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14[[WMG:[[center: [-''[[Characters/TheWalkingDeadTelltale Characters]] that debuted in [[VideoGame/TheWalkingDeadSeasonOne Season One]]'s ''400 Days'' DLC and [[VideoGame/TheWalkingDeadSeasonTwo Season Two]] of ''VideoGame/TheWalkingDeadTelltale'' video game:''\
15[[Characters/TheWalkingDeadTelltale Character Index]] | [[Characters/TheWalkingDeadVideoGamePlayableCharacters Playable Characters]] ([[Characters/TheWalkingDeadVideoGameClementine Clementine]]) | [[Characters/TheWalkingDeadVideoGameSeasonOneCharacters Season One Characters]] ([[Characters/TheWalkingDeadVideoGameKenny Kenny]]) | '''400 Days and Season Two Characters''' | [[Characters/TheWalkingDeadVideoGameMichonne Michonne Characters]] | [[Characters/TheWalkingDeadVideoGameANewFrontierCharacters A New Frontier Characters]] | [[Characters/TheWalkingDeadVideoGameTheFinalSeasonCharacters The Final Season Characters]]]]-]]]
16Due to [[Administrivia/HandlingSpoilers wiki policy]], trope names and character descriptions will not be spoiler tagged. That means '''major unmarked spoilers ahead.''' Please read at your own risk.
17
18----
19[[foldercontrol]]
20
21!Prison Bus survivors
22
23[[folder: Vince]]
24!!'''Vince'''
25[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vince_twdvg_521.png]]
26!!!'''Voiced by: Anthony Lam'''
27
28A young man and convicted killer who finds himself on a prison bus a mere two days after the infection breaks out. He must make quick decisions to survive as the infection quickly spreads.
29----
30* TheAtoner: In Vince's Story his feelings about his crime are discussed with his fellow convicts and he may optionally show feelings of regret.
31* BigBrotherInstinct: The reason why he chose to commit murder. It was for his little brother.
32* BornUnlucky: No matter what you do with the gun in the beginning, it gets found soon afterwards. If you hide it on you, the cops catch you before you can ditch it. If you throw it on the roof, a roofer finds it the next morning. Hide it in the trashcan? A dog knocks it over the next morning and the kid walking him turns it in. Toss it in a storm drain? Heavy rain washes it out the next day. Danny gives him the nickname 'Bad Luck Vince' no matter how that scenario plays out.
33* TheCameo: [[spoiler:If Vince went with Tavia to the settlement at the end of 400 Days, he'll briefly appear in Season Two, Episode 3, after Clementine steals the walkie-talkies. Tavia will attempt to take a smoking break, only for Vince to appear and scold Tavia since Carver won't like her smoking. Then Vince decides to report Tavia anyway, since Vince doesn't want anyone else to be blamed for this. Tavia follows Vince to try to change his mind, giving Clementine an opening to sneak away. (If Vince doesn't appear, Clementine will still manage to escape since Tavia is too distracted with her lighter to notice.)]]
34* {{Expy}}: Resembles Glenn during the later seasons of the [[Series/TheWalkingDead2010 TV Series]].
35* TheFriendsWhoNeverHang:
36** Unlike the playable characters in the DLC, Vince didn't had any connections with them directly or indirectly (eg, Nate has connections with Russell, Wyatt and Eddie, Shel and Becca with Bonnie) other than the prison bus passing by Gil's. Though this is due to his story being early in the outbreak.
37** He is the only one to not have any direct contact with Clem if he joins Carver, though Clem does spot him whle sneaking out.
38* IRegretNothing: In Vince's Story his feelings about his crime are discussed with his fellow convicts and he may optionally display no regrets. However, his [[MyGodWhatHaveIDone expression]] after killing his target implies he's simply boasting about it to make a good impression on his fellow inmates.
39* {{Jerkass}}: Vince can optionally act rudely in his conversations.
40* TheKirk: As a player character Vince has options to mediate and choose between certain options.
41* TheLeader: [[spoiler:Of the five playable characters, at the end of the game.]]
42* NiceGuy: Vince may optionally try being nice in his conversations.
43* OnlySaneMan: He's the most down to earth of the prison trio. Ironic, considering that he's in for first-degree murder.
44* NoSmoking: If Vince joins with Carver, he'll see Tavia trying to smoke while on night patrol. He warns her that they'll get into trouble. It's unknown what Vince's stance on smoking other than just following Carver.
45* PragmaticHero: Forced to become one regardless of player choice.
46* {{Revenge}}: He killed a man in revenge for his brother.
47* SadisticChoice: In the end of his part, he has to choose between [[spoiler: shooting off the foot of either a convicted rapist or a white-collar criminal, so him and a surviving prisoner can escape from their chains]].
48* TheStoic: In comparison to Danny and Justin, and all the 400 days characters, he is consistently calm and collected when faced with tough choices. [[spoiler: Regardless of whose leg he shoots off, he offers only a brief apology to the victim and shows little regret. Later, when he's united with the other protagonists, he's the one least affected by his actions, being more affected by his opinion of the person he saved.]]
49* SuspiciouslySimilarSubstitute: Of Lee. A Macon citizen of an ethnic minority, [[DarkAndTroubledPast sentenced to jail for murdering someone related to a close person]] (Lee's wife, Vince's brother), who can be played as either a NiceGuy or a {{Jerkass}} and is forced to make a SadisticChoice the end of his campaign. He also becomes TheLeader of his group over time. Their main difference lies in the motivation for their crime: Lee's crime was a crime of passion, while Vince's was planned and motivated by BigBrotherInstinct.
50** Vince's BigBrotherInstinct causing him to snap is similar to Lee's PapaWolf tendencies triggering some of his more questionable decisions (like [[spoiler: killing the St. Johns and the Stranger.]])
51* VitriolicBestBuds: If he yanks the chains while on the bus he becomes a Downplayed version for Danny and Justin.
52* WhatHappenedToTheMouse: [[spoiler: Like the rest of the characters who remained in Howe's, it is uncertain what became of Vince after Clem's group escaped.]]
53[[/folder]]
54
55[[folder: Danny]]
56!!'''Danny'''
57[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/danny_twdvg_9105.jpg]]
58!!!'''Voiced by: Creator/ErikBraa'''
59
60One of Vince's fellow prisoners. Prior to the events of the game he was convicted of raping a young girl, although he claims to be innocent.
61----
62* AffablyEvil: Despite being a statutory rapist, he's the nicest and most loyal of the inmates.
63* AlasPoorVillain: [[spoiler:If he sticks around and dies afterwards, Vince will show some visible sadness, and will refuse Tavia's offer in favor of following Danny's principles]].
64* AgonyOfTheFeet: [[spoiler: He may get his foot blown off by Vince.]]
65* AmbiguousSituation: Whether or not his FalseRapeAccusation claim is true or not.
66* AssholeVictim: [[spoiler: He's a statutory rapist who can be abandoned by Vince and Justin.]] [[spoiler: Russell certainly believes the group is lucky he died were he to stick around after Vince's chapter.]]
67* ChainedHeat: To Justin and Vince. He takes advantage of this to mess with them by constantly pulling on the chains.
68* ClearMyName: Insists he is innocent.
69* CurtainsMatchTheWindow: Has brown hair and brown eyes.
70* DefiantToTheEnd: Unlike Justin, he doesn't beg if Vince chooses to [[spoiler: shoot his foot off to escape.]] Instead he curses him and Justin all the way.
71* EstablishingCharacterMoment: When a prisoner is attacked, Danny immediately tries to stop the attack and intimidates the guard into backing down when the gun is pointed at him. This shows that when the chips are down, Danny will try to do the right thing even if it puts him in danger.
72* EvenEvilHasLovedOnes: While he may or may not be a statutory rapist, he seems to genuinely love his girlfriend, and isn't afraid to state how much he misses her to his fellow inmates while heading to prison. Vince can encourage him to call her up when he gets there.
73* EvenEvilHasStandards: He calls out Justin for being unempathetic and for allowing someone to die to save his own skin.
74* FalseRapeAccusation: Claims to be a victim of this. Justin does not believe him, and the fact that he was convicted means the judge and jury didn't either. Whether Vince believes him is up to the player.
75* {{Irony}}: Danny's the nicest prisoner but he committed the most heinous crime.
76* KarmicDeath: He was prone to pulling on his ankle chain just to get a kick out of annoying Justin and Vince. [[spoiler: If Vince chooses to shoot his foot off, Justin aids him by doing the same thing to him in order to make the shot easier.]]
77* KilledOffScreen: [[spoiler: If you choose to kill Justin rather than him, in Tavia's Story Russell will mention that he died sometime prior to Shel and Becca joining the group.]]
78* TheMcCoy: He plays this to Justin's TheSpock.
79* MiscarriageOfJustice: He insists that he's not a rapist. Justin doesn't believe him at all, and mockingly asks if the prosecution found their star witness in his "white van." Vince's attitude towards the conviction is up to the player.
80* OneSteveLimit: Averted; he shares the same name as Danny St. John.
81* RapeIsASpecialKindOfEvil: Even Justin, a [[IRegretNothing remorseless]] ConMan who stole a hundred million dollars, is disgusted by Danny. [[spoiler: Russell apparently feels this way as well, should Danny survive, and will say he is relieved that he died before Shel and Becca joined the group.]] It's ultimately up to the player to decide who Vince thinks is the lesser of two evils.
82* TreacheryIsASpecialKindOfEvil: He may have been sentenced for statutory rape but he's the one with the most morals. When Crabtree attacks another prisoner, Danny tries to stop him and successfully intimidates the panicked guard. Unlike Justin, who calls the victim an "asshole" and insists they stay out of it.
83* {{Troll}}: Deliberately pulls on the ankle chain which is attached to his fellow prisoners to annoy them.
84* VitriolicBestBuds: With Justin and Vince. He throws insults at Justin and yanks both of their chains while on the bus, but it appears he thinks of them as friends and suggests that they all go into business together after they get out of prison.
85* YouWouldntShootMe: He manages to make a trigger-happy cop back off by staring at him and daring him to pull the trigger again.
86[[/folder]]
87
88[[folder: Justin]]
89!!'''Justin'''
90[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/justin_twdvg_4116.png]]
91!!!'''Voiced by: Trevor Hoffman'''
92
93One of Vince's fellow prisoners. Prior to the events of the game he was convicted of constructing a pyramid scheme that swindled a large number of people out of their savings.
94----
95* AgonyOfTheFeet: [[spoiler:He may lose a foot because of Vince.]]
96* AintTooProudToBeg: Pleads for his life were Vince to choose to [[spoiler: shoot his foot off to escape. It doesn't save him.]]
97* AssholeVictim: [[spoiler: He's a selfish and remorseless conman who can be abandoned by Vince and Danny.]]
98* AtLeastIAdmitIt: Seeing as he's already been convicted, he readily admits that he's guilty, and that he lied on the stand to protect himself. In his eyes, this makes him a better man than Danny, who was convicted of rape but swears up and down that he didn't do it.
99* ChainedHeat: With Danny and Vince.
100* ConMan: Allegedly quite a good one.
101* ConsummateLiar: He lied on the witness stand, and he claims he did so pretty well. Didn't save him, though.
102* DeadpanSnarker: He has a dry sense of humor, especially when it comes to bashing his fellow inmates.
103** Determinately if Vince is asked why he was convicted.
104-->'''Vince:''' I helped my little brother.
105-->'''Justin:''' They send you to prison for that, now?
106* EstablishingCharacterMoment: When a prisoner is attacked, Justin's first response was to stay out of it and say "I'm not doing any more time to save some stupid asshole." He justifies his decision by calling it common sense and points out they are chained to the ground. When the panicked guard threatens Justin with a gun, he immediately tries to talk him down after vigorously insulting him. This paints Justin as someone who'd happily betray others for his own benefit or stay out of conflict for his own benefit.
107* EvenEvilHasStandards:
108** He may be a lying, remorseless con man, but he [[RapeIsASpecialKindOfEvil makes it clear that he finds Danny disgusting for having been convicted of raping an underage girl.]]
109-->'''Justin:''' Danny, I know you don't realize this because you're you, but you probably ruined that poor girl's life, you piece of shit.
110** He vomits when Vince shoots Jerry, suggesting he also has a weak stomach for violence.
111* IRegretNothing: He doesn't feel any remorse for his crimes, and actually seems ''proud'' of how well he lied in court. [[EvenEvilHasStandards Still, he's not exactly okay with anything worse than white-collar crime.]]
112* IHaveAFamily:
113** Attempts this if Vince chooses to [[spoiler: shoot his foot off in order to escape.]]
114** If Vince mentioned his little brother before:
115--> I have a brother too, Vince...
116* {{Jerkass}}: Expresses no remorse for his crimes and encourages the others not to bother with helping their fellow inmates.
117* JerkassHasAPoint: Despite his bluntness, he points out to Danny that there's no way they can help their fellow inmate while being chained to the bus.
118* JustLikeRobinHood: Subverted. When Danny jokes that he stole everything from a passing lower-class family, Justin is offended, saying he didn't steal from that kind of person. However, he never actually gave money to the poor, disqualifying him from fitting this.
119* KarmaHoudini: [[spoiler: If you choose to spare him, Justin eventually parts ways with his friend and is never seen or heard from again.]]
120* LackOfEmpathy: When a prisoner is attacked, Justin calls him a "stupid asshole" and insists that they shouldn't help.
121* ObviouslyEvil: He's a remorseless con man who doesn't hesitate to lie, abandon others, or write off someone as dead. [[spoiler: Should Vince rescue Justin, he abandons Vince to join a bigger community, which hardens Vince and cements his decision to join Carver. When a prisoner is attacked, Justin doesn't care and insists that they should stay out of it. When the panicked cop points a gun at him, Justin immediately panics and tries to talk him down.]]
122* ScrewThisImOutOfHere: [[spoiler:Should he survive Vince's Story, it's revealed that he abandoned the group in search of a larger community at some point before Tavia's story. Judging from how Vince reacts to the thought of him being alive, they probably didn't part on good terms.]]
123* SomebodyElsesProblem: When two other prisoners get in a fight on the prison bus, Justin insists that Danny shouldn't bother trying to help, as they are chained to the floor and unable to do anything.
124* TheSpock: Plays this to Danny's {{The McCoy}}.
125* WhiteCollarCrime: The reason he receives a life sentence. He's quite proud of his status.
126* WhatHappenedToTheMouse: [[spoiler: If you don't kill him at the end of Vince's Story, then by the time of Tavia's Story he's run off on his own, never to be seen again]].
127* YellowEyesOfSneakiness: He was a ConMan before the outbreak; it's kind of required.
128[[/folder]]
129
130[[folder: Bennett and Clyde]]
131!!Bennett and Clyde
132!!!'''Voiced by: Will Beckman (Bennett), J. S. Gilbert (Clyde)'''
133
134Two cops whose cowardice start the conflict of Vince's story, as well as a part of Wyatt's. After Clyde [[spoiler: kills a prisoner, he gets bit and Bennett runs away, only to be struck by Eddie's car while wondering in the fog.]]
135----
136* AndThenJohnWasAZombie: Both become walkers by the end.
137* AssholeVictims: While one is the DirtyCoward who abandons the convicts to their fate, the [[CowboyCop latter starts to shoot prisoners if things goes very sour]], both of them ended up on the recieving end no doubt.
138* DirtyCoward: Bennett chastises the rookie Clyde for not doing enough to stop [[spoiler: one prisoner from choking the other]], but ends up [[spoiler:running away and leaving them all for dead]].
139* EyeScream: [[spoiler: After Clyde becomes a zombie, he will eventually die of screwdriver being put through his socket]].
140* KarmicDeath: [[spoiler: Clyde's incompetency gets Jerry killed and Clyde is killed when Jerry suddenly reanimates and tears into his neck.]]
141* MyGodWhatHaveIDone: Clyde has this reaction after accidentally shooting Marcus. Not that it stops him from inmediately threatening the three remaining convicts for criticising him.
142* PoliceAreUseless: Clyde's cowardice causes Jerry's death and he's left frantic until he's attacked by a zombified Jerry. Bennet just barks orders at Clyde until he runs away to save himself.
143* PoliceBrutality: [[spoiler:Blowing off an inmates head with a shotgun at point blank range?]] That may have been a bit much.
144* RecklessGunUsage: Clyde immediately resorts to pointing his gun at Marcus until Clyde is forced to pull the trigger. In a frantic state, Clyde points it at the remaining prisoner until he calms down.
145* RedShirt: Both of them.
146* ScrewThisImOuttaHere: [[spoiler:After seeing Clyde getting killed by a zombie, Bennett decides to leg it and leave the still chained up prisoners behind.]]
147[[/folder]]
148
149[[folder: Marcus and Jerry]]
150!!Marcus Crabtree and Jerry
151!!!'''Voiced by: Benjie Ross (Marcus), Adam Harrington (Jerry)'''
152
153Two convicts sitting near the front of the prison bus away from Vince's group. After trading insults they break out into a scuffle that [[spoiler:leaves them both dead.]]
154----
155* AndThenJohnWasAZombie: [[spoiler:Jerry reanimates shortly after being strangled and attempts to kill Vince, Justin and Danny.]]
156* AssholeVictim: [[spoiler:While Marcus' death was unnecessary, it's hard to feel bad for him considering he kills his fellow inmate for practically no reason, even when Clyde was ordering him to stop at gunpoint. Vince even has the option to say so.]]
157-->'''Vince:''' [[spoiler:The asshole had it coming.]]
158** [[spoiler:{{Subverted}} with Jerry, as [[AlasPoorVillain nobody in the prison bus believes he deserved to die.]] Even [[RapeIsASpecialKindOfEvil Danny]] tries to save him.]]
159* AxCrazy: Marcus [[spoiler: kills Jerry for being annoying.]] One has to wonder what he did to earn himself a life sentence.
160* BlackDudeDiesFirst: [[spoiler: To an extreme degree: Both die ''before'' zombies start popping up.]]
161* BoomHeadshot: [[spoiler:Marcus gets most of his head blown off by Clyde.]] [[spoiler: Later, a [[AndThenJohnWasAZombie zombified]] Jerry receives the same treatment at the hands of Vince.]]
162* ClusterFBomb: As befitting prison convicts:
163-->'''Jerry:''' "Fuck me? Fuck YOU motherfucker!"
164* TheDeterminator: A dark version. [[spoiler:Once he sets his mind to it, Marcus will stop at nothing to kill Jerry, even with a loaded shotgun pointed at his head.]]
165* DisproportionateRetribution: [[spoiler:Marcus STRANGLES Jerry just because he called him a motherfucker.]]
166* MotorMouth: Jerry seems to be this. [[spoiler:It gets him killed.]]
167* RedShirt: [[spoiler: Jerry's role is to die and become Vince's first zombified target, while Marcus' role is to kill the former.]]
168[[/folder]]
169
170!Rural Road Survivors
171
172[[folder: Wyatt]]
173!!'''Wyatt'''
174[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wyatt_twdvg_2936.png]]
175!!!'''Voiced by: Jace Smykel'''
176
17741 days after the outbreak, Wyatt and his friend, Eddie, are driving away on a country road on a foggy night, having just killed someone.
178----
179* BottomlessMagazines: Strangely, the revolver he's using looks like it uses six chambers. You can fire ''more'' than six shots!
180* TheCameo: [[spoiler:If Wyatt went with Tavia to the settlement at the end of 400 days, he'll briefly appear in Season Two, Episode 3, when Carver calls Clementine into his office. Wyatt will appear near the stairs and advise Clementine to go right away.]]
181* DeadpanSnarker: He and Eddie spend a lot of time tossing insults at each other.
182* GenreRefugee: Both he and Eddie seem to have wandered in from a stoner comedy; their plotline is by far the most lighthearted in ''400 Days'', despite the circumstances
183* JerkWithAHeartOfGold: He tosses a few insults at Eddie, but they're still best friends.
184* LeaningOnTheFourthWall: He remarks on his habit of talking to himself, and how abnormal it is, and how sometimes he does things that, from his point of view, do not make sense.
185* MyGodWhatHaveIDone: [[spoiler: If he drives the car, then Wyatt feels horrible for being forced to abandon Eddie. He hopes to one day make up for his mistake by finding his best friend.]]
186* NoodleIncident:
187** The player doesn't find out exactly what happened to him and his friend before the car chase, but a few hints are dropped about how they got themselves into this mess. Also, he'll mention a time a stoned friend of his tried to put a pancake in the car's CD player.
188** [[spoiler:In the epilogue you will learn that Vince saved Wyatt's life at some point. The details of that incident aren't disclosed.]]
189* NoOneGetsLeftBehind: [[spoiler: Wyatt can try to invoke this, dragging the injured cop down a road teeming with walkers... but, unfortunately, the scenario always ends with someone's abandonment.]]
190* PunchClockVillain: [[spoiler: Gives off this vibe if he appears in TheCameo at Carver's compound described above. He's not unkind to Clementine, though it appears the time working for a homicidal madman hasn't deadened his dry wit any.]]
191--> "[[spoiler:Carver]] doesn't like to be kept waiting. Sooooooo... you should probably ''go.''"
192* TheStoner: Eddie repeatedly wishes that they had some weed left to smoke. Wyatt doesn't disagree.
193* TookALevelInJerkass: Depends. [[spoiler: If it's Wyatt that gets abandoned on the road then he will be the asshole of the 400 days' group, not Becca or, arguably, Russell.]]
194* VitriolicBestBuds: With Eddie. Most of their dialogue is insulting the other.
195* WhatHappenedToTheMouse: [[spoiler: Like the rest of the characters who remained in Howe's, it is uncertain what became of Wyatt after Clem's group escaped.]]
196[[/folder]]
197
198[[folder: Eddie]]
199!!'''Eddie'''
200[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/eddie_twdvg_5345.png]]
201!!!'''Voiced by: Brandon Bales'''
202
203Wyatt's friend, seemingly from before the outbreak. When the two encounter another group Eddie is startled by one of them and shoots him.
204----
205* AccidentalMurder: Possibly once. Possibly twice!
206* AntiVillain:[[spoiler:He only tries to kill Clem in Take Us Back 'cause he thinks she wants to kidnap A.J instead of save him]].
207* BackForTheDead: [[spoiler:Shows up as an antagonist in ''Take Us Back'' and is killed by Clem. Also counts as BackForTheFinale.]]
208* BlackComedy: [[spoiler:WordOfGod is that Eddie's death in Take Us Back is an in-joke because one of the main writers, Chris Rebbert, who Eddie is based on, came back for the final season so the writers thought it would be funny if Eddie died as a symbol of Rebbert's job as a writer ending.]]
209* BoomHeadshot: Clementine is forced to shoot him in the head when he mistakes her for a kidnapper and tries to kill her.
210* HotBlooded: When he's not being a DeadpanSnarker, he deals with his stress and guilt by screaming his lungs off and lashing out at Wyatt.
211* GenreRefugee: He and Wyatt both seem to have stumbled in from a stoner flick.
212* IdiotBall: Wyatt's whole story is because of Eddie's foolishness. When the two run over some''thing'', Eddie suggests they go back to check it out. However, instead of ''reversing the car'', he says they should split up to check it out. [[spoiler: This causes the duo to separate once Nate comes after them.]]
213* ImprobableAimingSkills: He manages to throw his keys into a car window while he can barely see the car.
214* JerkWithAHeartOfGold: He and Wyatt ''always'' argue with one another, but they're best friends nonetheless.
215** In Season 4 he is shown attacking and attempting to kill Clementine in a flashback, but only because he mistook her for a kidnapper and wanted to protect the children at [=McCaroll=] Ranch.
216* LeaningOnTheFourthWall: He comments on Wyatt's tendency to talk to himself, and how much if it really means nothing, as well as how much time they spend talking before taking action.
217* LetsSplitUpGang: When Eddie runs over something, he suggests that they separate. One person stays in the car in case someone attacks, one person walks a short distance to see what they hit. [[spoiler: Unfortunately, this plan splits them up for good when trouble does strike.]]
218* MotorMouth: While Wyatt's loading the gun, Eddie will talk about Abigail for a while. You can either shut him up or let him talk until he gets annoyed with Wyatt not listening, with the story ending that the circus entertainer peed on Abigail's father.
219* PapaWolf: [[spoiler:When the [=McCaroll=] Ranch was attacked by raiders, Eddie's final act is to defend the kids from Clementine, after mistaking her for a raider]].
220* NoodleIncident: See Wyatt's entry.
221* NoOneGetsLeftBehind: Despite being scared out of his wits, he feels awful for hitting who could possibly be a man and wants either him or Wyatt to go help him. [[spoiler: Unfortunately, two out of three of them gets left behind thanks to Nate. Notably, if left behind, he always tries to save the cop]].
222* PunchClockVillain: Shows up as a hostile member of the [=McCaroll=] Ranch in episode 4 of season 4, though he is only antagonistic towards Clementine because he thinks she's part of the group that attacked his people and is trying to kidnap their children.
223* ShadowArchetype: His AccidentalMurder of Nate's friend kickstarting the conflict of Wyatt's episode is similar to Nick's paranoid shooting of Walter's boyfriend Matthew causing drama for his group in season 2. Depending on the player's actions, Walter can be more forgiving towards Nick. Nate, [[RoaringRampageOfRevenge Not so much.]]
224* SkewedPriorities: Is more concerned whether or not they have any weed in the car as opposed to ammo for their one gun.
225* TheStoner: See Wyatt's entry.
226* ToiletHumor: When asked why he never had a girlfriend, he responds by farting.
227* VitriolicBestBuds: With Wyatt. Most of their dialogue is insulting the other.
228[[/folder]]
229
230
231[[folder: Russell]]
232!!'''Russell'''
233[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/russell_twdvg_6919.jpg]]
234!!!'''Voiced by: Vegas Trip'''
235
236184 days after the outbreak, Russell is traveling alone on a highway, trying to reach his grandmother in Statesboro, when someone decides to stop and give him a lift.
237----
238* ActionSurvivor: Russell isn't as good at combat as the other playable characters, but he endures ''a lot'' in his story.
239* TheCameo: [[spoiler:If Russell went with Tavia to the settlement at the end of 400 Days, he'll briefly appear in Season Two, Episode 3, when Clementine leaves Bonnie's office to meet up with Luke. Russell will notice Clementine and tells her that she'd better hurry up, since Carver doesn't like idle hands.]]
240* {{Jerkass}}: Come across as rather snide and rude at times, though it's likely linked to his trust issues, which is understandable considering the state of the world.
241%%* JerkassHasAPoint
242* JerkWithAHeartOfGold: While his attitude largely depends on the player he is still outright horrified when Nate [[spoiler: kills the old couple]] and in Tavia's story he avoids telling Becca that she and Shel dodged a bullet when it came to joining the 400 day's group since, depending on the player, a convicted rapist named [[spoiler: Danny]] had died right before these two young women joined. Later in [[spoiler: Season 2, if the player gets Russell to go with Tavia, Clementine will encounter him when running to give Luke a radio. Instead of reporting her to Carver or Troy he just tells her to get a move on.]]
243* KickTheDog: When Bonnie tries to persuade the other survivors to join Tavia's group because they had food and medicine, Russell quotes "Yeah, "medicine"", referring to her former drug problems.
244* MercyKill: Despite the horror he's faced, he feels the need to put down a walker that is pathetically unable to stand up.
245* OrdinaryHighSchoolStudent: Possibly. Russell is actually in his late teens, early twenties. He could be a high school student or he could have just started college/university when the apocalypse started.
246** In the photo he puts on the bulletin board, he is dressed in a graduation hat and robe, proving he's at least a high school graduate.
247* OutOfTheFryingPan: If he was convinced to go with Tavia. He escaped his murderous former group and psychotic asshole Nate only to join up with arguably his worst group yet.
248* ProperlyParanoid: Depends on your choices. Russell's overall actions suggest he has developed a hesitancy to trust others due to his experiences in the apocalypse. [[spoiler:He's eventually the hardest to convince to leave the camp, as even if you leave Nate, Tavia still has to pick the right response out of four to get through to him. His paranoia about Tavia's settlement eventually proves well-founded.]]
249* ScrewThisImOuttaHere:
250** His backstory is that he was part of a group of survivors whose leader had a policy of killing and stealing from any other survivors they came across. After a few weeks, he couldn't take it anymore and left to find his family.
251** [[spoiler: Can be invoked against Nate when he insist on killing an elderly couple.]]
252* VagueAge: Russell says he's still in school, but it's not made clear if he's either in high school or college.
253* WithFriendsLikeThese: You can choose to befriend Nate, playing this trope somewhat straight. [[spoiler: Subverted if you stand up to him in the end.]] There is an achievement with the same name.
254* WhatHappenedToTheMouse: [[spoiler: Like the rest of the characters who remained in Howe's, it is uncertain what became of Russell after Clem's group escaped.]]
255[[/folder]]
256
257[[folder: Nate]]
258!!'''Nate'''
259[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nate_twdvg_536.png]]
260!!!'''Voiced by: Jefferson Arca'''
261
262A man who drives a pick-up truck who stops to give Russell a ride. He presents a strange mix of helpfulness and dangerous insanity.
263----
264* AffablyEvil: He does want to be Russell's friend. Too bad he's a callous jerk at best and a sociopath at worst. This is accentuated in the ending, as he calmly reassures Russell after determinately [[spoiler: killing a defenseless old man and his wife in front of him]]:
265-->"Relax. You're my boy, Russell. Things are going to be a-okay".
266* AllMenArePerverts: Nate seemed more interested in whether Russell made a move on a fellow survivor than he does with actually listening to his tale. [[ImAManICantHelpIt He'll even attempt to justify why he has been thinking that.]]
267* AmbiguousSituation: Whether or not he's [[spoiler: a member of the bandits who attacked the elderly couple previous to the episode. When Walt accuses him of it, Nate denies it, and Russell has the option to back him up or question him.]]
268* BadSamaritan: Despite picking Russell up and saving him from walkers, it quickly becomes clear that Nate has his own intentions behind the good deed: namely having someone to psychologically torment and play games with.
269* BigBad: [[spoiler:Of Wyatt's Story. Arguably of Russell's Story too, depending on how you view his attitude and actions towards Russell and the elderly couple.]]
270* BlueAndOrangeMorality: He seems to operate by his own bizarre moral code. He sees absolutely no problem killing the elderly couple and putting Russell in life-or-death situations for fun, but will just as quickly save Russell's life and stand up for him.
271* TheDeterminator: He sure goes through a lot to try to murder Wyatt and Eddie after the latter kills his friend.
272* EvenEvilHasLovedOnes: [[spoiler:In Wyatt's story you learn Eddie killed one of his friends which lead to him going out of his way to track them down and kill them.]] It appears he cares about Russell to some degree too. When the [[spoiler: old man in the diner]] called Russell a "spook" he got mad at him for being racist. A fan theory was created [[spoiler: where he might have been using Russell as a ReplacementGoldfish.]]
273* EvenEvilHasStandards: He's a callous jerk and a sociopath, but he hates racism.
274* EvilHasABadSenseOfHumor: His little joke with Russell about rating attractiveness gets a bit out of hand.
275* {{Foil}}: To Russell. Whereas Russell is hesitant to trust and is uncomfortable with killing, Nate has no qualms with either.
276** They also both have vastly different ways of dealing with pressure.
277-->'''Russell:''' (panicking) fuck, we're screwed.
278-->'''Nate:''' (casually) You haven't been shot at in three months?
279* JackBauerInterrogationTechnique: Wanting to know about Russell's taste in women, he decides to [[spoiler: pull up to a female zombie and let her cling onto Russell, just to joke with him and get an answer.]]
280* {{Jerkass}}: The aforementioned zombie incident, and not covering for Russell when he has to run for cover, certainly have him come across as one.
281** JerkWithAHeartOfJerk: If Russell calls him out on it, he promises to work on his attitude, and certainly seems to be on his way to do so, as he takes charge during the gunfight, properly covers for Russell, directs him towards safer areas and eventually leads him inside the diner, even saving his life at one point by dragging him to cover. [[spoiler: Then he casually kills the elderly couple inside and takes their belongings, regardless of what the player chooses.]]
282** SinkOrSwimMentor: One [[invoked]][[AlternateCharacterInterpretation interpretation]] is that instead of screwing him over, he was testing to see how Russell handled himself in a crisis, since he congratulated him on keeping cool and making it across fine despite him not providing any covering fire? Even if that was his intention all along, it still doesn't excuse pulling that stunt or his subsequent actions, such as [[spoiler: executing the elderly couple]].
283* KarmaHoudini: [[spoiler: Gets off scott free for his actions in both Wyatt's Story and Russell's Story; the closest thing he can get to a comeuppance is if the player has Russell abandon him when he decides to kill the elderly couple]]. [[spoiler: If Russell sticks with him, he vanishes from the story later on, so there's a chance his reckless and carefree behavior got him killed.]]
284* KickTheDog: [[spoiler: His casual murder of the elderly couple. He doesn't even aim for the head.]]
285* LackOfEmpathy: He casually jokes about Russell's traumatic past, quoting his former leader when trying to convince him to [[spoiler: kill the elderly couple.]]
286-->"What do you say, Russ? Should we just kill these folks and take all their stuff?"
287* ObliviouslyEvil: He doesn't seem to understand why Russell would have a problem with the nasty stuff he does.
288* SanitySlippage: He comes off as being mentally unstable right from the start, but the player doesn’t really see how deep it runs until later on.
289* PetTheDog: He saves Russell's life by dragging him to safety while the two of them are being shot at by Walt.
290** Before that, he calms him down when the teenager panicks about being shot at, constantly reassuring him in a fatherly tone that they're going to make it out alive.
291--> "Russell, relax, man. When this is over we're gonna take what we can, head on down to your Gram's, and have a big ol' homecooked meal, alright?"
292* ScrewTheRulesItsTheApocalypse: Nate seems to have this mentality.
293* SirSwearsALot: The "F" word is apparently his favorite adjective.
294* SlasherSmile: Does he ever.
295* VitriolicBestBuds: Tries to invoke this on Russell, but acts far too dangerously for it to work.
296** He does TRY, though. [[spoiler: He gives you a free ride, even comes back and saves you if you don't choose to go with him, plays a (albeit dangerous) joke on you, and apologizes for not covering you by offering you his ONLY gun. That said, if someone gives Nate a reason to kill them (like shooting at him or killing his friend), he WILL kill them and ENJOY IT.]]
297* WhatHappenedToTheMouse: [[spoiler: Vanishes after the events of Russell's Story, even if you chose to stay with him when he killed the elderly couple.]][[spoiler: Whatever happened to him, Russell certainly doesn't wish to talk about it]].
298[[/folder]]
299
300!Bonnie's Group
301
302[[folder: Bonnie]]
303!!'''Bonnie'''
304[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bonnie_6080.png]]
305!!!'''Voiced by: Creator/ErinYvette'''
306
307A former heroin addict who rehabilitated with the help of a married couple after the outbreak. However, she is possibly having an affair with the husband, causing tension in the little group. She later accepts Tavia's offer to journey to the latter's settlement, becoming a part of Carver's gang.
308----
309* AccidentalMurder: [[spoiler:Bonnie kills Dee by accident when cornered in the cornfield, mistaking her for one of the group chasing them that had come after her. She doesn't realize who she has struck until it's too late.]]
310* TheAtoner: Tries to gain the trust of the cabin group after [[spoiler: helping them escape Carver's camp. Most of the group grow to accept her as a member of the group, bar Kenny (who is still a little wary of her), and Clementine (depending on player choice).]]
311* BadassBoast: She has one in Episode 4 when the group is [[spoiler: held at gunpoint by Arvo's group.]]
312--> '''Bonnie''': You! Don't even try it, motherfucker! I guarantee I'm a better shot than you are! I'll drop you both before you can blink!
313* BewareTheNiceOnes: Was prepared to give Russell a verbal thrashing for firing shots at her past drug problems.
314* BitchInSheepsClothing: Protective of Clem and looks out for the best interests of the group. [[spoiler: Unless you don't go to pull Luke out of the ice. In that case, she lays into Clem about being a 'pretty girl' and therefore having an easy life, and shows a complete lack of concern when Clementine is shot.]]
315* ButThouMust: Unlike the other 4 playable characters in 400 Days, Bonnie has to join with Tavia regardless if you don't kill Dee in the story as she is an important character for the second season.
316* ChronicBackstabbingDisorder: [[spoiler: Despite being a relatively good person, Bonnie ends up betraying every group she's been in whether by accident, a change of heart, or anger.]]
317* CoolBigSis: Tries to invoke this with Clementine, and becomes genuinely hurt if Clem doesn't accept her.
318* ACrackInTheIce: [[spoiler:If Clementine chooses to cover Luke rather than help him in Episode 5, Bonnie will try to help Luke and fall in with him. If Clementine then fails to break the ice in time she will drown along with Luke]].
319* CruelAndUnusualDeath: [[spoiler:She drowns in the ice lake along with Luke if Clem covers him from the walkers but doesn't break the ice to save him in time.]]
320* DoesNotLikeMen: Displays shades of this in her conversations with Clementine, with more than a few of her lines implying that men as a whole cannot be trusted, painting them as liars and manipulators with {{Pride}} issues. Luke is an exception, due to her crush on him.
321* FaceHeelTurn: [[spoiler: In Season 2, episode 5, she ditches Clementine's group and steals their supplies.]]
322* GoodCopBadCop: [[spoiler: In Season 2, episode 5, after Arvo accidentally shoots Clementine, Bonnie will be this with Mike, with the roles determined by whether or not Clementine tried to help Luke earlier. If Clementine tried to help Luke, then Bonnie will check to see if Clementine's okay, and Mike will insist that they have to get out of there. If Clementine only tried to cover Luke, then Bonnie will insist that they have to get out of there, and Mike will be the one trying to check on Clementine's welfare instead.]]
323* HeelFaceTurn: [[spoiler: Goes from being a part of Carver's group to helping Clementine out.]]
324* HonestyIsTheBestPolicy: She ascribes to this philosophy. Even if she has to lie, she'll immediately regret it.
325* {{Hypocrite}}:
326** She seemingly distrusts men and paints them as untrustworthy, [[spoiler: yet she lies and manipulates the group at the ski lodge, sells them out to Carver, then betrays the group and steals their supplies and runs off with Mike and Arvo, leaving Clementine to bleed to death from Arvo's gun shot wound]].
327** In season 2, episode 5, if [[spoiler: you choose to cover Luke on the ice despite Bonnie's insistence on Clementine going to save him, Bonnie will go instead and crack the ice under their weight. If Bonnie survives, she will blame Clementine for Luke's death, and storms off before Clementine can defend herself.]]
328*** Her comments afterwards about Clementine [[spoiler: having it easy because she's 'pretty' also ring hollow considering how often Bonnie dumped tasks onto Clementine, and the previous set up between her and Leland right in front of his middle-aged chubby wife.]]
329* KarmaHoudini: [[spoiler: Provided she didn't drown along with Luke, she later betrays Clementine's group by stealing their supplies and gets away scot-free. It's doubled if you don't pull Luke out of the ice, as she will display no remorse at Clementine getting shot.]]
330* MeaningfulName: Subverted. Her name means 'beautiful', but her past drug addiction took a toll on her looks, making her look older than she actually is. By Season 2, she looks younger, as a consequence of adopting a healthier life style.
331* MinionWithAnFInEvil: [[spoiler:Bonnie is loyal to Carver but is uncomfortable with his eagerness to kill people. This eventually drives her to defect.]]
332* MoralGuardians: In Season 2, she tells the other members of the group off for cracking bawdy jokes in Clementine's presence and scolds Clem if she chooses to drink.
333* MyGodWhatHaveIDone:
334** She accidentally [[spoiler:kills Dee, believing her to be a pursuer as it was too dark to recognize her.]] If the player stalls, they will get a gameover instead. In other words, [[spoiler:Dee kills Bonnie. Damned if you do, damned if you don't.]]
335** [[spoiler: Explains to Clementine in Episode 3 that she had a moment like this after Walter, who had shown her a kindness she'd never seen before, was killed at the ski lodge.]]
336** [[spoiler: If Clementine tried to save Luke, Bonnie has this reaction when she gets shot by Arvo. Otherwise, she has the opposite reaction and Mike has this reaction instead.]]
337* NeverMyFault: She (and the whole group, for that matter) seems to rely and sometimes force the 11-year old Clementine to put herself in danger and do certain things, from crawling into tight spaces and fending off walkers by herself, [[spoiler:to trying to pull a 27 year old grown man in Luke out of a hole in thin ice]]. In other words, she completely lashes out whenever Clementine chooses the most logical option. [[spoiler:In Luke's case, Clementine can still fall in and almost drown even she if initially covers him. But since Clem didn't put herself out there to save Luke on Bonnie's word, Bonnie pushes the blame onto her.]]
338* NiceGirl: Arguably ties with Shel.
339** TookALevelInJerkass: Potentially in Episode 5, if [[spoiler: Clementine covers Luke instead of helping him. Bonnie will blame Clem (an eleven year old girl) for his death, even though Bonnie caused Luke to drown. And later, she will encourage Mike to leave Clem without a second thought after she is shot by Arvo.]]
340* OnlySaneWoman: In Episode 4 she and Mike are the only down to earth supporting characters of the group.
341* RequiredPartyMember: No matter what happens, she will retain enough optimism to follow Tavia at the end of the game. We later find out why she's required; Tavia's settlement turns out to be the camp of Carver, the initial BigBad of Season 2. Bonnie plays a crucial role in tipping Carver off that the cabin group is at the lodge, since Bonnie tricks the group into giving her supplies.
342* ScrewThisImOuttaHere: [[spoiler: If she's still alive at that point, Kenny's increasing SanitySlippage drives her, Mike, and Arvo to try and abandon the rest of the group in the truck.]]
343* SelectiveObliviousness: Initially defends Carver having murdered people over the slightest infractions, believing that their deaths were either an accident or that he had to have a good reason to kill them. [[spoiler:Subverted when she asks Carver about Reggie's death directly and he proudly admits to pushing him off the roof because he was "weak", causing her to immediately defect to Clem's group and help them escape]].
344* SelfOffense: While being pursued by a group in a cornfield, she hears someone coming and strikes. [[spoiler:It turns out to be Dee.]]
345* SuddenSequelHeelSyndrome: She - and potentially the other 400 Days protagonists - becomes one of Carver's minions in Season 2 and doesn't seem to feel any remorse when he murders a man who gave her a load of food out of the kindness of his heart. [[spoiler:Ultimately subverted when, after Clem reveals that Carver murdered Reggie in cold blood for a minor infraction, Bonnie realizes that she can't support Carver anymore and escapes with Clem's group.]]
346* TookALevelInBadass: She shows up in Season 2 as a member of Carver's militia and appears to have become quite capable of holding her own since 400 Days.
347* ThoseTwoGuys: With Mike. In Episode 4 these two are never in a scene without the other, and the plot isn't moved by either of their conflicts and decisions unlike the rest of the characters. They just react to what happens around them in responsible ways.
348* WhatHappenedToTheMouse: [[spoiler:If she wasn't already killed at that point, she's not seen after Clem gets shot in Episode 5 as [[KarmaHoudini she, Arvo and Mike end up getting away with the rest of the group's supplies]].]]
349* WhatTheHellHero: Can give a ''massively'' hypocritical one to Clementine in Season 2 Episode 5. [[spoiler: When Luke is stuck on the ice, you have the option to either cover him or help him; Bonnie pushes for the latter. If you choose the former (for the quite logical reason of not wanting to make the ice cracks worse), Bonnie (who is obviously heavier than Clementine), goes to Luke instead ''despite his refusal''. This obviously then causes the ice to crack under their combined weight and Luke to drown. If Bonnie survives, she viciously blames Clementine for his death, [[NeverMyFault not seeming to realize that she is directly responsible]]. The worst part? ''Clementine is unable to explain herself'', as Bonnie walks off before she can do so!]]
350** [[spoiler: Even if Clementine has been completely open and trusting with Bonnie since the events at the ski lodge, not helping Luke will cause Bonnie to completely lash out at Clem "for being a pretty little girl who doesn't expect to do a damn thing", and later convince Mike to leave Clem on the ground while she passes out after getting shot.]]
351* WouldHurtAChild: [[spoiler: While she never hurts Clementine directly, she betrays her constantly, putting her in danger and trying to justify it. This ultimately culminates into her abandoning Clementine and AJ with someone that they perceive to be a psycho after she, Arvo, and Mike steal their supplies, and tries to steal their car, essentially leaving them to die]].
352* WoundedGazelleGambit: She scouts out the ski lodge under the guise of a broken, defenseless woman who is merely looking for some supplies for her group, which she says includes children. She comes back later with Carver, two other men, and ''heavily'' armed.
353** She's technically not lying about the children. Becca is definitely in her early teens at most, and Russell is likely still not a legal adult, for whatever law still means.
354* YoungerThanTheyLook: The drugs she abused certainly took their toll on her body. You'd be forgiven for mistaking her for a 40-50 year old woman, especially since she's accused of having a relationship with someone who is actually 40 or 50. She looks younger in season 2 due to her healthier lifestyle, the wrinkles on the outer corners of her eyes virtually gone.
355[[/folder]]
356
357[[folder: Leland]]
358!!'''Leland'''
359[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px-bs_leland_convo_9817.png]]
360!!!'''Voiced by: Adam Harrington'''
361
362A man somewhere in 40's to 50's and husband to Dee; they find Bonnie while she's still struggling with her addiction and take her in. He soon becomes very fond of Bonnie [[spoiler:and possibly has an affair with her.]]
363----
364* CrisisOfFaith: Subverted. He claims to stay true to his faith despite the hard times he has to go through during the apocalypse.
365* EasilyForgiven: [[spoiler:If Bonnie tells him the truth about killing Dee but shows no remorse about doing so, Leland will choose to stay alongside Dee and join her side in death. Otherwise, he will stay with Bonnie, determined to keep Dee's secret safe out of the pursuers' grasps.]]
366* KilledOffscreen: [[spoiler: If Leland refuses to leave Dee, Bonnie overhears him being shot dead by Roman's Group.]]
367* NiceGuy: He's very friendly to Bonnie and thinks the world of his beloved Dee. [[spoiler:Of course, you have the power of deconstruct this trope by having him engage in an affair with Bonnie much to the hidden intuition of Dee.]]
368* WhatHappenedToTheMouse: Not much mention of him, besides general acknowledgement that he existed, at the conclusion of Bonnie's story [[spoiler:assuming he left with her.]] However, [[spoiler: depending on your choices, he'll stay behind mourning Dee and is then shot at the scene by Roman's group.]]
369[[/folder]]
370
371[[folder: Dee]]
372!!'''Dee'''
373[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dee_twdvg_8294.png]]
374!!!'''Voiced by: Creator/CissyJones'''
375
376A woman somewhere in her 40's to 50's and wife to Leland; they find Bonnie while she's still struggling with her addiction and take her in. She grows noticeably colder to both Leland and Bonnie when [[spoiler: she suspects they have feelings for each other.]]
377----
378* AccidentalMurder: Courtesy of [[spoiler:Bonnie. [[EyeScream What happens to her face is not pretty.]]]]
379* AssholeVictim: In a tragic sense. [[spoiler:After realizing Bonnie fatally struck her, Dee assumes Bonnie did this in an attempt to have Leland all to herself, berating and insulting her down to her last dying breath. While Bonnie's killing strike is indeed accidental, her assumption of Bonnie and Leland's affair can be right on the nose depending on player actions.]]
380* FaceHeelTurn: Bonnie's whole episode revolves around their friendship crumbling.
381* FacialHorror: She looks ''horrific'' [[spoiler: after getting hit in the face by Bonnie.]]
382* GreenEyedMonster: If Bonnie is too slow to strike, [[spoiler:then Dee ends up murdering Bonnie.]] Whether or not this was intentional is debatable.
383* HoistByHisOwnPetard: In a way. Her dragged-out argument with Leland and potentially Bonnie (which obviously attracted [[spoiler: Roman's group]]) and [[spoiler: her thievery of Roman's supplies led to the events of her death.]] Of course Leland contributed to this (the argument) as well, but had Bonnie just found some resistance to hold her tongue, the group would had been forced into an escape.
384* {{Hypocrite}}: [[spoiler:Insults and verbally beats Bonnie down for dealing her a mortal blow with an iron bar, but if you fail the prompt to hit her she merrily will murder Bonnie the same way.]]
385* MajorInjuryUnderreaction: [[spoiler: It took her a while to realize Bonnie had hit her with an iron bar.]]
386* MurderTheHypotenuse: [[spoiler:Near the end of Bonnie's chapter, she unintentionally is on either the giving or receiving end.]]
387* ProperlyParanoid: She accuses Leland and Bonnie first of both never siding with her, and then of having an affair. Depending on what dialogue choices you pick throughout Bonnie's chapter, you might or might not prove her paranoia to be justified because you might or might not actually be having an affair with Leland.
388* TooDumbToLive: [[spoiler: When there's a group chasing after them, Dee lights up a flashlight while wandering alone through a cornfield. Since she doesn't call out to Leland or Bonnie, this causes Bonnie to mistake her as an enemy when slowly approaching her hiding spot and she strikes her with a blunt object to defend herself.]]
389[[/folder]]
390
391!Gil's Pitstop
392
393!!Original Survivors
394
395[[folder: Walt and Jean]]
396!!'''Walt and Jean'''
397!!!'''Voiced by: Mark Barbolak (Walt), Rhoda Gravador (Jean)'''
398
399An elderly married couple that take refuge in Gil's Pitstop before Shel's group takes up residence at it. [[spoiler:Both are killed by Nate in Russell's story regardless of what choices he makes.]]
400----
401* AndThenJohnWasAZombie: [[spoiler:Happens by the time Shel's story takes place.]]
402* BigBad: [[spoiler:Could be seen as such for Russell's Story, though it depends on one's perspective towards Nate.]]
403* DeathByRacism: [[spoiler:Happens to Walt.]]
404* JerkAss: While he may be somewhat justified since [[spoiler:his wife has been shot]] Walt is extremely aggressive and angry with Nate and Russell and thinks that they are with a group of bandits who had attacked him and his wife earlier.
405* PoliticallyIncorrectVillain: Walt's status as a villain depends on perspective but he still uses racial slurs when talking about Russell.
406* GetOut: Walt angrily tells this to Nate and Russell because he thinks they are with bandits who attacked him and his wife.
407-->"Please, just get the fuck out of here!"
408[[/folder]]
409
410!!Roman's Group
411
412[[folder: Shel]]
413!!'''Shel'''
414[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/shel_twdvg_6680.png]]
415!!!'''Voiced by: Creator/CissyJones'''
416
417A young woman who is a member of a small group holed up at the diner nearly half a year after the outbreak. Her group is tightly knit and almost has a proper community going. We join them 236 days after the infection.
418----
419* BewareTheNiceOnes: Generally understanding and composed, after witnessing a walker devouring a puppy, she reasonably rages at Becca while [[PrecisionFStrike dropping the F-Bomb]] for scaring her, warning her that she can't just pop out at people without potentially taking a bullet.
420* ButThouMust: Due to a voting tie, she gets the casting vote concerning a foreigner who was stealing their supplies. Either let him go [[spoiler: hoping that he isn't a bandit]], or kill him [[spoiler: so if he is, he can't inform the others]]. Either way, [[spoiler: their base either gets raided and is no longer safe or they begin to introduce more oppressive policies because of Roman]].
421* BrutalHonesty: She can invoke this to Becca if the player chooses. [[spoiler: This may work against her in the long run.]]
422* TheCameo: [[spoiler:If Shel and Becca went with Tavia to the settlement at the end of 400 Days, they both will appear in Season Two, Episode 3, after Carver forces Carlos to hit Sarah. Clementine will briefly pass by Shel and Becca having an argument: Becca will be angry at the cabin group for leaving and will accuse Sarah of sitting on the ground like a baby, while Shel will attempt to calm Becca by pointing out that the cabin group has had a rough time.]]
423* CoolBigSis: To Becca. Also depends on your options if you let her inspect the guns.
424* GoodIsDumb / NoGoodDeedGoesUnpunished: Of course, letting a strange man who breaks into your camp free after losing a great amount of supplies from a previous break-in is indeed a stupid choice, and should the player make that choice, [[spoiler: the group will be attacked and Boyd will be killed.]]
425* EarlyBirdCameo: Before her own story, Becca also appears in Vince and [[spoiler:Bonnie's]] stories.
426* HeroAntagonist: [[spoiler: She was one of the pursuers in Bonnie's scenario.]]
427* MurderIsTheBestSolution: You can argue for or against this for the thief the group captured. [[spoiler: You are forced to invoke it yourself, or run away, later on.]]
428* NiceGirl: In comparison to Becca. Shel is even sympathetic to [[spoiler: the Cabin survivors even after they escaped the community. This is only occurs if Shel and Becca go with Tavia to Carver's camp in 400 Days.]]
429* ScrewTheRulesImDoingWhatsRight: That is an option for her.
430* ScrewThisImOuttaHere: [[spoiler: A final option for her to take, with or without Becca's support.]]
431* ShootYourMate: Roman gives her the duty [[spoiler: to kill Stephanie for her betrayal.]] Players can either follow through [[spoiler: or flee.]]
432* SiblingYinYang / FoolishSiblingResponsibleSibling: She's the Responsible NiceGirl to the mischievous {{Jerkass}} Becca.
433* WhatHappenedToTheMouse: [[spoiler: Like the rest of the characters who remained in Howe's, it is uncertain what became of Shel after Clem's group escaped.]]
434[[/folder]]
435
436[[folder: Becca]]
437!!'''Becca'''
438[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/becca_twdvg_8949.png]]
439!!!'''Voiced by: Brett Pels'''
440
441Shel's younger sister. A rambunctious and slightly bratty teenager.
442----
443* TheCameo: [[spoiler:If Shel and Becca went with Tavia to the settlement at the end of 400 Days, they both will appear in Season Two, Episode 3, after Carver forces Carlos to hit Sarah. Clementine will briefly pass by Shel and Becca having an argument: Becca will be angry at the cabin group for leaving and will accuse Sarah of sitting on the ground like a baby, while Shel will attempt to calm Becca by pointing out that the cabin group has had a rough time.]]
444* EarlyBirdCameo: She can be seen with her sister running away from Walkers during Vince's story.
445* {{Jerkass}}: Vehemently bashes [[spoiler:Sarah]] behind her back for being a crybaby (this was when [[spoiler:Carlos was forced to hit her]]), and the rest of the group, including [[spoiler:Clementine]] for leaving, even though [[spoiler:Clementine]] wasn't even with them at the time.
446* HiddenHeartOfGold: [[spoiler:However, the player can have Shel calling her out by challenging her to execute Stephanie. If this option is taken, Becca immediately becomes outright scared and folds on the issue like a deck of cards. Her cold attitude is, all in all, just a troubled teenager trying to put on a brave face.]]
447* KickTheDog: When Bonnie expresses that people can care about you if you let them, Becca takes a jab at the fact that if Leland cared so much about Bonnie, then he wouldn't had let her run off alone.
448* LonelyPianoPiece: She was taught guitar by Stephanie, and her opening piece sets the tone for one of the calmer scenes of 400 Days.
449* NecessarilyEvil: [[spoiler: If you've been honest to her, she'll agree that Stephanie [[MurderIsTheBestSolution must be put down for thievery]]. Never mind that she's been a part of her life for a while.]]
450* ShadowArchetype: She's somewhat a shadow archetype of Clementine, being more bratty and more willing to go with choices that Clementine would feel morally wrong.
451* ShootYourMate: Shel can challenge her [[spoiler: on her word to execute Stephanie. Becca, of course, backs out.]]
452* SiblingYinYang / FoolishSiblingResponsibleSibling: The mischievous {{Jerkass}} to the responsible NiceGirl Shel.
453* TagalongKid: No matter what she will always end up accompanying Shel.
454* TeensAreMonsters: She seems to be completely cold and unfeeling in regards to dealing out death sentences to other human beings, [[spoiler: even those who were a big part of her life.]]
455* TooDumbToLive: Had a habit of sneaking out alone of the pitstop just for the hell of it. Not that anything happened, but not only did she do this during a ZombieApocalypse, but she still maintained the habit ''after [[spoiler: two break-in's and a possible bandit raid'' after the second one depending on your choices.]]
456* WhatHappenedToTheMouse: [[spoiler: Like the rest of the characters who remained in Howe's, it is uncertain what became of Becca after Clem's group escaped.]]
457[[/folder]]
458
459[[folder: Roman]]
460!!'''Roman'''
461[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roman_twdvg_349.jpg]]
462!!!'''Voiced by: Andrew Chaikin'''
463
464The leader of Shel and Becca's group. He used to be in a band before the outbreak.
465----
466* ALighterShadeOfBlack: Roman is willing to execute anyone deemed a threat to the group, insists of enforcing the rules they've set down, uses Walkers as guard-dogs and a deterrent and is perfectly willing to hunt down anyone attempting to leave to prevent them "Escaping". He's essentially founded a smaller and (slightly) less evil version of ''Crawford''.
467** Compared to Carver's community in Season 2, which is run with a philosophy of "survival of the fittest", forcibly conscripts survivors to perform manual labour as if it were a prison camp and is ruled with even more of an iron fist. [[spoiler: Appropriate, as Carver's group are heavily implied to be responsible for killing Roman at some point between ''400 Days'' and Season 2]].
468* BigBad: [[spoiler:Of Bonnie's story. Maybe of Shel's story too, depending on whether or not you agree with his crackdown.]]
469* DroppedABridgeOnHim: [[spoiler:He is discovered as a corpse riddled with bullets by Clem, Nick and Pete in "All That Remains".]]
470* IDidWhatIHadToDo: Regrets doing immoral things but feels that they were [[NecessarilyEvil necessary]] for the survival of the group.
471* JerkassHasAPoint: [[spoiler: His insistence on killing Roberto, due to his fear that he could be a scout for a raiding party. If he's spared and let go, Roberto does indeed come back with an armed posse, leading to the death of Boyd]].
472** When asking Shel to[[spoiler: kill Stephanie, he brings out a good point when he says she was essentially dooming the rest of the group by stealing half of their supplies for herself, and that she doesn't deserve to be reasoned with in return.]]
473* MeaningfulName: His name and his actions invoke the dictatorial and WellIntentionedExtremist ideals that the ancient Romans had.
474** And with his shaved head and round face, he somewhat resembles Caesar from VideoGame/FalloutNewVegas.
475* PetTheDog: When he's first introduced, actually. He deeply enjoys Becca's guitar-playing, feeling that music is something they need to preserve.
476** When he orders Shel to [[spoiler: execute Stephanie, he offers to back her up if she decides to lie to Becca about what happened to her friend.]]
477* SuddenSequelDeathSyndrome: [[spoiler:Is seen as a corpse near the end of the first episode of Season 2, recognizable by his signature jacket and shaved head.]]
478* ShadowArchetype: As detailed above, he serves as one to Carver, another ruthless leader who rules his community with an iron fist, who kills any who dares to threaten his group (including former members) and who hunts down deserters and thieves. Ironically, Shel and Becca abandoning Roman for his ruthlessness inevitably ends with them settling in with Carver.
479** He also serves as one to Kenny, as they're both [[WellIntentionedExtremist Well-Intentioned Extremists]] who advocate for some of the more morally dubious actions in order to ensure their safety, but end up [[spoiler: [[TookALevelInJerkass Taking A Level In Jerkass]] and driving many of their former members away.]]
480* WellIntentionedExtremist: Willing to kill in order to keep the safety of the group.
481[[/folder]]
482
483[[folder: Stephanie]]
484!!'''Stephanie'''
485[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px-ss_steph_frown_2571.png]]
486!!!'''Voiced by: Dana Bauer'''
487
488A fellow survivor in Roman's group. Is friends with Shel.
489----
490* AlasPoorVillain: While her status as a villain is debatable, even those who agree [[spoiler: she should be executed silently mourn her inevitable death.]]
491* EtTuBrute / FaceHeelTurn: [[spoiler: Invokes both the former and latter.]]
492* FalseFriend: Both Roman and Becca call her this when [[spoiler:she steals from the group and tries to escape.]] Shel can agree with them or try to rationalize her decision.
493* HeelFaceDoorSlam: While Shel can offer to try and reason with her, the option is shut down by Roman, so there's no way to hear her defending herself before [[spoiler: either Shel or presumably Roman execute her]].
494* HeroAntagonist: Obviously not a hero of course, [[spoiler: but she was one of the pursuers in Bonnie's scenario.]]
495* KilledOffscreen: [[spoiler: Depending on the player's choice, Shel's scenario ends with her and Roman leaving to execute Stephanie, so the execution isn't even shown.]]
496* NiceGirl: She's a caring friend to Shel and a mentor to Becca. When faced with letting a bandit free or killing him, she advocates setting him free. [[spoiler: {{Downplayed}} later on as she is caught trying to abandon the group after stealing several supplies from them, which, as Roman points out, could've resulted in the death of any of them. This puts her niceness into serious question.]]
497* NoodleIncident: She apparently witnessed some pretty horrendous things while trying to survive. Whatever those events were, they motivated her to try and convince Shel to shelter her sister so that she doesn't have to go through the same trauma.
498* SacrificialLamb: Mostly exists to create [[spoiler: Shel's second moral choice.]]
499* ScrewThisImOuttaHere: [[spoiler:She tries to run off with a large amount of her group's supplies.]]
500* ShadowArchetype: Depending on the player's decision, [[spoiler: Shel's arc can end with her and Becca doing the same thing Stephanie did; stealing something valuable from Roman's group (in Stephanie's case, supplies; in Shel's case, the group's RV) and trying to escape.]]
501** She also serves as one to [[spoiler: Bonnie and Mike, who later do the same thing to Kenny after his SanitySlippage.]]
502* SympathyForTheDevil: She feels that the bandit Roman ties up is no different from them. [[spoiler:She becomes a thief in the end, just like him.]]
503* TookALevelInJerkass: Goes from a trusting advisor to Shel to [[spoiler: a selfish thief and deserter who abandons her best friends to escape Roman's group, taking more than a few supplies in the process.]]
504* UncertainDoom: [[spoiler: Whether you actually execute her or flee the pitstop, she most likely ends up dead either way.]]
505[[/folder]]
506
507!!Other Pitstop survivors
508
509[[folder: Michelle]]
510!!'''Michelle'''
511[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/michelle_twdvg_2599.jpg]]
512!!!'''Voiced By: Najwa Brown'''
513
514A scavenger that walks in on Clementine as she's trying to wash up at a abandoned restroom rest stop.
515----
516* AccidentalMurder: [[spoiler:Poor Omid.]]
517* ApologeticAttacker: [[spoiler: Winds up shooting Omid by accident as he was trying to sneak up on her. She apologizes profusely to Christa when she comes to find out what's going on. Doesn't save her, however.]]
518* AssholeVictim: [[spoiler:It is kind of hard to feel bad for her because she bullies Clementine, heavily implies that she's robbed other people before, and (despite being apologetic) killed Omid.]]
519* HeelFaceDoorSlam / RejectedApology: [[spoiler: Christa shoots her before she can even finish her sentence.]]
520* {{Jerkass}}: Takes Clem's gun and holds her at gunpoint while rifling through her backpack. Then demands she hand over her hat. One of the options is to tell her that her dad gave it to her. She doesn't care and still keeps asking for it. [[spoiler: What's worse, she wasn't intending to shoot Clem. She was just being a bully.]]
521** JerkJustifications:
522-->'''Clementine:''' You don't have to do this. It's mean.
523-->'''Michelle''': You gotta be mean to keep goin' [[CrapsackWorld out here.]]
524-->'''Clementine''': I'm not mean.
525-->'''Michelle''': Yeah? And who got your gun?
526** JerkassHasAPoint: She's not wrong when she states "you gotta be mean to keep goin'", considering that you have to resort to any means necessary to survive the apocalypse. The bandits from Season 1 are perfect examples of this.
527* KilledMidSentence: [[spoiler:Christa doesn't even let her try to explain before she's shot dead.]]
528* MyGodWhatHaveIDone: Just look at her face after she [[spoiler: shoots Omid.]]
529* NiceGuysFinishLast: She basically tells Clementine as much if you choose certain dialogue options.
530* NobleDemon: Robbing children suits her just fine but [[spoiler: taking a life]] proves to be too much for her.
531* PaperTiger: ''Oh'', so much. It's obvious that she was a scared individual who tried to hide her fear behind a cruel exterior.
532* SmallRoleBigImpact: She appears [[spoiler: and dies]] all within the first ten minutes of the game, but her actions end up [[spoiler: killing off one of the last remaining major characters from the first season]] and subsequently end up shaping the course of the entire season.
533* StarterVillain: For season 2.
534* StupidEvil: She robs a child at gunpoint and instead of just snatching the bag and running (which she would have likely gotten away with) [[KickTheDog she instead goes completely out of her way to be as horrible as possible]] to her defenseless victim, even going as far as demanding Clementines hat for seemingly no reason other than it belongs to Clementine; she also takes an absurd amount of time just to search through Clem's bag just to tell her that it's all valueless junk. Unfortunately this ends up with [[spoiler: Omid getting shot]] but fortunately she pays the price and dies soon after
535* TeensAreMonsters: She appears to be only a few years older than Clementine yet seems to have lived the life of a bandit for quite some time as she'll mention that the last group of people she robbed had some really good stuff. [[spoiler:She also ends up killing Omid, but that was more of an accident.]]
536* TooDumbToLive: Never seems to wonder if Clem is by herself or why she has a gun with her. Even worse threatening Clem ''with'' a fully loaded gun but obviously having no training on using it.
537* WouldHurtAChild: [[spoiler:Unsuccessfully. She holds Clementine at gunpoint, but doesn't actually fire at that time. She kills ''Omid'' by accident, but given her reaction to ''that'', it's doubtful she would have killed Clementine anyway.]]
538[[/folder]]
539
540!Abandoned Campsite
541
542[[folder: Sam]]
543!!'''Sam'''
544
545A dog Clementine meets after she gets separated from Christa.
546----
547* BerserkButton: Clementine learned the hard way to not deny Sam his food.
548* BigFriendlyDog: [[spoiler:Subverted.]]
549* CanineCompanion: For a bit with Clem, at least until food is concerned.
550* DisproportionateRetribution: [[spoiler: May kill Clementine over a can of beans. Justified, as, well, he is an animal.]]
551* EvilDetectingDog: Manages to pick up a nearby walker tied to a tree.
552* ImpaledWithExtremePrejudice: [[spoiler:By accident, as Clem kicks him into some broken tent poles after he attacks her, leaving him stuck and writhing on the ground.]]
553* MercyKill: [[spoiler:If you wish to do so after knocking it into some broken tent poles. Clem will do so via SlashedThroat.]]
554* ShoutOut: A potential one to Telltale's Sam and Max games, as he shares the name of one of the titular characters and even has a similar shade of fur.
555%%Ungrateful Bastard pulled to the discussion page
556[[/folder]]
557
558!!Cabin Survivors
559
560[[folder: Peter Randall]]
561!!'''Peter Joseph "Pete" Randall'''
562[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pete_twdvg_5315.jpg]]
563!!!'''Voiced by: Brian Sommer'''
564
565-->''"Sometimes you gotta play a role... even if it means people you love hate you for it."''
566
567The cabin group's oldest member and Nick's uncle. Although a bit rough around the edges, Pete evidently cares for the well-being of his fellow survivors and tries to keep conflict to a minimum. Out of his fellow group members, he is the most welcoming of Clementine.
568----
569* BigDamnHeroes: In his first appearance, saving Clementine from certain death.
570* CigaretteOfAnxiety: At the beginning of Episode 2, Clementine finds a pack of cigarettes in the truck they're trapped in, prompting Pete to take one.
571* CoolOldGuy: By far the nicest and most reasonable member of the cabin group.
572* CruelToBeKind: Believes he is being this to Nick, since Nick grew up with a bad father - it's left vague exactly what Nick's father was like, but either abusive or neglectful - so it fell to uncle Pete to "keep him in line", to raise him right. Unfortunately it seems to have backfired, as Nick and Pete frequently get into arguments.
573* DevouredByTheHorde: [[spoiler:If you choose to help Nick instead of Pete at the end of Episode 1.]]
574* HeroicSacrifice: [[spoiler:Pulls one to help Clementine escape the walkers at the beginning of Episode 2, if you chose to go with him previously.]]
575* JerkassHasAPoint: He was harsh towards Nick, but he was correct in reprimanding Nick for nearly shooting Clementine. Anyone with a basic understanding of gun safety will tell you casually keeping your finger on the trigger is an incredibly stupid and dangerous thing to do.
576* TheLeader: Seems to share this with [[TheMedic Carlos]].
577* LivingLieDetector: He seems to think so, choosing to believe Clementine because he has "a good bullshit detector". However, you can lie to him about what happened to the dog that bit you and he'll still believe you. It's also why Luke apparently never beats him at poker.
578* NiceGuy: He's much quicker to trust Clementine than the others. For instance, unlike Luke, Pete is willing to give Clementine a chance to explain the dog bite on her arm during their first meeting.
579* OnlySaneMan: Of the cabin group. [[spoiler: When he dies everything goes to hell.]]
580* ParentalSubstitute: He is one for Nick and Luke. He was also becoming one with Clementine before [[spoiler: he got bit]].
581* ReasonableAuthorityFigure: [[spoiler: Of course this means he has to die first.]]
582* RobbingTheDead: Upon encountering several dead bodies, Pete's first instinct is to find out who the culprits are, but he reminds Clementine to looks for supplies and ammunition as well.
583* SacrificialLion: Out of all the cabin survivors, Pete is the smartest and most capable. [[spoiler: So naturally he's the first to go no matter what choices you make.]]
584* SelfDeprecatingHumor: If you pick a certain dialogue option. Probably regarding his relationship with his nephew, Nick, with whom he argues a lot. Or possibly the cabin group as a whole, considering we don't know how well they get along normally.
585--> '''Pete''': Are you always this agreeable?
586--> '''Clementine''': [[LittleMissSnarker No.]]
587--> '''Pete''': Good, you'll fit right in with this outfit.
588* TheStraightAndArrowPath: He uses a crossbow of sorts to save Clementine in his first appearance, though it isn't seen after that.
589* TeamDad: Of the Cabin group. Especially for Nick and Luke.
590* ToughLove: He really does care for Nick and wants what's best for him, but he also doesn't pull his punches when calling his nephew out on his actions.
591--> '''Pete''': I love that stupid kid. No matter what you think, he is a good boy. He's been playin' a tough hand, but he is a good boy.
592* ZombieInfectee: He [[spoiler:gets scratched or bitten by a walker at the end of the first episode. If Clementine decides to help him, the pair manage to ward off the walkers and hide inside an abandoned truck, where he is presented with a LifeOrLimbDecision. He ultimately chooses to [[HeroicSacrifice sacrifice himself so that Clem can make it back to the cabin.]]]]
593[[/folder]]
594
595[[folder: Luke]]
596!!'''Luke'''
597[[quoteright:297:https://static.tvtropes.org/pmwiki/pub/images/luke_smoky_stare_9257.png]]
598!!!'''Voiced by: Creator/ScottPorter'''
599
600-->''"It's a tough world out there without people you can trust."''
601
602One of the cabin survivors, Luke is an amiable and reasonable person, but has a bad habit of putting his foot in his mouth. Following his meeting with Clementine, he becomes something of a big brother figure to her. After Pete's death, Luke assumes a pseudo-leader position and tries to keep his group safe from Carver's men.
603----
604* ABirthdayNotABreak: Luke reveals that it is his birthday in Episode 5.
605* BigDamnHeroes: In his first appearance. Clementine would've probably died if he and Pete hadn't shown up.
606* ChickMagnet: Both Jane and Bonnie show interest in him, and Clem can get teased for having a crush on him if you say the right things. Mike even calls him one.
607* CoolBigBro: Attempts to play this role to Clementine, and while her reaction to it is up to the player, there tends to be a sense of awkwardness that hangs around their interactions no matter what you do.
608* CharacterRerailment: Gets much better in episode 5.
609* ChildhoodFriends: With Nick. Nick mentions they've been friends for twenty years.
610* ACrackInTheIce: [[spoiler: This plus an injured leg leads to his death in Episode 5.]]
611* CruelAndUnusualDeath: [[spoiler: Drowning in a frozen lake while your friends desperately try to save you (and possibly being dragged to the depths by a walker if you run to help him) can't be fun]].
612* {{Determinator}}: [[spoiler: Follows Carver's truck all the way back to Carver's camp. Without stopping. ''On foot''. The guy is, understandably, exhausted when he finally reunites with Clem.]]
613* DirtyCoward: Carver thinks of him this way, insisting that he will lead the cabin group to ruin and expressing no surprise when Luke disappears at the end of Episode 2. Then again, [[BigBad Carver]] [[AxCrazy isn't exactly the most reliable of sources]]. It later turns out that Carver is full of it, as Luke spent all of his time to [[spoiler: chase down Carver's truck holding everyone hostage, ''without stopping to take a break or a bite of something to eat'', proving that he won't abandon his friends.]]
614** Luke will think of himself like this if Clementine risks her life to save Sarah while he's on top of the roof, out of harm's way, waiting to lift his friends up onto the roof. He's needed on the roof for them all to escape, but he's still not proud of letting a little girl risk everything while he watches.
615* DistractedByTheSexy: Too busy [[spoiler:having a roll in the hay with Jane]] in episode 4 to [[spoiler:keep an eye out for Walkers.]]
616* DistressedDude: Briefly becomes this in Episode 2, when he and Clementine are crossing a bridge and get surrounded by three walkers. Luke goes to engage one, but the wooden boards under him break, causing him to get stuck, meaning it's up to Clementine to dispatch the walkers and save him.
617* DoomedHurtGuy: [[spoiler: He lasts about a day after getting shot in the leg, with the injury causing him to fall through the ice of a frozen river and drown.]]
618* EveryoneHasStandards: He finds the idea of killing dogs to be appalling.
619* FriendToAllLivingThings: He is fine with putting down walkers and bitten humans, but has a problem with killing dogs.
620* GameBreakingInjury: His rib injuries make him much less physically capable in Episode 4.
621** [[PlayingWithATrope Played with]] in Episode Five. [[spoiler: He catches a bullet in the leg, but in and of itself it's not a game-breaker; it merely slows him down. However, it slows him down enough that he's unable to avoid falling into a frozen river, and weakens him enough that he can't shake free of the walker dragging him down.]]
622* TheHeart: Clearly is important to a lot of people in the group, as well as the Cabin survivors as those from Carver's camp. [[spoiler: When he dies, what's left of the people of Carver's camp fall apart. Mike flees, taking Bonnie with her (who may or may not blame Clementine for his death), and Kenny and Jane end up literally, at each other's throats.]]
623* TheHero: Luke clearly sees himself as this and tries his hardest to live up to the role. He actually manages to pull it off decently, but like Kenny before him this mindset leads to him not really taking the opinions of others into consideration.
624* HeroesPreferSwords: Likely intentional, considering his hero complex.
625* HeroicSacrifice: [[spoiler: Grapples with a walker while underwater to keep it away from Clementine, which leads to it pulling him down and drowning him.]]
626* HeterosexualLifePartners: With Nick. The two were apparently good buddies even before the outbreak, having been business partners, and remain pretty close to each other long after.
627* HiddenDepths: In Episode Five, he reveals that he majored in art history, of all things.
628* {{Hypocrite}}: Criticizes Clementine if she steals Arvo's medicine for allowing Jane to "rub off on her"... before proceeding to have sex with Jane.
629* IdealHero: Tries his ''damned'' hardest to be one of these, regardless of how smart of a decision it is. Unfortunately for him, it doesn't work out.
630* IdiotBall: [[spoiler:For some reason he thinks that having unprotected sex with Jane in the zombie apocalypse, especially when their only doctor has just recently died, is a good idea. If Clem goes with Jane in Episode 5, in Season 3 we witness that Jane hangs herself after taking a pregnancy test and seeing that it's positive. If they could have thought rationally for a few seconds and decided that maybe that kind of coitus wasn't really smart for the time, Clem would probably still have a guardian and not have had to survive on her own with a baby for years.]]
631* ItsAllMyFault/ GuiltComplex: Episode Five reveals that he considers himself responsible for all of his companions dying, regardless of his involvement. Considering his hero complex, this isn't particularly surprising.
632* TheLeader: After [[spoiler:Pete's death]], Luke starts to become this, sharing the position with Carlos. Interestingly, while Carlos is older and possesses medical expertise, Luke is the one that usually decides on the group's next course of action, even if Carlos doesn't really agree with it. He fights for the leadership role with [[spoiler:Kenny]] at the end of Amid the Ruins.
633* MacheteMayhem: Seems to prefer this over guns.
634* NiceGuy: Most of the time. He does panic and drop Clementine after seeing the dog bite on her arm, believing it to be a walker bite, and treats her with a bit more suspicion afterwards. He eases up soon after though, ultimately choosing to defend Clementine from the others and subsequently befriending her.
635* NiceJobBreakingItHero: [[spoiler:Indirectly responsible for (one of) Sarah's death(s). If he'd been watching the perimeter instead of doing Jane, Sarah wouldn't have died in the deck collapse.]]
636* PragmaticHero: An unorthodox version. He ''attempts'' to be an IdealHero, but a lot of his actions say otherwise. For example, he'll disagree with Clementine if she wants to come clean about [[spoiler:Nick's role in the death of Matthew, and try to convince her to hide the truth from Walter. Later, he also suggests that the group leave behind a wounded Kenny, and by extension Sarita, in order to escape from Carver's camp.]]
637%% PermaStubble
638* RealMenHateAffection: Averted. He has no problem comforting Nick with a ManHug, when the latter is torn up about [[spoiler:Pete's death.]]
639* RedOniBlueOni: The blue to Nick's red, though he has quite a temper himself.
640* SexForSolace: [[spoiler:His excuse for why he took a break from standing watch to have sex with Jane, he is deeply stressed out over surviving the apocalypse and wanted to think about something else for a while.]]
641--> '''Luke''': [[spoiler: Well, comin' down on me isn't helping. Look, I'm sorry, okay? I fucked up... but y'know what? Jane, she made an offer and... Jesus Christ, I needed it, okay. I mean look around you, okay? Everything is SHIT. So forgive me for wantin' to enjoy ONE MOMENT of somethin' else!]]
642* SoleSurvivor: [[spoiler:Early in Episode 5, he realizes that he's the last surviving member of the cabin group. He doesn't take it well. He also doesn't get to enjoy his status for very long, as he dies the next day, putting an end to the Cabin Group (unless you count Alvin Jr.)]]
643* StarCrossedLovers: [[spoiler: There's some ShipTease between him and Jane after their hookup, and both will eventually admit that there's something there. Unfortunately, the ship sinks along with Luke when he falls through the ice of a frozen lake and drowns.]]
644* SurvivorGuilt: [[spoiler:He feels guilty for being the last of his group alive, wishing he could have done more to help them.]]
645* TastesLikeFriendship: Although they start off rocky, Luke befriends Clementine after giving her some food, knowing how hungry she is, despite his own group not having much to spare.
646* ThouShaltNotKill: [[spoiler:He refuses to kill Carver when he has him at his mercy.]]
647* ToAbsentFriends: When he realizes it's his birthday, Bonnie presents him with a bottle of rum, which he raises in a toast:
648--> "To the loved ones we've lost along the way... and to the hope that we see them again someday."
649* TookALevelInJerkass: Although it's only towards [[spoiler:Kenny]] in Season 2 Episode 4. He also doesn't [[spoiler: take responsibility for Sarah's optional death at the gift shop. Luke had been sleeping with Jane when he was supposed to be looking out for walkers. He would've been able to warn them sooner and all of them would've survived the horde, but because of his recklessness Sarah dies. Afterwards when Kenny reprimands him for this behavior Luke reacts angrily and defensively and is more upset about Jane leaving than Sarah dying because of him.]]
650* UnresolvedSexualTension: With Jane, after they have sex.
651* VerbalTic: Starting sentences with a quick "Okay", usually while explaining something. Oddly enough, the subtitles usually put the "okay" at the ''end'' of the ''previous'' sentence.
652* WhatHappenedToTheMouse: He is told by [[spoiler:Kenny]] to "take a hike" after the pair goes to fix the transformer, which is why he avoids being captured by Carver's group at the lodge. [[spoiler: He later shows up at Carver's camp, having apparently followed them all the way there from the ski resort.]]
653* WhatTheHellHero: [[spoiler:Kenny and possibly Clementine's reactions to him sleeping with Jane rather than keeping watch for walkers.]]
654* WideEyedIdealist: Tries to remain a morally upstanding person during the apocalypse, however this can make him look irrational when hard decisions need to be made.
655[[/folder]]
656
657[[folder: Nick]]
658!!'''Nick'''
659[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/nick_3227.png]]
660!!!'''Voiced by: Brian Bremer'''
661
662-->''"I mean, what's the point? We'll just march to some new place and somebody else will die. It's never gonna stop. And eventually, it'll be our turn."''
663
664Pete's hotheaded nephew and a close friend of Luke's. Due to struggling with the death of his loved ones, Nick is easy to set off, which occasionally causes him to make mistakes to the detriment of the group, though at heart, he means well.
665----
666* ADayInTheLimelight: Gets a lot of focus in Episode 2.
667** ADeathInTheLimelight: [[spoiler: If you get him killed at the end of the episode. However, it should be noted that even if he survives the episode he is DemotedToExtra in Episode 3 and killed very early in Episode 4, so Episode 2 is pretty much the end of his story no matter what]].
668* AndThenJohnWasAZombie: If he was [[spoiler:saved in episode 2 this is his fate in episode 4.]]
669* ChildhoodFriends: With Luke. He tells Clementine that they have been friends for twenty years.
670* DeadpanSnarker: He responds this way when Pete tries to give him some advice, apparently tired of it.
671--> '''Pete''': You know Nick, I don't like this either, but sooner or later, you're gonna have to realize a simple truth.
672--> '''Nick''': What? That you're an asshole?
673* DeathSeeker: Veers into this at the beginning of Episode 2, when he lures the walkers towards him so Clementine can run back to the cabin. He'll even reject her attempt to help him, telling her to just run for it. Clementine can mention this to Luke later, who says it's not the first time Nick has felt like that.
674* DemotedToExtra: [[spoiler: If he survives Episode 2 he is noticeably less involved in the story of Episode 3 and only makes a brief appearance in Episode 4 before being found as a walker.]]
675* DespairSpeech: Delivers a particularly chilling one at the beginning of Episode 2, if you chose to go with him instead of Pete.
676* DisneyDeath: If Clementine manages to convince him to leave the cellar at the start of Episode 2, Nick will draw the walkers towards him, allowing Clementine to escape but seemingly sealing Nick's fate. When Clem and Luke come back for him later, they find him unharmed beyond being in a drunken stupor.
677* DroppedABridgeOnHim: [[spoiler:In Episode 4, if he's still alive, Nick gets shot in the shoulder by Tavia's men and wanders off. The next time Clem sees him, he's become a walker.]]
678* DrowningMySorrows: He doesn't take [[spoiler:Pete's death]] well at all and gets completely hammered on moonshine. He'll even offer Clementine a drink, which the player can choose to accept or refuse.
679* EatenAlive: [[spoiler:Potentially, if Clementine doesn't reveal the picture of Matthew and Walter to Nick and then tells Walter that Nick is "just like everyone else". Doing so leads Walter to abandon Nick when the latter is attacked by walkers, resulting in Nick's death.]]
680* ForgottenFallenFriend: [[spoiler:If he dies in episode 2, the group pretty much forgets he ever existed. If he dies in episode 4, Luke only very briefly mourns him, but must move on due to their current situation.]]
681* FreudianExcuse:
682** The reason he reacted so poorly to the possibility that Clementine had been bitten by a walker was because the cabin group had previously treated someone with a walker bite, who then proceeded to turn and attack Nick's mother. He apparently killed her himself.
683** Goes even farther back, with Pete explaining that he had to step in as a father figure because Nick's own father was never around. [[WellDoneSonGuy It explains some of his resentment towards Pete]].
684* FriendToAllLivingThings: When he was younger apparently. Pete mentions a time when took him out hunting and Nick was unable to shoot a buck when it was in his sights, causing Pete to nearly get shot when Nick refused to hand over the gun and accidentally fired it. Pete would find the buck a month later and shoot it; Nick refused to speak to him for weeks afterwards.
685* GuiltComplex: Though he's made quite a few mistakes that are worth owning up to([[JerkWithAHeartOfGold which he does]]), Nick also readily attempts to take the blame for situations that are out of his control, [[spoiler: such as his mother getting bitten, Pete dying and Reggie losing his arm.]]
686* HeroicBSOD: [[spoiler:If you choose to help Nick, causing Pete to be killed by walkers,]] Nick sinks into depression and quickly goes into a suicidal drunken stupor. Even if Clementine supports him, he remains torn up about it and later shoots [[spoiler:Matthew in a panic. This doesn't really help matters, as he quickly finds out that Matthew meant no harm.]]
687* HeroicSacrifice: Sacrifices himself for Clementine if you convince him to leave the cellar with you. Then subverted, as he manages to survive the encounter.
688* HeterosexualLifePartners: With Luke. [[spoiler: Kenny]] even mockingly accuses them of being a couple due to their closeness.
689* HotBlooded: He gives Kenny a run for his money in this aspect. This causes tension between both men in episode 2.
690* IJustShotMarvinInTheFace: Nearly puts a hole in Clementine because he had his finger on the trigger during a highly stressful situation. Pete also mentions an incident when he was younger, where Nick nearly shot him by accident when they argued over killing a buck. In Episode 2, he actually does panic and kills [[spoiler: Walter's partner Matthew. Nick becomes increasingly grief-stricken through the episode, especially when he realizes who Matthew was.]]
691* ImprovisedWeapon: Uses a jar of whiskey to take out a walker at one point.
692* {{Irony}}: As a kid he was so tender-hearted he wouldn't shoot a buck. As an adult he almost ''shoots a child''.
693* ItsAllMyFault: Tends to do this. [[spoiler: Upon reuniting with Reggie at Carver's camp and seeing his amputated arm, Nick immediately assumes it's his fault despite having been gone from the camp for months.]]
694* JerkWithAHeartOfGold: He's introduced accidentally ''shooting'' at Clementine, and later being hesitant to help her out, much like Rebecca. However, once it becomes clear that Clementine is an innocent girl, Nick apologizes for his behavior, and freely admits that going "aggro" out there was ''not'' okay of him. Underneath his temper and self-doubt, he's ultimately a good guy.
695* TheLoad: His contribution to the story has primarily consisted of screwing up in ways that leave the group worse off. Clementine can even compare him to Ben, at one point. This role gets passed to Sarah in Episode 3, as Nick doesn't actually do very much in said episode.
696* ManChild: Pete at one point accuses Nick of being this, because Nick has to learn the "simple truth" that the world is not going to give a damn whether Nick likes something or not. The issue of whether or not Nick actually is this is left unresolved because shortly thereafter, they're both attacked by walkers and you only have time to help one.
697* NiceJobBreakingItHero: [[spoiler:He shoots Matthew because he mistakenly assumed Matthew was holding Luke and Clementine at gunpoint; this causes problems later when the cabin group meets the people Matthew was with.]]
698%% PermaStubble
699* OutOfFocus: If Nick [[spoiler:is saved in Episode 2, he will get shunted to the side in Episode 3 with only a few speaking lines and in Episode 4, he will only appear in two scenes, his second and final one being found as a walker and put down by Clementine.]]
700* TheQuietOne: [[spoiler:In Episode 3, Nick only speaks in four scenes if he's still alive: telling off Kenny for making a rash escape plan while locked in the truck, confiding in Clementine after they settle in how he's certain that Luke will return, agreeing with Luke that escaping the camp right away is too risky, and freaking out at just how huge the walker herd is and how difficult it will be to wade through them.]]
701* RedOniBlueOni: The red to Luke's blue.
702* RousseauWasRight: He behaves like a complete asshole when he's introduced, almost killing Clementine, and his apology afterwards seems awkward and a bit forced. However, Nick does try to make amends later and is clearly grief-stricken after [[spoiler: killing Matthew.]] He also genuinely thanks Clementine if she convinced him not to give up during their time in the cellar and if she gives him Pete's watch.
703* SuspiciouslySimilarSubstitute:
704** He looks like a younger Kenny and their personalities are pretty similar as well. If you went with him and got trapped in a cellar, he starts drinking whiskey straight from the jar, just like Kenny did after losing his family. This can become even more obvious when [[spoiler: they actually run into Kenny and they share a table together, with the two very strong tempers clashing over different opinions.]]
705** Clementine has the option to compare him to both [[TheLoad Ben]] and [[SanitySlippage Lilly]] in Episode 2, and both comparisons fit pretty well given [[HeroicBSOD the circumstances]].
706* ToAbsentFriends: If Clementine accepts his offer to drink the whiskey.
707--> '''Nick''': To [[spoiler:Peter Joseph Randall]], the nicest mean old bastard I ever knew.
708* TookALevelInKindness: He starts out as reckless and hot-headed, but gradually becomes more reasonable and understanding over the course of the story.
709* TragicKeepsake: [[spoiler:Pete's watch, if you found it in Episode 1 and give it to him in 2.]]
710* UsedToBeASweetKid: According to Pete.
711* VitriolicBestBuds: Seems to be developing this with [[spoiler:Kenny]], of all people.
712--> '''Nick''': Not bad, old man.
713--> '''[[spoiler:Kenny]]''': Thanks, asshole.
714* WellDoneSonGuy: Seems to have this attitude towards Pete, who raised him in the stead of his [[AbusiveParents neglectful/abusive father.]]
715* WhatTheHellHero: Nick usually has the best intentions, but he's on the receiving end of plenty of these for good reason, considering he almost ''kills you'' when he's first introduced and [[spoiler:later shoots an innocent man due to a misunderstanding.]] Inversely, if you choose to run over to him rather than Pete at the end of Episode 1, [[spoiler:causing the walkers to kill Pete, Nick chews you out for abandoning his uncle.]]
716* YoureNotMyFather: Has shades of this towards his uncle Pete, who was forced to step in and try to raise him, due to his father not being around often and being abusive towards Nick when he was. Despite this, [[spoiler:Pete's death]] greatly upsets Nick, showing that he did care for his uncle.
717[[/folder]]
718
719[[folder: Carlos]]
720!!'''Carlos'''
721[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/carlos_2894.png]]
722!!!'''Voiced by: Andrew Chaikin'''
723
724A doctor and the unofficial leader of the cabin survivors. Carlos will do anything to ensure the safety of his daughter.
725----
726* ApologeticAttacker: When he's forced to smack Sarah by Carver, he apologizes to her before he does the deed.
727* ArtisticLicenseMedicine: The fact that he can't tell the difference between a dog bite and a walker bite, on top of his [[SarcasmMode brilliant plan]] to lock Clementine away until morning to see if she gets a fever or not, makes it a little hard to take the idea that he's supposed to be a medical doctor completely seriously.
728* BigDamnHeroes: [[spoiler:In episode 2, at one point Clementine runs out of ammo to shoot at a bunch of walkers. Then Carlos shows up and uses his pistol to take out the rest for her so she can run.]]
729* CharacterDevelopment: His feelings torward Clementine being around Sarah. In Episode One he flat-out tells Clementine to stay away from his daughter, feeling she manipulated her. In Episode Two, he has no choice but to trust Clementine with Sarah's care. In Episode Three, he asks Clementine to help him in comforting Sarah, saying "you're her friend."
730* CruelAndUnusualDeath: [[spoiler:While escaping through the herd, he's shot in the neck by a stray bullet, and then DevouredByTheHorde, smelling his blood. No wonder poor Sarah was traumatized.]]
731* DefrostingIceKing: Is very cold and distrustful of Clementine at first because he thinks she manipulated his daughter, but at of the end of episode 3 he asks for her help in calming Sarah and is completely fine with them being friends.
732* DemotedToExtra: in Season 2 Episode 3, Carver has Carlos busy with doctor work at the very beginning of the episode, and he doesn't show up again until the end, at which point [[spoiler: he dies]].
733* DevouredByTheHorde: The plan to escape from Carver's community seems to be going well until [[spoiler: a stray bullet from the gunmen firing from rooftop accidentally hits his neck as the group walk through a crowd of walkers. He is soon killed and eaten by the walkers in front of his daughter.]]
734* {{Fingore}}: [[spoiler:Carver breaks several of his fingers, which happens right in front of his daughter.]] As expected, she doesn't take this well.
735* {{Foil}}: To Lee and Chuck from season 1 in regards to his parenting skills; [[spoiler: Carlos' appointed himself as Sarah's sole carer and protector during the apocalypse, never teaching Sarah how to survive on her own or appointing a guardian to look after Sarah if the worst comes to the worst. At Chuck's advice, Lee taught Clementine how to wield a gun because he needed a backup plan and a long-term solution for how Clementine can protect herself.]]
736* GoodParents: Though while arguably being too protective and sheltering, Carlos does the best he can in the apocalyptic world for his daughter Sarah, who implied to have some form of anxiety and autism.
737* IdiotBall: Carlos decided to lock Clem inside a shed when she arrived with a bite. He had the intention of waiting it out to see if it was really a dog bite or a walker bite if she gets a fever by the next day. Clem can point out that either way she would have gotten a fever, and potentially die, because walkers and wild animals both have fever inducing diseases in their bites. [[NiceJobBreakingItHero Refusing her supplies in the first place would have led to her death whether it was a walker bite or not.]]
738* {{Jerkass}}: Has no problems locking up a wounded Clementine in the shed in suspicion of a walker bite, and scolds Clementine should she seek help from Sarah, his daughter, upon breaking out of the shed.
739* JerkWithAHeartOfGold: Upon realising that Clementine was telling the truth the whole time, even with some tension between each other, Carlos does decide to patch up her wound in the end. In the next morning he eases up on Clementine, and even goes as far as to save her life during the herd attack in the Ski Lodge.
740* JerkassHasAPoint: Blames [[spoiler: Kenny]] for [[spoiler: Walter's death]] when the whole group is captured by Carver in the ski lodge. While it was a low blow to [[spoiler: Kenny's]] self-esteem, Carlos is right to say that there are consequences to rash actions. One could say that had [[spoiler: Kenny]] decided to surrender immediately than shoot down one of Carver's men, [[spoiler: Walter]] would have not been killed by Carver as an act of revenge.
741* KnightTemplarParent:
742** To Sarah. If Clementine asks Sarah to help her get supplies, Carlos chews you out for "manipulating" Sarah ''even if you were nice to her.''
743** There's a moment in Episode Two where he acts this way forwards Clementine, too. Luke wants to take her with him to scout the bridge but Carlos objects, saying "She's just a little girl, Luke." There's also his insistence on Clementine leaving with them, saying that since [[spoiler:Carver]] saw her she's safer with them.
744-->'''Clementine''': You're not my dad, Carlos!
745* TheLeader: His medical knowledge seems to command a great deal of respect from the group, arguably more so than Pete.
746* TheMedic: He's only one in the group with advanced medical training, what with having been a doctor before everything went to hell. [[CombatMedic He is also capable of taking out walkers like the others]].
747* NiceJobBreakingItHero: Over the course of the first three episodes, Carlos continually fails or refuses to acknowledge that his daughter is far more emotionally capable than she looks, leading her to be hideously unprepared for the outside world as a result of his sheltering. Predictably, this causes problems in the third episode.
748* TheSmartGuy: Carlos is built up to be this, but he makes too many logical mistakes regarding Clementine and Sarah's treatment to be given this title. Seriously, there's no excuse for a medical student, much less a ''fully qualified doctor'', to be unable to distinguish between a walker/human bite (half-circle shape) and a canine bite (V-shape).
749* TheStoic: Aside from moments when Clementine gives Carlos parenting advice and when Sarah does something wrong, he is the most calm out of all of the Cabin group.
750* NotSoStoic: He's not very pretty when he's pissed. In fact, he outshines ''Rebecca'' in this department.
751* PapaWolf: Is ''very'' protective of Sarah, and chews out Clementine if she uses the girl to get disinfectant.
752* ReasonableAuthorityFigure: As the de facto leader of the cabin group, Carlos is stern and terse, but generally wise...except when it comes to sheltering Sarah.
753* SacrificialLamb: [[spoiler:When the plan is to cover yourself in walker guts and walk through a herd of walkers while there are people shooting at the herd in question, there's bound to be a casualty...]]
754* SurprisinglySuddenDeath: [[spoiler: He got shot seemingly out of nowhere during a very short dialogue prompt as the group escaped before being devoured by walkers.]]
755[[/folder]]
756
757[[folder: Sarah]]
758!!'''Sarah'''
759[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sarah_twdvg_5129.png]]
760!!!'''Voiced by: Louisa Mackintosh'''
761
762Carlos's rather strange, but lovable teenage daughter.
763----
764* AmbiguouslyAbsentParent: We don't know what happened to her [[MissingMom mother]]. Given the [[ZombieApocalypse setting]] we can make some educated guesses, but Sarah never even mentions her. Given her delicate psyche, it's possible Carlos is lying to her that she's fine, but Sarah acts like she was never in the picture, implying she died or left when she was very young and doesn't remember her.
765* BecauseYouWereNiceToMe: Sarah demonstrates great loyalty to Clem if the player chooses to be friends with her and sticks up for her. Notably if Clem tries to accept the blame for the photo, Sarah quickly cuts her off and takes the blame for herself. If Carver smacks Clementine in ''In Harm's Way'' Sarah goes as far as angrily demanding that he leave Clementine alone - a shocking amount of bravery coming from the same girl who was driven into a near-panic attack at the ''sight'' of Carver in the prior episode. She also laments in Amid the Ruins that she could never be as good of a friend as Clementine is.
766* BewareTheNiceOnes: A small in Episode 3. Should Clementine tell Sarah to grow up when she's separated from Carlos, Sarah will state that she doesn't care and say that Clementine's JustAKid while stating she's the older child.
767* BreakTheCutie: '''Oh boy.'''
768** In Episode One, [[spoiler: she witnesses the group choosing to lock a girl [[PlayerCharacter (Clementine)]] ''younger than her'' in a shed out of the fear that she'll turn. Said girl later unwittingly sneaks into her room in search of medical supplies.]]
769** Episode 2 has [[spoiler: a long-time member of her group die of a walker bite]], and she later witnesses [[spoiler: Carver torturing her father right in front of her, and potentially has to deal with ''two more group members dying.'']]
770** Episode 3 utterly ''destroys'' her, forcing her to deal with [[spoiler: Carver forcing her father to hit her (which he'd never done before), murdering an old friend of the group, and savagely beating Kenny. As if this weren't enough, she then has to walk through a herd of walkers with guts smeared all over her, only for her father to be shot in the neck by a stray bullet and eaten alive in front of her, causing her to completely lose it and run off into the wilderness, terrified.]]
771** Episode 4 clinches it [[spoiler: with her having a FreakOut while Luke is trying to save her. If you manage to save her she realizes that the others were going to leave her behind had Clem not stepped in. However, even if you try to [[MiseryBuildsCharacter convince her to keep going]] she is shown to be permanently broken, in denial over her father's death and then she dies, [[ShootTheShaggyDog screaming for help, after getting trapped under the rubble of the collapsed observation deck, being eaten alive by walkers.]]]]
772* BrokenBird: Due to Carlos' upbringing as well as her anxiety issue, Sarah is completely unprepared to handle herself in this new chaotic world. [[spoiler:This is best shown in Episode 4 following the aftermath of her father's death which puts her in a state of stupor]].
773* BrokenTears: Sarah suffers a lot of psychological trauma in a short amount of time, and it breaks her.
774** [[spoiler:When Carver tortures her father right in front of her, Sarah breaks down ''sobbing'' and ''begging'' Carver to let her dad go.]]
775** [[spoiler:This trope happens again after Carlos is killed by the walkers near the end of episode 3 due to a stray bullet hitting him.]]
776** [[spoiler:When the Walkers get her, she sobs and screams for Clementine or her father before being eaten.]]
777* ChekhovsClassroom: Clementine has the option of passing on the gun use and safety lessons Lee gave her to Sarah. [[spoiler:Subverted in that it ''never'' comes into play before the girl is killed, and she's in no condition before then to be handling a firearm anyway.]]
778* ChildrenAreInnocent: Carlos says of her that she would "cease to function" if she ever found out what the world was "really like" out there.
779** Although it's implied that she does understand a bit of what's going on. When Clementine offers to show her [[spoiler: the dog bite]], Sarah asks if [[spoiler: it really is just a dogbite and not from a walker]] which shows that she knows that not everything is as great as it used to be. Later on, lying to her about Pete and Nick as her father instructs you has her see through it and call you out, whereas telling the truth only causes her momentary distress. She also understands the danger of the world well enough to seek some basic firearms training from Clementine.
780** [[spoiler: Turns out Carlos was right, after he dies she completely breaks down, is borderline catatonic when you first find her, then if you manage to find her she goes into denial over her fathers death.]]
781* CosmicPlaything: Good Lord, her fate in Amid The Ruins... [[spoiler: She is either abandoned by her friends in the trailer to be devoured by walkers because they weren't able to snap her out of her catatonic state in time, or she survives the experience just to fall off a collapsed conservatory deck later on and is again devoured by walkers. What makes the latter worse is the chance to save her again is cruelly ruined by a falling debris landing on Jane's head, temporarily distracting her, wasting time recovering, and making the decision to leave Sarah behind to die to save herself. And unlike Ben in either scenarios, she's not given a chance to be mercy killed, she's always dies fully conscious and screaming for her dead father and Clementine.]]
782* CreepyChild: Sarah is a very nice girl, but can be quite creepy at times:
783** If Clementine turns down an offer of friendship, Sarah can get really insistent about it. [[JustifiedTrope Justified]] in that Sarah has no friends around her age and is heavily implied to be autistic on some level.
784** Sarah finds an unloaded gun and asks Clementine to teach her how to use it. During her training, Sarah briefly points the gun barrel at Clem's face. She quickly apologizes, and it's pretty clear that she simply wasn't thinking, but Clem is still understandably creeped out.
785* CruelAndUnusualDeath: [[spoiler:No matter how hard you tried to save her in episode 4, she'll still get DevouredByTheHorde while screaming for Clementine and her dead father. Poor kid.]]
786* CynicismCatalyst: A rare example who isn't actually dead, but Sarah's the reason for much of Carlos' cynical behavior to Clementine, since Carlos has a deep desire to protect Sarah from the outside world.
787* DespairEventHorizon: [[spoiler:''Definitely'' crosses it when her father is killed at the end of Episode 3. Her anguished screaming is ''painful''.]]
788* DontTellMama: Her reason for helping Clementine in Episode 1, if the latter is rude to her. She fears her father's reaction (though it isn't very severe, as seen below) should he find out Clem was in her room.
789* DevouredByTheHorde: [[spoiler:She either dies in the trailer during the beginning of episode 4 or at the end of it when she falls off the collapsing deck and then gets eaten.]]
790* FelonyMisdemeanor: She makes it clear that she fears her father's punishments. What does this punishment entail? A stern scolding, followed by his reassurance that he just wants what's best for her. It's not exactly the most heinous of punishments. This is an unusual [[JustifiedTrope justified]] variation of this trope, however, as Sarah's father has deliberately sheltered her from the outside world - this combined with her mental issues makes it clear that disappointing her father really ''is'' terrifying to her.
791* ForgottenFallenFriend: [[spoiler:Like Nick, if she survives to the longest extent possible, the aftermath of her death seems muted in comparison to other required deaths. To about an equal extent as Nick, the group are by and large more concerned about other things (especially the baby that is born right after Sarah's death) than grieving over Sarah. The only people who comment on her, this time, are Jane and Clementine.]]
792* FriendshipDenial: Will insist she and Clementine are friends even if Clementine is a jerk to her. But in Episode 4, [[spoiler: if Clementine has been a jerk to her for the first 3 episodes and Sarah asks Clementine why she rescued her from the trailer and Clementine says "Because we're friends" Sarah will say "No we're not."]]
793* HatesBeingTouched: [[spoiler:After you find her in Episode 4. Clementine was just not meant to give her that hug.]]
794* TheHeart: Sort of. She's pretty much the only cabin survivor Clementine meets that isn't suspicious of her right off the bat (even Pete and Luke freaked out at [[spoiler:the dog bite]] at first, and even Alvin eventually went with the [[spoiler:locking in the shed]] idea after Rebecca pressured him into it).
795* HeroicBSOD: She has one in "In Harm's Way" after Carver forces Carlos to hit her.
796** And again at the end of the Episode when [[spoiler: her father is first shot by Tavia and then torn to pieces by walkers.]]
797* IJustWantToHaveFriends: The reason she helps Clementine in Episode one, if Clem is nice to her.
798* InterruptedSuicide: [[spoiler: After Carver tells Clementine and Sarah to leave the greenhouse, Sarah, still traumatized over her father slapping her and stressed over being a prisoner, walks to the very edge of the roof and looks like she's about to jump. Clementine is about to cautiously intervene before Carver, fed up with Reggie, tosses him off the roof. This act shocks Sarah out of potentially doing the deed.]]
799* KillTheCutie: [[spoiler: No matter what you do to save her, Sarah will die. And in a rather brutal way.]]
800* TheLoad: Takes Nick's place in this position starting in Episode 3. Thanks in part to Carlos isolating her from the ugly realities of their situation (and in part to her own issues), she is painfully ill-prepared to deal with all the trauma she has to endure, [[spoiler: ultimately causes her to suffer a complete breakdown in the climax]].
801* NiceGirl: She'll help Clementine if Clementine asks her to even if Clementine picks the "jerk" choices.
802** Also, in episode 2, when Carlos grills Clementine about [[spoiler: taking a picture of Sarah (and thus indirectly giving Caver evidence of their whereabouts)]], you can try to take the blame by pointing out that [[spoiler: you took the picture]]. But Sarah ''overrules you'' and admits that [[spoiler: she asked you to take the picture.]] It's subtle, but the fact that she's willing to do so after showing how much she fears disappointing her father goes to show how much Clem's friendship means to her.
803** In episode 3, if Clementine chooses to keep staring at Carver after he tells her not to listen to other people's conversations, or if she says it's none of his business when he asks about the walkie talkie Clementine used to have, [[spoiler:Carver knocks her to the ground and scolds her, but Sarah sticks up for Clementine, ''even if Clementine's been a jerk to her so far.'']]
804** In fact, in general, Sarah has a strong aversion to other people getting hurt and being in pain (as she points out herself once in chapter 3, even when Sarah herself is really mad, she would never want to ''hurt'' anyone). She notices Clementine is hurt in chapter 1, so she [[spoiler:gives Clementine medical supplies]] regardless of how Clementine treats her. She repeatedly sticks up for Clementine (including [[spoiler:admitting she asked Clementine to take the picture]] or [[spoiler:telling Carver to leave Clementine alone if Carver hits Clementine]]). She breaks down sobbing when [[spoiler:Carver is torturing her father]], and she goes almost catatonic when [[spoiler:Carver kills Reggie in front of her.]]
805* NightmareFetishist: Slightly. If Clementine asks Sarah what book she's reading, it turns out Sarah's reading a story about body-snatching creatures. In Episode Two, if you choose silence when she asks you to teach her how to shoot a gun, she'll play around with the ''thankfully unloaded'' gun and pretend to shoot herself in the head with it.
806* ObfuscatingStupidity: There are several hints that despite whatever developmental disorder she has, she is significantly more capable than most people give her credit for - especially her dad, who seems to believe that she is blissfully innocent and that he must keep her that way if she is to remain functional. Notably, she is able to handle the truth about bad situations if it's delivered honestly, and she's mature enough to notice if Clementine doesn't enjoy her company.
807* RecklessGunUsage: She's a bit careless with the gun she found beneath the cabin; not only can she pretend to shoot herself in the head with it, but she'll also aim at Clementine when asking what she should shoot. Good thing there weren't any bullets in the magazine.
808* ShadowArchetype: Sarah is untaught in how to survive and relies on her father, Carlos, to protect her, which can be seen as a mirror of the type of person Clementine could have become if Lee had never taught her how to survive nor stop relying on him.
809* SpannerInTheWorks: Had she not spend been taking pictures while playing with the camera, Carver would had never suspected anything further and confirmed that the cabin was the location of her group.
810* ThereAreNoTherapists: [[spoiler: Sarah had an undiagnosed case of Post Traumatic Stress Disorder, was on the Autism spectrum and Carlos' overprotective nature prevented her from being able to adapt to the apocalypse. Since Carlos made himself Sarah's sole carer and protector, she fully broke down when her father was unexpectedly killed in Episode 3. In episode 4, Clementine can choose to leave Sarah behind to be consumed by walkers, with Jane justifying her decision by saying that Sarah would have never been able to adapt to the outbreak. If Clementine does save Sarah, then Sarah will die anyway by having the sheer bad luck of being pinned under a fallen balcony, leading her to being consumed by the surrounding walker horde. Sarah was deprived of a support system, was naive and sheltered, and was surrounded by people who had no idea of how to treat her [=PTSD=]. Sarah would never have had a chance of surviving the outbreak on her own and lacked the necessary skills to survive.]]
811* TooGoodForThisSinfulEarth: Sheltered, unflinchingly kind little Sarah tends to bear the brunt of the post-apocalyptic world's harshness and is the most profoundly affected by it. [[spoiler:And then the story brings the trope full circle when she is killed by Walkers in Episode 4, and unlike Duck and Ben, Sarah suffers when she goes. And there's nothing you can do about it.]]
812* TraumaCongaLine: Episode 3 is NOT kind to the poor girl. Let's count the ways: [[spoiler: She and the rest of the group are kidnapped by Carver, then Carver [[DisproportionateRetribution forces Carlos to slap her for talking during one of his speeches]]. Shortly afterwards, she watches Carver kill Reggie by throwing him off the roof of the compound. The reason why? [[DisproportionateRetribution Either she or Clementine didn't pick enough berries in the greenhouse]]. Finally, just as things start to look up for her, her dad is hit by a stray bullet during the escape at the end of the episode and is eaten alive by Walkers right in front of her.]]
813* WhatTheHellHero: [[spoiler:If you tell Sarah in episode 1 that you and Sarah are friends, but then defend your decision to take pictures in episode 2 by reminding Carlos "you told me to distract her", Sarah will react badly to the word "distract" and wonder if you think she's just an "idiot", she thought you and she were friends!]]
814[[/folder]]
815
816[[folder: Rebecca]]
817!!'''Rebecca'''
818[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rebecca_3576.png]]
819!!!'''Voiced by: Shay Moore'''
820
821Alvin's pregnant wife. Rebecca is very distrustful of Clementine, though seems to have warmed up to her.
822----
823* ADayInTheLimelight: She's a bit more present in the foreground in Episode 3, as her knowledge of the PA system [[spoiler: in Carver's camp]] made her vital [[spoiler: to the escape plan]].
824* AndThenJohnWasAZombie: [[spoiler:She dies and reanimates at the end of episode 4, startling Clementine and causing a large shootout.]]
825* BerserkButton: Pointing out the downsides of her pregnancy in an apocalypse and how it can make her a liability is a sure way to set her off, and Jane learned this the hard way.
826* BirthDeathJuxtaposition: [[spoiler: If Sarah is rescued from the trailer park, Rebecca's child is born after Sarah's death when the balcony collapsed.]]
827* BitchAlert: She's introduced suggesting that the group ''shoot'' Clementine.
828* DeathByChildbirth: [[spoiler:Granted, it's a few days later, but giving birth in an abandoned gift shop with no medication during the onset of winter pretty much sealed her fate from the start.]]
829* DontYouDarePityMe: Jane's "concern" for Rebecca and her unborn child not only provoked Rebecca into saying this, but led to her giving Jane a deep, verbal thrashing that went too far.
830* EstablishingCharacterMoment: She's introduced to the players by pushing the group to shoot Clementine dead due to her suspicion of Clementine's [[spoiler: bite wound, which was from a dog, not a walker]]. In a more established form, should the player choose to say nothing upon meeting the group, Rebecca ''reaches for Nick's gun to do the deed herself, causing the gun to fire and nearly hit Clementine''.
831* {{Jerkass}}: In Episode 1, where she is introduced wanting to shoot Clementine due to her [[spoiler: dog bite, which they believe was from a walker]], and doesn't ease up afterwards for fear that she's a scout for Carver.
832* JerkWithAHeartOfGold: After Episode 1, she promises to try to cut Clementine more slack, and explains that she was surly before because she doesn't like the idea of being dependent on others. It's also implied that she's experiencing mood swings, being in the late stages of pregnancy and all.
833* TheLancer: In episode 3 Kenny takes the role of leader again, and since Carlos and Luke are too busy, it's left to Rebecca to step up and take up the role of second-in-command. And she uses this role as any lancer should and counters all of Kenny's plans until it was proven that with some adjustments it would work without a doubt.
834* TheLoad: Defied; she expresses to Clementine in Season 2 Episode 2 that she doesn't want her pregnancy to make her a liability to the group, and that she's not used to such a position.
835* OneSteveLimit: Averted, as she has a similar name to Shel's sister Becca.
836* ParentalSubstitute: Takes on a very motherly role towards Sarah.
837* PreAssKickingOneLiner: When she learned [[spoiler: Alvin had died when Clementine didn't bring him back to escape from Carver's camp]], she basically gave [[spoiler: Kenny]] the green light to [[spoiler: kill Carver]] when Luke didn't take it.
838--> [[spoiler: "Kill him".]]
839* PregnantBadass: She isn't as combatant as the other characters, but she's endured a lot and won't tolerate anyone or anything she considers a threat. [[spoiler: Her choice to stick around and watch as Kenny bashes Carver's brains in proves just how hardened she is.]]
840* RapeAsBackstory: [[spoiler: It's heavily implied that her pregnancy came from rape. Carver all but confirms it with his last words.]]
841--> [[spoiler: '''Carver''': What the fuck are you looking at, bitch? Don't act like you didn't enjoy every second of it.]]
842* {{Revenge}}: When Reggie tries to find every reason to justify Carver's actions [[spoiler: even after he learns Carver murdered Walter and potentially Alvin]], Rebecca drops this gem.
843--> [[spoiler: "After what he did to Alvin, I want him ''dead''."]]
844* SassyBlackWoman: Rebecca has very slight shades of this. While she's an okay person in general, when someone upsets her, she can be pretty snide.
845* ShootTheShaggyDog: [[spoiler:The woman did her damndest to survive and not become TheLoad, only to die and reanimate shortly after having her baby.]]
846* TemptingFate: In Episode 3. [[spoiler:Rebecca confesses to Clem that she used to be angry with Alvin for what Carver did to her, and never got the chance to apologize. Clem can invoke the trope by insisting that she "can tell him later". Rebecca doesn't get to do so, because Alvin dies in a shootout in Carver's office.]]
847* TookALevelInBadass: She's become much more hardened in Episode 3.
848* TookALevelInKindness: Rebecca eases up on Clementine a lot after Episode 1, and shows her more tender side frequently. [[JustifiedTrope Justified]] in that she was only rude because she suspected Clem might be a spy, and now believes she can be trusted.
849** In episode 3 she can be seen comforting a panicked Sarah multiple times, and Sarita as well [[spoiler: after Kenny's horrific beating from Carver]].
850* WhosYourDaddy: She's expecting a child, but isn't sure if it's Alvin's. [[spoiler: By Episode Two, she's confident that it's Carver's - and it [[RapeAsDrama wasn't by choice.]]]]
851** If the player is really sick of her, they can have Clem inquire about who the father is and tell her that she should "think about being nicer to her".
852[[/folder]]
853
854[[folder: Alvin]]
855!!'''Alvin'''
856[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/alvin_2761.png]]
857!!!'''Voiced by: Dorian Lockett'''
858
859Rebecca's husband. He's more levelheaded than his wife, but is something of a pushover.
860----
861* BewareTheNiceOnes: If Clementine chooses to threaten Alvin by [[spoiler: telling his wife that he spoke to Clementine behind her back]], Alvin will immediately get angry and call her out on her threats. [[spoiler: He'll still give Clementine the bandage and a juice box to drink.]]
862** Furthermore, Episode 2 reveals that [[spoiler: he killed Carver's friend George shortly before the Cabin group fled the compound. Justified because George was on Carver's side and tried to stop the cabin survivors from escaping before Alvin decided to off him.]]
863** He also talks pretty badly about Nick behind his back after Nick [[spoiler: shoots Matthew]]. You can either agree with him or convince him to cut Nick some slack.
864-->'''Alvin''': Man, fuck Nick.
865* BoomHeadshot: If the player is unable to [[spoiler: prevent Kenny from shooting Carver, Carver will get up and shoot Alvin in the head without a second thought.]]
866* CharacterDeath: He is either [[spoiler:shot in the head by Carver if the hostage situation goes badly]] or [[spoiler:commits a HeroicSacrifice at the end of episode three]].
867* ColdBloodedTorture: [[spoiler:If he survives episode two, he spends episode three being tortured by Carver to work out their "disagreements." It's also what causes his HeroicSacrifice as he's too injured to escape with the rest of the group.]]
868* DeadpanSnarker: Shows signs of this, especially in his conversation with Carlos about Carver following them.
869--> '''Carlos''': We can't be too sure. They might be tracking us.
870--> '''Alvin''': Tracking? Who do you think they are, ninjas?
871* ForgottenFallenFriend: [[spoiler:Bizarrely gets mourned by very few characters beyond Sarah in episode 4. He gets a little more love in episode 5, but it's still strange that his companions were more interested in Sarita's death than his.]]
872* HenpeckedHusband: He has very slight shades of this. When [[spoiler:the others decide to lock Clementine in the shed]], Alvin at first is more in favor of simply helping Clementine and being done with it, but Rebecca scolds him, causing him to reverse his decision and say helping her right away is a bad idea.
873* HeroicSacrifice: [[spoiler:If Carver doesn't execute him, Alvin gives his life to buy Clementine the time needed to help the group escape.]]
874* LastBreathBullet: [[spoiler: During his HeroicSacrifice in Episode 3. He is shot by one of Carver's mooks and uses Carver's derringer to return the favor right before dying]]
875* NiceGuy: He insists he isn't, but just can't help it. He wasn't as aggressive to Clementine as Nick or Rebecca, and he was the one who suggested they have Carlos take a look at her arm. Also, later, after Clementine [[spoiler:escapes from the shed the others locked her in]], she can insist that he's "nice" to guilt him into [[spoiler:giving her medicine for her arm.]]
876* NiceJobBreakingItHero: [[spoiler:Can be the victim of one of these if you handle the hostage situation incorrectly in episode 2. If you go outside to seek Kenny's help, but then don't talk Kenny out of making the shot, Kenny will shoot Carver, but Carver will retaliate by shooting Alvin. Also, if you give yourself up, but then don't choose to protect Alvin to make Kenny surrender, it will still end up with Carver shooting Alvin.]]
877* OutOfFocus: Sadly, despite being a cool character he receives very little screentime in comparison to the rest of the cabin survivors. [[spoiler: Even if you don't get him killed in Episode 2]] he only appears in three scenes in Episode 3 and is unconscious in one of them [[spoiler: due to spending most of his time in that episode getting tortured by Carver]].
878[[/folder]]
879
880[[folder: Alvin Jr.]]
881!!'''Alvin Jr.'''
882[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/ngb_aj_blanket_9302.png]]
883[[caption-width-right:310:[[labelnote: Click here for his appearance in Season 3]]350:https://static.tvtropes.org/pmwiki/pub/images/aj_a_new_frontier.png]][[/labelnote]]
884[[caption-width-right:310:[[labelnote: Click here for his appearance in Season 4.]]https://static.tvtropes.org/pmwiki/pub/images/dr_aj_listening.png]][[/labelnote]]
885
886!!!'''Voiced by:''' Tayla Parx (English), Oliver Díaz (Spanish)
887
888Rebecca's baby, Alvin Jr. is born near the end of Episode 4. After his mother's tragic death, the baby is taken into care by Kenny, who strives to bring the child a proper upbringing and raise him properly. Kenny names him Alvin Jr., or AJ for short, after his late father. It is implied that AJ's genetic father is actually Carver, who impregnated Rebecca when [[RapeIsASpecialKindOfEvil he raped her]]. At the end of the season, he is being cared for by Clementine, possibly with either Jane or Kenny.
889
890In Season 3, AJ is separated from Clem by the New Frontier and presumed deceased, sending her into a downward spiral full of vengeful rage. By Season 4, she manages to track him down and is attempting to raise him during the apocalypse.
891----
892-> For Alvin Junior tropes, see [[Characters/TheWalkingDeadVideoGamePlayableCharacters here]].
893[[/folder]]
894
895!Ski Lodge Survivors
896
897[[folder: Matthew]]
898!!'''Matthew'''
899[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/matthew_twdvg_8470.png]]
900!!!'''Voiced by: Wylie Herman'''
901
902A short man dressed in black who meets Luke and Clementine on the bridge.
903----
904* BadassBookworm: Apparently quite a bookworm, building up a collection of books.
905* DarkIsNotEvil: Appears to be rather intimidating with his black hoodie, goatee, and hunting rifle, but he turns out to be a decent person.
906* MayDecemberRomance: Looks to be in either his late 20s or early 30s, while Walter is old, balding, and grey haired.
907* NiceGuy: Offers Luke and Clementine the food in his cabin, since he has plenty of it.
908* NoGoodDeedGoesUnpunished: Too bad he [[spoiler: gets shot by mistake shortly afterwards.]]
909* PoorCommunicationKills: [[spoiler:Nick mistakenly believes Matthew is holding Luke and Clementine at gunpoint, so Nick shoots Matthew, who then falls off the bridge. While this is mostly Nick's fault, it most likely would have been avoided if Matthew wasn't aiming his gun at Nick when he ran up.]]
910* StraightGay: From what we see of him, at least.
911* TooDumbToLive: [[spoiler:When someone 30 feet away from you has a bead on you, you don't raise your gun. You either get down or surrender.]] Sure it was a misunderstanding, but it would take too long to get you aim right from that distance while standing in the open.
912* {{Touche}}: When he approaches you, he'll note that you don't look like assholes, before asking "Are you assholes?" If you point out how he's the one holding a gun while Clementine and Luke are (visibly) unarmed, this is his response.
913* WeHardlyKnewYe: [[spoiler: Is shot by Nick in a misunderstanding]] not five minutes after he meets Clementine and Luke.
914[[/folder]]
915
916[[folder: Sarita]]
917!!'''Sarita'''
918[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sarita_twdvg_994.jpg]]
919!!!'''Voiced by: Julia Farmer'''
920
921An Indian woman who's one of the residents of the ski lodge. She's Kenny's new partner.
922----
923* ActionGirl: Proves herself to be competent with a rifle near the end of Episode Two. Her competency is seen again as she swiftly takes out a walker behind Clementine [[spoiler: during the escape]] in Episode 3.
924* AmputationStopsSpread: [[spoiler:Clementine has to choose between taking off Sarita's hand or killing the walker who's currently biting her. [[ShootTheShaggyDog She dies either way]].]]
925* ChildrenAreInnocent: Tries to invoke this with Clementine [[spoiler: if the player decides to watch Carver die]], and Clementine will bluntly tell Sarita it's not her decision.
926* DeadpanSnarker: Dismisses Troy's lame attempt at an insult with the most unaffected expression after she defends Reggie.
927--> '''Troy''': No one's talking to you...(stutters) Indian Lady!
928--> '''[[spoiler:Kenny]]''': Hey!
929--> '''Sarita''': No, it's fine. I ''am'' Indian.
930* DiedInYourArmsTonight: [[spoiler: If Clementine doesn't hack off her arm, it's implied Kenny refused to let her go until she finally passed.]]
931* EtTuBrute: By the way she repeatedly screams "You!" at her, it's implied this is her reaction if Clementine [[spoiler:hacks off her arm, as she might not have known it could've stopped the infection.]]
932* MacheteMayhem: Swifty takes out a walker inches from feasting into Clementine with one in the climax of Episode 3.
933* MercyKill: [[spoiler: Clementine can put her out of her misery with an axe to the forehead after she's partially mauled by walkers. Of course, this enrages a grieving Kenny who was trying to save Sarita after she's attacked.]]
934* NiceGirl:
935** Like the rest of the lodge residents, she is unfailingly kind. Seems to take [[spoiler:Kenny's]] sudden harsh mood swings in stride, interpreting his impatience for chivalry. However, similar to Katjaa, her opinion of [[spoiler:Kenny]] takes a hit when [[spoiler:he decides to kill Carver in a particularly gruesome manner.]]
936** [[spoiler: If you don't hack her arm off in Episode 3, in Episode 4, Kenny is seen comforting her before he goes off on Clementine soon after. From her personality and the look on her face, it's probably safe to bet that she likely wants to cover for you and convince Kenny it wasn't your fault, but she's too weak to actually voice her opinion.]]
937* ParentalSubstitute: Much like [[spoiler:Kenny]] in Season 2, Sarita starts acting in a very maternal way towards Clementine.
938* ReplacementGoldfish: [[spoiler:Kenny's badly torn up about his old family (though never admits it), and is ''extremely'' overprotective of her. Also, Kenny describes her as "my girl", and she has a foreign accent as Katjaa did, along with a similar build and haircut. Kenny must have a "type"...]]
939* SatelliteLoveInterest: Basically functions as Kenny's new girlfriend and not much else. We barely learn a thing about her.
940* TheScream: Caps off episode 3 with an ear-splitting scream if [[spoiler:Clem hacks her arm off. It gets her killed at the beginning of Episode 4.]]
941* TooGoodForThisSinfulEarth: Kind and motherly, [[spoiler: you'd think cutting off her arm would had saved her. However, as some may expected the noise she made from getting chopped attracted the many walkers surrounding them. You can guess what happened then.]]
942* ZombieInfectee: [[spoiler: Up in the air until Episode 4. She gets bitten by a walker at the end of Episode 3, but it was on the wrist, and if Reggie was telling the truth, it's possible that Clementine's near-simultaneous taking off her arm saved her from that, at least. Then again, the axe was covered in walker blood and she's viciously torn into at the very beginning of Episode 4 regardless of the player's choice, so she was doomed either way.]]
943[[/folder]]
944
945[[folder: Walter]]
946!!'''Walter'''
947[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/walter_twdvg_2116.jpg]]
948!!!'''Voiced by: Creator/KiffVandenHeuvel'''
949
950A man who used to be a teacher, and now serves dinner at the ski lodge. He and Matthew are partners.
951----
952* BadassBookworm: It appears that a love for books (Steinbeck being one example) was one thing he and Matthew had in common.
953* BigDamnHeroes: If Clementine convinced Walter that Nick is a good person, Walter will do this, saving Nick when he's about to be killed by a walker.
954* BoomHeadshot: [[spoiler: How Carver kills him.]]
955* BreakTheCutie: He's the most idealistic member of the combined ski lodge/cabin group, and he and his partner Matthew are unfailingly generous to strangers even in the CrapsackWorld they find themselves in. [[spoiler:In the space of a day, Matthew is killed over a small misunderstanding, Walter finds himself unwittingly aiding his partner's killers, and he generously helps out Bonnie only to discover that she was lying through her teeth while reconning for Carver's group, who take them all hostage a few hours later.]]
956** KillTheCutie: [[spoiler:Carver selects him to be executed as a warning to the rest of the group.]]
957* DespairEventHorizon: [[spoiler: Crosses it after finding out about Matthew's death. It's up to you as to whether or not he lets his crossing the horizon lead to him abandoning Nick to die.]]
958* TheFarmerAndTheViper: [[spoiler: His idealism is what causes Bonnie to discover the cabin survivors and lead Carver to their groups. Carver picked him out at random and executed him as both a punishment and a threat.]]
959* MauveShirt: [[spoiler: Is given a considerable amount of depth during the one episode he appears in and he is the deciding factor in regarding Nick's fate before being killed off by Carver.]]
960* NiceGuy: He gives food to Clem's group and Bonnie's family without inquiring about their pasts. Sarita notes that he and Matthew tend to be absurdly generous to strangers. [[spoiler:Clem can even convince him to forgive Nick for killing Matthew.]]
961** BewareTheNiceOnes: His niceness can only go so far, though. If you don't vouch for Nick after [[spoiler: he finds out about Matthew's death]] later on he'll [[spoiler: let a Walker kill Nick when he could've shot it and will later lie about knowing what happened to him.]] [[WhatTheHellHero You can hit him for this.]]
962* GoodSmokingEvilSmoking: [[spoiler:Is found smoking a cigarette in a very sinister-looking way when he finds Matthew's knife in Clementine's bag. Whether it's ultimately subverted or played straight as a sign of his loss of faith in humanity depends on whether or not Clementine convinces him to forgive Nick for Matthew's death.]]
963* HeartbrokenBadass: [[spoiler: After the death of his partner, Matthew, he fights back against the walkers while mourning his loss.]]
964* MayDecemberRomance: Based on their appearances, he's a good fifteen or twenty years older than Matthew.
965* NoGoodDeedGoesUnpunished: Walter is unfailingly kind. [[spoiler:Then he learns that he just made dinner for his partner's murderers. His giving Bonnie's "family" food is rewarded with her doing nothing while Carver executes him as a warning to Kenny.]]
966* PatrickStewartSpeech: Being a teacher, he slips into lecture mode to tell Clem that there's hope for the world as long as the survivors don't lose their humanity, even quoting John Steinbeck.
967* ThePollyanna: A Rare Male Example. Sure, the ZombieApocalypse happened, but he remains optimistic. The world keeps turning, people keep living (though in lesser numbers), and ultimately the best way for life to go on is for everyone to talk through their differences and come together. [[spoiler: A series of BreakTheCutie events happen shortly after, [[KillTheCutie ultimately ending in his death]].]]
968* SacrificialLamb: [[spoiler: His death at Carver's hands is to show just how dangerous and callous the latter really is.]]
969* TheSmartGuy: How [[spoiler:Kenny]] describes him to Clementine.
970* StraightGay: doesn't display any gay stereotypes.
971* TooGoodForThisSinfulEarth: [[spoiler: Walter was an idealist who believed they should help every survivor without thinking of compensation. In the apocalypse, his blind faith in his ideals is what causes his death and the downfall of his group.]]
972* TurnTheOtherCheek: [[spoiler: Towards Nick when he finds out he killed his lover. He had a good shot to kill him and decided to save his life instead.]] However, this is subverted later depending on what you told him, as Walter will [[spoiler:let zombies kill Nick if you say he's just like everyone else]].
973[[/folder]]
974
975!Carver's Settlement
976
977[[folder: William Carver]]
978!!'''William "Bill" Carver'''
979[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/william_carver_twdvg_1392.png]]
980!!!'''Voiced by: Creator/MichaelMadsen'''
981
982The ruthless leader of a settlement that the Cabin Group is fleeing from. Those not in his posse are terrified of him.
983----
984* AStormIsComing: [[spoiler:Is overheard saying this to Clementine in the preview for episode 3.]]
985* AssholeVictim: [[spoiler:Tellingly, as over 70% of players chose to have Clem watch Kenny decimate Carver's face.]]
986* AxCrazy: At his worst Carver is savage, violent and borderline psychotic, having demonstrated his being capable of viciously beating other characters within inches of their lives with his bare hands.
987* BadassBoast:
988** Delivers one to Clementine (along with a [[WouldHurtAChild solid smack to the jaw]]) at the start of Episode 3 if she is defiant.
989-->'''Carver:''' Don't test me, girlie. '''''I'll pass every time.'''''
990** [[spoiler:The boast turns out to be empty once Kenny administers the Crowbar Endurance Test.]]
991* BadBoss:
992** He doesn't take very kindly to people who leave his camp, nor those who can't pull their own weight in his society. For example, [[spoiler:he kills Reggie after Sarah and Clementine don't do a satisfactory job on the blueberry plants they're growing.]]
993** He is also very quick to deal with what he considers backtalk or interruptions with a quick smack, even if it's from kids such as Clementine and Sarah.
994* BerserkButton:
995** His biggest one is keeping Rebecca and what he belived to be his child away from him.
996** Weakness and breaking any of his rules will cause him to kill someone for literally no reason.
997* BigBad: For the first three episodes of ''Season 2'' [[spoiler: until Kenny beats him to death.]]
998* ControlFreak:
999** He goes to great lengths to track down the cabin survivors and bring them back under his fold, and the way he talks about [[spoiler: Rebecca and their child]] seems to imply he doesn't care much to have a loving family and more that he just doesn't like being scorned.
1000** More than anything else, Carver ''hates'' challenges to his authority. Case in point: The first thing he does in "In Harm's Way" is admonish Clementine for "eavesdropping" on a conversation he's having with one of his underlings. Apologize, and he'll be satisfied, chalking the incident up as a "lesson learned" and [[FauxAffablyEvil even calling Clementine "sweetie."]] Stare him down, however, and he [[WouldHurtAChild immediately backhands Clementine to the ground]].
1001* ColdBloodedTorture:
1002** Starts [[{{Fingore}} breaking Carlos' fingers]] and beating him up as a [[IWillPunishYourFriendForYourFailure tactic to draw Rebecca out.]]
1003** If Alvin survives Episode 2, [[spoiler: he is later found bleeding in a chair in Carver's office, having been tortured until he passed out.]]
1004* DarkMessiah: Talks a lot about the community as a shining beacon, being a family, all that. But he's an abusive psychopathic rapist.
1005--> '''Carver:''' Lambs to the slaughter, without a shepherd to guide you.
1006* DefiantToTheEnd: [[spoiler: Whatever else you want to say about the man, once the tables are turned against him he never once begs or bargains. He continues goading and mocking Clem and her group right up until Kenny smashes his skull in with a crowbar and never once shows a trace of fear.]]
1007* {{Determinator}}: He's been going to extreme lengths to track down the cabin group.
1008* DiscOneFinalBoss: [[spoiler:Kenny kills him at the end of Episode 3.]]
1009* DisproportionateRetribution: Practically the only way he reacts to any challenge to his authority. He admonishes Clementine for "eavesdropping" on a conversation despite her standing right next to him and smacks the same eleven year old girl if you choose to talking back. He later ''pushes Reggie off a roof to his death'' because his job of overseeing Clementine and Sarah trimming plants wasn't done to his satisfaction and later beats Kenny so viciously he loses an eye over stealing a radio.
1010* TheDreaded:
1011** He leads the settlement that the Cabin Group fled from, and everyone's frightened of him. [[spoiler: They think that Clem might be a spy for him, and he's the first person they name when they see a mass of dead people, all who had been shot.]]
1012** [[spoiler: Episode 2 shows us exactly ''why'' he's the Dreaded. He starts hitting Carlos and breaking his fingers right in front of his sobbing daughter, kills Walter, can potentially kill Alvin if you make a wrong choice, and ''succeeds'' in capturing everyone and rounding them up to be taken back to his camp thanks to commanding a whole group of armed people.]]
1013* EntitledToHaveYou: [[spoiler:He feels this way towards Rebecca, and by extension her unborn baby which ''might'' be his, even though Rebecca is already married to Alvin. When the possibility of the baby not being his is brought up by Clem, he simply responds "If it isn't? Well, it's mine now."]]
1014* EvenEvilHasLovedOnes: Apparently his motive for chasing the cabin group. [[spoiler: Rebecca is carrying his child and he wants that child to be raised in a place of safety in his community]]. He'll torture and murder whoever he has to in order to make that happen. But in episode three [[spoiler:when he catches Rebecca trying to escape he says he'd rather murder her and his possible, unborn child ''both'' than let them escape]].
1015* EvilCounterpart: One can read him as being one to [[spoiler: Kenny]]. Both of them are driven, relentless men motivated by family. The difference is that [[spoiler: Kenny]] at least tries to be heroic in spite of his flaws, whereas Carver is a vicious tyrant willing to murder anyone who gets in the way of his cause. Also, [[ArsonMurderAndJaywalking they both have fantastic 'staches]]. [[spoiler: Bringing it all full circle, Kenny is the one who ultimately kills him.]]
1016* EvilFormerFriend: The Cabin Group used to be a part of his settlement, and given what the group now says about him, he took a nasty turn for the worst before they left. Bonnie later claims that things weren't the same previously, and that he changed into this as time went on.
1017* EvilIsPetty: This man is easy to rage for minor inconveniences. Punching Carlos after he spits right into his face, having him also slap Sarah for talking over his speech, [[spoiler: pushing Reggie off the roof because he couldn't do his job well and bashing Kenny in his face with a walkie talkie multiple times for saying ''fucker'' to his face until Bonnie asks him to stop makes his hateable by a skin.]]
1018* EvilOverlord: "Overlord" might be stretching it, but Carver is the leader of a large settlement and thus has access to much more resources than the other survivors. [[spoiler: Bonnie's presence implies that this includes the 400 Days protagonists, which is then confirmed when any 400 Days protagonists that went with Tavia make cameos in Season Two Episode 3.]] The thing of it is that he runs a very strict camp, forcing anyone whose able to work. Add that he's a very loose cannon who will punish anyone for the slightest infraction against him.
1019* EvilSoundsDeep: His voice is deep and gravelly. In fact, when Carlos asks you what the intruder was like, one of the dialogue choices for identifying characteristics is that he had a deep voice (the other choices are his coat and his mustache).
1020* EvilSoundsRaspy: His voice is gravelly and is terrifyingly growling.
1021* {{Expy}}:
1022** One can clearly see that he's based off of [[ComicBook/TheWalkingDead the Governor]] from both the comic and TV series. Both men are evil overlords with forced labor camps and a monstrous outlook on life hidden under a false nice guy act.
1023** For Non-Walking Dead inspirations he's one to Bill from ''Film/KillBill''. Both are Bills who chase after their fomer lover after she runs off pregnant with his child, killing her husband/fiancé in the process. It should be noted Michael Madsen previously portrayed Budd, Bill's brother.
1024* FacialHorror: [[spoiler: Kenny kills him by quite literally bashing his face in with a crowbar. It's really, ''really'' difficult to feel sorry for him.]]
1025* FauxAffablyEvil: His polite front hides just how unrelentingly brutal he really is.
1026* {{Foreshadowing}}: The first episode is filled with this, pointing to his position as the season's BigBad.
1027* FeelNoPain: He seems to have an almost superhuman tolerance for pain. He calmly stands up after being shot in the shoulder if you choose to have Kenny shoot him, displaying no apparent discomfort, and [[spoiler:shows almost no notice of the damage done to his hand after beating Kenny.]]
1028* FreudianExcuse: At least part of his anger towards the Cabin Group stems from the fact that [[spoiler: Alvin killed his friend George.]] [[SubvertedTrope This does nothing to excuse]] [[HeroKiller his]] [[ColdBloodedTorture actions,]] [[SubvertedTrope however.]]
1029* HateSink: He [[BadBoss punishes anyone under his protection for minor inconveniences]], is hypocritical and dishonest, and is overall a fear-mongerer who seems more interested in controlling the people in his settlement.
1030* HairTriggerTemper: Almost everything sets him off he even beat Kenny's eye because he didn't give him the walkie talkie in time.
1031* HeroKiller:
1032** The cabin group's immediate reaction to his arrival is to pack up and get the hell out of Dodge. [[spoiler:He also kills Walter, and can potentially kill Alvin if you don't handle the hostage situation correctly.]]
1033** [[spoiler: It's also implied that he's the one who massacred Roman's group at the river, though in this case the term "hero" is pushing it.]]
1034* HobbesWasRight: Seems to think so.
1035* {{Hypocrite}}: Upon meeting Clementine, he makes a big point of instilling seeds of doubt in her regarding her current friends and explaining what a valuable commodity trust is. All while dodging her questions and lying to her face about who he is.
1036** For all his talk of how forgiving he can be, even the most minor of inconveniences sets him off, and he usually blatantly rigs a situation where the opposing party only has the option of being beat down or killed.
1037* IfICantHaveYou: [[spoiler:He tells Rebecaa he'll put a bullet into her ''and'' his unborn child rather than let the kid be born away from him]].
1038* ImplacableMan: He and his crew spend ''five days'' tracking the cabin survivors, following them up a mountain and even saving them from a pack of Walkers just to bring them back under their fold. And if you get [[spoiler: Kenny to shoot him]], he gets up, completely unfazed, and [[spoiler: shoots Alvin, holding the gun in the ''same arm'' Kenny shot him in]].
1039* {{Irony}}: [[spoiler: Had the group actually stayed with him than escaped then Carlos, Rebecca, Sarita, Sarah, and determinately Nick would have actually survived. Carver had the equipment and medicine to help Rebecca give birth safely, Carlos would help since he may have been the only doctor on site who could safely deliver the baby (preventing Sarah's meltdown), Sarita would not have been bitten during their escape, and Nick would not have been killed trying to save Luke and Sarah.]]
1040* IWillPunishYourFriendForYourFailure: The longer Rebecca hides the more of Carlos' fingers he breaks. Every time [[spoiler: Kenny]] kills or injures him or one of his men/women he kills one of his friends. Very "eye for an eye".
1041* {{Jerkass}}: What he really turns out to be at the [[spoiler:end of episode 2 and the entire episode 3.]]
1042* KarmicDeath: [[spoiler:He gets his face smashed in by Kenny, whose eye he destroyed not too long ago.]]
1043* KickTheDog: [[spoiler:Shoots Walter in the back of the head after torturing Carlos in front of his sobbing daughter]]. Most of his scenes in episode three continue this trend: he'll smack Clementine for staring at him, force Carlos to hit his daughter for interrupting him while talking, murders [[spoiler:Reggie]], tortures [[spoiler:Alvin]], and beats [[spoiler:Kenny]] so bad that he loses an eye.
1044* KnightTemplar: He wants to make his settlement the start of new civilization and to do so, he's willing to kill anyone he believes to be holding the settlement back.
1045* LukeIMightBeYourFather:
1046** [[spoiler:Rebecca's baby is almost definitely Carver's, although it [[RapeAsDrama wasn't her choice]].]]
1047** [[spoiler:When confronted with the fact that the baby might not be his, he responds, "If it isn't? Well, it's mine now."]]
1048* MurderTheHypotenuse: Played with. Carver threatens his romantic rival Alvin [[spoiler:and potentially kills him]], but he seems more angry about Alvin killing a friend of his than being involved with Rebecca. [[spoiler:And even if he lets Alvin live, he beats him within an inch of his life.]]
1049* MyDeathIsJustTheBeginning: [[spoiler:He takes a sadistic pleasure in realizing Clementine's potential for being a leader in his own image, even praising her as superior to her friends to their faces, and he is happy if she chooses to stay and watch him get killed, as it further decimates what innocence she might have left.]]
1050* NoHoldsBarredBeatdown: In "In Harm's Way," [[spoiler:he beats Kenny so savagely it costs him an eye. Kenny returns the favor and beats Carver to death.]]
1051** He also inflicts this on [[spoiler:Alvin]] offscreen if [[spoiler:he isn't shot in episode 2.]]
1052* PapaWolf: [[spoiler: Because Rebecca's unborn child is possibly his. Though in episode three he says he'd rather kill the child then let it be born away from him.]]
1053* PetTheDog: [[invoked]][[AlternativeCharacterInterpretation Well, depending on what you think his motives were.]] While he's in the cabin with Clementine he hears noises and see's someone just close a door when he looks upstairs toward where it came from. Since Clementine said no one was home he draws his gun and takes a look around the room, saying afterward he didn't want to leave Clementine there with a possibly dangerous person poking around in her house. This '''may''' have just been an excuse to look around the house some more but he didn't really have a reason to suspect anything until [[spoiler: he saw Sarah's picture.]]
1054* PolitenessJudo: He pretty much searches the Cabin with Clementine still there by acting like he's just a friendly neighbor taking a look around.
1055* RapeIsASpecialKindOfEvil: [[spoiler:Carver uses his final words to all but confirm that he raped Rebecca. "What the fuck are you looking at, bitch? Don't act like you didn't enjoy every second of it."]]
1056* ReusedCharacterDesign: He looks suspiciously similar to the Oberson zombie from the previous season, who led a similarly Darwinist survivor refuge.
1057* RoaringRampageOfRescue: What he belives is that he is rescuing Luke's group and Rebecca but in reality he wants all of them all wrapped around his thumb and wants Rebecca to raise her kid in his community. He'll kill anyone or anything in his way.
1058* ScrewTheRulesIMakeThem: [[spoiler: He forbids drinking in the settlement, understandably enough, but he has a bottle of booze in his desk.]]
1059* TheSocialDarwinist: Of the fourth or fifth type. He believes the next generation must be groomed to be stronger and harder if humanity is going to survive, and weeds out those he deems weak and incompetent from his community, yet beneath that pretense he seems to take pleasure in petty acts of cruelty for their own sake.
1060* ShadowArchetype: Lampshades his role as a {{foil}} for Clem several times. He takes great delight in taunting her that deep down, the end of the world has caused her to become just as brutal, barbaric and determined to survive as he has.
1061** He's a good example of what Kenny could have been if he'd lost the last of his humanity and been put in charge of a whole community. Jane theorizes that he was once a family man himself, before he did something terrible and "realized he could sleep at night".
1062* ShoutOut: A minor one to a previous role of Michael Madsen.[[spoiler: During the hostage situation, if Clem chooses to look for Kenny, Carver pulls out a knife and holds it against Carlos' ear. [[Film/ReservoirDogs Now where have we seen Madsen do that before?]]]]
1063* SmartPeoplePlayChess: While exploring the cabin at the beginning of episode 2, he glances over at a chessboard and pointedly notes that the white side is in trouble, being a mere "three moves away from checkmate".
1064* TheSociopath: He sees everyone around him as pawns to be used and thrown away in service of his goals.
1065* VillainWithGoodPublicity: Carver seems to be generally well-regarded in the settlement by the survivors at large; the tasks he puts his people to aren't back-breaking in themselves, nor are his rules unreasonable on the surface, and as with Reggie, he's willing to forgive (for a certain value of "forgive") the occasional moment of weakness. Those in the cabin group, however, aren't won over by his charisma or daunted by their odds of survival without him, making them squeaky wheels in need of grease.
1066* VillainHasAPoint:
1067** [[spoiler:While it's unlikely that he's A.J's biological father due to A.J looking a lot like Alvin, he's ultimately right about him needing to be ruthless, being an antisocial, cold and pragmatic character by default.]]
1068** [[spoiler: In a display of [[DramaticIrony dramatic irony]], Clementine's group would have been safer with Carver. He had the means to allow Rebecca to deliver the baby safely, Carlos and Sarah would have survived since Carlos would have been the only doctor on the settlement (preventing Sarah's grief-induced meltdown), and Sarita would never have been bitten during the escape. Carver may be a sociopathic rapist with a messiah complex but he still had the means to keep them safe and supplied, better yet, they could have delayed their escape plan until after Rebecca gives birth.]]
1069* WeCanRuleTogether: He plays this on Clementine. He constantly tells her how the two of them aren't so different and how she is the strongest member of her group and the next generation must be strong like her to survive. He implies he wants for her to take over his leadership of his community when he passes.
1070* WhatTheHellHero[=/=]VillainHasAPoint: Brings up Alvin's friend George, who Alvin killed. [[UnreliableNarrator The situation may be more complicated than he makes it sound, however...]]
1071--> ''"Hi, Alvin. Do you remember George, Alvin? You see, I do. I remember a guy that was your friend named George. I remember when you murdered him in cold blood. And why? Because you didn't like me? You could have lodged a complaint. You could have been civil."''
1072* WorthyOpponent: Despite her young age, Episode 3 makes it clear that he sees Clem as this, being smart enough to recognise that she's both defiant, determined and resourceful enough to undermine him if he doesn't keep her in line.
1073* WouldHurtAChild:
1074** Depending on your choices, he hits Clementine in the stomach with his pistol before threatening to shoot her in the head.
1075** He decks Clementine early in "In Harm's Way."
1076** When Sarah talks out of turn, he forces Carlos to smack her.
1077** He will outright kill Clementine (causing a game over, of course) if you take too long to [[spoiler:drop down on him so the whole group can hold him hostage.]]
1078[[/folder]]
1079
1080[[folder: '''Spoiler Character''']]
1081!!'''Tavia'''
1082[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tavia_twdvg_538.jpg]]
1083!!!'''Voiced by: Rashida Clendening'''
1084
1085A woman who works for a large community and is out searching for survivors. At the end of the titular 400 days, she finds the survivors you've played as (plus Becca) all together in their own little camp and tries to convince them to join. Your actions as each of the survivors determine who goes with her, and for a couple of them, so does what you choose for her to say. She later turns out to be Carver's second in command.
1086----
1087* BitchInSheepsClothing: As of Season 2 Episode 3, it's revealed she's working for Carver, apparently without compulsion. Furthermore, she was practically introduced as a saint in 400 Days, and reappears in Season 2 as an abrasive and mildly rude individual.
1088* TheDragon: She appears to be Carver's second in command.
1089* DragonTheirFeet: [[spoiler:She's nowhere to be found when Kenny kills Carver. In fact she thinks he's still alive during the walker assault on their settlement.]]
1090* KilledOffScreen: [[spoiler: Her possible fate when walkers flood Carver's camp at the end of Episode 3. It's more of a case of WhatHappenedToTheMouse.]]
1091* LastEpisodeNewCharacter: Her first appearance is in the epilogue of "400 Days".
1092* PunchClockVillain: While she acts harshly and no nonsense with the prisoners, she doesn't seem so bad when she's "off the clock" as Clementine can see while sneaking around.
1093* SixthRanger: Her story is revealed after the completion of the other five stories. She appears to the group after they have already formed their own group.
1094* ReusedCharacterDesign: She is literally a recolor of Brenda St. John with very minor changes to her clothing in 400 Days.
1095* SuddenSequelHeelSyndrome: Remember back in "400 Days", when she seemed like such a nice person? Those days are gone.
1096* VillainProtagonist: Technically is one since she was the last playable character in ''400 Days''.
1097* WeHelpTheHelpless: Tavia approaches the five survivors from each story to offer them a chance to survive at her settlement. [[SubvertedTrope Except her settlement ends up being a brutal forced labor camp under the control of a petty megalomaniacal despot.]]
1098* WhatHappenedToTheMouse: [[spoiler:Like the fate of the other ''400 Days'' playable characters (sans Bonnie), it is uncertain what happened to her when Clem's group escape Howe's after a herd attacked the place.]]
1099[[/folder]]
1100
1101[[folder: Troy]]
1102!!'''Troy'''
1103[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/troy_twdvg_9595.jpg]]
1104!!!'''Voiced by: Owen Thomas'''
1105
1106One of Carver's enforcers. Troy has a very bad temper.
1107----
1108* AssholeVictim: He apprehends the group one last time during their escape from the camp, and is wounded by [[spoiler: Jane who tricks him into lowering his guard to shoot him in the groin. He's soon devoured by walkers, and no-one bothers to watch as he's eaten alive.]]
1109* TheBrute: In relation to Carver's BigBad and [[spoiler:Tavia]]'s TheDragon. Troy is Carver's most active and vicious enforcer.
1110* ChildHater: His antagonism extends to Clementine and Sarah, who he doesn't treat any different from the others.
1111* ClusterFBomb: He swears a lot.
1112* CruelAndUnusualDeath: [[spoiler:Jane shoots him in the crotch and leaves him to be eaten by the walker herd.]]
1113* DevouredByTheHorde: [[spoiler: After Jane shoots him, he (understandably) collapses. Too bad that he's surrounded by walkers who immediately begin to chow down on him. To add insult to injury, he's forgotten as soon as he's downed, despite his screams of pain in the background]].
1114* DistractedByTheSexy: And boy does it cost him.
1115* EvenEvilHasLovedOnes: Episode 3 reveals he was in a relationship with Jane at one point, which she uses to distract him long enough to [[spoiler: shoot him in the balls and leave him to be devoured by the horde]].
1116* EvenEvilHasStandards: While he praises Carlos for how hard he slapped his daughter, he seems visibly shocked and unnerved when Carver starts to bash [[spoiler:Kenny]]'s face in with a walkie-talkie.
1117* EvilCounterpart: To [[Series/TheWalkingDead2010 Daryl Dixon]]. Like Daryl, Troy is also the right hand man to tough leader, has a racist streak, carries a crossbow, and plays an important part in holding order in their groups. However, unlike Daryl, Troy hates children, loves hurting his own group members, and is an irredeemable sadist.
1118** He also serves as a foil to Luke, to whom he bears a passing resemblance. Both of them act as leaders in their respective groups alongside older men (Kenny and Carver), but while Troy follows Carver's orders closely, shows little initiative, and despises children, Luke frequently butts heads with Kenny, but maintains a brotherly affection for Clementine and Sarah. Both of them also have feelings for Jane, but Luke's relationship with her is mutually affectionate (if brief), while Troy's is completely one-sided, and she only feigns attraction to him in order to get him to drop his guard.
1119* {{Expy}}: Carver has been compared to [[Characters/TheWalkingDeadComicWoodbury The Governor]], and [[Characters/TheWalkingDeadComicTheSaviors Negan]]. Going off of the latter comparison, Troy can be likened to Dwight. Like Dwight, he is the right-hand man of his tyrannical leader, wields a crossbow, has shaggy brown hair and a scruffy beard, and is a brash {{Jerkass}}.
1120* TheFriendNobodyLikes: While Carver clearly trusts him enough to include him in his inner circle of enforcers, he calls him an idiot behind his back. Mike and Bonnie [[spoiler: clearly don't give a shit when he's brutally killed]].
1121* FlatCharacter: Troy doesn't really have any complexity to him. He's just a stupid, angry, mean bully.
1122* GroinAttack: [[spoiler:Jane shoots him in the balls and leaves him to be devoured by the herd.]]
1123--> '''Troy''': ''[Screams]'' [[spoiler: You shot my dick off, you bitch!]]
1124* HairTriggerTemper: Screaming and violence is his first reaction to anything.
1125* HateSink: Larry is more sympathetic than this guy.
1126* HeelFaceDoorSlam: Possibly. While he was still an asshole and was holding the group at gunpoint, he lowers his guard and was willing to go with them when Jane sweet talks him into it. This proves to be [[spoiler:a distraction to kill him on her part]], so it can't be determined how much he would have changed after [[spoiler:Carver was dead]].
1127* {{Jerkass}}: Is abrasive and violent to everyone he meets, even his act to rescue [[spoiler: Clementine]] was just to give him an opportunity to punish [[spoiler: her]] for screwing up somehow.
1128* KickTheDog: When Carver forces Carlos to [[spoiler:hit his daughter]].
1129--> '''Troy''': Damn, doc. You really [[spoiler:knocked the shit out of her.]]
1130* LameComeback: He tries to insult Sarita by calling her "Indian Lady", with the last part uttered as if he's struggling to come up with something actually insulting to say. Needless to say, Sarita is unimpressed.
1131* {{Sadist}}: Pretty much implied, he's loves making trouble for the group and seems to relish in their pain and misery.
1132* PetTheDog: Downplayed as far as it possibly could. [[spoiler:He saves Clementine from some walkers held up in an abandoned comic book store]], but he does it not so much out of the goodness of his heart, but more out of necessity, as Clementine is one of Carver's workers.
1133* SuddenlyVoiced: Never speaks during his debut, and is assumed to be TheQuietOne. Come the next episode, and he's anything but.
1134* ScreamsLikeALittleGirl: He emits an ear-piercing shriek when Jane shoots him in the crotch; given the affected area, there's probably some overlap with InstantSoprano.
1135* ToiletHumor: Asks Sarah and Clementine if everything came out alright after Sarah had to go. (And Clem kept a look-out for walkers.) Though he said it less to get a laugh out of them and more to be condescending and snarky.
1136* UndignifiedDeath:[[spoiler: He's manipulated by Jane into letting his guard down, gets shot in the dick for it, and is left crying in pain on the ground right as the large walker swarm notices him and tears him to shreds. To top it all off, he's completly forgotten about by the other characters as soon as Jane shoots him, with everyone ignoring his painful screams as he's killed]].
1137* VillainousRescue: Saves Clem from being killed by [[spoiler:walkers when some of them break in.]]
1138* WouldHitAGirl: Has no problem hitting Clem or Sarita in the face, and outright states he'd beat the shit out of Sarah.
1139* WouldHurtAChild: He has no problem with striking Clem. In fact, he's outright impressed at how hard Carlos hits Sarah.
1140[[/folder]]
1141
1142[[folder: Reggie (Rajeev)]]
1143!!'''Reggie'''
1144[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/reggie_twdvg_3469.jpg]]
1145!!!'''Voiced by: Creator/KumailNanjiani'''
1146
1147A friend of the Cabin survivors who helped them escape. Carver punished him for this and Reggie seeks to earn his way back into Carver's good graces. He recently lost an arm to a Walker bite.
1148----
1149* AdvertisedExtra: He was advertised as the new major character of episode three; there was even an interview with his voice actor. Then the episode itself actually came [[spoiler: and he was killed in his second scene]].
1150* AmputationStopsSpread: The cause of his missing arm: he got bit while working outside the fence, but Mike saved him and cut off his arm quickly enough to stop the infection from spreading.
1151* AppropriatedAppelation: Mentions that his real name is Rajeev, but after a barista mistakenly kept calling for "Reggie" with his coffee order, the nickname stuck.
1152* DirtyCoward: [[spoiler:Kenny]] accuses him of being one for his refusal to help the group escape again.
1153* FriendToAllChildren: Considers Carver's forced discipline of Sarah to be "fucked up", and tries to encourage Clementine to help her with her work. He also takes the latter's meaner dialogue options in stride, and never blames her for the undone/poorly done gardening work when desperately pleading with Carver.
1154* InkSuitActor: Reggie looks a lot like what you would get if you took Kumail Nanjiani and stole his hair.
1155* NiceGuy: He is known for his optimistic and unfailingly kind nature. [[spoiler: Carver considers his compassion a weakness and kills him for failing to match up to his ideals when tutoring Clementine and Sarah.]]
1156* SmallRoleBigImpact: Despite him [[spoiler:dying not long after he was introduced]], Reggie's biggest contribution to Clementine's story is to confirm that amputating a bitten limb quickly enough will stop the infection. Many years later, Clem will determinately teach AJ this, which gives him the idea to [[spoiler:cut off Clem's leg after she was bitten in the series finale]].
1157* SociallyAwkwardHero: Asks Clementine to try to cheer up Sarah when she's down, saying that he's "terrible at that stuff." His petting of Clem's hat also comes off as (by his own admision) a bit awkward.
1158* SourSupporter: For Carver. Reggie will praise Carver's system as safe and necessary, but when the guards are away, he'll let the others know what he ''really'' thinks.
1159* StockholmSyndrome: SourSupporter tendencies aside, he really wants to get back into the group and doesn't want the others to screw up his chances. He also treats Carver's decision not to kill him as kind. For the record, Carver wanted to kill him for leaving the group under his tyrannical rule, something Reggie seems to have forgotten.
1160* WeHardlyKnewYe: [[spoiler:Carver kills him in his second scene by pushing him off from the rooftop.]]
1161[[/folder]]
1162
1163[[folder: Mike]]
1164!!'''Mike'''
1165[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/ihw_mike_irritated_8023.png]]
1166!!!'''Voiced by: Dan White'''
1167
1168One of Carver's recent captures. Mike is abrasive, but fairly nice once you get to know him.
1169----
1170* TheBigGuy: Physically the strongest out of all the members of the group, and he's the one [[spoiler:Kenny]] chooses to lift Clementine up onto the roof.
1171** The trailer for "Amid the Ruins" shows him manhandling several walkers in hand-to-hand combat, even going so far as to ''[[WrestlerInAllOfUs chokeslam]]'' one.
1172** In the episode itself, he carries two full water jugs and insists he could do it all day.
1173* DeadpanSnarker: ESPECIALLY in episode 4.
1174--> '''Mike''': How'd I get to a place where I'm ''sad'' I'm not eating raccoon?
1175* EarAche: He has a large chunk of his left ear missing, and the scar on his cheek implies that he was grazed by a bullet that took part of his ear off.
1176* TheEveryman: In a group filled with people like [[spoiler:[[HotBlooded Kenny]]]], Sarah, [[CombatPragmatist Jane]], [[PregnantBadass Rebecca]], and [[LittleMissBadass Clementine]]. Mike comes off as completely normal.
1177* GoodCopBadCop: [[spoiler: In Season 2, episode 5, after Arvo accidentally shoots Clementine, Mike will be this with Bonnie, with the roles determined by whether or not Clementine tried to help Luke earlier. If she didn't, then Mike will attempt to check if Clementine's okay, but Bonnie will insist that they have to get out of there. If she did, then Mike will be the one insisting that they have to leave, and Bonnie will check on Clementine instead.]]
1178* KickTheDog: [[spoiler:If Clementine tried to save Luke, then after she gets shot by Arvo, Mike will be trying to persuade Bonnie to leave Clem (an eleven year old girl) while she is bleeding out on the ground. However, the roles are reversed if Clem covered Luke instead.]]
1179* NiceGuy: Despite coming off as grouchy in Episode 3, by 4, he proves to be one of the nicest characters, looking out for Clem, Bonnie and Rebecca, and always wanting to be helpful. Continues in Episode 5, where he looks out for Arvo, whom the group are basically holding prisoner.
1180* OnlySaneMan: Half of his contribution to the plot in Episode 3 is pointing out flaws in the plans that [[spoiler:Kenny]], and later Luke, come up with. In Episode 4 he and Bonnie are the only down to earth supporting characters of the group.
1181* PapaWolf: When discussing who should [[spoiler: get Luke the walkie-talkie vital to the group's escape plan]], Mike objects when [[spoiler: Kenny]] suggests that Clementine should be the one to meet him, saying that she's JustAKid.
1182* PluckyComicRelief: Seems to be settling into this role in Episode 4. He gets more lighthearted moments than the rest of the cast, particularly with his concern about the Confederate coat and the raccoon.
1183* ScaryBlackMan: At first, he's presented as a big, grumpy black guy, so Clementine is a bit hesitant to approach him. Later, he's revealed to be one of the nicest characters.
1184* ScrewThisImOuttaHere: [[spoiler: In Episode 5, Kenny's increasing SanitySlippage leads Mike, Bonnie, and Arvo to attempt to take the group's supplies and truck and leave.]]
1185* SkewedPriorities: When Clem finds a coat at the Civil War Museum, he doesn't think they should give it to Rebecca because it's a Confederate coat. Rebecca asks him if he really thinks she cares about that if you give it to her. He's also very critical of Kenny's treatment of Arvo, while at the same time not seeming to mind that Arvo led the group into an ambush.
1186* SympathyForTheDevil: [[spoiler: If Arvo is considered to be villainous by the player before he shoots Clementine, Mike will butt heads with Clementine and Kenny in their treatment of him. Mike will then choose to help him escape and then leave with him.]]
1187* ThatCameOutWrong: When they find a foraging raccoon, Mike proclaims he'd "eat the shit out of that raccoon." Clem and Bonnie give him an awkward look until he realizes what he said.
1188* ThoseTwoGuys: With Bonnie. In Episode 4 these two are never in a scene without the other, and the plot isn't moved by either of their conflicts and decisions unlike the rest of the characters. They just react to what happens around them in responsible ways.
1189* VitriolicBestBuds: Seems to be in development with [[spoiler:Kenny]]. When they're first seen interacting they are brawling. Later they're on much friendlier terms, but still argue over plans.
1190* WhatHappenedToTheMouse: [[spoiler: He's nowhere to be found after Clementine wakes up from her gunshot wound in Episode 5, and his status is unknown.]]
1191** [[spoiler: [[KarmaHoudini Bonnie, Mike, and Arvo leave anyway after Clementine gets shot by Arvo.]] ''[[KarmaHoudini With all of the supplies]]''.]]
1192** Can be averted in the [=PS3=] version (before the patch, at least). [[spoiler: During the stand-off with Arvo, it's actually possible for Clementine to shoot Mike. When Clementine later wakes up in the car with Kenny and Jane, they confirm to Clementine that the shot ended up killing him.]]
1193[[/folder]]
1194
1195[[folder: Jane]]
1196!!'''Jane'''
1197[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/jane_twdvg_9480.jpg]]
1198!!!'''Voiced by: Christine Lakin'''
1199
1200A quiet woman who was recently captured by Carver.
1201----
1202* ActionGirl: Aside from being a competent walker slayer she can take part in heroism if she can, but her sense of pragmatism gives her shades of DarkActionGirl and raise a few eyebrows.
1203* ActionSurvivor: Low key but she knows her way around Walkers and gives Clem some good advice in how to deal with them.
1204* AlasPoorVillain: Though she's ruthlessly pragmatic and isn't above using a child in a BatmanGambit to drive Clementine away from Kenny, it can be very tragic to see [[spoiler:Clementine, the only person she ever cared for [[BrokenPedestal completely disown her]] and leave her completely alone, [[BeCarefulWhatYouWishFor which is what she originally wanted for both of them in the first place]]]].
1205** [[spoiler:Regardless of how the ending plays out, Clementine will cry at all of her potential deaths, and Kenny will not get any satisfaction either, accepting whatever outcome Clementine chooses for him as punishment]].
1206* AntiHero: UnscrupulousHero at first. Despite often looking out for herself before anyone else, he clearly cares for Clementine [[spoiler: and, to a lesser extent, Luke]] and has no problem assisting her group if they don't get in her way. That doesn't stop her from encouraging some of the harsher choices, such as abandoning [[spoiler: Sarah, Kenny and Rebecca's baby when they become liabilities]] and [[spoiler: robbing Arvo.]]
1207** She slides slowly into NominalHero territory after [[spoiler: Luke's death]], and the BatmanGambit she pulls on Kenny can determinately drive Clementine away from her forever.
1208* AwesomeButImpractical: Jane's favourite fighting move, the "kick the leg then stab the back of the head" trick, while advantageous for someone of shorter stature (such as Clementine) against a slow, weak and dumb enemies (such as walkers) the move is far less effective against large crowds of walkers since it takes more time and energy to pull off the move than to simply smash their head in; it's also made redundant if the user is tall enough.
1209** Also the move is next to useless against human apponents, since they will get back up and continue their attack far quicker than you could possibly take advantage of it.
1210* BatmanGambit: [[spoiler: Plays one on Kenny at the climax of Episode 5, by leaving the baby safe in a car, and making it appear like the walkers got him. She does this believing that Kenny will finally lose it and go insane. Kenny responds the way she assumed by trying to kill her. Clementine can choose whether to help Jane or not, and she can choose whether to forgive Jane or not, after she confessed to the gambit.]]
1211* BashBrothers: During her brief run with Clem, the two turn out to be surprisingly quite effective against a few walkers.
1212* BigBad: [[spoiler: One interpretation of her role at the end of Season 2, as her callous determination to "prove" Kenny's insanity to Clem is what instigates the final conflict. One can also interpret Kenny as filling this role, however, making the entire situation [[GrayAndGrayMorality morally ambiguous]].]]
1213* BigBadSlippage: She starts out as someone who tries to be a voice of reason and at least treats Clementine well, even if she is rather callous and distant towards everyone else. Come the last episode, though, and her darker side shows itself in full.
1214* BigDamnHeroes: [[spoiler: Comes back in Episode 5 and saves the group, stabbing Vitali in the back before he can kill them.]]
1215* BoyishShortHair: As per the rules of zombie survival, she keeps her hair cut short.
1216* BullyingADragon: [[spoiler: Her plan to prove to Clementine that Kenny has gone over the edge is to harass him about the deaths of his family and Sarita and gaslight him into believing AJ is dead until he finally goes over the edge.]]
1217* ButNowIMustGo: [[spoiler: Abandons the group after Rebecca's baby is born. She's clearly shaken up about Sarah's death and apparently worried about forming attachment to people after what happened to her sister Jamie.]]
1218* ChangedMyMindKid: [[spoiler:She returns at the start of Episode 5, rejoining after helping them deal with Arvo's group.]]
1219* ChekhovsGift: The nail filer Jane gives to Clem, if she accepts it. [[spoiler:It is used to start a fire to save Clem from hypothermia.]]
1220* ChekhovsSkill: Her back of the knee kick she teaches Clem. [[spoiler: During her fight with Kenny, Clem can protect Jane by striking the back of Kenny's knee.]]
1221* ChildHater: With the exception of Clementine (whom she views as a surrogate for her dead sister), Jane appears to have a dislike for, or at least look down upon, children. She keeps insisting that leaving a heavily traumatized Sarah to get eaten by walkers is "the right thing to do", and she constantly refers to AJ as "it" rather than "him". Not to mention [[spoiler:she kills herself in Season 3 due to being pregnant with Luke's child.]]
1222* CombatPragmatist: Considers sweet-talk an entirely viable option in getting someone to lower his guard.
1223** This especially applies during her fight with [[spoiler:Kenny]]. She has absolutely no problem driving him to a psychotic rage by telling him that [[spoiler:she got Alvin Jr. killed]], slashing him with a knife, hitting him in the groin and even [[spoiler:torturing him by attacking his ruined eye]]. Unfortunately for her unless Clementine is able to [[spoiler:shoot her oldest remaining friend he'll eventually gain the upper hand and straight up kill her.]]
1224* ComicBookFantasyCasting: Looks an awful lot like a younger Creator/MelissaMcBride, who plays Carol in the [[Series/{{The Walking Dead|2010}} TV series]].
1225* CoolBigSis: Tries to be this to Clementine. She gave her a new weapon and the nail file she scavenged, taught her a technique to take out the walkers more easily, and encouraged her to have the confidence to make it on her own if it comes down to it. Clementine's reaction to it can range from utter awe and respect, to polite rejection, to standoffish hatred.
1226* CruelMercy: [[spoiler: She believes that certain people aren't meant for this new way of life and believes their deaths are merciful than saddening. When her sister, Jaime, had a meltdown while they were outrunning a horde of walkers, she finally accepted that Jaime didn't want to live through the apocalypse and left her behind to be eaten by walkers. When Sarah had a breakdown while a horde of walkers were breaking down the door, she was the first to run and demanded Sarah to be left behind.]]
1227* CynicismCatalyst: She became far more jaded after the death of her beloved sister, Jaime. [[spoiler:More specifically, it was Jane's decision to allow Jaime to give up and be eaten by walkers that made her so bitter.]]
1228* DeathByIrony: [[spoiler: If saved in season 2, Jane kills herself at the midpoint between seasons 2 and 3 because she discovered her pregnancy and chose to end her own life so she wouldn't have to raise it during the apocalypse. The irony is that she deemed Rebecca a liability for being pregnant.]]
1229* DeathGlare: If you approach her as soon as you have control in Episode 3, she gives one to Clem strong enough to make the latter back off, not even say hello.
1230* DefrostingIceQueen: Mellows out quite a bit after spending some time with Clem and friends. [[spoiler: She even hooks up with Luke, though afterwards she abandons the group without telling him.]] She thaws more slowly around people other than Clem, though; she's uncomfortable around the baby, worries about being awkward around Luke and the others, and, in a possible endgame scenario, [[spoiler: is hilariously awkward when receiving a hug from a grateful survivor she and Clementine are aiding]].
1231* DespairEventHorizon:
1232** If Clementine kills [[spoiler: Kenny but then chooses to abandon her, Jane is suggested to cross this. Considering Clementine was her ReplacementGoldfish and that she had shown herself to not be entirely right in the head moments before, this makes a lot of sense.]]
1233** In Season 3, [[spoiler:provided Clem went with her, she discovers she's pregnant with Luke's child and commits suicide out of guilt and despair]].
1234* DidntThinkThisThrough: [[spoiler: When she hid Alvin Jr and told Kenny and Clem that he died, she wasn't expecting Kenny to have such a strong reaction.]]
1235* DirtyCoward: While Jane never sacrifices people for her own survival, she often [[MurderByInaction refuses to help people once she deems them unsavable]]. When confronted for her callousness, [[PlayingTheVictimCard she justifies herself by telling the accuser that she was taught by experience to make these decisions.]] Her design also represents this flaw, her yellow jacket is the colour of cowardice and treachery.
1236** [[spoiler: Jane is a firm believer in self-preservation and orchestrated a fight between her and Kenny to convince Clementine to abandon him so she wouldn't be alone.]]
1237** [[spoiler: When Sarah has a grief-induced meltdown after her father's death, Jane is the first to tell Luke and Clementine to abandon her because of the invading walkers.]]
1238** [[spoiler: Jane was also forced to abandon her own sister to save herself from the walkers because her sister chose to surrender to the walkers after the apocalypse broke her morale.]]
1239* DrivenToSuicide: [[spoiler:If Clementine chose her in Season 2, Season 3 reveals that Jane committed suicide after discovering her pregnancy and deeming herself a liability in the apocalypse.]]
1240* {{Foil}}:
1241** She's basically Clementine in 10 years. They both keep their hair cropped, they both are (basically) pragmatic, and they've both had similar experiences. [[spoiler:If Clem saves Jane from Kenny and then abandons her, Clem is implied to adopt Jane's lifestyle.]]
1242** Her pragmatism and general outlook on life is also very similar to Carver's, though it is presented in a more positive light.
1243** The final episode paints her as one to Kenny. Kenny is an unstable person who is aware of his faults and values teamwork while Jane is a more functional person who ignores her own faults while preferring to work alone. Despite these differences, they still hold dangerously lingering affection towards their deceased loved ones, which they transfer onto Clementine.
1244** [[spoiler: In many ways, Jane is the inverse of Molly from Episode 4 of Season 1. Whereas Molly was brash, insulting, and openly callous towards Lee and his group at first, and eventually moved on from them, Jane, while pragmatic, is pretty openly affectionate towards Clementine and chooses to return to her and her friends. Molly was forced to perform sexual favors, whereas Jane has sex of her own volition, and even falls in love with Luke to some degree. While Molly cared deeply about her sick sister and did everything she could to keep her safe in Crawford, Jane came to view her sister as a lost cause and eventually chose to leave her behind, to her own regret. And while Molly was eventually revealed to have a more compassionate side, Jane turns out to be willing to engage in some ''very'' cold-blooded actions.]]
1245* EveryoneHasStandards: [[spoiler: She's genuinely unnerved by some of Kenny's more violent outbursts, such as his brutal murder of Carver and his treatment of Arvo, and becomes convinced that he's too unstable to be trusted. Unfortunately, her plan to prove this involves ''provoking'' Kenny into a blind rage.]]
1246** [[spoiler: While she has no qualms with [[WouldHurtAChild putting AJ in danger]] to drive Kenny insane, she still leaves him inside a closed car, where he'll be relatively safe from the cold, instead of leaving him in the snow or killing him herself, which she even proposed to Rebecca early on. This is especially notable in that his survival being discovered inevitably results in Clem finding out about her treachery and determinately abandoning her for it.]]
1247* FreudianExcuse: [[spoiler: Her attitude is due to the fact she tried to protect her sister while making their way across the country. Eventually, she was put in a position where they were cornered and she couldn't get her to move. Ultimately, she was forced to leave her sister to her fate, something which seems to haunt her deeply even to the present day.]]
1248* GoForTheEye: Does this to [[spoiler: Kenny]] in their fight. [[spoiler: Yes, the same eye that Carver bashed in with a radio. [[EvilGloating She even taunts him about it]].]]
1249* GladToBeAliveSex: [[spoiler:Arguably, with Luke. She comments that there's absolutely nothing between them when she departs later.]]
1250* GroinAttack:
1251** Swiftly unleashes this on [[spoiler: Troy]] with a ''pistol''. Also if Clementine doesn't intervene [[spoiler: in her fight with Kenny as he pins her against the window, she'll break herself out by kneeing him in the crotch.]]
1252** Throws one of these in her fight with [[spoiler: Kenny]] at the end, too.
1253* ShesBack: [[spoiler: Returns during the shootout with the Russians at the start of Episode 5, killing Vitali and saving at least Kenny's life.]]
1254* HoistByHerOwnPetard: [[spoiler: If the player chooses to let Kenny kill Jane during the climax of Season 2 Episode 5, then she becomes a victim of this, since it was her plan to anger Kenny so much that he snaps and tries to kill her.]]
1255* HoneyTrap: A strange variant, she speaks gently to Troy and gives him very soft looks while convincing him to let the group escape from [[spoiler: Carver]]. It's also implied that this is how she convinced him to let the group [[spoiler: escape from the pen in the first place]]. True to form, when Troy lets down his guard, [[spoiler: she shoots him in the groin]].
1256* {{Hypocrite}}: Jane is shown to commit several actions that goes against her ideals and words, to the point where she may as well be a poster-girl of this trope:
1257** She sees Rebecca's pregnancy as a liability, yet [[spoiler: she's implied to have had unprotected sexual intercourse with Luke in Episode 4, which could have very well impregnated Jane. This could also be seen as foreshadowing because in season three, she tells Clementine that she doesn't feel so good and goes in for a nap. Clem and the player discover that she has hanged herself because she discovered the reason for her sickness is that she has, in fact, become pregnant with Luke's baby and has, in a sense, become a liability herself.]]
1258** She ridicules others for "not letting go of the past", yet she quite often talks about her deceased sister Jaime fondly to Clementine almost whenever they speak to each other.
1259** Upon rescuing the group from [[spoiler: the Russian shootout]], she feels remorseful over having to "[[spoiler:Kill]] someone who have never wronged her before". Yet she is content to have [[spoiler: Sarah killed, though indirectly, for being a 'liability']], someone who never wronged Jane since they met.
1260** [[spoiler: Her attempt at convincing Clementine that Kenny was both insane and dangerously codependent towards her involves abandoning a newborn baby in a truck surrounded by walkers in the middle of a snow storm. All so that Clementine would choose go with her over him. Proving that she is just as codependent towards Clementine as Kenny is, and arguably just as insane.]]
1261** [[spoiler: If Clementine saves her by killing Kenny but then refuses to forgive Jane and abandons her Jane becomes heartbroken, despite detailing earlier how Clem should be prepared to go at it alone eventually.]]
1262* IdiotBall: While she proved to be Season 2's most competent survivalist, she's still grabbed this on several occasions.
1263** As noted under {{Hypocrite}}, [[spoiler: she for some reason chooses to have unprotected sex with Luke while the two were assigned to look out for walkers. Not only does this slip-up become the cause of one of Sarah's potential deaths, it also leads to her own should the player choose to save Jane from Kenny at the end of the season. After finding out that she's pregnant, she hangs herself, leaving Clementine and AJ without a proper guardian for years.]]
1264** [[spoiler: Jane choosing to trick an already unhinged Kenny into believing that AJ was killed in order to convince Clementine that he's completely lost it was an incredibly stupid decision, as well as a deadly one depending on who the player decides to side with in the end.]]
1265* ImpaledWithExtremePrejudice: [[spoiler: A very small example; If you choose to look away and not shoot Kenny during the fight between him and Jane at the end of episode 5, Kenny will stab her in the neck/chest area with her own hunting knife. It isn't shown much--just the handle of the knife is shown sticking out of her.]]
1266* {{Irony}}: [[spoiler: Despite her best efforts to convince Clementine that Kenny is ill-suited to be her guardian because of his SanitySlippage, Kenny proves to be the superior caretaker between the two of them. If the player chooses to go with him at the end of Season 2 instead of remaining in Wellington, a Season 3 flashback shows that the group survived together for several years and were doing fairly well until the car accident that ends up crippling Kenny happens while he's teaching Clementine how to drive. In the end, [[HeroicSacrifice he even sacrifices himself so that the Clementine can escape the walkers with AJ.]] This contrasts the player's decision to go with Jane, as Clementine's time with Jane is short-lived, (implied to have been a few weeks) and ends with Jane killing herself after discovering she's pregnant with Luke's baby, leaving Clementine and AJ to fend for themselves for years.]]
1267* IWorkAlone: A DeconstructedTrope. She's introduced as a pragmatic, hardass survivalist who's more effective on her own... but as she spends more time around the group and [[DefrostingIceQueen thaws out]], it becomes apparent that she's terrified of becoming attached to people for fear that she'll lose them.
1268* JerkWithAHeartOfGold: Jane can be brutally pragmatic, but she's actually fairly compassionate and wishes the best for Clem's group, even if she believes that they don't stand a chance of survival.
1269* JerkWithAHeartOfJerk: [[spoiler: Possibly; she ends up manipulating both Kenny and Clementine in the finale, and while she does apologize to Clementine, she doesn't seem to feel any real remorse over the death of Kenny himself. The player has to decide whether she should be forgiven, or just abandoned.]]
1270* JerkassHasAPoint: [[spoiler: She turns out to be right about Kenny's insanity in the Season 2 finale. [[GrayAndGrayMorality Then again, her methods of proving it were underhanded and hard to justify, and it's made clear that her insistence only made it worse]].]]
1271** Kenny and to a small extent Rebecca have criticized her for her loner-status and how she appears to only care about herself, even though she has survived the apocalypse very well on her own. She also warned Clementine that she will have to take off on her own when shit hits the fan, and it has been made clear that [[DwindlingParty groups haven't been successful in the series.]]
1272* KickTheSonOfABitch: It's really hard to feel any sympathy at all for [[spoiler: Troy]] after Jane shoots him, given that he's a colossal dick to absolutely everyone.
1273** [[spoiler: Depending on how you feel about her actions in Episode 5, she either dishes this trope out to Kenny, or ends up on the wrong end of it.]]
1274* KnightTemplarBigBrother: She's absolutely convinced that Kenny is a danger to Clementine, and she'll do whatever it takes to prove it. [[spoiler: Up to and including goading Kenny into a fight to the death, and lying to Clementine herself.]]
1275* LiesToChildren: [[spoiler:In her fight with Kenny, he will say that he'll kill her, to which she replies she knew that he would. When possibly talking to Clementine afterwards, she states that she didn't think that Kenny would "go that far." Either she was just trying to be tough to Kenny, or she's lying to Clementine so that she'll have sympathy for her.]]
1276* MaskOfSanity: While her methods are brutal, she's clearly more calm, composed and functional than [[SanitySlippage Kenny]] is. [[spoiler: However, her actions during the season 2 finale prove that she is no less insane than Kenny is, just better at concealing it.]]
1277* MeaningfulEcho: "Versatility is not overrated."
1278* MyGreatestFailure: [[spoiler: Leaving her little sister to the walkers.]]
1279* NiceJobBreakingItHero: Her decision to [[spoiler: threaten and attempt to rob Arvo, and then allowing him to escape leads to Arvo confronting the remaining group with his group attempting to rob them in the future.]]
1280** Her hesitation with helping Sarah due to her pragmatic morals when [[spoiler: the scaffolding collapses and Sarah falls off into a ground with an oncoming heard of walkers leads to a scaffold debris landing onto Jane's head as she tries to lift the debris off Sarah, distracting her and thus leaving her no time to rescue Sarah as the walkers devour her.]]
1281** [[spoiler:She ultimately gets Kenny and/or herself killed in Episode 5. Jane tells Kenny and Clementine that AJ is dead, even though Jane tucked AJ safely away in a car, knowing that this would send Kenny over the edge. The resulting fight between him and Jane will end with at least one of them dead (though both of them can die if the player chooses). If he survives, Kenny says that, if Jane had just said the baby was alive, he would have stopped fighting. However, that wasn't Jane's fear - she stated he was turning into Carver.]]
1282* NotStayingForBreakfast: [[spoiler: Pulls a variant of this on Luke; she leaves without telling him not long after their tryst.]]
1283* NotSoStoic: Zombie attacks, no problem, close friends dying, barely a reaction. But ask her to hold a baby...
1284* PlayingTheVictimCard: Jane often responds to criticism by referencing the things she did to survive.
1285** [[spoiler: If Sarah is saved instead of being left behind, Jane callously states that Clementine should have left her and allowed the walkers to kill her. Regardless of player choice, Jane justifies herself by saying how she was put in a similar situation with her sister and chose to leave her behind for the walkers.]]
1286** [[spoiler: In the season 2 finale, she left a baby in an abandoned car and told Kenny that the baby died. When Kenny is driven into a murderous rage, Clementine can be forced to kill him to save Jane. Afterwards, Clementine finds out the truth and calls out Jane for endangering AJ and forcing Clementine to shoot her closest friend. Jane claims that she didn't expect Kenny to be angry and swears that she only did it so Clementine would travel with her instead because she didn't want to be alone.]]
1287* PragmaticHero: Her sense of pragmatism has her bordering on this.
1288* ProperlyParanoid: [[spoiler:Depending on who you think is ultimately responsible for the final showdown between Kenny and Jane at the end of episode 5, Jane may or may not be properly paranoid of Kenny. She spends a large part of episode 5 warning Clementine that Kenny is a time bomb that could go off at any moment. Then, to prove this, she intentionally goads Kenny into exploding. If you agree with the method Jane used to "prove" what Kenny is like, then Jane may have been properly paranoid of Kenny all along.]]
1289* PetTheDog: Her being friendy with [[spoiler: Alvin Jr.]] Also, regardless of one's opinion of her, it's hard to deny that Jane is actually fairly sweet with Clementine, and obviously cares for her.
1290* PleaseDontLeaveMe: [[spoiler:If Clementine kills Kenny but chooses to leave with AJ alone, Jane is last seen pleading Clem not to leave her.]]
1291* TheQuietOne: She rarely speaks when first introduced, but slowly opens up more to the rest of the group.
1292* RedOniBlueOni: The blue to Kenny's red.
1293* ReplacementGoldfish: Her uncharacteristically immediate affection towards Clementine is repeatedly suggested to be a result of her projecting her deceased little sister onto her.
1294* TheRival: Ultimately proves to be this against Kenny for Clementine's affection. [[spoiler: She even pulls a cruel stunt during the end of Season 2 in hopes of turning Clementine against him.]]
1295* SexForSolace: [[spoiler: Probably what she had with Luke in Episode 4.]]
1296* ShellShockedVeteran: It's made abundantly clear that Jane has already seen and done things that would drive a lesser woman insane. The emotional scars are all too visible on her.
1297* SocialDarwinist: Jane is ruthlessly pragmatic and has no trouble abandoning people she deems unsavable or a threat to safety.
1298** [[spoiler: While she uses Rebecca's pregnancy as an excuse to rob Arvo, she's against the pregnancy and sees Rebecca as a liability since a baby is just another mouth to feed and a source of noise that can lure in walkers.]]
1299** [[spoiler: She advocates abandoning Sarah when the latter has a grief-induced meltdown after the death of her father since the walkers were about to break down the door and kill them.]]
1300* TheSociopath: Jane is an almost perfectly textbook example of antisocial personality disorder. She says and does several things that are heartless and/or immoral, and she doesn't seem to have too much remorse for them. Examples include:
1301** [[HoneyTrap Manipulating Troy]] before [[spoiler:literally [[GroinAttack shooting his dick off]] and [[DevouredByTheHorde feeding him to the walkers]]. Sure, Troy might have been a huge {{Jerkass}}, but he didn't deserve ''that.'']]
1302** Insisting upon leaving Sarah to die, who is traumatized and mentally frozen after [[spoiler:Carlos' death]]. This implies that Jane is more than ready to [[LackOfEmpathy give up on people the moment they are struggling and need love and support]]. [[spoiler:Jane even has the audacity to suggest that leaving Sarah behind was "the right thing to do" if Clementine did indeed choose to leave her friend to get EatenAlive in the trailer.]]
1303** Threatening and holding Arvo at gunpoint before robbing him. [[spoiler:This comes back to bite the group in the ass later when Arvo comes back with a gang intent on robbing Clem as payback.]]
1304** [[spoiler:Mocking Kenny about a dead member of his family, [[{{Hypocrite}} despite not being able to take the same shit]] from Rebecca previously when she talked about Jaime.]]
1305** [[spoiler:[[WouldHarmAChild Abandoning AJ in a walker-infested blizzard]] in order to [[BullyingADragon provoke Kenny]] into thinking the former was dead, thus giving her an excuse to start a fight and murder the latter. Who dies as a result of the fight is up to the player.]]
1306* StalkerWithoutACrush: [[spoiler: Her relationship with Clem can look unhealthy and it's implied that she wants Clem to be a surrogate for her dead sister. When she, Alvin Jr., Clem and Kenny are lost in a snowstorm, she deliberately places Alvin in a car and told the others that he died. She underestimated Kenny's reaction as he tries to kill her in a fit of grief and rage, forcing Clem to either intervene or allow Kenny to kill her. If she survives, she tells Clem that she orchestrated the event so Clem would abandon him to be with her after seeing how dangerous he can be. If Clementine abandons her, she begs Clem to stay because she can't go on without her.]]
1307* StarCrossedLovers: [[spoiler: With Luke. Not long after some ShipTease kicks in, he dies after falling through a frozen lake.]]
1308* SuspiciouslySimilarSubstitute: Although not quite as athletic as her, she exhibits some traits reminiscent of Molly, such as possessing the same sense of pragmatism and self-sufficient attitude she has, a dead younger sister as part of her backstory and [[spoiler:eventually leaving the group for her own reasons]]. However, unlike Molly [[spoiler:she ends up returning in the next episode]].
1309* TheseHandsHaveKilled: Downplayed example. After killing [[spoiler: Vitali]], she admits that she never killed anyone who hadn't wronged her personally, and that she's a little shaken up by it.
1310* TooDumbToLive: So Jane, [[spoiler: you're trying to prove that Kenny [[AxCrazy has completely lost it.]] How do you do this? By lying about having the baby that both Clem and Kenny care significantly about killed ''without telling Clementine,'' and are then shocked when Kenny tries to kill you.]] Even she admits that it was a stupid plan. One wonders how exactly she did plan for that to end... Granted, [[spoiler: she did prove that Kenny [[SanitySlippage had lost it]], and whether or not she literally dies from this depends on the player.]]
1311** Her story of how she broke into her parents liquor cabinet and ending up eating broken glass also comes to mind. Granted, she was a kid and drunk at the time, but still. Even Clementine is surprised.
1312-->Clementine: "Holy shit."
1313* UncertainDoom: [[spoiler:If Clementine kills Kenny but refuses to stay with Jane, her fate is unknown. However, if Clementine follows Jane, season 3 reveals that Jane hangs herself after discovering that she is pregnant. Considering that she already had sex with Luke, it is likely that she committed suicide regardless]].
1314* UnresolvedSexualTension: With Luke, after they have sex.
1315* WeakButSkilled: She's athletic, but is still fairly small and slim, especially in comparison to many of her opponents, but she makes up for it with her exceptional fighting ability. [[spoiler: During the final battle of season 2, she manages to hold her ground against the much stronger Kenny and even gain the upper hand a few times because of this.]]
1316* WhatTheHellHero: Clementine may drop a harsh one of these on her towards the end of Episode 5.
1317--> '''Clem:''' [[spoiler: You lied to me, and got my friend killed, ''just so you could prove a point?'']]
1318* {{Yandere}}: A platonic example, her relationship with Clementine becomes increasingly grey. It's uncertain if Jane actually valued Clem as a travel partner or she wanted her to be [[ReplacementGoldfish a surrogate for her sister.]] [[spoiler: Her fight with Kenny was to show Clementine what will happen when he reaches his breaking point, however, the plan went astray and it forced Clem [[MurderTheHypotenuse to either kill Kenny or allow him to kill Jane.]] When she explains herself to Clementine, she says that Kenny was too dangerous to be around. However, she did this with the intention of manipulating Clementine into abandoning an old friend/parental substitute. She can rightfully call her out on her selfishness and leave her. When Clementine turns her back on Jane, she sounds completely destroyed when she says [[UriahGambit she did it for Clem]] and that [[PleaseDontLeaveMe she can't travel alone.]]]]
1319* YouDontLookLikeYou: [[spoiler: Her Season 3 appearance could practically pass as a different character due to the shift to a more detailed art style.]]
1320[[/folder]]
1321
1322[[folder: Johnny]]
1323!!'''Johnny'''
1324!!!'''Voiced by: Julian Kwasneski'''
1325
1326One of Carver's men who assisted him in raiding the ski lodge.
1327----
1328* AlasPoorVillain: Bonnie and Troy are shocked when Kenny kills him, and Carver angrily [[spoiler:executes Walter]] as revenge.
1329* BoomHeadshot: Kenny shoots him in the head with a sniper rifle.
1330* ClusterFBomb: Manages to let off quite a few swears in his five minutes of screentime.
1331* DiesWideOpen: A shot of his body right after he gets shot shows him this way.
1332* RedShirt: Kenny makes sure he doesn't last more than one scene.
1333* SmallRoleBigImpact: He is a very minor character but his death causes Carver to execute [[spoiler: Walter and potentially Alvin]] in retaliation.
1334* ProperlyParanoid: He comments on how the lodge's numerous windows can be a liability for them. Those are his last words before he's shot by Kenny through one of said windows.
1335* SurprisinglySuddenDeath: Which kicks off the hostage situation climax of episode 2.
1336* WeHardlyKnewYe: Is killed minutes after his introduction.
1337[[/folder]]
1338
1339!Russian Group
1340
1341[[folder: Arvo]]
1342!!'''Arvo'''
1343!!!'''Voiced by: Michael Ark'''
1344[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/amtr_arvo_aiming_5894.png]]
1345An unimposing Russian man with a limp, seen trying to hide a bag of medical supplies in a trash can. He speaks English well enough to communicate, but is not fluent. He later attempts to rob the Cabin Survivors, in retaliation for Jane stealing his gun and potentially his medicine.
1346----
1347* ApologeticAttacker: If Clementine is nice to Arvo, he will apologize before [[spoiler:he and his group hold her group up at gunpoint.]] Even if she does [[spoiler:take the medicine,]] he will apologize depending on the dialogue choice of the player.
1348* BeingTorturedMakesYouEvil: It's implied that Kenny's cruel treatment of Arvo is what leads to his paranoia regarding Clementine's appearance when [[spoiler:he, Mike, and potentially Bonnie try to steal Kenny's truck after getting fed up with his antagonism, causing him to shoot Clementine and flee in case she calls out to Kenny.]]
1349* BigNo: [[spoiler: Lets out a scream of anguished denial when Clem shoots his undead sister in the head.]]
1350* BilingualBonus: Parts of his dialogue are in untranslated, unsubtitled Russian, as with the rest of his group.
1351* BreakTheCutie: What most of Episode 5 winds up being.
1352* DeathGlare: [[spoiler:When he sees Clem shoot his zombified sister - who for all he knew was still alive and trying to crawl to safety - Arvo shoots her a livid expression.]]
1353* EveryoneHasStandards: He's willing to rob Clem's group for revenge, [[spoiler: but when he learns they have a baby, he immediately begins to hesitate.]]
1354* EvilCounterpart: To Ben. Both are timid young screw ups who are constantly bullied by Kenny, that the player naturally feels inclined to give the benefit of the doubt in hopes they'll prove themselves. The only difference is that while Ben was a part of the group and wanted to help, Arvo is being held against his will and actively despises the group.
1355** Additionally, Ben is a victim of bandits who teams up with the protagonists against them (mostly). Arvo sees the protagonists themselves as bandits, and tries to rob them in turn. And whereas Ben was close with Clementine (implicitly due to her reminding him of his sister), Arvo ''hates'' Clementine and blames her for the death of his sister.
1356** Both Ben and Arvo get fed up with Kenny's treatment in Episode 5 of their respective seasons, and tell him to fuck off. For Ben, [[TheDogBitesBack it works]]. For Arvo? [[NoHoldsBarredBeatdown Not so much]].
1357* FunnyForeigner: When he first appears, he's an awkward Russian boy with a limp who's easily bullied by Jane. He gets significantly more serious when he comes back.
1358* GrewASpine: After being harassed by Kenny one too many times, he finally gives him a PrecisionFStrike after the latter accuses him of getting Luke killed. [[NoHoldsBarredBeatdown It doesn't end well for him.]]
1359* HandicappedBadass: He has a noticeable limp, and wears a squeaky leg brace to compensate for it. Despite this, he can handle a gun and run from walkers just as well as the rest of the survivors.
1360* HopeSpot: [[spoiler: When the group is freezing and starving on the road, he appears in the distance, and comes forward unarmed. Then his group shows up...]]
1361* IHaveAFamily: He claims to need the medicine for his sister, Natasha. [[spoiler:While it's never revealed in-game, some DummiedOut dialogue confirms that it's true.]]
1362* IJustShotMarvinInTheFace: [[spoiler: In Episode 5, should Clementine treat him nicely and cooperate with Mike, then [[MyGodWhatHaveIDone his reaction to shooting her]] seems to imply this.]]
1363* KarmaHoudini: [[spoiler:Quickly becomes one of the biggest ones in the entire series when he shoots Clem in episode five. Barring an appearance in season three it's highly likely he'll get away with it. Unless Mike or Bonnie did something.]]
1364** Can be especially evoked in the scenario in an early edition of the [=PS3=] version [[spoiler: where Clementine allows Bonnie to die in the pond and shoots Mike, as this leaves Arvo as the escape group's sole survivor.]] This option was removed via a patch.
1365* MuggingTheMonster: [[spoiler:His group attempting to rob Clementine's group at the end of episode 4. Episode 5 opens with them badly losing the firefight and getting picked off one by one until only Arvo himself is left, who immediately gets taken prisoner by Clementine's group.]] Whoops.
1366* MyGodWhatHaveIDone: Should Clem have been nice to him and tried to protect him from Kenny, [[spoiler:he has a look of shock and horror after he shoots her, implying it was an accident. If she mistreats him and supports Kenny, he only has a cold glare on his face when he pulls the trigger.]]
1367* PayEvilUntoEvil: [[spoiler: This appears to be his, as well as his group's, motivation for attempting to rob Clementine's crew. Jane takes his gun, and Clementine has the option to rob him of important medical supplies.]] Furthermore, [[spoiler: should Clementine treat him poorly, he seems to have no regrets after shooting her.]]
1368* PunchClockVillain: While the Russians are implied to just be regular survivors and not villains per se, translation reveals that Buricko is the one who [[spoiler: is instructing Arvo on what to tell Clementine's group. This, along with Arvo's apology and general reluctance calls into question if he even wants to be robbing them in the first place.]]
1369* TheSmartGuy: He's the only one in his group who speaks more than basic English, and acts as a translator. No wonder he looks like a nerd.
1370* SmartPeopleWearGlasses: The bespectacled Arvo was his group's bilingualist.
1371* TookALevelInJerkass: After [[spoiler: his sister's death, he becomes far more hostile to the group (Clementine in particular) and later tells Kenny to [[PrecisionFStrike fuck off]] after being pushed around for far too long.]]
1372** The first time he meets Clementine, he hesitates and shakes when aiming his gun at her, clearly displaying no intention of harming her; come their last encounter, and he's steadily aiming his rifle at her while [[DeathGlare glaring]] at her all the way; and will even shoot her in the shoulder regardless of what she does.
1373* TraumaCongaLine: Has his gun stolen from him (and possibly medicine) and then when he goes with his group to [[spoiler: get revenge, they all get slaughtered, including his sister, and he's taken hostage and tortured half to death.]]
1374* UngratefulBastard: Even if Clementine [[spoiler: tells Jane to leave him his sister's medicine]] he'll still [[spoiler:show up with a group of his friends and attempt to rob the group.]]
1375* UnwittingInstigatorOfDoom: For the final two episodes of Season 2. He could be seen as the main source of conflict and rising tensions, since he was the one who attacked them during their trek through the blizzard, and it's possible that he was the one who [[spoiler:convinced Bonnie and Mike to abandon the group with their supplies]]. For the second half of Episode 5, [[spoiler:Kenny and Jane provide most of the conflict and the main threat, but it can still be argued that was him shooting Clementine that started it.]]
1376* VocalDissonance: He has a fairly deep voice, which isn't what most would expect from a scrawny teenage boy with a leg brace and nerd glasses.
1377* WhatHappenedToTheMouse: [[spoiler: He's with Mike and Bonnie when they try to bail on the group, and in the process, he shoots Clem. When she wakes up, they're nowhere to be found.]]
1378* WouldNotHurtAChild: He's ''terrified'' of having to shoot Clem when she catches him by surprise, stammering and trembling. [[spoiler: He also hesitates in robbing the group when he learns they have a baby.]]
1379* WouldHurtAChild: [[spoiler: This all changes if Clementine consistently mistreats him, causing him to intentionally shoot her for revenge. He still does it if she's nice to him, though in that case it's [[IJustShotMarvinInTheFace it's implied to have been an accident]].]]
1380* YouKilledMyFather: [[spoiler:Even if she is nice to him, Arvo is intensely hostile towards Clementine because he thinks she killed his sister in cold blood, not having seen her come back as a Walker due to Kenny holding him hostage.]]
1381[[/folder]]
1382
1383[[folder: Buricko]]
1384!!'''Buricko'''
1385[[quoteright:269:https://static.tvtropes.org/pmwiki/pub/images/ngb_buricko_angry_1560.png]]
1386A large, imposing Russian, covered in tattoos. He and the other Russians help Arvo rob the Cabin Group for revenge.
1387----
1388* AsLongAsItSoundsForeign: Buricko is not a Russian name. In fact, it might not even be a name at all. There is the possibility that it could be his surname as many Ukrainian and Russian surnames end with "ko".
1389* AssholeVictim: [[spoiler: Considering he gets killed right after shooting [[NiceGuy Luke]] in the leg, nobody feels bad for him. Kenny even directly calls him an asshole after killing him.]]
1390* TheBigGuy: Muscular, tattooed, and holds the biggest gun in the group. Yep, he's their heavy.
1391* BilingualBonus: He speaks exclusively in untranslated, unsubtitled Russian.
1392** [[TattooedCrook The Cyrillic tattoos on his cheeks]] read "kill bitches, snitches" on his right cheek; and "ratters" on his left, which implies that he was sitting in jail for some time before the apocalypse.
1393* {{BFG}}: Carries an AK-47 in "Amid The Ruins". It bizarrely switches to an FN SLP in "No Going Back" but this trope still counts.
1394* BoomHeadshot: [[spoiler: Kenny shoots him in the head]].
1395* CommieNazis: Strangely, one of the tattoos on his skinhead is a Nazi iron cross. This could indicate that he could have been a white supremacist, a bratva, and/or even a Neo-Nazi before the apocalypse.
1396* EvenEvilHasStandards: Is hesitant when he realizes the group has a baby. [[spoiler: Doesn't stop him from starting the shootout after Clementine/Kenny put [[AndThenJohnWasAZombie Rebecca]] down.]]
1397* FiringOneHanded: Being injured when the shooting starts forces him to do this. He has no problems pulling it off though.
1398* ImperialStormtrooperMarksmanshipAcademy: [[JustifiedTrope Justified]] in "No going back", since he's injured and FiringOneHanded, so it's no wonder he misses every single shot. [[spoiler: He still manages to shoot Luke in the leg, though.]]
1399* {{Jerkass}}: Not as much as Vitali but he's still very aggressive, especially after [[spoiler: the shootout starts]].
1400* KarmicDeath: [[spoiler: He initiates the shootout with his [[TriggerHappy itchy trigger finger]], so it's only fair that he ends up being the second fatality as a result.]]
1401* PoliticallyIncorrectVillain: [[ImpliedTrope While he doesn't show it]], his tattoos imply some connection to Nazism.
1402* TattooedCrook: His tattoos resemble those of TheMafiya, implying a past connection to them.
1403* TriggerHappy: He's the first one to start shooting (after [[spoiler: [[AndThenJohnWasAZombie Rebecca]] gets put down]], that is).
1404* WeHardlyKnewYe: [[spoiler: Is introduced at the very end of episode 4 only to die in the first five minutes of episode 5]].
1405* WouldNotHurtAChild: While he keeps his composure better than Arvo and Natasha, he still hesitates when he notices [[spoiler: the baby.]]
1406[[/folder]]
1407
1408[[folder: Vitali]]
1409!!'''Vitali'''
1410!!!'''Voiced by: Michael Ark'''
1411[[quoteright:273:https://static.tvtropes.org/pmwiki/pub/images/ngb_vitali_aiming_9956.png]]
1412A Russian man of average build, part of Arvo's group. Helps Arvo rob the Cabin Group for revenge.
1413----
1414* AlasPoorVillain: [[spoiler: surprisingly, Jane feels this way towards him, due to the gruesome nature of his death and the fact that he hadn't wronged her in any way.]]
1415--> '''Jane:''' [[spoiler: I didn't know this man. I've never killed someone that didn't wrong me in some way, that didn't deserve it. Tried to pretend he was a walker, but it's different. I didn't think it would be, but it is.]]
1416* AssholeVictim: [[spoiler: On the other hand, he came off as a psychotic asshole in his short screentime, so it's hard to feel too bad for him, all things considered. Clementine can even say so in her conversation with Jane.]].
1417--> '''Clem:''' [[spoiler:He deserved it. He was trying to kill us.]]
1418* AxCrazy: On top of being ''really'' weird, some of his lines are pretty violent. His only English line is pretty telling.
1419--> [[spoiler: "I KILL ALL OF YOU!"]]
1420* {{BFG}}: Carries an AK-47 in "No going back".
1421* BilingualBonus: He doesn't speak any English, and his lines aren't subtitled. Some of them are kind of hilarious, mostly due to how utterly absurd they are.
1422* BoomHeadshot: [[spoiler: Kenny puts him down this way after getting tired of his gurgling.]]
1423* CloudCuckooLander: When translated, his lines, while coherent, are somewhat... bizarre..
1424--> [[spoiler: (Translated) "I can kill any three of them with my bare hands, we don't even need the weapons! That's right, I mean you, eyepatch man, you're weak and I could tear out your throat with my teeth, who needs to use bullets for the likes of you? I'll kill you all and eat your entrails for breakfast!"]]
1425* EvenEvilHasLovedOnes: It's implied he reason he goes ballistic towards Kenny is because the latter had [[spoiler: killed Natasha.]]
1426--> [[spoiler: (Translated) You killed Natasha, [[YouBastard you bastard!]]]]
1427** He also shows a brief expression of horror on his face when [[spoiler: Buricko gets killed]]
1428** While he claims he doesn't care about him, he does stop shooting briefly when [[spoiler: Kenny takes Arvo hostage, and only resumes shooting when the latter frees himself.]]
1429* ImperialStormtrooperMarksmanshipAcademy: Carries an AK-47 yet [[spoiler: he only lands one non-fatal shot on Mike while on his rampage. Even when Kenny loses Arvo as his hostage and is left practically in the open, he manages to avoid landing a single shot.]]
1430* InTheBack: [[spoiler: Courtesy of Jane. [[SarcasmMode Couldn't have happened to a nicer guy.]]]]
1431* {{Jerkass}}: Easily the least friendly of the Russian group. [[spoiler: Even Buricko hesitates when he notices the baby, but Vitali just doesn't relent.]]
1432* LackOfEmpathy: His reaction when Kenny [[spoiler: takes Arvo hostage?]]
1433--> [[spoiler: He'll die anyway! You'll only help him!]]
1434** It's {{Downplayed}}, as he does stop shooting when it happens (albeit briefly).
1435* WeHardlyKnewYe: [[spoiler: Is introduced at the very end of the fourth episode and dies at the beginning of the fifth]].
1436* WouldHurtAChild: [[spoiler: As described under {{Jerkass}}, he's the only member of the Russian who isn't fazed at all when told the group has a baby. He will also shoot Clementine in the head if she doesn't crawl to safety in time in a NonStandardGameOver.]]
1437[[/folder]]
1438
1439
1440[[folder: Natasha]]
1441!!'''Natasha'''
1442[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/amtr_natasha_stern_2135.png]]
1443Arvo's sister, who he claims is sick and needs medicine. Helps Arvo and his group rob the Cabin Survivors at the end of episode 4.
1444----
1445* AlasPoorVillain: While her status as a villain is debatable, [[spoiler: it's hard not to feel a little bad for her as her brother desperately tries to revive her, even if she was there to rob the group in the first place. After putting her down, Clementine can express sympathy to Arvo.]]
1446--> '''Clem:''' [[spoiler: I'm sorry about your sister.]]
1447* AndThenJohnWasAZombie: Episode 5 begins with [[spoiler:her as the first casualty of the firefight with Arvo desperately trying to revive her. She then zombiefies and is quickly put down by Clementine.]]
1448* BilingualBonus: Doesn't speak English, and her lines are untranslated.
1449* TheConscience: Seems to be this to her group. While she's eventually unable to [[spoiler: stop the MexicanStandoff from escalating, it's only after [[AndThenJohnWasAZombie Rebecca]] gets put down, and her death is what causes Vitali (and later Arvo himself) to undergo some pretty serious SanitySlippage.]]
1450* CoolBigSis: To Arvo. [[spoiler:She must've been for him to [[DespairEventHorizon react]] the way he did.]]
1451* OnlySaneMan: [[spoiler: She determines rather quickly that the MexicanStandoff is going to [[BlastOut end badly,]] and tries to convince everyone to back down from it.]]
1452--> [[spoiler: (Translated) Are you out of your mind? What the hell do you think you're doing? You're going to get us all killed! Hey! You! Don't point that thing at me! Put it down! I said put it down!]]
1453* {{Retcon}}: Her name in the game files of Episode 4 was Maud, but since her name was never spoken, it was easily changed to something more Russian for Episode 5.
1454* WeHardlyKnewYe: [[spoiler: Even more so than Buricko and Vitali, as she is the only character to be killed in the BlastOut at the end of Episode 4 (mere minutes after she was introduced]].
1455* WouldNotHurtAChild: [[spoiler: She hesitates along with Arvo and Buricko when she learns the Cabin Group is caring for a baby.]]
1456[[/folder]]
1457
1458!Wellington
1459
1460[[folder: Edith]]
1461!!'''Edith'''
1462!!!'''Voiced by: Rebecca Schweitzer'''
1463[[quoteright:269:https://static.tvtropes.org/pmwiki/pub/images/ngb_edith_regretful_8602.png]]
1464The gatekeeper of Wellington whose job is to access the survivors who reach the community and hand out supplies to those that can't enter.
1465----
1466* ArtEvolution: She had a more cartoon looking model in her debut appearance. By Season 3, her model was revamped to make her look more realistic.
1467* BoomHeadshot: [[spoiler: Her fate if you choose to stay in Wellington. A group of scavengers had ransacked the community, and as Clementine, Edith and Alvin Jr. escape into the woods, she suffers this.]]
1468* ForgottenFallenFriend: [[spoiler:Unlike with Jane or Kenny, Clementine never mention about Edith at all in future seasons and the flashback in ''Thicker Than Water'' will be the same with the "Alone Ending" while the other two endings have an additional scene featuring Clem's time with either Jane or Kenny]].
1469* FriendlySniper: Her first action is to fire off a warning shot from her rifle when [[spoiler:Kenny, Clementine and Alvin Jr.]] approach her but quickly warms up to them and is friendly through the rest of their conversation.
1470* FriendToAllChildren: After talking with her boss she decides that [[spoiler:Clementine and Alvin Jr. can stay even though she still has to refuse Kenny entry. If Clementine decides to leave with him she'll become sad and give the group an extra bag to take with them even though its against the rules.]]
1471* MamaBear: [[spoiler:If Clementine stays in Wellington, Edith spends her final moments helping Clem and AJ escape the town before she was killed]].
1472* NiceGirl: She hands out bags filled with supplies to the groups she can't let in and even [[spoiler:tosses Kenny and Clementine a second bag if they decide to leave together after being denied entry.]]
1473* ScrewTheRulesImDoingWhatsRight: Supplies are low and she isn't supposed to [[spoiler:let in any new people or hand out more than one bag of supplies per group. Depending on Clementine's choices she either makes an exception for Clementine to join Wellington (with her bosses approval) or gives Kenny and Clementine an extra bag of supplies so that they have a much greater chance of survival out in the wilderness by themselves.]]
1474* SmallRoleBigImpact: She only appears [[spoiler:in the last five or so minutes of the game if the player chooses to stay with Kenny, but as the gatekeeper to Wellington has to give the group the bad news that there isn't enough room for them all there and that their whole trip may have been entirely pointless. This directly leads to the last SadisticChoice of the game where Clementine has to choose between safety and security or her oldest living friend and protector. Needless to say, both choices drastically affect the ending the player receives.]]
1475* UncertainDoom: [[spoiler:Her fate if Clementine didn't stay at Wellington is unknown though it is presumed that the town is attacked by scavengers regardless]].
1476* WalkingSpoiler: Given that she is the gatekeeper for [[spoiler:one of the largest, safest and nicest settlements around and has to give the group the bad news that there simply isn't any room left for all of them there]] this is a given. Though at least if Clementine decides [[spoiler:to stay at Wellington without Kenny then the whole trip wasn't completely for nothing as her and AJ are at least safe now.]]
1477[[/folder]]
1478
1479!Wilderness Survivors
1480
1481!!Winston's Group
1482
1483[[folder: Winston]]
1484!!'''Winston'''
1485!!!'''Voiced by: Julian Kwasneski'''
1486A deranged man who chases Clementine through the woods while the rest of his group deals with Christa. He meets his end shortly after his introduction, when a zombie manages to pin him, allowing Clementine to escape.
1487----
1488* AssholeVictim: Considering there was little to no reason for him to chase Clementine through the woods, [[spoiler:his death was deserved.]]
1489* ClusterFBomb: Drops a lot of these while chasing Clementine.
1490-->"Are you ''fucking'' kidding me?!"
1491* EatenAlive: Gets pinned by a zombie after Clementine gets away from him. He really deserved it.
1492* {{Fingore}}: Clementine bites down on his thumb hard enough to draw blood when he grabs her during their chase through the woods.
1493* WouldHurtAChild: He will even pull out a gun and shoot Clementine right in the head during one of the game over screens.
1494[[/folder]]
1495
1496[[folder: Victor]]
1497!!'''Victor'''
1498!!!'''Voiced by: Johnny Arkoosh'''
1499A member of Winston's group who confronted Christa about the possibility of their being other members of her group nearby. He is later found dying among a group of dead bodies that are implied to have been killed by William Carver. Clementine has the option to give him a drink of water.
1500----
1501* AssholeVictim: He begs Clementine for water as he is dying on the ground from serious injuries. The player can say no.
1502* ChekhovsGunman: In a way, since he's the only member of the group who appears later on in the series. Specifically, he reappears at the end of Episode 1, begging for water.
1503* KilledOffScreen: The Story Builder of Season 3 reveals that Victor died after Clem leaves him.
1504* VideoGameCaringPotential: Giving him a drink of water.
1505* VideoGameCrueltyPotential: You can refuse his pleading for water at the end of the episode if you choose to. Of course, being that he's a bandit who tried to rob you and potentially contributed to Christa dying, it seems more like PayEvilUntoEvil.
1506[[/folder]]
1507
1508[[folder: Ralph]]
1509!!'''Ralph'''
1510!!!'''Voiced by: Jared Emerson-Johnson'''
1511An intimidating man in a hoodie who is a member of Winston's group. He is the only member of the group who doesn't die onscreen, leaving his ultimate fate unknown.
1512----
1513* InTheHood: The only member of the group wearing a hoodie.
1514* WhatHappenedToTheMouse: [[spoiler: Both Winston and Victor die onscreen, but he disappears after his group find Christa in the woods and doesn't reappear for the rest of the game.]]
1515[[/folder]]
1516
1517!!Randy's Family
1518
1519[[folder: Randy]]
1520!!'''Randy'''
1521[[quoteright:263:https://static.tvtropes.org/pmwiki/pub/images/ngb_randy_hh_4698.png]]
1522!!!'''Voiced by: Creator/ErikBraa'''
1523
1524A friendly, if somewhat suspicious man who arrives at the ruins of Carver's settlement with his family in Jane's ending. Depending on the player's choices, his family is either allowed to stay with Clementine and Jane, or forced to leave at gunpoint.
1525----
1526* DeathGlare: He gives Clementine one if [[spoiler:she makes his group leave.]]
1527* HereWeGoAgain: The ending of the scene and his general attitude imply that he is quite similar to [[spoiler:Kenny]], implying that the events of the season could potentially come full-circle.
1528* PapaWolf: He certainly seems to be one. The argument he makes for letting his family in is that his kid will starve or die otherwise. [[spoiler:If Clementine turns them away he'll become angry and glare at her even though she has a gun pointed at him, though he does still walk away.]]
1529* UnderestimatingBadassery: He does this to Clementine if [[spoiler:the player chooses not to let him in.]]
1530-->'''Randy''': Are you sure you wanna do this, little girl? What if... what if we're dangerous?!\
1531'''Clementine''': [[spoiler:''(pulling a gun on him)'' "What if ''I'' am?"]]
1532* UngratefulBastard: Applies if you let them stay at the store as Season 3 reveals [[spoiler: his family and he stole some of Jane and Clem's food and ran off.]]
1533* WhatHappenedToTheMouse: It is unknown what happened to him and his family [[spoiler:after stealing from Jane and Clementine]] following the "Follow Jane" ending.
1534[[/folder]]
1535
1536[[folder: Patricia]]
1537!!'''Patricia'''
1538[[quoteright:273:https://static.tvtropes.org/pmwiki/pub/images/ngb_patricia_glad_7482.png]]
1539!!!'''Voiced by: Julie Neil'''
1540
1541A woman who is accompanying Randy, likely his wife or girlfriend. She either stays or leaves with Randy depending on how the player chooses to deal with them.
1542----
1543* FlatCharacter: Doesn't play much of a role or have characterization beyond being Randy's nice girlfriend/wife.
1544* NiceGirl: She seems to be very kind and caring, especially for someone trying to survive in this kind of world.
1545* WhatHappenedToTheMouse: It is unknown what happened to she and her family [[spoiler:after stealing from Jane and Clementine]] following the "Follow Jane" ending.
1546[[/folder]]
1547
1548[[folder: Gill]]
1549!!'''Gill'''
1550[[quoteright:273:https://static.tvtropes.org/pmwiki/pub/images/ngb_gill_hh_4741.png]]
1551!!!'''Voiced by: Aidan Kwasneski'''
1552-->''"Cool hat."''
1553
1554A young boy who is travelling with Randy and Patricia, probably their son.
1555----
1556* BookEnds: See CallBack below.
1557* FinalWords: [[spoiler:In one possible ending]], he provides the last line of the season:
1558-->'''Gill''': Cool hat.
1559** CallBack: This line is reminiscent of [[spoiler:Clementine's encounter with Michelle at the start of Episode 1, which brought about the DownerBeginning of the season.]]
1560* GuiltBasedGaming: He'll really make the player feel like a complete asshole if they choose to [[spoiler:turn away his family.]]
1561* WhatHappenedToTheMouse: It is unknown what happened to him and his family [[spoiler:after stealing from Jane and Clementine]] following the "Follow Jane" ending.
1562[[/folder]]
1563

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