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1[[WMG:[[center: [- [[Characters/BrawlStars Main Character Index]] | [[Characters/BrawlStarsDamageDealers Damage Dealers]] | '''Assassins''' | [[Characters/BrawlStarsMarksmen Marksmen]] | [[Characters/BrawlStarsArtillery Artillery]] | [[Characters/BrawlStarsTanks Tanks]] | [[Characters/BrawlStarsSupport Support]] | [[Characters/BrawlStarsControllers Controllers]] | -] ]]]]
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4[[foldercontrol]]
5
6!Assassins
7''Assassins have abilities within their primary skill kit that allows them to close the distance to their targets and eliminate them with high burst damage. Most, but not all, Assassins have relatively low hit points and rely on their skills to stay alive and get out of hairy situations - but not being dealt with, they can destroy the backline of an enemy team single handedly. Assassins are strong against Marksmen and Artillery and have a huge potential to carry the team on their backs, but they are hard countered by Tanks and need to be wary of Damage Dealers.''
8
9[[folder:Buzz]]
10!!!'''Release Date:''' 21/06/2021\
11'''Voiced by:''' Joshua Gordy\
12'''Alternate Skins:''' [[PunkRock Born Bad Buzz]], [[PrimaDonnaDirector Director Buzz]]/[[PaletteSwap Filmmaker Buzz]], [[GenderSwap Buzzette]], [[{{Kaiju}} Kaiju Buzz]], [[Characters/NorseMythology Fenrir]] [[CanisMajor Buzz]] ([[PaletteSwap Normal, Eldr, and Skugga]]), [[Characters/GodzillaTheGodzillas Godzilla]] [[{{Kaiju}} Buzz]] ([[PaletteSwap Normal, Black, and Red]]), [[ChromeChampion True Silver/Gold Buzz]]
13[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/buzz_bs_full_body.png]]
14 [[caption-width-right:270:"Stand back! Trained professional here."]]
15->''Buzz is the lifeguard at the Velocirapids water park and a real stickler for the rules. He clearly enjoys wielding the tiny bit of authority he has to the greatest degree possible.''
16
17A Mythic Brawler, and part of the currently incomplete Velocirapids trio along with [[Characters/BrawlStarsSupport Doug]]. He is a lifeguard in Starr Park's water park with an enthusiasm for saving people... even if he causes a ton of collateral damage in the process.
18
19Buzz is a Brawler who strictly relies in positioning and map awareness to passively charge his Super and ambush the opposition without exposing himself too much. In addition, unlike his fellow Assassins, Buzz can go exceptionally well against Tanks due to his high health and ability to stun-lock his enemy.
20* Buzz's special Trait is a visible circular radius around him that lets Buzz charge 6.75% of his Super per second for each enemy inside the circle, including ones hidden inside bushes or being invisible.
21* His Attack, ''[[MakeSomeNoise Buzz Off]]'', has Buzz whistling his whistle to create a piercing soundwave in front of him in a strafing motion from left to right, dealing damage 5 times. This attack has a pretty slow unload speed.
22* His Super, ''[[GrapplingHookPistol Torpedo Throw]]'', throws out a torpedo buoy a large distance in front of him that can hit enemies or walls, pulling himself to the target afterwards (provided he isn't disrupted by stuns, pulls or knockbacks). Buzz then stuns any nearby enemies where the buoy lands, and the duration is extended the further the buoy is (between 0.5 and 1.5 seconds). This also allows him to traverse past water.
23* His first Gadget, ''[[DiscardAndDraw Reserve Buoy]]'', instantly charges his Super, but it won't stun enemies upon landing in exchange.
24* His second Gadget, ''[[XRayVision X-Ray-Shades]]'', allows Buzz and his allies to see all enemies hiding in bushes within the circle of his Trait for 12 seconds.
25* His first Star Power, ''Tougher Torpedo'', increases the minimum stun duration of his Super by 0.5 seconds.
26* His second Star Power, ''[[SuperSenses Eyes Sharp]]'', increases the radius of his Trait by 33%.
27* His Hypercharge, ''Buzzwatch'', grants Buzz infinite Supers while his Hypercharge is active as long as he keeps landing them onto walls, allowing him to rapidly swing across the map if timed correctly. He also gains 15% more damage, 25% more speed, and a 15% damage reduction shield.
28----
29* AchillesHeel: Depending of the Star Power he decides to use, Buzz can go exceptionally well or exceptionally bad against long-range Brawlers. This is because a Buzz without ''Eyes Sharp'', which noticeably increases the range of his Trait, will often fall short of passively charging a Super if he's facing Brawlers who can out-range the normal radius of his Trait, which means he's forced to either use one of his limited ''Reserve Buoy'' Gadgets to hook an opponent (which lacks the stunning factor and thus they can still escape with the appropriate tool) or leave his hiding spot to try chase the enemy on foot, which will most likely result in Buzz himself feeding the enemy.
30* AddedAlliterativeAppeal: If Buzz is in the lead, one of his possible voicelines is "Daring diving dino defeats delinquents".
31* AgitatedItemStomping: He angrily stomps on his film roll in the defeat animation of his Director/Filmmaker skin.
32* AmbiguouslyHuman: Some of his voicelines and parts of his design (such as the visible seams on his torso and BlackBeadEyes) heavily imply Buzz isn't an actual dinosaur, but a human lifeguard inside a dinosaur mascot suit.
33* AttackAnimal: His Born Bad skin replaces his buoy with a dog he throws by its leash to hook opponents.
34* BlackBeadEyes: In the few animations where Buzz is seen without his CoolShades, is shown he has these.
35* BreathWeapon: Attacks with this in his Godzilla skin.
36* CarFu: His Godzilla skin replaces his buoy that he throws with an entire boat.
37* CanisMajor: His Fenrir skin is based on the gigantic beast from Norse Mythology, and the [[https://i.ytimg.com/vi/7UqvKIqpat0/maxresdefault.jpg Ragnarok loading screen]] shows him towering above his fellow Brawlers.
38* ChainedByFashion:
39** He uses a chain as a necklace in his Born Bad skin, which is also where his microphone is hanging from.
40** His Fenrir skin has a golden chain wrapped around his neck
41* CoolShades: Bar his losing animations and when using his Fenrir skin, Buzz is always seen with a pair of these.
42* CoolSword: Carries one around in his Fenrir skin, which he also throws for his Super.
43* DelinquentHair: Sports a killer mohawk in his Born Bad skin.
44* DestructiveSaviour: ''[[https://www.youtube.com/watch?v=KX7t8VTPxRk Buzz Saves the Day!]]'' shows him pretty much destroying his water park while saving Jessie's turret from sinking into a pool.
45* DifficultButAwesome: Unlike other Assassins whose Supers don't need enemies to charge passively (Edgar), can actively charge it from a safe distance (Crow, Fang, Leon, Melodie), pretty much have no requirements at all to get one (Sam, Stu), or are faster and have better mobility tools than him despite their similarly short range (Cordelius, Lily, Mico, Mortis), Buzz is forced to actively chase enemies to at least get the chance to passively charge his own Super with his Trait, which may probe to be difficult if the foe knows how to play around it (and even if he ''does'' get it, the buoy's thin hitbox means missing it is a big real possibility). On the other hand, Buzz's ability to stun-lock enemies and continuously cycle Supers once he gets the first one means that, despite his shortcomings, a well-played Buzz can potentially be a devastating asset for any team, capable of executing multiple {{Total Party Kill}}s and safely escape thereafter without breaking a sweat.
46* DiscardAndDraw: His ''Reserve Buoy'' Gadget instantly fills up his Super at the cost of not being able to stun enemies with it.
47* DrunkWithPower: According to his official description, he "clearly enjoys wielding the tiny bit of authority he has to the greatest degree possible''.
48* DungeonBypass: Arguably the main purpose of his Hypercharge, which lets Buzz spam infinite Supers as long as he lands them onto walls instead of an enemy, letting him swing across the map in mere seconds if the situation calls for it (i.e. the enemy gem carrier is hiding on the other end of the map, or the opposing team's Heist safe is one hit away from being destroyed).
49* EdibleBludgeon: His Buzzette skin replaces the buoy from his Super with a macaroon (s)he uses as a yo-yo.
50* FaceOfAThug: He's a PerpetualFrowner with a loud voice and enjoyment for {{Trash Talk}}ing his enemies, but he's shown to be a genuinely well-meaning lifeguard who wants to protect people from drowning and, if some of his defeat lines are anything to go by, is quite self-conscious about what others think of him.
51* FunnyAnimal: He's ([[AmbiguouslyHuman possibly]]) an anthropomorphic dinosaur who woks as a water park lifeguard.
52* GenderSwap: His Buzzette skin turns Buzz into a GirlyGirl who, according to its Brawl Talk announcement, goes by "she."
53* GrapplingHookPistol: How his Super basically works, as he throws his torpedo buoy forwards and, if it hits an enemy or a wall, he's dragged towards them as if it were a hook.
54* HalfDressedCartoonAnimal: He's a dinosaur ([[AmbiguouslyHuman possibly]]) whose only piece of clothing is a pair of beach shorts.
55* AnIcePerson: He attacks with icy breath that leaves ice crystals on the ground in his Fenrir skin, while his Super also leaves an ice trail on Buzz's path.
56* ImprobableWeaponUser: Buzz attacks using a lifeguard whistle to produce sound waves and a torpedo buoy to hook opponents and drag himself towards them. His skins aren't any less weird, as he uses [[MusicalAssassin a microphone]] and [[AttackAnimal a dog]] in his Born Bad skin, a megaphone and a film roll in his Director/Filmmaker skin, [[EdibleBludgeon a macaroon]] in his Buzzette skin, and [[CarFu a boat]]' in his Godzilla skin.
57* {{Kaiju}}:
58** The theme of his aptly named Kaiju skin, which gives Buzz the palette of the Kaiju Boss from the Super City Rampage game mode.
59** His Godzilla skin transforms him into the [[Characters/GodzillaTheGodzillas eponymous legendary monster]].
60* LightningBruiser: He hits hard, has high health for an Assassin, and possesses great mobility between his above average speed and his Super serving as a GrapplingHookPistol. This comes at the cost of him being [[CloseRangeCombatant restricted to melee range]], though.
61* MakeSomeNoise: He attacks by producing sound waves with his whistle.
62* ManiacTongue: Buzzette is never seen without his/her tongue hanging from his/her mouth.
63* MeaningfulName: Buzz uses a whistle to '''buzz''' at his opponents.
64* MusicalAssassin: His Born Bad skin uses a microphone to sing at his opponents and deal damage.
65* OverlyLongTongue: In his Buzzette skin. His/Her tongue is so long, in fact, he/she uses it to attack by blowing raspberries at his/her opponents.
66* PerpetualFrowner: He seems to be perpetually angry the entire time, which is likely from him being constantly on guard duty.
67* PrimaDonnaDirector: Becomes one in his Director/Filmmaker skin, with his whistle being replaced by a megaphone and his buoy by a film roll.
68* PunkRock: The theme of his Born Bad skin, which is part of a punk rock band called the Bad Randoms along with [[https://www.youtube.com/watch?v=zQRgLZDp5Ds Poco and Stu]].
69* RhymesOnADime: For some reason, he speaks with lots of rhymes in his voicelines. One of his defeat phrases has him declaring he used to be a trombone player, implying he likes music at least.
70-->"Only a fool messes with my pool!"
71-->"I dive, people stay alive."
72-->"Resuscitation is my vocation."
73* ShoutOut:
74** His Fenrir skin is directly based [[Characters/NorseMythology on the Norse God of the same name]].
75** His Godzilla skin is directly based [[Characters/GodzillaTheGodzillas on the kaiju of the same name]].
76* SuperSenses: His ''Eyes Sharp'' Star Power implies that his Trait comes from him being able to see/sense Brawlers at a greater distance than everybody else, including if they're invisible or hiding inside a bush.
77* VSign: Does so in the winning animation of his Buzzette skin.
78* XRayVision: With his ''X Ray Shades'' Gadget, Buzz can see enemies hiding inside bushes for 12 seconds as long as they're inside the radius of his Trait.
79[[/folder]]
80
81[[folder:Cordelius]]
82!!!'''Release Date:''' 03/07/2023\
83'''Voiced by:''' Nicholas Contreras\
84'''Alternate Skins:''' [[MushroomMan Poison Cap Cordelius]], [[BrainInAJar Sporemind Cordelius]], [[PostApunkalypticArmor Raider Cordelius]], [[Characters/NorseMythology Odin]] [[WarGod Cordelius]], [[ChromeChampion True Silver/Gold Cordelius]]
85[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/cordelius_bs_full_body.png]]
86 [[caption-width-right:245:"You are going on the compost pile."]]
87->''Gardener and caretaker of Enchanted Forest. Obsesses over mushrooms and is hostile towards strangers.''
88
89A Legendary Brawler, and part of the currently incomplete Enchanted Forest trio along with Lily. He's a gardener in Starr Park who, after having to deal with the toxicity of the Enchanted Forest for so long, eventually [[DrivenToMadness went mad]] and became a hostile hermit.
90
91Cordelius is an Assassin strictly specialized in 1v1 combat, able to easily isolate targets at his own leisure and duel them to death without their allies being able to interrupt the fight or rescue their companion before Cordelius inevitable takes them out.
92* Cordelius' special Trait is a visible circular radius around him that lets Cordelius charge 6.75% of his Super per second for each enemy inside the circle, including ones hidden inside bushes or being invisible.
93* His Attack, ''Mushrooms'', shoots two mushrooms from his leaf blower in quick succession and with a slight spread, meaning it's possible to hit an enemy with only one if not aligned correctly.
94* His Super, ''[[DuelToTheDeath This Is My Domain]]'', shoots a shadowy mushroom that can pass through walls and, upon hitting an enemy Brawler, will transport both Cordelius and the objective to the Shadow Realm for 8 seconds or until one of them dies. In this alternate reality, Cordelius has 20% higher movement speed and 30% reload speed, while enemies can't use either their Supers or Gadgets. The Shadow Realm's layout will depend on the map it's currently being played, Brawlers won't be able to hide in bushes inside of it, and no other Brawlers apart from Cordelius and his objective can interfere in the fight. Upon exiting the Shadow Realm, whoever survived the fight will simply appear where they are currently standing on the map. If there are two or more Cordelius in a single match, the Shadow Realm will be shared between them if they have their Supers active from different objectives at the same time. Neither Cordelius or his objective will be able to charge their Supers inside of the Shadow Realm.
95* His first Gadget, ''[[InASingleBound Replanting]]'', makes Cordelius jump in the direction he's currently facing, allowing him to bypass obstacles, water, and even enemy attacks. Cordelius can't use this Gadget while in the Shadow Realm.
96* His second Gadget, ''[[PowerNullifier Poison Mushroom]]'', modifies his next attack to shoot a poisonous mushroom that deals damage and prevents enemies from attacking or using Gadgets for 1 second, including spawnables such as Nita's bear or Penny's cannon. This Gadget can't be activated while inside the Shadow Realm, but can be used if Cordelius activates it before using his Super.
97* His first Star Power, ''{{Combos}}hrooms'', boosts the damage of the second mushroom from his main attack by 30% if the enemy is hit by the first one.
98* His second Star Power, ''[[MagicMushroom Mushroom Kingdom]]'', will summon 3 mushrooms at random spots whenever Cordelius and his enemy enter the Shadow Realm. Upon contact, these mushrooms will damage enemies and heal Cordelius equal to his main attack damage. Enemies who pick these mushrooms will receive the damage instantly, while Cordelius will heal for three ticks over the course of three seconds. Unpicked mushrooms will disappear once the Shadow Realm is exited.
99* His Hypercharge, ''Complete Darkness'', will considerably slow down enemies trapped in the Shadow Realm, allowing Cordelius to hunt them down more easily. He also gains 25% more damage, 24% more speed, and a 5% damage reduction shield.
100----
101* AmbiguouslyHuman: It's not made clear if Cordelius is some sort of mushroom creature or a human being wearing a mushroom as a cap. The fact it's been stated he used to be a "normal" gardener before being DrivenToMadness from the Enchanted Forest influence doesn't help, as he [[WasOnceAMan could also have been human]] before the Enchanted Forest changed that.
102** Lily, the second member of his trio, is explicitly stated to be a former human girl who got transformed into a PlantPerson because of the Enchanted Forest, adding more weight to the possibility Cordelius used to be human too.
103* {{Angrish}}: Some of his voicelines when receiving damage of being defeated have him rambling in an incoherent manner.
104* AlternateCompanyEquivalent: For [[VideoGame/LeagueOfLegends Mordekaiser]], due to Cordelius' Shadow Realm being pretty much the Brawl Stars version of Mordekaiser's Realm of Death. In addition, minus the fact his gender and voicelines are discernible, he can be the Brawl Stars version of [[VideoGame/TeamFortress2 Pyro]].
105* BaitAndSwitchCharacterIntro: [[https://pbs.twimg.com/media/FzThj-9WIAAz-NE?format=jpg&name=4096x4096 The preview before the Enchanted Woods Brawl Talk]] made him look a ''lot'' more sinister than he actually was.
106* BrainInAJar: The basis for his Sporemind skin, although the "brain" is actually a mushroom.
107* CaringGardener: Despite being completely crazy, he still seems to care about his job as a gardener in the Enchanted Forest, particularly when taking care of his mushrooms.
108* {{Combos}}: If he has the ''Comboshrooms'' Star Power, Cordelius can deal extra damage with the second mushroom from his main attack if he manages to land the first one.
109* CreepyCrows: He carries a crow [[ParrotPetPosition on his shoulder]] in his Odin skin. The crow is also used offensively in Cordelius' Super, as he "throws" it at enemies for them to be transported to the Shadow Realm.
110* DarkWorld: The Shadow Realm, a dimension only Cordelius can access to with the use of his Super, presents itself as a darkened version of the real world with no life present apart from him and whoever he decides to take there.
111* DiscardAndDraw: His Super lets Cordelius isolate any targets and prevent them from using their Gadgets and Supers to counter him, but Cordelius won't be able to use any of his Gadgets either in exchange.
112* DrivenToMadness: According to his backstory, Cordelius used to be a fairly normal gardener working at Starr Park. However, the "toxic" effect of the Enchanted Forest took a toll on his sanity and drove him completely crazy.
113* DuelToTheDeath: With his Super, Cordelius can transport both himself and an enemy to the [[DarkWorld Shadow Realm]], where only them will be present for a fight for 8 seconds. Cordelius will have the upper hand, though, as he'll get boosted movement and reload speed while his opponent won't be able to use their Super or Gadgets.
114** This trope can be averted if there are multiple Cordelius, as they share a shadow realm.
115* ExplosiveInstrumentation: In the defeat animation of his Raider skin, his flamethrower malfunctions before blowing up, leaving Cordelius sadly looking at the remaining parts.
116* EyepatchOfPower: Sports an eyepatch in his Odin skin, in reference to the one used by the eponymous WarGod.
117* FaceOfAThug: Despite being a crazy, creepy-looking hermit, Cordelius seems to be quite amicable in some occasions, such as having no problem with Doug entering the Enchanted Forest and requesting a hot dog from him in the "[[https://www.youtube.com/watch?v=UDeXoajHutI One Hot Dog, Please!]]" animation.
118* TheFaceless: The only visible part of his face are his eyes, as most of it is covered by his gas mask and the mushroom on his head.
119* FragileSpeedster: Cordelius has one of the fastest movement speeds in the game (and can be even faster if he's inside of the Shadow Realm), but has relatively low health to compensate.
120* GasMaskMooks: Has one both in his default appearance and skins.
121* GlassCannon: He's got great damage [[CloseRangeCombatant at close range]], but his HP isn't the best, giving opponents a fair chance at taking him out inside of the Shadow Realm.
122* TheHermit: Most likely as a result of the Enchanted Forest influence, Cordelius has decided to live there in isolation while taking care of it and the mushrooms he grows.
123-->"Just leave me alone!"
124* HomemadeFlamethrower: In his Raider skin, Cordelius attacks using a flamethrower that wouldn't look out of place in TheApunkalypse.
125* HornsOfBarbarism: In his Odin skin.
126* HumanoidAliens: His Sporemind skin brings these to mind, gaining a more "technological" design and mushroom simulating a BrainInAJar.
127* TheHyena: A lot of his voicelines have him laughing while he taunts and makes fun of his opponents. Doubles a LaughingMad due to how unhinged it sounds.
128* ImprobableWeaponUser: He attacks with a leaf blower that shoots mushrooms. His Sporemind skin replaces the leaf blower with what appears to be a syringe-gun hybrid.
129* InASingleBound: His ''Replanting'' Gadget allows Cordelius to momentarily jump in the air, letting him bypass obstacles and even Brawler attacks for a second.
130* IncendiaryExponent: He attacks with screws engulfed on fire in his Raider skin. The mushroom from his Super also gets replaced with a ball of burning metal scrap.
131* InelegantBlubbering: Some of his possible defeat lines have him crying rather loudly while rambling about something, which isn't helped by the fact his voice already sounds distorted to begin with.
132* JavelinThrower: He carries around a javelin in his Odin skin, with his main attack "shooting" javelin heads at his enemies.
133* LaughingMad: He laughs ''[[TheHyena a lot]]'' in his voicelines, and all of those laughs sound very unhinged due to Cordelius' non-existent sanity.
134* LeaningOnTheFurniture: Leans on his own flamethrower after turning it on in the win animation of his Raider skin.
135* LoonWithAHeartOfGold: DownplayedTrope. He's certainly missing a few screws and is mostly hostile to people he considers invaders, but he's quite friendly to the other residents of the forest and Doug when he gets lost, even if his behavior still seems scary to outsiders.
136* MagicMushroom: The mushrooms from his ''Mushroom Kingdom'' Star Power don't seem to be normal fungi, as they only seem to exist inside of the Shadow Realm and damage enemies while healing Cordelius.
137* MaybeMagicMaybeMundane: The Shadow Realm. It's supposed to be an alternate dimension that only Cordelius and his targets are able to enter to, but certain elements also heavily imply it to be [[MushroomSamba a hallucination Cordelius inflicts on his enemies with the use of mushrooms]], as the realm is simply an alternate version of the current map it's being played, and changes in the real world map (e.g. walls getting destroyed) are also applied to the Shadow Realm as well.
138* MushroomMan: His main inspiration, [[AmbiguouslyHuman although whether he's really this or not is up for debate]].
139* MushroomSamba: His mushrooms cause this. It's strong enough to made him crazy.
140* NotTheIntendedUse: While the intended use of Cordelius' Super is for him to trap a victim inside the Shadow Realm and take them out without the rest of their team being able to save them, there exists some alternate strategy involving Cordelius ''not'' defeating whoever he has trapped inside the Shadow Realm, instead using his increased speed and inability to be detected to freely move around the map. That way, once the Shadow Realm is exited after the effect ends, Cordelius can choose where to spontaneously appear to wreck havoc in the real world, setting up ambushes against unsuspecting enemies or rushing towards the objective of the match undetected (e.g. being able to reach the Heist safe without having an entire team preventing him from advancing).
141* OddFriendship: Cordelius, a creepy and [[LonersAreFreaks loony]] [[TheHermit hermit]], seems to get along well with Doug, a laid-back hot dog vendor SurferDude, as shown in the ''[[https://www.youtube.com/watch?v=UDeXoajHutI One Hot Dog, Please!]]'' animation. They are even seen sharing some time together after Doug sells Cordelius a hot dog.
142* PostApunkalypticArmor: His Raider skin gives him a more mechanical, post-apocalyptic look, with the front of his gas mask becoming a skull, his cap getting screws attached to it, and his leaf blower being replaced with a flamethrower.
143* PowerNullifier: Much like Otis' Super, his ''Poison Mushroom'' Gadget lets Cordelius' next attack silence an opponent for 1 second, preventing them from attacking and using Gadgets.
144* PungeonMaster: A good chunk of his lines have him speaking with mushroom-based puns.
145-->"Time for truffle."
146-->"Put a cap on it."
147-->"Spore you later, alligator."
148* PunnyName: His name most likely comes from the real name "Cornelius" mixed with the [[https://en.wikipedia.org/wiki/Cordyceps Cordyceps fungi]].
149* ShoutOut: His Odin skin is directly based [[Characters/NorseMythology on the Norse God of the same name]].
150* WarGod: His Odin skin is based on the eponymous war God from Norse Mythology.
151* WingdingEyes: His eyes become spirals in his defeat animation after one of his mushrooms explode on his face.
152[[/folder]]
153
154[[folder:Crow]]
155!!!'''Release Date:''' 15/06/2017 (Original)\
156'''Alternate Skins:''' [[EyepatchOfPower White Crow]], [[ThePhoenix Phoenix Crow]], [[RobotMe Mecha Crow]] ([[PaletteSwap Normal, Night, and Gold]]), [[BadassCape Captain Crow]], [[SkeletonsInTheCoatCloset Crowbone]], [[ChromeChampion True Silver/Gold Crow]]
157[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/crow_bs_full_body.png]]
158 [[caption-width-right:150:"Don't mess with my crew."]]
159->''Crow trusts no one and keeps to himself. The most anyone knows about him is that he's often found at the diner, hanging out with Bull and Bibi.''
160
161A Legendary Brawler, and part of the Retropolis trio along with [[Characters/BrawlStarsTanks Bull and Bibi]]. He's an anthropomorphic badass crow wearing a biker uniform.
162
163Crow is a Brawler specialized in dealing DamageOverTime with his attacks, allowing him to play passively from a safe distance while constantly annoying his enemies with ineffective healing and debuffs.
164* His Attack, ''[[PoisonedWeapon Switchblade]]'', throws 3 poisonous daggers at once in a light spread, dealing 4 extra ticks of damage over 4 seconds (each one dealing 25% of the damage of his daggers) and reducing poisoned enemies' healing by 40%. The poison effect does not stack if an enemy is hit with multiple daggers.
165* His Super, ''[[InASingleBound Swoop]]'', has Crow jumping high in the air towards a desired location, firing a ring of 14 daggers both before he leaps ''and'' after he lands. These daggers have the same effect as the ones fired from his regular attack. While in the air, Crow is completely immune to harm except for status effects and damage over time.
166* His first Gadget, ''[[DamageReduction Defense Booster]]'', reduces all incoming damage by 40% for 3 seconds.
167* His second Gadget, ''[[TheParalyzer Slowing Toxin]]'', slows the movement speed of all poisoned opponents for 2 seconds, even the ones currently out of Crow's range of vision.
168* His first Star Power, ''[[NonHealthDamage Extra Toxic]]'', reduces the damage of enemies by 15% while they're poisoned.
169* His second Star Power, ''[[KickThemWhileTheyAreDown Carrion Crow]]'', makes both his daggers and their poison deal 40% extra damage to enemies that have less than half of their maximum health.
170* His Mythic Gear, ''Enduring Toxins'', increases Crow's poison damage by 30%. This doesn't affect the damage from his daggers.
171* His Hypercharge, ''Utility Knives'', allows the daggers from his Super to pierce through objectives and [[PrecisionGuidedBoomerang return to him as if they were boomerangs]], meaning each one can potentially damage the same objective twice. He also gains 25% more damage, 24% more speed, and a 5% damage reduction shield.
172----
173* AnimalSpeciesAccent: He's a crow who speaks in a raspy voice and occasional caws in his voicelines.
174* AntiRegeneration: A secondary effect of his main attack and Super is that enemies will receive 40% less healing from all sources as long as they're poisoned, which adds to him slowly wearing his enemies with DamageOverTime.
175* AllBikersAreHellsAngels: Oh yes.
176* BadassArmfold: Just look at him!
177* BadassBiker: His main motif, as with every other member of the Retropolis trio.
178* BadassCape: Gains one both in his Captain and his Crowbone skin.
179* BoringButPractical: Compared to every other Assassin, Crow's gameplay is mostly oriented towards the passive side, as his long range, debuffing capabilities, and DamageOverTime mechanic means he's much better suited to kite and annoy his opponents from a distance until they've been weakened enough for him to dive in with his Super to finish them off, running back to safety afterwards to start the whole process again. Not as exciting as directly storming the enemy side and wrecking absolute havoc like other Assassins tend to do, but definitely reliable enough for him to be a genuine option.
180* DamageOverTime: Crow specializes in slowly grinding his opponents with the poison inflicted by his daggers, as the weapons themselves have a rather low damage output.
181* DamageReduction: His ''Defense Booster'' Gadget gives Crow a shield that protects him from 40% of all incoming damage for 3 seconds.
182* ADogNamedDog: His name is Crow, and he is basically an anthropomorphic crow.
183* DominoMask: In his Captain skin.
184* DubNameChange: He's called Corbac in French, Qua in Vietnamese, Kruk in Polish, and Corvo in both Italian and Portuguese.
185* EyepatchOfPower: Gets one in his White skin.
186* FanningTheKnives: Does so in the winning animation of his Captain skin before launching them to the ground.
187* FeatherFlechettes: The daggers Crow throws as his main attack are shaped after feathers.
188* FragileSpeedster: He's fast, but has one of the lowest health pools in the game.
189* FullyDressedCartoonAnimal: He's a crow who fully goes dressed as a BadassBiker:
190* FunnyAnimal: He's bipedal and dresses like a BadassBiker, but has the head of a crow and his body seems to be covered in feathers.
191* GlassCannon: Despite the low damage provided by his daggers, Crow can regardless rack up a lot of it pretty quickly thanks to his fast recharge time and poison providing DamageOverTime. However, he's very fragile and can't withstand many hits.
192* GoodLuckGesture: Does a "Thumbs Up" in his default winning animation. {{Inverted}} in his defeat animation, where he does a "Thumbs Down" instead.
193* InASingleBound: His Super allows Crow to leap high into the air to a designated location, bypassing obstacles and showering his opponents with poison daggers for its duration.
194* KickThemWhileTheyAreDown: If he has the ''Carrion Crow'' Star Power, Crow deals extra damage to opponents who have less than 50% of their health.
195* MeaningfulName: [[ADogNamedDog He's a crow named Crow]].
196* MuggedForDisguise: The clothes Crow wears belonged to an unlucky punk customer at Starr Park, who he attacked and robbed just moments after becoming a humanoid crow.
197* NonHealthDamage: His ''Extra Toxic'' Star Power reduces all damage from poisoned enemies by 15%.
198* TheOnlyOneITrust: Bibi and Bull seem to be this for him, as his official description states he trusts no one and prefers to keep for himself, but he still decides to hang out with them.
199* TheParalyzer: His ''Slowing Toxin'' Gadget lets Crow slow down all enemies inflicted with his poison for 2 seconds, even ones hiding inside bushes or out of his view.
200* ThePhoenix: Becomes one in with Phoenix skin.
201* PlayingWithFire: In his Phoenix skin, Crow is covered in fire and replaces his poisoned daggers with ones that [[ManOnFire set the enemy on fire]] instead. His Captain skin also sets enemies on fire, although he's not covered in fire there.
202* PoisonedWeapon: Both his main attack and Super consist of throwing poisoned daggers towards his targets.
203* PrecisionGuidedBoomerang: The knives from his Hypercharged Super will always come back to him even if they hit an enemy or a wall.
204* RedIsHeroic: Part of the superhero costume of his Captain skin is red-colored.
205* RobotMe: He has three skins that turn him into a robot: Mecha, Night Mecha, and Gold Mecha.
206* SeanConneryIsAboutToShootYou: He does this with his dagger shooters in the winning animation of his Mecha skins.
207* ShockAndAwe: In his Mecha skins, Crow replaces his poison effect with electricity instead.
208* SkeletonsInTheCoatCloset: In his Crowbone skin, he uses an avian skull (most likely from a vulture) as a mask.
209* TheStoic: He doesn't display a lot of emotion in his voicelines. Even the ones where he's receiving damage or being defeated have him whimpering or complaining in a low voice.
210* {{Superhero}}: The theme of his Captain skin, which gives him a BadassCape and a DominoMask to protect his identity.
211* ThreePointLanding: The winning animation of his Captain skin ends with Crow doing this after tossing his daggers onto the ground.
212* UpliftedAnimal: He was once an ordinary crow who fell into a [[PowerCrystal gem]]-filled crevice, turning him into the [[BirdPeople crow man]] he currently is.
213[[/folder]]
214
215[[folder:Edgar]]
216!!!'''Release Date:''' 19/12/2020\
217'''Voiced by:''' David Autovino\
218'''Alternate Skins:''' [[{{Cowboy}} Quickdraw Edgar]], [[{{Orochi}} Orochi Edgar]], [[MadScientist Doctor Edgar]], [[WebAnimation/BT21Universe Edgar Tata]], [[{{ComicBook/Nightwing}} Blackbird]] [[IrislessEyeMaskOfMystery Edgar]], [[RobotMe Mecha Edgar]] ([[PaletteSwap Normal]], [[Franchise/NeonGenesisEvangelion Unit 00, and Unit 01]]), [[DesertBandits Thief Edgar]], [[ChromeChampion True Silver/Gold Edgar]]
219[[quoteright:170:https://static.tvtropes.org/pmwiki/pub/images/edgar_bs_full_body.png]]
220 [[caption-width-right:170:"Ugh, can't believe I have to do this."]]
221->''Edgar believes nobody understands him. Certainly not his mom, who thinks he's going through a phase. Only he knows the darkness in his soul is eternal.''
222
223An Epic Brawler, and part of the Gift Shop trio along with [[Characters/BrawlStarsDamageDealers Colette]] and [[Characters/BrawlStarsControllers Griff]]. He's an edgy teenager who works stocking the shelves in Starr Park's gift shop, and seems to have found a magical scarf with the ability [[EmpathicWeapon of feeling emotion]] and do the fighting for him.
224
225Edgar is a Brawler with insane DPS and burst damage capable of melting even through the tankiest opposition in a matter of seconds if left unchecked, but comes at the cost of having one of the shortest ranges and health points in the game.
226* Edgar's special Trait allows him to passively charge his Super and Hypercharge without the need to deal damage. With 3.33% Super and 0.8% Hypercharge charged per second, it takes Edgar 30 seconds to fully charge a Super and 2 minutes and 5 seconds to fully charge a Hypercharge without other external factors.
227* His Attack, ''[[ClothFu Fight Club]]'', has him throw two rapid punches with the help of his sentient scarf, healing himself for 35% of the damage dealt per hit against enemy Brawlers, which scales with damage and health bonuses. This attack has a very short cooldown and unload speed.
228* His Super, ''[[InASingleBound Vault]]'', lets him vault in a desired direction, even over obstacles. After landing, Edgar's speed will be boosted by 200 points (approximately 25%) for 2.5 seconds.
229* His first Gadget, ''[[CooldownManipulation Let's Fly]]'', increases Edgar's Super charge speed by 525% for 4 seconds (70% of his Super over the Gadget's duration).
230* His second Gadget, ''[[DamageReduction Hardcore]]'', grants Edgar a shield that possess 50% of his maximum health, although it decays for 5% maximum health every 0.5 seconds and, if his shield breaks from an attack, the remaining damage will be directed to Edgar himself.
231* His first Star Power, ''[[ShockwaveStomp Hard Landing]]'', allows him to deal damage equal to 125% of his main attack around him when landing from his Super.
232* His second Star Power, ''[[LifeDrain Fisticuffs]]'', buffs the healing he receives from every punch he manages to hit from 35% to 43.75%.
233* His Hypercharge, ''Outburst'', doubles his Super charge rate and reload speed for 5 seconds after using his Super. He also gains 15% more damage, 24% more speed, and a 15% damage reduction shield.
234----
235* AmazingTechnicolorPopulation: His skin becomes gray-colored in his Orochi skin.
236* AscendedMeme: The introduction of his Blackbird skin describes him as "watching you from a bush while charging his Super", which is a recurring joke among fans about what Edgar's gameplay basically boils down to, for better or worse.
237* AssKickingPose: He makes one in the winning animation of his Orochi skin, which resembles Havik's Snake Kung Fu from ''VideoGame/MortalKombatDeception''.
238* AwesomeButImpractical: A non-[[SuperMode Hypercharg]]e Edgar is this as a whole. While his high burst damage and DPS, unique LifeDrain mechanic, and automatically charging Super might make him seem like an enticing choice for any player, truth is, these qualities are unfortunately not enough to allow him stand side by side with other Assassins and Brawlers in general, especially [[CrutchCharacter after the lower ranks are cleared]]. His LifeDrain, while not entirely useless, is often irrelevant when his [[GlassCannon ridiculously paper-thin defenses]] mean he'll most likely die from two or three hits after diving into enemy territory regardless of how much life he manages to steal, even with his ''Hardcore'' Gadget. In addition, his automatically charged Super will quickly stop looking like an advantage and more like a liability when you consider in takes a grand total of 30 seconds to charge without other factors such as his already limited ''Let's Fly'' Gadget (which, in fast-paced game modes such as Brawl Ball and Heist, can mean ''half of the match''), forcing him to either camp in a bush/behind a wall and leave his teammates in a number disadvantage or try chase the enemy on foot, with the most likely outcome being Edgar getting obliterated before he can even come close to his objective. Finally, [[KryptoniteIsEverywhere a ton of Supers, Gadgets, and Star Powers]] can disable him either permanently or temporarily and allow enemies to escape safely away from him, rendering the time it took him to charge a Super completely wasted. In short, for all the apparent advantages Edgar may have, they'll often fall short of outweighing his weaknesses and give any serious player a reason to use him over other more reliable options.
239* BattleCry: All of his voicelines when using his Super have him screaming in fear. [[JustifiedTrope Justified]], as the one jumping that high into the sky isn't Edgar himself, but his sentient scarf making him fly.
240* BigWhat: One of his possible defeat voicelines.
241* BotanicalAbomination: His Doctor skin uses a mutant plant instead of a scarf, which is not only sapient as the rest of his weapons, but it also has ''teeth''.
242* BreakingTheFourthWall: He's one of the few Brawlers who seem to be aware they're inside a videogame, calling it by its name and blaming lag for him losing in a bunch of his voicelines.
243* BreakoutCharacter: Among the non-SeriesMascot Brawlers, Edgar is undoubtedly one of the most popular ones, with both young and older fans gravitating towards him in spite of [[AwesomeButImpractical his]] [[CrutchCharacter apparent]] [[KryptoniteIsEverywhere shortcomings]] thanks to his interesting design, cool personality, fun mechanics, and memetic voicelines. The developers seem to be aware of this, as Edgar is one of the Brawlers that tend to get the most featured in official artwork and social media posts, making him some sort of secondary mascot to the game.
244* CombatCompliment: He may call his opponent awesome in one of his defeat voicelines.
245* CombatTentacles: His scarf gets replaced with four robotic tentacles in his Mecha skin.
246* CooldownManipulation:
247** His ''Let's Fly'' Gadget momentarily increases Edgar's Super charge rate by 525% for 4 seconds.
248** His Hypercharge will double his Super charge rate and reload speed for 5 seconds whenever he uses his Super.
249* ClothingCombat: He attacks his targets by punching them with his scarf, which appears to be alive.
250* {{Cowboy}}: The theme of his Quickdraw skin, where Edgar gains a cowboy hat and replaces his scarf with a poncho.
251* CrutchCharacter: Thanks to his relatively low rarity, early availability in the Starr Road, and being one of the two free Epic Brawlers given to new players as a daily login reward, it isn't rare to see a novice player with Edgar as one of their first few Brawlers. At early ranks, Edgar is one of the best Brawlers for trophy pushing (particularly in Showdown) due to the abundance of other novice players not knowing how to deal with his very high damage and speed, plus the lack of maxed Brawlers (and thus Gadgets and Star Powers) making it very easy for Edgar to constantly TotalPartyKill the opposing team or melt through an entire Showdown lobby in seconds. Is only around the 500 trophy mark that Edgar's weaknesses begin to get severely exploited by more experienced and savvy players aware of them and high level Brawlers start to become more and more common, which can easily counter Edgar either with their Gadgets and/or Star Powers or by mere brute force. Of course, this only applies if Edgar happens to not have a [[SuperMode Hypercharge]].
252* DamageReduction: His ''Hardcore'' Gadget gives Edgar a shield that blocks up to half of his maximum health in damage, although it decays by 5% every 0.5 seconds.
253* DesertBandits: His Thief skin turns him into an oriental thief
254* DullSurprise: Notably, all of his voicelines whenever he defeats a Brawler have him reacting in a very neutral and uninterested manner, with the most notable one being a plain and simple "Eh."
255* TheEeyore: He seems to perpetually be in a bad mood at all times, with not even victory managing to cheer him up. Notably, he's one of the few Brawlers who ''doesn't'' smile in their Happy pin, and his Thanks pin (which in most Brawlers has them giving happy cat smile) has Edgar crying instead.
256* EmoTeen: His design seems influenced by this culture, right down to the hair and his description stating that "nobody understands the darkness in his soul".
257* EmpathicWeapon: His scarf seems to have a mind of its own. When they lose a match, the scarf turns on Edgar, hitting his head like a bongo.
258* FantasticFlora: In his Doctor skin, Edgar replaces his scarf with a sentient, creepy-looking plant that coils around his head if they lose.
259* FingerGun: Not him, but rather his sentient poncho does this in the winning animation of his Quickdraw skin.
260* FragileSpeedster: He's fast, but incapable of tanking many hits.
261* GlassCannon: Edgar has a lot of burst damage, but his health is paper-thin. He can somewhat remedy this thanks to the LifeDrain from his main attack, but Brawlers with equal or superior burst damage are prone to outdamaging his healing.
262* GroundPunch: In the winning animation of his Mecha skin, his mechanical arms punch the ground hard enough to break through it
263* HoistByHisOwnPetard: Poor guy can't catch a break from his weapons in his defeat animations, as he's either repeatedly hit in the head like a bongo (standard), bit in the hands and thrown around by them (Orochi), or has his head swallowed by an oversized plant (Doctor). At least the poncho of his Quickdraw skin seems to care about him, as it tries to wake him up after Edgar faints by himself.
264* InASingleBound: Edgar's Super allows him to vault over obstacles towards a desired location.
265* IrislessEyeMaskOfMystery: Gets one in his Blackbird skin, which is modeled after the one sported by {{ComicBook/Nightwing}}.
266* JiveTurkey: Despite his TheEeyore EmoTeen personality, he may blurt out some Internet slang and memes in his voicelines.
267-->"CEO of Brawl Stars."
268-->"Big yikes."
269-->"Don't be salty."
270-->"I'm shook."
271* KryptoniteIsEverywhere: One of the main reasons Edgar is seen as an AwesomeButImpractical CrutchCharacter is due to his crippling weakness to lots of Supers[[labelnote:such as]]Bea's ''Iron Hive'', Bonnie's ''Star Launcher'', Bull's ''Bulldozer'', Buzz's ''Torpedo Throw'', Byron's ''Full Treatment'', Carl's ''Tailspin'', Charlie's ''Cocoon'', Chester's ''Jawbreaker'' and ''Pop Rocks'', Chuck's ''Choo-Choo!'', Cordelius' ''This Is My Domain'', Crow's ''Swoop'', Darryl's ''Barrel Roll'', Draco's ''Dragon Solo'', Dynamike's ''Big Barrel o' Boom'', El Primo's ''Flying Elbow Drop'', Fang's ''Sneak Ahead'', Frank's ''Stunning Blow'', Gale's ''Gale Force!'', Gray's ''Dimensional Doors'', Hank's ''Fish Torpedo'', Janet's ''Crescendo'', Jessie's ''Scrappy!'', Kit's ''Carry Me!'', Larry & Lawrie's ''Call For Backup'', Lily's ''Flourish'', Lou's ''Can-Do'', Maisie's ''Shockwave'', Max's ''Let's Go!'', Meg's ''Feel the Steel'', Melodie's ''Catchy Chorus'', Mico's ''Out of Frame'', Nani's ''Manual Override'', Nita's ''Overbearing'', Otis' ''Silent Seabed'', Pearl's ''Let out Some Steam'', Piper's ''Poppin''', R-T's ''Eat Static'', Rosa's ''Strong Stuff'', Ruff's ''Supply Drop'', Shelly's ''Super Shell'', Spike's ''Stick Around!'', Sprout's ''Hedge'', Stu's ''Nitro Boost'', Surge's ''Party Tricks'', Tara's ''Gravity'', Tick's ''Headfirst'', Willow's ''Hex''[[/labelnote]], Gadgets[[labelnote:such as]]8-Bit's ''Cheat Cartridge'', Amber's ''Dancing Flames'' and ''Fire Starters'', Angelo's ''Stinging Flight'', Barley's ''Sticky Syrup Mixer'', Bonnie's ''Crash Test'', Brock's ''Rocket Laces'', Buzz's ''Reserve Buoy'', Carl's ''Flying Hook'', Cordelius' ''Replanting'' and ''Poison Mushroom'', Crow's ''Slowing Toxin'', Draco's ''Uppecut'' and ''Last Stand'', Doug's ''Extra Mustard'', Dynamike's ''Satchel Charge'', El Primo's ''Suplex Supplement'', Emz's ''Friendzoner'', Eve's ''Gotta Go!'', Fang's ''Roundhouse Kick'', Frank's ''Irresistible Attraction'', Gale's ''Twister'', Gene's ''Lamp Blowout'', Jacky's ''Pneumatic Booster'', Janet's ''Backstage Pass'', Jessie's ''Spark Plug'', Larry & Lawrie's ''Order: Fall Back'', Lily's ''Vanish'' and ''Repot'', Lola's ''Stunt Double'', Lou's ''Cryo Syrup'', Maisie's ''Disengage!'', Mandy's ''Caramelize'', Max's ''Phase Shifter'', Melodie's ''Interlude'', Mico's ''Crippling Scream'', Nita's ''Bear Paws'', Pam's ''Scrapsucker'', Penny's ''Salty Barrel'', Piper's ''Auto Aimer'', R-T's ''Out of Line'', Rico's ''Multiball Launcer'', Sam's ''Magnetic Field'' and ''Pulse Repellent'', Sandy's ''Sweet Dreams'', Shelly's ''Fast Forward'', Spike's ''Popping Pincushion'', Surge's ''Power Shield'', Tick's ''Last Hurrah''[[/labelnote]], and Star Powers[[labelnote:such as]]Belle's ''Grounded'', Bibi's ''Home Run'', Bull's ''Tough Guy'', Carl's ''Protective Pirouette'', Chester's ''Bell 'O' Mania'', Colette's ''Push It'', Colt's ''Slick Boots'', Draco's ''Shredding'', Dynamike's ''Dyna-Jump'', Gale's ''Blustery Blow'' and ''Freezing Snow'', Hank's ''It's Gonna Blow!'', Jacky's ''Counter Crush,'', Larry & Lawrie's ''Protocol: Protect!'', Leon's ''Smoke Trails'', Lily's ''Vigilance'', Lou's ''Hypothermia'', Maisie's ''Tremors'', Meg's ''Heavy Metal'', Melodie's ''Fast Beats'', Nita's ''Hyper Bear'', Penny's ''Master Blaster'', Rico's ''Robo Retreat'', Rosa's ''Thorny Gloves'', Shelly's ''Shell Shock'', Spike's ''Fertilize'', Stu's ''Zero Drag'', Willow's ''Obsession''[[/labelnote]] in the game, all of which can either disable/defeat him before he can assassinate his objective, allow the enemy to flee after Edgar uses his Super on them, or even force Edgar himself to escape using his own Super, effectively wasting it. And that's not taking into account all the Brawlers with enough raw damage to defeat him with their main attacks alone before Edgar can do anything, such as Griff and Spike, or posses other mechanics that prevent Edgar from coming close, such as Bibi's {{Knockback}} and Angelo and Eve's WalkOnWater Trait.
272* LifeDrain: Edgar's main attack has the unique effect of healing him 35% of the damage dealt by each of his scarf's punches. If he has the ''Fisticuffs'' Star Power, this percentage is boosted to 43.75%.
273* MadScientist: The theme of his Doctor skin, which gives Edgar a lab coat and replaces his scarf by deadly experimental flowers.
274* MagicCarpet: In place of a scarf, he carries a sentient carpet around his neck in his Thief skin.
275* MultiArmedAndDangerous: Gains four robotic tentacles in his Mecha skin.
276* {{Orochi}}: The theme of his Orochi skin. With it, Edgar replaces his living scarf with two serpents.
277* PunnyName: '''Edg'''ar is an '''edg'''y teenager.
278* RapidFireFisticuffs: Edgar's main attack. Interestingly, is not him dealing the punches, but his [[EmpathicWeapon magical living scarf]].
279* RobotMe: Becomes a tentacled robot in his Mecha skin.
280* ScarfOfAsskicking: Wears a scarf that literally kicks ass.
281* ShockwaveStomp: If he has the ''Hard Landing'' Star Power, Edgar produces a shockwave around him upon landing with his Super, dealing damage to nearby enemies.
282* ShoutOut:
283** The winning animation of his Orochi skin is very similar to Havik's [[AnimalThemedFightingStyle Snake Kung Fu]] from ''VideoGame/MortalKombatDeception''.
284** His Tata skin is directly based on the character of the same name from ''WebAnimation/BT21Universe''.
285** His Blackbird skin is one to ''{{ComicBook/Nightwing}}'', right down to the blue color scheme and IrislessEyeMaskOfMystery.
286** His Mecha skin is a double one for [[Franchise/MarvelUniverse Marvel]]: its robotic tentacles are similar to the ones used by [[Characters/MarvelComicsOttoOctavius Doctor Octopus]], while its color scheme and chest light make it resemble ComicBook/IronMan.
287*** On the other hand, the color variations of its Mecha skin, Unit 00 and Unit 01, are clearly based on the similarly-named mechas from ''Franchise/NeonGenesisEvangelion''.
288* SnakesAreSinister: In his Orochi skin, his scarf gets replaced by a pair of snakes that bite his opponents instead of punching them.
289* SkillGateCharacters: As detailed in CrutchCharacter above, Edgar is known to be the bane of novice players in lower ranks thanks to their inexperience at fighting an extremely fast, highly evasive, high DPS Brawler who can catch up and melt through their HP in seconds, to the point of considering Edgar to be one of the best Brawlers among the entire roster... that's it, until his [[KryptoniteIsEverywhere glaring weaknesses to most abilities in the game]] being exploited and players gaining experience at better aiming their shots start becoming a commonplace, at which point Edgar will stop being the murder machine newbies know him for and turn into a liability for any serious team unfortunate enough to have him as a member.
290* SmokingBarrelBlowout: He does this with his poncho's FingerGun in the win animation of his Quickdraw skin.
291* SupernaturalGoldEyes: Gains them both in his Orochi and his Doctor skins, the former being based in a [[{{Orochi}} Mythological monster]] and the latter being the product of a science experiment gone wrong.
292* ThisLooksLikeAJobForAquaman: Despite being the most infamous example of a {{Skill Gate Character|s}} in the game, Edgar is widely regarded as ''the'' best Brawler to use in the higher levels of the Boss Fight game mode, as his LifeDrain (which scales with Power Cubes) allows him to keep up with the massive damage that the boss robot dishes out better than any other Brawler.
293* ThreePointLanding: In his standard winning animation.
294* VSign: In his Special pin.
295[[/folder]]
296
297[[folder:Fang]]
298!!!'''Release Date:''' 17/01/2022\
299'''Voiced by:''' Nicholas Contreras\
300'''Alternate Skins:''' [[BadassLongcoat Furious Fang]]/[[PaletteSwap Ferocious Fang]], [[ApparentlyHumanMerfolk Octo Fang]], [[PumpkinPerson Kabocha Fang]], [[BaseballEpisode Blue Pitcher]]/[[PaletteSwap Red Pitcher Fang]], [[GlitchEntity Fanguard]], [[ChromeChampion True Silver/Gold Fang]]
301[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/fang_bs_full_body.png]]
302 [[caption-width-right:150:"My foot, your face, it’s on!"]]
303->''Fang has absorbed so many kung-fu movies he practically lives in one. He's confident, charming, and never uses his hands if he can kick instead!''
304
305A Mythic Brawler, and part of the Cinema trio along with [[Characters/BrawlStarsTanks Buster]] and [[Characters/BrawlStarsMarksmen Maisie]]. Fang is a popcorn vendor who aspires to be a MartialArtsMovie star, and is currently on his way to achieve his dream in Starr Park.
306
307Fang is a close-ranged Brawler with the unique ability of being able to actively charge his Super from a distance thanks to his mechanics, making him a strong choice both in passive and aggressive gamemodes for any team in need of a reliable Assassin.
308* His Attack, ''[[ShoeSlap Wu-Shoe]]'', is a hefty kick in front of him that strikes a single target. If his attack misses, Fang sends his shoe flying for a medium-long distance in the same direction as his kick, dealing far less damage (approximately 25% of his normal kick) but giving him the same Super charge regardless.
309* His Super, ''[[DashAttack Sneak Ahead]]'', is a powerful kick that makes him dash forward at neck-breaking speed, and striking an enemy with the initial kick will cause Fang to bounce up to an additional 3 nearby enemies, including non-Brawler entities.
310* His first Gadget, ''[[EdibleAmmunition Corn-Fu]]'', throws 8 popcorn bags in the air, dropping 3 kernels per bag in a circular radius that explode on contact or after 2 seconds and deal 40% of his main attack damage per kernel.
311* His second Gadget, ''RoundhouseKick'', stuns all enemies around him for half a second. This Gadget also has the property of cancelling the animation of his main attack after the kick, allowing him to bypass its cooldown and unload two kicks in quick succession if timed properly.
312* His first Star Power, ''[[CooldownManipulation Fresh Kicks]]'', restores his Super immediately if he defeats an enemy Brawler using it.
313* His second Star Power, ''[[DamageReduction Divine Soles]]'', reduces damage from any incoming source by 8% every 3 seconds, with the maximum amount of blocked damage being 90%.
314* His Hypercharge, ''Dragon Kick'', allows him to go through walls with his Super while also leaving a trail of popcorn behind him, up to four pieces scattered. This popcorn will explode after two seconds or until a an enemy walks over it, each one dealing half the damage his non-Hypercharged Super does. He also gains 15% more damage, 25% more speed, and a 15% damage reduction shield.
315----
316* AllAsiansKnowMartialArts: Fang is explicitly stated to be Asian (most likely Chinese), and his moveset revolves around him knowing kung-fu.
317* ApparentlyHumanMerfolk: His Octo skin is part of the Deep Sea Brawl skin set (shared with [[Characters/BrawlStarsDamageDealers Sharktooth Colt]] and [[Characters/BrawlStarsMarksmen Coral Belle]]), all of which are humans who have been shown breathing underwater in promotional material.
318* ArmorPiercingAttack: His Hypercharge allows his Super to go through walls without breaking them.
319* ArrogantKungFuGuy: He's a martial artist, and a lot of his quotes are him bragging that no-one can defeat him, or demanding his opponent [[AttentionWhore pay attention to him.]]
320-->"Hey, enough about you! Let’s focus on me!"
321* AttackAnimal: Instead of shoes, his Octo skin kicks medusae at the enemies.
322* BadassLongcoat: His Furious/Ferocious skins sport a gold/green-colored one.
323* BaseballEpisode: His Pitcher skins turn him into a baseball player who, instead of tossing his shoe, throws [[IncendiaryExponent fire-covered]] [[WeaponizedBall baseballs]] at his enemies.
324* BattleCry: He might yell "DRAGOOOON FANG!!!" when using is Super.
325* BigOlEyebrows: His eyebrows are almost as thick as his eyes are.
326* BloodKnight: He absolutely loves fighting, with most of his voicelines showing him excited about having a good brawl and complimenting his opponents for putting up a good fight against him, no matter if he's winning or losing.
327* BoisterousBruiser: He's fast, powerful, and an easily excitable and friendly guy.
328* BringIt: Does this sign in his winning animation.
329* CombatCompliment: Some of his voicelines when receiving damage have him genuinely praise his opponents, calling their attacks impressive or saying [[WorthyOpponent they're worthy adversaries.]]
330* {{Combos}}: A particularly deadly combination Fang can use to destroy a lot of Brawlers in a 1v1 is using his Super on them, kick them with his main attack, rapidly use his ''Roundhouse Kick'' Gadget to stun them and cancel the cooldown of his main attack, then rapidly kick them again, hitting his target three times in the span of a single second. Unless the target has a lot of HP, some sort of DamageReduction, or a way to reliably escape from him before he can perform this combo, they'll be dead in the blink of an eye.
331* CooldownManipulation: His ''Fresh Kicks'' Star Power can recharge his Super if he defeats an enemy with it.
332* DamageReduction: With the ''Divine Soles'' Star Power, Fang receives a shied that reduces 8% of damage every 3 seconds, although it can't block more than 90% of the incoming attack.
333* DashAttack: His Super makes him charge at one enemy, and he can potentially dash to up to three more enemies depending on positioning.
334* DubNameChange: He's named Klet in Polish.
335* EdibleAmmunition: His ''Corn-Fu'' Gadget scatters exploding popcorn, while his Kabocha skin kicks pumpkins for his main attack.
336* ElementalPunch: Or rather Elemental Kick, as his kicks become engulfed on fire in his Kabocha skin.
337* ExtremityExtremist: Only uses his kicks in combat, never punches.
338* GlitchEntity: His Fanguard skin turns him into some sort of cyberspace humanoid who constantly glitches over the course of its winning animation.
339* GoshDangItToHeck: One of his possible lines when receiving damage is him yelling "Fang it!"
340* HandwrapsOfAwesome: In his Furious and Ferocious skins, he wears handwraps that reach up past his elbows.
341* HelpImStuck: He gets stuck to the floor in the defeat animation of his Octo skin, courtesy of his boots possessing suction cups
342* HeterosexualLifePartners: He's been described as having a bromance with his best friend Buster.
343* HighTechHexagons: When using his Super in his Fanguard skin, a shield-like construction made of hexagons will appear in front of Fang while dashing.
344* HurricaneKick: In the winning animation of his Furious/Ferocious skin.
345* IKnowMortalKombat: His official description implies he acquired his fighting skills by watching too many kung-fu movies.
346* LargeHam: Expect most of his voicelines to be full of yelling and emotions, specially if he's using his Super.
347-->"DRAAAGOOOOON FANG!!!!"
348* LightningBruiser: Fang is fast, hits hard, and has enough HP to survive a handful of hits from other designated attackers. However, he's limited to being a CloseRangeCombatant if he wants to show his true potential, as the flying shoe from his main attack is quite weak.
349* LongHairedPrettyBoy: Fang has long hair in a ponytail and is pretty good-looking.
350* PumpkinPerson: His Kabocha skin gives him a mask designed after a pumpkin and has vines growing out of his arms and legs.
351* PungeonMaster: His dialogue is full of popcorn puns:
352-->"A-salt and buttery!"
353-->"You butter believe it!"
354-->"Buttery smooth moves!"
355-->"Woo! Pop and chop!"
356-->"You're so corny!"
357-->"I'm popping off, losers!"
358* {{Retcon}}: Upon his introduction, Fang was established as part of the Brawlywood trio along with [[Characters/BrawlStarsDamageDealers Lola]] due to both of them being actors (or, in Fang's case, an aspiring one). However, Buster's introduction led the developers to split them apart and make Fang part of a movie theater-inspired trio.
359* RoundhouseKick: One of his Gadgets, which is literally called ''Roundhouse Kick'', has Fang kicking all enemies around him and stunning them for half a second.
360* ShoeSlap: If his kick doesn't strike a target, it launches a shoe that does less damage, but has a lot more range and charges the same amount of Super as his kick. [[HoistByHisOwnPetard This also happens to him in his defeat animation]], where Fang throws a kick up that drops his shoe right onto his head, knocking him out cold.
361* SituationalDamageAttack: The damage from his regular attack varies depending on whether he makes contact with the enemy or his flying shoe is the one that ends up hitting them. The former is stronger, but the latter has more range.
362* TechnicolorFire: His Kabocha skin kicks pumpkins covered in green fire at his enemies.
363* ThirdPersonPerson: Some of his voicelines have Fang referring to himself in third person.
364-->"No one defeats the Fang!"
365* TotalPartyKill: While technically every Brawler is capable of this, Fang deserves a special mention courtesy of his ''Fresh Kicks'' Star Power, which lets him to continuously chain his Supers if he defeats an enemy with them, allowing him to potentially wipe out the entire opposing team easily if they've been weakened enough.
366* TrademarkFavouriteFood: Popcorn. He eats it in his victory animation, his buttons and the badge on his hat look like kernels and a bag of popcorn respectively, and he uses it in his ''Corn-Fu'' Gadget. Fittingly, he works as a popcorn vendor in Starr Park Cinema.
367* UnmanlySecret: Secretly loves the movie ''Film/{{The Princess Diaries 2|RoyalEngagement}}'', going as far as [[https://youtu.be/dQXNY33dfxQ?t=42 literally hiding his copy of it in a safe]].
368* VitriolicBestBuds: As shown in [[https://youtu.be/sWTyXWksdQ0?t=462 Maisie's introduction video]], he and Buster are prone to pranking each other while working, but are still very good friends.
369* WallRun: The winning animation of his Fanguard skin has him casually walking up the wall.
370* WaxingLyrical: One of his super quotes, "Can I kick it", references a song of the same name (released in 1990) by Music/ATribeCalledQuest.
371* WeWillMeetAgain: One of his defeat quotes.
372[[/folder]]
373
374[[folder:Leon]]
375!!!'''Release Date:''' 05/12/2018\
376'''Voiced by:''' Thomas Hagena\
377'''Alternate Skins:''' [[ThreateningShark Shark Leon]], [[OurWerewolvesAreDifferent Werewolf Leon]]/[[ChainPain White Wolf Leon]], [[https://en.wikipedia.org/wiki/Line_Friends Sally Leon]], [[KidsLoveDinosaurs Dino Leon]], [[BedsheetGhost Trick or Treat Leon]], [[CuteKitten Leon The Stray]], [[RobotMe Mecha Leon]] ([[PaletteSwap Normal, Shadow, and Radiant]]), [[ChromeChampion True Silver/Gold Leon]]
378[[quoteright:179:https://static.tvtropes.org/pmwiki/pub/images/7ep35xzoin421_179x300.png]]
379 [[caption-width-right:179:"Sneaky time!"]]
380->''Since Leon doesn't like hanging with other people much, his ability to become invisible comes in handy. Only his little sister, Nita, seems to get through him.''
381
382A Legendary Brawler, and part of the Shaman Tribe trio along with [[Characters/BrawlStarsControllers Bo]] and [[Characters/BrawlStarsDamageDealers Nita]]. Leon is a sneaky child who is always sucking on a lollipop and staying out of the public eye. He's also Nita's big brother.
383
384Leon is all about causing panic and a constant sense of insecurity on the enemy's side, being able to distract opponents with his stealthy kit for his teammates to take advantage of or simply ambush them when they least expect it, forcing them to be aware of his presence at all times.
385* His Attack, ''[[StockNinjaWeaponry Spinner Blades]]'', throws 4 spinner blades in a cone from left to right, dealing decreasing damage the farther they travel.
386* His Super, ''[[SmokeOut Smoke Bomb]]'', allows Leon to become invisible and undetectable by spawnables for 6 seconds, but he can still be seen if he's near enemies and the invisibility is dispelled if he attacks during this period. Receiving damage and getting stunned or knocked back will only momentarily make him visible, but not dispel the invisibility altogether.
387* His first Gadget, ''[[DopplegangerSpin Clone Projector]]'', creates a harmless duplicate of himself to follow and distract his enemies, though it dissipates after 10 seconds, receives double the damage from attacks, and can't be healed.
388* His second Gadget, ''[[{{Invisibility}} Lollipop Drop]]'', deploys a lollipop on the ground that makes him and his team invisible in a radius around the object. The lollipop has 1500 health and decays 75 health per second, lasting up to 20 seconds if it doesn't take any damage. In addition, the lollipop has no effect on Leon's Star Powers.
389* His first Star Power, ''[[NitroBoost Smoke Trails]]'', gives him a 30% speed boost while his Super is active.
390* His second Star Power, ''[[HealingFactor Invisiheal]]'', allows him to recover 20% of his maximum health per second while he's invisible, for a total of 120% of his health regained if he remains invisible the full 6 seconds his Super lasts.
391* His Mythic Gear, ''Lingering Smoke'', adds two extra seconds of duration to Leon's Super, going from 6 to 8 seconds.
392* His Hypercharge, ''Limbo'', lets Leon stay invisible when attacking as long as his Hypercharge is active. He also gains 25% more damage, 20% more speed, and a 25% damage reduction shield.
393----
394* AloofBigBrother: He's noticeably calmer and more soft-spoken than his little sister Nita, although he still seems to care a lot about her.
395* AnimalMotifs: Chameleons. His hoodie is designed after one (tail included), his main gimmick is turning invisible, and he's named Leon.
396** Except for his Trick or Treat skin, all of his alternate skins replace his chameleon motif with other animals: sharks, (were)wolves, ducks, dinosaurs, and cats.
397* AttackAnimal: His spinner blades get replaced with mini sharks in his Shark skin.
398* BadassNative: As with the other members of his trio/family, Leon has Native American motifs and is a powerful Brawler on his own.
399* BedsheetGhost: His hoodie becomes modeled after one in his Trick or Treat skin.
400* BigNo: One of his possible defeat voicelines.
401* BladeSpam: He does this with his claws in the win animation of his Dino skin.
402* ChainPain: His White Wolf skin shoots chains as his main attack.
403* CoolButInefficient: His ''Clone Projector'' Gadget. While it can serve as an alternate way to scout grass and find invisible enemies due to the clone always going after the nearest Brawler, the clone's low survivability and inability to fool experienced players who can differentiate between a real and a fake Leon make it an overall weak tool in high-level matches, especially since ''Lollipop Drop'', his other Gadget, [[OvershadowedByAwesome is generally agreed to be much more useful as well]].
404* CuteKitten: His hoodie becomes modeled after a kitten in his Leon The Stray skin.
405* DopplegangerSpin: His ''Clone Projector'' Gadget allows him to create a harmless copy of himself to wander around confusing the opponents and detect invisible enemies. This copy receives double damage and can't be healed by any means, so experienced players can easily figure out it's a fake.
406* EdibleAmmunition: His Sally skin uses eggs to attack.
407* EnfantTerrible : [[spoiler: While Jacky, Bull and Dynamike are the UnwittingInstigatorOfDoom, Leon intentionally handed Poco a brainwashing gem with the intention of making him a Brawler, immediately celebrating when it worked despite the fact this apparently ''killed'' Poco]].
408* HealingFactor: If he has the ''Invisiheal'' Star Power, Leon can heal 20% of his maximum health per second while invisible. If he remains invisible the full 6 seconds his Super lasts, it'll be a total of 120% of his maximum health.
409* InTheHood: He wears a hoodie in all of his skins, each one with different AnimalMotifs.
410* {{Invisibility}}: Leon's main gimmick and assassination tool is the ability to turn invisible with his Super, allowing him to sneak up and take out key targets for his team. Additional, he can turn his own teammates invisible with the ''Lollipop Drop'' Gadget, albeit within a limited area.
411* InvisibleIntrovert: His official description states his invisibility comes in handy due to the fact he doesn't like hanging out with other people that much.
412* KidsLoveDinosaurs: In his Dino skin, Leon's hoodie becomes dinosaur-themed.
413* LightningBruiser: Leon's health isn't actually that bad compared to other assassins, and he has plenty of speed and damage to be an effective one.
414* {{Ninja}}: While not explicitly called one, Leon's ability to turn invisible and his main attack throwing pseudo-ninja stars certainly brings one to mind.
415* NitroBoost: His Super can turn into this if he has the ''Smoke Trails'' Star Power, as it boosts his speed by 30% as long as he's invisible from his Super.
416* NoSocialSkills: He doesn't like interacting with other people that much, which is why his {{Invisibility}} is [[InvisibleIntrovert an appropriate skill for him]].
417* OminousVisualGlitch: When Leon turns invisible in his Mecha skin, a glitch-like effect will surround him for the Super duration. As for the ominous part, let's say a Leon appearing out of nowhere can be scary for any enemy.
418* TheOnlyOneITrust: Nita seems to be this, as his description states she's the only one who seems to get through him.
419* OralFixation: Leon is always seen sucking on a lollipop. His ''Lollipop Drop'' Gadget lets him plant it in the ground to turn his teammates invisible in a medium-sized radius around it.
420* OurWerewolvesAreDifferent: In his Werewolf and White Wolf skins, Leon becomes a werewolf which has somehow acquired the ability to turn invisible.
421* PunnyName: Leon's {{Animal Motif|s}} is the chame'''leon'''.
422* RobotMe: Becomes a robotic version of himself in his Mecha skins.
423* SayMyName: One of his possible death lines is calling out for her sister Nita.
424* ScaryTeeth: His teeth become sharp and pointy in his Werewolf, White Wolf, and Leon The Stray skins.
425* ShrugTake: He simply shrugs and looks away in his standard defeat animation.
426* SituationalDamageAttack: Leon's spinner blades deal less damage the farther they travel before hitting an enemy.
427* ShoutOut: His Sally skin is directly inspired on the character of the same name from [[https://en.wikipedia.org/wiki/Line_Friends LINE FRIENDS]].
428* SmokeOut: Leon actually turns invisible by throwing a smoke bomb to his feet, though he still remain in this state even after leaving the smoke bomb's radius.
429* StickyFingers: One of the security tapes show him sneakily stealing some of Mandy's candy while Nita distracts her.
430* StockNinjaWeaponry: Leon attacks throwing spinner blades that strongly resemble ninja stars.
431* SweetTooth: Between his OralFixation being a lollipop and one of the security tapes showing him stealing a large amount of candy from Mandy's stand, it's safe to say that Leon really seems to like sweets.
432* TeleportSpam: The victory animation of his Mecha skin has him teleportin all over the place before settling for a BadassBack.
433* ThreateningShark: In his appropriately named Shark skin, Leon's hoodie becomes shark-themed.
434* UselessUsefulStealth: The fake Leon generated by his ''Clone Projector'' Gadget is useful for fooling and distracting players... in low-level matches. At high-level play, experienced players will immediately be able to differentiate between a clone and the real Leon almost instantly, making any attempts at doing sneaky plays with the Gadget fall flat most of the time.
435[[/folder]]
436
437[[folder:Lily]]
438!!!'''Release Date:''' 24/04/2024\
439'''Alternate Skins:''' [[AnthropomorphicFood Strawberry Lily]], [[ChromeChampion True Silver/Gold Lily]]
440[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/wiki_completa_da_lily_brawler_brawl_stars.png]]
441->''A nerd at heart and a total witchcraft buff, Lily's thirst for knowledge once led her into the Enchanted Woods, where an incident involving a firefly and a carnivorous plant would change her life forever...''
442
443A Mythic Brawler, and part of the currently incomplete Enchanted Forest trio along with Cordelius. She's a girl who once went into the Enchanted Forest to perform an unknown ritual but got eaten along a firefly by a magical carnivorous plant, transforming her into a human/firefly/plant hybrid.
444
445Lily is an Assassin primarily focused on the ability to reliably set up ambushes that are almost impossible for the opponent to detect until the very last second, possessing tools to literally pop up out of nowhere and teleport right besides her enemies for sneak attacks that are guaranteed to surprise more than one foe whenever Lily is in the match.
446* Lily's special Trait is a visible circular radius around her that lets Lily charge 6.75% of her Super per second for each enemy inside the circle, including ones hidden inside bushes or being invisible.
447* Her Attack, ''[[NaturalWeapon Thorn in the Side]]'', has Lily jab at enemies in front of her with a short-ranged thorn that can pierce through multiple targets. Lily only possesses a single ammo bar, meaning she can't spam this attack.
448* Her Super, ''[[{{Teleportation}} Flourish]]'', throws a long-ranged seed that, in addition to dealing damage, will teleport Lily towards the enemy Brawler it manages to hit, appearing right behind them. This seed isn't able to pass through walls and won't teleport Lily if an enemy Brawler isn't hit by it.
449* Her first Gadget, ''[[DarkWorld Vanish]]'', teleports Lily into the Shadow Realm for 3 seconds. Unlike Cordelius, Lily won't be able to bring anyone into the Shadow Realm with her, but if she uses this Gadget while a Cordelius' Super is active, she'll be able to join the fight between him and his opponent.
450* Her second Gadget, ''Repot'', turns her next Super into a projectile that can be lobbed over walls, dealing damage in a small radius around it and teleporting Lily towards the landing zone even if an enemy isn't hit.
451* Her first Star Power, ''[[ChargedAttack Spiky]]'', boosts Lily's next basic attack by 50% after teleporting with her Super. If Lily hits multiple targets with the boosted attack, only the first one hit will receive the extra damage. This Star Power is affected by Lily's ''Repot'' Gadget.
452* Her second Star Power, ''[[NitroBoost Vigilance]]'', increases Lily's speed by 15% if an enemy Brawler is inside the radius of her Trait. The speed boost doesn't stack if there are multiple targets inside her Trait.
453----
454* AnthropomorphicFood: Her Strawberrry skin, as suggested in the name, turns her into a strawberry.
455* ChargedAttack: If she has the ''Spiky'' Star Power, Lily will gain a boosted attack whenever she connects her Super onto an enemy, dealing double the damage with her next main attack.
456* CuriosityIsACrapshoot: She used to be just a regular girl who got transformed into a PlantPerson after entering the Enchanted Forest, curious about the forest's magical properties.
457* DarkWorld: Her ''Vanish'' Gadget allows Lily to enter Cordelius' Shadow Realm for 3 seconds, even if there isn't a Cordelius in the match. While she can't bring anyone inside the Shadow Realm like him, she can effectively use this Gadget to sneak around the map and set up ambushes by suddenly popping up besides enemies when returning to the Real World, as well as assist teammates in the Shadow Realm if there happens to be a Cordelius in the battle.
458* EarthyBarefootCharacter: She's a PlantPerson who goes mostly barefoot, with a plant pot serving as a "shoe" for her left foot.
459* EatenAlive: [[https://www.youtube.com/shorts/Yh9YxNfxDSk Her introduction video]] shows Lily got eaten by a magical carnivorous plant while she was holding a firefly in a bottle, leading to the three of them combining into what she is today.
460* FusionDance: She's a human merged with a magical plant and a firefly.
461* HalfHumanHybrid: According to the developers, she's half human girl, half plant, and half firefly.
462* LightningBruiser: She's naturally very fast (and can be even faster with her ''Vigilance'' Star Power), has above average HP for an Assassin, and her fast attacks can inflict a world on pain onto any Brawler not tanky enough to survive once Lily teleports behind them.
463* MeaningfulName: A '''Lily''' is [[https://en.wikipedia.org/wiki/Lilium a type of flower]].
464* NaturalWeapon: She attacks by jabbing at enemies with a thorn growing from her right hand.
465* NinjaPirateZombieRobot: In addition to being a PlantPerson, she's also part firefly as indicated by the fluorescent antenna on her head.
466* NitroBoost: Her ''Vigilance'' Star Power boosts Lily's movement speed by 15% if there are any enemy Brawlers in the radius of her Trait.
467* OneBulletAtATime: She only possesses one ammo bar, so she's forced to wait a little (0.8 seconds to be exact) between attacks.
468* OurWitchesAreDifferent: According to her backstory, Lily used to be an aspiring witch while she was still human, and her desire for magical knowledge is what led her into the Enchanted Forest in the first place.
469* SupernaturalGoldEyes: She's a magical PlantPerson whose eyes are a bright shade of yellow.
470* {{Teleportation}}: Lily's main assassination tool is the ability to teleport towards enemies with the use of her Super, which deals damage on contact and puts her right behind them as to avoid being damaged by any projectiles her objective might be shooting in front of them.
471* PlantPerson: She's a former human girl who somehow mutated into a human-plant hybrid after being eaten by a magical carnivorous plant.
472* TheSpeechless: Much like Spike and Gray before her, Lily does not speak or produce any vocal sound at all.
473* WasOnceAMan: She used to be a regular human girl until she got eaten by a magical carnivorous plant, transforming her into a PlantPerson.
474[[/folder]]
475
476[[folder:Melodie]]
477!!!'''Release Date:''' 27/03/2024\
478'''Alternate Skins:''' [[Characters/NorseMythology Sif Melodie]], [[ChromeChampion True Silver/Gold Melodie]]
479[[quoteright:194:https://static.tvtropes.org/pmwiki/pub/images/melodie_bs_full_body.png]]
480 [[caption-width-right:194:"Melodians! Are you ready to rock?"]]
481->''When it comes to Karaoke, Melodie shows no mercy. Armed with her kawaii looks and devilish set of pipes, she never fails to steal the limelight.''
482
483A Mythic Brawler, and current known member of the K-pop trio. She's a popular karaoke singer at Starr Park with a heavy [[MoodSwinger mood swinging problem]].
484
485Melodie is a Brawler with average speed and attack damage whose true strength as an Assassin comes from her high-mobility Super and her main attack turning her into a walking hazard for any nearby enemy, making her particularly dangerous on skilled hands capable of continuously land her shots and cycle through Supers.
486* Her Attack, ''[[MusicalAssassin Monster Notes]]'', shoots a single, long-ranged musical note from her microphone that deals rather low damage. If this attack connects, a musical note will spawn and begin to orbit around Melodie, which will damage anything it touches for double the damage her main attack deals. These musical notes last 8 seconds each, disappear in the order they were spawned, and can be replaced by new notes if Melodie manages to constantly hit her main attack, effectively resetting their cooldown. Melodie can only have a maximum of three musical notes orbiting around her.
487* Her Super, ''[[VideoGameDashing Catchy Chorus]]'', grants Melodie three dashes that she can use to quickly move around the map and/or hit enemies with her orbiting musical notes. Melodie can use each dash individually, although she'll only begin to charge another Super once all three dashes have been used. If Melodie is defeated or another round begins in any round-based mode, her dashes will also be lost.
488* Her first Gadget, ''[[OrbitingParticleShield Perfect Pitch]]'', increases the rotation speed of Melodie's musical notes by 25% and their radius by 60% for 5 seconds.
489* Her second Gadget, ''[[DamageReduction Interlude]]'', gives Melodie a shield whose health will increase by 10% of her maximum health for each musical note orbiting around her, up to 30% for all three musical notes. This shield will decay by 5% every half a second, meaning the damage it can block decreases over time.
490* Her first Star Power, ''[[NitroBoost Fast Beats]]'', boosts Melodie's movement speed by 6% for each musical note orbiting around her, up to 18% for all three musical notes.
491* Her second Star Power, ''Extended Mix'', increases the duration of Melodie's musical notes by 2 seconds, going from 8 to 10 seconds.
492----
493* AnimateInanimateObject: Her Monster Notes are living musical notes with happy faces and {{Overly Long Tongue}}s that help Melodie in battle.
494* CheeryPink: She's shown to be a rather passionate singer both in- and out-game, and her hair is bright pink.
495* CuteLittleFangs: She has one of these, which tends to switch sides as shown in [[https://www.youtube.com/watch?v=j31msCNFXxU her promotional video]].
496* DamageReduction: Her ''Interlude'' Gadget will give Melodie a shield equal to 10% of her maximum health per Monster Note orbiting around her.
497* [[invoked]]FanCommunityNickname: In-universe, she calls her fans "Melodians."
498* FlashStep: [[https://www.youtube.com/watch?v=j31msCNFXxU Her music video]] and her winning animation show her doing this, which is reflected in-game by her Super being [[VideoGameDashing a dash]] that she can quickly spam up to three times, rocketing Melodie around the map.
499* GratuitousForeignLanguage: As expected from a K-pop idol, half of her voicelines are spoken in Korean.
500* HighClassGloves: Has a pair of these that extend past her elbows.
501* HornedHumanoid: She [[InvokedTrope invokes]] this trope with her head ribbons, which resemble a pair of devil horns.
502* HornsOfVillainy: While not an outright villain, Melodie is quite arrogant and smug, and has a pair of hair ribbons that make her resemble a HornedHumanoid.
503* IdolSinger: She's one of the K-pop variety.
504* InterchangeableAsianCultures: A rather minor example; her description calls her "kawaii" (Japanese for "cute") when she's a Korean K-pop idol.
505* JackOfAllStats: She's got moderate HP and, while her mobility can be quite great between [[VideoGameDashing her Super]] and her ''Fast Beats'' Star Power, her base speed sits at the average side. The damage from her regular attack is also quite low, as its main purpose is to charge her Super and spawn Monster Notes around Melodie, whose damage is vastly superior.
506* MagicSkirt: She's got a ''really'' short skirt that she somehow manages to maintain in place even with all the dashing and mobility her gameplay involves.
507* MoodSwinger: She's ''supposed'' to be one, according to her Brawl Talk announcement, although it appears to be an InformedFlaw. [[AvertedTrope She seems pretty stable in-game.]]
508* MusicalAssassin: She's a K-pop singer whose main attack consists of singing (i.e. shooting) musical notes at her enemies. In addition, her Monster Notes are living musical notes that can damage enemies too.
509* NitroBoost: Her ''Fast Beats'' Star Power will boost Melodie's movement speed by 6% for each Monster Note orbiting around her.
510* PsychoPink: She has bright pink hair, and is [[InformedFlaw stated to be]] a MoodSwinger. Her devil motifs and smug personality also help.
511* PunnyName: Melodie = [[IdolSInger Melody]]. They're even pronounced the same.
512* ReverseShrapnel: The Monster Notes that spawn around Melodie act like this, orbiting her clock-wise and dealing damage to anything they touch.
513* TheRival: [[https://www.youtube.com/watch?v=j31msCNFXxU Her music video]] more or less establishes her as one to [[Characters/BrawlStarsMarksmen Janet]], another IdolSinger working in Starr Park.
514* ScratchDamage: Her basic attack deals rather low damage, with her true strength as an Assassin coming from the Monster Notes it spawns and her dashing allowing her to hit enemies with them.
515* ShoutOut: Her Sif skin is directly based [[Characters/NorseMythology on the Norse Goddess of the same name]].
516* VideoGameDashing: Her Super lets Melodie dash a fair distance and can uniquely be used thrice for every time it's charged, although she'll need to use the three of them before she can start charging another Super.
517* VillainSong: Her official song, ''[[https://www.youtube.com/watch?v=6zXCC97nMH8 Amplify this Melodie]]'', counts as one, thanks to Melodie's demon motifs and sinister personality.
518* WithCatlikeTread: She has the unique disadvantage of being almost unable to hide inside bushes while there are Monster Notes orbiting around her, as they won't camouflage with her unless the bush patch is big enough to conceal both Melodie and the notes.
519* YearsTooEarly: One of her voicelines for defeating an enemy echoes this sentiment.
520--> "See you when you grow up."
521[[/folder]]
522
523[[folder:Mico]]
524!!!'''Release Date:''' 14/12/2023\
525'''Alternate Skins:''' [[FrenchJerk Macaron Mico]], [[TheGrinch Grouch Mico]], [[Literature/JourneyToTheWest Wukong]] [[MonkeyKingLite Mico]], [[ChromeChampion True Silver/Gold Mico]]
526[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/mico_bs_full_body_3.png]]
527 [[caption-width-right:270:"I'm the chimp champ, baby!"]]
528->''Mico's the sound guy in Brawlywood, but one could be forgiven for thinking he's actually a celebrity given all the bragging and name-dropping. Hot-tempered and unstable, he cannot take a joke. Don't ever call him funny...''
529
530A Mythic Brawler, and part of the Brawlywood trio along with [[Characters/BrawlStarsDamageDealers Lola]] and [[Characters/BrawlStarsSupport Gray]]. He's a sapient monkey and wannabe movie director who's in charge of the boom mic in Brawlywood's movie productions.
531
532Possessing some of the best mobility in the game courtesy of his main attack and Super, Mico is a Brawler designed to annoy, harass, and overall distract the opposition with his unmatched agility and ability to constantly become invulnerable to harm, giving his teammates plenty of openings to focus on the objective of the match as long as Mico can keep the pressure up.
533* His Attack, ''[[BouncingBattler Mic BOOM!]]'', is a small hop that allows Mico to jump over obstacles and projectiles in front of him, dealing damage to everything around wherever he lands by swiping at them with his boom mic. This attack has the slowest reload speed in the game.
534* His Super, ''[[InASingleBound Out of Frame]]'', makes Mico jump high into the air for six seconds after a 1-second wind-up, disappearing out of the screen. During this time, Mico will be completely invulnerable and his presence will be replaced with a target that gradually becomes bigger until Mico lands onto the ground, dealing damage and knocking enemies back around the landing area. Mico can move over the entire battlefield while his Super is active, can't land from it prematurely, and will still be able to heal up and recharge while in the air. If Mico is defeated, stunned, or knocked back during the wind-up before the jump, the Super will be lost.
535* His first Gadget, ''[[SuperScream Clipping Scream]]'', will make Mico scream at the nearest target in the form of three very fast projectiles shoot with a slight, fan-shaped spread. Each projectile deals 25% the damage of his main attack and will slow down enemies hit by them for 2 seconds. The slowing effect from multiple projectiles doesn't stack.
536* His second Gadget, ''Presto'', will increase the range of Mico's next jump by 34%.
537* His first Star Power, ''[[ManaDrain Monkey Business]]'', gives Mico a bar that charges every 5 seconds and, when full, will steal a full ammo bar from each opponent he hits with his next main attack.
538* His second Star Power, ''[[SituationalDamageAttack Record Smash]]'', doubles the damage he deals against non-Brawler targets from both his main attack and Super.
539* His Hypercharge, ''Sound Check'', will stun enemies caught in his Super for 1.5 seconds. He also gains 25% more damage, 24% more speed, and a 5% damage reduction shield.
540----
541* AgitatedItemStomping: His defeat animation has him repeatedly slamming his boom mic against the ground in frustration.
542* AnimalFacialHair: His Macaron skin gives him a mustache while his Grouch and Wukong skins give him beards instead.
543* BigOlEyebrows: Kinda hard to notice thanks to his glasses, but they are there.
544* BouncingBattler: Mico's main attack allows him to bounce and jump all over the battlefield, letting him bypass obstacles and hunt down Brawlers pretty easily.
545* EdibleBludgeon: His boom mic gets replaced with a candy cane in his Grouch skin.
546* EvilCostumeSwitch: In his Grouch skin, which turns him into a [[GreenAndMean green-skinned]], [[RedEyesTakeWarning red-eyed]], [[HornsOfVillainy horned]] [[TheGrinch Grinch]].
547* FragileSpeedster: He's got a very fast movement speed and an unmatched mobility courtesy of his main attack, but is extremely fragile.
548* FrenchJerk: His Macaron skin gives him an stereotypical Parisian look while retaining his abrasive personality.
549* FullyDressedCartoonAnimal: He's a monkey who goes dressed as any other person.
550* FunnyAnimal: He's a sapient talking monkey who works in the production of movies.
551* FurryReminder: One of his voicelines has him making monkey noises before returning to his normal voice.
552-->"Ooh ooh ooh ooh ooh! ...Woah, that was primal."
553* GlassCannon: Mico has great damage potential, but while his mobility and evasiveness can make landing a hit onto him pretty difficult, once he's caught off-guard or runs out of ammo in a tight situation, he's going down pretty easily.
554* GratuitousForeignLanguage: His Wukong skin has him speak completely in Chinese.
555* TheGrinch: Becomes a green-skinned, Christmas-wrecking creature in his Grouch skin.
556* HairTriggerTemper: His description calls him a hot-tempered guy who can't take a joke or being called funny.
557* AnIcePerson: Both his main attack and his Super release ice/snow upon landing in his Grouch skin.
558* ImprobableWeaponUser: Mico whacks people with his huge boom mic.
559* InASingleBound: His Super involves Mico jumping so high into the air it takes him six full seconds to land, during which he can freely move around the battlefield to choose the victim of his GoombaStomp.
560* InvulnerableAttack: Zigzagged with his Super; the ability can be interrupted during the wind-up phase, but after Mico gets up in the air, he cannot be affected by anything barring status effects until he hits the ground again.
561* ManaDrain: His ''Monkey Business'' Star Power gives him a bar that charges every 5 seconds and, when full, will steal a full ammo bar of each enemy he hits with his next main attack.
562* ManiacMonkeys: {{Downplayed}}. He's an abrasive and short-tempered monkey unable to take jokes, but doesn't seem to be outright evil or violent.
563* MonkeyKingLite: In his Wukong skin, obviously.
564* TheParalyzer: His Hypercharge allows his Super to stun enemies caught in its radius for 2 seconds, letting Mico finish them off easily.
565* PunnyName: '''Mic'''o is in charge of the boom '''mic''' in movie productions.
566* ShoutOut:
567** His Grouch skin is one to ''Literature/HowTheGrinchStoleChristmas''
568** His Wukong skin is a very obvious one to ''Literature/JourneyToTheWest''.
569** [[https://www.youtube.com/watch?v=eXv_Sf-ZW6I His introduction video]] has him mention having a friend called [[Creator/MartinScorsese Scorsese]].
570** One of his voice lines is a direct reference if you listen closely; "Hello, my [[{{Film/Goodfellas}} good fellas!]]
571* SituationalDamageAttack: His ''Record Smash'' Star Power will double any damage he deals against non-Brawler entities. This includes pets, turrets, and even the Heist safe.
572* SmallNameBigEgo: Acts like a big shot Brawlywood director when he's really just the sound guy.
573* StockAnimalDiet: His Thanks pin depicts him happily eating a banana.
574* SuperScream: His ''Crippling Scream'' Gadget has him screaming at the nearest target, dealing damage and slowing them down for 2 seconds.
575[[/folder]]
576
577[[folder:Mortis]]
578!!!'''Release Date:''' 15/06/2017 (Original)\
579'''Voiced by:''' Ed Mace\
580'''Alternate Skins:''' Top Hat Mortis, [[{{Rockabilly}} Rockabilly Mortis]], [[VideoGame/ClashOfClans Night Witch Mortis]], [[CoolSword Rogue Mortis]], [[BeachEpisode Beach Time Mortis]], [[RobotMe Mecha Mortis]] ([[PaletteSwap Normal, Light, and Dark]]), [[HockeyFight Hockey Mortis]], [[DominoMask Gala Mortis]], [[ChromeChampion True Silver/Gold Mortis]]
581[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/mortis_bs_full_body.png]]
582 [[caption-width-right:280:"Have much fear, Mortis is here!"]]
583->''Mortis had great designs built around being a mortician and a vampire, but the fact that nobody is dying at Starr Park has put a huge damper on his plans.''
584
585A Mythic Brawler, and part of the Mortuary trio along with [[Characters/BrawlStarsTanks Frank]] and [[Characters/BrawlStarsControllers Emz]]. He's an agile vampire gravedigger and owner of the Mortuary environment in Starr Park.
586
587Mortis is a special kind of Assassin that possesses very low DPS and inability to hold his own against most close-range Brawlers, but makes up for it with his extremely fast attacks and agility that allows him to infiltrate enemy territory and shred squishy Brawlers to bits before they can even react, making him a very potent counter against [[Characters/BrawlStarsMarksmen Marksmen]] and [[Characters/BrawlStarsArtillery Artillery Brawlers]] in particular.
588* His Attack, ''[[DashAttack Shovel Swing]]'', has Mortis dashing towards his targets and swinging at them with his shovel, passing through the enemy along the way. These swings deal low damage and have a long recharge time (the second longest in the game, in fact), but can be unloaded ''very'' quickly and the extra movement they provide make up for it. Additionally, Mortis possesses a ''[[ChargedAttack Dash Bar]]'' that fully charges after not attacking for 4.5 seconds; once it gets full, Mortis's next basic attack will gain 2 extra tiles of range.
589* His Super, ''[[BarrageOfBats Life Blood]]'', summons a horde of bats in a long straight line in front of him that ignore obstacles, damaging enemies and restoring Mortis' health for 125% of the damage dealt per enemy hit.
590* His first Gadget, ''[[SpinAttack Combo Spinner]]'', has him spinning his shovel around him, striking nearby targets and dealing damage equal to his main attack.
591* His second Gadget, ''[[CooldownManipulation Survival Shovel]]'', doubles his reload speed for 4 seconds, going for 2.4 to 1.2 seconds per ammo bar. This doesn’t affect his Dash Bar's charge duration.
592* His first Star Power, ''[[LifeDrain Creepy Harvest]]'', allows him to restore 20% of his max health after defeating another Brawler.
593* His second Star Power, ''[[CooldownManipulation Coiled Snake]]'', decreases his Dash Bar's charge time from 4.5 to 2.5 seconds.
594* His Mythic Gear, ''Bat Storm'', increases the speed of his Super's bats by 50%.
595----
596* FiftiesHair: Gains a pompadour in his Rockabilly skin.
597* AmbiguouslyRelated: To [[Characters/BrawlStarsDamageDealers Chuck]] due to their almost identical appearance and their playstyle involve dashing.
598* BadassCape: Sports one in his default appearance.
599* BadassFingersnap: Does one in the victory animation of his Hockey skin.
600* BarrageOfBats: His Super has him call out bats to attack his opponent and [[HealThyself recover some health]]. He even provides the page image.
601* BeachEpisode: His Beach Time skin gives Mortis a full-body swimsuit, a pair of CoolShades, and his shovel and lantern get replaced with a beach shovel and a bucket.
602* BloodsuckingBats: Most likely the reason why his Super, which is a BarrageOfBats, has the property of restoring Mortis' health for every enemy it manages to hit.
603* BreakoutCharacter: Much like Edgar above, Mortis is one of the most popular and recognizable Brawlers in the game (to the point he has maintained himself as ''the'' most played Brawler for quite some time, if official stats are anything to go by), and the developers have acknowledged said popularity by making him some sort of secondary mascot to the game. He even has his own theme from the Bad Randoms titled "[[https://www.youtube.com/watch?v=AASn3YWAED4 Mortis Game]]".
604* ChargedAttack: Mortis possesses a special "Dash Bar" that charges in 4.5 seconds as long as he isn't attacking, which will make his next dash get extra range and thus travel a longer distance.
605* CoolShades: Gains a pair in his Beach Time skin.
606* CoolSword: His shovel gets replaced with a sword both in his Rogue and his Mecha skins.
607* CooldownManipulation: His ''Survival Shovel'' Gadget will double Mortis' reload speed for 4 seconds. Considering how slow Mortis' main attack reloads in the first place, it's an extremely useful Gadget to have.
608* DashAttack: Mortis' main attack is a piercing dash that makes him move forward and damage anyone who gets caught in his path along the way. Coupled with his already very fast speed, this makes of him an extremely agile Brawler who can chase pretty much whoever he wants.
609* DeadlyDustStorm: His Rogue skin replaces the bats from his Super with a sand tornado.
610* DidntThinkThisThrough: According to his description, Mortis had plans to become a great mortician... in Starr Park, a location where NobodyCanDie.
611* DifficultButAwesome: Mortis is, as a whole, one of the hardest Brawlers in the game to play, let alone master. Between his average health, unreliable auto-aim, low damage per dash, and slow reload speed, an inexperienced Mortis will find it very difficult to contribute much to his team without dying a lot and feeding the enemy in the process, making anyone wonder why a Brawler with such seemingly low stats would even be an option in the first place. On the other hand, experienced players who are able to look beyond Mortis' weaknesses and give him an opportunity will find out that his top-tier mobility, non-existent unload time, and powerful LifeDrain tools to keep himself alive in the middle of the battlefield can make of him an extremely dangerous treat capable of slowly but surely chipping away even the tankiest Brawlers and outright destroy squishier ones while simply refusing to die, turning him into a major headache for any enemy team in the right hands.
612* DominoMask: Gains one in his Gala skin.
613* {{Facepalm}}: Does one in the defeat animation of his Rockabilly skin.
614* FragileSpeedster: He has a very fast movement speed while his health is fairly average and his attacks deal low damage.
615* GenderSwap: In his Night Witch skin, which turns him into the aforementioned troop from ''VideoGame/ClashOfClans''.
616* HockeyFight: His Hockey skin transforms Mortis into a hockey player who attacks with a hockey stick in place of a shovel.
617* AnIcePerson: His Hockey skin throws ice whenever Mortis dashes in a direction or throws his Super.
618* ImprobableWeaponUser: Apart from using a shovel in his standard model, Mortis attacks with a toy shovel in his Beach Time skin, a giant comb in his Rockabilly skin, and a hockey stick/hockey puck in his Hockey skin.
619* LifeDrain: Both his Super and his ''Creepy Harvest'' Star Power allow Mortis to recover health by damaging enemies, although the latter requires him to outright defeat them for it to take effect.
620* MeaningfulName: Fittingly for a gravedigger, mortis is the Latin word for death.
621* NinjaLog: He switches places with a log in the defeat animation of his Mecha skins, most likely as a ScrewThisImOuttaHere.
622* OurVampiresAreDifferent: He's a vampire who prefers to attack by smacking enemies with a shovel and throwing bats at them rather than sucking their blood.
623* RobotMe: Becomes a robot in his Mecha skin and all of its variations.
624* {{Rockabilly}}: The theme of his aptly named Rockabilly skin, which gives Mortis some FiftiesHair and a leather jacket for him to move around.
625* ShockAndAwe: In his Mecha skins, Mortis throws a ball of electricity instead of bats during his Super.
626* ShoutOut: His Night Witch skin is directly based on the troops of the same name from ''VideoGame/ClashOfClans''.
627* ShovelStrike: Mortis' main attack consists of him dashing forward with his shovel to strike whoever he manages to hit with it.
628* SpinAttack: His first Gadget, ''Combo Spinner'', has Mortis spinning his shovel around him to damage enemies close to him for the same amount his main attack does.
629* SwordPlant: He does this in both the win and defeat animations of his Rogue skin, the former intentionally while the latter accidentally.
630* VampireVords: He's got a subtle Slavic accent.
631* VirtualPaperDoll: To a slightly greater extent than other Brawlers; Mortis has the option to wear his hat via the Top Hat skin, which is permanently free and automatically unlocked by having him as a Brawler. While just a miniscule change (hence it being free), it is unique as an innate customization option for a Brawler.
632* VitriolicBestBuds: He and Frank are always fighting (mainly because of Mortis' selfishness and idiocy), but they still live and hang out together as shown in the "[[https://www.youtube.com/watch?v=fWuzPKIpH0s Mortis' Mortuary!]]" animation.
633* WhoDares: A possible line of him when receiving damage.
634* YourSoulIsMine: Says this word-for-word as a possible line when defeating an enemy.
635[[/folder]]
636
637[[folder:Sam]]
638!!!'''Release Date:''' 05/09/2022\
639'''Voiced by:''' Joe French\
640'''Alternate Skins:''' [[AncientRome Caesar Sam]], [[BigfootSasquatchAndYeti Yeti Sam]], [[KillerTeddyBear Sam The Teddy]], [[MonsterClown Dark Clown Sam]], [[ChromeChampion True Silver/Gold Sam]]
641[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sam_bs_full_body.png]]
642 [[caption-width-right:300:"Time to hit them with the old one-two!"]]
643->''A former factory worker turned wanted member of the Goldarm Gang, Sam is always there to ensure Belle doesn't go too far on their latest heist!''
644
645An Epic Brawler, and part of the Goldarm Gang trio along with [[Characters/BrawlStarsMarksmen Belle]] and [[Characters/BrawlStarsDamageDealers Pearl]]. He's an old factory worker-turned criminal with a strong hate for robots and a strong love for Belle, his literal partner in crime.
646
647Sam is a very aggressive Brawler who can make use of his particularly high health and constantly boosted speed to quickly get in front of his enemies and beat them to a pulp in a matter of seconds, but requires very careful aiming and full knowledge of the battlefield terrain to make the most out of his unorthodox kit for an Assassin.
648* Sam's special Trait allows him to start a match or respawn with a fully charged Super.
649* His Attack, ''[[GoodOldFisticuffs Heavy Haymakers]]'', throws two short-ranged punches in a wide cone in front of Sam. If Sam has his Knuckle Busters equipped, this attack will deal double the damage, spread in a wider cone, and unload and reload slower than if he doesn't have them on.
650* His Super, ''[[PowerFist Knuckle Busters]]'', throws his Knuckle Busters in front of him, piercing through enemies along the way before landing on the ground and boosting his speed for 2 seconds. Without his Knuckle Busters, Sam can charge his Super by either dealing damage to enemies or by picking them up from the ground; if the former is done, his Super will make his Knuckle Busters fly back to him, piercing through enemies along the way and damaging them for half the damage they do when leaving Sam's hands. The Knuckle Busters stay on the ground until Sam picks them up, they fly back to him, or when Sam is defeated or a round is over in a round-based game mode.
651* His first Gadget, ''[[MagnetismManipulation Magnetic Field]]'', will make enemies within a small radius around Sam's Knuckle Busters to be pulled into them and momentarily immobilized. Sam can only activate this Gadget if his Knuckle Busters are on the ground.
652* His second Gadget, ''[[MegatonPunch Pulse Repellent]]'', will make Sam's next Super to knock back enemies around his Knuckle Busters when they land. Sam can only activate this Gadget if he has his Knuckle Busters on.
653* His first Star Power, ''[[HealingFactor Hearty Recovery]]'', allows Sam to heal 20% of his missing health whenever he picks up his Knuckle Busters from the ground.
654* His second Star Power, ''Remote Charge'', allows Sam to remotely charge his Super as long as there are enemies near his Knuckle Busters, with each enemy recharging 10% of it for every second they remain close.
655----
656* AchillesHeel: Wallbreakers. While most close-range Brawlers tend to suffer in open maps with little to no walls, Sam is arguably the one who has it the hardest, as a lack of walls means that he'll have a lot of trouble throwing his Knuckle Busters without them going too far away for him to reliably pick up. And since Sam requires to constantly throw and pick his Knuckle Busters to benefit for the speed boost they provide and the healing from his ''Hearty Recovery'' Star Power, this makes it hard for him to function in an open map where throwing his Knuckle Busters may mean losing them altogether.
657* AncientRome: The motif of his Caesar skin, which turns Sam into a Roman emperor with wolf heads as his Knuckle Busters.
658* AttackAttackAttack: Thanks to his Knuckle Busters giving him an speed boost every time he throws them, the arguably most effective strategy with Sam is to constantly pressure the opponent by storming their spawn as fast as possible and beat them to a pulp with barrages of punches and throwing his Knuckle Busters at them, not needing to care about sneakiness or evade attacks like most other Assassins thanks to his Tank-levels of HP that let him withstand enemy fire with impunity.
659* AwesomeAussie: Has a thick Australian accent, and is a big buff bandit.
660* BaldHeadOfToughness: He only has a single tuft of hair on his otherwise bald head, and he's a badass, powerful Brawler.
661* BearTrap: His Knuckle Busters are actually made out of bear traps with batteries attached to them.
662* BigotryException: Despite being [[FantasticRacism an avid robot hater]], his own daughter Pearl happens to be one of these, implying he's made an exception for her.
663* BoxingBattler: He attacks by throwing punches at his enemies, and some of his voicelines have him talking as if he were in a box match.
664-->''[Upon being defeated]'' "I'll get you next round!"
665-->"Throwing in the towel!"
666* BigfootSasquatchAndYeti: In his Yeti skin, which transforms Sam into a big bulky yeti who attacks using skulls.
667* CombatCompliment: In one of his lines when receiving damage.
668-->"Nice one! I'll give you that."
669* CoolOldGuy: He's quite an old man, and is shown to be friendly as long as no one ticks him off.
670* DifficultButAwesome: In general, Sam is a Brawler who requires a lot of foresight to be used at its full potential. This is because Sam's mechanics are mainly oriented towards him constantly throwing his Knuckle Busters to benefit from the speed boost they provide and the potential recovery from his ''Hearty Recovery'' Star Power as well, meaning that the player must always be spamming Sam's Super and making sure it lands somewhere safe for the Knuckle Busters to be picked up fast enough to continue with the cycle. Not only that, Sam ''also'' needs to be aware of enemy position at all times to constantly chase them out with said boosted speed while making sure to not lose the Knuckle Busters in the first place, meaning that even the slightest mistake can make him a sitting duck if the Knuckle Busters happen to fly too far away. Finally, as with other close-range Brawlers, Sam isn't a fighter that can be picked in any map, as he requires a lot of walls for him to reliably throw this Knuckle Busters in the first place, making him particularly weak against enemies who can destroy covers. If one manages to master all of these attributes and overcome his weaknesses, Sam can be an unstoppable juggernaut capable of wrecking the opposition without them being able to react, but if not, he's easily counterable.
671* EveryoneHasStandards: Although he's a morally questionable criminal, Sam avoids hurting bystanders, as seen in his debut trailer when he puts himself and Belle at risk to avoid running over a woman stuck on the tracks.
672* EvilOldFolks: He's an old man who also happens to be part of a gang dedicated to stealing banks across TheWildWest, making him quite non-heroic.
673* ExorcistHead: Does this in the winning animation of his Dark Clown skin.
674* FantasticRacism: He really hates robots ([[BigotryException except for Pearl]]) so much. [[https://www.youtube.com/watch?v=pUJp0-uaYEg His introduction animation]] even shows him beating the crap out of a testing robot.
675* GoodOldFisticuffs: He mainly attacks by punching his enemies in quick succession, with the damage, reload, and unload speed depending on whether he has his Knuckle Busters equipped or not.
676* HappilyMarried: He is married to Belle, and is shown to love her a lot too.
677-->"This one's for Belle."
678* HealingFactor: If he has the ''Hearty Recovery'' Star Power, Sam will recover 20% of his missing health each time he picks up his Knuckle Busters from the ground, making him quite hard to kill if he's constantly spamming his Super near a wall.
679* HornedHumanoid: Gains a pair of horns in his Yeti skin.
680* KillerTeddyBear: His Sam The Teddy skin transforms him into a massive, adorable looking teddy bear, but that doesn't change his strength or aggression.
681* LargeHam: Between his naturally manly and loud voice coupled with his carefree attitude, Sam just loves to [[ChewingTheScenery chew the scenery]] in his voicelines.
682* LightningBruiser: He's naturally fast, can boost his speed even further with the use of his Knuckle Busters, possesses Tank-levels of HP, and can easily pummel his enemies to bits with quick, powerful moves.
683* MagnetismManipulation: With his ''Magnetic Field'' Gadget, Sam can create a magnetic area around his Knuckle Busters if they are on the ground, pulling nearby enemies towards them and effectively stunning them until the effect ends.
684* ManlyFacialHair: He's big, beefy, and sports a killer mustache that covers most of his face. His Caesar skin gives him a full beard for even more manliness.
685* MechanicallyUnusualFighter: He's the only Brawler in the game who starts the match with his Super already charged, and can quickly get it back without even damaging the enemy by simply picking his Knuckle Busters from the ground. As a result, Sam can potentially spend the whole match using his Super much more than his main attack, a feat that only him and [[Characters/BrawlStarsDamageDealers Chuck]] can naturally pull off.
686* MegatonPunch: With the ''Pulse Repellent'' Gadget, Sam can knock back enemies and send them flying if he throws his Knuckle Busters at them.
687* MonsterClown: His Dark Clown skin transforms Sam into a creepy circus clown who can ''[[ExorcistHead turn his head 180 degrees]]''.
688* MusclesAreMeaningful: He's one of the most visibly buff and muscular Brawlers in the game, and he's got a massive HP that even puts designed Tanks like Bull and Ash to shame while being equally powerful.
689* NamedAfterSomebodyFamous: He is named after Sam Starr, [[https://en.wikipedia.org/wiki/Belle_Starr Belle Starr's husband]].
690* NoodleIncident: Whatever happened to make him quit his factory job and turn to a life of crime has never been stated, but apparently, it was enough for him to develop a massive hate towards robots.
691* OutlawCouple: With Belle, both being HappilyMarried members of the Goldarm Gang thieves.
692* PowerFist: His Knuckle Busters, being glorified, metallic boxing gloves made out of bear traps that improve the punching power of Sam's fists and can even throw them at the enemy as if they were projectiles.
693* PrimalChestPound: Does this in the win animation of his Yeti skin.
694* RacistGrandpa: Of the FantasticRacism variety. In an universe with [[RidiculouslyHumanRobots sentient robots who behave like regular human beings]], Sam's hatred for ''all'' machines ([[BigotryException except for Pearl]]) means he pretty much has a disgust for an entire race of Starr Park inhabitants.
695* RetiredBadass: He's a former robot factory worker who retired to start a life of crime as part of the Goldarm Gang.
696* RuggedScar: In his Caesar skin, Sam has a scar [[EyeScream over his left eye]].
697* SayMyName: He might say Belle's name as a defeat line.
698* ScaryTeeth: Not only Sam gets sharp and pointy teeth in his Dark Clown skin, but said skin also replaces his Knuckle Busters with creepy-looking oversized dentures.
699* SituationalDamageAttack: The damage from his main attack depends whether Sam has his Knuckle Busters equipped or not, dealing more damage but having a slower attack and reload speed if he does.
700* SkeletonsInTheCoatCloset: His Knuckle Busters become animal jaws in his Yeti skin.
701* TattooedCrook: He's covered in tattoos in his Dark Clown skin, which turns Sam into a MonsterClown.
702* UselessUsefulSpell: His ''Remote Charge'' Star Power. Not only is the Star Power [[OvershadowedByAwesome vastly inferior]] to the utility ''Hearty Recovery'' can provide, but Sam is generally much better picking up his Knuckle Busters from the ground (or, if they're unreachable, charging them by attacking enemies) than waiting for them to charge automatically, as a Sam without his Knuckle Busters available is extremely weak if not outright useless. Even then, experienced Sam players know how to keep his Knuckle Busters near him at all times, making this Star Power's utility near non-existent.
703[[/folder]]
704
705[[folder:Stu]]
706!!!'''Release Date:''' 15/03/2021\
707'''Voiced by:''' Kai Skrotzki\
708'''Alternate Skins:''' [[PaletteSwap Superstar Stu]], [[PunkRock Wicked Stu]], [[HeadlessHorseman Headless Rider Stu]], [[JerkJock Jock]] [[SnakesAreSinister Stu]], [[BadassSanta Santa]] [[ChristmasEpisode Stu]], [[ChromeChampion True Silver/Gold Stu]]
709[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/stu_bs_full_body.png]]
710 [[caption-width-right:260:"Safety last, ha-ha-ha-ha-ha!"]]
711->''A little punch-drunk from too many bumps, bruises, and gasoline fumes over his long stunt performing career, Stu is a bit wobbly on his wheel these days.''
712
713An Epic Brawler, and part of the Stuntshow trio along with [[Characters/BrawlStarsMarksmen Janet and Bonnie]]. He's a robotic stuntman who, as a result of the many crashes and accidents endured over the years, seems to have turned a bit broken both [[SpeechImpediment physically]] and [[{{Cloudcuckoolander}} mentally]]. He's also Janet and Bonnie's [[RaisedByRobots adoptive father]].
714
715Stu has the potential to be one of the most agile and slippery Brawlers in the entire game in spite of his average moving speed, capable of crossing entire maps in mere seconds while evading every single enemy attack if the situation allows it, but requires pinpoint reflexes and, in a meta sense, very good ping connection to be used effectively.
716* His Attack, ''[[FatalFireworks Razzle Dazzle]]'', shoots two pyrotechnic fireworks from his fingers in quick succession and in a straight line, each one dealing damage and fully charging his Super in one hit, potentially allowing Stu to get two Supers from a single ammo bar.
717* His Super, ''[[VideoGameDashing Nitro Boost]]'', makes Stu dash a bit forward in any desired direction, leaving a trail of burning rubber on the ground. Enemies who touch this trail are set on fire and take damage every second over 4 seconds, and touching it multiple times will reset the burning duration. The fire won't charge Stu's Super.
718* His first Gadget, ''[[NitroBoost Speed Zone]]'', drops a turret that boosts the movement speed of Stu and his allies around it. The turret has 1000 health and decays 30 health per second, lasting up to 34 seconds if it doesn't take any damage. The speed boost doesn't affect spawnables.
719* His second Gadget, ''[[BarrierBustingBlow Breakthrough]]'', allows Stu's next Super to break any walls it dashes into. In addition, for every wall tile destroyed, 3 pieces of non-piercing debris will fly forward in a cone-shaped formation, with each piece dealing 20% the damage of his main attack if it hits an enemy.
720* His first Star Power, ''Zero Drag'', increases the distance traveled by Stu's Super by 77%.
721* His second Star Power, ''[[HealingFactor Gaso-Heal]]'', allows Stu to heal for 10% of his maximum health every time he uses his Super.
722----
723* AbnormalAmmo: Shoots Christmas presents in his Santa skin.
724* AllGhoulsSchool: The main theme of his Jock skin.
725* BadassCape: Sports one in his default model.
726* BadassSanta: In his Santa skin.
727* BarrierBustingBlow: His ''Breakthrough'' Gadget allows Stu's next Super to break any walls he collides with, sending damaging pieces of debris towards the enemy in the process. Useful for surprising unsuspecting Brawlers hiding from him behind cover.
728* ChristmasEpisode: His Santa skin turns him into a BadassSanta whose wheel gets replaced with a sled.
729* {{Cloudcuckoolander}}: While not outright crazy, it seems like the constant crashes and accidents Stu has endured over his life as a stuntman have left him a bit on the nutsy side, often spouting nonsensical quotes in the middle of the battle as a result.
730-->"Do-Do-Doin' it for all the lonely c-a-ats out there!"
731-->"Winners munch on Col-Col-Colt Crunch. It's spectacular!"
732* CoolHelmet: Just like his daughters, Stu sports a helmet as part of his stunt show attire.
733* CyberCyclops: He's a robot with only one eye.
734* DifficultButAwesome: While Stu is a somewhat easy Brawler to play decently, mastering him is a whole different story. Not only he is one of the few Brawlers in the game who is widely agreed to need a flawless Internet connection to unleash its full potential, but said potential requires the player to have flawless reflexes and dexterity as well, since being able to continuously cycle Supers while dashing all over the battlefield in the desired direction is pretty much the main appeal of Stu's gameplay, letting him be an unkillable nuisance capable of kitting and distracting the entire enemy team while his own team pushes forward. While casual Stu players are often able to make him work in mid-level play, there's no doubt that master-level Stu players are on a whole different league than them.
735** On that topic, getting a double Super with Stu (that's it, gaining two Supers from a single ammo bar) is considered to be one of, if not ''the'' hardest feat a Stu player can achieve, requiring perfect coordination between tapping the attack and Super button as well as impeccable timing to repeatedly pull off. There's expert Stu players who can dash thrice in a row by hitting their three pieces of ammo, ''and then'' there's expert Stu players who can dash '''six times in a row''' doing the exact same thing.
736* ElectronicSpeechImpediment: Most likely as a result of the many accidents endured as a stuntman, Stu's voice tends to stutter and break a lot. Coupled with the metallic filter he has, it makes his voicelines quite hard to understand sometimes.
737* EvilCostumeSwitch: His Jock skin completely erases any of Stu's lovable traits to make him a stereotypical college JerkJock. He's also an evil gorgon, but [[JerksAreWorseThanVillains that's less important]].
738* FacePlant: In the defeat animation of his Jock skin, he faceplants after accidentally falling.
739* FatalFireworks: He mainly attacks by shooting fireworks from his fingertips.
740* FingerFirearms: Stu's fingertips also serve as fireworks launchers he can open up at will to attack.
741* FragileSpeedster: Stu has rather low health and average damage, but his mobility can be nearly unmatched thanks to his Super (which only requires one projectile to charge) being [[VideoGameDashing a dash]].
742* GreenAndMean: Becomes a green-colored snake in his Jock skin.
743* HeadlessHorseman: The theme of his Headless Rider skin, which replaces Stu's head with a pumpkin and gives him ghostly green TechnicolorFire for his attacks.
744* HealingFactor: If he has the ''Gaso-Heal'' Star Power, Stu will heal 10% of his maximum health every time he uses his Super. This, combined with the great mobility said Super provides him with in the first place, can make Stu nigh-impossible to kill without the whole enemy team focusing on him.
745* HornsOfVillainy: His Jock skin, which turns him into a JerkJock, has horns.
746* AnIcePerson: In place of fire, he leaves a trail of snow that frosts his opponents in his Santa skin.
747* JerkJock: His Jock skin turns him into a stereotypical American jock wearing a varsity jacket, and his arrogant-sounding voicelines, plus some official artwork depicting him [[TheBully bullying]] [[StereotypicalNerd Nerd Squeak]], make him quite of a jerk.
748* LosingYourHead: He loses his pumpkin head in the defeat animation of his Headless Rider skin.
749* ManOnFire: Enemies who step in the burning rubber left behind by Stu's Super will catch fire for 4 seconds.
750* MechanicallyUnusualFighter: Stu is the only Brawler in the game who can charge his Super with only one projectile, as his gameplay mainly revolves around him constantly [[VideoGameDashing dashing]] with the use of his Super to hunt his enemies and evade attacks.
751* NitroBoost: His ''Speed Zone'' Gadget creates a turret that boost allies' movement speed as long as they stay in the area around it.
752* OneWheeledWonder: Stu is a robot who, instead of feet, moves around with a single motorcycle wheel attacked to him. This leads to him leaving tire marks on the ground whenever he moves.
753* PoisonousPerson: His Jock skin replaces the fireworks from his main attack with toxic goo shoot from his hand mouths.
754* PunkRock: The theme of his Wicked skin, which is part of a punk band called the Bad Randoms along with [[https://www.youtube.com/watch?v=zQRgLZDp5Ds Buzz and Poco]].
755* PunnyName: Stu is a '''stu'''nt robot.
756* RaisedByRobots: He is Janet and Bonnie's adoptive father.
757* ShoutOut: Along with the rest of the Brawl Academy skins, his Jock skin is one to ''WesternAnimation/MonstersUniversity''.
758* SnakesAreSinister: His Jock skin turns him into a monstrous-looking [[HornsOfVillainy horned]] snake.
759* SssssnakeTalk: His Jock skin, which turns him into [[SnakesAreSinister snake]], replaces his usual stuttering with this instead.
760* SpikesOfVillainy: His tail is covered in spikes in his [[JerkJock Jock]] skin.
761* TechnicolorFire: The fire left behind by his Super becomes green-colored in his Headless Rider skin.
762* TooManyMouths: His Jock skin has mouths on his hands, which he uses to attack by spitting green goo.
763* TragicRobot: Not as heavy as other examples of this trope, but some of Stu's voicelines imply him to be depressed and aware of how broken he's become over his years as a stuntman.
764-->"Fa-a-ailure... Builds character."
765-->"If only I could feel-feel-feel pain."
766-->''[After defeating an enemy]'' "Oh, you get used to it."
767* VideoGameDashing: Stu's Super consist of a rather short dash (whose distance can be greatly increased with the ''Zero Drag'' Star Power) he can constantly spam thanks to it charging with only one projectile, giving Stu great mobility as long as he can constantly hit the enemy.

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