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9[[center: [-[[Characters/{{Darksiders}} Main Character Index]] | '''The Horsemen of the Apocalypse''' | [[Characters/DarksidersCharredCouncil The Charred Council]] | [[Characters/DarksidersHeaven The Forces of Heaven]] | [[Characters/DarksidersHell The Forces of Hell]] | [[Characters/DarksidersMakers The Makers]] | [[Characters/DarksidersDead The Kingdom of the Dead]] | [[Characters/DarksidersSevenDeadlySins The Seven Deadly Sins]] | [[Characters/DarksidersIndependents Independents]] | [[Characters/DarksidersOthers Others]]]]-]
10
11[[foldercontrol]]
12
13!Horsemen of the Apocalypse
14[[quoteright:335:https://static.tvtropes.org/pmwiki/pub/images/Four-Hoursemen-001_5671.jpg]]
15[[caption-width-right:335:From left to right: Fury, Strife, Death, War.]]
16
17The Charred Council's most feared enforcers, the Four Horsemen of the Apocalypse are the central protagonists to the ''Darksiders'' series and are "Nephilim": half-angel, half-demon.
18
19Long ago, the Nephilim were a wandering race of conquerors and warriors, rampaging across Creation in search of a realm to call their own. They slaughtered countless species and put whole realms to the torch in the course of this crusade, drawing the ire of the Charred Council and the other major Kingdoms due to their destructive rampage. Four Nephilim, fearing the war would greatly upset the BalanceBetweenGoodAndEvil, made a truce with the Council: in exchange for great power and immunity from punishment related to the Nephilim's crimes, they would act as the Council's enforcers and personal hit squad, dealing with anything that tried to threaten the Balance.
20
21In the meantime, the Nephilim's rampage had led them to the paradisal realm of Eden, which they sought to claim as their own; they were rebuffed by the Council, however, as the realm was already given to Mankind, the Third Kingdom. Outraged, Absalom led the Nephilim in a bloody assault on Eden and the armies of Heaven protecting it in an attempt to take this piece of paradise for their own. Unfortunately for the Nephilim, the Council decided it had finally had enough -- the Horsemen were deployed, with their first task as the Council's enforcers being to annihilate their own race, collect their souls in an amulet, then cast the amulet into [[CessationOfExistence Oblivion]].
22
23----
24[[folder:In General]]
25* ActionPet: Fittingly enough, each of the Horsemen's steeds.
26** BeastOfBattle: In ''Darksiders'' and ''Darksiders II'', players can use Ruin and Despair respectively to charge through enemies. [[spoiler:Cruelly {{Averted}} in ''Darksiders III'' as Rampage is mortally wounded]].
27* AnthropomorphicPersonification: {{Averted}}; the Horsemen's names are ultimately just names since they are not an interpretation of their Biblical counterparts.
28* AntiHero: ''In spades.'' While they are the ones who are the closest there is to the franchise's heroes, they are all depicted as extremely ruthless and brutal {{Blood Knight}}s who will stop at nothing to achieve their goal of protecting Balance. Even if it means committing genocide against their own race in the distant past.
29* BloodKnight: All of them have been depicted as this in varying degrees in either the games or expanded material.
30* BondCreature: In the ''Death's Door'' graphic novel, the Horsemaster mentions that the only way to truly "bond" with a phantom horse is to tame it by [[{{Determinator}} sheer force of will alone]].
31* BornOfHeavenAndHell: The Nephilim (and by extension, the Horsemen) were created from the essence of angels and demons.
32* ColorCodedForYourConvenience: In case players forget which color horse they have, here's a list.
33** Death: Pale (or green, according to the Greek translation of the Bible)
34** War: Red
35** Fury: Black
36** Strife: White
37* ContrastingSequelMainCharacter: Each successively playable Horseman is distinctly different from the last, both in terms of their personality and gameplay.
38** War is easily characterized as being a blunt but [[TheQuietOne fairly quiet]] warrior eternally steeped in TranquilFury, who generally defeats his foes with brute force and sheer unrelenting tenacity. Death is an arrogant DeadpanSnarker who's [[JerkWithAHeartOfGold not as heartless as he lets on]], and uses his agility to dance his way around enemies and obstacles.
39*** War also has this example with ''himself''. In ''Genesis'', he's still an experienced warrior, but he's much more aggressive and short-tempered than in the first game. Also in Genesis, he's much more adamant about showing the Charred Council respect and following orders, whereas in the first ''Darksiders'' and the ''The Abomination Vault'', he's more willing to speak his mind to them. In the former, he calls them out on "consorting" with demons when they suggest he meet with Vulgrim[[note]]To be fair, War was still pissed that he was being framed for a crime he didn't commit[[/note]]. In the latter, War almost turns down orders to infiltrate Heaven and destroy their WeaponOfMassDestruction twice; first, when he assumes that he's being sent to strike down Abaddon while he's injured, and then again when he assumes it's a stealth mission, [[HonorBeforeReason both of which he finds distasteful.]]
40** Death is the de-facto leader of the Horseman and couldn't care less about it, opting to just do his job with utmost efficiency. Fury, meanwhile, covets his position and is motivated by her need to prove she's the greatest of the four. Also, Death sided with the Charred Council because the Nephilim needed to be stopped [[TheAtoner but holds regret over his role in their demise,]] while Fury is implied to have joined the winning side to save her own skin, though she neither confirms nor denies this.
41** Despite her arrogance, Fury has taken her job very seriously to pursue her ambition and believes wholeheartedly in the Council's mission of balance. Strife, from what has been seen of him, is much more laid-back about his duties [[spoiler:and has intentionally gone against the Council's hidden agenda by aiding in the defense of humanity.]]
42** In addition to above, Strife is much more open about his enjoyment of combat. However, a few moments show that he feels some regret over the slaying of his race and some his more questionable past deeds.
43* DefectorFromDecadence:
44** From the Nephilim. The Nephilim Horde destroyed many civilizations and became a threat to the universe. The Four betrayed them in order to put an end to their conquest. Ironically, it's Death, the one who led the Four into rebelling against their kind, who shows the most angst about the betrayal.
45** They've also become this [[spoiler:to the Charred Council, due to certain revelations including how they knew who really started the Apocalypse and let War take the fall.]]
46* DisplacedOrigin: In the first game, lore stated that the Nephilim were beings older than angels and demons. ''Darksiders II'', however, reiterates this by saying they were born ''from'' angels and demons, {{Retcon}}ning their origins. In fact, Lilith explicitly states in the {{Sequel}} she is responsible for their birth.
47* TheDreaded: To those in the know, though villains will still taunt you during boss fights. In his gambit to ambush the forces of Hell, Abaddon specifically avoided breaking the seventh seal because he didn't want the Horsemen summoned. When War showed up anyway, it induced a MassOhCrap on both sides of the conflict.
48* DualWielding: Both Death and Strife do this - Death with his scythes and Strife with his pistols.
49* {{Experienced Protagonist}}s: They're all fearsome warrior who have been through countless battles even before their respective games start.
50* FourIsDeath: Or at least, death to those who would threaten the Balance. Played straight with the rest of the Nephilim, considering they died by their hand (with help from the Hellguard). Doubles as PunnyName since the oldest and leader of the Horsemen's name is ''Death''.
51* FourTemperamentEnsemble:
52** Death (Melancholic): the [[TheAtoner brooding]], harsh and pessimistic leader.
53** War (Phlegmatic): a stoic and quiet warrior who follows his own code of honor.
54** Fury (Choleric): a hot-tempered battle mage with a love for conflict.
55** Strife (Sanguine): a derisive gunslinger who is more willing to interact with others than his siblings, even if it's just to insult someone.
56* GoodIsNotNice: One would think that as the series protagonists, they'd be a lot more heroic. Judging from their [[HairTriggerTemper reputations]], [[DeadpanSnarker and]] [[JerkAss their]] [[IShallTauntYou personalities]], they are anything but that.
57* GoodIsNotSoft: They're the protectors of the BalanceBetweenGoodAndEvil and yet, they're feared and hated by many [[OneManArmy with good reason]].
58* HellishHorse: Standard for any portrayal of the Horsemen, but these are summoned to them once they are acquired.
59* HorsemenOfTheApocalypse: Of note is the developers did away the traditional Horsemen of "famine" and "conquest" in place of Strife and Fury, due to being too archaic and unsuited for an ActionGame with Strife replacing Conquest and Fury replacing Famine.
60* {{Irony}}: Each of the Horsemen in their games is doing almost the exact opposite of their names:
61** War: Seeking to stop the Destroyer, which in essence would ''stop'' the current War.
62** Death: Seeks to resurrect humanity.
63** Fury: Averts this initially, but [[CharacterDevelopment becomes more reasonable as the game goes on]].
64** Strife: is the most willing to socialize and cooperative of the Horsemen (Even his game is a Co-Op game).
65* LastOfTheirKind: {{Zigzagged}} - [[spoiler:[[TheLeader Absalom]] [[CameBackWrong comes back]] in ''Darksiders II'', but the trope is {{Enforced}} in the ending when Death kills him, then dooms the majority of the Nephilim eternally in exchange for reviving humanity with his HeroicSacrifice]].
66* MysteriousPast: Aside from having been part of the Nephilim Horde, [[DefectorFromDecadence breaking away from it, pledging themselves to the Charred Council, and wiping out their people]], there isn't much information on each of the Horsemen's past at this time. Death, at least, seems to prefer it that way.
67* NamesToRunAwayFromReallyFast: Death, Fury, Strife, War...[[SarcasmMode truly, some comforting monikers]]. This also applies to their respective horses, Despair, Rampage, Mayhem and Ruin.
68* NeverBareheaded: War, Death, and Strife are always wearing a hood, mask, or helmet, respectively, but {{Averted}} with Fury.
69* NonhumanHumanoidHybrid: The Four (and the Nephilim in general) are hybrids of angels and demons via their "dust".
70* OhCrap: A common reaction to seeing any of the Four when they enter the scene, due to OneManArmy (coupled with GoodIsNotSoft).
71* OneManArmy: The Horsemen are considered an equal side to the forces of Heaven, Hell and the Kingdom of Man.
72* ProudWarriorRaceGuy: The Nephilim apparently had this as a hat, if the behavior of War and Death are anything to go by. The lore (as told by the Crowfather in the second game) notes that the Nephilim also rampaged across entire worlds, slaughtering entire species before they were finally stopped at the Gates of Eden by the angels and the Horsemen.
73* ReallySevenHundredYearsOld: They were around before humanity even ''existed''; hell, they betrayed the Nephilim to ensure they wouldn't destroy Eden before "humans-to-be" would come and populate it. Keep in mind, Eden was the ''last'' world the Nephilim tried to conquer after destroying countless others in their long universal rampage.
74* RestrainingBolt: The Seven Seals act as this for them - as long as they are intact, the Horsemen are under the control of the Council. [[spoiler:{{Averted}} in the ending of ''Darksiders'' as the Horsemen are no longer bound to their former masters]].
75* SensualSpandex: War, Strife, and Fury all wear bodysuits that hug their bodies so tightly that it shows off their muscles without them needing to strip. Death can potentially have this depending on what armor he equips, but most of the time, he simply [[WalkingShirtlessScene goes shirtless]], with the only clothing he wears being pants, boots, gloves, and his mask, with some armor here and there.
76* SiblingTeam: They call each other "brother/sister" and they've been known to team up when the situation calls for it.
77* SuperMode: Each of the playable Horsemen have a powered-up state that they can temporarily enter. These are in fact stated to be the true forms of Nephilim born from the conflict of their angelic and demonic powers, at least in the descriptions for Death's abilities, so it is likely that all of them had something like this. ''Genesis'' reveals from Samael that their powered-up states are part of the power-up they got from the Council, though he elaborates that the Council simply "unlocked" their potential to unleash their "inner selves" which is why War and Death can still use them even cut off from the Council.
78* VitriolicBestBuds: Death seems to have this with his younger siblings. Then they actually start maiming each other (as in the case of War, whose left arm was lopped off by Death when he wouldn't listen and go back to the Charred Council). They still care for each other, in their own unique way.
79%%* NamedWeapons
80%%** War: "[[{{BFS}} Chaoseater]]"
81%%** Death: "[[SinisterScythe Harvester]]"
82%%** Strife: [[GunsAkimbo "Mercy" and "Redemption"]]
83%%** Fury: "[[MorphWeapon Scorn]]"
84* WellIntentionedExtremist: They resort to some pretty brutal methods when it comes to protecting the Balance, such as genocide.
85[[/folder]]
86
87[[folder:War]]
88!!War, Rider of the Red Horse
89[[quoteright:296:https://static.tvtropes.org/pmwiki/pub/images/War-002_6950.jpg]]
90[[caption-width-right:296: ''"War. [[PersonOfMassDestruction Bringer of world-wide fire.]] [[TheJuggernaut You are the juggernaut of all pain.]]"'']]
91!!!Voiced by: Creator/LiamOBrien
92
93->"''I choose what once... a [[BigBad coward]] [[ShutUpHannibal did not]].''"
94
95The protagonist of the first game, War was tricked into starting the "[[TheEndOfTheWorldAsWeKnowIt End War]]" prematurely. For this, the Charred Council stripped him of his powers and sentenced him to death. However, he was able to convince them to give him the chance to prove his innocence. Under the eye of the Watcher, War is sent back to the desolated Earth a century later to uncover who was really responsible for starting the Apocalypse, killing anyone who stands in his way, or die in the attempt. His steed is Ruin.
96-----
97* ActuallyPrettyFunny: [[spoiler: He and Strife share a laugh when he jokes that they were cleansed by being dragged into water by a dying Dagon, who earlier threatened to cleanse them in his waters after killing them.]]
98* ArtificialLimbs: Prior to ''Darksiders'', his left arm was sliced off by Death and replaced by an over-sized prosthetic.
99* BackFromTheDead: Doesn't have this happen to him once, but ''thrice''. Chronologically, the first (known) time War died and came back [[spoiler:was during the Abomination Crisis when he was killed by the BigBad in an attempt to get the key to awakening the Grand Abominations to the Charred Council for safekeeping (although, it turned out that the key he had was a fake and Death had the real key all along, but nobody ever found that out). Death managed to bring him back to life when that happened.]] The second time was on Earth when he lost all of his power and was killed by Straga (only to be brought back to life by the Council so they could wrongly punish him for setting off the Apocalypse too early). The third, and most well-known, time was [[spoiler:during the finale of the first game. He killed [[BigBad Abbadon/the Destroyer]] but was betrayed by the Watcher who told him of the Charred Council's betrayal which bought Uriel enough time to complete the Nex Sacramentum, stabbing War from behind and killing him. However, Uriel quickly turned on the Watcher and broke the seventh seal, which restored both War's life and his powers... [[{{Understatement}} The guy's been through some stuff.]]]]
100* BackToBackBadasses: With Death in ''The Abomination Vault'' novel. Could be counted with the rest of the Horsemen and Ruin too.
101* BadassBoast: He drops several throughout the game, but probably his most well-known is his response to the [[ArrogantKungFuGuy Infernal Gladiator taunting him about his height]]. (Note that War is on foot and the Gladiator is mounted on Ruin at the time.)
102--> '''War''': [[PreAsskickingOneLiner You can look me in the eye when I kill you]].
103* BashBrothers: With Ruin. Death also applies to this in the novel.
104* {{BFS}}: Chaoseater, which counting the handle is almost as long as he is tall. [[spoiler: Later the Armageddon Blade]].
105* BerserkButton: [[spoiler: Although War acknowledges that the Nephilim needed to be destroyed to uphold the Balance, he DOES NOT enjoy having to kill the corpses of his fallen brethren during his and Strife’s fight with Astarte. Furthermore, despite originally wanting to keep her alive for questioning, when Astarte mocks him for killing his kind, War is seething with rage and kills her once she starts insulting Strife.]]
106* BigBrotherInstinct: {{Inverted}} since he's actually the youngest of the Four, but War is very protective of his fellow Horsemen.
107** In ''Abomination Vault'', he ends up risking his life and standing up for Death on multiple occasions.
108** In the first cutscene of ''Darksiders III'', he desperately tries to warn Fury that someone or something is conspiring against the Horsemen and that she needs to be careful.
109** Despite his constant annoyance with Strife, he vows to ride together into oblivion with him and spends much of the game attempting to help Strife move past his grief over having killed the Nephilim.
110* BigLittleBrother: He's actually the youngest of the Horsemen, but by far the biggest, and his siblings aren't small by any means.
111* BloodKnight: The book shows that War loves a good fight. In ''Genesis'' War is almost ecstatic when fighting to the point even ''Strife'' (who also loves fighting) thinks his little brother is a bit weird about it.
112* BroughtDownToBadass: The Charred Council stripped War of his horseman powers, but, like Death in the sequel, that doesn't mean he's defenseless or powerless, it does little hinder him from curb-stomping his enemies into submission.
113* ByTheBookCop: In ''Genesis'' he's MUCH more serious about his duty as the Council's enforcer especially in comparison to Strife to the point Strife gets annoyed about his broken record tendency of being "all about the Council".
114* CharacterDevelopment: In ''Genesis'', [[spoiler:by the time of Dagon's death, he not only becomes more open to questioning the Council, he also learns to be a bit more humorous around his brother Strife.]]
115* ClearMyName: His motivation for ''Darksiders''. War is falsely accused of bringing about the Apocalypse and wants to prove his innocence by exposing and executing the true culprits.
116* TheComicallySerious: In ''Genesis'', he has a hard time understanding and coming up with jokes.
117-->'''Strife:''' You really need to lighten up. "The Council" this and "the Council" that. You wanna hear an actual joke?\
118'''War:''' No.\
119'''Strife:''' Knock-knock.\
120'''War:''' ...\
121'''Strife:''' You're supposed to say "who's there?\
122'''War:''' Why would I give away my location? I would simply smash through the door and face my assailant.\
123'''Strife:''' Ugh, you're hopeless.
124* DeadpanSnarker: Though not at Death's level, he does deliver several gems, including this one:
125--> '''Straga''': "Straga is the mightiest of the Destroyer's chosen!"\
126'''War''': "And the last. Your master chose poorly."
127* {{Determinator}}: NOTHING will keep this guy from slaughtering those who framed him.
128* EveryoneHasStandards: ''Genesis'' reveals that he does not condone starving hellhounds for the sake of making them more vicious in battle.
129* FoolishSiblingResponsibleSibling: In ''Darksiders: Genesis'', he is the responsible sibling to Strife's foolish sibling.
130* GeniusBruiser: While it may seem like he only uses brute force, War is actually confirmed to be more skilled in battlefield tactics than Death (something which the latter openly admits in the novel). His [[spoiler:ThanatosGambit]] in the first game definitely shows that just because he likes to tackle a situation head-on, it certainly doesn't mean he's careless.
131* GratuitousForeignLanguage: Briefly speaks demonic with the Phantom General guarding Samael's prison.
132--> '''Phantom General''': "''Drum heim gol straga bor''." [You have killed many of my warriors.]\
133'''War''': "''Non straga sindora''." [[[IShallTauntYou I have yet to find a warrior among you.]]]
134* HairTriggerTemper: Has a nasty temper, and is quick to anger whenever someone provokes him.
135* HandCannon: Mercy, one of Strife's two revolvers, which in game is mostly good for killing weak stuff that can't be bothered to kill in melee, despite what one might guess from the gun being downright huge even compared to War.
136* HandicappedBadass: You see that absurdly large left arm of his? That's a prosthetic, courtesy of Death chopping off his arm for being insubordinate.
137* HonorBeforeReason: War hates resorting to underhanded means to win a fight and prefers to go at it as honestly as possible. Note this won't stop him from brutally murdering his opponent, but he prefers it to be the end result of a fight without needing to resort to trickery to reach. Death even calls him the most honor-bound of the Four Horsemen.
138** There are several instances where said honor does occur. One of these is when War is in the Ashlands and he is fighting against the Abyssal Gladiator. When the latter is [[spoiler:knocked off of an enslaved Ruin]], War actually kicks a sword towards him to make it a more even fight. Again, this doesn't stop him from giving the demon an absolutely ''brutal'' [[AnArmAndALeg killing]] [[ImpaledWithExtremePrejudice blow]].
139* HyperspaceArsenal: Chaoseater he keeps on his back when he's not using it. Everything else he more or less pulls out of thin air, including the optional scythe weapon, the handle of which is longer than he is tall.
140* IDidWhatIHadToDo: [[spoiler: Compared with Strife and Death, War feels less guilt about murdering his kind since they were a threat to the balance, even going as far as disassociating himself from his species by calling them The Nephilim. That being said, he still cares for his people as he was outraged by Astarte using Nephelim corpses as her soldiers and kills her when she mocks him and Strife for being kinslayers.]]
141* InstantArmor: The Stoneskin ability lets him temporarily coat his body in an armor of stone, and at higher levels looks like he's wearing magma armor. The Immolation ability offers a [[WreathedInFlames more visually impressive]] armor, but it's more meant to deal contact damage than increasing his defense.
142* InTheHood: He always wears his hood up.
143* InsistentTerminology: During ''Genesis'', when War makes a suggestion to take an alternate route into Samael's fortress during Moloch's siege, Strife repeatedly describes his strategy as sneaking in, to which War corrects him by saying it's "strategic".
144* TheJuggernaut: Exemplified in his [[SuperMode Chaos Form]]; also counts as a rare PlayerCharacter example.
145* LeeroyJenkins: Subverted. He's willing and able to come up with pragmatic battle strategies if the situation calls for it, but at the end of the day, he prefers to simply charge headlong into battle and go wild. In ''Genesis'' he's '''very''' miffed at the idea of having to sneak up on Moloch's forces likening himself to a rat for it.
146* {{Leitmotif}}: [[https://www.youtube.com/watch?v=XumS75YoW1I&list=PL1B488CEDC9EB8A69&index=34&t=0s War's Theme]].
147* LightningBruiser: Type 1; the big guy is ''much'' faster than he looks. Especially in cutscenes. He also hits very hard and can take quite a few hits.
148** MightyGlacier: In his Chaos Form, War gives up his speed and most of his move list for raw power. Even the most durable enemies die a five hits at the most and he can't be damaged.
149* MasterSwordsman: He is quite capable of surprisingly delicate moves with that metal surfboard he calls a sword.
150* MysticalWhiteHair: That pokes out from under his hood.
151* NoHoldsBarredBeatdown: His killing of the Destroyer's Chosen is brutal by the nature of him tearing their hearts out. But with the Griever he goes an extra mile, killing her by bashing her face in with a flat bed train car. [[https://youtu.be/sefRInrqmJ4?t=1924 Observe.]]
152* NotSoAboveItAll: In ''Genesis'' he is the one who makes the being "cleansed" joke after being dragged underwater by Dagon's last attack, something that gets a good laugh out of him and Strife. In Chapter 14 he goes an extra mile to tease Strife when he realizes his brother was actually paying attention to him all the time.
153* NoodleIncident: In a flashback during ''Death's Door'', there's a conversation between War, Fury, and Strife about "the Legions of Anubis". We never do get the full story; all we know is that War provoked them somehow and he ended up killing all of them single-handedly.
154* OneHandedZweihander: Chaoseater is longer than War is tall. He still wields it one-handed as a display of his sheer strength, though he's certainly not above using two hands for several moves.
155* OneManArmy: The Horsemen in general are this, but War gets a special mention for being BroughtDownToBadass at the start of the game and going up against the Destroyer's warriors. Lampshaded by Samael.
156--> '''Samael:''' [to himself] "The Horseman is broken, but there is still much power in him. For a moment, I saw one who would stand against the Destroyer's army."
157* PerpetualFrowner: He stops frowning exactly once in the game, though it isn't a [[EvilLaugh comforting change]]. He is a bit more expressive around his brethren in the ''Abomination Vault'', and pauses for a minute to give an epic SlasherSmile [[spoiler: when he figures out a way of breaking into the angelic tower where the [[FantasticNuke Sacrament Bomb]] is stored]].
158* PowerFist: Tremor Gauntlet. Also has one for his left hand after Death cut it off.
159* ProphetEyes: A trait he shares with his sister, Fury. Though in certain lighting, it looks like they have a blue-ish tint to them around the edges.
160* RedIsViolent: War is primarily associated with the color red due to his trademark cloak and his horse. He's also [[OneManArmy proficient]] in [[BloodKnight creatively]] [[NoHoldsBarredBeatdown slaughtering]] people.
161* RevengeBeforeReason: Everyone in the game expects his quest to turn into a bloodbath. They aren't wrong, [[spoiler:but they aren't [[HonorBeforeReason quite as right as they think]]]].
162* PreMortemOneLiner / PostMortemOneLiner: ''Genesis'' War is fond of doing both usually calling his opponents fools and how they're about to face/have faced the Council's judgment. Strife seems to like his brother's enthusiasm.
163* PrecisionGuidedBoomerang: The Crossblade, which basically works as a ShoutOut to the boomerang in ''Franchise/TheLegendOfZelda''.
164* SimpleYetAwesome: His Chaos Form has no attacks besides swinging his sword, and for the most part, that's all he needs.
165* SuperMode: Chaos Form, turning him into a fiery demon with a FlamingSword about the size of a [[GiantMook trauma]].
166* SuperStrength: Mostly displayed by crushing heads and breaking open chests with his bare hands, but it really shines with feats as:
167** Punching Tiamat across the arena he fights her in and then ripping her wings off.
168** Beating The Griever to death with a train car.
169* SuperToughness: He can take hits the best of all the Horsemen. Whereas most of the Horsemen have weapons or abilities that make them work best constantly dodging around to cut down their foes without being hit, War works best just jumping into the thick of the fighting and letting enemies fruitlessly hack at him while he cuts them down. In gameplay, combining the [[InfinityPlusOneArmor Abyssal Armor]] with a fully-upgraded [[InstantArmor Stoneskin]] will make War invulnerable to all but the most powerful enemies.
170* SwordAndGun: In ''The Abomination Vault'', War while on a mission for the Charred Council spends quite a bit of time wielding both [[{{BFS}} Chaoseater]] and a angelic [[{{BFG}} Redemption cannon]] in either hand. Noticeably, the narration does note it's a bit awkward for him to properly use the cannon one-handed and he tries to use it with two hands as much as he's able, but the carnage he's able to get off using both at once in close quarters is... impressive, to say the least.
171* TheBigGuy: He's physically the biggest of the Four Horsemen and relies on brute strength the most.
172%% TheStoic: War isn't big on that whole "emotions" thing.
173* ThanatosGambit: [[spoiler:The Tree of Knowledge reveals he will die with the Armageddon Blade pierced through him. Although War does not know who the perpetrator is, he deduces it is Uriel, when she challenges him to "[[DuelToTheDeath Nex Sacramentum]]". When she fulfills the death oath after War kills Abaddon, she destroys the Seventh Seal, resurrecting War and freeing him from the Council's hold on him]].
174* TinyHeadedBehemoth: War's head is almost comically tiny compared to his massive frame. His hands and feet alone are nearly twice the size of his head. This is of course due to the armor he's wearing, but still.
175* TranquilFury: While [[HairTriggerTemper quick to anger]], War doesn't waste time screaming save in dire circumstances and prefers to remain at a low tone. The only warning signs are that his voice gets even lower while thick with his anger and his slaughter is about to get even more brutal.
176* UndyingLoyalty:
177** {{Inverted}} with Ruin - [[spoiler:after War dies in ''The Abomination Vault'']], Ruin still remained by his side and would not let anyone, even ''Death'', go near him. War seems to reciprocate this during [[spoiler: the first ''Darksiders'', where he refuses to fight a BrainwashedAndCrazy Ruin even under the threat of death by either Watcher or the brainwashed Ruin.]]
178** Played straight with Death: insubordination aside, War would die for him if need be. He would do the same for both Fury and Strife where he says to Strife that he has his back in ''Darksiders Genesis''.
179* WhenHeSmiles: [[spoiler: Although he is normally frowning, he actually smiles twice in ''Darksiders Genesis''. Once when he actually tells a joke after he and Strife kill Dagon and another when he agrees with Strife that their adventure was enjoyable. Strife gets especially excited over the latter, while War naturally denies it justifying he was thinking of the destruction he brought upon his enemies (either would be in character for him).]]
180* WingsDoNothing: His Chaos Form has wings, and they serve no purpose.
181* WouldHitAGirl: Especially if said girl is trying to kill him. And boy, does he ''not'' hold back on [[spoiler:Uriel during their nex sacramentum duel]].
182* WouldntHurtAChild: {{Zigzagged}} in ''The Abomination Vault'' -- while he's not above at least knocking them unconscious, this is what War says [[spoiler:to a younger Uriel from the early days of her Hellguard career]] when he [[spoiler:tries to get her to stand down as she stubbornly tries to defend a WeaponOfMassDestruction that only kills demons]]:
183--> '''War''': "Well, [[spoiler:Uriel]], I've no interest in killing children, and you have to know you've no chance."
184* WreathedInFlames: His Chaos Form has this naturally, and he can also do this to himself by using the Immolation ability.
185
186[[/folder]]
187
188[[folder:Death]]
189!!Death, Rider of the Pale Horse
190[[quoteright:296:https://static.tvtropes.org/pmwiki/pub/images/Death-001_9088.jpg]]
191[[caption-width-right:296:''"Death. [[TheDreaded Dark soul of eternity.]] [[TheGrimReaper You are the deepest decay. You are anti-life.]]"'']]
192!!!Voiced by: Creator/MichaelWincott (''Darksiders II''), Creator/JasonSpisak (''Darksiders III'')
193
194->"''My brother War stands falsely accused of unleashing Armageddon on the human race. [[BigBrotherInstinct His fate concerns me]]; yours, does not.''"
195
196The protagonist of the second game, Death is the leader and the oldest of the Four Horsemen, and is one of the Firstborn of the nephilim. In contrast to War, Death is very level-handed and mature. Although he is harsh on his siblings, such as cutting off War's left arm in order to teach him a lesson, he cares deeply for them. As the Horseman of Death, he often appears somewhat morbid and ominous towards those who speak to him. He also possesses a dark sense of humor and sees killing as an art rather than a duty as War does. His steed is Despair.
197
198After learning that War is imprisoned and awaiting his sentence for his part in the End War, Death acts to save his life. Knowing that he won't be able to prove War's innocence, he instead acts to absolve his brother by seeking a way to resurrect humanity.
199-----
200* ActuallyPrettyFunny: At the end of ''II'', he lets out a small laugh [[spoiler:when he realizes that after all this hardship, slaying Absalom again, ending Corruption, and finally standing in front of the Well of Souls, he still has no idea ''how'' he's supposed to use it to resurrect humanity.]] This is PlayedForDrama, considering [[spoiler:he was forced to kill his brother, Absalom, ''again'' and not only was he exhausted, the tone in his voice makes it clear that he's deeply saddened by this fact, despite it being necessary.]]
201* AntiHero: Death is described as an arrogant, sarcastic, cold and calculating individual, alongside being resourceful and opportunistic. Despite having done things that can be called "evil", ranging from genocide, destroying worlds and creating weapons of world-ending power, there is a bit of good in him. He bears much burden and guilt for some of his past actions, such as the creation of the Grand Abominations, and he is very much capable of doing tasks for others that would offer him no benefit long term save for their gratitude.
202* ArrogantKungFuGuy: The in-story explanation developers have explained for his lack of a block maneuver relates to Death being too arrogant to believe someone could ever strike him. The only time he'll block in gameplay is he's using a buckler, and actual shield. Curiously, this contrasts his behaviour in ''The Abomination Vault'', where he repeatedly blocks enemy strikes with Harvester as well as his actual shield.
203* TheAtoner:
204** Feels guilt over his part in the genocide of the Nephilim (more so than any of the other Horsemen, and at the very least the one the slowest to forgive himself about it), the creation of the Grand Abominations and other crimes. [[spoiler:This does not, however, mean he is willing to ''revive the Nephilim'' if he needs to choose between them and humanity. There's also the fact, as the Crowfather's spirit notes, oblivion and final rest is [[MercyKill far kinder]] than leaving their spirits trapped in their AndIMustScream fate within the amulet]].
205** "The Abomination Vault" also shows he has guilt over creation of the Grand Abominations, especially since he played a part in it, and hid them away to cope with it. The same book hints that these aren't the only things he has guilt for. What they are exactly hasn't been made clear.
206* BackFromTheDead: [[spoiler:Dies to revive humanity]], but comes back from the Seventh Seal being broken.
207* BadBoss: While Death loves his brothers and sister, he's not above punishing them harshly when they've angered him. One such an example is War, whose left arm was chopped off by Death when he refused to return to the Charred Council when ordered. However, he has his moments of BenevolentBoss (see trope below).
208* BadassBoast: ''"All who live know my name. All who oppose me shall know death."''
209* BarbarianLongHair: He has unkempt long black hair, which combined with his shirtless appearance and eagerness for combat, makes him look very barbaric.
210* BerserkButton:
211** Apparently people referring to Lilith as his "mother" is not something he's fond of. Especially when the person referring to her as such is Lilith herself.
212** Bringing up War's "crime" strikes a nerve with him whenever anybody does it.
213** Let's just say that trying to harm his brothers in general is not a good idea... Unless, of course, you ''want'' him to hunt you down and [[OneManArmy rip you apart in the worst way possible]].
214--> '''Death''': [[BigBrotherInstinct An attack on my brothers is an attack on me]].
215* BenevolentBoss: Flip-flops between this and BadBoss. Despite being harsh to them, Death will go out of his way to save his siblings when they're in need. ''Darksiders 2'' is the perfect example of this, as his entire motivation is proving that War is innocent of his supposed crime.
216* BigBrotherInstinct: Nothing will keep him from aiding his family in the second game. [[spoiler:This includes dooming most of the rest of his race to oblivion if necessary, though that in and of itself can be considered a MercyKill given their [[AndIMustScream current state]].]]
217* BloodKnight: Death is always eager for a fight.
218--->'''Thane''': This blade is more ancient than you, rider. And taller to boot!
219--->'''Death''': I shall break both it, and ''you'', down to size.
220** There's even a counter in the game for tracking how much blood he spills.
221* TheBerserker: ''Unstoppable'' is Death's take on this trope, especially when upgraded with higher chances of dealing critical hits, absorbing health/wrath and inflicting high counts of increasing damage from various abilities.
222* CombatParkour: A vital combat mechanic in ''Darksiders II''. Instead of blocking like War could do in the first game, Death dodges instead, which is crucial in surviving all of his battles.
223* CombatPragmatist: While he does have a sense of honor, Death will use any means necessary to gain the advantage in a fight. This is best displayed [[spoiler:at the end of ''The Abomination Vault'', where he convinced Azrael to use his illusions to disguise himself as Raciel to distract Hadrimon.]]
224--> '''Death''': You two do realize that we ''won''?
225--> '''Azrael''': I dislike the deception you had me orchestrate. Masquerading [[spoiler:as a demon]] is bad enough, but abetting the murder of [[spoiler:an angel in the guise of his lost love?]] I feel... soiled. I understood the urgency when you came to me, but I wish I'd not agree to this.
226--> '''War''': It may be a victory, brother, and a necessary one. But there is no honor in it.
227--> '''Death''': Foolishness. It never matters ''how'' you win; only that you do.
228* ComicallySerious: Thinking Death has been sent by the Dead King's Chancellor to kill him, Draven's first words to him are a BadassBoast that he's beaten death once before and can do so again. Death has the rather deadpan response of:
229-->'''Death:''' I have no idea what you are talking about.
230* CompositeCharacter: The series combines the Biblical Pale Horseman and modern depictions of the GrimReaper.
231* CoolMask: He is never seen without his [[WhiteMaskOfDoom white executioner's mask]]. [[spoiler: Averted with his HeroicSacrifice in the finale of the sequel, where he finally takes off the mask before casting himself into the Well of Souls (though we don't see his face).]].
232* DarkIsNotEvil: He's the GrimReaper with deathly pale skin, long black hair, a skeletal motif and a [[WhiteMaskOfDoom creepy white mask]] and personality-wise, he's not the most approachable person, to say the least. But he also went out of his way to help his brother, stood alongside his siblings and against the rest of his species to protect humanity, revealed that long after the slaughter he wished it was possible to do things differently, and ultimately proves [[HiddenHeartOfGold to be much more noble then he wants you to believe.]]
233* DeadpanSnarker: No pun intended, of course. Although much more conspicuous in the novel, Death has a habit of making some sarcastic one-liners to... well, almost everyone. No one is safe from his sarcasm... not even his brothers and sister.
234* {{Determinator}}: In a similar vein to War, Death shows himself to be rather persistent.
235* TheDreaded: The most feared of the Four Horsemen, who themselves are ''already'' TheDreaded. Several characters willing to pick a fight with the others clam up when Death rears his head, and those that don't are either powerful enough they could take him in a fight or just ''think'' themselves above him.
236* EeriePaleSkinnedBrunette: Emphasis on ''pale skinned''. Death is insanely pale (his own bone-white mask is only a few shades lighter) to the point where in certain lighting, it actually looks like his skin is changing color.
237* ExpositionFairy: Dust serves as Death's familiar and guide. However, it only helps find paths and important things in the environment (including NoticeThis style glowing) and cannot speak.
238* TheFaceless: [[spoiler:Even when he takes off his mask in the ending of ''Darksiders II'', his face is never shown]]. It's possible to manoeuvre the camera in such a way that you can glimpse under the mask, but his in-game model does not have a face under the mask, just an empty hole.
239* FlashStep: Teleport Slash sees him perform one, [[ExactlyWhatItSaysOnTheTin coupled with the aforementioned slash attack]].
240* GameplayAndStorySegregation:
241** In the novel, Death possesses a regenerative healing factor that enables him to heal even lethal wounds. However, this was not applied to ''Darksiders II'', most likely for reasons involving that it would make the game too easy for players.
242** In several cutscenes, he displays the ability to use his Reaper Form regardless of whether or not the player has the energy for it, and in a number of times actually flies while transformed, something impossible during gameplay. It should also be noted that despite the creative team claiming that Death doesn't block because he's arrogant to the point where he believes nobody can hit him, he can still be seen blocking in the cutscenes.
243* GrimReaper: Looks even more like the traditional version in his [[SuperMode Reaper Form]]. Bonus points since he actually ''is'' the Grim Reaper.
244* HandCannon: Redemption, which unlike Mercy can actually deal some good damage to enemies. Subverted as it actually belongs to Strife.
245* HealingFactor: In the comics and books, Death has an extraordinary regenerative power, able to heal from War stabbing him with Chaoseater without batting an eye and in ''The Abomination Vault'' taking blows from the nephilim sword called Affliction, which inflicts poison and causes any wounds its victims receive from it to rot, and being able to heal from them (with difficulty) while the likes of Heaven's best medicines could only prevent the rot's spread. In his fight with the corrupted angel Makhala, she manages to literally reduce him to an upper torso and head and he manages to regenerate it all in short order.
246* HeroicNeutral: Has shades of this. All he really cares about is keeping his family safe and doing his job of maintaining the Balance. Then events get War involved, and the Balance part goes out the window. He then spends a good deal of his time doing whatever it takes to clear his brother's name and undoing the effect of the crime, even if it requires lending a helping hand to the various denizens of the five realms.
247* HeroicWillpower: ''The Abomination Vault'' shows that if one isn't careful while wielding a [[EvilWeapon Grand Abomination]], they will start to go insane as the weapons' hatred overwhelms their minds and dredges up their darker emotions [[spoiler:up to and including the Abomination using them as a MeatPuppet]]. Death's willpower is such that he can suppress even a fully-awakened Abomination's influence on his mind.
248* HesitantSacrifice: [[spoiler:With the twist being that he's perfectly fine sacrificing himself to revive humanity and save War, but his hesitation comes from the realization that if he does this, the souls of the nephilim will be sacrificed forever and he will have finally finished the job he started thousands of years ago but hesitated to end then out of guilt. Death noticeably pauses and eyes the miasma coming off the amulet fragments and listening to the whispers of the nephilim's souls before he finally makes the choice to do it anyways.]]
249* HonorBeforeReason: Subverted. Death doesn't care for things like honor, but he seems to have some respect for those that follow this trope (or at least War). In fact, he's very opportunistic. Though his JerkWithAHeartOfGold tendencies sometimes place him as this on accident.
250* HowlOfSorrow: Did one right after he was done slaughtering the Nephilim, complete with SkywardScream.
251* HyperspaceArsenal: Not as much as War with the weapons he directly equips, but he's still capable of pulling out weapons bigger than he is mid-combo.
252* IDidWhatIHadToDo: His justification for wiping out his own people, since he believes they were too dangerous and too irredeemable to be kept among the living. It becomes apparent, however, that he sometimes second-guesses that fateful decision, and of all the Horsemen he has kept the guilt of the deed the longest and hardest.
253* IHaveManyNames: People refer to him as [[TheGrimReaper the Reaper]], Pale Rider, [[KinslayingIsASpecialKindOfEvil Kinslayer]], and Executioner among others.
254* TheImmune: No matter how much Corruption he wades into, sometimes grabbing corruption bombs with his bare hands, he never shows symptoms of infection throughout the whole game. Lampshaded by the FinalBoss, who says [[spoiler:he was the one who performed the act of GenocideFromTheInside that created the Corruption in the first place, so it stands to reason that he's a TyphoidMary. Alternatively, since the Corruption originated from mutating Nephilim corpses, the Nephilim Horsemen's genetics are similar to the disease's genetics and are unaffected as a result.]]
255* InTheHood: In his Reaper Form, his face is never seen.
256* InsultBackfire: Sometimes, his snarking doesn't always end in his favor, either when someone expresses thorough disapproval of his put-downs, or snark back harder (especially in the book).
257* IRegretNothing: Or so he claims. Whenever confronted of his guilt over betraying and wiping out his people, those exact words are his response, but a lot of other characters can see that it's all BlatantLies, sensing that he still does have remorse over said betrayal. In a private moment with [[spoiler:the Crowfather's spirit, he admits that if he had the chance, he would have saved Absalom rather than kill him if he could go back to that moment]]. It's definitely more obvious in the novel ''The Abomination Vault'', where the story is told from his point of view. At one point, Death clarifies to the Keeper that while he may regret the ''necessity'' of his actions, he refuses to regret the ''performance'' of them.
258* {{Irony}}: Despite saving the whole of creation from TheCorruption along with most of the sane individuals he comes across, [[spoiler:he ends up failing in his main goal of saving War. Indeed, he dies at the very end, and War is the one who saves him.]]
259* JerkWithAHeartOfGold: Try as he might to deny it, he's ''actually'' this. While he's snide and willing to do morally questionable things, he's still an honorable warrior, shows concern for those under him and anyone he helps (his brothers and the Makers/Hellguard, respectively), offers his aid to the Makers in overcoming corruption almost unconditionally, and Uriel even acknowledges his noble nature when he does the same for her. Then there's the fact he stood up for all of mankind when his kinsmen wanted to slaughter us and take our world over. That was nice of him. As Karn puts it:
260-->'''Karn''': You're a good man! Much more than your name would imply.
261* KinslayingIsASpecialKindOfEvil: While technically all of the Horsemen are guilty of doing this to the Nephilim, Death bears the biggest brunt of it as "The Kinslayer" for not only leading them into their rebellion, but personally killing the Nephilim's leader and his [[CainAndAbel own brother Absalom]] himself. Ironically, he's also the only one of the four shown to still be struggling with the guilt of doing it.
262* LeanAndMean: While still as muscular as his siblings, Death appears emaciated in-game[[note]]Oddly enough, some of his artwork portrays him as a bit bulkier, especially in the biceps.[[/note]]. He's also prone to making morally questionable decisions and [[DeadpanSnarker rudely sassing everyone he meets with]] despite the fact that he's capable of compassion; and that's not even getting into the fact that [[TheDreaded he's feared by everyone]] [[TheGrimReaper for a reason]].
263* LightningBruiser: Subverted. In contrast to War, Death's more of a GlassCannon. However, with the appropriate gear, he can be made very resilient.
264* LockedOutOfTheLoop: He finds to his growing annoyance there's much about the Tree of Life he was never told by the Council [[spoiler:and was pretty much left completely in the dark about the Well of Souls' true power. As the Crowfather tells him, the Council did this because they didn't want him or the other Horsemen getting second thoughts about their genocide of the nephilim and attempting to bring them back.]]
265* LuckilyMyShieldWillProtectMe: One of the Grand Abominations he has in his possession is Mortis, a buckler that can block and negate any attack small enough for it to cover Death from. Of course, what makes Mortis so dangerous is that it will then [[CounterAttack unleash a burst of profane energy]] that will target a loved one or ally from the attacker's memories and kill them. At full power, the Abomination's counter could hit a target from ''across a planet'', and even in a weakened state as shown in ''The Abomination Vault'' it could still protect Death from the OneHitKill of the fully awakened fellow Abomination [[HandCannon Black Mercy]].
266* MagikarpPower: His offensive Necromancer tree abilities, mainly Exhume and Murder, start off less powerful than his Harbinger tree abilities, but catch up later in the game once the upgrades for them start getting purchased, since the damage for them comes from inflicting repeated hits, therefore increasing their damage and effects which will start to pay off later.
267* MadArtist: Unlike War, who sees killing as a duty, Death sees it as an art.
268* MadeOfIron: In ''The Abomination Vault'' and the tie-in comic, he endures the likes of Chaoseater being driven through his chest without so much as flinching, and tanks numerous attacks capable of obliterating Angels, constructs, and even [[spoiler: fatally injuring his brother, War]].
269* MagicKnight: Contrasting with War relying on brute strength, Death relies almost equally on his Wrath abilities and weapons.
270* MercyKill: He can receive several requests in the second game to do this to certain bosses. [[spoiler:Ultimately sacrificing the nephilim's souls to revive mankind can also be seen as this as well, since as the Crowfather's spirit tells him, they've been suffering an AndIMustScream fate ever since he pulled their souls into the amulet.]]
271* MorphWeapon: [[SinisterScythe Harvester]] has the ability to transform with a thought from Death into whatever implement he needs at the moment.
272* MultiMeleeMaster: Axes, hammers, bucklers, armblades, scythes... Could be related to the fact that those could be considered "instruments of death," which would tie-in with Death's view on killing.
273** BladeBelowTheShoulder: Armblades give him the removable variety.
274** CarryABigStick: Maces.
275** EvilWeapon: "Possessed Weapons" grow in strength when "fed" inventory. Unlike most other examples of this trope, there aren't any consequences. And with the right build on him and the possessed weapons properly leveled, he's pretty much invincible.
276** PowerFist: Gauntlets and Bucklers.
277** WolverineClaws: Claws.
278* MyGreatestFailure: In his more private and vulnerable moments, he seems to consider slaughtering his fellow nephilim without finding a more peaceful way to stop them to be this, even admitting to [[spoiler:the Crowfather's ghost]] that if he had the opportunity, [[spoiler:he would have saved Absalom on that day rather than kill him.]] [[spoiler:The Charred Council definitely seems to think so, which is why they hid the knowledge of the Well of Souls from him to prevent him from getting ideas, though when push comes to shove he ultimately chooses humanity when it comes down to who to revive.]]
279* {{Necromancer}}: One of his abilities involves this, summoning two ghouls who will attack foes. This can be upgraded to ultimately being able to summon three ghouls that are on fire and ''explode'' when they die or run out of duration.
280* NoManShouldHaveThisPower: Outside of his loyalty to his siblings coming before his loyalty to the Charred Council, "The Abomination Vault" showed that he decided the Grand Abominations, superweapons the Nephilim created that far exceed anything the Horsemen use, should not be used by anybody ever, and as such refused to tell anybody where he the titular Abomination Vault he hid them in was located, even the Charred Council. They didn't take well to this and only let him off because War vouched for him.
281* NotSoStoic:
282** After the fight against [[FatBastard The Scribe]], when he demands to know where the Angel Key is he sounds very much ''pissed'' for the first time in the game, though considering this comes ''after'' a VERY long run around of not only the White Citadel but Earth as well, his anger is a bit justified.
283---> ''Death'': [[PunctuatedForEmphasis Where...Is...The key!?]] WHERE IS IT!?
284** He also becomes absolutely livid when Lilith calls herself his "mother", it being the first time he's raised his voice at another for an extended period of time.
285* OhCrap: Several in the novel. Which makes sense, considering what the [[WeaponOfMassDestruction Grand]] [[ArtifactOfDoom Abominations]] his people made are capable of.
286* TheOlderImmortal: While the Horsemen are rather ancient, Death holds the distinction of being the oldest of them, being one of the Firstborn of their race and thus technically the only nephilim definitely older than him would be Absalom, the first of their kind.
287* {{Omniglot}}: Played with in the ''Death's Door'' promotional comics and ''The Abomination Vault'' novel. He breaks into what is described as a "dead" language (no pun intended) at least twice in the book, and seems to have a pretty good understanding of Greek and French in the comics.
288* OneManArmy: Even without all his powers the Council granted him he still cuts quite the path of destruction across hordes of enemies of all sorts.
289* OpportunisticBastard: Death doesn't wait for things to happen; rather, he causes them to happen.
290* PetTheDog: See BigBrotherInstinct and JerkWithAHeartOfGold. In fact, the ''entirety'' of the second game could be considered this to War.
291** The Hunter is also probably the only character that Death ''doesn't'' snark at. In fact, he's rather respectful towards him. [[DeadpanSnarker Which is saying something]].
292** The comics are this to humanity in general. Importance to the Balance aside, the only reason Death accepts Abaddon's requests for hunting down the "demon" that killed his followers is because of the human lives that are at stake. Furthermore, he comments on how far they've come and the look in his eyes when he realizes that they blame him for the Corruption that had plagued the village can be best described as sadness. He also declares that he will save them and he deliberately minimizes casualties when hunting down Makhala; he knocks most of them out of his way.
293* PutTheLaughterInSlaughter: A downplayed example, but if you use the instant kill on the undead scarabs, Death will let out a chuckle as he does so. However, it's played straight when he equips the [[http://notesz-b.tumblr.com/post/167104778116/if-you-have-deathinitive-go-and-find-the Goldbringer scythes]]. If you listen closely, you can hear him letting out an occasional cackle.
294* RankScalesWithAsskicking: Death is the leader of the Four, and the mightiest among them.
295* RedBaron: "Kin-slayer," "the Reaper," and "Executioner."
296* SinisterScythe: Uses the Harvester, which can be split into two smaller scythes as a MorphWeapon, and becomes more sinister in Reaper Form, but he has other, secondary weapons he can add to his arsenal.
297* TheStoic: Although nowhere near as much as War, as Death has a bit more humor in him, for the most part Death keeps his feelings well under control, even when The Crowfather refused his request to open a portal to the tree he sounded more 'annoyed' than angry. [[NotSoStoic Although he DOES have his limits.]]
298* SummonMagic: The Necromancy tree is based of this, primarily.
299** TheMinionMaster: His most basic spell is to summon a pack of ghouls who attack the closest enemy they see.
300*** IncendiaryExponent: One skill sets them on fire.
301*** ActionBomb: Another makes them explode when killed.
302** AnIcePerson: One of his other spells that summons crows can be upgraded with ice damage than can freeze enemies.
303* SuperMode: Reaper Form, in which Death looks far more like the typical depiction of TheGrimReaper with tattered cloak, skeletal wings, and an even bigger scythe. Notably, Death almost always uses this form kill a boss [[CutscenePowerToTheMax in the finishing cutscene, or will assume this form to finish particularly powerful opponents in his Execution animation]].
304* SuperStrength: Doesn't display as much as War, but still present. Most noticeable in the fight with [[spoiler:Archon Lucien]], where the boss tries to kill Death by telekinetically lifting a ''massive'' hunk of stone and chunking it right at Death. He cuts through the entire thing with a single swing of his scythe before impaling his foe.
305* SuperToughness: Being stabbed in the chest by War barely made him blink. He also takes a powerful holy blast from [[spoiler:Archon Lucien]] that sends him flying off a tower, smashing into a few floating boulders, and landing on a floating platform implied by the distance of the tower to be ''at least'' a few miles off, and he's still ready to fight the boss.
306* UltimateBlacksmith: While not on the level of a Maker, Death is a skilled craftsman and has created various weapons and items, such as his scythe Harvester and Fury's Nephilim Respite. [[spoiler: He also oversaw and instructed the creation of the Grand Abominations and even made a few himself.]]
307* UnderestimatingBadassery: More than a few characters he bumps into assume without his powers as Horsemen they can take him. He proves them wrong.
308* WalkingShirtlessScene: The equipment system allows the player to cover his chest, but with muscles that good, why would you?
309* WasItReallyWorthIt: The Crowfather's narration of the Nephilim genocide makes it clear Death wonders this at times.
310* WorthyOpponent: To [[spoiler:Samael, after Death kicks his ass. Bear in mind this is when Samael is at his full power, Death beat the absolute second most powerful demon of Hell in a fight. However, there are some hints that Samael was holding back in order to toy with/test Death]].
311
312[[/folder]]
313
314[[folder:Fury]]
315!!Fury, Rider of the Black Horse
316[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/fury_3.jpg]]
317[[caption-width-right:330: ''"Fury. [[BloodKnight Terrible engine of rage.]] [[TheUnfettered You are the machine that-]]"''\
318''"[[EstablishingCharacterMoment Are we to waste our time on ceremony, or are we to fight?!]]"'']]
319!!!Voiced by: Creator/CissyJones
320
321->''"This quest is about balance in the world... [[CharacterDevelopment and within me, it seems.]] Lust showed me what I could become... it is not what I want to be."''
322
323The only female Horseman and the protagonist of the third game. Her steed is Rampage.
324-----
325* ActionGirl: She is the last living female [[ProudWarriorRaceGuy Nephilim]] and the main protagonist of the third game in the series.
326* AllThereInTheManual: Prior to the release of ''Darksiders III'', Fury had only appeared in the comics and the novel ''The Abomination Vault''.
327* AwLookTheyReallyDoLoveEachOther: She acts like she could care less about her brothers, but [[spoiler: when Lust shows her a vision of her brothers bowing submissively to her, she is more outraged by the defilement of their dignity than being deceived by an illusion.]]
328* BerserkButton: For all her bad behavior and seeming aloofness, disrespecting her brothers enrages her. [[spoiler: She ''erupts'' at Lust for her illusion, not just for trying to trap her with her brothers bowing before her, but "You should not have MADE THEM KNEEL!"]]
329** Mentioning [[spoiler:Rampage or even that he's dead has become one for her as well.]]
330* BifurcatedWeapon: The Stasis Hollow causes Scorn to become a broadsword composed of two separable single-edged blades.
331* BigNo: When [[spoiler:Rampage is killed, she lets out one of these.]]
332* [[BigBrotherInstinct Big Sister Instinct]]: At the end of the game, [[spoiler:she asks Ulthane to help her youngest brother War should he ever end up on Earth.]]
333* BloodKnight: Just as much as her brothers, if not, moreso. Unlike her quiet, cold and calculating older sibling Death, she's much more short-tempered and prone to tendencies of unquenchable bloodlust that everything about her is the kill and nothing else. It's all in her name.
334* BlowYouAway: Storm Hollow grants Fury the power to slow her decent with wind and ride updrafts, it also makes her Wrath attack release electrified tornados.
335* BreakTheHaughty: Dear ''Jesus''. [[spoiler:The last bit of her CharacterDevelopment has her humbled by Envy, who leaves her to die. When she wakes up, Fury finally realizes how arrogant and selfish she has been, even sounding to be on the brink of tears.]]
336* CanonForeigner: Compared to Literature/TheBible. She's the only horseman without an obvious correlation (other than horse color) to the traditional Four Horsemen; she replaces Famine who only wields weighing scales.
337* CharacterDevelopment: Fury goes from an arrogant, hot-headed {{Jerkass}} [[spoiler:to being much more humble and willing to protect humanity.]]
338* ChainmailBikini: Downplayed - she's not any less armored than War was, and certainly more than Death, but her armor hugs her figure closely and her breastplate molds to her impressive bust size. Her comic book depiction definitely plays it straight.
339* CombatParkour: Like her brother, Death, Fury dodges attacks as opposed to blocking them. Justified as a whip wouldn't be able to block much.
340* CombatStilettos: She wears plated high heel boots.
341* DressedLikeADominatrix: She wears form fitting dark armor, high heels, cloth hanging from her waist between her thighs and uses a whip as a weapon. Her debut trailer invokes this, with her saying "With pleasure". That's without even going into how her interaction with the chained War are framed. She also displays some of these characteristics during combat.
342-->'''Fury:''' [''to Wrath''] I'll try not to enjoy this too much! (''laughs'')
343* DualWielding: Fury does this with the Chains of Scorn flails of her Flame Hollow form, as well as with whips in her Havoc Form.
344* DudeWheresMyRespect: According to an [[http://www.ign.com/articles/2017/05/10/darksiders-3-everything-you-need-to-know-about-fury-a-ign-first?abthid=59129723186675f16f000032 article]], Fury wants the Horsemen as a whole to be respected. Considering their line of work involves destroying any threat to the Balance ''brutally'' and [[GoodIsNotNice that their personalities are something to be desired]] (Fury's in particular being the nastiest of the bunch), that's easier said than done.
345* EarlyInstallmentCharacterDesignDifference: Having never appeared in the games before the third installment, she had a radically different design in the prequel comics: for one, she had [[https://static.tvtropes.org/pmwiki/pub/images/fury.JPG dark purple hair, bleach-white skin and golden eyes]] instead of light purple, fair-skin and white ProphetEyes, her facial markings are slightly altered too and she had proportions and revealing dominatrix attire straight out of MediaNotes/TheDarkAgeOfComicBooks, rather than her more realistic figure and more practical full body armor suit from the actual game.
346** And then there's her personality. Fury was actually the most calm and collected of the Four in the comics and ''The Abomination Vault'', but that was before the developers figured out who she was going to be as a character. Come the third game, Fury is just as [[HairTriggerTemper ill-tempered and impatient]] as War, if not moreso. {{Lampshaded}} in ''Vault's'' foreword, which notes how the characters act at this point, eons before the events of the games, will likely be different by said games due to acts over the millennia changing them.
347* EveryoneHasStandards: Despite being a {{Jerkass}}, Fury does have limits over what she deems as acceptable behavior from her. [[spoiler:For instance, she's downright ''horrified'' when she discovers that she had been manipulated into committing genocide in the DLC.]] Even if she doesn't mind that a race (such as humanity) is on the brink of being wiped out, she doesn't seem to be okay with being the one who actually does the deed. This may or may not be due to the fact that the Nephilim Horde wiped out countless races from the face of Creation, as well as the fact that she and the other Horsemen were forced to kill them off.
348* EyeColorChange: In Flame Hollow form, her eyes go from [[ProphetEyes white]] to yellow.
349* {{Expy}}: Of [[VideoGame/{{Soul|Series}} Ivy]], specifically her pre-game concept art. They wear both a similar outfit and use a bladed whip.
350** [[WordOfGod Gunfire Games]] has also compared her to Catwoman in the Batman Arkham games.
351** Visually, she greatly resembles ComicBook/{{Starfire}}, especially in her Flame Hollow form.
352** Also visually, her hairstyle, breasts, ProphetEyes and makeup bring [[Franchise/MortalKombat Sindel]] to mind.
353* FantasticRacism: Combined with HumansAreBastards and HumansAreMorons. Fury is actively contemptuous of humans to the point that she finds the idea of physically touching one beneath her. Her main reasoning behind this is that humans keep finding ways to fight amongst themselves and that they are fragile, physically and mentally. [[spoiler:She changes her tune by the end of the game.]]
354-->'''Fury''': ''[regarding humans]'' A tribe of useless, hairless simians whose greatest talent was inventing ingenious new ways to divide and destroy one another! They could suffer forever or die tomorrow, and I won't bat an eye either way.
355* FatalFlaw: Fury has several. [[spoiler:On top of her impatience, ''all seven deadly sins'' are her weakness. This is {{Lampshaded}} by her before the final confrontation with Envy.]]
356-->'''Fury:''' [[spoiler:I have been jealous. I have been wrathful. I have been lazy. Worse and more. All the things the Seven Sins stand for and I have paid dearly for it.]]
357* FieryRedhead: Her hair is more wine-colored, but in certain lighting, it almost looks like a vivid shade of red. She also has the temper to match it.
358* FragileSpeedster: Fury isn't as tough as War or necessarily as strong as War or Death, but she's easily as fast as Death is.
359* TheFriendNobodyLikes: Despite her desire to be the leader of the Four Horsemen, Fury's HairTriggerTemper, ItsAllAboutMe and {{Jerkass}} attitude in general makes her the most disliked of the four amongst ally and enemy alike. Whereas War and Death are spoken of respect and fear even by their foes who often underestimate them due to their powers being weakened by various circumstances, Fury in general gets antipathy and various dressing downs from her foes. Wrath even claims his siblings always referred to her as the "dumb one" of the Horsemen, and Pride dismisses her as the least of the Four.
360* HairTriggerTemper: She certainly earned her name "Fury". Unlike her brother War, who almost always [[TranquilFury keeps his rage at a simmer and letting his brutal executions show his inner feelings]], Fury lets loose on her anger and it doesn't take too much to set her off, be it insults (real or imagined) or just general irritation when things aren't going her way.
361* HeroicBSOD: Fury is stunned when [[spoiler:Ionos tells her that Vulgrim has tricked her into essentially genociding the Keepers.]] She's so shaken that she's unable to muster up any of her trademark bravado; her only response is "I... understand. Do your worst."
362* HiddenDepths: Despite her arrogance and temper, Fury has displayed great insight and resourcefulness on a number of occasions. For instance, she was able to correctly deduce that Envy's talisman would lead her to the other Sins, as well as capture them.
363* HotBlooded: Fury clearly didn't get her name for being mild and even-tempered.
364* HugeGuyTinyGirl: Note she's not ''small'' by any means (she still towers over most human men), but she's very thin compared to both War and Death.
365* HumansAreSpecial: Fury eventually comes to this view, [[spoiler: reasoning that Heaven and Hell's obsession with dominion of Earth is because they recognise the unique potential and contribution to the Balance that humans possess... and fear them for it]].
366-->'''Fury''': [[spoiler: Heaven, Hell, the Charred Council, they all wish to see [Mankind] annihilated. You know this, but perhaps you don't know the reason...Even before the Apocalypse, why were your lives so hard? Because you were created for a great purpose...and left unprotected. So those who fear you have set out to destroy you with false promises and wars and "sin" that they blame on you! They all fear you. That fear can be used against them. Humanity can win this war!]]
367* ItsAllAboutMe: Fury is convinced that she is the best and most powerful of the Horsemen and wishes to unseat Death as their leader, with everything she accomplishes along the way being merely byproducts of her ambition. She's also insulted that the Council would assign her a Watcher to monitor her, until said Watcher begins to stroke her ego.
368* {{Jerkass}}: Fury is... not a nice person. She has no respect for the Charred Council, has a HairTriggerTemper, is blood thirsty, and seems to completely disregard Heaven, Hell and humanity. This is best demonstrated when she hears about War's supposed crimes. Whereas [[JerkWithAHeartOfGold Death]] was outraged about the accusations, Fury comments that she fully believed that not only did War do it, but that he was going to bring the apocalypse for a long time.
369* JerkWithAHeartOfGold: Despite the above trope, there are moments where Fury does display some genuine compassion.
370** [[spoiler:Although she mentions she doesn't care about mankind and that they were beyond saving, she actually helps a bunch of humans reach Haven at Ulthane's request even though she could have left them to die (if coaxed on by Ulthane offering his own help to her in exchange). In one particular cutscene, she sees what she believes is a human child and actually tries to gently coax them into traveling to Haven. However, said child turned out to be one of Greed's minions, but it's the thought that counts.]]
371** Fury [[spoiler: also tells her Watcher before her CharacterDevelopment that she finds her useful.]]
372** In ''Keepers of the Void'', [[spoiler:Fury is guilt-ridden for having been tricked by Vulgrim into essentially wiping out an entire species.]]
373** In ''The Crucible'', Fury realizes that Kargon is having issues with his brother, Targon, and asks if he wants to talk about it.
374* {{Leitmotif}}: [[https://www.youtube.com/watch?v=AqnLxdBrqHA Fury's Theme]].
375* MagicKnight: Unlike her brothers, War and Death, she is not strictly a warrior but rather a blade mage relying on using a combination of magic and her bladed whip to slaughter her enemies and restore the balance of good and evil.
376* MindOverMatter: When Fury interacts with certain puzzles and levers, she isn't touching them, but using some sort of telekinesis to move them.
377* MoralityPet: Rampage. Later on though, we see that it applies to her brothers as well.
378* MorphWeapon: Scorn can transform into various forms as Fury collects upgrades, though the default will always be the Barbs of Scorn.
379* MusclesAreMeaningless: Despite her thinner build compared to her brothers, Fury is capable of impressive feats of strength herself, especially when equipping the Force Hollow. Most noticeable is when she sends a train car weighing several tons flying along several dozen feet of track with a single well-placed charged maul/axe blow. She amusingly responds to her Watcher's incredulity at that feat with "it's all in the wrist".
380* MyGodWhatHaveIDone: Has this reaction(mixed with rage) in the DLC when she learns Vulgrim [[spoiler: tricked her into killing the guardians of the Serpent Holes as revenge for them kicking him out. Her only response when the last remaining guardian berates her and promises to kill her for this?]]
381-->'''Fury''': I... I understand. Bring your worst.
382* MysteriousWoman: Her official bio describes her as enigmatic and unpredictable.
383* NeverBareheaded: {{Inverted}} - she's the only horseman who doesn't wear some kind of face concealing headdress.
384* NonindicativeName: Played straight in the book, where she was much more level-headed. Averted in the actual game where, like War and Death, her name describes her pretty well.
385* PetTheDog: She allows Jones to live when he stands up to her. [[spoiler:Hilariously, Jones is actually Strife disguised as a human.]]
386* PlayingWithFire: One of the forms Fury can take in combat is her Flame Hollow form, a fire elemental that gives her fire-based abilities and allows her to move in lava.
387* PowerDyesYourHair: All of her Hollow forms change the color of her hair and eyes to match the specific element. Her Flame Hollow form not only turns her hair color from purple to an orange-yellow, it also gives the impression that ''it's on fire''.
388* PrehensileHair: While we don't see it "grab" anything, her hair in the trailer moves like this, turning and moving in violation of gravity and little concern to how she is moving.
389* ProphetEyes: Her eyes are white, with the irises and pupil just barely visible, not unlike her brother War.
390* ShockAndAwe: Storm Hollow gives Fury an electrical weapon in addition to the wind-based powers it confers.
391* SmallNameBigEgo: {{Downplayed}}. As one of the Four Horsemen Fury ''is'' among one of the most dangerous beings in all of Creation...but Fury's ego leads her to arrogantly consider herself the best of the Four. That position still belongs to [[TheDreaded Death]] as much as she might wish otherwise, and her foes often bluntly and mockingly tell her they view her as the least of the Four Horsemen.
392* TheSmurfettePrinciple: Not only the sole female Horseman, but is also the last Nephilim female.
393* TheSpock: In the novel. While she doesn't necessarily approve of Death's decision to [[spoiler: go stop the BigBad on his own and have his brothers and sister stay behind (which the latter instantly accuses Death of his intentions being to "protect them")]], she decides to obey him anyway, not letting her emotions get in the way and to respect her eldest brother's wishes. She's about as far as possible from this trope come her own game, with her characterization in the novel being a case of [[EarlyInstallmentWeirdness Early Installment Weirdness]].
394* TheStarscream: A rare heroic version. Fury wants to be the leader of the Horsemen, a position that none of her brothers seem to care about - even ''Death'', who is the actual leader. [[spoiler: Although, as Lust soon learns, that doesn't mean she wants them to be her slaves, with the illusion of them bowing to her only incurring her wrath.]]
395* StatuesqueStunner: She's shorter than her brothers, but still a Nephilim, and therefore taller than most human women. And she's quite attractive, as [[AbhorrentAdmirer Wrath]] points out.
396* {{Stripperiffic}}: In the comics and [[https://vignette2.wikia.nocookie.net/darksiders/images/2/28/DSC010905.jpg/revision/latest?cb=20100123172330 some concept art]] in the previous games. She wears more covering and practical armor in her own game.
397* SuperMode: Havoc Form, which makes her bigger (but not as huge as Chaos or Reaper Mode), invincible and has her use two whips to lash her enemies.
398* TookALevelInKindness: [[spoiler:Goes from a total {{Jerkass}} who follows the orders of the Charred Council to a DefectorFromDecadence who serves as the protector of the remnants of humanity and gives a RousingSpeech about how the other sides in the Apocalypse fear them.]]
399* TimeDilation: The Stasis Hollow allows her to slow down her enemies', movements in Time.
400* UndyingLoyalty: To the Charred Council, unlike War and Death. Ironically, she doesn't have much respect for them.
401* WhipOfDominance: She uses a [[WhipSword bladed whip]] called [[NamedWeapons Scorn]] as her primary weapon, which she's shown to be very skilled with it in ''VideoGame/DarksidersIII'' using it to [[DemonSlaying kill demons]] in their hundreds, in addition to wearing dark, [[FormFittingWarDrobe tight armour]] and [[HighHeelPower high heels]] that [[DressedLikeADominatrix make her look like a dominatrix]]. Fury also has a domineering and power-hungry personality (though those aspects of her get downplayed as she goes through her CharacterDevelopment) and displays dominatrix-like behavior in her combat interactions, saying things like, "[[InterplayOfSexAndViolence I'll try not to enjoy this too much]]!" And she definitely [[BloodKnight enjoys fighting]] as much as her brothers.
402* WhipSword: Scorn's default form is a bladed whip.
403[[/folder]]
404
405[[folder:Strife]]
406!!Strife, Rider of the White Horse
407[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/strife_7.jpg]]
408[[caption-width-right:350:''"Strife. [[WildCard Endless spirit of timeless unrest.]] [[PrimalFear You are all that is unsettled in the hearts of that which lives and breathes.]]"'']]
409!!!Voiced by: Creator/PhilLaMarr (''Darksiders 3''), Creator/ChrisJaiAlex (''Darksiders: Genesis'')
410
411->''"I know who I am. And I'll do the Council's dirty work. [[HitmanWithAHeart All I want is to know why I'm pulling the trigger.]]"''
412
413A cheeky gunfighter and one of the two starring Horsemen in ''Darksiders Genesis.'' His steed is Mayhem.
414-----
415* ActuallyPrettyFunny: [[spoiler: He and War share a laugh when War jokes that they were cleansed by being dragged into water by a dying Dagon, who earlier threatened to cleanse them in his waters after killing them.]]
416* AllThereInTheManual: Prior to the release of ''Darksiders II'' [[spoiler:and III]], Strife has only appeared in the promotional comic book and the novel ''The Abomination Vault''.
417* TheAtoner: On some level he feels regret [[spoiler:over the slaying of his race on Council's orders as well as one other incident he wasn't too proud of, one involving a knife. That said, he doesn't internally brood on it ''nearly'' as much as Death does.]]
418* AttentionDeficitOohShiny: In ''Genesis'', Strife is momentarily distracted by a tiny rocking horse before he and War start fighting Mammon.
419--> '''Strife:''' [''as Mammon is throwing things in a fit of panic''] Come on, dude, we're the Council's enforcers. You really think you can buy us with this worthless--\
420[catches the tiny rocking horse]\
421'''Strife:''' ''[[CutenessProximity Daaaaaaawwww!!]]''
422* AxCrazy: In a conversation with War, [[spoiler:he admits that he used to be this. The specifics aren't known, but Strife claims that he used to kill people for no reason other than he wanted to.]]
423* BerserkButton: [[spoiler: Strife is enraged when Astarte resurrected the corpses of his Nephilim brethren to use as her soldiers, showing that a part of him still cares for his deceased siblings.]]
424* BewareMyStingerTail: Strife's [[SuperMode Anarchy Form]] gives him one growing out of his back, which can be used both as a whip-like melee weapon and to fire powerful energy beams.
425* BewareTheSillyOnes: In ''Genesis'', at least, Strife acts like a happy-go-lucky goofball, but he's still a Horseman and very dangerous. Best seen in the trailer for ''Genesis'': Strife marches nonchalantly right into Malgros's throne room, puts on a little show of sentencing the demon to death, then casually blows off his heads one by one before any of the demons have a chance to react.
426* BigBrotherBully: According to the [[https://www.youtube.com/watch?v=_GhvPNftj9M E3 gameplay demo]] for ''Darksiders Genesis'', he's this for War. The former tricks the latter into touching an object that hurts him; said former also states that he despises the latter. However, the official website says that he and War are also close, so this is likely due to sibling bickering. A number of scenes in ''Genesis'' support this, [[BigBrotherInstinct such as one where he tells War he knows War has his back and hopes War knows he has his back.]]
427* BloodKnight: In the comic book for the first game, Strife's answer to the possibility of him and the other Horsemen walking into a trap is "One can only hope". ''Genesis'' shows him to be very open about enjoying the fighting part of his job.
428* BoomHeadshot: How he kills Malgros in the trailer for ''Genesis''. He has to do it three times, since Malgros has two heads.
429* {{Caltrops}}: Strife can toss out a couple of large purple caltrops that explode when an enemy gets close enough or after a certain period of time.
430* CanonForeigner: Compared to Literature/TheBible. In there, the Rider of the White Horse is either called Conquest or Pestilence depending on what version you're reading.
431* CharacterizationMarchesOn: As the last Horseman to appear in a mainline game, Strife's personality has changed ''heavily'' over the series.
432** The ''Darksiders'' prequel comic depicted him as a pragmatic BloodKnight who actively hoped they'd walk into a trap so they could fight their way out, with little more in the way of characterisation.
433** ''The Abomination Vault'' depicted him as the BlackSheep of the Horsemen, who constantly snarks at and needles Death during his tale about the Grand Abominations before being humiliated by his elder brother. This one also portrayed him as being much more like a pre-CharacterDevelopment Fury than his later versions, being an insolent, arrogant {{Jerkass}} who [[spoiler: even puts a gun to Death's head and almost challenges him for leadership before backing down]].
434** [[spoiler:''Darksiders III'' reveals him to be TheHeart of the Horsemen, actively siding with humanity out of genuine respect for them and calling Fury out on her {{Jerkass}} behaviour before ultimately giving her a much-needed pep talk after Envy [[BreakTheHaughty tears her down and beats her over the head with her]] {{Fatal Flaw}}s.]]
435** The series {{prequel}} ''Genesis'' portrays him as a HitmanWithAHeart [[spoiler: who recognises that destroying the Nephilim was necessary, but still carries a good deal of guilt over it and [[SadClown tries to cover up this guilt and his doubts about their service to the Council with snarky remarks and carefree behaviour.]] He's also much nicer in terms of personality, showing a bond with War and engaging in a degree of sibling bickering with him rather than wholesale dickery like his ''Abomination Vault'' personality.]]
436* CombatPragmatist: At least if ''Genesis''' cinematic trailer is any indication. Malgros the Defiler gives Strife [[CountingToThree until the count of three]] to leave before he kills him and defiles the Horseman's corpse. Malgros gets as far as "one" before Strife calls out "Two-three!" [[BoomHeadshot and blows his heads off one-by-one.]]
437* DeadpanSnarker: ''Darksiders Genesis'', his speed to make a quip may rival his trigger fingers.
438-->'''Strife:''' ''(In the Inferno Vault)'' Goddamn, it is hot in here. My visor's fogging up.\
439'''War:''' One of the many reasons I choose not to hide behind a ridiculous mask.\
440'''Strife:''' Wait, that's ''not'' a mask? Oh, I am ''so'' sorry...
441* DualWielding: Two-fold! He not only carries a pair of {{Hand Cannon}}s, but also carries a pair of sabers for close combat.
442* TheFaceless: He is yet to be seen without his helmet [[spoiler:assuming you don't count his "Jones" disguise in ''III'', and considering that it fooled even Fury it's safe to assume he doesn't look like that anyways.]] Although, the novel does describe him without it, specifically as a sort of PerpetualFrowner like his brother, War.
443* {{Foil}}: In ''Genesis'' he's the opposite of War in every aspect, from physical to mental. Strife is a jokester who's seemingly never taking things as seriously as he should which annoys War and he's constantly questioning the Charred Council which is a HUGE no-no for the blindingly loyal War. Gameplay wise while Strife is no slouch in melee combat he is by far more proficient with his guns while War is a brutish melee combatant.
444* FoolishSiblingResponsibleSibling: Acts mostly as the foolish to War's responsible during ''Genesis''. The foolish is mostly him running his mouth constantly or questioning the true motives behind the Charred Council's orders and encouraging War not to be a mindless drone working in their stead.
445* GlassCannon: In ''Genesis'' he's always lagging behind War's health and can take fewer hits, but he's much more agile and his skills and guns allows him to concentrate attacks against singular enemies and dish out damage much faster than War.
446* TheGunslinger: If his use of guns is anything to go by. Redemption ends up in Death's hands while Ulthane makes a replica of Mercy for War. And out of the three Horsemen (War, Fury and Death) who all use melee weapons chiefly, he's the only one who uses guns.
447* HandCannon: Uses two huge ones, named Mercy and Redemption.
448* TheHeart: [[spoiler:''Darksiders III'' reveals this to be his role to the other Horseman, as he definitively sides with and endeavors to protect the last remnants of humanity. While the other Horsemen have to be coerced into doing the right thing, Strife seems to side with humanity of his own free will with a genuine respect towards them.]]
449* HiddenDepths: While seemingly quite frivolous about his duties, a few moments in ''Genesis'' reveal that he does think rather deeply on things, like the possibility that [[spoiler:the Council tasking them to wipe out the rest of their race might be a test of loyalty/just how willing the Horsemen will follow their orders, causing the more dutiful War to think on it.]]
450* HitmanWithAHeart: ''Darksiders Genesis'' paints him as this -- [[spoiler: while he recognises that the Nephilim had to be destroyed, he's openly guilty about it and admits that while he'll carry out the Council's bidding, he at least wants to know why he's pulling the trigger on their targets.]]
451* IDidWhatIHadToDo: [[spoiler: Downplayed as he doesn’t defend his actions and is aware that the Nephilim were dangerous, but he is still distraught by the fact that the Council’s first mission was for him and his siblings to destroy the Nephilim. Out of the Horsemen, Death is the only who feels more guilt about the genocide.]]
452* InLoveWithYourCarnage: Has a platonic version of this with War. Whenever War says something menacing, Strife becomes giddy about it.
453* IShallTauntYou: Strife is described as the most derisive of the Four, often tossing unprovoked insults at others' expense. He even sometimes yells, "Boop!" while dealing the finishing blow.
454* {{Jerkass}}:
455** Is portrayed as this in the novel. He makes frequent rude remarks toward Death when the latter explains to the Charred Council and the rest of the Horsemen about the Abomination Vault (although Death eventually shuts him up).
456** [[spoiler:''Darksiders III'' reveals him to be the nicest and most selfless of the Horsemen. Whether he was always this, he got some CharacterDevelopment like Fury, EarlyInstallmentWeirdness on account of not getting his personality down yet like Fury, or if he just has a soft spot for humanity in particular has yet to be determined.]]
457** Seems to be played straight for ''Darksiders Genesis'', though it's more the matter of the Council's orders and some of the things he did due to them is a sore spot and despite the bickering with War, the two show a bond of trust. However, he does mock other characters unprovoked, even when they're trying to help him.
458* LightIsGood: [[spoiler: Is the Horseman called the Rider of the White Horse, and is thus associated with white, and is the Horseman most concerned for humanity.]] Many of his attacks in ''Darksiders Genesis'' also involve him shooting out bright laser beams.
459* TheMusketeer: As shown in ''Genesis'', Strife carries his two guns for long-range combat while switching to dual blades for close-range quick strikes.
460* MysteriousPast: Strife is noted to keep his past close to his chest, and from what is hinted in ''Genesis'', it's not a nice one. [[spoiler: He eventually confesses to War he was a killer who didn't even need a reason for it, but not much is elaborated on. Astartes also alludes to Strife's past after being called a monster, and going by the choice of her words, she isn't talking about the part he played in the Nephilim's extinction.]]
461* NoodleIncident:
462** The Makers had one of his guns by the time Death meets them. How this happened, they refused to say. [[spoiler: As ''Darksiders III'' reveals, the reason they had one of his guns was because he was working with them the whole time.]]
463** [[spoiler: Strife doesn't elaborate on whatever job he did with the dagger from Mammon's hoard, beyond expressing deep regret over whatever it involved and referring to it as "the worst kind of job."]]
464* OOCIsSeriousBusiness: Strife's wisecracking chattiness comes to an abrupt stop when he stumbles across something in Mammon's hoard. War notices it. It's about the only time Strife snaps at War. [[spoiler:It's later revealed to be a dagger connected to something he did before he joined the Horsemen ("the worst kind of job", he says.)]]
465-->'''War:''' You're quiet. You're never quiet.
466** The aftermath of the battle against Astarte in ''Genesis'' also has him being nearly cathatonic [[spoiler:likely over the guilt of having to kill his Nephilim brothers again. It gets to the point that Astarte is about to reveal some of his dark past and he's still unable to say anything back, War is the one that has to intervene and shut her up for good.]]
467* SadClown: He spends much of ''Darksiders Genesis'' making wisecracks and generally not taking things seriously, [[spoiler:but that hides the guilt he feels over killing the Nephilim and his doubts in the Council.]]
468* ScarfOfAssKicking: Strife always wears a long purple scarf around his neck.
469* ScaryBlackMan: [[InvertedTrope Inverted.]] [[spoiler: He, or at least his human disguise, is the only Horseman with dark skin yet Strife is by far the kindest and heroic of the four.]]
470* StealthMentor: [[spoiler:Teaches Fury the importance of humanity, humility, and a great deal more about being a good person before revealing himself. In ''Genesis'' he's constantly trying War to question everything around him and prevent him from turning into mindless killing machine who blindingly serves the Charred Council.]]
471* SuperMode: Anarchy Form, which turns Strife into a horned purple demon with a long [[BewareMyStingerTail stinger tail]], and turns his left arm into a tri-barreled [[GatlingGood gatling gun]].
472* WalkingSpoiler: [[spoiler:You can't talk about ''Darksiders III's'' story without revealing his surprise involvement.]]
473* WaveMotionGun: One of Strife's special moves, World Ender, fires a giant multicolored blast from both of his guns that pushes back and damages enemies caught in it.
474* YouMonster: [[spoiler: Calls Astarte a goddamned monster for using his dead siblings as soldiers.]]
475* YouShallNotPass: [[spoiler:Holds the line alongside Ulthane and his fellow Makers so Fury and the humans can escape to another world.]]
476

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