: The Malevolent Maelstrom unbinds and devours other spells.
58* MagicMustDefeatMagic: No blade or bow could harm an endless spell; only wizards could hope to bring an end to it by picking apart the binding magics that created it.
59* MindRape: The senses of those struck by a Shadow Geminid are numbed, replaced by phantasmal tentacles wrought of malevolent and swirling blackness. These shadows surround and seep through the victims, painfully eroding their souls and sanity.
60* NoSell: No physical attack can harm endless spells: they must be brought down with magic.
61* OneHitKill: Any model with less than 6 wounds hit by the Purple Sun of Shyish that fails their saving throw is instantly killed.
62* PendulumOfDeath: The Aethervoid Pendulum sweeps back and forth, slicing through armour, bone and flesh with ease and monotonously repeating its deadly motion.
63* PhlebotinumOverload: The Malevolent Maelstrom absorbs energy by unbinding spells or sucking in the souls of the dead. The more energy points a Malevolent Maelstrom has, the bigger the chance for it to collapse in an explosion of devastating energy.
64* PureMagicBeing: These spells have taken on a life of their own, roaming the realms and accumulating power. Some have achieved a notoriety like any beast, like the legendary Phantom Blade that cleaves through Ulgu.
65* StormOfBlades: The Quicksilver Swords fly in a tight flock, cutting down all in their path.
66* SupernaturalFearInducer: The skeletal face leering from the Purple Sun of Shyish fills all who witness it with mortal terror.
67* TheSwarm: An Emerald Lifeswarm manifests as hundreds of green insects that rapaciously seek and heal the wounded, devouring infected and cancerous flesh to remove poisons and magical infections.
68* TakenForGranite: Victims of the Purple Sun of Shyish have their bodies crystallised as their souls are whisked into Shyish.
69* TimeMaster: Wizards near the Chronomantic Cogs gain the ability to speed up or slow down time.
70* YinYangBomb: The Geminids of Uhl-Gysh are a pair of twinned entities: one made of the darkest shadow, the other of pure, piercing light.
71[[/folder]]
72
73[[folder:Incarnates]]
74Incarnates are powerful spirits formed from the magical energies of the Mortal Realms. The first of the Incarnates emerged following Alarielle's Rite of Life, which dispelled the deathly influence of the Necroquake and unleashed a torrent of genesis-magic upon the realms. The explosion of jade magic caused the forests to grow taller, coral reefs to expand and animals to multiply in abundance, and her spells of vitality reached into the cores of all the realms. With the blooming of Geomantic power, magical energies began to coalesce and develop sentience.
75----
76* DemBones: Krondspine Incarnates of Ghur, which manifest near boneyards and slaughter grounds, take the form of a roaring vortex of energy and bones.
77* MagicEater: Incarnates roam the lands, growing fat by feasting on endless spells.
78* MercenaryUnits: Incarnates have no faction keywords, and can be included as allies in any army if they're bonded to a Hero in that army.
79* {{Mon}}: Some remarkable individuals are able to bind and command Incarnates, albeit only temporarily.
80[[/folder]]

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