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Characters / Red Dead Redemption 2 - Van der Linde Gang

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This is a partial character sheet for Red Dead Redemption and Red Dead Redemption II. Visit here for the main character index.

A list of characters from the Van der Linde Gang who debuted in Red Dead Redemption II.


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Leadership

    Hosea Matthews 
https://static.tvtropes.org/pmwiki/pub/images/hosea_matthews___red_dead_redemption_2.jpg
"I wish I had acquired wisdom at less of a price."

Voiced by: Curzon Dobell

"Don't take Dutch's patter about redemption too seriously. We're doomed, just like every other creature on this rock. But unlike them, we'll go out fighting."

The most senior member of Dutch's gang, who served as his partner in crime for most of his life. They first met when the tried to rob each other before deciding to team up together. Nowadays, Hosea provides a voice of reason to the camp, preferring smooth-talking and conning to gunning people.


  • Ambiguously Bi: While Hosea was happily married to his wife Bessie until her death, the exact nature of his relationship with Dutch can be speculated. Hosea literally refers to himself and Dutch as a “curious couple” and as parents to Arthur, which Dutch doesn’t seem to mind. Many of their interactions with one another are intimate in a way not seen with any other male characters in the gang. During a party celebrating Sean’s return to the gang, Hosea and Dutch at one point can be found sitting away from most of the gang, occasionally holding hands while talking. If Dutch notices Arthur near them during this, he will tell Arthur to go away. The gang is implied to at least suspect something, as, if the player makes Arthur antagonize Dutch around camp, a line he can say is "Everyone sees you and Hosea ‘reading’.”
  • The Alcoholic: Admitted to being one for a full year after his wife Bessie's death, but isn't one by II.
  • Ambiguously Evil: Played with, in that this relates mostly to his past actions rather than how he is by II. While it's no doubt that Hosea is a better person than Dutch, there are darker implications for his personality if one subscribes to the idea of Dutch being Evil All Along. If Dutch indeed manipulated and brainwashed Arthur and John, it's fully possible that Hosea did so as well, though to what extent would be unknown.
    • Also considering Hosea in his youth. Just how much worse of a person was he in the past? In one conversation he describes himself as having been worse than many of the others currently in the gang, but he never specifies what he means by this.
  • Badass Bookworm: Is the co-leader of an infamous gang of outlaws as well as a con-man, and more often than not can be seen around camp reading something. He has a penchant for crime novels.
  • Being Evil Sucks: While he accepts the choices he's made in his life in being a criminal, he has no love for most of them, and seems to resent himself for making these choices. He even left the gang at one point with his wife in an attempt to go straight, only to rejoin them a short time later.
    • He hold this opinion of his actions and himself strongly enough to where he tries to convince Lenny several times of leaving his life of crime and getting an education.
  • Berserk Button: Do not call him lazy, or let him see you slack off regularly.
    • He once threatened Bill Williamson at gunpoint after Bill accused him of being lazy.
    • He also on another occasion kicked Sean Maguire off his seat while he was sleeping for not doing any work.
  • Beware the Nice Ones: He may generally be a nice guy, but he's still a con-man and hardened outlaw. He's on one occasion threatened Bill Williamson after the latter drunkenly insulted him, and he gladly fights the Braithwaites and assists in burning down their manor after they abduct Jack.
  • Con Man: Hosea's primary role is as the gang's con artist and grifter.
  • Conveniently an Orphan: Became orphaned in his late teens, and is implied to have become a criminal due to this.
  • Cool Old Guy: Hosea is getting on in years but he's smart as a whip, caring and compassionate to the gang, and pretty damn funny.
  • The Cynic/The Pessimist: Simply put, Hosea is one of the gang members most grounded in reality. In contrast to the Wide-Eyed Idealist Dutch, Hosea understands and accepts the gravity of the situation the gang is in after the failed Blackwater robbery. His idealistic beliefs about preserving the West and opposing civilization and government also died long before the events of II, along with the belief that the gang's actions were justifiable in any way. It's implied he only remains in the gang out of loyalty to the other members, in addition to him already being notorious for his association with Dutch. He’s one of the first members of the gang to suggest that something hasn’t quite been right with Dutch since Blackwater. He’s also likely the first member to accept the inevitability of the government catching up to them and killing them, and tells Abigail and Lenny several times to consider possibly leaving before that happens.
  • Deadpan Snarker: Occasionally.
    Hosea (While setting fire to the Braithwaite mansion): That's the end of the goddamned cribbage games.
    (In one conversation in an earlier mission) Arthur: Maybe there are a hundred Trelawneys. Hosea: What a terrible thought.
  • Did Not Think This Through: His plan of Playing Both Sides with the Grays and Braithwaites has one fatal flaw, that both families are actually smart enough to notice that Arthur Morgan is involved in their schemes to undermine the other. This makes them realize that they were being played by the gang.
  • Don't You Dare Pity Me!: Is emphatic about this to the others concerning his Incurable Cough of Death, telling them that he's overall at peace with himself and his life and that they should envy him rather than pity him.
  • Even Evil Has Standards: He might be an outlaw but he still has lines he won't cross. He disgustedly tells Catherine Braithwaite that "kids are off limits" after she targets one as part of a revenge scheme. This notably is one of the few times Hosea is entirely willing to go on the offensive on the front lines with everyone else.
    • While he is perfectly fine with stealing and conning (once saying that "the whole country is about thieving"), he's disdainful of killing, and tries to avoid getting into conflicts that could result in such.
    • Like Dutch, he notably doesn't have the prejudiced attitudes towards minorities that were common in the late 19th century, and at one point calls out Bill for making racist remarks.
    • In one camp encounter, he tells a story of how he tried to rob a house only to walk in on a wake for the owner. He decided against robbing the house or the mourning family after posing as the deceased's old friend, and even calls Uncle a "heartless bastard" when he asked if he did, saying that he robbed the priest instead.
  • Face Death with Dignity: Right before Agent Milton shoots him in the street, Hosea, who before that seemingly had been afraid, realizes what's going to happen and turns to face Milton before being shot.
  • Friend to All Children: Essentially raised several members of the gang along with Dutch, and is also shown to be the one who taught Jack to read.
  • Hair of Gold, Heart of Gold: Is naturally blonde as seen in a photo Arthur has from the early days of the gang, and is a Nice Guy and Gentleman Thief who's arguably one of the most moral of the original members of the gang.
  • Happily Married: Used to be with a woman named Bessie for about thirty years, but she passed away at the time the game takes place. You can find a photo frame of her and Hosea together at camp.
  • The Heart: While Dutch is the undisputed leader of the gang, Hosea is the one tempering his worst tendencies and is generally well liked within the gang. It's telling that his death is the point where Dutch loses control and the gang falls apart.
  • Heterosexual Life-Partners: With Dutch, if you interpret their relationship as platonic.
  • Hidden Depths: He was, at least at one point in time, Catholic, as he states that he wanted to be a priest once. He still seems to have Christian beliefs by some of his dialog.
    • He was a comedian for a short time in his youth, and also tried to take up acting until he snuck onto a stage and got booed when he forgot his lines.
  • Hoist by His Own Petard: He came up with the robbery he's eventually captured and killed in.
  • Gayngster / Gay Cowboy: Well, Ambiguously Bi, but still.
  • Gentleman Thief: A textbook definition of this trope. He's a con man and thief who admits he enjoys conning people, but is charismatic and for the most part a Nice Guy who took up with Dutch after finding they shared a similar ideology of "ripping off people they thought deserved it the most" to give to the poor.
  • Incurable Cough of Death: He's always coughing and wheezing, and isn't afraid of death because he knows he'll soon succumb to whatever sickness he has regardless.
  • Ink-Suit Actor: While most of the major characters facially resemble their voice actors to some degree, Hosea is almost the spitting image of his portrayer, Curzon Dobell.
  • Intergenerational Friendship: He's Dutch's closest friend, and is at least 14 years older than him.
  • The Lancer: The more pragmatic and nonviolent man to Dutch's more inspiring and hot-blooded leadership.
    • Probably the best demonstration of their contrasting personalities is the methods they use to break Arthur out of jail. While Hosea will sweet-talk lawmen and bribe them with alcohol to release him and discretely leave afterwards, Dutch will break Arthur out using dynamite and as a result have to flee the town's law enforcement.
  • Like a Son to Me: How he views John and Arthur. He raised both of them since they were in their early teens and helped Dutch teach them to read, write, and shoot a gun. He even dotes on John's son Jack as if he was his grandson.
  • The Lost Lenore: His wife, Bessie, who died prior to the events of the game. Apparently, they were able to make their marriage work despite his outlaw lifestyle. In one campfire conversation, he states that he grieves for her every day, even long after her death.
  • Massive Numbered Siblings: He figures his dad who was a bigamist had roughly 100 total children.
  • Meaningful Name: Shares his name with a prophet in the Hebrew Bible (a.k.a. the Christian Old Testament), specifically a "prophet of doom". Hosea is the only "voice of reason" Dutch with listen to, and keeps Dutch's more ambitious/risky plans in check. When discussing the plan to kill Angelo Bronte, Hosea will try to talk Dutch out of it, saying that "it doesn't feel right". He's absolutely right to do so, as killing Bronte brought enough attention to the gang where local law enforcement and the Pinkerton Agency were well prepared for the gang when they robbed the Saint Denis bank.
  • The Mentor: Towards Arthur Morgan and John Marston in particular, also serving as their Parental Substitute.
  • Mentor Occupational Hazard: He's a fatherly mentor-figure to Arthur and John, and he gets murdered in cold-blood by Agent Milton during the failed Saint Denis bank heist.
  • Morality Chain: He's one to Dutch as he is the one to keep Dutch in line, and his death was what marked the start of Dutch's Sanity Slippage.
  • Mountain Man: He's stated that he grew up in the mountains, and is thus especially suited for hunting in mountainous areas.
  • Nice Guy: Respectful, kind, and trustworthy. The other members in the camp are quick to gather around when he starts telling his stories.
  • Noble Demon: There are lines he won't cross as a con-man and outlaw, and is not happy if he's forced to cross them.
  • Non-Action Guy: In his youth, he may have been an active member of the gang, but not now thanks to his age He still prefers to do things cleanly, but is not above defending himself if he needs to.
  • Outliving One's Offspring: Implied he once had a family along with his wife Bessie, but lost them long before the events of II.
  • Parental Neglect: Is himself a victim of this. Though he's fond of his father, he admits that he was "debauched", a polygamist, and a drunkard who Hosea only ever saw a total of "three months" in his entire life. When Arthur expresses a wish to have met him, Hosea says that if he ever does in the afterlife, to "remind him that he has a son."
  • Parental Substitute: To all of the gang really but especially to Arthur, John, and Abigail. He raised Arthur and John as his own from the time they were both very young (15 and 12, respectively) and while Abigail didn't join the gang until she was in her late teens, she is still shown to be close to Hosea. She even tells him that he's like a father to her. He often gives her advice about Jack and John. Arthur even calls Hosea his true father figure in his journal, writing that while he loves Dutch, that he in many ways loves Hosea more.
  • Red Oni, Blue Oni: The blue to Dutch's red.
  • Sacrificial Lion: He is the brains of the van der Linde operation, part of the original trio with Dutch and Arthur, and is the only voice of reason Dutch will listen to. When he is gunned down by Agent Milton during the botched Saint Denis heist, it signals the beginning of the end for the gang. Several other members die or are captured in short order, the survivors escape in a ship but are shipwrecked in Guarma, and even when they get back to the US, the gang is in much worse shape. His death also allows Micah to become the gang's second-in-command, and fully exert his dangerous influence on Dutch.
  • Shipper on Deck: Downplayed. He spends a lot of time coaching John into forming a steady, proper relationship with Abigail and most importantly being an actual father to Jack.
  • The Smart Guy: He's the one who comes up with plans for the gang. He would count as an Evil Genius except he's just too nice for that.
  • Team Dad: Everyone in the gang is fond of him, and he is quick to worry about the other gang members when he thinks they are in trouble.
    • In a more literal example, he practically raised Arthur and John alongside Dutch. Arthur even calls him his "pa" in his journal.
    • In addition, he has a relationship with Lenny that's somewhat like that of a father and son, and Abigail views him as a paternal figure to her.
  • Too Dumb to Live: Is insistent on performing the Saint Denis bank robbery despite all the attention the gang has stirred up from committing a robbery that led to them hijacking a trolley and then kidnapping and killing Angelo Bronte. He pays with his life due to the Pinkertons being well prepared for them.
  • Took a Level in Kindness: According to him, he was a much worse person in his youth than anyone presently in the gang (implying that he, too, regularly murdered people in addition to being a con-artist), but changed as he grew older due to Dutch and Bessie's influence.
  • Vague Age: His specific age is never revealed. The newspaper article detailing his and Lenny's deaths in the Saint Denis robbery gives him an approximate age of 55.
  • Villainous Cheekbones: While not a villain per se, he's still in an outlaw associated with an infamous gang, and has notably high cheekbones. This trait is pretty apparent in the photos you can find of him around camp.
  • Villainous Friendship: He's best friends with Dutch.
  • Wide-Eyed Idealist: By his own admission, he used to be one before the events of II, using the ideals he and Dutch shared as an excuse to rob and con people. If this trait hadn't already died years before, it died because of the events of the failed Blackwater robbery that takes place immediately before the start of II.
  • Wouldn't Hurt a Child: After Catherine Braithwaite kidnaps four-year-old Jack Marston in revenge against the gang, Hosea flat-out tells her "kids are off limits," when she says there are no rules in war. This is also one of the few times he's seen in action in the game.

Primary Members

    Charles Smith 
https://static.tvtropes.org/pmwiki/pub/images/charles_smith___red_dead_redemption_2.jpg
Voiced by: Noshir Dalal

"The amount of hell we've raised, we're owed some back."

A half-black Native American hunter, Charles spent most of his life on the run until he came across the Van der Linde gang. Finding some affinity with the gang's code of freedom and loyalty, he joined up with them as one of their newest recruits. Skilled with a bow and an expert tracker, Charles is invaluable to the groups' ability to survive out in the wilds.


  • The Ace: A mild example, as he doesn't tend to take the spotlight, but Charles is the best hunter and tracker and strongest man in the gang, easily one of their top fighters, and is incredibly sharp and deceptively intelligent. If you choose to antagonize him at camp, Arthur will ask him why a super human deigns to associate with mere mortals, much to his chagrin.
  • Aluminum Christmas Trees: His dual heritage may seem like an attempt to score extra diversity points, but a number of Black Indians lived in the 19th century and even more today.
  • Ambiguously Brown: In-universe example: at one point Marston is asked whether Charles is black or Native to which Marston says he's both.
  • An Ax To Grind: Wields a tomahawk to lethal effect in close quarters.
  • Badass Native: Charles is one of the best trackers in the group, has a mean knife throw (even ending up saving Arthur by throwing a knife at an assailant's face) and is handy with a gun too.
  • Barbarian Longhair: Averted. His hair is around shoulder blade length, but he's far from being a wild brute.
  • Berserk Button:
    • He takes bison hunting very seriously as creatures to be cherished due to his upbringing, and reacts very badly when two cowboys shoot a whole herd of them for fun.
    • He also, understandably, can't stand racism. Micah learns that the hard way.
    • He can be particularly sensitive about Native issues, naturally. He gets a little hot under the collar when Hosea says the tribe of the Heartlands had a raw deal with the white settlers and the army was unpleasant to them, indirectly implying other tribes faired any better. Hosea apologizes and tries to deflect it by claiming he was simplifying the issue for Arthur's understanding.
  • Beware the Nice Ones: He's usually a Nice Guy when you're around him, but when he discovers the massacre of several bison, he's pissed to the point he shoots one of the poachers dead without batting an eye.
    • Micah, unsurprisingly, spends a lot of time hassling Charles, until The Big Guy throws him to the ground like a sack of potatoes and warns him to step off. Wisely, he does.
  • The Big Guy: A very tall and broad man, he avoids being The Brute of the gang by his more positive qualities.
  • Black Best Friend: To both Arthur and John. He works efficiently with both of them, and he opens up with both of them and vice versa.
  • But Now I Must Go: He leaves the gang to help the Wapiti Lakotas resettle, after Dutch's deranged scheming gets them caught up in a war with the U.S. Army. He pulls it again in the Epilogue after he, Sadie, and John track down Micah, deciding to head for Canada and start a family.
  • Broken Ace: Despite all his physical strength, intelligence and moral decency listed above, a conversation around the campfire reveals that Charles feels he doesn't have a place in the world around him or any purpose in life other than to suffer.
  • Deadpan Snarker: Able to go toe-to-toe with some of the snarkiest.
    Uncle: "Charles! Would I ever lie to you?"
    Charles: "I hardly even know you."
  • Due to the Dead: When he heard that both Arthur and Miss Grimshaw were dead, he found and buried both of them.
  • Earn Your Happy Ending: He is one of the few members of the Dutch Van der Linde gang to get a relatively happy ending. He says he plans on moving to Canada and settle down with a family of his own. The epilogue implies he does just that when he leaves.
  • Foil: To Lenny, another gang member who lived a troubled life as a result of his colour and race and are close friends with Arthur. But in contrast to the more amicable and optimistic Lenny, Charles comes off more as an stoic introvert. This is highlighted in a random camp event, where Lenny tries and fails to get Charles to open up due to the differences in their personalities.
  • Generic Name: For reference, he is half Native American. "Charles Smith" sounds rather generic even outside of that context. However by 1899 many Native Americans had very generic names, especially mixed race ones.
  • Gentle Giant: He's built like a brick wall, but is one of the purest members of the gang.
  • Heterosexual Life-Partners: He's the player's best friend, whether they be Arthur or John. Especially with John. He lived with him for several months, helped build Beecher's Hope with his bare hands, and cheered on his wedding.
  • Important Haircut: After the botched bank robbery in Saint Denis, he cuts his hair into a braided mohawk.
  • Knife Nut: While not quite to the extent of Sadie, is extremely skilled with a variety of weapons and has a particularly badass scene where he saves Arthur by sending a dagger straight into his attacker's eye. A Justified Trope, as he favors silent weapons over loud ones due to his background as a hunter.
  • The Lancer: He shares this status alongside Sadie Adler. Often the voice of reason, cautious without being cowardly and offers a stabilizing counterpoint to more impulsive, fiery personalities. John, at one point, describes him as a 'pillar of strength'.
  • Memetic Badass: A rare in-universe example, played sarcastically. If Arthur antagonizes Charles at camp, he asks what a master hunter and tracker who is as strong as ten men is doing among "mere mortals", and predicts that Charles will soon claim he can fly and breathe fire.
  • Mixed Ancestry: He's the son of a black father and Native American mother, he seems to take after his mother's heritage strongly. Commented on by multiple people in the game, often confused 'which one' he's supposed to be. Also counts as Ambiguously Brown.
  • Nerves of Steel: Keeps his cool under fire and looks over gruesome carnage without so much as a hitch in his voice. Unlike Micah, this is less a case of being cruel and more a case of Good Is Not Soft.
  • Nice Guy: Charles is a true bro. Arthur actually admires him for his goodhearted nature, noting that Charles doesn't need to think about or be prodded towards the right decision, like he does. Charles knows what's right.
  • Not So Above It All: While he often appears serious and no-nonsense, that doesn't mean he has no sense of humour. He even engages in drunken antics with John and Uncle in the epilogue.
  • Not So Stoic: While sitting around the campfire Charles opens up a little about his perspective on life. Unlike his calm demeanor on the field and confidence among the other gang members, here he shows a more vulnerable and somewhat nervous side. As he bares his soul he mumbles and shrugs. Arthur's following commentary:
    Charles: "Life's always confused me. I don't...feel I understand it very much. Other human beings seem to understand why they were born, but for me...it seems like I was born to hurt and suffer myself. That doesn't always seem like a really good reason. I wish there was another way, but here in this land...I feel very stuck. I'm sorry to complain. It's just...it's just so..."
    Arthur: "Listen, Charles...you're about the best man I know."
  • Put on a Bus: After the Wapiti crisis, which means he misses the train heist. Out of story, this is to give Micah a fighting chance in the finale - if he can barely keep up with a dying Arthur, there is no chance he could match both of them.
  • Roaring Rampage of Revenge: After Sadie gets a tip about Micah, he joins her on one with John.
  • Scary Black Man: He might be a Gentle Giant, but Beware the Nice Ones...
  • Teeth-Clenched Teamwork: A mild case of this earlier in the game, particularly during the mission 'A Strange Kindness', where Charles and Arthur seek out a new place for the Van der Lindes to settle down. While they respect one another's abilities and get along relatively well, it's clear they're still testing the waters of a new friendship. Charles' independent lifestyle and more selfless personality clash with Arthur's authoritative and self-centered approach.
    Arthur: "Any issues...shoot first, debate second."
    Charles: "I'm not going to shoot for the sake of it."
    Arthur: "Survival's for the sake of it. Quit talking."
    Charles: "You started it."
    • Then again as they're trying to figure out what happened to the previous occupants of a camp:
      Arthur: "Be careful."
      Charles: "I am being careful."
  • Token Good Teammate: A downplayed example as he has no real issue being a part in violent crimes, but he insists against Arthur's objections on helping the German settler family and voices a general preference to avoiding bloodshed.
  • Tranquil Fury: Charles minds his own business in camp when Micah orders him to fetch him something to eat. He responds to this by throwing him into the ground.
    (points) Eat that.
  • Twofer Token Minority: Half black, half Native American.
  • Weapon of Choice: His sawn-off shotgun and bow.

    Josiah Trelawny 
https://static.tvtropes.org/pmwiki/pub/images/josiah_trelawny___red_dead_redemption_2.jpg
Voiced by: Stephen Gevedon

"How can romance ever be silly? It's all we have."

A flamboyant conman and trickster, Trelawney is one of the few people who Dutch allows to leave the camp from time to time. A hard man to pin down, he is able to get his nooks and crannies that the rest of the gang can't.


  • Abusive Parents: Implied in a piece of dialog in "The First Shall Be the Last", stating his parents would have sold him for alcohol if they could. He himself is a loving father, however.
  • Ambiguously Evil: Arthur doesn't seem to like Trelawney because he doubts that Trelawney is loyal to the gang due to his frequent disappearances for long stretches when trouble comes up. Trelawney is actually Good All Along and is genuinely loyal to the gang, only leaving when Dutch has become too dangerous to stay around.
  • Bait-and-Switch: He bears a strong resemblance to the Strange Man and is a Stage Magician, potentially explaining the weird tricks the Strange Man performed in the first game. Both happen to be complete coincidences.
  • Bunny-Ears Lawyer:
    • It's hard to say if he actually is part of the gang or just a guy who helps them out from time to time. He spends very little time on the camp, but his missions also tend to be well thought out and properly planned.
    • Arthur actually calls out this last part, noting that while Josiah's schemes are very well planned and creative, they leave a lot to be lacking when it comes to seamless execution and accounting for the use of force if necessary. But when they work, they really work.
    • Its possible the reason he is seldom at the camp is because he's off researching for his next plot, which is why they're so well planned out. Also, he has a family, so he of course he wants to be able to spend time with them.
  • The Cameo: He appears in Red Dead Online as a contractor.
  • Camp Straight: He is flamboyant as hell, and has a wife that he is happy with.
  • City Slicker: Is the only member (or associate) of the gang who mostly resides in the city, being more comfortable conning in places like Saint Denis. Arthur can comment about how ridiculous his clothing is given that he's living outside with the gang during most of Chapter Three.
  • Con Man: His main role in the gang, to sweet talk people into providing good leads for the gang.
  • The Dandy: He's always seen wearing immaculate clothing even at camp and prefers to avoid confrontation in his grifts whenever possible.
  • Fair Weather Friend: As opposed to most of the gang, which Arthur considers like family, he isn't sure about Trelawney's ultimate loyalty, since he disappears for long stretches when the gang's in trouble. In the end, while Trelawney does leave the gang, it's not because he's a traitor but because Dutch's increasing instability makes him too dangerous to be around. He does stay to say goodbye to Arthur before going, unlike other characters who sneak away over the course of Chapter 6.
  • Foil: To Hosea Matthews, in a way. Both are smooth-talking con artists who prefer words to bullets, are good friends with Dutch, became married at some point in their lives, and regularly come up with plans for the gang to profit off of. However, while Hosea usually dresses in a practical manner, Trelawney is never seen without a fancy suit. While Hosea is a constant presence in the gang’s camp, Trelawney tends to leave the camp often, sometimes even for months on end. There’s also the contrasting nature of their respective marriages. Hosea temporarily left the gang for the sake of his wife, Bessie, who he he never had any known children with and who passed away prior to the events of II. Trelawney, meanwhile, has successfully managed to keep his line of work separate from his wife, which hasn’t stopped him from fathering two boys with her, and she is alive and well during the events of II. On a minor note, even their first names sound similar.
  • The Friend Nobody Likes: Appears to be generally disliked by much of the gang due to his flamboyance, being absent for long periods of time, as well as apparently never shutting up. He only remains associated with the gang because, while sometimes faltering on some of his plans, they generally work very well.
  • Happily Married: Surprisingly so! He has a wife and two boys in Saint Denis, all of whom he dotes on.
  • Hahvahd Yahd In My Cah: Is the only member of the gang who speaks with an upper-crust New England accent.
  • Hidden Depths: Is happily married and a caring father to two sons. He's also Good All Along, being loyal to the gang and only leaving before things really start to go south by the end of chapter six.
  • High Class Gloves: He's as inseparable from his pair of classy white gloves as he is his sharp business suit.
  • Identical Stranger: Appearance-wise he's almost identical to the Strange Man from the "I Know You" side missions of the first game, but the similarities end there. Considering that the Strange Man is heavily implied to be either Death, an Angel, God, or the Devil, this is a given.
  • Knows a Guy Who Knows a Guy: Part of his success as a conman derives from how well connected he is across several areas such as Saint Denis and Rhodes.
  • Knowledge Broker: He serves as the gang's eyes and ears, especially in situations where the law is concerned, such as when tracking Sean's whereabouts after being captured by bounty hunters.
  • Last-Name Basis: Almost always referred simply as Trelawny. Arthur addresses him as Josiah when the former leaves the gang for good by chapter six.
  • Motor Mouth: Apparently talks incessantly, much to Javier and Charles' annoyance. Arthur even calls it his "special talent."
  • Nice Guy: Is generally pleasant and kind to the members of the gang, in addition to being a loving husband and father. He also stays to bid farewell to Arthur before he cuts ties with the gang in chapter six, even telling Arthur that he'll miss him.
  • Non-Action Guy: Maybe with some Dirty Coward thrown in for good measure. In any case, he doesn't stick his head out when bullets fly and prefers to talk his way into and out of trouble.
  • Screw This, I'm Outta Here!: Cuts ties with the gang after seeing how much they are falling apart. Arthur gave him his blessing to leave the camp before Dutch was able to find out.
  • Sharp-Dressed Man: Never rarely seen without an immaculate suit.
  • Stage Magician: A hobby of his.
  • Suspiciously Similar Substitute: Downplayed, but he bears some noticeable similarities to Nigel West Dickens from the first game. Primarily his being a Con Man who aids the Player Character by coming up with schemes that benefit them, as well as regularly wearing an immaculate suit and top hat.
  • What Happened to the Mouse?: Like Karen, Trelawney is one of the only members of the Van der Linde gang whose fate isn't revealed during the epilogue. It’s implied that he left with his family.

    Karen Jones 
https://static.tvtropes.org/pmwiki/pub/images/karen_jones___redemption_2___artwork.jpg
Voiced by: Jo Armeniox

"Running scams, robbing banks, screwing over the rich and horrible."

A consummate scam-artist and heavy drinker, Karen fell in love with life as an outlaw. She doesn't hesitate to speak her mind but is especially big-hearted and looks out for everyone, especially the rest of her fellow girls.


  • The Alcoholic: After the botched Saint Denis robbery and the gang being in more dire straits, Karen's drinking habits become a lot worse. The epilogue has Tilly suspect that Karen's alcoholism ended up killing her.
  • Action Girl:
  • Belligerent Sexual Tension: Once Sean returns, he and Karen exchange drunken barbs and flirtations before engaging in a hook-up.
  • Big Beautiful Woman: She is the heaviest of the other female members and seems to be seen as the most attractive.
  • Buxom Is Better: Noticeably has the largest assets of all the girls in the gang, and does not hesitate to use it to her advantage.
  • The Confidant: At some points Arthur can sit down with her and express his guilt over his actions, Karen is willing to listen while also pushing him to be a better person because deep down she really believes Arthur is a good man.
  • Distracted by the Sexy: In the private demo, she distracts some guards by opening a few buttons in her shirt.
  • Jerkass: She is a very petty and abrasive bitch. The alcohol likely has something to do with that.
  • Lady Drunk: She can be occasionally be found drunk in camp; unlike Swanson or Uncle Arthur gently tells her that she's better than that, trying to ease her away from drinking so much.
  • Pet the Dog: She has an ambient conversation with Kieran where she reassures him that he's one of the gang now and he doesn't have to worry about getting hurt. Given that it's can happen as early as Horseshoe Overlook, when most of the gang is still openly hostile to Kieran, it's very kind of her.
    • Despite her and Molly having a poor relationship while the latter was alive, Karen is heartbroken about Molly's death and defends her in ambient dialogue.
  • Slap-Slap-Kiss: Drunkenly argues with Sean before the two proceed to make out in poor John's tent.
  • What Happened to the Mouse?: While the credits have a very nice "Where Are They Now?" Epilogue for all the surviving gang members, she is the only one that is not shown whatsoever. A letter from Tilly has her speculating that Karen's love of drinking ended up killing her.

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    Kieran Duffy 
https://static.tvtropes.org/pmwiki/pub/images/kieran.PNG
Voiced by: Pico Alexander

"So I'm one of you now."

A young man riding with the O'Driscolls. Arthur captures him in the beginning of the game, and he slowly becomes an another follower of Dutch.


  • Adorkable: While he initially comes off as mildly pathetic, slimy, and jumpy, his ambient dialogue and actions consist of caring for horses and doing chores and his conversations and Mary-Beth and Karen are absolutely adorable. His fetch quest is just some herbs for the horses and he seems genuinely shocked and touched that you went out of your way to get him what he asked for.
  • Ambiguously Evil: Once he is captured, most of his on-screen moments consist of people trying to figure out if he is still loyal to Colm O'Driscoll and is just spying on Dutch for him. He wasn't, which makes his death rather unfortunate.
  • Body Horror: His eyes are gouged out, he gets decapitated, and all of this in put on a grotesque display and sent to Dutch on horseback.
  • Butt-Monkey: Nothing goes well with this kid. During the course of the game, he is kidnapped, tied to a tree and denied food and water, Dutch threatens to have Bill castrate him, gets headbutted by Sean, and nobody trusts him. Just as he is starting to get in good terms with the gang, he is kidnapped again, only this time he is brutally tortured and killed.
  • Cowardly Lion: Despite being rather cowardly and meek, a Freeze-Frame Bonus shows him among the gang members who drew their guns in an act of defiance against the Pinkerton agents when they came for Dutch.
  • Cruel and Unusual Death: He gets the most brutal death in the game. He loses his eyes, his head, and the mutilated corpse is then used to taunt Dutch's gang.
  • Deadpan Snarker: At first he's too nervous to show much sass but you have the option to go fishing with him at one point and he calls Arthur, of all people, out for hassling him so much. Arthur can only irritably tell him to shut up.
  • Decapitation Presentation: Colm O'Driscoll cuts off his head, then positions Kieran's body on a horse, has the corpse "hold" the head, then sends him riding back into camp to demoralize Dutch's gang before having his men attack.
  • Eye Scream: When his corpse is found, his eyes have been gouged out of his decapitated head. Hopefully it happened after he was killed, but given how psychotic Colm is...
  • Foil: He's one to Sadie Adler. Both are the latest additions to the Van der Linde gang during their time in the mountains. But unlike Sadie who is fiery and partakes in the action, Kieran is extremely mild-mannered around the gang and mainly does work at the camp. While Sadie was quickly accepted into the gang as one of their own, Kieran was distrusted by practically everyone due to working with the O'Driscolls and takes a significantly longer time to warm up to. Perhaps the most obvious difference between the two is that Sadie is a victim of the O'Driscolls who is taken in by Dutch's gang, whereas Kieran is a member of the O'Driscolls who is captured by Dutch's gang.
  • The Friend Nobody Likes: Mostly because nobody trusts him. The gang eventually gets a bit friendlier towards him, with actual threats on his life becoming playful, non-serious ones. When he's murdered by the O'Driscolls, many of the gang members were saddened by his death.
  • Friend to All Living Things: Well, horses mainly. He becomes something of the stable master of the gang, regularly seen caring for the horses and even mentions to Sean that he worked in a stable for awhile and that liking horses is one of the few things he knows anymore.
  • I Owe You My Life: He talks his way into a permanent place in Dutch's gang by saving Arthur's life. After Kieran's death, Arthur laments that he could not return the favor.
  • Insistent Terminology: Always insists that he's not an O'Driscoll.
  • The Insomniac: Doesn't sleep much in camp, and is usually found doing chores, even in the dead of night. When he does sleep, he sleeps with his back up against something, far away from the others.
  • Mistaken for Spies: The gang presumes he is loyal to the O'Driscolls. In the end, he was just a kid who ended up with the wrong company and got killed for it.
  • Nervous Wreck: Arthur even calls him a "nervy little feller". Understandable, given that he's surrounded by people who vocally dislike him for most of the game.
  • Never Learned to Read: A conversation Arthur can overhear between Kieran and Mary-Beth ends in Kieran implying that he can't read, and Mary-Beth offering to teach him.
  • New Meat: The latest addition to the gang, albeit unwillingly.
  • Nice Guy: Kieran is quite friendly to the other gang members once he becomes an official member, and he shies away from violent and criminal acts.
  • Non-Action Guy: The only man in the gang who doesn't contribute to heists or violence.
  • Odd Friendship: Despite the constant bullying he suffers, he surprisingly gets along with the loud-mouthed Sean.
  • Punch-Clock Villain: While he was a member of the O'Driscolls, it's clear that he was forced into the gang and sadly paid the price for it.
  • Rewarded as a Traitor Deserves: Apparently the only way to get Colm O'Driscoll to give a damn about his men is if one of said men joins Dutch, his arch-enemy. Once he gets his hands on Kieran, he kills him and mutilates his corpse.
  • Sacrificial Lamb: He works to integrate himself into the gang, but is then captured and killed offscreen near the end of chapter 4.
  • Sheep in Sheep's Clothing: Despite the gang's suspicion of him being an O'Driscoll member, he never actually betrays them and actually develops a loyalty for them, despite their distrust of him. They actually take his death hard, and the gang mourn and bury him to make up for their constant mistreatment and distrust of him.
  • Ship Tease: Kieran is seen interacting with Mary-Beth on a few occasions. They both act like nervous high schoolers around each other. She even offers to read to him. After his grisly death, she admits that she always had a soft spot for him.
  • Shoot the Shaggy Dog: After being treated with hostility and suspicion by the rest of the gang, he finally starts to get on their good graces. The O’Driscolls made sure that it doesn’t last.
  • Sir Not-Appearing-in-This-Trailer: He never received his own pre-release artwork, and went unmentioned until release.

    Leonard "Lenny" Summers 
https://static.tvtropes.org/pmwiki/pub/images/lenny_summers___red_dead_redemption_2.jpg
Voiced by: Harron Atkins

"Living free out here, like this... I wouldn't have it any other way."

A 19 year-old fugitive and son of freed slaves who joined the Van Der Linde gang after being on the run for three years for the murder of his father's killers. The youngest gunman of the gang, he seeks to prove himself to the rest as a competent outlaw despite his age.


  • Badass Bookworm: An avid reader, often found with his nose in a book around the camp. That doesn't make him any less dangerous. Arthur can comment on how clever he is in a few conversations. At one point Lenny offers to teach Sean how to read, with mixed results.
    Lenny: "I'm not giving up on you."
    Sean: "Oh, please...give up on me."
    • He can also talk circles around Dutch - in one conversation, he criticizes Evelyn Miller and his writings, to which Dutch can only offer some slight patronizing.
  • Black Best Friend: Arthur is a lot nicer to him than most of the other gang members. He's one of a distinct few people Arthur never mocks, apart from a few friendly ribs here and there.
  • Boom, Headshot!: Arthur writes in his journal that Lenny was killed by a shot to the head during the botched bank robbery in Saint Denis.
  • Can't Hold His Liquor: An early mission involves him and Arthur heading to the local bar to relax, unfortunately, the two are ridiculous lightweights and quickly end up drunk, Hilarity Ensues.
  • Dark and Troubled Past: His father was killed by a pair of racists, who later met their end at Lenny's hands. Before that, his family were slaves and suffered horribly under their master.
  • Foil: To Charles, another gang member who lived a troubled life as a result of their colour and race and are close friends to Arthur. But in contrast to the more serious and introverted Charles, Lenny is more sociable and optimistic. This is highlighted in a random camp event, where Lenny tries and fails to get Charles to open up, due to the differences in personalities.
  • Good Is Not Dumb: Good-humored, amicable and fun to be around. He's also extremely clever, often taken on missions for his quick thinking.
  • Nice Guy: Lenny is well mannered and kind, yet can fight alongside Arthur and his gang with ease.
  • Not So Above It All: Even though Lenny tries to present himself as well-mannered, he is shown to be as much of a wild drunk as Arthur.
  • Plucky Comic Relief: His missions are usually light in tone and fairly easy, and Arthur tends to ease up and relax around him. This makes his sudden death all the more tragic.
  • Sacrificial Lamb: Lenny gets a decent amount of characterization to make the player invest in him, only for him to be gunned down without warning.
  • Surprisingly Sudden Death: During the botched Saint Denis bank heist, Lenny and Arthur try to scope out an escape route on the rooftops, only for Lenny to be immediately gunned down without warning by Pinkertons. He's the only one in the gang whose death is not even dignified with a cutscene.
  • You Killed My Father: He's on the run for killing the men who murdered his dad.
  • Young Gun: Not even twenty years old, but he's already been on the run from the law for years after killing the men who murdered his father.

    Leopold Strauss 
https://static.tvtropes.org/pmwiki/pub/images/leopold_strauss___red_dead_redemption_2.jpg
Voiced by: Howard Pinhasik

"It's a nasty world out there, and it's catching up with us..."

The gang's bookkeeper/accountant, he runs a loan shark business as part of the gang's many "low profile" criminal activities.


  • Affably Evil / Faux Affably Evil: While he is polite to his own gang members, he also makes a living out of lending desperate people money and having Arthur come and collect at increased rates.
  • Ambiguously Jewish: Strauss is a usually Jewish last name, he's an immigrant from Austria (which had a large Jewish population), and his role in the gang certainly fits with negative Jewish stereotypes, however there don't seem to be any other hints. Intentional or not he certainly doesn't practice Judaism seriously.
  • Evil Debt Collector: Dutch allows him to lend money to desperate people but even he admits he's uncomfortable with it. Arthur especially dislikes Strauss and his business, since he's the one sent out as muscle to collect the debt from desperate people.
  • Freudian Excuse: His family grew up in poverty, his father having sold his sister into service at the age of nine, and cast him off to the Americas with his uncle, who died from the poor conditions.
  • Get Out!: He gets this treatment after Arthur learns about his tuberculosis and decides to throw Strauss away from the camp, disgusted by him.
  • Hidden Depths: According to Charles, Strauss never gave away any of the gang's secrets even while facing death after the Pinkertons caught him.
  • Killed Offscreen: According to the epilogue, he was captured by the Pinkertons and was killed by them.
  • Loan Shark: Downplayed, but Strauss lends money to rather desperate people and when they don't pay up, he sends Arthur who won't be too shy about roughing up those people. Arthur despises him for targeting decent folks, and eventually throws him out of the gang.
  • Non-Action Guy: Which contrasts heavily with every other member of the gang. Strauss freaks out frequently, especially during the shootout in Valentine.
  • Obliviously Evil: Honestly and genuinely doesn't understand why Arthur and others (Even Micah) are so sickened with his usury business. His guiding principle seems to be that since he doesn't force people to make the loans, and his business is technically legal, there are no other moral concerns he should worry about. He's utterly baffled when Arthur kicks him out of the campsite after targeting one penniless mark too many, blaming it on some "delusion of the mind" rather than any moral imperative.
  • Stupid Evil: Most of the people Herr Strauss lends money to are in such bad situations that it would be impossible for them to pay him back anyway (i.e. a dying man, a Polish immigrant who can barely speak English, a jobless vagrant). Arthur calls him out on this. He seems to specifically target this kind of desperate people who would have something to pay with anyway.
  • Undying Loyalty: Surprisingly, even after being kicked out of the gang by Arthur, when the Pinkertons capture Strauss and torture him for information, Strauss never tells them anything, ultimately dying rather than betraying his friends.
  • Unwitting Instigator of Doom: Strauss' requests for debt-collection - namely, sending Arthur to shake down Thomas Downes - is what leads to Arthur's death a couple months later from tuberculosis.
  • Villainous Breakdown: Downplayed. By the time the gang relocates to Beaver Hollow, Strauss is constantly stressed and panicking, venting to everyone both willing and unwilling to listen.

    Mary-Beth Gaskill 
https://static.tvtropes.org/pmwiki/pub/images/mary_beth_gaskill___redemption_2___artwork.jpg
Voiced by: Samantha Strelitz

"Gentlemen, I think I've got something good."

Put in an orphanage after her mother died of typhoid, Mary-Beth ran away to fend for herself. Kind, good-natured and smarter than she puts on, she quickly became a skilled pickpocket using her wiles and lady-like nature before she joined Dutch's gang.


  • Affectionate Pickpocket: Before joining the gang, she used to make a living by charming her targets before robbing them blind.
  • All Love Is Unrequited: Implied to carry a torch for Arthur. Unfortunately, Arthur is unable to reciprocate due to him being unable to move on from Mary Linton.
  • Brainy Brunette: Has reddish-brown hair, and can often be seen reading a book. She ends up becoming a writer in the epilogue.
  • The Confidant: Arthur can interact with her and he does seem to trust her well enough for him to confide his uncertainties, worries and all the demons that haunt him.
  • Contrived Coincidence: In the epilogue, John can find her waiting for a train in Valentine.
  • Dude Magnet: Her looks catch the attention of Arthur, Kieran, Dutch and Micah.
  • Earn Your Happy Ending: In the epilogue, she's revealed to have survived her time with the gang and is now living her dream of writing romance novels.
  • Hidden Depths: In the epilogue, she has become a successful writer, even if she dismisses her own writings as bad.
  • Ink-Suit Actor: She's essentially Samantha Strelitz but brunette and a different hairstyle.
  • Nice Girl: She gives some water to a dehydrated Kieran while he’s being kept captive by the gang, and is probably the only person who actually treated him nicely throughout his time with them. She even tries to teach him to read. She's saddened by Molly's demise and doesn't buy that she's The Mole.
  • One Steve Limit: Shares her first name with Mary Linton, Arthur's Old Flame.
  • Romance Novel: She becomes a writer of these by 1907.
  • Screw This, I'm Outta Here!: Leaves the gang with Uncle and Pearson.
  • Self-Deprecation: When she meets John in the epilogue and reveals she's become a writer, she mocks the quality of her books, but is clearly thrilled to be living her dream.
  • Ship Tease:
    • She has various moments with Arthur, and even shares a dance with him when the gang celebrates Sean's return. She outright states that Mary Linton is a fool for having left Arthur.
    • With Kieran as well, with the two acting pretty awkward around each other. She was the one who took his gruesome death the hardest, and urges Arthur to make the O'Driscoll's pay.
  • Southern Belle: Has a southern accent, and is even described as such by Arthur.

    Micah Bell III 
https://static.tvtropes.org/pmwiki/pub/images/micah_bell___red_dead_redemption_2.jpg
"That's all there is: livin' and dyin'."
Voiced by: Peter Blomquist

"Sometimes, brothers make mistakes."

A career criminal and hitman, Micah fell in with Dutch's gang five months before the events of the game when he saved Dutch during a bar fight over some stolen gold. Wild, unpredictable and somewhat of a nihilist, he lives for the action and is dangerous in a gunfight.


  • Abhorrent Admirer: Can often be seen trying to make a pass at the girls in the camp, including Susan Grimshaw. He only evokes revulsion from them.
  • Ace Custom: His guns are customized to a heavy degree, having carvings and a custom grip. John can take one of them by returning to Micah's corpse after killing him.
  • Acrofatic/Stout Strength: Not immediately evident, but in the Guarma chapter, where he spends most of his time either shirtless or with his shirt completely unbuttoned, it's clear he has a beer belly. He's still almost as versatile as Arthur though.
  • Admiring the Abomination: He seems pretty impressed with the brutality and relentlessness of Albert Fussar while stranded in Guarma.
  • Advancing Boss of Doom: In the final part of his fistfight in the "Go with John" part of the final story mission, you need to crawl your way to Micah's revolver while he is chasing after you. If he catches up to you, you're dead and you have to start over.
  • Ambiguously Evil: While there's no arguing Micah is evil, for most of the game, it's unclear if his destructive acts are intentionally meant to sabotage the gang or if he's just that crazy and careless. The answer is a bit of both. Despite things getting worse for the gang since he showed up, Milton says Micah only became a mole after returning from Guarma.
  • Ambiguous Situation: Just how long Micah had been selling out the gang to the Pinkertons is left ambiguous. While Milton states that he only started being his mole after the Guarma incident, there were a lot of hints dropped beforehand that Micah is deliberately leaving a trail for the Pinkertons to follow (see Foreshadowing below for those hints).
    • In a stagecoach robbery with him and Bill in Chapter 4, he can say he slept with Jenny at the camp in Blackwater. Since Jenny is dead, she’s not there to give her side of the story. It’s not clear if it was consensual or if it actually happened at all. In context, it’s comparing his treatment of the girls at camp (he’s saying since they don’t go out and make money , he should be able to sleep with them whenever he wants) to Arthur’s (who respects them, appreciates their contributions to the gang, and doesn’t want to sleep with them) so he might just be saying to get a rise out of Arthur.
  • Animal Motifs: It’s subtle, but near the end of the game he becomes associated with rats. Rats often represent treachery, and it's revealed that he's the one who has been selling the gang out to the Pinkertons. Right before he’s confronted by John in the epilogue, a rat can even be seen scurrying about near the cabin he’s hiding in. Rats can also represent a lack of ethics, something Micah has in spades.
  • Ax-Crazy: He is erratic, explosive and unpredictable. Best highlighted when he needlessly shoots up half a town during a prison escape. In the epilogue, he's apparently gotten even worse.
  • Bad Boss: In the epilogue, after he has his own gang, he tried to kill his former friend, Cleet, after he objected to Micah murdering a little girl.
  • Bad People Abuse Animals: He treats the camp dog Cain like shit, and is heavily implied to have killed him late in the game, for no reason other than to mess with little Jack.
  • Badass Longcoat: Will usually wear a black leather trench coat, or in the colder areas a dark brown one.
  • Badass Mustache: He has a horseshoe mustache and is an admittedly badass outlaw.
  • Big-Bad Ensemble: He shares this title with Andrew Milton. While Milton is the active threat to the gang, it's Micah who is sowing the seeds of decay within the gang.
  • Blondes Are Evil: Blonde, and every bit as rotten to the core.
  • Card-Carrying Villain: He knows how much of a rotten lunatic he is and how many lives he’s taken and ruined yet he loves it, calling himself a survivor who only believes in living and dying and winning and losing.
  • The Corrupter: Downplayed as Dutch was gradually going down a downward spiral already, but what was not helping was Micah playing "devil on the shoulder" throughout all of this, encouraging Dutch to make otherwise suicidal decisions that only brought more trouble for the gang. What's worse is it's implied he's doing this intentionally to help out the Pinkerton's as part of their deal.
  • Cool Guns: His pair of revolvers. So cool, in his opinion, that he massacres half the town to retrieve them when Arthur busts him out of Strawberry's jail, much to Arthur's annoyance. You can later go and pick up one of them from his corpse atop Mt. Hagen.
  • Cutscene Boss: The final confrontation with Micah is about John convincing Dutch to shoot him while the three are in a Mexican Standoff.
  • Dark Is Evil: With the exception of his hat, he primarily wears black and red clothing. His horse, Baylock, is also black.
  • Dead Guy on Display: His body remains where John leaves it, even though the various newspaper confirm he was found. Apparently no-one felt the bastard actually deserved a proper burial and just left him to rot.
  • Devil in Plain Sight: Red and Black and Evil All Over? Check. Beard of Evil? Check. Hellish Horse? Check. Pushing Dutch to make the most amoral and sociopathic choices by pretending to be on his side? Check. Too bad Dutch doesn't think so.
  • The Dreaded: It's implied that some members of the gang are afraid of him, and with good reason.
  • The Dying Walk: When John finishes him, he simply turns around, takes a few steps and shrugs before falling dead.
  • Enemy Mine: Arthur and Micah only get along in Guarma, when they both agree they need to get off the island.
  • Even Evil Can Be Loved: Played with. A letter from his brother Amos can be found in which Amos says that he loves Micah and is glad he's not dead but that he will kill Micah himself should he come within 50 miles of him and his family because he's trying to put his old life behind him. He also tells Micah to never write to him again.
  • Even Evil Has Standards: Even Micah thinks Strauss's money lending racket is cowardly and "unseemly". Micah likes shooting people in the face, not the back. It's treated more as hypocrisy than actual standards though, because even Arthur thinks such a standard is arbitrary for a mass-murdering sexual predator.
  • Evil Counterpart: To Arthur Morgan, primarily if he has High honor. Both Arthur and Micah are two of the Van der Linde gang’s primary gunmen, serve as Dutch’s right-hand men, are capable of dual wielding sidearms, and, in Micah’s words, “always get the job done”. Additionally, both men have a propensity for violence, even if Micah’s far exceeds Arthur’s. However, Arthur still has plenty of standards and will go out of his way to help those he cares about (such as the gang and Mary Linton) or even the many strangers he encounters… unlike Micah who is a deranged sociopath that’s more than willing to massacre half a town’s worth of people and puts himself before everyone else (including the gang). Arthur having Low honor will result in the two being Not So Different, but even then he’ll still be at least somewhat more principled than Micah. This is even evident in their clothing: Arthur’s default outfit is his tan coat, blue shirt, black pants and a black hat, Micah’s default outfit is his black trench coat, red shirt, white pants and a white hat.
  • Evil Old Folks/Badass Grandpa: Downplayed, as he isn't too old, but by the Time Skip he's in his late 40s and both his hair and beard are entirely greyed. His viciousness hasn't dulled one bit, and he's still a capable enough gunslinger that he's able to counter Dead Eye.
  • Eye Scream: If Arthur has high honor when he goes for Dutch's loot, he will give Micah a slash across his left eye during their knife fight. By the time of the final epilogue mission, he's still got a scar from it.
    • And you can blow his eye-socket clean open as John.
  • Expy: Micah Bell is pretty much what would happen if you dropped Waingro from Heat into the Wild West.
  • Face Death with Dignity: After being shot by Dutch, he's initially shocked, then laughs. When John finishes the job, Micah manages to take a few wobbling steps in disbelief, then throws up his hands in a shrug before falling over dead.
  • False Friend: Despite being a very transparent psychopath, he seems to try to get into the gang's good graces, but it becomes increasingly obvious he has no actual loyalty to them. And of course, he's the one ratting out the gang to the Pinkertons.
  • The Family That Slays Together: Prior to the game, Micah ran with both his father and brother as outlaws. Micah seems to have inherited his viciousness from his father, but his brother Amos, at least, is trying to go straight. He lives in San Fransisco with his wife and daughters. You can find a letter from Amos saying that while he loves Micah and is glad he's safe, he will kill Micah if he comes near them because he's trying to leave his past behind him.
  • Fastest Gun in the West: He's able to fire his guns with such speed that he's able to No-Sell Dead Eye of all things.
  • Faux Affably Evil: He proves himself to be chillingly capable of hiding his deranged nature under a civil veneer, often trying to frame his nasty ideas as perfectly reasonable propositions. This even extends to his appearance in the epilogue, where he politely asks John to join him, and seems eerily calm when he realizes Dutch shot him.
  • Fat Bastard: Acrofatic and an irredeemable psychopath.
    • Averted by 1907; he's lost most of the weight, but he is no less a bastard.
  • Final Boss: For both Arthur's story and the epilogue. The former is a fist/knife-fight while the latter is a Mexican Standoff with John, Dutch and Micah.
  • Foil:
    • To Bill Williamson, who's psychotic Jerkassery in the first game mirrors Micah's in the sequel. Other similarities between the two include them having a shared racist streak, being on the heavier side, and possibly getting their insanity from their fathers (Bill fears the idea of inheriting his father's dementia while Micah's nastiness is implied to be In the Blood, as his father was also a murderous outlaw). However, Bill is generally surly and unpleasant, but also very loyal to Dutch and occasionally chummy with other members of the gang. In contrast, Micah will occasionally present himself as a civil and dedicated member of the gang, but in truth is more than willing to sell Dutch out to the Pinkertons and only cares about himself. Additionally, while Bill served in the US Army prior to joining Dutch, Micah has been an outlaw for most of his life (at least since he was 17). While Bill is usually Dumb Muscle who's plans are often short-sighted, Micah is at least cunning enough to both manipulate Dutch and hide his cooperation with the Pinkertons from the rest of the gang. Even their preferred firearms add to the contrast, as Bill almost exclusively uses a bolt-action rifle (a two-handed long range weapon) while Micah's signature weapons are a pair of customized double-action revolvers (two one-handed short range weapons).
    • To Colm O'Driscoll. Both are equally sadistic maniacs whose favourite hobby is killing and slaughtering for the sake of it. However, while Colm has his own gang and serves as Dutch's arch-nemesis, Micah is part of Dutch's gang and the most despicable member. Colm is primarily a Non-Action Guy who prefers to leave the gunfights to his expendable men, whereas Micah actively takes part in the gang's gunfights.
    • Perhaps intentional on the part of Rockstar Games, he also comes across as this to two of Grand Theft Auto V's protagonists.
      • To Trevor Phillips. Both are chaotically Ax-Crazy members of their respective game's main gang/family unit, and are more than likely to kill on a whim. Additionally, Micah starting his own gang after selling out Dutch mirrors Trevor's small criminal empire, Trevor Phillips Enterprises. That's where their similarities begin, and they quickly end with Micah lacking many of Trevor's redeeming and/or comedic traits. Trevor has many Cloudcuckoolander tendencies and a Hair-Trigger Temper while Micah is more well-composed and is rather serious in his acts. Trevor is The Pig Pen while Micah keeps a well-groomed gunslinger image. Both are also opposites in regards to racial views and moral codes in their respective stories. Trevor is Equal-Opportunity Evil and cares little for the ethnicity and gender of those he works with or hurts, while Micah is an unapologetic bigot. And most of all, Micah lacks Trevor's main virtue: Loyalty. He sells out his gang, friends and surrogate family to the Pinkertons so he can branch out on his own.
      • To Michael DeSanta, which is fitting since Micah is just two letters away from Michael. Like Michael, Micah is a man who grew up in a life of crime, and played a major role in the running of a gang. Both also made deals with federal agents that led to the disbandment of their respective gangs. That is where their similarities end, and their differences could not be any starker. Michael will never commit wanton violence for the fun of it, and many of his plans usually try to avoid unnecessary violence, whereas Micah never plans and commits violence for his own amusement left, right, and center. While Michael made a deal with the FIB to protect his family, and he would do anything for them, Micah made a deal with the Pinkertons that only he would benefit from, and he couldn't care less for the gang he destroyed. Their arcs also end differently, at least by player choice. While Michael can ultimately reconcile with his family and begin to move on from his life of crime, Micah remains an unrepentant, sociopathic criminal, and dies because of it.
  • For the Evulz: Most of his murders are pretty unnecessary and driven by an uncontrollable urge to kill people, sometimes to disturbing levels.
  • Foreshadowing:
    • There are a lot of hints that point to Micah's traitorous nature. If the player returns to Micha's camp near Strawberry, they can find a wanted poster of Dutch with a thousand dollar bounty. This implies that Micah intends to betray Dutch in some point in time and collect the bounty for himself. Micah also always wears a white cowboy hat, a color traditionally associated with morally good protagonists in the western genre. While Micah is far from good, it can foreshadow his associations with the Pinkertons, who are often seen as the "good guys".
    • Lenny once comments that if Micah dies, there will be a party. After John kills Micah in the epilogue, he returns home to celebrate his wedding.
    • In one camp encounter, Micah voices disgust for Strauss's money lending operation, saying that he's "not one to pretend he's a man's friend and then shoot him in the back." When Strauss asks if that's so, he responds with "usually."
    • In the same encounter, Micah threatens Strauss saying that there's nothing better than killing someone who thinks he's their friend. Guess what Dutch does to him at the end of the epilogue.
    • At one point, John insults him by telling him that he’s too rotten for animals to eat. If you return to Mount Hagen after completing "American Venom", his corpse is still there and hasn’t been feasted on and devoured by a bear or a pack of wolves.
  • The Friend Nobody Likes: While Sean, Bill, and Uncle all irritate the other members of the gang due to their incessant chatter, stupidity and laziness respectively, Micah is the only member whom everyone but Dutch seems to universally hate. Arthur openly says to his face while breaking him out of the jail in Strawberry that the only reason he's not leaving him to rot is because Dutch wanted him back. This is because unlike the aforementioned members, who are either some combination of dirty, stupid, or lazy, Micah is genuinely mean spirited and cruel. Some gang members like Javier and Charles can even be seen attacking Micah in camp once he pushes their buttons too far.
    • Hilariously, in the epilogue, you can encourage Charles in a fist fight by suggesting he pretend the opponent is Micah.
  • Good Scars, Evil Scars: Has a very prominent scar across his chin that curls into his bottom lip. He can potentially get another one if a high honor Arthur returns for Dutch's money, getting his left eye slashed in the ensuing knife fight at Beaver Hollow
  • Guns Akimbo: His signature weapons are a pair of customized double-action revolvers.
  • The Gunslinger: Evil and repulsive he may be, you cannot deny that Micah can shoot. One cutscene has him draw and shoot three men (one of whom is behind him) in less than two seconds.
  • Handicapped Badass: He can come across as this in the final epilogue mission if Arthur went for the loot in High Honor mode and managed to stab him in the eye during the knife fight.
  • Hate Sink: By far the most unpleasant member of Dutch's gang. Boasting a mean streak a mile wide with his smugness, bigotry, and Lack of Empathy, he is loathed by almost everyone around him. In addition, he's a murderous psychopath who makes Bill and Dutch in the previous game look tame in comparison. Unsurprisingly, he is the one who betrays the gang and later ends up being the Big Bad and Final Boss.
  • Hellish Horse: His personal horse, Baylock. Baylock strongly resembles the Dark Horse from the first game, a horse that is only available if the player's honor is at it's lowest level. This unsurprisingly fits Micah's nature.
  • Hero Killer: Will kill Arthur if the latter is low on honor. Also he is the one responsible for the downfall of the gang thanks to working with the Pinkertons as well partially responsible for Dutch's downward spiral and murders Miss Grimshaw. He's also an absolute beast of a gunslinger. The final fight against him as John Marston is almost impossible because Micah is not only incredibly deadly, but he can No-Sell Dead-Eye and dynamite.
  • Hypocritical Humor: During his rampage in Strawberry, he breaks into an old friends house and kills him and calls him a fat sack of crap afterwards. Later in Guarma, we learn that Micah is actually fat himself too.
    • If you went for the money with High Honor, Arthur will slash one of Micah's eyes off and Micah will still call John Scarface, which John throws back at him.
  • I Fight for the Strongest Side: All in all, Micah's allegiance is to whomever is the strongest. He only joins the gang out of opportunity, knowing it's infamy and success will get him far in life. But when things go south after the botched Saint Denis bank heist, Micah proceeds to side with the Pinkertons to save his own skin.
  • Ink-Suit Actor: Bares great resemblance to Peter Blomquist except he has blonde rather than brown hair.
  • In the Blood: His bio states that he comes from "a long line of bad men", with his own dad being wanted for murder in five counties. Seems like he got his general nastiness from his old man.
  • Ironic Death:
    • He causes several deaths by leaking Dutch's plans to the Pinkertons. 8 years later, John & co. find and kill him after Cleet reveals his location.
    • His customised guns are inscribed with the words "VENGEANCE IS HEREBY MINE". His death is brought about by those who pursued him in revenge for his crimes.
  • It's All About Me: When Arthur calls Micah out on selling out the gang to the Pinkertons, Micah justifies himself by saying he's a survivor, and that all that matters is living and dying.
  • Jerkass: Even without his wild, unpredictable personality, he is still a grade-A asshole towards his own comrades. He's also very disloyal.
  • Jerkass Has a Point: After taking out a gang of O'Driscolls who tried to rob the wagon they just robbed, Arthur asks him why every job he has with him always ends up with dead bodies. Micah then tells him that he has no problem killing the O'Driscolls, a point Arthur concedes.
  • Jerk with a Heart of Jerk: There are a few moments throughout the game that imply Micah isn't a complete dick. The most notable examples include him giving Arthur a second holster after being broken out of Strawberry, apologizing to Arthur for causing him to be caught and tortured by the O'Driscolls, and becoming temporarily nicer when he and the gang are stranded on Guarma. Then it's revealed he's more than willing to become The Mole for the Pinkertons.
  • Karma Houdini Warranty: Was able to get away for years with betraying his gang/family unit, corrupting Dutch, killing numerous innocent people, and went on to form a gang of his own, essentially becoming a new Colm O'Driscoll. Eventually after he and his boys murdered a young girl, John, Sadie and Charles finally hunt him down.
  • Kick the Dog: He does this so much it's practically his fucking hobby. It's difficult to think of a scene where he isn't doing this, physically or verbally.
    • His Establishing Character Moment is terrorizing a traumatized Sadie when Arthur and Dutch first rescue her. There is also the disturbing implication that he was trying to rape her.
    • He's the only member of the gang to have any problem with Tilly, Lenny, and Charles based exclusively on their race. This is including Bill, who's easily the most foul and surly one next to him.
    • When Arthur breaks Micah out of jail, Micah proceeds to go on a killing spree during which he massacres the town and kills an old friend of his, as well as said friend's wife just so he could get his favorite guns.
    • Invoked quite literally when the Cain the dog joins the camp: Micah gives the poor mutt a swift kick. When Cain disappears from camp late in the game, it's heavily implied Micah killed him.
    • At one point he can be seen menacingly teasing Jack, also having the audacity to do it in front of John. He ends up backing down from it following John's response.
    • On the penultimate mission he beats up Arthur, not caring that he is weak and suffering from tuberculosis. If the player has low honor, he'll finish him off, but it's only out of spite.
    • He also kills Ms. Grimshaw in the penultimate mission because she stood up to him.
    • In the epilogue, he is wanted for killing a family, save for a little girl who escaped... and later murdered a little girl by the time John, Sadie and Charles finally go after him. He also gleefully tells John that he'll be "paying a visit" to Abigail and Jack once he's finished with him.
  • Kick Them While They Are Down: After Arthur contracted tuberculosis and his condition begins to worsen, Micah begins to constantly mock Arthur with names such as "Black Lung" Morgan.
  • Kubrick Stare: If you play five finger fillet with him while in first person view, he'll be giving Arthur (and by extent, you) one of these. It's chilling, to say the least.
  • Kung Fu-Proof Mook: Well, Kung Fu Proof Boss Battle by the end. He's the only person in the entire franchise who Dead Eye doesn't work on.
  • Lack of Empathy: Even as things go worse and worse for the gang, and Sean, Hosea and Lenny die right in front of him, Micah doesn't give a damn.
  • Lean and Mean: When he shows up again in the epilogue, he's noticeably skinnier, but no less unpleasant.
  • Like Father, Like Son: A newspaper scrap reveals he was his father's partner-in-crime. They even share first names, same with Micah’s Grandfather.
  • Likes Older Women: As mentioned under Abhorrent Admirer above, one of the camp's women he occasionally flirts with is Miss Grimshaw. Played with, however, as he also mocks her advancing age to her face, stating she must of been "quite something" before getting older.
  • Light Is Not Good: Although his most representative colors are red and black, Micah is almost never seen without a white hat on his head, which is sometimes used to represent the "good guy" in classical Westerns. He also wore a light-coloured suit during the Saint Denis bank heist, which is a sharp contrast from the dark suits of his fellow gang members. He's anything but good.
  • Major Injury Underreaction: Even as he's shot by both Dutch and John, he seems more amused by it, walking away with a shrug before dying.
  • The Mole: He's the rat who betrays Dutch's gang to Milton and Ross.
  • Murder Is the Best Solution: On his own, he will find the most petty reasons to kill people, such as intentionally trying to go after the lawmen in Strawberry after his jailbreak and killing as many as he can. This pretty much becomes his modus operandi when he forms his own gang, murdering anyone he and his thugs manage to rob.
  • Never Found the Body: Zig-Zagged. While the various newspapers do mention his death suggesting he was found, his body remains on the top of Mount Hagen for the rest of the game, implying that people hated him enough to feel that actually burying his body would be too good for the man. A scene in the credits actually show Micah's body being discovered...by none other than Edgar Ross, which puts Ross on John Marston's trail.
  • The Nicknamer: Among other things, he often calls Arthur "Cowpoke" and later "Black Lung" after his Incurable Cough of Death manifests. He also calls John "Scarface" for obvious reasons.
  • No-Sell: During John's final confrontation with him, he is able to counter Dead Eye by laying down a barrage of fire to pin John down. The trick here is to flush him out with dynamite so Sadie can get the drop on him.
  • Not So Different:
    • Micah believes this of himself and Arthur, even stating as such during their robbery of a stagecoach after Arthur breaks him out of Strawberry. He says Dutch knows he (Micah) is a "feller who get things done", same as Arthur. Furthermore, he refuses to believe Arthur is any morally better than him. Depending on your honor level, he can either be dead wrong or make a decent point. Many of Arthur’s dishonorable actions, such as antagonizing his allies, harming innocent people, and prioritizing his own gain, will result in him acting eerily similar to how Micah normally does. Arthur will even lament in one optional conversation with Mary-Beth that he’s best at causing mayhem, and that it makes him no better than Micah.
    • Once it’s revealed he’s been ratting the Van der Linde gang out to the Pinkertons, he’s also not too different from John Marston in the first game. Both men cooperate with federal agents by aiding in the arrest and/or murder of their fellow/former gang members. What separates them is that John does it so he can be reunited with his family and put his outlaw past behind him, while Micah does it entirely for his own benefit and so he can start his own gang. Even the circumstances surrounding his death are similar to John’s demise. A group of 4 people who he leadsnote  is undone by their past catching up to them. His best friend (Joe) grabs a gun but is no match for their opponents, he ends up in a standoff with people he trusted (Dutch), and is riddled with bullets (by John).
  • Obviously Evil: Established early on as the least nicest guy in the group. Who would've thought he'd be the rat?
  • Opportunistic Bastard: It's implied that he joined the gang out of opportunism and nothing more. Once they are no longer useful to him, he's quick to cut a deal with the Pinkertons.
  • Pet the Dog: The only kindness Micah ever shows is after Arthur rescues him, and on Arthur's part hesitantly assist in shooting up the town of Strawberry, is to gift him a second pistol holster. To Micah's credit, he happily gives it away.
    • There's also a strange sincerity in his voice when he apologizes to Arthur for getting him caught and tortured by Colm.
    • He also shows weirdly genuine condolences to Davey after his death.
  • Politically Incorrect Villain: If being a murderous outlaw who’s generally a complete asshole isn’t enough, Micah also takes issue with the ethnicities of his fellow gang members. He complains about having to share a room with “darkies” (Lenny and Charles) in Chapter 1, and in camp he can be seen ordering Charles to fetch him something to eat while calling him “redskin”, as well as telling Javier to “fuck off back to Mexico”.
  • Predecessor Villain: He's one in the first game, even though he's long since dead by then. His treacherous actions here was what contributed to the gang's downfall and Dutch's Sanity Slippage, and more importantly, Edgar Ross finding his body was what allowed him to track John Marston down.
  • Pre-Mortem One-Liner: If Arthur went for the money while in Low Honor mode, after he stabs Arthur in a frenzy:
    "I must say, Arthur... it's been a lotta fun." [performs a Coup de Grâce on Arthur by knifing him In the Back]
  • Professional Butt-Kisser: Whenever in Dutch's presence, Micah will always try to stoke up Dutch's ego with flattery and support whatever decisions he makes, much to Arthur's disgust. This allows him to supplant Hosea and Arthur as Dutch's Number Two after the former's death and Dutch's growing mistrust towards the latter.
  • Psycho Party Member: Micah is the most psychotic and deranged member of the Van der Linde gang by a pretty wide margin. Perhaps best illustrated when Micah turns his prison break into a killing spree that ends with half of Strawberry dead. Arthur hates and mistrusts him for this, and his suspicions end up proven right when Micah is revealed to be the Pinkertons' rat and the cause behind the Van der Linde gang's destruction.
  • Red and Black and Evil All Over: His most representative colors are red and black, and he’s undoubtedly the most evil character in the entire game.
  • The Rival: Throughout the game, Micah and Arthur compete with one another for the position of Dutch's right-hand man and advisor. Micah becomes Arthur's nemesis as Dutch ends up siding with Micah, leading to the gang's ultimate destruction.
  • Satanic Archetype: He is an ally to the gang, only to secretly betray them. He can effortlessly manipulate an insane Dutch easily, which drives the gang into endless violence and leads to its destruction. When violently confronting the main protagonist, he openly gloats about what he did while mocking them, and even in death, his actions haunt the gang, as it results in the feds finding John.
  • The Sleepless: Unlike the other gang members who have all programmed 'go to sleep/wake-up' times, Micah is always awake. Arthur even points it out:
    Arthur: "You know... I don't think I've ever seen you sleep."
    Micah: "It's overrated."
  • Shadow Archetype: Micah is essentially the personification of everything Arthur either hates about himself or wants to avoid being (especially the latter). He has a violent streak a mile wide, cares far more about himself than he does the gang, expresses racism towards even his own allies, and, most of all, serves as The Corrupter to Dutch who hastens his Sanity Slippage rather than encouraging him to see reason.
  • Small Name, Big Ego: During one camp interaction Micah will contribute to the gang's collection box then loudly announce how generous he is 'providing for all of you'. He also tends to over-inflate his importance to the gang and to Dutch despite only riding with the Van der Linde Gang for a few months and openly looks down on various members, specifically the non-combat oriented ones. Micah also vehemently refuses to do any chores around the camp.
    Micah: "My job is to make the money! NOT wash the clothes!"
  • Smug Snake: Good Lord, yes. Micah knows he's in tight with Dutch and treats everyone else - and we mean everyone - like absolute shit, because he knows he can get away with it.
  • The Social Darwinist: He brags about how there are only winners and losers in life and justifies his selfishness as him being a "survivor".
  • The Sociopath: A textbook example, showing all the signs and then some. Plain and simple, he cannot resist pulling the trigger, possesses abhorrent selfishness, zero empathy, a penchant for manipulation, and pathologically violent behavior. Unfortunately for him, he's also completely unaware of how far people will go to hunt him down in revenge as shown in the epilogue, which perhaps also speaks towards his Lack of Empathy.
  • Soft-Spoken Sadist: What makes Micah downright eerie and loathsome is not the bombastic flair of his fellow gang members, but how he often remains chillingly calm even at his worst.
  • Spanner in the Works: His death was what helped to kickstart the events of the first game. Because John came out of hiding to hunt Micah down, he once again brought himself under the radar of the Pinkertons, and allowed Edgar Ross to track him down.
  • Spiteful Spit: If Arthur went with John in Low Honor mode, then Micah manages to spit on the former's corpse after shooting him dead.
  • Squishy Wizard: It’s subtly implied that Micah isn’t that strong without firearms. Javier and Charles are seen easily knocking him down in camp, Bill would’ve probably done the same in Colter if it wasn’t for the other gang members restraining him, and it’s heavily implied that he struggled with an average O'Driscoll thug before he was jailed in Strawbery. Even a terminally ill Arthur managed to defeat him in a fistfight or a knife fight.
  • The Starscream: Downplayed. Throughout the game he works closer and closer to Dutch to rise up the gang hierarchy and acts as a rival to Arthur in regards to being The Dragon to Dutch. All the while he's playing the role of a negative influence on a Dutch and is ultimately revealed to be disloyal to the gang as he's the one who's been ratting them all out to the Pinkerton's leading to some of their deaths or near deaths, and the gang ultimately disbanding. As we see in the epilogue, Micah went on to start his own gang even taking over from Dutch and replaces Colm O'Driscoll. He still enters a Villain Team-Up with Dutch, who by then is but a shell of his former self.
    • Players can find a wanted poster of Dutch in Micah's old camp near Strawberry, implying that Micah does intend on betraying Dutch.
  • Straw Nihilist: At one of the camp's parties he goes on a lengthy rant about how life is a meaningless series of events and sensations between birth and death, with no hope of salvation or point to doing good.
  • Suspiciously Similar Substitute: Due to his Ax-Crazy tendencies, his role as a Hate Sink, and how he starts his own gang following the disbandment of Dutch's gang, Micah appears to be one to Bill Williamson from the first game, who in the prequel comes off as a nicer person in comparison.
  • Teens Are Monsters: A newspaper excerpt from 1877 documents a crime committed by a 17 year old Micah and his father. They committed a double homicide, then hung the bodies from the rafters with their throats slit. There's no doubt he was an Enfant Terrible too.
  • Teeth-Clenched Teamwork: During chapter 5, he and Arthur stop bickering during the time they're stuck in Guarma. You can't even antagonize him! Once the whole ordeal is over and they're safe again, the rivalry actually worsens.
  • Token Evil Teammate: In a gang full of outlaws and con-artists, Micah stands out from the rest as the most unhinged and trigger-happy of the lot. And that's before he's revealed as the traitor.
  • Took a Level in Kindness: He is noticeably friendlier to everyone during chapter 5, if only because he needs their help to get off of Guarma. It doesn't last.
  • Toxic Friend Influence: Micah acts as one to Dutch, manipulating his eroding sanity to get him to commit worse and worse acts. In the end, the "friend" part is subverted as he sells out the entire gang to the Pinkertons, Dutch included.
    • This extends to the rest of the gang loyal to Dutch. In camp, Micah can be seen whispering rumours to Javier, turning him against Arthur.
  • Trigger Happy: Visibly so. It’s as if he’s finding a reason to shoot anyone he looks at. The first thing he does when Arthur lends him a gun in his prison escape is to shoot his cellmate, who he immediately kills for being an O'Driscoll although to be fair, his cellmate did deserve it.
  • Villain Ball: After getting shot by Dutch, Micah spends a few moments complimenting the shot instead of returning fire instantly. Given that Micah is fast enough to No-Sell Dead Eye, he may have been able to at least wound someone had he not wasted those few seconds.
  • Villainous Breakdown: After Dutch finally sees Micah for the piece of shit that he really is, he silently refuses Micah's offer to escape together and leaves him. This leaves the normally unflappable Micah in rage as he futilely calls back to Dutch, even if only for a brief moment.
  • Villain Respect: He’s still a jerk about it, but he is impressed by strong and determined people who can pose a threat towards him and don’t play by the rules.
    • The most relevant one is his most prominent rival, Arthur for his competence and skills. He's pretty surprised to how Arthur is still able to beat him while he’s at the last stages of tuberculosis and is minutes away from dying.
    • John Marston is also one to him too, although it’s less than anyone else's as he seems to accept that John has killed him.
    • He's impressed at how brutal and ruthless Fussar can be in Guarma.
    • Lastly, he seems to be impressed at how Dutch suddenly shot him in the back when he realizes that Micah’s trying to kill John, saying that he shot him good.
  • Walking Spoiler: His status as gang's The Mole and the Final Boss of the game are major spoilers of the game.
  • We Can Rule Together: He tries to persuade John Marston to join him in the epilogue after getting in a standoff while using Sadie as a human shield. Given that he's just tried to kill John and threatened to kill Abigail and Jack afterwards, it's pretty clear this is only a ploy so John will lower his gun and Micah can kill him.
  • Would Hurt a Child: By the time John Marston hunts him down, Micah is wanted for the murder of a girl and during their last confrontation, implies he'd go after Jack as well. He is also wanted for killing a family, but in that case the child managed to escape.
  • Yes-Man: An intentional example. He always supports Dutch's decisions, regardless of how suicidal or poorly planned they turned out to be. This is because Micah is secretly working with the Pinkertons, and is trying to undermine the gang's every move.
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    Molly O'Shea 
https://static.tvtropes.org/pmwiki/pub/images/molly_oshea___red_dead_redemption_2.jpg
Voiced by: Penny O'Brien

"You're playing a dangerous game."

A native Dubliner, Molly is Dutch's current lover but a life on the run is taking a toll on her.


  • Alpha Bitch: She thinks that as Dutch's mistress that doing work like the rest of the women is beneath her.
  • Brilliant, but Lazy: Judging by her ability to make poems and constantly seeing her read books in camp, she is quite erudite and literate. Unfortunately, she’s also more of a slacker than Uncle and does nothing to use her smarts to help the camp.
  • Clingy Jealous Girl: She's possessive of Dutch, and suspects him of pursuing something with Karen.
  • Dishonored Dead: Since she's branded a traitor, her corpse is cremated and she is the only deceased member of the gang to not get buried in a grave.
  • Flat Character: Outside of being Irish and Dutch's latest mistress, we hardly know anything about her compared to the rest of the crew. Even when talking to her appears to start a key mission, she's immediately interrupted by Bill and pushed to the side.
  • The Friend Nobody Likes: Arthur can potentially be nice to her, but if he does (and he might not) he's the only one. She isn't liked by the rest of the women, from a combination of being Dutch's latest flame and acting like she's above having to pull her own weight around camp. Few people mourn her death, though that's mostly because they think she's a traitor.
  • Hidden Depths: You can find a poem by her in the camp. At least part of her frustration comes from Dutch refusing to take her seriously, even though she's clearly intelligent.
  • In Vino Veritas: Subverted. She drunkenly claims to have ratted out the gang before the Saint Denis heist, and the gang doesn't have much reason to doubt her. Some time later, Agent Milton reveals that Molly never actually talked despite their attempts to intimidate her - her drunken "confession" was just a cry for attention.
  • Lazy Bum: As she puts it, she’s no one's serving girl. Uncle actually works a lot harder than her and the gang likes him even more than her.
  • The Load: She refuses to do any work at camp and exists solely as Dutch's mistress, and becomes angry at him when she thinks he's not paying enough attention to her.
  • Love Makes You Crazy: She drunkenly declares to the gang that she ratted them out before the Saint Denis bank robbery, out of spite for Dutch ignoring her. She didn't actually do it, but the claim alone is pretty crazy and ultimately gets her killed.
  • Meaningful Name: A 'moll' is a gangster's girlfriend, and Molly is the girlfriend of Dutch, a gang boss.
  • The Mistress: She's Dutch's latest lover.
  • Oireland: If the name wasn't enough, she has a thick Irish accent and her profile in the hardcover version of the official guide says she came to America straight from Dublin.
  • Red Herring: Because Molly was outed as the one who tipped Milton and Ross off back in Saint Denis, the player thinks the traitor's been dealt with once and for all, right? Wrong. Right before he's shot, Milton tells Arthur that Molly never talked - their speedy intervention in the Saint Denis heist was pure luck. Micah, however...
  • Replacement Goldfish: Despite being Dutch's mistress, he holds less affection for her than he does for Annabelle. She doesn't take that well, to say the least.
  • Rewarded as a Traitor Deserves: Is shot in the chest by Miss Grimshaw with a shotgun for her alleged betrayal. Sadly, it turns out that she wasn't the traitor at all.
  • Satellite Love Interest: Her entire character revolves around her love for Dutch.
  • Small Role, Big Impact: Despite her limited screentime, Molly's death scene establishes two things that end up sealing the fate of the Van der Linde gang. First, Arthur asking Dutch to spare her despite the gang's harsh rule against traitors convinces Dutch to isolate himself from his adopted son. Second, her drunken lie that she was Milton's informant keeps Micah, the actual rat, safe.
  • Woman Scorned: She claims that Dutch ignoring her is what caused her to leak information to the Pinkertons. Subverted when it turns out she lied and the claim was just a drunken cry for attention.

    Orville Swanson 
https://static.tvtropes.org/pmwiki/pub/images/rdr2_artwork_characters_reverendswanson_2252_1600.jpg
Voiced by: Sean Haberle

"You got to love yourself a fire. It's one of the blessings. Sure we can have fire... and you can have the knowledge of fire, but with that comes the knowledge of everything."

A former clergyman who lost his way in life. After saving Dutch's life during some untold incident in the past, Dutch decided to return the favor and asked him to ride with the gang.


  • The Alcoholic: Even among the gang's standards, Swanson is a loud, obnoxious drunk.
  • Alcohol-Induced Idiocy: One of his drunken antics almost got him and Arthur run over by a train.
  • Dark and Troubled Past: He lost his job, his family and his faith because of his addiction.
  • Earn Your Happy Ending: After years of addiction, losing his original family and seeing his surrogate family fall apart, Swanson gets clean and ends up working as a successful priest in New York.
  • Functional Addict: Kinda. Before joining the gang, he fell into a morphine addiction after trying to relive some back pain. Morphine led to him adding opium to the mix. Both led him to losing his family, his livelihood, and his faith. By 1899, he's apparently kicked both morphine and opium, but replaced those with alcohol so he can forget those days.
    • However, his Bible is hollowed out and hides a syringe. He falls off the wagon at least once during a party in Shady Belle, held when Jack is rescued.
  • The Good Shepherd: In the epilogue, Swanson has become a respected priest in New York.
  • Hidden Depths: He actually sobers up, changes his life and is smart enough to leave the gang before they all die. As of the epilogue, he is a respected priest in NY.
  • I Owe You My Life: Swanson earned his place in the gang after he saved Dutch's life at some point.
  • Large Ham: While he's an alcoholic, no one in camp hams it up the way he does. It's a totally different story when he sobers up, as he becomes much more thoughtful and realizes just how bad his behavior has been.
  • The Load: Swanson spends most of the game as a drunken burden on the group, only tolerated because he saved Dutch's life in the past. That all changes when Dutch and half the gang goes missing following the failed Saint Denis bank robbery. Swanson cleans up his act and actually keeps the gang alive until their leader can return.
  • Oops! I Forgot I Was Married: In a chat with Hosea, he reveals that he was once married, but didn’t know that his wife was already married.
  • Screw This, I'm Outta Here!: After sobering up, he realizes that Dutch is too dangerous to be around with, and sneaks away from the camp. Arthur coincidentally meets him waiting for a train, and gives his approval.

    Sadie Adler 
https://static.tvtropes.org/pmwiki/pub/images/sadie_adler___red_dead_redemption_2.jpg
"Nobody's taking nothing from me ever again."
Voiced by: Alex McKenna

"I was a married woman. You know what they did to me, and to my husband..."

Once a homesteader near the Grizzly Mountains, Sadie lost everything when the O'Driscoll gang killed her husband and razed her ranch to the ground - and were it not for Arthur and Dutch's intervention, she would've lost her life, too. With nothing left to lose, she picked up her guns and joined the gang in search of vengeance.


  • Ambiguously Jewish: At least married to a man who was ambiguously Jewish. His name was Jacob Adler which is a very Jewish sounding name. “Jacob” is an Old Testament name and that Jacob was the father of the twelve tribes of Israel. “Adler” is a very common Ashkenazi Jewish surname. Her maiden name is unknown so it’s impossible to gauge if she’s ambiguously Jewish too or not but interfaith marriage wasn’t as prevalent in the 1890s as it is today. Lastly, Sadie is a Hebrew name that translates to "ladylike" or "princess"
  • Action Girl: After taking a level in badass in Chapter III.
  • Ax-Crazy:
    • Downplayed, and she does get better, but for a while Sadie is not someone you want to cross. As time goes on and she learns to both control her rage and mourn her husband, this goes away almost completely. She's still remarkably skilled with violence, but it's professional.
    • This is ultimately Deconstructed by the conclusion. Despite her adherence to violence come the middle of Chapter 3 potentially being seen as liberating, it's made very clear that Sadie is mentally unwell following her husband's gory demise and her awful treatment at the hands of the O'Driscolls. Her desire to commit violent acts is clearly her lashing out at the world for taking away a husband she loved and a life she was genuinely happy with, and her failures to make more positive interpretations of her trauma (as well as the gang's failure to help her get over it) lead her to committing violence just to cope. When you meet her following the Time Skip, while she's more collected than when she covered herself with the blood of her husband's murderer, she admits that she only hunts bounties for the fun of it; following the collapse of the gang, she has nothing left to live for. After getting revenge for Arthur, she seems to improve and moves to South America to start an apparently more purposeful life.
  • Badass Longcoat: Sports a black duster coat after the Time Skip.
  • Berserk Button: If an O'Driscoll even looks in her direction, she will start an altercation with them.
  • Blood Is the New Black: Sadie gets splattered with blood when she and Arthur kill the remnants of the O'Driscolls, as her means of getting revenge.
  • Blood Knight: Once she decides to join the gang in their criminal activities, it's clear that she really enjoys fighting and killing, especially if her opponents are O'Driscolls.
  • Bounty Hunter: After the Time Skip, she spends most of her time chasing criminals, and she's oddly by-the-book about it, too.
  • Braids of Action: After becoming a more active member in the gang, Sadie ties up her blonde hair into a single braid for the rest of the story.
  • But Now I Must Go: After finally tracking down Micah with John and Charles, she decides to leave the country for a somewhat quieter life in South America.
  • Crusading Widower: Joins the gang after her husband was murdered. While she doesn't do much crusading at first, once the grief passes, she gains a burning hatred for the O'Driscolls.
  • Dark Action Girl: Once she becomes determined to take part in the gang's actions, Sadie becomes a badass fighter, and also worryingly bloodthirsty.
  • Deadpan Snarker: When not violently lashing out, Sadie has shades of this, especially when questioning the Van der Linde's gangs supposed double-standards - for example, when she and Arthur make what is effectively a shopping trip during her first mission, she sarcastically asks if the "shopping trip" is just going to be another robbery, before jokingly (well, hopefully jokingly) asking Arthur if she can help by killing the shopkeeper for him. In the final battle with Micah, she tells him to come out from hiding, telling him he should "At least DIE like a man!"
  • Death Seeker: She matter-of-factly admits that the reason she's so hotheaded and reckless is because she wants to die and has had nothing to live for since her husband's death. It's never really confirmed if this is gone by the time she leaves the country, but she seems in a better mental place after John and Abigail's marriage.
  • Earn Your Happy Ending: The epilogue has her attaining some relative measure of peace following Micah's death and John and Abigail's marriage. She says her intentions afterwards are to move to South America for a (comparatively) less violent life.
  • Everyone Has Standards: As a bounty hunter in the epilogue, she refuses to betray her clients when her bounties offer her more money. Mostly because her business requires her employers to have a certain level of faith in her integrity.
  • From Nobody to Nightmare: From an unassuming farmer's wife to a fearsome gunslinger.
  • Expy: Sadie is one of Hannie Caulder, right down to their origin story, having lost their husband and becoming a Vengeful Widow to hunt down her husband's killers.
  • He Who Fights Monsters: After the O'Driscolls rape her and murder her husband, Sadie's desire for vengeance takes her to some dark places which she never fully recovers from. Her bloody crusade against them causes a lot of destruction and endangers herself, the gang, and costs at least one innocent man his life. She seems aware of this, as her fight against the O'Driscolls has her screaming that she used to be a good person and they "ruined" her. Even after she ensures Colm's death and eliminates the last remnants of his gang, she's still fairly ruthless.
  • Hysterical Woman: She spends most of Chapter I in tears from the trauma of her husband's death and the O'Driscolls' treatment of her, and spends Chapter II alternating between cold indifference and outright hostility towards the gang - not unjustly, considering that they basically kidnapped her. She grows out of it by Chapter III, though by then she's developed some other issues.
  • Ironic Name: Her first name translates to ladylike, yet she’s clearly the most tomboyish of the girls in camp.
  • Jerk with a Heart of Gold: Sadie's default disposition is sour, to say the least, treating the rest of the gang with either disdain or outright hostility during the first few chapters following her rescue. However, she grows to respect and genuinely care for the gang. Justified in that she's clearly grieving and suffering from PTSD, which were even more difficult to grapple with in a time before therapy.
    • She does genuinely take a level in kindness following the botched Saint Denis bank robbery, and if you solely viewed her interactions with Arthur, John, Abigail and Charles you would think she's a Nice Girl.
  • Knife Nut: She knows how to shoot as well as the other gang members, but has a special penchant for blades. It's pretty badass, but also an indicator that this visceral, intimate method of killing belongs to a person who is... not dealing with her anger issues well.
  • The Lancer: Shares this role with Charles. She trusts Arthur with her life, encourages him to fight for himself, honors the promise to keep the Marstons safe and ends up going with him to save Abigail in the final mission..
  • The Leader: After the botched bank job in Saint Denis leaves Dutch and all the gang's senior guns either dead, stranded abroad, or in prison, she takes charge of the gang, quickly moving camp to a secluded spot in the swamp and setting a trail of clues in case Dutch and the others return. It's openly stated they survived primarily because her and Swanson stepped up.
  • The Lost Lenore: A rare male example in the form of her deceased husband, Jake. No matter what she does and who she becomes in the years to follow, she never speaks about him with anything less than unconditional love and respect.
  • Made of Iron: If you can survive being impaled by a Bowie knife (which is practically a machete, by the way) through the stomach, still fight your way halfway up a mountain, then all the way back down, then heal up without any disability at all, you are every inch of this trope.
  • New Meat: She joins the gang during the introductory missions and spends a lot of the game's first two chapters grieving and learning the ropes.
  • One of the Boys: Once she's done grieving, she insists on joining the men in their work rather than helping around camp with the other women, saying that she and her husband shared all the work on their farm and that she intends to do the same with the gang.
    • Initially her insistence on becoming this annoys the male members, even Arthur tries to dissuade her. Eventually she proves her worth and becomes one of the most respected members of the gang and a close friend of Arthur and John.
  • The Ophelia: She’s beautiful alright, but she’s also psychotic to the point where only Micah's more psychotic than here.
  • Opposites Attract: As seen by their mission in the online story, she and her husband were pretty much polar opposites. Jake is a lot more easy going and trusting than she is.
  • Rape and Revenge: It's implied the O'Driscolls who killed her husband also raped her, triggering her Roaring Rampage of Revenge against the gang which only ends with the group's destruction.
  • Rape as Backstory: It is heavily implied that the O'Driscolls who killed her husband raped her repeatedly during the three days they were camped at her homestead.
  • Real Women Don't Wear Dresses: She invokes this after Chapter 2, ditching her dress for a shirt and pants to prove herself to the men in the gang. She doesn't abhor dresses, but wears them out of practicality.
    • During the game's credits, however, Sadie is shown wearing a dress during and after the Marstons' wedding. She wears her fancier bounty clothes again when she departs following that.
  • Revenge Before Reason: After Sadie is hardened enough to voluntarily ride out with the gang, her hatred for the O'Driscolls often gets the better of her and she ends up bringing trouble upon herself and those around her. It should be noted she can be reasonable and even level-headed enough to help direct people, but it all goes out the window when an O'Driscoll is near.
  • Roaring Rampage of Revenge: She eventually lapses into one against the O'Driscolls, as vengeance for her husband's murder. In the Epilogue, she goes on another against Micah, with John and Charles at her side.
  • Sanity Slippage: The trauma of losing everything to the O'Driscolls and living with a gang of outlaws drives her to a dark place. This is most notable in her first mission, where in an argument with Pearson about him forcing her to help him cook just because she's a woman, she threatens to rip his guts out with a carving knife. During the O'Driscolls' assault on the Shady Belle camp, she butchers several of the attackers with a knife before charging into danger with her rifle, intent on slaughtering as many of them as possible, and during Colm O'Driscoll's hanging, she coldly tells the O'Driscoll she's holding at knife-point that he now knows what it's like to see someone they love die after Colm is hung, before she starts screaming in angered anguish while stabbing him through the throat, shooting the O'Driscoll Dutch was holding at gunpoint in the head, and starting a bloody firefight with several members of O'Driscoll's gang then and there, just so she could satisfy her Roaring Rampage of Revenge. After hunting down Micah in the epilogue, she has mellowed out somewhat.
  • Ship Tease: Notably this doesn't begin to appear with Arthur until very late into the story. The two get along quickly by the time she makes herself an active gun for the gang, and by the 11th hour of the story, Sadie even refers to Arthur as "Honey," and "Dear". After finishing off the last O'Driscoll holdout, Sadie privately tells the terminally ill (high honor) Arthur that he is the best man she has met since her late husband.
  • Significant Wardrobe Shift: She sheds her dress for a shirt and pants during her first mission, to prove she's equal to the other men in the gang. After Dutch's gang collapses after the final mission, she's shown sporting an all-black duster coat, showing she's become a bounty hunter hunting down criminals, ESPECIALLY Micah and his men.
  • Stockholm Syndrome: While their intentions were noble, the gang did more or less kidnap her and force her into their outlaw life.
  • Tomboyish Voice: Out of all the women in the gang, Sadie has a noticeably scratchy and coarse voice.
  • Took a Level in Badass: She spends the first two chapters mourning her husband's death and recovering from the trauma of the O'Driscolls' raid on her farm. Once she recovers, she decides to prove her worth by helping the men with their work, and by Chapter IV is an active gunfighter. As mentioned above in Ax-Crazy, this is likely not meant to be seen as a good thing.
  • Took a Level in Kindness: After spending the first few acts of the game wallowing in hatred and grief, Sadie comes to love and respect the gang and even leads them in the aftermath of the Saint Denis bank robbery. Eventually she sides with Arthur and the Marstons against Dutch and Micah. By the epilogue, she's one of the most understanding and level-headed of the former gang members. God forbid your last name or gang affiliation is "O'Driscoll," though...
  • Undying Loyalty: To Arthur. He's the only she truly trusts and has his back, and in the final mission she even tries her damndest to get Arthur alive out of the whole mess. Notably, if Arthur refuses to go with her to hunt O'Driscolls, she still agrees to his request to get John, Abigail and Jack to safety and possibly steal the money from Dutch.
  • Unknown Rival: While she's consumed with vengeance against Colm O'Driscoll and his gang, there's little evidence to suggest that Colm has any idea who she is or why she's after him. The only time they encounter one another personally is when he's about to be hanged and he sees that she, Dutch and Arthur have ensured his men won't save him.
  • Vengeful Widow: Bears a deep-seated grudge against the O'Driscolls for the death of her husband.
  • Villainous Rescue: The recipient of one - Arthur, Dutch, and Micah came to her homestead with the intention of robbing it, only to find the O'Driscolls ransacking the place, and decided to step in and help instead.
    Arthur: Miss, it's okay, alright? We're bad men, but... we ain't them.
  • Weak, but Skilled: She's physically weaker than most of the gunslingers in the gang, but can make up for it with great proficiency in weaponry, even more so than the other gunslingers.
    • This is best emphasized by how the other gang members bring in bounties. While guys like Arthur and John lift bounties over their shoulders, she has to drag them by their feet.
    • Also, while members like Lenny and John knock Arthur out in one punch if antagonized too much, she slaps him but doesn’t knock him out like they do.

    Sean McGuire 
https://static.tvtropes.org/pmwiki/pub/images/sean_macguire___red_dead_redemption_2.jpg
Voiced by: Michael Mellamphy

"Just leave it to me. I can talk a dog off a meat wagon."

Coming from a long line of criminals and stick-up men from Ireland, Sean and his father fled to America but lost his father after the latter was killed in his sleep. He met Dutch after unsuccessfully trying to rob his pocket watch in an alleyway. He is one of the two who managed to get separated from the group following the Blackwater heist.


  • Annoying Younger Sibling: Though they're not related by blood, he has this relationship with Arthur, which Arthur admits following Sean's death.
  • Badass in Distress: He gets taken captive following the failed Blackwater heist, resulting in the gang needing to save him from bounty hunters.
  • Belligerent Sexual Tension: With Karen. The two constantly bicker with each other, but they also have an on-off relationship at the same time.
  • Boom, Headshot!: Is killed by a surprise shot to the head by the Grays.
  • The Cameo: Appears in Red Dead Online as a mission giver.
  • Dumbass Has a Point: Before Sean and Arthur infiltrate the Grays' household to burn their tobacco fields, Sean expresses concern that the Grays would recognise Arthur, considering that Arthur had previously done business with them. This is what ends up biting the whole gang in the ass later on, and Sean ends up being the first victim.
  • Fighting Irish: An Irish member of an outlaw gang.
  • Killed Mid-Sentence: Gets sniped by the Grays in the middle of his response to Arthur saying this doesn't feel right.
    Sean: Oh, it don't feel right? I could'a tol-
  • Hidden Depths: Despite being a loud drunk and less of a gunslinger than the other members, he's actually quite a competent planner and surprisingly careful thief.
  • In Spite of a Nail: When he meets his end, he is accompanied by Arthur, Bill and Micah; had the Greys sniped any one of the other 3 instead of him, the events of the first game would never have happened.
  • The Load: He was considered as such by the gang, which is why John and Arthur didn't want him partake in the train robbery until he insisted. He ends up having to be saved by Arthur from the train guards. However, he does pick up the slack in the gang's other jobs, and eventually ends up proving himself not only as a decent gunman, but as a competent ally. This makes his sudden and brutal death a major Player Punch.
  • Manchild: He is definitely the least mature of the active members of the gang.
  • Motor Mouth: If there's one thing Sean's good at, it's talking. Even when everyone would like him to stop.
  • Never Learned to Read: Unlike the majority of the gang, led by the cultured and well-read, Dutch, Sean is one of the few who's illiterate.
  • Oireland: Some previews have described him as this, and has a pronounced Irish accent.
  • Sacrificial Lamb: Sean spends most of the first two chapters in custody before the gang frees him. His Lovable Rogue nature makes an impression in Chapter 3, but then he is unceremoniously killed in the final mission of Chapter 3. While shocking, his death lacks a major impact on the story overall.
  • Slap-Slap-Kiss: Has one with Karen immediately after his return to the gang. He drunkenly flirts with her, which results in an argument, before the two go to a nearby tent for a quick business.
  • Small Name, Big Ego: While a competent gunman and criminal, he thinks himself as way better than he actually is.
  • Surprisingly Sudden Death: Sean's death comes out of nowhere when he's sniped mid-sentence by the Grays.
  • Tempting Fate: In Online when meeting the player for the first time, he says he "don't like getting surprised". He does get surprised, alright...
  • Vitriolic Best Buds: Despite being openly irritated by his incessant talking and bragging, Arthur does show he cares about Sean in his own way. He's quite visibly upset at his death, insists Bill take his body to bury him properly, and remarks on him fondly as a younger brother figure while mourning him in his journal.

    Simon Pearson 
https://static.tvtropes.org/pmwiki/pub/images/pearson___red_dead_redemption_2.jpg
Voiced by: Jim Santangeli

"The people are happy and well fed. I think perhaps we'll be ok."

The camp cook and butcher of the Van der Linde gang, Pearson did a short stint at sea before moving to the West. Getting himself into trouble, he was saved by Dutch who took him under his wing. He is a loud and jolly degenerate who puts on a brave face, but is somewhat in denial about the turn his life has taken.


  • Even Evil Has Loved Ones: He seems to love his aunt Cathy enough to send her regular letters.
  • Father Neptune: Pearson would very much like to be seen as this and constantly whines about not being a land creature. However, the gang is aware his stint at sea was shorter and less eventful than he likes to tell.
  • Fat Bastard: He's fat and officially a criminal due to his allegiance to Dutch. Though he's actually a Nice Guy in person, allegiances aside.
  • Happily Married: By the time he's taken over the Rhodes General Store, he's married a woman named Edith who he says has changed his life.
  • The Heart: Tries to keep morale up in Chapter 6 alongside Grimshaw.
  • Hidden Depths: He's a skilled concertina player, and has a decent singing voice.
  • Lethal Chef: Ironic, given his role in the gang. A lot of people joke of how bad his cooking really is, though John thinks that at least it’s not as bad as Abigail’s.
  • Nice Guy: He's jovial, friendly, and just trying to help the gang out.
  • Precious Photo: In the credits, he can be seen looking fondly at an old photo of the gang that he hung up in his store at Rhodes.
  • Reformed Criminal: By the epilogue, he's taken over the Rhodes General Store.
  • Refused by the Call: In a way. His father and grandfather were both sperm whale hunters and he wanted to continue the family legacy. But by the time his schooling was done, whaling was dead career choice. So he ended up joining the Navy for a while.
  • Screw This, I'm Outta Here!: Fearing for his life, he escapes with Uncle and Mary-Beth.
  • Team Chef: He handles provisions for the gang.
  • Throw the Dog a Bone: Sadie mocks him for his struggle to find a woman in his life as written in his letter to his aunt. He ends up getting married in the epilogue.
  • Unreliable Narrator: Arthur and Sadie take a letter to the post office for him and snoop through it, they find the contents to be this and rather amusing.

    Susan Grimshaw 
https://static.tvtropes.org/pmwiki/pub/images/susan_grimshaw___red_dead_redemption_2.jpg
Voiced by: Kaili Vernoff

"I swear half of you would just rot in your own filth if nobody kept you in check."

One of the most senior members of the gang, Susan Grimshaw was a former lover of Dutch but nonetheless remained friends and partners in crime. Tenacious and iron-willed despite losing her edge, she is a stern, mature woman who stands for no nonsense.


  • Amicable Exes: Used to be in a relationship with Dutch during the gang's early days. Even after the relationship ended, they still remained friends.
  • Death by Irony: She dies in the same spot where she killed Molly, and was shot in the abdomen like her too. Not only that, but the reason she killed Molly was because she thought Molly was a traitor, before being killed herself by the gang's real traitor, Micah.
  • Due to the Dead: Charles returns to the camp to bury Arthur and Grimshaw.
  • Dropped a Bridge on Her: In Arthur's last mission she is unceremoniously gunned down by Micah.
  • I Was Quite a Looker: With a touch of Sour Outside, Sad Inside. There is no lost love between Miss Grimshaw and the other girls, but she warns Mary-Beth that she too used to be pretty and laughed at an old hag until she became one herself. A photo of her in her youth can be found in the camp: beautiful, not scarred, and light haired.
  • Jerk with a Heart of Gold: She may be strict and no-nonsense, but she deeply cares for the well-being of her fellow gang members, especially the girls.
  • Last-Name Basis: It's rare to hear her called anything but "Miss Grimshaw" by the gang.
  • Mama Bear:
    • For all her bad words, when any member of the group is in jeopardy, she will kill in cold blood whoever is a danger to them herself if the men can't do it. Tilly's aggressors and Molly O'Shea would know about that.
    • During the Mexican Standoff with John and Arthur on one side, and Dutch's loyalists on the other, Grimshaw quickly takes her shotgun and sides with her surrogate sons.
  • Never Mess with Granny: When Tilly gets kidnapped by a gang she used to run with, her first instinct is to pick up a gun and go after them... After she picked up Arthur of course. She also guns down Molly after she apparently reveals she betrayed the gang.
  • Pet the Dog: Berates Lenny and Mary-Beth for mocking Pearson’s cooking, saying that Pearson put effort in cooking it for them.
    • During the party at Shady Belle, she spends most of it hanging around drinking and singing with Karen, who needs cheering up after her on-and-off lover Sean is killed.
    • When Tilly starts having serious doubts about Dutch near the end of the game, when the camp is all but falling apart, Susan takes her aside and comforts her.
  • Retired Badass: Implied. After the mission to rescue Tilly, Arthur will comment that fighting alongside her felt 'like the old days'. It's possible Susan had more of a combat role in her youth during the gangs early years.
  • Team Mom: A more stricter example than most but she oversees the camp activities, always reminding its member that there is work to do. Also, her actions during the final standoff could be a case of this, because she most likely knew Arthur and John since the days the were just teenagers, her 'sons', in a way.

    Tilly Jackson 
https://static.tvtropes.org/pmwiki/pub/images/tilly_jackson___redemption_2___artwork.jpg
"I used to dream a lot. Now, well..."
Voiced by: Meeya Davis

"Most of us grew up hungry and scared and alone, one way or another."

Raised as a criminal by a gang who kidnapped her at a young age, Tilly fled from her former gang after enduring years of abuse and was taken in by Dutch. Savvy, resilient and dependable, she can handle herself and doesn't hesitate to speak her mind.


  • Band of Brothers: Has been in the Van der Linde gang for years, though it's left a little ambiguous when she joined up.
  • Beware the Nice Ones: One of the nicest members of the gang, often polite and always down for a game of dominoes. She also killed a man when she was a child and knows how to use a rifle.
  • Children Forced to Kill: The exact specifics are unknown but she was kidnapped when she was twelve years old, later killing a member of the Foreman Brothers when she was part of their gang. When his cousin comes looking for revenge, she says he had it coming. This would've been before she was adopted by Dutch.
    Arthur: "We all loved you, Miss Tilly. Even them of us with cold hearts. You was the sweetest little thing we ever saw...and the saddest."
  • Dark and Troubled Past: Implied when she's kidnapped by her former gang, wanting revenge for a member she killed. Foreshadowed early on when she's harassed in Valentine by a man who knows her full name.
  • Deadpan Snarker: Gets a few good lines in, particularly around Arthur.
    Tilly: "If the Pinkertons could see you now. Killer, bank robber, dominoes player."
    Morgan: "Gotta keep them on their toes."
    Tilly: "Not the way you wanna get arrested, though. Imagine the newspaper headlines."
  • Earn Your Happy Ending: She ends up marrying a lawyer in Saint Denis some years after the gang breaks up, a man she describes as 'wonderful'. She also lives in a beautiful house and is upper-class enough to have her own servants, which she tells Marston in a letter is very surreal.
  • The Fashionista: Always wears a brooch in her hair and sports a variety of colorful, feminine outfits. Often seen sewing in the camp.
  • Hair Decorations: Wears an ornate blue and green brooch.
  • Happily Adopted: After fleeing her former gang she was picked up by Dutch.
    Tilly: "Dutch, he... found me, saved me, raised me, treated me right, taught me to read. He ain't perfect, but he's the closest I've met in this world."
  • Irony: A random camp conversation can occur when the gang is in Saint Denis, where Tilly tells Arthur that she's scared to be so far down South because she is Black. She ends up having one of the happiest endings, by settling down in Saint Denis with a lawyer.
  • Leave Him to Me: When she's kidnapped by her former gang leader, Anthony Foreman, she orders Arthur to bring him back alive so she can deal with him personally. As it turns out, she plans on sparing him, if only so he can tell his cousins and his men to leave her alone. Arthur can either abide by her wishes or gut him like a fish.
  • Ship Tease: With Arthur. The two show multiple tender interactions throughout the game. Arthur regularly refers to her as 'Miss Tilly', is always happy to see her and goes out of his way to hold and console her after she's kidnapped by former gang members. She's also one of two gang members Arthur chooses to confide in when things start to take a turn for the worse near the end of the game. The most potent might be during the climax, when Tilly takes Jack to safety while Arthur tracks down Abigail.
    Arthur: "You're a good girl. You live a good life now, you hear?"
    Tilly: "All right, Arthur. I'll...I'll miss-"
    Arthur: "Me too, sweetheart. Me too."
  • Silk Hiding Steel: Generally soft-spoken, feminine and affable. She's also running with a gang of notorious outlaws and won't hesitate to casually discuss poisoning the cup of someone who ticks her off.
  • Team Killer: She killed a member of her old gang before being adopted by Dutch as a child. According to her, he had it coming.
  • Undying Loyalty: She's one of the few individuals who remained with the gang until the final heist. She only leaves after Abigail is kidnapped by the Pinkertons and takes care of Jack.

Temporary members

    Cleet 
Voiced by: P.J. Sosko

Micah's old friend he brings in to assist the slowly dying gang on a robbery.


  • Alas, Poor Villain: Possibly. Cleet claims that Micah tried to kill him after Cleet tried to stop him from murdering a little girl. While Sadie urges John to hang him anyway, the player can opt to spare him, only for Sadie to gun him down regardless.
  • Blatant Lies: Once confronted by John in 1907, he claims that he has no idea where Micah is. Once his neck is literally on the line, he breaks and tells exactly where he is, before claiming that because he didn't actively participate in a murder of a girl, he is a good person. So not only does he lie about Micah, he was also covering up a girls death, and still has the guts to claim he is one of the good guys.
  • Dirty Coward: Once he realizes that the remains of Dutch's gang have found him, he bolts.
  • Even Evil Has Standards: He's friends with Micah and joins up with a gang of murderous outlaws, but he tried to stop Micah from murdering a little girl.
  • Guest-Star Party Member: Micah brings him in to help the gang for their final train robbery.
  • Lean and Mean: Very lanky and tall, and not exactly the most pleasant guy out there.
  • One Steve Limit: Averted. He shares the name with a street urchin in Saint Denis that robs Arthur.
  • Public Execution: In the epilogue, Sadie, Charles and John drag him to the gallows in Strawberry to interrogate him. Once he spills the beans the player can choose whether to hang him or not, though if John doesn't go through with it Sadie will just shoot him.
  • Tattooed Crook: He and Joe are the only characters seen with tattooos.
  • We Used to Be Friends: By the time of the epilogue, he and Micah had a falling out over moral issues. Namely, Cleet had morals and Micah didn't, which caused the latter to try to kill him.
  • Wouldn't Hurt a Child: According to him, the reason Micah tried to kill him is because Cleet tried to stop Micah from murdering a little girl.

    Joe 
Voiced by: Ian Bedford

Another one of Micah's old friends brought to assist the gang on their last robbery.


  • Ascended Extra: Barely makes much of an impact in the story mode, but becomes a mission giver in Online.
  • Bilingual Bonus: He has a tattoo on his chest which reads "tout me fait rire," which in French means "Everything makes me laugh."
  • Defiant to the End: He is faced as an regular enemy in he final mission of the game. He doesn't stop Marston from reaching Micah.
  • The Dragon: In the epilogue, following the Time Skip, he's become this to Micah. Not that this makes him any tougher for John to gun down.
  • Even Evil Has Standards: He hates liars and is honest on who he kills, he actually gets upset when he is accused of murdering someone, because if he actually had killed them he would have admitted it.
  • Evil Virtues: Honesty, Loyalty, and Bravery. He doesn't like liars, he stands by Micah despite everything, and he's brave enough to try to take on a very vengeful John Marston, he fails miserably, but props for having the balls to try.
  • Guest-Star Party Member: Micah brings him in to help the gang for their final train robbery, although Cleet does most of the work due to the plan not going as anticipated.
  • Mook Lieutenant: He's Micah's second-in-command once the latter started his own gang. He's just about as easy to kill as any other of his mooks.
  • Real Men Wear Pink: He has a rocking horse in his cabin in Online.
  • Wrong Genre Savvy: Seems to think him and a couple of friends will stop Marston where all others have failed. John goes through all three like they're outhouse paper.

Posthumous members

    Annabelle 

Dutch's former lover who was murdered by Colm O'Driscoll, contributing to the cycle of revenge between the two men.


  • Cruel and Unusual Death: Implied to be the case, as Dutch simply states that he can never forgive Colm O'Driscoll for what he did to her, in addition to it being very much in the O'Driscoll gang's character to brutally kill people (especially if they're associated with the Van der Linde gang).
  • The Lost Lenore: When Colm confesses that he never really liked his brother, Dutch makes it clear, in no uncertain terms, that he truly loved Annabelle. This causes Dutch's current lover, Molly O'Shea some angst that she's essentially her Replacement Goldfish.
  • Posthumous Character: She was killed long before the events of the game.
  • Stuffed in the Fridge: She was murdered by Colm purely to spite Dutch.

    Bessie Matthews 

Hosea's deceased wife.


  • Happily Married: From what Hosea says, the two were happy together and managed to make their relationship work, even if he was an outlaw.
  • Posthumous Character: She's long dead prior to events of the game.

    Davey and Mac Callander 

Davey and Mac Callander were a pair of brothers who were part of the Van der Linde gang. According to Charles, they were a "pair of vicious bastards." Both died in the aftermath of the failed Blackwater heist.


  • Distracted from Death: Davey is clinging to life at the start of the game, but the characters trying to save him are too distracted to realize when he passes on until Abigail checks for a heartbeat.
  • Due to the Dead: Davey is buried by the gang after his death and the player can visit his grave.
  • Killed Offscreen: Mac is tortured to death by Agent Milton and the Pinkertons, though we don't find this out until well after the fact in the second chapter.
  • Posthumous Character: Both of them. Davey clings to life at the very beginning of the story but doesn't make it past the introductory cutscene. Mac was presumed dead, but it turned out he survived the heist, only to be caught and killed by Pinkertons shortly thereafter.
  • Siblings in Crime: They were a pair of outlaw brothers who served as muscle in the same gang.
  • We Hardly Knew Ye: Davey dies in the very first scene with nary a line uttered.
  • Would You Like to Hear How They Died?: Agent Milton mocks Arthur by mentioning that he and his men killed Mac slowly.

    Jenny Kirk 

Another member of the gang who died in the Blackwater disaster.


  • Ambiguously Brown: Possibly inverted. She's been dead for a while before the game actually starts, so we never see her. However, judging from Arthur's drawing of her and Arthur's and Hosea's comments on how Lenny & Jenny probably wouldn't have worked, it's implied she was white.
  • Ambiguous Situation: As explained in the Micah section, it’s not clear if she actually slept with him and/or how willing of a participant she was in it. She’s not around to tell her side of the story.
  • Due to the Dead: Despite the fact that she died prior to the events of the game, the player can visit where the gang buried her.
  • The Lost Lenore: Downplayed but it's mentioned a few times that Lenny had a crush on her.
  • Posthumous Character: Died before even the opening cutscene.
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