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1[[foldercontrol]]
2
3!Protagonists
4[[folder:[=Dave=]]]
5The game's protagonist, is a guy with a microwave for a head.
6----
7[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dave_33.png]]
8* AmbiguouslyHuman: Besides the microwave head itselft, he looks human enough, but his stamina and endurance are not anything to scoff at and he's somehow fine with a microwave for a head. Eventually disputed by WordOfGod.
9* BlindJump: He can gain this power via the use of the Terrible Teleporter. No way to tell where you'll end up though, so it's best used in emergencies only.
10* CompromisingCall: His phone will randomly go off when dealing with S'veeve, Grubbler, or Slumbus, alerting each of them to his presence.
11* {{Cyborg}}: He's a human with a microwave for a head.
12* ImprobableWeaponUser: His only direct weapon in the game is a fidget spinner with knives attached to it called the Frenzy Fidget.
13* NonHumanHead: His head is a microwave, but his body is otherwise a normal human's.
14* RageQuit: During the "Dave's Demotivation" event, he may randomly quit the game after receiving damage, which counts as a death.
15* ResurrectiveImmortality: If he dies during a level, Gatekeeper Berry resurrects him for another crack at the timeline.
16* StealthExpert: He cannot typically fight back against the monsters, and needs to rely on stealth to survive.
17* SweetTooth: His encyclopedia page mentions he likes ginger snaps and Virgil's cream soda.
18* TheProtagonist: He's the main protagonist of the game.
19[[/folder]]
20
21[[folder:[=Gatekeeper Berry=]]]
22See [[Characters/AroundTheClockAtBikiniBottom here]].
23
24[[/folder]]
25
26!Antagonists
27!!Regular Killers
28[[folder:[=CockEye=]]]
29[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cockeye_daveexe.PNG]]
30 [[caption-width-right:350:Running won't do you any good...]]
31[[caption-width-right:350:[[labelnote:Click here to see him edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_cockeye_daveexe.PNG[[/labelnote]]]]
32A sentient arcade computer virus.
33----
34* AIIsACrapshoot: Originally just a bad computer virus, he gained form, sentience, and a good bit of BloodLust.
35* CoolGate: [=CockEye=] can teleport through arcade cabinets around the map.
36* InterfaceScrew: Being hit makes your vision turn similar to that of the Platform/VirtualBoy, and eliminates your senses of fog and light.
37* NoFlowPortal: No other entities can use the cabinets, only [=CockEye=].
38* TelevisionPortal: He can teleport through arcade machines placed around the map.
39[[/folder]]
40
41[[folder:[=YFA=]]]
42[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/yfa.png]]
43 [[caption-width-right:230:"Pay up or pay the price."]]
44[[caption-width-right:230:[[labelnote:Click here to see him edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_yfa_daveexe.PNG[[/labelnote]]]]
45A police branch set to go after anyone who's committed tax-related crimes.
46----
47* ArtificialStupidity: He fires his gun during chases, albeit in the general direction he's facing and not specifically at you. His gun is also based on a timer instead of sight, so he'll still fire it even if he's facing the completely wrong direction because of him pathfinding around a fence or wall.
48* TheBadGuysAreCops: He's a wannabe government member going after you for tax evasion.
49* BlackBeadEyes: Mainly relates to his designs. YFA has black beady eyes.
50* CanonForeigner: He was the only at-launch character to not be a GuestFighter or come from a different game originally, being created solely for ''Dave.EXE''.
51* DisproportionateRetribution: Don't pay your taxes? A member of their squad will come to give you a bullet to the head.
52* HeroAntagonist: The YFA (You're Fucked Agency) member is one of the game's killers, but they're not evil so much as disproportionately good.
53* HypocriticalHumour: Despite being a RabidCop hellbent on serving justice, he'll occasionally mumble about his gun licence having expired.
54[[/folder]]
55
56[[folder:[=BUNKY=]]]
57[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bunky_daveexe.png]]
58 [[caption-width-right:350:Searching, seeking, hide while you can.]]
59[[caption-width-right:350:[[labelnote:Click here to see him edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_bunky_daveexe.PNG[[/labelnote]]]]
60[[caption-width-right:350:[[labelnote:Click here to see TUNKY.]]https://static.tvtropes.org/pmwiki/pub/images/tunky_daveexe.PNG[[/labelnote]]]]
61A chainsaw-wielding monster.
62----
63* TheBusCameBack: Originated in 2018's BUNKY.
64* ChainsawGood: He swings around a chainsaw while hunting Dave.
65* InstakillMook: He does two hits of damage instead of one, meaning he'll almost always serve as this.
66* ThrowingOffTheDisability: He was disabled and wheelchair-bound. Edgy Dave offered him use of his legs again if BUNKY agreed to work for him.
67[[/folder]]
68
69[[folder:The Florgin]]
70[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_florgin_daveexe.png]]
71[[caption-width-right:350:[[labelnote:Click here to see him edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_florgin_daveexe.PNG[[/labelnote]]]]
72----
73* InterfaceScrew: When being chased, the player's screen will shake left and right.
74* ShockwaveStomp: He has no music, instead audibly stomping around the map.
75* SuperSpeed: His main gimmick. He can zip around places rather fast despite his build.
76[[/folder]]
77
78[[folder:[=Duck?=]]]
79[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/duck_daveexe.png]]
80 [[caption-width-right:350:They seek vengeance.]]
81[[caption-width-right:350:[[labelnote:Click here to see it edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_duck_daveexe.PNG[[/labelnote]]]]
82----
83* CaptainErsatz: Its design is ''very'' similar to that of [[WesternAnimation/PhineasAndFerb Perry]]'s. Some of the clones will even occasionally spawn wearing the latter's signature hat.
84* TheHorde: It can summon potentially unlimited duplicates to hunt you during a chase.
85* KingMook: It iself looks identical to its exploding minions, save for it being bigger and having an actual melee attack.
86* MadeOfExplodium: Its minions use explosive {{Suicide Attack}}s as their form of combat, despite not having any bombs on them.
87* SuicideAttack: Its doppelgangers run up to you and explode.
88[[/folder]]
89
90[[folder:[=Randy=]]]
91[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/randy_daveexe.png]]
92 [[caption-width-right:240:"I'm gonna rock socking kill ya!"]]
93[[caption-width-right:240:[[labelnote:Click here to see him edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_randy_daveexe.PNG[[/labelnote]]]]
94A boxing robot ready to give you a TKO any time.
95----
96* AuthorityInNameOnly: He advertises himself in the radio broadcasts as being second-in-command to Edgy Dave. The latter doesn't use this nickname or give Randy any special treatment, and neither of them ever actually do anything that would suggest Randy is above the other killers.
97* BareFistedMonk: Wields nothing but gloved fists.
98* BoxingBattler: He's a boxing robot who uses his fists as weapons.
99* EarlyBirdCameo: Although this game is his debut, he's getting his own full game titled Rockem Sockem.
100* HonkingArrivingCar: He'll begin honking upon getting close to Dave, complete with the [[StockSoundEffects sound]] and all.
101[[/folder]]
102
103[[folder:[=Lanky Lonky=]]]
104[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lanky_lonky_daveexe.png]]
105 [[caption-width-right:350:"Trust me this is a good idea!"]]
106[[caption-width-right:350:[[labelnote:Click here to see them edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_lanky_lonky_daveexe.PNG[[/labelnote]]]]
107A character from Creator/MicroHorrorArcade.
108----
109* EquippableAlly: His weapon is Lonky Lanky, another member of his species.
110* FastballSpecial: He will occasionally throw Lonky as a projectile.
111* MadeOfExplodium: When thrown, Lonky Lanky will explode upon hitting something.
112* OneSteveLimit: Averted, as he and Lonky Lanky are palette swaps of each other but have almost identical names.
113* RapidFireNo: One of Lonky's lines just before getting thrown is him trying his best to object.
114[[/folder]]
115
116[[folder:[=S'veeve=]]]
117[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sveeve_daveexe.png]]
118[[caption-width-right:350:"..."]]
119[[caption-width-right:350:[[labelnote:Click here to see it edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_sveeve_daveexe.PNG[[/labelnote]]]]
120A big ol' killer spider.
121----
122* GiantSpider: S'veeve has the form of a giant spider.
123* SpidersAreScary: It's a killer GiantSpider in a horror game.
124* WildCard: It doesn't speak or even display any sapience. The Berrys aren't even sure if it's on Edgy Dave's team and only lean in to that theory because it doesn't eat them like it does everyone else.
125[[/folder]]
126
127[[folder:Glorguards]]
128[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/glorguard_daveexe.PNG]]
129 [[caption-width-right:350:The Glorguards guard vending machines 20 hours a day, 5 days a week. At least they get the weekends off!]]
130[[caption-width-right:350:[[labelnote:Click here to see one edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_glorguard_daveexe.PNG[[/labelnote]]]]
131Glorgos trained to protect the vending machines.
132----
133* AllThereInTheManual: They're named Mope, Lars, Curlee, and Shimp in the encyclopedia (though which is which isn't mentioned), but they're only collectively called the Glorguards in-game.
134* EliteMooks: They're supposedly Glorgos Edgy Dave trained himself to join his ranks.
135* FatalFlaw: Even though their training is to protect the vending machines, their hearing and peripheral vision aren't the best, and they also won't wise up to being lured away.
136* HumanJackOLantern: Their torches are fashioned out of the heads of Daves they've previously killed.
137* {{Portmantitle}}: Their names are derived from them being '''Glor'''go '''guards'''.
138* TheSleepless: Their character quote mentions they work 20 hours a day, leaving them only 4 free hours to do anything, including sleep. Somehow they're fine.
139* UselessAccessory: They carry torches with them to light their paths, even though they have no eyes.
140[[/folder]]
141
142[[folder:Beans]]
143[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/bean_5.png]]
144[[caption-width-right:248:"Better bounce, better flee, before I have captured thee!"]]
145[[caption-width-right:248:[[labelnote:Click here to see him edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_beans_daveexe.PNG[[/labelnote]]]]
146A normal person being mind-controlled, poor guy.
147----
148* BrainwashedAndCrazy: His helmet compels him into attacking anyone near him.
149* FightingFromTheInside: He'll occasionally regain control of himself for a few moments during chases.
150* HypnoTrinket: The lightbulb-shaped helmet he wears is designed to inject [[PsychoSerum edge]] into his brain upon sighting Dave.
151* TheParalyzer: He'll occasionally shoot gum that halts your movement.
152* ShockAndAwe: The high-power helmet he wears does cause him to have an electrical touch, but this electricity being used up overloads the helmet.
153[[/folder]]
154
155[[folder:The Wooer]]
156[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wooer_daveexe.png]]
157 [[caption-width-right:350:He's still very upset over Dracula's demise.]]
158[[caption-width-right:350:[[labelnote:Click here to see him edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_wooer_daveexe.PNG[[/labelnote]]]]
159One of Dracula's old servants.
160----
161* EyelessFace: He has no eyes, but this doesn't stop him from seeing.
162* {{Knockback}}: He inflicts a great deal of it when attacking Dave.
163* LightningBruiser: While he's just as strong as the other killers, he has incredible speed and a significant amount of {{Knockback}} to him.
164[[/folder]]
165
166[[folder:Chef Prowlnos]]
167[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chef_prowlnos_daveexe.PNG]]
168 [[caption-width-right:350:You're his next ingredient...]]
169[[caption-width-right:350:[[labelnote:Click here to see him edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_chef_prowlnos_daveexe.PNG[[/labelnote]]]]
170Edgy Dave's personal chef, and just as deadly as his other teammates.
171----
172* AmbushingEnemy: His main gimmick. He has no nearby theme and is invisible unless he's chasing or right next to Dave, becoming translucent depending on his distance.
173* BizarreTasteInFood: According to his [[AllThereInTheManual encyclopedia entry]], he mainly cooks dishes out of Zombie Daves and walruses. He's also supposedly hunting Dave because he wants to turn the poor microfolk into his next main dish.
174* CompositeCharacter: His backstory and overall idea are derived from Chef Prowler. His name is derived from Prowlnos, Patrick's nightmarish idea of Chef Prowler.
175* RealAfterAll: In ''Around the Clock'', Prowlnos only appeared in a segment that was revealed to be AllJustADream. The fact that Edgy Dave managed to recruit him indicates in some capacity he does truly exist.
176* SuddenlySpeaking: [[InvertedTrope Inverted]], as he was fully lingual in ''Around the Clock'' but only makes the same growls as the other Prowlers in this game.
177* YouDontLookLikeYou: [[DownplayedTrope Downplayed]], since ''Around the Clock'' he got rid of his bib and swapped out his hat for one of different colours and proportions.
178[[/folder]]
179
180[[folder:Twilight]]
181[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/twilight_daveexe.png]]
182 [[caption-width-right:350:"Being nocturnal is bonkers better than being under the sunlight all day."]]
183[[caption-width-right:350:[[labelnote:Click here to see her edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_twilight_daveexe.PNG[[/labelnote]]]]
184One of Edgy Dave's recent recruitments and Polarsnap's brother.
185----
186* TheAlcoholic: Her [[AllThereInTheManual encyclopedia entry]] says she was first recruited in Edgy Dave's Biker Bar. From WordOfGod, she likes killing Dave quickly so she can get back to the pub.
187-->'''Twilight:''' "Let's get [[ProfessionalKiller this]] over with so I can head back to the pub."
188* TheVoiceless: According to WordOfGod she ''can'' speak, but she never does in-game. Despite being mute in-game, she ''does'' have quotes attached to her on the game's soundtrack.
189[[/folder]]
190
191[[folder:The First]]
192[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/the_first_daveexe.png]]
193 [[caption-width-right:240:"I will find peace soon."]]
194[[caption-width-right:240:[[labelnote:Click here to see her edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_first_daveexe.PNG[[/labelnote]]]]
195Elisabeth Moore, free from the depths of the Doom Facility, but in Edgy Dave's army.
196----
197* InASingleBound: Despite being a middle-aged [[DifferentlyPoweredIndividual seemingly]] mortal woman, she has the ability to lunge at Dave when she begins chasing him.
198* {{Knockback}}: Getting hit by one of her lunges results in Dave being knocked back some.
199* SadisticChoice: When she escaped from the Doom Facility with nothing to survive off, Edgy Dave found her and seemingly offered her shelter provided she joined his ranks and killed for him.
200* ThinkingUpPortals: According to her [[AllThereInTheManual encyclopedia entry]], she has the power to do this, but she never uses it in-game.
201[[/folder]]
202
203[[folder:Ducktor Dungy]]
204[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ducktor_dungy_daveexe.png]]
205 [[caption-width-right:240:"I just want to use my knives!"]]
206[[caption-width-right:240:[[labelnote:Click here to see him edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_ducktor_dungy_daveexe.PNG[[/labelnote]]]]
207Sigjaw's duck-masked doctor, hired by Edgy Dave.
208----
209* DeadlyGas: He sets up machines wired to begin pumping this stuff into the map whenever Dave empties a vending machine, killing the latter if they're not turned off in time.
210* GasMaskMooks: He wears a gas mask resembling an executioner's hood with an added duck-bill piece.
211* GogglesDoNothing: His gas mask seems to be just for show, because Dave can acquire the same one as a cosmetic and yet it won't protect the fellow from the DeadlyGas.
212* ImmuneToDrugs: He's presumably this, since his gas mask [[GogglesDoNothing is just for show]] and yet he has no reaction to his own DeadlyGas.
213* OnlyInItForTheMoney: From his voice lines, he makes it clear he isn't hunting Dave for enjoyment or revenge, just the paycheck Edgy Dave is giving him.
214-->'''Ducktor Dungy:''' "Edgy Dave better give me a pay raise for this."
215* PunBasedTitle: His title is a portmanteau of doctor, his profession, and duck, what his mask is modeled after.
216* SecretlyWealthy: Edgy Dave hired him as an extra hand to keep Dave from ruining the former's soda production. According to [[AllThereInTheManual Dungy's encyclopedia entry]], the license to use Sigjaw's gas machines is secretly worth more than the soda production ever makes.
217[[/folder]]
218
219[[folder:Slumbus]]
220[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/slumbus_daveexe.png]]
221 [[caption-width-right:240:"It is bedtime... for you... and for me."]]
222[[caption-width-right:240:[[labelnote:Click here to see him edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_slumbus_daveexe.PNG[[/labelnote]]]]
223The creator of Sleepyland, on a quest for eternal silence.
224----
225* TheAllSeeingAI: You cannot hide from him when he is awake, he will always know where you are.
226* DisproportionateRetribution: Slumbus's punishment for Dave waking him up by accident? Death.
227* DontWakeTheSleeper: He sleepwalks around the map, in a state where he is blind and moves slowly. Unfortunately, waking him can't be helped.
228* HeavySleeper: When he's asleep, Dave's phone is the ''only'' thing that will wake him up.
229* SleepsWithBothEyesOpen: He sleepwalks around, but never closes his eyes. The tell is that he'll walk in an almost ZombieGait when asleep, but runs with his arms up when awake.
230* SleepyEnemy: His core mechanic. He sleepwalks around and gives chase whenever Dave's phone goes off.
231* {{Sleepyhead}}: Every moment he isn't chasing Dave, he spends asleep.
232[[/folder]]
233
234[[folder:The Grubbler]]
235[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/grubbler_daveexe.PNG]]
236 [[caption-width-right:254:"Escaping me must've been pure luck. But next time, you'll be FUCKED!"]]
237A tunneling creature intent on "grubbling" whatever he finds.
238----
239* TheAllSeeingAI: When Dave's phone rings, the Grubbler locks onto not just the location it rung at, but Dave's location in general. It's impossible to lose him until after he emerges from underground and begins the proper chase.
240* AmbushingEnemy: He moves about unseen underground. When Dave's phone rings, he'll pop out right next to Dave to give chase.
241* EveryoneCallsHimBarkeep: He's known as the Grubbler because "grubbling" is what he does.
242* MoleMonster: He only emerges from underground when pursuing Dave, being unseen otherwise.
243[[/folder]]
244
245[[folder:Polarsnap]]
246[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/daveexe_polarsnap.png]]
247 [[caption-width-right:240:"What a pose!"]]
248[[caption-width-right:240:[[labelnote:Click here to see him edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_polarsnap_daveexe.PNG[[/labelnote]]]]
249Twilight's brother. He wields a camera capable of warping time.
250----
251* AmbiguouslyGay: The encyclopedia lists him as liking Edgy Dave a bit too much, and even his sister finds his obsession borderline weird.
252* BaddieFlattery: He'll occasionally remark that Dave has a good sense of fashion upon spotting him.
253-->'''Polarsnap:''' "You've got some good fashion sense."
254* IntrepidReporter: He was so entranced by Edgy Dave's movement that he joined the latter's ranks so he could be on the frontlines himself.
255* LargeHam: He speaks with a lot of dramatics, remarking on the excellent poses when attacking Dave and yelling that the show isn't over yet if he loses Dave during a chase.
256* MagicalCamera: He has a camera capable of slowing down everything in the world except himself, including Dave.
257* OwMyBodyPart: He'll yell about his face hurting when being killed.
258-->'''Polarsnap:''' Erh! My face!
259* WritingAroundTrademarks: His name is Polarsnap, very similar to Polaroid, which was his original name and still is in the files.
260[[/folder]]
261
262[[folder:Megan Mechie]]
263[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/megan_mechie_daveexe.png]]
264 [[caption-width-right:350:Scanning, patrolling...]]
265[[caption-width-right:350:[[labelnote:Click here to see her edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_megan_mechie_daveexe.PNG[[/labelnote]]]]
266A refurbished waitress robot Edgy Dave outfitted.
267----
268* ArtificialStupidity:
269** She fires her gun during chases, albeit in the general direction she's facing and not specifically at you. Her gun is also based on a timer instead of sight, so she'll still fire it even if she's facing the completely wrong direction because of her pathfinding around a fence or wall.
270** Instead of regular movement, she dashes a few paces forward in short bursts, meaning she often has trouble with stairs or mounting ledges, and will typically fly off the side of cliffs instead of going down them normally.
271* LightningGun: Her bullets glow and her gun deals no damage but inflicts the shocked debuff.
272* RedEyesTakeWarning: Her eyes turn red when chasing Dave.
273* RobotGirl: She's a robotic waitress.
274* ShockAndAwe: Her gun shoots electric volts instead of any standard bullet. While they don't deal damage, enough electricity will result in Dave hallucinating.
275* TheSpeechless: She can't speak or even open her mouth. Her only form of communication is beeps and electronic screeches.
276* WrongLineOfWork: She was built to serve as a waitress. Edgy Dave uses her as a KillerRobot instead.
277[[/folder]]
278
279[[folder:Mr. Tea]]
280[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mr_tea_daveexe.png]]
281 [[caption-width-right:350:"Steady now..."]]
282[[caption-width-right:350:[[labelnote:Click here to see him edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_mr_tea_daveexe.PNG[[/labelnote]]]]
283A teacup-hatted assassin.
284----
285* ArbitraryWeaponRange: He can see and shoot at you from ''anywhere'' on the map, being the only killer with no limit on his sightline.
286* ArtificialStupidity: He's actually the only gun-wielding killer in the game to subvert this. Rather than chase Dave and fire wildly, he'll stop in place and aim specifically at the player.
287* FriendlySniper: He acts rather posh and hammy, but is also willing to pump lead into Dave upon first sight.
288* IAmVeryBritish: Almost all of his voice lines follow this, with him being portrayed as a posh gentleman.
289* NamedAfterSomebodyFamous: His name is a pun off of ''Creator/MrT''.
290* PunBasedTitle: His name is a mix of ''Creator/MrT'' and tea, to go with his hat.
291[[/folder]]
292
293[[folder:Lumi]]
294[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lumi_daveexe.png]]
295 [[caption-width-right:350:Don't fall for the cries of the frost bitten specter.]]
296[[caption-width-right:350:[[labelnote:Click here to see her edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_lumi_daveexe.PNG[[/labelnote]]]]
297A ghost who haunts the Moonlit Mountains.
298----
299* AmbushingEnemy: Like Prowlnos, she is invisible unless she's chasing or nearby, but unlike the latter she actually has a nearby theme.
300* ArtificialStupidity: Upon seeing Dave, she has a delay before she begins chasing, likely to alleviate her being invisible.
301* AscendedGlitch: When she's nearby, doors will randomly open and close on their own. This was originally a bug before the devs liked it enough to adopt it as an actual feature.
302* CrocodileTears: She uses this as a lure to get unsuspecting people to come closer so she can kill them.
303* HatesBeingAlone: Despite being a killer ghost, she's implied to secretly be this. The player can find a message in Photobomb Lodge written by her complaining about the inhabitants abandoning her, even though she was the one who drove them out in the first place.
304* StaticScrew: Close proximity to her results in the player's screen becoming filled with static.
305* {{Teleportation}}: She can randomly pop around the area when about to pursue Dave.
306[[/folder]]
307
308[[folder:Sylvester]]
309[[quoteright:213:https://static.tvtropes.org/pmwiki/pub/images/sylvester_daveexe_7.PNG]]
310 [[caption-width-right:213:"I only have seven minutes to look at what you found."]]
311[[caption-width-right:213:[[labelnote:Click here to see him edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_sylvester_daveexe.PNG[[/labelnote]]]]
312The leader of the Snitches.
313----
314* AFatherToHisMen: Unlike Edgy Dave with his own employees, Sylvester isn't a MeanBoss to his Snitches, and they consider him a father to them.
315* FourthWallObserver: He breaks the FourthWall often during his dialogue, such as him cursing his AI when he loses Dave in a chase.
316-->'''Sylvester:''' "Too bad my AI is shit."
317* LosingYourHead: He has no lower jaw or neck. Despite this, his head stays in place as if he does and he doesn't die. He can even still talk!
318* OneArmedWarrior: He has no left arm, yet is just as powerful as every other killer.
319* NotSoAboveItAll: Despite putting on a face as a cold, uncaring murderer, he'll occasionally drop [[WhatsAHenway a ligma or deez joke]].
320* PapaWolf: If one of his Snitches screams, he'll drop everything except chasing Dave to run to them.
321[[/folder]]
322
323[[folder:Your Friend]]
324[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/your_friend_daveexe.png]]
325 [[caption-width-right:350:"Friend?"]]
326[[BlatantLies Your very best friend!]] And also a mimic who wants you dead.
327----
328* DeathSeeker: It seems to be in pain, as it produces horribly distorted noises as the round goes on, eventually begging for someone to end it.
329-->'''Your Friend:''' "''Please'', kill, ''me-e!''"
330* EyeScream: It ripped out its own eyes during the peak of its SanitySlippage.
331* LuringInPrey: Its voice lines clearly paint it to be trying to lure Dave in, calling him friend and trying to be compassionate.
332-->'''Your Friend:''' "''Where'', are ''you'', Friend?"
333* SanitySlippage: From its encyclopedia entry and the worldbuilding within Craft Box, it's apparent it was held within the tower's depths for a long time and slowly driven insane by the [[GoMadFromTheIsolation isolation]] and [[PsychoSerum Molten Edge]] it was exposed to.
334* SenseImpairedMonster: Your Friend is completely blind, but to make up for it has impeccable hearing. If it hears Dave run, roll, or use an item, it'll charge to his location.
335* StaticScrew: As it gets angrier, the background track will begin to have more static interference, though the player's vision is unaffected.
336* VillainousBreakdown: As the round goes on, it becomes increasingly more aggressive, and its voice lines change from calling out to its friend to screeches and pleads for help.
337* VocalDissonance: It's an inhuman monster, yet it has a voice similar to a young child. At first, anyways.
338[[/folder]]
339
340[[folder:Cursed Krussy]]
341[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cursed_krussy_daveexe_7.png]]
342 [[caption-width-right:350:"I cast down judgement upon ye."]]
343[[caption-width-right:350:[[labelnote:Click here to see him edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_cursed_krussy_daveexe.PNG[[/labelnote]]]]
344Mr. Krussy, looking far more demonic than ever.
345----
346* AcousticLicence: The player was never not be able to him hear announcing his judgement before its removal, [[AcceptableBreaksFromReality likely]] so they wouldn't have been caught off guard with no chance to react.
347* AmbushingEnemy: Instead of wandering around normally, he'll occasionally emerge from the ground next to Dave and prowl around the area for a minute or so, then return to his tunnel.
348* ArtificialBrilliance: When he had the ability, he was actually smart enough to not try to use his judgement when the map is indoors, as it would be useless.
349* ArtificialStupidity: His removed judgement ability showcased his eyes suck. His eyesight was so limited that Dave merely standing next to something tall was often enough for Krussy to not see him.
350* EnemySummoner: Taking too long in a round against him will result in him summoning the Cursed Crew to assist in hunting you.
351* GiantEnemyCrab: He's a demonic crab who's quite a ways bigger than Dave.
352* TheDarknessGazesBack: He would occasionally look from the sky to see where Dave was. This ability has since been replaced due to how easy it was to dodge.
353* WeaksauceWeakness: His judgement ability, being him staring down from the sky, was completely useless if Dave was under a roof or indoors. For this reason, it was replaced with a different ability where he instead summons the Cursed Crew.
354* YouDontLookLikeYou: He's received a hefty change in appearance from [[https://static.tvtropes.org/pmwiki/pub/images/mr_krussy.PNG his usual look]].
355[[/folder]]
356
357[[folder:Hanako]]
358[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hanako_daveexe.png]]
359 [[caption-width-right:350:*Giggling*]]
360[[caption-width-right:350:[[labelnote:Click here to see her edgy.]]https://static.tvtropes.org/pmwiki/pub/images/edgy_hanako_daveexe.PNG[[/labelnote]]]]
361An old doll with poison capabilties.
362----
363* TheAllSeeingAI: Once she sees Dave, she won't stop pursuing him until he places her offering.
364* PerversePuppet: She's an old doll, and more than capable of killing Dave.
365* TheSpeechless: She doesn't speak at all. Even her quote is just ambient giggling.
366* UniversalPoison: She'll poison Dave if she attacks, with only the offering being able to cure it.
367* VillainNoLongerIdle: She sits at her pedestal for the first 30 seconds and then wakes up. Finding her offering and using it puts her to sleep for another 30 seconds.
368[[/folder]]
369
370[[folder:Shmackus Bonkus]]
371[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shmackus_bonkus_daveexe.png]]
372 [[caption-width-right:350:He's gonna get ya!]]
373An old discarded puppet, trying to forget "the accident".
374----
375* BrutishCharacterBrutishWeapon: He's a giant, muscular monster that swings an equally giant mallet.
376* CaptainErsatz: He was one of the "[[Franchise/TheMuppets shumuppets]]" before being abandoned.
377* NoodleIncident: What "the accident" was is never stated; All that's known is that it caused Shmackus to be abandoned, it's something he'd rather forget, and it had something to do with microwaves.
378* TraumaButton: He's not evil, only being aggressive because the sight of Dave's head reminds him of "the accident".
379[[/folder]]
380
381[[folder:Cuddly Cutlery]]
382[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/artworks_eiiah7mqju3dnkpn_orkizq_t240x240.jpg]]
383 [[caption-width-right:240:Risen from the rubble, they come back to haunt those who try to loot the Fork Factory.]]
384The living mascots of the Fork Factory, now left to rot in mindless violence within its ruins.
385----
386* TheAllSeeingAI: They always know where Dave is and cannot be hidden from.
387* AntiClimaxBoss: Every other enemy in the game has their edgy version be faster, while the Edgy Cuddly Cutlery instead move slower than their ordinary counterparts.
388* HellIsThatNoise: Their movement is accompanied by the disturbingly realistic sound of cracking and sliding bone.
389* NonFatalExplosions: Somehow, they all survived the bombing done to the Fork Factory by the YFA relatively unscathed.
390* OneHitKill: While unintentional, they're able to do this easily due to their remarkably fast attack recovery and misshapen hitboxes.
391* ProtectThisHouse: In their current state, they serve as this to the ruins of the Fork Factory.
392* SkeletalAppendage: Some of them have black, mechanical bones visible where their appendages are worn away or missing.
393[[/folder]]
394
395!!Special Killers
396[[folder:Edgy Dave]]
397[[quoteright:311:https://static.tvtropes.org/pmwiki/pub/images/edgeman.png]]
398 [[caption-width-right:311:"So you're the son of a bitch who's been stealing from MY vending machines!?"]]
399A red, demonic version of Dave who serves as the BigBad. He comes out if you take too long in a level or grab the Boxy, or during the '''Auto Edge''' event.
400----
401* TheAllSeeingAI: While he moves slowly, he always moves to your location and Dave cannot hide from him.
402* AllYourPowersCombined: He has numerous abilities from his minions, like YFA's bullets, Florgin's charges, and the Wooer's running.
403* BigBad: He's the main threat against the Berrys and Daves and the one who kidnapped ''the'' Berry.
404* CombatTentacles: He uses him to slow you down in an attempt to close the distance between him and you.
405* EvilDoppelganger: He's a RedAndBlackAndEvilAllOver variant of Dave who serves as the game's BigBad.
406* InterfaceScrew: He'll occasionally roar, shaking the player's screen and heavily reducing their vision.
407* PlayingWithFire: One of his abilities has him deploy a flamethrower with a long range to it.
408* RedAndBlackAndEvilAllOver: He's the main villain of the game, and also is exclusively red and black.
409* SirSwearsALot: Listen to him for more than a few moments and you'll notice this.
410* TeleportingKeycardSquad: Regardless of his timer or even if he would normally show up, he'll spawn if you grab the Boxy or Baby Berr.
411* VillainNoLongerIdle: If you take too long in a round, he'll come out to get you himself.
412* WeakBossStrongUnderlings: For being the evil leader and BigBad, he's not that strong. He has the slowest chase speed out of any killers in the game, and his ability is quite tame.
413** Or at least, it ''WAS'' like this until later updates completely flipped it by giving him AllYourPowersCombined.
414[[/folder]]
415
416[[folder:Zombie Daves]]
417[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zombie_dave_daveexe.png]]
418 [[caption-width-right:350:Their nubs are as deadly as they come.]]
419Previous Daves have died at the hands of Edgy Dave and been reanimated by him for dark purposes. They spawn during the '''Zombie Invasion''' event.
420----
421* DevouredByTheHorde: What presumably happens to Dave if he dies to them.
422* TheGoomba: Besides [[ZergRush their high numbers]], they have no special gimmick to help them kill you.
423* NightOfTheLivingMooks: They're summoned by Edgy Dave in a rare event to harm you.
424* NoZombieCannibals: They won't attack each other.
425[[/folder]]
426
427[[folder:Glorgos]]
428[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/glorgo_daveexe.png]]
429 [[caption-width-right:240:"I still don't know wtf these things are."]]
430Killers that only come out during the '''Silent But Not On A Hill''' event.
431----
432* EyelessFace: They have no facial details other than their large, gaping mouths. Strangely, they do have sunken parts on their faces as though eyes should be present.
433* TheGoomba: Besides [[ZergRush their high numbers]], they have no special gimmick to help them kill you.
434[[/folder]]
435
436[[folder:Devourer Of Electronics]]
437[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devourer_of_electronics_daveexe.PNG]]
438 [[caption-width-right:350:Hiding is futile...]]
439A killer that only comes out during the '''Silent But Not On A Hill''' event.
440----
441* TVHeadRobot: He has a television monitor for a face, complete with the coloured bar screen being displayed.
442[[/folder]]
443
444[[folder:The Taker]]
445[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_taker_daveexe.PNG]]
446 [[caption-width-right:350:It's coming for you...]]
447A killer that only comes out during the '''Swept Into Shadows''' event.
448----
449* TheAllSeeingAI: It always knows where Dave is and moves to him, albeit really slowly.
450* LoneWolfBoss: It isn't affiliated with Edgy Dave, it just wants to kill you for daring to trepass in its corrupted timeline.
451[[/folder]]
452
453[[folder:The Cursed Seeker]]
454[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cursed_seeker_daveexe.PNG]]
455 [[caption-width-right:350:The hunt doesn't end until either one perishes.]]
456A killer that only comes out during the '''Timeline Curse''' event.
457----
458* AllThereInTheManual: The name Cursed Seeker is only present in the game's soundtrack. Both the encyclopedia and files merely refer to him as the Timeline Demon.
459* DevelopersForesight: It has a fully textured body, despite only appearing during an event that renders everything pure black or white.
460* HellIsThatNoise: In contrast to the otherwise quiet melodies of the cursed timeline, its chase theme begins with a loud record scratch with the rest of the "music" being comprised of its screams and roars.
461[[/folder]]
462
463[[folder:Proto-Nightmare]]
464[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/proto_nitemare_daveexe.PNG]]
465 [[caption-width-right:350:GRAB HIM BY THE LEGS]]
466The mergence of all three ''Prototype One'' bosses. They only come out during the '''Proto-Nightmare''' event.
467----
468* BodyHorror: Their body consists of three ''Prototype One'' bosses physically stitched together.
469* FusionDance: It's the merged form of the three ''Prototype One'' bosses.
470* InASingleBound: It's capable of leaping directly to Dave's location.
471* TeethClenchedTeamwork: Although they all work together to pilot their body into killing Dave, they almost never stop bickering and talking over each other.
472[[/folder]]
473
474[[folder:Glorgo Fragments]]
475[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/glorgo_fragment_daveexe_8.png]]
476 [[caption-width-right:350:They're coming. You better run, you better hide.]]
477Smaller Glorgos that hunt in far-closer packs. They only come out during the '''Forgotten Memories''' event.
478----
479* TheBlank: They have no facial details whatsoever. Strangely, they do have sunken parts on their faces as though eyes should be present.
480* TheHorde: Their primary hunting tactic is hunting together and calling each other upon seeing prey.
481* InterfaceScrew: The edges of the player's screen will be lined with snow when Dave is being chased by one.
482* ZergRush: Upon seeing Dave, the Fragment will roar and alert every other one to also begin chasing.
483[[/folder]]
484
485[[folder:The Test]]
486[[quoteright:427:https://static.tvtropes.org/pmwiki/pub/images/the_test_daveexe_7.PNG]]
487A strange creature intent on maintaining eyesight on Dave. It only comes out during the '''Testing My Patience''' event.
488----
489* TheAllSeeingAI: It always knows where Dave is and can't be lost.
490* ArtificialStupidity: While walking through corridors and buildings it hugs walls so tightly its model will often clip through and be visible on the other side, warning the player it's coming.
491* TheDarknessBeforeDeath: Should it look at Dave for too long, the player's screen will become filled with dense black fog, from which it will run forward to give an instakill JumpScare.
492* InstakillMook: Its JumpScare kills Dave immediately instead of dealing damage.
493* JumpScare: It provides the game's only one when killing Dave during the darkness.
494[[/folder]]
495
496[[folder:Asylum Ghosts]]
497[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/wailer_ghost_daveexe.PNG]]
498 [[caption-width-right:336:They do not want you to leave.]]
499Two ghosts who seek to haunt Dave. They only come out during the '''Wails in the Night''' event.
500----
501* GhastlyGhost: They're ghosts that seek to tear Dave apart for no real reason other than that they want to.
502* GlowingEyelightsOfUndeath: They're ghosts with luminous green eyes.
503* GlowingEyesOfDoom: Their luminous green eyes are their most notable characteristic, and they're antagonists in the game.
504* TheGoomba: They don't have any abilities to help them in a chase, and their chase range is even lower than some of the other killers in the game.
505[[/folder]]
506
507[[folder:Gourd Creeper]]
508[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gourd_creeper_daveexe.png]]
509 [[caption-width-right:350:You better start running...]]
510A mysterious pumpkin-headed figure. He only comes out '''if you take from the candy pumpkins'''.
511----
512* TheAllSeeingAI: When he charges after being out for a while, it's impossible to lose him until his timer ends.
513* BerserkButton: He only appears and attacks should Dave take candy from one of the candy-filled hollow pumpkins around the map.
514* PumpkinPerson: He has a pumpkin with two cutout eyeholes for a head.
515[[/folder]]
516
517[[folder:Ghosty Ghouls]]
518[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sheet_ghost_daveexe.png]]
519Several ghosts that stalk Dave. They only come out during the '''Haunted Hijinx''' event.
520----
521* AmbushingEnemy: They're invisible whenever not near Dave, turning translucent depending on their distance and becoming fully opaque when "attacking".
522* BedsheetGhost: Their design matches the idea closely, appearing much more like a hollywood ghost than the Asylum Ghosts.
523* JumpScare: Their method of attack is to quietly glide up to Dave and become opaque and shout "Boo!" in his face.
524* HarmlessEnemy: Getting their JumpScare results Dave receiving the shocked debuff but nothing else.
525[[/folder]]
526
527[[folder:Rox]]
528[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rox_daveexe.PNG]]
529 [[caption-width-right:350:ROAR]]
530Berry the Boar's pet dinosaur. It only appears during the '''Prehistoric Expedition''' event.
531----
532* ItCanThink: While at first it seems like a mindless dinosaur, it'll audibly mutter things like "Huh?" and "What the fuck?" if it loses Dave in a chase.
533* OneHitKill: It immediately kills Dave on attack.
534* SwallowedWhole: Its OneHitKill attack depicts it gobbling Dave entirely. Unlike many versions of this trope, Dave does die from this.
535* TerrifyingTyrannosaur: It's by far the biggest enemy in the entire game, moves fast, and {{One Hit Kill}}s Dave.
536* UnexplainedAccent: It has the same voice as most of the Berrys, even though Berry the Boar, the one who presumably taught it to speak, has a unique voice from the other Berrys.
537[[/folder]]
538
539!!Other Antagonists
540[[folder:The Toll Troll]]
541[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/toll_troll_daveexe.PNG]]
542 [[caption-width-right:350:"You got to pay the Troll Toll if you want to get in the portal."]]
543A Berry who blocks off the exit and demands payment. He only comes out during the '''Troll Toll''' event.
544----
545* AddedAlliterativeAppeal: He's called the '''T'''oll '''T'''roll.
546* AllTrollsAreDifferent: He's called the Toll ''Troll'', but is just a tollbooth-running Berry with no resemblance or connection to an actual troll.
547* CaptainErsatz: He's a very blatant Berry {{Expy}} of [[Series/ItsAlwaysSunnyInPhiladelphia the original Toll Troll]].
548* EvilLaugh: He'll cackle maniacally after receiving his payment.
549* TollBoothAntics: There's no way to get around or through him without paying. He's content sitting there and locking Dave out without payment even if the latter is being chased by a killer or monster.
550[[/folder]]
551
552[[folder:Snitches]]
553[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/snitch_daveexe_6.PNG]]
554 [[caption-width-right:339:"Where is my dad?"]]
555Sylvester's minions. They only come out '''with Sylvester'''[[note]]Usually. Due to an oversight, they'll still spawn even if Sylvester is replaced because of a random event[[/note]].
556----
557* FloatingLimbs: They have hands, feet, and head, but no arms, legs, or neck.
558* LosingYourHead: There is nothing connecting their upper jaw and above to the rest of their body, save for some InvisibleAnatomy. Despite this, they're completely fine.
559* NoBiologicalSex: One of their ambient quotes is abruptly shouting that they lack sexual organs.
560* PapaWolf: The sound of one of them screaming is enough to bring Sylvester running.
561* PrematurelyBald: They have balding hairstyles and no hair on top of their head, despite being small and sounding rather young.
562* SuperScream: Despite being creatures with disconnected mouths and lungs that should logically be tiny, they're capable of screaming for long periods of time and loud enough to [[AcousticLicence be heard from just about anywhere]].
563[[/folder]]
564
565!!!The Cursed Crew
566[[folder:In general]]
567[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cursed_crew_daveexe.png]]
568Cursed Krussy's minions. They only come out when '''you survive with Krussy for 2+ minutes'''.
569----
570* CaptainErsatz: They're parody versions of [[WesternAnimation/SpongeBobSquarePants SpongeBob, Squidward, and Patrick]].
571* EnemySummoner: Upon one of them spotting you, both of the others will immediately lock on to your location as well.
572* YouDontLookLikeYou: They all look completely different to their original designs in the Mr. Krussy series.
573[[/folder]]
574
575[[folder:Cursed Bucko]]
576[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cursed_bucko_daveexe.png]]
577 [[caption-width-right:350:"Better start running!"]]
578The fastest and smallest of the group.
579----
580* {{Cephalothorax}}: His arms and legs branch off his body, and he has no designated head.
581* GracefulLoser: All of his quotes for Dave losing him are various laughs.
582[[/folder]]
583
584[[folder:Cursed Squood]]
585[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/cursed_squood_daveexe.PNG]]
586 [[caption-width-right:235:"So many have tried to escape, you will be no different."]]
587The all-rounder of the group.
588----
589* GracefulLoser: Both of his quotes for Dave losing him are various laughs.
590* StealthyCephalopod: Unlike the other two Cursed Crewmates, he's completely silent outside chasing Dave.
591[[/folder]]
592
593[[folder:Cursed Paddy]]
594[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/cursed_paddy_daveexe.png]]
595The slowest and biggest of the group.
596----
597* AdaptationNameChange: In the original Mr. Krussy series, he was called "Patdick". The change to "Paddy" was likely to both be less on the nose and create more IP difference owing to this game being more commercialised than the Mr. Krussy series.
598* InterfaceScrew: At the start of his chase, he'll loudly roar, shaking the player's screen heavily for a few seconds.
599* ShockwaveStomp: He'll audibly stomp around, alerting the player to his presence early.
600* TheSpeechless: All of his 'lines' are various growls and moans, and he never speaks an intelligible word.
601[[/folder]]
602
603!Other Characters
604!!Hub World [=NPCs=]
605!!!Bus Stop Berrys
606[[folder:Momma Berr]]
607[[quoteright:301:https://static.tvtropes.org/pmwiki/pub/images/momma_berr_daveexe.PNG]]
608 [[caption-width-right:301:"How am I supposed to scam unsuspecting guys without a cute baby?"]]
609Pink bear mother. Not good at keeping her son.
610----
611* ParentalNeglect: She loses her son an awful lot. It's possible to rescue her son, head into another timeline, then come back to find out that she's lost him again.
612* QuestGiver: She asks you to find her son, Baby Berr, when she appears. Doing so makes him spawn in your next timeline as a collectable.
613* StrugglingSingleMother: She appears to be this at first, yet accidentally reveals when talking to Dave that it's just an act she uses to worm money off of people.
614[[/folder]]
615
616[[folder:Baby Berr]]
617Momma Berr's son. Return him to his mother or give him to the Blacksmith, your choice.
618----
619* HatedByAll: He appears to serve as this. His mother asks you to find him not because she's worried about his safety, but just so she can use him to guilt people into giving her money. Dave and all six of his variants will also occasionally give some kind of BigShutUp with his constant whining in rounds.
620* HilariouslyAbusiveChildhood: When you collect the kid, you CAN return him to his mother, but you can also take him to the Blacksmith and [[WhatTheHellHero craft him into resources.]] You'll even hear the baby screaming if you press yes to confirm your choice.
621* MouthyKid: He'll respond with an angry "oh fuck you!" whenever he's told to shut up or quiet down.
622* ParentalNeglect: Momma Berr doesn't seem to keep a good watch on him, since he's able to get lost incredibly often.
623* TeleportingKeycardSquad: Picking him up in a timeline immediately spawns Edgy Dave. It's never explained why.
624* TroublingUnchildlikeBehavior: Despite being ''a baby'', he's as bad of a pickpocket as [[AffectionatePickpocket his mother]] and swears just like any other Berry.
625* VocalDissonance: Despite being a baby, his voice is identically as gravely and deep as regular Berry's.
626[[/folder]]
627
628!!!The Microwave Waifus
629[[folder:In general]]
630Three female microfolk found in Berry's Beach that grant you side challenges to do in exchange for charms.
631----
632* ChromaticArrangement: They use an analogous colour scheme, with Hana being blue, Pumpkin being yellow, and Money being green.
633* NonHumanHead: Just like Dave, they're all human in appearance aside from their microwave heads. They've even got hair!
634* QuestGiver: They each other three side challenges, with a an equippable charm should you complete their missions.
635[[/folder]]
636
637[[folder:Hana]]
638Blue-themed and a large downer. She grants you the Stonk Rush charm.
639----
640[[quoteright:297:https://static.tvtropes.org/pmwiki/pub/images/whatevs.png]]
641* BlueMeansSmartOne: In the Berry resistance, she's easily the one most focused on stopping Edgy Dave, supposedly leading missions against him while you're gone.
642* {{Goth}}: Her theme, as she wears dark clothing, has long, dark hair and a perpetual frown, and she's never seen in a cheerful mood.
643* NotSoAboveItAll: She promotes herself as a no-nonsense downer. Despite this she has no hesitance to do things like call BUNKY a "blocky baka".
644[[/folder]]
645
646[[folder:[=Pumpkin=]]]
647Yellow-themed and with a cheerful disposition. She grants you the Tuck'n Tumble charm.
648----
649[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/honse.png]]
650* FarmersDaughter: Her theme, as she uses country styled dialects and wears traditional farmer's attire, such as the straw hat, overalls and her plaid shirt.
651* GirlishPigtails: She has blonde pigtails, and she's also seemingly the most innocent of the resistance, wanting to do things like have picnics at the same time Edgy Dave and co. are trying to conquer the multiverse.
652* PrecisionFStrike: Despite being the most innocent relative to the rest of the group, her opening quest is named "Get His Ass, Pardner" and her explanation of her final quest ends with the command of "send [Edgy Dave] to hell".
653[[/folder]]
654
655
656
657!!Side [=NPCs=]
658[[folder:[=Baldi's Crew=]]]
659Enslaved via control collars, they're stuck waiting for help.
660----
661* FateWorseThanDeath: Some of them are broken, snapped in half, ripped apart, yet WordOfGod says they're still alive.
662[[/folder]]
663
664[[folder:Dr. Gerbert]]
665[[quoteright:477:https://static.tvtropes.org/pmwiki/pub/images/dr_gerbert_poster_daveexe.png]]
666 [[caption-width-right:477:"Zere has been a little, hmm, how d'you say, presence...[[SuddenlyShouting It is little microwave man!]] Kill him! Kill him now!"]]
667The one in charge of the Craft Box laboratory, and temporarily allied with Edgy Dave.
668----
669* BadBoss: On one of the posters in the Craft Box, he has instructed that in the event of Your Friend breaking out, employees should sacrifice themselves to buy time for Gerbert and Edgy Dave to escape.
670* BuffySpeak: He uses a very peculiar, buffy-like word choice when he speaks, such as him calling Edgy Dave "microman who is edgy".
671* MeanBoss: His tone to his employees on the broadcasts depicts him as being crabby and quick to get angry with them. He's also seemingly made no effort to retrieve their corpses even after Your Friend left the Craft Box.
672* PlayingWithSyringes: In one of his broadcasts, he's revealed to be fond of doing this, saying he wants to turn Dave into a "little pet" for himself.
673* SurroundedByIdiots: In the "Helping Hand" trailer, he's irate at having to tell the Glorgos [[NoodleIncident once again]] not to eat their Zombie Dave coworkers.
674[[/folder]]
675
676!!Others
677[[folder:[=Berry =]]]
678See [[Characters/AroundTheClockAtBikiniBottom here]].
679[[/folder]]
680
681[[folder:Vendeed]]
682[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vendeed_daveexe.png]]
683An unused killer.
684----
685* ChestMonster: From its name and "appearance", it seemed it would disguise itself as a vending machine, presumably giving chase when the player would attempt to use it.
686* DummiedOut: It has the normal three killer themes in the files, though no other data attached to it exists.
687* FatalFlaw: Its reason for removal was likely for being too easy. The ChestMonster idea would only work if the player didn't know the map well, for if they did they would notice an extra vending machine.
688* RiddleForTheAges: Why would a ChestMonster need a nearby theme?
689[[/folder]]

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