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1[[WMG:[[center: [- ''VideoGame/PunishingGrayRaven'' '''Main Character Index''' \
2'''''People of Babylonia''''' \
3[[Characters/PunishingGrayRavenSquads Squads]] ([[Characters/PunishingGrayRavenGrayRavens Gray Ravens]])\
4[[Characters/PunishingGrayRavenBabyloniaCommandAndOthers Command & Other Humans]] \
5'''''Factions on Earth''''' \
6[[Characters/PunishingGrayRavenHumanFactions Human Factions]] \
7[[Characters/PunishingGrayRavenNonHumanFactions Non-Human Factions]] -]]]]]
8
9[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/pgrspread.png]]
10[[caption-width-right:1000:3rd Anniversary, Generation 2 Frames[[note]]'''From left to right:''' Lucia, Liv, Lee, Vera, Noctis, No. 21, Sophia, Changyu, Karenina, Bombinata, Ayla, Noah, Chrome, Kamui, Camu, Wanshi. '''Not pictured:''' Bianca, Selena, Nanami, Watanabe, and [[CastHerd so many more.]][[/note]]]]
11
12A list of characters for ''Punishing: Gray Raven''; those with their names in '''bold''' are playable. This page serve as an index for the game's various factions and character pages.
13
14----
15
16'''Warning:''' ''Punishing'''s Chinese servers were active before others, and thus have released more story and gameplay elements compared to international regions. As such, there will be spoilers aplenty, marked and unmarked. New players are advised to read at their own discretion, or avoid these pages entirely.
17
18----
19
20[[foldercontrol]]
21
22!!Playable Character Tropes
23
24[[folder: Constructs (Omniframes) In General]]
25
26* AmbiguousRobots: While Constructs are converted from humans and have their minds and appearance, their ability to transfer their minds between Frames, which themselves are heavily mechanized, makes it hard to see where the human ends and the augmentations begin.
27* BodyBackupDrive: Death is theoretically cheap, thanks to the Inver-Devices that allow them to pull their consciousness out of their bodies split-seconds before death. However, it is still possible to suffer a true death if the mind doesn't get out in time. [[spoiler:It then becomes known that it is all a ''lie'', all to preserve morale. This becomes one of the causes for the defections that become more common later on in the story.]]
28* BrainUploading: The M.I.N.D allows Constructs to keep their consciousness separate to their bodies, allowing them to easily slip between frames as necessary. The best example is when Vera switches between her ''Rozen'' and ''Garnet'' frames during ''The Last Spark'', where the latter is actually dropped onto the operation site as an empty shell that Vera only needs a few minutes to enter.
29* ChildSoldier: Some of the playable constructs were converted as teens or younger. Lucia in particular was converted at such a young age that [=NPC=]s express open discomfort with it and Nikola admits that although he considers it necessary to the war effort, they're probably going to Hell for this.
30* DamagerHealerTank: All the characters are broadly classified into Attack, "Armor" (Tank), and "Support" (Healer) roles. Later, the hybrid "Vanguard" and "Amplifier" classes were added.
31* HornedHumanoid: Most first-generation Constructs have their Inver Devices shaped like horns.
32* MidSeasonUpgrade: The alternate frames are usually canonical upgrades, with the characters keeping their new looks in-universe afterwards.
33* RagtagBunchOfMisfits: The Commandant accrues some very strange recruits over the course of the game. While nominally the Gray Raven squad, members come from far and wide, including disavowed constructs, those from foreign armies and even oddballs that apparently just came in out of the rain.
34* {{Retcon}}: The game originally strictly divided character classes into "Constructs" and "Transcendants" due to lore reasons, such as Transcendants being reserved for "Dead Zones", but as the cast expanded and began to include characters who were distinctly never human, the classes were retitled "Omniframes" and "Uniframes", making the distinction more arbitrary.
35[[/folder]]
36
37[[folder: Transcendants (Uniframes) In General]]
38
39* CharacterSelectForcing: Transcendant characters were introduced intended to be used in Dead Zone maps, which in lore have viral densities so high that normal constructs ''will not'' survive. While they can be used in normal maps, and normal constructs in Dead Zones, the mismatch saddled them with debuffs, encouraging players to use them where they were intended. This has become less applicable over time, as more maps and modes allows Transcendants as usual.
40* CounterAttack: Starting from ''Reveries With a Whale'', Transcendants gained unique counter moves they could activate after dodging certain enemy attacks.
41* DifficultButAwesome: Transcendants waffle between this and AwesomeButImpractical. On paper, an individual Transcendant is a LightningBruiser, with insane damage output and mobility, but the reality is that they aren't team players: Before ''Reveries With a Whale'', Transcendants couldn't be put on a unit with normal constructs, and furthermore do not even synergize with each other. As a result, attacking is the only thing they can do. The one measure of safety they all share is a passive that grants them temporary shields and a damage buff when a new Compositer is switched in. When paired with constructs, Transcendants received a 30% damage debuff for each construct in the team.
42* FinishingMove: ''Reveries With a Whale'' began giving Transcendants unique execution animations they can perform on weakened enemies.
43* HeinzHybrid: Being a "Transcendant" means [[spoiler:one is half-Ascendant, or 'stage one', as it were, by integrating the Punishing Virus, without connecting to a network]].
44* {{Retcon}}: The game originally strictly divided character classes into "Constructs" and "Transcendants" due to lore reasons, such as Transcendants being reserved for "Dead Zones", but as the Transcendant group began to include uninfected characters, the classes were retitled "Omniframes" and "Uniframes", making the distinction more arbitrary.
45[[/folder]]
46
47[[index]]
48
49!People of Babylonia
50
51* [[Characters/PunishingGrayRavenGrayRavens Gray Ravens]][[note]] The Commandant, '''Lucia, Liv,''' and '''Lee''' [[/note]]
52* [[Characters/PunishingGrayRavenSquads Squads]]
53** [[labelnote:Cerberus]] '''Vera, No. 21''', and '''Noctis''' [[/labelnote]]
54** [[labelnote:Strike Hawks]] '''Chrome, Kamui, Wanshi''' and '''Camu''' [[/labelnote]]
55** [[labelnote:Egrets]] Vanessa, '''Bombinata''' [[/labelnote]]
56** [[labelnote:Purifying Force]] '''Bianca''', Qianzi and '''Alisa'''[[/labelnote]]
57** [[labelnote:World Government Association of Arts]] '''Alya, Selena''' [[/labelnote]]
58** [[labelnote:Dark Aries]] Simon, Paloma, Lilian, '''Noan''' [[/labelnote]]
59** [[labelnote:Engineering Force]] '''Karenina''', '''Teddy''' [[/labelnote]]
60** [[labelnote:Other]] ''Woodcock'': Harley Jo [[/labelnote]]
61* [[Characters/PunishingGrayRavenBabyloniaCommandAndOthers Command & Other Humans]][[note]] Hassen, Nikola, Celica, Asimov, Murray, and John Smith[[/note]]
62
63!Factions on Earth
64
65* [[Characters/PunishingGrayRavenHumanFactions Human Factions]]
66** [[labelnote:Arctic Route Union and Forest Guards]] '''Rosetta''', Diana, Derek, Atiel, and Amberia[[/labelnote]]
67** [[labelnote:Akdilek Commercial Alliance]] Jamilah, Aston, '''Sophia''', and '''Changyu''' [[/labelnote]]
68** [[labelnote:Kowloong Chamber of Commerce]] '''Qu''', Villier, '''Pulao''', Huaxu, Yazi, and Huainan [[/labelnote]]
69** [[labelnote:Watanabe and the Forsaken]] '''Watanabe''', Nigel [[/labelnote]]
70** [[labelnote:Atlantis]] Lustrous [[/labelnote]]
71
72* [[Characters/PunishingGrayRavenNonHumanFactions Non-Human Factions]]
73** [[labelnote:The Punishing Virus and the Corrupted]] Nozzle, Tifa, Roseblade, ISS, Hetero-Core, Shark-speare, Hetero-Creatures, Siren, Hetero Hive Mother [[/labelnote]]
74** [[labelnote:The Ascendants]] '''Luna, Alpha, Roland, Lamia''', Gabriel, Vonnegut, The Merciful One, Voodo, Lithos, Cinderelik [[/labelnote]]
75** [[labelnote:The Church of Machina]] Mother Arcana, '''Haicma, Hanying''', Zero, Trailblazer, Zavier [[/labelnote]]
76** [[labelnote:Nanami and friends]] '''Nanami''' [[/labelnote]]
77** [[labelnote:Observers]][[/labelnote]]
78
79[[/index]]
80
81!Collaborations
82
83[[folder: In General]]
84
85* GuestFighter: What these characters essentially are, since they come from third-party {{crossover}} events.
86* PermanentlyMissableContent: Once their events are over, you can no longer acquire more of them.
87
88[[/folder]]
89
90!!''VideoGame/NierAutomata''
91
92[[folder:'''[=A2=] ([=YoRHa=] Type A No. 2)''']]
93!!!'''Voiced by:''' Creator/AyakaSuwa (Japanese)
94[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chpcl1_2ra6esenbaaaaaeoxfvs141_2.png]]
95[[caption-width-right:350:[=YoRHa=] Armor-type Android]]
96[floatboxright:
97'''Profile'''
98* Psychological Age: Unknown
99* Vital Fluid Type: Unknown
100* Activation Date: Unknown
101* Service Time: Unknown
102* Weight: 139.2kg
103* Height: 168cm
104]
105
106Guest starring from ''VideoGame/NierAutomata'', this abandoned Type A model is a prototype [=YoRHa=] android designed for close-quarters combat.\
107\
108A2's frame is ''A2''. Her weapon class in this game is spears, with her representative weapon from ''VideoGame/NierAutomata'' being the Type-4O Lance.
109----
110
111* AdvertisedExtra: While the [=YoRHa=] characters are fully functional playable characters, they never appear in the ''Untold Naraka'' story itself, and only have a few plotless cutscenes and a boss fight against Machiavelli that is only referred to as "recovered data".
112* AttackDrone: She comes with a Pod from her home game, which is used for certain attacks and can also attack independently of the player.
113* TheBerserker: With a buff that eats health and shields, the latter of which is regenerated by attacking, [=A2=] encourages a relentless offense to outpace her own health drain.
114* CastFromHP: Like in her home game, her Berserk mode drains her health until it reaches a certain threshold, or is deactivated manually. It feeds off any shield-type health first, as described below, incentivizing its use.
115* GuestFighter: This marks her first appearance outside ''VideoGame/NierAutomata'' in a game not personally overseen by Creator/YokoTaro. Many of her moves are taken straight from her original game, including more obscure techniques like her sliding dash.
116* InspirationNod: The official trailer for the ''Untold Naraka'' event associates her with Alpha, [[spoiler:both of whom are predecessors of their respective game's mascot characters, and wander the world pursuing initially hidden agendas]].
117* MythologyGag: Her unlockable alternate costume is a copy of the older Brother Nier's outfit from the very first ''{{VideoGame/NieR}}'' game, which was also her DLC costume in ''Automata'', making this a double-layered reference.
118* RegeneratingShieldStaticHealth: Befitting her Armor-class, a major component of her gameplay is buffering her health with additional blue "shield" health, which builds up with various attacks. As her Berserk Mode depletes this health first, the two mechanics together form the crux of her gameplay style.
119* SetBonus: Her team buffs only affect other [=YoRHa=] characters, encouraging them to be used together.
120* ShapedLikeItself: Unlike other characters, A2's frame is simply named after herself.
121* WeaponsThatSuck: One of her special attacks is based on the ''A140: Gravity'' Pod program, which creates a vortex that can pull several enemies together.
122
123[[/folder]]
124
125[[folder:'''[=9S=] ([=YoRHa=] No. 9 Type S)''']]
126
127!!!'''Voiced by:''' Creator/NatsukiHanae (Japanese)
128[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chpcl1_2snyel62yaaaaagepewa278_2.png]]
129[[caption-width-right:350:[=YoRHa=] Support-type Android]]
130[floatboxright:
131'''Profile'''
132* Psychological Age: Unknown
133* Vital Fluid Type: Unknown
134* Activation Date: January 30
135* Service Time: Unknown
136* Weight: 129.9kg
137* Height: 160cm
138]
139
140Guest starring from ''VideoGame/NierAutomata'', [=9S=] possesses combat abilities, but this android is specifically designed for investigation. As a member of [=YoRHa=], his primary skill is collecting data through hacking. \
141\
1429S's frame is ''9S''.
143----
144* ActorAllusion: The official trailer for the ''Untold Naraka'' event associates him with Chang Yu, who is voiced by the same actor in Japan.
145* AdvertisedExtra: While the [=YoRHa=] characters are fully functional playable characters, they never appear in the ''Untold Naraka'' story itself, and only have a few plotless cutscenes and a boss fight against Machiavelli that is only referred to as "recovered data".
146* AttackDrone: He comes with several Pods from his home game, which he uses for his special attacks and can also attack independently of the player.
147* CombatMedic: As a Support character, he can heal other teammates using his ''A080: Wave'' skill, and he is equally handy with his sword and offensive hacking powers.
148* GuestFighter: This marks his first appearance outside ''VideoGame/NierAutomata'' in a game not personally overseen by Creator/YokoTaro. Many of his moves are taken straight from his original game, such as the his Pod-based special attacks.
149* HackingMinigame: The form [=9S=]'s LimitBreak takes, which recreates the BulletHell style gameplay from ''Automata'' to deal damage when successfully completed.
150* MythologyGag: His unlockable alternate costume is a copy of the younger Brother Nier's outfit from the very first ''{{VideoGame/NieR}}'' game, which was also his DLC costume in ''Automata'', making this a double-layered reference.
151* SetBonus: His team buffs only affect other [=YoRHa=] characters, encouraging them to be used together.
152* ShapedLikeItself: Unlike other characters, 9S's frame is simply named after himself.
153* TimeStandsStill: His ''A110: Slow'' skill creates a sphere that both damages and slows down any enemy caught in its range.
154
155[[/folder]]
156
157[[folder:'''[=2B=] ([=YoRHa=] No. 2 Type B)''']]
158
159!!!'''Voiced by:''' Creator/YuiIshikawa (Japanese)
160[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chpcl1_2sroelws0aaaaahvxinq881.png]]
161[[caption-width-right:350:[=YoRHa=] Attack-type Android]]
162[floatboxright:
163'''Profile'''
164* Psychological Age: Unknown
165* Vital Fluid Type: Unknown
166* Activation Date: Unknown
167* Service Time: Unknown
168* Weight: 148.8kg
169* Height: 168cm
170]
171Guest starring from ''VideoGame/NierAutomata'', [=2B=] is a general purpose combat android affiliated with [=YoRHa=]. She combats machines with her swords in close quarters, while utilizing the Pod support system when at range.\
172\
1732B's frame is ''2B''.
174----
175* ActorAllusion: The official trailer for the ''Untold Naraka'' event associates her with Lucia, who is voiced by the same actor in Japan.
176* AdaptationalModesty: [=2B=]'s infamous leotard is toned down in the CN version, being cut low on the hip, which keeps her waist generously covered. The JPN version, meanwhile, uses the original design.
177* AdvertisedExtra: While the [=YoRHa=] characters are fully functional playable characters, they never appear in the ''Untold Naraka'' story itself, and only have a few plotless cutscenes and a boss fight against Machiavelli that is only referred to as "recovered data".
178* AttackDrone: Like the others she comes with an independently attacking Pod, though its presence is downplayed since most of her skills focus on her swordfighting
179* BladeSpam: Her yellow skill imitates the ''R020: Mirage'' Pod program from her original game, which lets her unleash a sphere of rapid slashes around her.
180* DualWielding: Her weapons of choice are Virtuous Contract and Virtuous Treaty, which she switches between depending on the attack she is using.
181* GuestFighter: She originally hails from ''VideoGame/NierAutomata''. Many of her moves and animations are taken straight from the game, including her infamous dress-destroying self-destruct move.
182* SwordBeam: Using a three yellow orb combo will temporarily let her unleash projectiles with her normal attacks, similar to what happens if a player equipped the Shock Wave chip in ''VideoGame/NierAutomata''.
183* MythologyGag: Her unlockable alternate costume is a copy of Kaine's outfit from the very first ''{{VideoGame/NieR}}'' game, which was also her DLC costume in ''Automata'', making this a double-layered reference.
184* SetBonus: Her team buffs only affect other [=YoRHa=] characters, encouraging them to be used together.
185* ShapedLikeItself: Unlike other characters, 2B's frame is simply named after herself.
186
187[[/folder]]
188!!''Franchise/BlackRockShooter''
189
190[[folder: '''Black★Rock Shooter (B★RS)''']]
191!!!'''Voiced by:''' Creator/KanaHanazawa (Japanese)
192[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/brs_8.png]]
193 [[caption-width-right:1000:Unknown Attack-type Construct]]
194[floatboxright:
195'''Profile'''
196* Psychological Age: Unknown
197* Vital Fluid Type: Unknown
198* Activation Date: Unknown
199* Service Time: Unknown
200* Weight: Unknown
201* Height: Unknown
202]
203
204Guest starring from ''Franchise/BlackRockShooter'', this mysterious girl is armed with a huge gun and a blue flame that burns in her left eye. Leave your mark on countless worlds.\
205\
206Black★Rock Shooter's frame is ''BRS''.
207----
208
209
210* TheDreaded: The simulacra consider her a demon and a living natural disaster, to the point where some would rather run and hide than merely exist in her presence.
211* GuestFighter: She hails from the ''Black Rock Shooter'' franchise.
212* InspirationNod: ''Blazing Simulacrum'' puts her side by side with Alpha's ''Crimson Weave'' variation, since the latter resembles an opposing counterpart, blue flaming eye and all. Even her Core Passive gimmick plays like Alpha's in reverse, with her Blue Orbs being locked away, while Alpha's are the default.
213* MechanicallyUnusualFighter: BRS is not like Lamia or ''Crimson Weave'' Alpha in that she's locked out of a Signal Orb color until certain conditions are fulfilled, she can't manually ping her Blue Orbs ''at all''. Instead, she has a whole bunch of follow-ups for basically all of her attacks, as well as a mini-Signature attack she has to use before her real Signature, which then expends her Blue Orbs (which are stored in a separate row from her Red and Yellow Orbs) to boost its damage. BRS' game plan essentially boils down to constantly 3-pinging her Red and Yellow Orbs to build up as many Blue Orbs as possible, before then unleashing her Signature for massive amounts of burst damage that even surpass some S-ranks.
214* MorphWeapon: She can expend a small amount of Signature energy to transform her ★ Black Rock Cannon into a {{BFS}} form, a reference to a similar stunt she pulled in the OVA.
215* MythologyGag: Many of her [[https://www.youtube.com/watch?v=4Sp3ty_tuYo&ab_channel=Rexlent animations and poses]] reference moments from the [[Anime/BlackRockShooter 2010 OVA and the 2012 anime]].
216* PartsUnknown: BRS is the first playable character to have completely obscured data. Even her height and weight aren't listed.
217* PlayingWithFire: Her damage type is skewed towards 100% Fire.
218* RedBaron: She is known as "the pitch-black demon" amongst the simulacra of the Corridor.
219* RevisitingTheRoots: Most collaborations with ''Black Rock Shooter'' tend to use the spin-off continuities, such as ''Anime/BlackRockShooterDawnFall''. But with ''P:GR'', B★RS uses the rendition originally drawn by huke, which was last used in the OVA and anime a decade ago (and even then, the anime's version has a visibly altered design). Even getting Creator/KanaHanazawa to voice the character hearkens back to the very first adaptation.
220* ShapedLikeItself: Downplayed compared to the ''VideoGame/NierAutomata'' characters, but the name of her frame is simply the acronym of her own name minus the star... which isn't even always used in it anyway.
221* SwordAndGun: Like in the original continuity, B★RS uses the "★ Black Rock Cannon", which comes as a set with the Black Blade. When fighting she switches between the two during her combo strings with ease.

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