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1'''Important note:''' [[Administrivia/SpoilersOff Spoilers are unmarked]]. Browse the page at your own risk.
2
3For species with names starting from A to D, go [[Characters/StarTrekSpeciesAToD here]].
4
5For species with names starting from E to M, go [[Characters/StarTrekSpeciesEToM here]].
6
7[[foldercontrol]]
8
9[[folder:Nacene]]
10[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nacene_9661.jpg]]
11->''"Oh, well now, aren't you contentious for a minor bipedal species."''
12----
13Debut: [[Series/StarTrekVoyager VOY]], "[[Recap/StarTrekVoyagerS1E1Caretaker Caretaker]]"
14----
15Not much is known about the Nacene. They are explorers in their own right, hailing from another galaxy. One particular alien, dubbed "The Caretaker" by his Ocampa followers, [[MyGodWhatHaveIDone mistakenly destroyed their planet]] while crossing over from its own dimension. As penance, the Caretaker devoted the remainder of its life to preventing the extinction of their race. Shortly after abducting ''Voyager'', and recognizing that its death was imminent, the Caretaker warned Captain Janeway that the Kazon must not be allowed to use his array, forcing her to destroy it.
16
17----
18* TheAtoner: The Nacene had no idea that their technology would be so destructive to the Ocampan atmosphere. They could never repay the debt, and so two of the Caretakers stayed behind to feed them energy and water.
19* AuthorsSavingThrow:[[invoked]] Suspiria was initially conceived of as a "get out clause," designed to change the format of VOY if such a need arose. This was because the Paramount executives were leery of the lost-in-space premise that was central to the story, and wanted an ejection button prepared in case the show didn't perform well. As it turned out, the Caretakers appeared only twice, and ''Voyager'' found other methods to get back home.
20* BlobMonster: The Caretaker is a great big translucent blob. His mate, Suspiria, is a tentacled pillar of goo.
21* DidYouJustRomanceCthulhu: At the start of VOY, the Caretaker has reached the end of its 1,000-year lifespan and could no longer maintain the Ocampa habitat. It begins snatching random spacecraft from various ends of the Milky Way to find a suitable mate (as you do).
22* AFormYouAreComfortableWith: The Caretaker first appears to the ''Voyager'' crew as an elderly human, Banjo Man. His inner chamber is a holodeck which conceals itself as a [[SouthernGothic ranch]]. Suspiria cloaked herself in the guise of a [[CreepyChild little girl]] in Victorian dress.
23* HostileTerraforming: Accidental. The engines of the Nacene's exploratory vessel caused a contamination in the atmosphere of the planet, reducing it to a desert.
24* LastOfTheirKind: The Caretaker was left high and dry after his companion, Suspiria, parted with him over ideological differences.
25* NoBodyLeftBehind: The Nacene shrink down into a tiny piece of crystal when killed.
26* PowerFloats: The Caretaker is a {{Franchise/Metroid}}. Didn't see ''that'' one coming in 1995...
27* SufficientlyAdvancedAliens: Slightly skewed -- the Ocampans do not recognize the Nacene as God, but more of a benign ruler or father. The Caretaker's inner sanctum is just a fancy holodeck. However, they do have the tech sufficient enough to transport ships across entire galaxies, though apparently only in one direction.
28* ThisWasHisTrueForm: The Caretaker only reveals his real form when a Kazon warship crashes into the array, causing his holograms to fail. This exposes the 'farmhouse' as the interior of an alien ship.
29* WhatHappenedToTheMouse: One of them is still out there somewhere…
30* WomanScorned: The Caretaker did not realize that his philanthropy was rendering the Ocampa utterly dependent on his assistance. His mate, Suspiria, did realize this and left the planet, taking a small group of Ocampa with her. She later hunts down ''Voyager'' to avenge the Caretaker's death.
31[[/folder]]
32
33[[folder:Nausicaans]]
34[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nausicaan_2.jpg]]
35->''"Coward. Like all Starfleet. You talk and you talk... but you have no [[PardonMyKlingon guramba]]!"''
36----
37Debut: [[Series/StarTrekTheNextGeneration TNG]], "[[Recap/StarTrekTheNextGenerationS6E14Tapestry Tapestry]]"
38
39Homeworld: Nausicaa
40----
41A large, brutish race somewhat similar to Klingons. Unlike Klingons, though, the Nausicaans don't seem to care about honor, and have a tendency to be thuggish body guards or pirates. Distinctive physical features include a series of tusk-like protrusions around their mouth area, as well as bony-forehead ridges. While a relatively minor race, they have appeared regularly throughout the franchise's run, even appearing retroactively in ''[[Series/StarTrekEnterprise Enterprise]]'' for a few episodes.
42----
43* AlienHair: Most Nausicaans tend to have long, occasionally braided hair rather closely resembling styles worn by HairMetal bands.
44* AlwaysChaoticEvil: Every Nausicaan seen is malevolent. They're basically space orcs.
45* TheBrute: The Nausicaans are large, violent humanoids with a reputation for being thugs or bodyguards.
46* TheBully: The three Nausicaans who heckled Picard and his friends especially, although many of the other Nausicaans seen embody this trope.
47* CombatPragmatist: Nausicaans have no problem with cheating or fighting dirty.
48* DumbMuscle: Nausicaans aren't particularly bright, but their strength makes them ideal bodyguards, enforcers and strike-breakers.
49* EvilSoundsDeep: Most of them have deep voices, and all of them, or at least all the ones shown, are evil and brutish.
50* {{Gonk}}: Demonstrated quite clearly in the above image.
51* HairTriggerTemper: It doesn't take much to make a Nausicaan mad.
52* InTheBack: As a young Jean-Luc Picard found out, the Nausicaans have no problems doing this during a fight.
53* MachoMasochism: In one episode of ''Series/StarTrekDeepSpaceNine'', a pair of Nausicaan bodyguards can be seen passing the time by ''throwing darts at each others' chests''. It's also mentioned during the same scene that most Nausicaan games involve pain.
54* MeaningfulName: The Nausicaans take their name from [[Literature/TheOdyssey Nausicaa]], which means "burner of ships." Given the species' penchant for being marauding pirates, it fits quite well.
55* NamedAfterTheirPlanet: Their homeworld is called Nausicaa.
56* ProudWarriorRaceGuy: Kind of. The Nausicaans love to fight, but their conduct tends to be less than honorable.
57%%* PollutedWasteland: Most of their homeworld consists of barren, fallout-contaminated deserts and acid lakes due to unchecked industrialization followed by centuries of intermittent warfare.
58%%* ShoutOut: [[Anime/NausicaaOfTheValleyOfTheWind Their planet is said to be both scarred by pollution and nuclear war and incredibly windy]].
59* SmarterThanYouLook: [[Recap/StarTrekStrangeNewWorldsS2E07ThoseOldScientists Those Old Scientists ]] reveals their species managed to invent a TimeMachine, though fueling the thing is a problem.
60* SpacePirates: One of the most prevalent examples of such in the franchise, especially in ''Series/StarTrekEnterprise''.
61* TrashTalk: Tends to come with the species' boorish nature.
62* WolverineClaws: Not quite actual full-length claws, but the Nausicaans on ''Series/StarTrekEnterprise'' have [[https://vignette3.wikia.nocookie.net/memoryalpha/images/8/8f/Nausicaan_Captain.jpg/revision/latest?cb=20070428015125&path-prefix=en bony, spiked protrusions]] on their knuckles. Getting punched by one does ''not'' sound fun.
63[[/folder]]
64
65[[folder:Ocampa]]
66[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ocampa_3035.jpg]]
67->''"I can't believe that our Caretaker would forbid us to open our eyes and see the sky."''
68----
69Debut: [[Series/StarTrekVoyager VOY]], "[[Recap/StarTrekVoyagerS1E1Caretaker Caretaker]]"
70
71Homeworld: Ocampa
72----
73Ocampa, or Ocampans, are SpaceElves shrouded in mystery, but their own legends tell of a time when they were capable of great mental feats. Nowadays, they eke out a dull existence as the fragile, cloistered wards of an unseen overseer. ''Trek'' has depicted unlikely examples of evolution in its time, but the Ocampa take the cake: they live an average of nine years, their females develop a sticky mucus on their palms during mating, produce offspring out of an "egg-sac" on their back, and can deliver only one baby per lifetime.
74----
75* AscendToAHigherPlaneOfExistence:
76** Kes experienced a rapid and uncontrollable blossoming of her mental abilities in adulthood. She left the ship and allowed this process to complete itself, apparently evolving into a being of pure energy.
77** Tanis also claimed that Kes could join Suspiria in a subspace layer called Exosia, which he described as a realm of pure thought.
78* BeneathTheEarth: The Nacene, upon realizing their mistake, took upon themselves the responsibility of caring for the Ocampa. The Caretakers built a massive underground cavern with access to the only remaining natural water source on the planet and supplied it with energy via transmissions from an orbital "Array."
79* BizarreAlienBiology: The Ocampa only live about a decade, so their puberty is extremely accelerated, and generally entails extremely exaggerated appetite and massaging their feet also helps somehow...
80* {{Living Macguffin}}s: It does seem a little odd, considering the Caretaker's immense capacity to send ships across the universe, that he couldn't find a habitable world to migrate the Ocampa to (a common occurrence throughout the ''Trek'' saga). But then we wouldn't have had a series if he'd done that.
81* MindOverMatter:
82** All Ocampa appear to be natural telepaths, able to communicate across great distances (putting the Vulcans to shame). Among the more colorful abilities are [[NewPowersAsThePlotDemands photographic memory, precognition, telekinesis, pyrokinesis, time travel, and the ability to alter matter on the subatomic level]].
83** Tanis, an Ocampa living on Suspiria's array, demonstrated to Kes that she could control living things, causing them to [[WalkingWasteland grow or die as she wished]].
84* NamedAfterTheirPlanet: Ocampa.
85* PlayingWithFire: They can create fire by manipulating the subatomic.
86* ShortLivedOrganism: Ocampa age very rapidly, resulting in an average life span of only nine years (less than that of a household pet). As an upside, they develop and learn extremely quickly.
87* SingleBiomePlanet: Their homeworld is a desert from pole to pole, without a single river or ocean to its name. Justified in that this is the result of an environmental disaster caused by Nacene explorers: the atmosphere lost the ability to produce rain, resulting in GlobalWarming that evaporated all the water on the surface and trapped it in a thick atmosphere.
88* {{Telepathy}}: They can occasionally read minds or sense presences.
89* WeHaveBecomeComplacent: As a result of their lifestyle of ease under the Nacene, the Ocampa eventually stopped using their mental powers, causing them to atrophy.
90* WritersCannotDoMath: At peak reproductive rates, the population would halve every generation since females can only produce a single offspring once. A species this short-lived really ought to produce litters. This means one of two things: that the evolution of the Ocampa race was interrupted when the Nacene took over, altering their genetic code (thus requiring the constant supervision of the Nacene), or that the Ocampa naturally mature into pure energy, rendering their corporeal lives somehow moot.
91[[/folder]]
92
93[[folder:Organians]]
94[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/organians.jpg]]
95->''"We are terribly sorry to be forced to interfere, gentlemen, but we cannot permit you to harm yourselves."''
96----
97Debut: [[Series/StarTrekTheOriginalSeries TOS]], "[[Recap/StarTrekS1E26ErrandOfMercy Errand of Mercy]]"
98
99Homeworld: Organia
100----
101Another god-like alien species who revealed themselves in Kirk's time, but a good deal more mature and pacifistic than most. They spend most of their time secretly observing and judging mortals, and live on a small planet that just happens to lie smack in the middle of the battle lines between the Federation and the Klingon Empire in the mid-23rd century. After disarming both forces with ease, they get them to play nice before vanishing into obscurity once more.
102----
103* AboveGoodAndEvil: They take a rather hands-off approach to organic life; they don't interfere with their business, and will leave them to live or die in a nearly callous fashion.
104* AlienNonInterferenceClause: They consider interfering with the affairs of others to be utterly repulsive; their true nature would probably never have been brought to light if the Klingons and Federation hadn't been champing at the bit for a war over their planet.
105* AscendToAHigherPlaneOfExistence: Like the Q, the Organians used to be humanoids, but became energy beings millions of years ago.
106* CantArgueWithElves: They give humanity and the Klingons a fairly brutal dressing-down before leaving, making it clear they have no intention of dealing with their crap. Even Kirk admits he sort of deserved it in this instance, though.
107* TheEmpath: Part of their pacifism stems from the fact that they find the intense, discordant emotions of less highly-evolved beings to be downright painful. It doesn't quite work as a PokeInTheThirdEye, though.
108* EnergyBeings: Their true form. Their humanoid appearance is just something they use to interact with humanoids. Their energy-based forms are basically blobs of light so intense it hurts to look directly at them.
109* AFormYouAreComfortableWith: On their own planet, they take on the form of a simple pre-industrial culture to communicate with outsiders, and don't give anyone else any reason to suspect otherwise unless in extreme circumstances.
110* GrandTheftMe: They take over the bodies of Malcolm and Travis while observing the NX-01's approach to dealing with a lethal alien virus.
111* LaserGuidedAmnesia: They induce this on the crew of the NX-01, keeping them from remembering their presence. Other media suggests they may have done this to the rest of the galaxy at large after making the Federation and the Klingons play nice with the Treaty of Organia.
112* PerfectPacifistPeople: They put up no resistance against Klingon occupation, and calmly accept all their demands. It helps that they're never actually in danger from the Klingons, and for all their power, they seem to utterly despise violence.
113* RealityWarper: They seem to be this, capable of making their home planet into what looks like a primitive pre-industrial world with ease... not to mention what they can do from a distance.
114* ScrewYouElves: Surprisingly, Archer is more successful at arguing with them than Kirk, calling them out for their callous attitude in leaving two of his crew to die.
115* SufficientlyAdvancedAliens: Indeed, with the usual TheOmnipotent, TheOmniscient, and TheOmnipresent tropes applicable to them and their abilities. They personally enforce the peace between the Federation and the Klingons, preventing a direct attack by superheating any weapons they intend to use - even fists. They seem to have the same godlike powers as the Q, but are usually a bit more subtle and hands-off with them.
116* WalkingSpoiler: Their nature as energy-based godlike beings isn't revealed until the end of their debut episode, and their identity is kept hidden until near the end of [[Recap/StarTrekEnterpriseS04E11ObserverEffect their only other appearance.]]
117* WhatHappenedToTheMouse: Despite being personally responsible for preventing the Klingons and the Federation from diving into war in 2267 - and presumably, for enforcing the peace treaties afterwards - they are nowhere to be seen by the time of the Original Series movies, and war with the Klingon Empire is treated as a legitimate threat again.
118[[/folder]]
119
120[[folder:Orions]]
121[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/GreenSkinnedAlienBabe.jpg]]
122->''"You are now the property of the Orion Syndicate. Break the rules and you will suffer. Follow the rules and you will suffer ''less''."''
123----
124Debut: [[Series/StarTrekTheOriginalSeries TOS]], "[[Recap/StarTrekS1E0TheCage The Cage]]"/"[[Recap/StarTrekS1E12TheMenageriePartII The Menagerie, Part II]]"
125
126Homeworld: Orion
127----
128The Orions are known for two things: their women, who named the GreenSkinnedSpaceBabe trope, and the [[TheSyndicate Orion Syndicate]], a massive cartel operating in the Alpha and Beta quadrants. The Syndicate is notorious for its slave trade, which the Federation has been trying to stomp out for centuries.
129----
130* AerithAndBob: In "[[Recap/StarTrekLowerDecksS4E04SomethingBorrowedSomethingGreen Something Borrowed, Something Green]]" we learn that some Orion names sound a lot like human names, for example Tendi's sister and dad are named D'Erica (Erica) and B'Rt (Bert) respectively, one of the crew members on the Orion ship at the beginning of the episode also named D'Bora (Deborah).
131* BaldOfEvil: In ''Enterprise'', male Orions (those that we see in the Syndicate, anyway) are hairless. ''Discovery'', however, depicts males as having hair too.
132* BizarreAlienBiology: According to Osyraa, "Orion hearts have six valves. Blood flows in both directions."
133* DistractedByTheSexy: In addition to their natural looks, some Orion females can release pheromones that can disorient and even control humanoid males.
134* EqualOpportunityEvil: By the 24th century setting of ''Series/StarTrekDeepSpaceNine'', the Orion Syndicate's ranks include a lot more non-Orions than seen in previous series. That said, there are certain places which are Orion-only, with Tendi warning Mariner (a human) that she will be killed on the spot unless she disguises herself as an Orion.
135* GargleBlaster: Orion delaq is seriously strong stuff, capable of effecting humans and Vulcans alike (when Vulcans are typically immune to stuff that would knock humans flat) with a potent MushroomSamba, the symptoms of which make sufferers start seeing themselves with odd proportions, altered facial features (such as missing lower eyelids and reduced pupil size), and strangest of all, like they were an animated cartoon.
136* GreenSkinnedSpaceBabe: Orion women are the TropeNamer, treated in-universe as being irresistible sex symbols.
137* {{Matriarchy}}: Despite appearances, it is actually the women who control Orion society, using their pheromones to manipulate the men around them. Although these pheromones, and the men actually being slaves, are EarlyInstallmentWeirdness concepts that don't feature after being introduced in [[Recap/StarTrekEnterpriseS04E17Bound "Bound"]]. ''[[WesternAnimation/StarTrekLowerDecks Lower Decks]]'' would later clarify that not ALL Orion females have this ability, with Tendi showing repeated annoyance at people who perpetuate the stereotype.
138* NamedAfterTheirPlanet: The planet Orion.
139* NGOSuperpower: By the 32nd century, the Orions and the Andorians have teamed up to form a huge syndicate called the Emerald Chain, which poses a legitimate threat to the Federation (which was [[VestigialEmpire badly reduced]] by the Burn in circa 3069) and serves as the BigBad of ''Series/StarTrekDiscovery'''s third season.
140* NoSell: They're capable of surviving in an environment with a high concentration Nitrous oxide in the air (high enough that a human would suffer a full blown MushroomSamba) without any debilitating effects.
141* {{Pheromones}}: As mentioned up above, Orion women can give off pheromones which control men. Not so much other women, for whom they just cause extremely vicious headaches. ''Lower Decks'' implies it also does the same for some Orion men, and how strong they come off is a seasonal thing.
142* PlanetOfHats: {{Subverted}}. While it's assumed that all Orions are SpacePirates, it's something of stereotype the species tries to forget.
143* RuthlessModernPirates: Syndicate ships often raid civilian vessels, both for material goods and slaves for auction.
144* SexSlave: Their women are usually sold for this purpose, although many of them have been known to turn the tables on their new masters to elevate themselves into positions of power.
145* SexyDimorphism: In their original appearances, there was a notable contrast between the "green animal women", held in-universe to be among the most gorgeous and voluptuous of all humanoid females, and their men, who although they were very big and muscular were not good-looking. ''Series/StarTrekDiscovery'' introduced more conventionally attractive and/or slender-framed Orion males, including male Orion sex workers in a co-ed Orion brothel on Qo'Nos.
146* SpacePirates: Orions are notorious for being this.
147* TheSyndicate: The Orion Syndicate, easily one of the most powerful criminal organizations known to exist in the ''Star Trek'' universe... at least until the Emerald Chain (also Orion-led) succeeded it in the 31st century.
148[[/folder]]
149
150[[folder:Overlookers]]
151[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hierachy_trek_3232.jpg]]
152->''"Acceptable risk. The Hierarchy approves."''
153----
154Debut: [[Series/StarTrekVoyager VOY]], "[[Recap/StarTrekVoyagerS6E4TinkerTenorDoctorSpy Tinker, Tenor, Doctor, Spy]]"
155----
156One of the last species to be encountered by ''Voyager'' on their return trip to the Alpha Quadrant. Although visibly based on ''Series/DoctorWho'''s Sontarans, the Overlookers are their polar opposite in terms of machismo. They are scavengers who, due to their unwieldy bodies, rely on wiretaps and long-range espionage to survive.
157----
158%%* FatBastard: Although the Hierarchy is not particularly malicious, just opportunistic.
159* GenericanEmpire: Their government, known simply as "the Hierarchy".
160* HighCollarOfDoom: Hard to feel intimidated by a potato in a gym sock.
161* MeaningfulName: Their government, the Hierarchy, is one of the most regimented societies seen in the Star Trek universe outside of the Borg.
162* PragmaticVillainy: The Hierarchy weighs everything in terms of risk vs. reward.
163* StealthInSpace: Seem to be one of the only races in the entire Delta Quadrant with cloaking technology. Even then, it just takes some sensor remodulation to spot them, so obviously theirs isn't as advanced as the Klingons' or Romulans'.
164* VastBureaucracy: The social structure of the Hierarchy is regimented in such a way in that each crew member has a single work station and duty to perform, minimal social interaction, and limited access to the rest of the ship.
165[[/folder]]
166
167[[folder:Pah Wraiths]]
168->''"Everyone has enemies, even the Prophets."''
169----
170Debut: [[Series/StarTrekDeepSpaceNine DS9]], "[[Recap/StarTrekDeepSpaceNineS05E05TheAssignment The Assignment]]"
171----
172The rival deities of the Prophets. They were booted out of the Celestial Temples centuries ago and exiled to Bajor's Fire Caves. They're still plotting to get back somehow and if they do, Bad Things will happen.
173----
174* AllJustADream: Tried to fool Sisko into thinking his life on Deep Space 9 was just in his imagination.
175* AlwaysChaoticEvil: Of course, being demons, they're pretty much evil by default. [[PlayedWith Then again]], they may simply be more like an evil faction than an evil race, as they are presumably the same species as the Prophets, just their equivalent of dangerous extremists.
176* ColorCodedForYourConvenience: The Prophets are blue colored, but these guys are orange.
177* CrystalDragonJesus: Crystal Dragon Demons, although, unlike most examples, they show no signs of being StupidEvil.
178* DemonicPossession: A favored tactic of theirs when they want to take a direct hand in things. One of them possessed Keiko O'Brien during an archeological dig near the Fire Caves; this Pah-Wraith came close to zapping the wormhole with a concentrated chroniton beam, which would have supposedly killed off the Prophets for good.
179* DiabolusExNihilo: The Pah-Wraiths are first brought up in Season Five of [=DS9=], but only appear in about five episodes total.
180* EvilCounterpart: To the Prophets. Unlike them, the Pah-Wraiths ''really'' dislike Planet Bajor and--should they escape--will gladly reduce it to a cinder on Day 1.
181* EvilIsNotAToy: Downplayed, but when the Dominion sought their help in ''Tears of the Prophets'', the Pah Wraiths just did what they wanted instead of letting Gamma Quadrant re-enforcements through the wormhole, and likely didn't care that it angered Weyoun.[[note]]It's later Implied that cutting Bajor off from the Prophet did indeed benefit the Dominion, but the show wasn't so subtle about the fact that the Pah Wraiths didn't care whether it did or not.[[/note]]
182* FireAndBrimstoneHell: Their home in the Bajoran Fire Caves is this, although its extra-dimensional nature means it's not normally visible to mortals, and can't normally interact with any that haven't died. [[note]]The one from The Assignment somehow escaped in spite of this, though. [[/note]]
183* GreaterScopeVillain: Of ''[=DS9=]'' as a whole. They are the single most dangerous recurring enemy on the show and even the Dominion absolutely pale in comparison in terms of both threat level and influence, as they potentially threaten the entire universe and are behind numerous events on the station. The Prophets, who can casually destroy an entire Dominion fleet with little trouble, regard the Pah-Wraiths as the ''real'' enemy to be feared, and sure enough it's the Pah-Wraith who turn out to be the TrueFinalBoss of the show through their new agent Dukat.
184* HellInvadesHeaven: Tried this in ''Tears of the Prophets'' with Dukat's help. It eventually failed and got them cast back out, although we never see the actual battle.
185* HellOnEarth: Dukat stated that if the Pah-Wraiths got their way and re-entered the wormhole, the entire universe would go up "in flames," whatever that meant.
186* IHaveManyNames: "Kosst Amojan," a Bajoran saying which translates to, "to be banished."
187* OmnicidalManiac: If Dukat is to be believed, their ultimate goal is to burn down the entire universe.
188* PragmaticVillainy: They are surprisingly manipulative and underhanded in their methods. Not a single shade of StupidEvil, unlike the Dominion, who routinely kill off their own for minor infractions.
189** Then there's the fact that the Pah Wraith in ''The Reckoning'' chose Jake Sisko as its host, specifically because it understood corporeal relationships and who Jake was related to.
190** Whatever special attributes being the Prophet's Emissary, and being "half-Prophet" himself, bestow upon Sisko are vague and metaphysical at best. Meanwhile, the Pah-Wraiths gave ''their'' Emissary cool telekinetic and pyrokinetic super powers.
191* RedEyesTakeWarning: Seems to happen by default when they posses someone (the possessed person's eyes go red), although ''The Assignment'' confirms that they can suppress it when necessary.
192* {{Revenge}}: Their primary motive seems to be to destroy the Prophets as revenge for casting them out of the Celestial Temple. Afterwards, according to Dukat, they'll destroy the universe ForTheEvulz.
193* SealedEvilInACan: Rather, sealed evil in some caves, as well as a small ornamental statue.
194* SufficientlyAdvancedAliens: Like the Prophets, the Pah-Wraith are non-corporeal entities with a non-linear existence in time and space, and are powerful enough to be compared to literal gods and demons. While the Founder pose as evil deities, the Pah-Wraith are much closer to the genuine article.
195* TomeOfEldritchLore: The Book of the Kosst Amojan, which threatened to free the Wraiths from captivity once read--and locked them away again once it burned up. It's the ''Necronomicon'' of Star Trek. Seriously, just [[http://vignette4.wikia.nocookie.net/memoryalpha/images/2/27/Illustration_from_the_Book_of_Kosst_Amojan.jpg/revision/latest?cb=20080304180448&path-prefix=en look]] at this thing.
196* VillainsBlendInBetter: Unlike the Prophets, who clearly don't have the best grasp on corporeal matters, and come across as off-putting on their best days, the Pah-Wraiths are much more... well, "human," for want of a better word. The one possessing Keiko O'Brien does a horrifically good impression of her that at first Miles thinks it's just kidding when it explains what's going on, and no-one else suspects a thing is up.
197[[/folder]]
198
199[[folder:Pakleds]]
200[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/star_trek_pakled.png]]
201->''"We look for things. Things we need. Things that make us go."''
202----
203Debut: [[Series/StarTrekTheNextGeneration TNG]], "[[Recap/StarTrekTheNextGenerationS2E17SamaritanSnare Samaritan Snare]]"
204
205Homeworld: Pakled Planet (destroyed)
206----
207A race of pirates/scavengers who steal technology from others.
208----
209* AttentionDeficitOohShiny: ''WesternAnimation/StarTrekLowerDecks'' uses this as a way to explain the Pakleds tendency to flip-flop between being a threat and a joke, by implying that they can be genuinely competent at a task if they put their minds to it. Unfortunately for them, they also have a hard time actually focusing on the same task for too long at a time and can change their mind about what's currently important at a moment's notice.
210* {{Battlecry}}: Tend to yell one when physically attacking people. It is, of course, "Pakled!"
211* BuffySpeak: Are notoriously inarticulate (like they mentioned looking for "things to make [them] go".)
212%%* ChaoticStupid
213* CityOfGold: Their capital city plays this ''completely'' straight, being apparently made out of solid gold purely for show.
214* CrazyCulturalComparison: Unlike other Alpha Quadrant species, these guys have taken cues from [[Film/SpaceBalls Dark Helmet]], in that large headwear is a representation of status and power in society.
215* CrouchingMoronHiddenBadass: A species-wide example. Apart from being able to steal from Romulans (see ObfuscatingStupidity below), they prove themselves to be dangerous enemies to the Federation as of ''WesternAnimation/StarTrekLowerDecks'', despite their slow wits.
216* DidntSeeThatComing: The Federation was taken completely by surprise because a race that they once wrote off as a joke managed to become a legitimate threat capable of taking down their smaller vessels, and have spread throughout the quadrant.
217* DumbMuscle: What they lack in smarts, they often make up for in sheer overwhelming ''force''.
218* EarthShatteringKaboom: Their homeworld is destroyed by a Varuvian bomb in the ''Lower Decks'' season 2 finale, supposedly planted by "Klingon extremists", but actually by Pakleds doing it themselves, ''on purpose'', apparently they thought they could trick the federation into helping them gain a new resource rich homeworld, while simultaneously besmirching the federation and the Klingon Empire as a bonus. The planet itself remains mostly intact, but with a huge chunk blown out of its crust (leaving the molten core exposed to space) and no life remaining on the surface.
219* FatBastard: Every Pakled seen so far has been depicted as noticeably overweight, and none have been depicted in a positive light. ''Lower Decks'' slims them down somewhat to make them more of a physical threat, but they still have a noticeable gut.
220* ForeignQueasine: They prefer mushfruit, a sort of white mush, which they eat with their bare hands.
221* HatOfAuthority: Leadership in their society is determined by whoever is wearing the largest hat.
222* LetsGetDangerous: A villainous example. Turns out that mentally dim but physically strong individuals capable of quickly adapting new technology for their own ends can become a rather intimidating threat if left ignored.
223* LogicalWeakness: The Pakleds' ships being hodgepodges of different starships means that various different software systems have to be interacting with one another with virtually no filtering or firewall. This makes their systems extremely vulnerable to computer viruses.
224* LowCultureHighTech: They lag ''far'' behind the other spacefaring races of the galaxy, to the point that it's not even clear if they're properly warp-capable. They try to make up for this by stealing technology from other races, even though they don't know how to properly operate or maintain it.
225* MadeOfIron: Can survive being ejected into space in a coma-like state and can revive themselves when placed in a more favorable environment.
226* MightMakesRight: Expressed in their simple but direct way, they believe if they can take something it belongs to them.
227* NotSoHarmlessVillain: From the ''[[WesternAnimation/StarTrekLowerDecks Lower Decks]]'' season one finale onwards, they prove themselves to be a formidable threat to the Federation, in spite of their low intelligence.
228* ObfuscatingStupidity: A prime example. While they truly aren't particularly intelligent, they do possess quite a bit of low cunning and seem to be fully aware of how benign and unintelligent they appear to other species, and they take full advantage of it. Their managing to snatch some tech from the ''Romulans'' should be a clear indicator that they're far more intelligent than they let on.
229* RubberForeheadAliens: They have noticeable folds under their eyes and heavy brows, complete with [[UnusualEyebrows tufted eyebrows that angle upward towards their foreheads]].
230* ShapedLikeItself:
231** The Pakled homeworld is simply called "Pakled Planet".
232** Pakled starships are called "clumpships", and the one given a name is simply called ''Pakled''.
233* SmarterThanYouLook: While they may be spectacularly unintelligent for a spacefaring race, their ability to adapt stolen technology into their vessels would require at least some technical skill, even if their use of it is far below standard.
234* SpaceJews: They bear a strong (and hopefully unintentional) resemblance, in both appearance and mannerisms, to people with Downs syndrome. ''Lower Decks'' would eventually steer them from this trope to being their own species, much like ''[=DS9=]'' did with the Ferengi.
235* SpacePirates: They have a reputation for faking distress calls so they can raid other ships for their technology.
236* StrongerThanTheyLook: They're able to use an industrial saw as a ramming device... ''successfully''.
237* SwissCheeseSecurity: Because Pakled ships are a mishmash of technologies stolen from other races, their code base has to be largely unprotected in order for everything to work together properly. This makes them very vulnerable to computer viruses and hacking attacks.
238* TookALevelInBadass: In their debut episode, "Samaritan Snare", they were mostly a joke who only got the upper hand because Riker picked up the IdiotBall in dealing with them. Fifteen years later, in ''Lower Decks'', they've managed to steal and adapt enough technology to create mismatched warships that can pose a threat to smaller Starfleet vessels in a straight fight, and are willing to engage in melee combat to seize other vessels.
239* TookALevelInDumbass: At the same time, the ''Lower Decks'' Pakleds are somehow even stupider than in their first appearance ([[CharacterExaggeration appropriately for a comedy]]). Whereas the first Pakleds were stupid mostly by virtue of their limited vocabulary, their species at large also demonstrates a tenuous perception of reality, frequently misidentifying people and objects even after being corrected multiple times. The Pakleds from TNG may have actually been ahead of the curve for their species.
240* YouNoTakeCandle: {{Downplayed}}. Their sentences are grammatically correct, but their vocabulary is very limited and basic.
241[[/folder]]
242
243[[folder:Prophets]]
244->''"We are of Bajor."''
245----
246Debut: [[Series/StarTrekDeepSpaceNine DS9]], "[[Recap/StarTrekDeepSpaceNineS01E01E02Emissary Emissary]]"
247----
248The [[{{Unobtainium}} proverbial gold]] everyone in the wild west is fighting over. Prophets are ''the'' DeusExMachina of the Dominion War, handing out cryptic assignments to Sisko and warning of looming trouble. They live in the Bajoran Wormhole, the shortcut between the Alpha and Gamma Quadrants, and are implied to be the power source keeping the wormhole stable. The Bajorans revere them as gods, and anyone who communicates with them is an "Emissary" or messenger.
249----
250* AlienNonInterferenceClause: The Prophets deem themselves above our trivial corporeal matters, but will swing into action if Bajor itself is in danger.
251* AlmightyIdiot: They're pretty badly versed when it comes to corporeal matters, which might explain some of their GodAndSatanAreBothJerks tendencies. One time, a Bajoran who thought he was the Emissary told the Prophets he'd be better off dead after learning he was not; the Prophets offered to make this happen, seemingly not out of malice, but simply because [[LiteralGenie they took his words literally]]. Fortunately Sisko was around to step in and offer an alternative.
252** Although Kai Winn was clearly not the saint she saw herself as, she ''might'' not have turned to the Pah Wraiths had they at least ''spoken to her'', given that she resisted her own turn to darkness and later tried to redeem herself when it was almost too late.
253%%* BigGood: Although in more of a morally ambiguous manner than is usual for the trope.
254* BlueAndOrangeMorality: Because they're so different from corporeal beings, they have little concept of what humans and Bajorans think is okay.
255* CatchPhrase: "...Aggressive... adversarial..." Often said in response to Sisko or another corporeal being acting a bit too assertive towards them for their liking.
256* CrypticConversation: Try having a crisis management session with somebody who doesn't know [[TimeTravelTenseTrouble what day it is]]. It would drive you nuts.
257* CrystalDragonJesus:
258** Or rather, Crystal Dragon Angels. A Prophet possessed the body of an Earth woman, Sarah, in order to impregnate her with a half-human, half-Prophet son.
259** The Pah Wraith stuff is a much more generic way of handling the show's religious themes than the first five or so seasons. The idea of the Prophets as existing beyond mortality and corporeality in a way that makes them terrifying and awe-inspiring. Turning them into “the good guys” in some eternal struggle changes them (and the show) into a Judeo-Christian archetype.
260* AFormYouAreComfortableWith: They communicate by taking the appearance of one's friends, acquaintances, and even enemies in visions. For instance, the "inquisitive" Prophets appeared as Sisko's pre-teen son, Jake; the "empathic" ones look like Opaka and Kira; the "authoritative" guys are Odo and Weyoun; the "hostile" ones are Locutus (the only Borg whom Sisko has personal experience with) and Dukat.
261* GodAndSatanAreBothJerks: Doesn't help that the Prophets define "good" in terms of what's good for Bajor (i.e. themselves), and "bad" as anything which furthers the Pah-Wraith's goals--not necessarily the welfare of individual people or the Alpha Quadrant as a whole.
262** To give an example, when Sisko is starting to get itchy feet regarding this Space Moses business, the Prophets send back through a wormhole a long-dead Bajoran poet who claimed to be the original (and thus, standing) Emissary. With the help of Kai Winn, he promptly re-institutes theocratic law on Bajor as it existed before the occupation, along with the caste system. Lesson duly noted, Sisko puts a stop to the pretender (by no means a bad man, just one whose ideas were 300 years out of date) and hauls him before the Prophets, who restore him to his own time. The Prophets also remind Sisko that he can't shirk his duties as the Emissary, or Winn will completely take over. Too bad it took at least one death for Sisko to get the memo. That man was Imutta, a cleric who suddenly found himself one of Bajor's untouchables.
263* GondorCallsForAid: In "Sacrifice of Angels", Sisko flies the ''Defiant'' into the wormhole to intercept a Jem'Hadar fleet en route to the Alpha Quadrant. As he predicted, the Prophets intervene because they can't let the Emissary--Sisko himself--die just yet. He convinces them to destroy the fleet within the wormhole, apparently the only offensive measure the Prophets have (outside of possessing Kira's body in "The Reckoning", which didn't do much good). The Prophets warn that this is a one-time deal, however; from now on, Starfleet is on its own.
264* HaveYouSeenMyGod: A number of Bajorans turn to the Pah-Wraiths after the brutality of the Occupation and the Dominion War, feeling that their gods don't care. Then again, if the Prophets exist in the future as well as the present then they must have foreseen that the Bajorans would eventually drive out the Cardassians without revealing the wormhole's existence to feuding alien races.
265* HyperspaceIsAScaryPlace: The Bajoran wormhole is their domain, and they can alter reality within it at their whim. Thankfully, after first contact between them and Sisko, they decide to let ships travel through the wormhole without incident. Nonetheless, they prefer to be left alone: when Grand Nagus Zek tried to use them to see the future, they retaliated by brainwashing him and turning him into a paragon of philanthropy (practically the Ferengi's personal Anti-Christ). And that's to say nothing of when they made a Jem'Hadar fleet of 2,800 ships disappear without a trace...
266* KryptoniteFactor: Chroniton particles. Not only can't the Prophets perceive linear time, they are allergic to it. This also makes it a potent weapon against the Pah-Wraiths. Oddly, the Orb of Time, which they created, ''emits'' Chroniton particles when activated, which usually happens quite a safe distance from the wormhole.
267* LivingMacGuffin: Without the Prophets and Pah-Wraiths, there would be very little reason not to [[JustEatGilligan collapse the wormhole with photon torpedoes]] and prevent the Dominion from even invading. Sisko was willing to do just that in "The Search", but only if there were no other options left. The Klingons and Romulans were thinking along the same lines in "Visionary".
268* MadeOfPhlebotinum: They exist as ''something'' but it's damned near incomprehensible to corporeal forms. Whatever it is prevents the wormhole from collapsing and shifting about the galaxy as others do.
269* MysteriousWatcher: The Prophets decide if and when you can have an audience with them. They claim to always be watching.
270* NonLinearCharacter: They don't even understand what "linear" ''IS'' until Sisko explains it to them.
271* OmniscientMoralityLicense: The Prophets know what they need to know, what they will need to know, and they've always known it. Refusing to their bidding merely puzzles them, since you are fulfilling your role as set out by them ''by definition'' and can't do otherwise, because they've already seen it.
272** It's how they treat the whole Sisko family. They possess Sarah and force her to have a child with Joseph Sisko, because they know that Ben will be their Emissary. Given that Sarah ran to Australia without a word as soon as she was freed, this was ''not'' consensual, and losing a wife he thought loved him didn't do any favors for Joseph either.
273* PortalDoor: The Celestial Temple rests in an abstract dimension connected by two entrances that allow it to serve as a wormhole.
274* StarfishAliens: The Prophets are extremely non-corporeal, possessing no physical body and existing in all points of time simultaneously.
275* SufficientlyAdvancedAliens: Their Celestial Temple is the Bajoran "{{Heaven}}," albeit one with high-volume space traffic.
276* SuspiciouslySimilarSubstitute: Similar to the Q Continuum but not quite as all-powerful or omniscient, especially when it comes to corporeal matters. The Prophets don't even know the ''meaning'' of humor, let alone the human concepts of love, grief, or even the passage of time. The novels at least indicate their power level in the higher dimensions is at least comparable to that of the Qs.
277* TimeDissonance: Because they don't exist in the normal flow of time, when Sisko first encounters the Prophets, they are completely perplexed by the idea of linear time. The concept that a corporeal lifeform cannot travel back in time to change events that have transpired, nor perceive the future until it has come and gone, is completely alien to them.
278* TimeMaster: They exist outside of linear time, can alter the timeline without the usual side-effects (as in "Ascession"), and gave the Bajorans an artifact that allowed time travel.
279** Since they first learned about linear existence from Sisko, this implies that their impact on Bajoran culture and ensuring Sisko was born, may have been a [[StableTimeLoop direct result]] of this "future" meeting.
280* VaguenessIsComing: They never get the hint that being cryptic is keeping people from fully carrying out their orders. The Pah Wraiths are much better at forming coherent sentences, logically because they exist in a ''physical'' location in the known universe (the Fire Caves) and are more attuned to linear time than the Prophets.
281* VerbalTic: They refer to corporeal beings by their names prefaced with "The" ("The Sisko," for example). After Sisko uses baseball as a metaphor for linear time, they also begin to refer to the linear flow of time, as well as Sisko's life, as "the game."
282[[/folder]]
283
284[[folder:Pyrithian bats]]
285Debut: [[Series/StarTrekEnterprise ENT]], "Fight or Flight"
286----
287A non-sapient, bat-like species, one of which Phlox keeps a pet.
288----
289* AlienAnimals: They look just like Earth bats.
290[[/folder]]
291
292[[folder:Q]]
293[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/trek_q_708.jpg]]
294->''"As the Q have evolved, we've sacrificed many things along the way; not just manners, but mortality and a sense of purpose and a desire for change and a capacity to grow. Each loss is a new vulnerability, wouldn't you say?"''
295----
296Debut: [[Series/StarTrekTheNextGeneration TNG]], "[[Recap/StarTrekTheNextGenerationS1E1EncounterAtFarpoint Encounter at Farpoint]]"
297----
298The Q Continuum refers not to a race, but an extra-dimensional plane inhabited by a race of non-corporeal, godlike beings known as the Q. Their attitude toward the affairs of "lower" beings is one of general indifference, with the exception of squashing species they deem too dangerous, like Humans (but never the Borg, conveniently enough). From what little we see of the Continuum, it's similar to the Greek pantheon.
299----
300* AscendToAHigherPlaneOfExistence: Q hinted early on that his species were once not unlike bipeds. This was later confirmed by Quinn, who (unlike Q) had no reason to lie. Picard speculates that Q might be testing humanity because he thinks we have the potential to one day evolve into beings like the Q, and he is afraid that we might turn out wrong.
301* AssInAmbassador[=/=]MouthOfSauron: Q interests regarding the human race are normally handled by a single representative. This Q has a history of insulting, tormenting, taunting, and otherwise harassing races all over the galaxy.
302* BadassFingersnap: If a Q snaps their fingers then ''everybody'' else has good reason to be terrified! It not only means that they are using their godlike powers, but they want to be ''dramatic'' about it!
303* BroughtDownToNormal: A common punishment for if a Q breaks the law is to spend the rest of their lives as a mortal being. One Q in particular was temporarily turned human as punishment for making the Borg aware of the Federation.
304* CreativeSterility: The Q have experienced literally everything. Leaving them stagnant and bored. It is suggested that the Q who pestered the ''Enterprise'' did so and caused trouble across the universe just to shake things up.
305* DamnedByFaintPraise: Probably the nicest thing anyone's said about the Q is Guinan's comment that ''some'' of the Q are ''almost'' respectable. Janeway also notes that TNG-Q has done many questionable things, but he's never actually ''lied'' to anyone in any of his documented encounters with the ''Enterprise'' or Deep Space Nine crew.
306* EvenEvilHasStandards: While not explicitly evil, the Q do feel they have the right to judge whether or not an entire race has the right to live or die. However, they do not condone abusing their power to torment entire races simply for fun, something which got the main Q stripped of his powers and made mortal. Even when Q got his powers back it was implied that if he went back to his old ways, the same punishment would be inflicted on him again.
307* AFormYouAreComfortableWith: Whenever a Q communicates with mortals, they always appear to take the form of another human. When the continuum is shown to the crew of the ''Voyager'' in the episode "Death Wish", it is presented as a desert waystation on a road that could lead to anywhere in the universe. The other Q live in the waystation, sitting around and doing nothing in particular, since they had already done everything, seen everything, and learned everything. Later, in "The Q and the Grey", the continuum is transformed into a Civil War-era battlefield, with members of the Q appearing as both Union and Confederate soldiers.
308* GodOfOrder: Not quite, but the Q are gods in all but name and consider themselves forces of order who serve as SpacePolice, at least when some of them aren't {{Great Gazoo}}s.
309* {{Great Gazoo}}s:
310** Q society and their physiognomy is mystery. Picard was offered the chance to study one; he decided that the experience would probably drive him 'round the bend and flatly turned it down.
311** Q sent ''Voyager'' to witness the birth of the universe ('you could be the origin of the humanoid form!'), and when they didn't take him up on his offer, he shrank the ship and hanged it on a Christmas tree.
312* HumanityOnTrial: Part of the reason they tend to interfere with humans. When Q first appeared, he took on the appearance of Ollie North (referencing the [[UsefulNotes/RonaldReagan Iran-Contra]] arms deals) and a drug-infused space trooper from the future. Earth's been warlike for most of its existence, and it could fall back into old habits very easily.
313* ImmortalImmaturity: A trait TNG's Q is infamous for, although his straight-laced friend, [=Q2=], had a surfer bum quality of his own. Even Quinn, easily the nicest Q we see, still does petty things like barge into people's chambers without knocking or accidentally wipe out half the crew of a starship and not apologize.
314-->'''Tuvok:''' I am curious. Have the Q always had an absence of manners, or is it the result of some natural evolutionary process that comes with omnipotence?\
315'''Quinn:''' I suppose at some point we stopped thinking about the little niceties.
316* ImmortalsFearDeath: Most of the Continuum find mortality terrifying, and they imprisoned Quinn rather than let him go through with his suicide.
317* JerkassGods:
318** Starfleet officers are instructed to go to Red Alert if they detect the arrival of any Q (although due to the "gods" part, this is a pretty useless measure -- if the Q in question was truly hostile, [[HopelessBossFight there is absolutely nothing any ship could do to stop them]]).
319** Whenever they assume human form, they always make a point to wear ''the highest-ranking uniform in the room''. Q even cycled through an Admiral's and Marshall's clothes, just to irritate Picard (a Captain, albeit one of a flagship).
320** From knowledge gained in her extensive travels and long life, Guinan points out that ''most'' of the Q are actually responsible and benign beings who mind their own business, and find it immoral to interfere in the lower planes of existence, much as the ''Enterprise'' will not interfere with primitive hunter-gatherer aliens. The Q who visits the ''Enterprise''-D is just a jerkass even by their standards (to the point that once they even briefly stripped him of his powers because he kept using them irresponsibly). If the Q are Aesir, the Q who pesters humanity is their Loki -- a trickster who stirs up trouble (although he gets more well-intentioned as he goes along).
321* MeetTheNewBoss:
322** According to second-hand sources, Q was inspired by Trelane, a [[GooGooGodlike childlike-yet-omnipotent]] trickster from TOS who shared Q's taste for medals and epaulettes.
323** Some fanon and even licensed (but non-canon) works have retconned Trelane into being a member of the continuum, if an immature one.
324* MortalityEnsues: "Our" Q is shown to be ''dying'' in ''Series/StarTrekPicard.'' It's not explained at all, really, but seems to be from age or natural causes. And then [[spoiler: he dies.]] And then [[spoiler: at the end of the series he comes back anyway, and waves off Jack's mention of his death as it all being beyond human comprehension or something.]]
325* MultipleChoicePast: The very, ''very'' few hints we get about the Q's origin are very contradictory. Quinn claims that the Q weren't always omnipotent, were formerly humanoid, and evolved into their current state over eons. Q, in a later episode, claims that the Q Continuum never evolved or "came" into existence, but were just always there.
326* TheOmnipotent[=/=]TheOmniscient:
327** Q is a lower version of this; while he claims omnipotence, other Q can still hurt him or take away his powers.
328** Quinn claims to Tuvok that despite Q's bluster, the Q are not actually omnipotent, despite seeming so by every possible frame of reference to human comprehension. They can make entire galaxies explode with a thought, or with a snap of their fingers turn the entire Borg Collective into cute puppies. But Quinn insists that up in the higher planes of existence in the Q continuum, there are still things they can't do, although such things are beyond our comprehension or description. He is much more modest about his race than Q is.
329* PlanetOfSteves: Nearly ''every'' member is named "Q" or has a Q in their name somewhere. In fact, all Q address other Q simply as "Q," and every other Q knows who that Q is talking to without elaboration.
330* RealityWarper: Big time. Even the babies are capable of altering the orbits of entire ''planets'' just days after birth.
331* SmugSuper: As Lady Q informs B'Elanna during a snark-off, the Q attitude about themselves isn't a God Complex, it's a ''fact''. They are that powerful (although it is worth noting Lady Q's pretty smug even by their standards).
332* SpacePolice: They're god-like beings who can easily wipe out entire galaxies out of boredom, but they do have the universe's best interest in mind.
333* SufficientlyAdvancedAliens: Rumors persist in some Trekkie circles that the Q are not as powerful as they say; it's all just smoke and mirrors.
334* {{Teleportation}}: They often appear out of nowhere.
335* UnusuallyUninterestingSight: During their first encounter with Q, the Enterprise-D crew acknowledged he was potentially dangerous, but failed to find him at all awe-inspiring. Picard outright implies that the Federation had already become accustomed to dealing with pushy, god-like energy beings (which, if Captain Kirk's career is anything to go by, is quite true).
336* WhoWantsToLiveForever:
337** Quinn sought to kill himself rather than be stuck with these people for one more second. The Q do not even acknowledge each other, having exhausted all conversation over the eons. Horrifying.
338** The renegade [=Q=] ''seemed'' to really enjoy life, and opposed Quinn's courtroom battle to end his existence. Quinn tries to make Janeway understand in her own terms by suggesting she think about what her life as an explorer would be like if there was nothing left to explore. Q tries to bribe Janeway with the chance to spend her life with him (just like Vash), which can be interpreted as a desperate need to be able to see the universe through the eyes of a humanoid. It demonstrates exactly what Quinn was saying: that there is nothing left to explore and the only alternative Q can think of is to see it afresh through a mortal's eyes.
339* WorldOfSilence: A consequence of their CreativeSterility. In Quinn's words:
340-->"It's all been said. Everyone has seen everything, heard everything. They haven't had to speak to each other for ten millennia. There's nothing left to say."
341* YouCannotGraspTheTrueForm: A non-malevolent variation. Mortals can't perceive the Q in their natural appearance, to say nothing of the realm they inhabit.
342[[/folder]]
343
344[[folder:Remans]]
345[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reman_viceroy.png]]
346->''"We are a race bred for war ... and conquest!"''
347----
348Debut: ''Film/StarTrekNemesis''
349
350Homeworld: Remus
351----
352The Remans are the telepathic, photosensitive denizens of Remus, a neighboring planet to Romulus. They were subjugated by the Romulans sometime prior to the 22nd century, and serve as the Star Empire's heavy infantry as well as hard laborers.
353----
354* CadreOfForeignBodyguards: Well, elite slave bodyguards: when the Romulans were introduced in ''Enterprise'' Season 4 - after ''Nemesis'' came out - the production team dusted off some of the leftover Reman costumes to give them a cameo, because logically they ''should'' have been around (see "Remember the New Guy"). A powerful Romulan senator appears with Reman bodyguards hovering behind him to intimidate his subordinates.
355* EarthShatteringKaboom: While not explicitly stated, it's implied that the [[Film/StarTrek2009 supernova that destroyed Romulus]] also wiped out Remus.
356* LooksLikeOrlok: Their appearance was directly inspired by the TropeNamer, ''Film/{{Nosferatu}}'', although the Remans look more bat-like.
357* MindRape: At least some Remans are telepathic, which Shinzon's viceroy uses to physically assault Deanna Troi in ''[[Film/StarTrekNemesis Nemesis]]''.
358* {{Mooks}}: Seem to serve as these to high-ranking Romulans, with the implication in ''Enterprise'' that if a Romulan screws up sufficiently, he's handed over to the Remans.
359* NamedAfterTheirPlanet: The planet Remus.
360* ProudWarriorRace: Unlike the Romulans, who are more of a Proud Soldier Race, the Remans seem to relish combat.
361* RememberTheNewGuy: They supposedly saw a lot of action in the [[Series/StarTrekDeepSpaceNine Dominion War]], but weren't actually seen on-screen until ''Film/StarTrekNemesis'', set four years later.
362* SlaveMooks: They do a lot of the Empire's dilithium mining, and were frequently used as CannonFodder during the Dominion War.
363* TidallyLockedPlanet: Remus is one. The Remans live on the dark side, hence their photosensitivity.
364[[/folder]]
365
366[[folder:Romulans]]
367[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/romulans_9543.jpg]]
368->''"Romulans! They're so predictably treacherous."''
369----
370Debut: [[Series/StarTrekTheOriginalSeries TOS]], "[[Recap/StarTrekS1E14BalanceOfTerror Balance of Terror]]"
371
372Homeworld: Romulus (originally Vulcan)
373----
374The Romulans are a splinter group of Vulcans who rejected the teachings of Surak, emigrating from Vulcan to colonize the worlds of Romulus and Remus. You might consider them the anti-puritans. Interestingly, the Romulan Star Empire is very similar to that of the Roman Republic ''before'' it became the Roman Empire, with a large senate and a single committee above that. Kirk had a few run-ins with the Romulans, causing them to disappear into space to lick their wounds; they emerged as a main antagonist of ''Series/StarTrekTheNextGeneration'', [[MeetTheNewBoss effectively replacing the Klingons]].
375----
376* AfterTheEnd: Romulus was destroyed in 2387 after its star blew up, so the Romulan Star Empire ceased to exist after this cataclysmic event. The government which then emerged among the survivors is called the Romulan Free State, but it's nowhere near as powerful as its predecessor once was.
377* AlienBlood: Their blood is green because it's copper-based.
378* AmazonBrigade: The Qowat Milat is a very ancient order of Romulan warrior nuns, reputed to be among the best single-combat fighters in the galaxy.
379* AncientConspiracy: The Zhat Vash is a secret society which predates the Tal Shiar that has been pulling the strings behind the scenes for most of Romulan history.
380* AntiVillain:
381** Surprisingly, given some of the below tropes, many Romulan antagonists have sympathetic motivations, backstories, or otherwise admirable traits.
382** The Zhat Vash is even more immoral, deceitful and ruthless than the Tal Shiar, but its mission is to prevent Ganmadan ("the Day of Annihilation"), which is the destruction of all life in the galaxy. Those who serve this shady organization believe that sentient androids will be the root cause of this mass extinction, so their operatives will do ''anything'' (including sacrificing their own lives) to eliminate ''all'' ArtificialIntelligence that they deem to be dangerous.
383* ArchaicWeaponForAnAdvancedAge: They have retained an ancient tradition of using swords in a duel, like Nero and his men, and it's not unusual to see a Romulan carry a sword in public, such as North Station on Vashti. A tan qalanq, which is an AbsurdlySharpBlade, is the main weapon of the Qowat Milat.
384* ArchEnemy: To the Federation, and vice versa. It was the Earth-Romulan War (and a series of attempted {{False Flag Operation}}s that preceded it) in the 2150s that pursuaded the Humans, Vulcans, Andorians, and Tellarites to bury the hatchet and form a powerful alliance to halt Romulan expansion into the Alpha Quadrant. The Romulans, still holding a grudge centuries later, are determined to find a way to break the alliance apart so they can take over the quadrant and ensure Romulan supremacy for the indefinite future.
385* BalkanizeMe: The Romulan Star Empire collapsed after their homeworld was destroyed by a supernova, so that by the time of ''Picard'', their badly weakened successor is the Romulan Free State. According to [[invoked]]WordOfGod, the former territory of the Romulan Star Empire fragmented into ''several'' successor states. The Romulan Free State is by far the largest and most powerful of these, particularly because it's the successor state that the [[SecretPolice Tal Shiar]] decided to support. This is loosely similar to what happened in ''Star Trek Online'', in which the Romulan Star Empire also balkanized into more than one successor state after their homeworld was destroyed in a supernova.
386* BanOnAI: Unlike most races, the Romulans make no use whatsoever of ArtificialIntelligence. Even their computers are purely numerical machines. The reason behind this is a DrivingQuestion in ''Series/StarTrekPicard''.
387* BeastOfTheApocalypse: In Romulan mythology, Ganmadan is a great pale hellbeast whose name means "the Day of Annihilation."
388* BigBad:
389** On ''TNG''. Not as powerful as the Borg, not as slippery as the Cardassians, but more recurring than either and are behind half the evil schemes in that series.
390** They arguably became this again on ''Enterprise'', until a planned arc involving the Federation-Romulan War was CutShort.
391** The Romulans (more specifically the Zhat Vash and the Tal Shiar) are also the main villains in Season 1 of ''Picard''.
392* BigBrotherIsWatching: The Tal Shiar, their secret police, is the second-best spy service in the galaxy, and they are ''always'' watching... specifically, other Romulans. This means the civilian population of Romulus are pretty damn twitchy even on a good day, especially if strangers show up and start asking questions.
393** In ''Picard'', Romulus is gone, but the Tal Shiar is still active. It routinely monitors all incoming and outgoing transmissions on any Romulan facility, including the Romulan Reclamation Site. The movements of everyone on the Artifact are also tracked, social interactions are observed, and the Zhal Makh meditation chamber is under surveillance.
394* BizarreAlienBiology: On the surface, they still look almost identical to their Vulcan ancestors, and they're able to have interbreed (though admittedly that's not uncommon in ''Star Trek''). Inwardly, a few thousand years of separation mean there's just enough difference to make medical transplants impossible. The modern Romulan is actually more biologically compatible with a ''Klingon'' than a Vulcan.
395* BlueAndOrangeMorality: What the Tal Shiar views as honourable behaviour is very different from ours.
396-->'''Rios''': They are treacherous, violent, ruthless and subtle. Their concept of honour is rooted in their skill at deceit.
397* {{Catchphrase}}: A common Romulan salutation is "Jolan Tru." It's used as both "Hello" and "Goodbye," but the literal translation is unknown.
398* CharacterFocus: ''Series/StarTrekPicard'' features not just one but ''two'' Romulan characters as part of its main cast, Narek and Elnor. This series is the first in the franchise to delve fairly deeply into Romulan culture, and we're introduced to many new elements such as the Zhat Vash, Romulan mythology, the Qowat Milat, qalankhkai, tan qalanq, shaipouin, pixmit, tan zhekran, Zhal Makh, etc.
399* ChronicBackstabbingDisorder: The Romulans consider everything within their field of vision to be rightfully theirs. Accordingly, it goes against their character to honor any truce or treaty, even when the betrayal is utterly stupid (pissing off the Federation and Bajor during a war for their very survival, for example). Their tendency to betray people is frequently [[LampshadeHanging lampshaded]], such as Weyoun's quote above.
400* ContemplationLocation: The Zhal Makh meditation chamber is a sealed room with a winding path painted on the wooden floor, and around it are lanterns. The participant is expected to walk barefoot along the path which represents the "journey into the center of the mind's most intimate space, where deepest truths are hidden."
401* CoolSword: The tan qalanq (the iconic weapon of the [[AmazonBrigade Qowat Milat]]) is a straight, single-edged AbsurdlySharpBlade which happens to be evocative of some [[KatanasAreJustBetter East Asian swords]]. Both the hilt and scabbard are wooden, so the tan qalanq's understated beauty mirrors the sisterhood's graceful FantasticFightingStyle. When it's [[AudibleSharpness brandished]] by a [[MasterSwordsman Qowat Milat]], this Romulan sword is as elegant as it is deadly, as a lone warrior nun can [[NeverBringAGunToAKnifeFight vanquish multiple foes armed with energy weapons]] and [[CleanCut behead a person with one smooth stroke]].
402* CovertGroup: The existence of the Zhat Vash is kept secret not just from the general public, but the Tal Shiar as well. Zhaban, who was once a member of the Romulan SecretPolice, dismisses the ancient cabal as just a myth to frighten new recruits. However, the Zhat Vash is indeed real, and this shadowy group is TheUnfettered to an even ''greater'' degree than the Tal Shiar.
403* CreateYourOwnHero: Ironically, the Romulans' attempt to destabilize the Alpha Quadrant through a series of {{False Flag Operation}}s instead drove the Humans, Vulcans, Andorians, and Tellarites to form TheFederation to form a unified front against them. Multiple episodes have established that, without the Federation to oppose them, the Romulans would have taken over the whole Alpha Quadrant by the end of the 23rd century.
404* CulturalRebel: The Qowat Milat warrior nuns follow the doctrine of the Way of Absolute Candor, which runs entirely counter to everything that the secretive Romulans hold dear. Naturally, they are the enemies of the Tal Shiar, who fears them.
405* CulturePolice: Unlike the Klingons, who were depicted as "strong & silent" types before being retooled into {{Boisterous Bruiser}}s, the Romulans went in the opposite direction. On ''TNG'', the Romulans became much more rigid in style and demeanor, echoing Communist China upon which the new Romulans were based. This goes for the females, too. (No more long-legged {{femme fatale}}s, like the ones we saw in ''TOS'' and ''Film/StarTrekVTheFinalFrontier''. [[note]]However, Narissa in ''Picard'' is a sexy Romulan woman, but this is after the Romulan Star Empire collapsed, so presumably the survivors have a bit more freedom in how they dress.[[/note]]) The Tal Shiar is everywhere, and everyone dresses inconspicuously on Romulus to avoid attracting their attention. They are the modest utilitarians to Cardassia's Gucci-wearing aesthetes.
406-->'''Garak''': ''(grimly reminiscing)'' Ah, yes, Romulus. How well I remember it. You'll find the predominant color to be grey: The buildings, the clothes, the people. Did you know that the Romulan heart itself is grey? It's true. And altogether appropriate for such an unimaginative race.
407* DecadentCourt: All indications are that Romulan politics is extremely and possibly very ''literally'' cut-throat. Make the wrong move, piss off the wrong person, and it becomes easy to "disappear". Possibly into a Reman's stomach.
408* DestroyerDeity: In Romulan mythology, the female twin ''khalagu'' ("demons") that bring about Ganmadan ("[[TheEndOfTheWorldAsWeKnowIt the Day of Annihilation]]") are Seb-Natan ("the Foreteller") and Seb-Cheneb ("the Destroyer").
409* DoubleStandard: Although it's perfectly acceptable for Romulan women to do anything their male counterparts can do, a Romulan man who has what is regarded to be a feminine occupation is subjected to {{Gendered Insult}}s. Elnor, who was raised by the all-female Qowat Milat sect and follows their traditions, is taunted by the townspeople as a "sisterboy."
410* TheDreaded: The Earth-Romulan War was so hard on the Federation founders that, even centuries later, the Federation is still ''terrified'' of going at war with them again, with only the Borg surpassing them.
411* DuelToTheDeath: This is an ancient Romulan custom which is still practiced on the cusp of the 25th century as a nod to their roots as a ProudWarriorRace. In ''Picard'', Tenqem challenges the eponymous character to a SwordFight with the intent of killing him, and it's a long-standing tradition for a Zhat Vash and a Qowat Milat to fight each other to the death in unarmed combat.
412* EarthShatteringKaboom: Romulus was destroyed in 2387 when its sun went [[ApocalypseHow/ClassX2 supernova]]. Although Ambassador Spock attempted to prevent the supernova from striking the planet using red matter, he was ultimately unsuccessful and Romulus was blown to bits.
413* EnemyMine: With an alliance with the Cardassians, and a neutrality agreement with the Romulans, the Dominion had the Federation on the ropes. Captain Sisko realized they couldn't fight the war without help, and needed to convince the Romulans that their truce with the Founders would not last. To that end, he cooperated in assassinating a Romulan Senator and pinning it on the Dominion. [[TheExtremistWasRight And it worked!]] How very ''Romulan''.
414-->'''Garak:''' And the more the Dominion denies their guilt, the more the Romulans will believe they're guilty, because that's ''exactly'' what they would have done in their place!
415* EqualOpportunityEvil: Some of their top-ranking officers and politicos are women. They had an Empress at one point according to Q.
416** Romulans also have gotten rid of the very unsavory side of their Vulcan heritage. They don't experience the Pon Farr and as such no longer partake in Vulcan rituals where a woman could have a man challenge her fiancé to a duel to the death and end up with a man she's forcefully married to and have sex with.
417** This high level of gender equality is maintained even after they lose their homeworld. Their women continue to work alongside the men in all sorts of occupations (e.g. at the Romulan Reclamation Site, the head surgeon is a Romulan woman and there are Romulan females on the security team). However, ''Picard'' introduces a DoubleStandard where Romulan men who are judged to be effeminate are [[GenderedInsult made fun of]].
418* EstablishingCharacterMoment: "[[Recap/StarTrekS1E14BalanceOfTerror Balance of Terror]]" shows everything one needs to know about the Romulans: they're Vulcans who did not reject their warlike past, so devious their ships are invisible when it's supposed to be impossible, the Federation didn't know their faces until they chanced over a century after they fought a war with them, still honorable in their own way, and ''extremely'' dangerous when they actually bother to fight.
419* EvilCounterpartRace: To the Vulcans, their ancestors. Because both species are SpaceElves, the Romulans and the Vulcans are the Franchise/TrekVerse equivalent of Dark Elves and High Elves, respectively.
420* EvilEyebrows: Theirs are accentuated by a distinct, "V"-shaped forehead ridge. In the films, the ridges are completely gone, but the eyebrows are still longer and hairier than the Vulcans. ''Picard'' establishes that Romulans with ridges are Northerners.
421* EvilIsBigger: In the 24th century, their warbirds are considerably larger than the Federation's flagship ''Galaxy''-class starships or the Klingons' battleships, though partly as a result of huge negative spaces in the hull. A ''D'deridex''-class warbird has a volumetric coefficient less than half that of the Galaxy-class and slightly less than the much flatter Klingon ''Vor'cha''-class battlecruiser. However, the sheer size of the warbird ([[AllThereInTheManual the DS9 Technical Manual]] gives a length of [[MileLongShip 1,041.65 meters]] and other sources give even larger) gives it twice the volume of the 643-meter ''Galaxy''-class and close to ''ten times'' the volume of the 481-meter ''Vor'cha''.
422* EvilVirtues: ''Picard'' makes it clear the same Romulan embrace of emotions makes them also prone to compassionate moments and sincerely caring about those close to them. As a result, many of them are {{Worthy Opponent}}s and they are genuinely concerned about keeping their workplace safe.
423* TheFaceless: Romulans were aware of Humanity for some time before Earth knew of them. Infiltrating the highest levels of the Vulcan High Command, the Romulans got a full scope of Earth's capabilities. The Enterprise NX-01 inadvertently encountered a Romulan minefield at one point, officially the first time Humanity became aware of the Romulans. Even after fighting the Earth-Romulan War, it wasn't until the 23rd century that Humans actually saw the Romulans without their helmets on. (''ENT'': "Minefield"; ''TOS'': "Balance of Terror")
424* FantasticFightingStyle:
425** Although the hand-to-hand combat practiced by the Qowat Milat sisterhood hasn't been named onscreen in ''Picard'', it's nevertheless the first time in the franchise that a specific Romulan martial arts is showcased. It's more "fantastic" than that of the Klingons or the Vulcans because the Romulan warrior nuns develop SuperReflexes during [[CharlesAtlasSuperpower their training]] that are fast enough [[DodgeTheBullet dodge multiple energy weapons fire]] [[note]]which is a very rare ability in the Franchise/TrekVerse because it was only exhibited beforehand by Soong-type androids and Augments[[/note]]. This AmazonBrigade is [[MasterSwordsman remarkably adept at wielding a tan qalanq]] while also utilizing CombatParkour, HitAndRunTactics and [[StealthExpert stealth]] to single-handedly defeat several opponents.
426** [[https://ca.startrek.com/videos/watch-star-trek-picard-the-coppelius-fight-scene This featurette]] focuses on a [[invoked]]DeletedScene from ''Picard'''s "Et in Arcadia Ego, Part 2" where Narek uses a UsefulNotes/{{Capoeira}}-like Romulan martial arts to take on five Soong-type androids.
427* FantasticRaceWeaponAffinity: Romulans use "disruptors", which are a kind of RayGun like the phaser, but unlike phasers they always kill and their blast is green.
428* FantasticRacism:
429** The Romulans believe themselves superior to everyone, and still cling to the idea that one day, the Romulan Empire will rule the entire galaxy. (''TNG'': "The Neutral Zone", "Data's Day", "The Enemy") According to Miles O'Brien, there was no piece of technology that the Romulans didn't claim they invented before everyone else.
430** ''Picard'' reveals they have a deep fear of sentient AI, and helped pressure the Federation into the synth ban even after the destruction of their homeworld. Moreover, the series also shows that some Romulan-owned businesses on Vashti feature "Romulans Only" signs, and the planet is the hotbed for the Romulan Rebirth movement. The Zhal Makh, a form of Romulan meditation, is taboo to non-Romulans. The Romulan pejorative for humans is "round-ears" and the Romulan slur for xBs is "half-meat."
431* FashionableAsymmetry: In their ''TOS'' appearances, the male Romulans wore gold tunics with a sash over their shoulder. (Violet sashes for commanders, blue for the worker bees.) The ladies, however, wore form-fitting uniform with a violet sleeve.
432* [[invoked]]FlipFlopOfGod: ''Trek'''s star charts place the Romulan Empire into the Beta Quadrant of the galaxy. However, in ''Deep Space Nine'', they are changed to an Alpha Quadrant power to include them in the Dominion struggle.
433** The loose explanation they came up with is that the capital planets of the Romulans and Klingons are in the Alpha Quadrant, but most of their empires are located in the Beta Quadrant. The dividing line between Alpha and Beta runs through Earth. Most of the Federation is in the Alpha Quadrant, but parts spill over into the Beta Quadrant. If the disk of the galaxy is viewed top-down with Earth at the bottom, the Romulans and Klingons are "east" of the Federation, while the Cardassians are "west." The Romulans are located core-wards from the Klingons (which also explains why advanced Borg scouting attacks hit both the Romulans and Federation, but not the Klingons).
434* FictionalFlag: Theirs is a stylized bird-of-prey gripping two planets (Romulus and Remus) in its talons.
435* GlassCannon: The Romulans are the only major political power consistently shown to fully match the Federation's technology level -- the Klingons mostly rely on brute strength, and while the Cardassians are intelligent, their ships are limited by their poor resource base. In contrast, Romulan ships are tricked out with all sorts of advanced technology (like artificial singularity power cores), not to mention they ''invented'' the cloaking device (so theirs are always better than the knockoffs they gave the Klingons). The only drawback is that their technology is a little ''too'' advanced to easily repair battle damage -- while a half-crippled Federation ship's engineers can repair their own leaking warp core in a few hours with tape and a little glue. The Romulans work around this by embracing a first strike battle strategy: most of their advancements are focused on devastating weapons and refined cloaking devices, at the cost of difficult maintenance, as well as inferior engine speed. The TOS ''Enterprise'' was able to defeat a Romulan Bird-of-Prey by engaging in a drawn-out, running battle, which the latter couldn't sustain because their two advantages (cloak and extremely powerful plasma weapon) required so much power that they ate through their power reserves in no time flat.
436* HeelFaceTurn: Season 3 of ''Series/StarTrekDiscovery'' reveals that centuries after Spock's [[Film/StarTrek2009 disappearance in 2387]], his efforts to reunite the Vulcans and the Romulans paid off, and the Romulans not only returned to Vulcan, but joined the Federation as well.
437* InterserviceRivalry: As with the Cardassians, the regular military hates the Tal Shiar, who can pull rank on them with impunity. Some commanders are more vocal about their dislike than others.
438* LadyOfWar: The franchise has featured several female Romulan military commanders. When presented as a WorthyOpponent, they will likely be this.
439* LetNoCrisisGoToWaste: The image-conscious Romulans prefer to play a waiting game with their opponents, attempting to trick them into breaking -- or appearing to break -- an agreement so as to give them a solid justification for striking.
440* {{Leitmotif}}:
441** The ''TNG'' [[https://youtube.com/watch?v=jBZdkEm8g4Q Romulan theme]] is pretty catchy.
442** ''Picard'' features a [[https://youtube.com/watch?v=5nWET85Iu9A&t=1m31s more sinister, revamped version]] of the Romulan theme from the ''TOS'' episode "Balance of Terror", and it's epic.
443* ManBehindTheMan: If some villain is implied to have a secret benefactor, the benefactor will probably be the Romulans. Especially if the villain is a Vulcan or a Klingon, just to show how traitorous or gullible they are as both species regard the Romulans as long-standing enemies.
444* ManipulativeBastard: They spend a lot of their screen time on ''Enterprise'' setting the Alpha Quadrant's major players against each other.
445* {{Matriarchy}}: There are at least two Romulan institutions which are female-dominated.
446** The Qowat Milat is an all-female sect. On rare occasions, the warrior nuns may teach a man their ways (such as Elnor), but even after he completes the training, he can never be higher than TheApprentice in terms of his official position within the order.
447** Although the Zhat Vash accepts men into its ranks (such as Narek), the cabal is run by women, and only women are allowed contact with the Admonition. When Oh speaks to the female initiates, she informs them that their foremothers were the first ones to visit the octonary star system, which indicates that the precursor of the Zhat Vash was also matriarchal.
448* MySpeciesDothProtestTooMuch: In contrast to the secretive nature of mainstream Romulan society, the Qowat Milat follow the Way of Absolute Candor -- or, as [=TVTropers=] would call it, BrutalHonesty.
449* {{Mythopoeia}}: Narek provides the most detailed account of the Ganmadan myth. [[note]]The quote below has been edited slightly from the original dialogue.[[/note]]
450-->"A story of the end of everything. Some say it dates back from long before our ancestors first arrived on Vulcan. The story of Ganmadan ("the Day of Annihilation") begins with two sisters, twin ''khalagu'' ("demons") who come at the end of time to open the way and unleash the ''ch'khalagu'' ("very bad demons"). One sister is called Seb-Natan, the Foreteller. She plays a drum made from the skin of children. She strikes it with a chain of skulls so hard and so long that her heart bursts from the effort. The other sister is called Seb-Cheneb ("the Destroyer"). She carries the horn from a great pale hellbeast called Ganmadan. When she blows a blast on the horn, it will unleash all the ''ch'khalagu'' who have been waiting since the beginning of time. The sky will crack, and through the crack in the sky, the ''ch'khalagu'' will come ravening. You know about the Thousand Days of Pain. The streets will be slick with entrails of half-devoured corpses. The worlds will burn. And the ''ch'khalagu'' will feast and nurse their brats on blood, and pick their teeth with bones."
451* NamedAfterTheirPlanet: Their adopted homeworld, Romulus.
452* NationalStereotypes: ''Picard'' establishes that Romulans who are from the Northern part of Romulus are stereotyped as being stubborn.
453* TheNeutralZone:
454** ''Star Trek'' has a number of Neutral Zones, each established after a [[GreatOffscreenWar never-seen war]] sometime during the 23rd century, but the buffer around Romulus is the most notorious and the most-fortified. In fact, almost everybody in the Franchise/TrekVerse just refers to it as "the Neutral Zone," rather than by its proper name (the Romulan Neutral Zone).
455** ''Picard'' establishes that the Romulan Neutral Zone collapsed after the destruction of Romulus. Without any official form of law enforcement, the whole region devolved into a WretchedHive crawling with warlords and criminals.
456* NiceJobFixingItVillain: The Coalition of Planets that would eventually become the Federation was formed in large part as a response to the threat of the Romulan Star Empire and its attempts to destabilize neighboring civilizations so they wouldn't become such a threat.
457* NobleBirdOfPrey: When Surak's reforms spread rapidly across Vulcan in the 4th century, a minority rejected Surak's ideals. Those rebels adopted a raptor as their symbol, becoming known as "those who marched beneath the raptor's wings," which became the symbol of the Romulan Star Empire. Their warships are designated "Bird-of-Prey" (not to be confused with the Klingon Bird-of-Prey from the same century) and the "Warbird" (24th century battleship). The latter sports a unique wrap-around design and stretches about twice as long as a Federation ''Galaxy''-class, but with a lower top speed.
458* NoNonsenseNemesis: They're one of the most dangerous alien empires that the Federation has ever faced because they act like a rational, pragmatic, and ruthless real-life political power. They're not a bunch of BoisterousBruiser, HonorBeforeReason warriors like the Klingons, nor are they pretentiously obsessed with the [[PuttingOnTheReich public displays]] and outward trappings of totalitarian power like the Cardassians (who believe their own propaganda even though in terms of tech and resources, they're something of a paper tiger). [[CombatPragmatist They make it a point to only attack when their enemies are weak -- preferably after destabilizing them with covert intelligence operations]] -- but will not hesitate to [[KnowWhenToFoldEm retreat when they're losing]] to shepherd their resources. Facing the Romulans ''isn't'' acting out the fantasy of the small, but plucky Good Guy alliance defeating the barbaric alien hordes through superior technology (Klingons), or the triumph of individualism against the horde of hive-minded alien locusts (the Borg): they're just as smart as the Federation itself. The fact that they're ''not'' a bunch of moustache-twirling comic book villains actually makes them ''a lot'' more dangerous.
459* TheNoseKnows: Romulans are confirmed to possess similar superior olfactory sense as Vulcans do in ''Picard'' because Narissa is able to detect Soji's scent on Narek, and after she bends down to sniff his neck, she observes that the combination of Narek's and Soji's scents is carnal.
460* ObstructiveBureaucrat: In ''Picard'', the Romulan Star Empire is no more, but its successor, the Romulan Free State, is still a bureaucratic nightmare.
461-->'''Naáshala''': My residency was supposed to start six months ago, but the Romulan Free State revoked it when I was halfway here. I have no idea why, or why they finally reinstated it.\
462'''Soji''': Well, that sounds about right.
463* OfficerAndAGentleman: In the novels, they often come across as dignified and ultra-conservative aristocrats rather then simply as bad guys, although the Romulan commanders that appear on TV sometimes do have that aspect to them. The more "admirable" ones seem to behave this way.
464* OurDemonsAreDifferent: In Romulan mythology, there are at least two different types of demonic creatures; the twin sisters Seb-Cheneb and Seb-Natan are ''khalagu'' ("demons"), and the former can summon ''ch'khalagu'' ("very bad demons") who will ferociously devour ''all'' living beings.
465* PlanetOfHats: Their society is heavily based on deception and secrecy. ''Picard'' explores this in greater detail, and it permeates even mundane aspects of Romulan daily life.
466** Laris mentions that calling the Tal Shiar the "Romulan SecretPolice" is redundant, since the word "secret" applies to every facet of Romulan society. She also reveals the existence of the Zhat Vash, who are secretive even by Romulan standards.
467--->'''Zhaban:''' "Zhat Vash" is a term sometimes used to refer to the dead -- the only reliable keepers of secrets.\
468'''Picard:''' Ominous.\
469'''Laris:''' No, fitting, because that's the sole purpose of the Zhat Vash -- to keep a secret so profound and terrible, just learning it can break a person's mind.
470** Romulans perpetuate lies about the true effectiveness of some of their technology to trick aliens into not using it.
471--->'''Picard''': [Romulan forensic molecular reconstruction methods] are also unreliable, and the results are dubious at best.\
472'''Laris''': Ah yeah, that's exactly what we wanted you to think.
473** Narek trolls Soji in what is the most humorous exchange about Romulan secrecy in the franchise.
474--->'''Soji''': Can I ask you a question?\
475'''Narek''': Sure, just don't expect an answer.\
476'''Soji''': Are we allowed to be sleeping together, or is that a secret?\
477'''Narek''': Very much the latter.\
478'''Soji''': Is everything Romulans do a secret?\
479'''Narek''': Ooh, I'm not at liberty to divulge that.\
480'''Soji''': Is your name actually Narek?\
481'''Narek''': It's one of them.\
482'''Soji''': So is there anything you can tell me about yourself?\
483'''Narek''': Yes. I'm a very private person.
484** Hugh is surprised that Soji has read Ramdha's Romulan dossier because he doesn't have access to it even though he's the Executive Director of the Borg Reclamation Project.
485--->'''Soji''': Usually I find that if I ask people for help, they're happy to give it.\
486'''Hugh''': That has not been my experience, in particular with Romulans.
487** In Ramdha's pixmit card set, there's an image of a shaipouin, which is a false door.
488--->'''Soji''': Traditional Romulan houses always have a false front door that's never used. You have to go around the back.
489** Narek mentions to Soji that:
490--->'''Narek''': Terran passenger lists are a matter of public record, which is shocking for a Romulan sensibility.
491** Withholding the truth is such an ingrained behaviour that Romulans naturally assume that everyone else must be doing the same thing.
492--->'''Soji''': Romulans love secrets. You think everyone's hiding something.\
493'''Narek''': Everyone is hiding something. Whether they know it or not.
494** Romulans use different names depending on who they're with.
495--->'''Soji''': Romulans have a name for outsiders, and a name for family, but your true name, you save for the one you give your heart to.
496** Of course, all this gets turned on its head when the Romulans return to Vulcan and join TheFederation. They end up becoming more honest and less secretive than their Vulcan brethren.
497* PoweredByABlackHole: Some Romulan ships, including their iconic ''D'deridex''-class warbird, use artificial "quantum singularities" to power their reactors in lieu of a traditional matter-{{antimatter}} warp core.
498* PragmaticVillainy:
499** The Romulan Empire wants to start a war with the Federation, but ''only'' the Federation. Their plots are thus focused on either making the Federation seem like the aggressor so their allies won't also join the fight, or trying to sever those alliances directly so the Federation will be isolated. Primarily, the Romulans are concerned that any war with the Federation would also entangle the Klingons, who would be more than happy to aid the Federation if the two powers came to blows. Indeed, the one time the Romulans successfully tricked Picard into making such a blunder, they backed down because Picard wisely roped in the Klingons anticipating such an outcome.
500** Since the Romulan population was decimated after Romulus was destroyed, the infamously xenophobic species, whose survivors are governed ([[UngovernableGalaxy sometimes loosely]]) by the newly-formed Romulan Free State, has to make some small concessions in terms of cooperating with other aliens. At the Romulan Reclamation Site, there are scientists of various backgrounds who are working there, including Federation citizens (e.g. Trills, Andorians, etc.), whom the now-defunct Romulan Star Empire has long viewed as the enemy. Hugh, an ex-Borg drone who's either human or a HumanAlien with Federation citizenship, is the Executive Director of the Borg Reclamation Project, which is independent of the Romulan Free State by treaty.
501* ProportionalAging: Picard notes that, unlike him, Zani hasn't aged at all since they last met fourteen years ago. Romulans have a longer life span than humans, and hence they age more slowly.
502* ProudWarriorRaceGuy: More like a Proud Soldier Race, given their disciplined and strict way of life. However, they must have been a Proud Warrior Race in the distant past (possibly as far back as when they were still living on Vulcan) because some Romulans still continue the tradition of sword fighting and duels. The Qowat Milat sisterhood is a relic from that era, being an order of warrior nuns who preach the Way of Absolute Candor and who may choose to bind their sword to a quest that they deem to be worthy (i.e. a lost cause).
503* RedIsViolent: The logo of the Romulan Free State is a [[https://twitter.com/TrekCore/status/1223077600962269186 stylized red raptor,]] and it will kill anyone who breaks the terms of one its treaties (as opposed to giving the accused a fair trial and potentially offering a less severe punishment). Narissa receives the authorization from her government to execute Hugh, a Federation citizen who is the Executive Director of the Borg Reclamation Project at the Romulan Reclamation Site, after she overhears him plan an insurrection against her people.
504* RenegadeSplinterFaction: They started out that way in the 4th century after splitting off from the Vulcans because they refused to accept Surak's new philosophy of unemotional logic and peace. They lost this conflict and fled to space in primitive starships, back during Vulcan's ancient colonizing period (which Spock said was as brutal as any in Earth's history). [[LostColony They lost contact with each other for nearly two millennia after that]] because it took Vulcan centuries to recover from their nuclear war.
505** Sort of a Foil to Khan in that way: both the Romulans and Khan's Augment genetic supermen were the losing side of a global war who fled to deep space, and their homeworlds couldn't follow them because they'd been recently devastated by a nuclear exchange.
506* RubberForeheadAlien: ''Series/StarTrekPicard'' demonstrates that there are variations to their rubber-foreheadedness; Northerners have more prominent forehead ridges (although not to nearly the same extent as Klingons).
507* SecretPolice: Known as the Tal Shiar. Although as ex-member Laris points out in ''Picard'', given how many elements of Romulan society are secretive, calling them that is a little redundant.
508* SelfDisposingVillain: The Zhat Vash destroyed the Starfleet armada that would have saved their people from the supernova, thus ending the Romulan Star Empire and leaving the Romulan people a collection of refugees under the nominal authority of the Romulan Free State, a barely functioning entity that seems incapable of protecting or helping anyone.
509* ShouldersOfDoom: The infamous "mattress cover" costumes used on ''TNG''. It's hard to look menacing when dressed up like a character from ''Series/Dynasty1981''.
510* SicklyGreenGlow: Most of their technology emits a green light.
511%%* SlaveMooks: The Remans, see their entry above.
512* SmugSnake: The typical Romulan from ''TNG'' onward is one who doesn't bother hiding their belief that they are ''better'' than whoever they're talking to, and enjoy promoting their superiority.
513* SnakesAreSinister: ''Picard'' introduces the Snakehead, a Romulan scout ship, which reinforces the theme of Romulan culture identifying itself with predatory animals (the most famous being the raptor) to reflect its history of violence and conquest. The curved "wings" of the vessel are somewhat reminiscent of the hood of a cobra.
514* SneakySpySpecies: Formerly depicted as another ProudWarriorRace, by ''TNG'' they are now notorious for their duplicitousness. Quite apart from their habit of spying on other races and waiting to strike, their infamous [[SecretPolice Tal Shiar]] keeps a close eye on their civilian populace at all times, and is rivalled in efficiency only by the Cardassian Obsidian Order.
515* TheSocialDarwinist: Romulan babies with birth defects are killed because they are regarded as a waste of resources. In general, any form of weakness is not tolerated.
516-->'''Narek''': You find vulnerability and brokenness beautiful?\
517'''Soji''': Is that strange? To find beauty in imperfection?\
518'''Narek''': It's certainly not very Romulan.
519* SpaceColdWar: Throughout the franchise, they are depicted as frosty, Machiavellian schemers who are always at war or in an uneasy truce with the Federation.
520* SpaceElves: If Vulcans are the archetypal Space Elves, then Romulans, their sneaky and treacherous "cousins," are the equivalent of Space Dark Elves. Along with their pointy ears, Romulans are stronger, longer-lived and have a heightened sense of smell compared to humans. The most Elf-like character in the franchise is Elnor, who [[{{Elfeminate}} looks like]] he had transported from [[Film/TheLordOfTheRings Middle-earth]] to the Franchise/TrekVerse. [[note]]His name means "Star-Run" in Sindarin, which is another way of saying "Star-Trek."[[/note]]
521* SpaceRomans: The two habitable planets in their solar system are called Romulus and Remus. Their raptor emblem is reminiscent of AncientRome's ''aquila'' [[note]]which is Latin for "eagle"[[/note]]. They have a Senate and they're ruled by a Praetor, with the Proconsul and the Vice-Proconsul just below that, and the other members are Senators. Centurion is a rank in their military. In ''TOS'', their soldiers wore bronze-ish helmets.
522* SpikesOfVillainy: Their soldiers wear baldrics lined with spikes.
523* StealthInSpace: The Romulans almost never fly anywhere without the cloak permanently switched on.
524* StereotypeFlip: In the 32nd Century, the secretive Romulans have become more open and understanding, whereas the Vulcans have become insular and secretive, albeit for different reasons. The two had reunified by that time, and the Romulan population on the renamed homeworld of Ni'Var were the ones more in favor of remaining with the Federation after The Burn (Romulans being the foe that precipitated the proto-Federation to form ''in the first place'').
525* StrawmanEmotional: Disagreed with Surak's logic and left to start their own, more amoral, militaristic society.
526** Although overall, they are still very composed and disciplined. Ironically, despite their imperialistic empire, they seem to contradict the idea that Vulcans who don't control their emotions are a dangerous menace, since on a personal level, they rarely lose their temper or hint at uncontrollable emotions.
527** Even the modern Vulcans admit that the Romulans aren't nearly as bad as the barbaric ancient Vulcans used to be.
528* StrongAsTheyNeedToBe: Similar to Klingons, on the few occasions they've gotten into physical altercations with ''Enterprise'' crew members, they really haven't given them too much trouble even though they ''should'' be about as strong as Vulcans. In contrast, Kirk handily gets his ass kicked whenever he ends up having to fight Spock for one reason or another. The 2009 ''Star Trek'' reboot does show the Romulans as being somewhat stronger than humans, but still not to the degree that Spock is (although Spock is biologically unique and also benefits from Vulcan mental discipline and bodily control).
529* SuperStrength: In ''Picard'', Romulans Elnor and Narek can punch and kick Soong-type androids with enough force to cause them to fall down. It should be noted that Narek is not a good fighter, but he still has a better chance against the synths than the humans Rios and Raffi, who don't even try to engage them.
530** [[https://ca.startrek.com/videos/watch-star-trek-picard-the-coppelius-fight-scene This featurette]] of a [[invoked]]DeletedScene from "Et in Arcadia Ego, Part 2" demonstrates that Narek was originally meant to be far more badass than what we got onscreen, and the missing action sequence gives us an idea of how a lone Romulan with a dance-like and acrobatic FantasticFightingStyle fares against five Soong-type androids in unarmed combat.
531* ThereAreNoCoincidences: One quirk of Romulan culture is that they do not believe in the concept of "luck", good or bad. If something goes wrong, it's either unintentional (someone screwed up) or on purpose (treachery).
532* TokenEvilTeammate: In their EnemyMine alliance with many other Alpha Quadrant powers to combat the Dominion.
533* TookALevelInJerkass: In ''TOS'' and ''Star Trek VI'', they were treated with far more respect and deference by the Federation. Romulan diplomats are even allowed to attend Presidential briefings. This underscores just how foul and alien the Klingons are judged to be. The dynamic was reversed in ''TNG'', the Klingons becoming allies to the Federation while the Romulans grew more insular as a result of an alliance they perceived as a threat to themselves.
534* UngovernableGalaxy: After Romulus was obliterated when its star exploded, the Romulan Star Empire no longer exists, and without assistance from the Federation, the Neutral Zone collapsed. The Romulan Free State emerged from the ashes, but this new government doesn't have the resources to patrol such a vast region, so large areas have become lawless, including the planet Vashti where over 250,000 Romulan refugees reside.
535* UnrealisticBlackHole: The Romulans use artificial singularities to power their warp drives, as opposed to the matter-antimatter reaction of most starships.
536* WildCard: The Romulans have always been the most opportunistic of Alpha Quadrant races, and with the Dominion incursion, they are put in the perfect position to watch their biggest rivals slug it out in a long, futile war. This could explain why Starfleet or the Klingons didn't approach Romulus for help at once: they could go either way. Since the Federation was taking such heavy losses already, it would just about have finished them off to have a third fleet turn against them.
537* WorthyOpponent: Several of the most memorable Romulan characters in ''TOS'', as well as a number of times in the novelizations.
538* YouAreNumberSix: Being an ObstructiveBureaucrat, the Romulan Free State assigns numerical designations to every employee and patient at the Romulan Reclamation Site, such as Patient 8923 stroke 3 (the "Nameless" Borg drone who undergoes the reclamation procedure) and Employee badge 74983 stroke 2 (Dr. Soji Asha).
539[[/folder]]
540
541[[folder:Salt Vampires]]
542->''"The intruder can assume any shape. Crewmen, you, myself, anyone. Do you understand?"''
543[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/salt_vampire.JPG]]
544----
545Debut: [[Series/StarTrekTheOriginalSeries TOS]], "[[Recap/StarTrekS1E1TheManTrap The Man Trap]]"
546
547Homeworld: M-113
548----
549Ages ago, a civilization of these mysterious creatures lived on the planet M-113, before they were wiped out. The last one was initially believed to have been killed by Dr. [=McCoy=] in the mid-23rd century, but they'll occasionally pop up in seedier parts of space, hunting for food. Their diet consists entirely of salt, but they seem to have a particular predilection for absorbing it from other living beings.
550----
551* AlwaysChaoticEvil: Played surprisingly straight. Even though they are intelligent enough to carry on a conversation and can apparently feed off ordinary table salt (though they need quite a bit of it), they seem to prefer sucking it out of other lifeforms, and it's never explained why.
552* DyingRace: Only a handful of them are still alive, and they've resorted to feeding off of other lifeforms to survive.
553* TheFamine: A bad one wiped the vast majority of them out.
554* HumanoidAliens: They have a generally humanoid build, but are covered in light gray fur, have noseless faces and gaping, jawless mouths, and large, three-fingered hands covered in suction-cup-like growths.
555* HungryMenace: They tend to feed often and heavily, and it's implied they might [[HorrorHunger never feel truly full]].
556* LiteralManeater: Their usual method for stalking prey is to take on a form that their intended target finds pleasing or trustworthy, then lure them into a remote area to feed. Note that they'll go after either gender, and don't seem picky about what form they take to lure in prey.
557* MasterOfIllusion: They use their PsychicPowers to put up an illusion of being a trusted or attractive individual. Since this illusion is projected straight into a target's mind, they can appear as a different person to different people in a crowd.
558* OurVampiresAreDifferent: Alien beings that absorb salt from their prey.
559* ParanoiaFuel: They seem to have become this in-universe; especially since it was discovered that the individual on M-113 was NOT TheLastOfHisKind...
560* SuperToughness: One of them easily tanks several punches from Spock, a half-Vulcan three times stronger than a human of similar build. It then easily backhands him into a wall, displaying SuperStrength.
561* ThisWasHisTrueForm: Their illusions will fade upon death, allowing people to see what they truly are.
562* TooSpicyForYogSothoth: They can't process the copper-based blood of Vulcans, giving them a measure of safety from being stalked.
563* TrademarkFavoriteFood: Salt. It's their entire diet.
564[[/folder]]
565
566[[folder:Saurians]]
567[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/saurian.jpg]]
568----
569Debut: ''Film/StarTrekTheMotionPicture''
570
571Homeworld: Sauria
572----
573A big-eyed species of reptilian humanoids and members of the Federation. Their distinctive, unusual appearance made them largely [[TheGhost referred to but unseen]] since ''TOS'', with the occasional mention of Saurian brandy. A Saurian served aboard the USS ''Enterprise'' during V'Ger's incursion, though his screentime was severely limited. With the debut of modern special effects, a Saurian named Linus serves as a SpearCarrier on the ''Discovery'', and one has also been seen on the bridge of the ''Titan'' alongside Captain Riker.
574----
575* BizarreAlienBiology: Those huge eyes give them incredible vision, but their multiple complex sinuses make it hell to get a cold. They also shed their skin once a year.
576* GargleBlaster: Saurian Brandy is extremely potent, and more popular than one might expect. It apparently "sneaks up" on you, suggesting it's not actually strong-tasting, but has a very high alcohol content.
577* TheGhost: Right up until season 2 of ''[[Series/StartrekDiscovery Discovery]]''. Saurian Brandy has been part of the franchise as far back as the first season of the original series, but the only appearance of the species themselves until very recently was a single obscured scene in a large crowd.
578* LizardFolk: Though they're more affable than most examples.
579* NamedAfterTheirPlanet: Sauria. 
580* StarfishLanguage: Their language is made of clicks and pops, and even the universal translator of the 23rd century has some trouble wrangling it.
581[[/folder]]
582
583[[folder:Species 10-C]]
584->''"The [DMA controller] has an energy source equivalent to a hypergiant star. ''Unfathomable'' power. Maybe they're gods."''
585----
586Debut: [[Series/StarTrekDiscovery DSC]], "[[Recap/StarTrekDiscoveryS4E12SpeciesTenC Species Ten-C]]"
587----
588An extra-galactic species of {{Living Gasbag}}s, active in the 32nd Century.
589----
590* BizarreAlienBiology: They are able to communicate emotional states through a chemical compound that works regardless of species.
591* CripplingOverspecialization: Their technology is focused on keeping themselves safe, such that they have no weapons to speak of. Their capture orbs are their only means of containing hostile vessels, and when those don't work they have no backup plan.
592* DysonSphere: Their homeworld's sun, and that of their new star system, are surrounded by "Dyson rings", made from the same silicon-ellanium alloy that their [=DMA=] controller is made from.
593* GoodCounterpart: Unknown Species 10-C are a collective of beings, not unlike The Borg or The Dominion. Unlike either one of them, who were a race of cyborgs bent on total galactic assimilation and a race of xenophobic conquerors respectively, the 10-C are simply an average group of beings with remarkably advanced technology, choosing to hide from the galaxy because of losing their homeworld to a disaster. They do cause destruction, but their DMA is no weapon; it's a mining device they don't realize is wiping out innocent life. By contrast, the Borg would happily assimilate any race that they thought would improve their collective consciousness, regardless of how the actual species felt, and The Dominion would take over any race of "solids" that stood in their way, and punish any form of resistance against them. What truly distinguishes the 10-C from the others is that when The Federation arrives to alert them of what has transpired, the 10-C, despite some initial communication difficulties, are eventually able to understand and work to rectify the damage. Compare that to The Borg or The Dominion, whom Starfleet wiped out and bested in the Dominion War respectively.
594* HigherTechSpecies: A millenium after the likes of Picard, Janeway, and Sisko, these guys make the Federation of that time look like children by comparison. Dr. Hirai classified them as a [[JustForFun/AbusingTheKardashevScaleForFunAndProfit Type II Kardashev civilization]], as their energy consumption is greater than the output of entire stars.
595* HiveMind: The 10-C exist as one mind, not just many voices as one but seemingly no distinction between individuals and the whole. This is why they have trouble understanding the damage the DMA is causing, because a single lifeform being an individual is alien to them. The diplomats and the crew of the ''Discovery'' don't realize this until T'Rina performs a MindMeld.
596* HomeworldEvacuation: Their original homeworld, a gas giant in extragalactic space, was destroyed by an asteroid bombardment in the 22nd century. The survivors colonized a star system two light-years away and terraformed its three planets into duplicates of their homeworld.
597* MyGodWhatHaveIDone: They're collectively horrified when they realize how much damage their DMA has caused.
598* NeverBeHurtAgain: After their original homeworld was obliterated and a fair number of them killed because they couldn't all be evacuated, their entire civilization became focused on making sure such a tragedy never befell them again. The hyperfield exists for the sole purpose of making sure nothing can get to them.
599* ObliviouslyEvil: They deployed the DMA in the Milky Way assuming it wasn't home to sapient life, because they categorized such life as being like them. They are horrified when they realize what they've done.
600* SmallUniverseAfterAll: A rare example for ''Star Trek''. Their homeworld, or at least their current residence, lies outside the galactic barrier, making it difficult to attempt FirstContact with them.
601* StarfishAliens: The 10-C are gigantic, insect-like beings that dwell in the atmosphere of gas giants.
602* StarfishLanguage: They communicate through pheromones that convey emotion, and can generate complex patterns of lights from what constitutes their face. They're so alien that they have to devise a bridge language using mathematical concepts just to communicate on a level that Federation species can understand.
603* StealthInSpace: Their new home system is protected by a hyperfield that completely conceals all forms of radiation, rendering it impossible to find unless you know exactly where to look.
604* StrollingOnJupiter: Their ruined homeworld was a gas giant until it was bombarded by a swarm of asteroids, burning off much of the atmosphere and leaving the solid core exposed enough for humanoids to explore.
605* SufficientlyAdvancedAlien: A {{reconstruction}}. While plenty of omnipotent, god-like aliens have appeared in ''Star Trek'', they're usually played for laughs or otherwise left behind at the end of the episode. 10-C, by contrast, are played for drama -- they are ''unbelievably'' advanced compared to the Federation and its neighbors, capable of [[StealthInSpace cloaking]] entire solar systems and deploying mining equipment that can strip-mine entire sectors of boronite on a whim. Part of the reason the galaxy votes against destroying the DMA is that they're terrified that 10-C might retaliate with their actual ''weapons''.
606* {{Terraform}}: Their new home system contains three gas giants of identical mass and composition. It's implied that the 10-C terraformed them to be exact replicas of their original homeworld.
607[[/folder]]
608
609[[folder:Species 8472]]
610[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/species8472_3758.jpg]]
611->''"The weak shall perish."''
612----
613Debut: [[Series/StarTrekVoyager VOY]], "[[Recap/StarTrekVoyagerS3E25S4E1Scorpion Scorpion]]"
614----
615The only species the Borg truly fear. They hail from another dimension called fluidic space, and are territorial rather than outright hostile.
616----
617* AbsoluteXenophobe: Species 8472 considers the existence of other species that can enter their dimension to be an existential threat to their own survival, and respond with total annihilation. The ''Voyager'' crew do manage to persuade them that the Federation will leave them alone, ending the potential Species 8472 threat to the Alpha Quadrant.
618* AbsurdlySharpClaws: The main mode of attack. One swipe can decapitate a helmeted Hirogen.
619* AntiVillain: Genocidal, utterly destructive, nigh unstoppable -- and isolationist, only attacking the galaxy because the Borg effectively tried to wipe them out in their Fluidic Space and Species 8472 went all out in making sure ''nothing'' encroached upon them again. Once they're properly informed that the Federation means them no harm and intends for them to continue living in isolation, a truce is struck and they leave without so much as a fuss.
620* CurbStompBattle: Their immunity to Borg nanoprobes and weaponry made their war a decidedly one-sided affair, with the extinction of the Collective a foregone conclusion until the ''Voyager'' crew intervened.
621* TheDreaded: They are this to '''the Borg''', who are TheDreaded to the entire ST universe. And it makes absolute sense:
622** They use organic technology which the Borg are unable to assimilate, and ridiculously outgun them. Case in point, a single Bioship destroyed a fleet of Borg cubes, And the only reason the Bioship took damage was because a Cube performed a suicide run, and that only put out the ship temporarily.
623** On a personal level, they are {{Lightning Bruiser}}s that are twice as tall as humans, strong enough to match or exceed almost any shown species, capable of surviving in a vacuum, and possessing a HealingFactor that makes them practically unkillable and immune to even Borg probes and nanites, with telepathic powers on top of it.
624** On top of that, they are highly intelligent, capable of scheming, infiltration and manipulation, the latter two the Borg suck in. It's lucky for the ST universe that they chose to start their annihilation campaign in the Delta Quadrant and against the Borg. Otherwise the Federation and their peer societies would have never known what hit them.
625* EarthShatteringKaboom: The only known race in Trek to do this repeatedly, Species 8472 prefers to simply destroy planets entirely rather than try to conquer them. After all, their goal isn't conquest, it's extermination.
626* EvilerThanThou: They're [[ExaggeratedTrope more lethal than even]] ''[[ExaggeratedTrope the Borg]]''. Yes, the [[TheJuggernaut near-unstoppable]], [[HordeOfAlienLocusts all-consuming]] cybernetic HiveMind that has been the terror of the galaxy for centuries is completely outclassed by the genetically superior, highly territorial eldritch aliens. The Borg want to assimilate everyone into their collective; Species 8472 wants to [[AbsoluteXenophobe annihilate every other living thing]] because they consider it an affront to their vaunted purity. The good news for the galaxy, however, is that Species 8472 fundamentally just want to be left alone in their dimension and cease their incursions when ''Voyager'''s crew persuades them that the Federation will respect their isolation.
627* EvilIsVisceral: Their ships are organic and the (CGI) aliens themselves look "more organic" than the usual Rubber Forehead Alien because they don't wear clothes, have extra limbs and strange eyes with complicated irises. Also, they hail from something called fluidic space.
628* EvilVersusOblivion: Species 8472's war with the Borg: the latter is a deadly force that wants to assimilate the galaxy, the former is an unstoppable juggernaut that wants to destroy it entirely. Contrary to what the Borg claim, Species 8472 are not aggressors; it had in fact long been known that the Borg themselves started the war between the two species by invading fluidic space to assimilate their technology. Species 8472 "merely" launched a counter-invasion to [[ItsTheOnlyWayToBeSure end the threat to fluidic space forever]].
629* AFormYouAreComfortableWith: Concerned about the threat posed by ''Voyager'', Species 8472 dons meatsuits and builds a recreation of Starfleet Academy as a staging ground for an intelligence gathering mission on Earth. The plan is uncovered by ''Voyager'' and peace talks commence. ''Voyager'' eventually convinces them that the Federation has no quarrel with them.
630* GenocideBackfire: The Borg discovered and invaded their native dimension, known as Fluidic Space, intending to assimilate their species like so many others. 8472 not only drove them out of their realm, but launched a counter-invasion of the Milky Way that threatened to wipe out not only the entire Collective, but [[EvilVersusOblivion everything besides]].
631* HealingFactor: Their regenerative cells work incredibly fast, as demonstrated in the episode "Prey", when a lone Species 8472 is attacked by a Hirogen hunting party with heavy weapons. Thinking it dead, they take it back to their ship, [[PlayingPossum only to discover otherwise...]]
632** Their incredibly powerful regenerative capabilities are also the primary reason why they pose such a threat to the Borg. Species 8472 is outright immune to Borg assimilation because any Borg nanites that are injected into their blood stream will be dismantled by their immune system faster than they can replicate.
633%%* HellishPupils
634* KryptoniteProofSuit: Their autoimmune system makes them impervious to Borg assimilation, destroying the nanites before they can even take hold.
635* LeanAndMean: They are a bit on the thin side.
636* LivingShip: They travel around in a type of organic spacecraft known only as a bioship, which is composed of the same flesh as their pilots. The bioship's main weapon is powerful enough to destroy a Borg cube in only a few shots. Likewise, when a Borg cube rammed a bioship, ''both'' vessels were blown to bits despite the comparatively smaller mass of the bioship. The weapons of eight bioships (referred to in Star Trek: Armada II as "Species 8472 battleships") can combine firepower to destroy an entire planet. And they also heal like their pilots.
637* MindRape: They subject Kes to violent and disturbing visions, premonitions, and threats whenever they're close enough to sense her thoughts.
638* PoisonousPerson: Their somatic cells can become extremely virulent when in a foreign blood-stream. When a member of Species 8472 attacks a victim with its claws, some of the former's cells are left in the wound. These stray cells multiply rapidly, consuming their prey from the inside out while the victim [[AndIMustScream remains conscious]].
639* SocialDarwinist: Implied to have this mindset from their first statement of intent to ''Voyager'''s crew: "The weak shall perish."
640* SuperStrength: Strong enough to charge through walls, send people flying, figuratively and literally crush the super strong cyborgs that are the Borg's, amd tear through starship hulls.
641* {{Telepathy}}: Species 8472 is telepathic and can send Kes and Tuvok messages.
642* UltimateLifeForm: The Borg view them as "the apex of of biological evolution." Unfortunately for them, it turns out they're also capable of {{No Sell}}ing their assimilation techniques.
643* YouAreNumberSix: Their real name is unknown. "Species 8472" is their boilerplate Borg designation. ''VideoGame/StarTrekOnline'', which is non-canon, calls them "Undine."
644[[/folder]]
645
646[[folder:Sphere-Builders]]
647[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spherebuilder_7744.jpg]]
648->''"In the service of the Makers, all actions are blessed ones."''
649----
650Debut: [[Series/StarTrekEnterprise ENT]], "[[Recap/StarTrekEnterpriseS03E15Harbinger Harbinger]]"
651----
652A race of transdimensional beings, they created the Delphic Expanse to make our universe more habitable for their people. To do this, they [[ExactlyWhatItSaysOnTheTin built a number of spheres]] that could distort normal space, making it more amendable for themselves. Being transdimensional, they have the ability to see multiple timelines and foresaw a reality where they were on the brink of total conquest, but were defeated by the Federation. To prevent this, they developed a divinity among the Xindi and convinced them that humanity would wipe them out in the future, setting the plan to destroy Earth in motion.
653
654----
655* AbusivePrecursors: They created the Delphic Expanse a thousand years ago for the purpose of transforming our galaxy into something their race can inhabit.
656* DiabolusExNihilo: We never do learn ''why'' they want to invade the galaxy, but they've been working on it since at least the twelfth century.
657* GodGuise: The Xindi referred to the Sphere-Builders as "the Guardians," and revered them as religious figures. After the destruction of the Xindi homeworld, the Builders appeared to the Xindi survivors (convenient, that), lending them maps to habitable planets and resources. Similarly, the Triannons referred to them as "the Makers," and believed that they were transforming the Delphic Expanse into a paradise for their eventual return.
658* GreaterScopeVillain: Of the Temporal Cold War. Their relation to the Suliban and the Na'Kuhl is unclear, but it's a good bet that the Sphere Builders' mission was by far the most destructive of that conflict, and their ability to examine alternate timelines put them perilously close to achieving it.
659* HandBlast: Demonstrate the ability to fire energy balls from their hands when they personally attack the ''Enterprise''.
660* HoistByHisOwnPetard: As a result of their plan to destroy Earth, ''Enterprise'' ended up destroying the sphere network, making it unlikely they'll invade in the future.
661* HostileTerraforming: The Spheres are used to make normal space habitable for their race prior to invasion. In the BadFuture seen in "Azati Prime", they wiped out 50,000 light-years of space (1/3rd of the galaxy) before TheFederation finally pushed them back in the 26th century.
662* ImmuneToBullets: Being transdimensional beings, phaser shots just pass right through them. Dr. Phlox eventually comes up with a method of rotating the phaser frequency that makes the phasers come close enough to hitting them that they're finally forced to retreat.
663* ItsTheOnlyWayToBeSure: They're desperate to prevent the Federation from being founded, and are constantly pushing the Xindi to exterminate mankind down to the last child to make sure there won't be any chance of a revival.
664* NearVillainVictory: In the episode "Twilight," Archer is impaired with transdimensional parasites and because of this, the Xindi succeed in destroying Earth. The Sphere Builders would have been victorious in their goal of conquering the galaxy, had Phlox not found a way to eliminate the parasites in the present while also eliminating them in the past. This resets the timeline and ultimately ensures the Builders' defeat.
665* RubberForeheadAlien: Hairless, with a vertical ridge along the bridge of their nose and a slightly different skull shape.
666* SinisterGeometry: The spheres, which are nineteen kilometers across and made entirely of a single alloy.
667* TimeTravelForFunAndProfit: Using their inter-dimensional abilities, the Builders foresaw that the Federation would repel their eventual invasion, and sought to snuff Earth out preemptively.
668[[/folder]]
669
670[[folder:Srivani]]
671[[quoteright:297:https://static.tvtropes.org/pmwiki/pub/images/srivani.png]]
672->''"The data we gather from you may help us cure physical and psychological disorders that afflict millions."''
673----
674Debut: [[Series/StarTrekVoyager VOY]], "[[Recap/StarTrekVoyagerS4E7ScientificMethod Scientific Method]]"
675----
676The Srivani are a Delta Quadrant species with incredibly advanced biomedical technology, beyond anything the Federation or any other previously-encountered species possess. Unfortunately, they're also prone to conducting live experiments on anyone who comes within range of their territory, justifying such actions (which Janeway considers one step above barbarism) as ForTheGreaterGood.
677
678----
679* AllThereInTheManual: The Srivani are never actually referred to by their species name onscreen, only in the shooting script.
680* ArtisticLicenseBiology: Certain features of the scientific method include controlling the variables of each experiment and being able to repeat results, something that's hard to see as possible with 100 different experiments done on a crew of various races, all of which (except for Neelix) live tens of thousands of light years away.
681* BarcodeTattoo: How they're ultimately detected: they mark their subjects with these ''on fragments of their DNA'', only visible with specialized non-medical equipment on the highest magnification settings.
682* CondescendingCalmness: After being caught, the alien scientist tries to talk to Janeway in this manner. She's too pissed off to buy it.
683* CowTools: Their medical devices are all the more menacing [[NothingIsScarier because it's hard to tell exactly what they're doing.]]
684* DoesThisRemindYouOfAnything: It's not hard to draw parallels between the Srivani and war criminals like Nazi physician Josef Mengele, or the Imperial Japanese Army's Unit 731, though the Srivani at least ''claim'' to be doing their experiments for the betterment of others, instead of the aforementioned subjects ForTheEvulz approach.
685* ForScience: The Srivani have taken this excuse to a ludicrous extreme, using it to justify ''live experimentation'' on sentient beings.
686-->'''Alzen:''' Please understand that there's a purpose to our actions. The data we gather from you may help us cure physical and psychological disorders that afflict millions. Isn't that worth some discomfort?
687* JustOneSecondOutOfSync: In addition to their medical technology, the Srivani use a phasing cloak to make themselves and their experiments invisible.
688* MoralMyopia: The Srivani apparently see themselves as noble scientists doing what's needed to make life better for others. That they accomplish this by making unwilling victims of their experiments apparently doesn't factor into the equation.
689* NoSympathy: The one Srivani that is captured refuses to release ''Voyager'''s crew or stop the experiments ahead of schedule, even going so far as to say she shouldn't even be ''talking'' to Janeway, much less answering some of her questions.
690* PlayingWithSyringes: The aliens come across as an entire civilization who do what they do with the flimsiest of justifications. They routinely do medical experiments on sentient creatures, mutilating, torturing them, and even killing them if they feel it will benefit their medical research to do so. They feel completely justified in their actions and not only do they feel no remorse or regret over their actions, they feel that what they do is noble and beneficial. Genetically deforming, maiming and killing the crew of Voyager is the Nightmare Fuel evidence of their crimes and that is only the tip of the iceberg. What is really terrifying is that their flimsy justifications allow them to murder entire societies with impunity and go on torturing and killing as many sentient creatures as they feel is necessary for their "research."
691* SeeTheInvisible: A low-power phaser burst set to a certain frequency will render the Srivani's personal cloaks ineffective, as will the same setting on any visual scanning equipment.
692* StupidEvil: The Srivani seem completely taken by surprise when Janeway puts ''Voyager'' on a suicide course in an effort to force them off the ship.
693* UnwittingTestSubject: Much of the ''Voyager'' crew (sans the Doctor) are made this, and Alzen unashamedly admits her people do this to any and everyone they can, all in the name of advancing their medical research.
694* YouKnowTooMuch: It's only implied, but given that the Srivani immediately take steps to neutralize B'Elanna and the Doctor when they stumble upon what's going on, it's logical to assume they do the same in any other situation where they're on the verge of being detected.
695[[/folder]]
696
697
698[[folder:Suliban]]
699[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/trek_silik_7180.jpg]]
700->''"The Suliban don't share humanity's patience with natural selection."''
701----
702Debut: [[Series/StarTrekEnterprise ENT]], "[[Recap/StarTrekEnterpriseS01E01E02BrokenBow Broken Bow]]"
703----
704The Suliban are SpaceNomads whose homeworld became uninhabitable centuries ago. Since then, many of them have become a proxy military for Future Guy, a mysterious figure from the 28th century who gives them genetic upgrades in return for doing his bidding in the 22nd century.
705
706----
707* BaldOfEvil: They have no hair, and the majority of them that we see are bad news.
708* DoesThisRemindYouOfAnything: An alien race called the ''Suliban'' are being used as terrorist frontmen, in a show made in the early 00s.
709* FromNobodyToNightmare: The Suliban were originally just a backwards race from a nondescript world. Thanks to Future Guy's genetic meddling, they now have a host of superpowers and cloaking technology, making them a threat to many of the spacefaring species in the Alpha/Beta quadrants.
710* GivingRadioToTheRomans: Their technology and genetic upgrades come from Future Guy, who offers them in exchange for the Suliban helping him achieve his ends in the Temporal Cold War.
711* MySpeciesDothProtestTooMuch: Not all of them work for Future Guy. In "Broken Bow" Archer encounters a Suliban resistance against the Cabal, and in "Detained" the Tandarans have an internment camp full of innocent Suliban civilians.
712* MysteriousEmployer: They're essentially footsoldiers for Future Guy, a shadowy figure from the 28th century, whose identity was never revealed in the show.
713* RubberMan: Thanks to Future Guy, many Suliban have the ability to squeeze through tight cracks and bend their limbs at unnatural angles.
714* SpaceNomads: After their homeworld became uninhabitable, the Suliban scattered across the Alpha and Beta Quadrants. Many of them live among alien populations such as the Tandarans, while others live in space stations called Helixes.
715* StarterVillain: Served as the main recurring antagonists of ''Enterprise'' for the beginning of the show, before being replaced by the more credible threat of the Xindi in Season 3.
716* StealthInSpace: Their ships have cloaking devices, which gives them a significant advantage against the more well-established species in their area of operation.
717* WhatHappenedToTheMouse: In the 23rd and 24th centuries, despite being a well-known species in the 22nd.
718* VisibleInvisibility: They have a cloaking ability similar to that of the Jem'Hadar, one of the many genetic gifts from Future Guy.
719* VoluntaryShapeshifting: Silik and Sarin, at least, are capable of changing their appearance to match other humanoids. Another reward from Future Guy, no doubt.
720* ZergRush: Most of their starships are small single-pilot pods known as "cell ships". They're not very powerful on their own, but they can be a threat in large numbers and can even link together to form larger ships or space stations. The largest individual ship we see is a light cruiser which crews twenty Suliban.
721[[/folder]]
722
723[[folder:Talaxians]]
724[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/talaxians_39.jpg]]
725->''"As they say on Talax: "Omara s'alas - [[BigFun Good news has no clothes.]]"''
726----
727Debut: [[Series/StarTrekVoyager VOY]], "[[Recap/StarTrekVoyagerS1E1Caretaker Caretaker]]"
728
729Homeworld: Talax
730----
731A race of space warthogs who inhabit many sectors of the Delta Quadrant (like the Kazon, their race was scattered following a war). They share much in common with Bolians, including a knack for cooking, although their jolly nature is taken up to eleven.
732
733----
734* BinarySuns: Their homeworld is located in a trinary system.
735* ClassyCravat: The men all wear these.
736* HollywoodToneDeaf: Talaxian vocal cords are actually incapable of singing on-key, although Neelix managed to wheeze out a halfway-decent ditty.
737* HotBloodedSideburns: Negated by Talaxian pacifism. However, tugging on their whiskers is considered a pleasurable come-on.
738* NamedAfterTheirPlanet: Their home planet was called Talax.
739* TheScrounger: This seems to be their species' hat, following the conquest of their homeworld by the Haakonians. Most of the Talaxians we see across ''Voyager'' are just trying to make a living and don't have much in the way of political motivations. It's not even clear if they still have a government.
740* SpareBodyParts: Surprisingly, Talaxians have two spinal columns, similar to Klingons.
741* UnaffectedBySpice: It was hinted at that Talaxians have a higher tolerance for spicy foods than other races. In "Faces", Neelix prepares a 'watered-down' plomeek soup, a mere sip of which knocks a sturdy Vulcan flat. Neelix, however, is able to guzzle down the soup as a beverage.
742[[/folder]]
743
744[[folder:Talosians]]
745[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/talosians_3.jpg]]
746->''"Wrong thinking is punishable. Right thinking will be as quickly rewarded. You will find it an effective combination."''
747----
748Debut: [[Series/StarTrekTheOriginalSeries TOS]], "[[Recap/StarTrekS1E0TheCage The Cage]]"/"[[Recap/StarTrekS1E11TheMenageriePartI The Menagerie, Part I]]"
749
750Homeworld: Talos IV
751----
752The very first antagonistic aliens created for ''Star Trek''. A species of incredibly powerful telepaths, the Talosians eke out a blissful existence beneath the ruined surface of their homeworld, Talos IV. Little is known about their culture or technology, but Starfleet has barred all access to Talos -- punishable by ''death'' -- for fear of their telepathic abilities becoming a danger to the Federation.
753
754----
755* AfterTheEnd: The Talosians destroyed their old civilization in a nuclear war thousands of years ago, and the survivors moved underground to escape the ensuing holocaust.
756* BinarySuns: Talos is a circumbinary system, with eleven planets orbiting two suns clustered at the center.
757* CreativeSterility: As a consequence of using their telepathic projections to escape the bleak realities of their post-apocalyptic lives, the Talosians have forgotten how to use or maintain most of the technology built by their ancestors.
758* DyingRace: The Keeper fears the Talosians are facing extinction as a result of their CreativeSterility, hence his plan to create a colony of human slaves on Talos IV.
759* GodzillaThreshold: Starfleet General Order 7: "No vessel under any condition, emergency or otherwise, is to visit Talos IV." As of 2267 it's the only regulation that carries the threat of capital punishment if broken. The exact rationale for this directive is never explicitly stated, but presumably the Talosians' telepathic powers scared the bigwigs quite a bit.
760* MyBrainIsBig: The most non-human thing about them is their enlarged cranium.
761* NamedAfterTheirPlanet: The species' true name is unknown; the name "Talosian" is given to them by the crew of the ''Enterprise''.
762* NumberedHomeworld: Talos IV. Again, that's the Federation's name for their planet -- the local name is unknown.
763* PsychicStatic: The only way to block out their telepathy is anger and hatred, thoughts too primitive for them to handle.
764* {{Telepathy}}: Their signature ability. Not only can they read minds, they can project complex and incredibly realistic illusions into the minds of others across ''galactic'' distances.
765* WellIntentionedExtremist: They're not ''bad'' guys, just desperate. Everything they put Captain Pike and his crew through is part of a last-ditch attempt to stave off extinction, and when they finally accept that they've failed they allow their prisoners to go free with no hard feelings.
766* WeWillUseManualLaborInTheFuture: The Talosians tried to create a colony of human slaves through Captain Pike and Vina in order to stave off extinction.
767[[/folder]]
768
769[[folder:Tamarians]]
770->''"Darmok and Jalad at Tanagra."''
771----
772Debut: [[Series/StarTrekTheNextGeneration TNG]], "[[Recap/StarTrekTheNextGenerationS5E2Darmok Darmok]]"
773
774Homeworld: Sigma Tama IV
775----
776A scaly, humanoid race whose most distinctive feature is their incredibly unusual language. Diplomacy with them was nearly impossible, because all of their spoken grammar, syntax, and vocabulary are non-literal, poetic allusions to a rich and detailed literary and mythical culture they memorize in childhood. Their language has been loosely described as something along the lines as "if humans spoke entirely in Shakespeare references that only make sense if you've memorized the author's entire works". This essentially turned anything they said into WordSalad when put into translation technology.
777
778Once Picard, Troi, and Data were able to puzzle out how their language worked, progress was made on integrating them into the galactic community.
779
780----
781* AnthropicPrinciple: The writers have admitted that the Tamarian language would not be practical for such an advanced society (science, medicine, and a whole lot of other disciplines would be nearly impossible to discuss). [[RequiredSecondaryPowers Short stories have introduced the concept that Tamarians have a secondary music-like language used exclusively for science and mathematics.]]
782* LostInTranslation: The Tamarians speak entirely in allegories referencing their people's mythology and literature. The universal translator can translate the words of their speech, but without the ''context'' behind their phrases, actual communication proves difficult. By ''WesternAnimation/StarTrekLowerDecks'', Starfleet has managed to update the universal translator to accurately convey the intent behind their language, though it slips every so often.
783* NoodleIncident: Much like human pop-culture references, it is implied that many of their allegories are based on real events.
784* PopculturalOsmosisFailure: Aliens who communicate soley by exchanging (their) pop-culture references—which make no sense to anyone else.
785* PlanetOfHats: Zig-zagged. Their culture is portrayed as pretty understandable if you read their literature, but their language is basically the main thing that makes them unique.
786* SeriousBusiness: Memorizing stories by heart is this in their culture.
787* SpeaksInShoutOuts: Their spoken language is all either references to, or quotes from their myths and literature.
788* StrangeSyntaxSpeaker: The Tamarians are an entire civilization of these. Forget subject-verb-object in any order, the language consists almost exclusively of "proper noun, prepositional phrase."
789[[/folder]]
790
791[[folder:Targs]]
792----
793Debut: [[Series/StarTrekTheNextGeneration TNG]], "[[Recap/StarTrekTheNextGenerationS1E5WhereNoOneHasGoneBefore Where No One Has Gone Before]]"
794
795Homeworld: Qo'noS (or Kronos)
796----
797Targs are boar-like creatures, indigenous to the mountains of the Klingon homeworld.
798----
799* FullBoarAction: They look much like Terran boars, except bigger and with spikes covering their heads and spines.
800* HotBlooded: Wild targs are every bit as tempermental as the Klingons they share their planet with. They can, however, still be domesticated as both Worf and Martok had pet targs in their pasts.
801* OlderThanTheyLook: In ''[[Series/StarTrekEnterprise Enterprise]]'', Antaak, a Klingon doctor who looks to be in his sixies at least, claims that his pet targ was his first patient when he was a child. This indicates that targs can live for decades, much longer than pigs or boars on Earth.
802[[/folder]]
803
804[[folder:Tellarites]]
805[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gral_599.jpg]]
806->''"Tellarites do not argue for a reason. They simply argue."''
807----
808Debut: [[Series/StarTrekTheOriginalSeries TOS]], "[[Recap/StarTrekS2E10JourneyToBabel Journey to Babel]]"
809
810Homeworld: Tellar (or Tellar Prime)
811----
812Along with the Humans, Vulcans and Andorians, founding members of the United Federation of Planets. Forthright [[PigMan pig-like aliens]] with broad bodies and bushy beards, they thrive on argument.
813----
814* AlienBlood: Their blood contains hemerytherin and is purple in color.
815* BlueAndOrangeMorality: Blustering insults represent formal politeness; a conversation begins with complaints and insults. In the Tellarite mind, this is simply testing whether or not your ideas are rigorous and well thought out enough to withstand healthy critique.
816* FantasticSlurs: The name "Pog" was reserved for Tellarites who were considered runts.
817* HufflepuffHouse: One of the founding races of the Federation, but get very little screentime or mentions.
818* JewsLoveToArgue: Of all the TOS races to be brought back in ''Enterprise'', these guys are painted with the broadest brush. "Sarek said something in a scene once that was meant to demonstrate that he was [[AssInAmbassador stand-offish and kinda rude]], but we like Sarek, so it's now the [[PlanetOfCopyhats defining attribute of this species]]."
819* NamedAfterTheirPlanet: Tellar Prime, or simply Tellar.
820* OurDwarvesAreAllTheSame: Short, hairy, and with a bad attitude, the Tellarites are Space Dwarves to the Vulcans' SpaceElves.
821* PigMan: They have distinctive snouts, often wore beards, and their hands were sometimes hoof-like in appearance. Their lower jaw usually possessed a pair of small tusks, some more prominant than others, which give them a rather swine-like appearance. Doesn't help that in "Star Trek: 25th Anniversary" shows that in terms of religion, the wolf-like Krognik demon was the equivalent of the Devil.
822* StealthPun: They're porcine aliens who are infamous for being stubborn. In other words, they're "pig-headed".
823%%* SpaceJews
824* UndyingLoyalty: The Tellarites are the only founding members of the Federation to stay members in the aftermath of the Burn. The Humans left out of a desire to defend themselves, the Vulcans left because the Federation refused to stop the experiments they believed caused the Burn, and the Andorians came under the control of the Emerald Chain, but the Tellarites stuck with the Federation.
825[[/folder]]
826
827[[folder:Terrans]]
828[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/startrekdiscoverys01e11thewolfinside1080pamznweb_dlddp51h264_ntbmkv_snapshot_4805_20180115_144559.jpg]]
829->''"Great men are not peacemakers. Great men are conquerors!"''
830----
831Debut: [[Series/StarTrekTheOriginalSeries TOS]], "[[Recap/StarTrekS2E4MirrorMirror Mirror, Mirror]]"[[note]]although the term "Terran" wasn't used until [[Series/StarTrekDeepSpaceNine DS9]]'s "[[Recap/StarTrekDeepSpaceNineS02E23Crossover Crossover]]"[[/note]]
832
833Homeworld: Earth (or [[PlanetTerra Terra]])
834----
835An alternate human species hailing from the MirrorUniverse. In that reality they have forged a brutal [[TheEmpire Empire]] that rules through terror and frequently enslaves or exterminates aliens, making for a stark EvilCounterpart to TheFederation.
836
837While originally considered physiologically identical to prime-universe humans, ''Series/StarTrekDiscovery'' reveals that Terrans are photosensitive and almost hard-coded toward hostility, solidifying them as a slightly different species.
838----
839* AbsoluteXenophobe: They're characterized this way in ''Discovery'', but TOS and ''Enterprise'' portray them as more EqualOpportunityEvil despite still being human-centric.
840* AlternateUniverseReedRichardsIsAwesome: 22nd century Terrans have all the tech of their counterparts and more (an ''Enterprise'' NX-01 with a cloaking device, tractor beam and escape pods, all features the "good" ''Enterprise'' lacks)... but they're also violent, bigoted assholes who got that tech via murdering and enslaving the crap out of everyone they run into. The theft of the Prime universe ''Constitution''-class ''Defiant'' ensures that they remain roughly on par with the Federation into the 23rd century, before they were ultimately conquered.
841* ChronicBackstabbingDisorder: This is practically a way of life for them, to the point that it's amazing they have enough people to run an empire.
842* DoNotGoGentle: According to the 32nd century historian Kovich, a Terran with a terminal disease will look for a way to go down fighting and die a good death.
843* TheEmpire: The Terran Empire is very much this, being devoted to conquest and control of alien races, and even provides the page image.
844* EqualOpportunityEvil: Aliens are permitted to join Starfleet and even serve as officers, although they're still largely treated as second-class citizens. This has the effect of an ''Enterprise'' which is more cosmopolitan than the good version, in terms of crew (regular ''Enterprise'' is eighty-odd humans, one Denobulan and a Vulcan who didn't want to be there. Mirror ''Enterprise'' has Andorians, Tellarites and Orions in its crew).
845* EvenEvilHasLovedOnes: Despite being almost entirely made up of evil xenophobes trying to conquer everything in sight, plenty of them are capable of love and loyalty. Mirror Georgiou and Lorca loved their Burnham (maternally and romantically, respectively). Mirror Lorca had at least one follower who was loyal years after he disappeared, apparently dead. He was also tortured by a different Mirror Starfleet Officer for getting his (the Officer's) sister killed.
846* EvilCannotComprehendGood: The majority of them are vicious, raving nutcases who are incapable of acting good for even five seconds (Mirror Kirk and co were apparently outed almost instantly after manifesting in the prime universe). Mirror Georgiou isn't able to restrain her FantasticRacism and arrogance for that long. Even after turning vaguely good-ish, some of them (Mirror Bashir, for example) are still unstable psychos. However, there are a few occasional subversions, such as [[KnightInSourArmor Smiley O'Brien]], or [[EvilAllAlong Mirror Gabriel Lorca]], who was able to impersonate his prime counterpart for a few months.
847* EvilCounterpart: To the [[TheFederation United Federation of Planets]].
848* EvilIsHammy: Mirror Kirk, Mirror Archer, Mirror Georgiou, Mirror Lorca... you'd think the Empire went into space mainly to find unchewed scenery.
849* FantasticRacism: Their [[PlanetOfHats hat]] until ''Deep Space Nine''.
850* ForTheEvulz: They essentially live by the credo of doing stuff for no other reason than "felt like it". That's the exact words a Federation historian describes them with.
851* HeelFaceTurn: In ''Deep Space Nine'' they're fighting for freedom against the Klingons and Cardassians, and have largely left their xenophobia behind. They've even got aliens such as Trill and Ferengi in their ranks!
852* InSpiteOfANail: Despite their radically different history from that of the Federation, the same people generally end up in the same places at the same time.
853* InTheBlood: During ''Discovery'', it's suggested their many, many unpleasant traits are actually partly biological. Mirror Geogiou casts scorn on this one, and this may have been an interrogation tactic rather than actual truth.
854* KlingonPromotion: A common way for Terran Starfleet officers to advance in rank. Unlike Klingons, who actually have systems in place, Terrans will just do it at the drop of a hat (although Chekhov's dialogue in "Mirror, Mirror" suggests that whoever's gunning for the promotion had better have a good excuse ready).
855* LaResistance: After being enslaved by the Klingon-Cardassian Alliance, the Terrans eventually put together a rebellion and try to win their freedom back.
856* LaserGuidedKarma: After two centuries of violently killing everyone who didn't bend the knee to them, they were overthrown by a Klingon-Cardassian-Bajoran alliance.
857* MadeASlave: The entire race suffers this after the Terran Empire is overthrown by the Klingon-Cardassian Alliance, in a nice stroke of irony.
858* PlanetTerra: Zig-zagged. In ''Enterprise'', Mirror Earth is still called Earth, but in ''Discovery'' it's Terra.
859* SigilSpam: The Terran Empire plasters its logo ''everywhere'', from the hulls of their ships to doors and computer monitors.
860* SpaceFillingEmpire: The Terran Empire is said to control an astonishingly huge tract of the galaxy by the 23rd century, more territory than prime-universe Starfleet has even explored in its century of existence.
861* TechnologyUplift: Terrans were just a bunch of violent maniacs stuck on an insignicant little blue-green planet 'till some guy called Zefram Cochrane cobbled together a primitive warp-capable vessel, which attracted some nearby Vulcans (who up until that point had figured mankind was too primitive to bother with). The minute the Vulcans landed, the inhabitants of Bozeman, Montana mugged them and stole their ship, and from there...
862* TheUnfettered: The more bonkers ones tend not to be constrained by little things like morality, empathy, sanity, reality... they'll just do what they want, consequences be damned.
863* WeakenedByTheLight: Terrans are slightly photosensitive compared to prime universe humans, which is a major plot point in ''Series/StarTrekDiscovery''.
864[[/folder]]
865
866[[folder:Tholians]]
867[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/320x240_3718.jpg]]
868->''"Be correct. We do not tolerate deceit."''
869----
870Debut: [[Series/StarTrekTheOriginalSeries TOS]], "[[Recap/StarTrekS3E9TheTholianWeb The Tholian Web]]"
871
872Homeworld: Tholia
873----
874A temperamental and isolationist species of crystalline builds. The Tholians aren't on good terms with the Federation, generally staying in the borders of their own territory, responding to any violation of their territory with force. By the 24th century, diplomatic relations with the Federation are still decidedly frosty.
875
876Originally appearing as a one-off species in the original series, the Tholians became memorable for just how little was revealed about them. For near forty years, a head on a viewscreen was the only image of them, until ''Enterprise'', and the advent of CGI, allowed a better look at them.
877----
878* BeehiveBarrier: Their famous Tholian Webs, energy barriers generated by their ships, which can imprison and destroy other ships. The more Tholians there are around, the quicker they can make them.
879* BerserkButton: Don't lie to them. They take it poorly.
880* BystanderSyndrome: They decided to sit out the Dominion War, signing a non-aggression treaty.
881* CrystallineCreature: They resemble crystalline centaurs, with six radially-symmetrical legs, a pillar-like torso, two arms and a roughly diamond-shaped head. They also require a temperature of 404 degrees fahrenheit to feel comfortable, and freeze solid and shatter at temperatures humans can tolerate.
882* EvilIsBurningHot: Their preferred climate has a temperature of 480 Kelvin. Tholia is often speculated to be a [[DeathWorld Y-class planet]], the most hostile environment possible for humanoids.
883* ExtremophileLifeforms: Their preferred environment is hundreds of degrees hot. An M-class environment will kill them instantly.
884* LudicrousPrecision: Punctuality is their [[PlanetOfHats hat]]. If they grant you "one hour and fifty-three minutes" for a rescue mission, you have ''exactly'' that long to finish up before they open fire.
885* NamedAfterTheirPlanet: The planet Tholia.
886* RealLifeWritesThePlot: Or in the case, means the plot doesn't get written. Ron Moore wanted to use the Tholians during [=DS9=], but the technology required to depict them just didn't exist in the 90s. It wasn't until season 4 of ''Enterprise'' that the Tholians could be shown in all their glory.
887* SiliconBasedLife: According to the script for "The Tholian Web", though not stated outright on screen. They provide the page image for this trope.
888* SpiderPeople: A vaguely-humanoid head and torso with claws and six legs. It's hinted that they can produce webbing ("Tholian silk"), which presumably inspired their signature starship weapons.
889* StarfishAliens: They stand out as one of the odder species. Insectoid androgynous crystalline things, who survive in extreme heat and can even function as short-range living communicators.
890* WeaksauceWeakness: The cold. Since they operate at extremely high temperatures, lowering it causes them pain. Lower it far enough, and they [[LiterallyShatteredLives shatter]].
891[[/folder]]
892
893[[folder:Tribbles]]
894[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tribbleprop.JPG]]
895->''"They were an ecological menace! A plague to be wiped out!"''
896----
897Debut: [[Series/StarTrekTheOriginalSeries TOS]], "[[Recap/StarTrekS2E15TheTroubleWithTribbles The Trouble with Tribbles]]"
898
899Homeworld: Iota Geminorium IV
900----
901Headless, legless cat bodies which can reproduce by the thousands. Most of a tribble's physiognomy is comprised of the uterus, as they are born pregnant.
902
903----
904* BigEater: Actually, a tribble can subsist on very little (a crumb is enough to spawn a litter of ten), but their appetites are apparently bottomless.
905* TheBlank: Tribbles have eyes and mouths, but they are located near the belly and are so small as to be imperceptible. The original prop tribbles were based on a lucky rabbit's foot keychain.
906* BodyOfBodies: Huckster Cyrano Jones attempted to genetically modify the tribbles to reproduce less, making them safe for human ecosystems and "a great pet." Unbeknowst to Jones at the time, his lab work was "slipshod" and caused the Tribbles to instead grow to huge size. Dr. [=McCoy=] figured out that these so called giant tribbles were actually a colony of tribbles, similar to a rat king.
907* CutenessProximity: Proximity to tribbles has been known to induce cooing and petting in all non-Klingon lifeforms. Not even Changelings and Vulcans are immune.
908* TheDreaded: Their voracious appetites and rabbit-like rate of reproduction make them a cause of concern. Klingons are quite unnerved by them, in particular, considering them an ecological disaster and singlehandedly carrying out their extermination.
909* ExplosiveBreeder: Assuming an average litter of ten, every twelve hours. And there's every indication Tribbles breed a ''lot'' faster than that. [=McCoy=] even figured the little things are born pregnant.
910-->'''[=McCoy=]''': Which seems to be quite a time-saver!
911* FantasticRacism: They hate Klingons, who hate them back so deeply they were prepared to declare war just to get their hands on one of the tribbles' natural predators.
912-->'''Worf:''' THE FEELING'S... the feeling's ''mutual''.
913* FlingALightIntoTheFuture: A number of tribbles were accidentally brought back to Deep Space Nine from the past, and the species was re-established, undoing the Klingon Empire's efforts to bring about the extinction of the tribble. Deep Space 9 was subsequently overrun with the creatures.
914-->'''Sisko''': I'm open to suggestions people.\
915'''Dax''': We could [[KnowWhenToFoldEm build a new station.]]
916* HappyFunBall: Klingon hunting parties were no match for the tribble. Eventually, they got fed up and plotted a course to the tribble homeworld, blowing it to smithereens.
917-->'''Odo''': Another glorious chapter in Klingon history. Tell me, do they still sing songs of 'The Great Tribble Hunt?'
918* HordeOfAlienLocusts: Much like ''actual'' locusts, they can swiftly devastate a planet's entire ecosystem, and are capable of swiftly stripping the agricultural base from entire planets.
919* MultipleChoicePast: In ''Series/StarTrekEnterprise'''s "The Breach", Phlox claims that the tribbles' [[ExplosiveBreeder Explosive Breeding]] is an evolved response to living on a DeathWorld swarming with reptilian predators. However, the ''Series/StarTrekDiscovery'' Short Trek "The Trouble with Edward" (set a century ''after'' that) contradicts this by making it the result of a MadScientist who wanted to [[GoneHorriblyRight speed up their reproduction]] to use them as a food source.
920* NonMaliciousMonster: They hold no ill will towards anyone with the [[EvenTheLovingHeroHasHatedOnes exception of Klingons]] and their euphoria-inducing effects can even be used in a positive manner. However, their [[ExplosiveBreeder Explosive Breeding]] combined with their cuteness often causes those who encounter them to be too distracted by their adorableness to properly manage their inevitable population explosion until it's too late.
921* TheNoseKnows: A tribble can detect a Klingon no matter what they look like.
922* RidiculouslyCuteCritter: Tribbles evolved to purr whenever they're touched by a humanoid. The cooing sound produces a tranquilizing effect--but the fun ends there. Tribbles are also used as a healing device by petting them while on away missions in the ''Orion Pirates'' video game and in ''VideoGame/StarTrekOnline''.
923* SitcomArchnemesis: Klingons are unique among Star Trek's races in their extreme hatred of the creatures. The feeling was apparently mutual, because tribbles emit a loud shrieking noise instead of their normal soothing purr in the presence of Klingons. This caused problems for Arne Darvin, an undercover Klingon spy. During ''The Animated Series'', they were prepared to go to war with the Federation over access to tribbles' natural predator; ''that's'' how much they hate tribbles.
924[[/folder]]
925
926[[folder:Trills]]
927[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/trills_5787.jpg]]
928->''"Every new life for a Trill has to be a ''new'' life. If not, you wind up paying off old debts forever."''
929----
930Debut: [[Series/StarTrekTheNextGeneration TNG]], "[[Recap/StarTrekTheNextGenerationS4E23TheHost The Host]]"
931
932Homeworld: Trill
933----
934Trills have evolved to coexist with an ageless alien slug (known as a symbiont) [[BondCreatures in their abdomen.]] Ordinary Trills are weak, standard humanoids; when "joined," however, they gain the knowledge and experience of the symbiont's previous hosts. Left to their own devices, the symbionts are an endangered species, living out a dull existence in underground pools. The Trills sported a [[RubberForeheadAlien rubber forehead]] on TNG, but makeup artist Micheal Westmore unashamedly changed their look when Terry Farrell was cast as one. Westmore then suggested, ''meh, just give her spots like we gave [[Creator/FamkeJanssen Famke]]'', and the rest is history.
935
936----
937* AlienSea: According to Jadzia, Trill's oceans have a purple tint compared to those of Earth.
938* BizarreAlienBiology:
939** They are noted for their cold hands, for some reason. This is probably the least bizarre thing about them.
940** The brain of a joined Trill has two cerebral nuclei and two brain wave patterns. Dr. Bashir compared them with two linked computers, which both work for the same task.
941* BodySurf: In a toss-up, the life of the symbiont matters more than its host's. In the event of sudden injury, sometimes the body is sacrificed to keep the worm alive.
942* CantLiveWithoutYou: Ninety-three hours after the joining, the host and symbiont are completely interdependent, but once that threshold is passed, the joining can't be reversed without killing the host. Worse yet, an unjoined Trill will [[FreakOut suffer a panic attack]] at losing all of their memories and talents.
943** Likewise, the symbiont will also die unless returned to their habitat (pools of nutrient-rich milk on the Trill homeworld) or rejoined within 48 hours.
944* DepopulationBomb: As revealed in ''Series/StarTrekDiscovery'''s third season, [[ApocalypseHow the Burn]] in the 31st century devastated the Trill population, to the point that the symbionts actually outnumbered the ''hosts'' for a change, and forced most of them to return to their homeworld to stave off extinction.
945* EarlyInstallmentWeirdness: It's not a fault of TNG that [=DS9=] would later state that the Trill have a much larger presence in the Federation than is initially shown (Curzon Dax was responsible for the signing of the Khitomer accords, probably the single most important piece of legislation next to the Prime Directive) but in hindsight it jars with the "[[Recap/StarTrekTheNextGenerationS4E23TheHost The Host]]", which goes to great pains to show that nobody in Starfleet (not even the esteemed Dr. Bev) knows anything about the nature of these beings. The TNG Trill also have rubber foreheads rather than spots, and the symbiote is shown as [[PuppeteerParasite totally taking over the host]] instead of forming a combined consciousness; the hosts are seemingly a bit dim rather than fully sapient beings in their own right.
946* FantasticCasteSystem: The joined have more prestige then the unjoined.
947* GovernmentConspiracy: The official records state that the viability rate for Trills to become hosts for symbionts is one in every thousand. What the Symbiosis Commission is hiding, however, is that approximately ''half'' of the total Trill population is capable of bonding with a symbiont. The reason for the deception is that there are simply too few symbionts in existence, and letting the truth of host viability be revealed would cause civil unrest and place the symbionts at risk. When Jadzia Dax started to fall deathly ill due to the emergence of suppressed memories from Joran, a previous host that had been designated as "unviable," the Symbiosis Commission was prepared to let her die to protect this secret.
948* TheHedonist: A largely positive example. As part of their contribution to their symbiont's massive library of experiences, Trill hosts are encouraged to indulge in just about every pleasure under the sun(s).
949* HeroicHost: The Dax symbiont helped negotiate the Khitomer accords, and even (gulp) dated Bones [=McCoy=] in medical school.
950* HumanAliens: At least for the humanoid Trill. The only outside difference is the leopard-like spots on the neck. The Trill symbionts? Not so much.
951* ImmortalityBisexuality: Dax has been married six times: four times as the bride, and twice as the groom. In one episode, Jadzia Dax bucks the system and kisses her former spouse, who happens to be a lady. Odan tried to put the moves on Dr. Crusher once his symbiont was transplanted into a woman but she emphatically said no, although she claimed it was discomfort with a partner who could so dramatically change rather than because she was uncomfortable with a female partner.
952* KangarooPouchRide: The symbionts are surgically inserted through a slit in their host's abdomen.
953* LiteralSplitPersonality:
954** The ''zhian'tara'', the Trill answer to the Vulcan katra. It allows joined Trill to convene with their previous hosts for a day. During the rite, the personalities of the old hosts are telepathically implanted into willing participants (usually loved ones or friends) by an employee of the Symbiosis Commission.
955** Trills can also commune with old hosts on their own using the Rite of Emergence, although it only works on one personality. This involves lots of chanting and an incense pot full of mud; possibly the kind the symbionts live in, although this is just conjecture.
956* LittleBitBeastly: The spots go "all the way down," baby.
957* LivingForeverIsAwesome: Joined Trills have a big legacy to live up to. With that in mind, the most important quality looked for in candidates (after high intelligence and aptitude in their chosen field) seems to be a ''bon vivant'' personalty that has a good chance to nurture a noted scientist, artist, or politician.
958* LossOfIdentity: Unjoined Trill without a strong enough will and personality run the risk of being overwhelmed by their symbiote's if joined. This is one of the reasons that potential hosts are vetted carefully; for example, Ezri (who was ''not'' meant to be a host) spends months being uncomfortably barraged by Dax's memories and emotions before finally getting a handle on them.
959* MagicByAnyOtherName: There's no small amount of mysticism surrounding the symbionts and the joining process, which often manifest as what can only be described as supernatural forces. In addition to the ''zhian'tara'' mentioned above, the symbionts seem to be the {{Domain Holder}}s of their caves beneath the surface of Trill, and can temporarily AscendToAHigherPlaneOfExistence at will, sometimes bringing their hosts along for the ride.
960* TheMasquerade: It is widely believed that only a small fraction (0.1%) of the humanoid Trill population is suitable for being joined with a symbiont, which is why unjoined Trill have to undergo such an extensive vetting process to become a candidate for being a host. In truth, almost half of all humanoid Trill are capable of being joined. The Trill government continues to perpetuate the myth, lest the symbionts become a commodity to be bought, sold and fought over. As long as it is widely believed that only the chosen few can become hosts, the government reasons, such piracy can be avoided.
961* NamedAfterTheirPlanet: Their homeworld is simply called "Trill". A planet called Trillius Prime was mentioned in ''Series/StarTrekEnterprise'', but it's not clear if they're the same place.
962* NoBiochemicalBarriers: In rare cases, symbionts can be joined with non-Trills, but the differences in biology means this is normally only a stop-gap. Commander Riker was briefly joined to the Odan symbiont in "The Host" so that Odan could complete peace negotiations, and to keep Odan alive until a replacement host arrived. While this ordeal saved Odan's life, it nearly killed Riker. On the other hand, a human named Adira has been successfully joined with a squid and survived with nothing worse than temporary amnesia, but only with the benefit of medical technology a millenia more advanced than Riker had access to.
963* TheNthDoctor[=/=]ReallySevenHundredYearsOld: The symbionts. The humanoid Trill have a lifespan close to humans'.
964* ProgressivelyPrettier: In addition to the forehead, we never see Dax's enflamed belly bulge out disturbingly as Odan's does in "The Host", and more importantly he doesn't sport the distinctive Trill markings. There are [[BeautyEqualsGoodness definite perks]] to being a ''Trek'' regular.
965* {{Telepathy}}:
966** Trill Guardians (the monk-like unjoined Trill who care for the symbiotes in their natural habitat) seem to possess an assortment of semi-mystical abilities similar to those used by Vulcans, such as the ability to transfer memories[=/=]consciousness through touch (even to telepathy-resistant races like Changelings and Ferengi), as well as seemingly being able to "sense" intimate details about a symbiote simply by looking at the host. These abilities don't seem to be possessed by the general Trill population, including joined Trill.
967** Unjoined symbiotes in their pools communicate via bioelectrical signals.
968* WeaksauceWeakness: Trill are strongly allergic to insect bites, because the toxins interfere with the biochemical reactions between host and symbiont.
969* YoureNothingWithoutYourPhlebotinum: The symbionts are helpless, slimy worms who possess the cumulative knowledge of their previous hosts, but lack the important stuff, like hands.
970* YourNormalIsOurTaboo: Joined Trill are forbidden to marry someone they were married to in a previous life. This is done in order to prevent "an [[SmugSuper aristocracy of the joined]]," according to René Echevarria. WordOfGod is that the episode delving into this particular taboo was written specifically so the two current hosts were [[LesYay both female]], allowing audiences in the 1990s to identify with an otherwise completely alien custom.
971[[/folder]]
972
973[[folder:Vau N'Akat]]
974->''"There is no barrier we cannot overcome, for we are Vau N'Akat."''
975----
976Debut: [[WesternAnimation/StarTrekProdigy PRO]], "[[Recap/StarTrekProdigyS1E1LostAndFound Lost and Found]]"
977
978Homeworld: Solum
979----
980A highly advanced, but isolated race that was first contacted by Starfleet in the 2380s. The discovery of other intelligent life was devastating to their society, which fractured into those who wanted to embrace the galactic community and those who preferred isolationism. The conflict that followed left few survivors, who implemented a plan to go back in time and [[SetRightWhatOnceWentWrong prevent the Federation from contacting them]]... and get revenge on Starfleet at the same time.
981----
982* AlienHair: Of the "hair tentacle" variety.
983* BadFuture: In a possible 25th century, the Vau N'Akat destroyed themselves in a civil war following FirstContact with the Federation.
984* DisappearsIntoLight: When a Vau N'Akat dies, their body evaporates into blue particles.
985* DyingRace: The Diviner maintains that he and Gwyn are the LastOfTheirKind. The truth is more complicated: as of 2383, their homeworld and civilization are still alive and well, but he's a time traveler who witnessed their self-destruction in the 25th century and went back in time to prevent it. It's revealed in the second half of season 1 that at least one other traveled back in time as well, hiding herself among Vice-Admiral Janeway's crew. To the extent that their race survives in the future, their civilization has been decimated but a small fraction survived the war.
986* FantasticRacism: Prior to FirstContact with the Federation, the Vau N'Akat believed they were the apex of creation. A large percentage of their population were unwilling to accept that they were just one of countless intelligent species, and pushed for isolationism rather than maintaining diplomatic relations with aliens. This divide sparked a civil war on their homeworld that ultimately destroyed their civilization, and only the worst of them made it out the other side.
987* {{Foil}}: The Vau N'Akat's story of first contact is an inversion of humanity's. Whereas humans were struggling to recover from the worst conflict in their history when they first learned of extraterrestrials, and quickly unified into a thriving new society, Vau N'Akat civilization was at its apex when the Federation found them, after which they devolved into a civil war that left them nearly extinct. (Additionally, both races had an attempt made to avert first contact using TimeTravel. For humans, it was by an enemy attempting to destroy them. For the Vau N'Akat, it was by ''themselves'' attempting to ''prevent'' their own destruction.)
988* MechaMooks: Their standing military consists mainly of robots. The two types seen so far are "Watchers", scorpion-like drones which serve as sentries and guards, and "Drednoks", which are intelligent [[DoAnythingRobot Do-Anything]] StarfishRobots used as soldiers and special operatives.
989* MeaningfulName: "Solum", the name of their homeworld, has two (unrelated) meanings in Latin. One is "ground" or "soil" (meaning that, just like humanity, their homeworld is essentially called "Earth"). The other is "alone", or "isolated". The Vau N'Akat believed they were alone in the universe until the Federation made contact -- and many of their people wanted to stay that way, which led to an apocalyptic civil war.
990* NotSoWellIntentionedExtremist: Those that survived the civil war want to destroy the entire Federation to prevent their BadFuture, eschewing more rational attempts at communication, because they also want revenge against the Federation for not helping when the civil war broke out.
991* PsychicBlockDefense: They're naturally resistant to telepathy, though not completely immune.
992* {{Telepathy}}: Though they evidently can't read the minds of other species, they are able to mentally communicate with one-another, though they usually don't.
993* RubberForeheadAliens: Humanoids with a pale complexion and some other alien features.
994* UnreliableNarrator: Just about everything we know about them comes from the Diviner and the Vindicator, a zealous xenophobe with a rose-colored view of his species' glory days and an even more zealous member willing to murder one the few survivors for turning against the plan respectively.
995[[/folder]]
996
997[[folder:Vidiians]]
998[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vidiians_99.jpg]]
999->''"It must be impossible for you to understand how any civilized people could come to this."''
1000----
1001Debut: [[Series/StarTrekVoyager VOY]], "[[Recap/StarTrekVoyagerS1E4Phage Phage]]"
1002----
1003The Vidiians are {{Mad Doctor}}s, possessing medical technology far more advanced than Starfleet. They've had a lot of practice, as they must constantly replace their skin and organs with transplants (often stolen) to remain alive, a procedure that makes them somewhat unpopular with almost everyone else in the Delta Quadrant. They suffer from a necrotizing plague called "the Phage", which causes their bodies to devour their own flesh.
1004
1005----
1006* AllGenesAreCoDominant: They are able to steal organs from every other sentient race for transplant with no risk of rejection, a feat which even current Federation medical science cannot replicate. Despite this, they seem unable to actually cure the phage to begin with.
1007* AssholeVictim: Their first appearance was stealing Neelix's lungs, something not even he deserved, and Janeway only let them go after warning if they attacked ''Voyager'' in the future, she would shoot first and ask questions never. Their later appearances involved killing MauveShirt and wearing his face, performing live experimentation on B'Elanna, and being entirely too excited to learn they had a new mother and newborn baby within their grasp. Suffice to say fans have very little sympathy for any Vidiian not named Danara Pel.
1008* ConditionedToAcceptHorror: The Phage has ravaged their culture's morals as well as their bodies, since the increasingly-extreme measures they constantly undertake to survive having the flesh melt off their bones day by day has ground away at them.
1009* DeadlyDoctor: Vidiians wield a surgical instrument as a weapon. It acts as a combination phaser, medical tricorder, and transporter tag.
1010* DrivenToVillainy: The Vidiians are driven to their organ raids out of extreme desperation; before the Phage struck, they were a peaceful and cultured race of scientists.
1011* FacialHorror: The current crop no longer even remotely resemble their original selves.
1012* MeaningfulName: The name for the disease comes from Greek φᾰγεῖν phagein, which means "to eat." The organs of people suffering from the Phage literally devour themselves.
1013* MisappliedPhlebotinum: The Vidiians are able to split hybrid humanoids into fully functional beings. Doing so, they should be able to create as many organs as possible to meet their needs, or cure the Phage.
1014* MixAndMatchMan: Their bodies are patchwork of different alien skins -- anything they can lay their hands on.
1015* OrganTheft: Trying to cure the phage has become an obsession with the Vidiians and many of their politicians and scientists have never developed compassion for the people that keep them alive. Scenes of them walking through the ship, gunning redshirts down and cataloguing their organs for later extraction are appalling (with the EMH trying to help a pregnant women proving to be particularly tense).
1016%%* RubberForeheadAlien: See WasOnceAMan below.
1017* SomethingWeForgot: The Phage was eventually cured by the same alien "Think Tank" which tried to recruit Seven, but ''Voyager'' had long since passed Vidiian space by then.
1018* VileVillainSaccharineShow: Their makeup and modus operandi is rather grotesque compared to the rest of the show, even compared to all of the many [[TheGrotesque visually and]] [[ScaryDogmaticAliens morally unappealing]] RubberForeheadAliens that litter the show. In the aptly-titled "Faces", one of the Vidiians steals a goldshirt's face and applies it over his own in an evident attempt to appeal to a romantic partner.
1019* WeaponizedTeleportation: With their hand-held weapons, Vidiian organ harvesters can zap a victim and "beam" organs straight from their bodies.
1020* WasOnceAMan: The Vidiians are introduced as a race of Frankenstein's monsters, composed of a grotesque patchwork of body parts taken from other species, which in turn are deteriorating due to the phage. It's fairly jarring when in a later episode they compile a holographic recreation of what a healthy, uninfected Vidiian would look like: they basically look ''like humans'', without even much RubberForeheadAlien going on. Their hairline is a bit taller (sort of a reverse-widow's peak), and they have a ''slight'' forehead ridge, a single line extending up from the nose to their hairline, but otherwise, like humans. The contrast lets you see just how badly the phage has ravaged their bodies (compared to if a healthy Vidiian looked like a Klingon or a Ferengi). They make the holographic recreation so they can interact with a comatose female Vidiian doctor (linking her brain to the holo-projectors). Even though her brain will die if it stays hooked up to the holo-projectors for more than a few weeks, for a time she seriously considers [[DyingAsYourself that living for a few weeks as a healthy person]] would be preferable to a long life trapped in her decaying, patchwork body. She also apologizes that the Vidiians were driven to their organ-snatching by utter desperation, until after a while many of them just stopped caring where they got the parts from.
1021[[/folder]]
1022
1023[[folder:Vorta]]
1024[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vortas_1840.jpg]]
1025->''"What would you say if I offered to make you [[OfferedTheCrown absolute ruler of the Federation?]] No President, no Starfleet Chief of Staff; just ''you."
1026----
1027Debut: [[Series/StarTrekDeepSpaceNine DS9]], "[[Recap/StarTrekDeepSpaceNineS02E26TheJemHadar The Jem'Hadar]]"
1028----
1029The Vorta are genetically engineered to serve as the administrative wing of the Dominion, with the Jem'Hadar serving the military role. They also function as field commanders to the Jem'Hadar, who despise them. Despite being hatched from the same Dominion-run bioreactor tanks, the two races are as similar as night and day; Vorta are frail, scheming, and made up entirely of {{Expendable Clone}}s. (The reasoning being that Changelings are too paranoid to get acquainted with new attachés all the time)
1030
1031----
1032* AssInAmbassador: They have the half-placating, half-goading attitude of somebody who's very close to royalty. Also, they're immune to almost all forms of poison, a trait the Founders implemented into their "recipe." One can only speculate how many Vorta were bumped off before they got the hint.
1033* BandwagonTechnique: One of the arguments they use when trying to persuade people over to the dark side- I mean, the Dominion.
1034* BecauseYouWereNiceToMe: The Vorta believe, perhaps apocryphally, that they previously existed as timid, ape-like aliens living in hollowed-out trees. Legend has it that one day, a family of Vorta hid a Changeling from an angry mob of "solids" that were pursuing it. In return, the Changeling promised that one day they would be transformed into powerful beings and placed at the head of a vast interstellar empire; the Founders kept their word by gene-sequencing the Vorta into humanoids (at the cost of dampening their senses, such as sight and smell) to be employed as their tools of conquest.
1035* BlessedWithSuck: Vorta only have a ridiculously limited sense of taste, a feature installed in their genes to remind them of their humble origins. They generally have no appreciation for art. Combine that with an intrinsic belief in the Founders as gods, bad eyesight, and zero sex life, and the Vorta might have been happier as monkeys.
1036* BrainUploading: The Changelings succeeded in being able to clone people with everything intact, including memory. Bradley Thompson ([=DS9=] writer and co-producer on ''Battlestar Galactaca''') hypothesized, "...they download their memories every so often into some kind of 'brain jar.' It's just like backing up a computer program. You still have what you had the previous time you backed it up. But if you had a bad disk or something like that, it's going to be a corrupted copy."
1037* ClassyCravat: The fops of the Gamma Quadrant, which informs their role as courtiers and diplomats.
1038** Vorta clothing always features a flashy Arabian pattern on the robe or undershirt, again piggybacking on the Jihadist undertones of the Founders.
1039* CloningGambit: Each Vorta has several clones on standby at all times, all of whom share their predecessor's memories. The main Vorta of the series, Weyoun, was actually the fourth one when he first appeared. He was on his eighth life when the base holding his clones was destroyed, and was finally OutOfContinues when Garak shot him in the finale.
1040* CompulsiveLiar: A common characteristic. While it does catch people off guard, anyone who has dealt with the Vorta more than once quickly learns not to trust them. On a number of occasions, this lack of trustworthiness seems bafflingly detrimental, notably in "The Ship", but when you consider [[StarfishAliens who]] they [[BlueAndOrangeMorality work for]]...
1041* CyanidePill: The termination implant; they are supposed to activate it immediately upon capture, but not all do. Apparently the Founders made them a little ''too'' devious.
1042* DirtyCoward: One glitch in the Vorta's programming was that their self-preservation instinct outweighed other concerns. While the Jem'Hadar are known to commit suicide should they fail, the Vorta do not; in fact, Weyoun purposely misled the Jem'Hadar into attacking a Changeling's ship (albeit a Changeling openly cooperating with enemies of the Dominion) rather than catch heat for an intelligence breach. Another Vorta, Keevan, willingly sought protection with Starfleet rather than face his own men, who were stranded on a barren rock due to his ineptitude and would soon figure out he had no White left to supply them.
1043** "You know Captain, if I'd had just two more vials of White, you never would have had a chance." – [[UngratefulBastard a Vorta's gratitude.]]
1044* DrFeelgood: A Vorta and his ever-present drug suitcase. In addition to organizing troops and waiting on the Founders, a Vorta's main job is distributing ketracel-white -- the drug which ensures the loyalty of the Jem'Hadar -- to his assigned unit. Not the safest job in the universe.
1045* EvilCounterpartRace: A species of pointy-eared, conflict-averse diplomats and academics like the Vulcans, but with their ManipulativeBastard tendencies and cultural superiority complex dialed up signficantly.
1046* ExpendableClone: Part of the Vorta's schtick was that they were grown as clones and had the memories of their identical predecessor imprinted on them. Their Changeling bosses are not above killing them ''en masse'' just to motivate the ''next'' Vorta in line to work a little harder.
1047* FaceOfAnAngelMindOfADemon: It's been observed how the ugly aliens in ''Star Trek'' are always the evil ones, whereas the humanoid aliens are treated more sympathetically. The Xindi-Reptilians are the most aggressive faction on ENT, for example, whereas the Xindi-Primates are more cautious. Now look at what [=DS9=] did so well when presenting its antagonists. When the viewer first meets the Jem'Hadar and the Vorta, the audience's sympathy lies with the Vorta because it looks more humanoid and helpless. As the show goes on, however, the viewer realizes that the Jem'Hadar are actually more capable of honor and a degree of empathy than the Vorta are.
1048* FanserviceWithASmile: In "The Ship", Kilana kept calling time-outs in the midst of battle to offer refreshments to Sisko's twitchy crew.
1049* FashionableAsymmetry: The standard attire for men and women, usually a tunic or jacket with a crooked collar and missing sleeve. Weyoun wears a sort of two-toned, double-breasted jacket: The right half is solid (brown or blue leather, for that extra touch of sleaze), while the left half is sleeveless and made from cloth.
1050* FauxAffablyEvil: Vorta are jerks and relish the suffering of races who defied Dominion rule. The big smile is just a pretense.
1051-->'''Weyoun:''' This is a momentous day. You and I have just taken the first step towards insuring peace between our peoples.\
1052''({{smash cut}} to Captain's Office)''\
1053'''Sisko:''' They're going to attack. [...] The moment I said we were not going to remove the mine we both knew there'd be war. Everything else was just words, a feeble attempt to lull the other into a false sense of security.
1054* FoodAsBribe: For some reason, when latinum and flattery doesn't work, Vorta resort to using cuisine as a bargaining tactic.
1055* FlauntingYourFleets: A lone Vorta is no threat at all, but can very well have a swarm of Jem'Hadar ships and ground units at their disposal.
1056* GeneralFailure: Despite being accorded positions of authority in the Dominion, their aptitude for military matters is practically non-existent. The strict hierarchy of the Dominion states that a Jem'Hadar can't question the orders of ''any'' Vorta, even if they're clearly wrongheaded or cruel (such as the Vorta abandoning his entire unit to save himself). Pop quiz: Which of the two races are ''bred for war'', and which is a colorblind wimp who won't even touch a phaser?
1057* GogglesDoSomethingUnusual: The Jem'Hadar don't include viewscreens on their ships: rather they use a headseat eyepiece (picture an alien buying his Google glasses in installments…) that allows them to observe what's going on outside the hull. There are two headsets allotted to each ship: One for the Vorta, and another for his Jem'Hadar "First." Cardassians and Bajorans are able to use them with ease, but the headsets can cause splitting headaches for humans after a while.
1058-->'''Garak''': It's like having a viewscreen inside your brain.
1059* HappinessInSlavery: Exemplified when Odo tells a Weyoun that Vorta and Jem'Hadar only view Changelings as gods because they're programmed to. Weyoun's response? "Of course. That's what gods ''do''."
1060* HenchmenRace: They exist for no other reason than to the serve the whole, but unlike the Borg, it's a one-way street. The chain of authority doesn't care for their input. The same goes for the Jem'Hadar.
1061* {{Manchild}}: When they're not being devious, they can come across as curious and easily excited about new things, which complements their youthful appearance.
1062* MindOverMatter: One Vorta, Eris from "The Jem'Hadar", is shown to use telekinetic blasts. [[WordOfGod Ronald D. Moore]] stated that this was an ability the Founders gave to some Vorta, not an inherent trait.
1063* MouthOfSauron: Every Vorta takes directions from one of the shadowy Founders, then relays them to those further down the chain. Chatting with a Vorta is the closest most people will ever get to meeting the Founders.
1064* TheNapoleon: Vorta have cooler heads than the Andorians, but on the demerit side, they tend to be arrogant and petty, without a sense of honour. The tallest one we see is Yelgrun, played by Music/IggyPop (admittedly something of a [[invoked]][[QuestionableCasting miscasting]] according to Word of God). In general, they come across as {{Hobbits}} [[RecycledInSpace IN SPACE]]: they look affable, with their youthful appearances and piercing blue-white eyes, but just underneath the surface lie generous helpings of cruelty and deceptiveness.
1065* TheNeidermeyer: Vorta are particularly callous and cruel toward their soldiers. Sometimes the Jem'Hadar get fed up and vaporize them, but more often they keep a stiff upper lip and take it.
1066-->'''Sisko:''' I was on a mission with the Jem'Hadar once--before the war, of course. They were good. Tough, professional. [[WorthyOpponent It was an honour to serve with them.]] But their Vorta, ''(grimaces at the memory)'' ...he was something different.
1067* AnOfferYouCantRefuse: The baseline bargaining tactic for enrolling new planets into the Dominion. Robert Hewitt Wolfe put it succinctly:
1068-->"Hey, you're nice people, here's some M-16s and some popcorn, and whatever else you want baby, alcohol, fire-water? All you have to do is sign this little contract and we'll make you cool.' Then there's the Jem'Hadar. So the Vorta say, 'Oh, you don't want to play ball? [[SummonBiggerFish Then meet these guys.]] They're gonna kick your asses."
1069* SycophanticServant: In fact, this trope is the hat of the entire Vorta race. They were genetically altered to regard the Founders of the Dominion as living gods. They are well aware of this, and take it in stride. After all, doesn't the Bible say that God created man to serve Him?
1070-->'''Weyoun:''' What's the point of being a god if there's no one to worship you?
1071* TheyKilledKenny: If one Vorta gets killed, the Founders usually just clone him or her again.
1072* TrademarkFavoriteFood: They enjoy kava nuts and rippleberries, as they did before they were genetically engineered, but little else.
1073* {{Transhuman}}: They were, supposedly, uplifted from ape-like beings into what they are now by the Changelings. The other main Dominion race, the Jem'Hadar, are also genetically tailored by the Changelings into loyal super-soldiers; it's possible they originated from a more pacifist race.
1074* UndyingLoyalty: The Vorta will do anything -- even ''die'' -- for the sake of the Founders.
1075* YouAreNumberSix: How else do you keep count?
1076-->'''Damar:''' Clones. Keeping track of 'em's a full-time job.
1077* YoungerThanTheyLook: Many Vorta, being clones, are younger than they look. Consider Weyoun, who has a propensity for getting killed (often). Many of the Weyoun clones are merely months or even weeks old when we meet them, and ''some'' have lifespans shorter than a year.
1078[[/folder]]
1079
1080[[folder:Vulcans]]
1081[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vulcans_trek_1910.jpg]]
1082->''"Live long and prosper."''
1083----
1084Debut: [[Series/StarTrekTheOriginalSeries TOS]], "[[Recap/StarTrekS1E1TheManTrap The Man Trap]]"
1085
1086Homeworld: Vulcan (or Ni'Var)
1087----
1088The original SpaceElves, and ''Trek'''s most iconic alien race, famous for their strict adherence to logic and reason. They were the first extraterrestrial species to make FirstContact with Humans. They offered huge assistance to a devastated post-World War III Earth, enabling the elimination of world poverty, disease and crime. Nevertheless, many humans still cannot bear their {{pointy ears}}; their arrogance; their freezer-temperature sex drives (Vulcans get freaky approximately once every seven years). Vulcans appear in all seven ''Trek'' series, four of which feature a Vulcan or a half-Vulcan as a crewmember.
1089
1090----
1091* AfterTheEnd: Like humans, the Vulcans were once a warlike species who decimated their planet with nuclear weapons before becoming enlightened.
1092* AlienBlood: Green, on account of being copper based. It's also a lot chillier than human blood, according to [=McCoy=].
1093* AlienNonInterferenceClause: They left pre-warp planets alone before the Federation established the Prime Directive.
1094* AlienSky: Vulcan's sky is ([[Film/StarTrek2009 usually]]) red or beige in color, and its sister planet, T'Khut, [[https://vignette.wikia.nocookie.net/memoryalpha/images/9/99/Vulcan_surface%2C_2256.jpg/revision/latest?cb=20171025084015&path-prefix=en can often be seen looming over it]].
1095* AntiquatedLinguistics: The non-Spock Vulcans seen in the original series speak in somewhat archaic forms; Sarek introducing Amanda as "she who is my wife", while T'Pau goes all the way up to "thees" and "thous". Later depictions walk back on this, with Vulcans just speaking in more formal language, though Sarek still introduces his wives the same way.
1096* ArrangedMarriage: Vulcan marriages are determined at birth. If, for whatever reason, the female does not want to go through with the marriage, then the ceremony of koon-ut-kal-if-fee ("marriage or challenge") is invoked: The male fights for the right to keep his mate against a challenger of her choosing. This is a DuelToTheDeath.
1097* TheAtoner: They were once a ProudWarriorRace that was probably even fiercer then Klingons or [[HumansAreWarriors humans]]. Horror at the results of this made them turn to the teachings of Surak and follow the rather painful creed of the time of the show to control their violent emotions. And Romulans are Vulcans who ''did not'' follow Surak. Although they are not as aggressive as their ancestors, either, they are a warlike, militaristic society.
1098* BadSamaritan: Vulcans were concerned that we could either be powerful allies or end up like the Klingons. They banked on the latter, and sat back and watched as Florida was obliterated.
1099* BadassBookworm: A Vulcan's idea of a wild night is thirteen hours of meditation followed by a seaweed TV dinner. You could probably take one of these weenies in a fight... right?
1100-->'''Sisko''': I, uh, ended up in the Infirmary with a separated shoulder, two cracked ribs and a very bruised ego.\
1101'''Kassidy''': [[NoSympathy HAHAHAHAHA]]
1102* BewareTheQuietOnes: The Vulcans may at times seem like the nerds of the Federation, but they will be violent and ruthless if it's the logical thing to do. ''Series/StarTrekDiscovery'' revealed that Vulcan's early contacts with the Klingons often involved immediately opening fire since logic dictated that was the only way to win the Klingons' respect.
1103* BinarySuns: Vulcan orbits the orange star [[https://en.wikipedia.org/wiki/40_Eridani 40 Eridani A]], which has two stellar companions.
1104* BizarreAlienBiology: A Vulcan's heart is located on the right side of the torso, in between the ribs and pelvis.
1105-->'''Dr. [=McCoy=]''': He's lucky that his heart is where his liver should be, or he'd be dead!
1106* CerebusRetcon:
1107** The Vulcans are always the heavies in ''Star Trek: Enterprise'', hiding behind religious piety while secretly harboring deep-seated racist and totalitarian beliefs. Indeed, their temple on P'Jem, the most sacred of Vulcan monasteries, is where their covert surveillance apparatus is stashed. In "Twilight" (which took place in an apocalyptic future), T'Pol speculates that her government deliberately withheld technology from Earth for 100 years to leave them utterly dependent on Vulcan and unable to defend themselves. When coupled with the Vulcans' treatment of other races (including half-breeds), this paints them in an especially negative light, much like the Visitors of ''{{Series/V|1983}}'' who pretended to offer friendship to humans while secretly pursuing their own agenda. This was a sticking point with some fans.
1108** Yet another [[invoked]]AuthorsSavingThrow was hatched by producer Manny Coto to explain why 23rd century Vulcans are so dramatically different, revealing that the Head of Vulcan High Command, V'Las, had actually be conspiring with the Romulans to reunite their people. Romulans being Romulans, this entailed stirring up trouble and souring relations between Vulancs and other races. Furthermore, the aborted Season Five was planned to cover the Earth-Romulan War, possibly leading into an EnemyMine scenario that would've worked well to smooth over Vulcan's rocky relationships with other races.
1109* CharacterTics: The Vulcan salute, usually accompanied with the phrases "Live long and prosper" and "Peace and long life." Nimoy based it on a Jewish blessing representing the Hebrew letter Shin (ש).
1110* ChurchMilitant: The Syrannites are this for Vulcans. Subverted as it's revealed that instead of [[TheFundamentalist the radical terrorists]] they're portrayed as by the Vulcan High Command, they're actually be a peaceful movement who desire to return the Vulcans back to the original teachings of Surak. And they succeed.
1111* TheComplainerIsAlwaysWrong: The Vulcan Science Academy spent much of ''Enterprise'' dubbing things like time-travel "impossible." This is despite the fact that their first rule of metaphysics is "nothing unreal exists."
1112* CulturalRebel: The V'tosh ka'tur is a small group of Vulcans who embrace both emotions and logic.
1113* DeathWorld: Vulcans are a pretty tough bunch, but given Vulcan itself, that might not be much of a surprise. The planet largely consists of deserts filled with giant bear-like creatures, the weather is volatile, the oxygen is pretty thin, and there's a good deal of active volcanoes around.
1114* DependingOnTheWriter: Much like the Time Lords in ''Doctor Who'', the attitude of Vulcans can vary wildly. In the 23rd century, the Vulcans whom Kirk encounters are [[ObstructiveBureaucrat stuffy bureaucratic]] types, barring "Amok Time" which examines the contradictory nature of the Vulcan psyche. A few are mildly antagonistic. In ''Star Trek VI'', Valeris conspired to kill the Klingon Chancellor and the Federation President --a twist which spawned multiple "FixFic" novels explaining how Valeris hadn't been 'trained' properly--without the knowledge of the Vulcan High Command. At their worst, the Vulcans in [=DS9=] and VOY are at best condescending jerks.
1115* DuelToTheDeath: Oddly all duels we have seen never resulted in a death, guess they didn't feel like changing the name.
1116* ETGaveUsWiFi: The ''ENT'' episode "Carbon Creek" implies that Velcro was given to us by stranded Vulcans.
1117* FantasticRaceWeaponAffinity: Vulcans prefer the lirpa as a weapon during ceremonial combat. It's a staff with a fan-shaped blade on one end and a hefty counter-weight on the other, good for slashing or bludgeoning enemies.
1118* FantasticRacism: Despite their devotion to logic and being one of the founding members of the Federation, this, surprisingly, is not uncommon on their approach towards a foreign species, especially Humans. This perhaps comes to show that Vulcans, while intellectually prominent, are not by any means flawless. Now, to be fair, Vulcans, like any other race, can be on the receiving end of this as well. Slurs like "pointy," "pointy-eared" or "green-blooded" have been used to refer to them. Some don't like the Vulcans merely because they find some of them to be uncompromising and stubborn at times and thus assume all Vulcans are like that.
1119* FeelNoPain: Vulcans are substantially more resilient to anything that harms or afflicts humans and other humanoids. In "Kir'Shara", Soval says this is because their mental disciplines allow them to suppress pain.
1120* FluffyTamer: Vulcans keep sehlats as pets. Sehlats are large mammals which Spock's mother refers to as "a fat teddy-bear with teeth." It looks like the combination of a bear and a set of knives. They might not actually be fully domesticated, given T'Pol's comments on how Vulcan children are ''never'' late with their sehlat's dinner.
1121* GoodIsImpotent: Zig-zagged. The Romulans, having embraced war and avarice, also lost the ability to pull off mind melds or nerve pinches. On the other hand however, the Romulans don't appear to be susceptible to severe emotional disorders to the same degree as Vulcans, and have not been evidenced experiencing anything like ''pon farr''. More pressingly, the Romulans despite starting with a smaller population are clearly far more powerful in terms of sheer military might than the Vulcans, being able to convincingly oppose the Federation, which is basically the Vulcans plus a hundred other weak species.
1122* HatesBeingTouched: Justified due to their telepathic abilities. And since the palm is the focal point of mind melds, it's rare for a Vulcan to even shake your hand.
1123* HatePlague: Bendii Syndrome, a condition that can afflict Vulcans over the age of two hundred, causing their telepathy to start broadcasting their repressed emotions outward, while at the same time they lose control of the ones that stay put. And at two hundred years old, that's a ''lot'' of repressed emotions. ThereIsNoCure, either.
1124* {{Heavyworlder}}: Due to evolving on a harsh desert heavy-gravity world, Vulcans have about three times normal human strength and, combined with their high degree of mental control over their bodies, can withstand a number of environmental hazards much better than humans can.
1125* HiveMind: ''TOS'' implied on two occasions that Vulcans have some form of low-key connection to each other. First, when a ship crewed entirely by Vulcans is destroyed and Spock senses their death, and second when Spock is sent back in time before the race adopted Surak's teachings and began to behave as the savage Vulcans of the time did.
1126%%* IComeInPeace: The Vulcan salute.
1127* InsufferableGenius: Do not argue with a Vulcan. You will lose. Quark however, managed to [[CrouchingMoronHiddenBadass successfully out-logic a Vulcan]] by applying a capitalist variation of game theory to conflict resolution, which goes to show that it is possible.
1128* KryptoniteFactor: Long-term exposure to trellium-D not only strips them of emotional control, it's turned them into mindlessly-violent shamblers.
1129* KungFuJesus: Vulcan's answer to Jesus and Moses, a wise man named Surak, saved the species by devising a new philosophy based on logic. Surak concluded that the root of the problems on Vulcan lay in the uncontrolled outpouring of its peoples' emotions. Although this new ideology spread rapidly across Vulcan, a minority known as "those who march beneath the Raptor's wings" rejected Surak's message. A destructive war began including the use of atomic bombs, and among the victims was Surak himself.
1130* LaserGuidedKarma: The Vulcans refuse to lend Humanity any aid during the Xindi Incident, even though the Earth is facing certain destruction should the Xindi attack again. With the loss of Earth, human civilization would be pushed back a few centuries, thereby keeping us off the galactic stage and out of the Vulcans' hair. The destruction of Vulcan in the new Kelvin Timeline of ''Film/StarTrek2009'' could be considered severe karmic payback for this.
1131* LivingMemory: Some Vulcans can "cheat death" by implanting their ''katra'' -- essentially their memory -- into another person via mind-meld (''"Rememberrrr..."''). Dr. Bashir in the episode "The Passenger" explains this away as "[[MaybeMagicMaybeMundane synaptic pattern displacement]]."
1132* LongLived: There are instances of them living over two hundred and twenty years. Spock is 157 when he goes back in time and ends up trapped in an [[Film/StarTrek2009 Alternate Reality]] TOS-Era.[[note]]Having died in 2263 in ''Film/StarTrekBeyond'', his final age was approximately 162. Some have speculated his half-Human genealogy may have shortened his Vulcan lifespan.[[/note]]
1133* MateOrDie: Every seven years, Vulcan males and females experience an overpowering mating drive known as ''pon farr'', often focused on a single object of desire (or a holographic facsimile thereof). Once triggered, Vulcans must have sexual contact with ''someone'', or else face insanity and death. If a mate is not available, there are other ways to relieve the effects of the ''pon farr''. The first is meditation; The second is violence. This is seen in the Voyager episode "Blood Fever", when B'Elanna Torres and Ensign Vorik fight in the traditional Vulcan manner. The violence ends the pon farr. The other option is extreme shock; in the TOS episode "Amok Time", Spock believed he had killed James T. Kirk, his "best friend," thus providing sufficient shock to nullify the effects of pon farr.
1134* AMindIsATerribleThingToRead:
1135** The Vulcan Mind Meld has some limited aspects of a MentalFusion, most notably that the exchange of thoughts through the psychic connection defaults to being two-way unless the Vulcan is adept enough to maintain full control over the meld.
1136** Few can handle the high-grade emotions of a Vulcan getting beamed directly into their skull. Vulcans respect this, and usually don't perform melds on an unwilling victim. Usually.
1137** Somebody as logic-bound as Tuvok needs a reasonable ''motive'' for Lon Suder's (a psychopath) crime. It highlights his lack of understanding of emotional behavior in that he does not consider 'I didn't like the way he looked at me' as a good enough reason. He wants to mind meld with Suder because he thinks that it will give the killer some peace in his mind, and Tuvok will gain some valuable insight on how to prevent crimes on the ship. What he fails to realize is it's a trade off: If Suder gains some of Tuvok's inner peace then of course Tuvok will be infected by Suder's inner turmoil.
1138* MySkullRunnethOver: Picard's decision to perform a mind meld with Sarek to conceal the Vulcan's growing senility. It's probably the riskiest thing we ever see him do. If it goes wrong there is every possibility that he could be afflicted by the same mental illness. He admits to feelings of apprehension about the process but even he couldn't predict the outpouring of such a forceful regrets and feelings that would nuke his mind. It's uncomfortable to watch and reveals many of Sarek's inner demons to the audience. Picard nearly has a stroke from the wild flux of emotions: sinister, giddy, sleazy, and bitter all in the span of a minute or two. He had to endure that for hours. Creator/PatrickStewart got a migraine from filming this scene.
1139* NamedAfterTheirPlanet: The planet Vulcan, although it was later re-named Ni'Var.
1140* NeatFreak: Vulcans do not like to touch their food with their hands, preferring to use utensils whenever possible. Even if it's a breadstick.
1141* NervesOfSteel: Vulcans are chill dudes. According to [=McCoy=], Spock (and presumably all Vulcans) have almost no blood pressure. With an average body temperature of 91°F, they don't even need to ''sweat''. ("That green ice water you call blood!")
1142* TheNoseKnows: According to ''Enterprise'', Vulcan noses are particularly sensitive, which makes things difficult being around all those smelly humans, to the extent they have to take nasal numbing agents just to get through the day.
1143* NoSenseOfHumor: Vulcans are renowned for this, although many of them are {{Deadpan Snarker}}s instead. They would arguably be the most deadpan of snarkers, ever.
1144* NotSoStoic: Even though Vulcans pride themselves on being TheStoic via EmotionSuppression, there are times when sufficient stimuli (such as a powerfully traumatic event, or the onset of the ''[[MateOrDie pon farr]]'') can break a Vulcan's self-control.
1145* OutOfFocus: They rarely appear in ''Series/StarTrekTheNextGeneration''. This was a deliberate choice by Creator/GeneRoddenberry to differentiate ''TNG'' from ''[[Series/StarTrekTheOriginalSeries The Original Series]]''. They don't appear much in ''Series/StarTrekDeepSpaceNine'' either.
1146* TheParalyzer: Vulcan Nerve Pinch. This is not a canonical name for the attack, but the writers on ''VOY'' finally caved and had Tom refer to it by that name. This move is not, in fact, exclusive to Vulcans only: at least one non-Vulcan character per show has mastered it, usually the replacement Spock (Data, Odo, Seven of Nine). Picard also acquired the ability after mind-melding with Sarek.
1147* PassionIsEvil:
1148** Vulcans need to keep their emotions in check, or else they risk turning into raving lunatics.
1149** To the extent that a Vulcan can be driven [[SanitySlippage utterly insane]] by the [[WarIsHell horrors of war]], become a deranged serial killer, yet ''never once'' give up the sincere belief that what they are doing is complete and utterly ''logical'' (''[=DS9=]'': "Field of Fire").
1150* PerfectlyArrangedMarriage: Vulcan marriages are arranged at birth and, for the most part, tend to have quite happy marriages, although they will break off the marriage if it isn't.
1151* PleaseSelectNewCityName: Following the Vulcan-Romulan re-unification, the planet Vulcan was renamed Ni'Var, which means "two form" (in reference to the two cultures now sharing the planet).
1152* RageBreakingPoint: Vulcans have to live with this trope, due to their culture of logic over emotion. They spend years training to keep them in check, but when anything breaks that control down, Vulcans can become as violent as their ancestors were.
1153* {{Realpolitik}}: As one might expect, Vulcan foreign policy tends to lean toward ruthless pragmatism, particularly back in the early 22nd century when they were under a military government.
1154-->'''Syrran''': Vulcans do not lie.\
1155'''Archer''': I've dealt with the High Command. Vulcans can lie and cheat with the best of them.
1156* RepressionNeverEndsWell: A double-edged sword. For Vulcans, repressing their emotions ''is'' necessary because the alternative has been demonstrably proven as so much worse. Problem is, when difficulties with that repression arise, Vulcans get reluctant to talk about to outsiders out of embarrassment (a very ''emotional'' reaction) and try to repress it further, often leaving them ill-equipped to deal with it when "ignore the emotions and hope they go away" isn't an option.
1157* ScrewYouElves: The only loveable Vulcans in ''Star Trek'' are the ones already affiliated with Starfleet or other organizations within the Federation, and even then they can be pretty rude. Native Vulcans are brusque, speciesist, and rather uncooperative in their relations with other races. They barely mask their low regard for the illogical aliens they begrudgingly work with. Vulcans also discriminate against those who marry outside of the race.
1158* SingleBiomePlanet: Vulcan is almost entirely arid, although ''Series/StarTrekDiscovery'' sometimes subverts this by depicting lush vegetation on the surface.
1159* TheSleepless: Downplayed. They still need sleep, but can go for ten days without it.
1160* TheSmartGuy: Vulcans are the most scholarly among the Alien races, being mathematically and scientifically proficient. The Vulcan Science Academy is the most advanced and prestigious educational and research institute in the Federation.
1161* TheSpock: [[TropeNamer Trope Namers]], [[TropeMaker makers]], and [[TropeCodifier codifiers]].
1162* SpockSpeak: Vulcans speak in a low, dull monotone and generally avoid using contractions.
1163* StereotypeFlip: In the 32nd Century, Vulcans are now insular and suspicious like Romulans, while Romulans have in turn become more open and understanding. Interestingly, the Vulcans, one of the four founding races of the Federation, tended to be the ones more in favor of seceding after The Burn, while their newly reunified Romulan brethern were more in favor.
1164* StrangeSalute: The Vulcan greeting is holding the hand up straight and spreading the fingers out, but keeping the index and middle finger touching, and the same with the ring finger and pinky.
1165* SugarAndIcePersonality: A solid Type 2. Just because they're governed by logic doesn't mean they are a hive mind. A Vulcan can 'reason' themselves all the way into, for example, committing treason (''Star Trek VI'') or running guns for Maquis settlers (''[=DS9=]:'' "The Maquis"), if it seems logical to do so.
1166-->'''Gul Dukat:''' You believe her? Why? Because Vulcans don't ''lie?''\
1167'''Sisko:''' As a rule, they don't.\
1168'''Gul Dukat:''' They don't [[BewareTheQuietOnes blow up ships, either]], "as a rule."
1169* SuperStrength: Vulcans are about three times as strong as an average human, owing to Vulcan's higher gravity -- although a phaser blast will still take one down easily.
1170* TheTeetotaler: For obvious reasons, Vulcans are said not to drink alcohol, although they are depicted indulging for ceremonial rituals or when the storyline warrants. In the ''Star Trek: Voyager'' episode "Repression", Humans and Vulcans are shown drinking a Vulcan alcoholic drink called "Vulcan Brandy." A Vulcan's constitution is probably immune to our comparatively weak alcohol.
1171-->'''Spock''': My father's race was spared the dubious benefits of alcohol.\
1172'''[=McCoy=]''': Now I know why they were conquered.
1173* {{Telepathy}}: Although they are most often shown using TouchTelepathy, Vulcans have demonstrated other forms of telepathy, even MindControl, on occasion.
1174* TookALevelInJerkass: In the prequel series ''Enterprise'', the Vulcans are presented as quasi-antagonists for the first three seasons, foiling Earth's attempts to explore the Quadrant. Season Four revealed [[TheCoup a militaristic sect]] had taken over and was colluding with Romulus to conquer Vulcan.
1175* TouchTelepathy: The famous Vulcan Mind Meld, which is so well known in popular culture that the term is often used to describe Touch Telepathy generally. Some Vulcans with very advanced skill can use telepathy without touch, but this often requires great effort or that the target also be telepathic.
1176* TranquilFury: Contrary to what one might assume from their stoic personalities, Vulcans are a race that are constantly reigning in their passions. It was those passions that led to a devastating global war, and it is those same passions they chose to restrain in the pursuit of logic and reason. In ''Voyager'', when Tuvok confronts a telepathic criminal who essentially sells negative emotions like drugs, he gives him a taste of just how extremely and utterly '''''bloody pissed''''' a Vulcan can be when the criminal attempts to force a mind-meld, [[TooSpicyForYogSothoth essentially causing the foul villain to overdose on Tuvok's rage]]. And then, of course, there is ''[[MateOrDie pon farr]]''.
1177* UnusualEars: The distinct PointyEars of Vulcans are often lampshaded by bob-earred humans.
1178-->'''Soval:''' What is their fixation with our ears?
1179-->'''T'Pol:''' I believe they are envious.
1180* {{Veganopia}}: Of course, there are plants, and then there are ''Vulcan'' plants. In a ''Star Trek'' novel set on Spock's homeworld, the characters are attacked by [[ManEatingPlant a mobile, shrieking, carnivorous plant]] native to the region... and after it's been phasered to death, Spock eats some of it.
1181** One of the early TOS novels postulated that Vulcans were vegetarians partly because the herbivores previously used as meat died off during Surak's time.
1182** The most common reason given for their vegetarianism is the same one that led them to pacifism. They are such a violent and destructive race that they have to go to extreme lengths to not destroy themselves/conquer the universe/destroy the universe. This includes eating spinach, rather than sating their bloodlust with meat.
1183** However, it's mentioned that the Rite of Ta'loth involves young Vulcans being sent into the desert armed only with a ritual blade, implying that when push comes to shove, they ''will'' eat meat in order to survive. Unless these deserts are commonly populated with aforementioned ManEatingPlant, of course.
1184* WillNotTellALie: Vulcans have a reputation for being truthful, both in and out of universe, but this is rarely the case. It's more that they won't lie ''unnecessarily''; if they do find it necessary to do so they are perfectly capable of doing so, and [[ConsummateLiar are quite good at it]], even when not employing DoubleSpeak and [[MetaphoricallyTrue half truths]].
1185-->''*The Wrath of Khan*''\
1186'''Saavik:''' ''([[FascinatingEyebrow raises eyebrow]])'' You lied.\
1187'''Spock:''' I [[BlackmailIsSuchAnUglyWord exaggerated]].
1188-->''*The Undiscovered Country*''\
1189'''Spock:''' A lie?\
1190'''Valeris:''' [[DistinctionWithoutADifference A choice.]]
1191[[/folder]]
1192
1193[[folder:Wadi]]
1194Debut: [[Series/StarTrekDeepSpaceNine DS9]], "[[Recap/StarTrekDeepSpaceNineS01E10MoveAlongHome Move Along Home]]"
1195----
1196The first species from the Gamma Quadrant to make official diplomatic contact with the Federation, the Wadi have a particular fondness for playing games.
1197----
1198* {{Calvinball}}: Learn as you go games where the tasks seem to be generated at random and require the player to intuit what's going on, if they can.
1199* FirstContact: Not exactly Starfleet's most triumphant example. The Wadi delegation immediately heads to Quark's and spends several hours there cleaning him out, before trapping much of the station's command crew in one of their games. When confronted about putting several people through emotional turmoil, they laugh it off and leave.
1200* HumanAliens: Much less rubber forehead-y than any of the Gamma cultures that would follow, looking like humans with markings on their heads.
1201* PlanetOfHats: An entire society of gamers.
1202* PoorCommunicationKills: Wadi apparently don't feel the need to explain to people that despite appearances their games are not ''actually'' fatal; on losing players get transported back out.
1203* {{Troll}}: Trapping people in games they don't understand. While the games aren't fatal, they never give anyone a head's up, much less ask if they want to play the games. ''Lower Decks'' suggests they're still at it several years after the Dominion War. By this point, Starfleet's reaction seems to be annoyance.
1204-->'''Boimler:''' You're always trapping people in games! Stop trapping people in games!
1205
1206[[/folder]]
1207
1208[[folder:Xindi]]
1209[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/TheXindi_9206.jpg]]
1210[[caption-width-right:350:From left to right: a Primate, an Arboreal, a Reptilian, and an Insectoid. Not pictured: the Aquatics and the (extinct) Avians.]]
1211->''"Without a world of our own, we are but children lost in the wilderness."''
1212----
1213Debut: [[Series/StarTrekEnterprise ENT]], "[[Recap/StarTrekEnterpriseS02E026TheExpanse The Expanse]]"
1214
1215Homeworld: Xindus
1216----
1217A unique race from the Delphic Expanse consisting of five distinct sub-species: primates, arboreals, reptilians, insectoids, and aquatics. A sixth species, the avians, went extinct during the destruction of their shared homeworld in the 2030s.
1218----
1219* ArtEvolution: The Xindi-Insectoids returned in the ''Series/StarTrekDiscovery'' episode "...But to Connect." Their depiction is much more humanoid while having distinct insectoid features.
1220* ArtisticLicenseBiology:
1221** There are six Xindi races, all of which evolved on the same planet, which are stated to be "about as genetically different as humans and Neanderthals". Two of the races are a human-like one and a humanoid sloth-like race. Primates and sloths are ''loosely'' related in that they are both mammals. The next is an aquatic dolphin/seal-like race. Okay, maybe an aquatic ape adapted to living in the sea. The Xindi-Avians went extinct in the war that destroyed their homeworld so we never got to see one (a giraffe skull was used to represent their skull). But... the Xindi-Reptilians are blatantly lizard-men, yet are still "about as different from the Xindi-Humanoids and Xindi-Arboreals (sloths) as humans and Neanderthals". The Xindi-Insectoids are, further, vaguely humanoid insects. ''Vertebrates'' and ''arthropods'' are not that closely related.
1222** A humanoid-sized insect would be unlikely to be evolutionarily viable, at least on a planet presumed to be roughly equivalent in gravity and atmospheric pressure to Earth. The reason exoskeletons are common among small insects, but rarely seen in organisms larger than a tortoise, is because the SquareCubeLaw is not kind to them at larger sizes. Though the Xindi-Insectoids don't get a lot of on-screen action, it is enough to show that they are faster and more durable than they ought to be compared to their endoskeletal cousins.
1223* BeautyEqualsGoodness: More or less. The Primate and Arboreal Xindi (the two closest to humans) are the ones who take Archer's side, while the Reptilians and Insectoids (definitely ''not'' human-like) continue the campaign to destroy Earth. The Aquatics come closest to inverting this trope, as they're not humanoid but keep the coolest heads and eventually join Archer.
1224* BewareTheNiceOnes:
1225** The Primates are seen as the most honest and trustworthy Xindi species. It was a Primate scientist who designed the planet-destroying weapons intended for Earth, albeit reluctantly.
1226** The Aquatics, characterized as being perpetually cool-headed, have by far the largest and most powerful warships in the Xindi fleet.
1227* BigCreepyCrawlies: The Insectoids are giant ants.
1228* DyingRace: Between the loss of their homeworld, their [[WeAreStrugglingTogether constant in-fighting]], and the {{Negative Space Wedgie}}s slowly consuming the Expanse, they're having a tough time keeping themselves alive. The events of ''Enterprise'' resolve the latter problem, at least.
1229* EarthShatteringKaboom: Their century-long civil war ended when the Reptilians and Insectoids, who were losing, [[SuicidalCosmicTemperTantrum set off explosions in Xindus' fault lines that shattered the planet]].
1230* HotBlooded: The Reptilians are perpetually grouchy, making even the most bad-tempered Klingon look mellow.
1231* KillAllHumans: They went through a phase of this during ''Enterprise'''s third season, convinced that humans would one day do the same to them.
1232* {{Jerkass}}: The reptilians, to a man... er, lizard. An old arboreal saying claims that arguing with them is like arguing with the sun - you accomplish nothing and come away burned.
1233* MadeOfIron: Reptillians can shrug off the stun setting of phasers.
1234* NotSoOmniscientCouncilOfBickering: And ''how''. Even when united in wanting to wipe out Humanity, they simply ''cannot'' stop arguing. First it was about what methods, form and delivery the attack should take, then after they fixed on the PlanetKiller design, they began arguing about when and how it should be deployed. And even after the idea of a bio-weapon was rejected, the Reptilians still pursued it behind the council's back.
1235* ObstructiveBureaucrat: The Aquatics have this as their [[PlanetOfHats Hat]]. One Primate councilor recalls a minor incident during which it took the Aquatic councilors ''six days to agree to attend the meeting''. He does, however, credit them with being a voice of reason more often than not.
1236* PlanetOfHats: Reptilians, Insectoids, and Aquatics are aggressive, impulsive, and deliberate, respectively.
1237* SpaceNomads: The survivors of their homeworld's destruction wander the Delphic Expanse, occassionally setting up shop on various planets for a time but lacking a true world to call their own.
1238* TokenEvilTeammate: The Reptilians are the most outright aggressive of all the Xindi species, and are typically the ones leading the charge when it comes to attacking humanity. Following them are the Insectoids, who tend to work with the Reptilians (until the Reptilians get so extreme that [[EvenEvilHasStandards even the Insectoids have second thoughts]]).
1239* TwoKeyedLock: Each species has a set of command codes. Three out of five are needed to activate the Weapon.
1240* TheUnintelligible: The Insectoids and the Aquatics don't speak the same language as everyone else. The Insectoids speak in clicks and hisses, and the Aquatics in whale-song like noises (although the Aquatics do learn to speak English via translator).
1241* WellIntentionedExtremist: The Xindi were tricked into believing that humanity would wipe them out in a few centuries, hence their attempts to exterminate us.
1242* WhatHappenedToTheMouse: As a result of debuting in a series set before all other ones but produced after the bulk of the ones it's a prequel to. They were some of Earth's most prominent enemies from its early days of exploration, and are never heard from again past the 22nd century (outside of the ''Franchise/StarTrekExpandedUniverse'' and ''Film/StarTrekBeyond'', anyway). According to Daniels, they ''do'' join TheFederation at some point prior to the 26th century. The Xindi-Insectoid do finally make a reappearance in season 4 of ''Star Trek: Discovery'' and the Xindi-Reptilians make an appearance in Star Trek: Prodigy.
1243* WhyDidItHaveToBeSnakes: Arboreal Xindi don't like water. Reptilians dislike heights.
1244[[/folder]]

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