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1[[foldercontrol]]
2!!Playable characters
3!!!Assassin
4[[folder:In General]]
5----
6* CloseRangeCombatant: Assassins in general fight in close quarters, and while they have some moves to help them against ranged opponents, most of their toolset is geared towards bridging the gap towards the opponent, having good combo potential and dealing massive damage. This comes at the cost of reduced teamplay synergy.
7* {{Combos}}: While all the fighters in the game can manage to combo, Assassins have the strongest combo potential in ''[=MultiVersus=]'', which is helped by their great mobility options.
8* FragileSpeedster: Assassin are also fast and quick reflexes but can't take too much damage.
9* GlassCannon: Assassins tend to die at low percentages in exchange for their high mobility and damage output. This was initially [[EnforcedTrope enforced]] by a class-wide passive [[ShapedLikeItself "Glass Cannon"]] that made them take 1.14x the damage other characters did, but this was reduced to 1.05x early in Season 1 before being removed altogether in patch 1.02.
10* WeaponSpecialization: Notably, all Assassin fighters so far have a main weapon (and some extras) as part of their moveset.
11** Arya Stark has the small, slender sword Needle.
12** Finn has the Golden Sword of Battle.
13** Harley Quinn has her iconic, oversized wooden mallet.
14** Stripe has a massive (for his size, anyway) chainsaw.
15** Marvin has his lludium Q-36 Explosive Space Modulator blaster.
16[[/folder]]
17
18[[folder:Arya Stark]]
19[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/arya_mv.png]]
20[[caption-width-right:200:''[[ActionGirl She rejected being a lady. What she became was something far deadlier.]]'']]
21->'''Origin:''' ''Series/GameOfThrones''
22->'''Voiced by:''' Creator/MaisieWilliams (English)[[labelnote:Additional [=VAs=]]]Itzel Mendoza (Latin American Spanish), Alice Orsat (French), Creator/SaraLabidi (Italian), Isabella Guarnieri (Brazilian Portuguese)[[/labelnote]]
23->'''Special Moves:''' Face-Stealer, Knife-Thrower, Dagger Slash, Blade Sharpener
24->'''Skins/Variants:''' Waterdancer, Dress, Ugly Sweater Arya
25->'''Debut:''' ''[[Recap/GameOfThronesS1E1WinterIsComing Winter Is Coming]]'' (April 2011)[[note]]In terms of the [[Series/GameOfThrones TV show]], Arya's primary inspiration here. Arya in general debuted in 1996 with the first ''Literature/ASongOfIceAndFire'' novel, ''Literature/AGameOfThrones''.[[/note]]
26->''"A wolf of House Stark is not afraid."''
27
28The third child of Lord Eddard and Lady Catelyn Stark, the monarchs of House Stark and rulers of The North. She didn't take to being formal or "lady-like", and after her father was murdered and her family was subsequently deposed, Arya journeyed across the land of Westeros and ultimately became a member of the Faceless Men, a guild of deadly assassins.
29----
30* ArmorPiercingAttack: When "Knife-Thrower" is on cooldown, she does a spinning stab for her side-special which breaks through shields and super armor. Her down special "Blade Sharpener" grants her and teammate a buff that lets the next melee attack break do the same.
31* BackStab: Arya's passive, "Critical Hit" allows her and her teammate to deal bonus damage if she attacks her foe from behind. A lot of her moves are designed around that gimmick, such her down attack, which has her dodge past a foe and slash at them from behind.
32* BerserkButton: As a game mechanic. If her ally is knocked out, she gains a brief "Rage" buff, making her next attack deal max stacks of a "Weakened" debuff the opponent.
33* BirdsOfAFeather: Considering how they're both warriors who fight for vengeance for their fallen families, it's no wonder Arya considers Batman a kindred spirit and greatly enjoys fighting together, despite her criticisms on his ThouShallNotKill mentality.
34-->''"We have much in common Batman... [[MurderIsTheBestSolution though you have too much mercy.]]"''
35* TheComicallySerious: She comes off as this in the cinematic trailer, where she treats fighting off ''Shaggy'' with ''Bugs Bunny'' as her partner with the same gravitas as any other combat situation.
36* CriticalHitClass: ''[=MultiVersus=]'' doesn't have a universal critical hit mechanic, with Arya's passive -- named "Critical Hit" -- making her the only fighter in the game so far who is able to deal them.
37* DaddysGirl: One of her {{Pre Asskicking One Liner}}s is a tribute towards her father.
38-->''"My father didn't back down. Neither will I."''
39* CurbStompBattle: Arya lampshades this whenever Superman [=KOs=] her.
40-->''"A strong man from the stars against a child. How is this fair?"''
41* DamageIncreasingDebuff: Her passive makes her deal maximum stacks of "Weakened" to enemies. Each stack of "Weakened" increases damage taken and knockback by 5% — for a total of 25% extra knockback and damage on an enemy affected.
42* DemographicDissonantCrossover: Her home show is very dark and graphic in terms of sex and violence, making her inclusion in a roster full of family-friendly cartoon characters somewhat baffling. (She's also the only character so far in the game to hail from an Creator/{{HBO}} property as opposed to properties from Creator/WarnerBros, Creator/DCComics, Creator/HannaBarbera, or Creator/CartoonNetwork.)
43-->''"You won't be so confident after I'm done with your face, Shaggy."''
44* DifficultButAwesome: Arya is noted to be one of the hardest characters to use on the character select screen, being labeled under the "Expert" difficulty.
45* DittoFighter: With FaceStealer sprinkled in. Arya has the ability to transform into her foes through "Face-Stealer", allowing her to use the fighter's neutral attack up to a set amount of times. One of her signature perks "Trophy" allows her to immediately [[KillAndReplace take the face of a fighter that she rings out]].
46* IAteWhat: Inverted. Upon knocking out an enemy, Arya will spawn an oversized pie, which can be "eaten" by the enemies, healing them but also applying a "Slow" debuff. ''[=GoT=]'' viewers will recognize the [[MythologyGag reference]] [[spoiler:to the infamous, [[AssholeVictim yet satisfying]] [[FamilialCannibalismSurprise Frey pie scene]]]], which has rather [[AutoCannibalism dark implications for]] [[TheSecretOfLongPorkPies the fillings of the pie]] that Arya spawns...
47* ImpliedDeathThreat: Many of her taunts against her opponents are this.
48-->''"Someone once told me they'd like to pick their teeth with my sword. They paid dearly for that little joke."''
49* MythologyGag:
50** Ayra's Waterdancing variant is the outfit she wears when [[Recap/GameOfThronesS1E3LordSnow she first practiced the Waterdancing technique]].
51** Her "Dress" variant is based on her ''[[Recap/GameOfThronesS1E1WinterIsComin first appearance]] in the beginning of ''Game of Thrones''.
52** When faced against Rick, Arya remarks that she loves to [[Recap/GameOfThronesS6E10TheWindsOfWinter put a disgusting old man in his proper place]].
53* NotSoAboveItAll: If she wins a fight against Shaggy, she suggests having their dogs duke it out next time.
54* SophisticatedAsHell: Should she win a fight against Shaggy, she'll state "Zoinks, indeed."
55* VideoGameDashing: "Knife-Thrower" allows her to throw a knife that can attach to fighters or platforms, allowing her to dash to their location.
56[[/folder]]
57
58[[folder:Finn the Human]]
59[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/finn_mv_3.png]]
60[[caption-width-right:350:''[[LeeroyJenkins He'll slay anything that’s evil, that’s his deal!]]'']]
61->'''Origin:''' ''Franchise/AdventureTime''
62->'''Voiced by:''' Creator/JeremyShada (English)[[labelnote:Additional [=VAs=]]]Jose Antonio Toledano (Latin American Spanish), Véronique Fyon (French), Creator/AlexPolidori (Italian), Luciano Monteiro (Brazilian Portuguese)[[/labelnote]]
63->'''Special Moves:''' High Five, Dude!, Skronking Tackle!/Mathematical Airdash!, Backpack 'Em Up!/Soaring Backpack!, Sweet Deals!/Throwin' Stones!
64->'''Skins/Variants:''' Pajama Finn, Fern, Ugly Sweater Finn
65->'''Debut:''' ''Recap/{{Adventure Time|Pilot}}'' (January 2007)[[note]]As "Pen the Human"[[/note]]
66->''"Get ready to eat my sword!"''
67
68A human residing in the magical land of Ooo in a treehouse with his adoptive brother and best buddy Jake, Finn is an adventurer, always eager to go on a quest, help the innocent, or beat up some bad guys.
69----
70* AssistCharacter: He can purchase BMO using his gold, who will perform the devastating BMO Chop the next time he uses his down special.
71* AttackReflector: "High Five, Dude!" reflects an opponent's projectile.
72* AudibleSharpness: His moves have a noticeable "shing" sound, especially when compared to other sword users in the game.
73* BadassNormal: He's just a human who's skilled with a sword and using his backpack as weapons, nothing else.
74* CallingYourAttacks: He tends to do this a lot. BMO is also prone to this.
75-->''(upon buying Haste buff)'' Boots of speed!
76* ChargedAttack: While all characters have charged attacks, Finn's are unique in that he can move while holding the charge, allowing him to charge up a meter and unleash further powered-up versions of the attack.
77* CoolSword: Uses his original golden sword from Season 1 of ''Adventure Time''. Fern, meanwhile, uses the Grass Sword.
78* {{Expy}}: His [[MoneySpider coin]] [[MechanicallyUnusualFighter gimmick]] brings to mind VideoGame/ShovelKnight's gem gimmick in ''VideoGame/RivalsOfAether''.
79* TheKnightsWhoSaySquee: BMO certainly is.
80-->'''BMO:''' ''(with Superman)'' Hi Superman! ''(whispers)'' Do you think he heard BMO?
81* LateArrivalSpoiler: The website gives his last name (Mertens) and alluded to him not being the only human in the Land of Ooo, two revelations that come late in the series.
82* MechanicallyUnusualFighter: Finn can move around when he charges his ground neutrals, allowing him to reposition himself at will before unleashing his attacks. Moving also fills up a meter during the attack that, when filled, will unleash a more powerful version of said attack. As a result, however, this is the only way to make his attacks stronger. Charging attacks without moving will not increase their damage in any way.
83* MoneySpider: Enemies drop gold coins when hit by his attacks, which he can use to purchase power-ups and to enhance his other specials.
84* MundaneMadeAwesome: His use of the high five, as per usual. In this case, it can be used to attack opponents, reflect projectiles, and, if it connects with an ally while it's strong enough, it'll cause an explosive shockwave.
85* MythologyGag:
86** BMO's attack is the BMO Chop, which refers to a short gag in "Card Wars".
87** Finn's taunt has him do his "tough tootin' baby" dance, seen in Season 3's "Memory of a Memory".
88** Finn's Ugly Sweater variant comes from the ChristmasEpisode "Holly Jolly Secrets: Part 1".
89* SwordPlant: His down ground attack has him stab the ground and release a shockwave when fully charged.
90* TotallyRadical: He brings his series' goofy vernacular with him.
91!!!Fern
92[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/234f044b_ef4f_401d_b4f5_2ecb069badcc.png]]
93-->'''Voiced by:''' Hayden Ezzy (English)
94->''"Okay, I'm not THE Finn, but I'm still pretty good. Maybe better."''
95->'''Debut:''' ''[[Recap/AdventureTimeS7E38Reboot Reboot]]'' (November 2016)
96
97Finn's cursed grass sword turned grass doppelganger.
98----
99* AllegedLookalikes: Fern believes he and Finn to be this.
100-->''(to Finn)'' I bet people can barely tell the difference between us.
101* AmbiguouslyEvil: Though Fern's slightly violent dialogue may make him come off as a bit sociopathic, he does appear to be excited to team up with Finn and Jake, and even the heroic Garnet, while still being a little unnerving at times.
102-->''(to Finn)'' Don't worry. I don't think I'm totally evil yet.
103* CreepyChild: Whenever he's casually talking about killing people or about severing tendons, it's hard not to think of Fern this way.
104* EdibleAmmunition: Of a sort. When playing as Fern, the gem that's thrown when performing Finn's air down special, Throwin' Stones!, is replaced with an apple core.
105* LateArrivalSpoiler: Fern doesn't get introduced to the show until Season 7, basically making him a WalkingSpoiler.
106* MythologyGag: Fern's animation when selected on the character select screen starts with him photosynthesizing like he does at the beginning of "Whispers".
107* PlantPerson: Entirely made of grass.
108[[/folder]]
109
110[[folder:Harley Quinn]]
111[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/harley_mv.png]]
112[[caption-width-right:250:''[[BeingGoodSucks She's tried being a good guy, but being bad is just too much fun.]]'']]
113->'''Origin:''' Franchise/TheDCU
114->'''Voiced by:''' Creator/TaraStrong (English)[[labelnote:Additional [=VAs=]]]Creator/KarlaFalcon (Latin American Spanish), Valérie Siclay (French), Creator/ChiaraFrancese (Italian), Rebeca Zadra (Brazilian Portuguese)[[/labelnote]]
115->'''Special Moves:''' Stuffie Bat, Prank Shot, Batter Up!, Jerk-In-The-Box
116->'''Skins/Variants:''' [[WesternAnimation/BatmanTheAnimatedSeries Mad Love]], [[Film/TheSuicideSquad Task Force X]], Love Rave Harley, Dr. Harleen Quinzel
117->'''Debut:''' ''[[Recap/BatmanTheAnimatedSeriesE22JokersFavor Joker's Favor]]'' (September 1992)
118->''"You won't be able to tie your own shoes when I'm done with ya!"''
119
120Dr. Harleen Quinzel was an intern psychiatrist at the infamous Arkham Asylum when she met the Joker and fell in love with him, springing him out and becoming his new partner in crime. Though after many years of [[DomesticAbuse horrible treatment]], ComicBook/HarleyQuinn has struck out on her own as a sometimes villain, sometimes AntiHero.
121----
122* AdaptationalVillainy: Most times when she breaks free from the Joker's influence, it's usually Quinn's first step towards a HeelFaceTurn and becoming an AntiHero at least.[[note]]Besides [[Recap/BatmanTheAnimatedSeriesE56HarleyAndIvy the first time she broke away from him]] anyways.[[/note]] According to her bio on the official site, it's implied that she merely became a solo villain act and has been so successful, that Batman thinks she has the potential to become one of Gotham City's, or even the world’s, greatest villains.
123* AffablyEvil: As implied by her bio, Harley is a full-blown villain, but she can come off as pretty friendly to most of the cast.
124* AmbiguouslyBi: While not outright confirmed, Harley's interactions with Wonder Woman can veer between genuine respect to sounding suspiciously like a crush. [[labelnote:Note]] Harley is canonically bisexual in most recent continuities, but her portrayal in this game doesn't confirm or deny her sexuality. [[/labelnote]]
125-->''(upon respawning)'' Stupid... gorgeous... jerk.
126* AssShove: She threatens Rick with this when rung out by him.
127-->''"I'm gonna stick that portal gun where the sun don't shine."''
128* BatterUp: Harley’s main weapon is her baseball bat, which she uses for her side attack combo, up attack, and up special.
129* CooldownManipulation: "Stuffie Bat" and "Jerk-In-The-Box" will refresh her ally's air moves if they are hit by the bomb and trigger the jack-in-the-box, respectively.
130* CuteButCacophonic: Thanks to her voice actor Creator/TaraStrong. She can violently shout at a whim.
131-->''"My [[ComicBook/PoisonIvy roommate]] thinks I have anger issues. Let's see what '''you think.'''''"
132* CutenessProximity: In the cinematic trailer, she immediately gains a liking to Taz at first sight and nicknames him "Slobber". In-game, she also squees over Gizmo.
133* DamageOverTime: Her specialty is applying the "Confetti" debuff to opponents, which after enough damage transforms into the "fire" debuff variant of this. Her Confetti Explosion signature perk trades this in for an immediate burst of damage, which also launches the opponent.
134* FluffyTamer: In the cinematic trailer, she manages to instantly tame and befriend the Tasmanian Devil (a.k.a., one of the most ravenous, [[HairTriggerTemper comically hyper-aggressive]], and [[TheDreaded dreaded]] creatures in the ''Looney Tunes'' series) just by hugging him by surprise and gushing over his cuteness, which is how the two ended up as partners in their fight against Garnet and Jake. Fitting, considering how much she loves [[HeinousHyena Bud and Lou]].
135* GirlishPigtails: Her default look has her signature blonde pigtails with blue and pink tips. Her idle animation has her twirling one around her finger.
136* GunFu: Harley wields [[GunsAkimbo twin pistols]] [[AbnormalAmmo that shoot boxing gloves]], and for her Prank Shot side special, she leaps backwards while firing to create distance. Equipping the Smooth Moves perk lets Prank Shot double as a dodge, making her even more evasive, while Glove Control lets her adjust her down-air for more precise spikes and combo opportunities.
137* HyperspaceMallet: Uses her giant hammers for her neutral attack, both grounded and aerial. Spins around on it in one of her animations.
138* ICallItVera: She calls her mallet "Mr. Hammer".
139* {{Irony}}: One of her lines with Arya has her recommend she go to therapy. This coming from an insane criminal who, funnily enough, was a psychiatrist prior to becoming Harley Quinn.
140* IconicItem: Harley uses both her baseball bat and giant wooden mallet.
141* LoonyFan: Much like in the ComicBook/New52's ''Harley's Little Black Book'', she's an unabashed Wonder Woman fan girl. This naturally goes as far as trying to give her a nickname and/or ask for her autograph [[SkewedPriorities when she's supposed to beat her]].
142* MythologyGag:
143** [[https://static.tvtropes.org/pmwiki/pub/images/harley_mv.png Harley's default design]] is based on ''ComicBook/DCRebirth''.
144** The first of Harley's costumes to be available in the public beta is her classic jester outfit from ''WesternAnimation/BatmanTheAnimatedSeries'' (with the costume even being officially named "Mad Love", after her famous OriginsEpisode).
145** Harley's third has her don her Task Force X outfit from ''Film/TheSuicideSquad''.
146* ProjectileKiss: Her taunt has her blowing a kiss.
147* SheFu: Harley is very athletic and flexible, and this shows in how she fights. She cartwheels to dodge attacks, flips when she jumps, and does spinning kicks as one of her attacks.
148-->''"I'm beauty, I'm grace, I'll kick you in THE FACE!"''
149* SkipOfInnocence: How she generally moves about on the ground.
150* SlideAttack: Harley slides across the ground for her down attack.
151* TrapMaster: She can lay down a trap with "Jerk-In-The-Box".
152* ThrowbackThreads: Harley's first variant is her original jester-inspired costume, titled "Mad Love" after her [[Recap/TheNewBatmanAdventuresE21MadLove origin episode]].
153* ThrowDownTheBomblet: She can throw down a grenade shaped like a Batman plushie that will detonate after a few seconds. She also wields a grenade launcher for her up-air, which gives her a quick way to start Confetti stacks.
154* VillainRespect: Her lines when fighting Wonder Woman have her in awe of being able to fight her, even claiming that if she hits her then she'll never wash that spot again. Given her entry in AmbiguouslyBi, it may lean into an outright crush.
155* WhyAmITicking: Harley can attach and detonate a bomb to fighters with "Stuffie Bat", dealing damage and applying a "Confetti" debuff to enemies, and resetting an ally's air moves.
156[[/folder]]
157
158[[folder:Marvin the Martian]]
159[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/4063295_multiversus_marvinthemartian.png]]
160[[caption-width-right:350:''Make way for an EarthShatteringKaboom!'']]
161->'''Origin:''' ''Franchise/LooneyTunes''
162->'''Voiced by:''' Creator/EricBauza (English)[[labelnote:Additional [=VAs=]]]Creator/MinoCaprio (Italian), Creator/GuilhermeBriggs (Brazilian Portuguese)[[/labelnote]]
163->'''Special Moves:''' K-62 Projectile Modulator, Acme Space-Time Rifle/Centurion Headbutt, To Me, My Glorious Ship!, ...In the name of Mars!
164->'''Skins/Variants:''' [[WesternAnimation/DuckDodgers Commander X2]], Galactic Love Marvin, [[Film/SpaceJam Tune Squad '96]], [[Film/SpaceJamANewLegacy Tune Squad]]
165->'''Debut:''' ''WesternAnimation/HaredevilHare'' (July 1948)
166->''"I claim this battle in the name of Mars!"''
167
168Out of all the Looney Tunes in all the multiverse, Marvin is probably the most alien. Always plotting to destroy the Earth (it blocks his view of Venus), this martian comes equipped with a wide array of alien tech, including his signature lludium Q-36 Explosive Space Modulator blaster, guaranteed to disintegrate the competition! However, he's also surprisingly cordial, making him a great asset to have in the arsenal against the Nothing... as long as you don't get on his bad side. [[ThatMakesMeFeelAngry That'll just make him very angry. Very angry indeed.]]
169----
170* AliensAreBastards: Also crosses in with EvilIsPetty. Being a planet-conqueror/destroyer, Marvin obviously exhibits these tropes, but more vocally than anything. Such examples include him [[KickTheDog cruelly taunting]] Superman over the destruction of his home planet, telling Bugs he's putting a tariff on carrots when he takes over Earth, and threatening to [[MurderArsonAndJaywalking steal Velma's glasses]].
171* CastFromHitPoints: Both of Marvin's down-normals, if held, will stay active longer and do more damage at the cost of backfiring to hurt Marvin.
172* ClaimingViaFlag: ''Weaponized''. For Marvin's down special, he plants his flag into the ground, creating an area of effect around it. See HomingProjectile below. He also does the same for his victory animation.
173* DeadpanSnarker: Usually how he acts when fighting against Bugs.
174--> '''Marvin:''' Oh, how [[SarcasmMode perfectly lovely]] to see you again.
175* DisintegratorRay: Marvin's pistol fires an electric disintegration beam for his down attack. It even shocks himself momentarily.
176* EarthShatteringKaboom: With Marvin being the TropeNamer himself, this is of course referenced ''a lot'' in his marketing, as a part of his voicelines, or just in general.
177* FlyingSaucer: Marvin summons one for his up-special. It fires a huge missile that targets his location.
178* {{Foreshadowing}}: When winning a match against Bugs Bunny, Marvin occasionally tells him that maybe he'll actually be invited to his basketball team next time. He would later receive two Tune Squad skins (his referee outfit from the original ''Film/SpaceJam'' and the uniform from ''[[Film/SpaceJamANewLegacy A New Legacy]]'') during the [=ValentiNeon=] event.
179* HiddenHeartOfGold: While Marvin is fairly antagonistic to nearly everyone he comes across, he does show excitement when teaming up with fellow RayGun enthusiast Rick. One of his victory quotes with Rick has Marvin even offering to split the Multiverse 60/40 with him which, for Marvin, is saying something.
180* HomingProjectile: Marvin's moveset is centered around this gimmick. By hitting any foe with his flag's area of effect, the locked on effect is put up on them, causing both Marvin's and his ally's projectiles to home in on them if close enough.
181* MechanicallyUnusualFighter: Marvin, despite being labeled as an Assassin, plays closer to a Mage, as a majority of his moves and specials are either projectiles or revolve around them. His neutral special reverses the direction of all ally projectiles on-screen and his down special can cause those same projectiles to home in on a foe. He does have some moves like his side special that allows him to combo into others, so the Assassin classification does make some sense.
182* MultiversalConqueror: [[https://twitter.com/multiversus/status/1593680498491998208?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Etweet This]] implies that Marvin is seeking to conquer the entire multiverse in the name of Mars, making him possibly the goofiest example of this trope yet.
183* MythologyGag:
184** Marvin's pistol appears to be a [[CompositeCharacter combination]] of all his various weapons he's had over the years. His neutral attack, where he fires a bubble, comes from ''Film/LooneyTunesBackInAction'', he uses the Time-Space Gun from ''Mad as a Mars Hare'' for his side-special, and his disintegration ray comes from ''WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury''.
185** Marvin does a high kick for both his grounded and aerial side attacks. This is the same kick he does to K-9 in his [[WesternAnimation/HaredevilHare debut short]].
186** Marvin's flag is used a lot, showing up as a part of his victory animation, one of his taunts, his down special, and even his wall cling animation. This is likely referencing the RunningGag in Marvin's shorts in ''WesternAnimation/LooneyTunesCartoons'', where he is constantly trying (and failing) to claim a planet for Mars by planting down his flag.
187*** The Spaceship that he summons for his up-special is also based on his ship from the show.
188** Marvin's default design appears to draw inspiration from his design from modern ''Looney Tunes'' cartoons, as based on his eyes being extremely close to one another, the off-yellow coloring of his gloves, and the red dots on his shoes.
189** Marvin's first variant has him appear as "Martian Commander X-2", the role he dons in ''WesternAnimation/DuckDodgers''.
190** In the Valentine's Day event, he got two new variants pulling from his referee clothing from the original ''Space Jam'' and his own blue jersey from ''Film/SpaceJamANewLegacy'' respectively.
191** If Marvin wins a match against Bugs Bunny, he might say "Maybe next time you'll invite me to be on your basketball team!" In both the original ''Film/SpaceJam'' and its [[Film/SpaceJamANewLegacy sequel]], Marvin was not a player of the Tune Squad, either acting as referee or being a RunningGag.
192** Another one of his victory lines has Marvin steal [[WesternAnimation/PorkyPig Porky Pig's]] catchphrase "That's All Folks", even mimicking his iconic stutter.
193* RayGun: Marvin brings his lludium Q-36 Explosive Space Modulator blaster into battle. It seems to be a [[CompositeCharacter combination]] of his various guns he's had over the years, being able to shoot regular plasma shots, energy bubbles, a disintegration beam, and many other things.
194* ThatMakesMeFeelAngry: Just like in his other appearances, Marvin vocally expresses his current emotional state.
195-->''(to Velma, after respawning)'' Here is a clue for you! It's that I'm very angry!
196* TractorBeam: Marvin pulls out his Time-Space Gun for his grounded side-special, and fires a beam that pulls foes closer to him.
197* UseYourHead: His air side special, Centurion Headbutt, lets him use his iconic helmet to ram into people.
198* WalkingShirtlessScene: As usual for that incarnation of Marvin, his Commander X2 skin has him be shirtless.
199[[/folder]]
200
201[[folder:Stripe]]
202[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stripe_mvs.PNG]]
203[[caption-width-right:350:''[[GreenAndMean Mean. Green. Obscene.]]'']]
204->'''Origin:''' ''Franchise/{{Gremlins}}''
205->'''Voiced by:''' Daniel Ross (English)
206->'''Special Moves:''' Sharpshooter, Savage Tricks/Chain(saw) Reaction, Ride 'Em, Cowboy, Dynamite Boom
207->'''Skins/Variants:''' Combat Stripe
208->'''Debut:''' ''Film/{{Gremlins|1984}}'' (June 1984)
209->''"Gizmo CACA!"''
210
211It is unwise to disobey the rules that exist towards caring for a mogwai, with the summoning of gremlins being the most unfortunate of results for this failure. The leader of the motley crew of malicious monsters, Stripe lives for causing chaos and destruction, ruling over his minions akin to that of a bloodthirsty gangster. Despite Stripe's ruthless nature threatening the lives of all who stand in his way, there exists one entity that continuously stands in his way, the mogwai Gizmo, his technical father and arch-enemy. Despite failing twice in defeating Gizmo in the past (once as Stripe, the second as his reincarnation, Mohawk), it appears that Stripe has once again appeared to breed disorder, with the range of his mischief now raised to a multiversal scale...
212----
213* AbsurdlySharpBlade: Throws rotary cutter blades for his neutral attack, Bouncin' Buzzsaw/Aerial Buzzsaw.
214* AbsurdlySharpClaws: As expected for his untamed nature, Stripe swipes with his claws and feet for several of his attacks.
215* AntagonisticOffspring: Naturally, with Stripe being the main reason why Gizmo jumped into the multiverse.
216* BackFromTheDead: Stripe's bio states that he was plucked from the timeline shortly before his death by Gizmo's hands in the first Gremlins movie.
217* CastFromHitPoints: Downplayed with his Feeding After Midnight signature perk, which makes him more vulnerable to debuffs, but lets him get rid of them by passing them on to his opponent.
218* ChainsawGood: For the aerial version of his side special, Chain(Saw) Reaction, Stripe is able to rev up a chainsaw before charging forwards, with the chainsaw being able to carry him up walls and across floors.
219* CoolBoard: Similar to Gizmo's car, Stripe can whip out a skateboard (using his grounded side special, Savage Tricks) and ride it forward, dealing collision damage. He can also ollie it when he dismounts, hitting in an arc in front of and above him.
220* CrosshairAware: Using his passive ability, Grudgeholder, hitting an opponent with a melee attack places a crosshair on them. This allows Stripe to follow up with his handgun, firing three shots that will hit the opponent from anywhere and any distance.
221* DeadlyDisc: His rotary sawblades, which after hitting an opponent drop to the ground and race forward damaging opponents in its path.
222* DeathOrGloryAttack: His down special, Dynamite Boom, involves this, as he pulls out a pack of dynamite, which he can trigger at any time to blow himself up near or towards his adversaries and can be aimed in any direction.
223* DemographicDissonantCrossover: Downplayed. While Stripe's home movie series is nowhere near as dark or mature as [[Series/GameOfThrones Arya's]] or [[Franchise/RickAndMorty Rick and Morty's]], but it is worth mentioning that his [[Film/{{Gremlins}} debut movie]] was part of the reason why the PG-13 rating for movies was created.
224* {{Foil}}: Stripe is not only this to Gizmo personality-wise, but it's also shown in their respective playstyle. While Gizmo is designed to support his teammate and slow opponents down with debuffs, Stripe plays way more aggressively and violently, even to the point of self-destruction. This division is best reflected in their down specials: Gizmo hides in his box and shields himself against projectiles, and Stripe damages himself by blowing himself up with dynamite, turning ''himself'' into a projectile.
225* GunFu: Not only is Stripe as agile as one would expect from an assassin, but he is able to use gunfire in his neutral special, Sharpshooter.
226* ManBitesMan: For the aerial version of his up attack, simply called Chomp, Stripe is able to bite his opponent.
227* MirrorCharacter: For Gizmo. Despite playing almost directly opposite of each other, Stripe does have a few moves that are similar in function to a couple of his father's attacks. Both of their neutral attacks has them fire a projectile (Gizmo's arrows, Stripe's sawblades), their grounded side specials have them charge forward while in a vehicle (Gizmo's car, Stripe's skateboard), and their up specials are practically identical. Stripe even has his own combat variant to match Gizmo's.
228* MythologyGag:
229** Stripe's down special has him summon some dynamite and then bite into it, blowing himself up. While this generally references the self-destructive nature of the Gremlins, the way Stripe is blasted into the air brings to mind how the majority of the Gremlins were blown to kingdom come near the end of the original film.
230** Stripe wields many of the various weapons he used to try to kill Billy in the movie, including a sawblade, a chainsaw, and most notably, a gun.[[note]]In the film, he had an actual gun, while in the game, it's stated he's using a [[AdaptationalWeaponSwap toy]].[[/note]]
231** On the character select screen, Stripe pops out of the [[PupatingPeril cocoon]] that are made when ''mogwai'' turn into Gremlins.
232** Stripe will sometimes blurt out "Merry Christmas!". This references the gremlins' rampage occurring during Christmas, in the original ''Film/{{Gremlins}}''.
233* StopPokingMe: One of his menu interaction lines has Stripe straight-up telling you to go away.
234[[/folder]]
235
236!!!Bruiser
237[[folder:In General]]
238* JackOfAllStats: Bruisers tend to combine support options, ranged attacks, and staying power in a mostly melee-based moveset; however, they don't excel at any of these roles when compared to more specialized characters, and lack the combo potential and mobility kit that most Assassins have. Any drawback they possess is more inherent to the character than to the class as a whole. Because of this, they tend to be beginner-friendly.
239* MechanicallyUnusualClass: Downplayed. At first glance, the only thing that Bruisers have in common is some predilection for melee moves -- and even then, Jake, the only "pure" melee fighter in the class ([[RubberMan rather literally]]) stretches the definition of "melee". Mechanically, however, all Bruisers share easy ways to punish bad reads, with moves with huge knockback and KO potential -- such as Taz' "Taz-Nado" and Jake's "Stretchin' Out".
240[[/folder]]
241
242[[folder:Banana Guard]]
243->'''Origin:''' ''Franchise/AdventureTime''
244->'''Voiced by:''' Austen Moret (English)
245->'''Special Moves:''' For the Candy Kingdom!, Potassium and Protein, Banana Split!
246->'''Skins/Variants:''' Female Banana Guard
247->'''Debut:''' ''[[Recap/AdventureTimeS1E7RicardioTheHeartGuy Ricardio the Heart Guy]]'' (April 2010)
248->''"Time for raw potassium-laced fury!"''
249
250The royal guards of the Candy Kingdom make a shocking, yet [[{{pun}} a-peel-ing]] appearance in the Multiverse! Normally, they're pretty goofy, and can be rather inept at their jobs at protecting their kingdom. But don't slip up and let your guard down, these guys have a bunch of tricks up their sleeves.
251----
252* AdaptationalBadass: Banana Guards in the show were laughably incompetent at their duties, being neglectful, easily distracted, and defeated by just about everything under the sun. This Banana Guard, on the other hand, is a competent fighter who can actually use his spear to duke it out with the likes of Finn, Superman, and the Iron Giant.
253* AscendedExtra: In the beta, the Banana Guard was one of the [[AssistCharacter Assistant]] summons. It's unknown if being PromotedToPlayable has affected that or not.
254* JokeCharacter: Who'd ever expect a living banana to be a playable character in a platform fighter? Banana Guard even talks about this trope in his trailer.
255-->''"I'm not like a joke character, right? You really like me?"''
256[[/folder]]
257
258[[folder:Batman]]
259[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/batman_mv.png]]
260[[caption-width-right:350:''The World's Greatest Detective. He is the night. He is Batman.'']]
261->'''Origin:''' Franchise/TheDCU
262->'''Voiced by:''' Creator/KevinConroy (English)[[note]]Multiversus marks one of Kevin Conroy's final voice performances as Batman before his death in November 2022 and the final one released while he was still alive.[[/note]][[labelnote:Additional [=VAs=]]]Sergio Gutierrez Coto (Latin American Spanish), Creator/AdrienAntoine (French), Creator/MarcoBalzarotti (Italian), Duda Ribeiro (Brazilian Portuguese)[[/labelnote]]
263->'''Special Moves:''' Bat-Bomb, Bat Grapple, Rising Bat/Rapid Rising Bat, Smoke Bomb/Crashing Justice
264->'''Skins/Variants:''' [[WesternAnimation/BatmanTheAnimatedSeries The Animated Series Batman]], Samurai Batman, Ugly Sweater Batman, Knight To Remember Batman
265->'''Debut:''' ''ComicBook/DetectiveComicsNumber27'' (May 1939)
266->''"I am darkness! I am the night! I am Batman!"''
267
268The dark protector of Gotham City, Bruce Wayne's life was changed forever when a criminal murdered his parents right in front of him as a boy. Training for years across the world to become the greatest fighter and detective in the world, ComicBook/{{Batman}} fights crime with naught but his own skills and a variety of gadgets.
269----
270* ArmorPiercingQuestion: He drops this towards Arya if you choose both of them as partners.
271-->'''Batman:''' ''"Do you ever stop and wonder, if dedicating your life to vengeance is a waste?” ''\
272''[{{Beat}}]''\
273''"Yeah, me neither.''"
274* BadassNormal: Par for the course with Batman. With just his martial arts and gadgets, he can match up against monsters, demigods, and Shaggy using 1% of his power.
275* CompositeCharacter: This is present on all the DC Comics characters, but this incarnation of Batman seems to take the most inspiration from both the ''DCAU'' and the 1966 ''Batman'' TV show, as [[TheComicallySerious a mostly serious and intimidating fighter with a goofy streak]] — as seen in several of his voicelines and interactions with other characters. The AffectionateParody of his usual brooding behavior is also reminiscent of his depiction in ''WesternAnimation/TheLegoBatmanMovie''.
276-->'''Batman:''' ''(referencing Christmas)'' ''"Alfred always decorates the manor this time of year. And every year, I pretend I don't like it."''
277* DamageIncreasingDebuff: While "Invisible" Batman's attacks will apply a stack of "Weakened" to enemies.
278* EntertaininglyWrong: As the world's best detective, one of his intro lines when facing Shaggy has him try to deduce which ''specific'' freak accident resulted in the latter's newfound powers, but both of his assumptions are wrong.[[note]]It's actually a power crystal that Shaggy ate by mistake.[[/note]]
279-->'''Batman:''' ''"Lemme guess... Toxic waste? Irradiated [[TrademarkFavoriteFood dog treats]]?"''
280* GrapplingHookPistol: Used to bring Batman closer to whatever he hooks with it, be it platforms or other fighters.
281* GuideDangIt: Batman can slowly descend to the ground by holding the jump button, something that is not told by the game itself.
282* HyperspaceArsenal: Parodied with his default taunt animation, which has him rummaging through his utility belt and muttering things like "I've really got to alphabetize these.", and "Oh, I forgot I packed that.".
283* IconicItem: Batman brings his Batarangs (with Bat-Bombs), grappling hook, and smoke bombs with him into battle.
284* InSeriesNickname: Harley calls him "Batty-Boy" and "B-Man".
285* JerkWithAHeartOfGold: Batman is a grumpy, easily annoyed, somewhat snarky man, but there are some hints that he's nicer than he lets on, albeit sparingly.
286* McNinja: His moveset is heavily inspired by Batman's training as a ninja as part of his backstory. His passive is even called "Ninja Training", and he was originally meant to be an Assassin-type fighter before becoming a Bruiser on the final release.
287* MythologyGag:
288** Batman's neutral dodge has him recreate the cover of ''WesternAnimation/BatmanTheAnimatedSeries''.
289** For a single frame of his forward air attack, Batman becomes silhouetted and [[https://www.reddit.com/r/batman/comments/wc56yi/the_dark_knight_returns_reference_in_multiversus/ does a pose]] closely resembling the pose he does on the cover of ''ComicBook/BatmanTheDarkKnightReturns''.
290** Batman's "Samurai" costume is very similar to his appearance from ''Anime/BatmanNinja''.
291** One of Batman's alternate costumes is his ''WesternAnimation/BatmanTheAnimatedSeries'' appearance.
292** One of Batman's intros has him say [[Film/BatmanVSupermanDawnOfJustice "Tell me, do you bleed?"]].
293** When selected on the character select screen, Batman will sometimes say [[Film/BatmanBegins "It's not who we are underneath, it's what we do that defines us."]][[note]]It's a paraphrase of the original quote, using "we" and "us" instead of "you" or "I", but the reference is still obvious.[[/note]]
294** Another voiceline Batman says on the character selection screen is "Our foes are a superstitious and cowardly lot.", alluding to his famous declaration of criminals being like that all the way back in Detective Comics #33.
295* NotSoAboveItAll: One of his win quotes is "Computer, log that one under "''very'' badass"".
296* {{Samurai}}: One of his alternate costumes gives him samurai armor, bringing to mind ''Anime/BatmanNinja''.
297* SinisterSilhouettes: Not exactly "sinister", since this is [[DarkIsNotEvil Batman]] we're talking about, but his idle pose has him standing menacingly as he shrouds himself in darkness. Somehow, he pulls this off on stages taking place in broad daylight.
298* SlideAttack: Batman's grounded down attack. Pressing the input again has him perform a quick forward kick.
299* TheSlowWalk: In Joker's reveal trailer, Batman, as he [[SeriousBusiness typically is]] when ''[[ArchEnemy he]]'' is involved, silently walks towards his nemesis unafraid to face the Clown and his chaos head-on.
300* SmokeOut: With "Smoke Bomb", that allows him to cover his team’s movements by making them "Invisible", increasing the rate at which the Dodge Meter refills and also giving them a very brief "Invulnerability" buff.
301* StealthExpert: Fittingly, Bruce is the only member of the cast that can create the "Invisible" buff to obscure himself and allies.
302* TheStoic: Outside of some annoyance, Batman retains his cool and collected nature.
303* SuspiciouslySpecificDenial: In the reveal trailer, the player controlling him has the username "[=NotBruceWayne=]".
304* ThouShallNotKill: Batman's number one rule, invoked as a part of his playstyle. Batman is great at combos and racking up damage, but it's difficult to get ring outs with him, even if the opponent's damage is in the 100s. This is also the reason why he was changed from an Assassin to a Bruiser in the final release.
305** Whenever he teams up with Arya Stark, he'll remind her to [[CantDefaultToMurder pull back her]] [[MurderIsTheBestSolution violent tendencies]] before the fight.
306-->''"Try your best to stay non-lethal, Stark?"''
307* WhyAmITicking: Batman's neutral special has him pull out a Bat-Bomb, which can be attached to an opponent by hitting them with a physical attack or with his Batarang. After a few seconds, the bomb will explode, [[LauncherMove sending the foe into the air]].
308* WorthyOpponent: If you pair them together as partners, he will acknowledge Arya Stark as such. Both of them will even admit that they’re pretty much BirdsOfAFeather.
309-->'''Batman:''' ''"Arya, if you had some gadgets, you give me a run for my money."''
310-->'''Batman:''' ''"I admire someone who channels their vengeance productively."''
311[[/folder]]
312
313[[folder:Black Adam]]
314[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/black_adam_mv.png]]
315[[caption-width-right:350:''[[AGodAmI The ruler of Khandaq bows to no mortal man.]]'']]
316->'''Origin:''' Franchise/TheDCU[[note]]Technically speaking, he originates from Creator/FawcettComics, whose IP was bought out by and incorporated into Creator/DCComics after they went defunct.[[/note]]
317->'''Voiced by:''' Bob Carter (English)[[labelnote:Additional [=VAs=]]]Enrique Cervantes (Latin American Spanish), Renzo Ferrini (Italian), Francisco Júnior (Brazilian Portuguese)[[/labelnote]]
318->'''Special Moves:''' Aton's Havoc/Mehen's Blessing, Zehuti's Foresight/Zehuti's Vision, Heru's Flight/Heru's Recovery, Shu's Protection/Amon's Wrath
319->'''Skins/Variants:''' Comic Classic Black Adam, [[Film/BlackAdam2022 The Man in Black]], Heart of Kahndaq Black Adam
320->'''Debut:''' ''The Marvel Family #1'' (December 1945)
321->''"By the strength of Amon, by the wisdom of Zehuti, by the power of Aten, Black Adam strikes!"''
322Once a humble slave in the Arabian country of Kahndaq, Teth-Adam was granted the powers of Shazam after taking them from his son, Aman, after believing he needed to kill them for the greater good. Ruling the country throughout the ages as its protector, [[Characters/ShazamBlackMarvelFamily Black Adam]] was eventually sealed away through the combined might of the Amazons and the original Shazam, who feared his power. However, after being freed by Doctor Sivana, Black Adam now seeks to rebuild the world in his own image, constantly battling against the current Shazam, Billy Batson, to achieve this dream.
323----
324* AGodAmI: It's Black Adam, this trope is one of his biggest personality traits.
325-->'''Black Adam:''' ''"You are a mortal. I am a god!"''
326* BarrierWarrior: His grounded down special, "Shu's Protection", has Black Adam summon a large electromagnetic force field around himself, which blocks against any projectiles, but does shrink whenever it does, until it eventually disappears.
327* ChainLightning: Black Adam's grounded neutral special, "Aton's Havoc", which has him fire a bolt of electricity, can travel through any foes, projectiles, or even allies if they're nearby the first caught foe.
328* FinishHim: Invoked. For one of his animations, Black Adam does the classic "Thumbs Down" motion, implying he's decided the fate of his opponent(s).
329* {{Flight}}: Black Adam's up special allows him to fly in any direction for a certain amount of time, giving him one of the best recoveries in the game.
330* TheFourthWallWillNotProtectYou: One of his pre-match voice lines implies that he can act outside of the player's will.
331-->'''Black Adam:''' ''(laughs)'' ''"You think you can "control" me?"''
332* GracefulLoser: Downplayed. When Black Adam loses a match, his losing animation shows him picking himself up from the ground and dusting himself off, like he's not even bothered.
333* GrappleMove: The last attack of Black Adam's side combo, "Nasty Swipes", has him grab his foe and toss them behind himself.
334* HandBlast: Does an electrified version of this for his neutral attack, "Lightning Surge".
335* HatesSmallTalk: His responses to [[AddressingThePlayer the player interacting with him]] in the character selection screen make it clear that he's above idle conversation.
336-->'''Black Adam:''' ''"I have no time for paltry "small talk"."''
337* HeelFaceRevolvingDoor: Black Adam is infamously known for switching to being a straight villain to an [[Main/AntiHero Anti-Hero]], to [[Main/AffablyEvil something in-between]].
338-->'''Black Adam:''' ''"I will be your ally. For now."''
339* KneelBeforeZod: Given his power and social standing, he occasionally expects his opponents to do this.
340-->'''Black Adam:''' ''"Now, bow"''.
341* LightningCanDoAnything: Black Adam can use his lightning powers to shoot bolts of electricity from his hands, shock anyone touching the ground, create an energy shield that blocks projectiles, summon lightning from the sky, and more.
342* LightningBruiser: Downplayed. Despite literally being a Bruiser who wields lightning, Black Adam is not a full-on Lightning Bruiser. Black Adam is a very slow fighter, with attacks that require patience and timing to really bring the pain. However, if played properly, he can rack up plenty of damage very quickly.
343* MagnetismManipulation: For his aerial neutral special, "Mehen's Blessing", Black Adam can attract any moving projectiles to himself, even ones that are not made of metal.
344* OhMyGods: During battle, Black Adam frequently calls out the names of the Egyptian gods who give him his version of the Shazam's powers. Going even further, all of his specials are named after these deities and the respective abilities they give him.
345* PunctuatedForEmphasis: He will do this if you win while he's set as the announcer.
346-->'''Black Adam:''' ''"You. Are. VICTORIOUS."''
347* RoguesGalleryTransplant: He lampshades this when he fights Batman.
348-->'''Black Adam:''' ''"I am not one of your ridiculous foes."''
349* RoundhouseKick: Delivers an airborne version of this with his aerial down attack, "Flying Roundhose".
350* ShockAndAwe: Being a [[Main/{{Pun}} shock]] to no one, Black Adam uses plenty of lightning-based attacks that electrify his opponents.
351* ShockwaveClap: He does this for his aerial neutral attack, "Thunder Clap".
352* StoneWall: Downplayed. Black Adam has plenty of offensive options to use, but his specials usually focus on stopping or redirecting enemy projectiles, such as his air neutral special or his down special.
353* ThrowbackThreads: Black Adam's first variant is his original cape-less costume from the pre-[[ComicBook/New52 New 52]] era.
354* WildCard: Black Adam's bio states he considers himself to be on no one's side but his own, causing uneasy relationships with the heroes of his world.
355-->'''Black Adam:''' ''"I am not like other "heroes"."''
356!!!The Man in Black
357[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/9c571b28_f2c5_4705_a036_c410d320af23.png]]
358-->'''Voiced by:''' Imari Williams (English)
359-> ''"Time to tip the scales."''
360Black Adam's AlternateContinuity [[Film/BlackAdam2022 movie counterpart]] that was imprisoned for 5,000 years before emerging in modern-day Kahndaq.
361----
362* AdaptationalNiceGuy: Downplayed, much like in the movie he originates from. In this case, while still wary of outsiders and fiercely protective of his Kahndaq homeland, he's rather cordial when he teams up with heroes. He also treats matches as the competitive events they are rather than duels to the death.
363* DoppelgangerGetsSameSentiment: Subtle differences from his Prime Earth counterpart aside, the more heroic characters treat him the same way they would with the latter, at least when fighting against him.
364* FriendlyEnemy: When The Man in Black is paired with some heroes, he is willing to get on their good side. This is especially the case with Superman, whom he treats as competition for beating the opposing team first.
365* KnightInSourArmor: True to form, he has no illusions about being an ideal hero.
366-->''"You wanted a hero, but you got the Man in Black."''
367* NotQuiteStarring: Instead of being portrayed by Creator/DwayneJohnson, Imari Williams is the voice actor for this version of Black Adam.
368[[/folder]]
369
370[[folder:Garnet]]
371[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/garnet_mv.png]]
372[[caption-width-right:200:''[[ActionGirl Protector of Earth]] and [[DanceBattler possessor of unshakeable rhythm.]]'']]
373->'''Origin:''' ''Franchise/StevenUniverse''
374->'''Voiced by:''' Music/{{Estelle}} (English)[[labelnote:Additional [=VAs=]]]Rocio Mallo (Latin American Spanish), Marie Diot (French), Creator/ValentinaFavazza (Italian), Márcia Coutinho (Brazilian Portuguese)[[/labelnote]]
375->'''Special Moves:''' Stronger Than You, Rocket Fist!, Spark of Love/Flying Crossarm, Gem Dash
376->'''Skins/Variants:''' First Fusion Garnet, Flashback Garnet, True Kinda Love Garnet
377->'''Debut:''' ''[[Recap/StevenUniversePilot The Time Thing]]'' (May 2013)
378->''"Is there someone that needs punching? I can help with that."''
379
380The current leader of the Crystal Gems, a group of aliens who rebelled against their Homeworld thousands of years ago. Garnet took up the role after the founder of the Crystal Gems, Rose Quartz, gave up her form to give birth to her half-human son, Steven. Garnet is also notable for being a fusion of the gems Ruby and Sapphire, possessing the former's powerful gauntlets, the latter's ability to peer into countless possible futures, and the combined love the two gems share for each other.
381----
382* ArmorPiercingAttack: Should Garnet get both stacks of "Rhythm", she and her ally will be able to break armor with their attacks.
383* BigDamnHeroes: Garnet using "Gem Dash" towards an ally can easily classify Garnet as doing one of these, as doing so would rid an ally of their knockback and hitstun ''and'' their air options, saving them from a combo or stopping them from flying out of the ring, even allowing them to recover on their own.
384* TheCameo: Amethyst cameos in car form in one of Garnet's taunts.
385* DamageOverTime: "Spark of Love" deals the "Electrified" debuff to an opponent.
386* DanceBattler: "Stronger Than You" creates an area of effect that allows her to reflect projectiles, and also grants her and her ally a stackable music buff — at one stack, it gives them a speed buff, while at two stacks, it gives them an armor break buff.
387* DeadpanSnarker: She is in top form here, as she has at least one sly remark for some of her opponents.
388-->''(to Superman)'' ''"A super-powered fighter from an alien planet. Sounds familiar."''
389* ExtremityExtremist: A good amount of her moveset is making use of her {{Power Fist}}s.
390* HartmanHips: As always, Garnet's hips are about twice the size of her shoulders.
391* HomingProjectile: Her "Rocket Fist!" can be aimed at the enemy with input.
392* HugeRiderTinyMount: One of her taunts has her riding in circles on Amethyst transformed into a car, even though Amethyst is way smaller than Garnet is.
393* JerkassToOne: Most of Garnet's interactions with Batman show she doesn't have much fondness for the caped crusader.
394-->''"Oh... look, a rich, selfish man in a cape."''
395* LiterallyShatteredLives: Her original losing animation has her visibly concerned before she's vitrified into a gray husk, which begins to crack and soon poofs apart into just her gems (that is, Ruby and Sapphire's gems) falling onto the ground.
396* PowerFist: Uses her iconic gauntlets when in combat.
397* RapidFireFisticuffs: Some of her attacks involve her punching her opponent multiple times in quick succession.
398* RocketFist: Her side special launches her fists as a projectile.
399* {{Seers}}: While not reflected in her moveset, a lot of her voice lines make reference to her Future Sight ability.
400-->''(on the character-select screen)'' ''"[[AddressingThePlayer You have selected me]]. I knew that was coming."''
401* ShockAndAwe: "Shocking Slam" and "Spark of Love" have Garnet charge and deliver shockwaves and electric bolts that deal electrical debuffs to enemies and an electric melee buff to allies.
402* TheStoic: She's extremely cool and calculated in displaying her emotions, even more than Batman, who can express slight annoyance or irritation. The only emotion she betrays is growling in frustration when she loses a match, and even then, she meditates and calms down immediately afterwards.
403* SupportPartyMember: The most supportive focused bruiser in the cast, being able to give her teammates defensive and offensive buffs, "Gem Dash" even cancels an ally's knockback, hitstun, ''and'' refresh their air options if she dashes to them, effectively saving them from trouble.
404[[/folder]]
405
406[[folder:Jake the Dog]]
407[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/jake_mv.png]]
408[[caption-width-right:300:''[[{{Shapeshifting}} Those Stretchy Powers are a trip, dude.]]'']]
409->'''Origin:''' ''Franchise/AdventureTime''
410->'''Voiced by:''' Creator/JohnDiMaggio (English)[[labelnote:Additional [=VAs=]]]Tommy Rojas (Latin American Spanish), Karim Barras (French), Creator/AlbertoAngrisano (Italian), Eduardo Borgerth (Brazilian Portuguese)[[/labelnote]]
411->'''Special Moves:''' Rubber Stomach, Dude!, Neigh and Stuff!, Stretchin' Out, That's Heavy, Dude
412->'''Skins/Variants:''' Cake, Jake the Starchild, Calico Cake, Ugly Sweater Jake
413->'''Debut:''' ''Recap/{{Adventure Time|Pilot}}'' (January 2007)
414->''"I'm Jake the Dog, and I'm here to fight. Gonna do it big, gonna do it right!"''
415
416Finn the Human's adopted brother and best friend, Jake is a shapeshifting yellow dog who's always up to accompany Finn on an adventure. A laid-back soul, Jake is happily married to Lady Rainicorn, and they have many children together.
417----
418* ActionDad: He has five [[UnevenHybrid pup]] children with Lady Rainicorn and is one of the strongest heroes in the Land of Ooo.
419* AdaptationalBadass: PlayedWith. In his home series, Jake was willing to fight but he would (somewhat infrequently) have to be pushed towards doing it and would at least on one occasion nearly let Finn be killed before he moved to do anything. Here, he's always willing to throw hands with whoever's in his way.
420* AnimalJingoism: Jake both discusses and lampshades this trope whenever he is knocked out by Tom and Jerry.
421-->''"I don't wanna be a cliche and chase cats, but get over here!"''
422* BalloonBelly: His air neutral has him inflate his belly, which he can use to knock his enemies forward. "Rubber Stomach, Dude!" will also have him swallow nearby enemies or allies with this result, which would debuff or buff them respectively.
423* DamageIncreasingDebuff: Enemies swallowed with "Rubber Stomach, Dude!" will receive maximum stacks of "Weakened".
424* DeathFromAbove: "That's Heavy, Dude" will have Jake transform into a house, car, or boat, which will then slam into the ground if the move was used in the air.
425* FastballSpecial: Allies swallowed with his neutral special can use their own inputs to spit themselves out of Jake's belly, turning them into an armored projectile.
426* HitboxDissonance: While Jake is using "Stretchin' Out", only his ''head'' is vulnerable. Attacking any other part of his body will result in the opponent being knocked back.
427* ImprobableWeaponUser: For his down air neutral, Jake will pull out a skateboard that he can use to bounce on fighters, with the third bounce dealing a "Fire" debuff on opponents.
428* ImprovisedPlatform: Allies can use Jake's back as a platform while he's transformed into a horse by "Neigh and Stuff!".
429* LateArrivalSpoiler: The website reveals his nature as the offspring of an alien shapeshifter, along with its name, Warren Ampersand, revelations that wouldn't come until Seasons 6 and 9 respectively.
430* MultiMeleeMaster: By virtue of his shapeshifting. He can turn his hands into a hammer, an axe, and a spike ball.
431* MundaneUtility: "That's Heavy, Dude" not only allows Jake to come crashing down on enemies, but it also prevents them from using down basic attacks on him, and allows allies to use him as a trampoline to gain air.
432* RubberMan: His fighting style revolves around this, alongside shapeshifting, with various moves having him stretch his arms and body.
433* {{Shapeshifting}}: Jake’s fighting style revolves around his versatile shapeshifting ability and stretchy powers. His abilities include enlarging his fists, transforming them into weapons, and morphing his body to resemble a horse or various objects.
434* SwallowedWhole: His neutral special traps other fighters in his belly for a short time.
435!!!Cake
436[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/89088b5c_54bc_40f0_a2c4_9fb0efdefa3c.png]]
437-->'''Voiced by:''' Roz Ryan (English)[[labelnote:Additional [=VAs=]]]Magda Giner (Latin American Spanish), Creator/MonicaBertolotti (Italian), Fernando Mendonça (Brazilian Portuguese)[[/labelnote]]
438-->'''Debut:''' ''[[Recap/AdventureTimeS3E9FionnaAndCake Fionna and Cake]]'' (September 2011)
439->''"Just point me at the evil, honey."''
440The gender-swapped, feline counterpart of Jake.
441----
442* AllWitchesHaveCats: Invoked with her Calico variant she got during the Halloween Event.
443* CallingYourAttacks: Whenever she transforms, Cake makes sure everyone knows what she's turning into.
444-->''"Form of... house!"''
445* DistaffCounterpart: She's Jake's [[AlternateSelf alternate universe]], female [[CatFolk feline]] counterpart, Cake the Cat. Additionally, she occasionally mentions her friends that are also Distaff Counterparts of the regular Adventure time cast, such as Fionna and the Ice Queen.
446* GracefulLoser: In contrast to Jake's SkywardScream pose when he loses a match, Cake congratulates her opponent by clapping.
447* LovelyAngels: Cake reinforces this trope, as she gets ecstatic whenever she teams up with another of the roster's [[ActionGirl Action Girls]], such as Wonder Woman, Ayra, and Harley Quinn, despite Cake being taken back by the latter two's AntiHero [[MurderIsTheBestSolution ideals]] or outright insanity.
448-->''(to Ayra)'' ''"I don't know if I approve of your killing, but let's go womp some dudes."''
449-->''(to Harley)'' ''"Girl, you might need some help... but dang, can you fight!"''
450* SassyBlackWoman: The usual ironic application of this is used for her, as she's a white cat who uses sassy slang for her allies and opponents. That said, her Calico variant does play it straighter.
451* VerbalTic: She sure has one, honey.
452[[/folder]]
453
454[[folder:[=LeBron=] James]]
455[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/lebron_full_mv.png]]
456[[caption-width-right:200:''Champion. Icon. Teammate. [[ActionDad Father]]. Philanthropist.'']]
457->'''Origin:''' ''Film/SpaceJamANewLegacy''
458->'''Voiced by:''' Creator/JohnEricBentley (English)[[labelnote:Additional [=VAs=]]]Creator/DafnisFernandez (Latin American Spanish), Baudoin Jackson (French), Marcello Moronesi (Italian), Milton Parisi (Brazilian Portuguese)[[/labelnote]]
459->'''Special Moves:''' Buckets!, L-Train, Got Hops, Denied!
460->'''Skins/Variants:''' Sheriff [=LeBron=], [[ComicBook/{{Robin}} I'm Freakin' Robin]]
461->'''Debut:''' ''UsefulNotes/{{Ohio}}'' (December 1984)[[note]]The aformentioned is [=LeBron=] James' actual birth year and home state. The incarnation of [=LeBron=] seen here debuted in ''Film/SpaceJamANewLegacy'', July 2021.[[/note]]
462->''"Start the clock. Let's dance."''
463
464UsefulNotes/LeBronJames is a RealLife superstar [[UsefulNotes/NationalBasketballAssociation NBA]] player who visited the Warner Bros. studios with his son, Dom. After [=LeBron=] rejected a software pitch created by the studios' sentient AI, Al-G Rhythm, it lured both him and Dom into the Warner Bros. Serververse, and held Dom hostage. To save his son, [=LeBron=] enlisted the help of Bugs Bunny and the other Looney Tunes to defeat Al-G in the ultimate basketball game. Now that the Nothing is spreading its reign of terror, he's back on the court to help save the worlds of his friends.
465----
466* ActionDad: Is a father of three and is willing to kick ass.
467-->''"My kids will never believe this one."''
468* AlternateSelf: He's specifically modeled after the fictional version of [=LeBron=] from ''Space Jam: A New Legacy''.
469* ArtShift: His design here is still stylized, but more realistic than the ''Looney Tunes''-inspired 2D design he had in ''Space Jam: A New Legacy''.
470* BadassNormal: Perhaps more so than any other character, [=LeBron=] does not have any weapons, gadgets, or powers of any kind, but manages to keep up with the rest of the cast simply with his own basketball prowess.
471* CatchAndReturn: Using "Denied!" while not having a basketball has [=LeBron=] catch the enemy's projectile and turn it into a new basketball.
472* IKnowMaddenKombat: Weaponizes the sport of basketball into his fighting style.
473* MechanicallyUnusualFighter: While classified as a Bruiser, one of the central aspects of [=LeBron=]'s kit is the ability to toss his basketball as a projectile at opponents or his teammate (who themselves can toss the ball by just attacking), enabling him to play keepaway or score long-range kills similarly to a Mage. On top of that, he essentially has a StanceSystem -- when he spawns in, he's holding onto his basketball and uses it for just about every attack, but without the ball, [=LeBron=] switches to an entirely different moveset mostly reliant on getting up close and personal until he either catches a thrown ball, uses his neutral special to spawn another one (assuming it's not on cooldown), blocks a projectile with his down special, or just hits an opponent with an attack. To put it in basketball terms, with the ball (or when his teammate has the ball), he's on offense and ready to score, but without the ball, he's on defense and needs to "steal the ball" to continue his offense.
474* MythologyGag: Zig-zagged, as this is a ''real person'' we're talking about. Although this [=LeBron=] is primarily based on his fiction self from Space Jam, a lot of his moves take inspiration from a ton of his iconic moments throughout his real-life basketball career.
475* NotQuiteStarring: He's voiced by Creator/JohnEricBentley rather than himself.
476* PunctuatedForEmphasis:
477** He will occasionally say the following after getting ringed out:
478-->''"You. Me. Rematch. Now."''
479** He also does it in one of his intro lines, for when he's paired up with Batman.
480-->''"[[BorrowedCatchphrase I. Am. Batman.]] Sorry, {{I always wanted to say that}}."''
481* SpecialGuest: Notably, he's the first real-life celebrity to be playable in a platform fighter.[[note]]He's not the first real-life person in general to appear in one, due to Dr. Ryuta Kawashima being an Assist Trophy in ''VideoGame/SuperSmashBros''[[/note]]
482* SymbolSwearing: Without a ball, his neutral attack produces a speech bubble saying "FOUL!". But when he charges the attack, it changes to "#@$*%!"
483* UnfazedEveryman: He generally takes the craziness of his whole situation in stride and doesn't let himself get too intimidated by the opposition.
484* VisualPun: When he doesn't have the ball on hand, [=LeBron's=] down special, "Denied" creates a barrier that quickly shows the letter "D" before switching to a fence[[note]]"Defense"[[/note]].
485[[/folder]]
486
487[[folder:Morty]]
488[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/morty_mv_full.png]]
489 [[caption-width-right:150:''[[ThisIsGonnaSuck Aw geez, it's a fighting game.]]'']]
490->'''Origin:''' ''Franchise/RickAndMorty''
491->'''Voiced by:''' Creator/JustinRoiland (English, archived audio), Harry Belden (English, full release)[[labelnote:Additional [=VAs=]]]Bruno Coronel (Latin American Spanish), Creator/DavidChevalier (Italian), Fernando Alonso (Brazilian Portuguese)[[/labelnote]]
492->'''Special Moves:''' It's a Grenade, I Think/Yep, That's a Grenade, Power of Earth!/Another Portal?, Uh, Auto-Pilot?, Temporal Back-Up
493->'''Skins/Variants:''' [[Characters/RickAndMortyEvilMorty President Morty, Evil Morty]]
494->'''Debut:''' ''[[Recap/RickAndMortyS1E1Pilot Pilot]]'' (December 2013)
495->''"[[IJustWantToBeNormal Oh, I just want to be a normal kid!]]"''
496
497The grandson of Rick Sanchez, Morty Smith is an awkward, sexually frustrated teenager often dragged onto insane adventures throughout the Multiverse by his grandfather, though over time he's gradually developed a backbone for himself. Even so, he's always attempted to keep an optimistic tone in spite of what Rick pulls him into.
498----
499* AlternateSelf: His first alternate costume replaces him with President Morty, one of his many alternate universe incarnations. Another variant has this Morty become Evil Morty.
500** Additionally, for his side attack, Morty swings around Hammerhead Morty, a version of himself from an alternate universe, around in circles.
501* AssistCharacter: The last attack of his ground side normal combo has him swing Hammer Morty, and a Signature Perk upgrades the attack into a spinning set of swings. He also summons the Space Cruiser for his up special and to a lesser extent uses Armothy for a couple of attacks.
502* DemographicDissonantCrossover: Similar to Arya Stark, Morty's home series is known for its adult humor and over-the-top violence.
503* DifficultButAwesome: Morty is noted to be one of the hardest characters to use on the character select screen, being labeled under the "Expert" difficulty.
504* ElementalPowers: Two of his attacks have him DishingOutDirt and PlayingWithFire courtesy of Planetina's elemental rings.
505* {{Expy}}: Morty's down special functions nearly identically to Ekko's ultimate from ''VideoGame/LeagueOfLegends''. His GrenadeSpam playstyle also heavily evokes [[VideoGame/MetalGearSolid Snake]] from the ''VideoGame/SuperSmashBros'' games (fittingly the attack that triggers the grenades early is able to summon ''literal snakes'').
506* FakeShemp: Morty is one of the only characters to not get new voice lines, instead having his recycled from the show. This is only for the English dub; in other versions, he was TheVoiceless until patch 1.07.
507* ImprovisedPlatform: His up special allows him to summon the Space Cruiser, which can both rescue him from pits and be used to trick opponents into a ringout from rising above the blast zone.
508* MechanicallyUnusualFighter: Despite being classified as a Bruiser, most of Morty's attacks as projectile-based like a Mage.
509* MundaneMadeAwesome: For his down attack, Morty uses a plumbus to clean the ground below him, damaging and weakening any fighters he hits as he passes by.
510* RapidFireNo: Morty may exclaim this upon being knocked into the blast zone.
511* ThinkingUpPortals: For Morty's aerial side special, "Another Portal?", a portal spawns in front of Morty before he hops in, with this portal allowing him to be transported long distances after hopping out the other end.
512* ThrowDownTheBomblet: A significant chunk of his kit revolves around [[GrenadeSpam grenades]], which he can detonate prematurely with a shot of his laser gun (Morty will auto-lock onto a grenade if it's out). One of his Signature Perks makes it so that the longer a grenade cooks the bigger its explosion is.
513* TimeRewindMechanic: His down special, "Temporal Back-Up", places a save point at his current position and rewinds him back to it after a few seconds, healing himself and his ally when he does so.
514* WeaponizedAnimal: For some of his attacks, Morty fires a laser blast that spawns snakes.
515[[/folder]]
516
517[[folder:Shaggy]]
518[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/shaggy_mv.png]]
519[[caption-width-right:250:''[[EmpoweredBadassNormal Just a normal sandwich-munching, mystery-solving guy with limitless power of unknown origin.]]'']]
520->'''Origin:''' ''Franchise/ScoobyDoo''
521->'''Voiced by:''' Creator/MatthewLillard (English)[[labelnote:Additional [=VAs=]]]Miguel Angel Ruiz (Latin American Spanish), Éric Missoffe (French), Creator/OresteBaldini (Italian), Fernando Mendonça (Brazilian Portuguese)[[/labelnote]]
522->'''Special Moves:''' ZOINKS!, Snacking-Instinct Kick, Power Uppercut, Like, Feed the Hunger/Like, C'mere Man!
523->'''Skins/Variants:''' [[WesternAnimation/TheScoobyDooShow Uncle Shagworthy]], Kung Food Shaggy, Ultra Warrior Shaggy, Dimension of Love Shaggy
524->'''Debut:''' ''[[Recap/ScoobyDooWhereAreYouS1E1WhatANightForAKnight What a Night for a Knight]]'' (September 1969)
525->''"I've only used, like, .001% of my power so far!"''
526
527Normally a cowardly, food-loving teen who solves mysteries with his friends, Shaggy came across a mysterious crystal one day on a case and ate it, thinking it was candy. Soon, he awoke in another world, with strange and incredible new powers...
528----
529* AchievementsInIgnorance: He found a crystal and ate it under the assumption it was rock candy. He then wakes up with superpowers.
530* AdaptationPersonalityChange: Shaggy's personality is usually a cross between LovableCoward and CrouchingMoronHiddenBadass. He's much more courageous and willing to get into a fight than in his usual series akin to how he acted in ''WesternAnimation/ScoobyDooLegendOfThePhantosaur'' when he was hypnotized temporarily causing him to lose his fear when hearing a certain trigger word (in this case, it was "Bad"). Downplayed in that his general attitude is still recognizably Shaggy rather than the more hardcore persona from ''Phantosaur''.
531* AdaptationalBadass: The regular Shaggy of ''Franchise/ScoobyDoo'' is a normal, non-powered human who has little fighting prowess ([[WesternAnimation/ScoobyDooLegendOfThePhantosaur that time he was hypnotized aside]]), and he almost always runs away instead of actually fighting. ''This'' Shaggy has limitless powers and strength that easily allow him to contest with the likes of Superman. This is actually [[JustifiedTrope explained in his website blurb]]; during a case with the gang, he found a magical crystal and, thinking it was candy, tried to eat it.
532* AcquiredSituationalNarcissism: Shaggy gaining powers gives him a little ''too much'' newfound confidence, making him act like a textbook ArrogantKungFuGuy. Superman constantly warns him to keep his powers in check before he hurts someone.
533* ArbitrarySkepticism: He doesn't object to anybody else or their fantastic abilities, but he initially believes that Reindog is someone trying to pull a ScoobyDooHoax.
534* ArrogantKungFuGuy: This Shaggy is a ''lot'' more confident in his abilities and strength than any other incarnation of the character, where he won't hesitate to warn others about his power or how they're batting out of their league in his eyes. However, it isn't taken so far as to make Shaggy a {{jerkass}} as Shaggy retains plenty of his kindness and relaxed attitude, it's just more pronounced towards his allies.
535* AscendedMeme: Shaggy's depiction here draws inspiration from the "[[Anime/DragonBallSuper Ultra Instinct]] Shaggy" meme where he is a god-like entity with tremendous powers. While he is not naturally that powerful, him eating a mysterious crystal has given him powers to line him up with his depiction in the memes. One of his voicelines is even him declaring that he's "using .001% of my power", which is based on the idea that Shaggy is using just a ''tiny'' fraction of his Ultra Instinct powers. He also quotes the line that leads into his fight with the bikers that prompted the meme in the first place, "[[WesternAnimation/ScoobyDooLegendOfThePhantosaur This can go two ways, punk. One, you walk away. Two, I walk on your face!]]".
536* BattleAura: Is surrounded by one by charging his neutral special, "ZOINKS!".
537* BerserkButton: In the official cinematic trailer, Arya Stark [[LostFoodGrievance destroying Shaggy's sandwich]] causes him to snap at her before powering up.
538-->'''Shaggy:''' Zoinks! What'd I do to you?! '''HRRRRGGHHHH!'''
539* BruceLeeClone: One of his outfits -- which has him with no shirt, yellow pants, and gold shades -- has him do Bruce's bouncing footwork pose and thumb across the nose gesture. A victory screen has him with two sausages linked together to emulate nunchucks, which Bruce was well known for.
540* CharacterCatchphrase: "Zoinks!", which he shouts for one of his attacks.
541* ClothingDamage: Flexes so hard his shirt explodes in one of his taunts.
542* CoolShades: One of his costumes gives him a pair of spiffy yellow ones.
543* CowardlyLion: Despite Shaggy being a LovableCoward, his newfound strength gives him much more confidence in himself, however he still does have shades of his iconic cowardly self.
544-->'''Shaggy:''' People say I scare easy, but man, they haven't seen my ''other side''.
545* DamageIncreasingDebuff: While his special attacks are boosted by "Rage", they will apply maximum stacks of "Weakened" to enemies.
546* DisproportionateRetribution: In the trailer, Shaggy is furious at Arya for ruining his sandwich. He promptly goes Ultra Instinct in retaliation.
547* EdibleAmmunition: His down special has Shaggy throw a sandwich as projectile, which can also heal teammates. When powered up by "Rage", the sandwich becomes much bigger and launches foes much farther.
548-->''"Munch on this, dude!"''
549* EmpoweredBadassNormal: While not a "badass" in the traditional sense, Shaggy's always been capable of impressive athletic feats across the history of the Scooby-Doo franchise. Here, he's been granted powers by a magic crystal that puts him on even terms with powerhouses like Superman.
550* {{Fanboy}}: Of Batman. If in the Batcave stage, he has lines in regards to gushing over the gadgets and wanting to take the Batmobile for a ride.
551* FourthWallObserver: He occasionally mentions that he's been in crossovers before.
552* FromNobodyToNightmare: A heroic example. Thanks to having inadvertently eaten a crystal, he goes from being an underconfident foodie to one of the stronger fighters in the multiverse.
553* GlowingEyesOfDoom: In the trailer, his eyes glow gold when he untaps his Ultra Instinct powers.
554* GodzillaThreshold: One of his pre-fight quotes has him claim he might have to use 2% of his power for this.
555* HandBlast: If Shaggy hits a fighter with his down attack, the player can press the input again to have Shaggy create a burst of energy from his hands, blasting the foe away, before he quickly tries to [[PowerIncontinence cools them off]].
556* InappropriateHunger: The second thing Shaggy thinks to do when transported to a new world after panicking is, naturally, to prepare a huge sandwich to eat topped off with a banana cream pie (one about to hit ''Batman in the face'', by the way). In the game itself, he mentions having packed plenty of spare sandwiches for the fight, at one point confusing the sandwich he ''actually'' wanted to eat before the fight with [[CrazyPrepared another one in his pocket.]]
557* InSeriesNickname: Taz calls him "Sandwich Man".
558* MegatonPunch: Shaggy's neutral attack, "Knuckle Sandwich", has him wind up before unleashing a powerful punch. If charged long enough, it gains armor.
559* OnlyKnownByTheirNickname: His real name is Norville Rogers, but everyone just calls him Shaggy. [[labelnote:*]]The only exceptions are Arya and Velma, who respectively give him a FullNameUltimatum and FirstNameUltimatum sometimes.[[/labelnote]]
560* PowerCrystal: His backstory explains that he accidentally bit into one of them, mistaking it for rock candy.
561* ShirtlessScene: Taunting will make him lose his shirt and remain shirtless for as long as he doesn't die in the battle. His Bruce Lee-inspired alternate costume [[WalkingShirtlessScene leaves him completely shirtless by default]].
562* {{Shoryuken}}: Part of his moveset.
563* {{Shotoclone}}: Designed as the beginner character, Shaggy's moveset includes attacks such as [[{{Shoryuken}} the aforementioned uppercut]], a spinning kick, and tossing his sandwich as a projectile. His Ultra Warrior Variant is even directly based on [[Franchise/StreetFighter Ryu]].
564* SkillGateCharacters: Shaggy is designed to be easy for new players to pick up and quickly learn about the game's various mechanics, which means he doesn't excel in any significant way. He has some decently powerful moves (especially if powered up), but they're all fairly predictable, so experienced players can easily punish them. It also doesn't help that a common strategy among Shaggy players is jumping into the air and then charge neutral special, something that can be stopped by a decently fast or air-centric character.
565* SuperLoser: While he is empowered from consuming a crystal, Shaggy is mostly the same scruffy, scared, hungry hippie as before. This applies a bit less when he's dressed up in Kung Food attire, though.
566* SuperMode: "ZOINKS!" has Shaggy charge his energy a la ''[[Franchise/DragonBall Dragon Ball Z]]''. His next special attack will hit harder, move further, give him armor, and apply maximum stacks of "Weakened" to enemies, but the aura is consumed after that attack.
567* VerbalTic: Like, he absolutely has one of these!
568!!!Uncle Shagworthy
569[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/df01e242_71cd_4d30_b6ea_82f411ec30a0.png]]
570-->'''Voiced by:''' Daniel Ross (English)[[labelnote:Additional [=VAs=]]]Éric Missoffe (French), Oreste Baldini (Italian)[[/labelnote]]
571-->'''Debut:''' ''[[Recap/TheScoobyDooShowS1E6ScaredALotInCamelot Scared a Lot in Camelot]]'' (October 1976)
572->''"Fisticuffs you say? Why yes, I've got some time!"''
573Shaggy's "zillionaire" uncle.
574----
575* TheBusCameBack: This is his first major voiced appearance since ''WesternAnimation/TheScoobyDooShow''.
576* DisinheritedChild: Shagworthy threatening a variation of this when being KO'ed by his nephew.
577-->''"Much more of this, and you'll be out of my will!"''
578* NonIdleRich: Played for laughs, as he will partake in matches without hesitation.
579-->''"I was about to have supper, but... like, why not?"''
580* SophisticatedAsHell: "Like, that smarts!"
581* StrongFamilyResemblance: Shagworthy looks very similar to his nephew, having the same hair color and build, with the only physical difference is that Shagworthy has a mustache. It's even lampshaded by Shaggy.
582-->'''Shaggy:''' ''"Whoa! It's like looking in a fancy, expensive mirror!"''
583* VerbalTic: Like, it must run in the family, dude!
584[[/folder]]
585
586[[folder:Taz]]
587[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/taz_mv.png]]
588[[caption-width-right:350:''[[TheUnintelligible (Don't worry. We don't know what he's saying either.)]]'']]
589->'''Origin:''' ''Franchise/LooneyTunes''
590->'''Voiced by:''' Creator/{{Jim Cummings|1952}} (English)[[labelnote:Additional [=VAs=]]]Creator/ArturoMercadoJr (Latin American Spanish), Bruno Méyère (French), Creator/PietroUbaldi (Italian), Ricardo Juarez (Brazilian Portuguese)[[/labelnote]]
591->'''Special Movies:''' Chew It Yourself, Taz-nado, Dogpile! Dogpile!, You Spit What You Eat/Eating on the Fly
592->'''Skins/Variants:''' Beachcomber Taz, [[Film/SpaceJam Tune Squad '96]], [[Film/SpaceJamANewLegacy Tune Squad]]
593->'''Debut:''' ''WesternAnimation/DevilMayHare'' (June 1954)
594->''"I eat da rabbit now, okay?"''
595
596The Tasmanian Devil -- or just "Taz" for short -- is a strong, murderous beast with a jaw like a steel trap, a penchant for "tornado-ing" around, destroying whatever gets in his way, and the deadly combination of a short temper, low I.Q., and ravenous appetite. He can be calmed down and become as passive as a kitten, but odds are you'll be swallowed whole before you get the chance.
597----
598* AffectionateNickname: "Slobber", courtesy of Harley Quinn.
599* AttackAttackAttack: He uses a ''very'' aggressive fighting style that encourages keeping a constant bead on opponents, with attacks that drag him forward and/or keep enemies close to him, and he makes use of a stacking counter that only rises if he's actively hitting someone, and when maxed out, will turn the opponent into a roasted chicken that Taz and his teammates can heal off from as long as he's constantly attacking them.
600* BalloonBelly: "Chew It Yourself" has him swallow enemies and projectiles. He can then chew the opponent to deal damage, or burp the projectile back to the opponent.
601* BigBallOfViolence: "Dogpile! Dogpile!" has Taz originate one that gradually grows in size, can move around the arena, and can suck up an opponent, dealing heavy damage.
602* ChefOfIron: Since he's actively trying to eat the rest of the cast, a bunch of his moves involve him hurting them while prepping his next meal, from spraying them with salt and pepper shakers, chugging a heavy cauldron of soup and using both the cauldron ''and'' the soup as weapons, smacking them between two halves of a sub sandwich, and flat-out eating the opponent alive.
603* CompositeCharacter: This take on Taz is still recognizably him, yet some aspects of his personality are seemingly evocative of his portrayal in ''WesternAnimation/TazMania'', as he tends to [[YouNoTakeCandle laboriously speak]] [[ThirdPersonPerson in the third-person]] and some voicelines have him [[MediumAwareness acknowledge the fourth wall]].
604* EdibleAmmunition: Taz can spit a pot of soup and a chewed apple core as projectiles.
605* EvenBadMenLoveTheirMamas: One of his voice lines for when he wins a match has him call out to his mother.
606-->''"See mom?! Taz do it!!"''
607* ExtremeOmnivore: Even more pronounced than Jake, as he's able to swallow ''both'' enemies and projectiles.
608-->''"The world my buffet. Mmmm."''
609* ForcedTransformation: Enemies are transformed into a roasted chicken when Taz applies 16 "Tasty" stacks on them, making them a sitting duck ([[{{Pun}} heh]]) for a few seconds.
610* IgnoredEpiphany: One voiceline has him ponder whether life is actually just a virtual simulation (which this game technically is) before he immediately brushes off the notion as silly.
611* LateToTheRealization: His losing animation has him perked up and apparently ''very'' confused about what's going on before the realization suddenly hits him that he's on the losing team, causing him to start flipping out.
612* MeatOVision: After getting 16 stacks of the "Tasty" debuff onto an opponent, [[ForcedTransformation they turn into a roast chicken]] that drops health-restoring pieces of meat when hit.
613* NoSocialSkills: This portrayal posits that Taz has a loose grip at best on interpersonal relationships. He considers new friends to be the same ''[[ToServeMan as food]]'', he actively tries to avoid [[AddressingThePlayer socializing with the player]], and he immediately retracts almost any kindness he shows outwardly.
614* SoreLoser: If he loses a match, he throws a massive tantrum upon realizing it.
615* SpinAttack: Arguably the UrExample of the trope himself, Taz's "Taz-Nado" is a powerful attack that deals a heavy amount of knockback against opponents.
616* SuperPersistentPredator: Even after being transported out of his world into different universes, Taz is still fixated on trying to eat Bugs Bunny.
617-->''"Where...is...that...rabbit?"''
618* SwallowedWhole:
619** His neutral special lets him eat enemies and spit them out.
620** In the cinematic trailer, he's on the receiving end of this trope courtesy of Jake. Harley helps him escape by hitting Jake in the stomach.
621* TooSpicyForYogSothoth: Downplayed. While he eventually spits out everyone after eating them via his neutral special anyway, some characters are [[JustifiedTrope logically harder for him to chew than others]], such as Wonder Woman's armor obviously being [[MadeOfIron solid]], and [[RubberMan Jake]] being like gum (which Taz doesn't swallow).
622* TheUnintelligible: Downplayed compared to his usual depictions, as Taz can indeed talk [[YouNoTakeCandle with some difficulty]], but he can also revert down to just yelling [[{{Angrish}} gibberish snarling.]]
623-->''"Taz actually quite eloquent."'' ''[[SophisticatedAsHell (blows raspberry)]]''
624[[/folder]]
625
626!!!Mage/Ranged
627[[folder:In General]]
628* LongRangeFighter: It's in the name. Mages can play a mad keep-away game, but they're fairly vulnerable in close quarters, though not without a trick or two to escape these situations.
629* TrapMaster: Many of their moves are designed around abusing positioning and making opponents second-guess any attempt at closing the distance. For example, Bugs can use his tunnels to surprise opponents with his projectiles, while Tom can set up Jerry to act like a trap with his fishing rod, and also lay a more traditional one on the ground.
630[[/folder]]
631
632[[folder:Bugs Bunny]]
633[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bugs_bunny_mv.png]]
634[[caption-width-right:200:''The rascaliest rabbit this side of Kalamazoo.'']]
635->'''Origin:''' ''Franchise/LooneyTunes''
636->'''Voiced by:''' Creator/EricBauza (English)[[labelnote:Additional [=VAs=]]]Luis Leonardo Suarez (Latin American Spanish), Gérard Surugue (French), Creator/DavideGarbolino (Italian), Alexandre Moreno (Brazilian Portuguese)[[/labelnote]]
637->'''Special Moves:''' [[AnvilOnHead A Safe Investment/Safe Painter]], Ain't I A Charmer?/[[RocketRide Rocket Rider]], Special Delive-Rocket, [[FastTunnelling Bunny Burrow]]/Bun on the Run
638->'''Skins/Variants:''' Hollywood Bugs, [[WesternAnimation/WhatsOperaDoc Brunhilde Bugs]], [[Film/SpaceJam Tune Squad '96]], [[Film/SpaceJamANewLegacy Tune Squad]], [[WesternAnimation/LongHairedHare Maestro Bugs]]
639->'''Debut:''' ''WesternAnimation/AWildHare'' (July 1940)
640->''"Eh, what's up, doc?"''
641
642The wascally wabbit himself, WesternAnimation/BugsBunny has been tooning around for over 80 years with his quick wits and unflappable attitude. In that time, he's had more than his fair share of crossovers, team-ups, and other multiversal shenanigans, meaning that this latest crisis doesn't faze him too much.
643----
644* AcmeProducts: He can spawn an Acme rocket as part of his side and up specials (the former only happening in the air, as he has a different side special on the ground). The rocket can be used as a makeshift platform for himself and his allies.
645* AnvilOnHead: "A Safe Investment" has him paint a target on which a safe will fall a few seconds later. The safe can be whacked by Bugs and his allies to reposition it (and re-use it as an attack), and when it breaks, it will leave behind a collectible. Bugs can also paint the safe when using his neutral special on air, which makes it spawn earlier.
646* ArtInitiatesLife: "Safe Painter" has Bugs paint a drawing of a safe that promptly becomes a very real and very heavy actual safe that drops on the enemy.
647* AssistCharacter: His passive, "Dynamite, Doc?", is the only way at present to spawn items, with two of these being able to summon assists, with these items being an Assistant (which is an orb that spawns either [[WesternAnimation/AdventureTime a Banana Guard or NEPTR]]) or a [[WesternAnimation/RickAndMorty box of Mr. Meeseeks]].
648* BatterUp: Uses a baseball bat in his up attack.
649-->''"Aim for the fences!"''
650* BrickJoke: A common ''Looney Tunes'' trope {{Invoked}} with his Special Delive-Rocket, which can go straight up beyond the blast zone only to come back down about a minute later.
651* CharacterCatchphrase: "What's up, Doc?", as usual.
652* CombatPragmatist: There's no better way to describe a character that brings items into a fight (which is the only way to spawn items at the moment).
653* ConfusionFu: His fighting style is zany and almost unpredictable, with not even Bugs knowing what kind of assist character or item will come out to mess with everyone when he pulls something out of his Acme box. Likewise, his tunneling ability lets him play even more games against the opponent, which allow him to tunnel himself to uppercut enemies for damage, escape danger, bring allies along somewhere, or even launch projectile attacks through like rockets and safes to suddenly portal their way under the opponent's feet.
654* EvenTheGuysWantHim: His side special "Ain't I A Charmer?" has him blow a kiss that deals a "Charmed" debuff to enemies, forcing them to follow Bugs without being able to attack. It works on everyone in the cast. The downside of the move is that it has a rather long wind-up, yet only works at close range.
655* FastTunnelling: Bugs’s down special, "Bunny Burrow" has him dig an underground tunnel that he and his teammate can use to move short distances and avoid enemy attacks.
656* FightingClown: He came to another world to fight all manner of threats and opponents in his usual carefree and taunting attitude, putting ToonPhysics to full use while clobbering seasoned fighters.
657* {{Foreshadowing}}: One of his win quotes if partnered with a character from ''DC Comics'' is asking whether Superman plays basketball. Come the public release of the beta, and someone who ''has'' played basketball is joining the game: [=LeBron=] James.
658* FunetikAksent: Bugs' usual {{Malaproper}} speech is spelled this way in the game's subtitles.
659* {{Hammerspace}}: While every character displays this trope in one form or another, Bugs is the only one who actively ''invokes'' it with his passive (see RandomEffectSpell below).
660* HeliCritter: Bugs can spin his ears around like helicopter blades to float down in the air. He also does this for his aerial up and side specials if he's used up his rocket and it hasn't refreshed yet.
661* HyperspaceMallet: He uses one as part of his side attack and his down air.
662* ImprovisedPlatform: Bugs' rocket can work as a temporary platform for fighters to stand on until it hits anything or it goes off-screen.
663* IncrediblyConspicuousDrag: Bug's Brunhilde variant. In one animation, his wig and helmet even falls off, and in a panic, Bugs scrambles to catch it before resuming his charming facade.
664* TheKnightsWhoSaySquee: While he is a long-time veteran, even Bugs gets excited whenever he teams up with a Justice League member.
665-->''(to Wonder Woman)'' ''"My stars! You superheroes lead such interesting lives."''
666* PieInTheFace: He throws a banana cream pie as his down attack. The grounded down attack preps a pie before throwing it, which allows Bugs to throw the pie in the air by jumping before inputting the down attack again.
667* PullARabbitOutOfMyHat: Bugs' intro animation consists of him pulling himself out of a magician hat.
668* PungeonMaster: He doesn't miss an opportunity to deliver punny lines a few times or more during battle.
669-->''(while swinging a mallet)'' ''"I'll take a whack at it!"''
670-->''(against Rick)'' ''"Me-seeks to destroy you now!"''
671-->''(pulling a victory over Ayra)'' ''"Ayra sorry you messed with me, doc?"''
672* RandomEffectSpell: Crouching down as him has Bugs search through a box of ACME goods that gives him random items to use, such as a bundle of dynamite, a sandwich, a [[WesternAnimation/RickAndMorty box of Mr. Meeseeks]], and an assist trophy-esque item (that summons either [[WesternAnimation/AdventureTime a Banana Guard or NEPTR]]).
673* RidingTheBomb: "Rocket Rider" has Bugs pull out an Acme-branded rocket which he can use as a makeshift platform. And while Bugs cannot necessarily stand on top of the Special Delive-Rocket rocket, he can still WallJump up it.
674* RapidFireFisticuffs: His neutral attack is a flurry of armor-breaking punches.
675* SeenItAll: After decades of wacky antics and crossovers, [[ButForMeItWasTuesday this is just another adventure for him]]. He does boast that he's been at this for far longer than the majority of his opponents, and it's not for show; out of the characters revealed so far, only Superman and Batman are older than him -- and it's only by one year (Tom and Jerry are also technically older than him, but only by a few months).
676* SoreLoser: Similar to fellow ''Looney Tunes'' member, Taz, if he loses a match, he throws an absolutely livid tantrum while kicking the air, flailing around, and apparently ranting something while he’s literally hopping mad.
677** In general, he reacts poorly when he's starting to lose the advantage in a match.
678--->''(to the Iron Giant)'' ''"Hey! Tall, dark, and iron-clad! I hope you rust!"''
679** While wearing his Brunhilde variant, his losing animation will have him angrily throw his helmet and wig into the ground.
680** Ironically, in one of Bugs' win quotes, he mocks ''the opponent'' for being a sore loser.
681* SpinAttack: His neutral attack in the air is spinning.
682* TrashTalk: Quips and one-liners are present in all the cast, but Bugs stands out because almost all his voicelines are taunts, {{badass boast}}s, or variations of YouFightLikeACow, which fits with Bugs' characterization as a {{Troll}}ish KarmicTrickster.
683* WrestlerInAllOfUs: Bugs' neutral air attack is a spinning lariat, and his side air is a dropkick.
684[[/folder]]
685
686[[folder:The Joker]]
687[[quoteright:401:https://static.tvtropes.org/pmwiki/pub/images/unnamed_324.jpg]]
688->'''Origin:''' Franchise/TheDCU
689->'''Voiced by:''' Creator/MarkHamill (English)
690->'''Special Moves:''' Let's Shake on It!/Take a Whiff!, Blastoff!/Puttin' On a Blitz!, Balloonatic!, What's Behind the Curtain?/Fire in the Hole!
691->'''Skins/Variants:''' [[Characters/DarkNightsMetalTheBatmanWhoLaughs The Batman Who Laughs]], ComicBook/BatmanTheDarkPrinceCharming, ComicBook/TheKillingJoke
692->'''Debut:''' ''ComicBook/BatmanNumber1'' (1940)
693->''"Wait till they get a load of me!"''
694The Clown Prince of Crime, and Batman's most enduring (and popular) archenemy. The Joker is a madman who styles himself after clowns, frequently causing anarchy and chaos around Gotham for no other reason than for his own sick amusement. He packs a variety of gadgets similarly themed around goofery and mayhem, whether they be deadly playing cards or explosives. He is a frequent inmate (and escapee) at Arkham Asylum, which also happens to be where he met and corrupted one Dr. Harleen Quinzel.
695----
696* ArchEnemy: Batman's most famous nemesis.
697* BewareTheSillyOnes: The Joker may seem like a deranged clown on the surface, but he's far more dangerous than he looks.
698* CompositeCharacter: His design is pretty much a blend of his Arkham and DCAU counterparts.
699* CrowbarCombatant: Can perform a chargeable upward swing with a crowbar, both on the ground and in the air.
700* DeathDealer: His Dirty Dealer move has him launching playing cards with three different effects. Diamond sticks to the opponent before exploding, Heart passes through them and attacks while returning, and Spade has Joker throw multiple cards.
701* EstablishingCharacterMoment: Joker's reveal trailer shows him having just defeated [[KarmicTrickster Bugs]], [[MemeticBadass Shaggy]] and [[ActionGirl Arya Stark]], establishing him as a formidable threat to the cast of ''[=MultiVersus=]''.
702* EvilSoundsDeep: Mark Hamill's still got it.
703* MonsterClown: The TropeCodifier himself makes his debut.
704* SlasherSmile: Wouldn't be the Clown Prince of Crime without that creepy smile.
705!!!The Batman Who Laughs
706-->'''Voiced by:'''
707-->'''Debut:''' ''ComicBook/DarkNightsMetal'' (2017)
708----
709*
710[[/folder]]
711
712[[folder:Rick]]
713[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rick_mv_full.png]]
714 [[caption-width-right:250:''Let me deus ex machina this sh*t and go home!'']]
715->'''Origin:''' ''Franchise/RickAndMorty''
716->'''Voiced by:''' Creator/JustinRoiland (English, archived audio), Ian Cardoni (English, full release) [[labelnote:Additional [=VAs=]]]Mauricio Pérez (Latin American Spanish), Creator/OlivieroCorbetta (Italian), Ênio Vivona (Brazilian Portuguese)[[/labelnote]]
717->'''Special Moves:''' Meeseek and Destroy/Meeseeks, Up Here!, Basrick Portal Theory/Aerial Portal Stunts, Jetpack. NBD./Goin' Even Higher!, Polymorphick Ray/Freefall Polymorpher
718->'''Skins/Variants:''' SEAL Team Rick, Pickle Rick, Mecha Rick
719->'''Debut:''' ''[[Recap/RickAndMortyS1E1Pilot Pilot]]'' (December 2013)
720->''"Uh, smartest man in the universe."''
721The smartest man in the Multiverse, Rick Sanchez is a drunken, sociopathic scientist who drags his grandson Morty on dangerous and crazy adventures through every dimension imaginable. But don't let the drunkenness fool you: underneath all the nihilism lies an astounding technological and scientific genius who's saved the multiverse dozens of times against seemingly impossible odds, pushed forward by his complete, unadulterated apathy to whatever comes along.
722----
723* ArmCannon: Rick uses this at the tail end of his grounded side attack, "You Like Augments?", firing a rocket from it towards his foes.
724* AssShove: For Rick's neutral air attack, "Shove It Waaay Up There", Rick thrusts the Mega Seed up in the air, with the name of the attack implying that he aims for the opponent's rear when he does so. If he hits an ally with the move, they gain the [[MyBrainIsBig "Educated"]] buff, not unlike some of Velma's moves. Meanwhile, foes hit by it will obtain the "Silenced" debuff.
725* BarrierWarrior: Rick generates a forcefield from his belt when using his side attack's aerial variant, "Personal Space", which he can use to knock away foes.
726* TheBeastmaster: Using his neutral special, "Meeseek and Destroy", Rick can order up to two [[AssistCharacter Mr. Meeseeks]] to do various attacks based on the directional input the player puts in, with this move being able to result in a forward/backward charge, an upward swipe, or a [[GolfClubbing golf club smack]]. He's also able to use it to help him stay airborne across the air using "Meeseeks, Up Here!".
727* BrickJoke: One of Rick's Signature Perks changes his up-attack, making anyone hit by his Plasma whip spike downwards. The Perk is called "Hephaestus, Who?", calling back to one of Wonder Woman's Perks, "Whip of Hephaestus."
728* DemographicDissonantCrossover: Even with the original roster leak, it's still baffling that Rick Sanchez would be a playable fighter in this game given the raunchy and violent nature of his home series.
729* FakeShemp: Like Morty before him, Rick goes without any new lines recorded for him, instead using archived audio from ''WesternAnimation/RickAndMorty''. Also like Morty, this only applies to the English dub.
730* ForcedTransformation: Using his down special, "Polymorphick Ray", Rick fires a polymorph grenade that is able to transform his enemies into small Reindogs.
731* HatedByAll: Downplayed. Rick isn't particularly liked by most of the roster, especially not the more heroic characters. Superman is disgusted by Rick's nihilistic actions and wants him to be a better grandfather to Morty, Velma criticizes him for using science for selfish reasons, and even Harley thinks he's a gross old man. The only person to show Rick some form of friendliness is Marvin, who is excited to be fighting with another apathetic, cosmos-travelling RayGun specialist.
732* JetPack: Rick uses a pair of rocket boots to fire a downwards blast in his down aerial attack, "Collatrickal Damage", alongside using a traditional jetpack for his up special.
733* LaserBlade: Rick also uses this in "You Like Augments?", slashing foes with a plasma sword.
734* RayGun: Rick fires one of these in his neutral attack, "Itchy Ricker Finger"/"Shooting Guns In The Air!". Using the attack, Rick can fire a stream of weaker shots or [[ChargedAttack charge up]] to release a larger blast.
735* ScrewThisImOuttaHere: When he loses a match while wearing his Seal Team skin, Rick motions for a rope to come down, and after he grabs it, he does a [[ThroatSlittingGesture neck-cutting motion]] towards whoever won as he is taken up.
736* {{Sizeshifter}}: When used on allies, "Polymorphick Ray" instead increases the fighter's size, allowing them to deal stronger attacks and take less knockback.
737* ThinkingUpPortals: Using his side special, "Basrick Portal Theory", Rick is able to create up to two portals that he can warp between. This can be used by the player to allow them and their allies to make a quick getaway, transferring projectiles to hit foes that might be too far away to hit otherwise, or forcing allies to be warped to him in order to attack them.
738* TrickBomb: For Rick's down attack, "Yeah, Fart Bomb!", Rick releases [[ExactlyWhatItSaysOnTheTin a bomb that releases a plume of deadly gas]].
739[[/folder]]
740
741[[folder:Tom and Jerry]]
742[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tomjerry_mv.png]]
743[[caption-width-right:300:''[[EnemyMine When these frenemies put aside their differences, their zany mayhem can be unstoppable.]]'']]
744->'''Origin:''' ''Franchise/TomAndJerry''
745->'''Voiced by:''' Creator/EricBauza, William Hanna (archived audio)
746->'''Special Moves:''' Slingshot Sharpshooter, Goin' Fishin, Rocket Mouse, Snap Trap/Look Out Below!
747->'''Skins/Variants:''' [[WesternAnimation/TomAndJerryShiverMeWhiskers Pirates Tom and Jerry]], Vampire Tom and Jerry, [[WesternAnimation/TheTomAndJerryShow2014 Detectives Tom and Jerry]], [[WesternAnimation/TomAndJerryMeetSherlockHolmes Baker Street Tom and Jerry]], Wild West Tom and Jerry
748->'''Debut:''' ''WesternAnimation/PussGetsTheBoot'' (February 1940)
749
750An iconic cat-and-mouse duo constantly at each other's throats. Typically, Jerry the mouse ends up winning their struggles, but Tom has yet to give up after almost 80 years of cartoon chases. In spite of their iconic rivalry, the two have teamed up from time to time -- sometimes willingly, other times by force, with the threat of The Nothing again being such an occasion.
751----
752* AssistCharacter: Tom is the main fighter, while Jerry is the assist — Jerry can be flung to desired spots and he'll remain there as his own separate entity that can fire off attacks that Tom can redirect to the enemy, or attach Jerry to an ally's body to help them with an attack-boosting passive buff.
753* BadassAdorable: A silly and zany housecat and mouse duo who have cute designs and yet can take on superheroes and robots and fellow toons.
754* BadassUnintentional: While they are aware of the other fighters, their moveset is mostly Tom trying to beat up Jerry and the opponents getting caught in the collateral damage they cause. Tom's actually fairly weak if Jerry is really taken out of the game, mostly because his fighting spirit falters without Jerry, indicating that Tom only really wants to fight Jerry. Even with all this, their constant internal brawl leaves them strong enough to combat the other characters competently.
755* ButtMonkey: True to the source, Tom almost always fails at hurting Jerry while he's the one taking the bulk of damage, while Jerry dodges almost everything both Tom and the opponent dish out. Jerry even instigates the brawl by punching a napping Tom for no good reason in their battle introduction.
756* CantLiveWithThemCantLiveWithoutThem: Tom and Jerry are constantly bickering and fighting and even work better as a team despite their rivalry. That said, despite their vitriol, whenever Jerry is knocked out and removed from the battlefield, Tom's attacks are considerably weaker, as Tom sees no point in fighting when all he wanted to do was chase and catch Jerry.
757* CollateralDamage: Tom and Jerry's moveset is mostly them trying to hit each other, with their opponents ending up in the crossfire.
758* CripplingOverspecialization: On both characters' ends:
759** Tom's hyper-fixation on Jerry means that he gives not a single damn about what else is going on around him even in the middle of a fight, which means that if Jerry is ever out of the picture, Tom's fighting spirit falters.
760** Jerry can effortlessly dodge most of Tom's attacks, but he's so focused on fighting Tom that if he's left alone and attacked by another fighter, he'll go down pretty quickly.
761* DeathIsCheap: For Jerry, he can actually be killed, whether from taking too much abuse while he's on his own or if Tom winds up chucking him to his demise off-screen. After a while, he'll come back to life and resume the chase, but Tom is ''much'' less effective as a fighter in the meantime and is vulnerable without Jerry to enhance his moves.
762* DeliciousDistraction: Jerry, naturally, is this to Tom, who rarely notices he's fighting a bunch of other people because he's so caught up trying to snatch Jerry.
763* DevelopersForesight: Tom & Jerry's taunts oftentimes involve the duo acting together, like Jerry smashing Tom's toes with a hammer and him screaming and hopping in pain. Should Jerry be away from him, Tom has a special animation where he just shrugs and looks at the fourth wall, as if to say, "What did you expect?".
764* DifficultButAwesome: Given their nature as a PuppetFighter, Tom and Jerry's peak potential arises when learning how to separate them and use their excellent space control to pressure opponents. While misusing Jerry can cripple Tom's solo effectiveness, maximizing their team specials can lead to early kills and area denial via a wave of fast projectiles which cover a large arc and tremendous kill power. To this effect, they were given the "Expert" tag after the game's launch despite not having it for previous tests.
765* TheDividual: Both Tom and Jerry are counted as a single character.
766* EnemyMine: They're normally at each other's throats, but the threat of The Nothing has forced them to work together.
767* FakeShemp: All of Tom's KO sounds, as well as those he makes from taunts, are taken from William Hanna's own recordings from the original cartoons.
768* FastballSpecial: Tom can launch Jerry at enemies with a slingshot.
769* GameplayAndStoryIntegration: There have been numerous instances where [[VitriolicBestBuddies Tom and Jerry]] are shown to be unable to live without each other. If Tom loses Jerry in a fight, his attacks get weaker as he loses his will to fight without Jerry.
770* HyperspaceArsenal: Despite having no pockets, Tom can somehow produce a tennis racket, an [[FryingPanOfDoom iron pan]], multiple rockets, a fishing rod, a MouseTrap (cheese included), a [[BratsWithSlingshots slingshot]], and a mallet. That's not even getting into Jerry producing a wine bottle ''bigger'' than him out of nowhere.
771* IKnowMaddenKombat: One of their moves is lobbying a tennis ball back and forth and hitting an opponent in between them.
772* ImprobableWeaponUser: Tom's wooden mallet is perhaps the closest to an actual "weapon" in their combined arsenal, which consists of trashcan lids, a FryingPanOfDoom, wine bottle corks, [[IKnowMaddenKombat tennis balls and racket]], a [[RodAndReelRepurposed fishing rod]], a slingshot, a mouse trap, and a friggin' paddleball set (albeit with Jerry in place of the ball).
773* KarmaHoudiniWarranty: Jerry usually slips out of danger effortlessly in the source material, but that's not the case here. If he takes 10 damage while separated from Tom, Jerry ''dies''--and while he does [[UnexplainedRecovery come back after a while]], Tom isn't nearly as effective on his own, meaning opponents are encouraged to kill the mouse repeatedly in order to achieve victory.
774* OurVampiresAreDifferent: Both Tom and Jerry become vampires for their Halloween-exclusive variant.
775* {{Pirate}}: One of their alternate costumes is their pirate garb from ''WesternAnimation/TomAndJerryShiverMeWhiskers''
776* PuppetFighter: Tom can separate Jerry from himself, which is where most of their offensive pressure can come from:
777** Jerry can be sent out either through their neutral special, which has Tom slingshot him as a projectile or via their up special, a rocket that can either be controlled on the ground or can fly at a fixed arc if done in mid-air. The rocket deals more damage as a trade-off to the move being harder to land than the slingshot.
778** While separated, Jerry can fire a cork out of a champagne bottle whenever Tom does a normal attack; the cork can also be reflected back using Tom's neutral standard attack. The two specials needed to send him out are also modified; neutral special has Jerry send a tennis ball back which can be reflected for more damage and knockback, while up special has Tom fire rockets which home in on Jerry's location.
779** Outside of attacks, Jerry is left relatively defenseless and can be killed by opposing players if Tom doesn't recover him in time. Tom can get him back and subsequently refill the cork projectiles by walking over or using his side special to reel him in safely from a distance. While Jerry respawns, Tom can still perform the same specials without him, albeit having little to no payoff since they have to be done with both him and Jerry together.
780* TheQuietOne: Neither of them speak and thus have zero form of banter with the rest of the cast — save for their shouting in pain when KO'd.
781* StockScream: Tom will let out one of his many over-the-top yelps and iconic screams, all lifted straight from the shorts via reused audio from William Hanna himself, whenever he's knocked off the stage.
782* TeethClenchedTeamwork: Downplayed. While the duo are no doubt fighting together as a team, most of their moveset involve them dishing out pain to each other (or at least trying to) rather than directly attacking their opponents.
783* VideoGameCrueltyPotential:
784** If so inclined, you can have Tom catapult Jerry off the stage, temporarily killing the latter. Tom can also deliberately leave Jerry to be killed by enemies.
785** You can also have Tom shoot the rocket from his up special into himself, netting a hilarious [[PainPoweredLeap reaction]].
786* VitriolicBestBuds: Their relationship even in best-case scenarios is like this, with the duo bouncing between being on good terms to angrily trying to harm each other in the classic game of cat-and-mouse. They share a sincere toast in their victory screen and are at peace at the end of the cinematic trailer; besides that, they’re fighting each other (and the rest of the cast incidentally) every other moment.
787* WeCannotGoOnWithoutYou: Downplayed. While the player can't lose a stock unless Tom is defeated, Tom's attacks become much weaker if Jerry's defeated, so it's imperative that both remain on the stage.
788* YouWillNotEvadeMe: A bizarre variant that works on his partner[=/=]nemesis rather than the opponent. "Goin' Fishin" has Tom fling a fishing pole that, if the hook connects with Jerry, will reel him back to Tom — a handy way of getting Jerry back without having to push past the enemy team.
789[[/folder]]
790
791!!!Support
792[[folder:In General]]
793* SupportPartyMember: This kind of character exists as part of ''[=MultiVersus=]'' focus on [=2vs2=] team gameplay, offering various buffs, healing, shielding, and tethering teammates as part of their kit. While some of these characters can also deal high amounts of damage, they generally have few, if any reliable kill options and rely on their teammates to get the killing blows.
794* TechnicalPacifist: Velma and Steven would never hurt a fly in their home series, and this is reflected in their primary nature as supporters. But alas, this is a fighting platformer game, and as such, sometimes they need to dish out some pain.
795[[/folder]]
796
797[[folder:Gizmo]]
798[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gizmo_mv_improved.png]]
799[[caption-width-right:350:''[[TokenHeroicOrc Heroic Mogwai Warrior]]'']]
800->'''Origin:''' ''Franchise/{{Gremlins}}''
801->'''Voiced by:''' Daniel Ross
802->'''Special Moves:''' Song of the Mogwai, Beep Beep!/Umbrella Bash, Gizmo-A-Go-Go, Corrugated Camouflage/Falling Furball
803->'''Skins/Variants:''' Combat Gizmo, Merry Mogwai Gizmo
804->'''Debut:''' ''Film/{{Gremlins|1984}}'' (June 1984)
805->''"Yahoo!"''
806Obtained as a pet for Billy Peltzer, Gizmo is a mogwai, a strange creature from the far reaches of Asia. Being one of the few of their kind [[TokenHeroicOrc to be truly selfless and caring]], Gizmo's friendly nature ultimately proves to be a virtue, especially after vicious gremlins are spawned from him when the rules for his species' care are broken. Despite his diminutive size and cute appearance, however, Gizmo is not to be underestimated, using a variety of tools and objects to take down the gremlins, no matter where they appear. Be he in the depths of his homeland, Kingston Falls, or the Big Apple, Gizmo's aid always proves to be unexpectedly helpful, especially when dealing with the ferocity of his cold-hearted counterparts. Now with Stripe having slipped his way into the multiverse, one can rest easy in the fact that Gizmo is already in hot pursuit, ready to defeat his arch-nemesis once more.
807----
808* ArrowsOnFire: Upon fully charging "Hunter's Bow", the arrow Gizmo fires becomes cloaked in flames.
809* AssKicksYou: In the aerial version of his down special, "Falling Furball", Gizmo uses his rear end to slam into foes, being able to bounce off them and repeat the process.
810* BadassAdorable: Even moreso than usual, with Gizmo now being able to tango with the likes of ''Superman'' and win.
811* CarFu: Through his side special, "Beep Beep!", Gizmo can hop into a toy car and drive around the track ramming opponents, either while he's driving or after he jumps out of it. He can even jump while in the car, and after jumping out can climb back in if he can get to it. His teammate can ride shotgun as well, increasing the damage and knockback.
812* EdibleAmmunition: Gizmo is able to fire popcorn for one of his attacks, which can be ignited through the use of a fire-based attack.
813* GadgeteerGenius: Despite his small stature and unassuming appearance, Gizmo uses various tools throughout his moveset, such as a keyboard, a bow, a toy car, and a bag of popcorn.
814* ImpromptuCampfireCookout: For one of his victory animations, Gizmo toasts a piece of toast over an open flame.
815* ImprovisedArmour: For his down special, "Corrugated Camouflage", Gizmo ducks into his chest, which is able to block projectiles.
816* MakeSomeNoise: Alongside being able to attack using music, some of Gizmo's attacks are able to apply a music-themed debuff. Once the meter for this debuff is filled, enemies gain the unique "Silenced" status effect, which prevents them from using moves that have a cooldown. When applies to allies, the debuff instead causes them to general music notes when they dodge, which also deal the debuff.
817* MusicalAssassin: Gizmo is able to attack using music in two manners, one by just singing ("Song of the Mogwai"), and the other by playing a keyboard ("Harsh Melody").
818* OffingTheOffspring: His primary motivation for entering the multiverse, venturing into it to best Stripe once again.
819* ParasolOfPain: In the aerial version of his side special, "Umbrella Bash", Gizmo uses an umbrella to ram into his foes.
820* ParasolParachute: After using "Umbrella Bash", Gizmo is able to use his umbrella to slow his descent back to terra firma.
821* ShoulderTeammate: Gizmo's up special, "Gizmo-A-Go-Go", lets him briefly attach onto an ally, represented as him floating behind their shoulder in a small backpack. While attached, Gizmo can use all of his attacks (and a Signature Perk lets them charge faster) but he will take a portion of the damage that the ally takes.
822* StockShoutOuts: One of Gizmo's voicelines is him humming the first four notes of [[Music/LudwigVanBeethoven Beethoven]]'s Fifth Symphony. The subtitles even refer to him "singing Beethoven".
823* YourSizeMayVary: In his original film appearance, Gizmo was small enough to fit in a school backpack. While he's still fairly small here, he is about half the size of most of the average-sized fighters.
824[[/folder]]
825
826[[folder:Reindog]]
827[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reindog_mv.png]]
828[[caption-width-right:350:''Fluffy Guardian of Zanifeer's royal family and 6th wearer of the gem of power!'']]
829->'''Origin:''' ''VideoGame/{{Multiversus}}''
830->'''Voiced by:''' Andrew Frankel
831->'''Special Moves:''' Love Leash, Flounce Pounce, Power Crystal/Flying Floof, Fireball/Meteor
832->'''Skins/Variants:''' Battle, Chef, Golden, Mummy, Tea Time, Holiday, Guardian
833->'''Debut:''' ''VideoGame/{{Multiversus}}'' (July 2022)
834
835The ages-old Royal Guardian of the Zanifeer royal family, who ruled a world of the same name. Sadly, the world of Zanifeer was among the first to fall to The Nothing, with Reindog being the only survivor. With his gem of power and the heart of a warrior, Reindog aims to fight back against The Nothing and, hopefully, restore his family.
836----
837* AliceAllusion: His Tea Time variant is a clear reference to the Mad Hatter.
838* BreathWeapon: He can breathe fire like a dragon.
839* ChummyMummy: Turns into one of these through his mummy variant, who despite his zombie-like official pose and GlowingEyelightsOfUndeath, remains as good-natured as ever.
840* CrypticBackgroundReference: His hero quote reads like the short bio for a character in a cartoon that doesn't exist.
841* DamageOverTime: Reindog excels at putting down {{Area Of Effect}}s that gradually wear down enemies; A skilled Reindog can combine everything to deal obscene amounts of damage, often doing as much as ''500 damage'' in one match where more offense-oriented characters might deal half of that.
842** His neutral special, "Love Leash", deals gradual damage to enemies that collide with its beam.
843** His down special, "Fireball", has Reindog charge and launch a fireball that applies a "Fire" debuff to any enemy it hits.
844** His up special, "Power Crystal" has him spawn a crystal that sends lightning bolts and applies an "Electrical" debuff to enemies.
845* FastballSpecial: "Flying Floof" has Reindog curl into a ball that can be picked up by allies and thrown for massive damage.
846* HornAttack: Uses his antlers in combat.
847* MindOverMatter: "Love Leash" will make Reindog send a laser that damages enemies and can also tether to allies. Pressing the input again will pull the ally back.
848* MixAndMatchCritters: Of a reindeer and a dog. His up aerial also shows off a set of human-like teeth.
849* NaturalWeapon: Whenever Reindog isn't using his various energy powers, he will simply bite, pounce and use his tail to swipe at the opponent.
850* OnlyKnownByTheirNickname: The other characters generally refer to him by the name of his species.
851* OriginalGeneration: Reindog is a character created specifically for ''[=MultiVersus=]'', being a guardian of the world Zanifeer, one of the first to fall to [[Film/TheNeverendingStory The Nothing]]. In the fighter select screen, his series is even called [[CompanyCameo "Player First Games"]].
852* PaletteSwap: His Golden skin is this, as it's a recolor of his Battle skin that costs 35,000 Gold.
853* {{Portmanteau}}: His appearance and name combine that of a ''rein''deer and a ''dog''.
854* RidiculouslyCuteCritter: He's big, fluffy, and many lines other characters have towards Reindog remark on how adorable he is.
855* SlidingScaleOfAnthropomorphism: Reindog is the only fighter to be a quadruped so far, even among a cast including other FunnyAnimals.
856* SoleSurvivor: According to his website blurb, Reindog was the only one to escape when The Nothing consumed Zanifeer, though he hopes that there's a way to bring back the royal family he was sworn to protect.
857* TheSpeechless: Reindog is depicted as being unable to speak, with the character only being able to bark.
858* SpotlightStealingCrossover: Downplayed. Reindog currently has seven variants (not including his default look), more than anyone else on the roster.
859* SuperSpit: His neutral basic attack is a variation of this that can be aimed and also bounce off terrain.
860* TractorBeam: "Love Leash" can be used as a rope to pull back an ally in danger by pressing the input again.
861* TheUnpronounceable: His official profile states that his actual name is unpronounceable.
862[[/folder]]
863
864[[folder:Steven Universe]]
865[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/steven_mv.png]]
866[[caption-width-right:350:''Half-human, half-Gem, all hero.'']]
867->'''Origin:''' ''Franchise/StevenUniverse''
868->'''Voiced by:''' Daniel [=DiVenere=] (English)[[labelnote:Additional [=VAs=]]]Creator/EmilioTrevino (Latin American Spanish), Marie Facundo (French), Riccardo Suarez (Italian), André Marcondes (Brazilian Portuguese)[[/labelnote]]
869->'''Special Moves:''' Bubble Boy!, Stop in the Name of Friendship!, Shield Stepper, Watermelon Steven, Go!/X-Treme Moves!
870->'''Skins/Variants:''' Coach Steven, Tiger Millionaire
871->'''Debut:''' ''[[Recap/StevenUniversePilot The Time Thing]]'' (May 2013)
872->''"Steven Universe here! Ready to be a hero!"''
873
874Half-human son of the late Crystal Gem Rose Quartz, Steven is an optimistic young kid who lives with his father and the other Crystal Gems in Beach City. With his magic shield-creating belly button gem, inherited from his mother, Steven protects the Earth from danger while making friends along the way.
875----
876* AttackReflector: His down attack and side air specials have him spawn a shield that reflects projectiles.
877* BarrierWarrior: As a support fighter, Steven's primary abilities are creating protective barriers for himself and his teammates.
878* BubbleShield: Uses his iconic pink bubbles to shield himself and his teammate or to capture opponents and freeze them for a short period of time.
879* DeadlyForcefield: A downplayed example, as Steven is not actually able to use his shields to knock out anyone, but can instead use them to heavily reduce an opponent's mobility and allow an ally to capitalize on this.
880* DifficultButAwesome: Steven is noted to be the hardest character to use on the character select screen, being labeled under the "Expert" difficulty.
881* IdenticallyPoweredTeam: This happens whenever he and Wonder Woman team up, as they are both wielding shields and both of their movesets focus heavily on them shielding attacks and creating armor for their teammates. Steven acknowledges this, to his delight.
882-->''"Yeah, Shield Buddies!"''
883* ImprovisedPlatform: "Stop in the Name of Friendship!" and "Shield Stepper" have him create shields that can be used as walls and platforms by Steven and his allies respectively - interestingly, they can also be used as makeshift walls ''against'' opponents, allowing a smart Steven player to create easy spike opportunities or create walls to bounce the opponent off of.
884* InstantArmor: His passive "Unbreakable Bonds" has him create, upon dodging, an armor shield shared between him and his ally.
885* LockedOutOfTheFight: "Bubble Boy" applies a "Bubbled" debuff to opponents. Extra damage will increase the stacks until the opponent is put inside a bubble, which stops them from interacting with the fight for a moment.
886* LuckilyMyShieldWillProtectMe: Enters the fray with his iconic pink shield to protect him and his teammates.
887* TheMinionMaster: For an attack, Steven has the ability to summon his watermelon clones that are AI controlled.
888* NotQuiteFlight: His gem gives him the ability to slowly float through the air by holding the jump button.
889* ShieldSurf: "X-Treme Moves!" has him use one of his shields as an improvised surfboard.
890[[/folder]]
891
892[[folder:Velma]]
893[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/velma_mv.png]]
894[[caption-width-right:200:''Jinkies! We've got a mystery to solve!'']]
895->'''Origin:''' ''Franchise/ScoobyDoo''
896->'''Voiced by:''' Creator/KateMicucci (English)[[labelnote:Additional [=VAs=]]]Irene Jiménez (Latin American Spanish), Caroline Pascal (French), Creator/JennyDeCesarei (Italian), Fernanda Baronne (Brazilian Portuguese)[[/labelnote]]
897->'''Special Moves:''' Motivational Speaker, Fast Thinker/Hit the Books, Toxic Concoction/Shutterbug, Spread the Knowledge
898->'''Skins/Variants:''' Luau Velma, Witch Velma, [[WesternAnimation/ScoobyDooMoonMonsterMadness Astronaut Velma]], Ugly Sweater Velma, [=ValentiNeon=] Velma
899->'''Debut:''' ''[[Recap/ScoobyDooWhereAreYouS1E1WhatANightForAKnight What a Night for a Knight]]'' (September 1969)
900->''"I've pretty much mastered the paranormal, so this will be a cinch!"''
901
902The brains of Mystery Incorporated, Velma goes around the country and the world with her friends solving mysteries and unmasking monsters... so long as she doesn't drop her glasses again. She fights here by weaponizing her mystery-solving skills and signature sass.
903----
904* AdaptationalVillainy: Not Velma herself, but the culprit in her clue-finding mechanic: when Velma calls the Mystery Machine, she reveals that her opponent is really [[ScoobyDooHoax Old Man Jenkins in disguise]]. [[https://scoobydoo.fandom.com/wiki/Mr._Jenkins Mr. Jenkins]] was one of the suspects in [[Recap/ScoobyDooWhereAreYouS1E8FoulPlayInFunland an episode of the original series]], but he turned out to be innocent in the end.
905* ArtShift: While Shaggy looks pretty accurate to his more classic designs, Velma looks more akin to her appearance from ''WesternAnimation/{{Scoob}}''.
906* AwesomenessByAnalysis: The crux of her fighting style is about landing enough attacks themed around shouting her thoughts out loud, studying opponents, and going through logical deductions that produce clues she can gather and eventually wipe the opponent out by getting the cops involved, once she has enough evidence to make an accusation.
907* AwesomeButImpractical: Collecting evidence as Velma allows her to access her limit break and send the Mystery Machine to chase the enemy and potentially carry them to their deaths. However, evidence is not always guaranteed to spawn, and her investigation progress resets once she or the van die, meaning she has to spawn those pieces of evidence all over again. All in all, it's probably not something that's practical to actively pursue during a match--especially for 2-on-2 fights, where the target's teammate can intercept and destroy the van before it has the chance to make an arrest. That being said, this is mitigated somewhat by her "Studied" perk, which has her spawn in with one piece of evidence already collected.
908* BadassBookworm: She's normally more interested in using her brains and solving mysteries, but she can throw down as good as the rest.
909-->"''Whatever you throw at me, I've already read all about it.''"
910* BadassNormal: Especially next to Shaggy, who has an immense power boost compared to any canon self he's had, but it applies for the game as a whole as she's the only character to have neither powers, combat training, nor toon physics.
911* BespectacledCutie: Velma is quite a very cute, sweet and kind girl, despite also being a DeadpanSnarker.
912* BlindWithoutThem: If Velma crouches down and crawls, she removes her glasses and [[InterfaceScrew the battlefield turns blurry]].
913* BookSnap:
914** Her entrance involves her sighing before closing the book in her hand.
915** Similarly, her witch variant's entrance has her consult a grimoire, before she closes it, making it vanish.
916* {{Bowdlerize}}: Suffered from this, her clue-finding game mechanic initially summoned a police car to carry off her opponents. When [=LeBron=] James was added as a playable character, players made a consistent meme joke out of playing Velma to [[UnfortunateImplications get the cartoon caricature of LeBron arrested with her move]]. Thus, the police car was swapped out for the Mystery Machine, despite the Gang never using it to haul criminals away...
917* BridalCarry: ''Weaponized.'' Her Fast Thinker special move has her getting ready to run away from danger, and mirrors the gag where she ends up carrying Shaggy while they flee, but instead has her grab the opponent and potentially drag them to a knock-out. Alternatively, she can grab her ally and give shields to herself and them.
918* CarFu: In the more mundane sense, Velma can weaponize the Mystery Inc. Machine. Collect enough clues, and Velma will solve the mystery and accuse an opponent of being the crook she's looking for. The van will promptly land on the screen and try to apprehend the target and drag them off the platform.
919* CompositeCharacter: While Velma's design is based on her from the movie ''WesternAnimation/{{Scoob}}'', her DeadpanSnarker attitude is pulled straight from her incarnation from ''WesternAnimation/ScoobyDooMysteryIncorporated'', along with her original NiceGirl personality from ''WesternAnimation/ScoobyDooWhereAreYou''.
920* CooldownManipulation: Her ground down special grants her and her ally the "Educated" buff, reducing the cooldowns of their special attacks.
921* CuteWitch: One costume gussies her up in an adorably fancy witch outfit, up to and including a big hat adorned with a pair of cat ears.
922* DamageIncreasingDebuff: Enemies hit by the final hit of "Motivational Speaker" will receive a single stack of "Weakened".
923* DeadpanSnarker: As always, Velma is very snarky to just about everyone she meets, especially Shaggy.
924-->"''You get a little salty when you've been called "Four Eyes" your whole life.''"
925* {{Expy}}: Velma's playstyle, being a MechanicallyUnusualFighter whose moveset revolves around ordinary gestures and gathering clues to build up to a super attack where she accuses the opponent of a crime, brings to mind [[Franchise/AceAttorney Phoenix Wright]] in his appearance in ''VideoGame/UltimateMarvelVsCapcom3''.
926* GameplayAndStoryIntegration: More often than not, Velma was the one to use the established evidence to find the culprit of the case and solve the mystery. The same applies for the basis of her LimitBreak, though in a more ridiculous fashion.
927* HomingProjectile: Her neutral basic attack will go towards the closest fighter, or will more accurately home in on them should Velma use "Motivational Speaker" on them. In the case of allies, the projectiles will home in on allies and then seek out enemies.
928* IdeaBulb: Her ground and air up normal attack create a lightbulb that damages enemies.
929* [[ImADoctorNotAPlaceholder I'm a Detective, Not a Placeholder]]: When she gets ringed out, she occasionally points out her obvious issues with her profession being suitable for battle:
930-->"''I'm a detective, not a gladiator!''"
931* ImprobableWeaponUser: She can damage people by crunching numbers on her calculator, taking their picture with a camera, or pointing a flashlight in their direction. For her victory animation, she pulls the flashlight out again to "fire" and twirl it like a gun.
932* InsufferableGenius: Downplayed, but Velma is ''very'' confident in her analytical abilities, something she'll be sure to let her allies and enemies know well enough.
933* LatexSpaceSuit: Downplayed. Velma's Astronaut variant is noticeably metallic looking with many pads and armor but is still rather tight and form-fitting.
934* LimitBreak: The first fighter to have one. After collecting enough evidence pickups (which spawn when hitting with specific attacks), Velma can summon the Mystery Machine to arrest one enemy and drive them off the stage.
935* MechanicallyUnusualFighter:
936** Clues periodically appear on the battlefield. Once Velma collects all five, she can summon the Mystery Machine to capture her opponent and attempt to drive off with them into the blast zone.
937** Velma is the only fighter that has her basic neutral attack have a rechargeable cooldown, this means that she cannot freely use it like any other fighter, but it's made up for by being homing attacks that follow her allies or enemies.
938* MyBrainIsBig: Fighters under the influence of Velma's "Educated" buff have [[BigHeadMode the head on their model significantly enlarged]].
939* NerdActionHero: Velma, a nerdy young woman whose job mostly revolves around doing detective work while the rest of the gang distracts the MonsterOfTheWeek, goes up against superheroes, violent slapstick cartoon characters, a giant robot, and the all-consuming Nothing in a brawl, and can ''win''.
940-->"''I don't usually fight this much, but I'm kind of having a good time!''"
941* NiceGirl: A very levelheaded, sweet, cute and kind girl, despite also being a DeadpanSnarker.
942* PantyShot: Sometimes in her default outfit.
943* SkewedPriorities: She frets more over losing her glasses than being run out of the arena (which logically would cause more pain than having [[BlindWithoutEm hampered eyesight]]).
944* SuperStrength: Her "Fast Thinker" special allows her to pick up an ally or an enemy, which varies from Tom & Jerry (a housecat and a mouse) to the ''Iron Giant'' (a 50-foot-tall metal robot).
945* WeaponsGradeVocabulary: Velma's speech has the same effect as other fighters' fists or weapons.
946* WrittenSoundEffect: She uses speech bubbles for some attacks.
947* YouHaveGotToBeKiddingMe: One of her intro quotes has her react thusly when she's about to fight whatever [[HowUnscientific fantastical]] or athletic being (up to and including Shaggy, who had recently become empowered):
948-->"''Really?'' '''''This''''' ''is what I'm up against?''"
949[[/folder]]
950
951!!!Tank
952[[folder:In General]]
953* ImmuneToFlinching: Many of their moves give generous amounts of armor, allowing them to facetank moves and still be able to get close to the opponent. This is even more important in the case of the Iron Giant, who thanks to his massive size has an (accordingly) massive target painted on his back.
954* MightyGlacier: Tank fighters are designed to be able to soak damage and be able to take some pressure off their allies. As such, their toolset is filled with moves that grant heavy amounts of armor that makes them (and their teammates) much harder to ring-out. However, they lack mobility options and swiftness for the most part.
955[[/folder]]
956
957[[folder:Iron Giant]]
958[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/iron_giant_full_mv.png]]
959[[caption-width-right:200:''[[HumongousMecha Robotic hero from beyond the stars.]]'']]
960->'''Origin:''' ''WesternAnimation/TheIronGiant''
961->'''Voiced by:''' Jon Lipow (English)[[labelnote:Additional [=VAs=]]]César Soto (Latin American Spanish), Mario Bastelica (French), Marco Balbi (Italian), Francisco Júnior (Brazilian Portuguese)[[/labelnote]]
962->'''Special Moves:''' Bolt Friends/Hyperstatis Assault, Carry On/Stunnalizer 3000/Rocket Boost, Systems Are Go!/Electric Surge, Canonball!/Aerial Laser Blast
963->'''Skins/Variants:''' Iron Giant (Classic), Beach Giant, Frankenstein Iron Giant
964->'''Debut:''' ''WesternAnimation/TheIronGiant'' (August 1999)[[note]]If you were to count the original book, ''The Iron Man'', he technically debuted in 1968 (as Iron Man).[[/note]]
965->''"Superman..."''
966
967Shortly after Sputnik launched into the great dark beyond in the year 1957, just off the coast of Rockwell, Maine, a mysterious "Iron Giant" fell from that same starry expanse. The crash-landing left the Giant without its memories or directives, and it was in this state that he was found and befriended by the young Hogarth Hughes, who helped the mighty, but gentle robot become a hero, much like the comic-book superhero he came to idolize: Superman. Just make sure you don't hurt his friends, or his anger might boil over to the point that his original, destructive programming might take over.
968----
969* AdaptationalBadass: Subverted actually, despite some belief that Iron Giant may be more willing to fight than in his home movie, his moveset and voice lines make it clear that the Giant is not eager nor really wanting to fight others. He does, however, come off as protecting himself or allies, which was what he was willing to do originally.
970* AscendedFan: Becomes one in here, as he meets and works alongside his idol, Superman, even adorning himself with an "S" emblem on his chest armor for his in-game appearance.
971* BroughtToYouByTheLetterS: Subverted; there is no "S" in the Iron Giant's name. Rather, his "S" emblem necklace is to emulate Superman.
972* CarFu: For his Up special, the Giant spins his upper body around while holding a car in his hands, hitting anyone close enough. This is actually referencing a game he played with Hogarth in the original movie.
973* CollateralDamage: Some of his attack animations lean more towards him playing with or eating pieces of scrap as his opponents get hit by accident, and his jets can also damage enemies if they're hit by the flames.
974* CombinationAttack: Once Iron Giant hits his limit break, allies can jump in him to provide additional firepower.
975* DifficultButAwesome: His size hinders his mobility and gives him the biggest hitbox in the game, which makes him susceptible to getting combo-locked. However, if utilized correctly, you get an unflinching force of destruction that can both take ''and'' dish obscene levels of punishment that rings out squishier fighters alarmingly quick.
976* DismembermentIsCheap: Played for laughs. For one of his exclusive taunts, the Giant detaches one of his arms, scratches his back with it, and promptly puts it back on.
977* {{Expy}}: The devs directly cited the [[ComicBook/XMen Sentinel]] from the ''VideoGame/MarvelVsCapcom'' games as an inspiration for his playstyle. He also calls to mind Aganos from ''VideoGame/KillerInstinct2013'', thanks to his absurd size and emphasis on defensive buffs.
978* FrankensteinsMonster: For the game's Halloween event, the Giant gets a unlockable variant based on the classic monster. Some of his animations even mimic the slow and creepy movements the monster is known for.
979* TheGiant: Wouldn't be the Iron ''Giant'' if he wasn't.
980* HeroWorshipper: Just like in the movie, Iron Giant is a fan of Superman and appears in the trailer adorned with a Superman "S" (which is the same one that he made for himself in the film).
981* HumongousMecha: While he isn't as big as he was in his source material, he's still a huge robot, being ''twice the size'' of everyone else on the roster.
982* TheKnightsWhoSaySquee: The Giant is, figuratively and literally, one of Superman's biggest fans.
983* LimitBreak: The second character to have one. After filling up his Rage Meter by inflicting damage or seeing his partner get hurt, [[SuperMode he can temporarily unleash his full arsenal]], and his ally can even pilot him for even more destruction.
984* MartialPacifist: Abhorring violence and his nature as a weapon of mass destruction, the Iron Giant is a huge and almost harmless pacifist. The threat of The Nothing wiping out the multiverse, along with some good-natured brawls against the rest of the cast, mean that he'd have to take up arms again. Much like Phoenix Wright in ''VideoGame/UltimateMarvelVsCapcom3'', many of the Iron Giant's moves make him appear like he isn't deliberately trying to attack anyone. To drive the point home, one of his lines on the character select screen is the iconic "I am not a gun" mantra.
985* MechanicallyUnusualFighter: He has a lot of unique mechanics and attributes not found in other fighters:
986** He is significantly larger and heavier than the rest of the cast, to the point where he can't fit under most platforms and will simply stand through them. While this grants him a lot of range and survivability, he's also vulnerable to combos that wouldn't be effective on anyone else.
987** Instead of jumping, he has [[JetPack jets]] he uses to hover which use fuel that determines the duration of a few of his other attacks and recovery, and his body is so massive, allies can use it as a platform while he's hanging onto a wall.
988** He has a [[LimitBreak rage meter]] that extensively alters his moveset and grants him additional health and super armor, effectively granting him a StanceSystem with two wildly different movesets. When in Rage Mode, allies can pilot him and fire projectiles that the giant himself can't use.
989* MyGodWhatHaveIDone: Upon exiting Rage Mode, the Iron Giant looks at his hands in horror at what he's done, just as he did in the original movie.
990* MythologyGag:
991** His pose in his render mimics Superman's pose from the WesternAnimation/SupermanTheatricalCartoons.
992** His uttering of "Superman..." which is what he said [[spoiler:before his tear-jerking HeroicSacrifice.]]
993* OneWingedAngel: Through repeated attacks or seeing his allies harmed, the Iron Giant builds up a rage meter. Once this meter is full, he shifts into "Rage Mode", where he gains altered attacks, an extra amount of health, and an immunity to knockback.
994* OOCIsSeriousBusiness: He does ''not'' like Stripe, ''at all''. Every voice line he has towards the gremlin is dripping with disdain, even telling him to go away and almost retching in disgust. Considering that Stripe is a villainous chaotic creature and the old belief that mechanical problems are caused by gremlins, that's two strikes against him in the Iron Giant's eyes.
995* SupportPartyMember: His playstyle is the most support-oriented of the inaugural three Tanks. His neutral special summons a shield for both himself and teammates, and he can be used as a platform whenever he's wall-clinging. In his rage mode, other fighters can even ride him around. His playstyle in general encourages defending teammates with his massive body.
996* TerseTalker: He doesn't talk in particularly long sentences, using just a couple words at most.
997* YourSizeMayVary: While he still towers over everyone else, he's much smaller than he normally is, much akin to the size of the [[ComicBook/XMen Sentinel]] in the ''VideoGame/MarvelVsCapcom'' games.
998[[/folder]]
999
1000[[folder:Superman]]
1001[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/superman_mv.png]]
1002[[caption-width-right:250:''Founding member of the Justice League, and one of Earth’s mightiest heroes.'']]
1003->'''Origin:''' Franchise/TheDCU
1004->'''Voiced by:''' Creator/GeorgeNewbern (English)[[labelnote:Additional [=VAs=]]]Creator/EdsonMatus (Latin American Spanish), Creator/EmmanuelJacomy (French), Creator/PatrizioPrata (Italian), Creator/GuilhermeBriggs (Brazilian Portuguese)[[/labelnote]]
1005->'''Special Moves:''' Ice Breath, Locomotive Charge/Ten-Ton Tackle, Meteor Liftoff/Go Long!, Heat Vision/Aerial Heat Vision
1006->'''Skins/Variants:''' One Million, [[ComicBook/BlackestNight Black Lantern Superman]], Ugly Sweater Superman, Lovestruck Superman
1007->'''Debut:''' ''ComicBook/ActionComicsNumber1'' (June 1938)
1008->''"This looks like a job for Superman!"''
1009
1010Sent to Earth as an infant from the doomed planet Krypton, Kal-El was adopted by the Kents, who named him Clark. Growing up learning the values of his new world and people, Clark discovered that exposure to the Earth's Sun gave him incredible abilities. Moving to the city of Metropolis as an adult and getting a job as a reporter at the ''Daily Planet'', he now defends truth, justice, and liberty as the mighty ComicBook/{{Superman}}.
1011----
1012* TheCape: It's [[TropeCodifier Superman]]. He is THE Cape.
1013* CatchphraseInterruptus: In the cinematic trailer, upon seeing the BigBallOfViolence in front of him, he says "This looks like a job for--" and is interrupted by the Iron Giant who finishes it with "Superman...".
1014* DamageOverTime: His heat vision can set opponents on fire, inflicting a "Fire" [=DoT=] debuff on them in the process.
1015* DeathByAdaptation: Not Superman himself, but instead his adopted father, [[ComicBook/{{Superman}} Jonathan Kent]], or at least implied. If prime Superman is paired up against his Black Lantern variant, the Black Lantern will [[Main/KickTheDog cruelly taunt him]] over how he couldn't save his father.
1016* DeathFromAbove: Superman can use his Heat Vision to hit the ground below him regardless of how high he is.
1017* ElementalPowers: Having both "Ice Breath" and "Heat Vision", Superman can inflict both the "Ignited" status and "Frozen" status.
1018* EyeBeams: "Heat Vision" and "Aerial Heat Vision" will have him use his classic eye laser powers.
1019* HarmlessFreezing: Prolonged use of his "Ice Breath" will build "Ice" debuff stacks on the opponent. 15 stacks and the opponent will freeze on the spot, giving Superman and his ally a free hit.
1020* {{Flight}}: It's Superman, so of course he can do this with several of his specials, giving him great aerial maneuverability. He can also dodge upward from the ground with his passive, "To the Skies!".
1021* TheFourthWallWillNotProtectYou:
1022** Some of his lines [[AddressingThePlayer towards the player]] in the fighter selection screen have him invoke a subversion of this, as he'll make sure to protect them if need be.
1023-->''"Should you fall, I'll catch ya."''
1024** On the flip side, his Black Lantern variant plays it straight by implying that the player couldn't handle him.
1025-->''"You think you are powerful enough to control me?"''
1026* GoldenSuperMode: Has an alternate variant based on his appearance in ''ComicBook/DCOneMillion'', where he became a living embodiment of the sun itself.
1027* GrappleMove: With "Go Long!", which can throw enemies in multiple directions and be used for easy [=KOs=].
1028* GroundPound: His up special, "Meteor Liftoff", has Superman launch into the air and then come back to the ground with a powerful impact. Both actions will deal damage to enemies.
1029* InASingleBound: Superman, being the TropeNamer himself, is noted to have some of the highest jumps in the game, likely a reference to the description. He also name-drops this trope nearly word-for-word at times during combat.
1030-->''"A single bound!"''
1031* KnuckleCracking: His taunt animation has him audibly crack his neck twice.
1032* MegatonPunch: Superman's standing neutral has him wind up before unleashing a powerful punch that knocks enemies away. If charged long enough, it gains super armor.
1033* NiceGuy: As always, the Big Blue Boy Scout is always cordial to just about everyone he meets, even understanding that the Iron Giant doesn't ''want'' to fight.
1034* TheParagon: It's '''Superman'''. One of his victory quotes cements this trope.
1035-->''"There is a superhero in all of us. We just need the courage to put on the cape."''
1036* RevisitingTheRoots: Compared to how violent and evil Superman has been portrayed in other [[VideoGame/InjusticeGodsAmongUs fighting]] [[VideoGame/Injustice2 games]], his portrayal here refreshingly returns to him portraying his NiceGuy persona once again.
1037* SmugSuper: Downplayed. Despite the above, he doesn't hesitate to do friendly ribbing on some of the other fighters, particularly Batman, Harley and Bugs Bunny.
1038* SuperBreath: In addition to building "Ice" debuff stacks, "Ice Breath" can be used to keep away an opponent.
1039* SuperSpeed: Downplayed; his normal movement speed is slow, but his Locomotive Charge weaponizes his speed by having him rush forward to deliver a punch that knocks enemies away, his dodges have him rush away at lightning speed, and some of his normals utilize RapidFireFisticuffs.
1040* SweepingLaserExplosion: His "Heat Vision" special has him using his heat vision across the floor that sets off a trail of small explosions.
1041!!!Black Lantern Superman
1042[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/f49e223d_e176_4ce7_8849_1c4a5b7f53fb.png]]
1043->''"By my black hand, I rise."''
1044The deceased Kal-L, the Superman of Earth-2, brought back by the dark power of Nekron's Ring, now a member of the Black Lantern Core.
1045----
1046* AlternateSelf: He was once the Superman of Earth-2, before being turned into the horror he is now.
1047* BirthdayHater: If you play the character on your birthday, the Lantern will express how little he thinks of the tradition.
1048-->''"In death, your birthday is a mere mockery of when you were once alive."''
1049* BreakingSpeech: Nearly any interaction he has with other characters has him taunt his foes by reminding them of their dead relatives or loved ones. It gets very dark very quickly.
1050-->''(to Steven)'' ''"Your mother says hello, Steven."''
1051-->''(to Superman)'' ''"You want to save the day? You couldn't even save your father."''
1052* DarkIsEvil: He's arguably the most villainous character on the roster so far.
1053* EvilCostumeSwitch: He is a variant of the regular Superman, gained during the Halloween event.
1054* EvilLaugh: Sometimes when respawning, the Lantern might not even say anything. He'll just laugh grimly. Yes, it's ''just'' as creepy as it sounds.
1055* EvilSoundsDeep: His voice is deeper and hoarser than his living counterpart.
1056* RevenantZombie: Just like in the [[ComicBook/BlackestNight comic run]] he's from, Black Lantern Supes still has his intelligence and strength, but has none of the kindness or heroic attributes he once had.
1057* YouCantKillWhatsAlreadyDead: Invoked multiple times by the Lantern whenever he gets KO'ed.
1058-->''"Surely you didn't think that was my end."''
1059[[/folder]]
1060
1061[[folder:Wonder Woman]]
1062[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wonder_woman_mv.png]]
1063[[caption-width-right:300:''Amazon Princess. Daughter of Zeus. Founding member of the Justice League.'']]
1064->'''Origin:''' Franchise/TheDCU
1065->'''Voiced by:''' Creator/AbbyTrott (English)[[labelnote:Additional [=VAs=]]]Jessica Ortiz (Latin American Spanish), Creator/BarbaraBeretta (French), Creator/CinziaMassironi (Italian), Flávia Saddy (Brazilian Portuguese)[[/labelnote]]
1066->'''Special Moves:''' Lasso of Truth, Warrior's Charge/Soaring Punch, Flying Warrior, Defense of the Gods
1067->'''Skins/Variants:''' [[WesternAnimation/WonderWomanBloodlines Bloodlines]], Golden Armor, [[ComicBook/BlackestNight Black Lantern Wonder Woman]], Aphrodite's Blessing Wonder Woman
1068->'''Debut:''' ''ComicBook/AllStarComicsNumber8'' (October 1941)
1069->''"By the might of Olympus!"''
1070
1071The Themysciran ambassador to Man's World, Diana Prince is ComicBook/WonderWoman, the Amazon Spirit of Truth and one of the DC Universe's three greatest heroes. Armed with her Lasso of Truth, bullet-blocking Bracelets of Submission, and her sword and shield, Diana protects humanity with abundant love and compassion.
1072----
1073* AntiDebuff: "Defense of the Gods" will cleanse any ally in range of debuffs, and give Diana and her ally a "Shielded" buff, which makes them immune to damage and knockback.
1074* CompositeCharacter: Diana takes her sword and shield into battle like her [[Film/WonderWoman2017 DCEU counterpart]], but she has a more lighthearted personality (like in ''WesternAnimation/JusticeLeague'') and has a bigger emphasis on her being a warrior like recent comics have portrayed her as.
1075-->''"This battle will be immortalized in story and song! ...Or at least a nice vase."''
1076* CoolPlane: Implied. A couple of her lines make reference to her Invisible Jet.
1077-->''"Now where'd I park that Jet?"''
1078* DudeMagnet: Many of the men [[EvenTheGirlsWantHer (and women)]] in the game comment on her attractiveness.
1079* EnergyAbsorption: Whenever Diana blocks a projectile with her shield or gets hit while armored, a special meter for her basic down attack, "Amazon Shout" will be filled, which increases the power of the move.
1080* EvilCostumeSwitch: Gained her [[ComicBook/BlackestNight Black Lantern form]] in the 1.09 update.
1081* ImprovisedPlatform: Her allies can use the shield as a platform while she's using her "Flying Warrior" special.
1082* KnightlySwordAndShield: Brings her weapons into combat, as opposed to Superman who just uses his powers.
1083* KnowsTheRopes: Her neutral special, "Lasso of Truth" has her throw the lasso and pull both enemies and allies towards her.
1084* MadeOfIron: While all Tanks are pretty tough by default, Wonder Woman can not only give herself and allies armor, but she can also give herself shields, which is like armor but immune to knock back and damage for the next hit, getting hit also fuels her bracer, which in turn fuels her ability to protect herself.
1085* NotSoAboveItAll: Her victory animation (which is also a taunt) will hilariously have Diana use her lasso as a jump rope, in contrast to her mostly serious persona. Another taunt has her lift a barbell and yawn while doing this. In addition, some of her voicelines have her express a whimsical side.
1086-->''"I'm feeling [[{{Pun}} wonderful]] right now."''
1087* OhMyGods: She periodically invokes the names of Greek gods like Athena, Ares, and Hephaestus during matches, and may proudly bring up Zeus after she wins. Superman even encourages her to call upon whoever she needs when they team up.
1088-->''"By the goddess!"''
1089* ReallySevenHundredYearsOld: She is a goddess that's lived for centuries, a fact that she brings up from time to time, so she's had her fair share of fantastical adventures throughout the ages that have made her more battle-hardened than the majority of her opponents. Her longevity is also reflected out of universe; among the characters revealed so far, she's the fifth oldest.
1090* SituationalDamageAttack: The damage of her basic down attack is determined by how much her "Bracer meter" is filled.
1091* YouWillNotEvadeMe: Diana can use her Lasso to pull enemies towards her and then unleash her powerful combos.
1092!!!Black Lantern Wonder Woman
1093[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/b2db7742_811a_421d_b165_a0812ab7b10b.png]]
1094->''"I smell the fear of the living. Excellent."''
1095Diana Prince, resurrected and corrupted by the power of a Black Lantern ring.
1096----
1097* AlternateSelf: Zig-zagged. While in the original ComicBook/BlackestNight storyline, the Black Lantern Wonder Woman was the Prime Earth version, but here, it's implied that she's a separate version from our Diana, suggesting she's from another universe.
1098* ArmorPiercingQuestion: Throws out a couple to a few characters.
1099-->''(to Superman)'' ''"You ever think that Luthor might have been right about you?"''
1100-->''(to Garnet)'' ''"Do you think Rose misses you as much as you miss her?"''
1101* AttractiveZombie: Unlike Superman's Black Lantern form, who has grayed-out skin and hair and visibly rotting flesh, BL Wonder Woman still has beautiful Amazonian form and fair skin, just a tone grayer.
1102* AxCrazy: Compared to Superman's Black Lantern variant, this Wonder Woman is way more sadistic and enjoys terrifying and cutting through the living. Just look at her quote at the top. She even has a battle axe to boot.
1103* BrutishCharacterBrutishWeapon: Wields a battle axe in place of a sword to suit her wilder, more barbaric nature.
1104* FeelingOppressedByTheirExistence: Crosses in with OmnicidalManiac. Like all Black Lanterns, BL Wonder Woman ''hates'' anything that is alive, wanting to snuff out any thing that lives.
1105-->''"The living disgust me."''
1106* HorrifyingTheHorror: She absolutely can't stand Bugs Bunny's antics and shows nothing but disdain for him.
1107-->''(after defeating Bugs)'' ''"Thank death the looniness is over."''
1108* JoinOrDie: A lot of her voicelines when fighting prime Superman show that they're trying to get him to join the ranks of the Black Lanterns, and she makes it very clear [[ThatWasntARequest that's it's not up to him]]. More like [[ZigZaggingTrope join ''and'' die]].
1109-->''"You WILL join the Black Lanterns Superman."''
1110* LeaningOnTheFourthWall: When respawning after being KO'ed by Bugs Bunny, she can say this:
1111-->''"I'll erase you frame by frame, rabbit."''
1112* VoodooZombie: She has a handful of voicelines referencing Black Hand, implying she and BL Superman are here in ''Multiversus'' doing his bidding.
1113-->''"My master will rule this world with his boney fist."''
1114[[/folder]]
1115
1116!!!Unknown
1117[[folder:Agent Smith]]
1118[[quoteright:466:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2024_05_20_at_10613_pm.png]]
1119->'''Origin:''' ''Franchise/TheMatrix''
1120->'''Debut:''' ''Film/TheMatrix'' (March 1999)
1121Agents are the premier soldiers of The Matrix, a vast simulation designed to keep humanity enslaved and complacent. Chief among them is Agent Smith, an operative who has tussled time and time again with Neo, the chosen one attempting to free humanity from their shackles. Though Neo has put Smith down several times, he always finds a way to pop back up like a good computer virus, oftentimes with his own agenda. Between his elite martial arts skills and ability to endlessly duplicate himself, all of humanity has reason to fear him.
1122----
1123* BadassInANiceSuit: One of the most iconic parts of Smith is that fancy suit he always wears.
1124* CoolShades: Wouldn't be an Agent without them.
1125* FourEyesZeroSoul: His eyes are rarely seen behind his sunglasses, making him all the more intimidating.
1126* TheMenInBlack: Agents take the form of FBI agents who cover up disturbances in the Matrix.
1127[[/folder]]
1128
1129[[folder:Jason Voorhees]]
1130[[quoteright:590:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2024_05_20_at_10545_pm.png]]
1131->'''Origin:''' ''Franchise/FridayThe13th''
1132->'''Debut:''' ''Film/{{Friday the 13th|1980}}'' (May 1980)
1133When young Jason drowned to death due to the negligence of the Camp Crystal Lake counselors, his mother Pamela swore revenge. Little did she know that her boy's pure rage caused him to live on, reanimated as a revenant that would mercilessly kill anyone who invoked his ire. From the Camp Crystal Lake grounds, to [[Film/FridayThe13thPartVIIIJasonTakesManhattan the streets of New York]], to [[Film/JasonX the depths of outer space]], and even now in the vast endlessness of the multiverse, Jason's hockey mask, machete, and huge undead frame are the last things anyone in his sights are likely to see.
1134----
1135* TheBusCameBack: Jason's appearance is notably the first time he has officially appeared in ''anything'' since 2018, where a lawsuit over the copyright holdings to the original ''Friday the 13th'' movie resulted in the franchise being put on ice for years, including gutting support for ''VideoGame/FridayThe13thTheGame''.
1136* ChainedByFashion: Jason's design incorporates the chain around his neck from ''Film/FridayThe13thPartVIITheNewBlood''.
1137* CoolMask: Ahead of his machete is his hockey mask in terms of iconography, which he's donned ever since the third film.
1138* DemographicDissonantCrossover: One of the founding fathers of Slasher horror films shares the fighting stage with the likes of Shaggy and various ''WesternAnimation/LooneyTunes'' legends.
1139* EvilIsBigger: Jason is ''gigantic'', with his proportions having been almost comically exaggerated. The width of his torso alone gives most of the roster a run for their money.
1140* GuestFighter: While WB subsidiary Creator/NewLineCinema has distributed a few of the ''Friday the 13th'' films, the majority of the franchise (and thus the adult version of Jason) is owned by Horror Inc. This makes him the very first character not to be directly owned by Warner Bros.
1141* MacheteMayhem: His most iconic weapon. It was only a given he would bring it along.
1142* TopHeavyGuy: Jason is normally very large, but ''[=MultiVersus=]'' depicts him with having normal-sized legs attached to a humongous torso and a very small head.
1143[[/folder]]
1144
1145%%[[folder:Aquaman]]
1146
1147%%[[/folder]]
1148
1149%%[[folder:Dexter]]
1150
1151%%[[/folder]]
1152
1153%%[[folder:Green Lantern]]
1154
1155%%[[/folder]]
1156
1157%%[[folder:Samurai Jack]]
1158
1159%%[[/folder]]
1160
1161%%[[folder:Marceline]]
1162
1163%%[[/folder]]
1164
1165%%[[folder:Powerpuff Girls]]
1166
1167%%[[/folder]]
1168
1169%%[[folder:Raven]]
1170
1171%%[[/folder]]
1172
1173%%[[folder:Scooby]]
1174
1175%%[[/folder]]
1176
1177%%[[folder:Wicked Witch of the West]]
1178
1179%%[[/folder]]
1180
1181!!Non-Playable Characters
1182[[folder:The Nothing]]
1183->'''Origin:''' ''Film/TheNeverEndingStory'' (April 1984)[[note]]If you were to count the [[Literature/TheNeverEndingStory original book]], The Nothing technically debuted in 1979.[[/note]]
1184The living embodiment of mankind's forgotten hopes and dreams, The Nothing was an invisible force manipulated by unseen Manipulators that, OnceUponATime, nearly wiped out the fantastical land of Fantasia, a dimension that encompasses all of human imagination and is contained in a magical, never-ending book. It was only thanks to the imagination of a young boy named Bastian, who stole the book from a mysterious bookshop owner named Mr. Coreander, that Fantasia was restored and The Nothing was kept at bay. However, as long as humans continue to lose sight of their dreams, The Nothing will inevitably regain its lost power, and now it's back in full force... and it's not limiting itself to just Fantasia anymore.
1185----
1186* BigBad: Confirmed to serve this role for the game's story.
1187[[/folder]]
1188
1189[[folder:Toasty]]
1190[[quoteright:333:https://static.tvtropes.org/pmwiki/pub/images/toasty_placeholder.jpg]]
1191->'''Origin:''' ''VideoGame/{{Multiversus}}''
1192
1193[[/folder]]
1194

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