1 | %% |
2 | %% |
3 | %% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them. |
4 | %% |
5 | %% |
6 | This is a page listing the various roles and Xenomorph castes in ''VideoGame/ColonialMarines''. Note that due to the nature of the game, there are no recurring [[NonPlayerCharacter NPCs]]; thus, this page will only cover the gameplay of the various Marine roles and Xenomorph castes, as well as the in-story factions. |
7 | |
8 | [[foldercontrol]] |
9 | !United States Colonial Marines |
10 | [[folder:In General]] |
11 | The '''United States Colonial Marines''' are the United Americas' primary off-planet military force, tasked with the protection of American space. In the years following the disappearances of the [[{{Film/Aliens}} USS]] ''[[{{Film/Aliens}} Sulaco]]'' and the responding [[{{VideoGame/AliensColonialMarines}} USS]] ''[[{{VideoGame/AliensColonialMarines}} Sephora]]'', the Marine Corps have struggled with the loss of numerous detachments and garrisons across almost a dozen worlds, with recruitment and morale plummeting as a result. |
12 | ---- |
13 | [[/folder]] |
14 | !!Crew of the USS ''Almayer'' |
15 | [[folder:In General]] |
16 | The '''USS''' '''''Almayer''''' is an ''Arkikara''-class patrol transport christened in 2171, used for its rapid response time. The Marines and crew staffing the vessel, unlike most other USCM ships, are either volunteer forces or conscripted. There are four Marine squadrons onboard: Alpha, Bravo, Charlie and Delta. |
17 | \ |
18 | In 2178, the ''Almayer'' was contracted by the Company to patrol and secure its outer-rim colonies -- many of which have been destroyed... |
19 | ---- |
20 | [[/folder]] |
21 | [[folder:Command Staff]] |
22 | Command leads and coordinates the marines and civilian personnel aboard the ship, organizing the efforts to defeat the Aliens and other threats. |
23 | ---- |
24 | !!!Commander |
25 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/commander.png]] |
26 | ->'''Difficulty:''' Very Hard |
27 | |
28 | ->'''Supervisors:''' Marine Law, USCM High Command |
29 | |
30 | ->'''Duties:''' Lead the marine battalion and complete the mission. |
31 | |
32 | The '''Commander''' (CO) is the top coordinator of the Marines' operations, responsible for briefing and debriefing them on missions and organizing their efforts to accomplish it. They are the highest ranking authority aboard the ship, answering only to High Command. |
33 | \ |
34 | Due to its importance, the Commander is a '''whitelisted''' job and must be applied for. |
35 | ---- |
36 | !!!Executive Officer |
37 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/xo_7.png]] |
38 | ->'''Difficulty:''' Hard |
39 | |
40 | ->'''Supervisors:''' Commander |
41 | |
42 | ->'''Duties:''' Obey and support the Commander. Help run the operation. |
43 | |
44 | The '''Executive Officer''' (XO) is the second-in-command on the Almayer, serving as acting Commander if none is present and otherwise aiding the Commander in coordinating the mission by overseeing and directing the Staff Officers. |
45 | ---- |
46 | !!!Staff Officer |
47 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/so.png]] |
48 | ->'''Difficulty:''' Medium |
49 | |
50 | ->'''Supervisors:''' Executive Officer |
51 | |
52 | ->'''Duties:''' Provide Overwatch, assist the Commander. |
53 | |
54 | The '''Staff Officers''' (SO) are in charge of supporting the Marine squads using the Overwatch consoles, relaying key information and orders between the Marines and the ''Almayer'' staff. They are also responsible for launching supply airdrops and orbital strikes based on the beacons deployed by the Squad Leaders. There is one Staff Officer for each squad. |
55 | ---- |
56 | !!!Pilot Officer |
57 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/pilot_2.png]] |
58 | ->'''Difficulty:''' Medium |
59 | |
60 | ->'''Supervisors:''' Command staff |
61 | |
62 | ->'''Duties:''' Pilot and maintain the dropships. |
63 | |
64 | The '''Pilot Officers''' (PO) operate the two dropships, the ''Alamo'' and the ''Normandy'', onboard the ''Almayer.'' They are responsible for transporting Marines to and from the planet and provide Close Air Support (CAS) when requested. Two Pilot Officers are staffed on the ''Almayer'', one for each dropship. |
65 | ---- |
66 | !!!Tank Crewman |
67 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/tank_crewman.png]] |
68 | ->'''Difficulty:''' Hard |
69 | |
70 | ->'''Supervisors:''' Command staff |
71 | |
72 | ->'''Duties:''' Operate the [=M3A42=] Longstreet Light Tank and provide the deployed troops with armor support during the operation. |
73 | |
74 | The '''Tank Crewmen''' (TC) are responsible for manning the largest weapon in the Marines' arsenal: the [=M3A42=] Longstreet Light Tank. They are expected to coordinate and support the Marines in the assault on the Hive using a variety of modular armaments, capable of doing heavy damage to the Xenomorphs -- but also to their allies. Only two Tank Crewmen are staffed on the ''Almayer'', a driver and a gunner. |
75 | ---- |
76 | [[/folder]] |
77 | [[folder:Military Police]] |
78 | The Military Police (MP) uphold and enforce the law aboard the ''Almayer'', detaining rogue Marines and protecting the command and civilian staff. |
79 | ---- |
80 | !!!Chief MP |
81 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/warrantofficer.png]] |
82 | ->'''Difficulty:''' Medium |
83 | |
84 | ->'''Supervisors:''' Marine Law, Command staff, High Command |
85 | |
86 | ->'''Duties:''' Enforce Marine Law. Keep the Marines and Crew safe. Assign duties to the Military Police. |
87 | |
88 | The '''Chief Military Police''' (CMP), also known as the '''Warrant Officer''' (WO), is responsible for the command and coordination of the Military Police, ensuring they keep to procedure. He, alongside the Commander or acting Commander, are responsible for authorizing the Military Police to use lethal force in given situations. |
89 | ---- |
90 | !!!Military Police |
91 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/militarypolice.png]] |
92 | ->'''Difficulty:''' Medium |
93 | ->'''Supervisors:''' Commander, Chief MP and Marine Law |
94 | ->'''Duties:''' Enforce Marine Law. Detain rogue Marines. |
95 | |
96 | The standard '''Military Police''' uphold the law on the orders of the Chief MP and command staff, generally being the ones responsible for the actual detainment of criminals and rogue Marines and the defense of the ship. |
97 | ---- |
98 | [[/folder]] |
99 | [[folder:Marines]] |
100 | The Marines are the core military force onboard the ''Almayer'', serving as ground troops sent to fight any threat planetside. The ''Almayer'' has four squads of Marines: Alpha, Bravo, Charlie and Delta, with each squad including the Squad Leader, a Specialist, Medics, Engineers, a Smartgunner and Standard Marines. |
101 | ---- |
102 | !!!Squad Leader |
103 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/sl.png]] |
104 | ->'''Difficutly:''' Hard |
105 | ->'''Supervisors:''' Commander, Executive Officer, Staff Officer on Overwatch |
106 | ->'''Duties:''' Lead your team. Follow orders from Command. |
107 | |
108 | The '''Squad Leader''' (SL) commands and coordinates his Marines in battle, focusing more on strategic planning than combat proper -- though they are still more than capable of holding their own in a fight. The Squad Leader is also responsible for relaying groundside information to Command, as well as designating points for supply drops, orbital strikes and close air support. |
109 | ---- |
110 | !!!Squad Specialist |
111 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/b18.png]] |
112 | ->'''Difficulty:''' Medium |
113 | ->'''Supervisors:''' Squad Leader |
114 | ->'''Duties:''' Employ special weapons, explosives and equipment. |
115 | |
116 | The '''Squad Specialist''' operates the Marines' heavy-duty weaponry, supporting their squad with their immense firepower. Specialists have a variety of different loadout kits to select containing different weapons and equipment, ranging from sniper rifles to rocket launchers. Each squad has only one specialist, however. |
117 | ---- |
118 | !!!Squad Medic |
119 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/medic_7.png]] |
120 | ->'''Difficulty:''' Hard |
121 | ->'''Supervisors:''' Squad Leader |
122 | ->'''Duties:''' Keep Marines in fighting condition, or as close as you can get them. Medevac those who need to be sent back to Medbay for treatment. |
123 | |
124 | The '''Squad Medic''' is responsible for providing first aid and triage to injured Marines to keep them in the fight. They are also responsible for stabilizing more severely wounded Marines for medevac to the ''Almayer'', where they can receive advanced treatment. |
125 | ---- |
126 | !!!Squad Engineer |
127 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/combatengi.png]] |
128 | ->'''Difficulty:''' Medium |
129 | ->'''Supervisors:''' Squad Leader |
130 | ->'''Duties:''' Set up defenses, babysit big guns, open doors and spam barbed wire. |
131 | |
132 | The '''Squad Engineer''' is responsible for securing the Marines' Forward Operating Base (FOB), fixing the power and setting up fortifications and defensive equipment to repel Xenomorph attacks. They are the ones who keep the Marines' supply lines intact as they advance, repairing prosthetic limbs and moving barricades up with their squad to stand against the enemies' retaliation. |
133 | ---- |
134 | !!!Squad Smartgunner |
135 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/spec.png]] |
136 | ->'''Difficulty:''' Medium |
137 | ->'''Supervisors:''' Squad Leader |
138 | ->'''Duties:''' Stay behind marines, fire past friendlies and into the enemy. |
139 | |
140 | The '''Squad Smartgunner''', like the Specialist, uses heavy weaponry to support his squad; in this case, the M56 Smartgun. The Smartgunner uses their highly-advanced machinegun to provide suppressive fire support, tearing holes in the enemy offensive while completely avoiding their squadmates with the M56's special targeting system. Like the Specialist, each squad has a single Smartgunner. |
141 | ---- |
142 | !!!Squad Marine |
143 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/standard_5.png]] |
144 | ->'''Difficulty:''' Easy |
145 | ->'''Supervisors:''' Squad Leader |
146 | ->'''Duties:''' Follow orders. Don't get yourself killed. Don't shoot your squadmates. |
147 | |
148 | The standard '''Squad Marine''' is the backbone of the USCM's forces, and their job is simple: follow the Squad Leader's orders and shoot the enemy until it dies. Though not having any special weaponry or equipment like their squadmates, standard marines still have a veritable armory at their disposal that can make them a force to be reckoned with in their own right. |
149 | ---- |
150 | [[/folder]] |
151 | [[folder:Engineering]] |
152 | The engineering department on the ''Almayer'' is responsible for setting up and maintaining the S-52 Fusion Reactors, as well as repairing any damage to the ship or the equipment onboard. |
153 | ---- |
154 | !!!Chief Engineer |
155 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ce_3.png]] |
156 | ->'''Difficulty:''' Hard |
157 | ->'''Supervisors:''' Commander |
158 | ->'''Duties:''' Coordinate engineering. Keep the power on. |
159 | |
160 | The '''Chief Engineer''' (CE) is the head of the engineering department, responsible for directing and supervising the work of the Maintenance Technicians beneath him. He may also oversee the construction of the Forward Operating Base planetside alongside his Technicians at the Commander's request. |
161 | ---- |
162 | !!!Maintenance Technician |
163 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/mainttech.png]] |
164 | ->'''Difficulty:''' Medium |
165 | ->'''Supervisors:''' Chief Engineer |
166 | ->'''Duties:''' Keep the S-52 Fusion Reactors powered. Maintain and modify the ''Almayer'' and its dropships. |
167 | |
168 | The '''Maintenance Technician''' (MT) does most of the engineering work under the delegation of the Chief Engineer, being trained in all types of engineering jobs. It is their job to keep the S-52 Fusion Reactors stable and the power running, as well as repair and upgrade the equipment on the ''Almayer'', its dropships, and the [=M3A42=] Light Tank. |
169 | ---- |
170 | [[/folder]] |
171 | [[folder:Medical/Science]] |
172 | The Medical department on the ''Almayer'' consists of civilian personnel and holds the crucial task of performing advanced treatment on wounded Marines that the Squad Medics can't provide. Also included within the department is the Researchers, who study xenobiological lifeforms and produce tools, weapons and chemicals for the Marines and ''Almayer'' crew. |
173 | ---- |
174 | !!!Chief Medical Officer |
175 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/cmo.png]] |
176 | ->'''Difficulty:''' Hard |
177 | ->'''Supervisors:''' Commander/Executive Officer |
178 | ->'''Duties:''' Oversee the Medical/Science department. Heal people to full recovery. |
179 | |
180 | The '''Chief Medical Officer''' (CMO) directs and oversees the work of the doctors and researchers, authorizing what medications are distributed and how much and advising Command on health issues. As the CMO holds jurisdiction over all medical procedures, he also has limited authority over the operations of the Squad Medics. |
181 | ---- |
182 | !!!Doctor |
183 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/md.png]] |
184 | ->'''Difficulty:''' Medium |
185 | ->'''Supervisors:''' Chief Medical Officer |
186 | ->'''Duties:''' Heal severely injured Marines, do surgery. |
187 | |
188 | The '''Medical Doctors''' (MD) retrieve and treat severely wounded Marines that the Squad Medics are incapable of treating, performing surgery, producing medication and managing triage as required. They fall under the jurisdiction of the Chief Medical Officer and supply the Squad Medics with various equipment and medication. |
189 | ---- |
190 | !!!Researcher |
191 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/sci.png]] |
192 | ->'''Difficulty:''' Medium |
193 | ->'''Supervisors:''' Chief Medical Officer, Commander/Executive Officer |
194 | ->'''Duties:''' Research and Develop, inspect any xenobiological elements given to you by Marines. Make chemicals. |
195 | |
196 | The '''Researcher''' has a unique job among the rest of the ''Almayer'''s crew, being responsible for the study and development of new technology for the Marines, the analysis of xenobiological organisms, and the production of chemicals. They are capable of making powerful chemical grenades for the Marines and potent drugs for medical staff. |
197 | \ |
198 | '''Note: Research is currently undergoing a significant rework, with the Researcher's job and equipment at current being extremely barebones. As such, it is very roleplay-heavy, particularly compared to other jobs.''' |
199 | ---- |
200 | [[/folder]] |
201 | [[folder:Supply]] |
202 | The ''Almayer'''s supply department is responsible for keeping the Marines supplied with equipment through the dropship or via supply drops, as well as providing weapon attachments as requested. |
203 | ---- |
204 | !!!Requisitions Officer |
205 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ro.png]] |
206 | ->'''Difficulty:''' Medium |
207 | ->'''Supervisors:''' Commander |
208 | ->'''Duties:''' Equip and supply Marines with everything they need for the operation. |
209 | |
210 | The '''Requisitions Officer''' (RO) manages the Cargo Bay, being responsible for issuing attachments to Marines, ordering supplies for their operations and organizing their supply lines and drops. They hold authority over the Cargo Technicians. |
211 | ---- |
212 | !!!Cargo Technician |
213 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/cargotech.png]] |
214 | ->'''Difficulty:''' Easy |
215 | ->'''Supervisors:''' Requisitions Officer |
216 | ->'''Duties:''' Hand out supplies. Order, pack and move supplies in crates. Recover supplies from elsewhere. |
217 | |
218 | The '''Cargo Technicians''' (CT) aid the Requisitions Officer in their work, handing out and transporting supplies at their command. Cargo Techs can even potentially be sent groundside by Command to oversee the proper organization and retrieval of supplies. |
219 | ----- |
220 | [[/folder]] |
221 | [[folder: Miscellaneous]] |
222 | Miscellaneous jobs aboard the ''Almayer''. |
223 | ---- |
224 | !!!Synthetic |
225 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/synth_6.png]] |
226 | ->'''Difficulty:''' Very Hard |
227 | ->'''Supervisors:''' Commander, the Human crew |
228 | ->'''Duties:''' Assist the acting Commander and Marine forces to the best of your abilities. |
229 | |
230 | The lone '''Synthetic''' aboard the ''Almayer'' is stronger, faster and more durable than the human personnel; however, it is mechanically restricted from using ranged weapons, and can only fight in self-defense. As such, the Synthetic works as a general-purpose support for the Marines and ''Almayer'' staff, having thorough knowledge of and the capability to perform any task. |
231 | \ |
232 | Due to their strength and capabilities, Synthetics are a '''whitelisted''' role and require an application to play. |
233 | ---- |
234 | !!!Corporate Liaison |
235 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/corpliason.png]] |
236 | ->'''Difficulty:''' Medium |
237 | ->'''Supervisors:''' The Company |
238 | ->'''Duties:''' Further the interests of the corporation. |
239 | |
240 | The '''Corporate Liaison''' (CL) is not actually hired by the USCM, instead being the representative of the Company that contracted the ''Almayer''. Their job is to represent and promote the interests of the corporation within the Marines' operations, influencing them and Command towards what the Company wants. |
241 | ---- |
242 | [[/folder]] |
243 | !Xenomorph Hive Alpha |
244 | [[folder: In General]] |
245 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/evolution.png]] |
246 | Xenomorph Hive Alpha is one of the many swarms of the parasitic Xenomorph [=XX121=] species that have spread across space within the past century, wiping out colonies across planets. Their existence, however, is largely unknown to humanity, limited to the few who have survived and the high-ranking officials and scientists of the Company. |
247 | ---- |
248 | [[/folder]] |
249 | [[folder: The Queen]] |
250 | [[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/queen_3.png]] |
251 | ->'''Evolves From:''' Drone |
252 | ->'''Evolves To:''' N/A |
253 | ->'''Role:''' Lead your Hive to victory over the Marines. Use your powerful pheromones and your command abilities to organize the Hive. Lay eggs to create facehuggers and accumulate more Larvae. Use your screech to defend yourself to signal pushes. Use your acid to melt into places. |
254 | |
255 | The '''Queen''' is the leader of the Hive, being the central mind that the rest of the Aliens extend from; should she die, the Hivemind will fall into disorder until a new Queen arises. As such, the Queen prefers to remain out of battle, staying attached to her ovipositor to lay eggs, coordinate the Hive and support it with powerful pheromones -- though she's still one of the deadliest forces on the battlefield should she choose to detach, having a powerful screech that stuns enemies in the vicinity. |
256 | [[/folder]] |
257 | [[folder: Tier One Castes]] |
258 | [[/folder]] |
259 | [[folder: Tier Two Castes]] |
260 | [[/folder]] |
261 | [[folder: Tier Three Castes]] |
http://tvtropes.org/pmwiki/context.php
FollowingContext Characters / ColonialMarines
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load