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1%%Types are not to be listed under images.
2%%Species categories are not to be listed as headers.
3
4[[center: [- [[Characters/{{Pokemon}} Main Character Index]] > Characters/PokemonGenerationIIFamilies > [[Characters/PokemonGenerationIIChikoritaToGranbull Chikorita to Granbull (152-210)]] | '''Qwilfish to Celebi (211-251)''' -]]]
5
6The [[Characters/PokemonGenerationIIFamilies character sheet for the second generation's Pokémon]] got so big that it had to be split. For the rest, go [[Characters/PokemonGenerationIIChikoritaToGranbull here]].
7----
8[[foldercontrol]]
9
10[[folder:Qwilfish and Overqwil ''[-(Harysen and Haryman)-]'']]
11!0211: Qwilfish / Harysen (ハリーセン ''hariisen'')\
120904: Overqwil / Haryman (ハリーマン ''hariiman'')
13[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/qwilfish211.png]]
14[[caption-width-right:240:Qwilfish]]
15[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/211qwilfish_hisui.png]]
16[[caption-width-right:240:Hisuian Qwilfish]]
17[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/904overqwil.png]]
18[[caption-width-right:240:Overqwil]]
19->[-''Hisuian Qwilfish and Overqwil debuted in ''Legends: Arceus''''-]
20
21What's there to say about this Water/Poison pufferfish Pokémon? It's not as prominent in the Pokémon seas as Tentacool and Tentacruel, but... it crops up a lot in discussions of forgettable Pokémon, [[{{Irony}} which makes it unforgettable in the ironic sense]]. However, later generations have been kinder to it, giving it a few more toys to play with.
22
23In the Hisui region that one day became Sinnoh, there were Qwilfish who had a darker coloration (and were part Dark-Types instead of Water) who were despised by fishermen because they tended to ruin catches by spraying poison everywhere. They evolve into Overqwil, a poison-eating Pokémon with an even more savage temperament known as the "sea fiend" for its aggression and lancelike spikes. Though absent in modern Sinnoh, this variety survives in the present in other unspecified cold seas of the world.
24----
25* ActionBomb: Johtonian Qwilfish can learn Self-Destruct and Explosion via a couple of means, but the Hisuian form learns Self-Destruct naturally (making Overqwil's resemblance to a naval mine very appropriate).
26* ActionInitiative: Can be bred with Aqua Jet.
27* AntiFrustrationFeature: In ''Legends: Arceus'', you needed Hisuian Qwilfish to use Barb Barrage in strong style 20 times to evolve it into Overqwil. In ''Scarlet and Violet'', since both agile style and strong style do not exist, you instead only need to level up Hisuian Qwilfish while it knows the move to evolve it instead.
28* BalanceBuff: Qwilfish got a small defense buff in Gen VII.
29* BroughtToYouByTheLetterS: Hisuian Qwilfish and Overqwil have lowercase and uppercase "Q"s on their tail fins, respectively. The marks on Johtonian Qwilfish's tail also resemble the katakana "ha" for its Japanese name ''Ha''rysen.
30* CastingAShadow: Hisuian Qwilfish and Overqwil are part Dark-type and could learn Dark Pulse.
31* DarkIsEvil: Hisuian Qwilfish and Overqwil are explicitly unpleasant creatures to encounter due to their bad temperaments. While Qwilfish is mainly more spiteful if fished up but is otherwise not outwardly aggressive when left alone, Overqwil is expressly TheDreaded to mariners due to its tendency to seek out and attack ships and even potentially [[ActionBomb explode]].
32* EarlyBirdCameo: Overqwil is alluded to in a Canalave Library book added for ''Brilliant Diamond and Shining Pearl'', foreshadowing its RequiredPartyMember role in ''Legends: Arceus''.
33* GlassCannon: It doesn't take many hits, but it hits surprisingly hard and fast with Swift Swim in the rain.
34* HairTriggerTemper: Overqwil is said to be a very aggressive "Sea Fiend" with a savage temperament.
35* HyperactiveMetabolism: A specific aversion, in that it's the only Pokémon that learns Stockpile and Spit Up, but ''not'' Swallow.
36* {{Jerkass}}: Hisuian Qwilfish is known for spitefully spraying poison everywhere in the event that it accidentally gets fished up. Overqwil is even more of a dick and is known for being a brutal threat to any mariners.
37* MagicallyIneptFighter: Overqwil has high Attack but absolutely pitiful Special Attack.
38* MakingASplash: A Water-type based off of the puffer fish. Strangely enough, the Hisuian form is not a Water-type.
39* MightyGlacier: With Intimidate, as it patches up Qwilfish's average Defense while it still hits fairly hard. However, its speed is only average, and its Special Defense remains poor.
40* MeaningfulName: Qwilfish is a, well, [[ExactlyWhatItSaysOnTheTin quilled fish]], and Overqwil is a combination of "Overkill" and "Quill".
41* NamesToRunAwayFromReallyFast: Overqwil is a combination of quill and ''overkill'', and is known as the "sea fiend" because of its brutality.
42* NumericalThemeNaming: Qwilfish's Japanese name, Harysen, is derived from 針千本 ''harisenbon'' (Japanese for "porcupinefish"), with the 千 ''sen'' part of its name literally meaning "thousand". Overqwil's Japanese name, Haryman, continues the theme, replacing the ''sen'' with 万 ''man'', meaning "ten thousand" or "myriad".
43* PainfulPointyPufferfish: Qwilfish is modeled after a globefish and learns many spike attacks like Toxic Spikes and Fell Stinger.
44* PoisonousPerson: A Poison-type due to being based off of a poisonous fish with venomous spines.
45* RequiredPartyMember: Overqwil is one of the Pokémon needed in your party for the Manaphy quest in ''Legends: Arceus''.
46* SecretArt: Qwifish and its Hisuian ancestors are the only Pokémon that learn Barb Barrage, a Poison-type move that not only poisons the target but also does double damage if they already have a status condition. Hisuian Qwilfish learns it naturally and needs to use it to evolve, while Johtonian Qwilfish can inherit it from breeding.
47* SpikesOfDoom: Gets the Poison Point Ability, giving it a chance to automatically poison opponents that physically strike them.
48* StatusBuff:
49** Has Swift Swim, which doubles its Speed during Rain.
50** They also can learn several stat increasing moves, such as Harden, Minimize, and Stockpile.
51* StatusBuffDispel: Qwilfish can be bred to learn Haze, which resets all {{Status Buff}}s and debuffs — even your own.
52* SuperSpit: Naturally learns Stockpile and Spit Up, and can be bred with Acid Spray.
53* TakingYouWithMe: Naturally learns Destiny Bond and can be taught Explosion.
54* TranslationNod: The "q" and "Q" on Hisuian Qwilfish and Overqwil's tails, respectively, may be a reference to the former's English name.
55* TrapMaster: Learns Spikes and Toxic Spikes naturally, which deal damage and badly poison any opponent Pokémon that switch out, respectively.
56* UndergroundMonkey: Hisuian Qwilfish are dark in color and are Dark-type instead of Water-type.
57* UnusualEyebrows: Overqwil has four spikes between its eyes that resemble AngryEyebrows.
58* UselessUsefulSpell: The Hisuian Qwilfish line gets Dark Pulse by level-up, but their poor Special Attack stat makes their (at their time of debut) only Dark-type STAB move useless to them. It eventually got a bone thrown to it in ''Scarlet and Violet'' by giving them Bite and Crunch as level-up moves instead (now only learning Dark Pulse by TM), which gel much better with the line's Physical Attack stat.
59* WeakAgainstMagic: Overqwil has decent physical Defense but very poor Special Defense, meaning that Earth Power can really do a number on it.
60[[/folder]]
61
62[[folder:Shuckle ''[-(Tsubotsubo)-]'']]
63!0213: Shuckle / Tsubotsubo (ツボツボ ''tsubotsubo'')
64[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/e715f46e354053e2f4408729eacfd9bd.png]]
65[[caption-width-right:240:Shuckle]]
66
67This Bug and Rock type lives a sedentary life underneath a rock where it stores berries in its shell and slowly ferments them into a juice. Its stats are a collection of extremes: boasting the highest base defenses of all Pokémon (230, each!), but having some of the lowest stats in everything else, including, sadly enough, its HP. While its defenses suggest support use by means of Toxic and Encore, the bug is ''insanely'' crippled by Taunt and Substitute, meaning that it can't do anything once it's distracted.
68----
69* AchillesHeel: Fixed damage attacks bypass defenses, and as such can wreck poor Shuckle by hitting its low health directly. Taunt will also prevent Shuckle from doing much other than feebly poking enemies until it wears off.
70* ArmoredButFrail: Shuckle is the most extreme example of this trope among all Pokémon, with the highest Defense and Special Defense (230 for both) protecting a mere 20 base HP.
71* TheArtifact: [[https://twitter.com/DrLavaYT/status/1393970178078121987 Going by early betas]], Shuckle seems to have been designed as a reference to the concept of snake wine, in which alcoholic beverages are steeped in a container with a pickled snake. Over the course of development, Shuckle became a Bug-type and went from living inside a clay jar to having an actual shell. However, the concept of Shuckle fermenting berries into juice has remained so core to its concept as to be mentioned in every single dex entry, even though the reason for that association is no longer apparent.
72* BigCreepyCrawlies: It's some sort of weird endolithic fungal scale insect... thing. Which is apparently close enough to an actual insect to land it a Bug typing. At 2 feet (60 cm), it's not the biggest Bug-type out there, but it's still much bigger than a real-life scale insect and most molds.
73* CartoonCreature: It was originally based on snake wine, but Shuckle's final design has elements of slime molds, turtles, and female scale insects.
74* CripplingOverspecialization: It has the highest Defense and Special Defense in the game, but this comes at the cost of every one of its other stats, which rank among the lowest. The only Pokémon with lower HP are Diglett and [[OneHitPointWonder Shedinja]], only Happiny and Chansey sport weaker Attack stats, and Shuckle is ''the'' bottom of the barrel in terms of Special Attack and Speed, of which it is tied with Feebas, Bonsly, and Alolan Sandshrew for Special Attack, and Munchlax and Pyukumuku for Speed. Just check the other entries here to see how this has crippled it.
75* DamageOverTime: Having base offense stats of '''10''' means that Shuckle will usually rely on damage over time like Toxic or Infestation to deal any damage. Both of these together with Protect and a Leftovers equip can be quite deadly though, but most of the time its not worth it to sacrifice so many move slots, as Shuckle also has access to powerful entry hazards.
76* DishingOutDirt: A Rock-type creature that hides beneath rocks. It can learn the usual gamut of Ground and Rock-type moves like Mud Shot and Rock Slide.
77* ItemCaddy: If held long enough by Shuckle in Gen II, a held Berry can become a Berry Juice. Prior to Generation V, Shuckle were the only way to obtain the item (while Shuckle’s ability to make Berries into Berry Juice was oddly not retained, it can still be found holding the item in the wild).
78* LastChanceHitPoint: Sturdy lets it take any hit and survive with 1 HP, if it was at full health beforehand, although only the most powerful of attacks have a chance of activating it.
79* MinMaxing: Shuckle's stat spread. Its defenses are the best of any Pokémon in the game, but its other stats are among the worst.
80* MixAndMatchCritters: Another one of its interesting facets besides its severe CripplingOverspecialization; it's one of the more extreme cases in the entire series. Fans for many years have tried to figure out what this thing is even supposed to be based on.
81** Firstly, it's referred to as the ''Mold'' Pokémon and can ferment berries into juices in a similar matter to yeast, all hinting that ultimately it's a fungus of some sort. Its physical appearance also [[https://bqekeeper.files.wordpress.com/2011/05/car2.jpg strikingly resembles that of an apple undergoing]] [[https://en.wikipedia.org/wiki/Gymnosporangium_juniperi-virginianae cedar-apple rust]], which is caused by a plant pathogen. The shell, meanwhile, is likely based on earthenware containers and supplies Shuckle's Rock-type, as most other languages' names for Shuckle reference jars or pots of some kind, as are most of the more recent cards in the Trading Card Game. That said, "mold" is just the term that the English version used; はっこう, or "hakkou" can also mean "fermentation", which means it might not be associated with Shuckle's actual species at all.
82** It being primarily a Bug-type with its extremely sturdy shell, and how it makes and stores pleasant-tasting juices in their bodies, brings to mind [[BizarreSexualDimorphism (female)]] scale insects, with some species being able to secrete a sugar-rich substance known as honeydew.
83** It having a roughly similar body shape, living on or near beaches and other waterways, and again its durable shell used for protection bring to mind turtles and tortoises.
84** Lastly, early betas suggest that Shuckle's original design was intended to be a snake--the bug-typing seems to have been added on later in development, and it wasn't until all the way to Generation IV that Shuckle even learned any Bug moves. Notably, Frontier Brain Lucy, who uses exclusively snakelike or serpentine Pokémon, has a Shuckle on her team.
85* MusclesAreMeaningless: [[ZigZaggingTrope Zig-Zagged]]. It can still learn moves that need super-strength (ex.: Rock Smash) despite being described as having weak and limp muscles. It still has the worst offensive stats in the game, though.
86* PowerNullifier: Learns Gastro Acid, which can remove resistances/immunities and disrupt anything reliant on abilities to be effective.
87* ShedArmorGainSpeed: It is one of the few Pokémon that can learn Shell Smash, a move that sharply increases one's offenses and speed in exchange for lowering one's defenses. Unfortunately, Shuckle is so slow and weak that even with a Shell Smash boost it isn't likely to outspeed or damage anything. However, if Shuckle has the ability Contrary, Shell Smash would instead lower its already terrible offenses and speed in exchange for increasing its defenses, which is usually more useful.
88* StatusBuff:
89** Its Hidden Ability is Contrary, which causes it to reverse any stat boosts or drops applied to it.
90** Shuckle naturally learns Shell Smash and Withdraw, while it can be bred to learn Acupressure.
91** Notably, there was a Shuckle in the Battle Tree in ''VideoGame/PokemonSunAndMoon'' that knew the move Stockpile. Shuckle can't learn this move normally, and the move was replaced with Double Team (which almost all Pokémon can learn from a TM) in the version 1.1 patch.
92* StoneWall: The definitive one in Pokémon. At 230/230 Defense and Special Defense, it has by far the highest defenses in the entire game; a small handful of Pokémon have comparable Defense, but pitiful Special Defense, and no obtainable Pokémon period surpasses it in either stat. However, it's in the bottom three for the lowest Attack and Special Attack in the game, so all it can do is use status moves like Toxic to wear down opponents while tanking hits to stall for time.
93* SupportPartyMember:
94** With moves like Encore, Safeguard, Gastro Acid, Toxic, Sandstorm, and Sticky Web. Its lack of offensive prowess often tends to cement it into this role.
95** Double and Triple Battles give it the opportunity to use Guard Split on allies, almost always heavily boosting their Defenses by splitting them with Shuckle's own. It can be bred with Helping Hand as well, allowing it to be useful on the field even after doing this (though it'll be easy to knock out with its defenses crippled).
96* UselessUsefulSpell:
97** It can be bred to have ''Final Gambit''. Yeah, a move that causes a Pokémon to knock itself out to deal damage equal to its HP is a great fit on a Pokémon with ''one of the lowest HP stats in the game''.
98** Shuckle can learn Shell Smash, which is widely regarded as one of the best boosting moves of the game... except on [[CripplingOverspecialization Shuckle]], as even Shell Smash can't turn it into a sweeper. [[NotCompletelyUseless However, it can be used to raise both of Shuckle's defenses if it has Contrary.]]
99[[/folder]]
100
101[[folder:Heracross ''[-(Heracros)-]'']]
102!0214: Heracross / Heracros (ヘラクロス ''herakurosu'')
103[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/heracross214.png]]
104[[caption-width-right:240:Heracross]]
105[[caption-width-right:240:[[labelnote:Mega Heracross]]https://static.tvtropes.org/pmwiki/pub/images/megaheracross214m.png[[/labelnote]]]]
106->[-''Mega Heracross debuts in ''X and Y-]
107
108Heracross is based on a Kabutomushi, a species of rhinoceros beetle that is popular among the Japanese, who use them in beetle fighting competitions, so it's only natural that a Pokémon would be based on it. It also somehow manages to be obtainable in practically every handheld game since ''Gold and Silver''. In ''X and Y'', it gains a Mega Evolution. Mega Heracross gets the Skill Link ability, which effectively changes its whole playing style.
109----
110* ArmCannon: [[http://i.imgur.com/D9gEOIN.png Mega Heracross has these]], which it uses for attacks such as Pin Missile.
111* BadassPacifist: Though normally peaceful, it can put up quite a fight when in danger.
112* BareFistedMonk: As expected of a Fighting-type.
113* BarelyChangedDubName: Its English name is just one extra 'S' off from it's original Japanese name.
114* BigCreepyCrawlies: Heracross is a very big rhinoceros beetle and it is part Bug-type.
115* CastFromHitPoints: Giving it a Flame or Toxic Orb to activate Guts, which results in sacrificing some health each turn to boost the power of its Facade and Heracross's Attack in general, [[OneCurseLimit as well as rendering it immune to more troublesome status effects like Sleep and Paralysis]].
116* {{Determinator}}: Heracross' Guts ability boosts its Attack by 50% when it has a status condition. This ability also allows it to avoid receiving the Attack debuff it normally would if it gets burned.
117* DisabilitySuperpower: Its Guts Ability gives it a boost to its Attack if it's affected by StatusEffects.
118* DiscardAndDraw: Mega Heracross loses some speed and 2 great abilities in exchange for better defenses, an enormous Attack boost, and a more specialized ability that forces Heracross to play differently.
119* DivergentCharacterEvolution: To Pinsir in their Mega Evolutions. While Mega Pinsir becomes a LightningBruiser, Mega Heracross is an even bigger MightyGlacier.
120* EnemyMine: In most regions, Heracross and Pinsir see themselves as rivals to one other. In Alola, both of them are more friendly with one another due to having a shared rivalry with Vikavolt.
121* HeroicRROD: Mega Heracross's ''Ultra Moon'' dex entry states its muscles get sore after reverting to Heracross.
122* HoistByHisOwnPetard: Thought you could cripple Heracross by burning it? If it has Guts, then all you're doing is letting it hit you ''harder''.
123* HornAttack: Gets a few, notably the TropeNamer and its SecretArt Megahorn.
124* JapaneseBeetleBrothers:
125** A Kabutomushi, with Pinsir being the Kuwagatamushi. Interestingly, Heracross changes species of Rhinoceros beetle upon Mega Evolving, going from the more traditional Japanese kind to a Hercules beetle.
126** Defied in ''VideoGame/PokemonGo'', where Heracross can only be found in the Southern Americas region instead of Japan. However, this makes a lot more sense considering that its Mega form is based on the Hercules beetle, which is native to South America.
127* KillStreak: Its Hidden Ability is Moxie, which boosts its Attack for every opponent it knocks out.
128* MageKiller: Zig-zagged. They're weak to the Psychic type and don't have very good Speed or Special Defense, but — thanks to great Attack, STAB, Swarm, its Mega Evolution, and the low power of Ghost- and Dark-type moves — their Megahorn is the strongest ordinary move you can hit a Psychic-type with in every game except Generation V[[note]]Escavalier also has access to Megahorn and better base Attack than Heracross, but the Mega Evolution Heracross gained in Generation VI has even higher Attack[[/note]].
129* MagicallyIneptFighter: Heracross' high physical Attack is contrasted by its poor Special Attack, and its few special-based moves are only learned via TM or tutoring.
130* MetalSlime: A rare encounter from Headbutting trees in ''Gold, Silver, and Crystal'' and ''[=HeartGold=] and [=SoulSilver=]'' and even rarer in ''Diamond, Pearl, and Platinum'' thanks to the [[UseYourHead Headbutt mechanic]] being replaced by [[WeWait Honey Trees]]. Averted in the other games it appears in, where it's a normal encounter.
131* MightyGlacier: Heracross boasts massive Attack with an arsenal of offensive Abilities, with its other stats (aside from Special Attack, which is poor and not really called upon anyway) being at least decent. It's not particularly fast, though, and had no way of boosting its Speed on its own until Gen IX gave it Trailblaze[[note]]which still only raises its Speed by one stage, meaning it won't be outrunning {{Fragile Speedster}}s anytime soon[[/note]]. Its Mega Evolution takes this even further, slightly lowering its speed while improving its defenses and giving it a massive boost to Attack — making it second only to [[OlympusMons Mega Mewtwo X.]]
132* PintSizedPowerhouse:
133** While Heracross's height is listed as 1.5m in the Pokédex, around half of that height is only encompassed by its horn, making it smaller than Pokémon of the same height. On the other hand, Heracross packs a high Attack stat, powerful physical moves, and three abilities that allow it to deal even more damage with those moves.
134** Mega Heracross is not as small as its base form, being 20cm taller, but it packs an exceptionally high Attack stat, the highest of any non-legendary Pokémon, and the second highest overall. Thanks to Skill Link, it also has access to stronger and more reliable moves than its base form.
135* RecurringElement: Of Pinsir. Interestingly, Scyther's Johto equivalent was an evolution, Scizor, while Pinsir and Heracross aren't related.
136* {{Retcon}}: The Bulk Up TM can be used on it in ''VideoGame/PokemonBlack2AndWhite2'', but not the original ''Black and White'' games; a bit odd, considering it was compatible with Bulk Up back in Gen IV.
137* TheRival: Alolan Heracross are constantly fighting with Vikavolt. In most other regions, they're rivals with Pinsir.
138* SecondarySexualCharacteristics: When not Mega-Evolved, male Heracross have a Y-shaped tip on their horns while females have a heart-shaped tip. Real life female rhinoceros beetles don't have horns at all, but this wouldn't work for Heracross as their horns are their signature trait.
139* SecretArt: Megahorn, although no longer exclusive as of Gen III. However, prior to Gen V, Heracross was still the only Bug-type that could learn it and thus the only Pokémon that could get STAB with it. Even in Gen V, it's the only Bug-type that learns the move naturally while leveling up, as the other Bug-types need to have it bred onto them as an egg move or require a visit to the Move Relearner.
140* SpamAttack: Mega Heracross has the ability Skill Link, which can be used in conjunction with Bullet Seed, Pin Missile, Rock Blast, and Arm Thrust. Considering Mega Heracross' ''outrageously high'' Attack stat, these are going to do a ''lot'' of damage.
141* SuperMode: Gained a Mega Evolution in ''X and Y'', coming with ''insane'' Attack, improved defenses, and the Skill Link ability, which causes the aforementioned {{Spam Attack}}s to always hit five times.
142* SuperStrength: These things are described as able to lift and throw 100 times their own weight, meaning on average they could lift 5400 kg of weight. Even if that's a stretch as the Pokédex entries are known to make, they are still seen in the Anime as capable of throwing a Donphan, which is 120 kg. Still impressive. This strength is a reference to the rhinoceros beetle, which is able to lift 850 times its own weight.
143* SweetTooth: It has a fondness for tree sap.
144* TechnicolorEyes: Yellow-black.
145* ToughBeetles: Heracross is based on a Japanese rhinoceros beetle and boasts one of the highest Attacks of any Bug-type Pokémon, as well as solid defense stats. It's also a Fighting-type, and its sprite in ''VideoGame/PokemonDiamondAndPearl'' shows it flexing its muscles. According to the Pokédex, Heracross can effortlessly lift things 100 times heavier than itself (500, if it is subjected to Mega Evolution).
146* TurnsRed: Its Swarm Ability boosts its Bug attacks when its health is low.
147* WrestlerInAllOfUs: A Fighting-type based on a rhinoceros beetle.
148[[/folder]]
149
150[[folder:Sneasel, Weavile, and Sneasler ''[-(Nyula, Manyula, and Ohnyula)-]'']]
151!0215: Sneasel / Nyula (ニューラ ''nyuura'')\
1520461: Weavile / Manyula (マニューラ ''manyuura'')\
1530903: Sneasler / Ohnyula (オオニューラ ''oonyuura'')
154[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sneasel215.png]]
155[[caption-width-right:240:Sneasel]]
156[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/weavile461.png]]
157[[caption-width-right:240:Weavile]]
158[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/215sneasel_hisui.png]]
159[[caption-width-right:240:Hisuian Sneasel]]
160[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/903sneasler.png]]
161[[caption-width-right:240:Sneasler]]
162->[-''Weavile debuts in ''Diamond and Pearl, ''Hisuian Sneasel and Sneasler debut in ''Legends: Arceus-]
163
164Another Pokémon based on a youkai, Sneasel and Weavile are kamaitachi, weasels that move like the wind and slice unsuspecting victims (explaining their Dark/Ice-typing), mixed with cat-like characteristics. They happen to be one of the fastest Pokémon around here, with Weavile being the fastest Ice-type Pokémon. In order for Sneasel to evolve into a Weavile, it must level up while holding a Razor Claw at night.
165
166Sneasel in the Hisui region were Poison- and Fighting-types, with claws that dripped a very dangerous poison that they used to scale the cliffs. They also use the Razor Claw to evolve, but they do it during the day and become the more humanoid Sneasler.
167----
168* ActionInitiative: They can learn [[AnIcePerson Ice Shard]] and Fake Out via breeding and Quick Attack by level-up.
169* AdaptationalBadass: With a subpar physical moveset, a Special Attack too low to make use of its special moveset, and overall not being very good, Sneasel was not a very impressive Pokémon in its debut generation. However, in the TCG, it was a wrecking machine. Sneasel's original card has Beat Up, which flips a coin for each of your Pokémon in play, including Sneasel itself, and does 20x damage for each heads, +20 damage for the two Darkness energy needed to pay to use it. With a full bench (which is very easy to get), Sneasel can deal up to 140 damage a turn, averaging 80 when allowing for the 50% chance of each coin flip. In tandem with Sneasel having no weaknesses, no retreat cost, and nothing resisted Dark-types yet, it ran amok for months. When Modified Format (which states which sets are legal for official play) was introduced, Sneasel was specifically singled out for banning because [[GameBreaker/{{Pokemon}} it was too strong]].
170* AnIcePerson: The Johtonian line is part Ice-type and they naturally learn a variety of Ice-type moves such as Ice Shard.
171* BadassArmfold: Since Gen VI, Sneasel's default pose has their arms folded in a devious fashion.
172* BalanceBuff: In its debut generation, Sneasel isn't an impressive Pokémon, as Ice-type and Dark-type attacks are all classified as Special moves and its Special Attack is abysmal (and it learns no Ice-type attacks naturally until Gen III anyway). Generation IV is where it truly starts to shine, as it not only introduces its evolution, Weavile, but they can now take advantage of its STAB thanks to the physical/special split.
173* BareFistedMonk: The line can learn several Fighting-type moves like Brick Break and Low Kick. The Hisuian line takes it further by being part-Fighting-type.
174* BossBattle: The line is [[BigBad Cyrus']] strongest Mon in ''Platinum''. Doubles as RecurringBoss and ClimaxBoss. The RecurringBoss part overlaps with Zinzolin from ''Black and White 2'', who is fought a total of four times and has a Weavile as his strongest Mon.
175* CartoonCreature: As their English name emphasizes, they are based on kamaitachi, a weasel youkai, though they also resemble cats, with their Japanese names even being puns on cat sounds similar to Meowth/Nyarth.
176* CatsAreMean: They're also based on cats and are Dark-types and they’re repeatedly stated by their Pokédex entries to be quite vicious. And while their Hisuian counterparts are stated to be less spiteful, they're still aggressive in the wild and will always attack the player on sight.
177* CombatPragmatist: Dark-types known for playing ''really'' dirty; their signature move Beat Up calls upon their trainer's whole party to gang up on their opponent, and Weavile are known to hunt in packs.
178* CuteLittleFangs: Both Sneasel, Weavile, and Sneasler all have short little fangs, though Johtonian Sneasel's are less prominent and aren't visible in the games.
179* CuteMonsterGirl: While their gender ratio is equal, Sneasler looks much more humanoid and feminine than Weavile. Additionally the Noble Sneasler in ''Legends: Arceus'' is explictly referred to as female.
180* DarkIsNotEvil: As per usual, their Dark-typing is centered around their pragmatism and stealthiness, and they're not actually bad Pokémon at heart. The Hisui dex notes that Johtonian Sneasel have more [[DarkIsEdgy spiteful personalities]] than their Hisuian counterparts, however.
181* DreamworksFace: Just look at Weavile's smug expression in its official art.
182* EvilEggEater: Sneasel is stated to feed on the eggs of bird Pokémon such as Pidgey. It is also a Dark-type, which is associated with cruelty and underhandedness.
183* FragileSpeedster: Both are very fast (Sneasler being only slightly slower than Weavile) and can outpace most weakened foes to take them out before they can be taken out themselves, but can't take many hits.
184* GlassCannon: Sneasel, Weavile, and Sneasler are all extremely agile and can dish out heavy damage, that are additionally helped by their great offensive typings, but they are awful at taking hits.
185* GoodCounterpart: Hisuian Sneasel lack the spitefulness of their Johtonian counterparts, reflected in-game by it having a more cheerful disposition.
186* GoodEyesEvilEyes: To reflect its spiteful nature and Dark typing, Johtonian Sneasel have sharp, angular eyes, while the part Fighting-type Hisuian Sneasel in contrast have wider and rounder eyes.
187* ImpromptuTracheotomy: In Gens 7 and 8, Johtonian Sneasel can learn Throat Chop as an Egg Move, a powerful Dark-type attack that prevents the opponent from using sound-based attacks, while it and Weavile can learn it in Gen 8 by a TR. Gen 9, however, removed it from Sneasel's list of Egg Moves and removed the TR for it, making them no longer able to learn it.
188* {{Irony}}: The Hisuian line is doubly-weak against Psychic-type moves, to which the (chronologically) original Johtonian line is [[NoSell immune]]. On the other hand, the Hisuian line resists the Fighting-type moves that are the bane of the Johtonian line.
189* {{Kamaitachi}}: Based on the kamaitachi, weasel youkai that personified the bitterness of cold wind (hence the Ice-typing) by slashing people with their claws and healing the wounds so that no trace but pain was left, all in the blink of an eye (hence the high Speed and Dark-typing, as attacking someone stealthily is not fair fighting).
190* KryptoniteIsEverywhere: The Johtonian line has 6 weaknesses, including a double weakness to Fighting.
191* LateCharacterSyndrome: Poor Sneasel often finds itself confined to late or even post-game areas, such as Mt. Silver, the Giant Chasm, Mount Lanakila, etc. A player who wants to use Sneasel or Weavile in the main story, without just simply trading one from another game, often faces an uphill battle in getting them to catch up to the rest of their party. Was finally averted in ''Sword and Shield'', where Sneasel can be obtained early on via the wild areas and Johtonian Sneasel can also be obtained fairly early in ''Legends: Arceus'' via space-time distortions, though Hisuian Sneasel are obtainable quite a bit later.
192* LostInTranslation:
193** Their Japanese names, Nyula, Manyula, and Ohnyula, makes it more clear that they're meant to be cat Pokémon, as nya/nyu is often used in Japan to denote the sound cats make. However as Gen 2's localization was finished early and Sneasel was one of the last finalized Pokémon, with its design having gone through several revisions in the many betas, its localized name likely came from one of its beta designs where it more clearly resembled a weasel instead of the cat-like appearance it would take with its final design. This has left some of western audiences, who took their localized name at face value, to be confused when they saw Sneasel/Weavile/Sneasler being grouped with cat Pokémon in official merchandise such as [[https://twitter.com/pokejungle/status/1360091878125953025 this]] and when they behaved like cats in the games and other media. Given its kamaitachi inspiration however, the weasel attributes are not entirely English-exclusive.
194** This gets further confusing for French speakers, as Sneasel's name was localized as "Farfuret" in French, even though it's quite clearly not a ferret and the name doesn't reflect its cat-like design nor kamaitachi origin.
195* MagicallyIneptFighter: Sneasel, Weavile, and Sneasler all boast impressive physical attack power, but their Special Attack is just downright awful. Sneasler is the most extreme of the lot, boasting the highest base Attack stat of the three with 130, but having an even lower base Special Attack stat than Weavile with 40.
196* MeaningfulName: Their names contain syllables for the words "sneaky" and "evil/vile", respectively.
197* NoblewomansLaugh: The Noble Sneasler does one when you first play the Celestica Flute for her, or at least, she does the limp-wrist to the chin pose while laughing. It additionally serves as Sneasler's happy animation.
198* NocturnalMooks: Johtonian Sneasel often only appear at night in addition to them only being able to evolve at night. Averted with Hisuian Sneasel, who appear at all times and additionally can only be evolved during the day.
199* PintSizedPowerhouse: Sneasel and Weavile are small but pack quite the wallop regardless and Weavile's ''Sword'' Dex entry mentions that while working together, they can bring down prey as large as Mamoswine.
200* PoisonousPerson: They can learn Poison Jab through [=TMs=], which is handy for dealing with Fairy-types. Additionally, Hisuian Sneasel and Sneasler are part Poison-Type and the latter gets Poison Touch as its Hidden Ability, which lets them have a 30% chance to poison their opponents with any contact move.
201* PoorPredictableRock: Hisuian Sneasel and Sneasler played with this trope. Aside from certain Dark and Ice-type moves, they share the same varied moveset as their Johtonian cousins. The problem is thanks to ''Legends: Arceus'' greatly thinning out the movepool in general, they only get ''four'' STAB moves (and this counts both level up ''and'' move tutors). However, they are still powerful despite that and upon being introduced to a standard Pokémon game in ''Scarlet and Violet'', they get access to plenty of other Fighting and Poison moves.
202* PowerOfTheSun: Hisuian Sneasel evolve to Sneasler by using a Razor Claw during the day.
203* PowerupLetdown: Both Johtonian and Hisuian Sneasel as well as Weavile's Hidden Ability, Pickpocket, lets them steal their enemy's held items if the enemy makes contact; too bad this forces them to go into battle with no item of their own and nearly any contact move will just KO it (which also stops Pickpocket from working) thanks to how frail they are. Sneasler averts this by getting Poison Touch as its Hidden Ability instead, which lets it have a 30% chance to poison opponents when ''it'' makes contact, which synchronizes much better for their GlassCannon design.
204* PowerUpMount: In ''VideoGame/PokemonLegendsArceus'', Sneasler is used to scale mountain walls and cliffs that can't be climbed otherwise.
205* PsychoPink: Shiny Johtonian Sneasel and Weavile are a fabulous pink color, but they're still just as vicious as their standard variations.
206* ScissorsCutsRock: Sneasel and Weavile in Alola hunt the Ice/Steel Alolan Sandshrew, who have a typing they're weak to. Sneasel often break their claws trying to get past their icy hides, but Weavile are smart enough to [[FlippingHelpless flip them over]] instead. Meta-wise, they can also be taught Psycho Cut, a physical Psychic-type move that can allow them to beat Fighting types that normally crush them.
207* SecondarySexualCharacteristics:
208** Both Johtonian and Hisuian female Sneasel have a smaller ear feather than the males, and female Weavile also have smaller ear feathers.
209** Averted with Sneasler however, where the ear feather is the same length for both males and females, with no other differences.
210* SecretArt: Sneasler is the only Pokémon that can learn Dire Claw, a physical Poison-type move with a drastic '''50%''' chance to inflict Poison, Paralysis, or Drowsy (or Sleep in standard Pokémon games) to their target, all of them split to ~16.66% chance each.
211* SignatureMove: The line is unusually associated with Beat Up, a move in which Sneasel calls upon its teammates to beat the crap out of an opponent at once. Up until Gen 4, Sneasel was the only Pokémon who could learn the move by level up.
212* SugarAndIcePersonality: Pokémon-Amie/Refresh already inflicts this onto a lot of supposedly menacing Pokémon. Sneasel, however, just comes off as downright adorable in its failure to stay mean.
213* TrademarkFavoriteFood: Sneasel's Pokédex entries will often remark on how it loves to eat Pokémon eggs, particularly Pidgey eggs. Weavile in Alola are stated to mainly eat Vulpix and Sandshrew.
214* UselessUsefulSpell:
215** In earlier generations, Sneasel's Inner Focus isn't very useful on a Pokémon that's extremely fast and thus more likely to avoid flinching by just going first most of the time (though it at least prevents usually unavoidable headstarts caused by Fake Out). Gen 8, however, makes the ability now block the ever-common Intimidate, which turned it into a pretty decent ability to have for a pure physical attacking GlassCannon.
216** Weavile is much too frail to make the best use of its standard ability Pressure, which doubles its enemies' usage of PP. It and Sneasel's Hidden Ability, Pickpocket, is even worse, as it's an ability that only works if they take a hit and thus is almost completely unviable for such a frail Pokémon[[note]]"almost" because it is possible to take advantage of it with a [[LastChanceHitPoint Focus Sash]], which gets used up before Pickpocket activates and allows them to steal the opponent's item guaranteed[[/note]].
217** Sneasler also unfortunately gets Pressure as its standard ability, despite being as frail as Weavile. However unlike Weavile, it does get a second ability in the very useful Unburden (which makes it even faster after using up an item) and also gets a much more useful Hidden Ability in Poison Touch, which allows it to have a 30% chance to poison opponents with any move that ''it'' makes contact with.
218** Before Generation IV introduced the physical-special split, Sneasel couldn't make any decent use of its [=STAB=] moves, since they were all special and Sneasel's Special Attack stat is very poor.
219* UndergroundMonkey: Hisuian Sneasel are Poison/Fighting-type and resemble a PaletteSwap of Johtonian Sneasel with shades of purple instead.
220* UniversalPoison: Averted with Sneasler's [[SecretArt Dire Claw]], which uses a venom that can inflict Drowsy (or Sleep in standard Pokémon games) or Paralysis in addition to Poison.
221* VideoGameStealing: Can have the Pickpocket ability, which allows them to steal an item when the opponent makes contact with them.
222* WhenAllYouHaveIsAHammer: PlayedWith. While this applies to a lot of Pokémon in ''Legends: Arceus'', it's very noticeable with these guys. The Hisuian line only gets four [=STAB=] moves in total while the Johtonian line have twice that. However, they make up for it by having a ''lot'' of coverage moves.
223* WhenSheSmiles: Johtonian Sneasel and Weavile usually produce a devious smirk at best. Treating them right in Pokémon-Amie, however, can produce some endearing smiles. Sneasel even makes a sheepish giggle.
224* WickedWeasel: The dex entries list them as exceptionally devious and vicious Pokémon. Naturally, the anime regularly depicts them as antagonist Pokémon ([[DarkIsNotEvil though not consistently]]).
225* WolverineClaws: They use these for moves like Slash. Sneasler's are even longer, closely resembling the claw wielded by [[VideoGame/StreetFighterII Vega]].
226* {{Youkai}}: The whole line are based on kamaitachi, but Sneasler also draws inspiration from the [[https://en.wikipedia.org/wiki/Ōnyūdō Ōnyūdō]], which often took the form of a monk and caused anyone who saw it to grow ill, explaining its humanoid shape and typing.
227[[/folder]]
228
229[[folder:Teddiursa, Ursaring, and Ursaluna ''[-(Himeguma, Ringuma, and Gachiguma)-]'']]
230!0216: Teddiursa / Himeguma (ヒメグマ ''himeguma'')\
2310217: Ursaring / Ringuma (リングマ ''ringuma'')\
2320902: Ursaluna / Gachiguma (ガチグマ ''gachiguma'')
233[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/teddiursa216.png]]
234[[caption-width-right:240:Teddiursa]]
235[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ursaring217.png]]
236[[caption-width-right:240:Ursaring]]
237[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/901ursaluna.png]]
238[[caption-width-right:240:Ursaluna]]
239[[caption-width-right:240:[[labelnote:Bloodmoon Ursaluna]]https://static.tvtropes.org/pmwiki/pub/images/0901ursaluna_bloodmoon.png[[/labelnote]]]]
240->[-''Ursaluna debuted in ''Legends: Arceus''''-]
241->[-''Bloodmoon Ursaluna debuted in ''Scarlet/Violet: The Teal Mask''''-]
242
243Teddiursa is an adorable bear cub that's often depicted as sucking on one of its paws. Naturally, it evolves into a terrifying adult bear with the appropriate muscle and brute force. Both of its normal abilities are activated when it receives a status effect, either raising its attack with Guts or raising its speed with Quick Feet. Either way, you're in big trouble when that happens. Strangely enough, it is a version exclusive, but which version depended on the language. It's in the ''Silver'' version in the Japanese games, but ''Gold'' in the North American releases. In stays in ''[=SoulSilver=]'' for the remake.
244
245If an Ursaring can find peat blocks, during the full moon they can evolve into Ursaluna, a fully quadrupedal Pokémon capable of deftly manipulating the peat around it. The first ''Scarlet and Violet'' [=DLC=] introduces Bloodmoon Ursaluna, a unique variant that transformed due to Kitakami's environment with a more special-based moveset and stats.
246----
247* AstonishinglyAppropriateAppearance: Ursaluna evolves from Ursaring when exposed to peat blocks during a full moon. Not only does it have a marking on its head resembling a full moon, but it has dirt on its head that makes it resemble a cloudy full moon.
248* BearsAreBadNews: Ursaring is a big, fierce, scary, angry bear with an Attack stat of 130. Ursaluna, despite being based off of a hibernating bear, is even worse, as its defenses are bolstered greatly upon evolution, in addition to a slight boost to its Attack.
249* BossBattle: Teddiursa is the ace Pokémon of Katy, Paldea's Bug-type Gym Leader located in Cortondo; she uses Terastal to make it fit her type specialty. It evolves into Ursaring for rematches.
250* CubCuesProtectiveParent: Most Pokémon media tends to paint Ursaring as violently protective of its cubs. In ''Legends: Arceus'', getting spotted by a wild Teddiursa will make any nearby alpha Ursaring come over to protect it.
251* DisabilitySuperpower: Both its Guts and Quick Feet abilities work this way, boosting one stat if it's afflicted by StatusEffects. What's more, this line has access to Facade, which doubles its power from 70 to 140 when it has a status ailment, not to mention they gain STAB from it.
252* DishingOutDirt: Ursaluna becomes part Ground-type and can manipulate peat at will.
253* EarlyInstallmentCharacterDesignDifference: The Generation 2 games (aside from ''Pokémon Stadium 2'') depict Teddiursa having a much smaller head. Additionally, up until ''Pokémon Heart Gold and Soul Silver'', the handheld games depict Teddiursa's fur color as being brown just like Ursaring rather than orange.
254* {{Expy}}: Bloodmoon Ursaluna is a dead ringer for Akakabuto ("Red Helmet") from ''Manga/GingaNagareboshiGin'', a giant man-eating bear with one eye and a vivid red mane.
255* FireIceLightning: The line can learn all 3 elemental punches through Move Tutors.
256* GameplayAndStorySegregation: Despite its love of honey being such a defining part of Teddiursa, that it appears in almost every one of its Pokédex entries, it is ''not'' listed among its preferred foods in ''Legends: Arceus''. Granted, this could because the honey made in-game is not the same honey that Teddiursa make by blending together pollen and fruits and then soaking its paws in it so that it can absorb the honey's flavor, hence why it's always licking its paws.
257* HoistByHisOwnPetard: Attempting to weaken a Guts Ursaring by burning it is just gonna get you pummeled harder. Similarly, trying to slow down a Quick Feet Ursaring with paralysis just makes that sluggish bear not so sluggish anymore.
258* InconsistentColoring: Teddiursa's fur is usually orange, but sometimes it's light brown.
259* ItemCaddy: Teddiursa, who can have the Pickup Ability that has them pick up random items and additionally gets Honey Gather as a Hidden Ability. Ursaluna serves this role in ''Legends: Arceus'', serving as a rideable Item Finder much like Stoutland in ''[[VideoGame/PokemonSunAndMoon Sun and Moon]]''.
260* {{Irony}}: Teddiursa's Pokédex entires go on and on about how much it loves honey but it's not listed as one of the Pokémon that is attracted by Sweet Honey and Honey Cakes in ''VideoGame/PokemonLegendsArceus''.
261* LivingRelic: Bloodmoon Ursaluna is unique for being from a bygone age when Hisui was still called Hisui.
262* LongLived: The Bloodmoon Ursaluna found in Kitakami has been alive since the days when Sinnoh was called Hisui, making him possibly centuries old.
263* LoopholeAbuse: Blood Moon cannot be selected twice in a row, but Instruct, Sleep Talk, and Encore (first turn only) allow Ursaluna to use Blood Moon twice as he technically never selects the move.
264* {{Lunacy}}:
265** Ursaring evolves into Ursaluna by using Peat Blocks during a full moon in ''Legends: Arceus''. Fittingly enough, its head has markings resembling that of a cloudy full moon.
266** Bloodmoon Ursaluna gets the moon-based attacks Moonlight and Moonblast and the SecretArt Blood Moon.
267* MagicallyIneptFighter:
268** Ursaluna has very high Attack but a poor base 45 Special Attack. Its pre-evolution Ursaring is a bit better with a base of 75, though it still very much leans toward attacking physically.
269** Inverted with Bloodmoon Ursaluna, who has very high Special Attack but below average Attack.
270* MeaningfulName: Their names in both English and Japanese combine a word for bear (Latin ''ursa'' and ''kuma'') with a descriptor, with Teddiursa[=/=]Himeguma being a teddie[=/=]small (''hime'') bear, Ursaring[=/=]Ringuma being a bear with a ring pattern on it, and Ursaluna[=/=]Gachiguma being a moon (''luna'')/round moon (''gachirin'') themed bear.
271* MelancholyMoon: Ursaluna is heavily associated with the moon, between its evolution method and the marking on its head, and its default expression is a tired, melancholic one.
272* MetalSlime: Teddiursa is this in the Generation II games, being one of the few Pokémon capable of fleeing. This is especially true in Crystal's Dark Cave where, in exchange for being available before the first gym, it has a low appearance rate and can only be caught in the morning. In ''Legends: Arceus'', it tends to flee when Ursaring is not around.
273* MightyGlacier: Ursaring pretty much hits and moves like a bulldozer[[note]]among Normal-types, its Attack is only beaten by [[AwesomeButImpractical Regigigas, Slaking]], [[SuperMode Mega Lopunny]], and its own evolution Ursaluna[[/note]]. Guts takes this even further, allowing an even brawnier Ursaring to decimate just about anything with its combination of STAB Facade, Close Combat, and Crunch/Play Rough. Ursaluna takes it even further, losing a negligible amount of Speed to gain a small boost in power and a ''big'' boost in physical bulk. Bloodmoon Ursaluna has the opposite offensive bonuses to regular Ursaluna, being a special attacker with great physical bulk.
274* MisplacedWildlife:
275** Ursaring's Pokédex entries state it's found in forests, yet it wasn't until ''Diamond & Pearl'' that it could be found anywhere near some trees.
276** Exaggerated with Bloodmoon Ursaluna. He literally ''floated into'' Kitakami.
277* {{Mutant}}: All but stated to be the case with Bloodmoon Ursaluna - there are no other specimens known to exist, and it is believed he developed his abilities as a result of his environment.
278* NonElemental: They're Normal-types based on bears.
279* NonMaliciousMonster: Despite Bloodmoon Ursaluna's terrifying appearance, he is non-hostile, only attacking when Perrin's camera flash startles him.
280* NoSell:
281** While Abilities are almost not a thing in ''Legends: Arceus''[[note]]Regigigas’s Slow Start (and arguably Arceus as well, if you consider Arceus changing its type using the various plates you have in your bag, to be equivalent to its Multitype ability from the standard games) being the sole exception[[/note]], Ursaluna is programmed to get Bulletproof in place of Quick Feet upon transfer, which makes it immune to ball and bomb moves.
282** Defied with Bloodmoon Ursaluna's attacks, since he can hit ghost types just fine.
283* OneGenderRace: Bloodmoon Ursaluna is always male as there is only meant to be a single individual.
284* OptionalBoss: Bloodmoon Ursaluna is fought as part of a sidequest after you catch 150 Pokémon in the Kitakami Pokédex and go to Perrin.
285* OralFixation: Teddiursa concocts its very own honey by blending together pollen and fruits, which it then soaks its paws in. The paws absorb the flavor of this honey when doing so, which is why it's always licking its paws. Apparently, every set of Teddiursa paws tastes unique.
286* PowerupLetdown: After the two awesome abilities Ursaring gets normally, what kind of Hidden Ability could possibly top it? It's Unnerve... which just prevents the opponent from eating their own held berries. Similarly, Teddiursa gets Honey Gather, a significantly worse version of Pickup that can only find one item with shoddy utility: its only use is to initiate a wild battle, which Teddiursa can already do by knowing Sweet Scent (barring Generation VII where out of battle moves are disabled). It also misses out on Pickup's battle effect of retrieving held items used by opponents, having instead no in-battle effect.
287* PowerupMount: The rideable Ursaluna in ''Legends: Arceus'' can be used to find hidden items.
288* RecurringElement: Starts the trend of adorable bear cub Pokémon that evolves into a scary-looking adult bear Pokémon.
289* RidiculouslyCuteCritter: Teddiursa, as the mix of a bear cub and a teddy bear would be expected to be.
290* SecretArt:
291** In ''Legends: Arceus'' Ursaluna is one of only two Pokémon (the other being Torterra) that learns Headlong Rush, a Ground-type move that rips up the earth to do damage but lowers both Defenses by one stage upon connecting. Generation IX reduces its uniqueness by giving it to Hariyama and Great Tusk as well.
292** Bloodmoon Ursaluna has the unique move Blood Moon, a special-based Normal-type attack that inflicts massive damage but cannot be selected twice in a row.
293** Bloodmoon Ursaluna has the unique ability Mind's Eye, which works as a combination of Keen Eye and Scrappy respectively by both preventing evasion debuffs and ignoring evasion changes in the opponent, and allowing Normal and Fighting-type moves to hit Ghost-type Pokémon.
294* ShownTheirWork:
295** Ursaluna seems to be based on the [[https://en.wikipedia.org/wiki/Ussuri_brown_bear Ussuri brown bear]], a subspecies of brown bear native to Hokkaido. Not only is the Ussuri brown bear revered by the native indigenous Ainu people, who relate it to Kim-un-kamuy (the god of bears and mountains), but the species lives inside burrows dug out from hillsides, explaining both Ursaluna's Ground type and its mountain-like body shape.
296** Bloodmoon Ursaluna's presence in Kitakami also references the rare instances of brown bears from Hokkaido swimming away to a different area.
297* SingleSpecimenSpecies: Heavily implied to be the case with Bloodmoon Ursaluna. You can only catch one, and his pre-evolutions aren't even in Kitakami. The Bloodmoon form is treated as basically an odd mutation with only one known example.
298* StatusEffects: Ursaring's two non-Hidden abilities increase one of its stats if afflicted with one of these; Quick Feet increases Speed and Guts increases Attack.
299* StockAnimalDiet: [[SweetTooth Honey]] is noted as Teddiursa and Ursaring's TrademarkFavoriteFood, to the point the former is noted to either make its own or steal it from hives. Ursaluna seems to lose this trait as it prefers to dig for food. Despite this, however, Teddiursa's not one of the Pokémon that is attracted by Sweet Honey or Honey Cakes in ''VideoGame/PokemonLegendsArceus''.
300* StoutStrength: Ursaring and Ursaluna, as one might expect of bears, are both fairly fat (with much of Ursaluna's body being a large, presumably fatty hump) and incredibly strong, with Attack as their best stat.
301* {{Superboss}}: Bloodmoon Ursaluna is an optional boss in ''Scarlet/Violet: The Teal Mask'', and so powerful it can give a team of level 100 Pokemon difficulty and can be encountered as early as level 20. It is a unique Pokemon, likely the only one of its kind, and FamedInStory as 'the Bloodmoon Beast.'
302* WeakAgainstMagic: Bloodmoon Ursaluna has high physical Defense but very poor Special Defense.
303[[/folder]]
304
305[[folder:Slugma and Magcargo ''[-(Magmag and Magcargot)-]'']]
306!0218: Slugma / Magmag (マグマッグ ''magumaggu'')\
3070219: Magcargo / Magcargot (マグカルゴ ''magukarugo'')
308[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/slugma218.png]]
309[[caption-width-right:240:Slugma]]
310[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/magcargo219.png]]
311[[caption-width-right:240:Magcargo]]
312
313Slugma and Magcargo are gastropods that are found nowhere near any sources of water. This is due to them being made of boiling lava. Slugma must constantly be on the move because if it stops, then its body would cool down and harden. Magcargo gains a brittle shell of hardened lava that somehow grants it a high defense stat. Not that it makes too much of a difference, since it's exceedingly weak to Ground or Water attacks.
314----
315* ArmoredButFrail: Magcargo has great 120 defense and decent 90 special defense, but its HP is only 60. To make matters worse, it's got a myriad of weaknesses, two of which being whopping x4 damage from the very common Water and Ground moves.
316* ArtisticLicensePhysics: Magcargo's Pokédex entry claims that its internal temperature can reach up to 18,000 degrees Fahrenheit. It's a good thing ''Pokémon'' is a fantasy game, because if a Magcargo were real and actually had such a temperature, it would quickly melt through the ground like a nuclear reactor in full meltdown all the way to the water table, where it would then explode. (Due to how convection works, however, [[https://www.youtube.com/watch?v=GUqvAXZ4MXg you could stand as little as 100 feet away and still be fine.]])
317* BalanceBuff: In Generation VII, Magcargo gained a small buff in its base HP and Special Attack stats.
318* ConvectionSchmonvection: Magcargo's Pokédex entry states its body temperature is 18,000°F[[note]]For reference, the surface of the sun is only 9,980°F[[/note]], which should cause everything in the vicinity to burn. Nothing does, though you can't pet its body in Pokémon-Amie/Refresh.
319* DevelopersForesight: Did you ''really'' think you'd be able to pet a lava slug in Pokémon-Amie?
320* DishingOutDirt: Upon evolution, Magcargo is part Rock-type due to forming a stony shell.
321* EarlyInstallmentCharacterDesignDifference: In Slugma's Gen II sprites, its eyes were positioned on the flame-like extensions on its head, to resemble a slug's eye stalks. In following generations, the eyes were moved down to the head proper.
322* GameplayAndStoryIntegration: Magcargo's shell is made from cooled lava and is ''very'' fragile, as a single tap can shatter it. Its Hidden Ability is Weak Armor, which lowers Defense but increases Speed upon receiving contact.
323* GameplayAndStorySegregation: A very unfortunate case that makes you question whether or not the creators were having fun with it, but Magcargo's Pokédex entries say its body is so hot that water evaporates on contact. Not only is Magcargo is not immune to Water attacks in battle, it takes quadruple (4x) Damage from them.
324* GlassCannon: Upon using [[StatusBuff Shell Smash]], its offensive stats and Speed rise twice while its defenses drop. Magcargo gained the ability Weak Armor in the same Generation, which facilitates this play style even further.[[note]]When struck by a physical move, its physical Defense drops but it gets a Speed boost.[[/note]]
325* HealThyself: Learns Recover naturally, which restores up to 50% of their maximum HP.
326* InformedAttribute: According to the Pokédex, Magcargo is so hot that water is vaporized on contact with it. A double weakness to water attacks says otherwise.
327* KillItWithWater: Magcargo has a double weakness to Water-type moves, due to its Fire/Rock typing.
328* KryptoniteIsEverywhere: Unfortunately for them, its four weaknesses -- Water, Fighting, Ground, and Rock -- are among the most common attacking types in the franchise. The fact that it has double weaknesses to Water and Ground makes it an even more unattractive choice.
329* LateCharacterSyndrome: One of the few new Fire types in Generation II, and it can't be found until the player has access to Kanto. {{Averted}} in the remakes, where Primo could give out a Slugma egg as early as Violet City. Though, getting the egg requires inputting a [[GuideDangIt secret code that depends on your Trainer ID]].
330* LavaMagicIsFire: Slugma, a Pokémon resembling a slug made entirely out of magma, is a pure Fire-type. Magcargo is Fire/Rock, but that's because it develops a shell of solidified stone.
331* LivingLava: They are made of magma. This means they're very difficult to pet in Pokémon-Amie, and fittingly have the ability Magma Armor, which prevents them from getting [[StatusEffects frozen]].
332* MightyGlacier: Very high physical Defense and fair special stats. Speed, not really.
333* MisplacedWildlife: More in terms of elemental placement. There's not a dedicated Fire area in Kanto where their placement could make sense in the Generation II games (the Pokémon Mansion was destroyed in the offscreen volcano eruption). So instead, they inhabit the routes that contain the Cycling Road. {{Averted}} in later games, where they live in volcanic areas like the Fiery Path or Stark Mountain.
334* MundaneUtility:
335** Although it's fairly rare, it is one of the best ways to hatch eggs quickly, as both of the line's abilities, Flame Body and Magma Armor, have the added benefit of halving the steps needed to hatch eggs.
336** In some media, Slugma can be placed inside furnaces as a sort of living fire source to heat a house or provide power for vehicles.
337* PlayingWithFire: They're Fire-types made of lava. Slugma is [[ExactlyWhatItSaysOnTheTin a slug]], while Magcargo is a snail.
338* {{Retcon}}:
339** Magcargo has always been red in its official art, but was colored mauve similarly to their current-day shiny form in ''Gold and Silver''. This was corrected in ''Crystal'', along with a few errors in the design of their shell.
340** In ''Gold and Silver'' and ''Crystal'', their bodies are blue when Shiny. From ''VideoGame/PokemonRubyAndSapphire'' onward, their Shiny coloration is mauve/purple.
341* SimilarSquad:
342** In ''[[VideoGame/PokemonRubyAndSapphire Emerald, Omega Ruby, and Alpha Sapphire]]'', this is TheRival's answer to the Torchic line if they don't have one. Interestingly, it is the only type-substitute from ''Emerald'' to replace its counterpart ([[Characters/PokemonGenerationIIIWailmerToDeoxys Numel]]) from ''Ruby'' and ''Sapphire'' in their remakes.
343** For some reason, in ''Emerald'', May[[note]]if she is TheRival; this does '''NOT''' apply to Brendan if he is the rival[[/note]] in her 2nd battle starts off with a [[Characters/PokemonGenerationIIIWailmerToDeoxys Torkoal]] if she did not choose the Torchic line. In every battle afterwards, she replaces it with Slugma instead.
344* StatusEffects: Can throw burns around thanks to Flame Body, Lava Plume, Will-O-Wisp, its [[MightyGlacier decent defenses]], [[HealThyself access to Recover]], and the fact that it can throw around [[TrapMaster Stealth Rocks]] if it gets an extra turn in which to do so.
345[[/folder]]
346
347[[folder:Swinub, Piloswine, and Mamoswine ''[-(Urimoo, Inomoo, and Mammoo)-]'']]
348!0220: Swinub / Urimoo (ウリムー ''urimuu'')\
3490221: Piloswine / Inomoo (イノムー ''inomuu'')\
3500473: Mamoswine / Mammoo (マンムー ''manmuu'')
351[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/swinub220.png]]
352[[caption-width-right:240:Swinub]]
353[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/piloswine221.png]]
354[[caption-width-right:240:Piloswine]]
355[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/mamoswine473.png]]
356[[caption-width-right:240:Mamoswine]]
357->[-''Mamoswine debuts in ''Diamond and Pearl-]
358
359Swinub is an Ice/Ground type that's based on a boar piglet. As it matures, it loses the stripes but gains tusks that it uses to ram its opponents and gore them. It was fairly unremarkable in Gens II and III, but in ''Diamond and Pearl'', it gained an evolution in the form of Mamoswine. Its typing is a bit of a double-edged sword, since it can hit a lot of Pokémon with super-effective attacks while being weak to a number of them as well. MightyGlacier is an extremely appropriate trope for this Pokémon.
360----
361* ActionInitiative: Swinub, and only Swinub, naturally learns Ice Shard. Piloswine and Mamoswine got the ability to learn it starting in [=BDSP=] as well but the Move Reminder is needed for them to get it due to the fact that they're programmed to learn it at level 15 (6 in [=LA=]) but Swinub doesn't evolve into Piloswine until level 33.
362* ArmoredButFrail: {{Inverted}}. Mamoswine's Defenses range from okay to terrible, so it mainly relies on the bulk afforded to it by its base 110 HP stat.
363* BlackBeadEyes: On the rare occasion that you get to see past Piloswine's bangs, you might be able to catch its tiny eyes for a split second.
364* BossBattle: Piloswine is Pryce's strongest Mon during the Johto games, making it the climax of the seventh Gym battle. It evolves into Mamoswine for subsequent rematches, including the World Tournament in Black 2 and White 2.
365* DishingOutDirt: They're Ground-types based on boars and mammoths. The line learns a variety of powerful Rock- and Ground-type moves, including Stone Edge and Earthquake.
366* EyesAlwaysShut: Swinub's eyes are always closed.
367* EyesOutOfSight: Piloswine's eyes are almost always covered by its fur. They can sometimes be seen in the 3D games.
368* FullBoarAction: Piloswine and Mamoswine are both tough boar-like Pokémon.
369* HumanPopsicle: Several of Mamoswine's Pokédex entries talk about a specimen that was trapped in ice ([[UnreliableNarrator or soil]]) for 10,000 years, before being thawed out in the modern day.
370* AnIcePerson: They're ice-type porcine that resemble woolly mammoths the more they evolve.
371* {{Kevlard}}: Its Hidden Ability is Thick Fat, which cuts its weakness to Fire and gives it an Ice resistance.
372* KryptoniteIsEverywhere: Due to their typing, they have the dubious honor of being weak to all the starter types (Grass, Fire, and Water), though at least they have the potential to have Thick Fat, which alleviates that somewhat.
373* MagicallyIneptFighter: Mamoswine has a great base 130 Attack, but a poor base 70 Special Attack.
374* MagikarpPower: Swinub is about as powerful as you'd expect a piglet to be (it's the weakest Ice-type, considering base stat total), and while Piloswine is definitely an improvement, it doesn't start to shine until it becomes Mamoswine.
375* MammothsMeanIceAge: Mamoswine is partially based on a mammoth, is said to have become less common after the ice age, and naturally is an Ice-Type.
376* MessyPig: They dig up their food, occasionally finding hot springs in the process.
377* MightyGlacier: Mamoswine has average speed but is very strong, though it can use Ice Shard to get the jump on unsuspecting opponents. Ice-type and Ground-type attacks also happen to be a fantastic offensive combination; for reference, it is the dual STAB combination that hits ''the single highest amount of types (used and unused) super-effectively'' with only Bug/Water and Bug/Ice resisting both types (of which it can still easily deal with using Rock-type moves, and the only thing stopping it from bulldozing over '''even more''' Pokémon is the lack of a natural Fairy-type attack, which a Fairy-type Tera Blast can still easily fix).
378* MixAndMatchCritters: Piloswine is half boar, half yak. Mamoswine is half boar, half woolly mammoth.
379* NoSell: Their typing makes them immune to both Sandstorm and Hail, which made them the only Pokémon without Magic Guard to be unaffected by [[https://bulbapedia.bulbagarden.net/wiki/Acid_rain the Acid Rain glitch]], as no other Pokémon had the necessary typing in Generation IV. [[note]]The Amaura and Alolan Sandshrew lines are also immune to both weather conditions.[[/note]]
380* TheNoseKnows: Swinub is noted to have an acute sense of smell that it uses to find mushrooms and occasionally hot springs.
381* PokemonSpeak: Swinub's cry sounds ''very'' similar to its English name.
382* PowerUpMount: In ''VideoGame/PokemonXAndY'', Mamoswine is one of the Pokémon that you can ride. It's used to get through the dense snow in Kalos Route 17.
383* {{Retcon}}: Piloswine became able to evolve into Mamoswine by leveling up while knowing Ancient Power, a move it could already learn in earlier generations, if only by Breeding or Move Tutor.
384* ScissorsCutsRock: Through a long chain breeding process,[[note]]Aurorus-Lapras-Delibird-Swinub[[/note]] it can learn Freeze-Dry.
385* SimpleYetAwesome: Mamoswine subverts its MightyGlacier status by being able to learn Ice Shard, a priority physical Ice attack that hits hard coming off of its high physical attack, making it a dangerous threat to any opposing team, and especially Dragon-Types.
386* WeakAgainstMagic: Mamoswine has a notably poor Special Defense stat.
387[[/folder]]
388
389[[folder:Corsola and Cursola ''[-(Sunnygo and Sunigoon)-]'']]
390!0222: Corsola / Sunnygo (サニーゴ ''saniigo'')\
3910864: Cursola / Sunigoon (サニゴーン; ''sanigon'')
392[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/corsola222.png]]
393[[caption-width-right:240:Corsola]]
394[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/galarian_corsola.png]]
395[[caption-width-right:240:Galarian Corsola]]
396[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/cursola.png]]
397[[caption-width-right:240:Cursola]]
398->[-Cursola debuts in ''Sword and Shield'', being exclusive to ''Shield''.-]
399
400A Pokémon based on stag coral. It's known to have great regenerative powers: unlike real coral, which takes decades to grow, Corsola's broken horns can regrow in a single night. However, they need clean water in order to do this; otherwise it gets sickly and dies. It appears to have a plucky nature (one of its abilities is Hustle), but it's mostly defensive according to its stats. Just beware of Grass attacks.
401
402In the Galar region, a species of Corsola that lived around the region in ancient times were wiped out, either due to climate/environmental change caused by a meteorite. However the species still lived on by becoming a Ghost type, and the energy they gained from their new absorption powers enabled them to become capable of evolving into Cursola, a Pokémon capable of paralyzing anything that touches it.
403----
404* AnimalJingoism: Corsola is the natural prey of the crown-of-thorns starfish Mareanie and Toxapex, whose real-life counterparts have a huge appetite for coral.
405* AwesomeButImpractical: The best attack it has is a Hustle-boosted Head Smash. With a Choice Band held, Corsola can potentially [[OneHitKO OHKO]] Dragonite ''through Multiscale''. Unfortunately, not only is Corsola not likely to survive long after taking the recoil from even one successful hit, the attack's accuracy is so terrible (even without taking Hustle into account), Corsola is most likely going to get knocked out while in the process of trying to get the attack to connect.
406* BalanceBuff: In Generation VII, Corsola's defenses and HP were buffed by ten points each, letting it fulfill its role as a StoneWall better.
407* ConfusionFu:
408** Corsola has a massive movepool. It has loads of good attacks (though it lacks the stats to make good use of them), it has lots of helpful {{Status Buff}}s, and it has several HealingFactor and HealThyself moves in Ingrain, Aqua Ring, Recover, Refresh, and its Regenerator and Natural Cure abilities.
409** Galarian Corsola and Cursola also apply, even keeping access to regular Corsola's Water and Rock-Type moves despite being Ghost type themselves. And thanks to Cursola's much improved offensive stats, it also gets to take advantage of its wide variety of attacks.
410* DeathActivatedSuperpower: While Johtonian Corsola can't evolve, its Galarian form (which died out long ago and is now a Ghost-type) can, thanks to the energy absorption abilities it gained.
411* DishingOutDirt: Johtonian Corsola are a Rock-type based off of coral.
412* {{Ectoplasm}}: Cursola's body is stated to be made of ectoplasm. It formed from the spiritual energy it absorbed flowing out of its shell until its shell ended up floating in an ectoplasmic body.
413* {{Foil}}: ''Sword and Shield'' sets it up as one to Farfetch'd. Both of them are very weak dual-typed Pokémon that gained a significantly stronger, single-typed Galarian form, with an evolution on top of that, and they're VersionExclusiveContent in different versions of the game. However, while Farfetch'd is a GlassCannon that becomes a MightyGlacier when it evolves, Corsola is a StoneWall and evolves into the SquishyWizard Cursola. Additionally, Farfetch'd's regional form turns it into a more burly Fighting-type, while Corsola's regional form has withered into a Ghost-type.
414* {{Foreshadowing}}: The [[https://swordshield.pokemon.com/en-us/pokemon-galar-region/corsola/ official website for Galarian Corsola]] mentions [[spoiler:a meteor wiping out the original Corsola species in ancient times, heavily implying it's the same meteor that spawned Eternatus and The Darkest Day.]]
415* FromBadToWorse: In ''[[VideoGame/PokemonSunAndMoon Sun & Moon]]'', wild Corsola try to get other Corsola to help. However, sometimes it accidentally gets the attention of a Mareanie, which ''eats Corsola''. Mareanie's response is to attack its prey. Mitigated in that, at least usually, all that happens is the Corsola loses some of its horns (which grow back).
416* GemstoneAssault: Corsola is notable in that it's one of the few Pokémon capable of learning Power Gem that lack any crystalline structure on their bodies. Coral itself is used in jewelry, so it there's some sense to Corsola learning the move.
417* GreenThumb: Can learn Ingrain and Nature Power, moves that are normally exclusive to Grass-types. Considering its weakness, this is rather ironic. It does, however, make sense for a coral.
418* HealingFactor:
419** Gained Regenerator as a Hidden Ability. It also had the Natural Cure ability before this.
420** It can use Ingrain and Aqua Ring to heal itself.
421* HealThyself: Learns Recover and Refresh naturally, giving it the ability to heal without items.
422* ImpossiblyDeliciousFood: To its predators Mareanie and Toxapex.
423-->'''Mareanie's Moon Entry:''' The coral that grows on Corsola’s head is as good as a five-star banquet to this Pokémon.
424* LifeDrain: Galarian Corsola and Cursola can't learn Recover, but they do gain access to Strength Sap (previously unique to the Morelull line) to debuff enemies and heal themselves. In their lore, the energy Galarian Corsola absorbs is what enables it to evolve whereas normal Corsola can't.
425* MagicKnight: In addition to its stellar Special Attack stat, Cursola also gets a surprisingly decent Attack stat, which can work well with its various physical moves.
426* MakingASplash: Johtonian Corsola are part Water-type.
427* MultiformBalance: Thanks to Eviolite and Corsola's StoneWall stats, Galarian Corsola and Cursola are both useful team members in different roles. Cursola is a MightyGlacier with a monstrous base 145 Special Attack, and a unique ability that punishes attackers with contact moves, but requires team support such as Trick Room to avoid having its lower physical defense exploited. Galarian Corsola, on the other hand, has base 100 stats in both defenses, which is boosted further by Eviolite, allowing it to function as an effective StoneWall on all sorts of teams, though at the cost of dealing much less damage overall.
428* MundaneUtility:
429** Corsola is valuable for breeding purposes, as it can learn many useful moves that can be passed down to other Pokémon of its Egg Groups, like Recover, Rock Blast, and Mirror Coat.
430** In-universe, there are some people who build their houses on top of Corsola colonies. How this is accomplished or how the Corsola feel about this isn't explained.
431* OurGhostsAreDifferent: Galarian Corsola is a pure Ghost-type that can curse anyone that touches it. Its Pokédex entry and the official website claim that they were once an ancient type of Corsola that died out, due to a meteor that changed the climate in ancient times. Becoming Ghost-type is treated as an adaptation they made so they could still live in their former habitat despite there no longer being a sea there. Further, this allowed them to evolve into Cursola, which is essentially a Corsola that ''[[BodyHorror burst out of its shell]]'' and is lifted by a strange spiritual energy created by it absorbing excessive life energy.
432* PerpetualFrowner: Galarian Corsola and Cursola have a (usually) perpetually gloomy face, befitting their status as the ghosts of an earlier, now-extinct Galarian branch of Corsola.
433* PerpetualSmiler: Johtonian Corsola is usually seen with an adorable smile on its face.
434* PinkMeansFeminine: Johtonian Corsola is decorated with pink branches, and three quarters of the time they'll be female.
435* RidiculouslyCuteCritter: Coral isn't considered cute (it's usually treated more as "scenery" than as an entity of sorts), but Corsola manages to be adorable due to being pink, having a cute face, and a really adorable cry.
436* SecretArt: Cursola is the only Pokémon capable of getting the Perish Body Ability.
437* ShownTheirWork: Galarian Corsola's appearance references not just coral reefs dying out in real life, but [[https://en.wikipedia.org/wiki/Lophelia a UK-grown genus of coral that is white even when healthy]].
438* SoulPower: Galarian Corsola and Cursola are pure Ghost-type, and happen to be the result of the local Corsola population getting decimated by climate change in ancient times. Becoming Ghost types enabled them to live on in places where the oceans had receded.
439* SpamAttack: Can learn Rock Blast, Icicle Spear, and the very rare Spike Cannon.
440* SquishyWizard: Cursola has high Special Attack and Defense, but poor physical Defense.
441* StatusBuff: It can learn quite a few good ones. Amnesia, Barrier, Curse, Calm Mind, Iron Defense, and Rock Polish can easily be added to its moveset. Johtonian Corsola can also be bred to have Mist, which protects its stats from being lowered.
442* StatusEffects: Cursola's Perish Body ability gives a Doom status to both it and its attacker when the attacker makes contact with it.
443* StoneWall: Evidently, the intent behind Corsola. Unfortunately, even its Defense and Special Defense are slightly above average at best, and its other stats (including HP) are subpar. Its HP and both defenses were buffed in Gen VII, helping out in this regard. Galarian Corsola manages to be an even better stone wall thanks to trading its Water/Rock-typing for a more solid Ghost-typing and having slightly higher defensive stats. In contrast, its evolution, Cursola, while it does gain tremendous Special Defense bulk, its Defense becomes much lower than its base form's (as its ectoplasmic body has largely abandoned the shell it once had). The fact that Galarian Corsola can evolve means it can also make use of Eviolite, which can further increase its defenses..
444* TakingYouWithMe:
445** Cursola's unique Ability, Perish Body, gives a Perish Song effect to any Pokémon that attacks it with a contact move, making both faint in three turns.
446** Both Johtonian and Galarian Corsola can get Destiny Bond as an Egg move, which faints both mons when either faints.
447* UndeathlyPallor: Galarian Corsola and Cursola are pale white Ghost types, which is a reference to how coral reefs turn white from bleaching when they die, due to climate change or otherwise. In-game, Galarian Corsola is stated to be Ghost-type due to adaptations they made to survive their initial form's extinction.
448* UndergroundMonkey: By sheer irony, the Corsola of the Galar region manage to persist in the region by ''going extinct'' and becoming Ghost-types. This change even allows these Corsola to evolve into a new Pokémon, Cursola.
449* VersionExclusiveContent: In Generation VIII, Galarian Corsola and Cursola are exclusive to ''Pokémon Shield''.
450* WaterIsBlue: Shiny regular Corsola have a bright blue coloration and happen to be partial Water-types.
451[[/folder]]
452
453[[folder:Remoraid and Octillery ''[-(Teppouo and Okutank)-]'']]
454!0223: Remoraid / Teppouo (テッポウオ ''teppouo'')\
4550224: Octillery / Okutank (オクタン ''okutan'')
456[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/240px_223remoraid.png]]
457[[caption-width-right:240:Remoraid]]
458[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/240px_224octillery.png]]
459[[caption-width-right:240:Octillery]]
460
461Remoraid and Octillery are Water-types that are well-known for being related by evolution despite being very dissimilar to one another. However, they're also well-known for shooting things. Remoraid is a remora that vaguely looks like a gun while Octillery is an octopus that vaguely looks like an artillery cannon. Remoraid is well-known for hanging around groups of Mantine, who allow them to stay by them and eat their scraps. It's more symbiotic than it sounds, because in return, Remoraid's presence allows the other's baby form, Mantyke, to evolve.
462----
463* TheArtifact: Octillery's Japanese name includes the word "tank", even though it resembles a cannon. The Spaceworld 1997 build of ''Pocket Monsters 2'' shows that [[https://tcrf.net/File:PokeGoldDemo-front_210.png Octillery initially looked much more like a tank]], with a hull and helmet-like armor protecting its turret.
464* BeamSpam: Their key gimmick is that they focus on projectile and attacks with "beam" in them, and it learns all of the latter save for Solar Beam and [[SecretArt signature moves]]. Take Octillery, for example — Gunk Shot, Bullet Seed, Rock Blast, Ice Beam, Signal Beam, Hydro Pump, Energy Ball...
465* BodyguardingABadass: As a part of their symbiotic relationship, Remoraids will rush to the defense of their Mantine partner if it is ever attacked, even though Mantines are capable fighters on their own.
466* ConfusionFu: Octillery has a surprisingly wide movepool. The only types it can't learn a damaging move for are Ghost, Dragon, Fighting, and Fairy as of Generation VI. Plus, it has the stats, physical ''and'' special, to leave a fair mark no matter what it's using against you.
467* CriticalHitClass: Can use Focus Energy and wield a Scope Lens to ensure all of their attacks are critical hits, has the Sniper ability to boost the ''power'' of crits, and has Bullet Seed and Rock Blast to give you 2-5 chances to crit. If you just want to see "Critical hit!" on your screen as many times as possible, the Remoraid line has you covered.
468* FunnelMouthedCephalopod: Octillery is designed with a funnel-shaped mouth instead of a realistic octopus mouth, even with red coloring. Octillery also takes the shooting things out of its mouth part of this trope a step further by being designed after a tank, and as such it has a lot of shooting or beam-sort of moves in its movepool.
469* GlassCannon: Respectable Attack and Special Attack and a versatile moveset; pathetic Speed and below-average defenses.
470* AnIcePerson: While most Water-types get Ice-type attacks, Octillery and Remoraid are notable for learning Ice Beam and Aurora Beam naturally instead of just through [=TMs=] or Move Tutors.
471* LuckBasedMission: They get Moody as their hidden ability. If you're lucky, after a couple of turns, you'll get something that hits hard from either attack stat whilst either taking hits like a boss or just plain avoiding them.
472* MagicKnight: Octillery's offensive stats are both equal and above-average.
473* MakingASplash: Pure Water-types based on remora and octopi.
474* MythologyGag: Remoraid highly resembles the Gunfish enemy from Creator/GameFreak's earlier game ''VideoGame/{{Pulseman}}''.
475* PlayingWithFire: One of the ''very'' few Water-type lines able to learn Flamethrower and Fire Blast.
476* PsychicPowers: Both Remoraid and Octillery can learn Psybeam and Psychic.
477* RedBaron: Remoraid are known as "the sniper of the seas".
478* RequiredPartyMember: For Mantyke to evolve, it needs to level up while a Remoraid is in the party.
479* ScrewThisImOuttaHere: One unfortunate Octillery can find itself on the business end of a Discharge from a Stunfisk in ''VideoGame/NewPokemonSnap'', in which case it responds by spraying its attacker with ink and fleeing as far as its tentacles can take it.
480* SecretArt: Octazooka until Generation VIII, which was exclusive to Octillery via leveling up. It's worth noting that the Japanese name of the attack[[note]]Okutank Cannon[[/note]] takes it a step further by actually being named after Octillery itself. The only Pokémon that share it are the Horsea line[[note]]which has a similar mouth shape to Octillery[[/note]] by breeding and Grapploct[[note]]a fellow octopus[[/note]] by Move Relearner.
481* ViewersAreGeniuses: As opposed to the common "Pokémon evolves into bigger, adult version" style of evolution, Remoraid was based on a gun and Octillery on a cannon. Game Freak thought players would understand, but apparently this failed, because to this day there are message board posts asking why a fish evolves into an octopus. Their rarity in their debut generation (and unavailability in ''Crystal'') does not help in the slightest. The connection becomes clearer when you realize that Remoraid is based on an [[https://en.wikipedia.org/wiki/Archerfish Archerfish]] and that both Archerfish and Octopi use water jets. Additionally, both remoras and octopi are aquatic animals with suction pads.
482[[/folder]]
483
484[[folder:Delibird]]
485!0225: Delibird (デリバード ''deribaado'')
486[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/delibird225.png]]
487[[caption-width-right:240:Delibird]]
488
489An Ice/Flying-type that's a cross between a penguin and the popular Western depiction of Santa Claus as a jolly old fat man in a red and white suit who delivers presents to good boys and girls and coal to bad boys and girls. It's talented at delivering presents in its tail, which looks like the jolly old elf's bag. What it isn't talented in is battling. The only attack that it learns by leveling is Present, a move exclusive to it that does random amounts of damage or even ''heals'' the target. The only redeeming quality it might have is that it can have Hustle (an ability that boosts damage but lowers accuracy) and can be taught Aerial Ace (a move that never misses and gets a same type attack bonus), but that's only one pro it has against many cons. It's only found in ''Silver'' and its remake (''Gold'' players get Gligar instead).
490----
491* AdaptationalBadass: While the game version is a joke, the one in the anime, used by Team Rocket's debt collector/talent scout, is rather strong, acting as a reliable enforcer. Although, outfighting [[GoldfishPoopGang Jessie and James]] isn't ''that'' hard. In addition, the Masked Man's Delibird in ''Manga/PokemonAdventures'' is also very powerful, enough to where he uses only Delibird to catch Ho-Oh and succeeds!
492* BadSanta: In the anime and in the ''Manga/PokemonAdventures'' manga the Santa Claus-esque Delibird is used by villains like the Team Rocket debt collector/talent scout and the Masked Man respectively.
493* BagOfHolding: Its tail is actually a bag, which it's shown to store items like letters and Presents in.
494* ClothingAppendage: That "sack" that it seemingly carries on its hip is actually its tail.
495* ConfusionFu: Despite only learning Present from leveling up, Delibird has a surprisingly diverse movepool from Move Tutors, [=TMs=], and Breeding, with offensive options such as [[BareFistedMonk Brick Break]], [[PoisonousPerson Gunk Shot]], and [[GreenThumb Seed Bomb]] as well as support options such as [[SpinToDeflectStuff Rapid Spin]] and [[TrapMaster Spikes]], letting Delibird potentially play a variety of roles. Unfortunately, [[MasterOfNone Delibird's base stats are too poor to let it perform any of these roles particularly well]].
496* CriticalFailure: Its signature move, Present, has a small chance to heal the target.
497* DepartmentOfRedundancyDepartment: It has access to two abilities which both prevent it from being put to sleep (regular ability Vital Spirit and hidden ability Insomnia).
498* FlyingFlightlessBird: Even though it is essentially a penguin (a bird that can't fly), Delibird is able to learn Fly. Its overworld movement animation in ''Sword'' and ''Shield'' shows it can fly.
499* FlyingPostman: True to its name, Delibird delivers gifts in its bag-like tail. Occasionally it is employed by people for this task.
500* GoodSamaritan: Some versions of the Pokédex say it shares its food with travelers lost in the wilderness.
501* HealingShiv: Its SignatureMove, Present, has a 20% chance to heal the target for 25% of their total HP instead of dealing damage.
502* AnIcePerson: An Ice-type based on a penguin.
503* JokeCharacter: Its stats are horrible, it only learns two attacks by level-up (before generation 8, it only learned Present, which could randomly heal its target), two of its abilities do the exact same thing, and it can be bred to know Splash, which does nothing.
504* MakingASplash:
505** Despite not being Water-type, this Pokémon is in the Water 1 Egg Group. Justified, as it is based on a penguin.
506** It can learn Rain Dance via TM and Water Pulse via Move Tutors.
507* MasterOfNone: Its stats are all relatively close together... and they all suck. It's also this trope in terms of moves: it learns a decent variety of attacks and support moves, but nothing that another Pokémon couldn't do better.
508* PolarPenguins: It's an Ice/Flying type that resembles a rockhopper penguin, and in most games, it can be encountered in icy caves or on snowy routes.
509* PowerupLetdown: Its Hidden Ability is Insomnia, which prevents Sleep. Delibird already had the Vital Spirit ability, [[DepartmentOfRedundancyDepartment which does the exact same thing]]. Then again, since Delibird can't sleep, how could it dream of something better?
510* PseudoSanta: Delibird's design is based on SantaClaus. It shares the same colour scheme as the holly jolly man himself, has a beard, and carries a sack like he does.
511* PunnyName: Combination of delivery and bird. Also sounds like "delivered".
512* RandomizedDamageAttack: Present randomly has a Power of 40, 80, or 120 when used.
513* RummageFail: Implied to happen when its attempts to use Present heals the target instead of damaging them.
514* ScissorsCutsRock: Can learn the Ice-type move Freeze-Dry through breeding, which deals super-effective damage to Water-types.
515* SecretArt: Delibird and its Paradox counterpart Iron Bundle are the only Pokémon that learns Present via level-up.
516* SignatureMove: Present was the ''only'' move it learned by level-up until ''Sun and Moon''.
517* SpinToDeflectStuff: Can be bred to have the move Rapid Spin, which removes certain effects from the user's side of the field like entry hazards when used. While it's immune to 3 of the entry hazards, it loses half of its health to the last one (Stealth Rock) when it switches in, so watch out! (''Or'' just use a Pokémon that ''isn't'' [[JokeCharacter a complete waste of space]].)
518* TakingYouWithMe: One of its Egg Moves is Destiny Bond, which will cause the opponent to faint if they knock out the user before they move again.
519* ThrowDownTheBomblet: Present is technically this, as the move is always depicted a dealing damage by exploding on contact and it's pulled out of Delibird's tail. At least, when it doesn't turn out to heal the opponent.
520* TrapMaster: Can be bred to know Spikes, an entry hazard that deals a set amount of damage to Pokémon that switch in.
521* WindFromBeneathMyWings: Flying-type based off a penguin. Unlike real penguins, it can fly.
522[[/folder]]
523
524[[folder:Mantyke and Mantine ''[-(Tamanta and Mantain)-]'']]
525!0458: Mantyke / Tamanta (タマンタ ''tamanta'')\
5260226: Mantine / Mantain (マンタイン ''mantain'')
527[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/mantyke458.png]]
528[[caption-width-right:240:Mantyke]]
529[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/mantine226.png]]
530[[caption-width-right:240:Mantine]]
531->[-''Mantyke debuts in ''Diamond and Pearl-]
532
533Mantine is a Pokémon based on a manta ray that uses its wing-like fins to leap out of the ocean. Its Special Defense stat is quite high, but its typing leaves it open to Electric-type moves, which undermines its ability as a special wall. It's also the heaviest Johto Pokémon and received a baby in Mantyke. It has a pattern of a smiling face on its back. It's exclusive to the ''Gold'' and ''[=HeartGold=]'' versions. In ''VideoGame/PokemonUltraSunAndUltraMoon'', Mantine appears as a ride Pokémon that allows you to surf between the islands of Alola.
534----
535* ArmoredButFrail: Mantine was this trope until the generation VII games, with its massive 140 Special Defense protecting a mere 65 base HP. Since then, it's been an [[AvertedTrope aversion]], having a decently-sized pool of health to go with its strong Special Defense. Mantyke still plays the trope straight, however.
536* BalanceBuff: In [[VideoGame/PokemonSunAndMoon Generation VII]], Mantine's base HP was boosted by 20 points, and it gained the move Roost. This drastically helped with its role as a StoneWall.
537%%* BlowYouAway: Flying-type.
538* ConfusionFu: A light example, but it learns some rather odd moves, including knowing Bullet Seed and Signal Beam naturally (though only through the Move Relearner, likely because it's Remoraid rather than Mantyke that can learn them), and being able to learn [[GreenThumb Seed Bomb]] and ''[[PoisonousPerson Gunk Shot]]'' via Move Tutor (again, because Remoraid can learn them).
539* DivergentCharacterEvolution: Mantine started out as a counterpart to Skarmory, but slowly gained unique attributes, like a pre-evolution and an increased HP stat.
540* {{Foil}}: To Skarmory. Both are rather rare and difficult to capture Flying-types, are {{Stone Wall}}s that focus on different defensive stats, were version exclusives in generation II, and one treads the sea while the other remains terrestrial or airborne. Even their stats are inverted aside from their HP and Speed stats, at least until Generation VII; Mantine was given a 20-point HP boost, but Skarmory wasn't.
541* FlyingSeafoodSpecial: Flying manta rays.
542* GameplayAndStoryIntegration:
543** Unlike Slowpoke, who doesn't actually need a Shellder to evolve, Mantyke needs a Remoraid in the party to evolve into Mantine.
544** A number of moves that are in Mantine's movepool but not Mantyke's (via move relearner or move tutor) are part of Remoraid's movepool.
545** On a purely visual side of things, in games where Mantyke can evolve into Mantine with help from a Remoraid (so, from Gen IV onward), Mantine's sprite (and later model) no longer features a Remoraid attached to its fin, so it doesn't look like evolving Mantyke cloned the Remoraid that helped it.
546* GentleGiant: Both Mantyke and Mantine are rather friendly, and the latter is completely fine with schools of Remoraid following it about and snacking on their leftover meals. Mantyke is also the largest baby Pokémon. Even Alpha Mantyke and Mantine in ''Videogame/PokemonLegendsArceus'' don't battle the player despite every other Alpha Pokémon in the game being aggressive towards the player.
547* HealingFactor: Naturally learns Aqua Ring, and Water Absorb can count as this.
548* HealThyself: Can learn Roost as of Generation VII.
549* InformedAttribute: Mantyke's back pattern is supposed to vary depending on region, but it doesn't.
550* MakingASplash: Water-types based on manta rays.
551* MellowMantas: Several of Mantyke's Pokédex entries say it's friendly, likes to approach people on boats, and tourists love watching them swim near the surface. Its evolution Mantine has a symbiotic relationship with Remoraid, is described as "majestic" or "graceful" in many Pokédex entries, and are tame enough for people in Alola ride them between islands as a sport.
552* PowerUpMount: In ''VideoGame/PokemonUltraSunAndUltraMoon'', Mantine can be used to surf between the islands of Alola and can even be used to do all kinds of tricks in a surfing mini-game.
553* ResistantToMagic: Mantine has a huge Special Defense stat that lets it shrug off most [[AchillesHeel non-Electric-type]] special attacks. However, its physical Defense is considerably less impressive.
554* RidiculouslyCuteCritter: Mantyke. It's even got a smiley face pattern on its back.
555* StoneWall: Mantine has a ridiculously high Special Defense stat, at 140. But the rest of its stats are pretty average at best. Additionally, it has several nice Status moves to support it and its teammates.
556[[/folder]]
557
558[[folder:Skarmory ''[-(Airmd)-]'']]
559!0227: Skarmory / Airmd (エアームド ''eaamudo'')
560[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/skarmory227.png]]
561[[caption-width-right:240:Skarmory]]
562
563A steel crane (not the machine used in construction, but the bird). After nesting in briars, its skin gets scratched so much that it eventually hardens in metal armor that encases its body. The combination of its typing, Steel/Flying, which leaves it with only two special-based weaknesses, and its very high defense stat means that makes for an excellent wall that can shrug off most physical attacks like it was nothing. It's the version counterpart to Mantine, found in ''Silver'' and ''[=SoulSilver=]''.
564----
565* AbsurdlySharpBlade: Many of Skarmory's Dex entries mention that people used its shed wing feathers as swords and knives, with its ''Ultra Sun'' Dex entry stating that knives made from processed Skarmory wing feathers are recognized by the finest chefs for their sharpness, whereas in its Isle of Armor ''Sword'' Dex entry it's stated that its feathers are ''sharper'' than any sword.
566* ArmoredButFrail: 140 base Defense, but only 65 base HP. Notably, unlike Mantine, its base HP was never buffed.
567* BossBattle: Skarmory is the [[WarmUpBoss first boss]] of ''VideoGame/PokemonMysteryDungeonRescueTeam'', and by extension, the sub-series as a whole.
568* {{Caltrops}}: Has access to Spikes, which deals damage to opposing Pokémon whenever they switch in.
569* CraftedFromAnimals: Skarmory's ''Crystal'' and ''Sun'' Pokédex entries mention that, in the past, people used their feathers as swords. Its ''Ultra Sun'' entry mentions that they're also used to make high quality kitchen knives.
570* DivergentCharacterEvolution: Originally a version exclusive with Mantine, but it reappeared in Hoenn and remained a one-stage line while Mantine gained a baby form in Generation IV.
571* ExtraOreDinary: A Steel-type bird covered in metal armor.
572* FasterThanTheyLook: Despite being covered in iron-hard armor, they can fly at speeds approaching 190 mph.
573* {{Foil}}: To the Mantine line. Both were rare and hard-to-catch version exclusives in their debut games, being StoneWall Flying-types that resided in opposite parts of Johto and in contrasting environments.
574* GameplayAndStorySegregation: Skarmory is said to move at speeds approaching 190 mph, but its base 70 Speed stat certainly doesn't reflect that.
575* GiantFlyer: Skarmory is 5'7"/1.7 meters tall.
576* HadToBeSharp: Skarmory raise their chicks in thorny nests, and the continuous scratching makes their skin tough.
577* HealThyself: Learns Roost.
578* InformedFlaw: Its ''Sun & Moon'' Pokédex entries state it has a severe weakness to water, which makes it rust badly. This isn't a problem for Skarmory in gameplay, since neither of its types are vulnerable to Water-type attacks. That said, Water-types ''do'' resist Steel-type moves, and most commonly-used water-type moves are special, targetting Skarmory's noticably poor Special Defense.
579* KidnappingBirdOfPrey: Skarmory has the distinct honor of kidnapping the most characters in the anime (apart from Team Rocket's Meowth).
580* LastChanceHitPoint: Its Sturdy Ability allows it to survive any attack with 1 HP, provided it was at full health.
581* MightyGlacier: Can be bred to know Curse, which boosts its Attack and Defense, at the cost of making it even slower.
582* RazorWind: Naturally learns Air Cutter and Air Slash.
583* RazorWings: As such with Steel Wing. Its feathers are also sharp enough to be used as swords and knives.
584* TheRival: Skarmory's Isle of Armor ''Sword'' Pokédex entry mentions that it and fellow Flying/Steel type Corviknight fight viciously over territory.
585* SecretArt: Until Generation VI introduced the Fletchling line, Skarmory was the only Pokémon to learn Steel Wing naturally. When Steel Wing briefly lost its TM status in Generation V, Skarmory became the only Pokémon to learn it at all outside of breeding.
586* ShedArmorGainSpeed:
587** Its Hidden Ability is Weak Armor, which gives it a Speed boost with every contact strike it takes, at the cost of losing some Defense as well.
588** They learn Autotomize by level-up, a Steel-type move in which they shed part of their armor to gain more speed.
589* SignatureMove: Most commonly associated with, and also naturally learns, Steel Wing.
590* StoneWall: One of the premier examples. Its 140 Defense lets Skarmory easily take most physical attacks before healing them off with Roost, and it has all the right moves to make sure it can stay on the battlefield as long as possible while frustrating the enemy with indirect damage.
591* SwitchOutMove: Can learn Roar and Whirlwind, which are especially useful considering it can also learn Spikes and Stealth Rock.
592* ToothyBird: Skarmory has sharp teeth on its lower jaw.
593* TrapMaster: Naturally learns Spikes, and can be bred to know Stealth Rock.
594* WeakToMagic: Skarmory's poor base Special Defence means that even resisted special attacks will do a number on it.
595* WindFromBeneathMyWings: It's part Flying-type and has access to aerial attacks.
596[[/folder]]
597
598[[folder:Houndour and Houndoom ''[-(Delvil and Hellgar)-]'']]
599!0228: Houndour / Delvil (デルビル ''derubiru'')\
6000229: Houndoom / Hellgar (ヘルガー ''herugaa'')
601[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/houndour228.png]]
602[[caption-width-right:240:Houndour]]
603[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/houndoom229.png]]
604[[caption-width-right:240:Houndoom]]
605[[caption-width-right:240:[[labelnote:Mega Houndoom]]https://static.tvtropes.org/pmwiki/pub/images/megahoundoom229mp.png[[/labelnote]]]]
606->[-''Mega Houndoom debuts in ''X and Y-]
607
608These devilish dog Pokémon are, appropriately enough, Dark/Fire types with great special attack and decent speed, attack, and special defense. However, by the time they're available to catch, you may have a number of useful Fire and Dark types at your disposal already. But don't let that stop you from using it. This Pokémon is partally based on the Doberman. In ''X and Y'', it gained a Mega Evolution. Both of its defenses, special attack, and speed are increased with the Mega Evolution. Its nails also turn red from the increased firepower it carries.
609----
610* AnimalTalk: Subverted. They communicate using barks that humans and even other Pokémon species can't understand.
611* AcheyScars: The pain from the burns this Pokémon inflicts never goes away. [[GameplayAndStorySegregation Supposedly.]]
612* AsskickingLeadsToLeadership: They choose their leader by fighting among themselves.
613* BodyHorror: According to their ''Ultra Sun'' Pokédex entry, Mega Houndoom's claws and the tip of its tail are melting from the intense energy in it, causing Houndoom incredible pain.
614* BossBattle: Houndoom, being Karen's, the final Elite Four of Johto, strongest Mon.
615* CanisMajor: Mega Houndoom stands ''six feet three inches (1.9 meters) tall.'' That's as tall as Arcanine! [[note]][[UnreliableNarrator It's more likely that this measurement was taken from the feet to the head]] and not from the feet to the shoulders like dogs are actually measured, but it's still impressive.[[/note]]
616* CastFromHitPoints: Its Mega Evolution has the Solar Power ability, boosting its Special Attack at the cost of damaging it each turn in intense sunlight.
617* CastingAShadow: Can learn Dark Pulse, which goes great with its special attack. Before Generation IV, it was one of the few Dark-types that could reliably use its specially-based [=STAB=].
618* DarkIsNotEvil: Like real wolves, they tend to get portrayed in a positive light, though a few villainous teams will give them to either their Mooks or higher-ranking members.
619* DoomyDoomsOfDoom: It's called Houndoom and it's a hell dog (its original Japanese name even says so outright).
620* EvilCounterpart: To the Growlithe line. Both are Fire-type dogs who evolve once, have one ability that [[TheDreaded frightens their opponents in some manner]] (Intimidate for Growlithe, Unnerve for Houndour) and [[ElementalAbsorption Flash Fire]] as another, with Houndoom also possessing the Dark-type to contrast Arcanine's [[HeroicDog heroic nature]].
621* EvilSmellsBad: Well, Dark-type in this case, as opposed to actually "evil" per say. The fire is caused by toxins burning in its body, making their flames smell terrible.
622* ExactlyWhatItSaysOnTheTin: Houndour is indeed a hound with a very "dour" expression.
623* {{Foil}}:
624** ''VideoGame/PokemonXAndY'' sets them up as foils to the [[Characters/PokemonGenerationIIITreeckoToSharpedo Manectric line]]. Both of them are canine {{Glass Cannon}}s[=/=]{{Fragile Speedster}}s who evolve once, are version exclusives (Houndour is exclusive to ''X'' and ''Ultra Sun'' while Electrike is exclusive to ''Y'' and ''Ultra Moon''), and have Mega Evolutions that turn them into more powerful {{Glass Cannon}}s[=/=]{{Fragile Speedster}}s.
625** And before that, in ''VideoGame/PokemonDiamondAndPearl'' and ''VideoGame/PokemonBlackAndWhite'', they were foils for [[Characters/PokemonGenerationIIITreeckoToSharpedo Poochyena and Mightyena]], both being two-stage canine-like Dark Pokémon. In ''Diamond and Pearl'', Mightyena and Houndoom can be found in Routes 214 and 215 by using a Poké Radar (Mightyena in ''Diamond'', Houndoom in ''Pearl''). In ''Black and White'', Houndour and Poochyena can be found in Route 9 during its Pokémon outbreak (Houndour in ''Black'', Poochyena in ''White''). This foil isn't as prominent because the Poké Radar and Outbreaks are available after getting the National Pokédex.
626* GlassCannon: It has [[{{Pun}} a hell]] of a high Special Attack and pretty good Speed and Attack, but its Defense is atrocious and its Special Defense isn't much better. Its Mega Evolution boosts its Defenses to 90/90, along with further boosts to Speed and Special Attack, making it more of a LightningBruiser.
627* TheGrimReaper: Long ago, people imagined its eerie howls to be the call of the Grim Reaper.
628* {{Hellfire}}:
629** "The pain from the flames it breathes is said to never quite go away." [[GameplayAndStorySegregation Though this doesn't stop you from healing any burns they might inflict to your team.]]
630** Naturally learns "Inferno", called "Purgatory" in the original language, which always leaves a [[StatusEffects burn]].
631* {{Hellhound}}: Possibly based on Cerberus, the three-headed hound of Hades mentioned in Greek mythology (even though Houndour and Houndoom have one head). Mega Houndoom takes it even further by actually looking like the type of canine creature that would be featured in artistic and pop culture depictions of Hell.
632* LateCharacterSyndrome: In ''VideoGame/PokemonGoldAndSilver'', the line is only found in Kanto, which can only be accessed by defeating the Elite Four. If one wants to use a Houndoom on their team, it'll have some serious catching up to do with how high-leveled the rest of the team is. In the remakes, it's possible to get Houndour earlier by visiting the Safari Zone in Cianwood City ([[GuideDangIt provided that players know what to do]]).
633* MagicKnight: While it mostly uses its 110 Special Attack, Houndoom has a respectable 90 Attack as well, allowing it to use moves like Sucker Punch effectively.
634* NamesToRunAwayFromReallyFast: Houndoom (its Japanese names, Delvil and Hellgar, aren't exactly friendly names either).
635* NocturnalMooks: Mostly appear at night.
636* NonStandardCharacterDesign: The designs, especially Mega Houndoom, are noticeably more demonic-looking than most other Pokémon.
637* OurDemonsAreDifferent: These are fire dogs.
638* PlayingWithFire: Fire-types that might be based off of {{Hellhound}}s.
639* PoorPredictableRock: Outside of their [[PlayingWithFire Fire]]/[[CombatPragmatist Dark]] STAB attacks, their offensive movepool is extremely limited.
640* ThePowerOfTheSun: Gets Solar Power, which gives it a 50% boost to Special Attack at the cost of 1/8 of its HP each turn. Houndoom is also one of the earliest Fire-type Pokémon to be able to learn Solar Beam, as early as its debut generation.
641* ProtectionFromTheElements: Inverted with Mega Houndoom's ability Solar Power, which decreases HP for every turn of harsh sunlight.
642* RedEyesTakeWarning: Rather fitting for a hellhound.
643* SkeletonsInTheCoatCloset: Houndour and Houndoom have white protrusions(?) on their bodies that resemble bones, specifically ribs and skulls.
644* SuperMode: Gained a Mega Evolution in ''X and Y''.
645* UndyingLoyalty: A captured Houndour is utterly faithful to its trainer.
646* TheUnintelligible: To anyone but their own kind. Unlike most Pokémon, they speak a language only they can understand.
647[[/folder]]
648
649[[folder:Phanpy and Donphan ''[-(Gomazou and Donfan)-]'']]
650!0231: Phanpy / Gomazou (ゴマゾウ ''gomazou'')\
6510232: Donphan / Donfan (ドンファン ''donfan'')
652[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/phanpy231.png]]
653[[caption-width-right:240:Phanpy]]
654[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/donphan232.png]]
655[[caption-width-right:240:Donphan]]
656
657An adorable blue baby elephant that evolves into a not-so-adorable adult elephant mixed with a tire. Donphan's special talent is rolling around at high speeds, so it's not surprising that its trunk and back are covered with thick skin that resembles a car tire. Its attack and defense are very high, but its special stats are very bad. It's the version counterpart to Teddiursa and Ursaring (and switched games with them in certain international releases).
658----
659* ActionInitiative: Can be bred with Ice Shard, for some reason.
660* AnimalsNotToScale: Donphan is about the size of an extinct dwarf elephant. Notably, another elephant Pokémon, Cufant, is bigger than the fully evolved Donphan while Cufant is an unevolved Pokémon.
661* AstonishinglyAppropriateAppearance: Donphan's armor is basically a ''tire''.
662* CastFromHitPoints: Phanpy can learn Take Down and Double-Edge, and can also be bred to know [[UseYourHead Head Smash.]]
663* DishingOutDirt: Ground-type.
664* DoesNotKnowHisOwnStrength: Phanpy swings its trunk with a lot of force, so what it thinks might be a playful and loving nudge might mean [[PunchedAcrossTheRoom a trip through the air]] and into the ER for its trainer. Its ''Violet'' Dex entry mentions that it can easily shatter a person's arm with a casual swing of its trunk.
665* EarlyBirdCameo: In the opening credits of ''Anime/PokemonTheFirstMovie'', Ash battles a Trainer who uses a Donphan.
666* GameplayAndStoryIntegration: Donphan's dex entries mention it has a severe dislike of rain, which it would be with its Ground typing making it weak to Water-type attacks.
667* HonorableElephant: Phanpy is affectionate and playful, while Donphan is a calm Pokémon and has been known to clear away rock and mud slides that block roads. Both are kind of on the small side for an elephant, though.
668* InformedAttribute: Phanpy's dex entries likes to mention how it sticks by bodies of water. In none of the main games has a Phanpy been found anywhere ''near'' a river.
669* ItemCaddy: Phanpy, thanks to the Pickup ability. They're also known to carry Passho Berries in the wild to help protect them from Water-type attacks.
670* LastChanceHitPoint: Has Sturdy as its ability, which lets it survive a lethal attack from full health with 1 HP remaining.
671* MagicallyIneptFighter: High HP, tanks Physical hits and dishes out Physical damage with the best Ground-types, but has very poor Special Attack.
672* MetalSlime: [[ZigzaggedTrope Zig-Zagged]] in the Gen II games; Phanpy is a rare encounter outside Blackthorn City and has a tendency to flee, while Donphan is a slightly less rare one in the same location and much more common near [[DiscOneFinalDungeon Victory Road]] and [[TheVeryDefinitelyFinalDungeon Mt. Silver]].
673* MightyGlacier: Donphan has high HP with high Defense and it can hit pretty hard. But it's pretty slow and its Special Defense is quite low, though its Sturdy ability helps offset this.
674* OneHitKO: Can be bred with Fissure.
675* PintSizedPowerhouse: Phanpy is known to be quite strong despite its small size. It's capable of supporting an adult human on its back, can accidentally cause damage just by playfully swinging its snout, and even an affectionate snout-bump can send you flying. Appropriately enough, Phanpy can get Play Rough as an egg move.
676* RidiculouslyCuteCritter: Just look at Phanpy! It's a tiny blue baby elephant. It learns Charm at the same level that Donphan learns Scary Face.
677* SignatureMove: These Pokémon are the most well-known [[RollingAttack Rollout]] users. Due to Donphan's appearance in ''Pokémon: The First Movie'', it's also the first Pokémon shown to have the move.
678* SpectacularSpinning: They can learn Rapid Spin, and if anything, these guys are well known for their affinity with Rollout. Donphan tend to move around this way, hence the tire-like armor.
679* VocalEvolution: Donphan's updated Generation VI cry sounds like a real elephant.
680* WeakAgainstMagic: Donphan has a great base 120 Defense stat, but a poor base 60 Special Defense, so special-based moves make short work of it.
681[[/folder]]
682
683[[folder:Stantler and Wyrdeer ''[-(Odoshishi and Ayashishi)-]'']]
684!0234: Stantler / Odoshishi (オドシシ ''odoshishi'')\
6850899: Wyrdeer / Ayashishi (アヤシシ ''ayashishi'')
686[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/stantler234.png]]
687[[caption-width-right:240:Stantler]]
688[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/wyrdeer.png]]
689[[caption-width-right:240:Wyrdeer]]
690->[-''Wyrdeer debuted in ''Legends: Arceus''''-]
691
692Stantler is a Pokémon based on a stag or reindeer. Its most famous features are its antlers that vaguely resemble eyes, said to each contain a miniature portal to another dimension. Many of the moves it can learn involve the antlers, ranging from threatening its opponents, confusing them, putting them to sleep, using Psychic attacks, to merely charging with them. Whether this makes it useful remains to be seen, though.\
693Long ago in the Hisui region, which would later be called the Sinnoh region, an evolution of Stantler known as Wyrdeer existed as the result of local Stantler honing their psychic abilities. Adapted for the harsh wilderness, these Pokémon grow magnificent beards and the fur shed from their beards, tail and legs are highly prized for protection against the cold.
694----
695* FragileSpeedster: Stantler has a decently high Speed stat but poor defences.
696* GlassCannon: Its Attack and Special Attack are its two highest stats, and it has several attacks of various types across both the Physical and Special spectrums it can use with almost equal effectiveness. And that's not counting [[GeneticMemory all the moves it can get from breeding]]! Wyrdeer has even better offensive stats than Stantler and somewhat offsets the glassiness with decently high HP, but its defenses are still mediocre and it's marginally slower.
697* HypnoticEyes: It has hypnotic eye-like structures in its antlers. Their ''Crystal'' Pokédex entry states that these can be ground into soporific medicine.
698* ItemCaddy: In a roundabout way. It has the ability Frisk, which it can use to identify when an opposing Pokémon is holding an item, and can learn the move Thief to steal those items.
699* TheMarvelousDeer: One capable of creating illusions. Wyrdeer is a part Psychic-type deer Pokémon, and is cherished by the local people for its fur.
700* MasterOfIllusion: Its antlers are said to create a strange space where reality is disturbed. In-game, it has access to several Psychic moves, such as Hypnosis. Oddly, it's not an actual Psychic-type unless it evolves.
701* NocturnalMooks: Stantler can only be caught at night in ''Crystal''.
702* NonElemental: A Normal-type deer.
703* OutOfFocus: While transferable and useable in all the mainline games pre-''Sword and Shield'', Stantler took a very long time to be officially included in any regional Pokédex besides Johto’s. This finally changed in ''VideoGame/PokemonLegendsArceus'', where it was part of the Hisui region's first Pokédex and also received an evolution. Stantler was then added to the Pokédex of ''VideoGame/PokemonScarletAndViolet'', but Wyrdeer is absent. Stantler's dex entries for Scarlet and Violet makes a note of this.
704* PowerUpMount: For ''VideoGame/PokemonLegendsArceus'', Wyrdeer is one of the Pokémon that can help the player traverse the wilderness of the Hisui region.
705* PsychicPowers: Stantler has several Psychic moves available to it, quite a few of them learned naturally. Its evolution, Wyrdeer, is part Psychic.
706* PunBasedCreature: Stantler's Japanese name is Odoshishi, from ''shishi odoshi'' (literally "deer scarer"), the term for a variety of contraptions that scare away animals such as deer and birds. Its antlers look like a pair of eyes and are said to be mesmerising, and one kind of ''shishi odoshi'' are eyeball-like balloons that birds find extremely unnerving.
707* ScrewThisImOutOfHere: In ''Legends: Arceus'', Stantler is one of many Pokémon that will run away when it notices you instead of trying to battle. However, they will very occasionally charge you with a full-on attack... only to turn tail and run if they miss.
708* SecretArt: ''Legends: Arceus'' gave them the exclusive move Psyshield Bash, which inflicts damage and can raise both defensive stats. Using the move in the Agile style enough times also lets Stantler evolve into Wyrdeer ([[GuideDangIt not that the game tells you this]] aside from a hint in its research tasks).
709* WizardBeard: Wyrdeer sports a long white beard to coincide with it gaining the Psychic type, incidentally also making it look a bit like Santa Claus.
710[[/folder]]
711
712[[folder:Smeargle ''[-(Doble)-]'']]
713!0235: Smeargle / Doble (ドーブル ''dooburu'')
714[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/250px_235smeargle.png]]
715[[caption-width-right:240:Smeargle]]
716
717Here is a strange dog Pokémon. It has a seemingly boring appearance and can only learn a single move naturally. That said, it uses that one move to learn almost ''every move in the game''[[note]]everything except Struggle and Chatter, and, while it can be taught Hoopa Unbound's Hyperspace Fury and Darkrai's Dark Void, it can't use them[[/note]]. The one thing holding Smeargle back is its very low stats, most likely to balance out its tremendous movepool.
718----
719* ArtInitiatesLife: Most likely how it uses all the moves it Sketches.
720* TheArtifact: Most Smeargle in the franchise have been depicted with green paint, due to the games depicting regular Smeargle as always having green paint and Shinies as having red. After its debut, however, there's been other Pokémon who have non-Shiny alternate colors that actually have this shown off in the games, such as Minior and Alcremie, and yet the only Smeargle whose paint isn't green are still Shinies.
721* AwesomenessByAnalysis: That bipedal beatnik-artist-beagle of a joke Pokémon is the same one that can learn every attack (save Struggle and Chatter, and while it can learn Hoopa Unbound's Hyperspace Fury and Darkrai's Dark Void, it can't use them) in the game. What does that mean to you? It means that it can copy and use the signature attacks of the Legendaries. It's like having Ditto, Mew (with Transform), or a Clefairy or Clefable with Metronome, all in one convenient package.
722* BodyPaint: When it comes of age, its friends plant a footprint on its back.
723* CompetitiveBalance: Able to learn almost every move in the game, but shackled by an abysmal 250 Base Stat Total, so it's limited to being a SupportPartyMember.
724* ConfusionFu: Since it can learn any move and has even stats, Smeargle can run just about anything. It also has access to the ability Moody, which randomly raises a stat by two stages and lowers another random stat by one; while even with maxed-out attack and defenses, Smeargle's not likely to be an offensive powerhouse, it can also get evasion boosts, which can make the chances of actually landing a hit on it vanishingly small.
725* DependingOnTheArtist: When it was first introduced, it was implied that the paint that Smeargle's tail produces varies in color depending on the individual or even its current mood. Its Gen II sprite depicted brown as the regular form and green as the shiny form while its debut episode in the anime depicts red, blue, and yellow. Nowadays, Smeargle is depicted with green paint in its regular form and red in its shiny form.
726* JackOfAllTrades: In the technical sense, it outperforms Mew at this trope, since it can learn almost any move, not just those teachable. It's unable to use Hyperspace Fury and Dark Void starting in Generation 7, though.
727* LethalJokeCharacter:
728** Its stats might be terrible, but its ability to use almost any move makes it a usable support Pokémon.
729** It can dominate Contests in ''Ruby and Sapphire'', ''Diamond and Pearl'', and ''Omega Ruby and Alpha Sapphire'' thanks to its endless movepool and its horrible stats not mattering in the game mode.
730* MasterOfNone: Its stats are noticeably lackluster, even compared to unevolved Pokémon. The exception is its 75 Speed, which still isn't good enough to even put it in FragileSpeedster territory. To put this into perspective, Smeargle has the third lowest base stat total out of all fully-evolved Pokémon, behind Shedinja[[note]]A OneHitPointWonder, which skews its base stat total considerably[[/note]] and Solo form Wishiwashi[[note]]Which is almost always in its School form anyways, which has much higher stats[[/note]].
731* MundaneUtility:
732** Being able to learn any move in the game makes Smeargle very useful for breeding (at least within the Field egg group, the one Smeargle belongs to). After all, why bother going through a long, convoluted breeding chain to get that egg move when you can just Sketch it onto Smeargle and breed once? As of Generation VII, this is now ''mandatory'' to give certain moves to certain Pokémon (like Psychic Fangs on Lillipup and, in ''Ultra Sun and Ultra Moon'', Sacred Sword on Oshawott).
733** Its inclusion in Generation VII made it ''perfect'' for the new SOS encounter mechanic.[[labelnote:Details]]Want a Shiny or a Pokémon with at least 4 guaranteed perfect [=IVs=]? Catch a Smeargle, and you can teach it whatever move is strong against the target (the SOS mechanic makes ''this'' easier, too), as well as False Swipe to prepare an SOS caller, and Substitute to mitigate most status effects. And all its available Abilities give it SOS advantages: Own Tempo gives immunity from Confusion, Technician increases the power of weaker moves, and Moody mitigates stat-affecting moves by messing with the Smeargle's own stats, causing them to all cap off over the course of a long SOS hunt. Getting a Smeargle by SOS can get 4 perfect [=IVs=] fairly easily — a lot of hunters like to hold out for a Shiny Smeargle as well. If your Smeargle is Level 100, then poor stats usually don't matter in most SOS hunts. It can even learn Imprison to shut down problematic moves like Self-Destruct and Final Gambit. As such, it can be used for almost any SOS hunt.[[/labelnote]]
734* NonStandardSkillLearning: Smeargle is the only Pokémon who can permanently learn attacks via Sketch. Everyone else has to level up to learn new moves or use a TM, HM, or move tutor. (Notably, Smeargle ''can't'' use these methods.)
735* ObviousRulePatch: Smeargle became so notorious for using the move Dark Void in official tournaments [[note]]Darkrai's SignatureMove which originally had 80% accuracy and can inflict sleep on both opponents[[/note]] that Dark Void's mechanics were changed in Generation VII to automatically fail if used by any Pokémon other than Darkrai (along with an enormous accuracy nerf), as Dark Void was meant to be PurposefullyOverpowered due to being a Mythical Pokémon not allowed in any official tournaments. Even before the nerf, Smeargle was banned from using Dark Void specifically, just because it was that overpowering.
736* PowerCopying: Sketch lets them permanently copy the last move the target used.
737* RidiculouslyCuteCritter: It doesn't seem like it at first, but Smeargle is used a bit in Pokémon products that is geared towards the youngest of Pokémon demographics, specifically ''Pokémon Playhouse'' and ''Monpoke''.
738* SecretArt: The only Pokémon that knows [[PowerCopying Sketch]], which copies the last move used by the target. Due to this, most signature attacks of other Pokémon can be learned by Smeargle. There are only a handful that cannot be learned through this method.
739* SupportPartyMember: Its downright low stats shoehorn it into a support role. At least you can pull off any move combination you want. One of its greatest strengths is being able to use the 100% accuracy [[ForcedSleep sleep inducer]] Spore, otherwise restricted to only four evolution lines of Grass Pokémon. Typically, a Smeargle will be used to put an opponent to sleep, then either set up entry hazards or Baton Pass a powerful buff like Belly Drum or Tail Glow into a sweeper. In Double battles, it's also great at using any form of redirection move like Follow Me or protection moves like Wide Guard and Crafty Shield, frequently not even having a single attack.
740* UselessUsefulSpell:
741** Any damaging move it uses will barely tickle targets unless they're frail and have a double weakness being exploited. Foul Play is an aversion, which uses the target's Attack stat rather than Smeargle's own horrendously low Attack.
742** One of its abilities is Technician, which gives a 50% damage bonus to attacks with 60 Power or less. As previously stated, Smeargle is far too weak to take advantage of this, and Foul Play's power is 95, too high for Technician to take effect.
743* WeakButSkilled: Hilariously low stats that make some baby Pokémon look threatening in comparison, but can run literally any moveset you like.
744[[/folder]]
745
746[[folder:Miltank]]
747!0241: Miltank (ミルタンク ''mirutanku'')
748[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/miltank241.png]]
749[[caption-width-right:240:Miltank]]
750
751In Generation II, Tauros got an unofficial female counterpart in the shape of Miltank, a pink and inexplicably bipedal cow that's best known for producing much of the milk in the Pokémon world. As the name suggests, they're mostly defensive in nature, but they're also perfectly capable of dishing out heavy damage, especially on Ghost-types (if they have the Scrappy ability).
752
753Due to Miltank being unable to produce Tauros eggs, unlike Nidoran or Volbeat and Illumise, they're mostly regarded as separate, yet related species. However, in Gen VII and the Isle of Armor, the Pokédex has both of them on the same page.
754----
755* {{Acrofatic}}: Miltank's high HP and Defense may make it seem like a StoneWall, and it may have Thick Fat, but Speed is their second-highest stat.
756* TheArtifact: Miltank is still not able to produce Tauros eggs despite Generation III introducing the Volbeat and Illumise duo, of which the latter can produce eggs of both "species".
757* BadassAdorable: Miltank's a very sweet and motherly Pokémon, but in the hands of Normal-type Gym Leader Whitney, this Pokémon is a force to be reckoned with.
758* BizarreSexualDimorphism: Miltank and Tauros are apparently the male and female of the same species, yet their physical differences are striking.
759* BossBattle: Miltank in the third Johto Gym, [[ThatOneBoss/{{Pokemon}} and a very frustrating one]].
760* CastFromHitPoints: Prior to Gen VII, Miltank's Milk Drink as a field move took away some HP from the user to heal other Pokémon.
761* ConstantlyLactatingCow: Miltank's signature move is Milk Drink. It's also the source of the Moomoo Milk item. Miltank don't need to be pregnant (which only occurs while it's at a breeder as with all Pokémon). It doesn't even seem that any Pokémon ''are'' truly mammalian, as young Pokémon eat solids as soon as they're hatched. According to its ''Shield'' Pokédex entry, it will become ill if not milked every day.
762* DistaffCounterpart: Miltank was introduced as Tauros's female counterpart, which wasn't made clear until ''Sun and Moon'' where they appear on the same Dex page.
763* ElementalPunch: Miltank can learn [[FireIceLightning Fire, Ice, and Thunder Punch]] by TM and Move Tutor.
764* FantasticLivestock: ''VideoGame/PokemonGoldAndSilver'' and ''VideoGame/PokemonSunAndMoon'' feature ranches where Miltank are farmed for their milk.
765* FantasticMedicinalBodilyProduct: Miltank produces and is farmed for its Moomoo Milk, which heals Pokémon by 100 HP. Its original signature move (which later was learnable by the Skiddo line) involves the Pokémon drinking its own milk to heal by half their maximum HP.
766* FourLegsGoodTwoLegsBetter: For some reason, Miltank is bipedal while Tauros is a quadruped. In addition to being able to receive egg moves, Miltank is also able to learn moves that require arms, such as Hammer Arm and Wake-Up Slap. Thus, Miltank's movepool is much larger than Tauros's.
767* FriendToAllChildren: In the presence of young kids, Miltank will begin producing milk with higher levels of nutrients, which is good considering that their sweet milk is popular amongst children and adults alike. In most of their appearances, they're shown to be strong, but rather friendly.
768* HealThyself: Milk Drink heals up to 50% of Miltank's HP during a battle, and until Generation VI, it was a SecretArt.
769* JackOfAllStats: Decent to good stats across the board except for its low Sp Atk.
770* JigglePhysics: In the 3D Pokémon games, such as Pokémon X/Y and Pokémon Colosseum, Miltank's teats jiggle during her animations.
771* {{Kevlard}}: One of Miltank's abilities is Thick Fat, which halves damage from Fire and Ice type moves.
772* TheMedic: Prior to Gen VII, Miltank could use Milk Drink to heal other party members outside of battle. In ''Sun and Moon'', the Miltank outside the Nursery in Paniola Ranch will heal the protagonist's Pokémon when interacted with.
773* NonElemental: She is Normal-type.
774* OneGenderRace: Miltank is always female.
775* PinkMeansFeminine: Half of Miltank's body is pink and she is always female.
776* ScissorsCutsRock: Miltank has access to the Scrappy ability, which allows her to bypass Ghost-types' immunity Fighting or Normal-type moves.
777* SecretArt: [[PowerUpFood Milk Drink]] was Miltank's until Generation VI. It allows herself and other Pokémon to recover health.
778* TeamMom: Miltank functions as a good medic outside of battle due to Milk Drink and is known to produce higher-quality milk after giving birth or in the presence of young children. While field effect for moves is removed in Generation VII, most Miltank in the overworld heal the player's party.
779* TrueBlueFemininity: Miltank's shiny form replaces its normal coloration with blue. Since it's an all-female species, the trope still applies.
780* UselessUsefulSpell: Miltank learns the physical Steel move Gyro Ball at higher levels, though as a move that works best when used by very slow Pokémon against very fast ones, it doesn't work very well with Miltank's great 100 base speed.
781* ViewersAreGeniuses: Miltank's ''Silver'' and ''[=FireRed=]'' Pokédex entries say that her milk will be much more nutritious if she has recently had a baby. This is a reference to [[https://en.wikipedia.org/wiki/Colostrum colostrum]], the milk produced immediately after giving birth that has extra nutrients to boost a newborn baby's growth and immune system. The entries were brought back in ''[=SoulSilver=]'' and ''X'' but changed to Miltank being around babies, most likely because the ''Silver'' entry was introduced in the generation that establish all female Pokémon lay eggs and it implied Miltank gave live birth.
782[[/folder]]
783
784[[folder:Legendary Beasts: Raikou, Entei, and Suicune]]
785!0243: Raikou (ライコウ ''raikou'')\
7860244: Entei (エンテイ ''entei'')\
7870245: Suicune (スイクン ''suikun'')
788[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/raikou243.png]]
789[[caption-width-right:240:Raikou]]
790[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/entei244.png]]
791[[caption-width-right:240:Entei]]
792[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/suicune245.png]]
793[[caption-width-right:240:Suicune]]
794
795A trio of Legendary Pokémon based on mythical beasts with characteristics of felines and canines. Once nameless Pokémon that lost their lives in the fire that destroyed the Brass Tower, they were resurrected into their current forms by Ho-Oh. Their elements correspond to the circumstances of the incident; Raikou is a saber-toothed cat bulldog {{Raiju}}, representing the lightning that struck the tower, Entei is a either a Chinese guardian lion or a chow, embodiment of the fire that brought the tower down, and Suicune is a cheetah- or wolf-like qilin which corresponds to the rain that quenched the fire. They are the first of many, ''many'' Pokémon that will flee on sight, which is ''really'' annoying. Special measures must be taken to ensure their capture. Suicune is the mascot of ''Pokémon Crystal''.
796----
797* ActionInitiative: They all got the move Extreme Speed, a powerful attack that lets the user go before opponents, from a special distribution during Generation IV.
798* TheArtifact: ''Crystal Version'' made Suicune the mascot and a BossBattle, so its moveset was changed to be a more dangerous enemy. These changes persisted into later generations, making Suicune the only member of the trio to not learn Roar naturally, and giving it [=BubbleBeam=] at lower levels while Raikou and Entei are stuck with the weaker [=ThunderShock=] and Ember. Gen VIII would belatedly restore Roar to Suicune's movelist.
799* AscendedExtra: Unlike future generations that had a secret third version mascot Legendary built in (Rayquaza, Giratina, Kyurem, Zygarde, Necrozma), Ho-Oh and Lugia were truly a duo. As such, for the third version, the creators took Suicune and gave it more importance than its two counterparts. This extends to ''[=Pokémon HeartGold and SoulSilver=]'' (where it retains its subplot, though it isn't fought until Kanto) and ''VideoGame/PokemonUltraSunAndUltraMoon'' (where Raikou and Entei need to be with the player before it can be found).
800* BackFromTheDead: According to their backstory, they were revived by Ho-Oh long before the events of ''Gold and Silver''.
801* BlowYouAway: Suicune is associated with wind as much as Water, although it learns very few Flying attacks.
802* BreakoutCharacter: Suicune is now one of the fan favorites of Generation II, and is most likely to be included in side games out of the three Legendary Beasts. Not to mention it's the mascot of ''Crystal''.
803* CameBackStrong: According to legend, they were once three ordinary Pokémon[[note]]usually thought to be the original three Eeveelutions, though ''WebAnimation/PokemonGenerations'' uses a more generic dog-like design for all three[[/note]] that died in the burning of the Brass Tower and were consequently revived as their current Legendary forms by Ho-Oh.
804* CanisMajor: They have traits of felines and canines (especially Raikou with its resemblance to a saber-tooth cat) and are large enough to be ridden.
805* CartoonCreature: They're based off of creatures of Japanese/Chinese folklore. Raikou is based on the Raiju, a thunder-beast that has been portrayed as several different animals, including a wolf, tiger, monkey, and even a weasel. Suicune is based on the {{Kirin}}, a chimera-like creature that was said to purify the land around it (though it looks nothing like said animal). Entei is based on the Shisa, a lion-dog hybrid creature of Okinawa folklore.
806* CatsAreMean: Raikou, the most cat-like of the trio, is described by its ''Crystal'' Pokédex entry as being "rough".
807* TheCorruption: All of them were Shadow Pokémon in ''VideoGame/PokemonColosseum''.
808* DramaticWind: Suicune always has wind circulating around it to make its mane and tail-ribbons billow. It never seems to stop blowing, and Suicune admittedly would not be as impressive if that mane just sagged down without any wind.
809* ElementalAbsorption: Prior to Gen VII, they had Water Absorb, Flash Fire, and Volt Absorb for their Hidden Abilities (not that they could be legitimately obtained) — now, they all share Inner Focus instead.
810* FinalBoss: Entei is the final fight in the first ''[[VideoGame/PokemonRanger Pokémon Ranger]]''.
811* FieryLion: Entei, the Fire-type of the trio, is partly based off of a Chinese guardian lion.
812* FireIceLightning: Entei is the Fire, Suicune is the Water variant who also learns Ice-type moves, and Raikou is the Lighting.
813* GetBackHereBoss: When they appear in the overworld in ''Gold and Silver'', ''[=FireRed=] and [=LeafGreen=]'', and ''[=HeartGold=] and [=SoulSilver=]'', they'll quickly jump from one random location in the wild to another every time you enter a new area. They can be drawn out by spamming Repels (which do not stave off extremely strong Pokémon) and repeatedly entering and exiting an area where wild Pokémon can appear. Once you encounter one, they ''will'' try to run from you at every opportunity, even if put to sleep (apparently masters of sleepwalking-- er, sleep''running''), and '''[[BeyondTheImpossible even if you completely froze them in solid ice]].'''
814* {{Kirin}}: Suicune is arguably based off of the kirin, chiefly due to its flowing cloudlike make, the large, crystalline, backwards-pointing horn on its forehead, its ability to WalkOnWater, and its nature as a pure and elusive being that avoids contact with humans.
815* LateCharacterSyndrome: They're some of the few Legendaries to avert this; it's theoretically possible to catch them before the fourth Gym, and at Level 40, nothing will beat them for a long time. The real question is, given their low catch rate and [[GetBackHereBoss their constant running]], are you crazy enough to try?
816* {{Leitmotif}}: Their battle theme, introduced in ''Crystal''. ''[=HeartGold=] and [=SoulSilver=]'' gives each of them their own remix.
817* LightningBruiser: Raikou ([[ShockAndAwe appropriately enough]]) and Entei are strong, decently bulky, and pretty fast to boot.
818* MetalSlime: They started the roaming Legendary trend, where they run throughout the region and can be encountered at random. Every time you encounter one, you have one turn to fight it before it runs away, requiring you to track it down again, although its HP and status is unchanged from the previous battle. Trapping them with moves or abilities won't work for long, since all of them but Suicune in ''Crystal'' can just use Roar to end it anyway. And if their speed stat is higher than that of the Pokémon you sent out, they will likely flee before you have a chance to even land a hit.
819* MissingSecret: They had never been officially released with their Hidden Abilities, which were Volt Absorb, Flash Fire, and Water Absorb until Gen VII, which were then inexplicably changed to Inner Focus.
820* NoBiologicalSex: They're all genderless.
821* OlympusMons: The three form the second minor Legendary trio in the series.
822* PantheraAwesome: For the feline crowd, particularly Raikou.
823* PermanentlyMissableContent:
824** Knock any of them out in ''Crystal'' and you can kiss Ho-Oh and the rest of the Tin Tower goodbye.
825** A glitch in ''[=FireRed=] and [=LeafGreen=]'' cause them to disappear for good if they used [[SwitchOutMove Roar]] on you. Suicune hasn't learned Roar naturally starting with ''Crystal'', so it's spared from this.
826* PowerIncontinence: Entei's Pokédex entries state it's unable to control the sheer power inside it, what with being based on a volcano and all, which is why it's constantly running about everywhere.
827* PrehistoricMonster: Raikou is based on a sabre-tooth cat, though it's not actually a prehistoric monster itself, it just takes influence from one.
828* RecurringElement: A Trio of Legendary Pokémon that are tournament-legal. They also started the trend of Legendaries that roam the game world, forcing you to try and find them before catching them.
829* RequiredPartyMember:
830** Though they don't need to be in the party, ''Crystal'' asks that all three of them be captured before the player can get the Rainbow Wing and make Ho-Oh appear on top of the Tin Tower. Make any of them faint, and... [[PermanentlyMissableContent oops, hope you don't mind starting over]].[[labelnote:*]]And no, trading them in from another game won't work.[[/labelnote]]
831** In ''VideoGame/PokemonUltraSunAndUltraMoon'', both Raikou and Entei (version exclusives) need to be in the player's party before Suicune can appear in Ultra Space.
832* SingleSpecimenSpecies: Their backstory has the trio "created" by Ho-Oh from unidentified Pokémon that perished when the Brass Tower caught fire, with their new forms representing the fire itself, the lightning that started it, and the rain that quenched it. Though some of Entei's Pokédex entries mention stories of new ones being born with new volcanoes, nothing in the games suggest them to be anything more than just stories, with the Ho-Oh creation story having more prominence.
833* StoneWall: Suicune has the highest bulk of the three and the lowest offensive strength, and it can learn a number of moves to assist it in sponging attacks, such as Calm Mind and Substitute.
834* ThemeNaming: The first syllables of their names are the kanji for thunder, fire, and water, respectively. The second syllables are different kanji meaning "emperor" or "monarch".
835* TheUnreveal: Many have speculated on what the three were prior to their resurrection -- if they always looked the way they did, or were another Pokémon entirely (a common theory being a Vaporeon, a Jolteon, and a Flareon). ''WebAnimation/PokemonGenerations'' reveals their original forms... as generic silhouetted dog-like creatures who bear no resemblance to any other Pokémon.
836* WalkOnWater: Suicune, though Entei and Raikou are implied to be able to do the same in ''[=HeartGold=] and [=SoulSilver=]'', considering you can encounter them on the lake outside Mt. Mortar. [[GameplayAndStorySegregation Said mastery on water is never reflected in battles]]; Raikou and Entei cannot learn Surf or any offensive Water-type move (at least until Raikou gained access to Scald in Gen VIII).
837* WeakToMagic: {{Downplayed|trope}} with Entei; while its Special Defense is its lowest stat, it's only mediocre rather than outright bad, and it can be boosted with Calm Mind. It will struggle to stay alive against a powerful super-effective special attack such as [[MakingASplash Hydro Pump]], however.
838[[/folder]]
839
840[[folder:Larvitar, Pupitar, and Tyranitar ''[-(Yogiras, Sanagiras, and Bangiras)-]'']]
841!0246: Larvitar / Yogiras (ヨーギラス ''yoogirasu'')\
8420247: Pupitar / Sanagiras (サナギラス ''sanagirasu'')\
8430248: Tyranitar / Bangiras (バンギラス ''bangirasu'')
844[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/larvitar246.png]]
845[[caption-width-right:240:Larvitar]]
846[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pupitar247.png]]
847[[caption-width-right:240:Pupitar]]
848[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/250px-248tyranitar_323.png]]
849[[caption-width-right:240:Tyranitar]]
850[[caption-width-right:240:[[labelnote:Mega Tyranitar]]https://static.tvtropes.org/pmwiki/pub/images/mega_tyranitar.png[[/labelnote]]]]
851->[-''Mega Tyranitar debuts in ''X and Y-]
852
853A small green reptile-thing with a bird-like tail, which then builds a cocoon around itself and later emerges as an angry armored Franchise/{{Godzilla}}-like dinosaurian {{Kaiju}} ready to rampage. Its very high attack power, natural bulk, and [[WeatherManipulation its ability to summon sandstorms]] makes it quite useful in battles. Similar to the Dratini line in that it is hard to find and capture, but when fully evolved is [[MagikarpPower one of the most powerful non-Legendary Pokémon in the game]]. It gained a Mega Evolution in ''X and Y''. With increased attack, defenses, and speed, Mega Tyranitar is ''fierce''.
854----
855* BalanceBuff: Tyranitar gets Sand Stream as its ability in Generation III, automatically summoning Sandstorm whenever it's sent out. Generation IV would further make all Rock-type Pokémon receive a 50% Special Defense boost under sandstorm, greatly benefiting Tyranitar as it happens to be part-Rock-type, bolstering its already high special bulk even further.
856* BellyMouth: {{Downplayed|trope}}. While not to the level of Dusknoir or Guzzlord, Mega Tyranitar's chestplate has a pair of insect-like "fang" protrusions.
857* BloodKnight: According to the Pokédex, Tyranitar spends its days eagerly seeking a good fight, and can take a good beating ''without even flinching'' thanks to its armored skin.[[note]][[GameplayAndStorySegregation Unless you hit it with Fake Out or something along those lines.]][[/note]] According to its ''Ultra Sun'' Pokédex entry, if Tyranitar finds an opponent that is not worthy to challenge it, Tyranitar will just ignore it and move on.
858* BodyHorror: Tyranitar's back splits open when it Mega Evolves. The only thing keeping it moving are its destructive instincts, and it's unclear whether it can even hear its trainer's commands.
859* BossBattle:
860** In ''Colosseum'', a Shadow Tyranitar is present on the team of the FinalBoss Evice.
861** In the main series, while no trainer has Tyranitar as their ace, it often appears on Blue's postgame teams, particularly the rematches in ''[=FRLG=]'', ''[=HGSS=]'', and as a potential pick for him in the Battle Tree in Alola.
862* BossInMookClothing:
863** ''VideoGame/PokemonBlackAndWhite'' (and its sequels ''VideoGame/PokemonBlack2AndWhite2'') have rustling grass on Route 15. ''A wild Tyranitar appeared!''
864** In ''Black 2 and White 2'', a Veteran on Route 18 challenges the player with a sole Lv 70 Tyranitar.
865* BraggingRightsReward: In their debut generation, Larvitar can only be obtained in the final area, Mt. Silver. By the time you reach Mt. Silver, there's only one trainer it's worth using against, especially considering how difficult it is to raise on top of the gen's nightmarish level curve. Downplayed in ''Pokémon Crystal'', where you can get a Larvitar at Celadon City's Game Corner as soon you reach Kanto. The remakes rectify this by letting you catch it as early as the fifth/sixth Gym in the new Safari Zone, allowing more mileage out of it.
866* TheBrute: Tyranitar is the archetypal example of a Dark-type associated more with violence and brutality than trickery and deception.
867* ConfusionFu: Tyranitar gets a large number of move options via [=TMs=] and Move Tutors, which can make it unpredictable.
868* DarkIsEvil: Tyranitar is a Dark-type with a violent and selfish temperament. [[BigBad Evice]] uses [[TheCorruption a Shadow Tyranitar]] as his main Pokémon as the FinalBoss of ''VideoGame/PokemonColosseum'', and it's common for Pokémon poachers in the anime to have one of them around.
869* DarkIsNotEvil: Tyranitar in the hands of the player is no more inherently evil than any other Pokémon despite its Dark typing, and in addition, the Tyranitar of Team ACT in ''Red and Blue Rescue Team'' is a HeroAntagonist at worst.
870* {{Determinator}}: Larvitar has Guts[[note]]boosts Attack by 50% if [[AttackBackfire afflicted with a status ailment]][[/note]] as its standard ability, though it loses it upon evolving into Pupitar.
871* DinosaursAreDragons: While not a Dragon-''type'', it's a reptilian Pokémon that can learn a lot of Dragon-type moves and has a stat distribution and movepool comparable to many Dragon-type Pokémon. While it's only one of two pseudo-legendary Pokémon that isn't Dragon-type (along with Metagross), unlike Metagross it still looks draconic. It even shows up on Dragon-type specialist Lance's team in ''Pokémon Stadium 2''.
872* DiscardAndDraw: Tyranitar's secondary type changes from Ground to Dark when it evolves from Pupitar.
873* DishingOutDirt: Larvitar and Pupitar are Rock/Ground-types, and Tyranitar retains the ability to learn Ground-type moves despite dropping Ground for Dark.
874* EatDirtCheap: Larvitar's diet is mainly soil.
875* ExtraEyes: Mega Tyranitar has a Pupitar-like "face" pattern on its torso. It has two "eyes", and the fact that they ''[[GlowingEyesOfDoom glow]] [[RedEyesTakeWarning bright red]]'' when Tyranitar Mega Evolves implies they are for more than just show.
876* FlyingBrick: Pupitar's dex entries state how it can fly around like a rocket using pressurized gas and how it can topple a mountain with its thrashing and collide with solid steel without injury.
877* {{Foil}}:
878** They become this to the [[Characters/PokemonGenerationIIITreeckoToSharpedo Aggron line]] in ''VideoGame/PokemonXAndY''. Both of them are {{Mighty Glacier}}s that evolve twice, are version exclusives, are part Rock-type, take massive damage from Fighting-type attacks, and have Mega Evolutions that make them even stronger {{Mighty Glacier}}s. Additionally, while Tyranitar is known to destroy its environment, Aggron is known to preserve it.
879** Gameplay-wise, Tyranitar serves as one to [[Characters/PokemonGenerationIVChatotToArceus Abomasnow]]. Both are {{Mighty Glacier}}s with [[KryptoniteIsEverywhere an unfortunate seven weaknesses (one double)]], were the first ones to possess their respective weather-setting Abilities[[note]]Sand Stream for Tyranitar, Snow Warning for Abomasnow[[/note]] ([[UselessUsefulSpell while also having a fairly situational Hidden Ability]]), and gained Mega Evolutions in ''X and Y'' that retain said Ability.
880* FinalBoss: Evice uses a Shadow Tyranitar as his flagship Pokémon in ''VideoGame/PokemonColosseum''.
881* GameplayAndStorySegregation: Many of Tyranitar's Dex entries mention that its body can't be harmed by any attack, but in-game Tyranitar can be fainted just like any other Pokémon.
882* GlowingEyesOfDoom: When Tyranitar becomes Mega Tyranitar, the "eyes" on its chest glow a bright red. Should you witness this, this is usually a sign of your impending defeat.
883* InfinityMinusOneSword: The Second Generation's Pseudo-Legendary with a Base Stat Total of 600.
884* {{Jerkass}}: Just like Godzilla himself at his worst, Tyranitar is described as an uncaring and insolent Pokémon that destroys entire landscapes if enraged (and even [[ButForMeItWasTuesday just to build its nest]]). Quite fitting, considering it's a [[CombatPragmatist Dark-type]]. In some forms of canon, however, [[EvenEvilHasLovedOnes there are also]] [[PapaWolf accounts of them]] [[MamaBear being very protective towards their young]].
885* TheJuggernaut: Tyranitar's Pokédex entries have stated that it's able to destroy mountains when it rampages, and its body cannot be harmed by any sort of attack.
886* {{Kaiju}}: Explicitly based on ''the'' Kaiju, that is to say Godzilla himself.
887* KryptoniteIsEverywhere: As of Generation VI, Tyranitar has a total of a whopping ''seven'' weaknesses, one of which is double.[[note]]Water, Grass, Ground, Steel, Bug, Fairy, and Fighting (the double one).[[/note]] They're tied with Exeggcute, Regular Exeggutor, Celebi, Nuzleaf, Shiftry, Cacturne, Terrakion, Snover, Abomasnow, Zarude and Calyrex for having the most weaknesses out of all Pokémon. On the bright side, Tyranitar has just as many resistances/immunities, and has very good defensive stats.
888* LateCharacterSyndrome: It got hit with this hard in ''Gold/Silver/Crystal''. Wild Larvitar aren't found until [[TheVeryDefinitelyFinalDungeon Mt. Silver]], no higher than Level 20 in an area otherwise full of Level 40+ wild Pokémon, and they don't become Tyranitar until Level 55. And this is after the player has defeated every Gym Leader, and is on the doorstep of a TrueFinalBoss with a team in the high 70s and low 80s. The remakes thankfully let you capture Larvitar much earlier in Johto's new Safari Zone. In ''Pokémon Crystal'', you can get a Larvitar at Celadon City's Game Corner for 8888 coins as soon you reach Kanto. It comes at level 40, making it easy to evolve it and stomp Kanto's gym leaders with it.
889* MageKiller: Tyranitar's high Attack and Special Defense, combined with the 50% boost the latter receives from its sandstorm, makes it extremely dangerous to and resilient against special attackers, while being shakier against physical attackers. Likewise, its typing of Rock/Dark has good matchups against common special attacking types like Fire, Psychic, and Ghost, while being vulnerable to common physical attacking types like Ground, Steel, and especially [[AchillesHeel Fighting]].
890* MagicKnight: Tyranitar has a respectable base 95 Special Attack and a [[ConfusionFu more than respectable special movepool to make use of]], which is a rarity amongst [[MagicallyIneptFighter Rock-types]].
891* MagikarpPower: Like most [[InfinityMinusOneSword pseudo-legendaries]], it evolves at high levels and levels up slowly. This is not helped by its terrible defensive typing. But once it does, you've got a tank on your hands. Larvitar does naturally learn Rock Slide early, giving it a workable move to use.
892* MightyGlacier: Tyranitar's speed is decidedly lackluster, but it hits extremely hard with a fantastic overall bulk, and being part Rock-type, it receives a 50% Special Defense boost during the sandstorm. Several of its Pokédex entry states that it is so powerful that during rampages, it knocks down mountains and buries rivers, rendering maps outdated.
893* MorphicResonance: You can trace the pattern of dark spots around its chest and eyes from one evolutionary stage to the next, and likewise with the spike patterns of its head.
894* NamesToRunAwayFromReallyFast:
895** Tyranitar's name is based partially off of tyrant.
896** Its German name is "Despotar."
897** Besides all three having Japanese names that sound similar to Godzilla's, one possible translation for ''Bangiras'' in particular is "savage hate".
898* NotZilla:
899** Tyranitar is based on Franchise/{{Godzilla}} (its Japanese name is ''Bangiras'', which even sounds like Godzilla's Japanese name ''Gojira'' or his ally Anguirus). Pokéstar Studios in ''VideoGame/PokemonBlack2AndWhite2'' even have the "Giant Monster" series of films, which is basically a watered-down version of the ''Godzilla'' movies, but with Tyranitar in place of the Big G instead!
900** Its Mega Evolution looks like Super Godzilla from the game of the same name. Its body proportions also more closely resemble the various versions of Godzilla in general.
901* PintSizedPowerhouse: Larvitar and Pupitar are able to learn damage dealing moves like Rock Slide, Earthquake (with a TM, no less) and Bulldoze despite their small statures.
902* PupatingPeril: The Larvitar line is a unique non-insect example. As Larvitar, it starts out as a small baby reptile before evolving into the cocoon-like Pupitar. When it fully evolves into the Godzilla-esque Tyranitar, it drops the Ground sub typing for a Dark-type, as they're fearsome Pokémon that can destroy mountains.
903* RecurringElement: Johto's version of the Dratini line, setting the draconian pseudo-legendary trend. Ironically enough, the line's typing doesn't include Dragon, a trait that is only shared by the Beldum line among pseudo-legendaries.
904* RedEyesTakeWarning: Averted with Tyranitar, which has black eyes even though its previous stages had red eyes. Played straight with Mega Tyranitar, however.
905* RegionalRedecoration: Tyranitar's Pokédex entry states that it can knock down mountains and bury rivers when it's angry. Maps have to be redrawn accordingly.
906* TheRival: According to the official website of ''VideoGame/PokemonSwordAndShield'', Tyranitar share a habitat with, and often clash against Duraludon.
907* ShoutOut:
908** While its design takes a lot after Godzilla, it also appears to be partially based on the famous ''Series/{{Ultraman}}'' kaiju, Bemular, having similarly-shaped back ridges and short stubby arms.
909** Its Japanese name "Bangiras" appears to reference Godzilla's famous ally/adversary, Angiras AKA [[DubNameChange Anguirus]].
910** It having a pupa form is a reference to Mothra, which has a pupal stage between its smaller larval form and its fully sized kaiju form.
911* SpikesOfVillainy: Mega Tyranitar has gigantic spikes jutting from its body and tail.
912* StatusBuff:
913** They get Curse and Dragon Dance by breeding. The first makes Tyranitar even more of a MightyGlacier by beefing up its Defense and Attack at the cost of Speed, while the latter makes it into a LightningBruiser by increasing its Attack and Speed.
914** Since Rock-types get a 50% boost to Special Defense during a Sandstorm, Tyranitar essentially gets a buff to its already good defenses whenever it switches in.
915* SuperMode: Tyranitar gained a Mega Evolution in ''X and Y'', which has better Attack, defenses, and slightly better Speed, while still keeping its type and Sand Stream ability.
916* SuperToughness: Tyranitar can NoSell just about anything ([[GameplayAndStorySegregation according to the Pokédex]]) and can destroy mountains by itself.
917* TRexpy: Tyranitar, which is obvious from its name [[note]]its French name ''Tyrano''cif is even more evocative of ol' Rex[[/note]], although it looks a bit more like Godzilla.
918* UselessUsefulSpell: Tyranitar gets Unnerve as its hidden ability; preventing the opponent from eating Berries is far more situational than getting a defensive boost everytime it switches in.
919* WeatherManipulation: From Generation III onward, Tyranitar whips up a sandstorm merely by appearing on the battlefield with the Sand Stream ability. As of ''X and Y'', the sandstorm is no longer permanent but lasts five turns.
920[[/folder]]
921
922[[folder:Tower Duo: Lugia and Ho-Oh ''[-(Houou)-]'']]
923!0249: Lugia (ルギア ''rugia'')\
9240250: Ho-Oh / Houou (ホウオウ ''houou'')
925[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/lugia249.png]]
926[[caption-width-right:240:Lugia]]
927[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hooh250.png]]
928[[caption-width-right:240:Ho-Oh]]
929
930Generation II's mascots, and the first Legendary Pokémon to grace a game's box art, based on the mythical Japanese rivalry between the dragon and the phoenix. Lugia — a Psychic/Flying-type — is a white draconic bird monster with blue features and handlike wings. Ho-Oh — a Fire/Flying-type — is a phoenix whose feathers are the seven colors of the rainbow. Their power is noted to be godlike, even above other Pokémon: Lugia is able to spark a devastating and long-lasting storm with but a flap of its wings, and Ho-Oh can raise the dead (and [[CameBackStrong pay interest]]).
931----
932* {{Acrofatic}}: Lugia's hefty, teardrop-shaped build is very similar to Charizard's, but it's very fast at 110 Speed and is a fantastic flyer.
933* AllFlyersAreBirds: Inverted with Lugia. It's supposed to be some sort of bird monster, but it more closely resembles (and is partially based off of) a dragon. It also doesn't act very-bird like, considering it prefers to sleep in underwater caves rather than nesting somewhere on land (it did once perch on the Brass Tower, until it accidentally destroyed it with a storm). It has feathers, though.
934* CanonImmigrant: Lugia was created specifically for the movie ''Anime/Pokemon2000'', whose head writer Creator/TakeshiShudo was surprised to later see it in the games.
935* CartoonCreature: Lugia doesn't resemble real-life birds like Ho-Oh does, but it isn't Dragon-type despite its draconic features and isn't even treated as a dragon on occasion like Charizard[[note]]which could later become a true Dragon-type[[/note]] and Gyarados are[[note]]other than one NPC stating that it looks like a dragon and a bird[[/note]], and also has several features in common with sea mammals and dinosaurs. According to the creators, Lugia is whatever the viewer's/player's imagination says that it is.
936* CodeName: "Pokémon X" for Lugia; "[=XD001=]" for the Shadow Lugia featured in ''[[VideoGame/PokemonXDGaleOfDarkness Pokémon XD]]''.
937* TheCorruption: Shadow Blast, a Shadow-type variant of Aeroblast, sharing its pure counterpart's high CriticalHit ratio as well. Oh, and the Shadow-type is [[ElementalRockPaperScissors super effective against]] ''everything''.
938* ConfusionFu: Lugia has a surprisingly diverse offense movepool. In addition to the usual fare of Psychic-, Flying-, and Normal-type moves, Lugia is also capable of learning numerous Water-type moves, as expected from its aquatic theming, as well as Electric-, Ice-, Ground-, Ghost-, Dragon-type moves with Punishment and Giga Drain.
939* DarkIsEvil: Shadow Lugia from ''XD'' is said to be the 'strongest Shadow Pokémon' and therefore, (supposedly) immune to purification. Notably, its appearance is noticeably different from its normal counterpart, mainly its dark-purple body, and [[RedEyesTakeWarning glowing red eyes.]]
940* DarkReprise: [[InvertedTrope Inverted]]: Lugia's first {{Leitmotif}} was ''Vs. Shadow Lugia'', which was then converted into a less dark song for ''Vs. Lugia'' in ''[=HeartGold=] and [=SoulSilver=]''.
941* DiscOneNuke: In ''Black 2 and White 2'', if you had the ''Dream Radar'' side game and a [[OldSaveBonus copy of the Johto Gen IV games in the cartridge slot]] (''[=HeartGold=]'' for Ho-Oh, ''[=SoulSilver=]'' for Lugia), you could battle the corresponding box Legendary in ''Dream Radar'' and send it to ''[=B2/W2=]''. This could be done ''as soon as you acquired the Pokédex'', both Legendaries would have your Trainer ID so they would always obey you, and they come with their otherwise-inaccessible hidden abilities — Regenerator for Ho-Oh and Multiscale for Lugia.
942* DinosaursAreDragons: {{Exaggerated|trope}} with Lugia, which is a draconic and vaguely reptilian bird monster (birds are classified as dinosaurs) that learns multiple Dragon-type moves.
943* DivineBirds: Ho-oh is an enormous bird with rainbow feathers that seems to draw inspiration from both the phoenix and the fenghuang. It is associated with both rainbows (one follows it as it flies, and it's said to nest at the foot of a rainbow) and fire (its [[SecretArt signature move]] is in fact called Sacred Fire). Its Pokédex entries and in-game lore credit it with a number of divine attributes and acts, including only showing itself to pure-hearted trainers, having the ability to bring eternal happiness to those who see it or find its feathers, and the resurrection of three unnamed Pokémon who died in a fire to create the Legendary Beasts Entei, Raikou, and Suicune.
944* ADogNamedDog: Ho-Oh, or 鳳凰, means phoenix or Fènghuáng (a Chinese phoenix), which is exactly what it is.
945* EarlyBirdCameo: [[{{Pun}} Literally]] for Ho-Oh, who debuted in the first episode of the anime and consequently was the first Gen II Pokémon to ever be revealed. Lugia was created specifically for ''Anime/Pokemon2000'' and later added to the games.
946* EarlyInstallmentWeirdness:
947** Unlike the later Legendary mascots, they are not version exclusive (though one will be available earlier than the other) and lack a third member to form a trio. In fact, they're heavily associated with a trio ''themselves'' (Articuno, Zapdos and Moltres for Lugia, and Raikou, Entei and Suicune for Ho-Oh).
948** In their debut game, the regular wild encounter theme played when fighting them, unlike other Legendary mascots who had a separate theme. They eventually received their own themes in the remakes.
949** Unlike other Legendary mascots, they have no relevance to their debut game's plot, and in fact [[OptionalBoss you can ignore them entirely]]. The remakes changed this by making it so you're required to fight them right after getting your eighth badge.
950** The Gen III games made it so that Lugia and Ho-Oh could only be obtainable via [[TemporaryOnlineContent Mystery Gift]] or transferring them over from ''XD'' and ''Colosseum'', unlike future games where these two (and other Legendaries for that matter) could be obtainable normally within their respective games (although, depending on the game in question, doing so often had [[GuideDangIt specific in-game requirements]]). [[note]]The Sinnoh games did the same thing, but if you had an extra DS to trade with, the issue was rendered moot with the release of ''[=HeartGold=]'' and ''[=SoulSilver=]''.[[/note]]
951* EverythingsBetterWithRainbows: Ho-Oh is the Rainbow Pokémon, since it has feathers of various colors and leaves behind a rainbow wherever it flies.
952* FeatherFingers: Lugia inverts this by having wings that look like square-ish hands.
953* {{Flight}}: Flying-types.
954* HealingFactor:
955** Both can learn Recover, and from ''Diamond and Pearl'' onwards, Roost.
956** Ho-Oh gets Regenerator as a Hidden Ability, which heals it for 1/3 of its total HP whenever it switches out.
957* HolyHandGrenade: Ho-Oh's Sacred Fire has elements of this.
958* IncorruptiblePurePureness: Ho-oh is said to only show itself to the most righteous of trainers.
959* InfinityPlusOneSword: In the original ''[[VideoGame/PokemonGoldAndSilver Gold and Silver]]'', both were completely optional, the difference being that the title Legendary could be caught before the Elite Four. It would easily crush the remainder of the game... provided you can catch a Legendary with a base catch rate of 3 who randomly heals its HP with Recover and blocks your attempts to status it with Safeguard. They are mandatory in the remakes, but thankfully lack the healing moves.
960* InformedAbility: Lugia is said to be extremely destructive even when it doesn't mean to be — a single flap of its wings will cause a 40-day-long storm — yet such abilities are unheard of in the games outside of Primal Kyogre. Its Attack and Special Attack are unimpressive for an {{Olympus Mon|s}}, being on par with the ComMon Beedrill's Attack.
961* InformedAttribute: Ho-Oh's feathers don't shine in the seven colors of the rainbow like the Pokédex states.
962* KrakenAndLeviathan: Not immediately obvious in that it more closely resembles a dragon and isn't even a Water-type, but Lugia spends most of its time living deep beneath the ocean, and is appropriately large and monstrous. And it learns a plethora of Water-type moves as well.
963* {{Leitmotif}}: Since ''[=HeartGold=]'' and ''[=SoulSilver=]'', each of them have their own theme.
964* LetXBeTheUnknown: Prior to its debut, Lugia was [[CodeName referred to as "Pokémon X"]] in various media, especially in the ''Pokémon'' anime. In ''Pokémon XD'', a Shadow Lugia is also assigned the CodeName '''X'''D001.
965* LifeDrain: Through Move Tutor, both can learn Giga Drain.
966* LightningBruiser: Ho-Oh is strong, very bulky (especially when it comes to Special Defense), can HealThyself with Roost and possibly its hidden Regenerator ability, and is decently fast. Compared to other OlympusMons, Ho-oh behaves more like a MightyGlacier as its Speed is average for their standards.
967* LordOfTheOcean: Lugia lives within the ocean and acts as a mediator between Zapdos, Articuno, and Moltres, preventing one element from overcoming the others. It has the power to control the weather, calming storms with the beating of its wings.
968* MageKiller: If you consider special stats to be magic stats and physical stats to be, well, physical, then Ho-oh is this trope. Ho-oh's stat distribution is a rarity in the series — generally, Pokémon with a high Attack stat will have its Defense higher than its Special Defense (and vice-versa for Special Attack). Ho-oh's high Attack stat and powerful physical moves in Sacred Fire and Brave Bird, combined with its exceptional Special Defense stat, make it an excellent choice to defeat physically-frail special attackers. It is not that good against physical attackers with its average Defense stat and glaring weakness to the often-physical Rock-type.
969* MagicKnight: While Ho-Oh's Attack is a high 130, its Special Attack also happens to be a great 110, [[ConfusionFu and it gets a wide variety of moves on both ends]], allowing it to easily run physical, special, or mixed sets with no problems.
970* MakingASplash: Lugia learns a few Water attacks, sleeps in the depths of the ocean, and its ''Silver'' Pokédex entry calls it the guardian of the sea. However, it isn't a Water-type outside of the TGC (which uses an altered version of the franchise's type system).
971* ManaDrain: Their normal ability is Pressure, which increases an opponent's Power Point usage.
972* MixAndMatchCritters: Lugia is mostly dragonlike, but also has features of birds (of course), whales, stegosaurus, and plesiosaurs.
973* MovesetClone: They have the same base stats as Mewtwo, just rearranged. It ended up setting the mold for future cover Legendaries having the same base stat total.
974* NoBiologicalSex: Played straight in the games. However, one Lugia shown in the anime has been known to have given birth to a baby Lugia nicknamed Silver. Interestingly, Creator/TakeshiShudo considered Lugia to be "both male and female", citing its dual nature as being symbolic of how people can coexist in harmony despite their differences.
975* OlympusMons: The first Legendaries to make it onto the box art, no less.
976* OneLetterName: "[[LetXBeTheUnknown Pokémon X]]", the CodeName for Lugia.
977* OurDragonsAreDifferent: Lugia learns some Dragon-type moves by level-up, and is based on a mythological dragon (the Ryujin), although it's unclear whether it's supposed to be a dragon or a bird (an NPC in ''[=HeartGold=]'' and ''[=SoulSilver=]'' refers to it as resembling ''both'', and it's officially a CartoonCreature).
978* PermanentlyMissableContent: In addition to the two being gone forever if knocked out (prior to Gen IV, anyway), in ''Crystal'' Ho-Oh can only be accessed if Raikou, Entei, and Suicune are all caught. And if one of them is knocked out, the Rainbow Wing — and by extension Ho-Oh and the rest of Tin Tower — is permanently locked off to the player.
979* ThePhoenix: Ho-Oh is based off of one (and literally named after its Japanese counterpart), but lacked their regenerative traits (outside of it resurrecting Entei, Raikou, and Suicune) until ''Black 2 and White 2'' gave it the Regenerator ability.
980* PhysicalGod: Both of them are the equivalent of gods in the Pokémon Universe, and are responsible for the very forces of nature.
981* PlayingWithFire: Ho-Oh is a Fire-type.
982* PowerIncontinence: The reason why Lugia stays at the bottom of a ocean cavern is because it can't control its destructive power.
983* PreFinalBoss: In ''Pokémon XD'' Shadow Lugia is the penultimate boss fight of the game.
984* PsychicPowers: Lugia is a Psychic-type. Ho-Oh also has hints of possessing them, and naturally learns Extrasensory in ''[=HeartGold=]'' and ''[=SoulSilver=]''.
985* PurposelyOverpowered: Like Mewtwo and the version mascots of future generations, Lugia and Ho-Oh have their use limited in the Battle Tower, cups in the 3D ''Pokémon'' battle simulators (such as ''VideoGame/PokemonStadium''), most tournaments, and random Wi-Fi battles.
986* PurpleIsPowerful: The Shadow Lugia in ''XD'' is colored dark-purple and possesses two powerful moves that hit all non-Shadow Pokémon for super-effective damage: Shadow Blast and Shadow Storm. It's also said to be impossible to purify.
987* RequiredPartyMember: In ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]'', either one of them are needed to be in the player's party while soaring to find the Trackless Forest where the Legendary Beasts' portals are located.
988* SecretArt:
989** Sacred Fire was exclusive to Ho-Oh before Entei could learn it in Gen VI, but it's still associated with Ho-Oh, while Lugia has [[BreathWeapon Aeroblast]]. Both have the same power, PP, and accuracy, but Sacred Fire is a physical Fire-type attack that has a high 50% chance to burn the target, while Aeroblast is a special Flying-type attack that has a high Critical Hit ratio instead.
990** In ''Pokémon XD'', Shadow Lugia has the Shadow-type counterpart to Aeroblast, [[BreathWeapon Shadow Blast]]; once purified, this is replaced with Psycho Boost, which is otherwise exclusive to Deoxys. Oddly enough, with Deoxys absent in ''VideoGame/PokemonSwordAndShield'', the move technically becomes its own other SecretArt, with it being the only Pokémon that can know the move and exist in the Galar games.
991* SingleSpecimenSpecies: Played straight normally, but in the anime, this is averted in one episode, where there is both a baby Lugia and its adult parent.
992* StoneWall: Lugia's offensive stats are a bit underwhelming, but it has one of the highest overall defensive stats in the game, with access to [[HealThyself Roost]] and (potentially) the ability Multiscale making it ridiculously hard to [=KO=], and even without Multiscale, Pressure generally ensures that the opponent runs out of PP before Lugia runs out of HP. Unusually for this trope, it's also very fast, at 110 Speed, though not to the level of relative {{Glass Cannon}}s such as Mewtwo and Normal/Attack Forme Deoxys.
993* TheStormbringer: According to its Pokédex entry, Lugia sleeps on the bottom of the sea to avoid this trope. For instance, a Pokédex entry states that it can unleash a 40-day storm by ''flapping its wings''.
994* SwordOfPlotAdvancement: In ''[=HeartGold=] and [=SoulSilver=]'', the developers changed it so that you must encounter and either catch or defeat the title Legendary. To make things easier, its initial movepool will no longer contain Safeguard or Recover.
995* TechnicolorFire: Ho-Oh's signature move Sacred Fire is usually depicted as blue or purple.
996* TemporaryOnlineContent: Throughout Gen III and Gen IV prior to the Johto remakes, Lugia and Ho-Oh were only available via location-based events (or transferring them from ''XD'' and ''Colosseum'', respectively) owing to a lack of backwards compatibility with ''G/S/C''. Because of this, [[AntiFrustrationFeatures the two aren't required for National Pokédex completion in Gen III and the Sinnoh games]].
997* TooAwesomeToUse: Catching Ho-Oh is often the only way to get the Sacred Ash item, which it holds when caught. It revives all fainted Pokémon in your party at once ''and'' completely restores their HP, but getting more is either very difficult or outright impossible, depending on the game.
998* WindFromBeneathMyWings: Both are Flying-type birds and learn Whirlwind. Lugia's Aeroblast is a super-powered wind attack that has a high Power and increased chance to land a CriticalHit.
999* YourSizeMayVary: At the Whirl Islands/Bell Tower in ''[=HeartGold and SoulSilver=]'', the two use overworld sprites that are larger and more detailed than those of any other Pokémon in the game. While following the player, their sprites are noticeably smaller (though still larger than average).
1000[[/folder]]
1001
1002[[folder:Celebi]]
1003!0251: Celebi (セレビィ ''serebii'')
1004[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/celebi251.png]]
1005[[caption-width-right:240:Celebi]]
1006
1007The strange and mystical Celebi is a Pokémon that boasts many abilities. Its main power is its ability to travel through time, though it also has the ability to revive plants. Due to this, forests that Celebi inhabit are said to thrive. Like Mew, this Pokémon is a Mythical Pokémon — a secret character not obtained through normal play, and only through special distributions. At least, until the Virtual Console release of ''Pokémon Crystal'' added the ability to catch one without events, wherever, whenever.
1008----
1009* AdaptationalWimp: In the anime, it gets easily smacked around by Shuppet, Houndoom, and even a human[[note]]Grings Kodai[[/note]] wielding little else but an extendable mechanical claw. Compare that to Mew, who's just as cute but easily holds its own against Mewtwo in a fight.
1010* TheArtifact: Despite being one of the most stereotypically fairylike Pokémon in the franchise, Celebi was not retconned to be part Fairy-type when the type was introduced in Generation VI, possibly due to its already being a non-Normal dual-typed Pokémon.
1011* GreenThumb: A Grass-type based off of a fairy.
1012* HealingFactor: It has Natural Cure, allowing it to recover from status effects after being swapped out, and it can be tutored Synthesis.
1013* InformedAbility: It's said to be the guardian of the forest, but more often (in the anime) the forest needs to be the guardian of ''it.''
1014* JackOfAllStats: Its stats are all at base 100.
1015* KryptoniteIsEverywhere: Celebi is infamous for having one of the worst defensive typings in the series, with a double weakness to Bug and six other weaknesses. On the bright side, it's got just as many resistances.
1016* LateCharacterSyndrome: So you've beaten the Elite Four in the Virtual Console port of ''Crystal'', and have captured Celebi. Congratulations! Now have fun getting the Level 30 Mythical up to speed with the rest of your Champion team, although Gen II's skewed level curve and Celebi's excellent stats alleviates it somewhat. It's even worse in the original Japanese release of the game — there, getting every Kanto Gym Badge is another prerequisite to getting the GS Ball. At that point, you're facing down [[TrueFinalBoss Red]]!
1017* NoBiologicalSex: Though an explicitly female one (which is shiny and pink) appears in the second set of ''Mystery Dungeon'' games [[GameplayAndStorySegregation (though still genderless for the purpose of Attract)]], and the regular-colored one in ''VideoGame/PokemonSuperMysteryDungeon'' is explicitly referred to as male.
1018* OlympusMons: Guardian of the forest and time travel Pokémon.
1019* OurFairiesAreDifferent: This fairy-like being can time travel. It's not a Fairy-type, though, but it can learn Dazzling Gleam.
1020* PintSizedPowerhouse: It can do a lot of damage with moves despite its small stature.
1021* PsychicPowers: Psychic-type.
1022* PurposelyOverpowered: Like Mew and future Mythical Pokémon, Celebi is restricted in battle facilities, cups in 3D fighters, official tournaments, and random Wi-Fi.
1023* RecurringElement: Like Mew, it's a RidiculouslyCuteCritter resembling a pixie, with [[JackOfAllStats good, well-rounded stats]] and only being available as TemporaryOnlineContent (or at least, for around eighteen years).
1024* RequiredPartyMember: An event Celebi released at the tail-end of Generation IV can be imported into ''VideoGame/PokemonBlackAndWhite'' via the Relocator function, and is the only way to obtain a Zorua in those games ([[VideoGame/PokemonBlack2AndWhite2 the sequels]] made it more accessible).
1025* RidiculouslyCuteCritter: Quite possibly one of the cutest, and it's the second generation's all-100 cute Mythical.
1026* SecretCharacter: Prior to the Virtual Console release of ''Crystal'', it was only available via special distributions, and could not be obtained legitimately in normal gameplay.
1027* SecretArt: It is one of the few Pokémon that can have Hold Back when received through an event, and the first of such Pokémon.
1028* StatusBuff: A Celebi event released around ''[=HeartGold and SoulSilver=]''[='=]s release gave it the move Nasty Plot, which sharply boosts its Special Attack by two stages. Notably, this was the only way for Celebi to learn the move until Nasty Plot became a TR in ''Sword and Shield''.
1029* TemporaryOnlineContent: Like Mew and all future Mythicals, if you miss a real world event for a Celebi, your only options for getting one are to hope another event comes or else hack the game. Notably, Celebi was the first Mythical Pokémon in the pre-DS era to actually be online content (or at least, the GS Ball required to access it in ''Crystal'' was). However, the Virtual Console release of ''Crystal'' [[AvertedTrope makes the GS Ball (and thus, Celebi) available in-game after defeating the Elite Four]].
1030* TimeTravel: It's an ability that is shown off in ''[=HeartGold and SoulSilver=]'', and Celebi itself is also known as the Time Travel Pokémon. Occasionally, it's said to bring an egg back from another time period.
1031* WeaksauceWeakness: While Celebi has quite a few weaknesses, its biggest weakness is none other than ''Bug''.
1032[[/folder]]

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