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1[[WMG:[[center:[-''Franchise/{{Fallout}}'' '''[[Characters/{{Fallout}} Main Character Index]]'''\
2''Characters/Fallout1'' | ''Characters/Fallout2'' | ''Characters/Fallout3'' | ''Characters/FalloutNewVegas'' | ''Characters/Fallout4''\
3''Characters/FalloutShelter'' | '''''Fallout 76''''' | ''[[Characters/Fallout2024 Live-Action Series]]''\
4Characters/FalloutCreatures-]]]]]
5
6! Factions
7
8[[index]]
9* [[Characters/Fallout76Vault76 Vault 76]] [[note]]The Resident, The Seventy-Sixers, The Overseer.[[/note]]
10* [[Characters/Fallout76CAMPAllies CAMP Allies]] [[note]] Commander Sofia Daguerre, Doctor Emerson Hale, ATHENA, Beckett, Sage, Ronny, The Claw, Raider "Punk", Settler Forager "Gramps", Settler Wanderer, Yasmin Chowdhury, Solomon Hardy, Daphne, Maul, Katherine "Kat" Swan, Xerxo, Leo Petrov, Steven Scarberry, Joey Bello, Grandma Junko, Adelaide, Initiate Elmer "Del" Lawsom[[/note]]
11* [[Characters/Fallout76TheResponders The Responders]] [[note]]Kesha [=McDermont=], Reverend Delbert Winters, Hank Madigan, Heather Ellis, Tiffany Brantley, Rucker, Esme Rousseau, Sophie Wagoner, Lennox, Lane Platte, June Seaver, Orlando, Whitespring Greeter[[/note]]
12* [[Characters/Fallout77Raiders Raiders]] [[note]]David Thorpe, Rosalynn Jeffries, Rose, Margie [=McClintock=], Meg Groberg, Gentleman Johnny Weston, Lou, Ra-Ra and Gail, Weasel, Rocksy, Wren, Raf, Caleb Fisher, Sheena, Burke, Pierce, Moonshiner Ned, Dicer, Blood Eagles, Talley Lang, Needles, Eightball, and Dillo, Little Rob, Buzzsaw, Beatrice the Wrench, Botsmith Amp, Fritz, Gnash, Roper, Sargento, The Brotherhood of Zeal, The Fanatics[[/note]]
13* [[Characters/Fallout76AppalachianFreeStates Appalachian Free States]] [[note]]Senator Sam Blackwell, Raleigh Clay, Ella Ames, Abigayle "Abbie" Singh[[/note]]
14* [[Characters/Fallout76TheBrotherhoodOfSteel The Brotherhood of Steel]] [[note]]Elizabeth Taggerdy, Ted Wilson, Johnny Moreno, Esposito, Gary Weber, Hannah de Silva, Vernon Dodge, Grant [=McNamara=], Rachel Pryce, Tex Rogers, Leila Rahmani, Danien Shin, Odessa Valdez, Russell Dorsey, Initiate Pappas, Nicole Gaines[[/note]]
15* [[Characters/Fallout76TheEnclave The Enclave]] [[note]]MODUS, President Eckhart, Jefferson Grey, SODUS[[/note]]
16* [[Characters/Fallout76TheOrderOfMysteries The Order of Mysteries]] [[note]]Shannon Rivers, Frederick Rivers, Olivia Rivers[[/note]]
17* [[Characters/Fallout76Settlers The Foundation Settlers]] [[note]]Paige, Ward, Penelope Hornwright, Jen, Agent Mochou, Sunny, Captain Oliver Fields, Ashley Ortega[[/note]]
18* [[Characters/Fallout76ThePitt The Pitt]] [[note]]Skippy Roerich, Hex, Wicker, Danilo, Ava Rose, The Fanatics[[/note]]
19* [[Characters/Fallout76AtlanticCity Atlantic City]] [[note]]Concerta Lombardi, William Betrucci AKA "Billy Beltbuckles", Salvatore AKA "Sal Sticky Fingers", Gene, Quentino Lombardi, Mayor Timothy Lane, Frieda Lane, Buttercup, Anna Barone, Peter Ruttledge, Sloane Cao, Carly Day, Veracio Cruz, Mother Charlotte, Antonio Russo, Evelyn Russo, Vincenzo "Vin" Russo, Abbie Russo, Jeremiah Hopkins, The Batsuuri Twins[[/note]]
20* [[Characters/Fallout76SecretService Secret Service]] [[note]]Derek "AC" Garrison, Cole "Slick" Carver, Mercedes "Mercy" Stern, Magdalene "Maggie" Stern, Chase "Digger" Terrier, Reginald "Regs" Stone[[/note]]
21* [[Characters/Fallout76BlueRidgeCaravanCompany Blue Ridge Caravan Company]] [[note]]Joanna Mayfield, Vinny Costa, Carver Timmerman, Eugenie, Rudy Fernandez, Libby Wen, Kieran Kennedy, Aries, Minerva, Viera Thornberg, Clyde, Johnny "Bills"[[/note]]
22* [[Characters/Fallout76NukaWorldOnTour Nuka World on Tour]] [[note]]Patricia "Pat" Myers, Del Walsh, Pete Myers, Betty Hill, Gunther Jenkins[[/note]]
23[[/index]]
24
25[[foldercontrol]]
26
27!Cryptids
28Now have their own section on the franchise's [[Characters/FalloutAnimals Animals]] page.
29
30!Other Residents of Appalachia
31
32[[folder:The Scorchbeast Queen]]
33[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scorchbeast_queen.png]]
34ExactlyWhatItSaysOnTheTin; the [[MonsterProgenitor progenitor]] of the Scorchbeasts and the FinalBoss of the game at release, spawned by nuking her nest at the bottom-right corner of the map at Fissure Site Prime.
35----
36* DamageSpongeBoss: While already tanky as a 3-star Legendary creature ''and'' a FinalBoss, the Scorchbeast Queen also has a modifier that negates a mind-boggling ''70%'' of the damage dealt to her on top of her innate resistances, thus necessitating a lot of concentrated fire to bring her down. There is a reason why Scorched Earth has a suggested minimum participation of eight players.
37* FinalBoss: For the "main" story; nuking her den to lure her out is supposed to be the final mission (although in practice, players can join the "Scorched Earth" raid before that part of the questline).
38* FlunkyBoss: Numerous random creatures - nearly all species in the game are eligible to be included - appear throughout the battle to defend her due to being infected with the Scorched Plague.
39* GetBackHereBoss: Spends most of the time airborne, where she is significantly harder to effectively damage, and will often circle around a ridiculously wide radius, going much too far away to be reasonably shot at at all at times. She can be forcibly grounded by crippling one of her wings, though managing to hit her at all while she's airborne can be a bit of a tall order.
40* GiantFlyer: She's bigger than even her offspring and equally capable of flying.
41* LuckBasedMission: She lands whenever she feels like it, and how often this happens will affect the difficulty of any given battle with her significantly.
42* SkippableBoss: Although the player is given the opportunity to launch a nuke at Fissure Site Prime during I Am Become Death for an optional objective, they can also choose not to. Doing this will mark the objective as failed, but will still allow the main quest to be completed, thus meaning one can blitz through the entire main quest chain without seeing her once. As such, the only way to fight the Scorchbeast Queen is to deliberately trigger her appearance.
43* TimedMission: Technically speaking, since Scorched Earth has a total duration of thirty minutes. Failing to kill the Queen within this half-hour window will cause her to flee and the event be deemed a failure.
44[[/folder]]
45
46[[folder:Grahm]]
47[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/grahm.png]]
48->'''Voiced by:''' Creator/RayChase (normal), Chip Joslin (alternate), Creator/DaveFennoy (''Wastelanders'')
49
50-->"We got a stash nearby. Remember, Moo Moo? Wait, no. [[ToiletHumor You just left a pile nearby.]] [[RoadApples Not a good stuff pile.]] Ugh, nevermind."
51
52A friendly super mutant merchant who travels across Appalachia with his loyal pack brahmin Chally the Moo Moo. His prices are steep but the goods he sells are well worth the cost. Bethesda will occasionally have him host a cookout near Vault 76 for unique rewards if players do a great job with helping him.
53----
54* BrutishCharacterBrutishWeapon: He carries sledgehammer type weapons to dispatch anything that might threaten him.
55* CharacterCatchphrase: "Think about it", which he usually says following an observation or philosophical insight to the Resident.
56* ContemplateOurNavels: Oddly existential for a super mutant. If you hang around with him, he'll offer some simple wisdom and observations on the nature of existence, framed in the context of trading and exploring.
57* InterspeciesFriendship: Has forged friendships with a number of human Wastelanders, including CAMP allies Sofia Daguerre and Raider Punk, as well as Ayla, a Foundation settler who is the girlfriend of Beckett's brother Frankie, and also Appalachia Radio's DJ, Julie.
58* IntrepidMerchant: Though it probably helps to be nearly 10 feet tall, super strong and immune to radiation. Grahm sells a lot of rare and valuable items, which makes it well worth seeking him out. (Just remember to bring a fat sack of caps with you, his prices aren't cheap!)
59* NiceGuy: He's friendly enough, and appreciates your company if you hang out with him.
60* TokenHeroicOrc: Much like Fawkes, Uncle Leo and Strong before him Grahm is a friendly super mutant, in this case working as a traveling merchant.
61* TrademarkFavoriteFood: He has special dialogue when encountered near Hillfolk Hotdogs, suggesting that he was a regular there before the bombs dropped.
62* VegetarianVampire: Unlike other super mutants, he refuses to feast on humans, only eating animal meat instead.
63* WarmBloodbagsAreEverywhere: In addition to the above, Grahm also refuses to feast on Chally despite it being implied that he may eat other brahmin.
64---> '''Grahm:''' Chally, what you think of this meat-cook? Oh. No worry... no moo-moo cooked during this meat-cook. (Shh! Human! No tell Chally about what in meat-cook!)
65
66[[/folder]]
67
68[[folder:Mad Dog Malone]]
69[[quoteright:205:https://static.tvtropes.org/pmwiki/pub/images/mad_dog_malone.png]]
70A pre-war imprisoned criminal who is now a super mutant and the object of the A.I. Warden of Eastern Regional Penitentiary's obsession to keep him locked up despite his constant escapes.
71----
72* CardboardPrison: Due to being part of a regularly occurring public event, he is captured and re-escapes every few real-time hours.
73* GreatEscape: Another common public event consists of preventing him from pulling this off by killing members of his gang who invade the prison yard attempting to facilitate it. No matter how many times their raid is stopped, they evidently keep succeeding offscreen, as evidenced by the above trope.
74* NonLethalKO: A very rare example for the ''Fallout'' series. The Warden does, after all, demand that he be taken alive.
75[[/folder]]
76
77[[folder:Earle Williams]]
78[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/earle_williams.png]]
79->'''Voiced by:''' Creator/ToddHaberkorn (audio logs)
80A pre-war miner working for Hornwright Industrial, who collapsed the Monongah mine when leaving it behind with him and numerous other workers still inside. They started eating each other in desperation to survive, and Earle was the last survivor, by which point his numerous acts of cannibalism had warped him into something that long-since could no longer be considered human. His daughter, who has since joined Foundation, asks the Resident to put him out of his misery.
81----
82* FinalBossPreview: Similar monsters labelled as Wendigo Colossi were technically added to the game with the release of ''Wastelanders'', but were ''extremely'' difficult to come across, only having a minuscule chance of spawning in any given nuke zone. Earle is the first one that can be reliably spawned in a specific location.
83* FluffyTheTerrible: For being one of the most horrific and formidable monsters in the entire series, his name - a common one with zero lore significance that could have belonged to any unremarkable NPC - can come off as this.
84* FlunkyBoss: Will use a unique vocalization to summon wendigo spawn to protect him. Their ability to stun-lock and stagger players makes it that much harder to kill him if they are not dealt with quickly.
85* IAmAHumanitarian
86* {{Superboss}}: Added in an August 2020 update, and even more difficult to kill than the Scorchbeast Queen.
87* SupernaturalFearInducer: Possesses a scream attack that can induce "Uncontrollable Fear" in the Resident, causing them to flee in terror and the player to lose control of them for four seconds.
88* TragicMonster: He was just trying to help his men survive being screwed over by the company. Then things went horribly wrong.
89* WasOnceAMan: Until he ate his coworkers and mutated.
90* {{Wendigo}}: He summons these and might as well be one himself.
91[[/folder]]
92[[folder:Ultracite Titan]]
93[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ultracite_titan.png]]
94A horribly mutated mole rat, transformed into a towering monstrosity by exposure to Ultracite. Introduced in the ''Nuka-World on Tour'' update as the regional boss of the Ash Heap.
95----
96* FlunkyBoss: Much like Earle Williams' ability to summon other wendigo, the Ultracite Titan can summon Mole Miners and mole rats to defend it.
97* GiantAnimalWorship: The Mole Miners are implied (and confirmed by WordOfGod) to worship it to some extent.
98* NoSell: Nullifies the extra effects of Ultracite ammo as well as the Hunter's and Zealot's legendary effects.
99* RodentsOfUnusualSize: Originally a regular mole rat, exposure to Ultracite mutated it into a mammoth beast as tall as the Nuka-Launcher roller coaster.
100* ShieldedCoreBoss: Summons Ultracite pillars which must be destroyed before the boss can be directly damaged.
101* UrbanLegends: Was widely assumed to be one until the Resident found proof of its existence.
102[[/folder]]
103
104!!''''Wild Appalachia'''' characters (new or no factions)
105[[folder:Biv E. Ridge]]
106[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/biv_e_ridge.png]]
107->'''Voiced by:''' Creator/NeilKaplan
108A Robobrain drink tester found in the Nukashine speakeasy in Morgantown, originally owned by a Vault-Tec University student named Lewis.
109* AIGettingHigh: It's unclear whether Biv's drunken matter of speech is the result of deliberate programming or a side effect of his alcohol taste testing.
110* AlcoholHic: Frequently hiccups and slurs his speech.
111* BoozeBasedBuff: He assigns daily taste tests to the Resident analyzing these, assessing their influence on things such as combat, crafting, trading and their interaction with food.
112* FellOffTheBackOfATruck: Possibly. While we know exactly where Lewis obtained Biv (from General Atomics, as his mother worked there), it's never made clear whether Lewis acquired Biv legally or not.
113* {{Gasshole}}: Frequently burps while speaking.
114* PunnyName: His name is a play on the word "beverage".
115* SentimentalDrunk: Constantly in a cheerful mood due to his alcohol intake.
116* SorryOciffer: Initially mistakes the Resident for a police officer when he first meets them.
117[[/folder]]
118
119[[folder:The Imposter Sheepsquatch]]
120[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/imposter_sheepsquatch.png]]
121An ''extremely'' powerful modified Assaultron robot created by a pre-war conspiracy theorist as part of his attempts to find the actual cryptid it is crudely outfitted after. It serves as the raid boss of the first update.
122----
123* ArmorPiercingAttack: Actually part of a bug, where the version fought during Encryptid will ignore all forms of protection other than Troubleshooter's armor and perks that provide DamageReduction.
124* EyeBeams: Like all Assaultrons, but this one's version is ''much'' more powerful... and the standard Assaultron version is already one of the most devastating attacks in the game.
125* OptionalBoss: You don't ''have'' to fight it, but it drops good loot and serves as a raid boss.
126* PuzzleBoss: Not the one encountered in the Harpers Ferry tunnel, but the Legendary boss version found in the Ash Heap as part of the Encryptid event. This version of the Impostor Sheepsquatch has a stealth mode that also somehow shields the robot from all damage, necessitating that the players fighting it interact with the three pylons found in the area and channel the electrical current to weaken it.
127* SuperPrototype: Sort of; actual, living Sheepsquatches were added to the game shortly after it, but the real deals, while among the toughest enemies in the game, are nowhere near as powerful as their imitation, which is an outright raid boss.
128* SayingSoundEffectsOutLoud: The Impostor Sheepsquatch was programmed to mimic the bleating of the real thing, though it achieves this by literally saying the sound effects out loud.
129[[/folder]]
130
131[[folder:Purveyor Murmrgh]]
132[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/purveyor_murmrgh.png]]
133A peaceful female Mole Miner acting as a merchant of rare equipment traded using a special currency called scrip; introduced in the first major update. Originally found in Berkeley Springs Station before relocating to The Rusty Pick in ''Wastelanders''.
134----
135* MoleMen: Like her far less sociable brethren.
136* TertiarySexualCharacteristics: Her unique clothing resembles the kind of dress one might expect to see on a hunched old woman-type character.
137* TokenHeroicOrc: The first of her kind not to act as a hostile monster.
138* WrittenSoundEffect: Her name itself resembles the only forms of vocalizations you'll be hearing from her or the rest of her kind, due to their masks that have eroded to being fused with their faces.
139[[/folder]]
140
141!!''''Wastelanders'''' characters (new or no factions)
142[[folder:Carla and Dino]]
143[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/carla_and_dino.png]]
144 [[caption-width-right:350:Carla (right) and Dino (left)]]
145->'''Voiced by:''' Creator/NoshirDalal (Dino)
146A couple celebrating their fiftieth wedding anniversary. Can be met in a random encounter from the ''Wastelanders'' update.
147----
148* HappilyMarried: They've been married for fifty years, during which time they went into a Vault, survived the Great War and then went into Appalachia. The player can meet them reminiscing about their life together.
149[[/folder]]
150
151[[folder:Duchess]]
152[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/duchess_fo76.png]]
153->'''Voiced by:''' Creator/PaulaTiso
154
155A former drug kingpin from Welch prior to the Great War and currently the owner and operator of the Wayward as of ''Wastelanders''.
156----
157* FriendToAllChildren: During her time as a drug kingpin she developed a fondness with the daughter of one of her customers, referring her "my one weakness in the world."
158* ReasonableAuthorityFigure: She'll prefer it if you take a nonviolent approach to dealing with the Raiders, and will help you if you fall in bad books with either the Raiders or Settlers.
159* ReformedCriminal: She has long abandoned her career as a drug kingpin and expresses regret for the suffering she's caused. If the player talks to her after finding the old holotape from her criminal days, she will respond along the lines of ThatManIsDead.
160* SaloonOwner: For The Wayward.
161* WhatTheHellHero: [[spoiler:If the player kills the Scorched Crane before Duchess could explain the situation, she will angrily confront them about it just before Sol intervenes.]]
162[[/folder]]
163
164[[folder:Joe Creigh]]
165->'''Voiced by:''' Sean-Ryan Petersen
166An Army private-in-training undergoing basic training at Camp [=McClintock=].
167----
168* FollowingInRelativesFootsteps: His ancestors served in the U.S. Army going all the way back to the nation's foundation in 1776.
169* InadequateInheritor: Despite his family's history in the military, Joe himself doesn't really seem cut out to be a soldier; he can't get past the obstacle course, and while he will accept the Resident as his commanding officer, he lacks the courage or ability to carry out any orders the player gives him apart from a supply requisition (which results in him giving up some ammo).
170* LoweredRecruitingStandards: Apparently the only reason the Master Sergeant Gutsy in charge of the camp took him on as a recruit. Creigh himself even lampshades this in dialogue:
171---> '''Joe Creigh:''' With today's recruiting standards, anyone can be a soldier now! Even me!
172[[/folder]]
173[[folder:Julie]]
174->'''Voiced by:''' Grace Rolek
175The operator of Appalachia Radio as of ''Wastelanders'' and its DJ.
176----
177* ThePollyanna: Near-perpetually chipper and positive with only one or two small exceptions.
178* TheVoice: We never see her, and she doesn't have a character model. Anyone tuning into Appalachia Radio, however, will get to hear her pretty regularly.
179[[/folder]]
180
181!!''''Steel Dawn'''' and ''''Steel Reign'''' characters (new or no factions)
182[[folder:Dr Edgar Blackburn ('''Major spoilers''')]]
183[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dr_edgar_blackburn.png]]
184[[caption-width-right:350:Click [[labelnote:here]]https://static.tvtropes.org/pmwiki/pub/images/edgar_blackburn_behemoth.png[[/labelnote]] to see him [[spoiler:in his super mutant behemoth form]].]]
185
186->'''Voiced by:''' Creator/KeithSzarabajka
187Scientist who had come to Fort Atlas to seek the Brotherhood's help. When turned away by Shin, he sought other support to aid in his research, [[spoiler:which was continuing to improve the dreaded Forced Evolutionary Virus into something that would better benefit the Wasteland]].
188----
189* AffablyEvil: The guy is genuinely polite, tries to tell the truth as much as possible (tellingly, he only lies to the Resident ''once'') and wants the best for the Wasteland.
190* BigBad: He's not responsible for ''everything'', but he is the ringleader of the group (in a "first among equals" sense) that (inadvertently) made (even more) Super Mutants that attacked Fort Atlas and threatened to wreak havoc on Appalachia.
191* MorallyAmbiguousDoctorate: He got his doctorate legitimately, but ended up doing some pretty nasty science during the game.
192* OneWingedAngel: [[spoiler:He takes a serum that mutates him into a Behemoth, but somehow even stronger. He's still capable of talking, but gives into murderous rage and attempts to take down the Resident, Rahmani and Shin.]]
193* VillainsNeverLie: Averted ''once'', but otherwise played entirely straight. Though he may be economical with the truth at times, he is being honest about wanting to carry out science on diseases (like FEV) and needing armed support to carry it out safely. The only time he lies is when he [[spoiler:pretends to shut down his own project, and instead goes OneWingedAngel]], and even said lie was based on something true.
194* WellIntentionedExtremist: He is experimenting with the FEV to try and let humanity thrive in a world he views as no longer suited for them, but to do this has kidnapped several people for experimentation. He regrets this sincerely and has nightmares about the work he does.
195
196[[/folder]]
197
198[[folder:Dr Farha]]
199[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dr_farha_fallout_76.png]]
200->'''Voiced by:''' Sara Amini
201One of Dr Blackburn's associates.
202----
203* AntiVillain: Much like her friend and boss.
204* TheMentor: To Nellie Wright, who she found breaking into her house for scraps of food, but ended up teaching science to anyway.
205[[/folder]]
206
207[[folder:Nellie Wright]]
208[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nellie_wright.png]]
209->'''Voiced by:''' Avalon Penrose
210One of Dr Blackburn's associates.
211----
212* AntiVillain: [[AvertedTrope Averted]]. She works ForScience and morality is not a concern.
213* TokenEvilTeammate: [[spoiler:Of the three surviving associates of Dr Blackburn, she's the only one with no regrets about what the gang did. She also appears to have [[TheSociopath Anti-Personality Disorder]], being unfazed by morality and only concerned with scientific application.]]
214* TooDumbToLive: [[spoiler:Granted, if the player sides with Shin she is screwed either way, but charging a man in PoweredArmor - who has fought off a behemoth with the help of the Resident and Rahmani - when all you have is ''a knife'' is not going to work. The most charitable interpretation is DefiantToTheEnd.]]
215[[/folder]]
216
217[[folder: Dr Jain]]
218[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dr_jain.png]]
219->'''Voiced by:''' Kamal Khan
220One of Dr Blackburn's associates.
221----
222* AntiVillain: Much like his friend and boss.
223* UnexplainedAccent: Inexplicably sounds English, rather than American.
224[[/folder]]
225
226[[folder:Hellcat Mercenary Company ('''UNMARKED SPOILERS''')]]
227[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/hellcat_mercenary_company.png]]
228->'''Voiced by:''' Creator/ErinFitzgerald, Katherine Grant-Suttie (female)
229A Private Military Company hired by Dr. Blackburrn to serve as his security and muscle with collecting test subjects for his FEV experiments. Introduced in ''Steel Reign'' and further fleshed out in ''Expeditions: The Pitt''.
230----
231!!In general:
232* HiredGuns: They're hired to provide security when Shin and the Brotherhood refuse to get involved in Blackburn's research.
233* PoweredArmor: They have their own set of this with its own unique design.
234* PunchClockVillain: Acted as roving death squads for the Fanatics in the Pitt for a year and a half, sticking to the letter of their contract despite not fully trusting their employers.
235* ScrewThisImOuttaHere: The loss of half of their forces to endless wars with other Pitt raider gangs and the Union demoralized them; some of them deserted the Hellcats, and even those who remained pulled out of the Pitt as soon as their contract was up, following Sergeant Kit to Appalachia to protect Dr. Edgar Blackburn during his work at Vault 96.
236* WalkingSpoiler: Their presence, and employer, are major twists for both expansions.
237
238!!Sergeant Kit
239[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sergeant_kit.png]]
240A Sergeant overseeing the kidnappings which take Burke and Sheena.
241----
242* DamageSpongeBoss: He has a ''mountain'' of health, and will require a ''lot'' of firepower to put down.
243* FlunkyBoss: His boss fight consists of him throwing scores of his own men and Protectrons at the player and Marcia while he himself hides in the safety of his reinforced room. Only after the attack waves have been dealt with will he take to the field and charge the player with a minigun.
244* PoweredArmor: Wields a set of this against the Resident and Marcia Leone.
245
246!!Corporal Woods
247[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corporal_woods.png]]
248->'''Voiced by:''' Creator/AllegraClark
249A soldier assigned to guard Vault 96.
250----
251* AlmostDeadGuy: She's been mortally wounded by Blood Eagles when the the Resident and Valdez arrive.
252[[/folder]]
253
254!!''''Invaders from Beyond'''' characters (new or no factions)
255[[folder:Homer Saperstein]]
256[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/homer_saperstein.png]]
257->'''Voiced by:''' Creator/DarinDePaul
258A (self-proclaimed) human researcher of alien activity monitoring Appalachia.
259----
260* AmbiguouslyHuman: Homer’s assertions that he’s human aren’t taken too seriously by the Resident, who thinks he isn’t.
261---> '''Homer:''' Interesting. I will have to determine what gives you the impression I am not.
262* HolographicDisguise: Hides behind a "designed likeness" and modulated voice as he is unprepared to interact with others personally.
263* HostileShowTakeover: He takes over as the MissionControl for Daily Ops against Alien enemies, after the player loses their connection to Vernon Dodge.
264* MissionControl: For the Invaders from Beyond seasonal event.
265* NoSocialSkills: Claims he is not well-suited to social interaction and has spent most of his life avoiding other people.
266* OccupiersOutOfOurCountry: Homer deconstructs this trope if the Resident says to him "This is our planet. We can't just let them [the Zetans] do what they want here."
267---> '''Homer:''' To offer several counterpoints: Can a planet be owned? What defines ownership? Having lived there? For how long? Is ownership relinquished when one willingly destroys one's own planet? I need no answers at this time. These questions require further pondering.
268* PunnyName: His name is a reference to ''Homo sapiens'', the scientific name for the human race.
269[[/folder]]
270
271[[folder:The Emissary]]
272[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_emissary_fallout_76.png]]
273->'''Voiced by:''' Calvin Joyal
274A mysterious person randomly encountered in Appalachia.
275----
276* BarbarianTribe: His opinion of the Crater Raiders.
277---> '''Emissary:''' I believe you may have met... our neighbors to the north. Such a ferocious, primitive bunch.
278* CassetteCraze: Frequently speaks into a tape recorder to make messages for someone named "Carol".
279* DawnOfAnEra: Claims a new age of humanity will begin "when the Andromeda galaxy reaches its peak brilliance".
280* TalkAboutTheWeather: Does this with the Resident:
281---> '''Emissary:''' Hello neighbor, rather agreeable weather we're having, no?
282* TheAnticipator: Says he's been expecting the Resident's presence.
283* TheFlatwoodsMonster: He asks the Resident for directions to Flatwoods, saying he has a meeting with "our friend there".
284* TheMenInBlack: Heavily resembles one, and the random encounter in which you meet him is even named "Man in Black".
285* {{Unobtainium}}: Collects samples of a material called Zetanium.
286* WhenThePlanetsAlign: Claims the human mind plays tricks on itself when this occurs.
287* YouLookLikeYouveSeenAGhost: Says this of the Resident when he thinks they appear unwell.
288[[/folder]]
289
290!!''''America's Playground'''' characters (new or no factions)
291[[folder:Jack Hunter]]
292A gonzo journalist who records his articles on holotape.
293----
294* BlamedForBeingRailroaded: Calls out the Resident for killing his interview subjects in Little Rob's Blood Eagle gang despite the fact the player has to kill them to progress the quest.
295* EarlyBirdCameo: Three of his holotape stories were added to the game in the ''Once in a Blue Moon'' update before his appearance in person in the ''America's Playground'' update.
296* LiquidCourage: A variation involving drugs instead of booze; before interviewing local Blood Eagle leader Little Rob, Jack insisted on getting high on chems to give him the courage to do so. He even refers to it as "chemical courage".
297* NoHistoricalFiguresWereHarmed: He's a rather blatant pastiche of Creator/HunterSThompson; both men have "Hunter" in their names, both were raised in Kentucky, and both used heavy amounts of drugs that influenced their writings.
298[[/folder]]
299
300[[folder:Oscar Gonzalez]]
301An associate of Jack Hunter's who seeks the Resident's help in finding him after he goes missing.
302----
303* NoHistoricalFiguresWereHarmed: Much like how Jack Hunter himself is influenced by Hunter S. Thompson, Oscar Gonzalez is likely inspired by Thompson's real-life friend, Mexican-American Chicano activist Oscar Zeta Acosta, who was also the inspiration for the character of Dr. Gonzo in Thompson's novel ''Literature/FearAndLoathingInLasVegas''.

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