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1Return to the main character page [[Characters/{{Overheaven}} here.]]
2
3Species and subspecies present in the world of ''OVRHVN''.
4
5[[foldercontrol]]
6
7
8!Humans
9Us. Humanity colonized the solar system and gave rise to a huge variety of new species and subspecies.
10* AmbiguouslyHuman: It's not at all unheard of for a human to be modified in such a way that it's not quite clear how human they still are.
11* BizarreHumanBiology: Most humans in 2585 have some sort of minor gene-modding going on. The majority are also [[{{Cyborg}} cyborgs]] of various degrees, especially on Mars.
12* HumansAdvanceSwiftly: The AlternateTechline of ''OVRHVN'' has us going from never having left Earth's atmosphere, to colonizing Mars, in the space of a few decades, and that's just the beginning.
13* HumansAreDivided: At no point has Earth ever had a OneWorldOrder.
14* HumansAreSpecial: For all that baseline humanity is lacking in many respects, we've also demonstrated the ingenuity necessary to give rise to all the other forms of humanity in the solar system. Said forms tend to agree with this trope.
15* HumansArePsychicInTheFuture: DownplayedTrope. PsychicPowers are proven to exist in the setting by 2054. However, they are extremely rare and are rather weak - mind-readers can't really "hear" coherent thoughts so much as "feel" vague ideas, and telekinesis generally can't lift anything you can't already lift with your hands. Furthermore, one can only send or receive thoughts, not both. As such, the presence of "espers" hasn't really had a sizable effect on society.
16* HumansAreSurvivors: If there's one thing that can truly be said for baseline humans, it's this. Even the ColonyDrop [[ApocalypseWow of epic proportions]] that was the Beijing Impact didn't fully wipe out mankind on Earth - and by then there were hundreds of millions of us ''off'' Earth.
17* HumansByAnyOtherName: The proper demonym for someone from Earth is "Terran" or "Earthen." [[FantasticSlurs "Earthling" is stated to be mildly offensive]], but it's seemingly used anyway by most Martians and Jovians.
18* LongLived: Genetic modification and advanced medical tech has enabled humans to reach 200 years or more by 2585.
19* {{Transhuman}}: Humanity has modified itself into all kinds of interesting new states of being...
20* TranshumansInSpace: ...many of which have come into their own far beyond Earth.
21* WorldOfTechnicolorHair / AmazingTechnicolorPopulation: Gene-modded hair and skin colors become widespread on Earth by 2150, though they remain less common than the baseline ones.
22
23[[folder:Human Subspecies]]
24!!Aquamorphs
25In the early 21st century, a Taiwanese lab invented a new gene-therapy called Rusudan, claiming it would allow humans to "return to the sea." What did Rusudan do? Well, it wouldn't give you gills... it'd give ''your kids'' gills. Thus were born the aquamorphs, a new strain of humanity capable of breathing underwater.
26* GracefulInTheirElement: While fully capable of operating above ground, the aquamorphs find themselves as outcasts both on Earth and in the space colonies. But once Ganymede is terraformed into an ocean world, the aquamorphs there come into their own.
27* HumanSubspecies: The very first.
28* SuperNotDrowningSkills: Aquamorphs have this by definition, since they can breathe underwater.
29
30!!Phytomorphs
31Humans capable of photosynthesis.
32* AmazingTechnicolorPopulation: They're green.
33* AwesomeButImpractical: Being able to photosynthesize is pretty cool, but it's not very practical for an organism that needs to move around, so phytomorphs are rare...
34** ...at least, they were rare before Hell Day. On Metazoic Earth, they're far from unheard of.
35* HumanSubspecies: Enough of one that they're sometimes considered closer to the florasophs (the intelligent plants) than to baseline humans.
36* PlantPerson: See above.
37
38!!Cryomorphs and Xeramorphs
39Humans gene-edited to live more comfortably at the poles and in deserts, respectively.
40* AmazingTechnicolorPopulation: The cryomorphs on Europa are bright red, while those descended from anti-terraforming Ganymedeans are light blue.
41* HumanSubspecies: Cryomorphs have been gene-modded to be better suited to places like the Canadian Arctic or Antarctica. Xeramorphs or "Xerda," meanwhile, possess long ears for radiating heat and fatty tails that store fluids, among other adaptations for life in the desert.
42* TakeAThirdOption: How the Xerda happened. The [[EvilLuddite Emirate of Nejd]] eventually [[HeelRealization realized]] their rejection of modernity wasn't sustainable, but rather than staying the course or abandoning it, they decided the best way to properly live "in harmony with God's creation" was to biomod themselves to better suit their Arabian Desert home.
43* WalkingShirtlessScene: When in non-subzero environments, cryomorphs tend to not wear very much. They have to, otherwise they'd overheat.
44
45!!Radiomorphs
46Humans gene-edited for high-radiation environments.
47* AlienBlood: Their blood is black.
48* AmazingTechnicolorPopulation: Radiomorphs, at least the ones from Io, have black skin - not African black, ''jet'' black. Apparently it helps with radiation shielding. The sclerae of their eyes are also black.
49* DarkIsNotEvil: Despite this, they're fundamentally just ordinary people trying to get by in harsh surroundings.
50
51!!Volari
52Humans adapted for zero gravity. Also known as astromorphs.
53* GracefulInTheirElement: They tend to suffer from health problems in gravity that resembles ours, but they're right at home in zero-G.
54* SpacePeople: They're more frail than humans, but much better equipped to live and work in low-gravity environments.
55* SpaceStation: Their preferred habitat.
56* StartMyOwn: Dissatisfied with the human-run nations of Exonesia and out of place in CentrifugalGravity, many if not most volari retreated to the L3 Lagrange point and built the Republic of the Zero Nation there.
57
58!!Paleohumans
59Human progenitor species from the distant past, brought back to life in the modern day. These are the Dwerga (Neanderthals), the Precursors (''Homo erectus''), the Hobbits (''Homo floresiensis''), the Titans (Meganthropus) and the Dinkineshi (Australopithecus).
60* AmbiguouslyHuman: While the other paleohumans are actually quite a lot like us, the Dinkineshi are more of an edge case. The Ethiopian government has granted them ownership of a piece of land in the Afar region (where their fossils were found), but it's not entirely clear whether the Dinkineshi are actually sapient enough to understand the property rights they've been given.
61* CrazyPrepared: Paleohumans in general, and especially the Dwerga, are greatly concerned with making sure they don't go extinct again. To that end, they have bunkers in the Icelandic lava tubes, backup communities in the Alps and even their own space endeavors. Some have thrown their lot in with [=ArkGenesis=], while another group has joined a ColonyShip mission bound for Alpha Centauri.
62* FossilRevival: The first 23 Dwerga were cloned from the remains of a Neanderthal tribe discovered frozen in a Swiss glacier. Since then, four other proto-human subspecies have been revived as well.
63* HumanSubspecies: The real-life ones from thousands or millions of years ago.
64* LikeADuckTakesToWater: Turns out, many of our prehistoric relatives were a lot more like us than pop culture might have you believe. The Dwerga in particular proved to be very fast learners - the Swiss 23 figured out how to operate a computer after seeing it used once.
65* OurDwarvesAreAllTheSame: The Dwerga have come to believe that human myths of dwarves were inspired by cultural memory of Neanderthals, so they lean into it, embracing a fantasy dwarven culture.
66
67!!The Kara
68A subculture of "spider-goths" who got their start in Melbourne, Australia and later moved to Noctis Labyrinthus on Mars. They've gene-modded themselves to have multiple limbs, among other alterations.
69* AwesomeAussie: They proved very effective guerillas during the Red-Blue War.
70* BigCreepyCrawlies: Fond of breeding [[GiantSpider Giant Spiders]] and such things. This is one of the reasons they stopped being welcome in Australia.
71* BioAugmentation: Their stock in trade. They're experts in applying it to both themselves and their arachnid and insect friends, prompting [=MarsCom=] to hire them on as noaforming contractors, designing giant bugs for the new ecosystem.
72* CreepyGood: They're perfectly willing to play up their more disturbing aspects to scare off their enemies, but at the end of the day, the Kara mostly just want to hone their biomodding skills in peace.
73* FriendToBugs: It's why they get along with the Martians.
74* {{Goth}}: Among other things, they almost exclusively wear black, and their extensive gene-modding got started out of a desire to "escape the human condition."
75* MultiArmedAndDangerous: They have four arms and four legs.
76* NeverAcceptedInHisHometown: They rapidly wore out their welcome in their native Australia, what with the GiantSpider-breeding and generally being a little too biolibertarian for the early 21st century. On the other hand, they fit right in on Mars.
77* NinjaPirateZombieRobot: Australian anarcho-libertarian matriarchal bio-hacker spider-goths InSpace
78[[/folder]]
79
80[[folder:Cyborgs]]
81Anyone with both biological and mechanical body parts - which, as it turns out, is a very broad and complex category.
82!!In general
83* AugmentedReality: Most places have an AR overlay that people can access. If you've got cybernetic eyes or something of the sort, the AR display will be built into them.
84* BrainComputerInterface: DNI (Direct Neural Interface) ports, typically installed at the back of the neck, are the most common type of cybernetic augmentation. By 2585, most people have them.
85* BrainUploading: Possible, but very difficult and with its own complications.
86* ColorCodedForYourConvenience: Cybernetics are often depicted as being gold-colored. The "Idiot's Guide to Cyborgs" graphic uses a blue, gold and white color scheme.
87* CyberneticsEatYourSoul: Heavily downplayed - it's really only the case if the cyborgization involves doing something to one's brain, as that's an easy way to cause dysphoria.
88* {{Cyborg}}: Well, yes.
89* TheEngineer: There's a whole new subset of this trope in ''OVRHVN'''s world, the "grinder." Grinders specialize in making, installing, maintaining and removing cybernetics. Part engineer, part surgeon and part artist, they often operate on a master-apprentice model like old-school blacksmiths.
90
91!!Somaborgs
92Cyborgs whose entire bodies are cybernetic thanks to the Yashima Procedure.
93* AmbiguousRobots: The question of whether or not a somaborg is still human occasionally gets complicated.
94* CyberneticsEatYourSoul: Prosthetic bodies typically have to be as humanoid as possible, since the less like one's previous body the new body is, the greater the risk of dysphoria and insanity.
95* EatingMachine: Full-body cyborgs can often consume machine oil and certain metals, which their prosthetic bodies can make use of.
96* EmergencyTransformation: Invented for, and usually done by, cancer patients, paralysis victims and other people whose bodies aren't going to hold out much longer. There are people who choose it, though, often for ideological or spiritual reasons, and it's outright encouraged on transhumanist Titan.
97* FullConversionCyborg: Biological brain, prosthetic body. Sometimes the brain is even gradually replaced with cybernetics as well, albeit gradually and ''very'' carefully, so as to preserve continuity of consciousness. This results in what's called a "noganic" cyborg.
98* RidiculouslyHumanRobots: By 2585, modern somaborgs are built to be as close to the real thing as possible, so as to minimize the risk of prosthetic dysphoria. They can not only eat and drink, but excrete and sweat!
99* WasOnceAMan: Noganic cyborgs aren't quite human anymore. They're more likely to associate with each other than with humans, albeit less out of TranshumanTreachery and more just because most places either don't have legal precedent for them or consider them legally dead.
100
101!!Digital Cyborgs
102People who have left their physical bodies behind entirely.
103* BrainUploading: There's two ways to go about it:
104** The pneumaborg: You slowly replace your brain with cybernetics, one piece at a time, then convert it from analog to digital. The result is a digital being that retains continuity of consciousness and is thus still "you."
105** The ghost: You freeze your brain and have it scanned. The result is a digital being with all your memories. Is it still you? [[DamnedByFaintPraise It thinks so.]]
106* VirtualGhost: Subverted. Destructive uploads are even called "ghosts," but the reason for this is because the method they use doesn't preserve continuity of consciousness - the original person really is dead, and the uploading process ''is what kills them.'' A ghost is technically not an uploaded brain, but a ''copied'' one. However, since the ghosts themselves believe they ''are'' still the people they're based on, people still occasionally do it.
107
108!!Bioborgs
109People who have organic prosthetics ("bionetics") grown from their own stem cells.
110* AgainstMyReligion: Some religions, such as certain sects of Buddhism, frown on cybernetics, so people of those religions use bionetics instead.
111* TheMindIsAPlaythingOfTheBody: Mentioned as why [[BodySurf transplanting your brain into a younger body]] doesn't work and why bionetics in general can be risky. New organs have a way of changing one's hormonal responses and metabolism.
112
113!!"Reverse" Cyborgs
114Machines with organic components added on.
115* BecomeARealBoy: This is the goal of a "newganic," the opposite of a noganic. After installing their mechanical brain into an artificially grown organic body, they gradually incorporate organic parts into their brain until they're an entirely biological being. However, they often still consider themselves to be AI (which is admittedly probably better for their mental health), and they're even rarer than noganics.
116* RidiculouslyHumanRobot: It's not unheard of for an android to have a synthetic skin over their metal chassis. Some of them have working organic parts as well, even reproductive organs - which occasionally result in unexpected pregnancies.
117-->''"Yes, in the future, your great-grandmother might have been a sexbot."''
118
119!!Non-Human Cyborgs
120It's not at all unheard of for zoans to become cyborgs. Sometimes this is for the same reasons humans do it, sometimes it's to overcome biological shortcomings like not having opposable thumbs.
121* TheImmune: Astroceti, a family of whale and dolphin uplifts native to Jupiter, are apparently immune to prosthetic dysphoria. This allows them to transfer their minds into all sorts of bodies, be they cetacean, humanoid or even [[SapientShip spaceship forms.]]
122* MechanicalInsects: Mars, a culture where cyborgs are ubiquitous and [[FriendToBugs insects are well-regarded]], naturally has a thriving population of sub-sophont cyborg bugs. Many are pets, but some are allowed to roam wild, creating a thriving BugCatching culture.
123* MindlinkMates: Not only do raven uplifts mate for life like their baseline ancestors do, they use [=DNIs=] to enjoy a kind of symbiosis.
124[[/folder]]
125
126
127!Zoans
128A catch-all term for [[LittleBitBeastly humans with animal traits gene-modded in]] as well as [[UpliftedAnimal uplifted animals.]]
129* ArtificialAnimalPeople: Created through genetic engineering, sometimes for noble purposes, sometimes not.
130* ColorCodedForYourConvenience: Things to do with them, like the "Idiot's Guide to Zoans" graphic or [=ArkGenesis=]' flag, tend to use a green and white color scheme.
131* FantasticRacism: Zoans suffered a great deal of mistreatment and discrimination during the 21st century, some of which persisted into the 22nd. Some of them came to harbor a distate for humanity themselves.
132* FossilRevival: Yes, there are dinosaur zoans - both uplifts of the revived ones as well as chimeras. The latter rank among the most fervently anti-human of the zoans and admire the former for being of "purer blood," but tend not to take their hints to be less racist.
133* UsefulNotes/FurryFandom: The "huzos" - humans who identify strongly with, or as, zoans - are what eventually became of these types. Their relationship with zoan-kind is kind of awkward: their interest in zoans isn't always welcome, but a lot of them are also descended from people who moved to [=ArkGenesis=] with their zoan family members, friends or partners, or who provided crucial technical assistance there.
134* GentleGorilla: Ape zoans are actually among the most pro-human zoans, since they see humans as fellow apes.
135* LittleBitBeastly: The term for these is "chimeras." Unfortunately, many of them were originally created for... [[SexSlave untoward]] purposes and were horribly discriminated against on Earth for quite some time.
136* StartMyOwn: The zoans founded their own nation in orbit, [=ArkGenesis=]. After Hell Day, the Arkgenians evacuated back down to Earth and did a great deal to recolonize it.
137* UpliftedAnimal: A wide variety of species have been uplifted over the centuries. All of them count as zoans.
138
139[[folder:Chimeras]]
140Artificial beings with some degree of animal DNA. They come in three varieties: "anthro" (more human than animal), "therian" (more animal than human) and "demitherian" (somewhere in between).
141* AmbiguousSituation: The line between "therian" and "uplift" can get blurry. So can the line between "anthro" and "human."
142* BeastMan: Some anthro chimeras are like this, as are many demitherian chimeras.
143* CallOfTheWildBlueYonder: Avian chimeras can't fly - humanoid bodies are too heavy for that - but that doesn't stop them from trying. It's mentioned in ''E!2150'' that some of them have been slowly modifying their genetics, generation by generation, in hopes that their descendants will one day be able to fly. By 2585, at least some have succeeded - these are now known as "aeromorphs."
144* FantasticRacism: A lot of the first chimeras were originally created ForScience - or to be used as pets, or as slaves. Many humans had a rather low opinion of them back in the day, and the feeling is often mutual.
145* LittleBitBeastly: Anthro chimeras are usually this.
146[[/folder]]
147
148[[folder:Uplifts]]
149Animal subspecies genetically modified for sophonce.
150* AnimalStereotypes: Some uplifts work to dispel them, while others, not having a native culture, embrace them. Hyena uplifts have sought to "reclaim" the negative perception of hyenas as monsters in Western media and witches in African mythology. Raven uplifts are very into Norse mythology and gothic fiction. Dog uplifts [[ProHumanTranshuman still think of themselves as "man's best friend"]] and often have a knight-like LegacyOfService with human families. And a disconcerting number [[ShoutOut of pig uplifts]] [[Literature/AnimalFarm are named "Napoleon."]]
151* {{Irony}}: As the first uplifts of any species naturally had to be raised by humans, uplifts actually tend to draw a lot more on human impressions of the animals they're based on than chimeras do, despite being genetically much less human.
152* TalkingAnimal: Most can communicate effectively with humans. The rest find workarounds.
153* UpliftedAnimal: Well, yes.
154
155!!Cetaceans
156Whale and dolphin uplifts are a remarkably diverse bunch.
157* {{Cloudcuckoolander}}: The tripeds, dolphin uplifts who can walk on land on three limbs (forelimbs and tail), are broadly regarded as a species of stubborn eccentrics and "connoisseurs of strange ideas." This may be partly due to the fact that their creation was, itself, seen as a somewhat harebrained idea InUniverse.
158* DeviousDolphins: Arluks (orca uplifts) used to be apex predators, and they've never forgotten it. They consider themselves superior to all their fellow sea creatures, whom they condescendingly regard as "former food."
159* {{Foil}}: The delphi (bottlenose dolphins) and the paikea (humpback whales) are this to each other. The delphi are loud, colorful, liberally-minded party animals, while the paikea are tactful, minimalistic, conservative and austere. Both, however, are native to Ganymede, fond of "crossbodying" (see below) and very artistic.
160* FriendlyPlayfulDolphin: In contrast to arluks, delphi tend to be the life of the party and get along with humanity just fine.
161* TheImmune: Somehow, cetaceans are all but unaffected by prosthetic dysphoria. Many enjoy transferring their brains into alternative bodies, ranging from cetacean to humanoid to even [[SapientShip spaceships]].
162* LovableSexManiac: Delphi tend to be like this.
163* WalkingShirtlessScene: The illustration of a male delphi in a humanoid cyborg body in ''Age of Aquarius'' is this - and also has [[AmazingTechnicolorPopulation lime skin]], AnimeHair and a HeroicBuild. Delphi love all things garish and are quite fond of the human form. They think it's a shame humans insist on wearing so much clothing.
164
165!!Fish Uplifts
166By 2150, there were no less than twelve species of uplifted fish in the seas of Earth.
167* BerserkButton: Fish chimeras also exist. Do ''not'' confuse them with aquamorphs.
168* BioluminescenceIsCool: Atamai Sharks (mako shark uplifts) use it to communicate long-distance and coordinate their close-knit, highly social packs. Galaxy Sharks (whale shark uplifts) also have it, and some of them are skilled enough with it that they can use it to talk to humans in their own languages.
169* ColorCodedForYourConvenience: Gold Sharks (lemon shark uplifts) are easily identifiable by their bright yellow coloration.
170* {{Cyborg}}: Galaxy Sharks have a variety of cybernetics installed to help them communicate, up to and including a swarm of remote-controlled "fishbots" they can use to manipulate things for them. Gold Sharks, meanwhile, have cybernetic arms installed in their mouths for when they need to do something that calls for thumbs.
171* ADayInTheLimelight: The fish uplifts are the focus of the ''E!2150'' supplement ''[[ExactlyWhatItSaysOnTheTin The Fish Map]]''.
172* EscapedFromTheLab: The King Sharks (great white shark uplifts) are descended from a group of test subjects who escaped from their MadScientist creator in California in the 2050s.
173* FantasticRacism: The uplifted sturgeons that live in the Great Lakes don't think highly of humans.
174* GentleGiant: Galaxy Sharks rank among the biggest thinking beings on Earth, as well as the kindest and friendliest. Indeed, they seem predisposed to [[ActualPacifist pacifism]].
175* IGaveMyWord: King Sharks regard all relationships as transactional, and they have PhotographicMemory. If a King Shark makes a promise or an agreement, they'll never forget it, and they'll never, ''ever'' break it.
176* HandyMouth: Giger Eels (moray eel uplifts) can use tools with their prehensile jaws.
177* HiveMind: Mormyrians, the uplifted elephantnose fish who live in Lake Mega-Chad, operate as these, consisting of smaller, brainier "Thinkers" and larger, arm-having "Grippers." They coordinate their components via electrical signals.
178** Excella's Zebrafish, who call Lake Victoria home, are tiny individually but also use bioelectricity as well as bioluminescence, allowing them to form hive minds when they gather in schools. A hundred zebrafish are as smart as a rat. A thousand can match wits with a baseline ape or crow. A hypothetical school 10,000 strong might just be able to keep up with a human...
179* LonersWillStayAlone: King Sharks are solitary by nature. Once a child King Shark has grown to the point where they can survive on their own, they'll part ways with their parents, and the parents will usually separate as well.
180* MisterSeahorse: Yes, there are seahorse uplifts, and yes, they still do this.
181* ProHumanTranshuman: Galaxy Sharks tend to be the AllLovingHero type, some even adopting human religions. Gold Sharks have also taken a liking to humanity, often building underwater villages in the shallows near human port cities.
182* PsychicPowers: The mysterious bull shark uplifts of Lake Nicaragua are espers, somehow. They can even communicate with humans [[DreamWalker via dreams]], although it's even less coherent than human-to-human telepathy.
183* TheQuietOne: King Sharks can't speak, [[StarfishLanguage save through body language.]]
184* StarfishLanguage: A nigh-literal example - the Black Devils (manta ray uplifts) communicate in dance.
185* ThreateningShark: AvertedTrope, as indeed is TruthInTelevision. Uplifted sharks usually don't antagonize humanity. Even the King Sharks, who are descended from great whites, have done a great deal to rehabilitate the reputation of their kind, since they know eating humans isn't worth the trouble and helping them brings much greater rewards.
186[[/folder]]
187
188[[folder:Enlights]]
189Enlights are animals who were born baseline, but made sophont. Enlights are a bad idea.
190* CivilizedAnimal: Very darkly averted - they're smart all right, sometimes even [[TalkingAnimal talkative]], but civilized... not so much. About 50% of all enlights gain the human-level cognition but keep the animal instincts and motivations, which in practice usually leads them to become [[SerialKiller Serial Killers]], and very dangerous ones at that. Another 25% wind up roughly equivalent to intellectually-disabled humans. The last 25% are smart, lucid and more or less "civilized" - but that just means they know ''exactly'' what's been done to them, and they're '''not''' happy about it.
191* GoneHorriblyWrong: The entire movement to boost animal intelligence, and thus create enlights, stemmed largely from attempts to boost ''human'' intelligence. Turns out, neither animals nor humans can handle that without their mental stability suffering for it.
192* KillAllHumans: Enlights remember being non-sophont, and they ''never'' appreciate the change. It's not at all unheard of for them to advocate for this.
193* MeaningfulName: "Enlight" is short for "enlightened animal." They started out as ordinary animals, but were "enlightened" to sophonce. They're also looked upon as sages and "enlightened" philosophers by the less human-friendly zoans, since they remember being animals and can thus provide insights into how zoans can be more "authentic" and bridge the gap between their human and animal natures.
194[[/folder]]
195
196[[folder:Florasophs]]
197Intelligent plants. Not technically zoans, on account of not being animals, but closely associated with them, to the point of having their own [=ArkGenesis=] station, [=ArkEden=].
198* {{Cyborg}}: Most of them need cybernetics to communicate with other beings.
199* {{Planimal}}: There's quite a few of these on [=ArkEden=] as well.
200* PlantPerson: Albeit less "people who are plants," and more "plants who are people."
201* WiseTree: Neurotrees (so they're called) are some of the only florasophs to survive Hell Day. They often serve as keepers of pre-Impact knowledge and history.
202[[/folder]]
203
204
205!Turingrades
206Sophont artificial intelligences of all varieties.
207* AIIsACrapshoot: Pointedly averted. Turingrades turning on humanity are all but unheard of - see below for why.
208* ArtificialIntelligence: Fairly common, apparently.
209* BenevolentAI: AI respect humanity for having created them, and many are in fact IntriguedByHumanity.
210* GeniusLoci: There are some [=AIs=], some turingrade and some not, installed in buildings. They're even called "loci." Cars and clothing sometimes have them as well - these are called "tonomos" (short for "autonomous") and "fiberminds" respectively.
211* HumansAreSpecial: The turingrades certainly think we are. After all, they exist for a reason - we don't.
212* SpaceshipGirl: Spaceships almost always have "figureheads," turingrade constructs which handle many of the ship's functions. Perhaps inevitably, they seem to most frequently appear as cute anime girls.
213* TuringTest: No longer a recognized method of determining an AI's sentience, [[TheArtifact but the name stuck.]]
214* VirtualGhost: Uploads consider themselves cyborgs, but function like [=AIs=] in practice.
215
216
217!Aliens
218* AbsentAliens: DoubleSubverted. There's aliens all right, they're just not sentient... except for the ones that built those megastructures around Kapteyn's Star and Delta Pavonis... but whoever ''did'' build those, [[{{Precursors}} they don't seem to be around any more.]]
219
220!!Martian Life
221Mars was long dead by the time humanity got there, but there were a few forms of life that had survived: various species of microbe, most notably the so-called "greenmen," and the amphiformes, rock-like organisms similar to stromatolites.
222* BizarreAlienBiology: Amphiformes appear to be rocks at first glance, but start growing when exposed to water and/or oxygen.
223* ExtremophileLifeforms: The greenmen cling to life in the Martian rocks, requiring neither water nor air.
224* LittleGreenMen: Not actually what the greenmen are - they're just microbes, similar to bacteria - but they're called that after a joke their discoverer made about "finding the little green men on Mars."
225
226!!Eurozoa
227Europa's underground ocean is home to a whole ecosystem of alien creatures.
228* FantasticLivestock: Perhaps the weirdest thing about the eurozoa is that they can be this. Not only are many eurozoa edible, they're actually ''nutritious'', and frippers and tigerspines soon become staple sources of protein in the Outer Planets.
229* StarfishAliens: Eurozoa are ''weird.'' For one thing, they're all eyeless, since there's no light in their native habitat. The one eurozoa we've seen a picture of, the "cubecell," looks like a single-celled organism... but it's about the size of a human and is cube-shaped.
230

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