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Context Characters / RedDeadRedemption2VanDerLindeGang

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1!!This is a partial character sheet for ''VideoGame/RedDeadRedemption'' and ''VideoGame/RedDeadRedemption2''. Visit [[Characters/RedDeadRedemption here]] for the main character index.
2
3A list of characters from the Van der Linde Gang who debuted in ''Red Dead Redemption II''.
4----
5[[foldercontrol]]
6
7
8[[folder:In General]]
9[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_van_der_linde_gang.jpg]]
10* AdaptationOriginConnection: In ''I'', the Blackwater massacre was just a bit of worldbuilding; neither John or his former gang were even implied to have been part of it (though the Strange Man says that John got shot during 'the raid on the ferry'). The sequel/prequel establishes Dutch's gang caused it.
11* AffablyEvil: All of the gang's members are either violent, brutal criminals or willing associates of said criminals. That said, excluding certain figures such as Micah, they are cordial and friendly towards Arthur, and others, as well as try to avoid civilian casualties.
12* ALighterShadeOfBlack: They are not good guys, but other gangs such as the O'Driscolls, Murfree Brood and Skinner Brothers are much, '''much''' worse.
13* AHouseDivided: By the time the gang reaches Beaver Hollow, everybody is at each other's throats. Any friendly banter, festivities and general civility has been replaced with arguments, with those that aren't outwardly aggressive either spending their time crying, suffering silently, or giving in to whatever addictions they have.
14* AnyoneCanDie: Out of all the members (and out of all the gang's combatants) found in the photograph, [[spoiler:only ''two'' of them (Sadie and Charles) aren't confirmed to have died by the end of ''I''.]]
15* ArchEnemy: The O'Driscolls -- All the way.
16* ArmyOfThievesAndWhores: The gang is made out of disaffected and disillusioned outcasts from society.
17* AscendedExtra: Dutch, Javier, Bill and Uncle were characters with very limited screentime in the first game whose characters were massively expanded in the prequel.
18* BadassCrew: Individually, most of them are veteran outlaws and experienced gunslingers. Riding together, they're truly a force to be reckoned with, even when heavily outnumbered. [[spoiler:Prime examples are the assaults on the Braithwaite and Bronte estates, not to mention the ''entire'' Guarma arc.]]
19** BadassFamily [[FamilyOfChoice of Choice]]: Dutch and Hosea either saved its members from poverty and the rope or actually raised them for most of their lives. The gang has a very familial structure, the gunslingers tend to act like bickering children and Dutch has a clearly paternal influence over them.
20* BanditClan: They're clearly more than a gang in ''II'', acting more like an isolationist community set apart from the rest of the United States. At their peak they're around twenty-strong, including women and children. They also display a ''familial'' loyalty to each other, more than just the professional respect or appreciation.
21** They also turn their hand to whatever criminal enterprise makes money, not just limiting themselves to armed robbery. Livestock rustling, burglary, prostitution, guns-for-hire, fraud, even ''loansharking'' are all familiar to them.
22* BreakingTheFellowship: [[spoiler: ''II'' reveals that after several botched heists, and Dutch becoming insane, several members begin to leave the gang for their own safety, leaving only Micah, Javier and Bill on Dutch's side.]] Eventually, the once almighty Van der Linde Gang is no more, each member moving on with their lives.
23* BunnyEarsLawyer: They may be an odd bunch, but almost all of them are capable of putting up a fight. [[spoiler:[[Awesome/RedDeadRedemption2 When the Pinkertons come to arrest Dutch, the whole camp picks up guns and tell them to piss off.]]]]
24* ChronicVillainy: Even without Dutch losing his edge the gang can't help themselves into causing problems to the point the nearby town will try to get rid of them. They won't join civilization either as they are pretty much all marginalized so they are set to rob and murder until they can't.
25* ConvenientlyAnOrphan: Many members of the gang are orphans, including Dutch, Hosea, Arthur, John, Tilly, Lenny, Abigail, Charles, and Strauss. Arthur and John being orphans led to Dutch and Hosea being parental substitutes for them, leading to Arthur and John in ''II'' starting out as Dutch's most loyal followers.
26* CriminalFoundFamily: The van der Linde gang starts as this, most of the group being outlaws of some sort and several of them (Arthur, John, Lenny, Tilly and Jenny) joining at young age, only to fall apart during the events of the game.
27* CultOfPersonality: And that personality is Dutch. Arthur privately describes him as "something else", in comparison to the relatable Hosea. Various characters, especially Bill and Javier, express almost religious devotion to him. Dutch repeatedly invites this by stressing the importance of faith and calling out Arthur, Hosea and John for doubting him, constantly complaining about "doubters". This almost cult-like belief in Dutch is what keeps the gang together. [[spoiler:In the end, they fall apart because he proves himself to be an undeniably human, selfish and fallible man.]]
28* DoomedByCanon: Much of the cast in ''II'' are fated to meet their end by lieu of being characters in a prequel. [[spoiler:However, several of them manage to move on to peaceful and successful lives, presumably getting out of Ross' reach or [[NotWorthKilling simply not worth his time and effort to deal with]].]]
29* DwindlingParty: ''II'' starts with several gang members having been killed or lost due to the botched Blackwater Ferry job. It only gets worse as the game progresses.
30** By the end of the Beaver Hollow chapter, the gang only consists of Dutch, Micah, Bill, Javier and hired guns Cleet and Joe, with Arthur, John, Sadie, Charles, Grimshaw, Tilly and Abigail openly siding against Dutch.
31* EqualOpportunityEvil: This gang of outlaws includes several people of color and women, which for 1899 is impressive. Taking on the latter does serve a [[PragmaticVillainy useful purpose]], as these women are often used to infiltrate local towns and sniff out any promising targets for robbery.
32* EvenEvilHasStandards:
33** The Van der Linde Gang will perform bank robberies, train jobs, and even steal cattle and [[ArsonMurderAndJaywalking lend money at usurious rates]], but they have an official policy of not robbing people who're just trying to get by, like the local grocer. However, they're considered legitimate targets for robbery if they're secretly involved in a criminal enterprise, and thus are in "the life". [[spoiler:It's implied that the main reason [[LoanShark Strauss]] is ejected from the gang by Morgan is because he's breaking this rule, specifically targeting people with little to nothing with which to pay back the loans]].
34** They also have a disgust for the actions of the O'Driscolls, who gleefully commit RapePillageAndBurn. In the early chapters, Dutch and Grimshaw will confront and berate Arthur if he goes on murderous rampages.
35** For all the people the Van der Linde gang harms or robs for the sake of money, they draw the line at endangering children. When Catherine Braithwaite goes out of her way to kidnap a four-year old Jack Marston to spite Hosea, the ''entire friggin gang'' attacks Braithwaite Manor, murders everyone there and burns the mansion to the ground out of pure rage and desperation to find Jack.
36* EvilParentsWantGoodKids: The gang serve as surrogate parents to Jack and often make remarks pitying his circumstances and telling him not to end up like them.
37* FallenHero: To a loose definition of “hero”, but the gang apparently used to be a lot more [[JustLikeRobinHood magnanimous and generous to ordinary folk]] and even generally avoided killing. In the game itself, they do nothing but steal, rob and kill for themselves, due to being low on funds and constantly on the run due to their failed Blackwater robbery.
38* FamilyOfChoice: Most everyone, especially the members who have been in the gang for a while, consider each other family. [[spoiler: Tragically, this doesn't last throughout entire game of ''II'' with everyone souring immensely, abandoning it, or dying.]]
39* ForgottenFallenFriend: Much of them end up being this in ''I'' due to being [[RememberTheNewGuy made for a prequel]], so they were never mentioned despite their close bonds.
40* HowTheMightyHaveFallen: Take a look at the gang in 1899. Then play ''Red Dead Redemption''.
41* KarmaHoudini: '''Averted''' and played with. [[spoiler:Almost all the active members of the gang get their comeuppance in ''I'' and ''II''. Their inability to escape the consequences of their actions as the West becomes more civilized is actually the central theme of both games. Even several members [[VillainByProxyFallacy not actively involved in violent crimes suffer the consequences of being associated with the gang]]]].
42* LegacyCharacter: Dutch tried to form another gang in 1911. Emphasis on ''tried''.
43* LetsSplitUpGang: The gang members usually split up after a job to keep a low profile afterward and ensure no one follows them to their camp.
44* MoralMyopia: The gang murder, rob and kidnap throughout the story, but are outraged whenever they themselves suffer a loss [[spoiler:such as their colleagues dying or Jack being kidnapped.]]
45* MotiveDecay: Slowly goes from idealistic Robin Hood-wannabes robbing to help the poor and to feed their camp to bloodthirsty killers robbing increasingly large targets in increasingly destructive ways in pursuit of money.
46** Dialogue in-game imply the gang used to make their money through scams and trickery, like Hosea does, and that armed robbery used to be a rare occasion, or perhaps a last resort.
47** At the start of the game, most of the gang sympathizes with the plight of the Native Americans and somewhat identify with their struggles, but by the end, Dutch is yet another white man exploiting the Wapiti, this time leading them to their deaths in order to make the "noise" needed for the gang to evade capture.
48* OneManArmy: Every gunslinger in the gang can take out legions of other gunslingers on their own, which means that almost every gunfight the gang gets into is a CurbStompBattle.
49* {{Outlaw}}: Red Dead Redemption's prequel charts the story about a gang full of them, led by a charismatic leader who sought to idealise the concept of being one in a setting that's rapidly phasing them out.
50* PapaWolf: When Jack was kidnapped at the end of the third chapter in ''II'', almost every man (including Bill) rides to the kidnapper's mansion and burns it to the ground until they know where Jack is.
51* RagtagBunchOfMisfits: The original group was this. The group is made of a variety of people: idealists, professional robbers, orphans raised into criminals, normal former farmsteaders turned crooks, soldiers, trappers....
52* RememberTheNewGuy: Much of the gang members introduced in ''II'' were never mentioned by any of the characters in ''I'' and it was assumed that the gang consisted primarily of Dutch, John, Bill and Javier. Even Uncle was never hinted to be associated with the gang. Though John does make a comment in ''l'' that suggests that there were more members that are currently still alive.
53-->'''John:''' First it was Bill, now it's Dutch. After Dutch, it will be somebody else.
54* ScrewThisImOuttaHere: As Dutch gets more member of the gang killed with his poor decisions, the remaining members one-by-one leave the gang, fearing for their own safety.
55* TrademarkFavouriteFood: Kentucky bourbon whiskey. Barring that, the gang members can often be seen drinking a cup of coffee.
56* TrueCompanions: The gang was one big family back in 1899.
57* VitriolicBestBuds: Even though the gang bicker and insult each other, they're still a family who would save their own from rival gangs or lawmen. Sadly subverted in Beaver Hollow.
58* YoungerThanTheyLook: Hosea, Grimshaw, Strauss and Uncle are only in their 50s in 1899, but look and are treated as a lot older. [[JustifiedTrope Justified]] in that they ''are'' among the gang's most senior members in a period setting when the mean life expectancy value was lower than fifty years, ''before even'' taking to account the rigors of outlaw living. In essence, it can be argued that they're only younger than they look [[DeliberateValuesDissonance by present-day standards]].
59* YourTerroristsAreOurFreedomFighters: Dutch and the gang see themselves as revolutionaries pushing back against civilization, but once Dutch decides "noise" is the way to go, they degenerate into bona-fide terrorists. Blowing up an entire bridge comes to mind.
60[[/folder]]
61
62!!!Leadership
63
64[[folder:Hosea Matthews]]
65[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hosea_matthews___red_dead_redemption_2.jpg]]
66[[caption-width-right:350:''"I wish I had acquired wisdom at less of a price."'']]
67
68->'''Voiced by:''' Curzon Dobell
69
70->''"Don't take Dutch's patter about redemption too seriously. We're doomed, just like every other creature on this rock. But unlike them, we'll go out fighting."''
71
72The most senior member of Dutch's gang, who served as his partner in crime for most of his life. They first met when they tried to rob each other before deciding to team up together. Nowadays, Hosea provides a voice of reason to the camp, preferring smooth-talking and conning to gunning people.
73----
74* ALighterShadeOfBlack: Hosea's a career criminal, no doubt, but even compared to Dutch at his best, Hosea is a far "nicer" type of criminal, being a conman that would rather rob rich folks, and shows disdain for unnecessary killing. Though that doesn't stop him from participating in some of Dutch's plans.
75* AmbiguouslyBi: While Hosea was happily married to his wife Bessie until her death, the exact nature of his relationship with Dutch can be speculated. Hosea literally refers to himself and Dutch as a “curious couple” and as parents to Arthur, which Dutch doesn’t seem to mind. Many of their interactions with one another are intimate in a way not seen with any other male characters in the gang. During a party celebrating Sean’s return to the gang, Hosea and Dutch at one point can be found sitting away from most of the gang, occasionally [[https://i.redd.it/jjcxengw99621.jpg holding hands]] while talking. If Dutch notices Arthur near them during this, he will tell Arthur to go away. The gang is implied to at least suspect something, as, if the player makes Arthur antagonize Dutch around camp, a line he can say is "Everyone sees you and Hosea [[UnusualEuphemism ‘reading’]].”
76* TheAlcoholic: Admitted to being one for a full year after his wife Bessie's death, but isn't one by ''II''.
77* AmbiguouslyEvil: Played with, in that this relates mostly to his past actions rather than how he is by ''II''. While it's no doubt that Hosea is a better person than Dutch, there are darker implications for his personality if one subscribes to the idea of Dutch being EvilAllAlong. If Dutch indeed manipulated and brainwashed Arthur and John, it's fully possible that Hosea did so as well, though to what extent would be unknown.
78** Also considering Hosea in his youth. Just how much worse of a person was he in the past? In one conversation he describes himself as having been worse than many of the others currently in the gang, but he never specifies what he means by this.
79* BadassBookworm: Is the co-leader of an infamous gang of outlaws as well as a con-man, and more often than not can be seen around camp reading something. He has a penchant for crime novels.
80* BeingEvilSucks: While he accepts the choices he's made in his life in being a criminal, he has no love for most of them, and seems to resent himself for making these choices. He even left the gang at one point with his wife in an attempt to go straight, only to rejoin them a short time later.
81** He hold this opinion of his actions and himself strongly enough to where he tries to convince Lenny several times of leaving his life of crime and getting an education.
82* BerserkButton: He is a much more reasonable character than Dutch, but he obviously doesn't take kindly to his position in the gang being threatened, nor will he tolerate members slacking off in camp, or on guard duty - all for the [[JustifiedTrope understandable rationalisation]] that undermining gang hierarchy (like Bill attempts to do in one camp interaction) or failing to be an effective look-out would compromise the group's security and ability to function.
83** He'll often castigate Bill Williamson for his laziness in camp, and [[https://youtu.be/fGm4zcRV51k at one point]] is forced to threaten Bill ''at gunpoint'' after Bill in his drunken belligerence challenges the older man's authority in an effort to start a random physical altercation, basically trying to bully Hosea like he does with the more junior members of the gang. Naturally, Hosea would sooner kill the idiot than have that level of insubordination go unanswered.
84** He also will occasionally kick Sean Maguire awake while he's slouching off in camp and berate him for not doing any work or for falling asleep [[https://youtu.be/QxJxpHSOZ0k on guard duty]] - and as these interactions continue his attitude toward Sean warms considerably after the junior gun begins to take his post more seriously, which suggests that [[ReasonableAuthorityFigure Hosea]] only takes issue with members who fail to take the gang seriously as a collective, but will happily forgive and acknowledge anyone who learns from their mistakes.
85* BewareTheNiceOnes: He may generally be a nice guy, but he's still a con-man and hardened outlaw. He's on one occasion threatened Bill Williamson after the latter drunkenly insulted him, kicks and threatens Sean for sleeping on the job and he gladly fights the Braithwaites and assists in burning down their manor after [[spoiler: they abduct Jack]].
86* ConMan: Hosea's primary role is as the gang's con artist and grifter.
87* ConvenientlyAnOrphan: Became orphaned in his late teens, and is implied to have become a criminal due to this.
88* CoolOldGuy: Hosea is getting on in years but he's smart as a whip, caring and compassionate to the gang, and pretty damn funny.
89* TheCynic: Simply put, Hosea is one of the gang members most grounded in reality. In contrast to the WideEyedIdealist Dutch, Hosea understands and accepts the gravity of the situation the gang is in after the failed Blackwater robbery. His idealistic beliefs about preserving the West and opposing civilization and government also died long before the events of ''II'', along with the belief that the gang's actions were justifiable in any way. It's implied he only remains in the gang out of loyalty to the other members, in addition to him already being notorious for his association with Dutch. He’s one of the first members of the gang to suggest that [[SanitySlippage something hasn’t quite been right with Dutch since Blackwater]]. He’s also likely the first member to accept the inevitability of the government catching up to them and killing them, and tells Abigail and Lenny several times to consider possibly leaving before that happens.
90* DeadpanSnarker: Occasionally.
91-->'''Hosea''' (While setting fire to the Braithwaite mansion): That's the end of the goddamned [[BrickJoke cribbage games]].\
92\
93'''Arthur''': Maybe there are a hundred Trelawnys.\
94'''Hosea''': What a terrible thought.
95* DecompositeCharacter: In ''I'', Dutch is described as both smart and charismatic. However, while Dutch's not dumb per se, ''II'' shows that his decision-making is often questionable, and Hosea comes off as the real brains of the gang. As such, Hosea seems to have been given Dutch's intelligence while the latter kept his charisma.
96* DidNotThinkThisThrough: His plan of PlayingBothSides with the Grays and Braithwaites has one fatal flaw, [[spoiler:that both families are actually smart enough to notice that Arthur Morgan is involved in their schemes to undermine the other. This makes them realize that they were being played by the gang.]]
97* DontYouDarePityMe: Is emphatic about this to the others concerning his IncurableCoughOfDeath, telling them that he's overall at peace with himself and his life and that they should envy him rather than pity him.
98* TheDragon: While Hosea is one of the most personable and kind people in the gang, he's still a prolific criminal and the second-in-command of an outlaw group.
99* DueToTheDead: [[spoiler:It is later revealed in the Guarma chapter that Sadie and her gang recovered his body from the Saint Denis morgue along with that of Lenny and buried them close to each other in Bluewater Marsh.]]
100* EvenEvilHasStandards: He might be an outlaw but he still has lines he won't cross. He disgustedly tells Catherine Braithwaite that "boys are off limits" after she targets one as part of a revenge scheme. This notably is one of the few times Hosea is entirely willing to go on the offensive on the front lines with everyone else.
101** While he is perfectly fine with stealing and conning (once saying that "the whole country is about thieving"), he's disdainful of killing, and tries to avoid getting into conflicts that could result in such.
102** Like Dutch, he notably doesn't have the prejudiced attitudes towards minorities that were common in the late 19th century, and at one point calls out Bill for making racist remarks.
103** In one camp encounter, he tells a story of how he tried to rob a house only to walk in on a wake for the owner. He decided against robbing the house or the mourning family after posing as the deceased's old friend, and even calls Uncle a "heartless bastard" when he asked if he did, saying that he robbed the priest instead.
104** After settling in on Horseshoe Overlook, he notifies Arthur about how Strauss had already loaned cash to unfortunate people, implying that he dislikes Strauss' loan sharking business as much as anyone else.
105--->'''Hosea''': And Strauss came back with that creepy little smile on his face. I’m sure there’s a whole list of unfortunates he’s forced money upon.
106* FaceDeathWithDignity: Right before [[spoiler:Agent Milton shoots him in the street, Hosea, who before that had seemingly been afraid, realizes what's going to happen and turns to face Milton before being shot.]]
107* FatalFlaw: [[DidNotThinkThisThrough Lack of forethought]]. [[spoiler:Hosea's plans have great rewards should they be pulled off successfully, but he forgets to check if there are any factors that could ruin them or what could happen should those plans fail. As such, while the plans have a high promise of rewards should they be pulled off properly, failure will result in a disaster that can permanently damage the gang. This is best seen by the two grand plans he pulls off in the game:]]
108** His attempt to [[spoiler:[[PlayingBothSides play both the Grays and the Braithwaites]] ends up in catastrophe because he keeps sending Arthur in every assault towards each property. Eventually both sides catch up to what they’re planning and plan a separate attack on them. It ends with Sean getting killed in a sudden gunfight initiated by the Grays and Jack getting kidnapped by two men working for the Braithwaites. Afterwards, their revenge plans on both sides end up getting the Pinkerton’s back in their trail.]]
109** [[spoiler:His bank robbery plan ''could'' have given the gang a passage to Tahiti if it wasn’t for the massive amount of attention the gang attracted in Saint Denis. A list of these examples include robbing a trolley station, robbing and having a shootout in a yacht, and raiding and murdering Angelo Bronte. This ends up with him and Lenny getting shot and killed by the Pinkertons. They ''could'' have pulled this off if they knew that what they did could have attracted the attention of the Pinkertons and planned countermeasures for it.]]
110* {{Foil}}: To Arthur. While Hosea is capable of making bad calls (such as [[spoiler:playing the Braithwaites and Grays off each other]], which he later comes to regret), just like Arthur, both of them are among the wisest members of the gang, and both are steadfast in their quiet determination to continue with the outlaw life despite their similar misgivings and pessisism. [[spoiler:After Hosea's death, Arthur becomes terminally ill with a persistent cough of his own, but while Hosea, the trusted senior leader, was at least sometimes able to get a word in edgewise or reason with Dutch, all Arthur gets are accusations of treachery and disloyalty.]]
111* FriendToAllChildren: Essentially raised several members of the gang along with Dutch, and is also shown to be the one who taught Jack to read.
112* GunsAkimbo: His main sidearms are two black Cattleman Revolvers.
113* HairOfGoldHeartOfGold: Was naturally blonde before his hair went grey, as seen in a photo Arthur has from the early days of the gang, and is a NiceGuy and GentlemanThief who's arguably one of the most moral of the original members of the gang.
114* HappilyMarried: Used to be with a woman named Bessie for about thirty years, but she passed away at the time the game takes place. You can find a photo frame of her and Hosea together at camp.
115* TheHeart: While Dutch is the undisputed leader of the gang, Hosea is the one tempering his worst tendencies and is generally well liked within the gang. [[spoiler: It's telling that his death is the point where Dutch loses control and the gang falls apart.]]
116* HeterosexualLifePartners: With Dutch, [[AmbiguouslyBi if you interpret their relationship as platonic]].
117* HiddenDepths: He was, at least at one point in time, Catholic, as he states that he wanted to be a priest once. He still seems to have Christian beliefs by some of his dialogue.
118** He was a comedian for a short time in his youth, and also tried to take up acting until he snuck onto a stage and got booed when he forgot his lines.
119* HoistByHisOwnPetard: [[spoiler:He masterminded the robbery he's eventually captured and killed in.]]
120* HypocriticalHeartwarming: Hosea doesn't think much of Arthur's intelligence and mocks him in front of Charles, but defends him as "not that dumb" when Catherine Braithwaite questions him.
121* {{Gayngster}}[=/=]GayCowboy: Well, AmbiguouslyBi, but still.
122* GentlemanThief: A textbook definition of this trope. He's a con man and thief who admits he enjoys conning people, but is charismatic and for the most part a NiceGuy who took up with Dutch after finding they shared a similar ideology of "ripping off people they thought deserved it the most" to give to the poor.
123* IncurableCoughOfDeath: He's always coughing and wheezing, and isn't afraid of death because he knows he'll soon succumb to whatever sickness he has regardless.
124* InkSuitActor: While most of the major characters facially resemble their voice actors to some degree, Hosea is almost the spitting image of his portrayer, Curzon Dobell.
125* IntergenerationalFriendship: He's Dutch's closest friend, and is approximately 11 years older than him.
126** He also has a close friendship with 19-year old Lenny, since they're both well-read and very intelligent.
127* TheLancer: The more pragmatic and nonviolent man to Dutch's more inspiring and hot-blooded leadership.
128** Probably the best demonstration of their contrasting personalities is the methods they use to break Arthur out of jail. While Hosea will sweet-talk lawmen and bribe them with alcohol to release him and discretely leave afterwards, Dutch will ''break Arthur out using dynamite and as a result have to flee the town's law enforcement.''
129 * LikeASonToMe: How he views John and Arthur. He raised both of them since they were in their early teens and helped Dutch teach them to read, write, and shoot a gun. He even dotes on John's son Jack as if he was his grandson.
130* TheLostLenore: His wife, Bessie, who died prior to the events of the game. Apparently, they were able to make their marriage work despite his outlaw lifestyle. In one campfire conversation, he states that he grieves for her every day, even long after her death.
131* MassiveNumberedSiblings: He figures his dad, who was a bigamist, had a total of roughly 100 children.
132* MeaningfulName: Shares his name with a prophet in the Hebrew Bible (a.k.a. the Christian Old Testament), specifically a "prophet of doom". Hosea is the only "voice of reason" Dutch with listen to, and keeps Dutch's more ambitious/risky plans in check. [[spoiler:When discussing the plan to kill Angelo Bronte, Hosea will try to talk Dutch out of it, saying that "it doesn't feel right". He's absolutely right, as killing Bronte brings enough attention to the gang to the point where local law enforcement and the Pinkerton Detective Agency were well prepared for the robbery of the Saint Denis bank]].
133* TheMentor: Towards Arthur Morgan and John Marston in particular, also serving as their ParentalSubstitute.
134* MentorOccupationalHazard: [[spoiler:He's a fatherly mentor-figure to Arthur and John, and he gets murdered in cold-blood by Agent Milton during the failed Saint Denis bank heist.]]
135* MoralityChain: He's one to Dutch as he is the one to keep Dutch in line, [[spoiler:and his death was what marked the start of Dutch's SanitySlippage.]]
136* MountainMan: He's stated that he grew up in the mountains, and is thus especially suited for hunting in mountainous areas. Arthur's trip with him up north to O'Creagh's Run nearly ends in disaster when they have to fend off Bharati.
137* NiceGuy: Respectful, kind, and trustworthy. The other members in the camp are quick to gather around when he tells his stories.
138* NobleDemon: There are lines he won't cross as a con-man and outlaw, and is not happy if he's forced to cross them.
139* NobleTopEnforcer: Sort of. Hosea isn't literally an 'enforcer', being a NonActionGuy instead. However, he has this type of dynamic with Dutch, being a considerably wiser man who makes a conscious effort to avoid unnecessary violence, and he is overall more reliable, personable and selfless than Dutch. As the NumberTwo in Dutch's gang, he fits this trope.
140* NonActionGuy: He may have been more active as a member of the gang in his earlier years, but not so much as of late, presumably thanks to his age. He still prefers to do things cleanly though, but is not above defending himself if he needs to. {{Subverted|Trope}} when he partakes in [[spoiler:the attack on Braithwaite Manor.]] So therefore his insistence for remaining inactive may be more of a response to whatever sickness he's currently suffering from.
141* NotAfraidToDie: Notably so. When the others at camp show concern to his increasing [[IncurableCoughOfDeath illness]], he refuses to take any pity and is content with his life, even if he made some regrettable decisions over the course of it. [[spoiler:Even when he is mercilessly executed by the Pinkertons, the last thing he does is give his murderer a DeathGlare before getting shot.]]
142* NotTheIllnessThatKilledThem: [[spoiler:He dies by getting shot in the chest by Milton instead of succumbing to whatever illness he has]].
143* OlderThanTheyLook: Is only 55, but is already noticeably greying, presumably due to the stress of his outlaw life.
144* OutlivingOnesOffspring: Implies that he once had a family along with his wife Bessie, but lost them long before the events of ''II''.
145* ParentalNeglect: Is himself a victim of this. Though he's fond of his father, he admits that he was "debauched", a polygamist, and a drunkard who Hosea only ever saw a total of "three months" in his entire life. When Arthur expresses a wish to have met him, Hosea says that if he ever does in the afterlife, to "remind him that he has a son."
146* ParentalSubstitute: To all of the gang really but especially to Arthur, John, and Abigail. He raised Arthur and John as his own from the time they were both very young (14 and 12, respectively) and while Abigail didn't join the gang until she was around 17, she is still shown to be close to Hosea. At one point she even tells him that he's like a father to her. He often gives her advice about Jack and John. Arthur even calls Hosea his true father figure in his journal, writing that while he loves Dutch, that he in many ways loves Hosea more.
147* PositiveFriendInfluence: His position as Dutch's best friend and co-leader of the gang is the key factor keeping Dutch sane. Notably, [[spoiler:Hosea's murder at the hands of Agent Milton]] is (along with his head wound) what causes Dutch already fragile sanity to completely unravel.
148* RedOniBlueOni: The blue to Dutch's red.
149* SacrificialLion: [[spoiler: He is the brains of the Van der Linde gang, part of the original trio with Dutch and Arthur, and is the only voice of reason Dutch will listen to. When he is gunned down by Agent Milton during the botched Saint Denis heist, it signals the beginning of the end for the gang. Several other members die or are captured in short order, the survivors escape in a ship but are shipwrecked in Guarma, and even when they get back to the US, the gang is in much worse shape. His death also allows Micah to become the gang's second-in-command, and fully exert his dangerous influence on Dutch.]]
150* ShipperOnDeck: Downplayed. He spends a lot of time coaching John into forming a steady, proper relationship with Abigail and most importantly being an actual father to Jack.
151* ShotgunsAreJustBetter: He's often seen with a shotgun on his back, whether it be a double-barrel shotgun or a semi-automatic one.
152* TheSmartGuy: He's the one who comes up with plans for the gang. He would count as an EvilGenius except he's just too nice for that.
153* TeamDad: Everyone in the gang is fond of him, and he is quick to worry about the other gang members when he thinks they are in trouble.
154** In a more literal example, he practically raised Arthur and John alongside Dutch. Arthur even calls him his "pa" in his journal.
155** In addition, he has a relationship with Lenny that's somewhat like that of a father and son, and Abigail views him as a paternal figure to her.
156* TooDumbToLive: [[spoiler:Is insistent on performing the Saint Denis bank robbery despite all the attention the gang has stirred up from committing a robbery that led to them hijacking a trolley and then kidnapping and killing Angelo Bronte. He pays with his life due to the Pinkertons being well prepared for them.]]
157* TookALevelInKindness: According to him, he was a much worse person in his youth than anyone presently in the gang (implying that he, too, regularly murdered people in addition to being a con-artist), but changed as he grew older due to Dutch and Bessie's influence.
158* UndyingLoyalty: To Dutch. He's been his partner in crime and best friend ([[AmbiguouslyBi though their relationship could be seen as deeper than just friendship]]) for twenty years, and acts as Dutch's MoralityChain and voice of reason through much of ''II''.
159-->'''Hosea''' (on Dutch): He's crazy, and I'm a fool, but I trust him.
160* VagueAge: His specific age is never revealed. The newspaper article [[spoiler: detailing his and Lenny's deaths in the Saint Denis robbery]] gives him an approximate age of 55.
161* VillainousCheekbones: While not a villain ''per se'', he's still in an outlaw associated with an infamous gang, and has notably high cheekbones. This trait is pretty apparent in the photos you can find of him around camp.
162* VillainousFriendship: He's best friends with Dutch.
163* VitriolicBestBuds: With Dutch. While they frequently argue and Dutch often ignores his advice, they are best friends.
164* WideEyedIdealist: By his own admission, he used to be one before the events of ''II'', using the ideals he and Dutch shared as an excuse to rob and con people. If this trait hadn't already died years before, it died because of the events of the failed Blackwater robbery that takes place immediately before the start of ''II''.
165* WouldntHurtAChild: After Catherine Braithwaite [[spoiler:kidnaps four-year-old Jack Marston]] in revenge against the gang, Hosea flat-out tells her "boys are off limits," when she says there are no rules in war. This is also one of the few times he's seen in action in the game.
166* YoungerThanTheyLook: He's only 55, but due to the shorter life expectancy rates in the Wild West and living most of his life as an outlaw he looks about a decade or two older than his actual age.
167[[/folder]]
168
169[[folder:Arthur Morgan]]
170Has his own page [[Characters/RedDeadRedemptionArthurMorgan here]].
171[[/folder]]
172
173!!!Primary Members
174
175[[folder:Charles Smith]]
176[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/charles_smith___red_dead_redemption_2.jpg]]
177->'''Voiced by:''' Creator/NoshirDalal
178
179->''"The amount of hell we've raised, we're owed some back."''
180
181A half-black Native American hunter, Charles spent most of his life on the run until he came across the Van der Linde gang. Finding some affinity with the gang's code of freedom and loyalty, he joined up with them as one of their newest recruits. Skilled with a bow and an expert tracker, Charles is invaluable to the groups' ability to survive out in the wilds.
182----
183* TheAce: A mild example, as he doesn't tend to take the spotlight, but Charles is the best hunter, tracker and strongest man in the gang, easily one of their top fighters, and is incredibly sharp and deceptively intelligent. If you choose to antagonize him at camp, Arthur will ask him why a super human deigns to associate with mere mortals, much to his chagrin.
184* ALighterShadeOfBlack: He's part of the Van Der Linde gang, and participates in many of their more criminal endeavors, but holds very little love for the criminal lifestyle.
185* AmbiguouslyBrown: In-universe example: at one point Marston is asked whether Charles is black or Native to which Marston says he's both. A racist enemy even expresses confusion as to what slur he should use given Charles' heritage.
186* BadassNative: Charles is one of the best trackers in the group, has a mean knife throw (even ending up saving Arthur by throwing a knife into an assailant's face) and is handy with a gun.
187* BarbarianLonghair: Averted. His hair is around shoulder blade length, but he's far from being a wild brute.
188* BewareTheNiceOnes: He's usually a NiceGuy when you're around him, but when he discovers the massacre of several bison, he's ''pissed'' to the point he shoots one of the poachers dead without batting an eye and will complain to Arthur if he doesn't kill the other one. Micah, [[TheFriendNobodyLikes unsurprisingly]], spends a lot of time hassling Charles, until TheBigGuy throws him to the ground like a sack of potatoes and warns him to step off. Wisely, he does.
189* ButNowIMustGo: [[spoiler:He leaves the gang to help the Wapiti Lakotas resettle, after Dutch's deranged scheming gets them caught up in a war with the U.S. Army. He pulls it again in the Epilogue after he, Sadie, and John track down Micah, deciding to head for Canada and start a family.]]
190* BrokenAce: Despite all his physical strength, intelligence and moral decency listed above, a [[https://www.youtube.com/watch?v=VNGT3T1l94s conversation]] around the campfire reveals that Charles feels he doesn't have a place in the world around him or any purpose in life other than to suffer.
191* CardCarryingVillain: Downplayed. While he is one of the gang's most moral and compassionate members, Charles does not believe that he or his colleagues are anything more than low-life criminals.
192* TheConfidant: Arthur is noticeably more candid with his inner turmoil around Charles than the other gang members, especially after chapter 4.
193* DeadpanSnarker: Emphasis on the deadpan. He might be quiet and reserved, but he's able to go toe-to-toe with some of the snarkiest.
194-->'''Uncle''': Charles! Would I ever lie to you?\
195'''Charles''': I hardly know you.\
196\
197'''Uncle:''' ''[Scoffing]'' Silence! Silence, I got enough time for silence -- it's called eternity.\
198'''Charles:''' I'm startin' to understand eternity a little better, [if] it'll be a lot like this conversation.\
199\
200'''Sean:''' Come on, big feller -- tell us a joke.\
201'''Charles:''' ''[After some consideration]'' Bill Williamson.
202* DesperatelyLookingForAPurposeInLife: As mentioned under BrokenAce, Charles feels like he has no real place in the world. In the epilogue [[spoiler:Charles is worst-off of all the surviving gang members John encounters, bare-knuckle boxing in the slums of Saint Denis. Sadie even mentions that he took losing the whole gang the hardest. John offers him a place at the ranch and Charles admits that helping build Beecher's Hope was 'good for me'. After the death of Micah, Charles leaves for Canada to escape the law and start a family of his own]].
203* DueToTheDead: [[spoiler:He’s mourned and buried most of the members who died in the game. He buries Kieran and even admits to Arthur that he was starting to like him too, takes a few seconds to mourn Lenny when he’s gunned down and buries him alongside Hosea, and he’s the one who buries Arthur and Susan on top of beautiful sceneries by the end of Chapter 6. By the Epilogue, he buries Mr. Wayne, a gun he hired, after he's killed by the Skinners.]] If anything, he’s essentially the gang's gravedigger.
204* EarnYourHappyEnding: [[spoiler:He is one of the few members of the Van der Linde gang to get a relatively happy ending. He says he plans on moving to Canada and settle down with a family of his own. The epilogue implies he does just that when he leaves.]]
205* EvenEvilHasStandards: During a companion activity where Arthur and him investigate who have been massacring bison across New Hanover, Charles makes it clear that he only kills when necessary, killing wastefully and for fun appals him.
206* FireForgedFriends: As the Van Der Linde gang goes off the rails, and both him and Arthur get heavily involved with helping the local Wapiti population, the two probably end up being about as close as friends can be.
207* FightClubbing: [[spoiler: In the epilogue, Charles has took up street fighting in Saint Denis ran by the local mafia, under the moniker "Lone Wolf". After reuniting with John and Uncle, he pull off one last victory before leaving the city with his friends.]]
208* {{Foil}}:
209** To Lenny, another gang member who lived a troubled life as a result of his color and race and are close friends with Arthur. But in contrast to the more amicable and optimistic Lenny, Charles comes off more as an stoic introvert. This is highlighted in a random camp event, where Lenny tries and fails to get Charles to open up due to the differences in their personalities.
210** He's also one to Bill. Both of them are tough and ruthless fighters who are heavily involved in the Van der Linde gang in 1899, but while Bill is a less-than-bright loudmouth who enjoys killing and stealing, Charles is a quiet and and morally introspective gang member who only does horrible things to try and survive.
211* GenericName: For reference, he is half Native American. "Charles Smith" sounds rather generic even outside of that context. [[JustifiedTrope However by 1899 many Native Americans had very generic names, especially mixed race ones.]]
212* GentleGiant: He's built like a brick wall, but is one of the purest members of the gang.
213* {{Hunk}}: Very tall, muscular, manly, and quite handsome.
214* HeroOfAnotherStory: By all accounts, Charles has quite a number of tales to tell, and could possibly warrant his own game.
215* HeterosexualLifePartners: He's Arthur's best friend. He's also close friends with John, as seen in the epilogue.
216* ImportantHaircut: After [[spoiler:the botched bank robbery in Saint Denis]], he cuts his hair into a braided mohawk.
217* IWillOnlySlowYouDown: [[spoiler: Takes a bullet during the epilogue, forcing John and Sadie to leave him behind. Thankfully, it's not a serious wound so after they're done, they go pick him up and he survives.]]
218* KarmaHoudini: [[spoiler:At the end of the game, he moves to Canada and avoids any punishment from rolling with Dutch. Though out of the gang's combatants, he arguably most deserved a happy ending.]]
219* KnowWhenToFoldEm: As the gang's situation become more and more dire, he simply opts to leave, focusing all his efforts on the Wapiti people instead.
220* TheLancer: He shares this status alongside Sadie Adler. Often the voice of reason, cautious without being cowardly and offers a stabilizing counterpoint to more impulsive, fiery personalities. John, at one point, describes him as a 'pillar of strength'.
221* MemeticBadass: A rare in-universe example, played sarcastically. If Arthur antagonizes Charles at camp, he asks what a master hunter and tracker who is as strong as ten men is doing among "mere mortals", and predicts that Charles will soon claim he can fly and breathe fire.
222* NervesOfSteel: Keeps his cool under fire and looks over gruesome carnage without so much as a hitch in his voice. Unlike [[TheSociopath Micah]], this is less a case of being cruel and more a case of GoodIsNotSoft.
223* NiceGuy: Charles is a true bro. Arthur actually admires him for his goodhearted nature, noting that Charles doesn't need to ''think'' about or be prodded towards the right decision, like he does. Charles ''knows'' what's right.
224* NotSoAboveItAll:
225** While he often appears serious and no-nonsense, that doesn't mean he has no sense of humour. [[spoiler:He even engages in drunken antics with John and Uncle in the epilogue.]]
226** Before that, he and Javier chat up and get drinks with two women in Valentine. During the following BarBrawl, he joins Javier in [[EscalatingBrawl attacking]] random patrons uninvolved in the inciting confrontation between Bill and a local [[ChairmanOfTheBrawl with a chair]].
227* NotSoStoic:
228** While sitting around the campfire, Charles opens up a little about his perspective on life; unlike his calm demeanor on the field and confidence among the other gang members, here he shows a more vulnerable and somewhat nervous side. As he bares his soul he mumbles and shrugs. Arthur's following commentary:
229--->'''Charles''': "Life's always confused me. I don't... feel I understand it very much. Other human beings seem to understand why they were born, but for me... it seems like I was born to hurt and suffer myself. That doesn't always seem like a really good reason. I wish there was another way, but here in this land... I feel very stuck. I'm sorry to complain. It's just... it's just so..."
230--->'''Arthur''': "Listen, Charles... you're about the best man I know."
231** [[spoiler: He's also visibly very elated when he reunited with John in 1907 whom he thought was dead.]]
232* OhCrap: A subdued one. His response to Arthur telling him they're heading into [[HillbillyHorrors Murfree]] [[CannibalClan Brood]] [[TheDreaded territory]] is to pause, then put away his revolver and grab a shotgun and a stick of dynamite instead.
233* OOCIsSeriousBusiness: Since he grew up on tribal land where he was taught the value of the bison's parts and their precious nature as a vanishing species, he becomes absolutely furious to [[BerserkButton see multiple unskinned, spoiled carcasses rotting on the trail]] while taking Arthur along on a hunt. After confronting the men responsible in a rage and learning they did it maliciously (to "make it look like it was Indians", no less), he shoots one in the head without warning and growls at Arthur to choke the other.
234* PutOnABus: After the [[spoiler: Wapiti crisis]], which means he misses the train heist. Out of story, this is to [[spoiler:give Micah a fighting chance in the finale -- if he can barely keep up with a dying Arthur, there's no chance he could match a healthy Charles, and if he faced the both of them, it'd be a ''very'' quick fight]].
235* TheQuietOne: Unless there's something he thinks is worth raising his voice over, he doesn't say much and remains somewhat inscrutable. A camp interaction with Uncle suggesting he's unintelligent for not saying anything reveals that he prefers to just let the moment speak for itself.
236-->'''Charles:''' If the choice is folks thinkin' I'm dumb but not knowin' for sure, and folks knowin' I'm dumb, because I [[TheGadfly sound like you]] -- ''[Uncle scoffs]'' -- I think I'd rather keep 'em wonderin'.\
237'''Uncle:''' ''[Chuckling, but a little annoyed]'' I see what you did there -- mighty clever. You know... maybe you ''ain't'' so dumb. In that case, you'll say somethin'.\
238'''Charles:''' Say what?\
239'''Uncle:''' I don't know... if I knew, I'd say it.\
240'''Charles:''' Maybe it just don't need to be said. Ever think of that? Maybe... maybe silence is okay.
241* TheReliableOne: Do you need someone to follow you into the jaws of hell? Get Charles.
242* RoaringRampageOfRevenge: [[spoiler:After Sadie gets a tip about Micah, he joins her on one with John.]]
243* ScaryBlackMan: He might be a GentleGiant, but [[BewareTheNiceOnes he can certainly be menacing when sufficiently angered]].
244* TeethClenchedTeamwork: A mild case of this earlier in the game, particularly during the mission 'A Strange Kindness', where Charles and Arthur seek out a new place for the Van der Lindes to settle down. While they respect one another's abilities and get along relatively well, it's clear they're still testing the waters of a new friendship. Charles' independent lifestyle and more selfless personality clash with Arthur's authoritative and self-centered approach.
245-->'''Arthur''': "Any issues...shoot first, debate second."\
246'''Charles''': "I'm not going to shoot for the sake of it."\
247'''Arthur''': "Survival's for the sake of it. Quit talking."\
248'''Charles''': "You started it."
249** Then again as they're trying to figure out what happened to the previous occupants of a camp:
250--->'''Arthur''': "Be careful."\
251'''Charles''': "I am being careful."
252* ThoseTwoGuys: He is often seen with John either fixing coaches or just hanging around together. This is more notable in chapter 6, where they can be seen talking about Dutch's decend into madness and in one of the prison cutscenes where the two breaks Arthur out.
253* ThisIsGonnaSuck: In Chapter 6, Arthur asks him to ride out on a mission, and Charles agrees and grabs his revolver. Upon being told that they're riding into [[HillbillyHorrors Murfree Brood country]], he pauses and silently swaps out the revolver for a sawed-off shotgun, and grabs a stick of dynamite for good measure.
254* TokenGoodTeammate: A downplayed example as he has no real issue being a part in violent crimes, but he insists against Arthur's objections on helping the German settler family and voices a general preference to avoiding bloodshed.
255* TookALevelInCheerfulness: [[spoiler:By the time he reunited with some of the remaining gang members (John, Uncle, Jack, Sadie, and Abigail), he’s much more cheerful and less introverted. He even goes as far as to engage in drunken shenanigans with John and Uncle.]]
256* TranquilFury: Charles minds his own business in camp when Micah orders him to fetch him something to eat. He responds to this by throwing him into the ground.
257-->'''(points) Eat that'''.
258* TwoferTokenMinority: Half black, half Native American. This is a case of RealityIsUnrealistic, as a fair few tribes such as the Seminole welcomed escaped and free black slaves, and someone with Charles' ethnic makeup would not be particularly exceptional in 1899.
259* WalkingArmory: Not to the extent of Arthur, but more so than the rest of the gang: he can usually be seen carrying at least one knife, a tomahawk, a sidearm (frequently a sawed-off shotgun), and either a long rifle or a bow.
260* {{Workaholic}}: It is mentioned by several characters that he is constantly doing chores around the camp. He states he likes to keep busy.
261[[/folder]]
262
263[[folder:Josiah Trelawny]]
264[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/josiah_trelawny___red_dead_redemption_2.jpg]]
265->'''Voiced by:''' Creator/StephenGevedon
266
267->''"How can romance ever be silly? It's all we have."''
268
269A flamboyant conman and trickster, Trelawny is one of the few people who Dutch allows to leave the camp from time to time. A hard man to pin down, he is able to get his nooks and crannies that the rest of the gang can't.
270----
271* AbusiveParents: Implied in a piece of dialog in "The First Shall Be the Last", stating his parents would have sold him for alcohol if they could. He himself is a loving father, however.
272* AmbiguouslyEvil: Arthur doesn't seem to like Trelawny because he doubts that Trelawny is loyal to the gang due to his frequent disappearances for long stretches when trouble comes up. [[spoiler:Trelawny is actually GoodAllAlong and is genuinely loyal to the gang, only leaving when Dutch has become too dangerous to stay around.]]
273* AmbiguousSituation: Arthur mentions in his journal of hearing talk of a man resembling Trelawney in Blackwater prior to the fateful robbery, but doubts it considering Trelawney rarely shows up at camp. Was he really at Blackwater, or was it someone else that happens to look like him? Like a certain Strange Man who happens to know how the events at Blackwater played out?
274* BaitAndSwitch:
275** He bears a strong resemblance to the Strange Man and is a StageMagician, potentially explaining the weird tricks the Strange Man performed in the first game. Both happen to be complete coincidences.
276** There's everything to suggest that he's a traitor, or at least disloyal to the gang; he disappears often and is ''very'' genteel for an ostensible ally of hard-knocks outlaws attempting to resist the urbanization and industrialization of the American West. However, he's a trusted source of information for the gang and in the end, [[spoiler:he's entirely innocuous, never betrays it, and only abandons it out of concern about Dutch's mental stability, without recourse to slinking away instead of actually declaring his intention to leave]].
277* BunnyEarsLawyer:
278** It's hard to say if he actually is part of the gang or just a guy who helps them out from time to time. He spends very little time on the camp, but his missions also tend to be well thought out and properly planned.
279** Arthur actually calls out this [[{{Deconstruction}} last part]], noting that while Josiah's schemes are very well ''planned'' and creative, they leave a lot to be lacking when it comes to seamless ''execution'' and accounting for the use of force if necessary. But when they work, they ''really'' work.
280** It's possible the reason he is seldom at the camp is because he's off researching for his next plot, which is why they're so well planned out. Also, he has a family, so he of course he wants to be able to spend time with them.
281* TheCameo: He appears in Red Dead Online as a contractor.
282* CampStraight: He is flamboyant as hell, and has a wife that he is happy with.
283* CitySlicker: Is the only member (or associate) of the gang who mostly resides in the city, being more comfortable conning in places like Saint Denis. Arthur can comment about how ridiculous his clothing is given that he's living outside with the gang during most of Chapter Three.
284* ConMan: His main role in the gang, to sweet talk people into providing good leads for the gang.
285* TheDandy: He's always seen wearing immaculate clothing even at camp and prefers to avoid confrontation in his grifts whenever possible.
286* DistressedDude: He is captured twice in Rhodes, once by the law and once by bounty hunters, and has to be saved by Arthur.
287* FairWeatherFriend: As opposed to most of the gang, which Arthur considers like family, he isn't sure about Trelawny's ultimate loyalty, since he disappears for long stretches when the gang's in trouble. [[spoiler:In the end, while Trelawny does leave the gang, it's not because he's a traitor but because Dutch's increasing instability makes him too dangerous to be around. He does stay to say goodbye to Arthur before going, unlike other characters who sneak away over the course of Chapter 6.]]
288* {{Foil}}: To Hosea Matthews, in a way. Both are smooth-talking con artists who prefer words to bullets, are good friends with Dutch, became married at some point in their lives, and regularly come up with plans for the gang to profit off of. However, while Hosea usually dresses in a practical manner, Trelawny is never seen without a fancy suit. While Hosea is a constant presence in the gang’s camp, Trelawny tends to leave the camp often, sometimes even for months on end. There’s also the contrasting nature of their respective marriages. Hosea temporarily left the gang for the sake of his wife, Bessie, who he he never had any known children with and who passed away prior to the events of ''II''. Trelawny, meanwhile, has successfully managed to keep his line of work separate from his wife, which hasn’t stopped him from fathering two boys with her, and she is alive and well during the events of ''II''. On a minor note, even their first names sound similar.
289* TheFriendNobodyLikes: Appears to be generally disliked by much of the gang due to his flamboyance, being absent for long periods of time, as well as apparently never shutting up. He only remains associated with the gang because, while sometimes faltering on some of his plans, they generally work very well.
290* GoodAllAlong: Downplayed, as the gang doesn't think he's openly antagonistic to them. Instead, they don't seem to trust him that much due to his constant dissapearences. [[spoiler: He never betrays the gang and is shown to care about them when he turns up at Beaver Hollow at the gang's lowest point. He only leaves them when he realizes staying will only lead to his death.]]
291* HappilyMarried: Surprisingly so! He has a wife and two boys in Saint Denis, all of whom he dotes on.
292* HahvahdYahdInMyCah: Is the only member of the gang who speaks with an upper-crust New England accent.
293* HiddenDepths: Is happily married and a caring father to two sons. [[spoiler: He's also GoodAllAlong, being loyal to the gang and only leaving before things ''really'' start to go south by the end of chapter six.]]
294* HighClassGloves: He's as inseparable from his pair of classy white gloves as he is his sharp business suit.
295* IdenticalStranger: Appearance-wise he's almost identical to the Strange Man from the "I Know You" side missions of the first game, but the similarities end there. [[spoiler:Considering that the Strange Man is heavily implied to be either [[TheGrimReaper Death]], [[AngelUnaware an Angel]], {{God|WasMyCopilot}}, or [[LouisCypher the Devil]], this is a given.]]
296* KnowsAGuyWhoKnowsAGuy: Part of his success as a conman derives from how well connected he is across several areas such as Saint Denis and Rhodes.
297* KnowledgeBroker: He serves as the gang's eyes and ears, especially in situations where the law is concerned, such as when tracking Sean's whereabouts after being captured by bounty hunters.
298* LastNameBasis: Almost always referred simply as Trelawny. [[spoiler:Arthur addresses him as Josiah when the former leaves the gang for good by chapter six]].
299* MotorMouth: Apparently talks incessantly, much to Javier and Charles' annoyance. Arthur even calls it his "special talent."
300* NiceGuy: Is generally pleasant and kind to the members of the gang, in addition to being a loving husband and father. [[spoiler:He also stays to bid farewell to Arthur before he cuts ties with the gang in chapter six, even telling Arthur that he'll miss him.]]
301* NonActionGuy: Maybe with some DirtyCoward thrown in for good measure. In any case, he doesn't stick his head out when bullets fly and prefers to talk his way into and out of trouble.
302* ScrewThisImOuttaHere: [[spoiler:Cuts ties with the gang after seeing how much they are falling apart. Arthur gave him his blessing to leave the camp before Dutch was able to find out.]]
303* SharpDressedMan: Never rarely seen without an immaculate suit.
304* StageMagician: A hobby of his.
305* SuspiciouslySimilarSubstitute: Downplayed, but he bears some noticeable similarities to Nigel West Dickens from the first game. Primarily his being a ConMan who aids the PlayerCharacter by coming up with schemes that benefit them, as well as [[SharpDressedMan regularly wearing an immaculate suit and top hat]].
306* WhatHappenedToTheMouse: [[spoiler:Like Karen, Trelawny is one of the only members of the Van der Linde gang whose fate isn't revealed during the epilogue. It’s implied that he left with his family.]]
307* WhatTheHellIsThatAccent: He has a vaguely British-sounding accent, a sort of faux-Mid Atlantic accent, which was how many people who took elocution lessons as children in that time would've spoken (the exceedingly well off). The fact that it's not quite right would be a tip off that he is in fact, a con man.
308[[/folder]]
309
310[[folder:Karen Jones]]
311[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/karen_jones___redemption_2___artwork.jpg]]
312->'''Voiced by:''' Jo Armeniox
313
314->''"Running scams, robbing banks, screwing over the rich and horrible."''
315
316A consummate scam-artist and heavy drinker, Karen fell in love with life as an outlaw. She doesn't hesitate to speak her mind but is especially big-hearted and looks out for everyone, especially the rest of her fellow girls.
317----
318* TheAlcoholic: [[spoiler:After the botched Saint Denis robbery and the gang being in more dire straits, Karen's drinking habits become a lot worse. The epilogue has Tilly suspect that Karen's alcoholism ended up in her death.]]
319* ActionGirl:
320** She can often be seen guarding the camp with a repeater in hand.
321** [[spoiler: During the bank robbery, Karen can go toe-to-toe against the lawmen and [[Awesome/RedDeadRedemption2 fires the first shot after catching them off guard.]]]]
322* AmbiguousSituation: She disappears at some point before the final mission and isn't seen again, [[spoiler: not even in the epilogue. The most of an explanation we get is Tilly speculating she drank herself to death at some point between the main game and then.]]
323* BadassDecay: In Chapter 3, [[spoiler: she (alongside Bill and Lenny) masterminded the Valentine bank heist and as one of the gang's most clinical marksmen, she even actively participates in the shooting. Later on in chapter 4, she defended Shady Belle from the O'Driscoll ambush, and across the early chapters, she (and possibly Sadie from chapter 3 onwards) is the only woman in camp who performs guard duties owing to her proficiency with a rifle. In contrast, by Chapter 6, her increased dependency on alcohol from the stress of the deaths of key members of the gang (particularly Sean and Molly) and the gang's gradual collapse descends her into full-blown alcoholism and [[DespairEventHorizon a state of clinical depression]], both of which are heavily implied to have killed her off post-time skip.]]
324* BelligerentSexualTension: Once Sean returns, he and Karen exchange drunken barbs and flirtations before engaging in a hook-up.
325* BigBeautifulWoman: She is the heaviest of the other female members and seems to be seen as the most attractive.
326* BreakTheCutie:[[spoiler: She starts the game off as the most rambunctious and active of the gang's women, persuading Arthur to bring them on the Valentine trip and later even holding up Valentine's bank. By Beaver Hollow's chapter, Karen has fallen into the bottle and has lost all hope, spending most of her time drunkenly screaming at Grimshaw and ambling about aimlessly in camp. She's never seen to recover for the rest of the game.]]
327* BuxomBeautyStandard: Noticeably has the largest breasts of all the girls in the gang, and does not hesitate to use them to her advantage.
328* TheConfidant: At some points Arthur can sit down with her and express his guilt over his actions, Karen is willing to listen while also pushing him to be a better person because deep down she really believes Arthur is a good man.
329* CoolBigSis: [[spoiler:Tilly describes her this way in her letter to John, presumably posthumously.]]
330* DeadpanSnarker: Unlike Mary-Beth and Tilly, she is happy to snap back at Grimshaw when she harasses her.
331* DeathByDespair: [[spoiler:Implied as Karen's fate is never addressed in [=RDR2=], but a letter written by Tilly speculates that Karen likely died from alcohol overdose. Given how she was in mental disrepair in the Beaver Hollow chapter, it's likely Karen never got over Molly's death and the gang's eventual decay and destruction, which would have contributed to her alcoholism.]]
332* DespairEventHorizon: [[spoiler:Molly's death completely shatters Karen's well-being and no matter what, she never recovers in the ''Beaver Hollow'' chapter, always either downing her alcohol or getting involved in arguments against Miss Grimshaw. Should she be approached by Arthur, most of Karen's comments are simply addressing the hopelessness of the gang's situation and wallowing in her self-pity. While she does leave the gang after ''My Last Boy'', it's unknown whether she did it because she became aware of Dutch's instability, or she was disgusted by how most of them treated Molly as an afterthought and it's implied that in her despair, she drank herself to death not long after.]]
333* DistractedByTheSexy: In the private demo, she distracts some guards by opening a few buttons on her shirt.
334* JerkWithAHeartOfGold: She can be very petty and abrasive at times, likely due to the alcohol, but she has plenty of PetTheDog moments that show she really does view the gang as her family.
335* KickTheDog: While Kieran is tied up by a tree, she mocks him as a "baby" and throws a lit cigarette at his face when he begs for water.
336* LadyDrunk:
337** She can occasionally be found drunk in camp; unlike Swanson or Uncle, [[PetTheDog Arthur gently tells her that she's better than that, trying to ease her away from drinking so much]].
338** [[spoiler:PlayedForDrama come Beaver Hollow. Molly being killed by Grimshaw, the predicament of the gang being in danger at nearly all times, and further hostilities between gang members drive Karen to despair and, as a response, doubles down on her alcoholism, which likely would have killed her during the timeskip.]]
339* PetTheDog:
340** She has an ambient conversation with Kieran where she reassures him that he's one of the gang now and he doesn't have to worry about getting hurt. Given that it can happen as early as Horseshoe Overlook, when most of the gang is still openly hostile to Kieran, it's very kind of her.
341** [[spoiler: Despite her and Molly having a poor relationship while the latter was alive, Karen does (make a failed) attempt to reach out to Molly in chapter 4 regarding the latter's emotional strife from Dutch's neglectfulness, and is subsequently heartbroken about Molly's death later on, defending her actions afterwards in ambient dialogue.]]
342* ScrewThisImOuttaHere: [[spoiler:Like most of the non-combatants during the Beaver Hollow chapter, Karen leaves the camp after ''My Last Boy''. Unlike most members, her reasons are ambiguous whether she became aware of Dutch's dwindling sanity and deemed him too dangerous to stick around with, or she was so badly affected by Molly's death that she lost any faith and respect for the gang for treating Molly as a disgraced afterthought and ditched them out of spite. The fact that her last encounter with Arthur sees Karen as a drunken mess wallowing in self-pity seems to lean on the latter.]]
343* SlapSlapKiss: Drunkenly argues with Sean before the two proceed to have sex in poor John's tent.
344* VasquezAlwaysDies: Out of the three "camp girls" she is the most active [[spoiler:and she's the only one implied to have died.]]
345* WhatHappenedToTheMouse: While the credits have a very nice WhereAreTheyNowEpilogue for all the [[spoiler: surviving]] gang members, she is the only one aside from Trelawny that is not shown whatsoever. [[spoiler:A letter from Tilly has her speculating that Karen's love of drinking ended up killing her.]]
346
347[[/folder]]
348
349[[folder:Kieran Duffy]]
350[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kieran.PNG]]
351->'''Voiced by:''' Pico Alexander
352
353->''"So I'm one of you now."''
354
355A young man riding with the O'Driscolls. Arthur captures him in the beginning of the game, and he slowly becomes another follower of Dutch.
356----
357* AmbiguouslyEvil: Once he is captured, most of his on-screen moments consist of people trying to figure out if he is still loyal to Colm O'Driscoll and is just spying on Dutch for him. [[spoiler:He wasn't, which makes his death rather unfortunate.]]
358* BadassLongcoat: Despite not being very badass himself, he still wears a nice black leather duster similar to the rest of the O'Driscolls. Apparently they're standard issue.
359* BecauseYouWereNiceToMe: Kieran’s feelings for Mary-Beth partially stem from the fact that she was one of only two people who were kind to him when he was kept as a prisoner by the Van der Linde gang.
360* BodyHorror: [[spoiler:His eyes are gouged out, he gets decapitated, and all of this in put on a grotesque display and sent to Dutch on horseback.]]
361* BornUnlucky: Kieran's life is a mess ever since he was a kid. He was orphaned at a young age, was kicked out from his first job not long after, joined the army but left because "it didn't work out", he's the sole survivor of the first gang he joined and was later forced at gun point to join the O'Driscolls. After being captured by the Van Der Linde Gang, he was tortured for days and even after joining them, he was often ridiculed by almost everyone including Jack.
362* ButtMonkey: ''Nothing'' goes well with this poor guy. During the course of the game, he is kidnapped, tied to a tree and denied food and water, Dutch threatens to have Bill castrate him, gets headbutted by Sean, and nobody trusts him. Just as he is starting to get in good terms with the gang, [[spoiler:he is kidnapped ''again'', only this time he is brutally tortured and killed.]]
363* CatchPhrase: ''I ain't no O'Driscoll''.
364* CowardlyLion: Despite being rather cowardly and meek, a FreezeFrameBonus shows him among the gang members who drew their guns in an act of defiance against the Pinkerton agents when they came for Dutch.
365** In the same vain, he can be seen falling in with the gang to[[spoiler: rescue Jack]] before Dutch tells him to stay and guard the camp.
366** Earlier on in the story, he can also lay claim to[[spoiler: saving Arthur's life]] in Chapter 2, which Arthur dutifully acknowledges on several occasions to his credit.
367* CruelAndUnusualDeath: [[spoiler:He gets the most brutal death in the game. He loses his eyes, his head, and the mutilated corpse is then used to taunt Dutch's gang.]]
368* DeadpanSnarker: At first he's too nervous to show much sass but you have the option to go fishing with him at one point and he calls Arthur, of all people, out for hassling him so much. Arthur can only irritably tell him to shut up.
369* DecapitationPresentation: [[spoiler:Colm O'Driscoll cuts off his head, then positions Kieran's body on a horse, has the corpse "hold" the head, then sends him riding back into camp to demoralize Dutch's gang before having his men attack.]]
370* DueToTheDead: [[spoiler:In the aftermath of his death, Dutch orders Reverend Swanson and Charles to bury Kieran's body somewhere "close, but not too close". His grave can be visited for the "Paying Respects" achievement.]]
371* EstablishingCharacterMoment: If Arthur robs Kieran while capturing him when they first meet, one of the few items he has is horse reviver, hinting at his affinity for horses.
372* EyeScream: [[spoiler:When his corpse is found, his eyes have been gouged out of his decapitated head. Hopefully it happened after he was killed, but given how psychotic Colm is...]]
373* {{Foil}}: He's one to Sadie Adler. Both are the latest additions to the Van der Linde gang during their time in the mountains. But unlike [[ActionGirl Sadie]] who is fiery and partakes in the action, Kieran is extremely mild-mannered around the gang and mainly does work at the camp. While Sadie was quickly accepted into the gang as one of their own, Kieran was distrusted by practically everyone due to working with the O'Driscolls and takes a significantly longer time to warm up to. Perhaps the most obvious difference between the two is that Sadie is a victim of the O'Driscolls who is taken in by Dutch's gang, whereas Kieran is a member of the O'Driscolls who is captured by Dutch's gang.
374* TheFriendNobodyLikes: Mostly because nobody trusts him. Eventually subverted as the gang gradually warms to his presence, with actual threats on his life becoming playful, non-serious ones. [[spoiler:When he's murdered by the O'Driscolls, many of the gang members were saddened by his death.]]
375* FriendToAllLivingThings: Well, horses mainly. He becomes something of the stable master of the gang, regularly seen caring for the horses and even mentions to Sean that he worked in a stable for awhile and that liking horses is one of the few things he knows anymore.
376* ILetGwenStacyDie: Arthur privately laments that he could not [[spoiler:save Kieran]], and during his talk with Sadie, he's among the list of people that he believes died needlessly.
377* IOweYouMyLife: He talks his way into a permanent place in Dutch's gang by saving Arthur's life. [[spoiler:After Kieran's death, Arthur laments that he could not return the favor.]]
378* InsistentTerminology: Always insists that he's not an O'Driscoll.
379* TheInsomniac: Doesn't sleep much in camp, and is usually found doing chores, even in the dead of night. When he does sleep, he sleeps with his back up against something, far away from the others.
380* MistakenForSpies: The gang presumes he is loyal to the O'Driscolls. [[spoiler:In the end, he was just a kid who ended up with the wrong company and got killed for it.]]
381* MortonsFork: As he points out on a fishing trip with Arthur, he's stuck in one. If he tries to pledge loyalty to Dutch, Dutch retorts that he wasn't loyal to the O'Driscolls. If he tries to stay neutral instead, Dutch just believes he'll turn on them.
382** This also seems to be the case for him on why he stays with the gang. Either he stays with a group of outlaws that hate him but let him live, he goes back to Colm and gets killed for his betrayal, or he tries to strike it out on his own and, even assuming Colm doesn't hunt him down, probably dies to whatever else is out there. He stays with the Van der Linde gang pretty much solely because it's the only option that doesn't result in instant death.
383* NervousWreck: Arthur even calls him a "nervy little feller". Understandable, given that he's surrounded by people who vocally dislike him for most of the game.
384* NeverLearnedToRead: A conversation Arthur can overhear between Kieran and Mary-Beth ends in Kieran implying that he can't read, and Mary-Beth offering to teach him.
385* NewMeat: The latest addition to the gang, albeit unwillingly.
386* NiceGuy: Kieran is quite friendly to the other gang members once he becomes an official member, and he shies away from violent and criminal acts. It’s saying something when someone as stoic as Charles and someone as morose as Bill admit that they started liking him [[spoiler:after his untimely death.]]
387* NonActionGuy: One of the very few men in the gang who don't contribute to heists or violence.
388* OddFriendship: Despite the constant bullying he suffers, he surprisingly gets along with the loud-mouthed Sean - partly out of their shared Irish heritage in Sean's case, and out of dogged necessity in Kieran's.
389* ThePigPen: His [[WordOfGod official biography]] describes his personal hygiene as dubious, but this fact isn't really commented on in-game.
390* ProperlyParanoid: One of the reason Kieran rarely leaves camp is because he is afraid that his former gang will catch him. [[spoiler:Sure enough, the moment he let his guard down, he is captured by them]].
391* PunchClockVillain: While he was a member of the O'Driscolls, it's clear that he was forced into the gang and [[spoiler:sadly paid the price for it]].
392* SacrificialLamb: [[spoiler:He works to integrate himself into the gang, but is then captured and killed offscreen near the end of chapter 4. This is {{downplayed|Trope}} in that while he wasn't a major character, Kieran's death marks the end of whatever celebratory events and optimism the gang has in their interactions from that point on and you're to see expected caustic, pessimistic, and outright hostile responses from Arthur's fellow gangmates, foreshadowing the gang's eventual decline and destruction.]]
393* SheepInSheepsClothing: Despite the gang's suspicion of him being an O'Driscoll member, he never actually betrays them and actually develops a loyalty for them, despite their distrust of him. [[spoiler:They actually take his death hard, and the gang mourn and bury him to make up for their constant mistreatment and distrust of him.]]
394* ShipTease: Kieran is seen interacting with Mary-Beth on a few occasions. They both act like nervous high schoolers around each other. She even offers to read to him. [[spoiler: After his grisly death, she admits that she always had a soft spot for him.]]
395* ShootTheShaggyDog: After being treated with hostility and suspicion by the rest of the gang, he finally starts to get on their good graces. [[spoiler:The O’Driscolls made sure that it doesn’t last]].
396* SirNotAppearingInThisTrailer: He never received his own pre-release artwork, and went unmentioned until release.
397* TemptingFate: Early on in Chapter 4, Kieran tells Arthur that staying with the Van Der Linde gang is the best descision he ever made and for once in his life, he is happy. It is also around this moment that he starts to let his guard down and lossen up. [[spoiler:Not long afterwards, he is killed by the O'Driscolls]].
398* TooGoodForThisSinfulEarth: [[spoiler:{{Downplayed|Trope}} as he willingly stuck to becoming a member of a feared gang, but with his polite and kind attitude, willingness to help his newfound companions out, and generally being meek and averse to combat, Kieran just didn't seem like he would fit in with the outlaw life, and he's the last person you'd want to see be given a death as horrible as the one the O'Driscolls gave him. When posthumously thinking about him nearly every member laments Kieran, with most of the women crying and some of the gunslingers admitting that they were beginning to like him for his kindness and his budding loyalty.]]
399* YankTheDogsChain: After years of being alone for most of his life, Kieran seems to finally found his place among the gang. [[spoiler:All this came to an end shortly after when Colm's men found and kill him gruesomely]].
400[[/folder]]
401
402[[folder:Leonard "Lenny" Summers]]
403[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lenny_summers___red_dead_redemption_2.jpg]]
404->'''Voiced by:''' Harron Atkins
405
406->''"Living free out here, like this... I wouldn't have it any other way."''
407
408A 19 year-old fugitive and son of freed slaves who joined the Van Der Linde gang after being on the run for three years for the murder of his father's killers. The youngest gunman of the gang, he seeks to prove himself to the rest as a competent outlaw despite his age.
409----
410* AffablyEvil: Like the rest of the gang, Lenny’s no stranger to violence, and crime in general, whether on the giving or receiving end. But he’s otherwise quite an outgoing young man, friendly to most of his companions, and always tries to befriend others, even outside camp.
411* TheBabyOfTheBunch: By the time the game is following their story, Lenny is currently the second youngest of Dutch's Gang (after little Jack, of course), and definitely the youngest active member at only 19 years.
412* BadassBookworm: An avid reader, often found with his nose in a book around the camp. [[BewareTheNiceOnes That doesn't make him any less dangerous.]] Arthur can comment on how clever he is in a few conversations. At one point Lenny offers to teach Sean how to read, with mixed results.
413-->'''Lenny''': "I'm not giving up on you."\
414'''Sean''': "Oh, please...give ''up'' on me."
415** He can also talk circles around Dutch - in one conversation, he criticizes Evelyn Miller and his writings, to which Dutch can only offer some slight patronizing.
416* BlackAndNerdy: As noted above. Almost in defiance to the discredited Jim Crow-esque stereotype popularly disseminated [[DeliberateValuesDissonance (at the time)]] that blacks were somehow unintelligent, Lenny is ''very'' cunning and perceptive. His skill with literacy in particular is [[JustifiedTrope Justified]] by his father lucking out big-time with some semblance of an education in spite of being a slave; one letter sent from the old man reveals that he himself had a large vocabulary and excellent penmanship, and even advises Lenny to say "is not", not the substitution "ain't", when reading the letter aloud to his presumably illiterate mother, showing just how important learning was for Lenny growing up. However, the canny attitude (for example, it's all but stated that [[spoiler:he and Karen are largely responsible for the investigative legwork taken to solidify Bill's plan to hit the bank in Valentine)]], [[https://youtu.be/pf_lZGhWgzQ circumstantial awareness]] and ability to outwit Dutch in philosophical rhetoric is ''all'' Lenny, books or no books.
417* BlackDudeDiesFirst: [[spoiler:[[AvertedTrope Averted]]. He dies during the massively botched Lemoyne Bank Heist at the end of Chapter 4, which is comfortably into the median stage of the story's progression.]]
418* BoomHeadshot: [[spoiler:Arthur writes in his journal that Lenny was killed by a shot to the head during the botched bank robbery in Saint Denis.]]
419* BookSmart: While he's far from incompetent and has seen more than his fair share of blood, Lenny's youthful inexperience means that his intelligence is his greatest asset. Arthur affectionately jokes at the beginning that Lenny may be many things, but he's not much of a hunter.
420-->'''Arthur:''' Well, Lenny's more into book-learnin' than huntin'... [and] Bill's a fool. Unless those mountains are full of game that wanna read, ain't no wonder they found [nothing.]
421* CantHoldHisLiquor: An early mission involves him and Arthur heading to the local bar to relax; unfortunately, the two are ridiculous lightweights and when they quickly end up drunk, HilarityEnsues.
422* CutsceneIncompetence: [[spoiler:The game forces this on the player during his death scene. While it's not a cutscene, the men who kill him are plainly visible for a few moments before they take the shot, but [[{{Railroading}} moving the crosshairs over them turns it gray and shooting is disabled]]]].
423* DarkAndTroubledPast: His father was killed by a pair of racists, who later met their end at Lenny's hands. Before that, his family were slaves and suffered horribly under their master.
424* DueToTheDead: [[spoiler:It is later revealed in the Guarma chapter that Sadie recovered his body from the Saint Denis morgue along with that of Hosea and buried them close to each other in Bluewater Marsh.]]
425* {{Foil}}:
426** To Charles, another gang member who lived a troubled life as a result of their color and race and are close friends to Arthur. But in contrast to the more serious and introverted Charles, Lenny is more sociable and optimistic. This is highlighted in a random camp event, where Lenny tries and fails to get Charles to open up, due to the differences in personalities.
427** He's also one to Sean. Both of them are among the younger members of the gang, like to enjoy themselves while not trying to pull off heists, and end up being unceremoniously killed due to circumstances beyond their control. However, while Sean is a BookDumb illiterate who tends to rely on his street smarts to survive in the world, Lenny is a well-educated man who often questions the morality and logic of what the gang is doing. Lenny does try to teach Sean to read while at Horseshoe Overlook, but unfortunately doesn't get very far due to Sean refusing to put effort into it.
428* GameplayAndStorySegregation: As mentioned under CutsceneIncompetence, [[spoiler:Lenny's killers can be seen for a brief moment before he is shot, but the player cannot harm them until Lenny is already dead]].
429* GoodIsNotDumb: Good-humored, amicable and fun to be around. He's also extremely clever, often taken on missions for his quick thinking.
430* MoralityPet: Lenny's one of the few people to bring out Arthur's softer side. Arthur’s always friendly, patient and fatherly towards him and even outright says that he enjoys hanging out with him. Even when he’s not with him, Arthur speaks kindly of him. He warns Micah to not tell Lenny that he slept with Jenny and tells Dutch that he bring Lenny along in their plan to rob the trolley station. [[spoiler:Seeing him gunned down by government agents [[NotSoStoic devastates him]] and [[DueToTheDead he takes a few seconds to mourn and hold him]] before running away.]]
431* NiceGuy: Lenny is well mannered and kind, [[BewareTheNiceOnes yet can fight alongside Arthur and his gang with ease.]]
432* NotSoAboveItAll: Even though Lenny tries to present himself as well-mannered, he is shown to be as much of [[AlcoholInducedIdiocy a wild drunk]] as Arthur.
433* NWordPrivileges: He's the only character that actually outright says the n-word in the game, everyone else uses "darkie". He tells Arthur when they get to Lemoyne that he might get called a "nigger lover" for being seen with him. He also has a camp dialogue telling everyone at the campfire about how his father who was a slave got lucky to get a good enough of an education to be the teacher for the family that owned him's kids and calls him a "real house nigger".
434* PluckyComicRelief: His missions are usually light in tone and fairly easy, and Arthur tends to ease up and relax around him. [[spoiler:This makes his sudden death all the more tragic.]]
435* SacrificialLamb: [[spoiler:Lenny gets a decent amount of characterization to make the player invest in him, only for him to be gunned down without warning.]]
436* SayMyName: A drunken Arthur calling out "LENNY! LENNNNY! LENNUH!" during the now infamous "A Quiet Time" story mission.
437* SurprisinglySuddenDeath: [[spoiler:During the botched Saint Denis bank heist, Lenny and Arthur try to scope out an escape route on the rooftops, only for Lenny to be immediately gunned down without warning by Pinkertons. He's the only one in the gang whose death is not even dignified with a cutscene.]]
438* YouKilledMyFather: He's on the run for killing the men who murdered his dad.
439* YoungGun: Not even twenty years old, but he's already been on the run from the law for years after killing the men who murdered his father.
440[[/folder]]
441
442[[folder:Leopold Strauss]]
443[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/leopold_strauss___red_dead_redemption_2.jpg]]
444->'''Voiced by:''' Howard Pinhasik
445
446->''"It's a nasty world out there, and it's catching up with us..."''
447
448The gang's bookkeeper/accountant, he runs a loan shark business as part of the gang's many "low profile" criminal activities.
449----
450* AffablyEvil: While he is polite to his own gang members, he also makes a living out of lending desperate people money and having Arthur come and collect at increased rates.
451* AlasPoorVillain: [[spoiler:Despite being a despicable man who took advantage of desperate people and forcing them into terrible conditions, his exile from the gang is treated in a rather pitiful light. Strauss seems heartbroken from being treated to hostility by Arthur, genuinely claiming that they were friends and leaving with an utterly dejected look. His death sometime later accentuates this as despite it all, Strauss never caved in and told the Pinkertons anything about the gang, affirming his loyalty. Even John comments about his valor years after his death.]]
452* AmbiguouslyJewish: Strauss is usually a Jewish last name, he's an immigrant from Austria (which had a large Jewish population at the time), and his role in the gang certainly fits with [[GreedyJew negative Jewish stereotypes]], however there don't seem to be any other hints. Intentional or not he certainly doesn't practice Judaism seriously.
453* AssholeVictim: [[spoiler:Should the final debt missions be completed and his eventual exilement, most of the gang don't hold it against him for kicking Struss out, with some admitting that they never liked him and that the gang is better off without him.]]
454* EvilCannotComprehendGood: [[spoiler: He's genuinely confused on why someone would [[EvenEvilHasStandards have qualms]] with what he does, and is genuinely shocked when Arthur throws him out, saying that he thought Arthur was his friend.]]
455* EvilDebtCollector: Dutch allows him to lend money to desperate people but even he admits he's uncomfortable with it. Arthur especially dislikes Strauss and his business, since he's the one sent out as muscle to collect the debt from desperate people.
456* FreudianExcuse: As he tells it, his family grew up in poverty, with his 12-year-old brother assaulting night watchmen to steal food for the rest, his father selling his sister into "servitude" at the age of nine (which could've been anything from a workhouse to prostitution), and Leopold himself -- a weak, sickly teenager -- having to depart for the Americas with his uncle because he wouldn't have survived otherwise. They arrived in July 1863, during [[https://en.wikipedia.org/wiki/New_York_City_draft_riots the draft riots]], and the sight of seeing Manhattan blazing like it was Hell terrified his uncle so much that he suffered a fatal heart attack, leaving Strauss alone in a hostile, unfamiliar country and forcing him into a ruthless business in order to survive. Interestingly, Strauss shows no sympathy for poor families in debt, and instead conducts himself with a cold, dispassionate air.
457* GetOut: He gets this treatment after Arthur [[spoiler:learns about his tuberculosis and decides to throw Strauss away from the camp, disgusted by him]].
458* HateSink: {{Downplayed|Trope}}; Strauss does help the gang from a financial perspective and is generally cordial with his fellow members, but the people he targets include desperate people who couldn't pay back and are thus left nearly homeless, working humiliating jobs, or overwork themselves to death. The worst part is that Strauss couldn't care less about their predicament and as the final debt collection missions are played through, Strauss's immorality is accentuated and the narrative makes a point about how despicable his actions and his attitude are, [[spoiler:best shown when Arthur just grows frustrated and angry at his actions and throws him out of the gang. The only things keeping him from being completely despicable are his heartbroken reaction to being exiled and for remaining genuinely loyal to the gang even in the face of death]].
459* HiddenDepths:
460** [[spoiler:According to Charles, Strauss never gave away any of the gang's secrets even while facing death after the Pinkertons caught him, despite being forcibly removed from the gang by Arthur with none of the other gang members defending him or inviting him back.]]
461** While far from a combatant, he is able to free himself from the Cornwall goon and helps knock out a guard during the riverboat heist.
462* InkSuitActor: He's kind of a bit older than his voice actor himself, glasses and all.
463* KickTheDog: He very specifically demands Arthur be violent with Thomas Downes. When Arthur follows his advice, Downes is killed and Arthur [[spoiler:gets infected with tuberculosis.]]
464* KilledOffscreen: [[spoiler:According to the epilogue, he was captured by the Pinkertons and was killed by them.]]
465* LackOfEmpathy: Despite being in a similar situation to his debtors when he was young, Strauss shows no sympathy for them, and doesn’t seem to understand why others do. Immediately after finding out that [[spoiler:Thomas Downes has died]], [[KickTheDog he tells Arthur that his wife and child will resume the debt]]. Even when Arthur is diagnosed with tuberculosis, Strauss doesn’t seem to care much, and still asks him to rough people up despite his poor health.
466* LoanShark: Downplayed, but Strauss lends money to rather desperate people and when they don't pay up, he sends [[VillainProtagonist Arthur]], who won't be too shy about roughing up those people. [[spoiler:Arthur despises him for targeting decent folks, and eventually throws him out of the gang.]]
467* NonActionGuy: Which contrasts heavily with every other member of the gang. Strauss freaks out frequently, especially during the shootout in Valentine.
468* NotSoWellIntentionedExtremist: While his occupation as the gang's {{Loan Shark}}ing business means he is providing for them financially and does keep the more vulnerable members financially upfloat, his targets for debt include destitute people who don't have any money to pay them back, or have gotten themselves involved in extreme situations that would likely get them killed, all of which [[LackOfEmpathy Strauss couldn't give a crap about]]. [[spoiler:By the final few debt collectors and dealing with them, Arthur comes to believe Strauss's business does more harm and destruction for others, visibly expresses disgust, and furiously exiles him from the gang.]]
469* ObliviouslyEvil: Honestly and genuinely ''doesn't understand'' why Arthur and others (Even ''Micah'') are so sickened with his usury business. His guiding principle seems to be that since he doesn't force people to make the loans, and his business is technically legal, there are no other moral concerns he should worry about. [[spoiler: He's utterly baffled when Arthur kicks him out of the campsite after targeting one penniless mark too many, blaming it on how "the sick delude themselves" rather than any moral imperative.]] If anything, Strauss deludes himself about the ignobility of his work, saying that he prefers to call it "banking" rather than the much more accurate "sharking".
470* PragmaticVillainy: Strauss requests that Arthur avoid killing his debtors as it drives away business.
471* TheFriendNobodyLikes: Despite being a loyal member of the gang, no one really likes Strauss and are [[EvenEvilHasStandards disgusted by his loan sharking practices.]] Even Dutch thinks he's a bore. [[spoiler: Arthur finally has enough of him after getting TB as a result of his loansharking as well as seeing the desperation of the people he loans to and throws him out.]]
472* TheReasonYouSuckSpeech: Arthur delivers one to him [[spoiler:when he is disgusted with the way Strauss handles the loaning business, forcing it on many people who are in bad situations and unable to pay loans. If Arthur has High Honor, then it will follow up with a PatrickStewartSpeech about how the people whom Strauss has lent money to are the very same people who are truly good at heart in spite of themselves and in spite of the fact that one of them accidentally passed TB on to Arthur himself.]]
473* ScrewThisImOuttaHere: If Arthur takes too long to perform the final debt collection missions, Strauss will eventually just run away.
474* StupidEvil: Most of the people Herr Strauss lends money to are in such bad situations that it would be impossible for them to pay him back anyway (i.e. a dying man, a Polish immigrant who can barely speak English, a jobless vagrant). [[NobleDemon Arthur calls him out on this.]] He seems to specifically target this kind of desperate people who would have something to pay with anyway. Strauss explains that desperate people are pretty much the only type of people that would ask a group of gunblazing outlaws for a loan.
475* UndyingLoyalty: [[spoiler:Surprisingly, even after being kicked out of the gang by Arthur, when the Pinkertons capture Strauss and torture him for information, Strauss never tells them anything, ultimately dying rather than betraying his friends.]]
476* UnwittingInstigatorOfDoom: [[spoiler:Strauss' requests for debt-collection -- namely, sending Arthur to shake down Thomas Downes -- is what leads to Arthur's death a couple months later from tuberculosis.]]
477* VillainousBreakdown: Downplayed. By the time the gang relocates to Beaver Hollow, Strauss is constantly stressed and panicking, venting to everyone both willing and unwilling to listen.
478* WellIntentionedExtremist: In the fourth mission he gives Arthur, he takes umbrage when Arthur suggests he's insulated himself from the true nature of his profession by having Arthur do the dirty work ("you ain't the one handin' out the beatings"); Strauss, in response, indignantly says that his usury feeds the women and children in camp. Arthur, who's been threatening and hunting down [[NotSoWellIntentionedExtremist debtors exactly as vulnerable as the folks that Strauss claims to be helping]], isn't exactly convinced, but he does drop the matter. [[spoiler:Come Beaver Hollow, after the moral awakening of his diagnosis, Arthur gets fed up with the man's excuses and kicks him out.]]
479[[/folder]]
480
481[[folder:Mary-Beth Gaskill]]
482[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mary_beth_gaskill___redemption_2___artwork.jpg]]
483->'''Voiced by:''' Samantha Strelitz
484
485->''"Gentlemen, I think I've got something good."''
486
487Put in an orphanage after her mother died of typhoid, Mary-Beth ran away to fend for herself. Kind, good-natured and smarter than she puts on, she quickly became a skilled pickpocket using her wiles and lady-like nature before she joined Dutch's gang.
488----
489* AffectionatePickpocket: Before joining the gang, she used to make a living by charming her targets before robbing them blind.
490* AllLoveIsUnrequited: She's implied to carry a torch for Arthur, though unfortunately Arthur doesn't reciprocate due to himself being in love with Mary Linton.
491* BrainyBrunette: Has reddish-brown hair, and can often be seen reading a book. [[spoiler:She ends up becoming a writer in the epilogue.]]
492* TheConfidant: Arthur can interact with her and he does seem to trust her well enough for him to confide his uncertainties, worries and all the demons that haunt him.
493* ContrivedCoincidence: [[spoiler:In the epilogue, John can find her waiting for a train in Valentine.]]
494* [[ChickMagnet Dude Magnet]]: Her looks catch the attention of Arthur, Kieran, Dutch and [[AbhorrentAdmirer Micah]].
495* EarnYourHappyEnding: [[spoiler:In the epilogue, she's revealed to have survived her time with the gang and is now living her dream of writing romance novels.]]
496* HiddenDepths: [[spoiler:In the epilogue, she has become a successful writer, even if she dismisses her own writings as bad.]]
497* InkSuitActor: She's essentially Samantha Strelitz but brunette and a different hairstyle.
498* {{Nice G|uy}}irl: She gives some water to a dehydrated Kieran while he’s being kept captive by the gang, and is probably the only person who actually treated him nicely throughout his time with them. She even tries to teach him to read. [[spoiler: She's saddened by Molly's demise and doesn't buy that she's TheMole.]]
499* OOCIsSeriousBusiness: [[spoiler:Following Kieran's death at the hands of the O'Driscoll Boys, a grieving Mary-Beth (who's normally averse to violence and bloodlust) vengefully urges Arthur to "make the bastards pay!"]]
500* OneSteveLimit: Shares her first name with Mary Linton, Arthur's OldFlame.
501* RomanceNovel: [[spoiler: She becomes a writer of these by 1907.]]
502* ScrewThisImOuttaHere: [[spoiler:Leaves the gang with Uncle and Pearson.]]
503* SelfDeprecation: [[spoiler:When she meets John in the epilogue and reveals she's become a writer, she mocks the quality of her books, but is clearly thrilled to be living her dream.]]
504* ShipTease:
505** She has various moments with Arthur, and even shares a dance with him when the gang celebrates Sean's return. She outright states that [[OldFlame Mary Linton]] is a fool for having left Arthur.
506** With Kieran as well, with the two acting pretty awkward around each other. [[spoiler:She was the one who took his gruesome death the hardest, and urges Arthur to make the O'Driscolls pay.]]
507* SouthernBelle: Has a southern accent, and is even described as such by Arthur.
508[[/folder]]
509
510[[folder:Micah Bell III]]
511Has his own page [[Characters/RedDeadRedemptionMicahBellIII here]].
512[[/folder]]
513
514[[folder:Molly O'Shea]]
515[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/molly_oshea___red_dead_redemption_2.jpg]]
516->'''Voiced by:''' Penny O'Brien
517
518->''"You're playing a dangerous game."''
519
520A native Dubliner, Molly is Dutch's current lover but a life on the run is taking a toll on her.
521----
522* AgeGapRomance: She's visibly much younger than Dutch and is implied to be around John Marston's age.
523* AlcoholInducedIdiocy: Drunken Molly thinks [[spoiler:claiming to a group of dangerous outlaws about betraying them to the Pinkertons]] is a good idea, [[spoiler:despite knowing of Dutch's policy on traitors. It's not even InVinoVeritas; she was loyal all along and the true rat was Micah]].
524* AlphaBitch: She thinks that as Dutch's mistress that doing work like the rest of the women is beneath her.
525* BrilliantButLazy: Downplayed, since 'brilliant' may be something of an exaggeration here, although judging by the quality of the poetry penned by her that the protagonist can find in camp, she's indicated to be at least as gifted as Arthur and Mary-Beth are at scribing. She is also perceptive enough to see through much of Dutch's sophistic bluster and becomes one of the first characters (alongside Hosea) to note a change in Dutch's behaviour and demeanour. Unfortunately, she’s also more of a slacker than Uncle and does nothing to use her smarts to help the camp, which contributes towards others refusing to take her concerns about Dutch seriously.
526* BullyingADragon:
527** One camp interaction has her confront one of the girls in a huff, knowing that everyone hates her and demanding to know why; when told it's "nothing but the obvious", she loses her temper and slaps the other woman. Unfortunately, she does it to ''Karen'', who's bigger and stronger than her, least inclined to take that lying down, frequently drunk, and (depending on when the event is triggered) [[spoiler:mourning the death of Sean]]. She returns it with a punch square in the face, and Molly runs off clasping her bleeding mouth.
528--->'''Karen:''' And you be careful 'fore you hit me again, you goddamn moron! Dutch or no Dutch, you'll be up there with the angels, playin' harp before sunset! Y' hear me?!
529** [[spoiler:Invoked when she claims to be the rat at Beaver Hollow -- a terrible idea and desperate cry for attention to begin with, but doing it with the knowledge that Dutch was already losing his mind to paranoia and rage was akin to attempted suicide. The only reason Dutch didn't pull his gun and kill her right then is because Arthur distracted him long enough for Susan to do it instead.]]
530* CassandraTruth: She was one of the first people to notice Dutch was behaving different. Unfortunately due to her status as [[TheLoad the Load]] and [[TheFriendNobodyLikes The Friend Nobody Likes]] no one listens to her. Even when Arthur tries to listen to her they get interrupted by Uncle.
531* ClingyJealousGirl: She's possessive of Dutch, and suspects him of pursuing something with Karen.
532* DishonoredDead: [[spoiler: Since she's branded a traitor, her corpse is cremated and she is the only deceased member of the gang to not get buried in a grave.]]
533* FlatCharacter: Outside of being Irish and Dutch's latest mistress, we hardly know anything about her compared to the rest of the crew. Even when talking to her appears to start a key mission, she's immediately interrupted by Uncle and pushed to the side.
534* TheFriendNobodyLikes: Arthur can potentially be nice to her, but if he does (and he might not) he's the only one. She isn't liked by the rest of the women, from a combination of being Dutch's latest flame and acting like she's above having to pull her own weight around camp. [[spoiler:Few people mourn her death, though that's mostly because they think she's a traitor.]]
535* HiddenDepths: You can find a poem by her in the camp. At least part of her frustration comes from Dutch refusing to take her seriously, even though she's clearly intelligent.
536* InVinoVeritas: [[spoiler:{{Subverted|Trope}}. She drunkenly claims to have ratted out the gang before the Saint Denis heist, and the gang doesn't have much reason to doubt her. Some time later, Agent Milton reveals that Molly never actually talked despite their attempts to intimidate her - her drunken "confession" was just a cry for attention.]]
537* LazyBum: As she puts it, she’s no one's serving girl. ''Uncle'' actually works a lot harder than her and the gang likes him even more than her.
538* TheLoad: She refuses to do any work at camp and exists solely as Dutch's mistress, and becomes angry at him when she thinks he's not paying enough attention to her.
539* LoveMakesYouCrazy: [[spoiler:She drunkenly declares to the gang that she ratted them out before the Saint Denis bank robbery, out of spite for Dutch ignoring her. She didn't actually do it, but the claim alone is pretty crazy and ultimately gets her killed.]]
540* MeaningfulName: A 'moll' is a gangster's girlfriend, and Molly is the girlfriend of Dutch, a gang boss.
541* {{Narcissist}}: She has a high, esteemed opinion about herself and expects herself to be treated with respect, especially given her occupation as Dutch's then-lover despite not doing anything productive or menial to support the gang. Unfortunately for her, this accentuates her unpopularity within the gang.
542* TheMistress: She's Dutch's latest lover.
543* {{Oireland}}: If the name wasn't enough, she has a thick Irish accent and her profile in the hardcover version of the official guide says she came to America straight from Dublin.
544* NiceJobBreakingItHero: While not really a hero, her [[spoiler: confession to being the rat ends up protecting Micah, the true rat.]]
545* ProperlyParanoid: Thinks that Dutch is being unfaithful to her, resulting in hostilities between her and the other girls. But considering that Dutch tries to flirt with Mary-Beth, Molly isn't entirely wrong of Dutch's unfaithfulness even if said flirting amounted to nothing.
546* RedHerring: [[spoiler:Because Molly was outed as the one who tipped Milton and Ross off back in Saint Denis, the player thinks the traitor's been dealt with once and for all, right? Wrong. Right before he's shot, Milton tells Arthur that Molly never talked - their speedy intervention in the Saint Denis heist was pure luck. ''Micah,'' however...]]
547* ReplacementGoldfish: Despite being Dutch's mistress, he holds less affection for her than he does for [[TheLostLenore Annabelle]]. She doesn't take that well, to say the least.
548* RewardedAsATraitorDeserves: [[spoiler:Is shot in the chest by Miss Grimshaw with a shotgun for her alleged betrayal. Sadly, it turns out that she wasn't the traitor at all.]]
549* RichBitch: Allegedly comes from a wealthy Dublin family. In a camp interaction with Sean she comments that she didn't come to America to see local men like him who would've cleaned her families chimneys back home.
550* SatelliteLoveInterest: Her entire character revolves around her love for Dutch.
551* SmallRoleBigImpact: [[spoiler:Despite her limited screentime, Molly's death scene establishes two things that end up sealing the fate of the Van der Linde gang. First, Arthur asking Dutch to spare her despite the gang's harsh rule against traitors convinces Dutch to isolate himself from his adopted son. Second, her drunken lie that she was Milton's informant keeps Micah, the actual rat, safe.]]
552* SurprisinglySuddenDeath: [[spoiler:While she's ranting about how she loved Dutch and sold the gang out to the Pinkertons (turns out she didn't), she abruptly gets shot and killed by Miss Grimshaw]].
553* WomanScorned: She claims that Dutch ignoring her is what caused her to [[spoiler:leak information to the Pinkertons. Subverted when it turns out she lied and the claim was just a drunken cry for attention]].
554[[/folder]]
555
556[[folder:Orville Swanson]]
557[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rdr2_artwork_characters_reverendswanson_2252_1600.jpg]]
558->'''Voiced by:''' Sean Haberle
559
560->''"You got to love yourself a fire. It's one of the blessings. Sure we can have fire... and you can have the knowledge of fire, but with that comes the knowledge of everything."''
561
562A former clergyman who lost his way in life. After saving Dutch's life during some untold incident in the past, Dutch decided to return the favor and asked him to ride with the gang.
563----
564* TheAlcoholic: Even among the gang's standards, Swanson is a loud, obnoxious drunk.
565* AlcoholInducedIdiocy: One of his drunken antics almost got him and Arthur run over by a train.
566* BerserkButton: Do not laugh at him. Even thinking someone might be poking fun at him is enough to get him angry.
567* DarkAndTroubledPast: He lost his job, his family and his faith because of his addiction.
568* EarnYourHappyEnding: [[spoiler:After years of addiction, losing his original family and seeing his surrogate family fall apart, Swanson gets clean and ends up working as a successful priest in New York.]]
569* ExpositoryHairstyleChange: [[spoiler:He slicks back his unkempt, messy hairstyle near the end of Chapter 3 to show that he has begun cleaning up his act.]]
570* FunctionalAddict: Kinda. Before joining the gang, he fell into a morphine addiction after trying to relive some back pain. Morphine led to him adding opium to the mix. Both led him to losing his family, his livelihood, and his faith. By 1899, he's apparently kicked both morphine and opium, but replaced those with alcohol so he can forget those days.
571** However, his Bible is hollowed out and hides a syringe. He falls off the wagon at least once during a party in Shady Belle, held when [[spoiler: Jack is rescued]].
572* TheFundamentalist: A bit downplayed -- like many frontier Protestants of the time period, he has a distaste for Catholics (proudly calling himself "Rome-hating" in one camp interaction and saying that Brother Dorkins is a good man even in spite of his denomination), but he rarely prosyletizes to others for their wickedness, instead mostly shaming himself for falling so far from grace. The closest he comes is [[https://www.youtube.com/watch?v=41m8piijhng in another interaction]] when he approaches a genuflecting Javier and tells him "it's not too late to repent, my Mexican friend." Javier, being a practicing Catholic, replies that "I'm sure there's priests who will happily take your confession," before making the Sign of the Cross; since Javier doesn't stick to the Reverend's Protestant ways, the latter tells him that he's "doomed" (as in, condemned to hell unless he repents).
573-->'''Swanson:''' ''(turns to Arthur)'' He's doomed.\
574'''Arthur:''' [[NotSoDifferentRemark We're all doomed, Reverend.]]\
575''(Swanson rolls his eyes and walks away with an "I don't get it" look on his face)''
576* GoodShepherd: Shows shades of this in Chapter 1, reading from the Old Testament (specifically the latter half of Isaiah chapter 40, which talks about how God will support the weary and weak) to try and give some hope to the camp. [[spoiler:In the epilogue, Swanson has become a respected priest in New York.]]
577* HiddenDepths:
578** [[spoiler:He actually sobers up, changes his life and is smart enough to leave the gang before they all die. As of the epilogue, he is a respected priest in NY.]]
579** He is also a decent pickpocket and can give Arthur a watch he lifted from one of the gamblers.
580* IOweYouMyLife: Swanson earned his place in the gang after he saved Dutch's life at some point.
581* LargeHam: While he's an alcoholic, no one in camp hams it up the way he does. It's a totally different story when he sobers up, as he becomes much more thoughtful and realizes just how bad his behavior has been.
582* TheLoad: Swanson spends most of the game as a drunken burden on the group, only tolerated because he saved Dutch's life in the past. [[spoiler:That all changes when Dutch and half the gang die or go missing following the failed Saint Denis bank robbery. Swanson cleans up his act and is said to have taken a temporary leadership role along with Sadie Adler, keeping the gang alive until their leaders returned.]]
583* NoodleIncident: He saved Dutch's life, which is why he's allowed to stick around despite being about as useless as Uncle, but when, where and how this happened is left undescribed.
584* NunTooHoly: Being a minister doesn't stop him from abusing alcohol and other substances, bigoted statements, gambling, and traveling around with a group of outlaws. [[spoiler: He gets better in the latter parts of the game, and the WhereAreTheyNowEpilogue reveals he became a respected preacher.]]
585* OopsIForgotIWasMarried: In a chat with Hosea, he reveals that he was once married, but didn’t know that his ''wife'' was already married. He still counts bigamy among his many sins.
586* ScrewThisImOuttaHere: [[spoiler: After sobering up, he realizes that Dutch is too dangerous to be around with, and sneaks away from the camp. Arthur coincidentally meets him waiting for a train, and gives his approval.]]
587[[/folder]]
588
589[[folder:Sadie Adler]]
590[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sadie_adler___red_dead_redemption_2.jpg]]
591[[caption-width-right:350:''"Nobody's taking nothing from me ever again."'']]
592->'''Voiced by:''' Alex [=McKenna=]
593
594->''"I was a married woman. You know what they did to me, and to my husband..."''
595
596Once a homesteader near the Grizzly Mountains, Sadie lost everything when the O'Driscoll gang killed her husband and razed her ranch to the ground - and were it not for Arthur and Dutch's intervention, she would've lost her life, too. With nothing left to lose, she picked up her guns and joined the gang in search of vengeance.
597----
598* ActionGirl: After [[TookALevelInBadass taking a level in badass]] in Chapter III, Sadie becomes a more proactive member for the Gang, in and out of gunfights.
599* AmbiguouslyEvil:
600** While Sadie is a civilian when the gang first find her, her harsh and paranoid demeanour, acceptance of an outlaw life and exceptional gunslinging skills suggest that she may have had a few skeletons in her closet even before joining the gang.
601** In the epilogue, she’s gone straight as a bounty hunter, but admits she’s doing “both good and bad” work. Whether said bad work is illegal is unknown.
602* AmbiguouslyJewish: At least married to a man who was ambiguously Jewish. His name was Jacob Adler which is a very Jewish sounding name. “Jacob” is an Old Testament name and that Jacob was the father of the twelve tribes of Israel. “Adler” is a very common Ashkenazi Jewish surname. Her maiden name is unknown so it’s impossible to gauge if she’s Jewish too or not but interfaith marriage wasn’t as prevalent in the 1890s as it is today. Lastly, Sadie is a Hebrew name that translates to "ladylike" or "princess".
603* AntiVillain: What stops her from being a distaff Micah is while she can be reckless, violent and rather gruff in her demeanour, she actually values the members of Dutch's gang, and in her own way isn't shy to express her gratitude to them for saving her life. In fact, she proves to be loyal and protective of what she considers to be her newfound family, going as far as [[spoiler: [[OffscreenMomentOfAwesome organising an escape route]] from Shady Bell alongside Charles, once the plot turns sour after chapter 4]]. Another noteworthy distinction she has from Micah is that in spite of their shared propensity for extreme violence, [[spoiler: Sadie is driven by grief-fuelled vengeance as opposed to Micah's sadistic hedonism - and as her siege of Hanging Dog ranch reveals, she utterly despises what her suffering has turned her into.]]
604* AxCrazy:
605** [[DownplayedTrope Downplayed]], and she does [[CharacterDevelopment get better]], but for a while Sadie is ''not'' someone you want to cross. As time goes on and she learns to both control her rage and mourn her husband, this goes away almost completely. She's still remarkably skilled with violence, but it's professional.
606*** It's important to note that her 'craziness' is not 'unpredictable'. Don't demean or push her around, and she'll leave you alone. Even then, the worst she'll do is slap or threaten you. Assault her or be an O'Driscoll (that isn't Kieran), and she's liable to run at you and tear your eyes out with her bare hands. She's mad with pain, but she's not totally unreasonable.
607** This is ultimately {{Deconstructed|Trope}} by the conclusion. Despite her adherence to violence come the middle of Chapter 3 potentially being seen as liberating, it's made ''very'' clear that Sadie is mentally unwell following her husband's gory demise and her awful treatment at the hands of the O'Driscolls. Her desire to commit violent acts is clearly her lashing out at the world for taking away a husband she loved and a life she was genuinely happy with, and her failures to make more positive interpretations of her trauma (as well as the gang's failure to help her get over it) lead her to committing violence just to cope. [[spoiler: When you meet her following the TimeSkip, while she's more collected than when she [[BloodIsTheNewBlack covered herself with the blood of her husband's murderer]], she admits that she only hunts bounties for the fun of it; following the collapse of the gang, she has nothing left to live for. After getting revenge for Arthur, she seems to improve and moves to South America to start an apparently more purposeful life.]]
608* BadassLongcoat: [[spoiler: Sports a black, leather duster coat (in the ''desert'') after the TimeSkip.]]
609* BenevolentBoss: Zig-Zagged. [[spoiler:As John's boss, she often pokes fun at him being her employee, gets him to do most of the heavy lifting (both metaphorically requiring him to do most of the fighting and literally making him or his horse carry the bounties), gets him into dangerous and ethically dubious situations and scolds him when he disobeys or mocks her. However, she pays him his fair share, is generally cordial and sympathetic towards him and even decides against bringing him on future bounties after he is almost killed by a bear.]]
610* BerserkButton: The only reason she stops hunting down O'Driscolls [[spoiler: is after there aren't any more of them left to find.]]
611* BloodIsTheNewBlack: Sadie gets ''splattered'' with blood on two occasions; [[spoiler: the first is during the O'Driscolls' raid after Kieran's death, killing three of them. The second is when she and Arthur kill the remnants of the O'Driscolls, as her means of getting revenge.]]
612* BloodKnight: Once she decides to join the gang in their criminal activities, it's clear that she really enjoys fighting and killing, especially if her opponents are O'Driscolls.
613* BountyHunter: [[spoiler:After the TimeSkip, she spends most of her time chasing criminals, and she's oddly [[ConsummateProfessional by-the-book about it, too]].]]
614* BraidsOfAction: After becoming a more active member in the gang, Sadie ties up her blonde hair into a single braid for the rest of the story.
615* BriefAccentImitation: When she and Arthur are taking the wagon to Rhodes, she starts reading Pearson's mail with a pretty good mocking impression of him, giving Arthur a chuckle. She trails off as she reads the part where he inquires about his aunt's health, not finding that a funny subject, and stops doing the voice after she skips ahead.
616* ButNowIMustGo: [[spoiler:After finally tracking down Micah with John and Charles, she decides to leave the country for a somewhat quieter life in South America.]]
617* CoolBigSis: what she evolves into towards the main story's final chapters. She (alongside Charles) is the one responsible for[[spoiler: [[OffscreenMomentOfAwesome relocating the gang]] to Lakay after the Chapter Four bank job goes tits up, and from then on she ''really'' steps up not only as a segment of the gang's muscle, but also as vital moral support for the physically ailing Arthur as well as a safeguard to John's family; she's the one who organises the Marstons' escape route offscreen during Chapter Six's final mission after paying party to Abigail's rescue with Arthur, and she even masterminds the plan to break John out of Sisika Penitentiary earlier in the chapter.]] She never completely sheds her gruffness, which makes her an unconventional example, but even then this entry displays how far she's willing to go to protect the people who earn her loyalty, and it's probably not an exaggeration to claim that[[spoiler: the Marstons owe so much to her contribution for their survival through the [[DarkestHour Beaver Hollow]] chapter.]]
618** This development becomes more prominent in the Epilogue[[spoiler: with John, where she reaches out to make contact with him specifically in order to grant him payroll as a bounty hunter (which demonstrates the faith she has in him as a gun), and during their missions together she extolls the virtues of family life and even questions the risk of contracting John as potential collateral in light of his obligations as a family man, along with what turns out to be the [[{{Foreshadowing}} ominously prescient]] cautionary advice she offers regarding the hazardry John may expose himself to in his pursuit of revenge against Micah (all of which shows her support for his newfound civilian lifestyle, and concern over how much he has to lose as a result). Even her final dialogue in the main story has her reminding John to collect the gang's leftover stash after Dutch's departure before telling him to "hurry up" and disembark from Mount Hagen - not because she's grievously injured with a nasty stab wound at the time - but because "[she] has [John's] wedding to attend!"]]
619* CrusadingWidow: Her homestead was attacked and her husband killed by the O'Driscoll gang, and she only survived because the Van der Linde gang saved her and took her in. Over the course of the story, Sadie becomes a [[ActionGirl badass gunslinger]] in her own right who seeks violent retribution against the O'Driscolls, though other characters note how much the violence has changed her, calling her a "ghost" at one point. By the epilogue, [[spoiler:Sadie has become a well-regarded bounty hunter, but has become so hollow that she casually tells another character she "wants to die"]].
620* DarkActionGirl: Once she becomes determined to take part in the gang's actions, Sadie becomes a badass fighter, and also worryingly bloodthirsty.
621* DeadpanSnarker: When not violently lashing out, Sadie has shades of this, [[HypocrisyNod especially when questioning the Van der Linde's gangs supposed double-standards]] - for example, when she and Arthur make what is effectively a shopping trip during her first mission, she sarcastically asks if the "shopping trip" is just going to be another robbery, before jokingly (well, [[SanitySlippage hopefully jokingly]]) asking Arthur if she can help by ''killing the shopkeeper for him''. [[spoiler: In the final battle with Micah, she tells him to come out from hiding, telling him he should "[[DirtyCoward At least DIE like a man!]]"]]
622* DeathSeeker: She matter-of-factly admits that the reason she's so [[LeeroyJenkins hotheaded and reckless]] is because she wants to die and has had nothing to live for since her husband's death. It's never really confirmed if this is gone [[spoiler: by the time she leaves the country, but she seems in a better mental place after John and Abigail's marriage.]]
623* DontYouDarePityMe: After she and Arthur go shopping in Rhodes, she makes it clear on their conversation back to camp that she doesn't want to be pitied for having lost her husband and home, only that she's treated equal to the other members of the gang.
624* EarnYourHappyEnding: [[spoiler:The epilogue has her attaining some relative measure of peace following Micah's death and John and Abigail's marriage. She says her intentions afterwards are to move to South America for a (comparatively) less violent life.]]
625* EveryoneHasStandards: [[spoiler:As a bounty hunter in the epilogue, she refuses to betray her clients when her bounties offer her more money. Mostly because her business requires her employers to have a certain level of faith in her integrity.]]
626** While she and Arthur get a good laugh out of mocking Pearson's lying about his achievements in his letter to his aunt, she skims through the parts where he starts going in to his concern over his aunt's health, recognizing that it's getting too personal to make light of.
627* {{Expy}}: Sadie is one of Film/HannieCaulder, right down to their origin story, having lost their husband and becoming a CrusadingWidow to hunt down her husband's killers.
628* FaceOfAnAngelMindOfADemon: Sadie is quite good-looking, but is also one of the more temperamental and vicious members of the gang.
629* FromNobodyToNightmare: From an unassuming farmer's wife to a fearsome gunslinger.
630* GiverOfLameNames: The other gang members have horses with cool, creative names like Boadicea (Arthur), Silver Dollar (Hosea), and The Count (Dutch). Sadie's horse is named Bob. Subverted with her second horse, who she named Hera.
631* GoodCounterpart: Sadie is this to Micah. They share almost equal levels of bloodthirst, but their core values is what separates them apart. Both share similar levels of recklessness, and tend to not listen to orders and instead gun anyone in their way. However, unlike Micah, who only gives a damn only about himself, Sadie is loyal to those who trust and respect her and is quite moral whenever she's in a good head-space. And her psychotic breaks are mostly reserved for the O'Driscolls, who killed her husband and likely raped her, while Micah is introduced shooting up an entire town of civilians to get his guns back.
632* HeelFaceTurn: In the [[spoiler:epilogue, she had turned from a Van der Linde gunwoman to a respected bounty hunter.]]
633* HeWhoFightsMonsters: After the O'Driscolls (most likely) rape her and murder her husband, Sadie's desire for vengeance takes her to some dark places which she never fully recovers from. Her bloody crusade against them causes a lot of destruction and endangers herself, the gang, and costs at least one innocent man his life. She seems aware of this, as her fight against the O'Driscolls has her screaming that she used to be a good person and they "ruined" her. [[spoiler:Even after she ensures Colm's death and eliminates the last remnants of his gang, she's still fairly ruthless.]]
634* HystericalWoman: She spends most of Chapter I in tears from the trauma of her husband's death and the O'Driscolls' [[RapeAsBackstory treatment]] of her, and spends Chapter II alternating between cold indifference and outright hostility towards the gang - not unjustly, considering that they basically kidnapped her. She [[TookALevelInBadass grows out of it]] by Chapter III, though by then she's developed some [[AxCrazy other issues]].
635* IAmAMonster: After wiping out the last of the O'Driscolls, Sadie finds herself coming to grips with the fact that she had turned from a happily married woman into a gun-toting murderer.
636-->''They turned me into a monster, Arthur...''
637* ImpliedRape: She never tells Arthur exactly what the O'Driscolls did to her in between them seizing control of her farmstead and her being rescued by the Van der Linde gang, but whatever it is was extremely traumatising.
638* InkSuitActor: Bears a good resemblance to her voice actress Alex [=McKenna=], albeit with short hair.
639* IronicName: Her first name translates to ladylike, yet she’s clearly the most tomboyish of the girls in camp.
640* ItsPersonal: Against the O'Driscolls, for obvious reasons. Unlike Dutch watching Colm hang wasn't enough for her and she enlists Arthur to help her take out the rest of the gang. During the attack on Hanging Dog Ranch, she tells Arthur there's one O'Driscoll in particular she wants to handle personally a 'fat one with a beard' who she kills with a knife. Later on, against [[spoiler:Micah - both for his betrayal of the gang, and for Arthur]].
641* JerkWithAHeartOfGold: Sadie's default disposition is ''sour'', to say the least, treating the rest of the gang with either disdain or outright hostility during the first few chapters following her rescue. However, she grows to respect and genuinely care for the gang. {{Justified|Trope}} in that she's clearly grieving and suffering from PTSD, which were even more difficult to grapple with in a time before therapy.
642** She does genuinely [[TookALevelInKindness take a level in kindness]] following the [[spoiler:botched Saint Denis bank robbery]], and if you solely viewed her interactions with Arthur, John, Abigail and Charles you would think she's a {{Nice G|uy}}irl.
643* KarmaHoudini: [[spoiler:At the end of the game, she leaves for South America and avoids arrest and execution for her past crimes. Of course, her husband is still dead and she's spent all that time as a DeathSeeker unable to truly resolve her trauma, so not facing legal consequences doesn't mean she wasn't punished.]]
644* TheLancer: Shares this role with Charles. She trusts Arthur with her life, encourages him to fight for himself, [[spoiler:honors the promise to keep the Marstons safe and ends up going with him to save Abigail in the final mission.]].
645* TheLeader: [[spoiler:After the botched bank job in Saint Denis leaves Dutch and all the gang's senior guns either dead, stranded abroad, or in prison, she takes charge of the gang, quickly moving camp to a secluded spot in the swamp and setting a trail of clues in case Dutch and the others return. It's openly stated they survived primarily because her and Swanson stepped up.]]
646** [[spoiler:In the epilogue, she's the one giving orders to John on their bounty hunts, and later together with Charles during their assault on Micah's base.]]
647* TheLostLenore: A rare male example in the form of her deceased husband, Jake. No matter what she does and who she becomes in the years to follow, she ''never'' speaks about him with anything less than unconditional love and respect. She still wears her wedding ring post-TimeSkip.
648* MadeOfIron: If you can survive being [[spoiler: impaled by a ''Bowie knife'' (which is practically a [[{{BFS}} machete]], by the way) through the stomach, ''still'' fight your way halfway up a mountain, then ''all the way back down'', then heal up without any disability at all]], you are every inch of this trope.
649* MeaningfulName: Her main mount is a huge and ill-tempered horse called [[Myth/ClassicalMythology HERA,]] who is the Greek goddess of marriage. Players have noted that weirdly enough, [[GenderBlenderName Hera is a stallion instead of a mare,]] though [[TheLostLenore as Sadie never gets over Jake's death]] and [[OneOfTheBoys takes on a very masculine role,]] Hera and Sadie are well-matched to each other.
650* MyGodWhatHaveIDone: Seems to have one after finishing off the O’Driscolls; see IAmAMonster.
651* NewMeat: She joins the gang during the introductory missions and spends a lot of the game's first two chapters grieving and learning the ropes.
652* TheNotLoveInterest: The story starts with Arthur rescuing her from the O’Driscolls and over the rest of the game, they form a strong bond. It never goes beyond platonic friendship.
653* OneOfTheBoys: Once she's done grieving, she insists on joining the men in their work rather than helping around camp with the other women, saying that she and her husband shared ''all'' the work on their farm and that she intends to do the same with the gang. Initially her insistence on becoming this annoys the male members, even Arthur tries to dissuade her. Eventually she proves her worth and becomes one of the most respected members of the gang and a close friend of Arthur and John.
654* OOCIsSeriousBusiness: Subtly done towards the end of ''A Really Big Bastard'', when[[spoiler: her attempt at dissuading John from directly seeking revenge is conducted with an uncharacteristically high level of tact and diplomacy. She even offers to go on his behalf with the reminder that she has less to lose than he does, all with the understanding of how much avenging Arthur means to John, as well as how much he could risk of his new life in trying. She still honours his wish to keep him updated in spite of her misgivings when he remains insistent, but it's a moment which appears to highlight how [[BigSisterInstinct deeply protective]] she still is of the Marston family.]]
655* OppositesAttract: As seen by their mission in the online story, she and her husband were pretty much polar opposites. Jake is a lot more easy going and trusting than she is.
656* PetTheDog:
657** [[spoiler:Even if Arthur shoots down her O'Driscoll revenge plan, she gladly agrees to help him with the Marstons.]]
658** When she reunites with [[spoiler:John in the Epilogue, she gives him a hug, is sympathetic to him losing Abigail and expresses her condolences over Mr Wayne's death. She also makes it clear how risky it is to hunt Micah before John badgers her into letting him in anyway.]]
659* PlatonicLifePartners: She and Arthur are this by the end of the story. They develop a close friendship, especially when taking into account that the story takes place over just a year, at most. Near the end of the story, Sadie refers to Arthur as, "the best friend I've got", "the only one" among the gang that she can trust, and "the best man" she's met since her husband.
660* PsychoKnifeNut: She knows how to shoot as well as the other gang members, but has a special penchant for blades. It's pretty badass, but also an indicator that this visceral, intimate method of killing belongs to a person who is... [[AxCrazy not dealing with her anger issues well]].
661* PsychopathicWomanchild: In her early missions, she is trigger-happy and reckless and often scolded by Arthur for putting them at risk, which she only pouts, grumbles and glares in response. She gets more mature in the sixth chapter and in the Epilogue.
662* QuestGiver: The PlayerCharacter of ''Red Dead Online'' (which takes place one year prior the events of the game) can visit the Adler ranch. Sadie will be living there with her husband Jake and offer various radiant quests to the player.
663* RapeAndRevenge / RapeAsBackstory: It's ''heavily'' implied that the O'Driscolls who killed her husband also raped her, especially since they were camped by her homestead for three days, triggering her RoaringRampageOfRevenge against the gang.
664* RapePortrayedAsRedemption: Inverted. Seemingly being raped by O'Driscolls is her StartOfDarkness and makes her a wrathful, bloodthirsty madwoman who wanted nothing but to fill every O'Driscoll with lead. She never completely recovers.
665* RealWomenDontWearDresses: She {{invoke|dTrope}}s this after Chapter 2, ditching her dress for a shirt and pants to prove herself to the men in the gang. She doesn't abhor dresses, but wears them out of practicality.
666** [[spoiler: During the game's credits, however, Sadie is shown wearing a dress during and after the Marstons' wedding. She wears her fancier bounty clothes again when she departs following that.]]
667* RevengeBeforeReason: After Sadie is hardened enough to voluntarily ride out with the gang, her hatred for the O'Driscolls often gets the better of her and she ends up bringing trouble upon herself and those around her. It should be noted she ''can'' be reasonable and even level-headed enough to help direct people, but it all goes out the window when an O'Driscoll is near.
668* RoaringRampageOfRevenge: She eventually lapses into one against the O'Driscolls, as vengeance for her husband's murder. [[spoiler:In the Epilogue, she goes on another against Micah, with John and Charles at her side.]]
669* SanitySlippage: The trauma of losing everything to the O'Driscolls and living with a gang of outlaws drives her to a dark place. This is most notable in her first mission, where in an argument with [[CampCook Pearson]] [[StayInTheKitchen about him forcing her to help him cook just because she's a woman]], she ''[[DisproportionateRetribution threatens to rip his guts out with a carving knife]]''. [[spoiler:During the O'Driscolls' assault on the Shady Belle camp, she butchers several of the attackers with a knife before charging into danger with her rifle, intent on slaughtering as many as possible. During Colm O'Driscoll's hanging, she coldly tells the O'Driscoll she's holding at knife-point that he now knows what it's like to see someone they love die, [[MoodSwinger before she starts screaming in anguish]] [[ImpromptuTracheotomy while stabbing him through the throat]], shooting the O'Driscoll Dutch was holding at gunpoint [[BoomHeadshot in the head]], and [[BlastOut starting a bloody firefight with several members of O'Driscoll's gang then and there]], just so she could satisfy her RoaringRampageOfRevenge. After hunting down Micah in the epilogue, she has mellowed out somewhat.]]
670* ShipTease: Notably this doesn't begin to appear with Arthur until very late into the story. The two get along quickly by the time she makes herself an active gun for the gang, and by the 11th hour of the story, Sadie even refers to Arthur as "Honey," and "Dear". [[spoiler:After finishing off the last O'Driscoll holdout, Sadie privately tells the terminally ill (high honor) Arthur that he is the best man she has met since her late husband.]]
671* SignificantWardrobeShift: She sheds her dress for a shirt and pants during her first mission, [[OneOfTheBoys to prove she's equal to the other men in the gang]]. [[spoiler: After Dutch's gang collapses after the final mission, she's shown sporting [[BadassLongcoat an all-black duster coat]], showing she's become a bounty hunter hunting down criminals, ESPECIALLY Micah and his men.]]
672* TomboyishVoice: Out of all the women in the gang, Sadie has a noticeably scratchy and coarse voice.
673* TookALevelInBadass: She spends the first two chapters mourning her husband's death and recovering from the trauma of the O'Driscolls' raid on her farm. Once she recovers, she decides to prove her worth by helping the men with their work, and by Chapter IV is an active gunfighter. As mentioned above in AxCrazy, this is [[ThePowerOfHate likely not meant to be seen as a good thing.]]
674** [[spoiler:By the epilogue, she's become a very successful bounty hunter. She works mostly solo, but when John joins her as backup, she makes it clear that ''she's'' in charge. She's also seemed to have let go of her hate now that her former tormentors are all dead.]]
675* TookALevelInKindness: After spending the first few acts of the game wallowing in hatred and grief, Sadie comes to love and respect the gang and even temporarily leads them [[spoiler:in the aftermath of the failed Saint Denis bank robbery]]. Eventually she sides with [[spoiler:Arthur and the Marstons against Dutch and Micah]]. [[spoiler: By the epilogue, she's one of the most understanding and level-headed of the former gang members.]] [[BerserkButton God forbid your last name or gang affiliation is "O'Driscoll," though...]]
676* TraumaButton: If an O'Driscoll even looks in her direction, she will likely start killing them in a blind rage and not stop until she's coated in their blood.
677* UndyingLoyalty: To Arthur. He's the only one she truly trusts and has his back, [[spoiler: and in the final mission she even tries her damnedest to get Arthur alive out of the whole mess]]. Notably, even if Arthur refuses to go with her to hunt O'Driscolls, she still agrees to his request to [[spoiler:get John, Abigail, and Jack to safety and possibly steal the money from Dutch]].
678* UngratefulBitch: Despite them rescuing her from the O’Driscolls and letting her live with them, Sadie is initially contemptuous of the gang, stating that Jake was worth a hundred of them “thieves and murderers” (an assertion Arthur can’t dispute) and pretty much being standoffish to everyone except Abigail. This is however [[SubvertedTrope subverted]] by the justification that she was freshly grief-stricken, angry, and simply lashing out at the circumstances which had cruelly conspired to rip her away from the life and man she was deeply in love with, and not necessarily angry ''with'' Dutch's gang for intervening - apart maybe from [[{{Jerkass}} Micah]], who cast an extremely bad first impression of the gang by antagonising her before recklessly (accidentally or otherwise) burning her house down. This is eventually [[DefiedTrope defied]] by Chapter Three, when she's emotionally recovered enough to establish herself within the gang on her terms, from whence she steadily contributes towards menial labour (the player can spot her feeding the chickens in the mornings) and guard duty. Defied further from the end of Chapter Four onwards when [[spoiler:she repays their kindness ''and then some'' by keeping them together and looking after them once the proverbial shit hits the fan.]] Honestly, it's far less that she's ungrateful so much as '''really''' angry at injustice, and considering what she has gone through, who could blame her?
679** Arturo Bullard helps her and Arthur scout the prison [[spoiler:John]] was imprisoned in. [[spoiler:She shows zero sadness or remorse when he is killed later on.]] [[JokeCharacter Arturo himself]] doesn't really help his case by dismissing her as a 'FragileFlower', so it's likely that she never took him seriously to begin with and only tolerated him for the sake of his hot-air balloon.
680* UnknownRival: While she's consumed with vengeance against Colm O'Driscoll and his gang, there's little evidence to suggest that Colm has any idea who she is or why she's after him. [[spoiler:The only time they encounter one another personally is when he's about to be hanged and he sees that she, Dutch and Arthur have ensured his men won't save him.]]
681* UnwittingInstigatorOfDoom:[[spoiler: If she hadn't found Micah's location, or didn't tell John about it (she herself said that John's family and home were more important than vengeance), Edgar Ross wouldn't have tracked John down after Micah's death, and began the events of the first game.]] Downplayed on two counts, however:[[spoiler: her warning to John over the potential implications of pursuing Micah strongly suggest that she wasn't "unwitting" so much as ''reluctant'', since she openly acknowledges the risk - and the instigation isn't necessarily her ''responsibility'' to take since the warning itself was made in an effort to *stop* John from pursuing Micah. Keep in mind that John is the one who asked Sadie to report back on anything regarding Micah's whereabouts, to which Sadie obliges out of loyalty to their friendship so the trope still does apply.]]
682* VengeanceFeelsEmpty: After [[spoiler: Colm O'Driscoll]] is killed, she pretty much wipes out the remnants of his gang to the last man. Rather than feeling any sort of triumph, she realizes that she now has nothing to live for.
683* VillainousRescue: The recipient of one - Arthur, Dutch, and Micah came to her homestead with the intention of robbing it, only to find the O'Driscolls ransacking the place, and decided to step in and help instead.
684-->'''Arthur:''' Miss, it's okay, alright? We're bad men, but... [[EvenEvilHasStandards we ain't]] ''[[EvenEvilHasStandards them.]]''
685* WeakButSkilled: She's physically weaker than most of the gunslingers in the gang, but can make up for it with great proficiency in weaponry, even more so than the other gunslingers.
686** This is best emphasized by how the other gang members bring in bounties. While guys like Arthur and John lift bounties over their shoulders, she has to drag them by their feet.
687** Also, while members like Lenny and John knock Arthur out in one punch if antagonized too much, she slaps him but doesn’t knock him out like they do.
688[[/folder]]
689
690[[folder:Sean [=MacGuire=]]]
691[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sean_macguire___red_dead_redemption_2.jpg]]
692->'''Voiced by:''' Michael Mellamphy
693
694->''"Just leave it to me. I can talk a dog off a meat wagon."''
695
696Coming from a long line of criminals and stick-up men from Ireland, Sean and his father fled to America but lost his father after the latter was killed in his sleep. He met Dutch after unsuccessfully trying to rob his pocket watch in an alleyway. He is one of the two who managed to get separated from the group following the Blackwater heist.
697----
698* AnnoyingYoungerSibling: Though they're not related by blood, he has this relationship with Arthur, [[spoiler:which Arthur at high honor admits following Sean's death.]]
699* BadassInDistress: He gets taken captive following the failed Blackwater heist, resulting in the gang needing to save him from bounty hunters.
700* BelligerentSexualTension: With Karen. The two constantly bicker with each other, but they also have an on-off relationship at the same time.
701* BombThrowingAnarchist: He boasts about getting a kick out of destroying rich people's property, and is clearly enjoying himself during one mission in which he and Arthur burn down a tobacco plantation with molotovs.
702* BookDumb: Sean is a talented thief and killer, using his skills to help Arthur burn the Braithwaite's fields and rob a train at one point. But the poor guy is completely illiterate and shows contempt for learning how to do so in spite of Lenny's encouragement.
703* BoomHeadshot: [[spoiler:Is killed by a surprise shot to the head by the Grays.]]
704* TheCameo: Appears in Red Dead Online as a mission giver.
705* DueToTheDead: [[spoiler:After his death, Arthur expresses his affection and orders Bill to bury Sean's body in a grave slightly north of Clemens Point.]]
706* DumbassHasAPoint: Before Sean and Arthur infiltrate the Grays' household to burn their tobacco fields, Sean expresses concern that the Grays would recognise Arthur, considering that Arthur had previously done business with them. [[spoiler:This is what ends up biting the whole gang in the ass later on, and Sean ends up being the first victim.]]
707* FieryRedhead: He has ginger hair and is an excitable Irishman who loves getting into fights.
708* FightingIrish: An Irish member of an outlaw gang.
709* ForWantOfANail: [[spoiler:When he meets his end, he is accompanied by Arthur, Bill and Micah; had the Greys sniped any one of the other 3 instead of him, the events of the first game would never have happened.]]
710* FriendToAllChildren: At one point while at Dewberry Creek, Sean can be found discovering a dead white rabbit alongside Jack. He boosts the kid's spirits by claiming white rabbits are magical, and that it's a sign of something good, even if he doesn't know what it is. He also encourages Jack to keep dreaming after Arthur insults him for not skinning it immediately.
711-->'''Sean:''' Jackie boy...that's the age of reason right there. No room for dreams...
712* HiddenDepths: Despite being a loud drunk and less of a gunslinger than the other members, he's actually quite a competent planner and surprisingly careful thief.
713* ItWorksBetterWithBullets: According to his backstory, Sean's first meeting with Dutch and Hosea had him trying to mug Dutch at gunpoint for his pocket watch. Dutch refused to hand it over and goaded him into shooting, so Sean pulled the trigger... and was told that Dutch and Hosea had clocked him as a potential threat and taken the bullets from his revolver with sleight-of-hand a few minutes earlier.
714* KarmicDeath: Considering his below kill, being killed in a surprise attack by the Grays is tragically fitting.
715* KickTheDog:
716** After bonding with a Caliga Hall guard over their Celtic backgrounds, sharing a drink with him and saying that they are practically brothers, Sean will either have Arthur kill him or stab him to death himself, showing no remorse or hesitation while doing so. Arthur even remarks that he's glad he's "not your brother".
717** He will also harass and headbutts Kieran in a camp encounter.
718* KilledMidSentence: [[spoiler:Gets sniped by the Grays in the middle of his response to Arthur saying this doesn't feel right.]]
719-->'''Sean:''' Now it ''don't feel right?'' I could'a tol-
720* TheLoad: He was considered as such by the gang, which is why John and Arthur didn't want him partake in the train robbery until he insisted. He ends up having to be saved by Arthur from the train guards. However, he does pick up the slack in the gang's other jobs, and eventually ends up proving himself not only as a decent gunman, but as a competent ally. [[spoiler: This makes his sudden and brutal death a major gut punch.]]
721* {{Manchild}}: He is definitely the least mature of the active members of the gang.
722* MotorMouth: If there's one thing Sean's good at, it's talking. Even when everyone would like him to stop.
723* NeverLearnedToRead: Unlike the majority of the gang, led by the cultured and well-read, Dutch, Sean is one of the few who's illiterate. Lenny tries to help him learn to read, but the lessons fall on deaf ears.
724* NiceGuy: Quite the lively and easy-going guy, and generally nice to most of the gang even though he annoys the hell out of them. Conversely, while most everyone gets annoyed with him, there isn't a single person in the camp who doesn't like him, even ''Micah.''
725* OddFriendship: With Micah of all people. Sean’s mocking of him is always well received, and very uncharacteristically of Micah, never makes any insults in response. Before the Rhodes shootout, they both sneer about Arthur from a distance before he arrives.
726* {{Oireland}}: Some previews have described him as this, and has a pronounced Irish accent.
727* PetTheDog: During his homestead robbery, Sean will instruct the surviving gang member to run away and will scold Arthur if he kills the gang member instead.
728* PatrioticFervor: {{Downplayed}}. Sean nags "King" Arthur about his supposed English ancestry (Arthur is in fact [[UsefulNotes/MisplacedNationalism of Welsh descent]], and therefore a fellow Celt), but it's always in jest and it in itself is never a problem in their relationship so much as him generally being annoying.
729* SacrificialLamb: [[spoiler:Sean spends most of the first two chapters in custody before the gang frees him. His LovableRogue nature makes an impression in Chapter 3, but then he is unceremoniously killed in the final mission of Chapter 3. While shocking, his death lacks a major impact on the story overall.]]
730* ShooOutTheClowns: [[spoiler:Sean abruptly bites it near the end of Chapter 3, marking a shift from the lighthearted cowboy adventure to something grimmer.]]
731* SlapSlapKiss: Has one with Karen immediately after his return to the gang. He drunkenly flirts with her, which results in an argument, before the two go to a nearby tent for some lovemaking.
732* SmallNameBigEgo: While a competent gunman and criminal, he thinks himself as way better than he actually is.
733* SurprisinglySuddenDeath: [[spoiler:Sean's death comes out of nowhere when he's sniped mid-sentence by the Grays.]]
734* TookALevelInBadass: In the second chapter, he’s pretty much useless in the train heist, taking too long to find the baggage car, being easily overpowered and disoriented by a guard and underestimating the amount of lawmen responding. In the third chapter, not only does he pull off the Gray family arson well, he masterminds two robberies of his own, which Arthur can join.
735* TemptingFate: In ''Online'' when meeting the player for the first time, he says he "don't like getting surprised". [[spoiler:He does [[SurprisinglySuddenDeath get surprised, alright]]...]]
736* VitriolicBestBuds: Despite being openly irritated by his incessant talking and bragging, Arthur does show he cares about Sean in his own way. [[spoiler: He's quite visibly upset at his death, insists Bill take his body to bury him properly, and (with high honor) remarks on him fondly as a younger brother figure while mourning him in his journal.]]
737[[/folder]]
738
739[[folder:Simon Pearson]]
740[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pearson___red_dead_redemption_2.jpg]]
741->'''Voiced by:''' Jim Santangeli
742
743->''"The people are happy and well fed. I think perhaps we'll be okay."''
744
745The camp cook and butcher of the Van der Linde gang, Pearson did a short stint at sea before moving to the West. Getting himself into trouble, he was saved by Dutch who took him under his wing. He is a loud and jolly degenerate who puts on a brave face, but is somewhat in denial about the turn his life has taken.
746----
747* BigFun: Fat and jovial, and always willing to join in on a song or a game of cards or dominoes.
748* CampCook: His role in the gang, he is pretty insistent that the gang bring him meat every once in a while.
749* DrowningMySorrows: In Chapter 1, Arthur notes that he always seems to have a bottle in hand, in spite of claiming to have been unable to take any food with him when the gang went on the run, suggesting that he prioritized liquor over other provisions when packing. When he's not trying to keep morale up in Chapter 6, he can frequently be found drunk around camp, lamenting the gang's downward spiral.
750* EvenEvilHasLovedOnes: He seems to love his aunt Cathy enough to send her regular letters.
751* ExposedToTheElements: Inverted. [[spoiler:In the epilogue, he sometimes spawns with his thick winter coat despite his store being in Lemoyne, one of the warmest areas in the game.]]
752* EarnYourHappyEnding: Ends up being the owner of the Rhodes general story. He also got married. It's not a glamorous life, but he seems quite happy.
753* FatherNeptune: Pearson would very much like to be seen as this and constantly whines about not being a land creature. However, the gang is aware his stint at sea was shorter and less eventful than he likes to tell.
754* FatBastard: [[DownplayedTrope Downplayed]]. He's fat and officially a criminal due to his allegiance to Dutch, but he's not so much a "bastard" as he is just a bit cantankerous and is actually a NiceGuy in person, allegiances aside, once you get to knowing him.
755* HappilyMarried: [[spoiler:By the time he's taken over the Rhodes General Store, he's married a woman named Edith who he says has changed his life.]]
756* TheHeart: Tries to keep morale up in Chapter 6 alongside Grimshaw.
757* HiddenDepths:
758** He's a skilled concertina player, and has a decent singing voice.
759** He comes off as a NonActionGuy because he almost never leaves the camp, but he is practically the exact opposite. When [[spoiler:Milton shows up at the camp]], Pearson grabs a weapon just in case. When [[spoiler:Colm O'Driscoll offers peace]], he wants to join Arthur and co. just in case something goes wrong and they need an extra gun, and Arthur denying his request is the only reason why he doesn't go with them. When he's finally taken to hunt in Chapter 4, he proudly shoves his hands down muddy holes to grab crayfish, and volunteers to act as bait ''for a group of alligators'' without showing [[NervesOfSteel any fear]].
760* HypocriticalHumor: At one point, he accuses Bill of being all-talk. This is coming from a guy who constantly exaggerates and falsifies about his experience in the navy.
761* LastNameBasis: Even moreso than Grimshaw -- nobody ever calls him "Simon", it's always "Pearson", or, as he seems to prefer, the more nautical "Mr. Pearson".
762* LethalChef: Ironic, given his role in the gang. A lot of people joke of how bad his cooking really is, though John thinks that at least it’s not as bad as Abigail’s. Likely a downplayed example, if Miss Grimshaw tasking Arthur with obtaining some herbs is any evidence. The biggest sin of his cooking seems to be that it's ''bland'', rather than being dangerous to the eater's health - and given where and when the game takes place, that's an accomplishment in its' own right.
763* MilesGloriosus: Probably his worst character trait is that he embellishes EVERYTHING about his life. His stint in the Navy is implied to have been a short one, yet he reminisces as if he were an old salt. It also comes up when he inadvertently helps the O'Driscoll's spring a trap on the gang as well as in the letter he writes home that Sadie reads aloud.
764* NiceGuy: He's jovial, friendly, and just trying to help the gang out.
765* NonActionGuy: He's no coward (he grabs a gun whenever the camp is threatened), but he's no gunslinger either. The most active thing he does in the entire game is help Arthur gather some crayfish and gator eggs. Best seen in a camp interaction: like many members of the gang, Pearson may at one point get into an altercation with a drunken Bill. Unlike Charles, Lenny, Hosea, or Javier, however-- who all handle or defuse the confrontation with ease-- Pearson gets floored with one punch.
766* OutOfFocus: Pearson spends most of his time cooking, and is only involved in one mission when the gang is at Shady Belle (to collect crayfish near camp while avoiding alligators.) As such, most of the interactions between him and the player are crafting upgrades and the occasional discussion they might have.
767* PreciousPhoto: [[spoiler:In the credits, he can be seen looking fondly at an old photo of the gang that he hung up in his store at Rhodes.]]
768* PhonyVeteran: Downplayed. From Pearson's stories and reminiscing you would think he's a career sailor with at least a decade of experience at sea. When Arthur asks how long he actually served in the Navy, he sheepishly admits it was "close to a year."
769* ReformedCriminal: [[spoiler:Although he wasn't exactly a criminal, by the epilogue he's purchased and runs the Rhodes General Store.]]
770* RefusedByTheCall: In a way. His father and grandfather were both sperm whale hunters and he wanted to continue the family legacy, but by the time his schooling was done whaling had become a dead career choice, so he ended up joining the Navy for a while.
771* ScrewThisImOuttaHere: [[spoiler:Fearing for his life, he escapes with Uncle and Mary-Beth.]]
772* StayInTheKitchen: Has this attitude towards Sadie in the early chapters of the game, which angers her greatly.
773* TeamChef: He handles provisions for the gang.
774* ThrowTheDogABone: Sadie mocks him for his struggle to find a woman in his life as written in his letter to his aunt. [[spoiler:He ends up getting married in the epilogue]].
775* UnreliableNarrator: Arthur and Sadie take a letter to the post office for him and snoop through it, they find the contents to be this and rather amusing.
776[[/folder]]
777
778[[folder:Susan Grimshaw]]
779[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/susan_grimshaw___red_dead_redemption_2.jpg]]
780->'''Voiced by:''' Kaili Vernoff
781
782->''"I swear half of you would just rot in your own filth if nobody kept you in check."''
783
784One of the most senior members of the gang, Susan Grimshaw was a former lover of Dutch but nonetheless remained friends and partners in crime. Tenacious and iron-willed despite losing her edge, she is a stern, mature woman who stands for no nonsense.
785----
786* AbusiveParents: Though she does seem to genuinely care about them, Susan still seems to be pretty fond of yelling at her surrogate children and smacking them in the face when they piss her off. One of the first things we see her do upon arriving at the new camp in Chapter 2 is yell at Tilly for fucking something up. She also hits Tilly for not doing work when sick, slaps Arthur if he comes back to camp filthy, slaps Mary-Beth for not doing her chores and it’s implied she’s physically abusive to the other girls as well considering the sheer ''disdain'' they all have for her.
787* AmicableExes: Used to be in a relationship with Dutch during the gang's early days. Even after the relationship ended, they still remained friends.
788* BewareTheNiceOnes: She's a generally stern, but loving woman, taking care of the camp. However, when the Foreman Brothers kidnap Tilly, she's ''terrifying''.
789* DeathByIrony: [[spoiler:She dies in the same spot where Molly was standing at when she killed her, and was shot in the abdomen like her too. Not only that, but the reason she killed Molly was because she thought Molly was a traitor, before being killed herself by the gang's ''real'' traitor, Micah.]]
790* DueToTheDead: [[spoiler:Charles returns to the camp to bury Arthur and Grimshaw.]]
791* {{Dropped a Bridge on H|im}}er: [[spoiler: In Arthur's last mission she is unceremoniously gunned down by Micah.]]
792* FemaleMisogynist: Grimshaw often rants about the camp’s girls having ideas above their stations, refers to them as “whores” and “wretches”, attempts to force Abigail into prostitution again and beats the girls if she finds them slacking or talking back to her.
793* HypocriticalHeartwarming: Despite the above, she will berate Arthur if he antagonizes the girls.
794* IDidWhatIHadToDo: She said this to Arthur [[spoiler: after Karen angrily called her out for killing Molly, justifying it by stating Molly broke the rules of (presumably) ratting out the gang to the Pinkertons.]]
795* IWasQuiteALooker: A photo of her in her youth can be found in the camp: beautiful, not scarred, and light haired.
796* JerkWithAHeartOfGold: She may be strict and no-nonsense, but she deeply cares for the well-being of her fellow gang members, especially the girls.
797** {{Jerkass}}: Though an argument in camp has her attempting to pressure Abigail into prostituting herself again.
798* KickTheDog: She regularly beats Tilly, Mary-Beth and Karen for slacking or talking back to her.
799** Early on, she will slap Mary-Beth for reading, yelling that they are not in a "holiday camp".
800** When she catches Tilly not working, she will belittle her as useless, drag her by the ear and demand she work despite not feeling well.
801** When Karen fully spirals into alcoholism, Grimshaw still slaps her when she insults her, ordering her to watch her mouth.
802** Later in the game, she will resentfully shout at Mary-Beth, claiming one day her youthful looks will fade and she will look old and ugly.
803* LastNameBasis: It's rare to hear her called anything but "Miss Grimshaw" by the gang, though Arthur and Dutch occasionally call her Susan.
804* MamaBear:
805** For all her bad words, when any member of the group is in jeopardy, she will kill in cold blood whoever is a danger to them herself if the men can't do it. [[spoiler:Tilly's aggressors and Molly O'Shea would know about that.]]
806** [[spoiler:During the MexicanStandoff with John and Arthur on one side, and Dutch's loyalists on the other, Grimshaw quickly takes her shotgun and sides with her surrogate sons.]]
807* MissKitty: She was a prostitute in her younger days and while she is never seen pimping the girls, she is seen pressuring Abigail into prostituting herself again and refers to the girls as "whores", suggesting that she went from prostitute to madame.
808* NeverMessWithGranny: Is one of the oldest members of the gang, with wrinkles on her face and greys in her hair, and holding a more passive role in the gang as the one who oversees the chores in camp. Underestimate her because of this, however, and it ''will'' be your ''last'' mistake. As she will ''gladly'' stab you in the throat, or cut you in half with her shotgun without a moment's hesitation if she decides you're a danger to her "family". [[spoiler: The Foreman Brothers, and Molly learned that the hard way; though she only kills one of the Foreman boys personally, she pointedly asked [[OneManArmy Arthur]] to come with her, sics him on the ones in the house, joins him in chasing down the ones who ran, and tells him that ''she'd'' slit Anthony Foreman's throat instead of letting him go if ''she'' was the one holding him instead of Arthur.]]
809* NotSoAboveItAll: Despite being one of the most uptight members of the gang, she joins in when Uncle and Karen sing the incredibly raunchy "One-Eyed Riley" around the campfire, in particular gleefully yelling the line "SHIT, PISS, AND CORRUPTION!"
810* OldFlame: Heavily implied to still have feelings for Dutch long after their relationship has ended, even while he has moved on to several other partners. This appears to be a source of insecurity she has, as Arthur can antagonize her by saying Dutch has long lost favor in her. A camp encounter in Chapter 3 has them dancing together at Dutch's suggestion, with her apparently swooning as he walks away when they conclude the dance.
811* ParentalFavouritism: While she's not biologically related to any of the girls and she's pretty horrible to all of them, she seems to have a soft spot for Tilly compared to Mary-Beth and Karen. While most of her interactions with Mary-Beth and Karen are of her beating or yelling at them, she has more PetTheDog moments where she comforts Tilly over the fall of the gang and saves her from the Foreman brothers.
812* PetTheDog:
813** She will tolerate Karen's backtalk early in the game and not hit her over it, though she does make veiled threats towards her.
814** She berates Lenny and Mary-Beth for mocking Pearson’s cooking, saying that Pearson put effort in cooking it for them. Ironically, she asks Arthur for herbs herself so she can secretly spice up his stew, although she specifically tells Arthur not to let him know.
815** During the party at Shady Belle, she spends most of it hanging around drinking and singing with Karen, who needs cheering up after [[spoiler: her on-and-off lover Sean is killed]].
816** When Tilly starts having serious doubts about [[spoiler:Dutch near the end of the game, when the camp is all but falling apart]], Susan takes her aside and comforts her.
817** If Arthur is away from camp for several days, she will sometimes walk up to him when he's returned and warmly greet him, saying she was beginning to worry about where he might have gone.
818** She also shows her softer side towards Jack. When Jack is looking for his disappeared dog Cain and asks if she's seen him, she tells him no and tries to playfully assure him that he will come back.
819** If the player has Arthur kill scores of [=NPCs=], when he returns to camp she will sometimes confront him for killing innocent people.
820* PredatoryProstitute: Camp conversations reveal that Grimshaw was a "painted woman" before shacking up with Dutch and the gang.
821* TheResenter: In a late camp encounter, Grimshaw seethes at Mary-Beth, accusing her and the other girls of laughing at her behind her back for being old and ugly and warns her that one day their looks will too fade.
822* RetiredBadass: Implied. [[spoiler:After the mission to rescue Tilly, Arthur will comment that fighting alongside her felt 'like the old days'. It's possible Susan had more of a combat role during the gang's early years]].
823* TeamMom: A more strict example than most but she oversees the camp activities, always reminding its member that there is work to do. Also, her actions during [[spoiler:the final standoff could be a case of this, because she knew Arthur and John since they were teenagers, so they're her surrogate 'sons']].
824* ShotgunsAreJustBetter: Her weapon of choice is a pump action shotgun, and though she doesn't take an active role in fights compared to others in the camp, she is certainly ''not'' afraid to use it when she feels she needs to.
825[[/folder]]
826
827[[folder:Tilly Jackson]]
828[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tilly_jackson___redemption_2___artwork.jpg]]
829[[caption-width-right:350:''"I used to dream a lot. Now, well..."'']]
830->'''Voiced by:''' Meeya Davis
831
832->''"Most of us grew up hungry and scared and alone, one way or another."''
833
834Raised as a criminal by a gang who kidnapped her at a young age, Tilly fled from her former gang after enduring years of abuse and was taken in by Dutch. Savvy, resilient and dependable, she can handle herself and doesn't hesitate to speak her mind.
835----
836* BabiesEverAfter: [[spoiler:During the credits, Tilly is shown in Saint Denis pushing a baby carriage alongside her doting husband, Mr. Pierre.]]
837* BandOfBrothers: Has been in the Van der Linde gang for years, though it's left ambiguous when exactly she joined up.
838* BewareTheNiceOnes: One of the nicest members of the gang, often polite and always down for a game of dominoes. [[spoiler:She also killed a man when she was a child and knows how to use a rifle.]]
839* ChildrenForcedToKill: The specifics are unknown but she was kidnapped from her mother by the Foreman Brothers when she was twelve years old. At some unknown point she killed leader Anthony Foreman's cousin, Malcom, when he tried to make advances on her; and when Anthony [[spoiler:comes looking for revenge, she tells him that Malcom had it coming]]. She subsequently fled and was adopted into the Van der Linde gang.
840-->'''Arthur''': "We all loved you, Miss Tilly. Even them of us with cold hearts. You was the sweetest little thing we ever saw... and the saddest."
841* DarkAndTroubledPast: Implied when she's [[spoiler:kidnapped by her former gang, wanting revenge for a member she killed]]. Foreshadowed early on when she's harassed in Valentine by a man who knows her full name and evidently has a past with her.
842* DeadpanSnarker:
843** Gets a few good lines in, particularly around Arthur.
844--->'''Tilly''': "If the Pinkertons could see you now; killer, bank robber, [[ArsonMurderAndJaywalking dominoes player]]."\
845'''Arthur''': "Gotta keep them on their toes."\
846'''Tilly''': "Not the way you wanna get arrested, though. Imagine the newspaper headlines."
847** Tilly takes pity on Kieran as he is tied up and lets him drink some water, but snips at him when he pushes his luck:
848--->'''Kieran''': "Listen, you couldn't get me a blanket o-or a dry pair of boots, could ya?"\
849'''Tilly''': "Sure, you want a bottle of champagne with that too? Coming right up."
850* EarnYourHappyEnding: [[spoiler:She ends up marrying a lawyer in Saint Denis some years after the gang breaks up, a man she describes as 'wonderful'. She lives in a beautiful house with him and their daughter and their family is even well-off enough to have their own servants, an aspect of her life she finds very surreal as stated in a letter to the Marstons.]]
851* TheFashionista: Always wears a brooch in her hair and sports a variety of colorful, feminine outfits. Often seen sewing in the camp.
852* HappilyAdopted: After fleeing her former gang she was picked up by Dutch.
853-->'''Tilly''': "Dutch, he... found me, saved me, raised me, treated me right, taught me to read. He ain't perfect, but he's the closest I've met in this world."
854* {{Irony}}: A random camp conversation can occur when the gang is in Saint Denis, where Tilly tells Arthur that she's scared to be so far down South because she's Black. [[spoiler:She ends up having one of the happiest endings, settling down in Saint Denis with a kind, wealthy man.]]
855* LeaveHimToMe: When she's kidnapped by her former gang leader, Anthony Foreman, she orders Arthur to bring him back alive so she can deal with him personally. As it turns out, she plans on sparing him, if only so he can tell his men to leave her alone. Arthur can either abide by her wishes [[spoiler:(and if he does so you can bring Foreman to justice as John in an optional bounty mission during the epilogue)]] or gut him like a fish, as Grimshaw urges him to do.
856* PoliticallyIncorrectHero: In an argument with Bill on their stagecoach robbery, she calls him a "half-man", likely a reference to his implied homosexuality.
857* ShipTease: With Arthur. The two have multiple tender interactions throughout the game. Arthur regularly refers to her as 'Miss Tilly', is always happy to see her and goes out of his way to hold and console her after she's [[spoiler:kidnapped by her former gang members]]. She's also one of two gang members Arthur chooses to confide in when things start to take a turn for the worse near the end of the game. The most potent might be [[spoiler:during the climax, when Tilly takes Jack to safety while Arthur tracks down Abigail]].
858-->'''Arthur''': [[spoiler:"You're a good girl. You live a good life now, you hear?"]]\
859'''Tilly''': [[spoiler:"All right, Arthur. I'll...I'll miss-"]]\
860'''Arthur''': [[spoiler:"Me too, sweetheart. Me too."]]
861* SilkHidingSteel: Generally soft-spoken, feminine and affable. She's also running with a gang of notorious outlaws, has a DarkAndTroubledPast with another gang, and won't hesitate to casually discuss poisoning the cup of someone who ticks her off.
862* TeamKiller: [[spoiler:She killed a member of her old gang before being adopted by Dutch as a child. According to her, he had it coming.]]
863* TookALevelInJerkass: A very minor one, but she is quite snappy and cynical in Chapter 6 and unlike Mary-Beth and Karen, she fully believes that Molly was the rat and that she got what she deserved. [[spoiler: She sweetens up again in the Epilogue.]]
864* UndyingLoyalty: [[spoiler:She's one of the few who remained with the gang up until the very end. She only leaves to take care of Jack after Abigail is kidnapped by the Pinkertons and John is presumed dead.]]
865[[/folder]]
866
867!!! Temporary members
868[[folder:Cleet]]
869->'''Voiced by:''' P.J. Sosko
870
871Micah's old friend he brings in to assist the slowly dying gang on a robbery.
872----
873* AlasPoorVillain: Possibly. [[spoiler:Cleet claims that Micah tried to kill him after Cleet tried to stop him from murdering a little girl. While Sadie urges John to hang him anyway, the player can opt to spare him, only for Sadie to gun him down regardless.]]
874* BlatantLies: [[spoiler:Once confronted by John in 1907, he claims that he has no idea where Micah is. Once his neck is literally on the line, he breaks and tells exactly where he is, before claiming that because he tried to stop a murder of a girl, he is a good person. So not only does he lie about Micah, he was also covering up a girls death, and still has the guts to claim he is one of the good guys.]]
875* DirtyCoward: [[spoiler: Once he realizes that the remains of Dutch's gang have found him, he bolts.]]
876* EvenEvilHasStandards: He's friends with [[AxCrazy Micah]] and joins up with a gang of murderous outlaws, [[spoiler:but he tried to stop Micah from murdering a little girl.]]
877* GuestStarPartyMember: Micah brings him in to help the gang for their final train robbery.
878* LeanAndMean: Very lanky and tall, and not exactly the most pleasant guy out there.
879* OneSteveLimit: Averted. He shares the name with a street urchin in Saint Denis that robs Arthur.
880* PublicExecution: [[spoiler:In the epilogue, Sadie, Charles and John drag him to the gallows in Strawberry to interrogate him. Once he spills the beans the player can choose whether to hang him or not, though if John doesn't go through with it Sadie will just shoot him.]]
881* RavenHairIvorySkin: He has black hair and pale skin.
882* TokenGoodTeammate: The only guy (that we know of) that left Micah's gang over moral issues. He's still a repulsive human being, but ''slightly'' less awful than the rest.
883* TattooedCrook: He and Joe are the only characters seen with tattooos (other than Pearson).
884* TheFriendNobodyLikes: Given the state of the gang, and that it's Micah that brought him in, he's not exactly well liked by anybody.
885* WeUsedToBeFriends: [[spoiler:By the time of the epilogue, he and Micah had a falling out over moral issues. Namely, Cleet had morals and Micah didn't, which caused the latter to try to kill him.]]
886* WouldntHurtAChild: [[spoiler:According to him, the reason Micah tried to kill him is because Cleet tried to stop Micah from murdering a little girl.]]
887[[/folder]]
888
889[[folder:Joe]]
890->'''Voiced by:''' Ian Bedford
891
892Another one of Micah's old friends brought to assist the gang on their last robbery.
893----
894* AffablyEvil: Surprisingly enough, he’s actually quite genial for an outlaw. His Online mission actually has him talk to the HeroicMime in a friendly manner before asking him a favor. When Arthur greets him for the first time in camp, he actually introduces himself in a sociable manner.
895* AscendedExtra: Barely makes much of an impact in the story mode, but becomes a mission giver in Online.
896* BilingualBonus: He has a tattoo on his chest which reads "tout me fait rire," which in French means "Everything makes me laugh."
897* BodyHorror: His face, neck and chest appear to be covered in red, scarred skin, he almost looks like a burn victim.
898* DefiantToTheEnd: [[spoiler:He is faced as an regular enemy in he final mission of the game. He doesn't stop Marston from reaching Micah.]]
899* TheDragon: [[spoiler:In the epilogue, following the TimeSkip, he's become this to Micah. Not that this makes him any tougher for John to gun down.]]
900* EvenEvilHasStandards: He hates liars and is honest on who he kills, he actually gets upset when he is accused of murdering someone, [[AtLeastIAdmitIt because if he actually had killed them he would have admitted it.]]
901* EvilVirtues: Honesty, Loyalty, and Bravery. He doesn't like liars, he stands by Micah despite everything, and [[spoiler:he's brave enough to try to take on a very vengeful John Marston, he fails miserably, but props for having the balls to try.]]
902* TheFriendNobodyLikes: Given the state of the gang, and that it's Micah that brought him in, he's not exactly well liked by anybody.
903* GuestStarPartyMember: Micah brings him in to help the gang for their final train robbery, although Cleet does most of the work due to the plan not going as anticipated.
904* MookLieutenant: [[spoiler:He's Micah's second-in-command once the latter started his own gang. He's just about as easy to kill as any other of his mooks.]]
905* RealMenWearPink: He has a rocking horse in his cabin in Online.
906* WrongGenreSavvy: [[spoiler: Seems to think him and a couple of friends will stop Marston where all others have failed. [[{{Mooks}} John goes through all three like they're outhouse paper.]]]]
907[[/folder]]
908
909!!!Posthumous members
910
911[[folder:Annabelle]]
912
913Dutch's former lover who was murdered by Colm O'Driscoll, contributing to the cycle of revenge between the two men.
914----
915* CruelAndUnusualDeath: Implied to be the case, as Dutch simply states that he can never forgive Colm O'Driscoll for what he did to her, in addition to it being very much in the O'Driscoll gang's character to brutally kill people [[spoiler: (especially if they're associated with the Van der Linde gang)]].
916* TheLostLenore: When Colm confesses that he never really liked his brother, Dutch makes it clear, in no uncertain terms, that he truly loved Annabelle. This causes Dutch's current lover, Molly O'Shea some angst that she's essentially her ReplacementGoldfish.
917* PosthumousCharacter: She was killed long before the events of the game.
918* TargetedToHurtTheHero: She was murdered by Colm purely to spite Dutch.
919[[/folder]]
920
921[[folder:Bessie Matthews]]
922
923Hosea's deceased wife.
924----
925* HappilyMarried: From what Hosea says, the two were happy together and managed to make their relationship work, even if he was an outlaw.
926* NiceGirl: From what Hosea and the other members of the gang say about her, she's nothing but a kindhearted and loving person.
927* PosthumousCharacter: She's long dead prior to events of the game.
928[[/folder]]
929
930[[folder:Davey and Mac Callander]]
931
932Davey and Mac Callander were a pair of brothers who were part of the Van der Linde gang. According to Charles, they were a "pair of vicious bastards." Both died in the aftermath of the failed Blackwater heist.
933----
934* BloodKnight: Based off in-game dialogue, they seem to have been muscle for the gang, and particularly vicious ones at that, according to Charles. It's perhaps for this reason that Micah, oddly enough, speaks fondly of them.
935* EvilOldFolks: Their exact age is unknown, but from the glimpse of Davey's corpse that we get, he appears to have white-ish hair, and looks at least middle-aged.
936* DistractedFromDeath: Davey is clinging to life at the start of the game, but the characters trying to save him are too distracted to realize when he passes on until Abigail checks for a heartbeat.
937* DueToTheDead: Davey is buried by the gang after his death and the player can visit his grave. Arthur also places two coins on his eyes, an Ancient Greek way of wishing a soul safe passage to the afterlife.
938* KilledOffScreen: Mac is tortured to death by Agent Milton and the Pinkertons, though we don't find this out until well after the fact in the second chapter.
939* PosthumousCharacter: Both of them. Davey clings to life at the very beginning of the story but doesn't make it past the introductory cutscene. Mac actually survived the heist, injured though he was, only to be caught and killed by Pinkertons shortly thereafter in what Milton called a [[BlatantLies mercy killing]].
940* SiblingsInCrime: They were a pair of outlaw brothers who served as muscle in the same gang.
941* WeHardlyKnewYe: Davey dies in the very first scene with nary a line uttered.
942* WouldYouLikeToHearHowTheyDied: Agent Milton mocks Arthur by mentioning that he and his men killed Mac slowly.
943[[/folder]]
944
945[[folder:Jenny Kirk]]
946
947Another member of the gang who died in the Blackwater disaster.
948----
949* AmbiguouslyBrown: Possibly inverted. She's been dead for a while before the game actually starts, so we never see her. However, judging from Arthur's drawing of her and (YMMV) Arthur's and a few of Hosea's comments on how Lenny & Jenny [[MalignedMixedMarriage probably wouldn't have worked]], it's implied she was white. However, Hosea's commentary may also more likely be interpreted as a rhyming joke he makes for sake of levity ("Jenny & Lenny, Arthur and Martha, [[TransparentCloset Bill & Phil]]!"), rather than as a statement on interracial relationships, since the gang itself on the whole is depicted as socially progressive (particularly for that era.)
950* AmbiguousSituation: As explained in the Micah section, it’s not clear if she actually slept with him and how willing she was if she did. She’s not around to tell her side of the story.
951* DueToTheDead: Despite the fact that she died prior to the events of the game, the player can visit where the gang buried her.
952* TheLostLenore: Downplayed but it's mentioned a few times that Lenny had a crush on her.
953* PosthumousCharacter: Died before even the opening cutscene, but you can visit her grave in Spider Gorge, Grizzlies West.
954* TwoFirstNames: Her last name is also applicable as a first name.
955[[/folder]]

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