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1[[WMG:[[center: [- '''[[Characters/HollowKnight Main Character Index]]'''\²[[Characters/HollowKnightProtagonists Protagonists]] | ''[[Characters/HollowKnightHallownest Hallownest]]'' ([[Characters/HollowKnightNPCs Assorted [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Characters]], '''Bosses''') | ''[[Characters/HollowKnightSilksongPharloom Pharloom]]'']]]]-]²²!Bosses of Hallownest ²The many not so friendly faces the Knight encounters on its journey throughout Hallownest. Entries here are grouped under the area where they can be encountered.²----²[[foldercontrol]]²!!Forgotten Crossroads Bosses²[[folder:Gruz Mother]]²[[quoteright:186:https://static.tvtropes.org/pmwiki/pub/images/gruzmother.png]]²²->''"Bizarrely, this monster does not lay eggs but instead carries its young inside of its fat stomach. This strange practice seems to exhaust the creature, making it sleepy and vulnerable. Take advantage!"''²-->'''-Hunter's Journal'''²²A large fly-like being that's found sleeping within the Forgotten Crossroads. You can later fight two slightly stronger Gruz Mothers simultaneously within the Colosseum of Fools' Trial of the Conqueror.²-----²* BonusBoss: Like all encounters in the Colosseum of Fools, the second two Gruz Mothers aren't necessary for beating the game.²* BullfightBoss: One of its attacks involves the Mother charging towards the Knight's position from above.²* DegradedBoss : Two Gruz Mothers re-appear in the Colosseum of the Fools as regulars enemies.²* DualBoss: Two of them are fought simultaneously inside the Colosseum of Fools.²* EarlyBirdBoss: She only poses a threat by the fact that the player will have to fight her without any abilities or upgrades. But once you've obtained the necessary skills like the dash and the Howling Wraiths/Abyss Shriek, the Gruz Mother boss fights become a pushover.²* FlunkyBoss: A weird variation, where her children burst out of her body after she dies and have to be fought separately. This only happens during the first encounter, though.²* KingMook: A larger version of the regular Gruzzers you find within the game.²* MonsterIsAMommy: As is obvious from the name.²----²[[/folder]]²²[[folder:False Knight]]²!! False Knight / Failed Champion²[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/boss_false_knight.png]]²[[caption-width-right:350:[[labelnote:Click here to see the [[spoiler:Failed Champion (Maggot)]]https://static.tvtropes.org/pmwiki/pub/images/hollow_knight_failed_champion.png]][[/labelnote]]]]²²->''"Weak creatures love to steal the strength of others. Their lives are brief and fearful, and they yearn to have the power to dominate those who have dominated them."''²-->'''-Hunter's Journal'''²²A maggot who inhabits a stolen armored shell. He guards a room in the Forgotten Crossroads.²²Later in the game, you'll learn more about the kingdom's deeper backstory, including the identity of the Knight who originally wore that armored shell before the maggot. The owner's specific tropes can be found [[Characters/HollowKnightLoreAndHistory here]] under the [[spoiler:Hegemol]] entry.²-----²* AmbiguousSituation: [[spoiler:The False Knight's armor is actually Hegemol's. But it wasn't clear how Hegemol lost his armor to that maggot. Was it simply stolen? Was Hegemol killed by that maggot? Or is he still alive but went into hiding?]]²* AntiVillain: After defeating [[spoiler:his Dream Boss version,]] you'll find out that [[spoiler:he wasn't actually evil or infected (at least at first), and stole the armour just because he wanted to protect his siblings, who are among the weakest creatures in Hallownest.]]²* AttackItsWeakPoint: Fights against this boss only end once you deal sufficient damage to the maggot.²* BonusBoss: The first encounter with this boss is mandatory, but a stronger variant can be fought by [[spoiler:striking his corpse with the Dream Nail]].²* BossRemix: The battle theme for the False Knight is an arrangement of the game's main theme, [[BootstrappedLeitmotif AKA the Knight's leitmotif]].²* CarryABigStick: Slams his mace on the ground, causing shockwaves and making rocks fall from above.²* ClothesMakeTheSuperman: Maggots are the weakest creatures in all of Hallowest, but he's still putting this huge stolen suit of armor—one that belonged to one of the five legendary knights, no less—to good use.²* CrueltyIsTheOnlyOption: After you get the maggot to fall out of the armor, he just lies defeated on the floor, but you can't continue until you kill him. [[spoiler:And once you find two other maggots holding a funeral for him, you have kill the poor guys if you want to fill out the Journal.]]²* GrievousHarmWithABody: His mace's head is actually another bug, who escapes after the Knight's defeated.²* GroundPound: Most of his attacks are overhead smashes with the mace, that he can even perform from a jump.²* HeWasRightThereAllAlong: A room in the Forgotten Crossroads appears to just contain another horde of zombified bugs, but then the gates slam down and the False Knight drops in.²* InsaneNoMore: The maggot was supposedly driven mad by some force, but [[spoiler:after his Failed Champion form is defeated, he reveals he wasn't crazy and stole the armor out of determination to protect his fellow maggots]] ([[AllForNothing Who, again, you likely killed for the journal entries]]).²* LivingWeapon: If the player stays a few seconds besides the False Knight after its boss battle, they can see that the False Knight's mace is actually a bug that will flee to safety.²* LoadBearingBoss: He destroys the arena by his own attack, eventually leading to his death.²* MeaningfulName: It's a ''False'' Knight since that armor is just stolen anyway, the actual enemy here is a defenseless maggot. [[spoiler:The armor's real owner is even hinted to be one of the Five Great Knights.]]²* SkippableBoss: Not immediately evident, but [[spoiler:the left side of the arena can be destroyed after the first phase of the boss fight.]] The player only needs access to the Vengeful Spirit beyond the False Knight in order to progress to Greenpath and the City Crest the False Knight drops isn't entirely necessary to enter the City of Tears (which can be accessed from several other areas), so it's not necessary to ever finish the fight.²* WhamLine: A line for the Failed Champion reveals that [[spoiler:a maggot stole that giant armor while Hegemol was sleeping. This reveals a lot from the False Knight and False Champion boss fights - That a Great Knight now has an AmbiguousSituation on how his armor was stolen by a mere maggot, that Knight's current whereabouts, and that the maggot simply did the act to protect its brothers]].²-->'''Failed Champion''': [[spoiler:"I wanted it.... the strength to protect the others... When I saw that Knight... sleeping... safe in his big armoured shell... It wasn't madness that drove me to it... I just wanted it..."]]²----²[[/folder]]²²[[folder:Brooding Mawlek]]²[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/boss_brooding_mawlek.png]]²²->''"I hear this beast crying out sometimes as I prowl the caverns, although I've never actually laid eyes on it. Who or what is it calling for? As far as I can tell, its voice is never answered."''²-->'''-Hunter's Journal'''²²This massive beast is found in a hidden area in the Forgotten Crossroads, [[LoneSurvivor alone in a room full of dead Mawleks]]. It can also be fought in the Colosseum of Fools' Trial of the Fool.²-----²* BonusBoss: Only found in optional areas, and you can easily complete the entire game without fighting one.²* DeathFromAbove: Its specialty, whether it's slamming down on you with its weight or vomiting acid into the air to fall down on you.²* EarlyBirdBoss: If you end up fighting it before you're supposed to with the SequenceBreaking described below, the thing has a monstrous amount of health and it's very difficult to avoid its attacks. The ability to dash in particular is almost required to jump over it (something you have to do to avoid its acid vomit). It's not quite a HopelessBossFight without it, but damn if it doesn't come close.²* InformedKindness: The Hunter's Journal implies that it's only violent because it's been left alone, but at several points in the game you may enter areas full of Mawleks that will happily try to tear you apart and liquefy your sorry guts anyways. Maybe this only applies to the Brooding subspecies or even this particular individual specimen.²* LoneSurvivor: The one you fight in the Forgotten Crossroads seems to be the only survivor of its colony, hence why it's so violent. Mind you, Lesser Mawleks elsewhere will still attack you in groups.²* MonsterSobStory: Apparently it's an extremely social creature that becomes aggressive if isolated from its kind. You find it alone with all the other Mawleks dead. The Hunter's journal mentions how it keeps calling out for other Mawleks but is never answered. ²* SequenceBreaking: The room it's in seems designed to only be reachable once you have the Mantis Claw. However, with some well-timed nail jumps, you can reach it before fighting any other boss in the game.²----²[[/folder]]²²!!Greenpath Bosses²[[folder:Hornet Protector]]²!! Hornet²->''"Come no closer, ghost. I've seen you, creeping through the undergrowth, stalking me. This old kingdom... A terrible thing awakens. I can smell it in the air... I know what you are. I know what you'd try to do. I can't allow it..."''²-->'''-Hornet, before the battle'''²²Hornet's first boss form, in which she confronts the Knight in Greenpath to impede on their quest, but underestimates her opponent and does not deploy her full strength. ²²Hornet's entry can be found [[Characters/HollowKnightProtagonists here]].²----²[[/folder]]²²[[folder:Massive Moss Charger]]²[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/b_massive_moss_charger.png]]²²->''"There is strength in numbers, yes, but these creatures never had much strength to begin with. Cut through their trickery!"''²-->'''-Hunter's Journal''' ²²A bigger variant of the Moss Charger that acts a mini-boss in Greenpath. It lies just off the Pilgrim's Way.²----²* BullfightBoss: Its main attack is to run at the Knight, although hitting it won't stop it so it is best to jump above the Massive Moss Charger.²* GroundPound: It can launch itself high in the air to crush the Knight beneath instead of charging.²* KingMook: It looks like a giant moss charger that can charge more often and gained the ability to jump.²* NonMaliciousMonster: They are only trying to defend themselves.²* TheBattleDidntCount: Once the boss is defeated, their armor of leaves explode and the bugs just flee without injuries.²* TwoMenOneDress: The Massive Moss Charger is revealed to be a group of small moss chargers who disguised themselves as one massive bush.²----²[[/folder]]²²[[folder:Vengefly Kings]]²[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/b_vengefly_king.png]] ²²->''"A filthy creature that is happy to chew on any old thing it finds discarded on the cavern floor. When it notices a threat it will annoyingly scream and shriek, so kill it swiftly."''²-->'''-Hunter's Journal'''²²The territorial patriarchs of Vengeflies and are native to Greenpath. The Knight first discovers one while it's snacking on Zote the "Mighty" and another can be fought at the Colosseum of Fools' Trial of the Warrior. ²----²* BullfightBoss: The Vengefly King's main attack is to charge at the Knight from above, sweeping the ground. In doing so, it allows the Knight to jump above him and whack him from above.²* FlunkyBoss: The Vengefly King can summon a couple of smaller Vengeflies to help him.²* KingMook: Literally as indicated by their name. Vengefly Kings are bigger and way tougher versions of ordinary vengeflies, which can be one-shotted as soon as the Nail is upgraded.²* LargeAndInCharge: The Vengefly Kings are said to be "patriarchs" of the ordinary, smaller vengeflies. However, they are also much more massive.²----²[[/folder]]²²!!Fungal Wastes Bosses²[[folder:Mantis Lords]]²!! Mantis Lords / Sisters of Battle²[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d4fdd2b77453b1a6e03952453225c161_original_6.png]]²²->''"The Mantis tribe and the bugs of old Hallownest had no love for each other. The Mantises outlived their rivals though, and their civilisation still stands."''²-->'''-Hunter's Journal'''²²The chiefs of the Mantis Village, they are intensely xenophobic and hostile to outsiders. The Knight must face them in order to gain access to (one entrance of) the Deepnest.²-----²* ActionGirl: Given that they're referred to as sisters.²* {{BFS}}: All three of them wield nails as tall as they are.²* ContraltoOfDanger: They have no dialogue, but the noises they make when defeated indicate they have deep voices for females. ²* DashAttack: Their ground attack is a forward dash that covers the entire platform and the only way to avoid it is to jump.²* DeathFromAbove: Can teleport directly above the Knight and stab it with their nail.²* DefeatMeansFriendship: They acknowledge the Knight's strength after it beats them, and the other mantis villagers won't attack it anymore.²* DualBoss: After defeating one, the other two battle the Knight simultaneously.²* EarlyBirdBoss: To the point where Quirrel explicitly tells you to upgrade your nail before facing them. You can battle them as soon as you get to Mantis Village, but compared to all of the bosses you have faced up to Fungal Wastes, the Mantis Lords are ruthlessly fast and give you very few chances to attack them due to their rapid movement and aggression, all of which gets taken UpToEleven when you battle two of them at once. If you return to them after upgrading your nail and gathering a couple more charms and possibly another HeartContainer, they'll be a lot easier to manage, going from [[LightningBruiser Lighting Bruisers]] to [[FragileSpeedster Fragile Speedsters]].²* FlashStep: Their preferred method of combat. They'll appear in one end of the arena or above you, dash at you, and then jump away quickly before doing it all over again.²* {{Foreshadowing}}: There is a destroyed throne in their room in addition to the three they are sitting on. [[spoiler:You end up facing that throne's former occupant in the Queen's Gardens in the form of the Traitor Lord.]]²* GracefulLoser: While they are notorious for their insular and hostile nature, they show a lot of respect for those able to best them. After defeating them, they and their warriors will all bow to the Knight whenever it passes them.²* HeWasRightThereAllAlong: The Mantis Lords initially sit idle on their thrones and only attack when you voluntarily challenge them, though they will close the gate to Deepnest if you approach it.²* KingMook: They use some movesets of the other mantises in the village.²* LadyOfWar: The Mantis Lords are all proud, elegant, badass warriors that gracefully leap and dash around the arena.²* LightningBruiser: Coupled with FlashStep, their attacks come off fast, and they can immediately move elsewhere after attacking.²* MaleMightFemaleFinesse: In sharp contrast to the Mantis Lords, the [[spoiler:Traitor Lord]] is slower and bulkier, and forgoes using a weapon. Justified, as if [[spoiler:he had style, it's likely been cast away due to the plague affecting his mind]].²* ProudWarriorRaceGuy: The mantises found in the Fungal Wastes fit this trope as a whole. The Hunter's Journal implies that this may be the reason they weren't affected by the same tragedy that befell their civilized neighbors in Hallownest.²* SequentialBoss: The battle against them is split into two parts. In the first, you face a single Mantis Lord, and two of them in the second part.²* SheIsTheKing: According to the Hunter's Journal entry for the [[spoiler:Traitor Lord]], the Mantis Lords are all sisters. This is supported by their appearance in the Godhome, where they are called the "Sisters of Battle". [[FridgeBrilliance This makes a lot of sense]] when you remember that female mantises tend to be MoreDeadlyThanTheMale and in fact often eat the male after mating.²* SkippableBoss: It's entirely possible to beat the game without ever facing the Mantis Lords as there is more than one entrance to the Deepnest.²* SlayingMantis: It's right there in the name, and this trope is the theme of their entire tribe to boot.²* TeleportSpam: They will always teleport in-between their attacks, giving only short windows of opportunity for the Knight to pummel at them.²* ThrowingYourSwordAlwaysWorks: The Mantis Lords can throw their nails at you like spinning boomerangs, which even fly back at them so the player should be wary of them.²* WolfpackBoss: In the Godhome's Pantheon of Hallownest challenge, you have to fight all three of them in their second phase.²----²[[/folder]]²²!!City of Tears Bosses²[[folder:Soul Warrior]]²[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/b_soul_warrior.png]] ²²->''"Where these strange warriors go, whispers follow them. Not only are they skilled with a nail, they can also use some strange power to shift suddenly from place to place. Stay on guard."''²-->'''-Hunter's Journal'''²²Scholars who consumed Soul and gained both Soul powers as well as the fighting skills of their victims. Unfortunately for them, the infection is causing them to lose their identity among the souls they absorbed. They act as recurring mini-bosses with varying difficulty. ²----²* BeefGate: The first Soul Warrior the Knight will encounter is in the lower levels of the Soul Sanctum, guarding the access to the upper levels where the laboratories and precious soul jars are kept.²* BossInMookClothing : They lack a subtitle and an introduction animation but act as boss in everything else, including the ''[[BossRush Godmaster]]'' content.²* DashAttack: One of their main attacks is to dash across the screen, slashing at the Knight when they are close.²* DeathFromAbove: They can teleport above the Knight for a downward slash.²* DynamicEntry: They always begin the battle by suddenly appearing above the Knight and dashing downward to slash at them.²* FlunkyBoss: With the exception of the first one, Soul Warriors can summons Follies to attack the Knight.²* HomingProjectile: Its ranged attack can do this albeit downplayed, since the projectile is slow and can be easily jumped over. ²* MagicKnight: The Soul Warriors are skilled fencers but can also use a few spells, notably teleporting and projecting orbs of soul at the Knight.²* RoyalRapier: Fitting for their status as scholars who researched in the sanctum, these warriors are trained in fencing and their nail weapons resemble rapiers.²* TeleportSpam: Soul Warriors can become very frustrating to fight against because of their habit to teleport above the Knight to perform fast attacks but also disappear when the Knight tries to get close on them.²----²[[/folder]]²²[[folder:Soul Master]]²!! Soul Master / Soul Tyrant²[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/boss_soul_master.png]]²²->''"The bugs of Hallownest tried all kinds of tricks and rituals and prayers to rid themselves of the infection. But to no avail! Perhaps the infection came from somewhere deep inside of them that they could not escape."''²-->'''-Hunter's Journal'''²²The head of the Soul Sanctum. He hoarded soul hoping to stave off Hallownest's affliction but eventually became intoxicated by its power.²-----²* BonusBoss: The first encounter with this boss is part of the main progression path (although technically skippable), but a stronger variant can be fought by [[spoiler:striking its corpse with the Dream Nail]].²* BossRemix: Soul Master's theme is a remix of the Soul Sanctum theme, which itself is an OminousPipeOrgan remix of the City of Tears theme.²* DashAttack: One of their ground attack is simply just running towards the Knight to invoke CollisionDamage.²* DreamingOfThingsToCome: All of his actions are primarily motivated by the so-called "prophetic dreams" or visions of the future that he is receiving, as this dream nail dialogue suggests. [[spoiler:Further dialogue as the Soul Tyrant reveals that these dreams originate with him HearingVoices from the Radiance.]]²-->'''Soul Master''': In my dreams I could see it. The Kingdom's salvation, the cure for the plague... the answer was in the soul that animates our bodies. ²* GroundPound: Uses the desolate dive skill during his fight, teleporting above the knight before slamming into the ground and causing a shockwave. After his defeat, the knight gains the same ability (but without the teleportation). ²* HearingVoices: [[spoiler:Just like the other victims, this is a symptom of the Radiance's infection. The Soul Master's case makes him believe that he is receiving some sort of prophecy]]. As the Soul Tyrant, his dream nail dialogues made the situation clear to him.²-->You promised I would live forever!\²That voice...Was it never there...?²* HeWasRightThereAllAlong: The Soul Master is first seen as a distant shadow before teleporting into the foreground.²* HomingProjectile: Its usual ranged attack involves summoning these kinds of orbs that follow the Knight unless they hit a solid object.²* ImmortalitySeeker: He and his fellow researchers hoped to find a way to live forever, but they were all driven mad and deformed by misusing the power of souls.²* KingMook: The Soul Master is this to the soul twisters and soul warriors. It has the teleportation power and the arcane bolts of both, the twisters' orbiting magic shield, and the warriors' melee skills, including a teleport + downward attack combo.²* LoadBearingBoss : He destroys the floor as a transition to his second phase.²* MadScientist: The Soul Master hoped to use soul power as a means to end the plague, but the king, for reasons never explained to him, opposed his methods. Then again, if the Master was getting his inspiration from prophetic dreams, [[spoiler:wouldn't that also be the work of the Radiance]]?²* OrbitingParticleShield: Can summon four projectiles to orbit around him. ²* PlayingPossum: The Desolate Dive spell ''actually appears'' as a collectable reward after the Soul Master's drawn-out death animation. The Soul Master reappears to interrupt the player with his second phase before they can actually absorb it, however.²* PowerFloats: The Soul Master can levitate above the ground, forcing the Knight to jump to hit him. Unlike winged bugs that fly, the Soul Master floats thanks to his arcane powers.²* SequentialBoss: Even after one exaggerated death animation, the Soul Master regenerates and the battle continues on the floor below. The same goes for the rematch, sans fake-out.²* ShockwaveStomp: The Soul Master uses the spell Desolate Dive a lot, teleporting right above the Knight to then slam the ground and cause a wave of energy on both sides.²* SkippableBoss: Beating him earns you access to Desolate Dive, which unlocks the Crystal Peak area and the Crystal Heart ability, required for gaining some of the other upgrades. However, you can also get into Crystal Peak by paying 1800 geo for the Lumafly Lantern, allowing you to skip Soul Master entirely.²* SoulPower: Like the Knight, the Soul Master fuels his spell with souls. However, he's taken the harvesting of souls too far, having killed many bugs and created plenty of abominations for his research.²* SquishyWizard: He's got a lot of speed, [[TeleportSpam teleportation]], and offense, but can't take too many hits. Soul Tyrant, [[DamageSpongeBoss on the other hand...]]²* TeleportSpam: Utilises this ''a lot.'' He often teleports away just before he the Knight can strike him, even teleporting in the middle of his own attacks to psych the player out. Taken UpToEleven by the [[spoiler:Soul Tyrant]], who teleports to an insane degree, never staying still for more than a second. ²* TrickBoss: He goes through a spectacular death throes sequence and leaves behind an upgrade pickup, only to return in full TurnsRed mode.²* TurnsRed: He changes his attack patterns in his second phase, with the initial scripted sequence having him spam Desolate Dive aggressively, followed by consecutive casts of {{Homing Projectile}}s.²* VillainTeleportation: Like hell! See above in TeleportSpam, likely to indicate how insane he has become after all those experiments.²* WellIntentionedExtremist: He truly believed that his soul research would help bugkind achieve immortality and get rid of the infection, but he and his followers eventually were driven insane by such power, unaware that [[spoiler: the Radiance was influencing their decisions]].²----²[[/folder]]²²[[folder:Watcher Knights]]²[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/watcherknightcropped.png]]²²->''"When these silent warriors fall in battle, their bodies split open and strange bugs come flying out. I wonder, what will come flying out of me when I die? Will my hopes and fears drift away into the darkness?"''²-->'''-Hunter's Journal'''²²Formerly the elite guards of Lurien the Watcher, they are reanimated by infected flies to fight against you.²-----²* AnimatedArmor: The Watcher Knights consist of nothing but hollowed out remains controlled by swarms of infected lumaflies circling above the arena.²* CuttingTheKnot: A subtle example. If you are having trouble fighting the six watcher knights in the same room, you can break a section of ceiling in the vestibule on the left side which brings you to the rope of a [[FallingChandelierOfDoom chandelier]]. Cutting it will crush one of the sleeping knights, permanently bringing down their number to a more manageable five.²* DualBoss: The watcher knights are notable for being six entities, but they aren't a WolfpackBoss fight. The first of which you fight alone, and after which, they are constantly resurrected so you're always fighting two at once. [[spoiler:If you're having trouble you can crush one corpse permanently before entering the arena.]] ²* {{Expy}}: Of the [[VideoGame/DarkSoulsIII Abyss Watchers]]. Though mercifully, the last one will not get supercharged.²* FallingChandelierOfDoom: [[spoiler:A hidden room lets you drop one on one of the sets of armor, bringing the total number of knights to be fought down to a slightly more manageable five.]]²* PraetorianGuard: The location of their armor, their collective name, and their combat skills all imply that they were the elite guard of Lurien the Watcher.²* RollingAttack: Although the Watcher Knights are not the only opponents to use this technique, their penchant for doing so ''in unison'' makes them a particularly memorable example.²* ScarredEquipment: Their nails already have cracks and scratches due to age.²* SequentialBoss: You fight one at first, then the rest in pairs. There are six of them in total, though you can destroy one pre-emptively by dropping a chandelier from the hidden room above. ²----²[[/folder]] ²²[[folder:The Collector]]²[[quoteright:226:https://static.tvtropes.org/pmwiki/pub/images/collector_4.png]]²²->''"A shadow that sometimes flits through the caverns, making strange noises to itself. I've never seen it clearly so I have no idea what type of creature it is."''²-->'''-Hunter's Journal'''²²A strange, shadowy figure that enjoys collecting bugs.²-----²* BonusBoss: It is found in a side area, and beating it gives a map marker reward that shows all grubs that have not yet been found.²* CollectorOfTheStrange: Responsible for the bottled grubs you find across the world. It has other bug types bottled up in its tower.²* DeathFromAbove: Can damage you as it falls down from the ceiling. This trope also applies to the bottles that house [[FlunkyBoss other bugs]], as they can damage you on the way down.²* FlunkyBoss: Drops glass bottles on the Knight that contain additional enemies during its boss fight.²* FourFingeredHands: Well fittingly, it has four fingers each on its four arms.²* GigglingVillain: It can be heard giggling in its tower, and during its boss fight it constantly laughs. It even laughs hysterically when it's dying.²* TheHyena: Cackles through his entire boss fight, with particularly loud laughter when you defeat him. ²* HellIsThatNoise: The fight against The Collector is constantly accompanied by its maniacal, high-pitched laughter, and as if this wasn't enough, the usual boss music theme is heavily distorted during this battle.²* ImMelting: Its death animation.²* ItCanThink: Despite being purely made out of void, the Collector displays a high level of intelligence as evidenced by the map that it created, precisely pinpointing the locations of the bottled Grubs that were scattered. Well of course, this is not even outright stating the obvious fact that is has a weird "[[CollectorOfTheStrange hobby]]".²* {{Leitmotif}}: While most bosses share a similar boss theme, the Collector gets a unique, heavily distorted version of the "Decisive Battle" track. Probably to emphasize its deranged mental state.²* LivingShadow: Interestingly enough, it seems to be another being born of the Void, and has some similarities to Shades. [[spoiler:A unique four-armed cast found in a secret chamber within the White Palace which is a mold for the Kingsmoulds implies that the Collector is possibly an escaped Kingsmould.]]²* MadLove: It actually loves everything it preserves in its jars, but of course being prisoner of it is quite a terrible fate.²* MultiArmedAndDangerous: It has four arms but they aren't the main threat as it will only occasionally claw the Knight, preferring to jump around instead.²* WellIntentionedExtremist: Bottling living things is its way of protecting and conserving them, and it's no coincidence that it has a fixation on capturing grubs...²----²[[/folder]]²²!!Royal Waterways Bosses²[[folder:Dung Defender]]²!!Dung Defender / White Defender / Ogrim²[[quoteright:321:https://static.tvtropes.org/pmwiki/pub/images/dung_defender.png]]²[[caption-width-right:321:[[labelnote:Click here to see the [[spoiler:White Defender]]https://static.tvtropes.org/pmwiki/pub/images/b_white_defender.png]][[/labelnote]]]]²²->''"Fighting for 'honour', or for 'loyalty'... you may as well be fighting for dust. If you want to kill, do it for your own sake. That is the nature of a true Hunter."''²-->'''-Hunter's Journal entry for the Dung Defender'''²²->''"The Champion's Call, the Knotted Grove, the Battle of the Blackwyrm... I remember it all. I will carry those glories with me always... until we meet again."''²-->'''-Ogrim of the Five Knights (Hunter's Journal entry for the [[spoiler:White Defender]])'''²²Once one of the five Great Knights of Hallownest, this proud warrior now guards the Royal Waterways against intruders.²-----²* ActionSurvivor: Ogrim survived the infection but isolated himself in a corner of the Royal Waterways, defending the entrance to Isma's Grove. He's also one of the only two remaining members of [[spoiler:the Five Great Knights during the current events of the game, the other Great Knight being the Grey Mourner (a.k.a. Ze'mer)]].²* BigFun: Large, rotund, and jolly. And unlike most of the other bugs, he's not been driven insane by the infection. He just likes chucking dung around.²* BloodKnight: This guy ''loves'' to fight. He leaps into battle with gusto and continues laughing jubilantly the entire time. He bears no hatred for his opponent, [[spoiler:and if you talk to him later, he will apologize for his preemptive attack. He also offers heartfelt thanks for giving him such a challenge, congratulates the Knight for an impressive victory, and declares it was the most thrilling bout he's fought in years.]] Like many denizens of Hallownest, he is surrounded by death and ruin, and he guards his post in solitude [[spoiler:with only wistful memories for company]]. The joy he finds in combat might be the only thing keeping him in high spirits.²* BoisterousBruiser: Just listen to the jovial tone of his voice as he challenges you while you approach his boss room.²* BonusBoss: [[spoiler:As of the ''Hidden Dreams'' update, hitting him with the Dream Nail initiates a rematch with an upgraded version called the White Defender.]]²* BossRemix: Dung Defender's battle theme is based on the White Lady's {{leitmotif}}.²* ButNowIMustGo: [[spoiler:As of the ''Lifeblood'' update, defeating the White Defender five times causes Ogrim to wake up and greet the Knight. In his thoughts, Ogrim ponders if he can prevent the line of Great Knights from ending with himself. When you next visit the room, you find he's built a statue in the likeness of the Knight and left to parts unknown.]]²* DefeatMeansFriendship: [[spoiler:After defeating him, he can later be found again and will apologize for attacking you, explaining that he mistook you for a Husk.]]²* DungFu: He's a ''dung beetle''. Of ''course'' he's skilled at this.²* FunnyBackgroundEvent: If you defeat the Dung Defender for the first time, he will be sent flying to the background, [[ToiletHumor face down in the pile of dung]], with his whole body sinking afterwards.²* FurryReminder: When you defeat the Dung Defender, his explosion sends him flying into the background, where he lands on his back and starts flailing his limbs, struggling to get up—much like a real beetle. Not to mention the fact that he does roll balls of dung.²* HeroWorshipper: [[spoiler:Ogrim holds Isma in high regards to the point that he defends her grove even after her death. His dream nail dialogue while sleeping also mentions his desire that Isma teach him more to be stronger, but the dream nail dialogue on Isma's corpse suggests that she wasn't able to do so because "there's no time".]]²* HeWasRightThereAllAlong: A strange voice in the Royal Waterways beckons you to a room (literally) full of shit and nothing else, whereupon a {{Wormsign}} heralds the Dung Defender.²* HiddenDepths: Despite his joyful attitude [[BloodKnight when fighting]], a scene that plays when you defeat the White Defender has Ogrim [[spoiler:bawling in his knees, as he looks at the silhouettes of the other four Great Knights vanishing. This implies that he deeply misses his comrades, or lamenting that he's the only one left]].²* IncomingHam: He opens up his boss fight by bellowing "BAAAA HUNDAA!".²* KnightInShiningArmor: If you discount the fact that his current armor is anything but shining, he is a textbook example — a noble, honor-bound hero, [[UndyingLoyalty loyal beyond death]] to his king. This trope is on full effect however, once you fight Ogrim as the [[spoiler:White Defender - His armor will be white]].²* LargeHam: Even in a setting that employs SpeakingSimlish, he still manages to stand out as one.²--> BAAAA HUNDAA!\²DOMA! DOMA! DOMADOMADOMA!²* LastOfHisKind: He's the only living Great Knight left, as far as we know.²* LightIsGood: The White Defender, even though he's a boss for you to fight, is portrayed heroically and has white armor.²* PinballProjectile: His dung balls. Sometimes, the Defender himself will curl into a ball and join them in bouncing around the room.²* ReallySevenHundredYearsOld: He's been around since (presumably) the founding of Hallownest, which is stated to have been at least a century ago.²* RedBaron: Dung Defender is his title. Certain dialogue reveals his name is Ogrim.²* SandIsWater: Or "Dung Is Water" to be more specific. He burrows and occasionally even swims in the floor of his room, though he can also stand on it and the Knight cannot sink into it.²* SnubByOmission: Sheo doesn't seem to hold him as highly as the other Great Knights, since he doesn't give any adjectives to describe Ogrim as a legendary hero:²-->'''Nailmaster Sheo''': "Mighty Hegemol was always my favourite. What a towering figure he was, though surprisingly soft spoken for one so large.\²They were all impressive in their own right, of course. Fierce Dryya, kindly Isma, mysterious Ze'mer ... erm, and the other one."²* StepfordSmiler: His thoughts and dreams are less jolly than his demeanor. [[spoiler:The dialogue earned by defeating or Dream Nailing the White Defender states that he ''severely'' misses his king and companions and desperately wants to reunite with them.]]²* TheBattleDidntCount: He is one of the few bosses to survive his battle.²* TheHyena: He laughs a lot in and out of his fight. If you enter his room, he'll sometimes do it in his sleep.²* TheLostLenore: [[spoiler:His fellow knight Isma, [[HerosMuse platonic]] or [[LoverAndBeloved otherwise.]] He'll sometimes mutter her name in his sleep. The gate he guards leads to Isma's Grove, which is, if not a tomb, a sort of monument to her memory.]]²* ToiletHumor: As heroic as he is, he's still a dung beetle—not the most dignified of insects. When he is defeated, he emits [[{{Fartillery}} a massive explosion of noxious gas]] that sends him flying into the background.²* UndyingLoyalty: The description of his Defender's Crest states it was a gift from the king himself to his most loyal knight. You can also find that the Defender keeps dung statues of his Great Knight comrades on his room and a statue of the King with a idol next to it on the opposite room.²* YouShallNotPass: He guards a device that drains the acid blocking the way to Isma's Grove. Using the Dream Nail on him later while he's sleeping reveals [[HeroWorshipper he holds her in high regard]].²----²[[/folder]]²²[[folder:Flukemarm]]²[[quoteright:148:https://static.tvtropes.org/pmwiki/pub/images/flukemarm.png]]²²->''"The desire to breed, to leave behind a memory of ourselves in the shape of a child... it seems to be etched deep into the heart of every living creature. I too have felt the pull of that base instinct."''²-->'''-Hunter's Journal'''²²Found hanging from the ceiling in a secluded room in the Royal Waterways, this giant worm covered in orifices will immediately start launching its children at you should you disturb it.²-----²* BonusBoss: Its room lies off to the side, and you only need to fight it if you want the Flukenest Charm that it drops.²* CurbStompBattle: If you have a fully upgraded Nail by the time you find her (which you may have a good chance of already), she'll go down in just a few charged hits.²* FlunkyBoss: The most extreme example in the game. Unable to attack or even move itself, it instead has to constantly shoot Flukefeys at you in order to damage and kill you.²* HellIsThatNoise: Constantly makes a bunch of gurgling, slobbering sounds with its "mouths" as you fight it.²* KingMook: Looks like a giant Flukemon, but she produces them instead. The offsprings that she creates are already the flying variants that spawn from a Flukemon's body.²* MookMaker: Flukemarm is a boss whose only defense is to cough a constant stream of flying, biting offspring at you.²* MotherOfAThousandYoung: Apparently, it is the source of all the Flukefeys and Flukemons you find in the Royal Waterways.²* NonMaliciousMonster: She won't attack you unless you start it.²* StationaryBoss: Being stuck to the ceiling and lacking any limbs to move with, it's unable to do anything but spawn Flukefeys at you. ²----²[[/folder]]²²!!Crystal Peak Bosses²[[folder:Crystal Guardian]]²!! Crystal Guardian / Enraged Guardian²[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/crystalguardian.png]]²²->''"How does the world look to this creature, gazing out from within its crystal prison? Does it see only light? Is that what drives it into a frenzy?"''²-->'''-Hunter's Journal'''²²Found sitting on a bench in the Crystal Peak, this bug has not only been infected by the plague, but has also had its head and arms encased in the crystal that gives the area its name. After being defeated by the Knight, it flees to the room directly above, where it can be rematched as the "Enraged Guardian" and killed for good.²-----²* BeamSpam: Mostly content to fire individual beams from its arm, it can also [[{{DeathFromAbove}} conjure multiple searing rays from the ceiling at once]]. ²* BonusBoss: Defeating it once gives you access to the bench it was sitting on; defeating it twice rewards you with a Mask Shard.²* CrystalPrison: Its head is encased in a crystal. The Hunter theorizes that seeing everything through the crystal drove it mad.²* DontWakeTheSleeper: The Knight will find the Crystal Guardian sleeping on a bench. The Knight can spare themselves a boss battle against the Guardian by letting him be, but won't be able to use said bench, whose central location in the area makes it very useful as a checkpoint.²* FrickinLaserBeams: This is the Crystal Guardian's primary method of attack.²* GlowingEyesOfDoom: Like all bugs taken by the infection, its eyes glow orange even beneath that crystal "helmet".²* HandBlast: Shoots lasers from the crystals on its hands.²* KingMook: Looks like the other Husk Miners and Crystallized Husks, but has a larger crystal on it head and can spam laser beams more frequently than the latter enemy type.²* PowerCrystal: Like the other infected bugs in the cave, the guardian has a pink crystal that constantly glows. It also draws power from [[spoiler:absorbing the Radiance's light]].²* TheBattleDidntCount: Once you defeat the Crystal Guardian in its first boss fight, you can see the bug jumping up the ceiling as soon as its crystals shatter. You can actually fight this bug again as the Enraged Guardian if you have the Monarch Wings to double-jump your way up the second floor where it retreated to.²----²[[/folder]]²²!!Ancient Basin Bosses²[[folder:Broken Vessel]]²!! Broken Vessel / [[spoiler:Lost Kin]]²[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dfa5e2c0875e306ab758ce8661660235_original.png]]²[[caption-width-right:350:[[labelnote:Click here to see the [[spoiler:Lost Kin]]https://static.tvtropes.org/pmwiki/pub/images/hollow_knight_lost_kin_v2.png]][[/labelnote]]]]²²->''"The shape of this creature... I have seen something like it before. More than once, perhaps. It looks a little like the bugs of Hallownest, but not quite the same. Where did these empty little wanderers come from?"''²-->'''-Hunter's Journal'''²²An eerily familiar figure found in the Ancient Basin, consumed by the plague that has spread throughout Hallownest.²-----²* BodyHorror: There's a very noticeable crack on its shell, the horns on its head are bent, and there is a large blob of the infection sticking out on the top of its head, like a tumor.²* BonusBoss: Not the regular version, but they can be rematched by [[spoiler:striking its corpse with the Dream Nail. Curiously, this version of the boss has their name changed to Lost Kin]].²* BulletHell: Two of its attacks involve summoning infected orbs from the ground that travel in an upside-down curve - One is from an air-to-ground smash, and when it TurnsRed, it even has a more unpredictable way of summoning orbs that have tighter gaps.²* CainAndAbel: The Knight and them are siblings, but their reanimated body has to be defeated to unlock the Monarch Wings.²* DashAttack: Its common method of attack that can also be done in mid-air. Fortunately, it has a long wind-up and telegraph time, allowing you to know in advance that this boss is gonna charge towards you.²* DyingAsYourself: All of the infected pus explodes off their body after they are defeated, giving them enough time to reach out desperately towards the Knight before falling dead to the ground. [[spoiler:The Lost Kin version is still infected, and upon being defeated, instead of being able to "Listen" to their last thoughts, instead the Knight can "Accept" which makes Lost Kin nod in thanks to the Knight. The achievement for this is called "Peace".]] ²* EmptyShell: [[spoiler:Part of the Pale King's plan in creating the ideal, Pure Vessel. But since this ''poor'' Vessel here is already broken and infected, then this is another subversion of the trope. It is also implied to be one of the many other failed Vessels that managed to escape from the Abyss, just like the playable Knight. The Broken Vessel couldn't be purely empty, there was something that the Radiance was able to influence and infect inside it.]]²* FlunkyBoss: The [[spoiler:Lost Kin]] spawns floating blobs of infection pus at a rapid rate, forcing the player to divide their attention between these Infected Balloons and the boss.²* {{Foreshadowing}}: [[spoiler:A Vessel that was also consumed by the infection, like the Hollow Knight, and shrieks in much the same way as them as well. It also looks like a corrupted version of the playable Knight. Using the dream nail on the boss reveals its name to be "Lost Kin", hinting that it is indeed connected to the Knight.]]²* GracefulLoser: Bows their head politely to the Knight after [[spoiler:they are defeated in the dream world]].²* HeWasRightThereAllAlong: In the Ancient Basin, you find a corpse of one of [[spoiler:the player character's brethren]], and as you approach the Infection pustules on the left side of the room, a swarm of Lightseeds reanimates the corpse, commencing the Broken Vessel boss fight.²* KnightOfCerebus: Hollow Knight is never a cozy, fluffy journey to begin with, but before the Broken Vessel, it seems that the story's mostly about a mysterious little Knight on an adventure in a lost kingdom... The Broken Vessel shows that there's more to it all. Plague, gods, dreams and [[spoiler:the origin of the Knight itself.]]²* LaserGuidedTykeBomb: [[spoiler:All of the Vessels were made to specifically counteract Radiance.]]²* {{Leitmotif}}: The Knight's theme is first heard on the main menu, and recurs frequently throughout the soundtrack most notably being shared with [[spoiler: [[https://www.youtube.com/watch?v=5IZ6ObjdkPA the other vessels, the Broken Vessel / Lost Kin and the Hollow Knight]].]]²* MirrorBoss: Their attacks and movement abilities are strikingly similar to the Hollow Knight's, [[spoiler:which is fitting since they are both Vessels]].²* PuppeteerParasite: They are actually lying down on the ground when they are encountered, but then a swarm of Lightseeds gathers inside of their hollowed out shell to reanimate them and push them to battle the Knight.²* RoyalBlood: As a result of being a Vessel, [[spoiler:a child of the Pale King and the White Lady]].²* ScarredEquipment: The Broken Vessel's nail already has cracks when you meet it in the Ancient Basin.²* TheSpeechless: Just like [[spoiler:its siblings]], the Broken Vessel has no mouth and thus, is incapable of speech. This is part of [[spoiler:the Pale King's design for them]].²* TheUnchosenOne: [[spoiler:Considering the fact that there was only one chosen by the Pale King to become the Pure Vessel and that is no other than the titular Hollow Knight, then this Broken Vessel is one of the many other Vessels that get dumped and locked in the Abyss but somehow managed to escape, similar to the case of our playable Knight.]]²* UniformityException: At a young age, all Vessels are nearly identical with their siblings save for their horns which come in various shapes and sizes. Among them, [[spoiler:the Knight and the young Hollow Knight look almost like each other, if not for the fact that the young Hollow Knight has taller horns and with larger jagged patterns in the middle of each horn. By the time you meet the Broken Vessel, it also looks identical to the playable Knight since both are still in their smaller forms, save for the fact that the Broken Vessel's horns are now longer and bent forwards, possibly due to the infection [[BodyHorror damaging its head]]]].²----²[[/folder]]²²!!Fog Canyon Bosses²[[folder:Uumuu]]²[[quoteright:195:https://static.tvtropes.org/pmwiki/pub/images/uumuu.png]]²²->''"The canyon below us, the one thick with fog and crackling with strange energy... a Hunter can lose their senses down there. Be careful... strange and unnatural things lurk there."''²-->'''-Hunter's Journal'''²²A giant, jellyfish-like creature that guards Monomon the Teacher. Quirrel aids you in your battle against it.²-----²* ContractualBossImmunity: Thanks to the jelly layer protecting its core, Uumuu is normally invincible to your nail attacks or spells. You have to find a way to pop that layer and expose its core. [[spoiler:Quirrel will help you with this case in the Teacher's Archives]], and you have to use the Ooma's explosion to expose Uumuu in the Godhome. ²* ElectricJellyfish: Uses electric attacks during its boss battle.²* {{Expy}}: The orange nucleus surrounded by translucent membrane brings to mind [[Franchise/{{Metroid}} another fictional jellyfish-like species]].²* FlunkyBoss: Several Ooma will rise from the water to serve as obstacles and distract you from Uumuu. Well, it can also serve as a BossArenaIdiocy.²* KingMook: To the Ooma and Uoma.²* SeeminglyHopelessBossFight: In the Teacher's Archives, the membrane protecting the core of the boss prevents the Knight from attacking it with spells or the nail. [[spoiler:After a while of dodging, Quirrel will come in and pop it.]]²* ShockAndAwe: Uumuu's primary method of attack. It has two main attacks, the first is to cover 90% of the boss room in electrical sparks, forcing the player to seek a safe spot, and the second one is to continuously summon electricity on the Knight's position, forcing the player to constantly move.²* TacticalSuicideBoss: Several Ooma will only appear when fighting this boss in the Godhome. But since [[spoiler:Quirrel]] is not there to help you this time, you have to use the Ooma's explosion to your advantage and pop Uumuu's protective layer.²* TennisBoss: How Uumuu's boss fight in the Godhome technically turns into. You have to aggro an Ooma, and try to use that exploding enemy by luring it towards Uumuu so that you can break the boss's protective layer and damage the core.²----²[[/folder]]²²!!Queen's Gardens Bosses²[[folder:Traitor Lord]]²[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/traitorlord_3.png]]²²->''"I have felt that desire. The desire to take the infection into myself. To become stronger, more powerful... these thoughts haunt my dreams during the darkest times. A false hope, but it can burn so brilliantly in one's mind."''²-->'''-Hunter's Journal'''²²While the Mantis Tribe has by at large, fared ''much'' better than Hallownest against the plague, not even they are fully immune to its effects. Those Mantises who succumb to the plague are exiled to the Queen's Gardens, and the Traitor Lord rules over these corrupted husks.²-----²* EvilMakesYouMonstrous: As a result of [[spoiler:succumbing to the infection, the Traitor Lord stands out among all his other kin, for being so bloated and massive in size, constantly emitting the infection out of his body, and has orange eyes]].²* FinalExamBoss: The Traitor Lord in the Queen's Gardens serves as one, especially if you are aiming for the Kingsoul and the other endings. His lair is only accessible using the shade cloak, by which point you will have already obtained the other pre-requisite upgrades and movement abilities to obtain said cloak in the first place. His boss battle also encourages you to use most of your movement abilities to survive - the Traitor Lord may send shockwaves that can only be bypassed by the Shadow Dash ability. This would essentially mean that the player must dash often to avoid his attacks, and that the knight must wall-jump-dash when about to be cornered in a wall, because the Traitor Lord's hitbox is too large for a double jump.²* HeWasRightThereAllAlong: The Traitor Lord's boss fight in the Queen's Gardens at first appears to be yet another MultiMookMelee before he makes his appearance.²* KingMook: He uses the same moves used by the grounded mantis traitors in the area, but is twice their size.²* MaleMightFemaleFinesse: In sharp contrast to the Mantis Lords, the Traitor Lord is slower and bulkier, and forgoes using a weapon. Justified, as if he had style, it's likely been cast away due to the plague affecting his mind.²* MutualKill: If [[spoiler:Cloth]] shows up for the fight, it will end with them killing each other regardless of how much damage you deal.²* NaturalWeapon: Uses its claws and body in most of its attacks.²* PowerAtAPrice: The Lord deliberately embraced the plague to become more powerful. This should have the cost of [[PsychoSerum turning him feral]], but he and the other exiled appear to still function as a society in the Gardens.²* SlayingMantis: Like his sisters, but comes off as more of a brute given that he uses his bare claws rather than nails. As of the ''Lifeblood'' update he can now also throw glaives similar to the ones used by Mantis Petra and the Mantis Lords, but his seem to be lathered in infection and he can throw them in a much trickier pattern.²* ShockwaveStomp: He can slam the ground to unleash immense shockwaves that cannot be avoided without the Shade Cloak.²* TookALevelInBadass: Previously, the Traitor Lord was basically a resized Mantis Traitor with a souped-up health pool. As of the ''Lifeblood'' update, however, he has gained two new ranged attacks and now deals two masks of damage with most attacks and on contact.²* {{Unperson}}: His broken throne in the Mantis Village suggests he's received this treatment from his sisters.²----²[[/folder]]²²!!Deepnest Bosses²[[folder:Nosk]]²!! Nosk / Winged Nosk²[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/nosk_4.png]]²[[caption-width-right:240:[[labelnote:Click here to see [[spoiler:Winged Nosk]]https://static.tvtropes.org/pmwiki/pub/images/hollow_knight_winged_nosk.png]][[/labelnote]]]]²²->''"In the deepest darkness, there are beasts who wear faces stolen from your memories and pluck at the strings in your heart. Know yourself, and stay strong."''²-->'''-Hunter's Journal'''²²A predatory arthropod that lures bugs into the Deepnest by mimicking their loved ones. ²-----²* AcidAttack: It gains two acid-based attacks in a patch. The blobs stick around for a while after hitting the floor, restraining movement.²* AlluringAnglerfish: Uncommon terrestrial example; the impostor knight is revealed to be a puppet mounted on Nosk's head once the Knight confronts it inside its lair. ²* BaitAndSwitchBoss: The Winged Nosk uses Hornet's form as a disguise.²* BigCreepyCrawlies: To an even greater extent than many other enemies encountered in Hallownest. Its primary methods of attack are to skitter back and fourth across its arena and to leap at the player. ²* BonusBoss: Found in a hidden area in the lower Deepnest. It isn't necessary for game completion but rewards the player with a Pale Ore if slain.²* BossRemix: Nosk's theme is a remix of the Deepnest ambient track, of all things.²* BullfightBoss: Its main form of attack is to charge, priming it by roaring before.²* ConfrontingYourImposter: When it's initially encountered in the depths of the Deepnest, Nosk is disguised as a mirror image of the Knight.²* DamageSpongeBoss: Its attack patterns are pretty simple but it can take a lot of hits.²* DeadPersonImpersonation: Implied by the dying dreams of the corpses left outside its lair, and confirmed by its Hunter's Journal entry: many of Nosk's victims believed they were pursuing their long-deceased companions. Curiously, to attract the protagonist, it takes the guise of [[spoiler:a vessel just like it. This has worked before, too, given the few vessel corpses hanging in Nosk's nest.]] ²* DeathFromAbove: For one of its attacks, the Nosk jumps up to the ceiling and drops acid bolts on its prey. It then follows the falling acid with Nosk itself falling down, damaging the Knight if it is directly below.²* EmpathicShapeshifter: The bugs strung up in Nosk's lair aren't all Vessels like the Knight; a few are of different species, meaning that Nosk can improvise a convincing disguise tailored to its prey.²* HeWasRightThereAllAlong: In Deepnest, a doppelganger of the Knight leads them down a twisty corridor to a room littered with strung-up corpses, where the doppelganger reveals its true form as Nosk.²* KingMook: Like the Corpse Creeper, it uses [[spoiler:the body of a dead bug]] and can charge towards the player.²* OffscreenTeleportation: During the first few sightings, Nosk will always appear around a bend that will allow it to disappear deeper into its tunnels before the player is able to catch up to it.²* ShapeshifterBaggage: Nosk's true form is many times the size of the Knight, but it has no problem squeezing all that mass down into the imposter Knight's tiny frame.²* SpiderLimbs: As visible once it reveals its true nature.²* TookALevelInBadass: A post-launch patch added two acid-based attacks to the Nosk. And again in another update as Winged Nosk.²* TransformationHorror: Nosk's true form emerges with many crunching, cracking sounds, ending with it waving the Knight's body around like an anglerfish lure attached to a torso bloated with infection.²* TransformationIsAFreeAction: Nosk has one of the longest boss introduction sequences, but the Knight cannot attack while Nosk is vulnerable and must wait until it has finished its metamorphosis.²----²[[/folder]]²²!!Kingdom's Edge Bosses²[[folder:Hornet Sentinel]]²!! Hornet²->''"So you'd pursue the deeper truth? It isn't one the weak could bear. Prove yourself ready to face it. I'll not hold back. My needle is lethal and I'd feel no sadness in a weakling's demise. Show me you can accept this Kingdom's past and claim responsibility for its future."''²-->'''-Hornet, before the battle'''²²Hornet's second boss form in which she challenges the Knight at the entrance to the Cast-Off Shell in Kingdom's Edge to test their resolve and strength in saving Hallownest. ²²Hornet's entry can be found [[Characters/HollowKnightProtagonists here]].²----²[[/folder]]²²!!Colosseum of Fools Bosses²[[folder:Zote the Mighty]]²!! Zote²[[quoteright:126:https://static.tvtropes.org/pmwiki/pub/images/b_zote.png]] ²->''"Some rare creatures are so weak, so helpless, so inept and so irritating that hunting them gives no pleasure."''²-->'''-Hunter's Journal'''²²A self-proclaimed mighty knight who's seeking fame in Hallownest. If he survives long enough, he'll act as the final boss of the Colosseum of Fools' Trial of the Warrior the first time the Knight completes it.²²Tropes regarding him can be found [[Characters/HollowKnightNPCs here]] under Zote's [=NPC=] entry.²----²[[/folder]]²²[[folder:Oblobble]]²[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/b_oblobble.png]] ²²->''"Having a mate by your side... one that will never leave you until death. Strange. No mate has ever come forth to stay by my side..."''²-->'''-Hunter's Journal'''²²A bigger variant of an Obble, two of which act as the final boss of the Colosseum of Fools' Trial of the Conqueror.²----²* BonusBoss: Only necessary for completion's sake, and can otherwise be skipped as they're otherwise only found in optional areas.²* BulletHell: About as close to the trope as ''Hollow Knight'' ever gets for the base game. Each one emits waves of infection bullets to attack, and when the survivor TurnsRed, the bullets get faster and more unpredictable.²* DamageSpongeBoss: Big, slow, and super easy to hit, but they can take quite the beating. Kill one, however, and the remaining other will become much, much trickier to strike.²* DualBoss: Two of them are fought at any given time.²* KillOneOthersGetStronger: When one falls in battle, the other becomes more aggressive.²* KingMook: A larger Obble that can fire more shots and in more directions.²* NonMaliciousMonster: Not unlike other enemy types portrayed as feral animals. In fact, like regular Obbles, they don't seem particularly aggressive, just clumsy and prone to randomly spray acid in your general direction. But kill one of them, and the survivor will go absolutely nuts, becoming much more dangerous. The Hunter's Journal reveals why: Oblobbles mate for life and will never leave their partners willingly. So the poor thing never really wanted to fight, it's just super pissed because you just killed its mate.²* TurnsRed: Always comes in pairs: Once you kill the first one, the second one will become much faster and spew harder to dodge bullet patterns.²----²[[/folder]]²²[[folder:God Tamer]]²!!!'''Backer:''' Dmitry Shcherbakov²[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/godtamer_5.png]]²²->''"Some hunters train beasts to join them in chasing down prey. I tried it once, but couldn't resist the urge to test my companion's strength against mine."''²-->'''-Hunter's Journal'''²²A veteran gladiator of the Colosseum of Fools, and the final encounter of its most challenging course; a female cockroach who fights alongside a mount resembling a prehistoric trilobite.²-----²* BeastOfBattle: The crustacean mount bears all the hallmarks. ²* TheBeastmaster: Upon entering the arena, the tamer immediately dismounts and engages the player character in tandem with her beast. ²* BloodKnight: The Hunter’s Journal refers to the God Tamer as a veteran warrior of the Colosseum, implying that she participates in the games for the [[BloodSport sport of it]].²* BonusBoss: Awards the player with no items or upgrades upon her defeat, and is only a required battle in a [[HundredPercentCompletion completionist run]].²* CheckPointStarvation: Because the encounter occurs at the conclusion of the Trial of the Fool, if you fail to dispatch the boss, you'll have to replay the entire lengthy gauntlet to take another stab at the fight. ²* DualBoss: The cockroach rider isn’t terribly imposing on her own, but her aggressive partner serves to keep the player on their toes.²* DynamicEntry: Watch out when the tamer jumps off her ride for the first time, because she is always programmed to slash down to start the fight.²* JoustingLance: The rider fights with a slender lance, even after dismounting.²* OnlyTheChosenMayRide: Jury’s still out on whether the trilobite qualifies as a "god", but it seems to be the only remaining specimen of its kind, and isn’t particularly friendly. ²* RollingAttack: The mount's main attack. It can travel the length of the stage and bounces, making evading it surprisingly tricky.²* VillainousBSOD: If the trilobite is killed before the rider, she will fall to her knees and give up.²----²[[/folder]]²²!!The Hive Bosses²[[folder:Hive Knight]] ²[[quoteright:305:https://static.tvtropes.org/pmwiki/pub/images/hiveknight.png]]²²->''"Some creatures are born with duties and loyalties marked indelibly upon their minds. They are strong, but they are also slaves."''²-->'''-Hunter's Journal'''²²A flightless warrior of the Hive added in the ''Lifeblood'' Update. He arrives to defend the Hiveblood charm and his queen when the Knight comes to her chamber.²-----²* AnimalSpeciesAccent: His vocalizations in his fight have a pronounced buzzing sound to them.²* BonusBoss: You can go through the entire game without ever fighting him, and the area he's in is [[GuideDangIt pretty out of the way.]]²* BornIntoSlavery: [[spoiler:The Hunter's Journal indicates that his UndyingLoyalty to Queen Vespa was "marked indelibly" into his mind from birth, and Queen Vespa's spirit mentions his newfound freedom after his death.]]²* TheFettered: Eternally loyal to Vespa the Hive Queen; he will defend her ideals and kingdom to his dying breath. ²* FlashStep: Uses this liberally, and most of his attacks begin with him appearing next to the knight before swinging his nail, accompanied by his [[AnimalSpeciesAccent buzz-filled vocalization.]]²* FlunkyBoss: Summons smaller bees as the fight goes on.²* HiveCasteSystem: Fits in the "big warrior" caste.²* {{Kiai}}: Does a buzz-accented version of this before many of his attacks.²* KnightInShiningArmor: He's the only bee that wears any armor, in fact.²* SlidingScaleOfAnthropomorphism: The only biped in the hive.²* SoProudOfYou: His Dream Nail dialogue indicates that this is what he wants from Queen Vespa.²* StealthPun: The Hive Knight is a bee warrior who fights using a sharp, thin needle-like weapon. What's the connection? Because ''it stings''!²* TrapMaster: Can summon forth floating objects that eject needles in a hexagonal pattern.²* UndyingLoyalty: [[spoiler:Queen Vespa appears to be long dead,]] yet the Hive Knight serves her all the same.²* YouShallNotPass: Guards the Hiveblood charm by suddenly shutting the entrances to his room before appearing.²----²[[/folder]]²²!!Grimm Troupe Bosses²[[folder:Grimm]]²!! Grimm / Nightmare King Grimm²[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/grimm01.png]]²[[caption-width-right:230:[[labelnote:Click here to see [[spoiler:Nightmare King]]https://static.tvtropes.org/pmwiki/pub/images/b_nightmare_king.png]][[/labelnote]]]]²²->''"Through dream I travel, at lantern's call''\²''To consume the flames of a kingdom's fall"''²-->'''-Grimm (Hunter's Journal entry for Grimm)'''²²->''"The expanse of dream in past was split,''\²''One realm now must stay apart,''\²''Darkest reaches, beating red,''\²''Terror of sleep. The Nightmare's Heart."''²-->'''-Seer (Hunter's Journal entry for [[spoiler:Nightmare King]])'''²²Introduced in ''The Grimm Troupe'' campaign, Grimm is the leader of the titular Grimm Troupe. He requests that the Knight go and collect flames from his kin. ²-----²* OneHundredPercentAdorationRating: By his Troupe. [[spoiler:Even the guy trying to stop the ritual really wants to free him from being enslaved to the cycle and means no ill will towards him.]]²* AffablyEvil: [[AmbiguouslyEvil Assuming he even is evil in the first place,]] Grimm is still unfailingly polite and cordial to the Knight, and [[OneHundredPercentAdorationRating his Troupe's adoration for him]] certainly suggests he's a [[BenevolentBoss Benevolent Boss.]]²* AmbiguouslyEvil: While Grimm is outwardly polite enough to constitute as DarkIsNotEvil, there's a plethora of questions the more you go in the sidequest. What does Grimm gain when supplying the Knight with a Grimmchild? What exactly does his "ritual" entail? [[spoiler:The fact that he appears to know about the Wyrm and the Vessels brings up even more questions, not to mention his upgraded form is known as the "Nightmare King". The White Lady has special dialogue for having the Grimmchild equipped and speaking to her, saying that it would be "naive" to call it a friend.]] It doesn't help that many characters feel that [[TheDreaded something is off]] about him and his entire troupe.²* BadassCape: His [[CapeWings leathery wings serve as a cape]], and he can use it to [[ClothingCombat attack]] by [[ShapingYourAttacks transforming it into a drill or spikes.]]²* BadassFingersnap: Does this on a few occasions, namely to power up the Grimmchild and to turn on the lights in his arena.²* BattleInTheCenterOfTheMind: [[spoiler:You have to Dream Nail a sleeping Grimm to access his Nightmare battle.]]²* BerserkButton: Grimm does not take kindly to rudeness, especially when he's being gracious. [[spoiler:You find that out the hard way when you hit him as he's bowing during his boss fight.]]²* BonusBoss: He is not connected to the main story, and [[spoiler:his Nightmare King battle is a bonus boss within a bonus boss, as it's possible to banish Grimm and his Troupe without ever fighting it; but doing so yields a different reward.]]²* BornAgainImmortality: It's implied that this is [[spoiler: the form of immortality of Troupe Master Grimm. However unlike most examples, both the child and adult forms exist at the same time, and the child, with the player's help, must kill the adult to complete the ritual and continue the cycle. Or as the Hunter's Journal more lyrically put it "Dance and die and live forever". The player may choose to participate or break the cycle and give Grimm a FinalDeath. Both options are presented as [[GrayAndGrayMorality having pros and cons]].]]²* BossRemix: Grimm's theme gets a symphonic metal remix for his Nightmare King form.²* BossSubtitles: His Nightmare King Grimm form has the entire screen black except for the his name centered and colored red, in a similar manner to how the name of The Radiance is displayed.²* BulletHell: He can transform into a large sphere in the middle of the stage and continuously emit numerous orbs.²* CircusOfFear: His building seems to be a circus tent. His fight also has an audience up on podiums observing it. ²* DarkIsNotEvil: Probably. Despite his main color scheme being crimson and red and the dim lights of where you find him, he's awfully polite and only fights the Knight to mature his "child", and his Troupe seems to universally love him. However, the mystery surrounding the true nature of his "Ritual", the fact that many characters feel uneasy around him and that he's [[DarkIsEvil deeply connected to nightmares]] makes this trope all the more [[AmbiguouslyEvil ambiguous]].²* DeathFromAbove: Grimm's "[[{{Shoryuken}} rising uppercut]]" move is always followed up by falling fireballs.²* DisproportionateRetribution: Hit him when he's bowing to the audience? [[spoiler:He'll screech like a banshee and unleash his strongest attack immediately from the start of the fight.]]²* DivingKick: One of his air-to-ground attacks (actually just shaped his cloak into a drill), followed by a horizontal thrust.²* {{Expy}}: His color scheme and cloak may invoke the image of a bug Literature/{{Dracula}}. [[spoiler:He also hangs upside down like a bat when asleep.]] Many of his attacks when you fight him are based on attacks a [[Franchise/{{Castlevania}} different Dracula]] uses, particularly launching a volley of three fireballs from his cloak, suddenly teleporting in as he makes a lunging attack from across the room, dissolving into a flock of bats (or swarm of bugs, in his case), and summoning columns of fire.²* {{Foil}}: Grimm could be considered one to [[spoiler:the Radiance. Both are powerful, [[MothMenace moth-like ]] creatures [[DreamWalker tied to the dreaming world,]] but while the Radiance is an [[GodIsEvil evil,]] [[GreenEyedMonster petty]] entity of [[LightIsNotGood light]] that acts as the god of "good" dreams, Grimm is a [[AffablyEvil polite]], theatrical creature of [[DarkIsNotEvil dark]] and [[PlayingWithFire fire]] known as the "Nightmare King", which may make him the Main/{{Satan}} to the Radiance's Main/{{God}}. One can also notice that the sprites they produce are essences differing only in color (white for Radiance and red for Grimm and his troupe). There's also the fact that the Radiance and Nightmare King Grimm also have full-screen BossSubtitles with constrasting colors (white for the former and black for the latter).]]²* FreezeFrameBonus: When fought in the Godhome, notice that Grimm has a new bowing animation compared to when you fight him in his tent. He's actually acknowledging the Godseeker's presence and is bowing to her, not you.²* GoodParents: It seems that way when it comes to the Grimmchild. Much of the "Ritual" involves making his child stronger. When you return to Grimm after gathering the flames the first time and after the boss fight, he praises the Knight and the Grimmchild.²-->'''Grimm:''' [Returning with three flames for the first time] I can feel it. The warmth of the flame you've gathered together. A masterful opening act. The air hums with excitement. [[SoProudOfYou Dear child, you've done so well]]. Let your fire burn even brighter! ²-->[[[BadassFingersnap After upgrading the Grimmchild]]] ²-->Beautiful, yes. The child has grown, from idle youth to deadly companion. About these dangerous lands, its aid will no doubt be welcome. Just don't neglect our dance, for it too continues! Keep hunting that scattered, scarlet essence. When the child is filled with flame once more, return to the stage and the performance will begin.²* GracefulLoser: Will congratulate the Knight upon defeating him.²-->'''Grimm:''' [Post-boss fight] Bravo, my friend. Hear how the crowd adores you! They've not seen such a show in a long time. Look here! How our child has grown, nourished and strengthened by the heat of our passionate dance! The two of you will feature in many tragedies and triumphs together, I'm sure.²* HiddenDepths: [[spoiler:His dream nail quote seems to state that he's fully aware of what the Vessels are and that the Wyrm made them.]] Also, in the ''Godmaster'' update, [[spoiler:he is the only rematched boss that ''directly acknowledges'' Godseeker's presence, bowing to ''her'' instead of you during your rematch with him. And upon dream nailing, him in the rematch, gives quotes further solidifying his awareness of the situation, talking about how it's an honor to attend "the seeker's call", and what a pleasure it is to be a part of this "charming ritual".]] ²* KickThemWhileTheyAreDown: Grimm will bow during the first few seconds of his fight, allowing the Knight a free hit. [[spoiler:Defied, as hitting him while he's bowing causes him to scream and immediately start one of his stronger attacks. Nightmare King Grimm, on the other hand, lacks this bow and attacks from the get-go.]]²* LetsDance: He refers to his fight with the Knight as this. ²* LetsFightLikeGentlemen: Grimm does a bow to the Knight at the start of the battle, [[spoiler:and gets ''angry'' if the Knight [[KickThemWhileTheyAreDown takes this as an opportunity to hit him]]. Averted in the Nightmare King battle, where he attacks immediately.]]²* LevelScaling: Grimm scales in health depending on how upgraded your weapon is, providing a consistent challenge no matter how much damage you do per hit.²* LightningBruiser: He is constantly teleporting from place to place and attacking at a rapid pace, leaving no time to heal and little time to even approach him. And yet he also boasts a respectable amount of health. If you are not able to dodge every single one of his attacks with perfect precision, he ''will'' outlast you easily.²* MadArtist: Grimm views himself as a performer first and foremost, and is quite prone to theatrics between bouts of acrobatic violence that he and the Troupe refer to as "dancing". ²* MightyRoar: Zig-zagged with Grimm. Averted at first since he bows silently at the start of his battle, [[BerserkButton unless you hit him while he's bowing]]. Then you get the Mighty Roar, and his most dangerous attack.²* MothMenace: [[CartoonCreature While his species is not explicitly named in-game]], it's possible that he's a [[https://en.wikipedia.org/wiki/Calyptra_(moth) Calyptra moth]], AKA the vampire moth, given that he resembles a classic vampire and is [[spoiler:hanging upside-down like a bat]] when the player returns with the final flames for the Grimmchild. [[spoiler:Reinforced by the fact that moths are connected to the Dream, and Grimm is associated with the Nightmare]], though this leaves several questions related to the history of the moths unanswered. While how much "menace" applies to his intentions is [[AmbiguouslyEvil ambiguous]], he's certainly dangerous enough in a fight and even his larva-like Grimmchild can be surprisingly aggressive towards non-hostile bugs for [[EvilDetectingDog better]] or for [[ArtificialStupidity worse]].²* NamesToRunFromReallyFast: [[spoiler:You enter his final boss arena, and you are treated to a terrifying flame-wreathed entrance while "Nɪɢʜᴛᴍᴀʀᴇ Kɪɴɢ Gʀɪᴍᴍ" flashes on the screen in red text. You'd better run.]]²* NinjaPirateZombieRobot: Grimm is a [[OurVampiresAreDifferent Vampire]] [[MacabreMothMotif Moth]] [[RepulsiveRingmaster Ringmaster]].²* OrchestralBombing: Appropriately for his appearance, his boss theme is an orchestral piece that features an OminousPipeOrgan and unintelligible chanting. [[spoiler:Both of his boss themes, in fact.]]²* PlayingWithFire: As appropriate for someone requesting flames, a lot of Grimm's attacks are noticeably fire-based. [[spoiler:Taken UpToEleven with Nightmare King Grimm where all of his normal attacks leave trails of flame in their wake.]]²* PoliteVillainsRudeHeroes: Comes into play if you hit him while he's bowing to you. Grimm is sincerely polite and genteel, but he does not take kindly to rudeness.²* RedAndBlackAndEvilAllOver: Part of the outfit color theme and "sinister" aura of the Troupe.²* RepulsiveRingmaster: Though he lacks the trademark top hat, Grimm fits the character archetype owing to his penchant for dramatic spotlights, flamboyant showmanship and striking color scheme.²* RuleOfCool: Most of his attacks are bizzare compared to the bosses you encounter before – He can spawn bat-shaped fireballs, send ground spikes using his cloak, transform himself into a floating sphere object that launches countless projectiles. His Nightmare King version also buffs all of his attacks by making them spawn [[PlayingWithFire trails of fire]]. ²* {{Shoryuken}}: One of his anti-aerial attacks resemble this move, but uses his cloak to damage you. It is also followed up by [[DeathFromAbove falling fireballs]].²* ShoutOut: As mentioned above, many of his attacks are direct references to [[Franchise/{{Castlevania}} a certain other vampiric overlord.]] ²* SpikesOfDoom: Can use his cloak to summon numerous spikes or drills that rise from the ground.²* TeleportSpam: As [[spoiler:Nightmare King]], Grimm will immediately teleport as soon as he attacks you, giving just short windows of opportunity for you to strike back at him. Expect yourself to be dodging a lot ''and'' finding out where did Grimm relocate himself to.²* VideoGameCrueltyPunishment: Land a cheap shot on Grimm while he's bowing politely to you? [[spoiler:He screeches like a banshee and retaliates with his ultimate attack, which he normally doesn't start using until about halfway into the battle.]]²* VillainTeleportation: Whether he's [[AmbiguouslyEvil truly villainous or not is up for debate,]] but he certainly teleports. [[spoiler:The Nightmare King teleports [[TeleportSpam excessively.]] ]]²----²[[/folder]]²²!!Final Bosses²[[folder:The Final Boss (Spoilers)]]²!!The Hollow Knight²[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/b_hollow_knight.png]]²[[caption-width-right:350:[[labelnote:Click here to see the Hollow Knight [[spoiler:in its young form]]https://static.tvtropes.org/pmwiki/pub/images/hollow_knight_young.png]][[/labelnote]]]]²²->''"The old King of Hallownest... he must have been desperate to save his crumbling little world. The sacrifices he imposed on others... all for nothing."''²-->'''-Hunter's Journal'''²²The original Vessel for the plague, created by the king of Hallownest and sealed away in an attempt to protect the kingdom. With their ability to contain the plague weakening, they must be defeated to take their place as the new Vessel and keep the plague from fully breaking free.²-----²* EleventhHourRanger: In the "Dream No More" ending, [[spoiler:they return as a Shade to help the Knight defeat the Radiance]].²* AmbiguousGender: Just like the Knight and other Vessels, WordOfGod says that the Hollow Knight doesn't have a gender and is often referred to as an "it".²* AmbiguousSituation: Despite the White Lady explaining that the Hollow Knight [[spoiler:wasn't actually an EmptyShell as it was tarnished by an "idea instilled", that idea wasn't explicitly elaborated. But the key implication was that the Hollow Knight was able to develop some trait after they were branded as TheChosenOne.]] The ambiguity of the cause can be supported by two in-game cutscenes:²** [[spoiler:As the player Knight climbs back at the top of the Abyss, this chosen Hollow Knight stops and turns its head back to notice its sibling hanging on the ledge, before continuing to walk with the Pale King. Is this the time when the idea was made? A SurvivorsGuilt after seeing a sibling get left behind?]]²** Completing the optional [[spoiler:Path of Pain rewards a cutscene of the young Hollow Knight sitting on a bench with its father, the Pale King. Both [[FreezeFrameBonus glance at each other]]. Was this idea a form of an [[NotSoStoic emotional attachment]] to a loved one? A bond between father and son?]]²* AnArmAndALeg: While it could be obscured by the cloak they wear, the Hollow Knight's second arm is never visible. [[spoiler:The Pure Vessel fought in the Godhome very clearly has two arms, confirming that the Hollow Knight lost one arm at some unknown point after this, presumably due to containing the infection.]]²* AttackingThroughYourself: In the final boss fight, [[spoiler:the Hollow Knight stabs itself multiple times to let out the infection inside it.]]²* BadassCape: [[spoiler:Used to wear a long, white cape with armored padding around the neck area in their Pure Vessel form. It gets ripped off as they start fighting though.]]²* BodyHorror: They have several attacks that involve a large amount of glowing cysts exploding out of their chest. One attack has them being flung into the air and slammed into the ground in an attempt to crush the Knight.²* BonusBoss: The ''Godmaster'' update gives us [[spoiler:The Pure Vessel, which is the Hollow Knight in their prime in the dream world, uncorrupted by The Infection. They can perform some dangerous new moves and uses a [[YinYangBomb combination of soul and void]] elements for each.]]²* BrokenAngel: The Pure Vessel fight against the Vessel in its prime shows how far it has fallen by the time you encounter it in the finale. It's missing an arm, ravaged by the infection, and by the end of the fight, barely able to swing its nail without collapsing. ²* CainAndAbel: The Cain to the player Knight's Abel, though how much control the Hollow Knight still has over their actions and how much is the plague controlling their body by the time they are reached is left mostly up to debate. ²* CastingAShadow: It gains void-based attacks in its [[spoiler:Pure Vessel]] state.²* TheChosenOne: Is the only handpicked candidate Vessel chosen by the Pale King based on the latter's criteria for an EmptyShell. [[spoiler:The Hollow Knight isn't actually purely hollow, hence the Radiance was still able to bring the infection through the Knight despite being sealed inside it.]]²* CliffHanger: In the new endings added in ''Godmaster'', [[spoiler:the Hollow Knight, newly freed from the Radiance, is seen advancing towards Hornet right before a SmashToBlack.]]²* CombatBreakdown: A rare example of this happening to the ''boss''. About halfway through the fight, they become visibly fatigued and start stabbing themselves in a desperate attempt to either destroy the infection or themselves as the plague begins to overtake them. By the end of the battle, they can hardly attack without collapsing and can barely even be considered a proper fight anymore. ²* CounterAttack: They have a distinct animation during which they block all nail slashes thrown their way, eventually resulting in one of these if the player keeps attacking anyway.²* DarkAndTroubledPast: ''Hooo, boy''. First, there was their creation by the Pale King [[spoiler:via sacrificing his and the White Lady's children]]. Then they were raised with the sole purpose of sacrificing themselves for the world. But the Pale King ended up forming a father-child bond with it, inadvertently sabotaging the Hollow Knight's potential. When the Knight finally faces them, they are a broken mess due to the Infection taking over their body and threatening to burst forth.²* {{Determinator}}: All the Vessels were created with this in mind to better keep the Infection contained, hence "No will to break". However, the Hollow Knight gets a special mention for this trope. Despite the Infection being on the verge of breaking free, the Hollow Knight still does everything in their power to fulfill their purpose. First, they repeatedly maim themselves in order to aid the Knight. Then, [[spoiler:when the Knight beats the Radiance]], they appear in Shade form to help the former kill [[spoiler:her]] once and for all.²* EmptyShell: The Pale King thought of the Hollow Knight as this, since the latter was chosen based on the criteria that a Pure Vessel must have no mind, no will, nor voice, hence the "Hollow" part of its name. However, [[spoiler:this turns out to be a big SubvertedTrope since this Hollow Knight isn't actually empty contrary to the King's belief. The White Lady even states that this Vessel was "tarnished by an idea instilled", whatever that idea means gets left open for interpretations. That idea was the reason why the Radiance was still able to infect the Hollow Knight from the inside]].²* {{Expy}}: Bears more than a few similarities to two separate characters from ''VideoGame/DarkSoulsI'': Artorias and Gwyn. ²** With Artorias they share the status of [[FallenHero a hero fallen]] to the force they were meant to oppose, a {{BFS}} wielded with one hand while [[HandicappedBadass the other is injured]] (or missing in the Hollow Knight's case), and a fighting style that channels the force they were corrupted with. ²** Meanwhile, like Gwyn they sacrificed themselves to protect their world, is the FinalBoss who the player aims to replace in their duties, and is in a rather sorry state when encountered. ²* FightingFromTheInside: In the second half of the fight, the Hollow Knight starts resisting the control of the plague, stabbing themselves in the chest in an attempt to help the Knight. These suicidal fits don't damage them, but they do represent huge openings for the Knight to heal themselves, openings that the otherwise-highly-aggressive Hollow Knight rarely presents.²* FlashStep: It'll appear and vanish with blinding speed throughout the first half of the fight to get an angle for attacking the Knight, verging on TeleportSpam at times. [[spoiler:In the Pure Vessel variant, their FlashStep has the same visual effects as Shade Cloak, highlighting the link between them and the Void.]]²* {{Foreshadowing}}: A minor one, but [[https://www.youtube.com/watch?v=FgqIVe6FF1U in the cinematic where you encounter the Hollow Knight's statue in the City of Tears]], the statue appears to [[TearsFromAStone shed a few tears]]. When they are encountered later in the game, we see that they are FightingFromTheInside, desperate to contain the infection, but they are unable to hold on much longer. ²* GrewBeyondTheirProgramming: Certain NPC dialogue—along with a cutscene at the conclusion of the Path of Pain—implies that the Hollow Knight could not completely contain the infection due to [[spoiler:being raised as a child by the Pale King]].²* GroundPound: A rather disturbing variant. The infection would sometimes force the Hollow Knight to jump and stomp its entire body to the ground, and can also bounce off to repeat the attack.²* HandicappedBadass: The infection has devastated the Hollow Knight, even destroying one arm completely. It's gained some infection-based attacks, but the Pure Vessel fight makes it clear that, by the events of the game, it's barely holding together. ²* HeroicSacrifice: They tried to pull one by serving as the Vessel for the infection and sealing it away. It worked for a while.²* IGotBigger: Flashback cutscenes reveal that when they were younger they used to look pretty similar to the far smaller Knight, with the only difference being the shape of their horns and the colour of their cloak.²* KnightInShiningArmor: [[spoiler:The Pure Vessel's long, white, armored cape gives them this appearance.]]²* LaserGuidedTykeBomb: [[spoiler:All of the Vessels were made to specifically counteract Radiance. The Hollow Knight in particular serves as the container to prevent the infection from spreading out.]]²* LeakingCanOfEvil: They ''are'' the leaking can! Some of their attacks even incorporate firing blobs of glowing liquid just like some other infected creatures do. ²* {{Leitmotif}}: The Knight's theme is first heard on the main menu, and recurs frequently throughout the soundtrack most notably being shared with [[spoiler: [[https://www.youtube.com/watch?v=5IZ6ObjdkPA the other vessels, the Broken Vessel / Lost Kin and the Hollow Knight]].]]²* LightIsGood: The [[spoiler:Pure Vessel]] in their prime, is depicted with white clothes like the Great Knights, and some of its abilities are also associated with light, soul, or white glyphs. Even its weapon is implied to be a Pure Nail in this state, a weapon that the playable Knight can also have, gleaming in silver.²* MirrorBoss: The Hollow Knight [[spoiler:is one of the knight's own kind and]] fights in a similar way to the knight.²* NonIndicativeName: From the perspective of the Pale King, this was a case of MeaningfulName at first, since he thought of this vessel as TheChosenOne that fits all of his criteria, hence it is given the names or titles of "Hollow Knight" or the "Pure Vessel". However, [[spoiler:the White Lady reveals a big subversion out of these as she tells that this vessel was tarnished by an idea, so the titles no longer live up to its name, per this trope]].²* PeoplePuppets: In their final phases, they are so unable to contain the plague that it takes completely over, lifts them up, and slams them in the Knight's direction like a rag-doll.²* PoweredByAForsakenChild: They are the forsaken child, in a very literal sense.²* RoyalBlood: As a result of being a Vessel, [[spoiler:a child of the Pale King and the White Lady]].²* ReverseGrip: Always holds their nail this way.²* SadBattleMusic: Their battle music, [[https://www.youtube.com/watch?v=xdWkZOo-p0M Sealed Vessel]], starts out imposing and grand but turns heartbreakingly tragic in the second part of the fight, as they are slowly reduced to a wreck, turning their blade on themselves and eventually growing so weak they can barely swing their nail without collapsing.²* ScarredEquipment: As the Hollow Knight, their nail is already cracked and worn-out.²* ScarsAreForever: By the time you reach it inside the Black Egg Temple, the Hollow Knight is already broken, to the point that there is a permanent crack in its face. Yes, it's permanent enough that even the Hollow Knight's [[spoiler:shade has a white crack in contrast to its void body]].²* {{Seppuku}}: The way they stab themselves with their own nail has shades of this, especially how it coincides with the soundtrack's shift to SadBattleMusic. Of course, [[MadeOfIron even this doesn't finish them off]] and the Hollow Knight periodically stabs themselves throughout the rest of the fight.²* SequentialBoss: You need to use the dream nail on them to fight the Radiance. If you die from fighting the Radiance however, you have to fight the Hollow Knight again.²* TheSpeechless: They were meant to have no voice as part of the qualities that would help them contain the infection. "No voice to cry suffering". They appear to roar during the boss battle, but this is the voice of the Radiance seeping out through the infected parts of the Hollow Knight. In Godhome, [[spoiler:the Pure Vessel is entirely speechless. The start of the fight uses the start of the music in place of the roar that starts the battle with the Hollow Knight in the main game.]]²* SpikesOfDoom: In their Pure Vessel form, their "pillar" attack gets changed into summoning multiple giant nails from the floor.²* StormOfBlades: One of their attacks as the Pure Vessel has them throwing nails from multiple directions.²* TragicMonster: During the battle, they are clearly fighting the infection that's driving them mad as much as they are fighting the Knight.²* TurnsRed: The Hollow Knight does get new, dangerous moves, but only after it begins stabbing itself. Towards the end of the battle, it can barely swing its nail before keeling over, and the soundtrack [[SadBattleMusic reflects its miserable state]].²* TykeBomb: There's something poignant about finding out the Hollow Knight was once kid-sized like the Knight and that the King regarded all the Vessels as mere tools.²* UniformityException: At a young age, all Vessels are nearly identical with their siblings save for their horns which come in various shapes and sizes. Among them, [[spoiler:the Knight and the young Hollow Knight look almost like each other, if not for the fact that the young Hollow Knight has taller horns and with larger jagged patterns in the middle of each horn. By the time you meet the Broken Vessel, it also looks identical to the playable Knight since both are still in their smaller forms, save for the fact that the Broken Vessel's horns are now longer and bent forwards, possibly due to the infection [[BodyHorror damaging its head]]]].²* UnPerson: Which is particularly odd since there's a giant fountain homaging them in the kingdom's capital. As Lemm points out, no one in Hallownest has ''any'' clue who the Hollow Knight is or why there's a large statue of them at the center of the City of Tears. Outside of that fountain, they're never mentioned in any historical records. ²-->'''Lemm''': ...Who were you mystery knight?... Why no mention beyond your fountain?..²* VillainTeleportation: To a limited extent. The Hollow Knight can teleport somewhere during or after its combos. It ditches this tactic during the final phase of the fight.²* WreckedWeapon: [[DownplayedTrope Downplayed]], as the nail they wield is still usable but appears to be in pretty terrible condition. [[spoiler:Like the Hollow Knight themselves, their nail appears in a restored form when fighting Pure Vessel and is capable of dealing ''twice'' as much damage.]]²* YinYangBomb: Downplayed in the Hollow Knight's current form, [[spoiler:but more present in the Pure Vessel variant, which uses a combination of the pure black Void and white-themed magic projectiles and spells based off the Nail and soul.]]²----²[[/folder]]²²[[folder:True Final Boss (Spoilers)]]²!!The Radiance²[[quoteright:345:https://static.tvtropes.org/pmwiki/pub/images/theradiance.png]]²²->''"The plague, the infection, the madness that haunts the corpses of Hallownest... the light that screams out from the eyes of this dead Kingdom. What is the source? I suppose mere mortals like myself will never understand."''²-->'''-Hunter's Journal'''²²A god-like entity of light. She spawned the plague that destroyed Hallownest after being shunned and forgotten by bugs in favor of the Pale King.²-----²* AnimalisticAbomination: In general looks, she has a lot of [[MothMenace Moth-like elements in her design]], but it's obvious she's far beyond anything like that.²* ArchEnemy: A Dream Nail dialogue for [[spoiler:the Absolute Radiance calls the Knight (or to be precise, the Void Entity within it) as her "Ancient Enemy"]].²* BackgroundBoss: Stays in the background and is one of the few enemies that doesn't deal CollisionDamage.²* BeamSpam: After dealing her enough damage, she flees high above the original boss arena and begins blasting at the Knight with beams of light. Thankfully, her aim is very poor.²* BigBad: She's responsible for the infection that killed Hallownest.²* BossRemix: The Radiance's theme is appropriately a remix of the Dream Realm theme.²* BossSubtitles: While all the bosses have these, the Radiance is a notable case due to her Boss Subtitle covering the entire screen in white except for the words "The Radiance". This was unique among bosses in the game until Nightmare King Grimm came along and used it as well. The ''Godmaster'' pack continued this trend with the "Absolute Radiance" variant.²* CheckPointStarvation: Every time the Knight is bested by the Radiance, they return to the bench outside of the Hollow Knight's chamber. The Hollow Knight must be defeated again before being able to fight the Radiance again. Even more extreme in the Godhome version of the fight, where losing means having to [[MarathonLevel refight 41 previous bosses]] for another shot.²* TheCorruption: The Radiance's influence manifests as the HatePlague that blights the kingdom of Hallownest. According to the Hunter, the Radiance actually tempts her victims (though HearingVoices) with power and strength, at the cost of BodyHorror and a DeathOfPersonality.²* CrownShapedHead: She has three spikes on her head that resemble a crown.²* CrystalDragonJesus: In her actions and backstory, she bears some resemblance to the Abrahamic God. She created and ruled over moths, her people, until a foreign king lured them to abandon her and worship him instead (through idols, no less). Then, in her attempt to be remembered, she caused a plague that decimated her enemy's kingdom.²* DraggedOffToHell: How she's ultimately defeated, consumed by the Abyss following a NoHoldsBarredBeatdown from both Vessels.²* DreamWalker: The plague is the product of Radiance "invading the dreams" of Hallownest's inhabitants.²* DrivenByEnvy: Furious with the population of Hallownest for ceasing worship in favor of her usurper, the Pale King. Hitting her with the Dream Nail reveals bitter proclamations such as [-"THE LIGHT CANNOT BE CONSUMED"-] and [-"I WILL NOT BE FORGOTTEN".-]²* EvilIsBurningHot: Her motif. Her plague leaves its victims in simultaneous pain and reverence due to her hot, orange light. It's telling that normally peaceful animals are driven into frenzied fear, their thoughts expressing fear over the light.²* EvilIsVisceral: The orange of the Radiance and her plague is also the color of infected bug blood. Furthermore, areas heavily overtaken by plague (such as the Infected Crossroads) are full of [[MeatMoss throbbing boils of orange fluid connected by thick, pumping veins]].²* {{Expy}}: Very reminiscent of the final form of [[VideoGame/MegaManX8 Lumine]]. Both are true final bosses after besting an infected swordsman, both are angelic in appearance and fought against a cloudy yellow background, and both rely on screen-filling light-beam attacks.²* {{Foil}}: Grimm could be considered one to [[spoiler:the Radiance. Both are powerful, [[MothMenace moth-like ]] creatures [[DreamWalker tied to the dreaming world,]] but while the Radiance is an [[GodIsEvil evil,]] [[GreenEyedMonster petty]] entity of [[LightIsNotGood light]] that acts as the god of "good" dreams, Grimm is a [[AffablyEvil polite]], theatrical creature of [[DarkIsNotEvil dark]] and [[PlayingWithFire fire]] known as the "Nightmare King", which may make him the Main/{{Satan}} to the Radiance's Main/{{God}}. One can also notice that the sprites they produce are essences differing only in color (white for Radiance and red for Grimm and his troupe). There's also the fact that the Radiance and Nightmare King Grimm also have full-screen BossSubtitles with constrasting colors (white for the former and black for the latter).]]²* {{Foreshadowing}}: At the very top of the kingdom, there is a winged statue with a three-horned crown. The memory in it begs people to "remember the light". [[spoiler:The statue depicts Radiance, the source of the infection and the real final boss of the game.]]²* GodIsEvil: Her response to being shunned by bugkind was to send a plague upon them that essentially caused a ZombieApocalypse.²* GodsNeedPrayerBadly: A variation: The Radiance needs to be ''remembered'' to exist, and was originally suppressed by the Pale King [[{{Unperson}} destroying all traces of her existence and doing everything in his power to ensure bug-kind forgot her]]. Unfortunately, he wasn't thorough enough, and [[DugTooDeep the discovery of a statue in her image at the top of Crystal Peak]] was all it took to revive her.²* GoodColorsEvilColors: Symbolized by orange, compared to the Pale King's stark white.²* HatePlague: Victims, when struck with the Dream Nail, display primitive but hateful comments such as "''Your smell…Kill you…''"²* HeWasRightThereAllAlong: The TrueFinalBoss arena starts empty except for a couple platforms leading to a Challenge prompt. Enter THE RADIANCE with full-screen BossSubtitles.²* HiveMind: Under her rule, some bugs were united in mind, but also reduced to their base instincts. Now they also get some BodyHorror as a result of resisting her memory and single mindedly fighting the Knight in order to keep her coming back from being interrupted.²* HoistByTheirOwnPetard: The Seer, a member of the tribe that worshipped her, pretty much gave the Vessels the means of destroying her once and for all by giving one the Dream Nail.²* HomingProjectile: Can summon orbs of light that track the Knight's position unless they hit the floor.²* IfICantHaveYou: The Radiance destroyed her own civilization for rejecting her.²* ItsAllAboutMe: She doesn't seem to care how much suffering she causes by forcing the bugs of Hallownest to remember her.²* LightEmUp: Many of her attacks manifest as this, such as homing spheres of light or pillars of light raining down from the sky.²* LightIsNotGood: She's a being of pure white with a distinctly angelic appearance, and she's the sole cause of all the horror that befell Hallownest.²* MacabreMothMotif: She's associated with moths, from the general shape of her body to the Seer being the one providing the way to her by proxy. A developer note says that the Moth race is descended from her.²* MothMenace: [[spoiler:The source of TheCorruption that destroyed Hallownest, and is the former leader of the tribe, seeking revenge against the Pale King and his followers for usurping her throne.]]²* TheOldGods: The Seer implies that she created the moths and did so long before the King came and founded his kingdom. Chances are that the reason the Radiance was never truly forgotten was that a few moths have been left since then.²* {{Plaguemaster}}: The plague, and all the BodyHorror that comes with it, is the Radiance's influence.²* PlatformBattle: The battle starts out in a platform with pits on each side. Either half of the platform will be covered in spikes during the second phase. The fourth phase then takes place over a bunch of scattered small platforms. The final phase has the Knight ascend a column of small platforms while the Radiance tries to swat them down with FrickinLaserBeams, fleeing from the [[AdvancingWallOfDoom Void rising up below the Knight]].²* SealedEvilInACan: Containing her and therefore the infection is the true purpose of the Vessels, and the King went to great lengths to find a way to do so.²* SealedInsideAPersonShapedCan: The Hollow Knight was her container - or rather, her Infestation's container.²* SequentialBoss: The battle against the Radiance has five distinct phases, each one altering her arena and moveset. The first stages involve the Radiance raining death on the Knight with her StormOfBlades and FrickinLaserBeams; during the final leg, she tries to disengage from the fight as the Knight gives chase—dodging EyeBeams along a path of floating platforms—to deliver a well-deserved NoHoldsBarredBeatdown.²* SpikesOfDoom: She can randomly cover a half of the platform with spikes during her second phase.²* StormOfBlades: Several of her attacks spawn waves of long nails that fly in horizontal, vertical, and radial patterns, bordering on BulletHell. The third phase of the fight consists of an endless rain of them; luckily, they are only of the vertical variety, which is easiest to avoid.²* TeleportSpam: She warps around the arena regularly, which becomes rather frustrating when she decides to hover over the side of the arena she just covered in spikes.²* ThatsNoMoon: When first entering the Hollow Knight's dream to fight her, the only thing seen there is a couple of platforms against a sunny sky. Jumping to the top platform gives a "Challenge" prompt, and activating it causes the Knight to turn towards the sun and draw their blade, shortly after which the sun ''grows wings'' before the Radiance reveals her true form.²* TrueFinalBoss: Defeating her inside the Hollow Knight's mind grants the "Dream No More" ending. Defeating Absolute Radiance at the Pantheon of Hallowest results in a SequelHook ending that ends in a cliffhanger.²* {{Unperson}}: The King took pains to erase all remnants of Radiance ever existing, making the moths forget her and burying every possible reference to her existence, [[GodsNeedPrayerBadly because she needs memory in order to manifest]]. Unfortunately, the miners at the Crystal Peak DugTooDeep and unearthed a statue that now sits atop the mountain, and caused her to awaken and spread the Infection once more.²* VillainTeleportation: She's the main BigBad of the game, and she teleports like crazy with graceful spins.²----²[[/folder]]²²!!Godhome Bosses²[[folder:"Pantheon of the Master" Final Boss]]²!!Brothers Oro and Mato²[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/b_oro_&_mato_7.png]] ² [[caption-width-right:350:"Loyal brother gods of the nail"]]²²->''"Gods by toil and nail bound,''\²''Brothers sworn to guard the weak,''\²''Masters of the sacred ground,''\²''Help Us find the God We seek!"''²-->'''-Prayer to the Masters (Hunter's Journal)'''²²The final bosses of the first [[BossRush pantheon]], Nailmasters Oro and Mato set aside their differences to [[DualBoss fight as one]]!²²Tropes regarding them can be found [[Characters/HollowKnightNPCs here]] under their [=NPC=] entry.²----²[[/folder]]²²[[folder:"Pantheon of the Artist" Final Boss]] ²!!Paintmaster Sheo²[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/b_paintmaster_sheo_1.png]] ² [[caption-width-right:250:"Talented god of artists and creators"]]²²->''"O God inspired, master of arts,''\²''Whose works shall eternal endure,''\²''Peer beyond Our minds and hearts,''\²''Reveal to Us the God most pure!"''²-->'''-Prayer to the Artist (Hunter's Journal)'''²²The final boss of the second [[BossRush pantheon]], the retired Nailmaster Sheo still sets his blade aside in battle; instead, he uses the [[ArtAttacker mighter brush]]!²²Tropes regarding him can be found [[Characters/HollowKnightNPCs here]] under Sheo's [=NPC=] entry.²----²[[/folder]]²²[[folder:"Pantheon of the Sage" Final Boss]]²!!Great Nailsage Sly²[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/b_great_nailsage_sly_4.png]] ² [[caption-width-right:272:"Cunning god of opportunity"]]²²->''"Sagely God of the cunning and bold,''\²''Sharpen Our nails and show Us the odds,''\²''O greatest of masters, We wish to behold,''\²''That one still greater, the God of Gods!"''²-->'''-Prayer to the Sage (Hunter's Journal)'''²²The final boss of the third [[BossRush pantheon]], the man who taught the Nailmasters everything they know; [[PintsizedPowerhouse Sly]].²²Tropes regarding him can be found [[Characters/HollowKnightNPCs here]] under Sly's [=NPC=] entry.²----²[[/folder]]²²[[folder:"Pantheon of the Knight" Final Boss]]²!!The Pure Vessel²[[quoteright:208:https://static.tvtropes.org/pmwiki/pub/images/b_pure_vessel_4.png]] ² [[caption-width-right:208:"Mighty god of nothingness"]]²²->''"Deepest silence in holy shell,''\²''Given nail and named a Knight,''\²''Bound by chain and egg and spell,''\²''Hear Our plea! Reveal thy Light!"''²-->'''-Prayer to the Vessel (Hunter's Journal)'''²²The final boss of the fourth [[BossRush pantheon]], the perfect version of the Hollow Knight, not tainted by the infection, shines as the [[KnightInShiningArmor hero it once was]]!²²Tropes regarding it can be found above under the Hollow Knight's entry.²----²[[/folder]]²²[[folder:"Pantheon of Hallownest" Final Boss]]²!!Absolute Radiance²[[quoteright:208:https://static.tvtropes.org/pmwiki/pub/images/hollow_knight_absolute_radiance_black_bg.png]] ² [[caption-width-right:208:"Forgotten god of light"]]²²->''"...ANCIENT ENEMY..."''\²''"...I DO NOT FEAR YOU..."''\²''"...LET ME BE FREE..."''\²''"...I WILL NOT BE FORGOTTEN..."''\²''"...DAWN WILL BREAK..."''\²''"...THE LIGHT CANNOT BE CONSUMED..."''²-->'''-Absolute Radiance's Dream Nail dialogue'''²²The final boss of the final [[BossRush pantheon]], whom the player must battle a harder version of every other boss in the game to reach, is an even harder version of the Radiance. Dying to her will send the player to the beginning of the pantheon, meaning they'll have to fight every boss all over again to get another shot at defeating her, and she isn't a slouch herself. [[HarderThanHard Defeating her is the greatest challenge]] ''Hollow Knight'' has to offer!²²Tropes regarding her can be found above, under the vanilla Radiance's entry.²----²[[/folder]]²----

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