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1[[WMG:[[center:[-''VideoGame/MegaManBattleNetwork'' | '''[[Characters/MegaManBattleNetwork Main Character Sheet]]'''\
2''[[Characters/MegaManBattleNetwork1 Battle Network 1]]'' ([[Characters/MegaManBattleNetwork1WorldThree WWW]]) | ''[[Characters/MegaManBattleNetwork2 Battle Network 2]]'' | '''''Battle Network 3''''' | ''[[Characters/MegaManBattleNetwork4RedSunAndBlueMoon Battle Network 4]]'' | ''[[Characters/MegaManBattleNetwork5TeamColonelAndTeamProtoMan Battle Network 5]]'' | ''[[Characters/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar Battle Network 6]]''\
3''[[Characters/MegaManNetworkTransmission Network Transmission]]'' | ''[[Characters/MegaManBattleChipChallenge Battle Chip Challenge]]'' | ''[[Characters/MegaManBattleNetworkMobileGames Mobile Games]]''-]]]]]
4
5List of characters that debuted in ''VideoGame/MegaManBattleNetwork3WhiteAndBlue''.
6
7[[foldercontrol]]
8
9! Supporting Characters
10
11[[folder:Chisao Oyama]]
12!!!''Voiced by: Creator/TomokoIshimura (JP), Nathan Tipple (EN)''
13[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/exe3_chisao_3.png]]
14Dex's younger brother who looks up to him.
15
16* AdaptationalPersonalityChange: Chisao is far less bratty in the anime. His loyalty to Dex is downplayed and doesn't hold any animosity towards the others and even once rooted for Lan and [=MegaMan=] to defeat Dex and [=GutsMan=] in ''Axess''.
17* AscendedExtra: He only appears in 3, 4, and ''Battle Chip Challenge'', but shows up in every season of the anime, not that he does much.
18* BrattyHalfPint: When he first shows up in the third game, he blocks the way into the subway station until his big brother, the so-called #1 Net Battler in town shows up but doesn't bother telling anyone who said brother/netbattler is. Then in ''Battle Chip Challenge'', he tells Dex that in order to win, he should get rid of [=GutsMan=] and get a new Navi. Then in the fourth game, he fakes his own kidnapping and forces Lan to waste his time by finding him so that Lan would be disqualified for being a no show at the tournament.
19* ElmuhFuddSyndwome: In the games, he's shown talking like this. Wether it is because he's young or because he was raised in Netopia is not clarified.
20* {{Foil}}: His midgethood is only emphasized next to his moving mountain of a big brother.
21* SupremeChef: He works for WWW's curry shop just like Dex in Stream and is somehow able to make curry sherbet.
22* TagalongKid: In the third game and the anime.
23* ThemeNaming: Dekao is a PunnyName based on the Japanese word for "huge", while Chisao is a PunnyName based on the Japanese word for "tiny".
24[[/folder]]
25
26[[folder:Shuuseki Ijuin]]
27The president of IPC and Chaud's father. His company sponsored the N1 Grand Prix.
28
29* AllThereInTheManual: His name is never mentioned in any way in the games or the anime, only mentioned on the ''Official Complete Works'' artbook, which is why it wasn't localized.
30* PunnyName: Another electronic/networking-themed wordplay, his name is derived from ''shuuseki kairo'' (集積回路, which means "integrated circuit".
31[[/folder]]
32
33[[folder:Mamoru Urakawa ''(Mamoru Ura)'']]
34[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_mamoru.png]]
35
36A gentle, shy young boy who's diagnosed with HBD, the same disease that took Hub's life. His mother is the owner of Ura Inn, and Tamako is his aunt. He was about to be operated (for the fourth time) when Anetta and [=PlantMan=] attacked the hospital with uncontrollable vines, but Lan and [=MegaMan=] saves the whole hospital in time for Mamoru's successful operation.
37
38* {{Foreshadowing}}: Some of it is lost in translation, but Mamoru's last name and the fact that his hospital room contains a specific collection of folded origami are big clues to his identity.
39* HiddenDepths: [[spoiler:He explains that the main server of the Undernet is in fact beneath his family's inn, and that his father (a Scilab member) created it for the purpose of containing the Giga Freeze program. He's also the current admin of the Undernet, and it's heavily implied that [[SuperBoss Serenade]] is his [=NetNavi=] by virtue of their similar emblems.]]
40* LittlestCancerPatient: He's younger than Lan when he gets his dreadful disease. Lan's mission is to help save him.
41* MeaningfulName: His full name (Mamoru Ura) gives away one of the biggest secrets in the game. [[spoiler:"Ura" refers to the "Ura Internet", aka Undernet's Japanese name, and "Mamoru" means "protect", which fits him being the Undernet's admin.]]
42* WheelchairWoobie: Always seen on a wheelchair.
43[[/folder]]
44
45
46[[folder:Dr. Cossak]]
47[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/exe3_cossak.png]]
48
49The mysterious creator of Bass.EXE.
50
51* AlternateSelf: Of the Classic series' Dr. Cossa''c''k. Concept art reveals that the original doctor's daughter Kalinka made it into the design phase, but she never made it into the games.
52* ChekhovsGunman: He first appears as a random passerby when Lan and friends try to enter ACDC Academy to take back Dex's assignment. He later stumbles upon Lan during the [=BubbleMan=] scenario, helping him to compress [=MegaMan=] so that they can go through the narrow tiles in Yoka area and defeat [=BubbleMan=]. This programming skill of his comes up later on when it was revealed that he was the one who created Bass, one of if not the strongest Navi to ever exist.
53* TheLawOfConservationOfDetail: Since he's an NPC with a unique sprite in a series where OnlySixFaces is in full effect, you just ''know'' he'll become important to the plot.
54[[/folder]]
55
56[[folder:Dr. Tadashi Hikari]]
57!!!''Voiced by: Creator/TakeshiAono''
58[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/exe3_tadashi.png]]
59[[caption-width-right:250:[[labelnote:Unused design]]https://static.tvtropes.org/pmwiki/pub/images/exe_tadashiconcept.png[[/labelnote]]]]
60
61Yuichiro's father as well as Lan's grandfather. A kind, brilliant scientist who is responsible for the setting of the series due to the society choosing to fund his research over Dr. Wily's. While he was mentioned in the first game, he never makes an appearance until the third, where the remains of his data are kept in Alpha. This is also why Yuichiro doesn't want to delete Alpha despite the dangers it can cause if it falls under the wrong hands.
62
63''Battle Network 5'' also reveals that he and Wily used to work on [=SoulNet=] in order to bring peace to the world by linking human souls via the Internet, though they decided to leave it up to their descendants to finish it in the end.
64
65* AdaptationNameChange: From "Thomas Light" to "Tadashi Hikari."
66* AdaptationalNationality: Related to AdaptationNameChange above, Thomas Light's laboratory is shown to be located in the USA in ''VideoGame/MegaMan8'', implying he is American. Here, however, he's Electopian (the ''Battle Network'' equivalent of Japanese), and his name is the Japanese "Tadashi Hikari."
67* AlwaysSomeoneBetter: The reason why Wily is jealous of him and aims for the destruction of the Net society.
68* ChekhovsGun: ''Anything'' he is involved with is relevant to the plot.
69* DeathByAdaptation: He's long dead before the series starts.
70* DecompositeCharacter: He has Thomas Light's status as Wily's partner who worked on designing the technology his universe runs on, while his son got Dr. Light's status as the creator of [=MegaMan=].
71* ForWantOfANail: ''Battle Network'''s premise basically boils down to "What if Dr. Light decided to focus on networking instead of robotics?"
72* GreaterScopeParagon: The creator of the Cyberworld.
73* MeaningfulName: "Hikari" means light while "Tadashi" can mean right, referring to the debate on how his original counterpart's name should be spelled.
74* OneManIndustrialRevolution: Just like his counterpart in the classic series, Dr. Hikari's technological genius completely changed the world.
75* PosthumousCharacter: Died long before the series even began, but Lan and Mega get to meet the data remains of him at the end of the third game.
76* YouDontLookLikeYou: His unused artwork made for the first game looks very different from how he eventually appeared in ''Battle Network 3'', where he bears a closer resemblance to his ''Classic'' counterpart and wears a Hawaiian tourist shirt. A flashback in the first season of the anime used this look for him. The ''Beast'' season of the anime does use ''3'''s design for his alternate universe counterpart.
77[[/folder]]
78
79! Civillian Netbattlers
80
81!! Mr. Famous and Punk
82
83See Mr. Famous's entry on [[Characters/MegaManBattleNetwork2 the second game's character sheet]].
84
85[[folder:Punk.EXE]]
86!!!''Punk voiced by: Eiji Ito''
87* AchillesHeel: Punk can destroy any obstacles he comes into contact with, and it also applies for the projectile from the Yo-yo Chip. Punk will still take a single hit's worth of damage and be briefly stunned by getting hit The Zeta Yo-yo Program Advance gives you five seconds of unlimited Yo-yos, and permits you to fire again right after the projectile returns to you or if it gets destroyed. This means the Zeta Yo-yo Program Advance can hit him as fast as you can mash the A button within its 5-second duration.
88* AlternateSelf: Punk is the ''Battle Network'' counterpart of the Mega Man Killer of the same name from ''VideoGame/MegaManClassic''.
89* ConfusionFu: Punk rotates through multiple attack patterns and he moves while attacking in an erratic fashion to throw off the enemy's guard.
90[[/folder]]
91
92!! Tamako and [=MetalMan=]
93
94[[folder:Tamako Shiraizumi]]
95!!!''Tamako voiced by: Creator/TakakoHonda (JP), Willow Johnson (EN)''
96-> "Hey there, kid! You've got a cool-looking PET! I can tell you must be pretty hot at [=NetBattling!=]"
97[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_tamako.png]]
98
99A lady who runs a gift shop outside the Ura Inn. She also shows up in the N1 Grand Prix where she appears as one of the opponents in Hades Isle.
100
101She makes another appearance in ''Battle Network 4'' in the second tournament. Disappointed by Lan's apparent lack of fighting spirit, she sends him and [=MegaMan=] to train with her own master and gain some before their match.
102----
103* AdaptationRelationshipOverhaul:
104** While they have nothing to do with each other in the games, Tamako is one of Mr. Famous' disciples in the ''Anime/MegaManNTWarrior'' manga, along with other Netbattlers like Tora, Raoul, and Saloma.
105** In a brief cameo during the finale of ''Anime/MegaManNTWarrior Beast+'', Tamako is seen sharing a hot spring with Mariko and Yuriko, with whom [[ImpliedTrope she appears to be]] friends.
106* AllThereInTheManual: Tamako has always been based at the Ura Inn merchandise stall, but her relationship with the other Ura Inn staff was never detailed. The ''[=RockMan.EXE=] no Himitsu'' artbook reveals that Kimie Urakawa, proprietress of the Ura Inn, is both Tamako's older sister and Mamoru's mother (which makes Tamako his aunt).
107* AscendedExtra: Tamako first appears in ''Battle Network 3'', but has very little influence on the plot. In ''Battle Network 4'', however, she and [=MetalMan=] get their own scenario.
108* BattleBoomerang: In ''Anime/MegaManNTWarrior'', Tamako can use her own hair decoration like one, and tries to use it to catch a small object before it fell out of reach.
109* BiggerOnTheInside: In her debut episode from ''Anime/MegaManNTWarrior'', Tamako is [[SpiritedCompetitor so eager to challenge Lan]] that she starts ambushing him to do it--her hiding spots become more and more ridiculous, ultimately ranging into the absurd when she starts popping out of places or objects she shouldn't be able to fit in, like a bowl of food.
110* TheBusCameBack: While Lan and Tamako met in ''Battle Network 3'', a ''Battle Network 4'' {{Rewrite}} appears to delete that bit of continuity and has them meeting for the first time at the national tournament.
111* TheCameo: Tamako briefly appears in the background of the ''Anime/MegaManNTWarrior'' manga as a silhouette among Mr. Famous' disciples.
112* CoolAunt: She's Mamoru's aunt, and she's cool, but [[DownplayedTrope we never see the two interact]].
113* FormerTeenRebel: Ishihara's design commentary on Tamako indicates that partway through her development, he became convinced that she had been a bad girl when she was younger, which led to her tougher final design.
114* HotSpringsEpisode: In ''Anime/MegaManNTWarrior Axess'', Tamako appears in two episodes, both featuring hot springs. In an unusual act of restraint, the anime did not feature her with {{Fanservice}}, instead content with her relatively skimpy standard clothes. It did show her off when she cameoed in a couple late episodes of ''Beast+'', wrapped in a ModestyTowel and soaking in the springs either by herself or with Mariko and Yuriko.
115* IconicItem: Tamako wears a spiked gear as a hair dec; during her second appearance in ''Anime/MegaManNTWarrior Axess'', she uses it as a BattleBoomerang in an attempt to snag a small object before it fell out of reach.
116* InsaneTrollLogic: In the [=MetalMan=] scenario of ''Battle Network 4'', Tamako challenges Lan to BrickBreak a boulder (a boulder as thick as Tamako is tall) to prove he has HeroicResolve; Lan refuses on the grounds that it would be impossible. Tamako goes ahead and punches it herself, convinced she can do it anyway, but suffers a SurprisinglyRealisticOutcome and can't break it, after all. She nonetheless decides that Lan's refusal to take her futile test means he really doesn't have fighting spirit and sends him on a quest to go get some.
117* {{Irony}}:
118** Tamako is built like a twig. [=MetalMan=] is built like a tank.
119** In ''Battle Chip Challenge'', Dex's story is about his wish to justify how good he and [=GutsMan=] are as competitors. Completing the earliest tournament bracket of this story provides you with [=MetalMan=], [[AlwaysSomeoneBetter who outclasses GutsMan in every single stat]].
120* NoodlePeople: Tamako is ''skinny''.
121* RecurringElement: Tamako is yet another professional Operator who offers OptionalBoss battles, like [[VideoGame/MegaManBattleNetwork1 Sal, Miyu, Masa]], [[VideoGame/MegaManBattleNetwork2 Ribitta, and Ms. Millions]] before her.
122* RedBaron: Tamako is the (self-appointed) Princess of Ura Inn.
123* RememberTheNewGuy: [[InvertedTrope Don't Remember the Old Guy]], rather. The script of the [=MetalMan=] scenario of ''Battle Network 4'' behaves as though Lan and Tamako have never met before, despite her appearance in ''Battle Network 3''.
124* SiblingYinYang: Tamako is the Yang to her sister Kimie's Yin--in addition to being TomboyAndGirlyGirl, Tamako loves a good fight while her sister is mostly a NonActionGuy.
125* SpiritedCompetitor: She is eager to seek challenges from strong opponents like Lan and [=MegaMan=].
126* TomboyAndGirlyGirl: Tamako is wild, wears tight jeans and a skimpy tank-top in vibrant colors, and is an aggressive saleswoman. Her sister, Kimie, is elegant; dresses in a conservative, pastel kimono; and a graceful hostess.
127* TookALevelInJerkass: While she is very happy to fight you in 3, her appearance in 4 has her denying Lan from battling her in the tournament just because he failed a SecretTestOfCharacter she set up (never mind that she has absolutely no authority to deny him in the first place), despite them obviously showed their combat prowess in the previous game. She then asks him to go get some "fighting spirit" from her master so that they can beat her in a difficult minigame before their match started.
128* WhatTheFuAreYouDoing: At the start of her scenario in ''Battle Network 4'', she asks Lan to break a giant boulder. When he refuses to attempt it, she tells him that she can do it and takes a punch. All she accomplishes is hurting herself. ([[InsaneTrollLogic She then berates Lan for not trying.]])
129[[/folder]]
130
131[[folder:[=MetalMan.EXE=]]]
132!!!''[=MetalMan=] voiced by: Creator/SusumuChiba (JP), John Payne (EN)''
133[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_metalman.jpg]]
134
135Tamako's [=NetNav=]. While he lacks much personality in the games, he enjoys heroics in the anime.
136----
137* AbsurdlySharpBlade: [=MetalMan=]'s Metal Wheels (Metal Blades in ''Battle Network 4'')--these circular blades are embedded in his shoulders, but he can throw them as {{Battle Boomerang}}s.
138* AchillesHeel: [=MetalMan=]'s strategy relies on the Metal Gears to restrict his opponents' mobility and his attacks are designed to work in conjunction with them. Removing the gears, therefore, severely reduces his effectiveness.
139* AlternateSelf: [=MetalMan=] is the ''Battle Network'' counterpart for the classic Robot Master of the same name from ''VideoGame/MegaMan2''; [[AdaptationalSuperpowerChange unlike]] the original GlassCannon, however, [=MetalMan.EXE=] is a MightyGlacier.
140* ArmorPiercingAttack:
141** The Metal Fist will pierce shields and shatter obstacles, and it's officially of the Break "element" in the fourth game.
142** In ''Battle Network 4'', [[SuperEmpowering [=MetalMan=]'s power is given to [=MegaMan=] in the form of Metal Soul]], which lends the ability to pierce guards and destroy obstacles to [=MegaMan=]'s buster and certain battle-chips.
143* ArtificialStupidity: ''Battle Network 4'' makes one change to [=MetalMan=]'s attack pattern, only for the worse. His MultidirectionalBarrage hinges on the Metal Gears denying [=MegaMan=] safe access to the middle row, so in giving him the ability to move them out of the middle row into other rows, the fourth game's update just gives [=MegaMan=] more freedom of movement.
144* DubNameChange: [=MetalMan=] is called Heavy [=MetalMan=] in the anime's English dub.
145* EvilCounterpart: [=MetalMan=] has one in the form of Zoano [=MetalMan=].
146* {{Extraoredinary}}: [=MetalMan=] attacks with metallic weapons.
147* HoistByHisOwnPetard:
148** [=MetalMan=] will easily jump into [=MegaMan=]'s field to drop a Metal Fist on him; his intrusion on Mega's field can be punished with the Slasher chip.
149** The Metal Wheel attack has the sword attribute in ''Battle Network 3'', which means it can be punished with Anti-Sword.
150** The Metal Soul's ability to break obstacles in ''Battle Network 4'' makes it useful against [=MetalMan=]'s own Metal Gears.
151* MacrossMissileMassacre: The Metal Missile attack consists of a stream of missiles [[HomingProjectile that target your current position]].
152* MightyGlacier: [=MetalMan=] in 3 embodies "strong but slow" as he usually stands still while attacking. This is compensated by the metal gears on the field that can hinder Mega's mobility. 4 makes him a little faster however.
153* MultiDirectionalBarrage: Despite his SignatureMove, most of [=MetalMan=]'s fighting style in the core series consists of hemming [=MegaMan=] in with obstacles and projectiles. First he clogs up the middle row with Metal Gear obstacles and then [[MultiRangedMaster either bombards your current position with Metal Missile or covers the edge of the field with Metal Wheel]], pressuring you to keep moving in the hope of finding safety.
154* MythologyGag:
155** ''Battle Network 4'' renames his AbsurdlySharpBlade attack to Metal Blade, the same as the original Robot Master's SignatureMove.
156** In the anime during their first battle, [=MegaMan=] gets an upper hand on [=MetalMan=] by utilizing one of his own sawblades against him. Unlike ''VideoGame/MegaMan2'' however, it isn't a OneHitKill.
157* NonElemental: [=MetalMan=] lacks any of the main four elements in ''Battle Network 3''; in ''Battle Network 4'', which treats every battle-chip mechanic or attribute as an "element", [=MetalMan=] has the Break element.
158* OptionalBoss: While there are one or two plot-driven {{Boss Battle}}s with Tamako and [=MetalMan=] in ''Battle Network 3'', she can offer further rematches at a higher level if approached and asked.
159* PlayerGuidedMissile: [=MetalMan=]'s navi-chip in ''Battle Network 3'' summons him to strike the panel in front of him with a Metal Fist. However, it has a hidden function allowing the user to move [=MetalMan=] anywhere on the field if you use its ClassicCheatCode[[note]]The ClassicCheatCode that unlocks the hidden function of [=MetalMan=]'s navi chip is discussed on one of the square BBS boards[[/note]].
160* RedMage: In the core games, [=MetalMan=]'s MultiDirectionalBarrage is carried out at {{Long Range|Fighter}}, but his SignatureMove is a {{Close Range|Combatant}} attack.
161* SignatureMove: Metal Fist, which consists of [=MetalMan=] dropping his PowerFist on a specific panel in front of himself, shattering his target's shields and even the ground they're standing on.
162* StationaryBoss: In ''Battle Network 3'', [=MetalMan=] does technically {{Teleport|Spam}} around his field, but [[DownplayedTrope he takes his sweet time about it]], making lobbed projectiles (normally too slow to be good against teleporters) a good tactic.
163* VersionExclusiveContent: [=MetalMan=] can be fought and Metal Soul unlocked in ''Battle Network 4'', but only in the Hawk Tournament of ''Blue Moon''.
164
165!!! Tropes related to [=MetalMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
166
167* AchillesHeel: [=MetalMan=] loves to {{Spam|Attack}} punching chips; this gives him a natural weakness to any field with holes in it, which {{Close Range|Combatant}} Break chips like Gold Fist can't cross. [=MetalMan=] will often carry a Repair chip [[DefiedTrope to counter this precise tactic]] and let him keep on punching.
168* AlwaysSomeoneBetter: [=MetalMan=] does almost everything CrutchCharacter [=GutsMan=] does, but better, with more hit points, MB, higher accuracy and dodge rates, and a more powerful attack--without even having the CloseRangeCombatant limitation. The only advantage [=GutsMan=] has is that his SignatureMove Guts Punch is a Break-type attack, so it [[OneHitKill completely destroys any active shield]] rather than just pierces it like Metal Fist.
169* ArmorPiercingAttack:
170** His [[PowerFist Metal Fist]] is a Pierce type attack.
171** As an {{NPC}}, [=MetalMan=] is a regular user of Break battle-chips ([[OneHitKill which destroy shields instantly]]).
172* DiscOneNuke: In Dex's story, [=MetalMan=]--who for all intents and purposes is "[=GutsMan=], but better in every way"--is available as early as the first class.
173* LightningBruiser: [=MetalMan=] has a large pool of hit points and an above-average dodge-rate, his SignatureMove [[PowerFist Metal Fist]] is tied for the third-most damage in the game, and it even pierces shields.
174* OptionalBoss: In most storylines, [=MetalMan=] can only be battled for his navi chip in the [=HackersNet=] Open Battle.
175* TheRashomon:
176** In Dex's story, Tamako and [=MetalMan=] take Dex's and [=GutsMan=]'s usual place as the EarlyBirdBoss of the Guts tournament in the E Class. In all other stories, [[EleventhHourRanger [=MetalMan=]'s Navi Chip can only be obtained in the [=HackersNet=] Free Battle.]]
177** Tamako and [=MetalMan=] also fill in for Kai and [=TurboMan=] in the Quick Tournament during Kai's story.
178* SignatureMove:
179** [=MetalMan=]'s navi-attack is Metal Fist, which features him dropping his {{Armor Piercing|Attack}} PowerFist on the opponent.
180** [=MetalMan=]'s strong-chip is Gold Fist, another PowerFist; unlike the Pierce damage done by Metal Fist, this chip does Break damage.
181* SpamAttack:
182** As an {{NPC}}, many of [=MetalMan=]'s program-decks consist almost exclusively of the Gold Fist and its related battle-chips, so [=MetalMan=] will spend whole rounds doing nothing but punching his enemies into submission.
183** In Dex's story, where [=MetalMan=] appears early to fill in where [=GutsMan=] would normally be, he'll often have multiple columns in a row with cannons and high-cannons, leading to him engaging in BeamSpam.
184
185[[/folder]]
186
187!! Tora and [=KingMan=]
188
189[[folder:Tora ''(Torakichi Aragoma)'']]
190!!!''Tora voiced by: Creator/MasayaOnosaka (JP), Creator/ScottMcNeil (EN)''
191->"You have to look a few moves ahead to win the game!"
192[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/exe3_tora_7.png]]
193
194An initially arrogant boy with a talent in chess. He is a notable N1 contestant that ended up helping Lan and friends in 3's endgame scenario.
195----
196* AdaptationalNiceGuy: In the manga, he's less condescending compared to his game counterpart and is InnocentlyInsensitive at worst after he rescues Lan and [=MegaMan=] from [=FlameMan=].
197* AlwaysSomeoneBetter: Tora's introduction in the manga features him and [=KingMan=] effortlessly crushing [=FlameMan=] in battle after the latter nearly kills Lan and [=MegaMan=].
198* AscendedExtra: In the manga, he's one of Lan's major allies in the arc he first appears in.
199* BallsOfSteel: PlayedWith in the manga, where Tora scares Mayl into giving him a GroinAttack, but what ultimately causes him to shrug it off is the fact that he's starving and ''that'' pain is even worse.
200* TheChessmaster: On a much smaller scale than normal, but Tora's skill at chess is applied directly to his netbattles. It is surprisingly effective.
201* DemotedToExtra: In the third game, Tora was a major character and even played a part in the VeryDefinitelyFinalDungeon, but his only anime appearance was in a filler episode during the first season.
202* EarlyBirdCameo: Tora and [=KingMan=] featured in a {{Filler}} episode of ''Anime/MegaManNTWarrior2002'', which at the time was still TheAnimeOfTheGame adapting ''Battle Network 2'', in order to advertise the release of ''Battle Network 3''.
203* HumblePie: Defeating [=KingMan=] in the semifinals awakens ArrogantKungFuGuy Tora to the reality that he was merely a NormalFishInATinyPond.
204* {{Jerkass}}: When he first meets Lan, he tells him to go home instead of participating in the N1 Grand Prix. Lan justifiably asks him who Tora thinks he is bossing him around like that. Tora responds that kids are mannerless these days and provokes Lan during the N1 announcements and embarrasses him in front of the audience when Mega Man tells Lan to calm down by citing Lan as a baby an needing his Navi to nanny him. And when Sunayama is announcing the contestants, he tells him "Shut up and show us the fight arena!". Though this quickly disappears after the N1 as Haruka state that Tora has been polite during his stay at Lan's house and becomes more respectful towards Lan and decided he was the second best person from the N1 to learn from (the first person being Chaud) and politely but still hot bloodedly challenges Dex to a Net Battle.
205* SkippableBoss: Tora can challenge Lan to an optional preliminary encounter in the lobby of the TV station before the actual tournament.
206* ThresholdGuardian: Downplayed. In the waiting time before the N1 Grand Prix actually begins, a certain NPC offers Lan and Mega the Break Charge [=NaviCust=] program, which gives Mega Man an {{Armor Piercing|Attack}} ChargedAttack. At the same time the game also allows a preliminary fight with Tora and [=KingMan=], whose chess pieces are normally shielded from damage, but which can be broken with just such an Armor-Piercing Attack.
207* UnknownRival: To Chaud; Tora figures the N1 Grand Prix will be his chance to take on the big dog, and is served some HumblePie when he loses to Lan in the semifinals.
208[[/folder]]
209
210[[folder:[=KingMan.EXE=]]]
211!!!''[=KingMan=] voiced by: Keikou Sakai (JP), Creator/ScottMcNeil (EN)''
212[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_kingman_6.png]]
213
214Tora's [=NetNavi=] and a regular opponent in ''Battle Network 3''.\
215\
216While thinly characterized in most appearances, in ''Manga/MegaManNTWarrior2001'', he serves as a more sensible {{Foil}} to the brash Tora.
217----
218* AchillesHeel:
219** [=DrillMan=]'s Navi chip will destroy even shielded obstacles and hit every panel on the enemy field, tearing right through [=KingMan=] and his strategies.
220** The [=ZeusHammer=] Mega Chip attacks everything on the ground with breaking damage, which will shatter all chess pieces on the ground simultaneously (though it will also hit [=MegaMan=] if he's not equipped with Air Shoes).
221** [=KingMan=]'s Knight pieces need ground to land on. Using a Geddon chip to remove the field entirely in conjunction with Air Shoes to move around regardless of broken panels will make the Knight pieces useless.
222** {{Armor Piercing Attack}}s that travel across the ground (like the Shockwave series) or bypass obstacles in their path (like the Totem series) are good at getting past the chess pieces on his side of the field.
223* ArtificialBrilliance: [=KingMan=] will adapt his strategy to [=MegaMan=]'s own, changing his pieces and their attack pattern depending on what the player does; this is done through the Plan B technique, which will implement any of three unique strategies.
224* AttackAttackAttack: The purpose of the Knight piece is to chase an opponent around the field and punish him with a ShockwaveStomp to make things extra difficult. If the original Knight on the field is defeated by making it land on a hole, [=KingMan=] will replace the remaining pieces with a rook and ''two'' knights for double the pressure.
225* ChessMotifs: [=KingMan=] looks like a chess king; Tora also uses chips based on chess pieces and tactics resembling chess openings.
226* ChestInsignia: A white crown on a black background.
227* ConvenientWeaknessPlacement: A copy of the Break Charge program[[note]]A Navi Customizer program that will let [=MegaMan=]'s ChargedAttack shatter shielded objects like [=KingMan=]'s chess pieces[[/note]], its error code, and the [=ModTools=] needed to use it, all become available between arriving on Beach Street and the first major encounter with [=KingMan=]. For players using a Guts Style, the Break Charge ability is available even sooner.
228* CoresAndTurretsBoss: [=KingMan=] himself is the core, residing in the backmost column while his turret chess pieces do the fighting for him. ([=KingMan=] deals out his own FinishingMove, however).
229* EarlyBirdCameo: Tora and [=KingMan=] featured in a {{Filler}} episode of ''Anime/MegaManNTWarrior2002'', which at the time was still TheAnimeOfTheGame adapting ''Battle Network 2'', in order to advertise the release of ''Battle Network 3''.
230* FinishingMove: If [=MegaMan=] is low on HP, [=KingMan=]'ll use Checkmate to try and end the match quickly, using pawns to trap Mega and leaping across the arena to personally stomp him dead.
231* FlunkyBoss: [=KingMan=] commands other chess pieces in battle while he stays in the back row. Pawns guard the front of his area and take a swing at [=MegaMan=] if he comes within range of their swords, knights vault from panel to panel and unleash a ShockwaveStomp wherever they land, and the rook closely guards [=KingMan=] himself.
232* HoistByHisOwnPetard:
233** [=KingMan=]'s chess pieces are central to both the offensive and defensive elements in his strategy, but they make juicy targets for the Bolt series of Mega chips, which target them to deal SplashDamage to every surrounding panel, including any [=KingMan=] himself is on.
234** [=KingMan=] won't leave the back row, which makes him a sitting duck for the Lance chip, which targets the back row exclusively.
235** Because [=KingMan=]'s Knight pieces freely invade [=MegaMan=]'s field, they can be used as the trigger for the SituationalSword N.O. Beam battle chips, which only fire if an obstacle is behind [=MegaMan=].
236* LimitBreak: [=KingMan=], [=MistMan=], and [=BowlMan=], who are all {{Contest Winner Cameo}}s, team up despite little in-universe connection for the CombinationAttack Grand Prix Power.
237* MyRulesAreNotYourRules: During his BossBattle, [=KingMan=]'s ShockwaveStomp FinishingMove will work if he lands on a panel occupied by the opponent, but the version of this move available ''via'' his Navi Chip ''must'' land in an unoccupied panel or fail entirely.
238* NighInvulnerable: [=KingMan=]'s chess pieces cannot be destroyed. Breaking chips can incapacitate them, but only temporarily.
239* NonElemental: [=KingMan=] has no element of his own.
240* ShockwaveStomp: [=KingMan=]'s knights will send {{Ground Wave}}s leftward across the field from whatever panel they land in. [=KingMan=]'s SignatureMove Checkmate is another version of this, but only [=KingMan=] can use it directly on foes.
241* StationaryBoss: [=KingMan=] almost never leaves the back row.
242* StoneWall:
243** In ''Battle Network 3'' [=KingMan=] is one of a batch of [[CoresAndTurretsBoss Navis that remain mostly out of the way in the back row behind many moving obstacles designed to keep Mega on his toes]], along with [=BubbleMan=] and [=DesertMan=]. He himself almost never attacks.
244** All the chess pieces are effectively shields for [=KingMan=], but the whole purpose of the Rook, which has no attacks, is to make sure there's something in front of him.
245
246!!! Tropes related to [=KingMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
247* AlwaysSomeoneBetter: [=KingMan=]'s stats mostly equal to [=TurboMan=]'s, but he's outclassed by [=TurboMan=] in both HP and MB, and [=TurboMan=]'s attack has an {{Element|al Rock Paper Scissors}}. The only advantage [=KingMan=] has is that his chip is available as early as the Yumland tier of the Free Battle.
248* ConfusionFu:[=KingMan=]'s respectable [[{{Mana}} Base MB]] gives him a good amount of program-deck capacity.
249* FireIceLightning: As an {{NPC}}, [=KingMan=] will use Fire Blade, Aqua Blade, and Elec Blade in his Yumland Open Battle appearance.
250* {{Foil}}: [=AirMan=] and [=KingMan=] are both NonElemental [[StoneWall Add]] [[DamageOverTime All]] type attackers with above average MB, but [=AirMan=]'s higher damage output makes him a MagicKnight while [=KingMan=]'s greater MB and lower damage makes him a SquishyWizard.
251* LuckilyMyShieldWillProtectMe: As an {{NPC}}, [=KingMan=] will use a Curse Shield in most of his Open Battle matches and a shielding obstacle (either Remobit 2 or Rock Cube) during the SecretFinalCampaign.
252* MageKiller: Both [=KingMan=]'s navi-attack Checkmate and his strong chip Zeus Hammer are Add All type attacks, which do DamageOverTime [[ManaBurn to all of an enemy's battle-chips]]. Some of his program decks add extra [[ManaBurn Add All or Random]] chips.
253* MagicKnight: [=KingMan=] himself has the stats of a SquishyWizard, but as an {{NPC}} his program decks will often mix [[MageKiller battle-chip damage]] with [[MagicallyIneptFighter direct damage]]; his [[SignatureMove strong chip]] Zeus Hammer does both [[ArmorPiercingAttack Break]] and [[ManaBurn Add All]] damage at once.
254* OptionalBoss: [=KingMan=] doesn't lead any of the main tournaments; his Navi Chip can only be gained in the optional Yumland tier of the Free Battle.
255* SignatureMove: Zeus Hammer is his strong chip.
256* SquishyWizard: [=KingMan=] has hit points below the median and a mediocre dodge-rate, but his [[{{Mana}} Base MB]] is in the highest tier of Navis that aren't {{Player Character}}s, Normal-Navis, or the TrueFinalBoss.
257* StatusInflictionAttack:
258** [=KingMan=] almost always has a Zap Ring chip in his program deck, which will stun the enemy and prevent them from using their own navi-attack against him.
259** In his Open Battle appearances, he will often use Mindbender as a [[LimitBreak Slot-In]], which locks the enemy into the same path they took through the program deck flowchart that turn.
260* VaryingTacticsBoss:
261** In his Open Battle appearances, [=KingMan=]'s program decks will start with a choice between a defensive chip and a Zap Ring; in Class S he'll use only Zap Rings, but in the SecretFinalCampaign he'll use only defensive chips; in his non-random battle late in the [=HackersNet=] Open, he'll use the strongest of both options.
262** In his Yumland Open Battle and his RandomEncounters in later Open Battles, he'll use a couple of cannon series chips and an Area Grab in the second column, but in his other non-random encounters the column will be nothing but Zeus Hammers.
263** The third column of his program-deck varies widely depending on the precise match, either mixing Recovery chips with some [[ManaBurn Add All and Random]] chips or going all-in on damage with Mega Cannons or Yo-Yo 2s.
264
265[[/folder]]
266
267! WWW (World Three) Hackers and [=NetNavis=]
268
269!! Rei Saiko and [=FlashMan=]
270[[folder:Rei Saiko]]
271!!!''Rei voiced by: Creator/NobuyukiHiyama''
272->"Your name is on my organization's blacklist, Lan! If I kill you and that Navi of yours, I'll get a big, juicy promotion!"
273[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_rei.png]]
274Operator of [=FlashMan=].EXE, he manages to steal the first Tetracode from the school network that is required to release Alpha in the third game.
275----
276* AllThereInTheManual: According to the ''Rockman.EXE no Himitsu'' artbook, Rei Saiko was a professional TV-hypnotist, but was banned from the industry when his use of [=NetNavi=] hypnotism came to be seen as unethical. Dr. Wily, however, saw much potential.
277* CostumeInertia: In-universe. According to character design notes, Rei Saiko's quasi-Chinese outfit was the costume he wore on television as a hypnostist, but as a villain, he wears it all the time.
278* NoNonsenseNemesis:
279** As much as a StarterVillain can get. When discovered, Rei considers ''killing'' the cast on the spot, though he doesn't follow through with it and opts for hypnosis instead.
280** He then decides to take off, rather than stick around for the boss battle, successfully accomplishing his mission of taking the [=TetraCode=] by remotely commanding [=FlashMan=] to see things through.
281** Additionally, both times [=FlashMan=] is defeated, Rei decides to have [=FlashMan=] utilize an attack to brick Lan's PET in order to ensure [=MegaMan=] won't be a further threat to the organization.
282* PunnyName: Read in Eastern order, his name sounds a lot like "psycho ray". [=FlashMan=]'s signature move is a ray of light that causes people and devices to go haywire.
283* SmugSnake: Has the personality of one, and his character sprite is always wearing an arrogant smirk.
284* SpellMyNameWithAnS: Battle Chip Challenge spell his name as "Ray".
285* SuspiciouslySimilarSubstitute: Of Yahoot as depicted in ''Anime/MegaManNTWarrior''. Rei Saiko's whole character is a take-off of Yahoot's EvilPlan to distract the whole city with his television program and then hypnotize his audience with [=MagicMan=].
286* StarterVillain: Of ''Battle Network 3''.
287
288[[/folder]]
289
290[[folder:[=FlashMan.EXE=]]]
291!!!''[=FlashMan=] voiced by: Makoto Yasumura (JP), Clay St. Thomas (EN)''
292[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_flashman.jpg]]
293->"Ha ha ha! So you came to die!"
294
295Rei Saiko's [=NetNavi=] and the first boss of the game. Unlike most Navis, whose powers are limited to the Cyberworld, [=FlashMan=] can emit a HypnoRay from any screen and subject others to MindControl.\
296\
297In ''Anime/MegaManNTWarrior2002'' he appears in ''Axess'' as a Darkloid, one of a gang of Navis with no operators who specialize in using Dark Chips, though he is ultimately brought down before the series ends. He is replaced in ''Stream'' by Asteroid [=FlashMan=], who was given by Slur to Rei Saiko, a Neo-WWW operator.
298----
299* AchillesHeel:
300** Like other jumpy FragileSpeedster Navis, putting a Mine on his side of the field means he'll find it eventually.
301** All three of his attacks rely on panels to work, so Geddon[[note]]Geddon 1 cracks all panels, Geddon 2 turns all panels into holes[[/note]]+Snake[[note]]summons Wood-elemental snakes from the user's hole panels, which [=FlashMan=] is weak to[[/note]] combo makes a short work of him.
302* AdaptationalSuperpowerChange: In ''VideoGame/MegaMan2'', Flash Man's power was to freeze time; in ''Battle Network 3'', [=FlashMan.EXE=] is a walking, talking HypnoRay.
303* AlternateSelf: [=FlashMan=] is the ''Battle Network'' counterpoint of the classic Robot Master from ''VideoGame/MegaMan2''.
304* ArmorPiercingAttack: [=FlashMan=]'s Navi Chip attack pierces guards in addition to temporarily stunning them.
305* BossBattle: [=FlashMan=] is the last opponent of the Thunder Tournament, a D Class block which tests more complicated strategies using ElementalPowers.
306* CallingYourAttacks: "SHINING BROWSER CRASHER!"
307* ConfusionFu: [=FlashMan=] employs three different varieties of his basic Neon Light attack[[note]]a straight line, a straight line that bends towards the player, and a zig-zag pattern[[/note]] which each require different dodging methods, with only a split-second to figure out which pattern it is.
308* ConvenientWeaknessPlacement:
309** The player starts with Cannon A and Cannon B in their folder at the start of the game and it's possible that Cannon C can be farmed along the way if the player does well busting Cannodumb viruses, providing access to the Zeta Cannon [[LimitBreak Program Advance]] before [=FlashMan=]'s BossBattle.
310** In ''White'' version, the Bamboo Sword battle-chip is on sale at [=ACDC=] square--its natural damage rating of 140 and {{Elemental|Rock Paper Scissors}} superiority come a hair's breadth from being a OneHitKill for the 300 HP [=FlashMan=]. Using it with a simple Attack +10 will close the gap completely. (The trick at this point is just nailing him when he's in range).
311* FragileSpeedster: [=FlashMan=] jumps here and there all over his own side of the field, making him hard to pin down, but has very little in the way of hit points.
312* HeroicRROD: Induces a temporary one by frying Lan's PET. He attempts to do so again later, though he's less successful due to [=KingMan's=] interference.
313* LightEmUp: While technically an Elec-element Navi, [=FlashMan=]'s attacks are mostly light-based.
314* MadeOfIron: His anime incarnations that is, as both a Darkloid and Asteroid Navi. Whenever the episode focuses on him, a lot of punishment that usually kills the usual villain of the week just wounds him enough to finally get him to retreat. For example, his Asteroid debut has him cut into ''three seperate pieces'' by the heroe yet he still managed to escape and be a reoccuring threat for a good while. Fittingly, he served as the last of the Neo WWW Asteroid Navi's to be deleted.
315* MindControlDevice: [=FlashMan=] himself--his signature ability is to hypnotize anyone who looks into his flashing lights, which he does to Lan's friends when they get in the way. This hypnosis will last until [=FlashMan=] himself either turns it off or is deleted.
316* NoNonsenseNemesis: In battle, he demonstrates the way that ''Battle Network 3'' bosses have much more ArtificialBrilliance going for them than their predecessors by using attacks which are confusing to dodge or can't be dodged at all, as well as carrying chips specifically to deal with the only potential flaw in his unblockable combo.
317* ShockAndAwe: [=FlashMan=] is an Elec Navi.
318* StatusEffects: [=FlashMan=] will summon light bulb obstacles, that will periodically flash faster and faster until they go off--if they do, [=MegaMan=] will be paralyzed.
319* UnblockableAttack: [=FlashMan=]'s Flashlight attack can't be thwarted by invisibility, by guards, or by [=SuperArmor=], and leaves [=MegaMan=] paralyzed for long enough that it's impossible to dodge his followup Sparkarm attack. And just in case the player tries to avoid it by standing in the back row, [=FlashMan=] carries three copies of [=AreaGrab=] and uses them if he can't reach. Fortunately, his Navi Chips have all of the same properties and actually do damage on top of that, making them some of the best screen-clearing tools in the game if you can beat him well enough to claim them.
320
321!!! Tropes related to [=FlashMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
322* AchillesHeel: His strategy in the Chaos tournament is just to {{Spam|Attack}} Remobit 3, which gives him defense, but leaves him vulnerable to {{Armor Piercing Attack}}s; Break type chips ([[OneHitKill which destroy shields outright]]) are all but guaranteed to dismantle his program-deck turn by turn.
323* AlwaysAccurateAttack: He has the [[DownplayedTrope second-highest accuracy rating]].
324* FieldPowerEffect: As an {{NPC}}, [=FlashMan=] always appears on an Aluminum stage, which means his ShockAndAwe chips [[QuadDamage hit even harder]].
325* LuckilyMyShieldWillProtectMe: In ''Battle Chip Challenge'', he uses Remobit 3 chips to shield himself from incoming damage.
326* MagicallyIneptFighter: Like other his fellow ''Battle Network 3'' Navis [=PlantMan=] and [=FlameMan=], [=FlashMan=] has the lowest possible amount of MB.
327* SignatureMove: His {{NPC}} strong chip is Remobit 3, which does damage and sets a guard to protect him.
328* StatusEffects: His SignatureMove Neon Light does Stun damage, which makes the enemy flinch and [[{{Knockback}} lose the ability to use their personal attack that turn]].
329* StoneWall:
330** He has middling stats leaning on the [[FragileSpeedster nimble]] [[ArmoredButFrail damage-avoiding side]]; he has an above-average dodge rate and great accuracy, but he does mild damage and his MB is pitiful.
331** As an {{NPC}}, [=FlashMan=] relies on defensive battle-chips to keep him safe while doing mostly Add All with his battle-chips to do DamageOverTime to enemy battle-chips and using his navi-attack to keep them from retaliating.
332* ThisLooksLikeAJobForAquaMan: [=FlashMan=] has only basic priority, so his paralyzing attack is unreliable except against Aqua type Navis ([[ElementalRockPaperScissors which he's guaranteed to get priority against]]).
333* ThrowDownTheBomblet: He almost always has a thrown explosive in his program-deck, either Mini Bomb, Lil Bomb, Mag Bomb, or even Tree Bomb.
334
335[[/folder]]
336
337!! Takeo and [=BeastMan=]
338[[folder:Takeo Inukai]]
339!!!''Inukai voiced by: Creator/KiyoyukiYanada''
340[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_inukai.png]]
341
342Operator of [=BeastMan=].EXE and a zookeeper of the Yoka Zoo. In the third game, he manages to steal the second Tetracode from the zoo after causing a disruption through electronic implants in every animal in the zoo.
343----
344* AllThereInTheManual: ''Rockman.EXE no Himitsu'' reveals that Takeo was once the head of a circus troupe that was shut down due to poor management. During his time there, he gained the skill to manipulate animals.
345* TheBeastmaster: Inukai's EvilPlan is to take control of the animals and cause them to run berserk while he steals the [=TetraCode=].
346* TheComputerIsACheatingBastard: His most common attack is to come over to your side of the field and attack with his claws with wide sword range. That's not too bad, but he can also attack Mega Man from behind.
347* CostumeInertia: Takeo wears the orange shirt of a Yoka Zoo employee, even during secret WWW meetings at the hideout.
348* TheGimmick: A wild animal and its zookeeper. [=BeastMan=] is obvious, but Takeo Inukai looks a bit like a gorilla and his MeaningfulName roughly translates into "Wild-Man Dog-Fang".
349* {{Gonk}}: Inukai is very brutish in appearance.
350* GoodScarsEvilScars: Takeo has three scars over his left eye, presumably from something attempting to claw his eyes out.
351* YouHaveFailedMe: [[spoiler:Wily disposes of them after their failure in the Rankings.]] [[spoiler:They appear alive and well in ''Battle Chip Challenge'', however]].
352[[/folder]]
353
354[[folder:[=BeastMan=].EXE]]
355!!!''[=BeastMan=] voiced by: Creator/HiroshiMatsumoto (JP), Creator/ScottMcNeil (EN)''
356[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_beastman.png]]
357->"Now, boy! Take the call of the wild to your grave!"
358
359Takeo's Navi, responsible for driving the animals wild. He has a particular hatred for humanoid Navis, who often mistake his inhuman appearance for a virus.\
360\
361In ''Anime/MegaManNTWarrior2002'', [=BeastMan=] first appears in the ''Axess'' season without an Operator as a member of the Darkloids and a recurring opponent who ultimately dies in the throes of a Dark Chip overdose. In ''Stream'', Slur creates a new Asteroid [=BeastMan=] and provides him to Takeo Inukai, a member of the Neo-WWW.
362----
363* AchillesHeel:
364** [=BeastMan=] has no ability to destroy obstacles, which means the Fanfare obstacle, which gives the user an InvincibilityPowerUp, can persist unthreatened through the whole fight.
365** Like other jumpy FragileSpeedster Navis, putting a mine on his side of the field means he'll find it eventually.
366** Outside of his Omega form, none of his attacks deal 100 damage individually, so a simple Aura can shrug off all of his attacks.
367* AllAnimalsAreDogs: [=BeastMan=] doesn't precisely resemble a dog, but he growls, barks, howls, and his ''beta'' version resides in Lan's doghouse.
368* BeastMan: [[ExactlyWhatItSaysOnTheTin Ya think?]]
369* DetachmentCombat: [=BeastMan=]'s Wild Rush attack; his claws and head separate from his body to attack at different angles.
370* DubNameChange: From [=BeastMan=] to [=SavageMan=] in the anime.
371* EyesDoNotBelongThere: His eyes are inside his mouth, behind the fangs.
372* FantasticRacism: [=BeastMan=] has a hatred for Navis that look like humans because he believes they look down on him for his animal-like appearance (it doesn't help that Lan mistakes him for a virus at first).
373* FragileSpeedster: Like [=FlashMan=], [=BeastMan=] hits fast and frequently and jumps around all over his field, though he still has comparatively little HP. Later rematches made him a LightningBruiser.
374* TheGimmick: A wild animal and its zookeeper. [=BeastMan=] is obvious, but Takeo Inukai looks a bit like a gorilla and his MeaningfulName roughly translates into "Wild-Man Dog-Fang".
375* HoistByHisOwnPetard:
376** Most of [=BeastMan=]'s attacks are sword-type, so Anti-Sword will punish him with sword-type damage simply for attacking.
377** [=BeastMan=] attacks by getting in [=MegaMan=]'s face and taking a nasty swipe at him--with Slasher, a sword-type battle-chip that attacks any enemy on your side of the field, you can take a nasty swipe at him yourself.
378** His Beast Ray attack has him appear in the column in front of Mega Man, and approach diagonally, while his Jumping Claw has the same range as wide sword, but he's also susceptible to return fire at an angle with your own wide sword and elemental swords.
379* MixAndMatchCritters: [=BeastMan=] has saberteeth, WolverineClaws, and a [[KingOfBeasts lion's mane]].
380* NonElemental: [=BeastMan=] has no element to speak of, though in ''Battle Network 3'' his attacks have the sword attribute.
381* SignatureMove: The attack featured by his Navi chip is Wild Rush, which sends damaging claws and fangs travelling straight across and at angles--the space three panels in front of [=MegaMan=] is guaranteed to be hit [[SpamAttack three times]].
382* SpamAttack: [=BeastMan=]'s Wild Rush is a multi-hit attack, which allows it to rack up damage quickly; like other multi-hit attacks the effect of QuadDamage battle-chips [[MagikarpPower increase its damage exponentially]].
383* SuspiciouslySimilarSubstitute: [=BeastMan=] bears a striking resemblance to the classic Robot Master named Slash Man from ''VideoGame/MegaMan7'', another BeastMan with a wild mane and WolverineClaws, but was given a different name. The name [=SlashMan=] would go on to be used for another navi introduced in the PostScriptSeason ''Battle Network 6''.
384* WolverineClaws: [=BeastMan=] attacks with these.
385
386!!! Tropes related to [=BeastMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
387* AchillesHeel: [=BeastMan=]'s low MB pushes him to rely on his own Navi attack to do damage, so stunning him in advance will shut that part of his strategy down.
388* ArmoredButFrail: [=BeastMan=]'s HitPoints are below the median, but with the highest possible dodge rate, he's almost impossible to hit anyway.
389* BossArenaIdiocy:
390** [=BeastMan=] appears in the Stream Tournament on an Ice stage, which gives him no advantage; he carries Repair chips to [[LimitBreak Slot-In]] so he can [[DefiedTrope get rid of it]].
391** Sometimes [=BeastMan=] appears on a Grass field, which doesn't give him any advantage and mostly just strengthens enemy Fire chips.
392* LightningBruiser: [=BeastMan=] has both the highest possible dodge rate and his Navi-attack does [[SpamAttack cumulative]] damage equal to [=SkullMan=]'s Bone Crush, the second strongest individual attack in the game.
393* MagicallyIneptFighter: [=BeastMan=] has great stats and a powerful Navi-attack, but low [[{{Mana}} MB]].
394* OptionalBoss: [=BeastMan=] appears for a BossBattle in the 20th round of the [[BonusDungeon Netopia]] [[MarathonLevel Free Battle]].
395* QuadDamage: In his Master Tournament and Open Battle appearances, [=BeastMan=] will use Attack + chips to [[MagikarpPower exponentially increase]] the damage done by his {{Spam Attack}}s. In the Master Tournament, he also uses Navi +20 to make his own navi-attack stronger in the same way.
396* SignatureMove: His strong chip is Kunai 3, which deals bladed SpamAttack damage like his personal attack Wild Rush.
397* SpamAttack: In addition to Kunai 3 and his own Wild Rush, he also uses Yo-Yo chips in the Master Tournament, all of which do multi-hit damage.
398* UnskilledButStrong: Like [=SkullMan=]'s Bone Crush, [=BeastMan=]'s Wild Rush does a lot of damage without many frills; as a [[SpamAttack multi-hit attack]], however, Wild Rush has good QuadDamage potential.
399[[/folder]]
400
401!! [=BubbleMan=]
402
403[[folder:[=BubbleMan.EXE=]]]
404!!!''Voiced by: Chiyako Shibahara (JP), Gabe Kouth (EN)''
405[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_bubbleman.png]]
406
407A rather cowardly autonomous (self-reliant) Navi. In the third game, he devises a plan to have washing machines produced by World Three trap users in a sort of bubble bomb. [=DrillMan=] mentions that [=BubbleMan=] is like a close cousin to him.
408----
409* AchillesHeel: The Elec-element. Not only is he naturally weak to it, his [[FloatingInABubble Bubble Wrap]] gives him increased defenses against every type of attack ''except'' the elec-element, which now does even more damage to him.
410* AdaptationalNiceGuy: In the anime, he shows redeeming traits, something that his game counterpart didn't have. He is the only one of [=ShadeMan=]'s underlings who is truly loyal to him, and later befriends [=IceMan=] and [=AquaMan=].
411* AdaptationalWimp: He can't do anything to hurt [=MegaMan=] in the anime, unlike his game incarnation where his DirtyCoward tactics made him difficult to beat down.
412* AIBreaker: If [=BubbleMan=] is yanked out of the back column (''e.g.'', by a Fan battle-chip) and the back-column is destroyed, his A.I. freaks out and shows unusual behaviors like an inability to [[TurnsRed Turn Red]], even at low health.
413* AlternateSelf: [=BubbleMan=] is the ''Battle Network'' counterpart to the classic Robot Master of the same name from ''VideoGame/MegaMan2''.
414* ButtMonkey: In the anime, he's treated as joke by almost everyone, including his master [=ShadeMan=]. Ironically, when it seems [=BubbleMan=] is finally being acknowledged by [=ShadeMan=], the latter ends up getting brutally killed by Regal.
415* CallBack:
416** His [[FloatingInABubble Bubble Wrap]] technique is taken from the battle-chip series of the same name from the original ''Battle Network'' and ''Battle Network 2'', where it was the SignatureMove of the Ammonicule virus series.
417** His harpoons are reminiscent of the Trident battle-chip series from ''Battle Network'' and ''Battle Network 2'', which duplicate the attacks of the Piranha virus series from the first game.
418* CorneredRattlesnake: [[TurnsRed At low health]], [=BubbleMan=] will abandon his cowardly defensive tactics and become desperately aggressive; where he would normally try to stay out of your row, he'll now insist on keeping you in his line of sight so he can skewer you with his harpoons.
419* ADayInTheLimelight: Episode 22 of ''Axess'' and 14 of ''Stream'' focus on him along with [=IceMan=] and [=AquaMan=].
420* DesperationAttack: Once he TurnsRed, he shields himself in Bubble Wrap and becomes much more aggressive, starting to attack by rapid firing his harpoon.
421* DirtyCoward:
422** He spends an entire ''day'' running like hell from you, forcing you to chase his goons all over the Internet.
423** In battle, his strategy is to hide in the back column, behind a rock and a myriad of deadly bubble traps, and never in your row if he can help it.
424** {{Exaggerated}} by his {{Random Encounter|s}} navi-ghost, who is also a massive chicken--he can't be isolated by the element-hunting Fish program because the Beach Area where he resides is filled with other aqua-element viruses for him to hide among, and on top of that he'll only appear if [=MegaMan=] is at critical health (one-fourth his current max).
425* DumbassHasAPoint: While it doesn't kill [=MegaMan=], his idea of befriending [=IceMan=] and [=AquaMan=] in ''Anime/MegaManNTWarrior'' does allow him to actually score a victory by using [=MegaMan=]'s friends against him. Even [=ShadeMan=] admitted that was actually a good idea since [=MegaMan=]'s friends keep saving him.
426* EnemyMine: In the finale of ''Axess'', he helps the protagonists fight off a wave of viruses because they share a common enemy in Dr. Regal. However, he specifically saved [=IceMan=] and [=AquaMan=], who he'd genuinely befriended earlier.
427* GetBackHereBoss: [=BubbleMan=]'s main strategy involves staying out of [=MegaMan=]'s row and hiding behind his myriad obstacles.
428* HeelFaceRevolvingDoor: In the anime, he does antagonize Lan and [=MegaMan=] occasionally, but he befriends [=IceMan=] and [=AquaMan=] later. In the last episode of Axess, he helps the other navis fight some viruses to retaliate against Regal for deleting [=ShadeMan=] and helps the others cheer for Lan and [=MegaMan=]. At the end, he brings Rush back to the protagonists after kidnapping him earlier. Then in Stream, he goes back to being a villain, helping [=ShadeMan=] alter the past allowing Darkloids to rule the world, and in Beast, he hands over Trill to the heroes, terrorizes Net City by pretending to be a Cybeast, helps the Cross Fusion Team (sans the ones stuck in Beyondard) fight off the Beastized viruses, and in Beast+, he forms an allegiance with Blackbeard and Yuika.
429* HoistByHisOwnPetard: [=BubbleMan=]'s tricky, unfair tactics can be turned against him with the right battle-chips.
430** [=BubbleMan=] has a boulder on his side of the field to hide behind; the [[SecretArt Bolt]] battle-chip series will use that same boulder as a conduit for Elec-element damage and destroy it in the process.
431** [=BubbleMan=] also has a permanent hole in his side of the field, which can be co-opted by SituationalSword SummonMagic chips like God Stone or Old Wood.
432** [=BubbleMan=] hangs out in the back column at all times, which means the Lance and Boomer chips, which attacks the back column, is guaranteed to take a nasty bite out of him.
433** [=BubbleMan=] uses a well-placed obstacle on his side of the field for defensive tactical purposes. His bubbles, on the other hand, [[AchillesHeel assume an open field to travel across]], so a player can use well-placed obstacle of their own to make the bubbles jam in place.
434* IfIWereARichMan: He is in love with money in the manga.
435* ISurrenderSuckers: After being beaten, he begs Lan and [=MegaMan=] to spare him and promises to dispel the bubble bombs. When the heroes show him mercy, he instead attempts to set off the bombs, but is prevented from doing so when Chaud and [=ProtoMan=] show up and finish him off.
436* ItsAllAboutMe: When Mega defeats him in combat, the first thing out of his mouth is whining about how ''you're bullying him''. Nevermind that he's holding thousands of people hostage with explosives, which is why Mega's hunting him down in the first place.
437* MakingASplash: He's an Aqua Navi who attacks with bubbles and harpoons imbued with the water element.
438* MyRulesAreNotYourRules: [=BubbleMan=] can simply leap over Press paths, which [=MegaMan=] cannot cross without the Navi Customizer program of the same name.
439* MythologyGag: [=BubbleMan=] is not the first ''Franchise/MegaMan'' villain to attack with explosives FloatingInABubble--that would be Burst Man of ''VideoGame/MegaMan7''.
440* NotSoHarmlessVillain: In ''Battle Network 3'', [=BubbleMan=] is a goofy guy with a goofy gimmick, a goofy VerbalTic, and even goofier minions, and he comes within a hair's breadth of murdering half the country.
441* OddFriendship: Not really friends but by the time he met [=IceMan=] and [=AquaMan=] in the anime, he was way over-shadowed by more powerful Navis (and was the butt of many jokes among the Darkloids). [=ShadeMan=], however, seemed to have a soft spot for the guy almost bordering on being a father figure (gently inquiring on where [=BubbleMan=] had been). That couldn't last long [[DangerousForbiddenTechnique given what]] [=ShadeMan=] was [[CastFromLifespan using]].
442* ThePawnsGoFirst: In order to buy himself time, [=BubbleMan=] sets up a special barrier made of bubbles and turns the special needle used to break it to his goons, whom he sends to hide in other places of the internet to keep it from [=MegaMan=]--they need to be chased down three times before the needle can be obtained.
443* PokeThePoodle: His initial plan in the anime is to cover everything in soap bubbles. Lan comments that it's the dumbest plan he's ever heard.
444* RecurringElement: He's the third {{Pintsized|Powerhouse}} Aqua-type [=NetNavi=] in the series, after [=IceMan=] and [=ToadMan=].
445* SpamAttack: His Navi-chip fires a series of harpoons that do separate amounts of damage, meaning that this can cause considerable devastation with Attack Plus chips, ESPECIALLY against [[ElementalRockPaperScissors Fire-element enemies]].
446* SparedByTheAdaptation: In the anime, he's the only Darkloid to avoid deletion.
447* TheSlowPath: Gets stranded in the past after [=ShadeMan=]'s final deletion. He hides for about a decade before Colonel finds him, at which point he's frozen by him until the first episode of Beast, which is 5 years from that point.
448* TurnsRed: At critical health, he'll give himself a Bubble Wrap shield and adopt a more offensive policy, increasing the speed of his bubbles and pelting you with arrows.
449* UndyingLoyalty: The only Darkloid who didn't betray [=ShadeMan=] in the anime.
450* VerbalTic: In Japanese, he appends "puku" to the ends of his sentences (''Pukupuku'' is the Japanese onomatopoeia for bubbling). In English, he says "blub" a lot; his blubs are placed such that they can be interpreted as an {{Invoked}} SoundEffectBleep.
451* WakeUpCallBoss: [=BubbleMan=] is the first of the {{Cores and Turrets Boss}}es[[note]]Like [=KingMan=] and [=DesertMan=][[/note]] who rely on [[StationaryBoss remaining only in the back row]], [[LuckilyMyShieldWillProtectMe hiding behind obstacles]], and attacking remotely with {{Flunk|y Boss}}ies--this demands a very different counter-strategy from what works on the jumpy, {{Teleport Spam}}ming bosses who proceed [=BubbleMan=].
452[[/folder]]
453
454!! Sunayama and [=DesertMan=]
455[[folder:Noboru Sunayama and [=DesertMan.EXE=]]]
456!!!''Sunayama voiced by: Creator/KenNarita (JP)''
457!!!''[=DesertMan=] voiced by: Creator/KiyoyukiYanada (JP), Ward Perry (EN)''
458->"Viewers around the world watching through the hidden cameras! Observe Electopia's ace Net Battler surrender to the WWW."
459[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/exe3_sunayama.png]]
460[[caption-width-right:250:Sunayama]]
461[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/exe3_desertman.png]]
462[[caption-width-right:250:[=DesertMan.EXE=]]]
463A flamboyant and very popular television actor, this man arranges the N1 Grand Prix tournament in the third game, which was ultimately an attempt to force Chaud to give up [=ProtoMan=] to him (while holding Chaud's father hostage) and announce the World Three's return live to the entire world. Operator of [=DesertMan.EXE=].
464----
465* AchillesHeel:
466** The [[MakingASplash Aqua element]]. Hitting [=DesertMan=] with an attack of this variety [[LogicalWeakness will turn him to mud]] and force him to sit still, providing an opportunity to pile on more damage.
467** [=DesertMan=]'s hands need to enter the same row as [=MegaMan=] before they attack, so a well-placed obstacle will jam their movement and create a completely safe row. If this obstacle is a Trumpy virus summoned by a Fanfare battle-chip, the InvincibilityPowerUp will protect [=MegaMan=] from [=DesertMan=]'s other attacks.
468* AdaptedOut: [=DesertMan=] appears in the ''Anime/MegaManNTWarrior'' manga, but his Operator does not.
469* AffablyEvil: He's a bit pushy, but is really only interested in entertaining the people and putting on a good show. Even when the full extent of his evil plan is revealed, he's very enthusiastic.
470* AllThereInTheManual: Sunayama's age is unusually specified in the ''Rockman.EXE no Himitsu'' book as thirty-years-old.
471* AttentionWhore: He very clearly wants people to know that HE beat everyone in the N1.
472* ClimaxBoss: Sunayama's arrest and the subsequent cancellation of the N1 tournament finals hyped up at the first half of the game marks the point where the story tones down the silliness seen in the previous scenarios and take a more dramatic shift. It also results in Chaud going from acting unnecessarily jerkish to a more calm reasonable figure from the end of ''Battle Network 2''.
473* CombatPragmatist: Like [=BubbleMan=], he fights defensively, spending all his time in the back row with a lot of clutter in between him and any enemies. In his battle with [=ProtoMan=], he also uses a crippling move to blind his foe before safely advancing.
474* DishingOutDirt: [=DesertMan=] is essentially a sand golem.
475* FieldPowerEffect: [=DesertMan=]'s entire side of the field consists of sand panels, which dampens movement if [=MegaMan=] tries to cross them, and his hands can spread these panels across [=MegaMan=]'s side of the field. In the [=DesertMan=] β fight, the whole field is covered in sand from the start.
476* GracefulLoser: While he tries to pull a LookBehindYou, he surrenders quietly when apprehended and merely asks that he receives the TV ratings for the N1 Grand Prix.
477* HoistByTheirOwnPetard:
478** [=DesertMan=]'s hands, pillars, and cubes all count as obstacles, which means they make prime fodder for the [[SecretArt Bolt]] series of battle-chips, which are all but guaranteed to strike him and destroy his entire array of obstacles in one fell swoop.
479** Sunayama sets things up so that the entire world can see Chaud surrendering his PET to the WWW on live TV, but this means that [[spoiler:when Lan knocks Sunayama out cold with his thrown PET instead]], he can't edit it.
480* IntelligibleUnintelligible: [=DesertMan=] speaks in what one can only assume are sandstorm noises, but the game helpfully provides subtitles.
481* KingOfBeasts: [=DesertMan=]'s arms can shapeshift into lion heads.
482* LargeHam: [[JustifiedTrope Somewhat fitting]], since he works in television.
483* LogicalWeakness: [=DesertMan=] vanishes after every hit...unless you deal [[MakingASplash Aqua]] damage, which turns him to mud and stalls him.
484* LostInTranslation: [=DesertMan=] β resides in the television of the Ura Inn, but the clue that alerts the player to this relies on a Japanese {{Pun}} (where the static interference that displays on an analog television with a bad signal is referred to as sand) that makes no sense in the west (where the same is called ''snow''). Some {{Foreshadowing}} remains in the fact that virus battles in the Old TV Comp are littered with sand-panels.
485* MeaningfulName: "Noboru" is written in katakana, but it's also the pronunciation of a Japanese verb meaning "to climb", and "Sunayama" is comprised of the characters for "sand" and "mountain" (together, they mean "dune" or "sand hill"). All together, his name can be roughly read to mean, "to climb a mountain of sand".
486* OneManArmy: In the ''Anime/MegaManNTWarrior'' manga, [=DesertMan=] shuts down a HopeSpot by revealing he's already murdered every single Official in the Official Center Lan and his friends were trying to connect to in a crisis.
487* SentientSands: [=DesertMan=] is made out of sand.
488* StationaryBoss: [=DesertMan=] will stay in his panel until enough damage has been dealt to him at once, prompting him to vanish and reassemble in a different panel.
489* WeaksauceWeakness: [=DesertMan=]'s obstacle-based strategy and Aqua-element AchillesHeel elevates the humble Bubbler series of battle-chips to devastatingly effective weapons against him, thanks to their ability to deal Aqua-type SplashDamage.
490
491[[/folder]]
492
493!! Anetta and [=PlantMan=]
494
495[[folder:Anetta]]
496!!!''Anetta voiced by: Creator/RieKugimiya (JP), Creator/MarykeHendrikse (EN)''
497->"I'll do anything to protect our environment, or my name isn't Annetta!"
498[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_anetta.png]]
499
500In the games, she is a nature-loving woman that has [=PlantMan.EXE=] take over the hospital network, causing the computer-controlled tree of life to grow vines that disrupted hospital services. In the end, she is successful in stealing the third Tetracode from the hospital.
501----
502* AdaptationOriginConnection: She was only masquerading as a nurse in ''Battle Network 3'', but in ''Axess'' she spent a lot of time in the hospital.
503* AdaptationalHeroism: Anetta ''debuts'' as a villain in the anime, but is nowhere as evil as her game incarnation. She eventually defects for good.
504* AdaptationalSympathy: In ''Battle Network 3'', Anetta is a batty {{Heel}} whose brainwashing is so thorough that she can't be reasoned away from her attempt to shut down a hospital even if it will kill innocent people. In ''Anime/MegaManNTWarrior'', Anetta seeks {{Revenge}} against Chaud and [=ProtoMan=] because [[spoiler:she mistakenly believes]] they killed her netnavi, Silk.
505* AmbiguouslyBrown: Anetta is strikingly a dark-skinned redhead, but it's unknown as to what it signifies. Anetta's PunnyName points to her being from the subtropics.
506* CostumeInertia: In ''Battle Network 3'', Anetta is not indicated to be an actual employee of the hospital, but the nurse outfit she apparently wore to infiltrate the facility remains with her when she appears during the final act on Wily's island.
507* EcoTerrorist: Anetta's more than willing to make sacrifices if it means protecting the nature, and since Wily has convinced her Net Society threatens the natural world, she's gladly willing to cause chaos at the hospital to help him bring it down.
508* EstablishingCharacterMoment: Anetta enters the scene in ''Battle Network 3'' when Lan makes his way to the control console of the great tree in the middle of the hospital, only to take offense at Lan's attempt to get rid of the vines she's grown; she makes some ValleyGirl noises of disbelief when he tells her to put a stop to the vines and accuses him of being a net-society spy.
509* EvilCounterpart: As the villainous operator of a Wood-element net-navi who means to protect nature, Anetta the EcoTerrorist is one to Sal the environmentalist of the first ''Battle Network'' game.
510* GaiasVengeance: {{Invoked}} in ''Battle Network 3'', where Anetta and [=PlantMan=] commit {{Eco Terroris|t}}m by strangling networked facilities with large tangles of vines. The [=PlantMan=] scenario of ''Battle Network 3'' features them doing this to a hospital, but the scenario begins with Lan receiving an e-mail relating that three factories have already sustained similar damage.
511* TheGimmick: Anetta is an environmentalist from the subtropics and [=PlantMan=] is a living tropical flower.
512* HeelFaceTurn: Anetta in the anime. She works for Regal at first and attempts to sabotage Chaud and [=ProtoMan=] with a Dark Chip as revenge for [=ProtoMan=] deleting her navi, Silk. Once she realizes it was a misunderstanding, she leaves Regal and exposes him as the leader of Nebula. Afterwards, she occasionally shows up to help Lan and Chaud.
513* HospitalHottie: The evil kind.
514* LackOfEmpathy: In ''Battle Network 3'', hearing that Lan's friend is in the middle of an operation and will die because of her activities doesn't make her bat an eye.
515* ModestyShorts: Anetta wears a pair under her nurse outfit. The character designer said that it is supposed to indicate that her nurse outfit is a disguise.
516* PunnyName: Anetta is a riff on ''anettai kikou'' (亜熱帯(あねったい)気候), which roughly translates to "subtropical climate".
517* ShipTease: In the anime, she has a crush on Chaud and desires to get closer to him after her HeelFaceTurn. This puts her in a LoveTriangle with Chaud and Yai.
518* WellIntentionedExtremist: Wily made her join WWW by claiming that the destruction of the Net Society is important to preserve nature.
519[[/folder]]
520
521[[folder:[=PlantMan.EXE=]]]
522!!!''[=PlantMan=] voiced by: Creator/HiroyukiYoshino (JP), Creator/BradSwaile (EN)''
523[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_plantman.png]]
524->"I shall enjoy plucking the petals from the wilting flower that is your life."
525
526Anetta's Navi, who helps her commit eco-terrorism while they hunt for the Tetra Codes on Wily's behalf.
527----
528* AchillesHeel:
529** [=PlantMan=]''β'' has an array of grass-panels on his stage, which (as they are for any Wood element Netnavi) are a double-edged sword. While they provide him with a HealingFactor, they also amplify Fire-element damage, which he's already weak to.
530** On top of that, they also allow the use of the SituationalSword Spice battle-chips to deal damage and confuse him; the Wood-element of these chips adds an element of HoistByHisOwnPetard.
531* AdaptationalBadass: While [=PlantMan=] is the easiest boss in 3, the anime makes him much stronger despite getting deleted in the same episode he appears in.
532* AdaptationalWimp: Downplayed. While his Leaf Shield heals him from any attack, even if its heat element, it only briefly holds in the anime.
533* AdaptedOut: [=PlantMan=] appears in the ''Anime/MegaManNTWarrior'' manga, but his Operator does not.
534* AlternateSelf: [=PlantMan=] is the ''Battle Network'' counterpart for the classic Robot Master of the same name from ''VideoGame/MegaMan6''.
535* AlwaysAccurateAttack: [=PlantMan=]'s navi chip auto-targets every enemy simultaneously.
536* ArmorPiercingAttack: This is one of the reasons why [=PlantMan's=] Navi chip is very useful, as it pierces through shields and form under enemies.
537* BarrierWarrior: [=PlantMan=]'s [=LeafShield=] will absorb the damage of any incoming attack, even Heat element attacks, and heal him by an equivalent amount.
538* CallBack: [=PlantMan=]'s Leaf Barrier technique is the Leaf Shield from the first two games under a new name, which is itself a MythologyGag adaptation of Wood Man's SignatureMove from ''VideoGame/MegaMan2'' and the original Plant Man's Plant Barrier in ''VideoGame/MegaMan6''.
539* ConvenientWeaknessPlacement: The Hospital Comp. where he attacks has plenty of Fire viruses to farm chips from. In fact, the simple act of working your way through the {{dungeon|crawling}} will require you to farm them if you haven't got them already.
540* DeathOfAThousandCuts: The other reason his chip is useful. The time freeze animation shows the vines attacking enemies three times and when the clock starts ticking again, the vines continue to squeeze three more hits while preventing them from moving, allowing Mega Man to get in some easy hits.
541* DubNameChange: From [=PlantMan=] to [=VineMan=] in the anime.
542* ElementalMotifs: [=PlantMan=] uses a lot of thorny rose imagery--his Plant Weed is a thorny vine and one of his main offensive techniques is Rose Needle.
543* EstablishingCharacterMoment: [=PlantMan=] doesn't appear on screen until after Lan meets Anetta; when Lan tries to tell Anetta she's being used by Wily, her Navi immediately appears to reinforce her brainwashing by warning her that Wily says Net society is full of liars.
544* FieldPowerEffect: The [=PlantMan=]''β'' BossBattle has a selection of grass panels on both sides of the field, which allow him to heal damage when standing on them.
545* TheGimmick: Anetta is an environmentalist from the subtropics and [=PlantMan=] is a living tropical flower.
546* GreenThumb: [=PlantMan=] is a Wood Navi.
547* MythologyGag: [=PlantMan's=] Leaf Barrier is a play on the Plant Barrier his Robot Master self used.
548* PurpleProse: [=PlantMan=] speaks with a lot of ornamental and poetic language, comparing [=MegaMan=] to a flower.
549* SecretAIMoves: Plant Weed as used in [[InvertedTrope PlantMan's Navi chip]] is a vastly more effective version of the attack than the version used in his actual BossBattle--rather than one tendril chasing [=MegaMan=] around the field square by square, the Navi-chip version automatically targets everything it can in one move. As a bonus, the Navi-chip version is a time-stopping attack, so the user isn't left vulnerable to retaliations.
550* SissyVillain: [=PlantMan=] is a slender, ornate fellow who amuses himself by speaking of beauty at all times. Note the sassy pose in his character art.
551* SpikeShooter: [=PlantMan=]'s Rose Needle is his most frequent attack, a volley of flying thorns that come shooting down the row.
552* StatusEffects: [=PlantMan=]'s flowers release pollen that cause status ailments; pink flower causes confusion and yellow flower causes paralysis.
553* VampiricDraining: [=PlantMan=]'s Plant Weed attack sends a creeping, thorny tendril to follow [=MegaMan=] around the field. If it catches [=MegaMan=], it'll siphon Hit Points out of him. [=PlantMan's=] Navi Chip inflicts the Plant Weed attack on every enemy and obstacle on the field.
554* WarriorPoet: [=PlantMan=] immediately starts describing [=MegaMan=] poetically once they meet, but warns them that being so reckless will end their lives early.
555
556!!! Tropes related to [=PlantMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
557* AchillesHeel: In the Master and Chaos Tournaments of ''Battle Chip Challenge'' he's carrying [[ElementalWeapon Aqua Blade]] [[DefiedTrope to punish any Fire opponents he confronts]].
558* AlwaysAccurateAttack: In ''Battle Chip Challenge'', [=PlantMan=]'s accuracy rate is at [[DownplayedTrope the second-highest tier in the game]].
559* FieldPowerEffect: In ''Battle Chip Challenge'', [=PlantMan=] always appears on a Grass Stage, which lets him heal damage each turn at the price of making incoming Fire damage even more dangerous.
560* FlechetteStorm: While he mostly uses Trident in ''Battle Chip Challenge'', in the Verdant Tournament he also uses Double Needle--both of these chips skewer the enemy by {{Spam|Attack}}ming harpoons.
561* LuckilyMyShieldWillProtectMe: As an {{NPC}}, [=PlantMan=] almost always has some kind of defensive shielding in his program-decks, be it Guard, Curse Shield, Rock Cube, or Leaf Shield.
562* MageKiller: [=PlantMan=]'s SignatureMove Yellow Flower is an Add All type of attack, optimized for doing DamageOverTime [[ManaBurn to the opponent's whole program-deck]].
563* MagicallyIneptFighter: Like other his fellow ''Battle Network 3'' Navis [=FlashMan=] and [=FlameMan=], ''Battle Chip Challenge'' gives [=PlantMan=] the lowest possible amount of MB.
564* MythologyGag: His use of FlechetteStorm and shielding chips in ''Battle Chip Challenge'' reflect his Rose Needle and Leaf Barrier techniques from ''Battle Network 3''.
565* RedMage: While [=PlantMan=]'s own navi-attack does [[ManaBurn Add]] [[DamageOverTime All]] damage, his {{NPC}} program-decks all tend to favor {{Spam|Attack}}ming FlechetteStorm battle-chips. Sometimes he'll mix in extra Add All battle-chips as well.
566* ShedArmorGainSpeed: For the Chaos Tournament in Class Z, [=PlantMan=] has abandoned all slow-and-steady shielding and [[DamageOverTime Add All]] tactics to increase his rate of damage, going all-in on hard-hitting {{Spam Attack}}s and [[CriticalHit Random]] damage to whittle enemy HitPoints down as quickly as possible.
567* SpikeShooter: [=PlantMan=]'s [[SignatureMove strong chip]] in ''Battle Chip Challenge'' is Trident, which shoots multiple sharp projectiles at once. His program decks occasionally have Double Needle in them to complement this tactic.
568* StoneWall: [=PlantMan=] lacks good offenses or speed, but his HitPoints are at the median, which lets him take a good hit or two, and his Wood-type gives him the option of using a Grass Stage to heal damage while his Navi attack whittles down enemy battle chips.
569[[/folder]]
570
571!! Mr. Match and [=FlameMan=]
572
573See Mr. Match's entry on [[Characters/MegaManBattleNetwork1WorldThree the first game's World Three character sheet]].
574
575[[folder:[=FlameMan.EXE=]]]
576!!!''[=FlameMan=] voiced by: Creator/TakashiNagasako (JP)''
577[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_flameman.jpg]]
578
579Mr. Match's third straight Navi in as many games, he comes with Match to the latter's all-new job at [=SciLab=] and appears for the first time to help thwart a WWW attack. But Match sure seems to be up to something....
580----
581* AchillesHeel: [=FlameMan=]'s [[SignatureMove Flame Breath]] [[GroundWave travels across the ground]], so [[WeaksauceWeakness simple Panel Out]] chips will neutralize his main attack completely.
582* AlternateSelf: [=FlameMan=] is the ''Battle Network'' counterpart for the classic Robot Master of the same name from ''VideoGame/MegaMan6''.
583* AstonishinglyAppropriateAppearance: [=FlameMan=] is a ball on fire with candle wax surrounding his limbs.
584* BossTease: [=FlameMan=] [[TheWorfEffect wastes three whole WWW agents at once]] in his first appearance.
585* BrainwashedAndCrazy: [=FlameMan=] gets possessed by Reverse in ''Legend of Network''.
586* BrokenArmorBossBattle: [=FlameMan=]'s candles offer him protection in the form of invincibility or healing, so to get to him the candles must have their wicks put out.
587* BreathWeapon: His SignatureMove Flame Breath, which coats the field in waves of fire spewing from his mouth.
588* ChestInsignia: Mr. Match's typical fireball. This version is orange on black.
589* ClimaxBoss: [=FlameMan=] is the Navi Mr. Match uses during his efforts to burn [=SciLab=] to the ground with Lan's help; his EvilPlan covers the entire internet in fire, and Lan must send [=MegaMan=] into the depths of the Undernet itself to confront him.
590* ColorCodedForYourConvenience: [=FlameMan=]'s candle flames. [[BarrierWarrior Green means he has an aura to protect from your attacks]]. [[HealThyself Red heals him]]. [[SummonMagic Orange summons fireballs circling [=MegaMan=]'s area forcing him in the middle panel]].
591* CombatMedic: [=FlameMan=]'s candles can heal him when their wicks burn red.
592* EvenTheSubtitlerIsStumped: Sometimes [=FlameMan=]'s wildfire noises aren't translated.
593* FireWaterJuxtaposition: [=FlameMan=]β's battlefield has a few ice panels distributed across it.
594* FlunkyBoss: When one of the candles burns orange, two fireballs with eyes will circle around the rim of Mega's field.
595* HoistByHisOwnPetard: [=FlameMan=] always attacks from a set range of two panels away, which makes him much easier to target with battle-chips that have a set range of their own, such as Tornado or the Yo-Yo series.
596* IntelligibleUnintelligible: Much like [=DesertMan=], [=FlameMan=] can't actually speak, though subtitles are supplied.
597* LateArrivalSpoiler: Flame Man doesn't show up in the anime until Beast.
598* PantheraAwesome: [=FlameMan=] is somewhat leonine in appearance.
599* RuleOfThree:
600** [=FlameMan=] is Mr. Match's third navi in the series, in as many games.
601** The EvilPlan [=FlameMan=] is used to help carry out requires installing three programs in three Messrs. Prog at [=SciLab=].
602** [=FlameMan=]'s candles have three possible effects, each with its own color of fire.
603* TheWorfEffect: Bass wipes [=FlameMan=] out in a single blow.
604* YouDontLookLikeYou: Compared to his Robot Master counterpart, [=FlameMan=] is a fireball with a mask standing on all fours instead of Middle Eastern-themed robot wearing a turban. While [=MistMan=] has a similar look to the original Flame Man, it is purely coincidental.
605
606!!! Tropes related to [=FlameMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
607* EleventhHourRanger: [[OptionalBoss His navi-chip bout]] won't be available until the [[BonusDungeon HackersNet]] [[MarathonLevel Free Battle]], which occurs after the SecretFinalCampaign.
608* AchillesHeel: A PlayingWithFire navi like [=FlameMan=] is weak to the Aqua damage, so he has the odd tactic [[DefiedTrope to catch Aqua navis he faces]]--in the Chaos tournament he uses Aqua Ball to neutralize all incoming Aqua damage and in his [=HackersNet=] appearances, he'll use the ShockAndAwe chip Remobit 3 to do extra damage to Aqua navis [[ManaBurn and their battle-chips]].
609* CombatMedic: As a ''Battle Chip Challenge'' {{NPC}}, [=FlameMan=]'s strong chip is Candle 3, which heals any damage he takes.
610* FieldPowerEffect:
611** [=FlameMan=] always appears on a Lava field, which does DamageOverTime to all non-Fire competitors.
612** In his Chaos Tournament appearance, he'll use Grass Stage to change the field [[{{Combos}} so that]] the Meteor 4 chip that follows [[QuadDamage will hit all the harder]].
613* FireIceLightning: As an {{NPC}}, [=FlameMan=] uses Fire blades in his Master Tournament program-deck and has [[IceMagicIsWater Aqua Blade]] and Elec Blade waiting in the wings as his [[LimitBreak Slot-In]] chips.
614* {{Foil}}: [=PlantMan=] and [=FlameMan=] occupy a similar niche and have a similar stat layout, but [=FlameMan=] has the edge in damage, [=PlantMan=] in accuracy. [=FlameMan=] has slightly more HitPoints than [=PlantMan=] does, but [=PlantMan=] has an optional healing FieldPowerEffect that [=FlameMan=] doesn't.
615* MageKiller: As an {{NPC}} he supplements the Add All damage his navi-attack Flame Breath does with other Add, Add All, or Random battle-chips, which all [[ManaBurn damage battle-chips]] in different ways. In his [=HackersNet=] appearances he'll use both Blower and Burner to do even more [[PlayingWithFire Fire]] type Add All damage.
616* MagicallyIneptFighter: Like other his fellow ''Battle Network 3'' Navis [=FlashMan=] and [=PlantMan=], ''Battle Chip Challenge'' gives [=FlameMan=] the lowest possible amount of MB.
617* MythologyGag: His strong chip in ''Battle Chip Challenge'' is Candle 3, which reflects how he uses his candles to heal himself in ''Battle Network 3''.
618* SignatureMove: His strong chip is Candle 3, which heals damage.
619* StoneWall: [=FlameMan=] lacks good offenses or speed, but his HitPoints are above the median, while his attack whittles down enemy battle chips.
620[[/folder]]
621
622!! [=DrillMan=]
623[[folder:[=DrillMan.EXE=]]]
624!!!''Voiced by: Satoshi Katougi (JP), Creator/TrevorDevall (EN)''
625->"I'm going to drill you into a pile of dust!"
626[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_drillman.png]]
627
628Another autonomous WWW Navi, he considers [=BubbleMan=] to be somewhat of a cousin of sorts. When WWW successfully obtained all four of the Tetracodes, Wily calls on him to drill and break through [=SciLab=] security to steal the program containing Alpha.
629
630* AchillesHeel:
631** [=DrillMan's=] drills are all shielded obstacles, which makes them a very big threat... unless they can be broken themselves. Anything with [[ArmorPiercingAttack Break element]] (including and ''especially'' [[{{Irony}} DrillMan's own BattleChip]]) will make the fight much less of a nightmare.
632** The Bolt series of Mega chips targets each obstacle on the field to do [[StatusInflictionAttack paralyzing]] SplashDamage to its surrounding panels; [=DrillMan=]'s drills are obstacles, and [=DrillMan=] is permanently attached to one of them.
633* AlternateSelf: [=DrillMan=] is the ''Battle Network'' counterpart to the classic Robot Master of the same name from ''VideoGame/MegaMan4''.
634* ArmoredButFrail: [=DrillMan=] has much lower HP than preceding bosses [=PlantMan=] and [=FlameMan=], but with his drills serving as shielded obstacles, opportunities to damage him are that much harder to get.
635* AvengingTheVillain: He desires to get revenge on [=MegaMan=] for deleting [=BubbleMan=].
636* AxCrazy: "DELEEEEEEETE!" His swirly eyes should indicate how deranged he is.
637* ContrastingSequelAntagonist: [=KnightMan=] from ''Battle Network 2'' was also a [[LuckilyMyShieldWillProtectMe shielded character]] who had [[ArmorPiercingAttack the power to break shields]], but where he was an enormous MightyGlacier, [=DrillMan=] is a small LightningBruiser.
638* TheDragon: To Wily in 3.
639* DemotedToExtra: From one of Wily's elite commanders to a MonsterOfTheWeek near the end of the anime's first season. He's not even tied to WWW, instead being associated with a OneShotCharacter.
640* DynamicEntry: [[spoiler: When he's resurrected as a tank, he very nearly takes out Lan by smashing through the wall.]]
641* HoistByHisOwnPetard:
642** [=DrillMan=]'s own Navi chip is one of the most effective weapons that can be used against him.
643** [=DrillMan=]'s drills are all obstacles, which makes them very effective shields, but also magnets for the Bolt series of battle-chips, which punishes overuse of obstacles by using them as targets for SplashDamage.
644* {{Irony}}: [=DrillMan's=] Navi Chip, with its ArmorPiercingAttack patterns, is quite possibly the most effective weapon to use against [=DrillMan=]. The best thing for breaking [=DrillMan's=] drills is [=DrillMan's=] drils.
645* ItsPersonalWithTheDragon: [=DrillMan=] seeks {{Revenge}} against Lan and [=MegaMan=] for the death of his cousin, [=BubbleMan=].
646* LightningBruiser: Attacks fast and hard most of the time while being invulnerable to most attacks thanks to his drill head.
647* PsychoSupporter: Easily the most crazed WWW member, barring perhaps Wily himself. He's also fanatically loyal to Wily.
648* SimpleYetAwesome: [=DrillMan=]'s Navi chip hits every panel in the standard enemy region [[SpamAttack up to three times]] with {{Armor Piercing|Attack}} damage and even opens up holes in the ground, making it one of the most useful single battle chips in the whole game.
649* ThereIsNoKillLikeOverkill: His [=NaviChip=]. Three drills across the board, then he pops out of three enemy spaces, THEN drops rocks on them. Also, [[ArmorPiercingAttack each wave of attack breaks shields]].
650* ThisIsADrill: [[ExactlyWhatItSaysOnTheTin Well, obviously.]] He even provides the page picture.
651* TheUnfought: In the anime, [=DrillMan=] only had two major appearances followed by cameos in later episodes of Stream and never fought [=MegaMan=].
652* WhyDontYouJustShootHim: He loses a ''prime'' chance to kill Lan because he insists on challenging Mega to a fight. [[spoiler:There was absolutely nothing to stop him from attacking a defenseless Lan in his tank]].
653[[/folder]]
654
655!! Alpha
656[[folder:Alpha ''(Proto)'']]
657[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_alpha.png]]
658A prototype network of the internet, it was riddled with bugs that were thought to be of Bass's doing, but were later discovered to originate from Alpha itself. Alpha had become sentient, and its bugs began to absorb networks and cause affected devices to malfunction. All links to the internet were taken down for several weeks while Alpha was quarantined and sealed. Wily seeks to release Alpha in the third game, in which everything by then had some sort of link to the internet, to destroy the world.
659----
660* AdaptedOut: Never appears in any way or form in the [[Anime/MegaManNTWarrior2002 Anime]].
661* TheAssimilator: After gaining its rudimentary intelligence, it started devouring everything in sight and incorporating itself into anything plugged into the net. [[spoiler:Once Wily started decoding it, portions broke off and started infecting devices plugged into the net. [=MegaMan=] even notes that the viruses are trying to absorb him rather than delete him.]]
662* BlobMonster: Alpha is effectively an amoeba consuming the whole cyberworld.
663* CaptainErsatz: As an EldritchAbomination BlobMonster from {{Cyberspace}} that [[EnemySummoner spawns agents to act on its behalf]] while it consumes the world around it, Alpha is a pointed duplicate of the [[https://digimon.fandom.com/wiki/D-Reaper D-Reaper]] from ''Anime/DigimonTamers'', even before you point out that both are blood red. Alpha's overworld sprite, being a mountain of red goo with fins radiating out from the crown and a CyberCyclops eye, is almost identical to the D-Reaper's [[https://digimon.fandom.com/wiki/D-Reaper#Mother_D-Reaper Mother Reaper]] form.
664* ChekhovsGun:
665** It first appears as a harmless-looking little cube guarded by four doors you can see in the [=SciLab=] area. ''In plain sight'', even.
666** During the finale, it's revealed Alpha has a PocketDimension inside containing Tadashi Hikari's data, which [[spoiler:is what saved [=MegaMan=] from complete deletion.]]
667* ChromaticArrangement: The three major stages of alpha-bug come in an arrangement of the traditional primary colors, red, blue, and yellow.
668* CoolGate:
669** Alpha and the alpha-bugs emerge from unique holes to what appears to be AnotherDimension. The fact that the region on the other side of the gate is a bright and glowing green [[AmbiguouslyRelated suggests it may be the same]] region that [=DrillMan.EXE=] tunneled through when first stealing Alpha's container.
670** In the manga, Alpha itself was a CoolGate to the dark world, which was used by the Dark Quartet to infest the world with dark power and from which Forte GS emerged.
671* DependingOnTheArtist: Alpha as depicted in the overworld is a giant mass of liquid MeatMoss and appears when a mass of this substance rises up into a hill. Alpha as depicted in battle is a monster emerging from a CoolGate to AnotherDimension.
672* DesperationAttack: Two of them. One is a [[NukeEm giant missile that produces a massive explosion upon hitting the leftmost column]], and the other is a {{BFG}} that generates electric currents. Each of these is available to the player as VersionExclusiveContent in the form of a giga-chip.
673* DigitalAbomination: It's a prototype of the Internet and takes the form of a red blob covered in armor.
674* DubNameChange: It was named Proto in the original, but renamed to Alpha in the dubs to avoid confusion with [=ProtoMan=].
675* FinalBoss: Of ''Battle Network 3''.
676* GenericDoomsdayVillain: It isn't even intelligent, having the mental capacity of an ''amoeba''. Its only instinct is to devour and assimilate everything around it.
677* GeniusLoci: Alpha is a BlobMonster so big that the final stage consists of an internet zone coated in the blob itself, which [=MegaMan=] must walk across.
678* GreaterScopeVillain:
679** Alpha is the reason Bass turned out the way he is. When Alpha disrupted the network years ago, the latter was blamed, kickstarting a series of events that caused him to lose his faith in humanity and become a genocidal maniac.
680** Wily's master plan involves reviving the creature, which not only ties Alpha to WWW, but to Gospel as well.
681* HeroKiller: [[spoiler: Came far closer to ending [=MegaMan=] than any other foe. When [=MegaMan=] and Lan were making their escape after beating it, a piece of Alpha was revealed to still be alive and captured the two. [=MegaMan=] used the last of his power to help Lan escape back to the real world before the cyberspace where Alpha lived completely collapsed on itself.]] [[spoiler: Though, luckily, [=MegaMan=] did find his way into the pocket dimension where Tadashi Hikari's data was and managed to avoid '''complete''' deletion. If not for that, Yuichiro would've never gotten him back.]]
682* InstantAIJustAddWater: PlayedWith. Alpha began acting on its own, but doesn't display any more intelligence than a single-celled organism.
683* KingMook: Alpha is naturally the source of the [=AlphaBug=] viruses.
684* LeakingCanOfEvil: Alpha itself is sealed behind four layers of [=SciLab=] security until the final act of the game, but basic alpha-bugs have already begun appearing in the Ura Inn's hot spring computer and the Hades Isle devil statue computer by the time Lan and [=MegaMan=] arrive.
685* LogicalWeakness: In the ''Battle Story'', in order to prevent Alpha's immense field of MeatMoss from swallowing them, Lan and [=MegaMan=] use the Ground Style to preemptively freeze the area.
686* MeaningfulName:
687** It's the ''proto''type of the Internet.
688** A piece of software in its ''alpha'' phase is unfinished and in the early testing stages.
689** In English, its TrueFinalBoss name is Alpha Omega, quite fitting considering he's the first thing you need to defeat to start unlocking content, while his Omega form is the final thing you have to do for HundredPercentCompletion.
690* MeatMoss: A fluid variant. Alpha's body looks like it's made of bloody gelatin, and this substance covers the entire final level of the VeryDefinitelyFinalDungeon.
691* MonsterProgenitor: It is the source of the [=AlphaBug=] viruses.
692* MythologyGag: As a CyberCyclops BlobMonster its design is taken from the many Bio-Devils of the ''Classic'' timeline, and its myriad [=AlphaBugs=] resemble the Devils' ability to split into little parts. However, it has a radically different narrative function.
693* NonMaliciousMonster: Alpha is basically just a giant amoeba (compare the Life Virus, which at least has the brute intelligence of virus-kind).
694* OneSteveLimit: Proto is changed to Alpha in the English version to avoid confusion with [=ProtoMan=] (not a problem in the original Japanese, where the net-navi is named Blues).
695* PsychoPrototype: Alpha was the prototype for the Internet itself, but malfunctioned and started devouring the entire network. Its destructive nature led to it being labeled as "The Great Disaster".
696* SealedEvilInACan: It was sealed away after being captured by the net officials, but not before destroying every single piece of machinery it came into contact with. [[spoiler: At the end of the game it's revealed that Lan's dad could have deleted it at any time, but chose not to because it held the preserved data of Tadashi Hikari, his father and Lan's Grandfather.]]
697* SealedGoodInACan: Alpha also turns out to be a can holding the data of [[spoiler:Tadashi Hikari, who willingly sealed himself in along with Guardian to reinforce Alpha's own can.]]
698* SignatureMove: The Alpha Arm Σ and Alpha Arm Ω {{Desperation Attack}}s are preserved in giga-class battle-chips that can be obtained by the player.
699* SuspiciouslySimilarSubstitute: {{Downplayed}}. As a CyberCyclops BlobMonster, Alpha reminds one of the Devils of ''VideoGame/MegaManClassic'' and later series in the original timeline.
700* WalkingSpoiler: It's alluded to throughout ''Battle Network 3'', but its true nature isn't revealed until the end.
701[[/folder]]
702
703! The Ranking
704
705[[folder:[=CopyMan=].EXE]]
706->"You're pretty sharp. I'm not [=GutsMan=]. I'm the Navi ranked #3! I'm [=CopyMan!=] I can copy the data of any Navi I see, and make it my own!"
707
708A mysterious Navi who belongs to the Undernet governance system called the Ranking. His true face is never seen, but he appears in the form of [=GutsMan=].
709
710* DittoFighter: [=CopyMan=].EXE fights by taking the form of other Navis (in this case [=GutsMan=]). His true form is unknown.
711* PowerCopying: [=CopyMan=] can take the form and abilities of any Navi he sees just by looking at them.
712* TheSneakyGuy: He first tries to kill [=MegaMan=] through his subordinates leading him into a blind alley, never shows his true face, and when he loses he tries to skulk off with his rank sill in tow.
713* ThresholdGuardians: He stands between [=MegaMan=] and an encounter with S.
714* VoluntaryShapeshifting: He's capable of taking [=GutsMan=]'s form after witnessing him take on the sixth, fifth, and fourth-ranked Navis.
715* WeHardlyKnewYe: [=CopyMan=], despite having NominalImportance and providing an InfoDump, is in and out of the series in only a couple of cutscenes.
716[[/folder]]
717
718[[folder:[=BowlMan=].EXE]]
719!!!''Voiced by: Creator/ToruOkawa (JP), Colin Murdock (EN)''
720[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/exe3_bowlman.png]]
721
722A Navi with a bowling theme associated with the Undernet in the third game's ''Blue'' version.
723
724* AchillesHeel: [=BowlMan=] relies so heavily on the field that destroying the middle row on his side of the field will cripple his attack pattern. In particular, his gatling attack will only shoot projectiles down his row and an adjacent row, so if the middle row is gone, whichever row he's not in is safe.
725* AdaptationalVillainy: While he can't be considered a hero in ''Battle Network 3'' since he's associated with the Undernet, he wasn't a villain in any sense either, honoring his agreement of telling Mega Man everything he knows about Serenade if [=MegaMan=] wins in battle. In the anime, he's a Darkloid.
726* ArmorPiercingAttack: His bowling pins and balls deal breaking damage.
727* AssholeVictim: True, while in the anime he is a Darkloid and thus a villain, it's not like had a choice in that matter as he like, [=ProtoMan=] was turned into one thru a Dark Chip. However unlike [=ProtoMan=], the protagonists never got to knew that fact so unfortunately for him...
728* EvenEvilHasStandards: He does not tolerate cheating (or attempts) at bowling.
729* EvilCounterpart: To [=MistMan=] in a meta sense. They're both version exclusive bosses and fulfill the same plot role of being the #2 ranked Undernet Navi.
730* TheGimmick: The sport of bowling.
731* HeartIsAnAwesomePower: You'd think a bowling-themed Navi would be a joke, but not only does he actually present a fair challenge, he's considered the second strongest Navi in the Undernet rankings, behind only Serenade.
732* HoistByHisOwnPetard: One of [=BowlMan=]'s attacks summons obstacles to [=MegaMan=]'s side of the field, which can be used to fill the condition for the SituationalSword No-Beam chips. Since he must get into the same row as the obstacle to use the next phase of the attack, he's really asking for it.
733* IKnowMaddenKombat: A [=NetNavi=] based on a bowler.
734* SpamAttack: The attack where he shoots bowling pins at you. It's not hard to dodge and can be easily interrupted, but it does go on for a while.
735* ThresholdGuardians: As the penultimate member of the ranking, he stands between [=MegaMan=] and an audience with S.
736[[/folder]]
737
738[[folder:[=MistMan=].EXE]]
739!!!''Voiced by: Creator/JurotaKosugi (JP), Creator/RonHalder (EN)''
740->"If you can beat me, I'll tell you all about "S". And if you can't...Deletion will be your only comfort!"
741[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_mistman.png]]
742
743A genie-esque Navi associated with the Undernet in the third game's ''White'' version.
744
745* AttackItsWeakPoint: When you're fighting him, you're supposed to attack his lamp, not [=MistMan=] himself.
746* AdaptationalHeroism: He wasn't really a villain in the games, but he's still associated with the Undernet. In the anime, he's an ally to [=MegaMan=], Lan, and Mayl.
747* DesperationAttack: Soul Gang, in which shadow-monsters chase [=MegaMan=] around his own field to pin him down while the [=MistMan=] lamp fires genies down the row.
748* FlunkyBoss: The Soul Gang are a pair of shadowy monsters who are summoned assist [=MistMan=] when the Navi is at low health.
749* TheGimmick: A genie and his lamp.
750* GoodCounterpart: To [=BowlMan=] in a meta sense. They're both version exclusive bosses and fulfill the role of being the #2 ranked Undernet Navi. Unlike [=BowlMan=] however, [=MistMan=] was not turned into a Darkloid in the anime.
751* MyMasterRightOrWrong: Hilariously justified since he has to obey whoever's holding his lamp. If Mayl is holding it, [=MistMan=] attacks [=SwordMan=] and [=FridgeMan=], if Ms. Yuri is holding it, [=MistMan=] attacks Cross Fusion [=MegaMan=].
752* OurGeniesAreDifferent
753* PoisonousPerson: He can use mist like poison as an attack.
754* ThresholdGuardians: As the penultimate member of the ranking, he stands between [=MegaMan=] and an audience with S.
755[[/folder]]
756
757! PostEndGameContent Navis
758
759[[folder:[=DarkMan=].EXE]]
760!!!''Voiced by: Naoki Bando''
761->"Prepare to enter the dark...Forever!"
762[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_darkman.png]]
763
764An assassin Navi residing in the first secret area of the Undernet. He's been stationed at the end of the first area, waiting for Navis to come along so he can kill them--once he kills enough, Serenade has deigned to fight him in a rematch.
765
766* AchillesHeel:
767** [=DarkMan=] moves in a simple pattern and his attacks are all straightforward, which leaves him helpless against indirect attacks.
768** [=DarkMan=]'s SignatureMove opens batcaves only behind the leftmost three columns, and can be evaded completely with a simple Area Steal.
769* AdaptationalVillainy: In the manga, he is promoted to BigBad of the third arc as Wily was KilledOffForReal in the first arc, and he's suggested to have played a part in [[GreaterScopeVillain Sean's turn to evil in the previous arc.]]
770* AlternateSelf: [=DarkMan=] is the ''Battle Network'' counterpart to a four-man group of Robot Masters with the same name from ''VideoGame/MegaMan5''.
771* AmbiguouslyRelated:
772** [=DarkMan=]'s SpecialAttack Dark Shadow summons a shadow that takes the form of a bladed weapon to attack the player, exactly like the Shadow series of viruses.
773** Three of the five evil-chips needed to open the portal to Black Earth in ''Battle Network 4'' are Anubis, Muramasa, and Black Wing, the {{Signature Move}}s of [=PharaohMan=], [=ShadowMan=], and [=DarkMan=].
774* ArcVillain: He leads the dark forces who are the main enemy of Arc 3 in the ''NT Warrior'' manga.
775* TheBadGuyWins: Successfully kidnaps Iris and Trill and uses a device to crack space letting him return to Beyondard which is a major plot point as he unintentionally brings the heroes with him. However, the next episode has Iris put Trill in her PET pen and throw it away keeping him out of both Gregar and Falzer's reach.
776* TheBeastmaster: His SignatureMove Black Wing opens up tunnels in midair above the opponent's three field; bats fly out of these and down across each column beneath a tunnel.
777* CallBack: While [=DarkMan=] himself only appears in ''Battle Network 3'', his SignatureMove Black Wing reappears in ''Battle Network 4'' as one of the evil-chips needed to access Black Earth.
778* CastingAShadow: [=DarkMan=]'s Dark Shadow technique creates shadows that shapeshift into axes and swords.
779* ColorCodedForYourConvenience: [=DarkMan=] changes colors between purple, blue, and yellow depending on what elemental attack he's using. The colors may be an allusion to the multicolored team of Dark Men from ''VideoGame/MegaMan5''.
780* CombatPragmatist: His Beta version shows a little of his assassin flair by refusing to appear unless [=MegaMan=] is suffering a glitch from the Navi Customizer.
781* DarkIsEvil: Let's just say he's less honorable than [=JapanMan=].
782* DeathOfAThousandCuts: His chip opens holes on the opponent's columns and have bats fly out, each dealing the damage shown on his chip.
783* FireIceLightning: [=DarkMan=] alternates between three colors, which signal what element he will use; purple (his default) for fire, blue for ice, yellow for lightning.
784* ImmuneToFlinching: [=DarkMan=] has Super Armor built-in.
785* LateArrivalSpoiler: It takes until Beast for him to show up in the anime.
786* SoftSpokenSadist: Implied in the games. His first action upon appearing is to try and soothe [=MegaMan=] into lowering his voice, all while telling him that he intends to kill him.
787* SpikesOfVillainy: He has them on his ShouldersOfDoom.
788* ThresholdGuardians: He stands between [=MegaMan=] and an encounter with Serenade.
789* TurnsRed: {{Downplayed}}. The only change that occurs once [=DarkMan=] is reduced to half health is that his attack pattern reverses.
790[[/folder]]
791
792[[folder:[=JapanMan=] ''([=YamatoMan=].EXE)'']]
793!!!''Voiced by: Taro Yamaguchi''
794->"Are you ready to meet your maker!? I usually don't like to take on kids, but orders are orders...En Garde!"
795[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_yamatoman.png]]
796
797A samurai Navi residing in the secret area of the Undernet and one of Serenade's minions.
798
799* AchillesHeel:
800** His miniature soldiers can't cross holes, so putting holes in the field shuts down his DesperationAttack completely.
801** His ''β'' version has grass panels on the field, which amplify Heat damage.
802* AdaptationalVillainy: He shows up in the anime as an Asteroid Navi and Zoanoroid.
803* AlternateSelf: [=JapanMan=] is the ''Battle Network'' counterpart to a classic Robot Master named [=YamatoMan=] from ''VideoGame/MegaMan6''.
804* BossArenaIdiocy: [=YamatoMan=] ''β'' has grass-panels on his stage--these serve no purpose except to make him potentially vulnerable to heat damage. Unlike [=PlantMan=], who gets a HealingFactor from them, he gets nothing at all.
805* DesperationAttack: At low health, [=YamatoMan=] will summon little soldiers to run across the field and steal one panel from [=MegaMan=]'s area at a time. If it succeeds, [=MegaMan=] will be restricted to one column of area total.
806* DubNameChange: The English version changes his name to [=JapanMan=] (and later [=SamuraiMan=] in the Legacy Collection's ''Battle Network 6'' port), despite being named Yamato Man in the Classic series.
807* FlunkyBoss: He commands a legion of miniature soldiers.
808* InterserviceRivalry: He doesn't get along well with [=DarkMan=] even though they share a common goal; guarding Serenade.
809* LaserBlade: A laser-pointed spear as his main weapon.
810* PunchClockVillain: He sees [=MegaMan=] as a child and feels bad for fighting him, but he's only following Serenade's orders.
811* {{Samurai}}: What he is based on.
812* SpinToDeflectStuff: He does this if you try to attack him with gun type attacks, including the Mega Buster.
813* ThresholdGuardians: He stands between [=MegaMan=] and an encounter with Serenade.
814* TinTyrant: Especially as a Zoanoroid.
815* ZergRush: On low health, he summons his foot soldiers to swarm the battlefield and steal [=MegaMan=]'s panels.
816[[/folder]]
817
818[[folder:Serenade.EXE]]
819->"I love and respect my enemy and thereby win. Come now. Let me show you."
820[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_serenade.jpg]]
821
822The ruler of the Undernet.
823----
824* AdaptationalBadass: In the ''Mega Man NT Warrior'' manga, they delivered a CurbstompBattle to Bass the first time they fought, but in the game, the battle took days and was a lot closer.
825* AdaptedOut: Much like [[FinalBoss Alpha]], Serenade does not appear in the anime at all .
826* AmbiguousGender: In the original Japanese, [[ShesAManInJapan Serenade is female]]. In English, on the other hand, Serenade is referred to with masculine pronouns. However, according to Capcom, they're intended to be seen as a [[UltimateLifeForm perfect being]] [[NoBiologicalSex without gender]]. In the words of a [[LetsPlay/RoahmMythril certain Let's Player]], it's really up to you.
827** For what it's worth, Serenade is referred to with singular they/them pronouns in the Legacy Collection.
828* AsskickingLeadsToLeadership: The ruler of the [=UnderNet=], a WretchedHive where rule is determined by power. To drive the point home, they once took on Bass and won when [=MegaMan=] couldn't even scratch him, though by the post-game, it's clear that fusing with Gospel has made him the more powerful one.
829* AttackReflector: The ribbons on Serenade's back will repel most attacks, so choose wisely.
830* CallBack: Despite being a ''Battle Network'' original, Serenade expands the character theming and designs of ''VideoGame/MegaManClassic''--not only do they add to the MusicalThemeNaming, their helmet is almost identical to classic Mega Man's.
831* DarkIsNotEvil: They're the ruler of the Undernet, but their purpose is to guard Gigafreeze in case it needs to be used against Alpha.
832* TheDreaded: A being so powerful that the Undernet denizens are afraid of saying Serenade's full name.
833* EldritchLocation: The Secret Area, Serenade's domain; unlike most internet areas, which are depicted as thin platforms hovering over BottomlessPits, the Secret Area is a land of [[CrystalSpiresAndTogas pale monoliths and chunky stone towers]] emerging from an ocean.
834* {{Foil}}: To Bass, another powerful Navi with a musical-themed name and a gold color scheme. While Bass is a dark-infused PersonOfMassDestruction, Serenade has a divine-like presence and personality.
835* GoldAndWhiteAreDivine: Serenade's metaphysical status is never declared in-game, but they're one of the most mysterious and ethereal characters in the series. Their harem pants are solid white, making it one of the predominant colors of their outfit, while the helmet and braces are solid gold.
836* GreaterScopeParagon: Serenade resides in the deepest pits of the Undernet, guarding the Giga-Freeze and preventing thereby an ApocalypseHow.
837* HeroAntagonist: Serenade is, in a technical sense, a {{Face}}, but has their own agenda and takes no direct action to assist the heroes; they will, on the other hand, test the heroes and do combat with them when the right conditions are met.
838* MacGuffinGuardian: Serenade possesses the Giga Freeze program, a weapon that can freeze any program it's used on, [[ApocalypseHow including the entire internet]], only meant to be used as [[GodzillaThreshold a last resort against Alpha]], and Mega Man must convince its guardian to hand it over.
839* NonStandardCharacterDesign: As a rule, [=NetNavi=] costumes consist of (virtual) plastic, metallic, or other synthetic materials, but Serenade's outfit features actual cloth fabric in the form of harem pants. The only other Navi to wear fabric by this point in the series is Bass, who wears a tattered cloak.
840* NoBiologicalSex: According to Capcom.
841* OneSteveLimit: Averted. One of Serenade's {{Special Attack}}s is named "Sonic Boom", DownplayedTrope an attack name also used by [=ProtoMan.EXE=]'s {{Sword Beam}}s.
842* OnlyTheWorthyMayPass:
843** Serenade only grants Mega Man the Giga Freeze program after warning him that the program will freeze anyone who isn't TheChosenOne.
844** Serenade can only be encountered face-to-face at the tail-end of the BonusDungeon, past a long string of barriers that demand certain requirements be met before opening.
845** Defeating Serenade is the requirement for a couple of special curtains found deep in the undernet that will only part for the King of the Undernet.
846** The Secret Area is Serenade's domain and certain features, including Serenade's time trials, will only unlock once even more requirements have been met--this can include [[PuzzleBoss defeating tough enemies that can only be beaten in certain ways]] or accomplishing specific milestones on the road to HundredPercentCompletion.
847* OtherworldlyAndSexuallyAmbiguous: Serenade.EXE, an otherwise normal Net Navi, looks the part, likely to emphasise their "holy/angelic" theme (and not to mention their vast powers). Greatly enhanced in the manga adaptation.
848* OurAngelsAreDifferent: The barriers surrounding Serenade closely resemble ''tenne'', the flowing scarf often worn by ''[[https://en.wikipedia.org/wiki/Tennin Tennyo]]'', a divine spiritual being in Japanese Buddhism, and also by ''boddhisatvas'' and the gods in Japanese art. Fittingly, Serenade governs and resides in the heavenly-looking Secret Area.
849* SheIsTheKing: Serenade is the king of the Undernet, but given female pronouns in Japanese.
850* SpinToDeflectStuff: Serenade turns their back to deflect any damage and reflects it back at [=MegaMan=].
851* SuperBoss: The last one before the fight with Bass in 3's post game.
852* ThemeNaming: [=Serenade=] is a notable addition to the same MusicalThemeNaming imported to ''Battle Network'' from ''VideoGame/MegaManClassic'', joining the likes of Rock & Roll, Blues, Forte, and Gospel.
853* VillainRespect: More of a rival than a villain, Serenade is genuinely respectful towards their opponents, going as far as to say mercy is the source of their power.
854* UltimateLifeForm: According to Capcom, although Bass would probably fit the description more accurately.
855* WowingCthulhu: After transmitting the giga freeze program to Mega Man, S initially misjudges Mega Man to have been frozen only to be astonished when Mega Man ultimately is authorized to use it.
856* YinYangBomb: Serenade is at least a vague {{Face}} (being opposed to clear {{Heel}}s like Bass [[spoiler:and overseeing Sci-Lab projects like the Undernet]]) and has a LightIsGood motif, with powers described as holy and saintly--yet their battle chip can't be used unless a dark-hole has been opened on the field, [[ImpliedTrope indicating it to be]] a ''dark chip''.
857[[/folder]]

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