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2%%
3%% LEAVE OUT ANY AND ALL UNMENTIONED ASPECTS. ONLY LIST TROPES AND DESCRIPTIONS AS THEY APPEAR IN THE EPISODES AND ANALYSES.
4%% For this reason, DO NOT LIST TROPES FOR CHARACTERS UNTIL THEIR ANALYSIS PREVIEW HAS BEEN PUBLISHED.
5%%
6%%
7'''Death Battle:'''
8-->[[Characters/DeathBattleSeasonOne Season 1]]\
9Season 2: [[Characters/DeathBattleSeasonTwoPart1 Episodes 26-39]] | [[Characters/DeathBattleSeasonTwoPart2 Episodes 40-48]] | [[Characters/DeathBattleSeasonTwoPart3 Episodes 49-57]]\
10[[Characters/DeathBattleSeasonThree Season 3]]\
11[[Characters/DeathBattleSeasonFour Season 4]]\
12[[Characters/DeathBattleSeasonFive Season 5]]\
13'''Season 6'''\
14Season 7: [[Characters/DeathBattleSeasonSevenPart1 Episodes 120-129]] | [[Characters/DeathBattleSeasonSevenPart2 Episodes 130-139]]\
15Season 8: [[Characters/DeathBattleSeasonEightPart1 Episodes 140-147]] | [[Characters/DeathBattleSeasonEightPart2 Episodes 148-155]]\
16Season 9: [[Characters/DeathBattleSeasonNinePart1 Episodes 156-163]] | [[Characters/DeathBattleSeasonNinePart2 Episodes 164-171]]\
17Season 10: [[Characters/DeathBattleSeasonTenPart1 Episodes 172-179]] | [[Characters/DeathBattleSeasonTenPart2 Episodes 180-187]]\
18[[Characters/DeathBattleXCharacters DBX Characters]]\
19[[Characters/DeathBattleDeathRace Death Race Characters]]\
20[[Characters/DeathBattleMiscCharacters Misc. Characters]]\
21[[Characters/DeathBattleBatmanVs Batman Vs]]\
22[[Characters/DeathBattleGokuVsSuperman Goku Vs Superman]]\
23[[Characters/DeathBattle Back to the main character page]]
24
25Look up their series' Character Pages for more on them that WebAnimation/DeathBattle doesn't cover.
26
27Due to the nature of the show, '''''[[Administrivia/SpoilersOff all spoilers are unmarked on this page!]]''''' If you are concerned about spoilers, avoid looking at the folder for episodes you haven't watched yet.
28
29----
30
31[[foldercontrol]]
32
33[[folder:Aquaman VS Namor]]
34!![[Franchise/TheDCU Aquaman (King Arthur Curry)]]
35--->'''Aquaman''': ''"Tell the surface dwellers to respect the sovereignty of my seas... or we'll return and finish what we started."''\
36'''Voiced by:''' Creator/KaijiTang\
37\
38''The King of Atlantis''
39
40* ArtificialLimbs: After his left hand was eaten by a swarm of piranha, Aquaman had it replaced with a magic hook (and at one time, a hand made of living water). Wiz dismissed them all as "gaudy" and none of them appear in the battle.
41* ButForMeItWasTuesday: Aquaman has routinely kept pace with Wonder Woman, who has been frequently shown to move thousands of times the speed of light. This means that Namor's speed was nothing new to him, letting him easily keep up with and outpace the Sub-Mariner.
42* CompositeCharacter: The hosts primarily focus on the comic version, but the boisterous personality he displays in the fight, coupled with his long hair and beard, is more in line with Creator/JasonMomoa's portrayal of Aquaman from the Franchise/DCExtendedUniverse.
43-->'''Aquaman:''' [[BondOneLiner Dinner's on the king tonight!]]
44* {{Flight}}: While he can't fly on his own, his trident has provided him with these abilities before.
45* HairOfGoldHeartOfGold: Aquaman has blonde hair, and he's more of a straightforward hero than Namor.
46* HalfHumanHybrid: Like Namor, he's half-human, half-Atlantean.
47* HeartIsAnAwesomePower: The oft-mocked ability to control the creatures of the deep means he has control over ''all'' sea life, meaning all sorts of scary creatures such as sharks, jellyfish, giant squids, as well as sea monsters are under his domain. Makes it a lot harder to ridicule him, doesn't it? He even gets to prove why this power is awesome in his battle and victory over the Sub-Mariner.
48* {{Heavyworlder}}: Due to spending a lot of his time in crushing depths that even the most advanced submarines can't get to, his bones are quite dense, giving him his super strength as well as speed in the water.
49* KryptoniteFactor: As an Atlantean, Aquaman cannot stay out of water for more than two hours or he would begin to dehydrate and ultimately choke and die. Though he has found ways to mitigate this weakness, such as using blood to re-hydrate himself. This never really comes up since a majority of the fight takes place near water anyway.
50* LightningBruiser: He's incredibly tough, being able to take hits and trade blows with the likes of Wonder Woman, and having the reflexes to match her as well. Even if Namor could hold out against Aquaman in the "bruiser" category, he was completely outclassed in the "lightning" part since Aquaman scales to the faster-than-light Wonder Woman while Namor scales to the faster-than-sound Human Torch.
51* LordOfTheOcean: He's the Lord of Atlantis in the DC Universe. In the end, he proves to be the superior king.
52* MakingASplash: Depending on the continuity, either he or the Trident have hydrokinetic capabilities.
53* PrecisionFStrike: After using his sharks to get rid of Namor's fish, he strokes one shark and tells Namor, "You're such a terrific dumbass!"
54* ProngsOfPoseidon: The Trident of Poseidon, his signature weapon. He also has a second one in the Trident of Neptune, which confuses Boomstick since he was under the impression Poseidon/Neptune [[AncientGrome are the same god]].
55* SummonBiggerFish: Quite literally in this case, as expected from Aquaman: when Namor sics a school of carnivorous fish on his opponent, Aquaman responds with a school of sharks, who take care of the fish in convincing fashion.
56* SuperEmpowering: With the Clear, he can make the creatures he controls stronger, to the point where some become powerful enough to destroy Green Lantern constructs. This is an advantage he has over Namor. While Namor can only control oceanic life, Aquaman can empower them.
57* SupernaturalGoldEyes: His eyes glow gold right before paralyzing Namor with telepathy and setting the anglerfish on him.
58* SuperReflexes: He can keep pace with Wonder Woman in battle, who has reflexes that far exceed the speed of light. This is well beyond what Namor can react to.
59* SuperStrength: Thanks to being a {{heavyworlder}} and his half-Atlantean physiology, Aquaman has immense superhuman strength. He can lift an ocean liner estimated to weigh about 228 thousand tons, push tectonic plates, and trade blows with enemies that could give Wonder Woman and Superman a hard time such as Hercules. This is one of the factors in his victory as he was proven strong enough to singlehandedly stop a blow that ''sunk Atlantis''.
60* {{Telepathy}}: He can compel sea creatures to come to his aid through a force called the Clear. Since all life on Earth evolved from the sea, this means he can communicate with any creature on Earth. However, his ability to influence more intelligent beings like humanoids is limited to giving them headaches or seizures. Aquaman uses this on Namor to subdue him long enough for his empowered angler fish to rip him to pieces. After the battle, Wiz ''does'' note Namor could likely resist it like he did against Purple Man, but being able to actually attack a target mentally still provides evidence that Aquaman's telepathy surpasses Namor's own.
61* ThisLooksLikeAJobForAquaman: The {{trope namer}} for someone who's considered useless outside of their own element until they're needed in their specialization largely due to his portrayal in the 60s ''WesternAnimation/{{Superfriends}}'' cartoon. Wiz and Boomstick immediately shut this belief down and go over just how powerful the Atlantian king really is.
62* UnderestimatingBadassery: People think of him as "that guy who talks to fish", unaware he has the same power level as heroes like Superman. Namor does this to Aquaman, leading to the former's demise.
63
64!![[Franchise/MarvelUniverse King Namor McKenzie]]
65--->'''Namor''': ''"Know that I am Namor, ruler of the kingdom of Atlantis... your time in the sun is over!"''\
66'''Voiced by:''' Creator/ToddHaberkorn\
67\
68''The First Mutant and... also King of Atlantis''
69
70* AntiHero: Considered one of the first in comics, and definitely the first for Marvel. Namor is technically a hero who fights on the side of good, yet loathes the surface (especially New York City) and will crush anyone in his path without remorse.
71* TheCasanova: The guy just ''loves'' to flirt with women. [[HasAType Mainly strong blondes]] like Emma Frost or ''especially'' Susan Richards.
72* CharacterCatchphrase: Piss him off and expect him to shout out "IMPERIOUS REX!"
73* CruelAndUnusualDeath: Aquaman hits him with a stroke, forcing him to watch as a school of angler fish tear him apart, with his head then impaled on the Trident of Poseidon.
74* DisproportionateRetribution: Aquaman soaking him with a cannonball dive is enough to get him into a murderous rage. Like many other characters in Death Battle who instigate the fight, this leads to his death.
75* EatenAlive: On the receiving end. After Aquaman immobilizes him with his telepathy, the helpless Avenging Son is quickly torn to shreds by a small army of angler fish, leaving nothing but his head impaled on Aquaman's trident.
76* EvilBrit: In contrast to Aquaman, his voice actor gives him an English accent. Namor is fast to switch moral alignments depending on his mood.
77* {{Flight}}: Can take to the air through the usage of tiny wings on his ankles, which are the result of his mutant heritage.
78* GracefulInTheirElement: He's strong enough on land, but in the water he's downright invincible. But still not enough against Aquaman.
79* HairTriggerTemper: Namor is unbelievably fast to enrage. The whole reason he starts the Death Battle? Aquaman splashed him at the swimming pool. Deconstructed, because it ultimately costs him his life at Aquaman's hands.
80* HeelFaceRevolvingDoor: Seriously, this guy could be paling with Captain America one day and trying to take over the surface world the next. Wiz states the "official" explanation has to do with him having some form of bipolar disorder caused by oxygen imbalances, which he points out [[ArtisticLicenseBiology is not how bipolar disorders work]].
81* HonorBeforeReason: Namor is many things and one of those things is that he's noble to a fault. When he fought Aquaman in the ''DC vs. Marvel'' mini-series, Aquaman beat him because he was too noble to cheat - in that case, summoning a killer whale to immobilize him. Even if he did, Aquaman still would have been the most likely victor.
82* KryptoniteFactor: He loses his strength if he's not in water for too long, yet at the same time he needs air. Like Aquaman, this weakness never comes up in the fight, as most of the battle takes place near water, but has enough above water fighting that Namor can still breathe.
83* LightningBruiser: Fast enough to catch the Human Torch and tough enough to go head-to-head with the Hulk and Thor. Though his stats in both regards are lower than Aquaman, especially his speed.
84* LongLived: He's been around since ''at least'' the turn of the 20th Century since he was a full-grown adult when he participated in World War II with Captain America and the original Human Torch.
85* LordOfTheOcean: He is -- by his own proclamation -- the "Prince of Atlantis, Emperor of the Deep, Lord of the Seven Seas, and Supreme Commander of the undersea legions" -- and possesses the ability to telepathically control sea-life, including other Atlanteans. He ultimately proves to be the inferior Ocean Lord compared to Aquaman.
86* LudicrousGibs: Aquaman has a large group of angler-fish tear him to bloody shreds while using his trident to rip his head off.
87* MakingASplash: He has the ability to control water, such as absorbing it into his body and secreting it from his pores like a human sprinkler.
88* MercurysWings: His mutant trait manifests as wings on his feet that grant him the ability to fly at high-end hypersonic speeds.
89* {{Mutant}}: He's a human mutant as well as an Atlantean. Funnily enough, Namor holds the distinction of being the ''first'' mutant Marvel created, albeit via {{Retcon}}.
90* OffWithHisHead: On the receiving end as Aquaman tears off his head with his trident as he's being eaten.
91* OvershadowedByAwesome: Ironic, considering his opponent's reputation, but he was ultimately outclassed by Aquaman in almost all areas, as anything he could do, Aquaman could do better.
92* PointyEars: Mocked by Aquaman, who addresses him as [[Franchise/StarTrek Spock]].
93* ProngsOfPoseidon: He wields the Trident of Neptune (not to be confused with the ''other'' Trident of Neptune, which Aquaman also possesses).
94* SensibleHeroesSkimpyVillains: Aquaman wears an orange fish-scale tunic, green tights, boots and gloves ([[HelmetsAreHardlyHeroic not a helmet, though]]). Namor just wears scaled swimming trunks.
95* SuperSpeed: He can out-swim heat seeking missiles and even fly fast enough to catch the Human Torch, who's several thousand times the speed of sound on his best days. This doesn't come close to Aquaman matching the faster than light reaction speed of Wonder Woman.
96* SuperStrength: Namor's established as one of the strongest Atlanteans in the Marvel universe, having held an island by his lonesome, broke through the Crimson Bands of Cyttorak, lift and throw a 9,000 ton Naval destroyer with ease, and has even gone up against [[ComicBook/TheIncredibleHulk the Hulk]] and [[ComicBook/TheMightyThor Thor]], matching them blow for blow. While he has traded blows with enemies of comparable power, he was still ultimately weaker than Aquaman, who was strong enough to stop a blow with enough power to sink Atlantis, while Namor hasn't done anything quite near that level.
97* {{Telepathy}}: He can communicate with sea creatures and even other Atlanteans, though he actually has to convince them to follow him rather than compel them like Aquaman. Wiz points out after the battle this, coupled with his inability to mentally attack a target, suggests his telepathy is weaker than Aquaman's.
98* ThisCannotBe: His reaction when Aquaman causes him to have a seizure.
99[[/folder]]
100
101[[folder:Mega Man Battle Royale]]
102* AdaptedOut: Despite being a "Mega Man Battle Royale", there are no representatives from ''VideoGame/MegaManZero'' or ''VideoGame/MegaManZX'' as both are continuations of ''X''[='=]s continuity -- the former having Zero as the main hero, and in the ''ZX'' era the name Mega Man is actually a title, with the player character Vent/Aile using devices called Biometals containing the souls of X and Zero, among other Reploids. Officially, the creative team did say that part of the reason why these specific five were chosen was because all five of them showed up for the original Mega Man's [[LimitBreak Final]] [[VideoGame/SuperSmashBros Smash]].
103** In a meta example, to keep their power levels and abilities normal. Certain continuities are nudged aside, including ''VideoGame/NamcoXCapcom'', ''VideoGame/ProjectXZone'', ''VideoGame/MarvelVsCapcomInfinite'' and ''ComicBook/SonicTheHedgehogMegaManWorldsCollide''.
104* LegacyCharacter: Basically the theme of the episode in a nutshell: the original generation Blue Bomber returning to fight off four of his most popular successors.
105* LightningBruiser: Each Mega Man has displayed pretty impressive feats of power, speed, and durability. In ascending order, from who has the worst overall feats to who has the overall best, they rank: Volnutt, Classic, X, Star Force, and [=MegaMan.EXE=].
106* LinearWarriorsQuadraticWizards: More like Linear Analog, Quadratic Data, but the placement of each Mega Man coincided to how data-like they were. Most notably, the most analog one, Volnutt, was generally considered the weakest, and the most powerful is [=EXE=], the only one made of pure data.
107* SuperMode: All of them have one except Volnutt.
108* UnrealisticBlackHole: All Mega Men, except Volnutt, share a similar ability to fire a localized singularity. The climax of the fight has all four firing their black hole weapons at the same time to create one massive black hole. EXE and Star Force are able to avoid getting drawn inside, while Volnutt, Classic, and X (who gets grabbed by Classic in an attempt to [[TakingYouWithMe bring down X with him]]) get swallowed before the whole thing explodes and wipes out the city they were fighting in. X is the only one of the three consumed who survives (albeit with his Ultimate Armor destroyed), while EXE and Star Force take heavy damage from the explosion.
109* UpgradeVsPrototypeFight: Due to different timelines, two of these are present:
110** Prototype Classic Mega Man vs Upgrade Mega Man X. Upgrade wins.
111** Prototype [=MegaMan.EXE=] vs Upgrade Star Force. Prototype wins, with .EXE being the most powerful of them all.
112* WalkingArmory: Each Mega Man carries a plethora of weapons. In ascending order, from worst to best arsenal, they rank: Volnutt, Classic, X, Star Force, and [=MegaMan.EXE=].
113* WouldHurtAChild: Three of the combatants, Mega Man Volnutt, [=MegaMan.EXE=] and Star Force Mega Man are all children (Volnutt is 14, [=MegaMan.EXE=] is 12, Star Force Mega Man is 10) whereas one of the remaining two, X, is over 200 years old. X shows no qualms about trying to kill off the other Mega Men, though only Volnutt actually falls to him- [=.EXE=] and Star Force both prove to be way too powerful for X to handle.
114
115!![[VideoGame/MegaManClassic Mega Man (Rock)]]
116--->'''Dr. Light''': ''"He's the greatest creation of my career. And I will call him... Mega Man!"''\
117'''Mega Man''': ''"Mega Man... I like it!"''
118
119* ArmCannon: They're all Mega Man, naturally they'd all have the Mega Buster. Rock's has a regular Charge Shot (and has since ''VideoGame/MegaMan4''), although it can be overcharged via the Power Gear, giving it an effect similar to the X Buster. The Super Adapter also changes it into a homing RocketPunch.
120* AttackReflector: He can use the Mirror Buster to reflect enemy projectiles.
121* BackForTheDead: Fared no better in this battle than his previous fight with Astro Boy.
122* CheatersNeverProsper: He attempts to get an easy shot on X after using Time Stopper, but unfortunately for him, X {{No Sell}}s the move and [[ImpaledWithExtremePrejudice gives him a saber to the chest]] in return.
123* CurbstompCushion: He turns out to be thoroughly outclassed by X, but still puts up a good fight against his superior counterpart anyway, enough to attempt a defiant TakingYouWithMe grab when he's mortally-injured and about to be pulled into a black hole.
124* ForegoneConclusion: X is said multiple times to have been built with the intention to be his superior in every way. Even without looking at their feats, it was clear Rock wasn't going to win from the start.
125* ImpaledWithExtremePrejudice: He gets skewered through X's Z-Saber, which is enough to strip Mega Man of his Super Adapter armor.
126* HoistByHisOwnPetard: After activating his [[TimeStandsStill time stopping]] ability to escape from the radius of the black hole, Mega Man stops his escape to try one last attempt at [[ItsPersonal taking out X]]. X ends up breaking through the time stop and impaling Mega Man with his beam sword for his troubles.
127* LuckilyMyShieldWillProtectMe: He can protect himself with the Skull Barrier.
128* NoBodyLeftBehind: He gets sucked into the black hole he made with everyone except Volnutt.
129* OhCrap: His reaction to X [[NoSell No Selling]] his time stop ability and [[ImpaledWithExtremePrejudice then impaling him]] with his Beam Saber.
130* OvershadowedByAwesome: For all his weaponry and impressive stats, he's blown out of the water by his SuperiorSuccessor X, and he can barely compare to [=MegaMan.EXE=] and Geo.
131* PlayingWithFire: He can fire powerful blasts of flame with his Atomic Fire, which burns at temperatures twice as hot as the surface of the sun.
132* PowerCopying: The former trope namer. Mega Man's variable weapons system lets him copy and use the weapons of any robot he's defeated. However, the weapons have limited ammo, and once they're out, he's stuck with the Mega Buster.
133* PowerCreepPowerSeep: Given an upgrade from his last appearance from early in the show's run, factoring in both new abilities such as the [[VideoGame/MegaMan11 Double Gear System]] and older feats and scaling that was missed, such as [[VideoGame/MegaManV defeating Sunstar]], who has enough energy to produce a 7 trillion megaton explosion when he self-destructed and destroyed the Wily Star.
134* RidiculouslyHumanRobot: Dr. Light treats him as a surrogate son, and Rock sure acts like a human, to the point where, at one point, despite being ThreeLawsCompliant, he seriously contemplates shooting Dr. Wily.
135* SuperMode: He can boost himself using the Double Gear system or combine with Rush to use the Super Adapter, granting him flight, increased strength, and rocket arms.
136* SuperSpeed: He's fast enough to keep pace with Quick Man, who has proven to be faster than lightning and can come close to lightspeed. While impressive and faster than Volnutt, this is still much lower than the rest of the Mega Men.
137* SuperStrength: He can physically lift a 60,000 ton tower by himself.
138* SuperToughness: He can shrug off the gravity of Jupiter, the heat of the sun, and absolute zero temperatures.
139* TakingYouWithMe: He attempts to do this with X by dragging him into the black hole as well, but X survives this.
140* UnrealisticBlackHole: He can't create an actual Black Hole with the Black Hole Bomb, but he can create a localized singularity with it. He ultimately dies this way, along with Mega Man Volnutt, being pulled into a giant singularity -- formed from his, X, EXE and Stelar's respective black hole weapons -- after receiving a vicious NoHoldsBarredBeatdown from X and his Z-Saber.
141
142!!VideoGame/MegaManX
143--->'''X''': ''"As long as there's hope, we can change the future."''
144
145* ArmCannon: The X Buster, which fires condensed shots of solar energy. It comes built-in with Charge Shots, unlike Rock who only got his in ''VideoGame/MegaMan4''. He can also upgrade it through various arm parts to improve the potency of his charge shots or allow him to stock multiple charge shots for repeated use.
146* AscendedExtra: He was previously seen in DBX where he fought Iron Man and won.
147* AscendToAHigherPlaneOfExistence: Mentioned in his profile he eventually becomes a [[EnergyBeing Cyber Elf]] and later still a [[SoulJar Biometal]].
148* AttackReflector: He can use the Z-Saber to reflect enemy projectiles.
149* BlowYouAway: He has weapons that allow him to fire powerful gusts of wind.
150* CurbStompCushion: He's outclassed by the cosmic-level Geo Stelar and .EXE, but X puts up an impressive showing during the fight regardless, up to being the only Mega Man of the classic timeline to survive the giant UnrealisticBlackHole and coming out in better shape than even Geo thanks to his HealingFactor.
151* ElementalPowers: X has an array of elemental weapons such as the [[AnIcePerson Shotgun Ice]] and [[PlayingWithFire Fire Wave]].
152* GrandTheftMe: On the receiving end. X attempts to use the Mother Elf on Stelar, but has it hacked and turned against him, which then, due to being a physical Reploid, leads to Stelar possessing X to attack .EXE.
153* HealingFactor: Thanks to having the potential for limitless evolution, X has healed from near-death and restored his body from only his core in a few seconds. He can also use the Mother Elf Anti-virus to further heal himself. He survives being sucked into an UnrealisticBlackHole this way, but it's no help against the power that .EXE and Star Force are capable of, especially when both could essentially hack him to take him down that way or just [[NoBodyLeftBehind completely vaporize him]].
154* KamehameHadoken: He knows how to perform the [[Franchise/StreetFighter Hadouken]].
155* LaserBlade: He carries Zero's Z-Saber, which can cut through almost everything and even reflect projectiles. He uses it to fatally wound Classic Mega Man, though his predecessor still has enough strength to try a TakingYouWithMe.
156* LegacyCharacter: X was created to be the SuperiorSuccessor to the original Mega Man.
157* MartialPacifist: X would prefer to talk things out and hates violence, but he will fight if he has to. Not that it slows him down in this fight.
158* MesACrowd: The Soul Body technique lets him make clones of himself.
159* NoBodyLeftBehind: X ultimately dies alongside Stelar this way, both being atomized by an enormous WaveMotionGun blast from .EXE.
160* NoSell: Happens twice. The first time he shrugs off Volnutt's attempt to shoot him in the back with little more than annoyance that he interrupted his battle with Classic Mega Man. The second time he powers through Classic Mega Man's [[TimeStandsStill time stop]] ability, complete with a ShoutOut to ''Manga/JoJosBizarreAdventure''.
161* OvershadowedByAwesome: X is very likely the most powerful Mega Man of the classic timeline, capable of standing up to planet-destroying threats and being victorious, but compared to the cosmic feats of .EXE and Geo Stelar he just comes up short.
162* PoweredArmor: In every game, X would get a set of armor that increases his combat potential. His Ultimate armor in particular doubles his already impressive durability, makes ammo consumption a non-issue, and grants him the power of flight though his Nova Strike technique.
163* PowerCopying: X takes Rock's already potent versatility and cranks it up even further. Certain armor pieces will allow X to charge his special weapons for increased potency or unique special effects, as well as grant him increased efficiency with his weapons by reducing their ammo consumption.
164* RidiculouslyHumanRobot: Dr. Light intended for X to be this, granting him nearly human-like thought processes. It was probably inevitable, given how he's based on the aforementioned Rock.
165* ShockAndAwe: He has weapons that grant him lightning based attacks.
166* {{Shoryuken}}: He can perform a fire-based version of this, which he uses to knock Mega Man Volnutt off the top of the building they're fighting on.
167* SuperMode: Not quite in the traditional sense, but X has multiple sets of armor that behave similarly to them, the most notable of which being his Ultimate Armor, which tends to possess [[AllYourPowersCombined the abilities of multiple armors at once]].
168* SuperSpeed: He's fast enough to dodge Optic Sunflower's beam of sunlight.
169* SuperStrength: He's strong enough to duke it out with and defeat the General, who can shrug off planet-busting attacks -- which contain the explosive force of over 50 quadrillion megatons of TNT -- without even trying.
170* SuperToughness: He's survived channeling enough energy through his body to wipe out the entire country of Japan, which comes out to around 9 teratons of TNT. The analysis also notes he should be able to scale to Zero, who survived the Eurasia space colony's destruction and impact with the planet at 100 teratons of TNT with minimal injuries.
171* ThrowTheDogABone: Although X is shown to be thoroughly outclassed by both .EXE and Stelar, he's shown to be the strongest by far of both the physical Mega Mans and of his timeline. He scores two kills in the match -- taking out Mega Man Classic directly, and indirectly killing Volnutt beforehand by throwing Classic at him and knocking him into the black hole -- and [[CurbStompCushion still puts up a reasonably good fight against the other two before .EXE ultimately destroys him.]]
172* TimeStandsStill: He has several moves that allow him to stop time for brief periods, and he can NoSell similar time-stopping abilities as shown during his battles with Zero. This gives him immunity to the Classic Mega Man's time stop abilities as well.
173* UnrealisticBlackHole: Like his predecessor, he can also fire artificial black holes with localized singularities.
174* XMakesAnythingCool: His "X-Factor" references his limitless evolutionary potential, which has allowed him to do things as insane as regenerate in seconds from nothing but his metal core.
175
176!![[VideoGame/MegaManLegends MegaMan Volnutt (Née: MegaMan Trigger)]]
177--->'''Volnutt''': ''"Don't worry, Yuna!"''\
178'''Yuna''': ''"Why?"''\
179'''Volnutt''': ''"I know Roll. She'll come looking for us, no matter what happens."''
180
181* ArmCannon: Volnutt has two at once. His left arm has the standard Mega Buster, while his right arm holds whatever special weapon he has at the time.
182* ButtMonkey: Poor guy can't catch a break. A good portion of his analysis is Boomstick making fun of him and calling him "Diet Mega Man", his weaponry is the least impressive compared to the others, and his game was CutShort, meaning his timeline is doomed. It carries over into the fight. He's mostly treated as a nuisance by the other Mega Men. Classic and X fight each other, as well as .EXE and Geo, but he's just... there. It culminates him being the very first to die as he's sucked in an UnrealisticBlackHole made by the other Mega Men. Even worse is that Classic Mega Man, who died to the same black hole, was the one who knocked Volnutt into it ''by accident'' due to X throwing him at Volnutt and [[TakingYouWithMe went out fighting.]]
183* EnergyWeapon: The Shining Laser, Volnutt's ultimate weapon. He has to stand still to use it, though. It doesn't make an appearance in the actual battle, but with how strong the other four fighters are it wouldn't have made a difference.
184* HelmetsAreHardlyHeroic: While he ''does'' have a helmet, he doesn't wear it very often and is most often depicted without it. In the episode itself, he doesn't wear it so as to distinguish him from the other Mega Men.
185* InadequateInheritor: From Boomstick's perspective, Volnutt is this for carrying on the legacies of Rock and X. His much smaller arsenal is rather plain and lacks any of the exotic weaponry of his predecessors, his feats and stats pale in comparison, and ultimately the fact his series was CutShort means essentially Dr. Light's dream is doomed to failure in the classic timeline.
186* LegacyCharacter: Volnutt is part of the same continuity as X and the original Mega Man, just several millennia later.
187* MundaneUtility: Despite being armed like a normal Mega Man, Volnutt uses his gear mainly to work as a Digger looking for Quantum Refractors.
188* NoBodyLeftBehind: Sucked into the black hole the other Mega Men created.
189* NoSell: Discussed. Due to all of his weaponry being manual rather than digital, he's stated to be immune to Geo and .EXE's hacking abilities and is likely immune to the Mother Elf Anti-Virus as well. This did literally nothing to help him as they all had a million and one ''other'' different methods of reducing him to scrap metal.
190* OvershadowedByAwesome:
191** While Wiz points out he has impressive feats under his belt, Boomstick calls him "diet Mega Man" upon seeing how little his weaponry compares to the like of Rock or X. He's outright stated to be the weakest of the Mega Men and the one most likely to get killed first, lacking even Classic's massive arsenal.
192** Gets driven even further during the battle itself. Classic Mega Man, despite being at a disadvantage, is still able to hold his own against X, while Volnutt gets treated as little more than a nuisance whose shots to X's back just annoy him. And it only goes FromBadToWorse when EXE and Star Force join the fray and it's shown that everyone ''but'' Volnutt has a SuperMode and an UnrealisticBlackHole weapon.
193* OhCrap: When both Classic Mega Man and X equip their respective {{Super Mode}}s, Volnutt is left staring at them in shock and horror at how outclassed he is. He has another "Oh, Crap!" moment when he realizes he's in the crossfire of the other four Mega Men's shots.
194* RockBeatsLaser: Very much subverted. While his manual weapon system meant that he was immune to being disabled by .EXE's or Geo's hacking abilities, said advantage didn't matter as he was outclassed by ''everybody else'' in stats and weaponry.
195* TheScrappy:[[invoked]] Boomstick rants about his name, Doctor Light's dream, and the fate of humanity in his timeline so much in his analysis that it's obvious [[InUniverse he's this to Boomstick]].
196* SuperSpeed: He's fast enough to dodge meteors moving 33 times faster than sound. This doesn't hold a candle to even the weakest speed feats of the other Mega Men.
197* SuperStrength: He's strong enough to lift and throw 9.5 ton blocks. This is far weaker than anything the other Mega Men can do.
198* SuperToughness: The meteors that he's dodged he can also tank, which at those speeds and their size (roughly as big as himself) would be kinetically equal to 38 tons of TNT to the face. The other Mega Men have shrugged off attacks that make this seem like a light breeze of wind though.
199* ThrowTheDogABone: Despite the many, ''many'' reasons Boomstick has to crap on the poor guy, as well as the fact that he is the weakest of the Mega Men and even dies first, the hosts note that Volnutt has one advantage that his counterparts lack: unlike the other Mega Men, Volnutt's tools are manual, and as such, cannot be disabled by .EXE or Geo's abilities. It doesn't help him much in the long run, but it's something.
200-->'''Boomstick''': Ya got one, buddy.
201* WhatKindOfLamePowerIsHeartAnyway: Only within the context of the battle. Because Volnutt's weapons are manual and not data weapons, he's the only one of the Mega Man incarnations that can't have his weapons disabled by EXE's Battle Chips Interrupt, Uninstall, Capture, etc. However, this is his only advantage as all the other Mega Man incarnations are greatly more powerful than he is, making this trait entirely useless.
202
203
204!![[VideoGame/MegaManBattleNetwork MegaMan.EXE (Hub Hikari)]]
205--->'''[=MegaMan=].EXE''': ''"Electro Sword!"''
206
207* AlternateSelf: While most of the Mega Men aside from Geo are technically this to Rock as [[LegacyCharacter successors of his name]], Hub is effectively this to Rock due to his and Lan's grandfather (Tadashi Hikari a.k.a. Battle Network's version of Dr. Light) deviating from Dr. Light by focusing on Computer Sciences rather than Robotics when revolutionising technology on Earth.
208* ArmCannon: Hub's Arm Cannon is mostly similar to Rock's, although it gains different function depending on what form he's in, such as changing his Charge Shot with Soul Unison or gaining Rapid-fire capabilities during Beast Out (at the cost of losing the ability to charge shots). His can also morph into a sword given certain Battle Chips are used.
209* BarrierWarrior: His "Dark Aura" acts as a shield, and it's durable enough to survive the destruction of the Cyber world universe. When Geo combines his power with X's and uses the [[WaveMotionGun Red Gaia Eraser]] on it, it actually ''cracks'' the shield, though this still isn't enough to put .EXE down.
210* BenevolentAI: He's a sentient computer program called a [=NetNavi=], fighting viruses on the net with the help of his Operator (and twin brother) Lan Hikari.
211* BladeBelowTheShoulder: One of his most-commonly used Battle Chips exchanges his ArmCannon for a LaserBlade.
212* BrainUploading: He's Lan's deceased twin brother Hub Hikari, whose mind and soul were digitized and turned into a [=NetNavi=] after he died as an infant.
213* HealThyself: There are a good number of Recovery Battle Chips in his folder, and he uses one after the combined black hole dissipates to heal himself.
214* HealingFactor: By virtue of being a digital program rather than a physical being, .EXE can survive attacks powerful enough to tear off limbs or even blow him to fragments of data before regenerating. He's even survived multiple instances of total destruction or deletion. On top of his raw stats, this left the other Mega Men few options to actually do enough damage to put him down for good.
215* MyGodWhatHaveIDone: His expression at the end of the battle gives this impression.
216* PhysicalGod: Hub.bat has the power to recreate and destroy the entire Cyber World with just a wave of his hand. While it doesn't sound too impressive, keep in mind that Cyber-World is an actual universe similar to our own, complete with entire galaxies. So when Hub is travelling all across Cyber World or destroying it, he's doing the equivalent of doing so on the scale of ''the entire universe.'' Needless to say, ''none'' of the other Mega Man can measure up to that. In the fight itself, Geo goes so far as to take over X and use his power together with his own for the finale, and [=MegaMan.EXE=] ''still'' overpowers their combined attack and destroys them rather easily once he stops holding back.
217* PowersAsPrograms: As an artificial intelligence called a [=NetNavi=], his special abilities come from hardware called Battle Chips. He has over 1500 of them. One of the reasons for his victory was that the variety of his weapons surpasses all the other Mega Men combined. Even Geo's 600+ Battle Cards couldn't compete with that variety.
218* PowerNullifier: He has Battle Chips that allow him to disable enemy weapon programs. This meant he could disable the many special weapons of his counterparts at any time he wanted, except for Volnutt, whose special weapons are manually-attached rather than programed and thus immune to such tampering.
219* SuperMode: Hub.bat is generally considered his most common one, which grants him greatly increased powers by being able to perfectly synchronize with his Operator, Lan, who also happens to be his twin brother. He also has Beast Out, using the power of a Cybeast sealed within, as well as Soul Unison/Double Soul, sacrificing a Battle Chip to synchronize his Soul with another Navi's, gaining some of their abilities. However, Hub.bat also doubles as a DeadlyUpgrade for both [=NetNavi=] and Operator, as any damage dealt to [=MegaMan.EXE=] while in that state will also affect Lan, and vice-versa. Said flaw doesn't come into play during the fight, as Hub uses it to close out the fight, overpowering Geo's Red Gaia Eraser to vaporize both reploid and wave human alike.
220* SuperPrototype: Starforce is from two centuries in the future from .EXE and the more advanced model. Despite this, .EXE is ''way'' stronger.
221* SuperSpeed: To save Bass.EXE, he traversed the entirety of the Cyber world in a minute at most. Since the Cyber world is comparable to the observable universe, to pull this off, he would need to be moving over ''3 novemdecillion times the speed of light'' (in numbers that's 3,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 x light speed). He utterly dwarfs '''all''' the other Mega Men in sheer speed, as well as everyone else who was ever on Death Battle (except those who have infinite or otherwise incalculable speed, like users of the Speed Force, and the Archie Comics counterparts of Sonic and Silver), until this feat was topped by [=SpongeBob SquarePants=].
222* SuperStrength: He struck Bass.EXE with a force equal to to over 120 kilotons of [=TNT=]. He far exceeds the other Mega Men here due to also having feats that make him an outright ''universe buster''.
223* SuperToughness: He's withstood an explosion the size of a planet-sized Cybeast, which is worth 14 Septillion tons of [=TNT=]. And that's not even accounting for his shields and Hub.bat, which could survive the end of the entire Cyber World (which is the size of the physical universe). None of the other Mega Men had anything that could damage him on that level.
224
225!![[VideoGame/MegaManStarForce Star Force Mega Man (Geo Stelar)]]
226--->'''Geo Stelar''': ''"Battle Card Predation! Wide Wave! Take this!"''
227
228* AnArmAndALeg: After the black hole explodes, Geo is noticeably missing his left arm due to the damage. It doesn't stop him from taking out the Mother Elf and pulling a GrandTheftMe on X, however. After X's body is destroyed, Geo seems to have regained his arm for all but a few seconds before he goes out.
229* ArmCannon: Omega-Xis originally WAS this for Geo in the first two Star Force games, but in Star Force 3, the Hunter-VG Program altering Omega-Xis also altered Mega Man, turning his buster into a more normal Arm Cannon, but in turn Omega-Xis became able to be manifested alongside Mega Man. Functionally, the buster also automatically charges when not in use and comes with free rapid fire.
230* BladeBelowTheShoulder: Like .EXE, he's capable of swapping out his ArmCannon for a LaserBlade.
231* ClarkKenting: Unlike the rest, Mega Man is '''not''' his name, but rather an alias he goes by- his real identity is Geo Stelar. Of course, nobody actually suspects that the guy with the same height, hairstyle and voice as Mega Man might actually ''be'' Mega Man, at least until the third game (Where it's made public knowledge).
232* ContrastingSequelMainCharacter: At first, he was a depressed shut-in, a stark contrast to Lan, his predecessor, to the point where he can actually be considered a {{Foil}} to Lan.
233* EnergyBeing: Kinda. This Mega Man's body is made up of EM waves, which usually renders him invisible to normal people without specialized equipment, though through Omega-Xis' abilities, he can, as he demonstrated in the anime, alter his wavelength to change his physical properties, which can allow him to either phase through or interact with solid objects. This also alters whether he's visible or not.
234* FlashyTeleportation: With a rainbow-colored effect and possible sparkles, [[https://youtu.be/10_Oz1Csi_Q?t=982 he can teleport]] by converting himself into EM waves and re-materializing elsewhere, [[https://youtu.be/10_Oz1Csi_Q?t=1285 using this]] to catch EXE off-guard and attack him from behind.
235* FusionDance: In order to become Mega Man, Geo has to fuse with Omega-Xis by means of an EM Wave Change.
236* GrandTheftMe: On the giving end. X attempts to use the Mother Elf as a last resort, but Stelar hacks into it and turns it against him, possessing X's body afterward to attack .EXE.
237* InterspeciesFriendship: His best friend is Omega-Xis, an alien whose home planet was destroyed by the planet-eating superweapon Andromeda -- and also his partner in heroism, given how the two fuse to become Mega Man.
238* LegacyCharacter: Geo and Omega-Xis are part of the same timeline as Hub and Lan, just two centuries later.
239* NoBodyLeftBehind: Stelar ultimately dies alongside X this way, both of them being atomized simultaneously by an enormous WaveMotionGun blast from [=MegaMan.EXE=].
240* SuperMode: Three sets of them. First are his Star Break forms from the first game, where he borrows the powers of one of the Satellite Admins. Second are the Tribe Forms, which he accesses through the powers of the [=OOPArts=], including being able to mix and match them in pairs, or use all three at once to access their ultimate form, Tribe King. Last are the Finalized Noise Forms, Black Ace and Red Joker, which he accesses by absorbing large amounts of noise through the Ace/Joker Programs. He uses Red Joker while controlling X to deliver a powerful enough attack to kill .EXE. It doesn't work.
241* SuperSpeed: He's faster than other EM-beings, who can travel from Earth to the center of the Milky Way galaxy in under three days. This puts him at over 3 million times faster than light, or around 2,010,000,000,000,000 MPH. He surpasses every other Mega Man in the fight when it comes to speed except [=MegaMan.EXE=], whom he couldn't compare to.
242* SuperToughness: He can easily survive within a super-massive black hole. While tougher than almost all the other Mega Men, this wasn't enough to survive what [=MegaMan.EXE=] was capable of.
243* {{Technopath}}: He can hack into and take over machinery for his own use. In the battle itself, he manages to take over X and tries to use him to get an extra power boost against .EXE, but it's not enough.
244* WaveMotionGun: His ultimate attack is the Red Gaia Eraser, an attack that reduces its target to EM particles and blasts them across the atmosphere. In order to use this, however, Geo needs to absorb a sufficient quantity of Noise to power the attack, usually by assuming his [[SuperMode Red Joker]] form. In the battle itself, Geo is able to use this by augmenting X's power with his own after possessing the Maverick Hunter and firing it at .EXE. While it does crack .EXE's Dark Aura shield, the [=NetNavi=] is able to power through it long enough to land his own finishing blow.
245[[/folder]]
246
247[[folder:Black Widow VS Widowmaker]]
248!![[Franchise/MarvelUniverse Black Widow (Natalia Romanova)]]
249--->'''Black Widow''': ''"I'm a goddamn Avenger."''\
250'''Voiced by:''' Creator/NatalieVanSistine\
251\
252''The Covert Enemy-Turned-Ally of the Avengers''
253
254* AnimalMotifs: Spiders, specifically black widows. Tends to wear a black SpyCatsuit and a belt buckle with a red hour glass shape on it to further the motif.
255* AssassinOutclassin: The fight starts when Widowmaker fails to land a surprise shot on Black Widow after her intended target was taken out. In the end she handily kills her would-be killer.
256* TheAtoner: She works to atone for her time as an enemy spy, getting rid of the [[Film/TheAvengers2012 red in her ledger]].
257* BadassBoast: Gives one to Widowmaker when she resists the Venom Mine and launches her Widow's Bite at her.
258-->'''Black Widow''': I'm a goddamn ''Avenger!''
259* BondOneLiner: After pulling Widowmaker's head off with her garotte wire:
260-->'''Black Widow''': ''Do Svidaniya.''[[note]]Goodbye.[[/note]]
261* ButForMeItWasTuesday: It's pointed out in the post-battle analysis that Black Widow has had plenty of experience fighting expert long-range snipers like Widowmaker, so there was little in Amelie's bag of tricks that could truly catch her off-guard.
262* CloseRangeCombatant: She's been trained in numerous close-range styles of combat and mastered them all. She absolutely outclasses Widowmaker in this department, and once she got into close quarters the AdvantageBall was hers.
263* DeathGlare: Shoots Widowmaker a possibly murderous one after the French assassin clips her cheek with a bullet.
264* {{Determinator}}: She endured hours-long surgery without any anesthesia and still avoided moving despite feeling every bit of pain. Not even a bullet in the shoulder, Widowmaker's Venom Mines, or being stabbed with glass could dissuade her for long.
265* EmpoweredBadassNormal: Is a world class athlete and gymnast, expert martial artist (including karate, judo, aikido, savate, various styles of kung fu, and boxing), markswoman, and weapons specialist as well as having extensive espionage training. She is also an accomplished ballerina. She's empowered because she took a formula that stopped her aging and kept her in peak physical condition from her time as a Russian spy. She's ''far'' more empowered than Widowmaker.
266* FakeMemories: Natasha has these due to her Red Room training. Exactly ''what'' she did prior is still unknown.
267* FakingTheDead: She briefly takes part in this when on the receiving end of Widowmaker's attempted ScopeSnipe, taking advantage of it to get away from her opponent.
268* FieryRedhead: She usually prefers to keep a cool head in combat, but the fiery part can still come up now and then.
269* GoodOldFisticuffs: She's incredibly skilled in many close-quarters combat techniques. Her experience is ''far'' greater than Widowmaker's, allowing her to dominate her once she actually gets into close range.
270* HeelFaceTurn: Started off as a Russian spy and Iron Man villain before becoming a hero and joining the Avengers.
271%%* LightningBruiser:
272%%* MadeOfIron:
273* MsFanservice: One of the biggest in Marvel.
274* NoSell: Thanks to her enhanced immune system, she can shrug off the effects of Widowmaker's Venom Mines easily.
275* NotEvenBotheringwiththeAccent: In contrast to Widowmaker, whose accent is broadly French, Natasha's voice actor makes her sound American. Then again, [[JustifiedTrope as a trained spy, Natasha would be skilled at disguising her natural accent.]] She only reverts to sounding Russian when she delivers her parting one-liner to Widowmaker's corpse.
276* OffWithHisHead: On the giving end. Natasha inflicts a creative variation of this on Widowmaker with her garotte wire, yanking it upwards while strangling her to slice through her neck and decapitate her.
277* OlderThanTheyLook: She may look like she's in her 20s-30s, but she's been alive since around World War II where she met ComicBook/CaptainAmerica and a pre-Adamantium [[ComicBook/{{Wolverine}} James Howlett]] as a young child.
278* PyrrhicVictory: Sure, she kills Widowmaker, but the official she was assigned to protect was still assassinated by her.
279* PreMortemOneLiner: After overpowering Widowmaker and garotting her, Natasha responds in kind to Amelie [[DefiantToTheEnd struggling to escape and retrieve her gun]]:
280-->'''Widowmaker''': I... can... survive... ''anything!''
281-->'''Black Widow''': Nice theory. '''Let's test it.''' (''Yanks upward on the wire sharply as she backflips off of Widowmaker, decapitating her'')
282* SensualSlavs: Sexy and Russian but Boomstick, naturally, is only interested in the first thing..
283* SkipTheAnesthetic: One of her feats involved being in a several hours surgery without being put under anesthesia, feeling every cut in her body and tug on her organs, having to keep herself from moving or crying out in pain from sheer willpower.
284* TheSpartanWay: Her time in the Red Room was this -- involving constant brutal training in stealth, survival and various forms of armed/unarmed combat from a young age.
285* SpyCatsuit: Black Widow's uniform, befitting her profession as a spy, is tight and black. Boomstick wonders where she keeps all her gear.
286* StaticStunGun: Her Widow's Bite is a gauntlet-mounted taser that can deliver 30000 volts per shot at a range of 20 feet. She uses it to short out Widowmaker's visor.
287* StrongAndSkilled: Natasha has both enhanced physical abilities thanks to her training and a SuperSerum knockoff combined with the decades of experience putting them to good use. She outclasses Widowmaker in both areas.
288* SuperReflexes: Capable of having enough reflexes and [[ImprobableAimingSkills precision]] to snipe Hawkeye's bowstring right as he fired an arrow from it, causing him to miss. She's also evaded gunfire before, and during the fight she avoids several of Widowmaker's shots.
289* SuperStrength: Strong enough to kill a man with a single kick by snapping his neck. This gives her an edge in close range combat with Widowmaker.
290* SuperToughness: She's tanked a grenade exploding in her face and walked it off, as well as falling off a 4-story building. While Widowmaker is given the benefit of the doubt of being roughly as tough, Natasha's other advantages would still carry the day, plus said toughness could definitely let her last long enough against her foes' weapons to close the distance.
291* SwissArmyWeapon: Her gauntlets have multiple functions, from knockout gas, grappling hooks, tasers, explosives, and radio transmitters.
292
293
294!![[VideoGame/{{Overwatch}} Widowmaker (Amélie Lacroix)]]
295--->'''Widowmaker''': ''"A single death can change everything..."''\
296'''Voiced by:''' Creator/JeannieTirado\
297\
298''The Deadly-but-Unwitting Adversary of Overwatch''
299
300* AmazingTechnicolorPopulation: Her skin is blue because all of her blood is frozen.
301* AndIMustScream: It's speculated that a part of the old Amelie is still alive somewhere under Widowmaker's brainwashing, since she still visits her husband's grave every Christmas. Sadly, thanks to Natasha beheading her, that Amelie is not going to get the chance to resurface.
302* AnimalMotifs: Spiders again, as a killer who feels the most alive during the hunt.
303* AttackBackfire: Once the fight got into close quarters, she attempts to fire her GrapplingHookPistol at Black Widow, only for the latter to grab and pull on it to throw her.
304* BadassBoast: After using a Venom Mine to stop Natasha ambushing her:
305-->'''Widowmaker''': What made you think you could sneak up on me?
306* BreakTheCutie: Amelie was the loving civilian wife of Gerard Lacroix, until she was kidnapped and transformed into the (literally, as Wiz notes,) cold-hearted murderer she is today.
307* CharacterCatchphrase: "No one can hide from my sight/Personne n'echappe a mon regarde."
308* ColdSniper: Both figuratively and literally. Figuratively in that it she feels no remorse for her actions, and literally cause her body is quite cold, allowing her to work in subzero temperatures like the Volskaya mission and to steady her aim -- heartbeat fluctuations can interfere with the accuracy of long-range shots, so artificially slowing down her heart BPM allowed Widowmaker to literally skip ''years'' of training.
309* CombatPragmatist: Isn't above using shards of broken glass to stab Black Widow in close combat. It doesn't help, however, since Black Widow is far better trained and has high pain tolerance.
310* CoolHelmet: Her helmet gives her infrared and telescopic sighting, provides multiple angles of vision, and in a pinch can even be used as a shield strong enough to take a sniper shot. Both features helped her keep Black Widow at a distance for about half the fight.
311* CurbStompCushion: Despite the hosts noting Natasha absolutely ''dominates'' her in close-quarters, in the actual fight Widowmaker manages to get in several good hits once she gets her hands on a piece of glass and deals several nasty stab wounds. Also, for what it's worth, she did successfully assassinate Natasha's charge.
312* DeadlyGas: She can drop down Venom Mines that deal out poisonous damage to anyone who steps in the gas when they detonate. However, Black Widow's enhanced immune systems gave her resistance to them, as did their inability to kill or incapacitate immediately.
313* DefiantToTheEnd: Even as she's being garotted by Black Widow, Widowmaker still defies her, telling her off and attempting to grab her nearby gun.
314-->'''Widowmaker''': I... can... survive... ''anything!''
315* EmpoweredBadassNormal: A skilled sniper enhanced by experiments that slowed down her heart and decreased her body temperature, letting her remain calm and collected no matter how tense the fight and allowing her to skip years of training to become an even more efficient killer quicker. She still can't compare to Black Widow, however.
316* EveryoneLooksSexierIfFrench: Like her opponent, Widowmaker is one the biggest sources of fanservice in her home series, and is of French origin.
317* ExposedToTheElements: A number of her outfits, including her default one, leave plenty of skin exposed. Because of the experiments conducted on her, she sees no problem with heat or cold.
318* FrenchJerk: As a member of the Talon terrorist organisation who takes an almost sexual pleasure in killing people and murdered Terkhata Mondatta to re-ignite a war between humans and Omnics [[ForTheEvulz purely for her own enjoyment]] -- then [[EvilGloating going out of her way to rub it in Tracer's face]] when she failed to stop her doing so -- she is undoubtedly among the most vile and outright evil characters in all of ''Overwatch''.
319* GogglesDoSomethingUnusual: Her visor allows her to see her targets through even the thickest walls.
320%%* GlassCannon:
321* HeroKiller: She murdered Terkhata Mondatta, who was trying to bring peace between humans and Omnics. She almost did this to her mentor Ana, only giving her a MoeGreeneSpecial in the process and making her fake her death. Another hero on the list is her husband, Gerard Lacroix, who could not be killed in any other way. This are all brought up by hosts as feats to suggest she could add Natasha to the list. However, Natasha manages to avoid such a fate, .
322%%%* ImprobableAimingSkills:
323* ImprovisedWeapon: She picks up a shard of broken glass to use as a weapon, getting in quite a few stab wounds on Natasha. Not enough to win, however.
324* KnowWhenToFoldEm: With her target dead and Black Widow out for her head, Widowmaker attempts to call in her Talon evac to flee the battle. Black Widow destroys the evac to force Widowmaker to stay, which ultimately leads to her death.
325* LongRangeFighter: While her gun can be used as an assault rifle in close quarters, she prefers to shoot from sniper distance. It's noted she has the ranged advantage on Black Widow, forcing the Avenger to take the fight to close quarters. She had the AdvantageBall during the first half of the fight, but as soon as Black Widow got into range, the tables completely turned.
326* MeaningfulName: She had been brainwashed to kill her husband, Gerard Lacroix, one of Overwatch's elite officers. Boomstick notes the tragic implications.
327* MsFanservice: Boomstick wastes no time in ogling her.
328* OffWithHisHead: On the receiving end of this after being caught and strangled by Natasha's garotte wire.
329* PragmaticVillainy: After successfully killing her target and assuming that Black Widow was dead, she immediately plans to escape the battlefield.
330* ReforgedIntoAMinion: Talon kidnapped and brainwashed her, turning her from a kind civilian to a cold killing machine.
331* ScopeSnipe: She attempted to do this at the beginning of the fight, but Natasha was quick enough to dodge the round.
332* ScreamingWarrior: She lets out a murderous scream after Natasha tackled her into a building and starts shooting wildly at the Russian.
333* ShadowArchetype: To Black Widow. They both have similar backstories in that they were brainwashed into being assassins for evil groups: the Red Room and Talon. However, whereas Natasha eventually defected, Amelie still remains under Talon's control with only a small part of her old self who is aware of her situation and [[AndIMustScream unable to do anything about it]].
334* ShootTheBullet: She and Natasha end up shooting at one another at the same time, and their bullets glance off one another in mid-air.
335* SuperReflexes: She's good enough to take out a security team at close range without being hit by their gunfire. But it's not enough against the incredibly-experienced Black Widow.
336* SuperToughness: She's tanked a hit from Doomfist's [[PowerFist gauntlet]], which can destroy a skyscraper. However, it's pointed out the gauntlet was wielded by a teenager ''much'' weaker than the actual Doomfist, who punched through solid concrete ''without'' the gauntlet, never mind that it's never implied Doomfist could [[ExactWords destroy a skyscraper in "one hit".]] Still, even with the hosts giving her the benefit of the doubt of being roughly equal in toughness to Natasha, it would only go so far against Black Widow's superior strength, martial arts, and experience.
337* TattooAsCharacterType: She has the word "cauchemar" on her right arm, French for "nightmare."
338* TemptingFate: Immediately after declaring that she can survive ''anything'', Natasha decides to test that idea.
339* VillainousBreakdown: Widowmaker's [[NotSoStoic cold precision falls through]] when Black Widow shorts out her visor and knocks her through a window into the building they were fighting on, [[ScreamingWarrior screaming like a madwoman]] as she fires her assault rifle wildly at Natasha and stabs her with pieces of broken glass. And when Natasha gets her in a garotte, she spends her final moments gasping, reaching for her gun, and desperately trying to convince herself she can still survive this battle.
340* XanatosGambit: It's noted that she specializes in this trope during her missions, making sure that she'll achieve what she's set out to do, one way or another. In her fight with Tracer in ''Alive'', she lined herself up in such a way that she would either kill Tracer or kill Mondatta, depending on whether Tracer teleported away or not.
341* YouHaveGotToBeKiddingMe: Amelie incredulously says this when she sees Natasha riding a free-rolling Ferris Wheel -- which she had just knocked loose by blowing up a Talon Evac jet -- to get her position.
342-->'''Widowmaker''': (''in disbelief'') You are ''kidding'' me.
343[[/folder]]
344
345[[folder:Captain Marvel VS Shazam]]
346!![[Franchise/MarvelUniverse Captain Marvel (Carol Danvers)]]
347--->'''Captain Marvel''': ''"Oh good, looks like I didn't miss all the fun!"''\
348'''Skurge''': ''"Another combatant...Welcome!"''\
349'''Captain Marvel''': ''"Thanks, right back at ya!"''\
350'''Voiced by:''' Creator/TerriDoty\
351\
352''The High-Flying Avenger''
353
354* TheAlcoholic: She's considered a bigger alcoholic than even [[ComicBook/IronMan Tony Stark]], to the point even he had to get her help.
355* BackForTheDead: Doesn't fare any better against Shazam than she did with Android 18.
356* DeadpanSnarker: She snidely repeats Shazam's catchphrase as [[SuperMode Binary]], before throwing his own lightning back at him.
357* EnergyAbsorption: She has the power to absorb many forms of energy to strengthen herself, though it's pointed out she has more trouble absorbing magic than most other forms of energy even if she's gotten better at it. She can also only absorb magic, not outright remove it. This allows Billy to simply call on his powers again when she's able to temporarily revert him back. Even then, Billy can channel levels of magic ''far'' above what Carol has shown to be safely capable of absorbing.
358* FlamingHair: When she absorbs Shazam's lightning to achieve Binary, her hair takes this appearance.
359* FlyingBrick: She's one of Marvel's best examples of this trope, capable of flight and superstrength. Unfortunately, she's an inferior example compared to her opponent.
360* HalfHumanHybrid: ''The Life of Captain Marvel'' revealed that Carol is actually half-Kree, as her mother was actually a renegade Kree soldier who lived on Earth.
361* HandBlast: She can fire energy blasts from her hands called "Photon Blasts".
362* LegacyCharacter: In the Marvel Universe, she's the seventh Captain Marvel [[note]]with Mar-vell, Monica Rambeau, Genis-Vell, Phyla-Vell, Khn'nr, and Noh-Varr all holding it previously[[/note]], having originally gone by Ms. Marvel and took up the moniker when Mar-vell died.
363* PrimaryColorChampion: A blonde, blue-eyed woman with a blue, red and gold costume.
364* NoBodyLeftBehind: She's practically vaporized by Shazam's finishing blow, with only [[SmolderingShoes one of her charred boots remaining]].
365* SmolderingShoes: All that's left of her after Shazam's body-destroying punch is one of her boots.
366* StrongAndSkilled: She has years of military experience, coupled with her many years as a hero, and is one of the strongest heroes in the Marvel Universe. While she may outrank Shazam in experience, she's sorely outclassed in capablities.
367* SuperMode: Her Binary form, which amplifies her powers immensely to the point of destroying planets and grants her the ability to fly faster-than-light. Unfortunately, it's not enough to win the fight.
368* SuperReflexes: She has incredible reaction speed that, when combined with her "Hyper Awareness", lets her dodge tachyon lasers that are as fast as light. Unfortunately, she couldn't react fast enough for Shazam.
369* SuperSpeed: She can fly hundreds of times faster than sound in her normal state and faster than light as Binary. Yet Shazam is still ''way'' faster than her. 133 Quadrillion times faster to be exact.
370* SuperStrength: She's strong enough to lift the remnants of an enormous meteor and could even lift a Celestial off the ground. Even so, she's nowhere near close to how strong Shazam is.
371* SuperToughness: She's tough enough to shrug off nuclear blasts, attacks that could outright destroy the likes of Vision in a single shot, and take hits from tachyon lasers which are powerful enough to destroy Kree Starships. As Binary, she can take hits from the Phoenix Force, which is an outright planet-buster on low end. Unfortunately for her, that's not enough to tank a punch powerful enough to obliterate an enormous asteroid after being punched across the solar system, let alone the force of over ''ninety supernovas''.
372* ThrowTheDogABone: Although she loses again granted, Carol puts up a ''far'' better fight against an even stronger opponent than Android 18, and goes out as a result of a spectacular, ''Superman''-level attack from Billy as opposed to the [[UndignifiedDeath downright embarrassing fate she got previously.]]
373* ATragedyOfImpulsiveness: She assumes Shazam is a petty crook when he actually just accidentally shot the ATM and didn't even take any money, and when he tries to flee, she chases him down with the intent of bringing him in no matter what. This ends in her death.
374* WhatTheHellHero: Her response to seeing Shazam crouched over an ATM with money leaking out into the street.
375--->'''Carol:''' Stop right there! You really think you can get away with something so petty?!
376
377!![[Franchise/TheDCU Shazam (Billy Batson)]]
378--->'''Shazam''': ''"You know, you've never been any good against magic, and magic's what I'm all about..."''\
379'''Shazam voiced by:''' Creator/MichaelKovach\
380'''Billy Batson voiced by:''' Paige Stork\
381\
382''The Literal Boy-Turned-Hero of the Justice League''
383
384* AgeLift: He is 15 like in the movie while he was younger in the comic incarnations.
385* AllYourPowersCombined: His powers come from the six mythological figures Solomon, Hercules, Atlas, Zeus, Achilles, and Mercury, and put him on par with Superman.
386* CompositeCharacter: His personality and backstory stem from his ''New 52'' counterpart, but his powers all come from his Post-Crisis version. This is largely due to there being zero difference between the powers he gained after losing access to the old pantheon and what the original power-set could do. He also has the age and attitude of his film counterpart.
387* DisneyVillainDeath: Subverted. Carol nearly subjects him to this fate by repeating his catchphrase and hitting him with his own lightning- reverting him back into Billy Batson- while he's still in mid-air. But Billy shouts "Shazam!" again while he's falling out of the sky, so he transforms again and flies back up to continue battling.
388* DualAgeModes: Unpowered, Billy Batson looks like a normal child. When he powers up, he turns into an adult hero.
389* {{Flight}}: One of Billy's powers, granted to him by Mercury, enables him to fly, among other things.
390* FlyingBrick: In the mold of Superman, he is immensely strong and durable, can fly, and can fire energy blasts. He ultimately proves to be the superior example of this trope by a wide margin.
391* GoldAndWhiteAreDivine: He's empowered by six mythological figures, at least three of whom are gods, and he wears a gold and white cape.
392* HenshinHero: Billy is no more impressive than your regular pre-teen boy. Shazam, on the other hand, is one of the most powerful superheroes to ever join the Justice League.
393* IAmNotShazam: Discussed by the hosts during his analysis. Shazam was originally called Captain Marvel, with "Shazam" being the name of the wizard who gave Billy Batson his powers and the activation phrase for said powers. DC Comics sued the original publishers -- Fawcett Comics -- over the character's similarities to Superman in 1953 and acquired the character in 1972, by which point Marvel Comics had created its own Captain Marvel (Mar-Vell) and wouldn't let DC use the title. Calling the comic ''SHAZAM!'' led to confusion among readers regarding the character's name (hence this trope), and in 2011 DC decided to just start calling him that in-universe.
394* LegacyCharacter: Billy isn't the first person to be deemed Shazam's champion; that goes to Teth-Adam, also known as Black Adam. This doesn't come up in the battle but the Hosts show him kicking Black Adam's ass in the analysis, and it fits with the theme and comparison with his opponent.
395* {{Manchild}}: Billy is a 15-year old boy who turns into a grown man via magic. Naturally, he behaves a bit childlike, most notably at the start of the fight, when he's harmlessly electrocuting inanimate items for entertainment.
396* MegatonPunch: He defeats Captain Marvel with a Superman level punch. After throwing her through three nearby meteors and embedding her into a fourth, he hits Carol with an enormous punch that atomizes both the meteor and her.
397* MistakenForThief: In reference to a similar situation in the movie, Shazam accidentally zaps a nearby ATM with his lightning powers, causing it to malfunction and spew money everywhere. As he panics, [[NotWhatItLooksLike Captain Marvel shows up and puts two and two together and tries to arrest him.]]
398* NighInvulnerability: When transformed, he has no weaknesses whatsoever, as his magic invulnerability works against pretty much any type of assault. He's basically the most invulnerable DC hero around. During a battle with the galaxy-ravaging Void Hound, he was hit by a Tesseract Bomb that warped space to turn him [[BodyHorror inside out]], but was only dazed, and it was stated outright that if any other hero had been hit -- including Wonder Woman and the Kryptonians -- they probably would have died. Nothing Captain Marvel could do was enough to stand up to that, with the most she manages is unintentionally reverting him back into Billy Batson with his own lightning.
399* OhCrap:
400** At the beginning of the fight, when he realizes he just accidentally shot an ATM and it's spewing money, [[FromBadToWorse and then Carol shows up to make the wrong conclusion]].
401** He has another one when he realizes Captain Marvel managed to revert him back to his unpowered self... while he's miles high in the air. Luckily, he recovers and manages to call out "SHAZAM!" before he can hit the ground.
402* RedIsHeroic: The main colour of his costume, apart from the white and gold cape.
403* ScrewThisImOutOfHere: Billy tries to flee the fight at first since him shooting the ATM and causing it to spew money was a legitimate accident. Unfortunately, Carol decides to pursue.
404* ShockAndAwe: Shazam can summon the divine lightning that grants him the power of Shazam to [[SuperEmpowering empower others with said powers]], teleport across dimensions, or fire it directly at foes as an attack thanks to his connection to Zeus, who once channeled enough lightning to defeat the Shattered God, who in turn was only prior defeated by the power of the Big Bang. Even taking into account the fact that Zeus's attack was empowered by a host of other gods, this still means that Zeus could unleash even 1/1000th of universe-destroying magic power ''at minimum'', far above anything Captain Marvel had any hope of matching or even successfully absorbing.
405* SkilledButNaive: His only true weakness is that for all his power and Solomon-wisdom, he's still a fifteen year old kid, making him very immature and inexperienced compared to the other members of the Justice League. This weakness doesn't hold him back enough to affect him against Captain Marvel.
406* SuperDickery: An in-universe version. Shazam is strolling down the street entertaining himself by harmlessly electrocuting random items. When he electrocutes an ATM machine, it starts shooting money into the street. He panics and crouches over the machine, trying to prevent it blowing out more money, and then Carol shows up and mistakes his actions for attempted robbery.
407* SuperIntelligence: Solomon grants Billy wisdom and a kind of clairvoyance/semi-omniscience as he can use the Wisdom of Solomon to know almost any objective fact about anything he encounters. That said, he cannot know the personal details of people or the actions they have done or what they are thinking. Solomon's power is more or less like a universal encyclopedia, (or an internet-connected smartphone app if you ask Boomstick). This allowed him to know whatever he needed to so that he could have the edge in the fight.
408* SuperReflexes: Has the perception and reflexes to move at speeds that exceed light. His were much faster than Marvel's, even with her Hyper-Awareness combined with her Binary form.
409* SuperSpeed: Mercury grants Billy super-speed that can rival the likes of Superman and the Flash, letting him move far faster than light. He's even confirmed to be faster than Superman himself, who can react down to the femto-second, which means he can move at over 133 trillion times the speed of light and is far faster than anything Carol has done.
410* SuperStrength: Hercules grants Billy strength that puts him on par with the likes of Superman. He's so strong that he can punch a black hole into existence. This would require a force of about 97 foe, which is 97 times greater than the force of a ''supernova''. This puts him as way stronger than Carol could ever hope to achieve.
411* UnskilledButStrong: Billy might have the power of gods at his command capable of letting him match up with Superman, but at only 15 years old he's sorely lacking in the experience department as a hero. Luckily for him, that power ''far'' outclasses Carol's to the point her greater experience was a moot point.
412[[/folder]]
413
414[[folder:Wario VS King Dedede]]
415* ATruceWhileWeGawk: When Wario's [[{{Fartillery}} Waft]] is [[AssShove plugged up]] by Dedede's Gordo, both combatants can only awkwardly look at each other before Wario explodes.
416!!VideoGame/{{Wario}}
417--->'''Wario''': ''"I'm-a number one!"''\
418\
419''The Greedy and Repulsive Rival to Mario''
420
421* {{Acrofatic}}: His speed is truly impressive for someone of his girth.
422* AntiHero: Even when he's not being antagonistic to Mario, he's no conventional good guy, generally being motivated by getting rich.
423* AsideGlance: When Dedede launches a blast of flame at him using his hammer's flamethrower, the fight pauses just before it hits and Wario glances at the viewer.
424* AssShove: He dies this way courtesy of a Gordo getting shoved into his butt when he was charging up a giant WAFT, causing the buildup to self-destruct him.
425* BadassBiker: He not only gets around on a custom-made chopper bike built by [[VideoGame/WarioWare Dr. Crygor]], but has also used it in combat. It never shows up in the fight, because, as revealed in a brief flashback, Dedede stole one of the wheels.
426* TheChosenMany: His status as one of the Star Children, beings who are seemingly destined for greatness and possess immense power, is included in his analysis.
427* CruelAndUnusualDeath: He swells up and ''explodes'' as a result of unwillingly holding a fart in for too long.
428* DeathByIrony: Boomstick notes that many of Wario's enemies tend to [[DefeatEqualsExplosion blow up when he defeats them]]. This ends up being his final fate after holding the Waft for too long.
429* DeadHatShot: The only thing left behind after he blows himself up with a planet-sized WAFT is his own hat floating in space.
430* EvilCounterpart: He's this to Mario, who's selflessly good while Wario is more-often-than-not only in it for himself.
431* EvilIsPetty: The tie-in comics imply that Mario unintentionally turned him to villainy through a string of constant tricks and pranks when they were children, but whether or not this is actually why Wario turned out a jerk who enjoys causing trouble for Mario and friends is unclear. When their [[PaperThinDisguise Paper-Thin Disguises]] fall apart, Wario is revealed to have stolen a hot dog from Dedede and then farted in his face. In that same vein, Dedede stole the wheels from Wario's bike.
432* ExtremeOmnivore: Wario can eat just about anything, including Dedede's Electric Hammer whilst he's distracted.
433* {{Fartillery}}: He's weaponized his own farts against enemies with noxious results, capable of causing explosions, launching himself into the air for an impromptu RocketJump, or being [[FartsOnFire lit on fire]]. Another possibility is being blown up by his own supercharged waft after getting a Gordo stuck in his butt... which is exactly how he dies.
434* FatBastard: He makes no secret of the fact he's not a good-natured person, on top of being big and fat.
435* GagNose: He's got a big, bulbous nose.
436* {{Gasshole}}: One of Wario's most used abilities is his powerful flatulence. Getting it turned against him by Dedede and his [[InvincibleMinorMinion Gordo]] is also what ultimately defeats him.
437* {{Greed}}: One of his main motivations is gathering Scrooge Mcduck level riches, the other being getting the better of Mario.
438* HoistByHisOwnPetard: Wario's Waft gets turned against him in the nastiest way possible. After getting a Gordo stuck in his butt, Wario's Waft builds up until his body cannot take it any more and explodes, destroying the planet and obliterating Wario.
439* IMeantToDoThat: Wiz notes that Wario's Reactionary Power-Ups sound more like Wario making excuses than Power-Ups.
440* ImpossibleThief: In the space of only a few seconds in which Dedede is distracted, Wario is able to swipe his Electric Hammer from the other side of the ring and [[ExtremeOmnivore eat it]] without any indication as to how.
441* {{Jerkass}}: As per usual, Wario is a rude, greedy, and all around obnoxious individual.
442* MakeMyMonsterGrow: As seen in ''VideoGame/WariosWoods'' and the ''VideoGame/SuperMarioLand2SixGoldenCoins'' tie-in comic, Wario can inflate himself to Kaiju-sized proportions using a garden-variety bicycle pump. Towards the end of the fight, he uses this to counter a similar effect from Dedede's Star Hammer.
443* MoneyFetish: He ''loves'' money, pure and simple. The main reason he's fought other beings for the fate of the world is because they stood in the way of priceless treasures.
444* NoBodyLeftBehind: His backfired waft leaves nothing left of him, [[DeadHatShot save for his hat.]]
445* OhCrap: Gets this multiple times throughout the fight. Examples include when Dedede tries to inhale him, and when a Gordo gets stuck in his butt, causing his Waft to backfire and blow himself up.
446* OvershadowedByAwesome: For all of his crazy feats and abilities, Dedede just had him outclassed.
447* PaperThinDisguise: Wario-Man. Nobody realizes that Wario-Man is Wario until the fighters' disguises break. This ''quite literally'' blows the mind of a Goomba and Waddle Dee watching in the crowd.
448* PopGoesTheHuman: After Dedede [[AssShove plugs his butt with a Gordo]], Wario can't let out his supercharged waft. [[FingerInTheBarrel With no way to release the rapidly building pressure in time,]] he swells up and explodes, [[EarthShatteringKaboom taking the planet]] -- but not Dedede -- with him.
449* ScreamsLikeALittleGirl: He releases a hilariously high pitched scream when he gets hit by a wave of fire from Dedede's Electric Hammer early in the fight.
450* ShockwaveStomp: With his weight and strength, Wario has used plenty of moves that can cause tremors and stun enemies over time, including his [[GroundPound Butt-Stomp]] and [[VideoGame/WarioLandShakeIt Earthshake Punch]].
451* SilentAntagonist: Apart from a brief quip prior to the fight, Wario never speaks once throughout the Death Battle, mostly just grunting and laughing.
452* StoutStrength: Wario might be short and fat, but as individuals like [[VideoGame/WarioLand Captain Syrup, Rudy the Clown]], [[VideoGame/WarioWorld the Black Jewel]], [[VideoGame/WarioMasterOfDisguise Terrormisu]], and [[VideoGame/WarioLandShakeIt the Shake King]] would tell you, those ripped arms certainly ''aren't'' just for show.
453%%* SuperReflexes:
454* SuperSpeed: He's stated to be this by virtue of being able to keep up with Mario, who can pilot the Star Driver, which moves at Mach 375. This is deemed to be slower than Dedede, but neither of the two have shown their own definitive speed feats yet, so how much slower Wario is is unclear.
455* SuperToughness: As mentioned in a brief pop-up from the Mario vs. Sonic rematch, Wario once [[VideoGame/WarioLandShakeIt stood in the epicenter of the Shake King's death explosion]] and came out fine, meaning he endured a force of 95.8 sextillion tons of TNT. While impressive, Dedede's scaling to Kirby and surviving Magolor's black hole makes him tougher, and similarly, being comparable to Kirby means Dedede is strong enough to break through Wario's durability.
456* TombstoneTeeth: Wario's got a mouth full of massive brick-like teeth and he's not afraid to use them to bite his opponents. He bites down on Dedede in the finale, as well as using them to eat Dedede's Electric Hammer.
457* ToonPhysics: His physicality seems oddly malleable, which can let him enhance his attacks by inflating parts of his body and survive attacks such as being squashed into a pancake or turned into a coil. He uses this to match Dedede growing Giant through the Star Hammer in the climax of the fight by inflating himself, as well as counter Dedede and his clones catching him in a pincer attack by turning into a spring.
458* TrademarkFavoriteFood: Garlic. He eats so much of it that plaque and viruses are simply too disgusted to reside in his body, making him fit as a fiddle. While warming up for the fight he eats a clove and belches out a skull-shaped cloud of noxious gas.
459* UndignifiedDeath: On the receiving end of perhaps the most embarrassing death to date, dethroning Shadow's death by being impaled with a spoon. After getting a Gordo stuck in his butt as he's about to release a Waft, it continues building up and eventually causes Wario himself to [[PopGoesTheHuman explode]], completely obliterating both him and the planet he and Dedede were fighting on.
460* WeaponizedHeadgear: Several of his hats from the ''VideoGame/WarioLand'' series have this effect including his [[VideoGameFlight Jet]], [[SuperStrength Bull]], and [[FireBreathingWeapon Dragon]] Helmets. He tries using the Dragon Helmet against Dedede's clones, but the icy powers of Dedede's Blizzard Hammer counters this.
461* WrestlerInAllOfUs: As of ''VideoGame/WarioWorld'', he's used several pro-wrestling techniques such as his Wild Swing-Ding and Piledriver.
462
463!![[Franchise/{{Kirby}} King Dedede]]
464--->'''King Dedede''': "There's only one bona-fide ruler of Cappy Town, and that's me! King Dedede!"\
465\
466''The Royal Nemesis to Everybody's Favorite Pink Puffball, Kirby''
467
468* {{Acrofatic}}: Incredibly fat, but also incredibly fast and agile.
469* AdiposeRex: While his authority is largely self-proclaimed, he's a glutton with a gut to match.
470* RankScalesWithAsskicking: Being the king of his forces means he's not above getting his hands dirty, especially when Kirby comes knocking on his door or when he leads the charge against the enemy of the day. Wario learns this the hard way.
471* AuthorityInNameOnly: Even though he's a king, he doesn't actually seem to have much rule over most of Dream Land apart from his own subjects. He's called a self-imposed monarch by Wiz, and had "only a modicum of respect" before becoming Kirby's rival.
472* BatmanCanBreatheInSpace: Like his rivals Kirby and Meta Knight, Dedede can survive the vacuum of space without any special equipment. A good thing, too, as his killing blow accidentally explodes the planet, leaving him floating in space.
473* BigEater: He rivals Kirby in that department, to the point of the two having races consisting of [[VideoGame/KirbySuperStar how much food they can eat while getting to the finish line first]].
474* BlackHoleBelly: Much like his friendly rival Kirby, he has this ability, whilst he either can't or simply doesn't use the [[PowerCopying Copy Ability]], his ability to inhale and spit out foes is stronger.
475* CharlesAtlasSuperpower: After [[VideoGame/KirbysDreamLand his first defeat to Kirby,]] Dedede apparently trained himself rigorously to surpass the pink puffball's abilities. As a result, he not only became much stronger, faster, and tougher than before, but he also gained the ability to inhale, spit up enemies, and puff himself up and fly much like Kirby can.
476* EatingTheEnemy: Tries to do this to Wario. [[AttackBackfire All it gets him is a fart fired down his throat]].
477* EnemyMine: Despite their generally antagonistic relationship, Dedede's not above teaming up with Kirby against greater threats.
478* EveryoneHasStandards: The awkward look on his face when he unintentionally lodges a [[InvincibleMinorMinion Gordo]] spike-first up Wario's [[AssShove rear]] ''screams'' unintentional shot.
479* EvilIsPetty: More like Antagonist Is Petty, but he's wronged Wario just as much as Wario wronged him (re. he stole the front wheel from Wario's bike). [[AlternativeCharacterInterpretation Of course,]] it’s entirely possible that he did this less for the sake of being a jerk, and more to [[PayEvilUntoEvil get back at Wario for stealing his hot dog and farting in his face.]]
480* FatBastard: While he's more just greedy and selfish than outright evil, he's one of the fattest beings in Dream Land, on top of one of its most recurring nuisances.
481* FingerInABarrel: As Wario is charging at him with a Waft ready to fire, Dedede hits a Gordo towards him, which gets stuck in Wario's butt. This causes the Waft to build up until Wario himself explodes.
482* FlyingFlightlessBird: Despite probably being a penguin, Dedede has managed to train himself to be able to fly just like Kirby by inhaling air and puffing up like a balloon. Wiz is notably frustrated that this trait was not backed up by science and made no sense.
483* InASingleBound: Dedede can jump amazingly high for his frame, often to attack with a ShockwaveStomp using his weight.
484* JerkWithAHeartOfGold: Although he's a greedy jerk and Kirby's most recurring nemesis, he's not all bad, often teaming up with Kirby and friends to battle bigger threats or [[GoKartingWithBowser competing with him in speed-eating contests and mini-games]], and does care a lot for his kingdom and subjects deep down.
485-->[[VideoGame/KirbysEpicYarn "Hey! You can't be mean to my Waddle Dees. Only]] ''[[VideoGame/KirbysEpicYarn I]]'' [[VideoGame/KirbysEpicYarn can be mean to my Waddle Dees!" ]]
486* LightningBruiser: Being able to fight evenly with [[PintSizedPowerhouse Kirby]] proves he's not only incredibly fast, but ridiculously strong which helped prove his superior durability and slamming power against Wario.
487* LostFoodGrievance: Part of why he hates Wario so much is because the latter ate his hot dog, and then farted in his face.
488* MakeMyMonsterGrow: One of the spells that he can cast with the Star Hammer allows him to increase his size to {{Kaiju}} proportions. Wario can replicate the effect with his air pump, nullifying this advantage.
489* MythologyGag: Several references to ''VideoGame/SuperSmashBros'' are made throughout his analysis:
490** At the end of the fight, after Wario's demise, King Dedede is seen floating through space near Wario's cap, in his famous crouching pose.
491** Dedede first pulls out a Waddle Dee, which was his Side Special move from Brawl before being replaced by the more practical Gordo Throw. Ironically, Waddle Dee Toss has a rare chance to throw a Gordo, so the inverse happened here when attempting a Gordo Throw.
492** Finally, when Dedede sends the Gordo flying towards Wario, he does so through the Hammer Flip, as there are visible flames on his hammer at that point.
493* OhCrap: His reaction prior to Wario dropping an atomic W.A.F.T. strait down his throat.
494* PaperThinDisguise: Masked Dedede. Until their disguises get broken, nobody seems to recognize that Masked Dedede is Dedede. This ''literally'' blows the minds of a Waddle Dee and a Goomba in the crowd.
495* RoyalsWhoActuallyDoSomething: He's certainly not afraid to jump into the fray himself, as the Hosts note how hard he trains to protect his self-proclaimed subjects from creatures like Nightmare.
496* StoutStrength: Dedede has quite the belly on him, but he's definitely this when he can, at the very least, regularly go toe-to-toe with Kirby and easily swing around an enormous hammer that most people would struggle to even ''lift''. [[VideoGame/KirbyPlanetRobobot Susie]] outright refers to him as one of the strongest creatures on Pop Star.
497%%* SuperReflexes:
498* SuperSpeed: He's comparable to Meta Knight, who can fly from one end of the galaxy to the other in seconds, and can dodge a meteorite travelling 160,000 miles per hour. It's pretty clear he has the speed advantage against Wario, but it's unclear as to the extent of it.
499* SuperStrength: Regularly fights and matches Kirby -- who can leave giant cracks in Pop Star with a single punch -- and comes out victorious against beings of cosmic levels of destruction, having previously fought and beaten ones like [[VideoGame/KirbysReturnToDreamLand Magolor]], [[VideoGame/KirbyTripleDeluxe Queen Sectonia]], [[VideoGame/KirbyAndTheAmazingMirror Dark Meta Knight]], and [[VideoGame/KirbyStarAllies Void Termina]]. He's deemed to be quite a bit stronger than Wario.
500* SuperToughness: Shares the same feat Kirby has of surviving Queen Sectonia's planet-sized death explosion at the end of ''VideoGame/KirbyTripleDeluxe'' without a scratch, as mentioned back in Kirby vs. Majin Buu from Season 2. Sure enough, he survives Wario's planet-busting Waft no worse-for-wear, even taunting his [[DeadHatShot floating hat]] -- and the viewers -- with his reclining crouch pose from ''Smash'' with a smug grin afterward.
501* SwissArmyWeapon: Dedede is fond of using hammers outfitted with various gadgets; his Masked Dedede Hammer has a [[FireBreathingWeapon flamethrower]], [[MacrossMissileMassacre missile launchers]], and [[RocketPoweredWeapon a rocket engine]] built into it among other weapons, and even his regular hammer is equipped with jets, precision bearings, and [[VideoGame/KirbyTripleDeluxe a laser projector]]. He also has the Star Hammer, which grants him magical abilities including energy blasts, [[AttackOfTheFiftyFootWhatever giant growth]] and [[MesACrowd self-duplication]].
502* ThisIsGonnaSuck: He winces and braces for impact when he realizes the consequences of [[FingerInTheBarrel plugging Wario's butt with a Gordo]]. Fortunately for him, he was tough enough to survive them.
503* VacuumMouth: Uses this ability just like Kirby, inhaling enemies from a distance into his mouth and launching them away. He uses it to stop Wario's Bob-Ombs and then tries it against Wario himself, but Wario gets stuck in his mouth.
504* VideoGameFlight: Dedede trained in order to be able to fly like Kirby, by breathing in deeply and floating through the air like a balloon.
505* WreckedWeapon: Wario steals and eats his Electric Hammer.
506[[/folder]]
507
508[[folder:Ben 10 VS Green Lantern]]
509!![[Franchise/Ben10 Ben 10 (Ben Tennyson)]]
510--->'''Gwen''': ''"Sixsix and Vulkanus? What are they doing here?"''\
511'''Ben''': ''"About to get their alien butts kicked -- that's what! Going hero!"''\
512'''Voiced by:''' Nicholas Andrew Louie\
513\
514''Protector of Earth and Wielder of the Omnitrix''
515
516* AttackOfTheFiftyFootWhatever: Way Big is his largest and strongest form the size of a kaiju. And let's not even take into account when Alien X once grew to a size BIGGER THAN GALAXIES. He turns into Way Big in the fight to try and stomp Hal, which doesn't work.
517* CharacterCatchphrase: (as a kid) "Going hero!" (as a teen) "It's hero time!"
518* CompositeCharacter: Ben's and his aliens' sprites are of his original age as a kid, but his aliens are still throughout his series from the original to ''WesternAnimation/Ben10Omniverse''.
519* DeathByDisfigurement: His past self suffers this when the wounded Hal time travels and slices off the Omnitrix, Ben's arm included.
520* DelayedReaction: It takes a second or two to register that Hal just cut off his arm before he starts screaming.
521* DoppelgangerAttack: Ditto can do this as his main power, and Alien X can do this as just one application of his RealityWarper abilities.
522* EmeraldPower: Ben is heavily associated with the color green, down to his wardrobe and the Omnitrix's distinct green glow whenever he uses it. He is also one of the most versatile fighters in his universe.
523* EnergyAbsorption: He has two forms for this (arguably 4 if one counts Upchuck and Eatle), in the form of Chromastone and Feedback. Most notably the latter, as Feedback once held and absorbed the power of the BIG BANG! Which may imply that Feedback may not have a limit to his absorption.
524* EyeBeams: He shoots these in his Eye Guy form.
525* GiantFootOfStomping: When he turns into Way Big, his first move is to stomp Green Lantern with his huge foot. It doesn't take.
526* GodzillaThreshold: Alien X is this, due to being a RealityWarper with total omnipotence, meaning Ben only brings him out in the most dire situations. He originally needed three personalities, Bellicus, Serena, and Ben himself to agree on every action, before Ben convinced the two to give him full control while they just argue somewhere else. It's not enough to defeat Hal, who has defeated cosmic entities on Alien X's level, like Krona and Mandrakk the Dark Monitor. In the fight itself, Alien X does manage to fight Hal to a stand still but Hal travels to the past and kills Ben to prevent the fight from happening in the first place, rendering Alien X's powers useless.
527* HalfHumanHybrid: He's actually 1/4 Anodite, though those genes never kick into human males compared to his cousin Gwen.
528* HenshinHero: The Omnitrix lets Ben transform into over a million aliens (1,000,912 to be exact), each with their own unique abilities. Unfortunately, this means Ben can only use one transformation at a time, while Hal's Power Ring can create multiple weapons at once, granting him greater versatility.
529* HourOfPower: The Omnitrix can only sustain its user's transformations for 10 minutes at a time, usually to Ben's detriment as it happens at the worst possible moment. This is negated if he ever figures out the Master Control, allowing him to shift aliens on the fly. Since Ben is given the Master Control for the fight, this was never an issue.
530* AnIcePerson: Big Chill is his go to alien for when he needs to freeze someone. Arcticguanna is another option of his.
531* ImpaledWithExtremePrejudice: Alien X suffers this fate when Hal powers up and runs him through with a construct spear. However, Alien X then reverses time so he can sucker punch Hal before it happens.
532* IncredibleShrinkingMan: This happens any time he turns into Grey Matter. He actually transforms after quipping he could beat Hal as Grey Matter due to Master Control's voice command.
533* JokeCharacter: {{Invoked}} with Walkatrout, whose power can be summed up as "fish who can walk on land". He's even more of a joke than an alien Ben named "The Worst".
534* KidHero: He first started his superhero career at the age of ten, hence his name.
535* LoopholeAbuse: The Omnitrix can't be forced off of Ben's wrist without hacking or Ben doing it himself. Foes and even Ben himself have gotten around this by slicing off Ben's arm or pulling it off one of his alien forms. Hal exploits this by cutting his arm off before he can use the Omnitrix.
536* MultiArmedAndDangerous: Four Arms not only has, well, four arms, but also has strength to go with it.
537* MummyWrap: Snare-O as an alien mummy can do this to his opponents.
538* NighInvulnerable: Aliens such as Diamondhead and Four Arms have incredible durability, but his strongest form, Alien X, takes this to the point where he can survive the complete annihilation of the universe (which has a mass energy of 4x10^69 joules) at point blank. While Hal has enough power to ''hurt'' Alien X, the other advantages this form has kept Hal from killing him in this form, resulting in him having to time travel to before the fight started to win.
539* OneManArmy: While he can only use one alien at a time, the fact that he has so many means finding a consistent weakness is a bit tricky for those not prepared. While this made him one of the most versatile combatants ever seen, it also meant he almost never had all his advantages at once, while Hal could access any of the ring's powers at the same time without a need to switch arsenal.
540* PlayingWithFire: Heatblast, Swampfire and NRG are his main aliens to start infernos. During the battle, he unleashes a massive burst of heat as Heatblast that briefly manages to wind his opponent.
541* PowerCrystal: Diamondhead is a living one of these that can tank strong attacks and refract lasers as well.
542* RealityWarper: His most powerful form, Alien X, has nigh-omnipotence and his powers allow him to do literally anything. At one point he simply recreated the ''entire universe'' with but a wave of his hand. Alien X is considered the only Alien of Ben's that ever had any chance of fighting Hal off, but even then, that's not enough, as Hal has even more impressive feats (up to and defeating a ''multiversial'' being) and either he or another Green Lantern have shown resistance or a countermeasure to everything Alien X could possibly do. While ''Ben 10'''s creators did state that Alien X could destroy a multiverse in "six thoughts", this is unsupported by canon and that statement was likely a joke, so the feat couldn't be taken into account.
543* ShockAndAwe: A prominent amount of Ben's aliens are electricity based. Buzzshock, Frankenstrike, Brainstorm, Ampfibian, Shocksquatch, and his personal favorite Feedback.
544* SquashedFlat: How he dies, courtesy of Hal forming a construct of a giant boot. Also doubles as a KarmicDeath, since he tried to do the same thing to Hal as Way Big.
545* SuperIntelligence: Several of his aliens like Gray Matter or Brainstorm have this at their disposal, so much so he occasionally has brilliant flashes of TechnoBabble and wonders exactly how he knew or managed to say them. Brainstorm in particular has an IQ of 1 ''nonillion'', which is over 3 octillion times greater than the highest ever recorded human IQ.
546* SuperMode: Master Control effectively functions as this, letting Ben use any alien with just a thought with totally unlimited transformation time.
547* SuperSpeed: This is the specialty of his [=XLR8=], Fasttrack, and Jetray forms, giving him the speed to easily dodge lightning attacks. Alien X is easily his fastest, as he once flew so fast he created a black hole the size of an ''entire galaxy''. This was calculated to require him to be moving over 7 quadrillion times faster than light! Hal being able to fly to Earth from the Edge of the universe in an hour is much faster than this though.
548* SuperStrength: His Four Arms, Humongosaur and Rath forms specialize in this. Alien X far exceeds any other alien he could transform into, as he's effortlessly punched planets to pieces and traded blows with other Celestialsapiens (who could survive universal destruction like he could). In the fight, he sends Hal flying into space with a finger flick. Though this wasn't enough to overpower the Green Lantern's might.
549* TaughtByExperience: He's had to learn to be a hero from a young age all the way up to high school.
550* ATragedyOfImpulsiveness: When confronted by Hal asking him to peacefully surrendering the Omnitrix after non-lethally trapping him in a construct bubble, Ben decides to not try and talk his way out but transform into Four Arms to beat him up. This escalates to a wounded and less merciful Hal going back in time and chopping his arm off before killing him.
551* TrashTalk: Throws out quite a bit of it against Hal during the fight. Such as this line after stepping on Hal in his Way Big form.
552--->'''Ben''': Ew, I stepped in ''loser''.
553* VocalDissonance: He talks like his sixteen-year-old self as opposed to his ten-year-old self.
554
555!![[Franchise/TheDCU Green Lantern 2814.1 (Hal Jordan)]]
556--->'''Green Lantern''': ''"Give up? Please say 'no'."''\
557'''Ten''': ''"You'll never catch me, Lantern!"''\
558'''Green Lantern''': ''"Bang."''\
559'''Voiced by:''' Bradley Gareth\
560\
561''Galactic Lawman and Bearer of the Power Ring''
562
563* AcePilot: Before he found the lantern ring, Hal was an expert pilot in the air force. He once piloted a ship over light speed manually and kept it from smashing into planets and stars.
564* AchillesHeel: Green Lantern Rings can be weakened by anything colored yellow, which is signified as the color of fear due to the creature known as Parallax. However, those with sufficient experience can overcome this weakness, and even then, it's easily countered by just concealing the color yellow with something else. Since Hal long since overcame this weakness and the color yellow never shows up in the fight, this wasn't an issue.
565* AlwaysSomeoneBetter: Not only is Hal more determined and experienced than Ben, the Power Ring is a more versatile weapon than the Omnitrix.
566* BadassCreed:
567-->''In brightest day, in blackest night\
568No evil shall escape my sight\
569Let those who worship evil's might\
570Beware my power... Green Lantern's light!''
571* BeyondTheImpossible: Wiz and Boomstick make sure to point out Hal's feat of overpowering the Green Basking Shark, Ion, the physical embodiment of all willpower in the universe with his own willpower.
572-->'''Boomstick:''' That seems... Impressive?\
573'''Wiz:''' Impossible?\
574'''Both:''' [[BreadEggsBreadedEggs Impressible!]] (''Wiz and Boomstick fist bump each other'')
575* BondOneLiner: After going back in time and crushing Ben with a Green Lantern Construct of a giant boot:
576-->'''Green Lantern:''' Ew. I stepped in loser.
577** Doubles as an IronicEcho as that was what Ben has said to him earlier after stepping on Hal as Way Big.
578* ButForMeItWasTuesday: Ben attempts to intimidate him as Heatblast. It doesn't work.
579-->'''Heatblast:''' Hey! [[PreAssKickingOneLiner You ever seen a supernova?]]
580-->'''Green Lantern:''' Several, actually...''*blocks the resulting wave of fire*''
581** Even Alien X, Ben's most powerful transformation, isn't something Hal hasn't seen before. Hal's victories over Krona and Mandrakk the Dark Monitor prove he could survive anything Alien X could throw at him.
582* ColonyDrop: He forms a construct of the Moon and drops it on Way Big. Ben proceeds to go [[RealityWarper Alien X]] and wipe it from existence.
583* CuttingTheKnot: He travels back in time and cuts Ben's arm with a scissors construct while the latter is still human.
584* {{Determinator}}: Since the Green Lantern ring is powered by willpower, this is a necessity for all members of the Green Lantern Corps. His willpower even exceeds that of the ''literal embodiment of willpower''. In the fight itself, he prevents Alien X from erasing him from existence through sheer force of will. Even bloodied and bruised, he still had no trouble traveling back in time and cutting Ben's arm off in order to win the fight.
585* DontAsk: He says this to his past self when the latter sees him as a bloodied mess who just cut Ben's arm off and crushed him with a giant boot.
586* EmeraldPower: It's in the name. Green Lantern Rings use green energy as it is the color of willpower.
587* {{Flight}}: The Power Ring grants the user the ability to fly across entire galaxies at speeds faster than light.
588* FlyingBrick: The Green Lantern Ring boosts Hal's strength and speed and [[BarrierWarrior has the added bonus of protecting him with a force field]]. He can also shoot lasers, [[{{Intangibility}} phase through objects,]] [[{{Invisibility}} turn invisible,]] [[{{Telepathy}} read minds,]] [[HealingFactor heal wounds,]] and fly through space at speeds faster than light. He proves to be stronger, faster, and tougher than any of Ben's alien transformations, including Alien X.
589* GiantFootOfStomping: After he travels to the past and cuts off Ben's arm with a scissor construct, he spawns a huge boot to [[SquashedFlat squash Ben into paste.]]
590* HardLight: The Power Ring can make anything the user wishes out of light. Some of them have been shown to have the strength to support the weight of entire planets and even condense stars.
591* HeroicSpirit: Willpower powers the rings, and Hal has plenty to spare.
592* ImaginationBasedSuperpower: Swords, guns, dinosaurs, mecha, even ''entire solar systems''; anything Green Lantern can think of, he can create. Hal isn't as creative as John Stewart, who is a Marine and an architect, or Kyle Rayner, who is, as he once put it, "a manga nut with a Power Ring", but what Hal can create can certainly get the job done. It's noted that while he doesn't necessarily need to know ''all'' the ins and outs of whatever he's creating, Hal ''does'' need to have some prior knowledge and familiarity with it in order for the construct to function as intended. While Ben's versatility could match Hal's, the fact that Hal had access to everything at once while Ben could only use one transformation at a time was a major advantage for him.
593* LegacyCharacter: The title of Green Lantern has a lot of ties to this trope, especially concerning Hal Jordan. He succeeded Alan Scott, the Green Lantern of the Golden Age, and Abin Sur, the previous Green Lantern of Sector 2814. He also created a number of Legacy Characters - John Stewart, Guy Gardner, Kyle Rayner, Simon Baz, and Jessica Cruz. Hal's also been the host of the Spirit of God's Vengeance known as the Spectre.
594* NighInvulnerable: Power Rings are ridiculously hard to break and it's even harder to get rid of the wielder while they have them, to the point where Kilowog and other Lanterns were able to survive the multiverse-level Crisis reset without any changes. As a result, Alien X couldn't just wipe him from existence, given the ring could let him survive worse.
595* PyrrhicVictory: PlayedForLaughs. He succeeds at killing Ben and taking his Omnitrix, but he's so injured afterwards he can't even laugh without hurting himself.
596* ShearMenace: Hal uses a shears-like construct to cut Ben's arm off, effectively ending the fight.
597* SpacePolice: As a member of the Green Lantern Corps, Hal's stationed in the Milky Way galaxy (better known to the Corps as "Sector 2814") as its defender. The fight begins because Hal attempts to confiscate the Omnitrix from Ben as a dangerous alien artifact.
598* SquashedFlat: Ben tries to inflict this with [[{{Kaiju}} Way Big]], but Hal is able to defend himself. He returns the favor on Ben when he time travels back to the past.
599* SuperReflexes: Even without his Green Lantern Ring, Hal's reflexes far exceed what any human can achieve, as he once flew a faster than light ship ''manually''. He manages to capture a speeding [=XLR8=] in a bubble construct before the fight begins.
600* SuperSpeed: He and other Lantern Corps have been shown to be able to fly across entire galaxies at speeds faster than light. He was fast enough to fly from the edge of the universe back to Earth at speeds over 1.5 Quintillion times faster than light. He's deemed far faster than Alien X, as his speed feats exceed his opponent's "fast enough to create a galaxy-sized black hole" feat.[[note]]To give it in numbers, Hal is about 750 times faster than Alien X ignoring time dilation.[[/note]] He's even fast enough to cut the Omnitrix (and Ben's hand) off before it could transform his opponent. In the post-match Q and A, it's also brought up that Hal once made his constructs search the entire universe for other Lanterns in the span of moments,[[note]]400 Novemdecillion times lightspeed, for those curious[[/note]] which is more than fast enough to bypass the Omnitrix's reaction time.
601* SuperStrength: Using the Power Ring's energy, he can increase his strength to around Superman levels. His constructs also have similar levels of strength, depending on how much willpower he has. His and his constructs strength far exceed any of Ben's Aliens, and where deemed strong enough to hurt Alien X, as they have injured multiversal entities that surpass even his opponent.
602* TimeTravel: One of the powers of a Green Lantern is time travel. After Alien X gives him the idea after using it himself, Hal goes back in time to before the fight starts to take out Ben before the fight escalates, and even talks to his past self.
603* WouldHurtAChild: Considering Ben is at most a teen and his sprite in the battle itself is his ten-year-old self, then yes. Hal at least has the decency to ask Ben to hand over the Omnitrix peacefully first and only resorts to violence when Ben refuses and attacks. When he comes back through time, he doesn't hesitate to [[AnArmAndALeg slice off Ben's arm with the Omnitrix]] and then [[SquashedFlat stomp him into paste]].
604[[/folder]]
605
606[[folder:Weiss VS Mitsuru]]
607!![[WebAnimation/{{RWBY}} Weiss Schnee]]
608--->'''Weiss''': ''"I'm more than a name."''\
609'''Voiced by:''' Kara Eberle\
610\
611''Heiress to the Schnee Dust Company and Member of the Huntress Team [=RWBY=]''
612
613* AbusiveParents: Boomstick notes that the Schnee family would be a lot more effective if its members didn't hate each other. Weiss's mother tends to sit in solitude, drinking her woes away. Her father, Jacques, is a total and complete asshole who isn't above disinheriting his daughters for not stepping in line with him.
614* BattleAura: As per the standards for the universe, Weiss has an Aura that can be used for various things, such as activating her Semblance, healing minor wounds or protecting her from otherwise dangerous attacks. Aura is limited, though, and should Weiss run out, she loses a lot of her abilities. In the fight, her Aura runs out after getting struck with Artemisia's Megidolaon while dilating time. She dies just moments later. It's stated that Weiss's Aura runs out faster, and Artemisia's Spirit Drain ability could also restore Mitsuru's ability to use magic while also speeding up Weiss running out of Aura.
615* CastFromHitPoints: Her Semblance draws upon her Aura, which essentially serves as DeflectorShields to protect her from damage. This was a contributing factor in her loss, since her reliance on her Semblance plus Mitsuru's options to drain it further meant that her Aura would deplete quickly -- and once that happened, she was practically helpless.
616* CripplingOverspecialization: While Weiss's ice abilities were potent, Mitsuru's complete immunity to ice attacks meant they were all but moot. Even though Weiss did have other elemental Dust, she isn't as proficient at using them compared to Ice Dust, making it difficult for her to hurt her opponent much with other Dust attacks. Even then, Weiss's over-reliance on her Aura and Semblance effectively made her a sitting duck once her Aura was depleted (something that Mitsuru could speed along with Artemisia's Spirit Drain ability) as she lacks most of her defensive options and her ability to create her Summons without it.
617* CurbstompCushion: Even though Weiss is outclassed by Mitsuru, the Hosts state that victory is not impossible for her, just much less likely than defeat. During the battle animation, she successfully breaks Artemisia while also grievously injuring Mitsuru. Mitsuru just whips out her Evoker and re-summons Artemisia, who promptly heals her to full.
618* DeathByIrony: She dies by being frozen and shattered, even though Ice was her main element.
619* DefiantToTheEnd: After running out of Aura and seeing Mitsuru summon Artemisia just fine, Weiss shows brief terror before charging right for her.
620* ElementalPowers: Weiss's Dust canisters give her a variety of attacks in the form of fire, water, wind, lightning, gravity, and light.
621* GlassCannon: Weiss moves swiftly with summons that can tear through military-grade metal like nothing, but she's one of the weaker members of her team and tends to go down in just a few good hits. Unfortunately for her, Mitsuru was tough enough to survive almost anything that Weiss could throw at her (especially given her immunity to Ice attacks and ability to heal at will) and could strike back with roughly 130x more force, which was far more than she could survive.
622* HorseOfADifferentColor: She rides [[BigCreepyCrawlies Queen Lancer]] like a helicopter at one point in the fight.
623* AnIcePerson: Weiss frequently relies on Ice Dust in combat and her Semblance focuses on creating ice constructs. While Weiss is capable of expanding this power into out and out creating living beings, it wasn't until Weiss was disinherited that she's able to pull this off. Unfortunately for Weiss, Mitsuru was [[NoSell flat-out immune]] to ice damage, and Weiss's summons pale in comparison to Mitsuru's Persona.
624* LiterallyShatteredLives: On the receiving end. After getting hit by Megidolaon, her Aura runs out, and Mitsuru is given the opportunity to heal herself. Afterwards, Mitsuru performs her Instant Kill from ''VideoGame/Persona4Arena'' on Weiss, resulting in this. Notably, her body remains completely intact after her death, although Myrtenaster falls apart to signify her death.
625* MysticalWhiteHair: Everyone in Weiss's family has white hair, but she's the one who uses magic-based attacks.
626* NotSoAboveItAll: She calls Mitsuru 'Ice Queen', which was the nickname that her friends gave her during her Beacon days. She even lampshades it:
627-->'''Weiss''': "Can't touch me, Ice Queen! [[LampshadeHanging Huh, so that's what it's like.]]"
628* OhCrap: Weiss offers a non-verbal one when Mitsuru manages to not only tank her DeathOrGloryAttack, but then proceeds to fully heal herself.
629* QuantityVersusQuality: Weiss has several varied summons as compared to Mitsuru's single Persona in Artemisia, but none of them can match up to her. In the battle itself, they fail to land any hits on Mitsuru or Artemisia and are easily dispatched by the latter.
630* RoyalRapier: As the heiress to a major corporation and modern day princess, she uses Myrtenaster, which is both a rapier ''and'' a gun. It can hold various types of elemental dust for different effects, such as fiery explosions or lightning-fast movement. Weiss's versatility was her main advantage aside from speed, but it was not enough to handle Mitsuru. Myrtenaster is revealed to have broken after Mitsuru kills Weiss.
631* SummonMagic: Weiss's glyphs give her the ability to summon manifestations of past opponents, as long as she's defeated them before. Her most powerful of these is the Arma Gigas, a giant knight that can cleave through military machinery with just its summoned arm. However, these become unusable should her aura be completely depleted. In the fight itself, the Arma Gigas sacrifices itself to block an attack from Artemisia aimed at Weiss.
632* TimeMaster: Weiss's lightning dust allows her to slow down time and appear to move at faster than eyesight speeds. It gives her a slight speed advantage over Mitsuru, and it's pointed out in the results that it could conceivably give her the win in some cases, but Artemisia has shown to scale to Personas of similar speeds and even greater, easily closing the gap.
633* WhatTheHellAreYou: She asks Mitsuru, "How strong are you?" right before Mitsuru heals herself.
634* WideEyesAndShrunkenIrises: Weiss gets this as part of an OhCrap when Mitsuru heals herself after both fighters are mutually wounded. She's right to have this reaction, as she's finished off just moments later.
635* WreckedWeapon: When she is defeated, Myrtenaster falls to the ground and breaks.
636
637!![[VideoGame/Persona3 Mitsuru Kirijo]]
638--->'''Mitsuru''': ''"This appears to be just the beginning."''\
639'''Voiced by:''' Creator/CoreyPettit\
640\
641''Heiress to the Kirijo Group and Member of the Persona-wielding S.E.E.S.''
642
643* AwesomenessByAnalysis: Penthesilea can analyze opponents to get a quick rundown on their abilities. While Artemisia loses it in game, Mitsuru has been shown to use it in ''Persona 4 Arena'', implying this is more of a gameplay balance and she still has it in canon. Wiz states that this ability could be used as a counter to Weiss's time dilation ability.
644* BadassLongcoat: Badass ''fur'' longcoat.
645* CharmPerson: The analysis notes that she's fond of the Marin Karin spell... too much. She doesn't actually use it during the fight.
646* ContraltoOfStrength: Her voice is deeper than Weiss's, and she's the superior combatant.
647* CurtainsMatchTheWindows: Red eyes, red hair.
648* FictionFiveHundred: The heiress to the Kirijo group, and acting as the main funding behind the SEES, which the hosts contrast with the officially disowned member of Team RWBY.
649* FightingSpirit: Mitsuru can summon a Persona, a manifestation of the user's inner thoughts and emotions given resolve and strength. In her case, she uses the Amazon queen. Penthesilea, which later evolved into the greek queen of Halicarnassus, Artemisia. Both of these can use ice attacks and analyze Mitsuru's opponents to give her the rundown on them, Artemisia to a greater extent than its prior form.
650* FinishingMove: Niflheim, her Instant Kill from ''VideoGame/Persona4Arena'', is used to end the fight: Artemisia uses its whip to grab Weiss and throw her into the air, then freezes her in several thick layers of ice which Mitsuru [[LiterallyShatteredLives shatters]] with a well-placed rapier strike.
651* ImpaledWithExtremePrejudice: Weiss uses Time Dilation to perform a stab she couldn't react in time to, greatly wounding her.
652* AnIcePerson: Her Personas are able to use various ice spells for offense and can be enhanced further with different skills, many of which are used in the battle animation and one as a FinishingMove.
653* LiterallyShatteredLives: On the giving end. After healing herself from Weiss's attack, Artemisia knocks Weiss into the air and freezes her solid. The frozen Weiss then falls towards the ground, where Mitsuru is waiting, and she stabs it with her Rapier, shattering both the large ice block and the huntress within. This is a MythologyGag, as it is her instant kill move from ''VideoGame/Persona4Arena''.
654* MagicAIsMagicA: Mitsuru's use of ice attacks gives her a total immunity to other ice attacks regardless of strength, which is bad news to ice-specialist Weiss.
655* ManaDrain: Her Spirit Drain allows her to drain an opponent's energy and add it to hers. It was noted that this was a useful option against Weiss, who relied on her Aura a lot to use her Semblance.
656* MythologyGag: The way that Mitsuru finishes off Weiss is her Instant Kill attack from ''VideoGame/Persona4Arena.''
657* NoSell: Due to Artemesia's immunity to ice, Weiss's ice dust did nothing to Mitsuru. It was a major advantage, as ice attacks were Weiss's bread and butter, negating most of her options. This, combined with the fact that Mitsuru could heal to shrug off any attacks that COULD affect her is a large reason as to why she won.
658* PrettyInMink: She's put on a white fur coat by the time of ''Persona 4 Arena'', and Wiz wonders why she bothers if she's immune to cold.
659* PreMortemOneLiner: Her coup de grace on Weiss was announced with a BadassBoast.
660-->'''Weiss:''' How strong ''are'' you?\
661'''Mitsuru:''' ''Strong enough.''
662* QuantityVersusQuality: Mitsuru has only a single Persona in Artemisia as compared to Weiss's many summons, but said Persona is far stronger than any of them. In the battle itself, Artemisia easily dispatches both the Queen Lancer and Arma Gigas without much trouble.
663* RedEyesTakeWarning: She has red eyes to match her hair, and she kills Weiss by the end of the battle.
664* RoyalRapier: As the heiress to a major corporation and modern day princess, her favored weapons are rapiers, wielded by both her and her Persona.
665* SensorCharacter: Artemisia has analytical clairvoyance allowing Mitsuru to sense locations of people, layouts of buildings, and also gain a rundown of her opponents' abilities. This helped to counteract Weiss's greater speed.
666* {{Synchronization}}: Thanks to being part of Mitsuru's self, if Artemisia is hurt, Mitsuru takes severe mental pain. She's shown slightly dazed and holding her head after Weiss attacks Artemisia with Fire Dust.
667* TraumaticSuperpowerAwakening: How her Persona was first summoned and how she can do so with the Evoker, a gun that simulates a traumatic event to summon it in a pinch. After a mutual strike causes Artemisia to break, she uses it to summon Artemisia back to heal herself, and then goes for the finishing blow.
668* VictoryByEndurance: One reason why Mitsuru won was because Weiss's Aura takes hours to charge and she only has so much dust on her, while Mitsuru's Persona only takes a few seconds to recharge and can reliably be summoned with her Evoker. At the end of the fight, Mitsuru uses the Evoker to summon Artemesia to heal her to full strength after Weiss has used up all of her arsenal.
669* WeakToFire: Her use of ice means she's fittingly weak to fire attacks. It briefly comes up in the fight, but Mitsuru is able to heal herself, and Weiss hasn't got much experience using attacks other than ice, so it would be fairly easy for Mitsuru to counter. The post-fight analysis also displays a blurb noting that Mitsuru can equip accessories to help counteract this weakness, most likely referring to items such as the Eye of Fire (greatly increases evasion against fire attacks) and Blazing Flame (completely nullifies fire damage).
670* WhiteMagic: Artemisia is capable of using spells of the Dia line, which allows Mitsuru to heal her wounds. Diarahan in particular gave Weiss a huge amount of grief by essentially allowing Mitsuru to heal off any damage Weiss did manage to deal to her.
671* WorthyOpponent: Sees Weiss as one, given how much she complimented her skills and admits that she's fought valiantly. Artemisia even gives the fallen Weiss a respectful bow before vanishing.
672[[/folder]]
673
674[[folder:Johnny Cage VS Captain Falcon]]
675
676* CelebritySuperhero:
677** Johnny is a famous actor and martial artist who has helped save Earth from otherworldly invaders.
678** Captain Falcon is a legendary racer and skilled bounty hunter.
679* StrongAndSkilled: Both combatants are martial arts masters with incredible powers that allows them to take on gods or at least opponents comparable to gods.
680
681!![[Franchise/MortalKombat Johnny Cage (Jonathan Carlton)]]
682--->'''Johnny Cage''': ''"Those were five hundred dollar sunglasses, asshole!"''\
683'''Voiced by:''' Kieran Flitton\
684\
685''The Stuntman-Turned-Legendary Hero of Mortal Kombat''
686
687* ActionDad: He and Sonya Blade have a daughter called Cassie by the time of ''VideoGame/MortalKombatX''.
688* BattleStrip: At the start of the fight, he's in a nice tuxedo. When Falcon starts attacking him, he whips it off to reveal his martial arts trunks.
689* BewareTheSillyOnes: Johnny Cage might be a goofy LargeHam movie star, but the fact that he's one of Earth's go-to protectors against the forces of Shao Kahn, you might want to think twice about belittling him. He came within an inch of proving himself superior to the 3rd Captain Falcon.
690* BrokenWinLossStreak: He's the first Mortal Kombat character to lose since Sektor, ending the series' long-running wins for 5 years.
691* CastingAShadow: His shadow abilities as a result of being bred from a Mediterranean war cult, allowing him to launch energy bolts, enhance his attacks, and even summon a shadowy duplicate of himself to fight.
692* CombatPragmatist: Has no trouble giving Captain Falcon a GroinAttack, and even follows with this line:
693-->'''Johnny Cage''': (''gives a thumbs-down'') You know what they say, all's fair in show business!
694-->'''Captain Falcon''': ''Nobody'' says that!
695* CoolShades: He wears $500 dollar sunglasses, and he [[Film/MortalKombatTheMovie once killed Goro for breaking them]].
696* CripplingOverspecialization: {{Downplayed}}. While they work good against normal people, Cage's SupernaturalMartialArts were created specifically to fight gods and counter their powers. As such, while Cage can use them to protect himself from Shinnok's attacks with no damage, they're much less effective against more mundane forms of attack, like bullets and regular physical blows. As Captain Falcon is a man, albeit one with incredible powers himself, Cage couldn't protect himself nearly as well.
697* DeadHandShot: All that's seen left of him after being exploded by the Falcon Punch is his disembodied arm.
698* DeathByIrony: Johnny gives Falcon one of his patented shots to the groin, saying all's fair in show business. Unfortunately for him, Falcon kills him by pulling an even dirtier trick a few minutes later: calling in his F-Zero machine to run him over.
699* GlassCannon: Compared to Captain Falcon, he can hit incredibly hard and move at supersonic speeds, but his shadow powers only fully defend against divine power: otherwise, he can be wounded and even killed by conventional means, compared to Falcon being able to tank as well as he can dish out.
700* GroinAttack: Cage's signature move, dropping into the splits and nailing his opponent in the testicles. He even has a Fatality version that blows up their lower torso! He uses one on Captain Falcon to counter his Falcon Punch, which causes the Captain to cry foul while holding his gonads in pain, setting Johnny up for both [[IShallTauntYou a one-liner]] and [[CombatPragmatist to continue comboing him.]]
701* KillTheGod: The shadow powers from his war cult heritage are [[WeaponOfXSlaying effective]] against divine beings, allowing him to both heavily damage them and completely defend against their attacks. [[CripplingOverspecialization Unfortunately for him,]] neither Captain Falcon nor the Blue Falcon are of divine origin, meaning that his shadow powers couldn't protect him against either.
702* LudicrousGibs: Gets painfully reduced to these after being ground against the track at well-over supersonic speeds by the Blue Falcon, before being hit by a massive [[MegatonPunch Falcon Punch]] that blows him apart.
703* PaperTiger: {{Defied|Trope}}. Cage joined the Mortal Kombat tournament to prove to the world, and especially his critics, that he wasn't some phony actor and poor stuntman. It is for this reason that Captain Falcon assumed he wanted to become the ''real'' Captain Falcon instead of just a role for a movie.
704* SuperReflexes: He's fast enough to dodge point-blank gunfire. This helped him immensely in keeping pace with the speed of his opponent.
705* SuperStrength: He's strong enough to split a man's skull with a chop and even shatter diamond: the block in question being large enough to require 49,200,000 Joules of energy to break, which Boomstick compares to getting hit with 26 monster trucks at once. However, even this can't compare to what Captain Falcon is capable of.
706* TalkingIsAFreeAction: After punching Captain Falcon in the nuts, he takes some time to trash-talk the racer. Justified, as Captain Falcon is still reeling from the pain and is unable to react.
707
708!![[VideoGame/FZero Captain Falcon]]
709--->'''Captain Falcon''': ''"FALCON PUNCH!"''\
710'''Voiced by:''' Kestin Howard\
711\
712''The Racer-Turned-Bounty Hunter from the Track of F-Zero''
713
714* {{Angrish}}: Temporarily lets out a string of this after being on the receiving end of Johnny's [[GroinAttack Nut Punch]] via a missed Falcon Punch.
715* AnimalMotifs: The falcon, in reference to both his speed and hunting skills.
716* BadassDriver: Multi-time champion of the F-Zero circuit, professional bounty hunter, and skilled martial artist. It is, in fact, his driving skills that clinch him the victory over Cage.
717* BountyHunter: When not racing in the F-Zero championships, he's a renowned and relentless bounty hunter.
718* BondOneLiner: After exploding Johnny with both the Blue Falcon and the Falcon Punch:
719-->'''Captain Falcon''': (''removes his scarf and throws it down to Johnny's remains'') Only ''one'' can be worthy.
720* CombatPragmatist: Falcon is mainly a martial artist, but the Blue Falcon is part of his standard equipment and is in fact the centerpiece of his arsenal, which means he's not afraid to [[CarFu summon a supersonic racing machine that weighs over a ton and ram it into his enemies.]] In fact, it's how he manages to win against Johnny.
721* TheComicallySerious: Falcon's serious attitude is frequently used for comedy in the fight, whether it be challenging Johnny to play him in his upcoming movie, or his reaction to getting split-punched in the gonads.
722* CompositeCharacter: Falcon gets his moves and hammy Super Sentai-like portrayal from his ''VideoGame/SuperSmashBros'' iteration, with his backstory, feats, and details from the main games and [[Anime/FZeroLegendOfFalcon the F-Zero anime]] included. More specifically, he seems to be a mix of both Douglas Jay and Andy Summer.
723* CoolHelmet: That covers the top half of his head.
724* DecompositeCharacter: Douglas Jay and Andy Summer are treated as two different people to gain the title, rather than different versions of the same person.
725* CoolCar: The Blue Falcon, his iconic F-Zero machine. Not only is it well-balanced and fast enough to be a constant contender in a race, Falcon also [[CarFu effectively uses it as a weapon]] in the ''VideoGame/SuperSmashBros'' series. The hosts even theorize that its reactor is the source of Falcon's powers. In the fight proper, he uses it to rip Cage to shreds between it and the track before delivering the final blow.
726* DivingKick: The famous Falcon Kick, a fast and fiery kick that can be used to descend in the air or fly to the side along the ground. It is fast enough to tag Johnny Cage.
727* LegacyCharacter: Captain Falcon is not one single person, but rather a title passed on to different people: Douglas Jay, Andy Summer, and most recently, Ryu Suzaku. Each one is said to be superior to the previous Falcon.
728* LightningBruiser: He can move at supersonic speeds, hits incredibly hard, and can tank gargantuan amounts of punishment. This gives him an edge over Johnny, whose durability is far lower compared to his strength and speed when fighting non-divine opponents.
729* MegatonPunch: His trademark Falcon Punch, a slow but very powerful straight that produces fiery explosions. Falcon attempts to use it twice: Johnny dodges and counters the first one with his [[GroinAttack Nut Punch,]] but the second time, he uses it to finish the fight, blowing Johnny apart after [[CarFu grinding him against the track in the Blue Falcon.]]
730* PlayingWithFire: Uses multiple moves that utilize fire to enhance attacks and blow up opponents, including his Falcon Punch, Falcon Kick and Raptor Boost. He has to use all of them (and the first ''twice'') to come out on top against Johnny Cage.
731* PurpleIsPowerful: Falcon's bodysuit is purple, and he ultimately proves to be Johnny's superior.
732* SeriousBusiness:
733** Falcon won't let Johnny play him in his next movie unless he beats him in a fight to the death. Only ''one'' is worthy to bear the name "Captain Falcon".
734--->'''Captain Falcon''': Only one who can surpass Falcon can become Falcon! Show me your moves!
735** Johnny even comments how serious he's taking this:
736--->'''Johnny Cage''': [[LampshadeHanging You sports types really take auditions seriously!]]
737* SuperSpeed: He's fast enough to take out three robots in the blink of an eye, requiring him to easily be faster than sound.
738* SuperStrength: His exact evil clone Blood Falcon is strong enough to tear apart a metal cage with his bare hands. Captain Falcon himself is strong enough to stagger Black Shadow with his strikes, who can NoSell blows from a hulked-out Zoda. The hosts calculating the amount of electricity produced from his final [[MegatonPunch Falcon Punch]] on Black Shadow indicates he can hit with upwards of ''151 billion'' Joules of energy, the equivalent of dropping 12 elephants on a target and over 3000x Cage's shattering-diamond feat.
739* SuperToughness: He can tank massive amounts of punishment, including huge explosions. Scaling to the physically less-impressive Zoda, the hosts posit he can easily survive the equivalent of 100 tons of TNT going off in his face. While technically less than Johnny scaling against Raiden's temple-exploding feat at nearly 270 tons of TNT, it must be remembered Johnny has [[CripplingOverspecialization only shown this sort of defense against divine foes]] and otherwise his durability has held up to much less than Falcon.
740[[/folder]]
741
742[[folder:Aang VS Edward Elric]]
743* ChildMage: Both are elemental prodigies and masters who learned the ways at a very young age and had their grand, world-saving adventures during adolescence.
744* ElementalPowers: Both can use and have power over their surrounding elements but while Aang uses the more often portrayed Classical Elements, Edward instead uses the Elements found on the Periodic Table.
745!![[Franchise/AvatarTheLastAirbender Avatar Aang]]
746--->'''Aang''': ''"If you wanna be a bender, you have to let go of fear."''\
747'''Voiced by:''' Creator/EmilyFajardo\
748\
749''The Avatar''
750
751* AllYourPowersCombined: As the Avatar, Aang can bend all four elements and, when in the Avatar State, has complete mastery over any of the techniques and abilities of the past Avatars.
752* ApologeticAttacker: Aang laments that Edward left him no choice after killing him.
753* BaldMystic: As all airbenders do in the ''Franchise/AvatarTheLastAirbender'' universe, who lift this practice from real-life monks who engage in tonsure, Aang shaves his head.
754* BlowYouAway: As an Airbender first and foremost, Aang can manipulate air to achieve a myriad of effects -- including giving himself SuperSpeed, creating [[RazorWind blades of wind]] capable of slicing through solid rock, controlling his body temperature, and creating a sphere of swirling air for transportation.
755* ChildMage: Aang mastered airbending at a very young age and, after getting freed from the iceberg, learned to control the other three elements in less than a year.
756* CrossDressingVoices: Aang is male, but voiced by female Emily Fajardo here. And it really stands out when he goes into the Avatar State, and Emily's voice becomes more distinctly female.
757* DangerousForbiddenTechnique: The Avatar State. Whilst it grants Aang the combined power and knowledge of past Avatars, if he's killed in this state, then the Avatar's cycle of reincarnation will be broken. Since he wins the fight, this isn't an issue, but he doesn't bring it out until other measures (both peaceful and violent) have failed.
758* DiggingYourselfDeeper: After losing sight of Edward following the initial skirmish, Aang tries to defuse the situation by pointing out the advantages of being short. Given Edward's HeightAngst, this only pisses him off further.
759* ElementalPowers: As the Avatar he can control [[BlowYouAway air]], [[MakingASplash water]], [[DishingOutDirt earth]], and [[PlayingWithFire fire]].
760* KidHero: He's (1)12 during his journey and his kid-version sprite is used in the battle.
761* HumanPopsicle: Aang was frozen in the South Pole for a hundred years until he was found by chance by two Southern Water Tribe siblings, Sokka and Katara.
762* LegacyCharacter: Aang is but one of many Avatars, mortal hosts of the light spirit Raava. The status of being the Avatar is passed down from generation to generation, cycling through the various nations in the order Fire → Air → Water → Earth. Knowledge of this cycle is what prompted the Fire Nation to carry out their genocide of the Air Nomads.
763* MartialPacifist: Aang's biggest weakness is the fact that he refuses to take a life even when that would be the easiest outcome and prefers to only resort to violence as self-defense, to the point he's even a vegetarian because he doesn't like the idea of eating animals. This being ''Death Battle'', where such concerns are removed, this isn't an issue. While Aang in the fight animation does try to talk Ed down and go for a non-lethal take-down, by the time he's forced to activate the Avatar State, he's out of mercy and wipes the alchemist out while only expressing regret the fight came to this point.
764* OhCrap: After he thinks he's blown off Ed's head, before finding out it's a statue.
765* PersonOfMassDestruction: He's already one normally, but [[SuperMode the Avatar State]] takes this to the extreme, being capable of lifting an entire city on its foundations up (requiring a force of 159.8 kilotons of TNT) easily. Past Avatar incarnations in the Avatar state have even been able to cause volcanic eruptions likely reaching into the gigaton range. This was just far too much power for Ed to cope with.
766* PintSizedPowerhouse: He's even more pint-sized than Ed, but a lot more powerful.
767* PowerTattoo: Aang's arrow-shaped Air Nomad tattoos glow white when he taps into his Avatar state.
768* SpiderSense: Aang's training under Toph allows him to sense the positions of his foes using Earthbending, even if he can't physically see them himself. Combined with his SuperSpeed and SuperReflexes, Aang was basically untouchable to Edward, severely limiting his options to take down the avatar.
769* StrongAndSkilled: The Avatar State pushes him squarely into this territory. He's got enough power to lift a city (and possibly do more since past Avatars have potentially greater feats under their belts) and gains the past knowledge and combat experience of all his previous lives. This state lets him far exceed Edward in both power and experience.
770* SuperMode: The Avatar State, which grants him the knowledge of all his past incarnations and amplifies his bending abilities immensely. It proved to be more than what his opponent could handle.
771* SuperReflexes: He's fast enough to react to a lightning attack in order to redirect it, which, given the distance between himself and Ozai during their clash and how far Aang had to extend his arm to catch it, means he can react over 53,000 mps (over 155 times faster than sound). He's much faster than Ed, and combined with his SpiderSense was more than capable of keeping pace with Ed and his attacks.
772* SuperToughness: Survived explosions point-blank and getting slammed into stone pillars. While this durability is useless against Edward who only needed to touch Aang to inflict a OneHitKill, Edward would never get that chance due to Aang's superior speed, reaction time, and [[SpiderSense Seismic Sense]].
773* ThereIsNoKillLikeOverkill: Aang's use of the Avatar State counts as this due to it being stated in the post-fight analysis that at base form alone Aang was more than capable of ending Edward.
774* VoiceOfTheLegion: Comes with the [[SuperMode Avatar State]].
775* WreckedWeapon: His staff is broken when Edward tries to crush him. Fortunately for Aang, he didn't need it to finish Edward off.
776
777!![[Manga/FullmetalAlchemist Edward Elric]]
778--->'''Edward''': ''"Now let's go home... together."''\
779'''Alphonse''': ''"Mm."''\
780'''Voiced by:''' Creator/AlejandroSaab\
781\
782''The Fullmetal Alchemist''
783
784* AdaptationalVillainy: Granted, Edward's height(or lack thereof) has always proved a sore point in canon, but here, he violently tries to murder an [[OlderThanTheyLook apparent]] 12-year old thinking that Aang was making fun of it. Because of this, Aang feels more justified in defending himself with lethal force.
785* AnArmAndALeg: Quite literally the price he paid when he and his brother tried to revive their dead mother, and also to bind Al's soul into a suit of armor. Aang breaks his automail arm off during the fight.
786* ArtificialLimbs: Has an automail arm and leg, the former of which can be easily transmuted by Ed into a BladeBelowTheShoulder. His first set of automail was tough enough that a lion chimera biting on it couldn't even scratch it (meaning it could resist a force of at least 1,000 psi), and he only upgraded from there. That said, Aang has more than enough raw power to wreck them.
787* BadassLongcoat: A red longcoat.
788* BerserkButton: He hates being called short. The fight starts because Aang happened to call Momo little while in his general vicinity.
789* BladeBelowTheShoulder: One of his favorite uses of his automail arm is turning it into a sword. In the fight animation, he uses it whenever he can get close enough to use it as a melee weapon.
790* ChildProdigy: He's the youngest State Alchemist in the Kingdom.
791* CompositeCharacter: Ed uses a combination of his feats from the ''Manga/FullmetalAlchemist'' and ''Anime/FullmetalAlchemist2003'' continuities.
792* CurtainsMatchTheWindows: Blonde hair, [[SupernaturalGoldEyes golden eyes]].
793* EquivalentExchange: The main principle his alchemy works off of. He can make just about anything as long as the proper materials are present. This is ultimately a factor that contributes to his loss, as it makes Aang's powers more consistently reliable.
794* ExtraOreDinary: He’s the titular [[TitleDrop Fullmetal Alchemist]], whose specialty is manipulating and shaping forms of metal.
795* FaceDeathWithDignity: When facing his own demise, Edward accepts it surprisingly well and takes solace in the fact that he's at least taller than Aang.
796* FacingTheBulletsOneLiner: "...At least I'm taller than ''you''."
797* HeightAngst: Goes into a blind rage if anyone points out his height or even mentions anything related to being small. Aang calling Momo little while on his head was enough for him to try and beat him up. His dying words are even him taking comfort in the fact that, while he's about to die, he was at least taller than Aang.
798* HeroicSacrifice: The analysis mentions how he sacrificed his ability to use alchemy in order to finally restore Al's body.
799* LogicalWeakness: Aang prevents him from using his "clappy magic" by trapping and then ''removing'' one of his arms. Drawing a circle long-hand is impractical in combat.
800* MissingMom: He and his brother Alphonse tried to use alchemy to bring their dead mother back to life. It doesn’t didn't go as planned, costing Alphonse his body and Edward one of his arms and legs.
801* MuggingTheMonster: Did Edward thought at any time that he was trying to kill a demigod over a petty insult that wasn't directed at him? Apparently not and it cost him his life at the hands of Aang.
802* NoBodyLeftBehind: He's vaporized by the power of the Avatar State, leaving nothing behind but a smoldering crater.
803* PintSizedPowerhouse: He's only 5'5, but he's a formidably powerful alchemist. As mentioned above, though, he doesn't like people bringing up the "pint-sized" part.
804* PsychopathicManchild: Combine canon Ed's insecurity about his height with a willingness to murder someone who appears to be younger than him, mistakenly thinking that Aang's taunting him, and here's what you get.
805* ShapeshifterWeapon: His arm can transform into a variety of objects, ranging from a [[BladeBelowTheShoulder sword]] or an [[MundaneUtility umbrella]].
806* SoulPower: In a pinch, Ed can utilize his own soul as fuel for and a boost to his alchemy by using the same principles of a [[HumanResources Philosopher's Stone]]. However, [[CastFromLifespan this shortens his own life in exchange]]. Unfortunately for him, since a Philosopher's Stone is powered by multiple souls, his version is likely weaker, and even if that isn't the case, it would only allow him to match Aang's Avatar State for a short time.
807* StuffBlowingUp: Thanks to his battles with Scar, he's learned how to weaponize the "destruction" aspect of alchemy to forcibly disassemble objects that he touches with his hands down to the molecular level, which allows him to tear apart metal armor with ease and (though he's never done it himself) cause YourHeadAsplode on an unfortunate victim.
808* SuperReflexes: He once dodged a pistol shot at near point-blank range. He also possesses several debatable lightning-level reaction feats, but they're much less consistent than Aang's.
809* SuperToughness: He survived the explosive destruction of a massive boulder while he was standing on it, which had to have a force of 102 tons of TNT, and a blast that wiped out most of a ten-story building calculated out at 30.5 kilotons of TNT (though it should be noted Ed was shielded by Hohenheim while his brother Al, who took the attack straight-on and has generally been shown to possess superior durability, had his steel armor body torn up). While impressive, this pales to the destructive force Aang can whip out while in the Avatar State, and canonically the closest foe able to use a similar destructive attack (Kimblee using a Philosopher's Stone) nearly killed Ed.
810* TemporarilyExaggeratedTrait: PlayedForLaughs. Ed probably wouldn't go so far as to commit child murder over his HeightAngst, but this is a show about fictional characters messily slaughtering each other, so might as well milk it for all it's worth.
811* WeakButSkilled: He's far craftier and more experienced than Aang. Unfortunately for him, he simply can't keep up with Aang's raw power output. Even then, he actually loses the advantage of greater experience when Aang enters the Avatar State, granting him the combined knowledge of all of his past lives.
812* WhoNeedsTheirWholeBody: While Edward can activate his alchemy by clapping, he can still use alchemy the old-fashioned way [[GeometricMagic by drawing alchemy circles]]. He uses this to stay in the fight after Aang breaks off his automail arm.
813* WouldHurtAChild: At least, if he felt that child was mocking his height(only in the Death Battle, though).
814[[/folder]]
815
816[[folder:Ghost Rider VS Lobo]]
817!![[Franchise/MarvelUniverse Ghost Rider (Johnny Blaze)]]
818--->'''Ghost Rider''': ''"Sorry... all outta mercy."''\
819'''Voiced by:''' Steven Kelly\
820\
821''Marvel's Relentless Spirit of Vengeance''
822
823* BadassBiker: Johnny Blaze was raised around motorcycles all his life, and he rides a hell-powered motorcycle known as the Hell Cycle as the Ghost Rider.
824* BadassBoast: Has one prepped before going after Lobo, but gets interrupted the first time. He has better luck in his second go around:
825-->'''Ghost Rider:''' '''LOBO OF CZARNIA! YOUR SINS ARE INNUMEBRABLE!''' I AM HERE TO WREAK VENGEANCE... '''''UPON YOUR SOUL!'''''
826* BookEnds: His [[PreAssKickingOneLiner declaration]] to punish Lobo for his sins is interrupted when the Main Man runs him over at the start of the fight. During the ensuing mounted clash, he tries to give Lobo a Penance Stare, but Lobo averts his gaze before it can kick in. When Lobo is reduced to a spirit near the end, he's in no condition to interrupt Ghost Rider doing both one more time, [[PreMortemOneLiner and they succeed.]]
827* CallItKarma: Ghost Rider's infamous Penance Stare, where staring into his eyes within his arm's reach means that he can inflict you with the pain and torment caused by the sins they've committed. Lobo headbutts Ghost Rider the first time he tries it, but the second time nails the Main Man and actively harms him.
828* ChainPain: Ghost Rider's weapon of choice is a long chain wreathed in hellfire.
829* TheComicallySerious: After horrifically grilling Lobo's soul with the Penance Stare, Zarathos then slurps down his soul like a noodle and belches. Not exactly the behavior you'd expect from a scary angel of vengeance.
830* DarkIsNotEvil: In contrast to his opponent, Johnny is a hero through and through despite being a skeleton empowered with hellfire.
831* DealWithTheDevil: Johnny Blaze became the Ghost Rider by selling his soul to Mephistopheles (often shortened to Mephisto), one of the many Lords of Hell, to save his adopted father from cancer. [[SenselessSacrifice Then his adopted father died shortly afterwards in a motorcycle stunt gone wrong]].
832* DeadlyGaze: His trademark Penance Stare, which wreathes one's soul in hellfire to punish them for their sins, leaving them in a state of suffering and pain, and in some cases becomes literal by destroying their souls. There are limits, however, such as the [[NoEyeInMagic blind]], TheSoulless, and [[TooKinkyToTorture those who get off on pain]] being immune or having severely reduced effects.[[note]]While a human such as The Punisher was able to resist it by being unrepentant in his actions, this isn't consistent with its power, so it's assumed that the Rider just let him live, which is supported by the Penance Stare working on Punisher in a later story.[[/note]] This is ultimately what does Lobo in, given that the Main Man has so many sins under his belt that the agony overwhelmed him.
833* DemBones: As the Ghost Rider, Johnny Blaze is transformed into a skeleton perpetually wreathed in hellfire.
834* FlamingSkulls: The only part of his body not covered by motorcycle leathers.
835* FromASingleCell: Can regenerate from nothing but hellfire.
836* HealingFactor: Ghost Rider has an impressive ability to heal from almost anything, from having his head blown up, losing limbs, and even being melted. The analysis notes that fellow Rider Danny Ketch once regenerated from actual hellfire. In the fight proper, Lobo reduces him to pieces by ramming him with his bike, but he just reforms instantly, and after being crushed within a building and eaten he regenerates ''inside'' Lobo and explodes him. It's a deciding factor in the fight, as Lobo lacked the means to truly kill Ghost Rider. Hell, it's stated that only ''the'' {{God}} can kill a Ghost Rider permanently.
837* {{Hellfire}}: Ghost Rider can use the flames of hell to attack, which becomes hotter with one's sins and can burn the very soul. A major factor in his victory was its ability to bypass physical damage and attack the soul itself, meaning Lobo couldn't defend himself from it.
838* HorrifyingTheHorror: It takes Ghost Rider a while to succeed, but by the end of the fight, the insanely powerful scoundrel who singlehandedly committed the genocide of his own people comes to understand just how bad he fragged up by summoning Zarathos's wrath.
839* HorrifyingHero: It doesn't get much more ObviouslyEvil than a flaming skeleton decked out in black leather and riding a motorcycle that's always on fire, but Ghost Rider is entirely dedicated to punishing the scum of the earth. He gets even more horrifying once you find out he's possessed by an angel of vengeance who can go toe-to-toe with a planet-eater and the actual devil.
840* LinearWarriorsQuadraticWizards: The Wizard to his opponent's Warrior, having access to explicitly demonic based abilities on his side to punish those who have sinned. It's essentially why Ghost Rider won; Lobo is physically stronger than Johnny Blaze, but, not only can Lobo not kill Blaze, letting Zarathos take control makes Ghost Rider Universe Buster-levels of powerful, and Ghost Rider could get over Lobo's technical immortality by burning and eating his soul.
841* LoopholeAbuse: Lobo can't truly die under normal conditions because he's BarredFromTheAfterlife. How does Ghost Rider get around this? By [[SoulEating devouring his soul]], destroying it for good.
842* MindRape: One of his specialties, via the Penance Stare. First time he tries it against Lobo it doesn't quite connect, but he gets plenty of mileage on his second attempt.
843* MoralityGuidedAttack: The Penance Stare makes the target feel all the pain and suffering they've caused innocents over the course of their life, and can even destroy their soul if they have committed enough. This makes it extremely effective against Lobo thanks to Lobo's several billion murders to his name, including the entire population of Czarnia.
844* NeckLift: He raises Lobo's soul by his chin and neck after harpooning the Main Man, in order to hold him in place long enough to subject him to the Penance Stare.
845* NighInvulnerable: He's impossible to hurt. He's easily shrugged off beatings from foes as powerful as World War Hulk and it just made him angrier. The only things that can consistently hurt him are magic and holy weapons, and it's been said that the only being that can kill him for good is ''God Himself.'' This is a deciding factor, as Lobo was incapable of finishing the Rider off.
846* NightmareFace: A [[FlamingSkulls Flaming Skull]] is pretty nightmarish, even without his Penance Stare. Amusingly, Boomstick thinks that his human face as played by Creator/NicolasCage is [[TakeThat a lot more horrific]]!
847* PreMortemOneLiner:
848** Once Zarathos comes into play, he makes his annoyance with this battle very clear to the Lobo clones before bathing them all in blue {{Hellfire}}.
849--->'''"YOU WILL ALL DIE SCREAMING!"'''
850** And once he finally gets a hold of Lobo's soul, he finishes the declaration he started the mess with before eating him.
851--->'''"LOBO OF CZARNIA! YOUR SINS ARE INNUMERABLE! I AM HERE TO WREAK VENGEANCE... ''UPON YOUR SOUL!''"'''
852* RageBreakingPoint: Failing to kill Lobo after gibbing him and getting bodied by his blood clones allows the consummate Blaze to be taken over by the righteously angry Zarathos.
853* RedEyesTakeWarning: Or more accurately Blue Eyes Take Warning; during his PreMortemOneLiner to the Lobo clones, he gains blue eyes during it.
854* SituationalDamageAttack: The power of Ghost Rider's Penance Stare is dependent on how many sins the target committed. As Lobo has several ''billion'' murders to his name, including the entire population of Czarnia, the Stare was effective enough to cause his soul immeasurable pain and would be able to destroy his soul.
855* SoulEating: Zarathos is capable of eating souls for breakfast. This was noted as one of the ways that he could finish off the BarredFromTheAfterlife soul of Lobo, and it's exactly what happens in the fight.
856* StoneWall: Ghost Rider's strength and attack power is much weaker compared to Lobo's but his insane healing regeneration and only being weak to holy weapons means Lobo couldn't hurt him for good. Even if Lobo just tried to repeatedly pummel Johnny into the dirt without giving him time to recover, once Zarathos comes in this changes completely, as his universe-destroying power ultimately overwhelms Lobo.
857* SuperMode: Zarathos functions as this for when Ghost Rider isn't enough to handle his opponent. This form is so overwhelmingly powerful that even ''Doctor Strange'' is terrified of it, with it also being equal to Mephisto, a threat on a universal scale rivaling the likes of Galactus. Lobo was ultimately no match for him.
858* SuperPoweredEvilSide: The Ghost Rider is in actuality a powerful demonic Spirit of Vengeance named Zarathos[[note]]Whether Zarathos is an actual Spirit of Vengeance or the actual source of Johnny Blaze's Ghost Rider powers has been the subject of inconsistency and numerous retcons[[/note]], forced onto Johnny by Mephisto. This is ultimately played with in that Zarathos is really an "angel of justice", albeit one who does his job [[KnightTemplar as terrifying a way as possible.]][[note]]Another Ghost Rider plot point that has been the subject of inconsistency and numerous retcons[[/note]].
859* SuperSpeed: His motorcycle is fast enough to outpace Mjolnir, which is over 100 billion times faster-than-light. While Lobo is faster than that, this hardly mattered once Zarathos entered the picture.
860* SuperStrength: On his own, he can demolish skyscrapers weighing over 200,000 tons. With Zarathos, his strength rivals Mephisto, whose battle with Galactus threatened the entire universe. On his own, he's much weaker than Lobo, but Zarathos was more than enough to overpower him.
861* TechnicolorFire: Ghost Rider's fire is usually orange-red, but when [[SuperMode Zarathos]] takes over it turns blue.
862* TurnsRed: When Zarathos takes over, Ghost Rider's skull goes from bone-white to blood-red and his flames turn blue.
863* UnexplainedAccent: His accent is vaguely Hispanic-sounding, despite the fact that he's supposed to be the Johnny Blaze Ghost Rider, not Robbie Reyes.
864* VillainousFaceHold: Inverted. He's the one holding up Lobo by the chin by the end of the fight, right before he eats his soul.
865* YourSoulIsMine: How Ghost Rider finishes off Lobo, by chaining up his spirit, nailing him with the Penance Stare, then swallowing him up like a quick meal.
866* YouWillNotEvadeMe: Because Ghost Rider's Hell Cycle can move at speeds capable of keeping pace with Lobo's Space Hog, the hosts note there was little hope of Lobo escaping from Ghost Rider long enough to go find some holy weapons to kill him. In the fight itself, Zarathos uses a barrage of chains to prevent Lobo's soul from escaping at the end of the fight.
867
868!![[Franchise/TheDCU Lobo]]
869--->'''Lobo''': ''"See... someone's payin' me a heap of cash for your carcass, and the Main Man always delivers."''\
870'''Voiced by:''' Creator/JasonMarnocha\
871\
872''The Space-Hoggin' Main Man of DC Comics''
873
874* NinetiesAntiHero: Lobo was essentially DC Comics' answer to this, parodying the hell out of the concept by making him over-the-top nuts and bloody.
875* BadassBiker: Lobo rides around on a hovering bike called the Space Hog that lets him cruise around the cosmos with ease.
876* BadassPreacher: He's mentioned in the notes to be the Archbishop of the First Celestial Church of the Triple Fish-God.
877* BalloonBelly: He temporarily has one of these before blowing up into LudicrousGibs from eating Johnny.
878* BarredFromTheAfterlife: After waging war with both heaven and hell, Lobo's soul can no longer be reaped. Zarathos gets around this by devouring it.
879* BerserkButton: As soon as Ghost Rider destroys his dead bounty, he furiously turns his bike around and starts fighting the Spirit of Vengeance.
880* BountyHunter: Lobo's main occupation, most likely because it was the best "legal" way to murder people and get paid. Ghost Rider finds him finishing up his most recent bounty and the only reason Lobo decides to start fighting is when Johnny incinerates the corpse, preventing Lobo from collecting and causing him to take out his anger on the Spirit of Vengeance.
881* CardCarryingVillain: As a parody of gritty anti-heroes, Lobo is as unabashedly and almost comically evil as possible and as such is only a hero in the loosest sense possible. This ultimately works against him, as he's committed so many sins that the Penance Stare overwhelms his soul.
882* CigarChomper: He'll usually have one in his mouth to smoke.
883* CompositeCharacter: Defied with vehemence. The hosts take a good couple minutes to point out that New 52 Lobo is the manifestation of everything Lobo is meant to mock, and take none of his feats into account.
884* CompleteImmortality: He's so overwhelmingly, completely, unspeakably evil that he's barred from Heaven and Hell, with Death itself being forbidden from reaping his soul. The one time he "died" and became a ghost, he just beat up everything in his way like normal until he retrieved his body. Thus he cannot age or die. Unfortunately, his opponent had the perfect means to hurt, destroy, and consume his very soul, which are put to good use in the battle.
885* DeaderThanDead: He was banned from Heaven and Hell, so he can't truly die in a conventional sense...so Ghost Rider just fries his soul with the Penance Stare and then swallows it whole.
886* DidYouJustFlipOffCthulhu: Apart from calling the Ghost Rider an ugly freak, he also literally flips him off after driving right through him and his Hell-Cycle. [[DoNotTauntCthulhu Once Zarathos takes over, he makes Lobo pay for that.]]
887* EvenEvilHasStandards: As bat-shit insane as he is, even Lobo has something of a code of honor he holds himself to. He never ever breaks a promise, no matter what it might be or who it is to. Also, he really loves dolphins, and will literally go to hell and back to protect them.
888* ExtremeOmnivore: He once got so pissed off that he devoured an entire city after condensing it into a small sphere of scrap the size of a gumball. That means he devoured something with greater density than a neutron star. In the fight, he condenses a building Ghost Rider was in and eats it. This didn't work and resulted in LudicrousGibs.
889* FlippingTheBird: He does this while laughing after running over Ghost Rider in the beginning.
890* FromASingleCell: Lobo's HealingFactor is so powerful that he can regenerate entire clones of himself from single drops of blood. However, it ultimately is deemed inferior to Ghost Rider's, who is able to regenerate from ''nothing'' and can only be truly killed by God himself.
891* GeniusBruiser: Don't let how insane he is fool you. He's immensely intelligent and can solve complex math equations in his head fast enough to catch the Flash off guard. While he could figure out Ghost Rider's weaknesses, it's not like he could find holy weapons before Zarathos could devour his soul.
892* HealingFactor: Lobo has an insane healing factor, being able to heal from [[WesternAnimation/YoungJustice molten lava covering his arm]], being shot through the chest and having his arm blown off. Combined with his amazing god-like strength and stamina, Boomstick's horrifying comparison of "like Superman and Deadpool had a baby" is amazingly accurate. Unfortunately for Lobo, Ghost Rider's most devastating attacks bypass the ''body'' completely to strike directly at the soul, which Lobo lacks such overpowered protections for.
893* HellBentForLeather: As you'd expect from a BadassBiker.
894* HypocriticalHumour: He calls Ghost Rider an "ugly freak" after capturing him with his chains. Lobo himself is not much to write home about.
895* IGaveMyWord: One of his few admirable points is that when he gives his word, he ''will'' honor and fulfill it. Boomstick notes it's an oddly weird point of integrity for a cosmic madman.
896* ItsPersonal: After running over Ghost Rider, he's content to get out of dodge, but Ghost Rider had to destroy his bounty. Now the Main Man turns his bike and starts literally lashing out.
897* JustEatHim: Tried this against Ghost Rider during the fight, but all it resulted in was Lobo exploding when Ghost Rider escaped.
898* KarmicDeath: The guy's got a rap sheet that's a gigalightyear long, but if you want to talk specifics, he tried to eat Ghost Rider alive before he burst out of his stomach. Once Zarathos is free, he devours the Main Man's soul right after hitting him with the Penance Stare and forcing him to experience every sin he ever committed. It's even more fitting when you consider this probably could have been avoided if Lobo hadn't gotten himself kicked out of both heaven and hell.
899* LastOfHisKind: He's the last Czarnian, an act he performed himself. Zarathos decides to finish the job by taking his soul.
900-->'''[[WesternAnimation/SupermanTheAnimatedSeries Lobo:]]''' I fragged the rest of the planet for my high school science project. Gave myself an 'A'.
901* LinearWarriorsQuadraticWizards: The Warrior to his opponent's Wizard often relying on brute strength and more conventional but still outlandish weaponry to get the job done. It's the reason for his loss because for all of Lobo's physical brawn, he couldn't kill his opponent due to their insane HealingFactor and his lack of holy weapons while the Ghost Rider has the means of bypassing his immortality and putting the Main Man down for good.
902* LoopholeAbuse: Wiz explains there is an important "fine print" for his immortality. Lobo is banned from both heaven and hell, with it being specifically explained that Death is forbidden from collecting his soul. But even though his soul can't be ''collected'', there is nothing that says it can't be ''destroyed'', making him fair game for Ghost Rider's {{hellfire}}, [[CallItKarma Penance Stare]], and [[SoulEating appetite]].
903* LudicrousGibs: After eating a compressed building containing Ghost Rider, Lobo realizes too late that his opponent reformed inside him, causing him to expand and explode into a puddle of blood and gibs. Fortunately for him, his HealingFactor causes the mess to spawn a horde of Lobo clones.
904* MesACrowd: He can self-replicate himself an innumerable number of times through spilt drops of his blood. He does this after Ghost Rider turns him into LudicrousGibs and proceeds to dog-pile the Devil's bounty hunter.
905* NamesToRunAwayFromReallyFast: Lobo's name means "wolf" in Spanish, and in Czarnia, it translates to "He Who Devours Your Entrails And Thoroughly Enjoys It." Neither exactly implies friendship.
906* NoBodyLeftBehind: This beholds for Lobo and his clones, leaving behind just one soul which Ghost Rider then proceeds to use the Penance Stare on before eating him.
907* NoSell: Lobo's toughness means that he can tear through just about anyone and everyone and not be actively harmed by most things. He couldn't do this to things that can attack his soul directly, such as {{Hellfire}} or the Penance Stare.
908* OhCrap: Upon being harpooned by Zarathos' chains, despite now being a disembodied soul, Lobo panics and starts digging his fingers and teeth into the ground in a feeble attempt to prevent the Spirit of Vengeance from reeling him in. His fear only grows further when Zarathos holds him up by his neck and subjects him to the Penance Stare. For [[MindRape good reason]].
909* RapidFireNo: His understandable response to being [[MindRape subjected to all the pain he's ever inflicted on others all at once]], including, but not limited to, the horrific deaths of an entire planet's population.
910* RavenHairIvorySkin: But he's not Snow White, that's for sure.
911* RedEyesTakeWarning: Like all Czarnians, he has red eyes. And he's certainly dangerous, just ask the rest of Czarnia- oh, wait, you can't.
912* ReducedToDust: His physical body is turned into a pile of ashes after being incinerated by Zarathos' hellfire.
913* SkewedPriorities: After his body is ReducedToDust by a hellfire attack, his soul is more concerned about being unable to get the bounty over the fact that he is dead.
914-->'''Lobo's ghost''': Holy fraggaroli, I definitely ain't picking up that bounty now.
915* SuperSpeed: His bike is so fast that it can outrun black holes. While the analysis does note that Lobo's combat speed feats are faster than Ghost Rider's, this isn't enough to survive his opponent's SuperMode, Zarathos. With the Hell Cycle being 100 billion times faster-than-light without Zarathos coming into play, Lobo wouldn't be able to escape the fight long enough to find any holy weapons to potentially kill Ghost Rider.
916* SuperStrength: His strength is described as "godlike" and allows him to easily tear through entire groups of heroes with no effort. He's strong enough to effortlessly pull the weight of ''stars'' '''without leverage!''' This would require him to lift a weight of over 2 octillion tons. While that's much stronger than Ghost Rider, Ghost Rider's ability to survive beatdowns from heavy hitters like World War Hulk and just get pissed off meant strength alone wouldn't take him down, and it's nowhere close to Zarathos's maximum potential.
917* TalkToTheFist: Lobo's response to Ghost Rider's PreMortemOneLiner at the beginning is to ignore him and run him over, and when Ghost Rider tries the Penance Stare he [[UseYourHead headbutts]] him hard enough to destroy his skull. He doesn't get the same luxury when Zarathos tries it later on, being reduced to a soul and just being outclassed in general.
918* TemptingFate: When Ghost Rider attempts the Penance Stare the first time around, Lobo laughs off being told he'll go to hell. When Zarathos uses it on him, [[OhCrap he's certainly not laughing]].
919* TooSpicyForYogSothoth: Lobo is so goddamn evil, he's literally banned from both heaven and hell. Too bad this doesn't include having his soul eaten by Ghost Rider.
920* UnusualEuphemism: The word "bastitch" (bastard + bitch), which Boomstick describes as a "gender-neutral insult". He also uses "frag" as a substitution for "fuck".
921* UseYourHead: How he escapes the Ghost Rider's first attempt to use the Penance Stare on him, headbutting him hard enough that he briefly destroys his skull.
922* VerbThis: "Eat this, ya bastich!" right before shooting Zarathos with a WaveMotionGun. Doesn't kill him, though.
923* WhereIWasBornAndRazed: The planet Czarnia was an incredibly sophisticated and peaceful planet until Lobo was born. It was suggested that Lobo's birth was the universe trying to [[BalanceOfGoodAndEvil balance how disgustingly good it was.]] [[GoneHorriblyRight It worked a little too well]].
924* TheWorfEffect: Wiz and Boomstick call back to his rundown in latter episode, Deadpool vs the Mask, to establish how, for all his ridiculous power, even he couldn't stop Bighead.
925[[/folder]]
926
927[[folder:Dragonzord VS Mechagodzilla]]
928* HumongousMecha: Both are giant, reptillian mechs that originated from Japan[[note]] Mighty Morphin Power Rangers and the franchise in general are American adpatations of Super Sentai, a Japanese {{Toku}} show.[[/note]] and are based on/have heavy resemblance to Godzilla.
929!![[Series/MightyMorphinPowerRangers Dragonzord]]
930--->'''Tommy''': ''"Dragonzord!"''\
931'''Tommy Oliver voiced by:''' Nicholas Andrew Louie\
932\
933''The Green Dinozord''
934
935* BackForTheDead: Subverted: Tommy comes back to pilot the Dragonzord, only to seemingly be killed [[TheyKilledKennyAgain again]]. However, the crew said in the Q&A that he actually survived the destruction of the Dragonzord and a cut scene would've confirmed it.
936* BewareMyStingerTail: The Dragonzord's tail has [[ThisIsADrill a powerful drill]] attached to it, tough enough to tear through a cocoon prison that not even the Megazord -- which, for reference, is [[CombiningMecha five zords combined into one]] -- could bust out of on its own.
937* CloseRangeCombatant: It's noted that despite its impressive long-range armament, the Dragonzord seems better designed for close-quarters combat with its high strength and powerful grappling claws. This factors into its loss as Kiryu's arsenal proved more than capable of keeping the Dragonzord at a distance.
938%%* CripplingOverspecialization:
939* ConsolationPrize: Although the Dragonzord lost, it did at least manage to shoot down Akane and the White Heron when she tries to directly intervene.
940* DavidVersusGoliath: The Dragonzord is the Goliath in this fight, being larger than Kiryu especially when in its Fighting Mode. True to form, the Goliath loses here.
941* DinosaursAreDragons: The Dragonzord has two small arms, stands up on its back legs, and doesn't have wings, so you can be forgiven for thinking it's a dinosaur instead.
942* DragonKnight: When the Dragonzord activates its Battle Mode, it transforms from a bipedal dragon to giant warrior in armor with a dragon motif, complete with lance.
943* EnergyWeapon: The Dragonzord can fire lasers from the fin on its head. It uses this to counter Kiryu's MacrossMissileMassacre.
944* FinishingMove: The Dragonzord's Fighting Mode has a drill-spear that it uses to finish off the monsters it had fought. It successfully impales Kiryu with this: only for the Machine Dragon to survive, force the spear in further to [[LeftStuckAfterAttack get it stuck]], and then finally counter with its ''own'' finishing move.
945* GlassCannon: In comparison to Kiryu, the Dragonzord has some incredible firepower and strength, but its weight and durability are much less impressive.
946* HoistByHisOwnPetard:
947** Tommy's attempt at shooting down Akane succeeds, causing her to crash and Kiryu to deactivate... only for a ''very pissed'' Godzilla's soul to take over and retaliate in a massive beatdown on the Dragonzord.
948** The Dragonzord's Fighting Mode's FinishingMove leaves it LeftStuckAfterAttack when Kiryu [[PullYourselfDownTheSpear pulls itself down the spear]], allowing it to make the Dragonzord a sitting duck to a point-blank Absolute Zero Cannon.
949* HumongousMecha: The Dragonzord is a giant robotic lizard that stands well over 90 meters tall. The Dragonzord Battle Mode stands even taller at 100 meters tall.
950* ImpaledWithExtremePrejudice: The fate of anything on the end of the Dragonzord Battle Mode's drill spear instant-kill move. It inflicts this on Kiryu in the fight, but Tommy is not prepared for Kiryu to not just keep going, but [[LeftStuckAfterAttack use it to hold them in place for his own finishing move.]]
951* ImprovisedWeapon: When Kiryu first uses the Twin Maser Cannon, the Dragonzord grabs a nearby cooling tower and rams it into Kiryu's mouth with enough force the smash its head back into the ground and make a small crater.
952* LeftStuckAfterAttack: The Dragonzord's Fighting Mode gets its drill stuck in the ground after a missed attack, and later on gets stuck in its opponent when it impales Kiryu. The latter gives Kiryu an opening to fire a point blank Absolute Zero Cannon.
953* LiterallyShatteredLives: After getting hit by a point-blank shot from the Absolute Zero Cannon, the Dragonzord crumbles to frozen dust once Kiryu lets out a roar.
954* MacrossMissileMassacre: The Dragonzord is outfitted with finger-mounted missiles which it can deploy and launch at will. They're used to shoot down Akane's jet fighter, but Kiryu is able to dodge them later.
955* NiceJobBreakingItHero: By shooting down Akane, Tommy only makes his predicament ''worse'' when an enraged and berserked Godzilla's spirit takes over Kiryu in a RoaringRampageOfRevenge.
956* NoBodyLeftBehind: After getting turned to ice from the Absolute Zero Cannon and then [[LiterallyShatteredLives shattered into pieces from Kiryu roaring at it]], there is nothing left of the Dragonzord.
957* NoSell: Kiryu's Twin Maser Cannon barely fazes the Dragonzord, who smashes Kiryu's mouth in retaliation.
958* OhCrap:
959** Tommy realizes how bad he messed up by shooting down Akane, causing Kiryu to go berserk and give a NoHoldsBarredBeatdown in retaliation. This prompts him to summon the Zords to form the Fighting Mode.
960** Tommy (and the Dragonzord) realize how bad of a situation they're in when Kiryu [[PullYourselfDownTheSpear drags itself down their spear]] and opens up its chest to get ready a point-blank Absolute Zero Cannon.
961--->'''Tommy''': (''panicked, as Dragonzord's sirens blare'') Oh, no... pull back, ''PULL BACK!''
962* SameCharacterButDifferent: Tommy's return is notable in DEATH BATTLE! because unlike his previous Season 2 appearance or any other combatant, he's using a completely different identity and set of equipment, specifically and only his original Green Ranger form and any abilities tied with it.
963* ShockAndAwe: The Dragonzord's earthquake stomps are "literally shocking", by means of generating powerful waves of electricity around it. It's used in the fight to interrupt the first use of the Absolute Zero Cannon. The Dragonzord Battle Mode's drill spear is also wreathed in electricity.
964* StartMyOwn: The Green Ranger was created by the evil Rita Repulsa as a means to defeat the Power Rangers. [[HeelFaceTurn Too bad for her they fixed that bit by saving him.]]
965* SuperMode: By [[CombiningMecha combining with the Triceratops, Sabertooth Tiger, and Mastodon Zords]], it can become the Dragonzord Battle Mode/Dragonzord Fighting Mode/Dragon Megazord (Tommy never really settled on a name), which along with a general increase in power and size comes equipped with a drill spear that can punch clean through most monsters with a single thrust.
966* SuperSpeed: Despite its size, the Dragonzord is fast, capable of reaching up to 87 mph while running and can fly fast enough to reach escape velocity.
967* SuperStrength: The Dragonzord is comparable in strength to the Megazord, which can lift foes weighing 10,000 tons. Unfortunately for Tommy, Kiryu can manage over double that.
968* SuperToughness: The Dragonzord is noted to likely be the toughest Zord of its generation, having been able to stand up to the sheer strength of the Megazord and even withstand blows from the even stronger Thunder Megazord. It was once sent flying into and shattered a mountain, and got right back up.
969* TaughtByExperience: Tommy has fought on multiple Power Ranger teams during his long career and has had plenty of experience fighting other giant mechs and monsters. The resulting skill and experience is pointed out as the Dragonzord's biggest advantage, but Kiryu's sheer power is enough to surpass that.
970* ThisIsADrill: The Dragonzord has a powerful drill attached to its tail, and when it goes Dragonzord Battle Mode the drill becomes a spear charged with electricity.
971* TransformationIsAFreeAction: Mechagodzilla doesn't even attack him while the transformation sequence is going on.
972* UncertainDoom: In regards to Tommy. WordOfGod states that the animation was originally slated to show Tommy survived, ejecting from the Dragonzord right before the Absolute Zero Cannon hit, though this went unused, so his fate is left up in the air.
973* UpgradeVsPrototypeFight: It's pointed out in the analysis that some of the Dragonzord's most impressive feats come in how it's defeated its own upgrade (the White Tigerzord) and stood its ground against the Megazord's upgrade (the Thunder Megazord) despite ostensibly being inferior to both.
974* WeakButSkilled: Compared to Kiryu, the Dragonzord is far weaker, but Tommy Oliver is a much more experienced pilot than Akane Yashiro.
975* TheWorfBarrage: Boomstick notes that the Battle Mode's drill spear has never failed against any opponent. Kiryu would be the first to survive the attack, with deadly consequences.
976
977!![[Film/GodzillaAgainstMechagodzilla Mechagodzilla]] [[Film/GodzillaTokyoSOS (Kiryu)]]
978--->'''Akane''': ''"Kiryu, you understand what I say. Shall we go?"''\
979'''Akane Yashiro voiced by:''' Hitomi Farrell\
980\
981''The Machine Dragon''
982
983* ActionGirl: Akane Yashiro, Kiryu's pilot and a veteran member of the JXSDF Anti-Megalosaurus Force. [[AssistCharacter She also helps Kiryu]] when the Dragonzord has it on the ropes by flying in from her fighter jet and performing a bombing run on the Zord long enough for Kiryu to recover.
984* AIIsACrapshoot: The original Godzilla is used as a basis for Kiryu, which has lead to Mechagodzilla going rogue when the King of the Monsters hijacks control. This doesn't occur in the fight itself, as Godzilla only asserts himself when Akane is taken out of the fight in order to continue on.
985* AwesomeMcCoolname: Kiryu is a combination of Japanese kanji meaning "Machine Dragon", can't get more of an awesome name than that. Boomstick doesn't agree, preferring Mechagodzilla instead.
986* BladeBelowTheShoulder: It comes equipped with retractable arm-blades akin to ''Franchise/AssassinsCreed'' that also shock and taser its enemies.
987* BreathWeapon: Like its organic counterpart, Mechagodzilla can fire a powerful energy beam from its mouth-mounted Twin Maser Cannons. This laser is over twice as powerful as maser guns, which have successfully killed other kaiju not named Godzilla. It doesn't do much more than annoy the Dragonzord, however.
988* BrokenAce: Akane was already an accomplished member of the JXDSF before being chosen as Kiryu's pilot, but a combination of losing her parents and accidentally getting some of her friends on the force killed has made her come down with a case of "self-loathing anime protagonist".
989* CameBackStrong: The original Godzilla was already a fearsome kaiju who more than lived up to his title as King of the Monsters. Rebuilt into the form of Kiryu, he retains his power and is now equipped with a monstrous high-tech arsenal.
990* ChestBlaster: Mechagodzilla's most powerful attack is a chest-mounted FreezeRay called the "Absolute Zero Cannon".
991* CompositeCharacter: Unlike with Godzilla, this is being notably averted. The specific incarnation of Mechagodzilla being used for the battle is [[Film/GodzillaAgainstMechagodzilla Kiryu]], piloted by Akane Yashiro.
992* CoolPlane: Akane doesn't directly pilot Kiryu from inside him, but rather remotely from her plane, the AC-3 White Heron, which comes equipped with dual pulsating cannons and a recharger for Kiryu, and can fly up to 578 mph.
993* {{Cyborg}}: Kiryu is the skeleton of the original Godzilla with machinery built around it, which inadvertently allows it to host said Godzilla's spirit.
994* DavidVersusGoliath: Kiryu is the David in this fight, being smaller than the Dragonzord and especially its Fighting Mode. True to form, the David wins here.
995* DeathOrGloryAttack: The Absolute Zero Cannon is extremely powerful but consumes 40% of its energy reserves and leaves Kiryu wide open to attack. The first time, Tommy manages to stop the attack, but Kiryu manages to pull it off the second time to finish off the battle.
996* DinosaursAreDragons: A two-legged dinosaur-based robot with a BreathWeapon, just like the original Godzilla.
997* FinishingMove: The Absolute Zero Cannon is by far Kiryu's strongest weapon. Early on in the fight, Akane commands it to finish of the Dragonzord with this, but it is interrupted. Near the end of the fight, Kiryu takes advantage of the Dragonzord Fighting Mode's own finishing move to perform it, and this time the Dragonzord is destroyed.
998* FreezeRay: Its strongest weapon, The Absolute Zero Cannon, which brings its target's temperature down to 0 degrees Kelvin. This attack not only freezes its enemies, but destroys all existing energy within the target, resulting in it being crushed from within at an atomic level. It was deemed able to output 128.2 Teratons of TNT -- over 49000 times the amount the Dragonzord can handle.
999* GlassShatteringSound: Adding insult to injury, Kiryu shatters the Dragonzord's frozen remains with one last roar after already destroying it with the Absolute Zero Cannon.
1000* GroinAttack: When Godzilla's spirit takes over Kiryu, it fires a sustained maser attack focused around the Dragonzord's groin area.
1001* HauntedTechnology: A side-effect using the original Godzilla's skeleton to make Kiryu is that Godzilla's spirit is the ''other'' pilot behind Kiryu, a literal GhostInTheMachine if you will. It takes over the controls after Akane is shot down.
1002-->'''Boomstick''': Surprise again, bitches! It's ghost robot!
1003* HourOfPower: Kiryu has a very limited power supply that only lasts two hours at most, and using its weapons can drain it even faster. Akane can alleviate this by providing a recharge on the field, but it's a temporary measure at best. A single use of the Absolute Zero Cannon alone consumes ''40%'' of the battery life. This wasn't an issue during the fight, as it could reliably destroy the Dragonzord before it became one.
1004* HumanHammerThrow: Kiryu is noted to be strong enough to swing Godzilla around by the tail and throw him. He ends up swinging Dragonzord by the tail and throwing him.
1005* HumongousMecha: Mechagodzilla stands over 60 meters tall.
1006* ImpaledWithExtremePrejudice: By the Dragonzord's Power Staff, although it doesn't kill him.
1007* ImpossiblyGracefulGiant: Despite its size, Mechagodzilla is remarkably nimble. This is shown in full when Godzilla's consciousness takes control.
1008* ItsPersonal: Killing Akane really sets off Kiryu's anger, and earns the Dragonzord a crushing defeat.
1009* LegacyCharacter: This is the third iteration of Mechagodzilla. The first Mechagodzilla was created by aliens to battle Godzilla. The second Mechagodzilla was built by G-Force to also combat Godzilla. This one was [[RuleOfThree also made to combat Godzilla]], using the best scientific minds and technology as well as the skeleton of the original Godzilla.
1010* LightningBruiser: Kiryu is extremely tough, has an insane amount of firepower especially with the Absolute Zero Cannon, and was shown to be capable of flying at Mach 45.95. This outclasses the Dragonzord in terms of strength, speed, and durability.
1011* LongRangeFighter: With its enormous arsenal of weaponry, Mechagodzilla is better tailored for long-range combat, despite being a skilled melee fighter. This gives it the edge over the Dragonzord as Kiryu could keep it at a distance.
1012* MacrossMissileMassacre: Kiryu can launch a massive barrage of missiles from its jetpack. It attempts to use it against the Dragonzord, but the Zord blasts them with its horn laser.
1013* MasterOfAll: What cinches the victory for Kiryu over the Dragonzord is that Kiryu had far more versatility and power at his disposal: Scaling Dragonzord's physical strength to the Megazord punching a 10,000 ton monster is outpaced two and a half times over by Kiryu lifting and throwing a 25,000 ton Godzilla. Kiryu's weaponry, while having some melee options, was primarily ranged, allowing the Machine Dragon to keep the Dragonzord at a distance and maintain control in the fight. And scaling Dragonzord Fighting Mode's destructive output to Rita Repulsa herself destroying an island, outputting 2.62 Gigatons of TNT, pales in comparison to Kiryu's Absolute Zero Cannon destroying the Prince Hotel New Tower and several other buildings which puts it at 128.2 Teratons (or 128,200 Gigatons), over 49,000 times stronger than the best Dragonzord could compare to.
1014* NoHoldsBarredBeatdown: As soon as Kiryu goes berserk after Akane is shot down, it gives the Dragonzord a severe 25-second beating to the point where Tommy is forced to enter Battle Mode.
1015* NoRangeLikePointBlankRange: After getting impaled by the Dragonzord Battle Mode's spear, Kiryu [[PullYourselfDownTheSpear drags itself down the spear to get closer to the Dragonzord]] and grab it, then fires its Absolute Zero Cannon at point-blank range, ensuring that the blast hits.
1016* OneHitPolykill: It's observed that the Absolute Zero Cannon has ice-and-smashed three Japanese skyscrapers in one shot. In the fight itself, the finishing blow continues through Dragonzord and into one of the cooling towers of the power plant they're facing off in.
1017* PintSizedPowerhouse: While obviously not usually the case in its canon fights, Kiryu is 35 metres shorter than the Dragonzord and 40 metres shorter than Dragonzord's Fighting Mode but is leagues superior than the zord in strength, speed, arsenal and durability.
1018* PullYourselfDownTheSpear: After being impaled, Kiryu grabs the Dragonzord Battle Mode's spear and pulls it closer so it can grab it, then use a point-blank Absolute Zero Cannon blast.
1019* PyrrhicVictory: While Mechagodzilla wins, his pilot Akane was shot down during the fight and her fate [[UncertainDoom is left uncertain]].
1020* ReusedCharacterDesign: Not Godzilla, but Akane herself - her model uses a female base from {{WebAnimation/RWBY}} wearing the same outfit as the ''Atlesian Cargo Pilot in Volume 5.''
1021* RedEyesTakeWarning: When Godzilla's consciousness takes over Kiryu when Akane is taken out of the fight, Kiryu's eyes noticeably go red.
1022* RoaringRampageOfRevenge: It was mentioned that Kiryu and Akane might've come to some sort of an understanding from similar pasts, gaining a sort of OddFriendship. Appropriately, when Tommy and the Dragonzord shoots her out of the sky, the [=DNA=] mind of the original Godzilla takes control, and it is '''[=PISSED=]''', immediately giving the Dragonzord a NoHoldsBarredBeatdown.
1023* ShedArmorGainSpeed: Once it launches its JetPack at the Dragonzord, Kiryu demonstrates far faster and acrobatic movements.
1024* StrongAndSkilled: Kiryu was deemed stronger than the Dragonzord, but while [[UnskilledButStrong Akane Yashiro]] was less experienced than [[WeakButSkilled Tommy Oliver]], this was no longer the case when Godzilla's spirit along with its ''several'' years of experience took over. Once this happened, Kiryu began showing far greater skill at dealing damage and avoiding attacks, and was even capable of pulling a DeliberateInjuryGambit that resulted in its victory.
1025* SuperReflexes: Fast enough to dodge Godzilla's atomic breath, which is calculated at being able to move at Mach 2.5. During the fight itself, Kiryu is able to dodge the Dragonzord's missiles, jump over its tail, and even avoid several swings of Dragonzord Battle Mode's spear.
1026* SuperSpeed: Using its jetpack, Kiryu was able to carry fellow kaiju Anguirus -- who weighs 60,000 tons-- from Alaska to Russia within minutes at speeds of Mach 45.95.
1027* SuperStrength: Kiryu is strong enough to lift and throw its incarnation of Godzilla, who weighs 25,000 tons. This over double the weight of monsters the Dragonzord has likely contended with, and more than enough to lift and throw around even the Dragonzord Battle Mode (which only comes out at 560 tons).
1028* SuperToughness: In addition to being tough enough to take Godzilla's physical strikes, Kiryu is strong enough to tank its own Absolute Zero Cannon blast at point-blank range, and has survived being shot by Godzilla's own atomic breath, which has shown the capacity of matching the Absolute Zero Cannon.
1029* TakesOneToKillOne: The reason for Kiryu's creation: In order to combat the new Godzilla that was running roughshod over the anti-Kaiju force's standard weaponry, the higher-ups decided to make their own Godzilla, even going so far as to use the skeleton of the original Godzilla to do so.
1030* TorsoWithAView: After the Dragonzord Battle Mode is frozen and shattered, Kiryu is left with the hole caused by its drill spear through the torso.
1031* UncertainDoom: Akane is shot down during the fight, and her fate is left unanswered afterward. WordOfGod claims they wanted to show her ejecting from her plane, but felt that it would distract too much from the fight, so she most likely survived.
1032* UnskilledButStrong: Compared to the Dragonzord, Kiryu is far stronger, but Akane Yashiro is a much less experienced pilot than Tommy Oliver. Once Godzilla's soul takes over, however, it becomes [[StrongAndSkilled a different story]].
1033* WalkingArmory: It boasts [[MacrossMissileMassacre rocket launchers]], [[MagneticWeapons rail cannons]], [[RazorFloss grappling wires]], [[ThisIsADrill drill hands]], a JetPack [[JettisonJetpackAttack that can double as a]] BatteringRam, [[BladeBelowTheShoulder wrist-mounted blades]] that can be [[ShockAndAwe electrified]], [[EnergyWeapon a double maser cannon]] housed [[BreathWeapon in its mouth]], and the [[FreezeRay Absolute Zero Cannon]], which flash-freezes whatever it hits to absolute zero. As a result, Kiryu has more offensive options than the Dragonzord.
1034* WeCanRebuildHim: This Mechagodzilla is built around the skeleton of the original Godzilla. Wiz describes it as effectively being "cyber-necromancy."
1035[[/folder]]
1036
1037[[folder:Sasuke VS Hiei]]
1038
1039* AscendedExtra: Both Sasuke and Hiei are the first combatants who return from their DBX matchup, specifically in Season 1. Both of them face each other again, this time on the main show.
1040* MagicalEye: Both have creepy and special eyes that later turn out to be [[BadassTransplant surgical transplants]], the Sharingan/Rinnegan and [[ThirdEye the Jagan]], and it grants their user a wide array of mystical powers.
1041* StockShonenRival: Both are dark, solitary, revenge-driven, and [[AntiHero anti-heroic]] rivals to Naruto Uzamaki and Yusuke Urameshi, respectively.
1042* TechnicolorFire: Both can conjour up very hot and dangerous black flames.
1043!![[Franchise/{{Naruto}} Sasuke Uchiha]]
1044--->'''Sasuke''': ''"If anyone who criticizes my way of life were to come forward, I'd turn around and kill every single one of their loved ones so that they too could grasp what it's like to experience this hatred of mine!"''\
1045'''Voiced by:''' Creator/KylePhillips\
1046\
1047''Rival to Naruto Uzumaki and the Solitary Survivor of the Uchiha Clan''
1048
1049* AllAccordingToPlan: As Wiz explains, the entire RoaringRampageOfRevenge was what Itachi wanted to happen, including his own death at his hands, in order for his brother to gain the Mangekyo Sharingan's full potential.
1050* BloodFromTheMouth: Ends up suffering from this after his SingleStrokeBattle in the end. Though [[FromBadToWorse it turns out]] [[LudicrousGibs it wasn't the only thing that happens to him...]]
1051* BrokenAce: This trope is one reason why Boomstick called him an "edgelord". Sasuke was a prodigy who mastered the use of taijutsu, kenjutsu, ninjutsu, and genjutsu at a young age. However, his obsession with revenge led him down a dark path for much of his early life.
1052* CombatClairvoyance: The base Sharingan grants Sasuke a variant of this, allowing him to predict and even copy an opponent's attacks.
1053* ConfusionFu: Wiz admits that Sasuke has so many varied abilities on his foe that he could in theory just overwhelm Hiei with unpredictability, though luckily for Hiei he could NoSell a good majority of them.
1054* {{Cyborg}}: The Asura Path lets its user transform their body into a veritable swiss army knife of cybernetic weapons. However, it's only mentioned in the breakdown of the Rinnegan, and isn't used in the fight itself or even brought up in the end summation -- likely because Sasuke has canonically never used it.
1055* DarkAndTroubledPast: As Boomstick points out, another trait of the egelord is a really crappy past, like your big brother murdering your entire clan while you watch, and then you torturing you yourself. Thus driving you to seek revenge.
1056* EnergyAbsorption: With the Preta Path, Sasuke can absorb chakra to either nullify enemy ninjutsu or drain it out of his foes to replenish his own. It's mentioned in the analysis, however, that not only could Hiei's own energy-draining abilities potentially counter it, it would likely be unable to work against Hiei's attacks since [[YourMagicsNoGoodHere they don't use chakra]]. This also meant Sasuke was out of luck in forming the [[SuperMode Indra Susanoo]], as he lacked the ability to summon a sufficiently large source of chakra to drain to power it up.
1057* EyeScream: Both Sasuke's eyes were pulled out and replaced with his brother's eyes after he killed Itachi.
1058* ForgotAboutHisPowers: During the section of Sasuke's rundown discussing his Rinnegan, it's mentioned that he can use the Six Paths technique -- though he has only been shown using the Deva and Preta Paths. In the fight itself, he only uses its unique teleportation ability, Amenotejikara; and the end summation only discusses why the Deva, Preta, and Human Paths wouldn't be effective against Hiei, while mentioning that there are too many unknowns about the Naraka Path to factor it in.
1059* FragileSpeedster: In comparison to Hiei, he is outclassed in terms of power and durability, but he has the advantage in terms of speed by scaling to Naruto dodging lightspeed attacks. Even then, while Hiei has not demonstrated any similar reaction speeds, when he was a C-Class demon, he could outpace lightning and the power gaps between Demon Classes is incredibly wide, thus, by the time he reached S-Class it is very likely he could keep up with Sasuke.
1060* {{Hellfire}}: One of the benefits of the Mangekyō Sharingan for Sasuke is having access to Amaterasu, black flames so hot that they can harm Tailed Beasts and can overpower other Fire Release techniques, even getting it being part of the highest level of Fire Release: Blaze Release, Sasuke can even use his Rinnegan to shape it into swords for himself and his Susano'o, unfortunately Hiei's resistances, both natural and through training, nullified Amaterasu's effectiveness.
1061* InstantArmor: Susano'o allows Sasuke to summon a giant spectral GuardianEntity out of chakra to both protect himself and unleash devastating attacks. At full power, his Perfect Susanoo without outside aid can slice falling meteors into chunks. During the fight, it's even able to get Hiei impressed after it counters a Dragon of Darkness Flame.
1062* LightningFireJuxtaposition: The Lightning to Hiei's Fire. While Sasuke has access to both elements, he greatly prefers using lightning-type chakra.
1063* LudicrousGibs: What Hiei reduces him to by the end of the fight.
1064* MagicalEye: Magic and creepy eyes are the theme of this battle, and Sasuke possesses the Sharingan, Eternal Mangekyo Sharingan, and Rinnegan -- which grant him an array of superhuman abilities.
1065* MasterOfAll: With his Sharingan and Rinnegan, he can utilize all five primary types of Chakra,[[note]]Fire, Water, Earth, Wind, and Lightning[[/note]] as well as Yin Release. On top of that, he's also a master of [[MasterOfIllusion genjutsu]], [[GoodOldFisticuffs taijutsu]], and [[MasterSwordsman kenjutsu]], making him an incredibly well-rounded fighter. However, Hiei is much more potentially powerful and resistant to many of Sasuke's attacks, making him a MasterOfNone in comparison.
1066* MasterSwordsman: Sasuke was a master swordsman by the time he turned fifteen, and his main weapon of choice is his Sword of Kusanagi ''chokutō'', which he often [[SpellBlade wreaths in his Chidori]]. Unfortunately for Sasuke, Hiei is a superior swordsman.
1067* MesACrowd: Like his rival Naruto, Sasuke can create Shadow Clones. However, he is limited to eight.
1068* OneManArmy: By the time he was fifteen, Sasuke was capable of casually defeating large numbers of enemy ninja.
1069* PersonOfMassDestruction: Sasuke's power grows to the point he can initiate multiple simultaneous [[ColonyDrop meteor drops]] with enough force to be equal to 35 teratons of TNT, and he can slice apart Madara's own meteors, which at their size compared to his own Perfect Susanoo would be each worth 364 teratons of TNT. Unfortunately for him, Hiei's in a whole other league in this regard.
1070* PlayingWithFire: As a member of the Uchiha, Sasuke has a natural affinity for fire-type chakra, allowing him to conjure and wield flames -- most-often as a BreathWeapon. His Amaterasu is even strong enough to scorch the sun; however, it did little damage to Hiei, a fire elemental.
1071* QuantityVersusQuality: The Quantity to Hiei's Quality. Sasuke has less raw power than Hiei's maximum, but he possesses many more varied abilities than Hiei as well. Hiei's ability to NoSell a good portion of said abilities puts Sasuke at an even bigger disadvantage on top of the raw power gap. He can also summon multiple dragons instead of just one Sussano and three proved to be more than Sussano could handle.
1072* RoaringRampageOfRevenge: After Sasuke's older brother Itachi massacred the Uchiha clan, Sasuke swore revenge and dedicated several years of his life to hunting his brother down. Unfortunately, he was LockedOutOfTheLoop about how Itachi was ordered to do it to stop the clan from rebelling against the Hidden Leaf until ''after'' he'd killed his brother, the resulting grief awakening his Mangekyo Sharingan and causing him to seek revenge against the Hidden Leaf.
1073* ShockAndAwe: Owing to his affinity for lightning-type chakra, Sasuke's favorite ninjutsu is the Chidori -- which he has created numerous variants of. One of his most-powerful Lightning Release techniques is Kirin, which conjures a dragon-shaped bolt of lightning to smite his foes. He tries to use the immensely powerful Onyx Chidori to finish off Hiei, but he wasn't fast enough on the draw.
1074* SpellBlade: Saskue is capable of infusing his Sword of Kusanagi with his Chidori to use the Chidori Blade and can possibly do the same with the other Chidori variants, at the end of the fight he attempts to finish off Hiei by using Onyx Chidori in conjunction with Chidori Blade but was beaten out by Hiei's Sword of Darkness Flame
1075* StockShonenRival: To Naruto, who tried to redeem Sasuke as he was going down his path of darkness.
1076* SuperMode: It's noted that Sasuke can absorb the nine Tailed Beasts' chakra into his Susanoo to transform it into the immensely more powerful Indra Susanoo, but since he didn't have access to them or a similarly large source of chakra (as Hiei doesn't use chakra), nor does he have the ability to gather nature energy on his own for Senjutsu, he couldn't use the Indra Susanoo or his most powerful techniques.
1077* SuperReflexes: He scales to Naruto, who was fast enough to dodge a lightspeed attack from Madara Uchiha. He has the edge on Hiei, though the hosts note the gap probably isn't too large between them and regardless it isn't enough to win against Hiei.
1078* SuperToughness: His durability is on par with Naruto's, who once took a jutsu that sliced the moon in half, which is worth 27 exatons of TNT. However, this is 5000x less than Hiei being able to endure attacks from Yusuke, who could punch with and endure an impact with the force of at least 142 zettatons of TNT.
1079* SwapTeleportation: In addition to his FlashStep, Sasuke's Rinnegan has the ability to perform a unique teleportation technique called Amenotejikara, which allows him to instantly swap places with any person or object in his field of vision. During the fight he [[ThrowingYourSwordAlwaysWorks throws his sword]] at Hiei before swapping places with it as it gets close to his foe, allowing him to close the distance and take advantage of Hiei's surprise to launch an attack. He later uses it again to swap places with the broken piece of Hiei's sword to psyche Hiei out after he thinks he took Sasuke out with the fading of the Perfect Susano'o, setting up the usage of his Kirin technique.
1080* {{Tengu}}: His GuardianEntity, Susano'o, is shaped like a gigantic Tengu. [[FridgeBrilliance Makes sense, since the god Susano'o was the ancestor of the Tengu]].
1081* UnderestimatingBadassery: After nailing Hiei with a Chidori and breaking his sword, Sasuke quips "No match," with a small laugh before simultaneously immolating him with Amaterasu and trapping him in a genjutsu. He's left flat-footed when Hiei casually breaks through the latter and strolls out of the former without harm.
1082* WeakButSkilled: Compared to Hiei, Sasuke is not as strong or tough, but he is potentially faster, has more formal training, and more abilities. This factors into his loss, as Hiei's sheer power and durability far outclasses Sasuke's. Additionally, the speed gap between the two was pointed out to be marginal at the very least, and many of his abilities were hard-countered by Hiei's own.
1083* WreckedWeapon: At the end of the SingleStrokeBattle, the Kusanagi breaks into pieces, [[LudicrousGibs followed swiftly by Sasuke himself]].
1084* YourSoulIsMine: The Rinnegan grants Sasuke access to the Human and Naraka Paths of Pain, which can rip people's souls out. However, this power wouldn't impede Hiei much, as he could not only survive his soul being separated from his body, but still be capable of fighting.
1085
1086!![[Manga/YuYuHakusho Hiei]]
1087--->'''Hiei''': ''"Once your own doom has been unraveled, I assure you there's no turning back!"''\
1088'''Voiced by:''' Creator/HowardWang\
1089\
1090''Rival to Yusuke Urameshi and Lonely Orphan to Demons''
1091
1092* BladeSpam: Hiei can swing his sword so fast that Yusuke, who can dodge lightning, wasn't able to track Hiei's attacks. He kills Sasuke with a flurry of strikes that slices him up.
1093* BloodKnight: Hiei enjoys a chance to actually test himself in a fight. His response to Sasuke's genjutsu-induced ColdBloodedTorture is to laugh, seeing [[InstantArmor Perfect Susanoo]] gets him to grin, and each subsequent feat by his foe just gets his grin wider and laughs bigger. After Sasuke [[LudicrousGibs falls to pieces]], Hiei, in a satisfied tone of voice, says that [[WorthyOpponent Sasuke put up a fight fit for a demon]].
1094* CruelMercy: He spent years getting stronger and obtaining demonic powers, finally made his way to the floating island he was born to... then just left after showing up, realizing they all lived cold and meaningless lives and killing them all wouldn't really change anything.
1095* DarkAndTroubledPast: This trope is one reason why Boomstick called him an "edgelord". The bastard child of a fire demon and ice demon, he was promptly chucked off the island the ice demons lived because they didn't agree to their liaison. He lived with bandits and learned how to kill, then sought out a deranged doctor to get an evil third eye implanted in his head to help with his search for the place where he was abandoned by.
1096* DarkIsNotEvil: While he was originally an example of DarkIsEvil, he mellowed out later on, and became one of the heroes.
1097* DragonsAreDemonic: He's a demon who uses dragon-shaped flame constructs as weapons.
1098* EnergyAbsorption: As shown in his fight against Bui, absorbing the Dragon of the Darkness Flames grants him the ability to drain his opponent's energy. It's noted by the hosts at the end that this effectively nullifies Sasuke's own energy draining through the Preta Path as a tactic, even assuming the Preta Path could work on non-chakra attacks.
1099* FlamingSword: By combining the Dragon of the Darkness Flame with his sword, he can use the aptly-named Sword of the Darkness Flame. He uses this at the end of the fight to clash with Sasuke in a SingleStrokeBattle, and comes out the winner.
1100* {{Hellfire}}: The Dragon of the Darkness Flame is repeatedly stated to be composed of "demon fire" which burns much hotter than normal flame.
1101* HeroicBastard: He was born to a male fire demon and a female ice demon. While he spent some time as a vengeful BastardBastard as a result, he's dedicated to protecting his little sister.
1102* HeroicRROD: His most powerful ability, the Dragon of the Darkness Flame, is an immensely powerful technique that can incinerate anything in its way. It also gives his arm third-degree burns as a consequence, though his training allows him to minimize this.
1103* ImpaledWithExtremePrejudice: Gets stabbed by four swords while under the effects of Sasuke's Genjutsu. Since the Jagan resists illusory attacks, they didn't do much damage to Hiei.
1104* IronicEcho: Throws Sasuke's "No match" one-liner right back at him before summoning his triple Dragon of the Darkness Flames to counter Kirin.
1105* LightningBruiser: His demon heritage grants him incredible power, speed, and durability. The hosts prove that he severely outclasses Sasuke in terms of power and durability, and while Hiei has not demonstrated any similar reaction speeds, when he was a C-Class demon, he could outpace lightning and the power gaps between Demon Classes is incredibly wide, thus, by the time he reached S-Class, it is very likely he could keep up with Sasuke.
1106* LightningFireJuxtaposition: The Fire to Sasuke's Lightning, being a half-fire demon and having the abilities to match.
1107* MagicalEye: Magical and creepy eyes are a theme in this battle. His third eye, the Jagan, was surgically implanted into him by a mad scientist and grants him an array of supernatural abilities -- including telekinesis, immunity to hypnotic suggestion and illusions, and the ability to see things over ten kilometers away.
1108* MasterSwordsman: He picked up his swordsmanship from living with bandits and honed it through battle all his life.
1109* NonhumanHumanoidHybrid: Hiei looks human, but is actually half fire demon and half Ice Apparition.
1110* NoSell: A key factor in Hiei's victory is that he has a counter for many of Sasuke's more varied abilities: His Jagan renders him immune to genjutsu and the Deva Path's [[GravityMaster gravity powers]]; his elemental resistances both innate and built up through TrainingFromHell allow him to tank Sasuke's fire and lightning jutsu, even Amaterasu; and his ability to fight as a spirit would render any attempt by Sasuke to use the [[YourSoulIsMine Human Path]] on him meaningless. Sasuke would also be unable to use the Preta Path to replenish his chakra stores or absorb Hiei's attacks since they don't use chakra, and even discounting that Hiei has energy-draining abilities of his own.
1111* OneManArmy: Hiei qualifies as one by default upon becoming an S-Class Demon, and stands in a league of his own even there. For reference, even a low-level S-Class Demon can take on three A-Class Demons. Hiei once defeated ''500'' A-Class Demons over a six-month period on his own.
1112* PersonOfMassDestruction: Hiei eventually grows in power to the point it's repeatedly claimed he stands a very good chance of destroying the human world single-handedly thanks to being equal to his main rival Yusuke, and the hosts note any dubiousness to those claims are dispelled considering Yusuke didn't just survived a punch unleashing an energy output at 142 zettatons of TNT, but matched it and the hosts note it could be even higher. This was one of his major advantages against Sasuke, who's no slouch himself in this department; even lowballing Hiei's scalable destructive feats puts him at ''thousands'' of times stronger and more durable than Sasuke's best scalable.
1113* PlayingWithFire: Thanks to his heritage, he has access to powerful fire abilities, as well as immunity to fire. He can even withstand the blow-back of the Dragon of the Darkness Flame, which can [[MyKungFuIsStrongerThanYours burn other fire]].
1114* QuantityVersusQuality: The Quality to Sasuke's Quantity. Hiei has less varied abilities than Sasuke, but he's determined to have a much higher overall destructive potential. The fact that Hiei's existing abilities allow him to nullify a good portion of Sasuke's puts the advantage even further into his corner.
1115* RedEyesTakeWarning: He's a formidable red-eyed demon.
1116* SimpleYetAwesome: Sasuke's skills far outnumber Hiei's, yet Hiei is so much more powerful that his lack of variety didn't matter in the end, and not hurting is that many of Hiei's skills ware good counters to Sasuke's.
1117* StockShonenRival: To Yusuke; Hiei started off as one of his opponents but later became his ally and developed a begrudging respect towards him.
1118* SuperMode: Hiei has two; his Jaganshi Form has him tap deeper into the powers of the [[MagicalEye Jagan]], giving him [[EyesDoNotBelongThere eyes all over his body]], green skin, and increasing his general power to the point he can create multiple Dragons of the Darkness Flame at once. By merging with the Dragon of the Darkness Flame itself, Hiei gains a general power increase along with repulsion fields, energy-draining, and the ability to wield the Dragon like an extension of his own body. Only the first is used during his battle with Sasuke.
1119* SuperReflexes: He can swing his sword so fast that Yusuke, who can react to and dodge lightning, could only see 7 or 8 of his 16 strikes, and this was all back when he was only a C-Class demon. Sasuke is faster with his scaled lightspeed feat, but the hosts note Hiei by the time he reached Upper S-Class had long ago surpassed his lightning-level feat and was probably close to lightspeed himself given the vast difference of power between demon levels.
1120* SuperToughness: His durability is similar to Yusuke's, who was once punched with a force equal to 142 zettatons of TNT. This is 5000x greater than any of Sasuke's durability feats.
1121* ATragedyOfImpulsiveness: He wouldn't have had to fight Sasuke, and ultimately kill him, if he had just been open about where he was going at the start.
1122* WorthyOpponent: After dealing the killing blow on Sasuke, Hiei expresses respect towards him, feeling that the fight was worth every bit of his power.
1123-->Hiei: (''Chuckling as he walks away'') Now that's more like it. A fight fit for a demon.
1124* WreckedWeapon: His sword gets broken by Sasuke early on, but Hiei is still able to use [[FlamingSword Sword of the Darkness Flame]] with what's left to finish the fight.
1125[[/folder]]
1126
1127[[folder:Ganondorf VS Dracula]]
1128!![[Franchise/TheLegendOfZelda Ganondorf Dragmire]]
1129--->'''Ganondorf''': ''"HAHAHAHAHAHAHAHA!"''\
1130'''Voiced by:''' William T. Sopp\
1131\
1132''The Calamitous Demon King of Princess Zelda's Hyrule''
1133
1134* {{BFS}}: While his Ganon form prefers to use a [[DevilsPitchfork trident]], Ganondorf himself favors massive swords in close combat and is strong enough to [[OneHandedZweihander wield them singlehandedly]], occasionally dual-wielding them. His Blades of Despair are mentioned in his profile, but in the fight itself he only uses the Sword of the Six Sages as Ganondorf and his huge three-pronged swords as Ganon.
1135* BreathWeapon: As Ganon, he can fire beams of Malice from his mouth -- using this to blast Dracula's own demon form.
1136* BroughtDownToNormal: Dracula's Demonic Meggido nullifies the Triforce of Power, leaving Ganondorf unable to maintain his Ganon form and depowering him. Unfortunately for him, Dracula is still in his bat demon form, making it all too easy to finish the wounded Ganondorf off.
1137* ClothingDamage: Upon reverting back to his human form, Ganondorf is missing his [[BadassCape cape]], [[ShouldersOfDoom pauldrons]], and [[HighCollarOfDoom collar]]. It's seemingly symbolic, considering [[BroughtDownToNormal he no longer poses a threat to Dracula]].
1138* CompositeCharacter:
1139** His Gerudo form is a downplayed version; he's shown as his ''Ocarina of Time'' self, but he carries the Sword of the Six Sages from ''Twilight Princess''. Ganondorf doesn't reincarnate between the two games, but he is depicted slightly differently between them.
1140** Played straighter with his beast form, being the greatsword-wielding Ganon from ''Ocarina of Time'' but attacking Dracula with a beam of Malice like Dark Beast Ganon from ''Breath of the Wild'', much like in his boss fight from ''VideoGame/SuperSmashBrosUltimate''.
1141* CoolSword: The [[VideoGame/TheLegendOfZeldaTwilightPrincess Sword of the Six Sages]], a holy blade which he stole from the Six Sages after they failed to execute him with it. Whilst it ''is'' one of the more effective weapons in Ganondorf's arsenal -- to the point where he decapitates Dracula's default form with it -- it's not enough compared to Dracula's more powerful and reliable holy magic to turn the tide. It's last seen [[TheBladeAlwaysLandsPointyEndIn embedded in the ruins of the castle]] after Dracula kills Ganondorf.
1142* CurbStompCushion: He beheads Dracula's human body, then gives him a thorough beating as Beast Ganon. The Hosts note that Ganondorf could definitely win in theory (say a dozen out of one hundred bouts).
1143* DemonOfHumanOrigin: Ganondorf was originally a warlord of the Gerudo tribe, but after obtaining the Triforce of Power he was transformed into the boar-like demon Ganon.
1144* EvilOverlord: Ganondorf was the king of the Gerudo, and after acquiring the Triforce of Power he repeatedly tried to conquer Hyrule. On the numerous occasions he succeeded, he turned it into a blighted wasteland populated by monsters. The framing for this battle is his declared conquest of Dracula's castle.
1145* EvilSoundsDeep: He has a confident deep voice in this video. And it goes even deeper as Ganon.
1146* FullBoarAction: As Ganon, the Gerudo king turns into a gigantic horned humanoid boar with two gigantic swords.
1147* HalfTheManHeUsedToBe: Dracula throws him up into the air to impale the Gerudo warlock on his claws, and then rips him in half at chest level. To add insult to injury, Dracula then holds up Ganondorf's severed top half and gorges himself on his blood.
1148* HolyBurnsEvil: While he can be hurt by conventional weaponry, holy weapons, like the Master Sword and Light Arrows, are typically the only weapons capable of landing a finishing blow on him.[[note]]It's noted that this isn't the case in the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'' [[VideoGame/TheLegendOfZeldaOracleGames games]], but this is treated as an outlier.[[/note]] Unfortunately for Ganon, Dracula had just the right tool for the job with the Demonic Meggido, [[NonIndicativeName which, despite the name]], is a nuke-like blast of holy flames.
1149* {{Irony}}:
1150** As lampshaded by Wiz, despite owning the Triforce of Power, he gets overpowered.
1151** When Dracula transforms into his more demonic form, Ganon has the Sword of Sages out. For once, ''Ganondorf'' is the swordsman with a holy weapon fighting the giant demon that always reincarnates after his defeat.
1152** In ''VideoGame/SuperSmashBros'' (from ''Brawl'' onward), one of Ganondorf's moves uses a FacepalmOfDoom to lift an opponent into the air before attacking them. He finds himself on the receiving end of such an attack seconds before Dracula kills him.
1153* ItsAllAboutMe: Boomstick argues that this is Ganondorf's primary motivation to conquering Hyrule and acquiring the Triforce, since he's the "reincarnation of ultimate evil".
1154* KungFuWizard: Ganondorf can wreathe his punches and kicks in dark magic to greatly augment them. He Warlock Punches Dracula's throne room door open, and hits Dracula twice with them.
1155* MasterSwordsman: Ganondorf is skilled in all kinds of swordfighting, ranging from DualWielding katanas to swinging a longsword one-handed. This to the irony listed above; he's not used to wielding a holy sword against a humanoid monster.
1156* TheOneGuy: He was the first male member of the Gerudo tribe born in a hundred years, and as a result became their king.
1157* OOCIsSeriousBusiness: The normally very arrogant and powerful Ganondorf has a ''[[OhCrap very]]'' [[OhCrap uncharacteristic look of utter fear]] in his eyes when the transfigured Dracula nullifies the Triforce of Power (and thus, [[BroughtDownToNormal his Ganon form]]) using his Demonic Meggido.
1158* OneHandedZweihander: Carrying the Triforce of Power means that the concept of a two-handed sword is lost on him. He come to this fight with the Sword of the Sages, which is large enough that the Link of ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' uses it as a two-handed weapon if it's unlocked via amiibo, and has both hands on it for a grand total of one swing.
1159* OneWingedAngel: Ganondorf has transformed into a variety of boar-like creatures thoughout the Zelda series, usually referred to as Ganon, after being bested by Link. The one he uses in the battle is the bipedal dual sword-wielding behemoth from ''Videogame/TheLegendOfZeldaOcarinaOfTime'', transforming into it to even the odds against Dracula's own transformation.
1160-->"'''''[[IAmTheNoun Bow to TRUE Power.]]'''''"
1161* {{Reincarnation}}: Ganondorf is the reincarnation of [[VideoGame/TheLegendOfZeldaSkywardSword the Demon King Demise]], whose DyingCurse promised that an incarnation of his hatred and malice would eternally haunt the bloodline of the Goddess Hylia (Hyrule's royal family, particularly Zelda) and the incarnations of the Spirit of the Hero (Link).
1162* ShockAndAwe: Ganondorf can summon bolts of lightning and use them to [[SpellBlade wreathe his sword in electricity]]. He does so in the battle, only for them to be redirected back at him.
1163* SinisterSchnoz: Being based on "Ocarina Of Time", Ganondorf is depicted here with a long, pointed nose.
1164* SorcererKing: Bad guys with arcane might and rulership are a theme in this battle. Ganondorf was trained in dark magic by the Gerudo witches Koume and Kotake, and was a powerful warlock even before obtaining the Triforce of Power.
1165* SuddenlyVoiced: Last time Ganondorf was featured, audio clips from the ''Ocarina of Time'' and ''Twilight Princess'' were used. Here, he's given full voice acting, which is something that did not happen in the ''Zelda'' series until ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom''.
1166* SupernaturalGoldEyes: A SorcerousOverlord of the Gerudo who happens to have golden eyes.
1167* SuperReflexes: He's often shown to be comparable to Link in fights, enough that he was even able to kill him in one timeline, and Link is fast enough to dodge a Beamos' laser at nearly 11% the speed of light. This is considered comparable to Dracula's reaction speed.
1168* SuperToughness: Thanks to the Triforce of Power granting him both NighInvulnerability and immortality, Ganondorf has shrugged off incredible damage, be it holy swords through his head or chest or having castles (his own included, which weighs over 11,000 tons) collapse onto or explode around him with a force of almost 2 kilotons of TNT. This is much less than Dracula's durability, which was over 1,000 times greater.
1169* TalkToTheFist: Hits Dracula with a Warlock Punch while he's in the middle of his "What is a man?" speech.
1170* TennisBoss: Gets into a bout of Dead Man's Volley with Dracula, although the shots don't seem to hit either combatant before he gets into melee range.
1171* TranshumanTreachery: By his own account, Ganondorf first invaded Hyrule out of a desire to better the lives of his people, the Gerudo. After he obtained the Triforce of Power, whatever benevolent motives he might have had were thrown out the window and he became a megalomaniacal demon obsessed with obtaining the full Triforce, conquering Hyrule, and turning it into monster-infested ruins.
1172-->'''Whiz:''' Jealous of the neighboring kingdom of Hyrule's verdant fields, clean water, and... ''not'' being a god-forsaken desert, [Ganondorf] dreamed of a better world for his people.
1173-->'''Boomstick:''' Or, you know, just for himself. Being the reincarnation of ultimate evil means you're probably kind of a selfish douche.
1174
1175!![[Franchise/{{Castlevania}} Dracula Vlad Țepeș (Mathias Cronqvist)]]
1176--->'''Dracula''': ''"Behold my true form... and despair!"''\
1177'''Voiced by:''' Steven Kelly\
1178\
1179''The Ever-Lasting Vampire Lord of Castlevania''
1180
1181* AffablyEvil: As pointed out by Boomstick:
1182-->'''Boomstick:''' Yeah, despite being living chaos or whatever, Dracula was sometimes a pretty chill guy.
1183* TheAntiGod: He derives his power from Chaos, the antithesis of God in the ''Castlevania'' universe. This also factor's into his victory, as while the Triforce of Power's maximum possible potential is planetary, Chaos's power rivals the creator of the universe, and the Chaotic Realm that it embodies is a universe unto itself.
1184* BadassBoast: Considering that he is the ''Castlevania'' equivalent of Satan, it only makes sense for Dracula to humbly inform his opponent of his power:
1185-->'''Dracula:''' I am no simple vampire. ''I... am... '''[[AGodAmI A GOD!]]'''''
1186* BatOutOfHell: The OneWingedAngel form used in the fight is his demonic bat transformation from ''Rondo of Blood''.
1187* BloodFromTheMouth: OneWingedAngel!Dracula produces this after Ganon injures him with his two gigantic swords.
1188* BodyHorror: Dracula's OneWingedAngel form emerges bloodily from the stump of his neck after Ganondorf beheads him.
1189* TheChessmaster: When he was Mathias Cronqvist, [[VideoGame/CastlevaniaLamentOfInnocence Dracula manipulated his best friend Leon into killing the vampire lord Walter Bernhard,]] so that he could use Walter's soul to catalyze his own transformation into an all-powerful vampire.
1190* CombatPragmatist: Summons a swarm of Medusa Heads to get Ganondorf from behind. Ganondorf crushes the lot of them, but it still cut him off in the middle of a BadassBoast.
1191* CompositeCharacter: The Dracula used in this fight is exclusively from the main ''Castlevania'' continuity[[note]]which includes [[WesternAnimation/Castlevania2017 the Netflix cartoon]][[/note]], but some statistics are taken from his {{Reincarnation}}, Soma Cruz, as it's canonically noted Soma has every bit the potential to live up to his past self's power.
1192* DarkMessiah: He doesn't entirely fit the trope, as he's not deluding himself on the fact that he's a monster out for vengeance, but this is how Boomstick sees him, even calling him the trope itself. He's really more of TheAntiChrist in practice.
1193* DehumanizingInsult: Dracula describes Ganondorf as a "pig", not a man, before he kills him. In particular, it was an ironic reference to Ganondorf's earlier BadassBoast.
1194* EldritchLocation: Dracula's fortress, Castlevania, is a manifestation of Chaos embodying Dracula's will and magical prowess, that is capable of [[BaseOnWheels moving to and appearing anywhere at any time.]] Perhaps that's why Ganondorf wanted to conquer it so much.
1195* EvilBrit: Technically, he's Romanian, but Steven Kelly voices him with a cultured English accent in contrast to the American-sounding Ganondorf.
1196* EvilSoundsRaspy: In contrast to Ganondorf. And like Ganondorf, his monster form has an ever raspier voice.
1197* FacepalmOfDoom: Dracula, in his bat demon form, grabs the 7'6" Ganondorf by the face and lifts him off the ground with one hand before finishing him off.
1198* FantasticNuke: Dracula's Demonic Meggido is essentially a nuke-level explosion of holy fire, which is what enables him to overpower Ganon and destroys his own castle in the process. It is much more effective than a holy sword at smiting evil.
1199* FlunkyBoss: He summons a swarm of Medusa Heads to distract Ganondorf early on.
1200* AGlassOfChianti: Starts the fight casually sitting on his throne, sipping wine as Ganondorf breaks into his castle to challenge him. He doesn't even flinch until Ganondorf throws a Warlock Punch.
1201* AGodAmI: Declares himself to be this right before he destroys the Triforce of Power and depowers Ganondorf. And he has very good reasons to think this.
1202* HealingFactor: Dracula possesses advanced healing powerful enough to help him recover from stabs, decapitation, and even complete disintegration, usually prompting by him to [[OneWingedAngel transform]]. He can even take hits from [[HolyBurnsEvil holy attacks]] to an extent. This proved a boon in the fight, as his healing was strong enough Ganondorf, who lacks comparable recovery, just couldn't do enough damage fast enough to put down Dracula before he overwhelms him.
1203* HisStoryRepeatsItself: Mathias concocts an elaborate scheme to become the vampire Dracula in response to the death of his wife, Elisabetha, as revenge against God. Dracula would go on to have a second wife named Lisa, but his vengeance against God would be renewed when Lisa was falsely accused of witchcraft by a corrupt church and burned to death as punishment. Boomstick outright lampshades it:
1204-->'''Boomstick:''' Wait, wait, wait, ''wait!'' Did he just get a total repeat of his backstory?! [[SympathyForTheDevil Man, this guy can't catch a break.]]
1205* HolyBurnsEvil: For all his power, Dracula is still no less vulnerable to holy weapons and magic than any other vampire, though he can certainly take the hits. While Ganondorf's Sword of the Sages would likely be reasonably effective against him (and in the fight proper, Ganondorf decapitates his humanoid form with it), it pales in comparison to his own holy weapon, the Demonic Meggido.
1206* LargeHam: Dracula's ''VideoGame/CastlevaniaSymphonyOfTheNight'' incarnation is used in the battle, and Steven Kelley's performance lives up to that incarnation's legendary hamminess. Compared to the more composed Ganondorf, Dracula is brimming with smug glee, taunting and laughing at his opponent at every turn.
1207* LosingYourHead: Ganondorf defeats his human form by decapitating him. However, this proves to be a mere annoyance to Dracula, who just laughs and transforms in response.
1208* MythologyGag: The beginning of the fight animation references his famous scene from the beginning of ''VideoGame/CastlevaniaSymphonyOfTheNight'', daring Ganondorf to challenge him while he casually sits on his throne, [[AGlassOfChianti sipping a glass of wine]].
1209-->'''Ganondorf''': Your castle is lost, vampire. (''charges a Warlock Punch'') No man can challenge ''my'' power!\
1210'''Dracula''': (''laughs'') [[BringIt But what]] ''[[BringIt is]]'' [[BringIt a man?]] A miserable pile of secrets!
1211* NeckLift: Does this at one point in an attempt to suck Ganondorf's blood.
1212* OhCrap: He has a brief look of shock upon witnessing Ganondorf's transformation into Ganon, who then proceeds to give him a beatdown. This however just prompts Dracula to stop screwing around and bring out the big guns.
1213* OneWingedAngel: Dracula has had many transformations over the years, including, as described by Boomstick, "a giant demon, [[VideoGame/CastlevaniaIIIDraculasCurse a giant demon bird, a giant demon head]], and [[VideoGame/CastlevaniaI a giant demon head in a painting that vomits out bats]]". The one he uses in the battle is the giant demonic beast from ''VideoGame/CastlevaniaRondoOfBlood'' and the intro of ''VideoGame/CastlevaniaSymphonyOfTheNight'', which he transforms into after being decapitated by Ganondorf's Sword of the Sages.
1214* OurVampiresAreDifferent: Despite being ''[[{{Dracula}} the]]'' archetypal vampire, his origin and role in the ''Castlevania'' series are more demonic in nature, with Boomstick noting he's [[SatanicArchetype basically the Devil]].
1215* PlayingWithFire: Dracula can conjure hellfire, using it to blast Ganondorf. This prompts Ganondorf to become Ganon and just charge through it unaffected.
1216* PreMortemOneLiner: Makes it utterly clear that the Gerudo king has not impressed him one bit.
1217-->'''Dracula''': You're right. You're not a man. You're a '''pig'''. ''Let me hear you '''squeal'''''.
1218* RageAgainstTheHeavens: Dracula was once a human knight named Mathias Cronqvist and a good friend of Leon Belmont... until his beloved wife died of illness. Mathias swore revenge against God Himself and enacted a complex plot to obtain a cursed amulet called the Crimson Stone, kickstarting a war between himself and the Belmont family that lasted for centuries. It started to subside when he found a new love, [[HisStoryRepeatsItself but then quickly renewed when she suffered a similar fate]].
1219* RedEyesTakeWarning: Dracula has these in his OneWingedAngel form.
1220* {{Reincarnation}}: When Dracula's connection to Chaos was broken and he no longer reincarnated as a vampire, he was reincarnated as Soma Cruz. As Soma is canonically stated to have the same potential as his past self, the hosts apply some of Soma's feats to the original Dracula.
1221* ResurrectiveImmortality: Thanks to his connection to Chaos, Dracula is able to survive the destruction of his body and eventually be reborn with all his powers and memories. Even when that connection was ultimately severed and Dracula was KilledOffForReal, he still managed to reincarnate into the unknowing but still no less powerful Soma Cruz.
1222* SmugSuper: Dracula's greatest weakness is [[{{Pride}} his overwhelming hubris]], arrogantly leaving himself vulnerable to his opponents with the belief that they can't best him. Throughout the fight, it becomes clear that he thinks very little of Ganondorf, casually brushing off his attacks and laughing whenever his windpipe is clear. The only time he gets serious is when Ganondorf goes OneWingedAngel to match his own and starts battering him around, prompting him to stop playing and fire Demonic Meggido.
1223* SuperReflexes: He naturally surpasses almost every other vampire in the series and as his reincarnation, Soma Cruz, he can dodge beams of light. His reaction speed was deemed to be extremely similar to Ganondorf's.
1224* SuperToughness: He can survive his own grand castle collapsing on top of him, which is estimated to weigh over 2 million tons[[note]]while he did emerge from the ruins of the castle in his mist form, he was still in the center of the collapse[[/note]], and withstand the impact of a meteor which is estimated to have an energy output of 2 megatons of TNT. This puts Dracula's durability at 1000 times greater than Ganondorf's.
1225* TeleportSpam: Dracula can teleport, using this to catch Ganondorf off-guard.
1226* TranshumanTreachery: After Mathias Cronqvist's beloved wife died, he swore revenge against God and enacted a complex plot to become the vampire lord Dracula, later sneering that humanity was nothing more than [[{{Dehumanization}} "a cesspit of hatred and lies"]].
1227* UnholyHolySword: Despite the [[IronicName irony of the name]], Dracula's strongest attack, the Demonic Meggido, is explicitly holy magic despite also being demonic in nature. He uses this to overpower the Triforce of Power and his entire castle in a single blast.
1228* VampiricDraining: After tearing Ganondorf in half, Dracula holds his top half over his mouth to gorge himself on the late Gerudo king's pouring blood.
1229* VoluntaryShapeshifting: Dracula can turn into mist and a swarm of bats at will, using this to evade Ganondorf's attacks.
1230* YourSoulIsMine: Dracula's Power of Dominance allows him to manipulate souls, usually those of his victims. Wiz and Boomstick rule that Ganondorf's history of being sealed away would allow Dracula to manipulate his soul fairly easily, giving him a massive advantage.
1231[[/folder]]
1232
1233[[folder:Mob VS Tatsumaki]]
1234!![[Webcomic/MobPsycho100 Shigeo "Mob" Kageyama]]
1235
1236--->'''Mob''': ''"Can you feel it? Rage... burning in me."''\
1237'''Voiced by:''' Beau Bridgland\
1238\
1239''The Reluctant Psychic Powerhouse from Mob Psycho 100''
1240
1241* AlwaysSomeoneBetter: What ends up defeating Mob in the end. While Mob has ''insane'' power and Wiz and Boomstick both point out that he could have won, it was Tatsumaki's experience that won the day for her, overpowering Mob.
1242* BarrierWarrior: He can mold his psychic energy around him to create barriers that can protect him from enemy attacks. Unfortunately for him, Tatsumaki is so much stronger than she could break through his defenses whenever she wanted.
1243* TheBerserker: In his ???% Mode, he loses all sense of reason and begins relentlessly pounding away at Tatsumaki. This proves to be a bad thing, as he's so laser-focused on her that he doesn't notice the meteor coming his way until it's too late to dodge.
1244* BewareTheNiceOnes: Mob is usually mild-mannered and kind, but push him too far and he’ll lose control of his emotions, going into 100% and revealing the true extent of his psychic power. Tatsumaki tossing him around slowly drives him up the wall, until she throws him through a building and pushes him to 100%.
1245* BlowYouAway: He can telekinetically cause massive twisters.
1246* BodyHorror: Lost in his ???% power, Mob starts to twist and contort Tatsumaki.
1247* EnergyAbsorption: Mob can absorb psychic energy and redirect it into other objects, which comes in handy should he absorb more energy than he can safely handle, and 100% Mode and ???% Mode that limit increases immensely. Taking how he redirected enough energy to grow broccoli seeds into a ''giant'' stalk that towered above buildings, the hosts note he can absorb and transfer up to the energy equivalent of 1.6 megatons of TNT in 100% Mode. However, this is far less than the kind of power Tatsumaki can put out.
1248* EmotionalPowers: Mob's powers are directly tied to his emotions, and the more strongly he feels the more power he can pull out, but consequently he often loses control of that power as a result. This was a deciding factor, as Mob needs time to bring out his full power whereas Tatsumaki can bring her full might to bear from the start and with much greater control.
1249* {{Foil}}: To Tatsumaki. They're both incredibly powerful psychics but whereas Tatsumaki is very smug about how powerful an [=ESPer=] she is, Mob believes his powers don't make him inherently superior to those without.
1250* MindOverMatter: Mob is a powerful telekinetic, capable of lifting multiple tall buildings, create barriers, fly, and other abilities.
1251* NoBodyLeftBehind: After Tatsumaki drops a meteor on him, she finishes him off with a miniature tornado, leaving nothing.
1252* NoSell: When Tatsumaki telekinetically slams him into a building for mistaking her for a middle-schooler, he calmly pulls himself out, dusts himself off and reprimands her for using her powers in such a petty way.
1253* PersonOfMassDestruction: With his powers, he can lift several builders and even displace clouds with sheer force, the latter feat the hosts note requires power output equal to the force of ''hydrogen bombs''. Indeed, one such feat calculates out to ''30 gigatons'' of TNT, over 20x the combined known existing nuclear arsenal of the planet. Yet Mob's feats, while impressive, still pale to what Tatsumaki can unleash.
1254* PreAsskickingOneLiner: He gets one after he crosses his RageBreakingPoint.
1255-->''"Time to teach you a lesson. By the way, just so you know... this is your fault."''
1256* PurpleIsPowerful: Mob's psychic powers have a purple glow to them throughout the fight.
1257* RageBreakingPoint: He has an explosion meter that measures how close he is to completely flipping his shit in percentage.
1258* RidiculouslyAverageGuy: Appearance-wise, he's nothing to write home about in any way. Even his name's kanji can be misread as "Mob", which literally means "bland and boring." Of course, this makes it all the more surprising what a powerful psychic he is.
1259* SquashedFlat: Tatsumaki crushes him under the weight of a meteor. He barely survives, but she finishes him off.
1260* SquishyWizard: Despite being an immensely powerful psychic warrior, he ''really'' sucks at physical activity and is frail outside of his psychic powers. Without his powers, he can't even run a mile without passing out.
1261* SuperMode: Mob has two specific super modes, 100% Mode, in which Mob is pushed to the brink of his emotions and reveals far more of his psychic power. Noticeable in that his powers receive different enhancements depending on which of his emotions reached 100% at the time which Tatsumaki brings out in the fight after tossing him around for a good while, and ???%, which while Mob needs to be unconscious to access, grants even further power than 100% but at the cost of acting entirely on instinct and is more of a SuperPoweredEvilSide which Tatsumaki triggers after her attempt to crush him with two pieces of the city they were fighting in.
1262* SuperPoweredEvilSide: ???% Mode is the result of Mob completely losing control of his emotions and unleashing his full power. In this state, Mob's psychic powers are nearly unmatched, but he has no conscious control and he acts on instinct, usually following through on whatever he was doing before he reached this point with even greater ferocity. When he taps into this state during the fight, he doesn't hesitate to start [[BodyHorror twisting Tatsumaki's body]] in a slow, painful manner and probably would have dragged out her death if she hadn't finished him off.
1263* SuperSpeed: He can move fast enough that the surrounding area can burst into flames, putting him at being able to move at over 5 times the speed of sound.
1264* SuperReflexes: He can bring up his psychic shield fast enough to intercept lightning. However, this is still technically 6x slower than Tatsumaki, as he reacted to the slower leader that travels downward, which moves at speeds around 286 times faster than sound.
1265* SuperStrength: His psychic powers allow him the ability to lift multiple tall buildings simultaneously.
1266* SuperToughness: His psychic barrier protected him from a blow from Claw's leader that left a massive handprint crater in the earth, which calculating to its size relative to a nearby intact 5-story building would a force equivalent to about 83.3 tons of TNT.
1267* TranquilFury: His voice never rises above its usual dull monotone, even after he hits his RageBreakingPoint.
1268* UnskilledButStrong: He is a powerful [=ESPer=], but has barely any experience using his abilities due to how he swore off using them after he accidentally hurt his brother at a young age. Additionally, his powers [[EmotionalPowers are tied to his emotional state]], further limiting his control over them. This factors into his loss as Tatsumaki not only possesses greater psychic power, but more years of experience using them.
1269* WhatTheHellHero: When Tatsumaki first attacks him, he brushes himself off and tells her, "You shouldn't use your powers on others."
1270* WiseBeyondTheirYears: He certainly comes across as a lot more mature than Tatsumaki, let's put it like that.
1271
1272!![[Webcomic/OnePunchMan Tatsumaki]]
1273--->'''Tatsumaki''': ''"You disgust me. Get lost."''\
1274'''Saitama''': ''"What's with this attitude from... this lost child?"''\
1275'''Voiced by:''' Creator/JenniferAlyx\
1276\
1277''The Fearless Ferocious Esper from One-Punch Man''
1278
1279* AlwaysSomeoneBetter: What gives her the win. Mob may have raw power, but Tatsumaki has the experience to win.
1280* AchillesHeel: It's noted in her analysis that head trauma can make an [=ESPer=]'s psychic powers difficult to use. Towards the end of the fight, Mob butts heads with her with at high speeds, leaving her stunned, but by that point it's too late, as the meteor she's already pulled toward him (combined with still having enough power of her own to break his defenses) is enough to end the fight in her favour.
1281* AdaptationalVillainy: Tatsumaki throws a murderous temper tantrum over a 14 year old boy unintentionally insulting her while asking for directions, [[DisproportionateRetribution destroys an entire city in the process of killing him,]] and then destroys his body afterward with a triumphant smirk. In direct contrast to the [[JerkWithAHeartOfGold arrogant and abrasive but ultimately well-meaning hero]] of canon, Tatsumaki here comes off as a flat-out evil PsychopathicWomanchild.
1282* ArrogantKungFuGuy: Tatsumaki is one of the most powerful [=ESPer=]s around and she knows it, figuratively and literally looking down on people. Both times Mob achieves his next SuperMode, it comes when she thinks the fight is done, turns her back, and gets hit by his next attack for her trouble. Fortunately for her, she was able to back up her arrogance with talent in this fight.
1283-->''"You think you're tough? I'll crush you in five seconds flat!"''
1284* TheBadGuyWins: Is the unambiguous villain of the fight due to being a PsychopathicWomanchild who slaughters an entire city and everyone in it to try and murder a 14-year-old boy over him accidentally insulting her while asking for help -- and who repeatedly makes it clear he doesn't want to fight her -- and succeeds in doing so with no apparent consequences.
1285* BeautyIsNeverTarnished: Played with. ???% Mode Mob roughs her up something fierce near the end of the fight and by the end her head and face are covered in her own blood; but aside from that she still looks okay.
1286* BerserkButton: Tatsumaki is 28 years old but looks much younger, and ''hates'' being mistaken for a child due to her [[ACupAngst lack of a womanly physique]]. Mob mistaking her for a fellow middle-school student is what triggers the fight.
1287* BlowYouAway: Fitting her name as the "Tornado of Terror", she can create massive whirlwinds with her psychic powers. After crushing Mob, she uses a tornado to dispose of his body, killing him.
1288* BodyHorror:
1289** It's mentioned during her analysis Tatsumaki can do this to her foes by taking control of their ''chi'', forcibly twisting their body parts and internal organs to injure or kill them.
1290** At the end of the fight, Mob seizes her arms with his telekinesis and twists them several times before doing the same with her torso. After she wins, she uses her own telekinesis to revert herself to normal.
1291* BondOneLiner: After crushing Mob with her meteor and finishing him off with a final tornado, she caps off her victory with a simple line that doubles as a BadassBoast.
1292-->''"Nobody beats me."''
1293* BrattyHalfPint: She's very short and, as Boomstick puts it, "kind of a brat."
1294* ColonyDrop: With her psychic powers, she's powerful enough to drag entire meteors out of orbit to crush her enemies flat. While Wiz and Boomstick acknowledge that the feat was misinterpreted by the anime, they do note that Tatsumaki has plenty of feats to support that she could do this regardless. This is also how she takes out Mob, bringing down another giant space rock to crush the middle schooler after shattering his defenses.
1295* CurtainsMatchTheWindows: Green eyes, green hair.
1296* DarkAndTroubledPast: Tatsumaki was taken from her home at the age of seven to be trained at her amazing [=ESPer=] powers, but was held against her will until a mysterious hero called "Blast" (who oddly resembles Saitama with hair) saved her and told her to not expect someone to always save her.
1297* DesecratingTheDead: After killing Mob, Tatsumaki [[KickTheDog gleefully destroys his crushed remains]] using a tornado.
1298* DisproportionateRetribution: She attacks and murders a 14-year old for accidentally insulting her while asking for directions, destroying an entire city and its inhabitants in the process.
1299* EmeraldPower: Tatsumaki's psychic powers are visually represented by a green glow.
1300* {{Foil}}: To Mob. They're both incredibly powerful psychics but whereas Mob believes his powers don't make him inherently superior to those without, Tatsumaki is very smug about how powerful an [=ESPer=] she is.
1301* HumblePie: Wiz notes she was forced to swallow this after her battle with Saitama ended in her defeat and made her realize that she still wasn't the strongest person around. It was even enough to convince her to let Fubuki keep her friends.
1302* {{Jerkass}}: Wiz is uncertain as to if Tatsumaki was inspired by Blast's heroism or torn by his contradictions, but it led to her becoming the ArrogantKungFuGuy she is today, even making Tatsumaki try to force her younger sister not to have friends. It's dialled up in the fight itself.
1303* KarmaHoudini: Tatsumaki [[WouldHurtAChild murders a 14 year old boy]] over him [[DisproportionateRetribution unintentionally insulting her]] while asking for her help, tearing down a whole city in the process, and gets to walk away scot-free.
1304* LittleBigSister: She's smaller and younger-looking than her sister Blizzard, but to Boomstick's astonishment, she's actually the older of the two.
1305* MindOverMatter: Tatsumaki is one of, if not the most powerful [=ESPer=] in ''Webcomic/OnePunchMan'', capable of flight, creating powerful whirlwinds, lift multiple tall buildings and giant boulders to throw as weapons, and even pull a meteor from space to attack her opponent.
1306* TheNapoleon: Quite short and ''very'' egotistical.
1307* OlderThanTheyLook: She's 28 and five years older than her sister, Blizzard, something that confuses Boomstick since it seems like it should be the other way around based on how they look. This ends up being the reason why the fight begins, as [[InnocentlyInsensitive Mob]] mistakes her for a middle schooler. [[BerserkButton Naturally]], Tatsumaki is less than happy with his assumption.
1308* PersonOfMassDestruction: She once pulled an entire hideout hidden 1500 meters underground out of the earth, which the hosts calculate based on its size relative to the surrounding City Z she lifted over 3 billion tons of rock (which Boomstick notes is like lifting the entirety of the Great Wall of China 62 times and more than enough to let her pull meteors out of the sky). Her feat of stopping Boro's ship from unleashing its payload and then turning it all back on the ship pegs her at being able to unleash a psychic force of over ''470 gigatons'' of TNT[[note]]The hosts point out that the shells in question weren't explosives but effectively giant metal slugs fired with incredible force, as shown by how Saitama crushed one without it exploding in his face, and Tatsumaki completely halted their momentum[[/note]], far greater than anything Mob has shown off.
1309* PowerFloats: She tends to use her psychokinesis to hover above her opponents; she is both literally and figuratively looking down on them.
1310* PreAsskickingOneLiner: Even while undergoing BodyHorror, she still has enough control to smirk and taunt ???% Mode Mob since her [[ColonyDrop coup de grace]] is already in play.
1311-->''"You should pay more attention."''
1312* ProtagonistCentredMorality: She evidently doesn't care in the slightest about tearing down an entire city and presumably killing all its inhabitants, [[AdaptationalVillainy all to violently murder a 14-year-old child over an unintentional insult]]. Evidently, [[ItsAllAboutMe all that matters to her is that she]] ''[[ItsAllAboutMe won]]''.
1313* PsychoticSmirk: Pulls a triumphant, evil smirk as [[DesecratingTheDead she destroys Mob's body at the end]].
1314* PsychopathicWomanchild: Killing an actual child and destroying half a city just because he mistook you for a middle school student is not a mark of maturity.
1315* SmugSuper: A major reason for her bratty attitude is that she's immensely powerful and is ''completely'' aware of it. In the fight, her arrogance is proven to not be unfounded, as she manages to defeat another immensely powerful psychic.
1316* StrongAndSkilled: Her powers have been tested since she was 7 years old and she is currently one of the top-ranked superheroes in her world. This factors into her victory as she has Mob outmatched in terms of both sheer power and combat experience.
1317* SuperReflexes: She once intercepted dozens of large bullets from an alien spaceship and threw all of them back into the ship. Based on the distance of the ship from the city, the size of the bullets, and the impact craters they created, she had to react to the bullets moving 1887x faster-than-sound. This was over 6 times faster than Mob's lightning feat, which was roughly Mach 286. It's also noted that because of her greater reaction speed, she could switch between offense and defense fast enough to counter Mob, despite this being a major weakness of hers.
1318* SuperSpeed: She is fast enough that in a fight with Saitama, they were estimated to be moving at around Mach 35-36 based on how quickly they were moving between various cities.
1319* SuperStrength: Her psychic abilities grant her the strength to lift an entire underground hideout weighing over 3 billion tons.
1320* SuperToughness: Her psychic powers are such that she can negate a force of over 300x Earth's gravity inflicted on her by Psykos without feeling a thing.
1321* TaughtByExperience: A key factor in her victory is that she's been trained since she was only 7 years old. This meant that she's been training for longer than Mob has been alive.
1322* VillainousBreakdown: Mob drives her to this the longer their fight goes on, forcing her to use ever more of her power.
1323* WouldHurtAChild: Tatsumaki doesn't let the fact that her opponent is only 14 keep her from going all out. In fact, she ultimately kills him.
1324[[/folder]]
1325
1326[[folder:Deadpool VS Mask]]
1327!![[Franchise/MarvelUniverse Deadpool (Wade Wilson)]]
1328--->'''Deadpool''': ''"You know, I've done this Death Battle bullshit three times now, and can I just say, I hope you douchebags never change. I love it! I'll be over there, chomping on popcorn and chimichangas while your heads explode trying to figure out how I could possibly lose this one. Toodles!"''\
1329'''Voiced by:''' Curtis Arnott\
1330'''Portrayed by:''' Sam Mitchell\
1331\
1332''Marvel's Merc with a Micropenis''
1333
1334* AlasPoorScrappy: InUniverse, Wiz and Boomstick hate his guts, yet mourn his death after they go too far in their attempts to kill him.
1335* BatmanGambit: He pulls off one '''against the hosts''' with a little help from his adversary. In the post-fight analysis, The Mask [[BrickJoke delivers the letter that Deadpool had handed to him during his musical number]] to Wiz and Boomstick, which [[MyGodWhatHaveIDone makes them feel so guilty about setting him up to die in an unwinnable fight that they wish that he was still around]]. What they didn't know is that he had included the Continuity Stone with the letter, [[BeCarefulWhatYouWishFor which brings him back to life]].
1336* BroughtDownToBadass: Due to recent developments in the comics, he's lost his Curse of Immortality, meaning he's no longer NighInvulnerable like he used to be. He's still a badass weapons and martial arts master with SuperStrength and a HealingFactor, though.
1337* ButtMonkey: After acting as a troll for so long, this episode consists largely of ways to screw with him. The hosts repeatedly belittle him and make it clear they hate his guts; Mask manages to out-troll and beat him while taking very little in return; even the soundtrack is just him surrounded with knives and all but outright saying he’s going to die. He gets the last laugh in the end though.
1338* CharacterRerailment: Enforced in-universe. Deadpool admits to being tired of being known for his memes rather than as the certified killer that he is, and sheds it entirely in a last-ditch attempt to kill the Mask. In his letter to Wiz and Boomstick, he thanks them for his repeated trips to Death Battle as a way to return back to that part of himself.
1339* CompleteImmortality: Averted. It's brought up that he used to have this due to being cursed by Thanos, but recent developments in the comics took it away, so he's now back to his standard abilities. Had he still had this curse, he probably would have survived getting nuked by the Mask.
1340* DamnedByFaintPraise: Wiz and Boomstick deliberately downplay his strength and speed to both get a rise out of Deadpool and inflict payback on him for all his appearances.
1341* DefiantToTheEnd: Even after the Mask reduces him to a mere head, Deadpool refuses to beg for mercy.
1342* DisneyDeath: Deadpool is ultimately ReducedToDust by the Mask, marking his first loss on the show. However, he is brought back to life after the fight in the end thanks to the Mask causing Boomstick to unintentionally use the Continuity Gem to bring him back.
1343* DoNotGoGentle: Deadpool eventually realized that he could never win against the Mask no matter what he tried, but decided he'd "do this right" and went down swinging.
1344* EnemyMine: Deadpool teams up with the Mask mid-fight because the animation budget runs out and forces them to raise more money. This actually seems to save Deadpool's life by the end: the Mask is the one who hands Boomstick Deadpool's letter.
1345* GunsAkimbo: Prefers to dual wield guns when fighting. Mask one-ups him with balloon guns that turn into giant multi-barreled missile launchers.
1346* HealingFactor: Deadpool's most prominent power is his healing factor, which lets him regenerate from just about anything.
1347* KatanasAreJustBetter: His favorite weapons for close combat are two durable katanas able to cut through Spider-Man's webs and the Hulk's skin. He slices off Mask's head with them, but they do little more than slow him down.
1348* LetsGetDangerous: Near the end of the fight, Deadpool takes a good look at himself and admits that he's gotten fed up with acting like a stupid clown, deciding he's going to end the fight as what he is underneath all the wacky shenanigans: an exceptionally skilled mercenary who kills people for money. [[SubvertedTrope He's reduced to]] LudicrousGibs shortly thereafter, but at least he went down fighting against an omnipotent trickster god.
1349* LosingYourHead: He gets decapitated by a chainsaw at the end of the fight, but it takes a nuke to put him down.
1350* NoFourthWall: His specialty. He talks over Wiz and Boomstick in the rundown, and in the fight itself, he admits that there's only enough funding for a few minutes of animation.
1351* NotSoInvincibleAfterAll: Most of Deadpool's feats of survivability stem from the curse of immortality Thanos put on him. As of recent comics canon, Thanos has retracted the curse, and because of this, Deadpool is more out of his depth against The Mask.
1352* NoodleIncident: Is pursuing the Mask for his own reasons we never get to hear, since there's only enough funding for a few minutes of animation.
1353* PoliteVillainsRudeHeroes: Deadpool openly says "fuck you!" to The Mask right before having his head reduced to powder.
1354* PowerNullifier: Deadpool's Carbonadium sword has the ability to nullify an opponent's HealingFactor by irradiating their regenerative cells to the point they can't reproduce. Unfortunately for him, it's noted in the post-fight analysis that [[YourMagicsNoGoodHere The Mask's invulnerability doesn't work that way]].
1355* ProfaneLastWords: Right before getting nuked into a pile of red powder, Deadpool's still-living head says "Fuck you" to the Mask.
1356* RealityWarper: In this fight, he actually gets access to the Continuity Gem, a seventh Infinity Stone that allows Deadpool to alter the series' canon. In the fight, he demonstrates its abilities to The Mask by creating alternate endings to certain controversial fights. Notably, he shows Cloud slicing Link to pieces, Wonder Woman punching through Rogue's head, Superman being vaporized by a Kamehameha, and Tifa snapping Yang's neck (and presumably reversing the verdict of Gaara vs Toph, too), before trying to get The Mask to take off the mask. It doesn't work, and ends up running through the fight's budget, forcing both combatants into a Live-Action section where they make money to resume the animation. [[BackFromTheDead It's also used to revive Deadpool after his defeat, albeit unintentionally]].
1357-->'''Deadpool''': With this Continuity Gem, I can rewrite anything I think needs fixing. I could stop Hitler from being born, [[TakeThat rewrite the Star Wars prequels]], or even '''make you take off that mask!'''
1358* TheScrappy: InUniverse, Wiz and Boomstick make it clear they utterly hate his guts, and deliberately pit him against someone he can't possibly beat in order to kill him off.
1359* StraightMan: Somehow Deadpool is this to The Mask, reaching to the point where he is getting tired of The Mask's shenanigans.
1360* SuperStrength: He can kick people through concrete and yank around 6-ton helicopters. Wiz and Boomstick spoof the trope by noting [[DamnedByFaintPraise that because he can stand up without aid, his legs can support 210 lbs and he can carry a Mark XIX Desert Eagle, which weighs 72 ounces]]. However, The Mask outclasses him by being able to topple buildings that weigh over 1000 tons.
1361* SuperSpeed: He's fast enough to outrun helicopters, intercept ComicBook/CaptainAmerica's shield, and dodge lightning bolts. Wiz and Boomstick spoof the trope by [[DamnedByFaintPraise saying that he can run at around 9.4 kph (the average running speed of a grown man)]]. The Mask is over 100x faster by being able to circle around the Earth multiple times in a few seconds.
1362* SuperToughness: He once withstood an explosion that took out an entire city block which means that he can endure 130 tons of TNT. This pales in comparison to The Mask being able to endure an explosion worth 322 ''tera''tons of TNT.
1363* SwordAndGun: He carries a katana in one hand and a pistol in the other in the final portion of the fight.
1364* TakeThatScrappy: In-universe, Wiz and Boomstick set up this whole Death Battle just to find a way to get rid of the Deadpool. It works... [[GoneHorriblyRight a little too well]].
1365* TheThingThatWouldNotLeave: You can practically hear Wiz and Boomstick begging for the Mask to win when Deadpool butts in for the fourth time in Death Battle's run.
1366* WeakButSkilled: In comparison to The Mask, he's much weaker physically but has the definite edge in weapons and combat training. This does little to help Deadpool as the difference in power is just that great.
1367* VoiceoverLetter: Shortly before his demise, he puts the Continuity Stone in a letter, which The Mask later delivers to Wiz and Boomstick, which is read out in his voice. Against all odds, it comes out as a TearJerker[[invoked]], as he thanks them for his time on Death Battle:
1368-->'''Deadpool''': Dear Wiz and Boomstick, I know our relationship has been a rocky one, but I just wanted to say... Thanks. Thanks for helping me rediscover who I am. Who I '''really''' am. The past decade of memes and cosplays and Hot Topic shirts changed me, and I couldn't see it on my own. It made me remember my true self. Missing feet and all. And with some help from this royalty-free Music/SarahMcLachlan ripoff song, I hope you can find in your hearts your true selves, too. Sayonara, Death Battle. Sayonara.
1369
1370!!ComicBook/TheMask
1371--->'''The Mask''': ''"Let's rock this joint!"''\
1372'''Voiced by:''' Creator/KyleIgneczi\
1373'''Portrayed by:''' Kyle Taylor\
1374\
1375''A Total Chad Who Just Oozes Big Dick Energy''
1376
1377* AffablyEvil: When he's not trying to kill Deadpool, the Mask is pretty polite and friendly, calling him "old chum" and raising money to continue their fight with him. Deadpool, by contrast, [[PoliteVillainsRudeHeroes is a lot less polite to him]].
1378* AxCrazy: Unlike the [[AdaptationalHeroism goofy borderline-superhero]] from the [[Film/TheMask movie]] and [[WesternAnimation/TheMask animated series]], in the comics "Big Head" is a maniacal serial killer with ToonPhysics superpowers.
1379* BreakingTheFourthWall: Much like his opponent, he can pretty much tell the fourth wall to vamoose. He and Deadpool go to the real world to raise enough money to get the fight budget back, and he later breaks into Wiz and Boomstick's control room to deliver the Continuity Stone to bring Deadpool back to life.
1380* ChainsawGood: He converts two maracas into chainsaws and uses them to cut off Deadpool's arms and head.
1381* CharacterCatchphrase: "Sssssssssmokin'!!!!!!"
1382* CoatHatMask: His most-iconic outfit consists of a bright yellow zoot suit, a hat with an absurdly wide brim, and the supernatural mask that grants him his powers.
1383* CompositeCharacter: This is the more violent incarnation of the comic book, but has the iconic zoot suit and look of the movie version and a voice similar to the animated series.
1384* CreepyCentipedes: The magnifying glass he examines his bomb with shows a centipede crawling through the holes in his teeth.
1385* EnemyMine: The Mask teams up with Deadpool mid-fight because the animation budget runs out and forces them to raise more money. The Mask seems to have liked the experience so much that he helps Deadpool bring himself back to life in the post-fight analysis.
1386* EvenEvilHasStandards: PlayedForLaughs. He might be a sadistic mass murderer, but [[ItMakesSenseInContext he refrains from letting Deadpool shoot the people who refuse to buy what they're trying to sell door-to-door in order to raise the money needed for the fight animation budget]], that being said [[HypocriticalHumor he later holds a man at gunpoint himself at the end of the segment]].
1387* ExploitedImmunity: He detonates a nuclear bomb to kill Deadpool which, thanks to ToonPhysics, The Mask will emerge completely unscathed.
1388* TheFourthWallWillNotProtectYou: After his match with Deadpool, the Mask pulls open the narrowing camera to ask the viewers, "Who's next?!" And then, in the post-match analysis, he mails the Continuity Gem to Wiz and Boomstick and tricks them into reviving Deadpool.
1389* IAmNotShazam: The person wearing the Mask in-universe has been dubbed Big Head; Wiz and Boomstick note this but just call him the Mask.
1390* ItAmusedMe: Whether it be cartoony visual gags or mass-murdering rampages, everything the Mask does is to satisfy its own twisted sense of humor.
1391* LargeHam: Even more so than [[{{Cloudcuckoolander}} Deadpool.]]
1392* LegacyCharacter: During the comics; the Mask has been worn by various people. The Mask in the battle isn’t Stanley Ipkiss; but a random bus passenger who got the mask after Deadpool crashed into it from a window trying to grab the Mask. Unless the unseen passenger ''was'' Stanley.
1393* LighterAndSofter: Averted. Wiz tells Boomstick that the Mask they're dealing with isn't the Disney-fied Creator/JimCarrey version, but the original Creator/DarkHorseComics-based mass murderer.
1394* LosingYourHead: Deadpool cuts off his head in the fight. It just falls back on his body with him no worse for the wear.
1395* MaskOfPower: The Mask's powers come from a mystical green mask with a mind of its own and a twisted sense of humor, which takes over its wearer's body and turns them into a living cartoon character while acting upon their darkest impulses. While Deadpool could theoretically take the Mask off its host given enough time, the sheer difference in power between them meant that he wouldn't get the chance.
1396* MultipleChoicePast: The origins of the Mask's mask vary depending on the media, with the [[ComicBook/TheMask comics]] establishing it as having originated in Africa and the [[Film/TheMask movie]] stating that it originated in Scandinavia as an embodiment of the trickster god Loki. Despite the comics version of the character being the one used for the episode, both origins are mentioned in the Mask's breakdown.
1397* NightmareFace: After Deadpool tries to use the Continuity Gem on him a second time, the Mask's head swells up like a balloon and even turns into a ghoulish version of Deadpool's mask while he laughs maniacally.
1398* NoSell: He can tank pretty much anything with no sign of injury. It's not so much that he has any healing abilities like his opponent. It's more so that he can quite literally just say "no" to any injuries inflicted on him, and nothing Deadpool does remotely affects him. About the only thing that comes close is the Continuity Stone, but it uses up the budget too quickly for that to be effective. And when Deadpool tries it a second time, the Mask reveals his power trumps even it.
1399* NukeEm: At the end of the fight, he pulls out a giant bomb to literally nuke Deadpool.
1400* OhCrap: The only time he ever looks worried when he's battling Deadpool is when the Merc With A Mouth uses the Continuity Gem to force him to take off his mask. Luckily, the animation budget runs out before Deadpool succeeds.
1401* PoliteVillainsRudeHeroes: Despite constantly trying to kill Deadpool, he's actually quite polite and friendly to him, even helping bring him back after the fight. Too bad Deadpool doesn't return the sentiment.
1402* RealityWarper: Because of his "Toon Force" powers, he can quite literally do anything he wants for his own amusement. This even exceeds the abilities of the Continuity Stone because the Mask itself is practically a ''sentient'' version of it.
1403-->'''The Mask:''' ''[after Deadpool asks how he got a Continuity Gem]'' Ohoho, Jack... I'm already ''wearing'' it! ''[points at his mask and laughs maniacally as his head swells up like a nightmarish balloon]''
1404* RuleOfFunny: Wiz hypothesizes that the Mask's ToonPhysics powers (dubbed the "Toon Force") operate on this trope. Cartoon characters like himself, Bugs Bunny, and Popeye are capable of anything, no matter how reality-bending it is, so long as they find what they're doing funny.
1405* SecondaryColorNemesis: Green face, yellow zoot suit, and he's Deadpool's opponent.
1406* SuperSpeed: He once raced around Earth several times in a few seconds, meaning he can go over 9 million meters per second. This far eclipses Deadpool's speed.
1407* SuperStrength: He can knock over buildings weighing over 1000 tons. This is far greater than any of Deadpool's strength feats.
1408* SuperToughness: In his fight with Lobo, he tanks an explosion worth 322 Teratons of TNT. This is '''far, FAR greater than anything Deadpool has ever dealt out or survived''', such that even without the ToonPhysics mentioned below, Deadpool really didn't have any way to hurt The Mask.
1409* ToonPhysics: Like Pinkie Pie, Deadpool's last opponent, The Mask runs on this trope heavily -- such as appearing in a green tornado, pulling out a pair of balloon guns before popping them to reveal a ridiculous arsenal of massive firearms, and his severed head reattaching backwards and him rotating his body. However, the physics most of the time only applies to him; any injuries or items shoved into people’s throats are horrific. This is considered superior to Deadpool's healing factor to such a degree that Deadpool didn't really have any way of hurting him. It's even such that it counters Deadpool's Continuity Gem!
1410* WheresTheKaboom: He intends to finish off Deadpool's severed head with a giant nuclear warhead. When the countdown reaches zero, nothing happens. The Mask then taps the bomb and then it explodes.
1411* WrongContextMagic: Mentioned as one of the reasons he wins. While both he and Deadpool have insane healing abilities, Mask’s abilities are based on ToonPhysics that let him decide to say “no” to damage and not rooted in a specific healing factor that Deadpool’s carbonadium swords can actually negate.
1412[[/folder]]
1413
1414[[folder:All Might VS Might Guy]]
1415!![[Franchise/MyHeroAcademia All Might (Toshinori Yagi)]]
1416--->'''All Might''': ''"Have no fear, students. Because I am here!"''\
1417'''Voiced by:''' Creator/KaijiTang\
1418\
1419''The Symbol of Peace from My Hero Academia''
1420
1421* AnArmAndALeg: His body is missing an arm and leg after Guy kills him with Night Guy.
1422* BadassTeacher: While it's not mentioned in the fight, this is one of the things that links him to his opponent. He's a teacher at U.A. Academy, but above all others, he's also a mentor to Izuku Midoriya, a formerly Quirkless boy who became the next recipient of One For All- just like he was.
1423* BigOlEyebrows: He's noted for his bushy brows.
1424* BlowYouAway: The force of All Might's attacks is enough to create blasts of air pressure that, at their most powerful, can even alter the local weather. Weaponized with his Detroit Smash, which uses the force of a punch as a powerful air cannon. He uses these to counter Guy's Morning Peacock technique.
1425* CharacterCatchphrase: Two of them. "I am here!" while coming onto the scene (which, sure enough, he says as he appears in front of Guy), and "Go beyond! Plus Ultra!" when trying to be inspiring. The latter serves as his [[PremortemCatchphrase last words]], as he says it as he tries (and fails) to stop the Night Guy.
1426* CompositeCharacter: All Might's feats and overall abilities are taken from when he was in his prime, but his character model is from after he sustained his injuries.
1427* DentedIron: In the rundown, it's established that All Might's onscreen feats occurred after he was badly injured. The fight, however, uses All Might in his prime, using his own estimation of his power from his fight with Nomu to gauge his peak abilties as ''60 times'' greater.
1428-->'''All Might''': Back in my heyday, five hits would've been enough to knock that guy out. But today it took ''three hundred'' mighty blows!
1429* {{Eagleland}}: Averted, despite the names of his attacks being based on American cities. All Might is Japanese.
1430* EmpoweredBadassNormal: Like his successor Midoriya, All Might was one of the rare individuals to be born without a Quirk. It was his boundless determination and genuine belief in becoming a hero who could bring peace to society that convinced Nana to grant him One For All.
1431* EnhancedPunch: The majority of his techniques are this, but the most notable is his United States of Smash, which even when he was running on the literal fumes of One For All was powerful enough to defeat his nemesis All-For-One and create a tornado so huge that the hosts calculated it generated the force equivalent of nearly 12,000 tons of TNT.
1432* HandicappedBadass: Even with his injuries effectively crippling him, he's still the strongest hero in the MHA world. This is averted for the battle itself, where All Might in his physical prime is used.
1433* HopeBringer: All Might always smiles while fighting crime in order to make the people around him feel safe. He's sometimes referred to as the "Symbol of Peace", as the mere existence of a hero as powerful as him is enough to deter criminals.
1434* HourOfPower: After suffering a near career-ending injury and passing One For All onto Midoriya, All Might is only capable of using his powers for a short period of time, with extreme effort eating away at his limits even faster. This is ignored for the sake of the fight, but even at his peak, All Might still falls short.
1435* InASingleBound: All Might doesn't fly, but he can jump so high and far you'd think he was.
1436* LightningBruiser: One for All grants All Might incredible strength, speed, and durability. However, Might Guy has him outclassed in speed at their base, and then in every category once all Eight Inner Gates are opened.
1437* PalatePropping: Does this with his hands to Might Guy's tiger-shaped aura.
1438* PassingTheTorch: This trope is part of the battle's theme as "super strong inspiring mentor". One For All is a Quirk that can only be voluntarily given, and in his case, from his mentor Nana Shimura to him. Years later, he'd do the same to Izuku Midoriya.
1439* PersonOfMassDestruction: His punches can alter the weather and cause damage comparable to atomic detonation. Keep in mind, all of his feats were performed after his injuries left him sixty times weaker than he would have been otherwise. Since the hosts use All Might in his prime, he can launch punches with a force of over 1,462.8 Gigatons of TNT, which is 2,800 times stronger than the strongest nuclear bomb ever made. Even then, this is still much weaker than Might Guy's Night Guy attack.
1440* RageBreakingPoint: All Might starts out treating the fight as a friendly spar, but he slowly gets worn down by the excessive escalation until Guy pulls out the Daytime Tiger, at which point he gets fed up and punches Guy through the chest. He does regain enough of his composure to meet Guy's final challenge with a daring smile.
1441* StrongAndSkilled: In addition to his tremendous power, All Might has keen tactical sense and refined punching techniques. However, Guy has him outclassed in both power and skill.
1442* SuperSpeed: His level of speed allows him to move fast enough to run down a 45.25-meter stairway in half a second, putting him over 29 times faster than sound. While the 60x multiplier is applied to his destructive power and not his speed, even with the multiplier, this is still far slower than Might Guy's scaling to Kakashi's ability to intercept lightning.[[note]]With the 60x multplier, All Might's top speed would be Mach 1,740, which is still much slower than Kakashi's lightning feat, which was calculated to be over Mach 2,000[[/note]]
1443* SuperStrength: One of the many gifts of One For All is strength far above that of a normal human. He can punch with enough force to create a shock-wave that can alter the weather. Him and Guy arm wrestling is enough to destroy the ground around them without even standing. In the fight he proves strong enough to match the power of all of Guy's gates except for the eighth.
1444* WorthyOpponent: Happily accepts Might Guy’s challenge to arm wrestle and is impressed with his sheer power when he proves himself able to match him.
1445
1446!![[Franchise/{{Naruto}} Might Guy]]
1447--->'''Might Guy''': ''"Dynamic entry!"''\
1448'''Voiced by:''' Dick Splitter[[note]]Unknown actor who chose to go anonymous. According to Creator/AlejandroSaab (who previously voiced Hercule Satan, Jason Lee Scott, and Edward Elric on the show) in a reaction video, it was Creator/XanderMobus.[[/note]]\
1449\
1450''Master of Ninja Combat and Bushy Brows from Naruto''
1451
1452* AnimalBattleAura: He uses at least two of these against All Might: a tiger and a dragon.
1453* BadassTeacher: One of the things linking him to his opponent, though not mentioned in the actual fight is his mentoring. He is the Jonin who serves as the leader of Team Guy, but more notably, he serves as a mentor to Rock Lee, who cannot use Ninjutsu or Genjutsu ''at all'', and thus, seeks to become a splendid ninja using only Taijutsu- just like him.
1454* BareFistedMonk: His Strong Fist style, which uses pure mastery of taijutsu, or hand-to-hand combat to compete with even the toughest of ninja.
1455* BattleAura: Guy after opening all eight gates creates a blood-red dragon made of chakra when about to perform Night Guy which has enough physical presence to constitute for most of the destructive output after Guy connects the initial kick.
1456* BigOlEyebrows: If what Wiz referred him as above wasn't clear enough, Guy, like All Might, is known for his eyebrows.
1457* BlowYouAway: Daytime Tiger and Evening Elephant, both techniques utilizing Guy's enhanced strength to launch powerful air blasts.
1458* BodyHorror: Opening the Eighth Gate causes his body to undergo disturbing changes. The BattleAura he emits isn't an aura at all, it's actually his blood ''burning through his skin''.
1459* BrokeYourArmPunchingOutCthulhu: While Guy was ultimately victorious, his use of the Gate of Death means he won't be around to enjoy it. And even if by some miracle he could survive, there's still the matter of the hole in his chest...
1460* ChallengeSeeker: The fight starts because Guy believes All-Might is the perfect opponent to arm wrestle. All Might happily obliges.
1461* CharlesAtlasSuperpower: Guy's immense power comes from training non-stop. Even his LimitBreak is a byproduct of his hard work. In the opening arm wrestling match, he's able to match himself against All Might, something that impresses the Symbol of Peace. A factor in his victory is that while All Might has been training for plenty of time as the bearer of One For All, Guy has been building his power ''[[StrongAndSkilled for his entire life]]''.
1462* DangerousForbiddenTechnique: The Eight Inner Gates. By releasing the inhibitors along one's chakra network, a person can achieve strength and speed far beyond what they normally could for a short time, but at a severe cost. The more gates one opens, the greater the physical toll, from severe exhaustion to crippling self-inflicted injuries and assured death should the final gate be opened. When he released all eight gates, Guy was a match for even the likes of [[PhysicalGod Jinchūriki Madara]], though had it not been for outside assistance he too would have perished. In the fight, while it's even for the most part, once Guy opens the Gate of Death it proves to be far, '''far''' too much for his opponent to handle, and the Night Guy is what ends the fight.
1463* {{Determinator}}: Might Guy earned his place as a respected ninja through pure dedication, even when having no ability in ninjutsu and actively using a fighting style that breaks his very bones. In the fight itself, he declares that he will never give up right after All Might punches a hole in his chest, and right before pulling out the Gate of Death.
1464* DeadlyUpgrade: Usually the 7th and 8th Gates serve as this when opened but Guy had trained enough for the 7th Gate to be just a normal SuperMode. The 8th Gate, if its name wasn't clear enough, is this no matter what as it [[BodyHorror roasts its user from the inside]] and unless outside help is involved will mean certain death. While Guy manages to put down All Might, due to the rules of Death Battle no-one will find Guy in time to heal him.
1465* DentedIron: Much like All Might, Guy's fighting ability was also hampered because of the use of Night Guy against Madara led to his right leg being broken to the point of Guy being wheelchair-bound for the rest of his life. This is averted for the fight, as it uses him prior to its use.
1466* DynamicEntry: He's the TropeNamer! He also has access to an even stronger variant after unlocking all eight gates called Night Guy that manifests a blood-red dragon before both it and Guy strike with a force greater than a [[FantasticNuke Tailed Beast Bomb]]. As soon as the fight starts for real, Dynamic Entry is the first move Guy uses in the fight. All Might takes it easily, though but bites off more than he can chew once Guy uses Night Guy.
1467* FightsLikeANormal: In a world of ninja who can harness the elements, trap enemies in illusions, and summon giant beasts, Guy isn’t proficient in any of them, choosing to be reliant on pure strength and skill in hand-to-hand combat, yet is still one of the most powerful ninjas of all time.
1468* HandicappedBadass: Even after having his life saved in canon by Naruto, usage of the Night Guy broke Guy's leg so thoroughly that he was left wheelchair-bound for the rest of his life. In the fight, though, this is averted; Guy has his whole body available to use.
1469* ImpaledWithExtremePrejudice: All Might punches a hole clean through his stomach. Thanks to the Gate of Death, this only ''slows him down''. Although, even if Guy hadn't died from the effects of using the Eighth Gate, he definitely wouldn't have been able to survive that hole in his chest once his transformed state wore off.
1470* IncendiaryExponent: Guy's Morning Peacock technique, where his fists move so fast the friction ignites the air around them to launch fireballs.
1471* TheKnightsWhoSaySquee: Is immediately amazed the moment he sees All Might and this first impression is enough for him to challenge him to arm wrestling.
1472* LightningBruiser: Guy's training has granted him immense power, speed, and durability. He outclasses All Might, even in his prime, in every category once all Eight Inner Gates are opened. In particular, having the speed advantage even in his base means that All Might wouldn't be able to kill Guy before he activated any of his Gates.
1473* PantheraAwesome: Daytime Tiger, which he sets on All Might.
1474* PersonOfMassDestruction: His opening of the various gates amplify him to dangerous levels. His Daytime Tiger move has enough power to destroy an island, while his Night Guy technique allowed him to wreck Madara, who scales to Base Form Naruto's ability to survive an explosion that punched a hole in the moon. This was well beyond what All Might, even in his prime, could accomplish.
1475* PlayingWithFire: His Morning Peacock technique after opening the sixth gate lets him punch so hard he can ignite the hydrogen in the air and launch fire at his opponent. He uses this in the fight to match All Might's air-blast barrage.
1476* PyrrhicVictory: Might Guy technically wins the fight, but at cost of unlocking all 8 Gates and suffering a potentially fatal blow [[ImpaledWithExtremePrejudice through his stomach]], so the chances of him surviving long after the fight are slim to none.
1477* SimpleYetAwesome: In a world of "ninja magic", simple punches don't seem all that exciting. However, this technique is what enabled Guy to become one of the most powerful ninjas in the Hidden Leaf Village.
1478* StrongAndSkilled: His constant training enables him to use techniques that would otherwise be utterly fatal. He has the edge in both power and skill over All Might.
1479* SummonMagic: One of the few ninjutsu Guy has ever shown himself capable of using is the Summoning Jutsu, which allows him to summon... a large turtle, who has never shown any real combat capability or utility aside being used as a stepping stone in the air. Boomstick isn't very impressed with it compared to other summons shown by other ninja.
1480* SuperMode: His use of the Eight Gates functions as this, greatly enhancing his abilities. While the first four are generally safe, any after that have serious risk of damaging his body. The final gate, the Gate of Death, lets him battle and seriously injure Madara at the expense of permanently crippling himself, though he only survived the Gate of Death because Naruto was able to heal him enough that he lived.
1481* SuperSpeed: Is comparable to Kakashi, who is capable of intercepting a lightning blast fired over a short enough distance that he would have to be moving over Mach 2000 to intercept it from where he started. Even without any Gates open, this is still faster than All Might, meaning All Might couldn't feasibly bring Guy down before he started opening the Gates, and definitely could not avoid the Night Guy when push came to shove.
1482* SuperStrength: He and All Might prove to be strong enough to destroy the ground around them without getting up from their seats. Throughout the fight, he and All Might stalemate each other, though Night Guy ultimately surpasses his opponent.
1483* WorthyOpponent: Views All Might as a worthy enough challenger to arm wrestle, and is even more impressed when he proves to be as strong as hoped. Even at the end of his fight, as Guy succumbs to the cost of the 8th Gate, his last words are to express respect for his opponent:
1484-->'''Guy''': Good fight. Let's do it... again...
1485[[/folder]]
1486

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