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1[[AC:Note: This {{Character Sheet|s}} is for the characters of the 2004-2005 Toys/{{Bionicle}} canon, [[JustForFun/IThoughtItMeant not for the fan-made]] WebAnimation/BionicleAdventures web-series of the same name.]]
2![[center: [[Characters/{{Bionicle}} Main]] | Characters/BionicleChronicles | Bionicle Adventures | Characters/BionicleLegends | [[Characters/BionicleSpherusMagna Bara Magna]] ]]
3The discovery of the Matoran's former home, the great city of Metru Nui, starts this {{Prequel}} arc which focuses on the Turaga's past as the Toa Metru, tasked with saving the denizens of the city of from the coming disaster when Makuta initiates his EvilPlan.
4----
5[[foldercontrol]]
6
7!!The Toa Metru / Toa Hordika / Turaga
8[[folder:In general]]
9[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/toa_metru.jpg]]
10[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/toa_hordika_cgi.png]]
11[[caption-width-right:350:Duty]]
12Just before Mata Nui fell asleep, the Toa Metru were empowered to protect and rescue the Matoran of Metru Nui from the coming disaster. They spent some of this time mutated into half-beast Toa Hordika, and have since retired to lead the Matoran as Turaga elders.
13----
14* AllWebbedUp: Prior to the Toa Metru's transformation into Toa Hordika.
15* BadassBookworm: Nokama (teacher), Whenua (historian), and Nuju (scholar) are self-evident, although even the other three's jobs call for a level of academic knowledge (Matau is a test pilot, while Vakama and Onewa are artisans).
16* BeastMan: The Toa Hordika due to the titular Hordika venom making them half-Rahi. This gave them a more savage feral side they constantly had to fight back against alongside an inability to use their Mask powers or directly channel their elemental powers into attacks, but in return said instincts and increased physical strength from muscle augmentation made them more dangerous in direct combat.
17* ContrastingSequelProtagonist: Towards the Toa Mata/Nuva. {{Inverted|Trope}} as the Metru Nui storyline is a prequel to the Mata Nui storyline.
18** The Toa Mata have always been Toa, while the Toa Metru were originally regular Matoran. As such, the Toa Metru must deal with baggage from their former lives such as abandoned jobs and altered relationships with Matoran that the Toa Mata don't.
19** The Toa Mata are {{Naive Newcomer}}s who are nonetheless [[ExperiencedProtagonist well-versed in the use of their elemental and mask powers]] thanks to training from the Order of Mata Nui, to the point of being [[InstantExpert capable of utilizing new Kanohi as soon as they put them on]]. The Toa Metru have the HomeFieldAdvantage due to having lived their entire lives (up to that point) in Metru Nui, but are completely clueless about how to use their powers (they don't even know what their mask powers are at first) and suffer through numerous HowDoIShotWeb experiences while figuring out how to use them; in fact, it's explicitly stated that their primary advantage in the beginning of their Toa careers is their intimate knowledge of their home city.
20*** Just as important is the knowledge of how to ''control'' one's usage of elemental energy. The Toa Nuva have no such issues except during the Bohrok-Kal incident, when their powers are forcibly removed by external interference; the Toa Metru expend all of theirs during the fights with the Morbuzakh and Krahka, which bites them ''hard'' when they present themselves to Turaga Dume. (Not to mention that the Toa Nuva are at least still capable of utilizing their [[MaskOfPower Kanohi Nuva]] throughout the incident, while the Toa Metru don't even have that until partway through ''Legends of Metru Nui''.)
21*** Additionally, the Toa Mata are fully capable of forming Kaita fusions, while the Toa Metru are stated to not know how to do so.
22** The Toa Mata enjoy HundredPercentHeroismRating by their Matoran charges, while the Matoran of Metru Nui's reactions to the Toa Metru differ wildly, from wide-eyed adoration to cautious acceptance to [[AllOfTheOtherReindeer indifference]] to outright hostility (and this is ''before'' [[spoiler:Makuta disguised as]] Turaga Dume invokes HeroWithBadPublicity on the Toa). It doesn't help that the Matoran of Mata Nui have been awaiting the Toa Mata's arrival for ''1000 years'', while the Matoran of Metru Nui already had the universally beloved Toa Lhikan guarding their city -- indeed, the Toa Metru themselves look up to Lhikan, with Vakama in particular being cripplingly afraid of disappointing his idol. In fact, this contrast is very likely {{invoked|Trope}} by the Turaga of Mata Nui (who used to be the Toa Metru), who are probably eager to offer the Toa Mata the popular support that they themselves never had during their own tenures as Toa.
23** The Toa Nuva transformation strengthens the Toa Mata, including granting them the exclusive ability to utilize [[MaskOfPower Kanohi Nuva masks]]; as such, they have absolutely no motivation to attempt to undo the transformation. The Toa Hordika mutation weakens the Toa Metru overall (although it does make them slightly physically stronger), including rendering them incapable of utilizing their masks, leading to a RaceAgainstTheClock to find a way to reverse it before the effects become permanent.
24* CapedMecha: In the movies, the Turaga are depicted with robes.
25* CradleToGraveCharacter: Significantly {{downplayed|Trope}} as all of the Turaga are still alive, but they're the only characters whose Toa careers' starts and ends are both portrayed in canon.
26* DualWielding: All of them in both of their Toa forms, except for Vakama Metru, who holds a single disk launcher.
27* FromHeroToMentor: The Toa Metru become Turaga and serve as mentors to their respective Toa Mata/Nuva.
28* HeroWithBadPublicity: Thanks to [[spoiler:Makuta disguised as]] Turaga Dume making them look like chumps, the Matoran of Metru Nui turn against them.
29* HeroicSacrifice: Non-lethal variant. The Toa Metru willingly surrender their Toa powers to awaken the sleeping Matoran of Metru Nui. Interestingly, this is the only time in canon that such a sacrifice does not transform Matoran into Toa; however, the Toa Metru had made Toa stones earlier, which later become instrumental in summoning the Toa Mata to the island of Mata Nui.
30* HowDoIShotWeb: Learning how to use their mask powers, since even mask-maker Vakama is unaware of what powers the masks possess. {{Downplayed|Trope}} with their elemental powers, since they figure those out fairly quickly; however, it's still stated to be extremely difficult, with Nokama almost blacking out when she tries it for the first time.
31* LetsSplitUpGang: To find the Great Disks, the Toa Metru split into three teams of two: Vakama and Onewa, Matau and Nokama, and Nuju and Whenua. While they do face external threats from the Vahki and the Dark Hunters, a lot of the drama comes from these team-ups being the ''absolute worst'' combinations possible (Onewa loudly and consistently doubts Vakama, Matau keeps being obnoxious to Nokama in his attempts to impress her, and Nuju and Whenua hold polar opposite life philosophies).
32* TheMentor: All of them to their respective Toa Mata/Nuva.
33* MiniatureSeniorCitizens: Upon becoming Turaga, they become a lot shorter than their Toa or Matoran forms. However since all Matoran also shrank when they were in the spheres, they ended up just slightly taller than the rest of them (except Whenua, who was the shortest among them).
34* MrExposition: As Turaga. Eventually {{deconstructed|Trope}} as the Toa Nuva start wondering why they have a handy legend to pull out whenever a new enemy emerges.
35* OutOfJobIntoThePlot: The plot kicks off when they are all interrupted in their various professions by Toa Lhikan, [[SuperEmpowering who hands them Toa stones and tells them the city is counting on them.]] {{Downplayed|Trope}} in that they never explicitly lose their jobs, but some of them (particularly Nokama and Nuju, and to a lesser extent Vakama) often pine for them or harbor regrets that their destinies didn't line up with their careers.
36* PartyScattering: After [[spoiler:the false]] Turaga Dume orders their arrest, Nuju, Whenua, and Onewa are captured while Vakama, Nokama, and Matau are forced to go on the run.
37* SpottingTheThread: After regrouping and swapping stories about their respective adventures finding and rescuing their respective Great Disk Matoran, it takes the Toa Metru almost no time at all to figure out that Ahkmou is the traitor in their midst.
38* StaffOfAuthority: Each of the Turaga gets one upon giving up their Toa Powers. The staffs are transformed versions of their original Toa Tools.[[note]]The exceptions are Nokama, who chose to abandon her Hydro Blades in favor for a trident she made from Makuta fish bones, and Vakama, whose disk launcher was destroyed during a battle against Teridax and The Shadowed One; he uses his firestaff from his time as a mask-maker instead.[[/note]]
39* SuperpoweredEvilSide: The Hordika mutations, though Vakama took it farther than the others.
40* SuperStrength: One of the few advantages the Hordika mutations give them all is vastly increased physical strength thanks to their muscle mass growing. One scene has Vakama, who never showed many exceptional strength feats as a regular Toa, angrily punch down a locked metal door and then keep pummeling it into scrap, while another has Nokama pummel a Gate Guardian with her bare hands [[InvisibleMonsters once she actually finds it]].
41* TookALevelInBadass: From six regular Matoran to a team of Toa who survived a surprise attack from this universe's [[SatanicArchetype equivalent of Satan]] and dealt him one of his biggest setbacks ever in his plan to dominate the Matoran universe.
42* TransformationTrauma: The Hordika mutations take a considerable toll on the Toa Metru, though some take it worse than others and Vakama takes it hardest of all.
43* TheUnchosenOne: Ultimately {{subverted|Trope}} InUniverse. During their time as Toa Hordika, they discover that Makuta implanted their names into Lhikan's mind so that he would choose them to be Toa instead of the "correct" Matoran; needless to say, this does not improve their already low morale at all, with some of them even wondering if their earlier failure to save the Matoran was caused by their not being the destined Toa. However, after their mutations are undone, Vakama learns -- from Karzahni, of all beings -- that the entire setup was an elaborate BatmanGambit by Mata Nui and his Order, and that the Toa Metru are in fact {{The Chosen One}}s after all.
44[[/folder]]
45
46[[folder:Vakama]]
47[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/876b69f44f7413d18de7b7ba58477d2a.png]]
48 [[caption-width-right:350:''"I desire just one noble destiny, more than any power you can offer me."'']]
49[-'''Voiced by:''' Christopher Gaze (As a Turaga), Creator/AlessandroJuliani (As a Toa); Ramón Menéndez (As a Turaga), Creator/EnzoFortuny (As a Toa) (Latin American Spanish)-]
50
51->''And something else... our destinies are not written in stone, set in place. They are something we have to find for ourselves.''
52
53Vakama started life as a simple mask-maker before becoming a Toa. He struggled with insecurity and self-doubt in his role, and had strange visions of the future as well. Eventually, he overcame his issues, and used the wisdom of his past to become a kind and encouraging Turaga.
54----
55* AbnormalAmmo: Vakama has a launcher for the [[DeadlyDisc Kanoka Disks]] that are common in Metru Nui.
56* AesopAmnesia: After conferring with the other Turaga, he decides to tell the Toa Nuva of his time as a Toa Metru (and Hordika, over the protests of some of his colleagues) because KeepingSecretsSucks...which only extends to the Great Rescue. He keeps his mouth shut about subsequent events (as mentioned in ''Time Trap''), ''even from the other Turaga''. He's back in SecretKeeper mode by the time the Toa Nuva embark on their quest to Voya Nui (although it's not his decision this time), which Takanuva {{lampshade|Hanging}}s.
57-->'''Takanuva''': We just got finished hearing all the secrets of the Turaga's past, and now they are keeping Matoran in the dark again.
58* BigOlEyebrows: His mask as a Turaga appears to give him an impressive pair of eyebrows.
59* BoringButPractical: Matau mocks his choice of tool when he picks it, only to change his tune when it proves its worth.
60--->'''Matau''' (''to Vakama''): Nice choice...for playing Matoran games, mask-maker.\
61(''later'')\
62'''Matau''' (''to Vakama''): Impressive Toa tool. Trade?
63* BrokenAce: He rises from humble beginnings as a simple mask-maker, leads the Toa Metru against some of the greatest threats the city of Metru Nui has ever faced, [[UltimateBlacksmith creates one of the only known Legendary Kanohi masks in existence]], defeats the Visorak horde, outwits and outplays both the Shadowed One and Makuta Teridax, and lives to tell the tale. He's also a FailureKnight who watches his home be reduced to ruins and his Matoran friends imprisoned (and will later have to deal with them [[LaserGuidedAmnesia losing their memories]] ''en masse''), has to be saved by his idol's HeroicSacrifice ''twice'' (the second time being fatal), gets turned into a BeastMan along with his team because of his own recklessness, temporarily betrays all that he stands for in the midst of insanity, and ultimately has to pass the torch to others to defeat Makuta once and for all.
64* CharacterDevelopment: Probably the most in-depth in the entire storyline. He went from cripplingly self-doubting rookie to bitter loner with hurt pride to wise but secretive leader.
65* ChekhovsSkill: As a Matoran, he was one of the most skilled mask-makers in Metru Nui, to the point that [[spoiler:Makuta disguised as]] Turaga Dume personally requested that he forge a Vahi Mask of Time. During the Great Cataclysm, having acquired all of the Great Kanoka Disks earlier, he proceeds to do just that.
66* ClassicalAntiHero: In ''Legends of Metru Nui'' and to a lesser extent much of the first third of ''Adventures''. He's constantly crippled by doubt that he's capable of being a Toa and leader.
67* ContrastingSequelProtagonist: In this case, Contrasting Prequel Protagonist, to Tahu. While Tahu is the bold and undisputed leader of the Toa Nuva, Vakama is plagued with self-doubt and often gets his leadership challenged.
68* ADayInTheLimelight: The novel ''Time Trap'' is almost entirely about him, with the other Toa Metru getting a line or two at best.
69* DavidVsGoliath: He has no real outlandish battle powers aside from his fire and mask, just creativity, his disk launcher and a few neat tricks, but is able go toe-to-toe with much [[EvilIsBigger bigger]] and powerful enemies. To date, in his brief tenure as a Toa, he effectively defeated Makuta singlehandedly ''without'' his elemental powers (Makuta claimed that he [[WorfHadTheFlu had the flu]] from absorbing Nivawk, Nidhiki and Krekka), later had an even fight with him using just his fire powers, and defeated the living dead Sentrakh while being turned to stone. Then there's when he holds both Makuta and the Shadowed One at bay by threatening to turn them to ash in seconds.
70* DeadpanSnarker: His response to [[spoiler:the Karzahni's proud proclamation that it was reborn]]?
71-->''"Well, good for you."''
72* DidYouJustPunchOutCthulhu: Defeated Makuta by ''[[ItMakesSenseInContext throwing rocks]]'' at him. Also managed to badly injure Sentrakh, no mean feat at all.
73* DidntSeeThatComing: In stark contrast to the Bohrok and Rahkshi, which he's at least mildly familiar with due to his time on Metru Nui, even he's caught by surprise when the Bohrok-Kal show up.
74* FailureKnight: It starts during the Toa Metru arc, but it really shows up during the Toa Hordika arc. This doesn't do well for his mental state at all.
75* FaceHeelTurn: He joins Roodaka to gain command of the Visorak. He ends up going a bit farther than he wanted and needed to be reminded of his original motive.
76* FatalFlaw:
77** As a Toa: Insecurity. He places immense pressure on himself to be a perfect hero in the vein of his idol Lhikan and constantly beats himself up for every perceived failure, to the point that Nokama muses that no enemy can strike him harder than he can strike at himself. Eventually, he becomes more and more reckless, abandoning caution and even yelling at his fellow Toa for not keeping pace, making them easy targets for the Visorak.
78** As a Turaga: Secrecy. His tendency to keep others LockedOutOfTheLoop is usually shown to be counterproductive at best and [[PoorCommunicationKills nearly fatal]] at worst, as he himself acknowledges when discussing the Toa Nuva's fight against the Rahi Nui.
79* GuileHero:
80** As a Toa, Vakama usually earned his victory not through the raw power available to him but through smartly navigating his current situation:
81*** He incapacitated [[BigBad Makuta]] long enough for his fellow Toa to arrive and [[SealedEvilInACan help imprison him]] through tactical usage of his [[InvisibilityCloak Huna]], coming up on top of the eventual cat and mouse game when he tricks Makuta into grabbing and slamming a rock into himself.
82*** He eventually ended the Visorak occupation by turning on Roodaka at an opportune moment after his HeelFaceTurn, then using his appointment as Field Commander to order the horde to desert her.
83*** When faced with both Makuta and The Shadowed One ready to kill him to steal the [[TimeMaster Kanohi Vahi]], Vakama exposes Makuta's murder of the latter's subordinates Nidhiki and Krekka with an effective ArmorPiercingQuestion, causing The Shadowed One to angrily turn on Makuta. In the ensuing chaos, Vakama manages to snatch the Vahi from The Shadowed One and make a getaway. This event also marked the start of the long-standing conflict between The Brotherhood of Makuta and The Dark Hunters.
84*** Triumphed over Makuta again and negotiated safe passage back to his comrades with the Vahi in tow and a temporary ceasefire by threatening to destroy it and cause a TimeCrash of the Matoran Universe.
85** He hasn't lost his edge as a Turaga either, as the Rahi Nui can attest. Notably, despite being accompanied by the six Toa Nuva, he manages to defeat the gigantic abomination on his own through use of his Noble Huna and [[IShallTauntYou baiting it to charge]] and get itself stuck in the walls, enabling a swift getaway.
86* HeroicBSOD: Vakama gets pushed so close to the DespairEventHorizon (due to his increasing hopelessness over rescuing the Matoran, his [[MyGodWhatHaveIDone own guilt]] over [[LeeroyJenkins causing]] the [[BeastMan mutation]] of his team, and the possibility that he [[TheUnchosenOne wasn't even meant to be a Toa in the first place]]) he [[FaceHeelTurn readily accepts]] Roodaka's offer of command of the Visorak Horde just to gain any opportunity to fulfill his team's duty.
87* InvisibilityCloak: His Kanohi Huna, Mask of Concealment. It doesn't conceal his shadow, however.
88* {{Jetpack}}: His Disk Launcher doubles as one. He only learns this after a BrainwashedAndCrazy Nokama knocks him off a ledge.
89* TheDarkSideWillMakeYouForget: Becomes Roodaka's lieutenant for the purpose of saving his friends but ends up nearly killing Matau.
90* TheLeader:
91** Actually somewhat {{downplayed|Trope}} initially. He only becomes leader in the first place since the Morbuzakh's king root happens to be holed up in his home metru of Ta-Metru (and even then, it's Nokama who decides that he'll be the leader), and it's an open question of who will lead the team after the Morbuzakh is defeated. While he does eventually assume leadership during the Great Cataclysm, he also abandons the team entirely during his FaceHeelTurn during their time as Toa Hordika; however, he's quickly reinstated as team leader after his HeelFaceTurn.
92** During his FaceHeelTurn, Sidorak appoints him to be the Visorak's field commander, and he proves to be so adept at it that Sidorak (a skilled and experienced FrontlineGeneral himself) can't think of any advice or guidance to offer.
93* LeeroyJenkins: During the Toa Metru's return trip to Metru Nui, he grows increasingly more impatient with failing to rescue the Matoran and starts taking more pronounced risks, to the worry and annoyance of the others.
94* MissingStepsPlan: His plan to use the Great Disks to defeat the Morbuzakh is extremely light on details, as Onewa {{lampshade|Hanging}}s. {{Justified|Trope}} in that it's based on a rather vague vision.
95* OhCrap: Utters a startled "Mata Nui protect us!" when Panrahk knocks out Tahu despite the latter's [[LuckilyMyShieldWillProtectMe Hau Nuva-generated shield]] during the Rahkshi's invasion of Ta-Koro.
96* PsychicDreamsForEveryone: Vakama commonly has visions, and why hasn't really been explained.
97* RedEyesTakeWarning: {{Inverted|Trope}}. Vakama gets green eyes when during his FaceHeelTurn, but gets his original red eyes back in his HeelFaceTurn.
98* SacredFlames: The Sacred Fire is a continuously burning fire that Turaga Vakama purportedly uses to divine prophecies, although in reality it's a cover for the visions he continues to receive. The fire itself does help him concentrate, however.
99* SecretKeeper: Oh so very much. Not only does he habitually keep the Toa Nuva and Matoran alike LockedOutOfTheLoop, it turns out that he's keeping secrets from the other Turaga as well.
100* SecretSecretKeeper: He learned about the Order of Mata Nui (albeit only the existence of the organization and not its actual name) shortly before he became a Turaga, but didn't share the knowledge with anyone.
101* {{Seer|s}}: Randomly receives visions as a Toa Metru and a Turaga. Most are of the future, while some are of the past, but (despite Onewa's mocking skepticism) all of them come true. During the Matoran's thousand-year stay on the island of Mata Nui, he comes to use [[SacredFlames the Sacred Fire]] to focus (and cover for) his visions; however, upon receiving a vision of Matoro's HeroicSacrifice, he announces it to the recently-returned Toa Mahri as such.
102* StaringDownCthulhu: He does this to [[BigBad Makuta]], who (almost) admits that Vakama is a WorthyOpponent.
103* TookALevelInBadass: Part of his massive CharacterDevelopment, as detailed above. He started his time as a Toa struggling with his insecurities and his leadership responsibilities. Towards the end of his tenure, he develops NervesOfSteel big enough to emerge victorious from a skirmish with Sentrakh and force [[BigBad Makuta]] to temporarily surrender according to '' his'' terms.
104* TrillingRs: Turaga Vakama tends to roll his R's a bit when he speaks.
105* UltimateBlacksmith: Specifically a "{{mask|OfPower}}-smith". He was one of the best mask-makers in Metru Nui before becoming a Toa, to the point that [[spoiler:Makuta disguised as]] Turaga Dume personally requested that he create a Vahi Mask of Time. ''And he does'', using the Great Disks.
106* WelcomeBackTraitor: {{Invoke|dTrope}}s this with Ahkmou, insisting that he not be exiled even after his stunt of selling infected kolhii balls to other Matoran. However, none of the Turaga are under any delusions that Ahkmou has performed a HeelFaceTurn, especially since they're aware that he remembers (a twisted version of) their time on Metru Nui, with Vakama explicitly invoking KeepingTheEnemyClose logic. That said, the Matoran aren't sure that this decision was the best.
107-->'''Vakama''': [[KeepingTheEnemyClose Better to keep a doom viper beside your bed than to let it wander free. At least then, you will know from which direction its strike will come.]]
108* WhatTheHellHero: The inevitable result of his LeeroyJenkins attitude that ends with the Toa Metru all mutated, but it's heavily [[DeconstructedTrope deconstructed]] as the resulting scorn from his fellows coupled with his own self-loathing and fragile mental state brought on by the Hordika venom drives him into a full FaceHeelTurn, horrifying his fellow Toa.
109* WhenEldersAttack: Turaga Vakama whacks a Rahkshi on the head with his Firestaff, though it really doesn't do much and it looks more confused than anything else.
110[[/folder]]
111
112[[folder:Nokama]]
113[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/toa_metru_nokama.png]]
114[[caption-width-right:350:''"You are so wise, Gali, yet know so little. You are swimming in my wake, Toa. There is nowhere you can go that I have not traveled before."'']]
115[[caption-width-right:350:[[labelnote:Click here to see]]https://static.tvtropes.org/pmwiki/pub/images/set_falling_nokama_hordika.png[[/labelnote]] ''Nokama Hordika'']]
116[-'''Voiced by:''' Lesley Ewen (As a Turaga), Creator/TabithaStGermain (As a Toa); Liza Willert (As a Turaga), Erica Edwards (As a Toa) (Latin American Spanish) -]
117
118->''Makuta wanted us to turn on each other, fight among ourselves, so that he could succeed. But we stopped him. And we will go on stopping him and others like him. It's who we are -- it's what we do.''
119
120Nokama enjoyed life as a teacher before becoming a Toa. She is peaceful and wise as one would expect, but also rather talkative and rather uncompromising in her beliefs.
121----
122* BadassInDistress: Gets critically wounded by the Rahi Nui, to the point that she can't walk on her own and Matau outright states that she's dying. It's more this trope than DamselInDistress since she's regularly shown to be able to keep up with her brothers, and indeed she continues the badassery without missing a beat upon ingesting a temporary cure courtesy of the Karzahni plant; however, it should be noted that she's ultimately completely incapable of saving herself or improving her situation, and she's only spared by Vakama and Nuju's tense negotiation with Karzahni.
123* EpicFlail: Nokama's Hydro Blades.
124* IJustWantToBeNormal: {{Downplayed|Trope}}, as she insists that she doesn't regret becoming a Toa, but she's shown to regret how her new status has affected her relationships with other Matoran, and she once points out to Nuju that Toa like Lhikan never seem to have time for relaxation or friends.
125-->'''Nokama''': We are heroes, aren't we? We can do things no one else can. But...when was the last time you saw [[HeroesGoneFishing a Toa playing a sport? Or jumping into chutes for the fun of it? Or doing any of the things Matoran do every day?]]
126* InformedFlaw: She's been said to [[ControlFreak insist on doing things her way]]. This doesn't come up much, aside from a minor incident in ''Legends of Metru Nui'' where she refuses to evacuate from a herd of rampaging Kikanalo until it's almost too late. However, Vakama does note in ''Time Trap'' that even she, one of the most level-headed Toa, would have insisted on fighting Teridax rather than compromising with him. It's also worth noting that she's the one who stubbornly insists that Vakama should lead the Toa Metru, despite the other Toa's (including Vakama's) own doubts.
127* KeepingSecretsSucks: The strongest proponent of this among the Turaga of Mata Nui, going so far as to indirectly show Gali Nuva a carving of the Toa Metru during the Toa Nuva's search for the [[MaskOfPower Kanohi Nuva]] without conferring with the other Turaga first (although Nokama denies any connection to the Toa). Later, after the Toa Nuva and Matoran return to Metru Nui, she informs Jaller about Mata Nui's imminent death, disregarding Dume's orders to keep the Matoran LockedOutOfTheLoop. She also felt this way as a Toa Metru, especially after Whenua's secret history with Mavrah and the gigantic sea Rahi came to light.
128-->'''Nokama''': [[DramaticIrony In the future, no more secrets.]]
129* NatureHero: Although it doesn't really come out until she's mutated into a Toa Hordika and discovers a connection to nature that she's never known before, which she likes so much that she begins to wonder whether she really wants to be cured. Unfortunately, the Hordika condition has its [[OnlyTheWorthyMayPass drawbacks]].
130* NiceGirl: She's easily the nicest of the Toa Metru overall.
131* NumberTwo: To Vakama. It is acknowledged that she could capably lead the Toa Metru, but she has decided that it is Vakama's destiny to take the role.
132* OnlyTheWorthyMayPass: Finds this out the hard way when she discovers an odd repulsion at entering the Great Temple as a Toa Hordika. Gaaki claims that it's because her connection to Mata Nui has become corrupted. However, [[DownplayedTrope while the trek is harder than it should be, she is still capable of forcing herself to enter the Temple, as can the other Toa Hordika...including Vakama in the throes of his ]]FaceHeelTurn.
133* ScrewTheRulesImDoingWhatsRight: Agrees with Dume and the other Turaga that the Matoran should be LockedOutOfTheLoop regarding Mata Nui's imminent death, but later changes her mind and tells Jaller everything she knows. Upon getting caught by the other Turaga, she defiantly defends her decision.
134* SlasherSmile: As a Hordika, she flashes one of these during her fight with a [[InvisibleMonsters Gate Guardian]] after she manages to reveal where it is, eager for some payback after it had smacked her around earlier. The narration describes it not of joy, but as that of a predator having spotted its prey.
135* SpeaksFluentAnimal: Her Mask of Translation translates Rahi-speak at Toa level.
136* SpinToDeflectStuff: Nokama Metru used her Hydro Blades this way.
137* TranslatorMicrobes: Her Kanohi Rau, Mask of Translation.
138* YouAreInCommandNow: Temporary and non-lethal variant. After Vakama's FaceHeelTurn, she assumes command of the Toa Hordika. Notably, her brother Toa accept her ascendance without a word of protest, although that's possibly because Onewa and especially Matau are keeping their mouths shut due to [[HeelRealization recognition that their constant putdowns of Vakama played a key role in his turn to evil]].
139* YouFightLikeACow: She does this to three Rahkshi, although it's unknown whether they're capable of understanding her words. She then proceeds to deal them a CurbStompBattle, although she's mostly trying to escape them so she can find her missing brothers.
140[[/folder]]
141
142[[folder:Matau]]
143[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/750px_set_toa_matau.png]]
144 [[caption-width-right:350:''"Mata Nui loves ever-brave fools. That's why he made so many of us."'']]
145[[caption-width-right:350:[[labelnote:Click here to see]]https://static.tvtropes.org/pmwiki/pub/images/comic_toa_hordika_matau.png[[/labelnote]] ''Matau Hordika'']]
146[-'''Voiced by:''' Creator/BrianDrummond, Creator/ArturoMercadoJr (Latin American Spanish) -]
147
148->''We quick-save Matoran. We defeat evil. We get to explore ever-strange places like this. A little discomfort is not so very bad compared to that.''
149
150Matau was just as impulsive and quick-witted as one would expect of someone who worked as a test driver. While glory-seeking and vain as a Toa, he eventually wisened into a respectable Turaga, though his humourous streak certainly never left.
151----
152* ButtMonkey: In the movies, he has a tendency of crashing into things and is often a butt of the joke.
153* ChainsawGood: Matau's Kau Kau Staff, which is basically a simple staff [[XOnAStick with a buzzsaw on the head]].
154* CharacterDevelopment: Had a high opinion of himself before getting over it. He's come to regret his constant whining when he discovered it drove Vakama to undergo a FaceHeelTurn.
155* CoolSword: Matau Metru's Aero Slicers and Matau Hordika's Fang Blades.
156* TheGadfly: Along with Onewa, he likes to tease Vakama, although he's much more gentle about it. He gets much worse after the Hordika mutation, bitterly castigating Vakama and driving him to perform a FaceHeelTurn.
157* GlorySeeker: His main goal as a Toa, prior to his CharacterDevelopment. Becomes rather dark when you consider [[WordOfGod Greg]]'s assertion that this motivation is similar to [[ShadowArchetype Makuta Teridax]]'s reason for heroism.
158* JumpedAtTheCall: Was the most excited of the Toa Metru to become a "Toa-hero".
159* MasterOfIllusion: His Kanohi Mahiki, Mask of Illusion. At Toa level, it resembles {{Shapeshifting}}, but [[WordOfGod Greg Farshtey]] says that you only ''look'' like you're shapeshifting, as your physical form doesn't change.
160* PaperThinDisguise: Possible downplayed example. Despite having a rather useful mask power, in ''Legends of Metru Nui'' it’s shown that there’s a glow in his head when he uses it, and yet Nidhiki and Krekka get tricked. But what makes this ambiguous is that we don’t know if this is actually like that or just for the audience.
161* {{Pride}}: Had a high opinion of himself until he realized the consequences of his attitude.
162* {{Retcon}}: A minor one concerning his Matoran career. Originally, he was an Ussal cart driver (hence his rivalry with fellow cart driver Orkahm) who frequently volunteered at the Le-Metru test track; later guidebooks such as ''Makuta's Guide to the Universe'' state that he was employed as a test track driver, with no mention of Ussal cart driving. Regardless, his Matoran days are most iconically linked with the test track, as he was there when Lhikan tracked him down and gave him the Toa stone that forever changed his destiny.
163* RunningGag: Him crashing into things in the movies.
164* ShapeshiftingTrickster: Uses his shapeshifting powers to trick Nidhiki and Krekka into a fight.
165* ShipTease: With Nokama, though WordOfGod claims instances of Matau flirting with her is in CanonDiscontinuity.
166* SimpleMindedWisdom: Occasionally utters surprisingly profound statements, such as his page quote. Incidentally, it's this trait that impresses Nokama the most.
167** Notably, when the Toa Metru run into an injured ash bear, it's Matau who suggests using Toa power to heal it, instead of Nokama as one might expect. When Whenua comments that it's never been done, Matau swiftly gets him to admit that it's never been tried either.
168* TemptingFate: "I'm not becoming a Turaga. I will swing from the trees like a Rahi first." Why yes, you will, Matau. On both counts.
169* VoiceChangeling: The Mahiki allows him to change his voice to help with the illusions he creates.
170* WatchOutForThatTree: A RunningGag in ''Legends of Metru Nui'' for Matau slamming into solid objects.
171* WingedHumanoid: Matau Metru with his Aero Slicers as wings.
172[[/folder]]
173
174[[folder:Onewa]]
175[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/onewa.png]]
176[[caption-width-right:350:''"Let's go. We have disks to find and a really nasty weed to rip out by the roots."'']]
177[[caption-width-right:350:[[labelnote:Click here to see]]https://static.tvtropes.org/pmwiki/pub/images/set_toa_hordika_onewa.png[[/labelnote]] ''Onewa Hordika'']]
178[-'''Voiced by:''' Dale Wilson (As a Turaga), Creator/BrianDrummond (As a Toa); Esteban Siller (As a Turaga), Creator/ReneGarcia (As a Toa) (Latin American Spanish) -]
179
180->''So we bend the rules. Hey, you can't make a sculpture without shattering some protodermis, right?''
181
182Onewa was one of the best carvers in Metru Nui prior to becoming a Toa. While a courageous wise-cracker, he was also rather impulsive and pessimistic. Thankfully, he mellowed out as a Turaga, and was celebrated for his skill at settling disputes, earning the nickname "the Referee".
183----
184* AlwaysSomeoneBetter: Onewa was this to Ahkmou, leading to the latter's bitterness and resentment.
185* BadassInDistress:
186** Gets captured by a Morbuzakh vine. Vakama saves him, [[UngratefulBastard which he is not grateful for in the slightest]].
187** Gets knocked out and dumped onto a [[ConveyorBeltODoom chute heading to the protodermis reclamation furnace]]. Vakama saves him again, although this time he's saving both of them.
188** During the battle with Mavrah's sea Rahi, he falls into the water and nearly drowns, not even trying to resurface thanks to [[MindRape a blast from a Vorzakh stun staff]]. Whenua saves him.
189** During the return trip to Metru Nui, he gets ambushed and {{Mind Rape}}d by a creature that looks like a cross between a krana and a kraata, causing him to have [[{{Foreshadowing}} a vision of the Visorak invasion]].
190* CharacterDevelopment: As a Matoran and Toa, Onewa was one of the most grouchy of any BIONICLE characters. Since then, he's mellowed out and has even become a sort of referee when arguments broke out.
191* ContrastingSequelProtagonist: In this case, Contrasting Prequel Protagonist, with Pohatu. Pohatu is warm and friendly to a fault, while Onewa is a JerkWithAHeartOfGold who [[TheGadfly deliberately antagonizes just about everybody]].
192* DeadpanSnarker: Especially around people he doesn't like, such as Vakama and Ahkmou.
193* DueToTheDead: Upon learning of Matoro's HeroicSacrifice, he personally carves a statue of him (presumably of him as a Matoran, as he never meets Matoro as a Toa Inika or a Toa Mahri).
194* EpicFlail: Toa Onewa's Proto Pitons and Claw Clubs.
195* FlatEarthAtheist: {{Subverted|Trope}}. He continues to sneer at Vakama's visions even after they come to pass (and some of them are extremely specific, notably the names of the six Matoran who had discovered the locations of the Great Disks), but it turns out that he actually does believe in them.
196* TheFriendNobodyLikes: As a Toa Metru. He doesn't mind, and in fact deliberately antagonizes his teammates.
197* {{Foreshadowing}}: During the climb to the Great Disk, Onewa has the horrifying thought that they might not have been meant to be Toa. Later, he's the one who discovers the evidence that Makuta forced Lhikan to choose them over the correct candidates. [[spoiler:Thankfully, [[SubvertedTrope it turns out that they are the correct Toa Metru after all]]]].
198* TheGadfly: His mouth is almost as formidable as his elemental and mask powers. While he mostly uses it to aggravate his teammates, he's quite capable of weaponizing it against enemies such as the energized protodermis entity.
199** Interestingly, this actually allows him to persuade Krahka (who had previously fought against the Toa Metru, and who was trying to not antagonize Roodaka after having suffered a CurbStompBattle against her earlier) to ally with the Toa Hordika against the Visorak.
200* GoodIsNotNice: He's unquestionably a heroic Toa...and unquestionably the rudest of the Toa Metru. On purpose.
201* HeadbuttingHeroes: Along with Nuju (and all of the Turaga to some degree), he opposes Vakama's decision to share the tales of the Toa Hordika with the Toa Nuva, and he expresses this by skipping one of Vakama's tale-telling sessions.
202* HumblePie: The 2004 storyline is arguably an extended version of this for him. Every single one of Vakama's visions that he loves to mock come to pass, and while [[FlatEarthAtheist he remains outwardly dismissive of the premonitions]], he eventually admits that he actually ''does'' believe in them as well. Vakama winds up saving his life twice, and he comes to realize how burdensome and disturbing Vakama's visions can be after suffering a MindRape from a krana-kraata hybrid in Makuta's lair. By the time the Toa Metru return to Metru Nui, he's a far better person than he was when they first became Toa Metru...unfortunately, Vakama's CharacterDevelopment has proceeded [[TookALevelInJerkass in the opposite direction]].
203* {{Hypocrite}}: Criticizes the Toa Nuva for [[WeAreStrugglingTogether their lack of unity]] -- but, as it turns out (and as Nokama indirectly {{lampshade|Hanging}}s), he was very much ''not'' a unifying force during his own tenure as a Toa. It's so ridiculously blatant that it comes across as HypocriticalHumor in retrospect.
204* IShallTauntYou: While pretty much all Toa have utilized this at some point or other, Onewa tends to use it as a first resort, to the point that it can be considered a favored weapon in his arsenal.
205* MeaningfulName: Can mean "basalt" (a kind of rock) in Maori.
206* MightyGlacier: Significantly {{downplayed|Trope}}, but Toa of Stone are built for strength and not for speed, and he feels it due to lacking a [[MaskOfPower Kakama Mask of Speed]] like Pohatu, which he promptly {{lampshade|Hanging}}s.
207-->'''Onewa''': I need a Mask of Speed...
208* MindControl: His [[MaskOfPower Kanohi Komau, Mask of Mind Control]]. When angry enough, he can use it to [[MindRape unleash a devastating mental assault on his enemy]]. These effects only last as long as he keeps his focus.
209* MindRape: During the Toa Metru's return trip to Metru Nui, Onewa gets accosted by something that looks like a cross between a Bohrok krana and a Rahkshi kraata, which apparently causes him to forcibly experience a vision of the Visorak, leaving him badly shaken. Surprisingly, while the Toa are in Makuta's lair at the time, it's later suggested that the creature is actually affiliated with the Order of Mata Nui.
210* NoSell: When the energized protodermis entity creates a RockMonster and sics it on Nuju, Onewa easily defeats it with his elemental control over stone before it can even do anything, complete with snarky commentary.
211-->'''[[DeadpanSnarker Onewa]]''': I think this is the part where we "lesser beings" are supposed to scream and run away. [[PreAsskickingOneLiner You know what we do with rock in Po-Metru, friend?]]\
212(''Rock monster's legs crumble'')\
213'''Onewa''': We smash it.\
214(''Rock monster's arms fall off'')\
215'''Onewa''': We carve it.\
216(''Rock monster crumbles to dust'')\
217'''Onewa''': And sometimes we just give up...\
218(''Rock dust and pieces form into a boulder'')\
219'''Onewa''': ...and start over again. [[IShallTauntYou But then, we're not on your level, are we?]]
220* NoodleIncident: As a Matoran, he was one of a select few Po-Matoran engineers who secretly built a Kranua.
221* TheReasonYouSuckSpeech: Delivers a brutal one to Mavrah for his obsessive and hypocritical treatment of his Rahi friends and callousness towards the near-death of his former friend Whenua.
222-->'''Onewa''' (''referring to Whenua''): This is your friend. He might have been killed. Doesn’t that mean anything to you? Or are you no better than them? (gestures to Mavrah’s Rahi “friends”)\
223'''Mavrah''': Don’t. They are my friends, my companions…\
224'''Onewa''': I see. I see how you treat your friends. You put them in danger, you let them be hurt… I think I’d rather have you for an enemy. Look around you, the Rahi you’re supposed to be protecting are being wounded, even killed. None of this had to happen. You can stop it. But why bother? I mean, it was never about them anyway, right? It was about you. Dume was going to take your pet project away from you. No more secret passages, no more experiments, just back to the drudgery of working in the Archives. So you stole them and you slipped away, figuring — what? That you would find a way to make them tame, gentle little Ruki fish and return to Metru Nui as a hero of science?\
225'''Mavrah''': You don’t understand…\
226'''Onewa''': I understand that my friends — beings who have risked their lives to save Matoran like you — are in danger. I understand that your "friends" have caught the scent of battle and are destroying each other. And I understand that this cave is going to be the last place any of us ever see in this lifetime.
227* SnarkToSnarkCombat: Pretty much the extent of his dialogue with Ahkmou, as while Onewa's plenty annoyed at being sent on a Matoran FetchQuest by what he thinks are Vakama's delirious ramblings, he's also fully aware that Ahkmou is behaving suspiciously. The revelation that Ahkmou is actually a traitor doesn't help.
228-->'''Ahkmou''': Since when did Onewa follow the rules? Has becoming a Toa Metru made you soft? Leave these two fire-spitters behind and let's find the Great Disk ourselves.\
229'''Onewa''': Sure. And maybe walk into another trap. Don't think I’ve forgotten how hard it was to catch you, Ahkmou. I trust you about as far as I could throw the Great Temple.
230* SourSupporter: He's highly skeptical of Vakama's visions and not at all shy about expressing his opinions of them, but he does at least grant him the courtesy of acting upon them, usually while complaining about it all the way. However, it should be noted that he only agrees to participate in the quest for the Great Disks out of loyalty to Lhikan.
231* {{Telepathy}}: His [[MaskOfPower Kanohi Komau]] grants him some degree of this, which comes in handy when confirming that Turaga Dume is not a disguised Makuta after the Toa Nuva and Matoran return to Metru Nui.
232* TookALevelInKindness: Onewa was a short-tempered jerk as a Matoran and Toa; as a Turaga he's mellowed into a ReasonableAuthorityFigure.
233* UnstoppableRage: Upon seeing Krahka transported into the Zone of Shadows, he promptly buries the Kahgarak that trapped her in a ton of stone.
234* VineSwing: Surprisingly, he does a variation of this using his proto pitons. Even more surprisingly, he's an InstantExpert at it.
235-->'''Onewa''': [[BigYes Yes!]] Who needs chutes? This is the way a Toa should travel!
236* WhatTheHellHero: He's prone to dishing these out, including a doozy to Vakama in ''Web of the Visorak''.
237[[/folder]]
238
239[[folder:Nuju]]
240[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/10f6d6f66ef8a69932350a9e0a017f51.jpg]]
241[[caption-width-right:350:''"No wonder we had to be chosen to be Toa. Nobody would ever volunteer for this job."'']]
242[[caption-width-right:350:[[labelnote:Click here to see]]https://static.tvtropes.org/pmwiki/pub/images/set_toa_hordika_nuju_9.png[[/labelnote]] ''Nuju Hordika'']]
243[-'''Voiced by:''' Creator/TrevorDevall, Raúl Anáya (Latin American Spanish) -]
244
245->''The future will bring the answers to your questions, but only if you stop speaking long enough to notice them.''
246
247Witty and quick to voice his dislike for anything, Nuju, as with other Ko-Matoran scholars, stressed the importance of looking toward the future. As a Turaga, he speaks solely in the tongue of flying Rahi, feeling that only those willing to put forth the effort to understand him are worth his time.
248----
249* AnimalTalk: Nuju, learned as a Toa Hordika from Kualus and used as a Turaga. Specifically, it's bird talk.
250* AwesomenessByAnalysis: As can be expected from a scholar who's firmly convinced of the importance of looking to the future.
251** When the Toa Metru are ambushed by Morbuzakh vines, he quickly takes a deep breath to expand his chest, then lets it out when the vines grab him, giving him just enough wiggle room to generate an icicle and slash his way free.
252** During the fight with the Rahi Nui, he's the one who notices that the beast doesn't increase in mass when it grows, enabling him and Vakama ([[CurbStompBattle the only other Toa Metru still standing]]) to defeat it by feeding it their elemental energies and provoking it to grow until [[HoistByHisOwnPetard it's so large that it can't keep its constituent atoms together]].
253** Shortly afterwards, he deduces that Karzahni is dying thanks to a flaw that Makuta deliberately bred into all of his creations, giving Vakama an important bargaining chip in their tense negotiations.
254* BewareTheQuietOnes: Even before starting to speak in AnimalTalk, Nuju didn't speak much. However, he's never been someone to mess with.
255* CoolSword: Nuju Hordika's Hordika Teeth.
256* DespairEventHorizon: [[spoiler:It's said that he was hit the hardest when news of Matoro's death came.]]
257* ElectiveUnintelligible: As a Turaga, Nuju chooses to solely to speak in the bird language taught to him by Kualus. He had Matoro be his TranslatorBuddy most of the time.
258* GogglesDoSomethingUnusual: Built into Toa Nuju's mask by Vakama when they were Matoran. It senses heat.
259* IJustWantToBeNormal: Feels the most strongly about this of all the Toa Metru, as he was happy where he was and doesn't like getting pulled away from his home metru. Notably, after the Toa Nuva and Matoran return to Metru Nui, he's the only Turaga who's shown to spend significant amounts of time in his own metru (specifically, in a Ko-Metru knowledge tower just like during his Matoran days), as the Turaga generally live in the Coliseum.
260* MindOverMatter: His Kanohi Matatu, Mask of Telekinesis. Even as a Noble Mask, it's strong enough to keep Kopaka Nuva from a long fall down a deep crevasse when his elemental power of ice mysteriously disappears.
261* NotSoStoic: Even though the logical part of his mind acknowledges the comparatively minor sacrifice for Mata Nui's living again, Nuju grieves deeply for the death of his former translator, Matoro. He even wonders briefly if the alternative would've been better but rejects the idea for it would mean Matoro's sacrifice would be AllForNothing.
262-->''Most of the Matoran residents of the city had not heard of Matoro yet, only that their world was not going to end after all. They were rejoicing. Nuju felt even more detached from them than usual, for in his Knowledge Tower, there would be no celebration. There would only be memories of a good translator, an honest Matoran, and-Nuju finally admitted to himself-a lost friend.''
263* OOCIsSeriousBusiness: Upon hearing news of Mati Nui's revival, speaks the Matoran language to announce it.
264-->''He lives! Mata Nui lives!''
265* PowerfulPick: Turaga Nuju's Ice Pick.
266* {{Seer|s}}: His Matoran career.
267* TrickedOutShoes: Nuju Metru's Crystal Spikes could be used as snowshoes.
268[[/folder]]
269
270[[folder:Whenua]]
271[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/750px_set_toa_whenua.png]]
272 [[caption-width-right:350:''"It serves no purpose to be false, for the earth cannot be deceived."'']]
273[-'''Voiced by:''' Creator/PaulDobson, Leonardo García (Latin American Spanish) -]
274
275->''When I was younger, I believed all answers could be found in the past. I still believe the past should be our teacher.''
276
277Before becoming a Toa, Whenua worked in an enormous museum called the Archives. Thus, he greatly believes in the importance of learning from the past, which put him at odds with the future-minded Nuju.
278----
279* AttentionDeficitOohShiny: In his early days as a Toa, Whenua had a slight habit of getting sidetracked with studying unusual Rahi. He's initially skeptical about the island later to be Mata Nui, but a few calls from birds he's never seen before promptly wins him over.
280* BadassBookworm: Has an encyclopedic knowledge of Metru Nui's wildlife due to his Matoran career as an archivist, and he's a powerful fighter as the Toa Metru of Earth.
281* BifurcatedWeapon: Whenua Metru's Earthshock Drills, which can be joined at the tips for greater piercing power.
282* CharacterCatchphrase: ''The Official Guide To Bionicle'' claims he often uses his quote. However, throughout the story, he is only shown saying this once.
283* DeadpanSnarker: Not as bad as [[TheGadfly Onewa]], but still present.
284-->'''Whenua''': Have you lost your mind?\
285'''Onua''': No. I have begun to think like a Toa.\
286'''Whenua''': Like a Toa who has lost his mind...
287* FlatCharacter: Doesn't have much consistent characterization other than "learning from the past is the way to live your life."
288* MeaningfulName: "Whenua" means "land/ground" in Maori.
289* MiniatureSeniorCitizens: More so than the other Turaga, as they were at least the size of the diminished Matoran. Whenua, on the other hand, became the shortest member among the entire cast before the Voya Nui saga.
290* NightVisionGoggles: His Kanohi Ruru, Mask of Night Vision.
291** Upgrades to include FantasticLightSource and XRayVision at Toa level.
292* PileBunker: Whenua Hordika's Thumpers.
293* SecretKeeper: He, Onepu, Dume, and the Chief Archivist were the only ones who knew about the secret Rahi experiment. This comes back to bite him (almost literally) when it turns out that Mavrah isn't actually dead.
294* ThisIsADrill: Whenua's Earthshock Drills (as a Toa Metru) and "[[XOnAStick Drill of Onua]]" (as a Turaga).
295* TrueCompanions: With Onewa, as "earth and stone are brothers".
296[[/folder]]
297
298!!Other characters
299[[folder:Matoran of Metru Nui]]
300!! In general
301[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cgi_great_disk_matoran.png]]
302These six Matoran knew the location of the Great Disks that the Toa Metru needed in their quest. Unfortunately, they had less than positive relationships with their respective Toa back when they were Matoran, and most of them had their own plans for the disks. To make matters worse, there was a traitor in their midst, one who could potentially doom them all...
303----
304* AmbitionIsEvil: {{Downplayed|Trope}}, but all of the Matoran's plans for the Great Disks (that we know of) are quite petty and reveal them to be rather shady characters. [[spoiler:Ironically, the traitorous Ahkmou's plans are arguably more reasonable than those of his fellow Matoran, as Nidhiki's demanding that he hand them over and Ahkmou's trying to appease him.]]
305* BadassNormal: {{Downplayed|Trope}}, as none of them are particularly good fighters; however, any six Matoran are capable of combining to form a Matoran Nui, and when these six do, they clear a path to the inner chamber of the Great Furnace, something that even the Toa Metru were having a hard time with due to resistance from the Morbuzakh.
306* ContrivedCoincidence: Except for Tehutti, they all have deep -- and rather less than positive -- personal connections to the Toa Metru.
307* EarlyBirdCameo: Some of them technically first appeared in the ''Mata Nui Online Game II'' as villagers on Mata Nui.
308* LaserGuidedAmnesia: All of the Matoran of Metru Nui suffer this due to Makuta's machinations, including these six, Takua, and the future Toa Inika/Toa Mahri.
309* LuredIntoATrap: Happens to all of them, furthering the Toa Metru's suspicions that something fishy is going on. [[spoiler: As it turns out, not only is Ahkmou a DecoyDamsel, he's responsible for a lot of the traps that ensnare the others.]]
310* PutOnABus: All of them effectively disappear from the story prior to the Toa Metru's confrontation with the Morbuzakh's king root, although some of them were previously background characters on the island of Mata Nui. [[spoiler:Except for Ahkmou. Unfortunately.]]
311
312!! Nuhrii
313[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/comic_matoran_nuhrii.PNG]]
314
315->I admit it, I've always been jealous of your skill as a mask-maker. I thought that if I turned that special Kanoka disk into a mask, it would outshine anything you had ever done.
316
317Nuhrii was Vakama's mask-making mentor, who grew jealous when the student surpassed the master. He planned to forge the Great Disk he found into a mask unlike any other.
318----
319* AmnesiacDissonance: Downplayed, because he was never a true villain and took a few levels in kindness even before his amnesia. However, he's a much better Matoran on Mata Nui than he ever was on Metru Nui, where he was a bit of a {{Jerkass}}.
320* EurekaMoment: Accurately guesses that the Morbuzakh's king root is hiding in Ta-Metru's Great Furnace, based solely on the others' observations that the plant creature loves heat and hates the cold.
321* GreenEyedMonster: To Vakama, made especially bitter since [[SurpassedTheTeacher he was originally Vakama's mask-making mentor]].
322* TookALevelInBadass: Goes from willing to flee with Ahkmou to apprehending the latter when he tries it again.
323** According to the Encyclopedia, on the island of Mata Nui, he serves in the Ta-Koro Guard with honor.
324
325!! Vhisola
326[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vhisola_set.png]]
327
328->Now that Nokama has become a Toa, she has no time for me... But she'll be sorry. Once I find that special Kanoka disk, everyone will forget about her... just like she's forgotten about me!
329
330Vhisola was incredibly possessive of Nokama, and got jealous anytime she hung out with anyone else. Once Nokama became a Toa, her jealousy reached a apex, and she sought the Great Disk to get even with her.
331----
332* ClingyJealousGirl: Platonic example, for Nokama.
333* MsExposition: Significantly {{downplayed|Trope}} (especially since Vhisola's not the one doing the expositing), but as a Ga-Matoran student, Vhisola's done research into the Morbuzakh, which confirms Vakama's assertion that the Great Kanoka Disks can defeat the plant creature.
334* StalkerShrine: Her home was one to Nokama.
335* TookALevelInKindness: In what's effectively her final appearance prior to the Great Disk Matoran being PutOnABus, she enthusiastically suggests that they re-form the Matoran Nui to continue helping Metru Nui.
336* {{Yandere}}: A somewhat {{downplayed|Trope}} and evidently platonic example. Vhisola isn't actively murderous or psychotic, but is still incredibly possessive of Nokama and perfectly willing to allow the Toa Metru to fail as long as she gets her teacher all to herself.
337
338!! Orkahm
339[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/orkahm_set.png]]
340->Only you would be foolish enough, reckless enough, to come after me here. You were a danger to everyone on the road as a rider, and you will probably be a danger as a Toa, too. But thank you.
341
342Orkahm was Matau's rival back on Le-Metru. Slow, meticulous, and unimaginative, he had a particular distaste for Matau's recklessness.
343----
344* AndThenWhat: It's never been elaborated on what Orkahm planned to do with his Great Disk.
345* BoringButPractical: Slow, meticulous Orkahm managed to accomplish something that fast, reckless Matau could never hope to achieve: discover the location of the Le-Metru Great Disk.
346* TheGenericGuy: Aside from knowing the location of his metru's Great Disk and joining with the other Great Disk Matoran to form the Matoran Nui, he doesn't really do anything to assist the Toa Metru in their fight against the Morbuzakh.
347* MeaningfulName: His preliminary name used in the Mata Nui Online Game II, "Orkan", means "hurricane" in several European languages.
348* OneDegreeOfSeparation: While they're never seen together in the story, it turns out that Orkahm's favorite Ussal crab is Pewku, who will go on to have many adventures with Takua before he turns into Takanuva.
349* StereotypeFlip: "Slow, meticulous, and unimaginative" are not traits typical of a Le-Matoran.
350* TookALevelInBadass: Per [[AllThereInTheManual the manual]], he served in the Gukko Force on Mata Nui.
351* UngratefulBastard: {{Averted|Trope}}. While he does express to Matau after being rescued he never liked him for his recklessness and that he's certain becoming a Toa won't change any of that, he still honestly thanks Matau for saving him.
352
353!! Ehrye
354[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ehrye_set_1.png]]
355->I'm going to show them. If I turn over the Great Kanoka Disk like I said I would, I'll learn a secret that will make them beg me to join a Knowledge Tower!
356
357Ehrye was a mere errand boy for the seers and scholars of the Knowledge Towers, longing to join them, but lacking the patience and quietness to do so. He thought the Great Disk would be his key to joining them for real.
358----
359* TheFriendNobodyLikes: Among the Ko-Matoran, at least, due to his MotorMouth disturbing their esteemed silence.
360* MotorMouth: One of several reasons he stood out like a sore thumb amongst the generally taciturn Ko-Matoran.
361* MrExposition: Has done some research on the Morbuzakh, notably discovering that it has a king root and that the six Great Disks can defeat it. Which [[MotorMouth he babbles]] to Nuju, who later reports this information to the other Toa Metru.
362* StereotypeFlip: An impatient loudmouth who doesn't fit in with the rest of the quiet, studious Ko-Matoran. In fact, it was the simple fact his personality was so at odds that prevented him from being assigned a post on a Knowledge Tower like he wanted.
363* TooDumbToLive: Continues to insist to Nuju that the Ko-Metru Great Disk could be his ticket to a Knowledge Tower posting, even after Nuju's rescued him from a trap. Nuju has to {{lampshade|Hanging}} this to get Ehrye out of this line of thinking.
364
365!! Tehutti
366[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tehutti_set.png]]
367->Tehutti's always here, Toa Whenua. He spends his whole life down with the exhibits.
368
369A hardheaded Archivist who wanted to make his mark in the Archives, above all else.
370----
371* AwesomenessByAnalysis: As an Onu-Matoran archivist, he's the one who learned the legend of the Matoran Nui and explains it to the others.
372* MeaningfulName: His preliminary name used in the Mata Nui Online Game II, "Tehuti", is an alternate name for [[Myth/EgyptianMythology Thoth]], Egyptian god of, amongst other things, wisdom and knowledge - fitting for an archivist.
373* TokenGoodTeammate: He's easily the best out of the six Matoran, being at worst a bit eccentric and ambitious.
374* TheUnfettered: A negative example: he's so consumed by his objective that he can ignore what actually matters.
375
376!! Ahkmou
377[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ahkmou_set.PNG]]
378->If you five want to risk your lives, go ahead, but count me out. I'm looking out for what's most important: me.
379
380Selfish and amoral, Ahkmou was the traitor who allied with the Dark Hunters in the quest for the Great Disks out of jealousy. He was lost in the mass exodus from Metru Nui to Mata Nui, until Makuta found him and spun a web of lies to sway him on his side. He caused an epidemic in Po-Koro by selling infected Kohlii balls.
381----
382* AlwaysSecondBest: To Onewa.
383* AscendedExtra: ''Twice over.'' His first major story role was as a secondary antagonist in the Mata Nui Online Game and his second was as a minor character in the Metru Nui storyline. Lore-wise, however, he's perhaps one of ''the'' most important Matoran in the story (as all of the more important Matoran tend to turn into Toa), for all the wrong reasons.
384* DecoyDamsel: Male example. He's allegedly trapped at the top of a Po-Metru statue, but in a comic, Onewa snaps that he's well aware that Ahkmou was only pretending to be in danger since he habitually climbs statues for fun.
385* DirtyCoward: [[ScrewThisImOuttaHere Runs away at the first sign of trouble]] every time he appears in the story.
386* EvilHasABadSenseOfHumor: Downplayed, since a) he's not really evil and b) it doesn't come up too much, but Onewa isn't very impressed with his "breath" joke.
387* FailedASpotCheck: He's amusingly captured by Onewa when he walks right into him at the chute station.
388* TheFriendNobodyLikes: Thanks to his stunt selling infected kolhii balls on the island of Mata Nui. The revelation of his misdeeds in Metru Nui doesn't endear him to his fellow Matoran, either. Macku even mutters that they should have ''killed'' him long ago.
389* GreenEyedMonster: To Onewa.
390* ItsAllAboutMe: Everything Ahkmou does is in his self-interest.
391* {{Jerkass}}: Even before being corrupted by Makuta, it's shown that Ahkmou wasn't a very pleasant fellow.
392* MeaningfulName: His preliminary name used in the Mata Nui Online Game II's files, "Akmuo", is Lithuanian for stone.
393* PuppetKing: [[spoiler:After Makuta [[GrandTheftMe hijacks Mata Nui's robot body]], he appoints Ahkmou to be Turaga of Metru Nui, but Ahkmou's more of a MouthOfSauron with little real power of his own.]]
394* SecretKeeper: Not by choice, but since he retained his memories of Metru Nui the Turaga forced him to keep his mouth ''shut'' about it.
395* SnakeOilSalesman: He fell into this niche on Mata Nui, trying to sell various scam items to other Matoran. This turned sinister after it became clear that Teridax had subverted him, as he distributed kolhii balls corrupted with the Makuta's power in order to drive Po-Koro's people to insanity.
396* StereotypeFlip: The standard Po-Matoran is a stouthearted and dependable BoisterousBruiser, while Ahkmou is a cowardly, deceitful traitor.
397* TokenEvilTeammate: While the other Great Disk Matoran weren't exactly upstanding people, they at least weren't as outright antagonistic as Ahkmou.
398* WelcomeBackTraitor: {{Downplayed|Trope}}. He returns to Po-Koro even after his allegiance to Teridax was more common knowledge during the Bohrok crisis. He was mostly ignored because he didn't do anything during that time, apparently scared back into relative safety by his master's disappearance and from fear of the Bohrok.
399
400!!Other Matoran
401
402!!! Mavrah
403
404->I just wanted to be left alone. I didn't want to harm anyone. But they don't understand. No... it's not that they don't... they ''refuse'' to understand!
405
406A old co-worker of Whenua and Onepu that got a bit to attached to a project they were working on and who became disgruntled when Dume ordered it to be shut down. He promptly fled the city with said project and wasn't seen again until the Toa Metru ran into him during "Voyage Of Fear".
407----
408* BattleInterruptingShout: Attempts to do this after getting [[TheReasonYouSuckSpeech a verbal beatdown]] from Onewa regarding using his "friends" to attack the Toa Metru. It doesn't work, though, and he instead ends up in the middle of the fight.
409* CassandraTruth: Does not believe the Toa Metru when they try to inform him about Makuta's betrayal and how Metru Nui is in ruins. He also initially dismisses Whenua claiming to be his old friend as said old friend [[CircularReasoning "doesn't lie".]]
410* TheBeastmaster: In his own mind, at least. [[UnreliableNarrator He claims that the many sea monsters that live beyond the Great Barrier are his friends and that they obey his commands]], but it's unclear whether the beasts are following his lead or their own instincts.
411* BusCrash: {{Downplayed|Trope}}, as it's made clear that nothing could survive in the middle of clash between te sea Rahi and the Vahki. His death is confirmed in the post-FinalBattle story serial ''The Powers That Be'', when Toa Nuva Pohatu and Kopaka run into him on the [[ArtificialAfterlife Red Star]].
412* FillerVillain: His only real purpose in the story is to provide an obstacle for the Toa Metru as they sail for the island of Mata Nui and provide some backstory for Whenua.
413* ForScience: His general characterization during his time working on the secret sea Rahi research project with Onepu and Whenua. Most strikingly, he all but tells Onepu that [[SkewedPriorities he's more concerned about the project's success than Onepu's life]].
414* MonsterOfTheWeek: See FillerVillain above.
415* NeverFoundTheBody: Twice! In all fairness, though, that's arguably an occupational hazard of working with gargantuan sea Rahi.
416** Mysteriously vanishes along with the sea Rahi on the night after Turaga Dume terminates the secret research project. Notably, Dume cancels the search for both Mavrah and the Rahi relatively quickly, leading Whenua to suspect that the Turaga knows more about what really happened than he lets on. As it turns out, Mavrah survived and is living beyond the Great Barrier with the Rahi.
417** Gets swept into the lake in the middle of a clash between the sea Rahi and the Vahki, and the Toa Metru are too busy fleeing for their lives to search for him, although it's noted that his chances of survival are pretty much zero. [[BusCrash As it turns out, he does indeed die this time.]]
418* TheParanoiac: Having lived a good chunk of your life in fear of the Vahki finally stumbling upon your little hideout tends to make you one. He stubbornly kept believing that the Toa Metru had been sent by Dume to finally bring him back, and kept dismissing their attempts to explain otherwise as attempts to trick him.
419* SanitySlippage: If spending great spirit knows how many years alone with nothing but Sea Monsters and Kralhi hadn't eroded his sanity already. The appearance of The Toa Metru and their refusal to turn back (and to stop harming his beloved "friends") might have sent him off the deep end.
420* StealItToProtectIt: Well not so much steal as [[FreeTheFrogs "set the sea monster free and follow them"]]. But his crime was treated as such by the Vahki.
421* ToylessToylineCharacter
422* UnexpectedCharacter: As a ToylessToylineCharacter who [[WeHardlyKnewYe only appeared in a single book before being presumed dead]], who expected him to suddenly reappear in a story serial set after the FinalBattle, more than a thousand InStory years after his disappearance?
423* WeHardlyKnewYe: {{Downplayed|Trope}} due to his rather extensive characterization in ''Voyage of Fear'', but the fact remains that the novel is his sole appearance...at least until [[UnexpectedCharacter his surprise reappearance in ]]''[[UnexpectedCharacter The Powers That Be]]''.
424* WeUsedToBeFriends: With Whenua.
425
426[[/folder]]
427
428[[folder:Metru Nui leadership]]
429!! Dume
430[-'''Voiced by:''' Creator/GerardPlunkett, Armando Réndiz (Latin American Spanish) -]
431[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/534px_dume.png]]
432 [[caption-width-right:350:"Sometimes, the ways of Mata Nui are a mystery indeed."]]
433->I'll see this city reduced to rubble... with not even two bricks still together... before I let your kind take root here.
434
435The Turaga of Metru Nui, Dume was stubborn and not as close to the Matoran as other Turaga were, but nonetheless fiercely devoted to his city's protection. Makuta briefly captured and posed as him for his EvilPlan, but the Toa Metru eventually rescued him, and he resumed leadership of his city.
436----
437* AnOfferYouCantRefuse: Subverted with the one that Vezok made him. It nearly got him killed, but he refused to allow the Dark Hunters to take root in Metru Nui.
438* GoodIsNotNice: Dume is definitely good, but his distance to his people is not in his favour. It causes a serious problem at the beginning of ''Legends'' when he refuses to tell the Matoran what's going on, prompting Jaller to organise a mass strike until they give in.
439* GrumpyOldMan: Dume can be surly and obstinate, especially when disagreeing with others.
440* MrFixit: His Kanohi Kiril allows him to regenerate and restore any inorganic material in his sight, up to and including Metru Nui itself. It can also heal the mechanical parts of other living beings.
441* NoodleIncident: He saved the life of a Matoran Crafter called Lhikan 17,500 years before the Great Cataclysm.
442* OldSoldier: When a small group of Visorak try to reinvade, Dume is right there in the thick of it with the Rahaga and Keetongu to stop them.
443* ReasonableAuthorityFigure: We don't get to see much of it due to either Dume being usurped or the city being in times of crisis, but there's a reason he's been the leader of Metru Nui for so long.
444
445!! Lhikan
446[-'''Voiced by:''' Creator/MichaelDobson; Creator/CarlosSegundo (As a Toa), Francisco Colmenero (As a Turaga) (Latin American Spanish)-]
447[[quoteright:318:https://static.tvtropes.org/pmwiki/pub/images/set_toa_lhikan.png]]
448 [[caption-width-right:318:"Freedom and escape are different objectives, but both are easily realized."]]
449[[caption-width-right:318:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/lomn_turaga_lhikanpng.png[[/labelnote]] to see Turaga Lhikan]]
450->Faithful Matoran, Metru Nui needs you. A shadow threatens its heart. Prove yourselves worthy Toa, and fear not. The Great Spirit shall guide you in ways that you could not imagine.
451
452A well-respected veteran Toa of Fire. One of the last protectors of Metru Nui before the Great Cataclysm, and disappeared just before the Toa Metru were created.
453----
454* HundredPercentHeroismRating: Among the Matoran of Metru Nui, including those who will become the Toa Metru.
455* BarrierWarrior: His Mask of Shielding.
456* BifurcatedWeapon: His Fire Greatswords can be combined into a shield, as well as a board.
457* BlingOfWar: His armour and mask were golden, instead of the usual fire red.
458* TheCaptain: Was the leader of the Toa Mangai. Keyword is "was", as each one was systematically killed or, in the case of Nidhiki and Tuyet, made a FaceHeelTurn. By the time of the Metru Nui Saga, he was the only one left.
459** At one point, he led an army of 300 Toa against an invading army of Dark Hunters. However, [[BreakingTheFellowship the Toa disbanded soon after the war's conclusion]].
460* CainAndAbel: With Nidhiki. Lhikan didn't take kindly to Nidhiki's attempted betrayal of the city to the Dark Hunters and had him banished from the city with them, and when they meet again centuries later Nidhiki's an insectoid monster who's all too eager to pay Lhikan back with interest.
461* CoolSword: His Fire Greatswords not only have multiple functions, but acts as a meta call-back to Toa Tahu's Magma Swords.
462* DeathlyUnmasking: [[spoiler: Lhikan doffs his mask before dying from TakingTheBullet meant for Vakama.]]
463* DualWielding: Comes with two Fire Greatswords.
464* EccentricMentor: To Nuju, Whenua, and Onewa during his short tenure as a Turaga.
465* ExperiencedProtagonist: By the time we meet him, he's already been a Toa for over six thousand years. Even by [[LongLived these people's standards,]] that's pretty impressive.
466* {{Expy}}: Set-wise, he's pretty much Tahu with all of the good bits (His original Golden Kanohi Hau, Nuva-style armor and his Nuva form's swords).
467** In the Russian dub, they share voice actors (although he puts on a different voice for Lhikan, playing him as more level-headed and wise, while Tahu was played as a BoisterousBruiser).
468* FamedInStory:
469** The Matoran in Metru Nui looked up to him, and he also earned a certain amount of VillainRespect from the Dark Hunters.
470** He also was this to the Matoran once they reached Mata Nui without their memories, remembered thanks to Vakama's stories as the fictional Ta-Matoran "Lhii the Surfer".
471* TheFettered: Unlike his fallen teammates, Lhikan continued to hold himself to the principles of a Toa up to his death.
472-->'''Tuyet''': [[VirtueIsWeakness That's your problem, Lhikan. Always following the rules. Always worrying about others]]. [[KnightTemplar Did you ever think we could do more good if we stopped worrying so much about who might get hurt in the process]]?\
473'''Lhikan''': [[KirkSummation The day we stop worrying about that, we become part of the problem]].
474* ILetGwenStacyDie: Was this to Vakama, who Lhikan saved by surrendering himself to the Dark Hunters. He himself also felt this way about his original Toa team, who [[SurvivorsGuilt told him to escape while they held the line against an armada of Frostelus]].
475* LegendaryInTheSequel: Well, from flashback to present.
476* LockedOutOfTheLoop: He's specifically noted to not be aware of so many things that it almost becomes something of a minor RunningGag, although it's {{justified|Trope}} each time since almost nobody else knows about them either:
477** Has absolutely no clue about the true significance of the Makoki stone, although he's aware that it's valuable as he used to be part of a Toa team guarding the stone. {{Justified|Trope}} since Vezok is the only one who's shown to notice the markings on the stone, and not even the Brotherhood of Makuta knows about the stone's significance.
478** {{Invoked|Trope}} by Onepu when breathlessly announcing the Onu-Metru Archives' secret sea Rahi research project to Whenua, and later {{discussed|Trope}} when Turaga Dume[[note]]Note that this is explicitly confirmed to be Dume and not Makuta masquerading as him[[/note]] refuses to inform Lhikan.
479--->'''Onepu''': No one knows, not even Toa Lhikan!\
480''[later]''\
481'''Whenua''': What about Toa Lhikan? Surely he must know [about the project's existence].\
482'''Turaga Dume''': No. Lhikan's first duty is to the safety of the city, and he cannot see beyond that.
483** When the Karzahni plant reveals the existence of the Order of Mata Nui to Toa Metru Vakama, the latter notes that Lhikan and Dume had never mentioned the organization and wonders if they even knew that it existed. It's later revealed that the Order is a highly secretive organization, and divulging any information about it is punishable by death except in extenuating circumstances.
484** On a darker note, he's caught completely flat-footed by the revelation that Makuta has performed a FaceHeelTurn, having believed that he was an honorable protector of the Matoran just like the Toa. As it turns out, the Brotherhood of Makuta had actively maintained their VillainWithGoodPublicity status until the Toa Hagah's actions threatened to expose them (although other Toa had at least suspected the Brotherhood's loyalties earlier -- and, incidentally, used the aforementioned Makoki stone to record information in case the Brotherhood betrayed them), and only the Dark Hunters were aware of their treachery prior to TheReveal.
485* LonelyAtTheTop: Not explicitly stated, but despite being the universally-revered paragon of Metru Nui, Lhikan has faced loss after loss in his life, from the death of his original team to the betrayals of Tuyet and Nidhiki, and he would eventually be faced with an imposter Dume he knew he could not trust. In other words, Lhikan may have been Metru Nui's greatest hero, but he also found himself quite alone during his time protecting it.
486* LuckilyMyShieldWillProtectMe: His swords can combine to form a shield, which doubles as a surfboard.
487* OneDegreeOfSeparation:
488** Meets Roodaka under civil terms while dropping off the Kanohi Dragon on her home island of Xia. She will go on to assume command of the Visorak horde under Sidorak and wreak havoc in Lhikan's adopted home of Metru Nui after his death.
489** The reason why Lhikan exiles Nidhiki from Metru Nui and lets him leave with the Dark Hunters? Hakann, who would later join the Piraka, brokered a deal to let them all leave peacefully in exchange for the Makoki Stone being given back to the Toa.
490* OOCIsSeriousBusiness: While Lhikan's stance on killing is never explicitly revealed, it's safe to assume that he adheres to the Toa's ThouShaltNotKill rule due to his portrayal as an ideal Toa. Thus, it's a testament to how ''extremely'' [[TreacheryIsASpecialKindOfEvil angry he is about Nidhiki's betrayal]] that he publicly threatens to ''murder'' him (a fellow Toa, no less) for his treachery. He seems to have cooled down by the time he and Nidhiki cross paths again, although they still openly despise each other and he shows NoSympathy for Nidhiki's ghoulish mutation.
491* TheParagon: Was seen and revered as such by the population of Metru Nui, both as the leader of the Toa Mangai and eventually the city's sole remaining protector due to his actions and victory during the Toa-Dark Hunter War. After Dume began to become more of a recluse [[spoiler:due to having actually been replaced by Makuta]], Lhikan stepped in to take a more active role in governing as well as protecting the Matoran, which only further endeared the people to him.
492* SkySurfing: With his Fire Greatswords.
493* TakingTheBullet: For Vakama when fighting Makuta.
494* WeUsedToBeFriends: He and Nidhiki were once on the same Toa team but have since become bitter enemies.
495--->'''Lhikan''': ''You'' lost the right to call me "brother" ''long ago!''
496[[/folder]]
497
498[[folder:The Vahki]]
499[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2020_09_04_at_94431_am.png]]
500 [[caption-width-right:350:''Surrender or Run'']]
501Robotic enforcers of order in the city of Metru Nui. They unquestioningly followed the orders of the honorable Turaga Dume (and, sadly, not-so-honorable impostors); and with their BlackAndWhiteMorality they couldn't be reasoned with, leaving lawbreakers with the options to [[RunOrDie surrender or run]]. Most Vahki were destroyed in the Great Cataclysm, but those who survived had their programming warped in a power surge, leading them to decide that law could be best kept if there were nobody alive to break it. However, they got wiped out in the Visorak invasion, and the Turaga elected not to rebuild them after the Matoran returned to the city a thousand years later.
502
503There are six main models of Vahki, one for each district: '''Zadakh''', '''Rorzakh''', '''Bordakh''', '''Nuurakh''', '''Vorzakh''', and '''Keerakh'''. There are also two special models for emergencies, the '''Kraahu''' and '''Kranua'''. Also of note were the '''Kralhi''', a previous attempt at robotic law enforcers that were a failure, some of which fled dismantlement and became an obstacle against the Toa Metru.
504---
505* AIIsACrapshoot:
506** After the Great Cataclysm, an energy surge caused the Vahki's speech processors to slow down and made them think that eliminating anything alive was best in preserving the law.
507** The Kralhi were this to a lesser extent, as while they fought back against being shut down their primary directive of protecting Matoran was still in place; Mavrah discovered as long as he didn't make any moves to shut them down, they would follow his orders to the letter (if somewhat reluctantly at times).
508* BubbleGun: The Kralhi fought trouble by shooting bubbles from their tails which drained the energy from its targets. The problem was that it left Matoran too drained to work, which was rather counterintuitive to the goal of making trouble-makers work again.
509* BigBrotherIsWatching: It's often implied, and the Rorzakh and Keerakh explicitly have this as part of their powersets.
510* BlackAndWhiteMorality: Well, they are machines.
511* CharmPerson: Bordak's Staffs of Loyalty, causes the target to act as an agent for the Bordakh.
512* CompellingVoice: Nuurakh's Staffs of Command: fills the target's head with a single, overriding command
513* ClockworkCreature: Though not technically animals, their systems were predominantly clockwork.
514* DetachmentCombat: Kraahu; they often detach their legs in six different directions, while the other parts monitored the area.
515* DualWielding: Each Vahki wields two staffs.
516* EliteMooks: Kraahu and Kranua serve this purpose, as they're only deployed in emergencies but consequently are far more physically powerful and possess multiple unique abilities (most of the offensive capabilities of which are actually designed for physical damage rather than mental) over the standard Vahki models.
517* FlawedPrototype: The Kralhi. They were powerful and effective enforcers, but their main method of stopping troublemakers was ill-suited to leaving them in ready condition to do remedial work. They were set to be retired...but they didn't like the idea of being turned off and scrapped and fought back, fleeing into hiding.
518* {{Flight}}: Part of their skillset, although they're not shown to use it often.
519* HuntingTheMostDangerousGame: The Kralhi under Marvah were a little ''too'' eager to hunt down the Toa Metru, and the one that was told by Mavrah to bring them to him alive (as he thought they were under orders from Dume to bring him back to the city) went to tell the others with body movement Mavrah could only describe as "disappointment".
520* HypnoFool: Zadakh's Staff of Suggestion: causes the target to be more susceptible to following suggestions.
521* MechaMooks: They are security robots mass-produced in Ta-Metru and Po-Metru. The straightest example of this in the entire series, as they're 100% mechanical and 0% biological.
522* MindManipulation: All the main models had built-in staffs that fired bolts of energy that messed with lawbreakers' heads, rather than physically harming them. This changed after the Great Cataclysm, where their staffs became capable of firing bolts of energy capable of destroying targets.
523* PhlebotinumInducedStupidity: Vorzakh's Staffs of Erasing: erases the victim's memory, leaving motor functions intact.
524* PullingThemselvesTogether: The broken-down Vahki attempt this after being nearly destroyed the Great Cataclysm, though it didn't stop the Visorak from eventually destroying them all.
525* RunOrDie: The tagline for the Vahki was a NeverSayDie version: "Surrender or run".
526** ...and then it's played straight after the Great Cataclysm, from the mouths of the Vahki themselves, no less:
527--->'''Rorzakh''': Surrender, intruder...or [[OOCIsSeriousBusiness perish]].
528* ScaryScorpions: The Krahli looked the part, in a FourLeggedInsect kind of way.
529* SecretPolice: [[NeverTrustATrailer Only in the promotional material.]] In-story, their status as law enforcers is well-known, with Matoran being shown to voluntarily report or complain to them.
530-->''They claim to enforce the law, but instead, Matoran are disappearing...''
531* SeeingThroughAnothersEyes: Rorzakh's Staffs of Presence: allows the Rorzakh to track the target's movements and behaviors from a distance.
532* StatusEffects (Confusion): Keerakh's Staffs of Confusion: scrambles the victim's sense of time and place.
533* SuddenlyVoiced: As it turns out, Vahki actually spoke the Matoran language all along, just high-pitched and extremely rapidly. During the Great Cataclysm, the Vahki's speech centers are damaged enough to slow their voices down enough to be understood.
534* SuperPersistentPredator: Rorzahk were famous for this, more likely to chase a target halfway across Metru Nui than give up. An urban legend supposedly claimed that Rorzahk once plunged into a mine shaft - in ''freefall'' - to catch a lawbreaker.
535* SuperSmoke: Kranua. More like sand than smoke, but same principle.
536* TransformingMecha: Could switch between humanoid and insectoid configurations.
537* TheWorfEffect: Not that the Vahki were ever particularly powerful enemies, but their performance against the Visorak is absolutely abysmal, with Visorak routinely destroying entire squads without a single casualty...and these Vahki are arguably ''better'' combatants than before.
538* ZerothLawRebellion: After the Great Cataclysm and the resulting power surge that fries most of the Vahki, the remaining Vahki decide that there would be no more disorder in Metru Nui if there were nothing left alive.
539[[/folder]]
540
541[[folder:Plant Creatures]]
542!!The Morbuzakh
543[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/379px_comic_morbuzakh.JPG]]
544 [[caption-width-right:350:''"When the Morbuzakh knows you're looking for it... It comes looking for you."'']]
545->Then I will claim this place as my own. Those who ssssurvive can ssserve the Morbuzakh, or perisssh.
546
547A monstrous and intelligent plant that terrorizes Metru Nui, and the first villain faced by the Toa Metru. As it turns out, it was created by Makuta as part of his plan to overthrow the city.
548----
549* CombatTentacles: Well, combat vines, but close enough.
550* FantasticFlora: It was an enormous mass of vines that took nourishment from heat and flame. It was sentient, communicated via telepathy, and sensed the world by reading chemicals that reacted to motion in the air.
551* FeedItWithFire: It fed off of fire and heat, hence why its king root grew in the Great Furnace. Because of this, [[KillItWithIce it was weak to ice and cold]], and barely touched Ko-Metru. The Toa Metru slayed it by using the Great Disks to encase its king root in an energy bubble, severing it from its food source.
552* FillerVillain: It was defeated pretty quickly once the Toa Metru completed their quest for the Great Disks. It's telling that said quest was reduced to a {{montage}} in ''Legends of Metru Nui'', and the Morbuzakh was in turn relegated to a mere [[TheCameo cameo]].
553* GreenThumb: It is a plant monster after all.
554* SnakeTalk: As his quote indicates.
555* SpikeShooter: It could grow and launch thorns at enemies.
556* ToylessToylineCharacter: Surprisingly {{averted|Trope}}! The official German ''Toys/{{Bionicle}}'' Magazine came packaged with, of all things, a sponge toy representing the Morbuzakh's vines.
557
558!!The Karzahni
559->You know the name. Of course you do. It amused my creator to give me the name of a being so hated and feared by Matoran past... as if somehow that power to evoke dread would then live on in me.
560
561The Makuta created a prototype plant monster before the Morbuzakh, but the creature was too ambitious to serve him and was abandoned. The Karzahni was bred with an expiration date, and grew desperate for any means to defy its fate and take revenge on Makuta. Thus, when the Toa Metru encountered it when trying to find a cure for their poisoned comrade, Nokama, it arranged a deal to cure Nokama itself in exchange for some Energized Protodermis.
562----
563* AmbitionIsEvil: Relatively speaking, anyway. It was too intelligent and powerful to be content with Makuta's role for it.
564* BackFromTheDead: After its attempt to transform itself went poorly, a single shoot eventually sprouted from a log and was fed by the Silver Sea, growing Karzahni back.
565* BackForTheDead: After regrowing itself, was eventually KilledOffForReal when Makuta smothered it with shadow.
566* FantasticFlora: Just like it successor, it was a giant sentient plant (though more a "moss monster" than "vine monster") created for the purpose of capturing the Matoran of Metru Nui...except it was less interested in "capturing" them and more on "killing them and destroying the city."
567* GreenThumb: Just like its successor. It's more moss than vines, though.
568* HealingHands: It was able to give Nokama a temporary cure for her poison, and eventually gave her a permanent cure once the Toa Metru fulfilled their end of the bargain.
569* HeelFaceTurn: A {{Downplayed}} example; it joined the good guys less out of a desire to do good and more to save itself and take {{revenge}} on Makuta.
570* KillItWithIce: {{Averted}}. That weakness was added to the Morbuzakh in order to better control it. The Karzhahni was immune to the cold, as it proved to Nuju by casually shattered the layer of frost he coated it with it while chiding him about thinking he was weak like its successor.
571* NamedAfterSomeoneFamous: It was named after Karzahni, a legendary figure who would appear much later in the saga, as an InUniverse example of NamesToRunAwayFromReallyFast.
572* NoodleIncident: It mentions that a member of the Order of Mata Nui told it about the organization before they died. [[FridgeHorror Presumably, the Karzahni didn't just ask nicely.]]
573* OmnicidalManiac: The Karzahni wasn't interested in ruling over the Matoran or even claiming Metru Nui. It just wanted to tear it all down and kill everyone, and it chaffed at Makuta's different goals.
574* SnakeTalk: Similar to the Morbuzakh, though the Karzahni was a little better about it and saved it only for moments of extreme emotion.
575* SuperPrototype: Lacked the Morbuzakh's need to feed off of fire and heat since it no problems surviving inside the tunnels between Mata Nui and Metru Nui and also lacked its vulnerability to cold and ice, [[NoSell which it proved by casually shattering the ice Nuju tried to cover it with]], but it was abandoned for being too powerful, too intelligent, and, what Makuta disliked most, [[AmbitionIsEvil too ambitious]] to be content as a mere servant.
576-->''"[in response to being mistaken for the Morbuzakh] No. I am what the Morbuzakh wished it could be."''
577* WrongGenreSavvy: It assumed that it was destined for transformation by Energized Protodermis. It was wrong, though it wasn't like [[YourDaysAreNumbered it had many other options otherwise]].
578* YourDaysAreNumbered: Naturally, its main motivation was to defy this.
579-->''"We are all dying here, Toa. I merely intend to make sure I die last."''
580[[/folder]]
581
582[[folder:The Dark Hunters]]
583!!The Dark Hunters
584->Picture beings with the power and the organization of the Toa, yet [[TheUnfettered unfettered by their consciences or morality]].
585
586A group of mercenaries led by "the Shadowed One", with enough of a power base to give the Makuta a decent fight. Once worked with the Brotherhood, until Makuta provoked a war with them.
587----
588* AmbitionIsEvil: The Shadowed One considers any Dark Hunter who dreams of someday taking over the organization (especially the most effective ones in missions) as the most dangerous.
589* AnArmAndALeg: A common punishment for poor work, at least until the Shadowed One figured it was getting ludicrous.
590* BattleTrophy: Several Dark Hunters often keep pieces of their foes as trophies or take their armor and weapons for themselves, such as Gatherer and Primal. The latter actually refuses to take missions [[EgomaniacHunter that don't promise the chance for a good trophy]].
591* CodeName: Most Dark Hunters go by code names to maintain secrecy.
592* EveryManHasHisPrice: If the Shadowed One deems the price worth it, his Hunters will take on ''any'' mission no matter how dangerous.
593* EvilVersusEvil: The Brotherhood/Dark Hunter War.
594* FaceHeelTurn: Nidhiki, along with several minor Hunters such as Savage and Spinner were once Toa, and Firedracax, Gatherer, Phantom, and Subterranean were once Matoran. Some of them didn't necessarily choose this willingly, however, as many were either shunned for their transformations and had nowhere to go, joined the Hunters for justified revenge, or were captured and transformed by the Hunters.
595* KilledOffForReal: Several, such as Ancient and Guardian.
596* MinorMajorCharacter: The minor Dark Hunter codenamed Shadow Stealer [[spoiler:is in fact the only known member of the [[AncientOrderOfProtectors Hand of Artakha]] that didn't become a member of its successor group, the Order of Mata Nui]], which gives him a surprising amount of backstory and lore relevance for a guy whose major appearance was a single entry in the ''[[AllThereInTheManual BIONICLE: Dark Hunters]]'' book.
597* MurderInc: It's not their only purpose, but yes, they are basically one of these.
598* NothingIsScarier: The Recorder, an entity that has only been described as a dark and twisted creature, always by the Shadowed One's side to record everything he says and does. It lacks a set, nothing is known about it's personality, and no history is given about this inexplicable being.
599* OnlyInItForTheMoney: If the price is right, they'll do just about anything. That said, the Shadowed One will allow operatives to indulge in personal desires (such as {{revenge}}) as long as they don't compromise the mission objectives, and he himself hasn't always separated [[RevengeBeforeReason personal reasons from business sense]].
600* PsychoForHire: The Dark Hunters tend to attract this type, the most obvious examples being all of the Piraka.
601* ResignationsNotAccepted: When new recruits are brought to the island of Odina, they must first pass tests ranging from physical to psychological. Those who fail...are allowed to leave alive, as they're originally brought to Odina without knowing its location. Once one joins, however, it's a life job, and renegades and traitors are hunted down without mercy to be killed or brought back in order to keep Dark Hunter secrets from leaking out.
602* SuperPrototype: The minor Dark Hunter Kraata-Kal was an attempt by Makuta to see if he could transform his kraata slugs into more than just [[EliteMooks Rahkshi]] by exposing a kraata to the same mutagenic substances that turn Bohrok into Bohrok-Kal. The result was a ''vastly'' more powerful and intelligent serpent with control over fire, water, and shadow, and Makuta one-upped himself by outfitting it with a suit of armor far superior to any Rakhshi armor for protection. Unfortunately for Makuta, Kal's increased intellect also came with higher personal ambitions and independence than any kraata (similar to how the Bohrok-Kal were independent of the [[HiveQueen Bahrag's]] control), so he [[PhlebotinumRebel jumped ship to the Dark Hunters]] after being put "on loan" to them and war broke out between the Hunters and the Brotherhood of Makuta. Makuta gave up on that line of thinking after that and just went back to using regular Rahkshi, making Kraata-Kal a Super Prototype of a line that was discontinued before it ever got to production.
603* UltimateJobSecurity: Several Dark Hunters are insubordinate enough that if it wasn't for their ruthless efficiency while on the job they would have been executed or worse long ago. The Shadowed One contents himself with merely punishments for sufficient failure ("dismemberment and replacement" of body parts is a favored tactic) and assigning them partnerships with Dark Hunters [[DumbMuscle whose brawn and loyalty trump their intelligence]] (it worked with Nidhiki, but some like Vanisher tended to have their partners "[[MakeItLookLikeAnAccident accidentally]]" die during their first missions together).
604* WasOnceAMan: Several of them were once Matoran, Toa, or even Rahi mutated by accidents or experiments or were grievously wounded and rebuilt.
605
606!! "The Shadowed One"
607[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/398px_the_shadowed_one.png]]
608 [[caption-width-right:350:''"I dislike a traitor, but I despise an incompetent one. So a word to the wise: If you ever harbor any ideas of betrayal... don't let me catch you."'']]
609->The Dark Hunters -- for thousands of years, that name has brought fear into the hearts of everyone from Toa to members of the Brotherhood of Makuta itself. Gathered from every corner of the universe, these thieves, enforcers, and monstrosities have come together in an organization whose reach extends into every council chamber and every shadowy corner.\
610
611As charismatic as he is ruthless and sadistic, the Shadowed One runs the Dark Hunter organization with an iron fist. Arrogant and prideful, anyone who displeases or vies him does so at their own peril.
612----
613* BadBoss: Given that his underlings are rogues and murderers, he kind of has to be, since it's the only way to keep them in line.
614* BerserkButton:
615** The Shadowed One takes his {{pride}} as a leader very seriously. Any Dark Hunter who fails or is too disobedient will die. A Dark Hunter who dares betray him will wish for death. Should anyone kill one of his Hunters, he'll make them pay, and if that someone has an army, he'll declare war! The Toa-Dark Hunter War started because he became so obsessed with gaining a power base in Metru Nui that, combined with the constant failure of his Hunters to sabotage the city, he finally decided to wage full-on war with the city.
616** Failure and treachery in particular gets under his skin, since they both reflect on his stature as a leader. But what he hates above all is a traitor who couldn't even succeed in doing it right.
617-->''"I dislike a traitor, but I'' despise ''an incompetent one."''
618* ControlFreak: Has shades of it, considering he sees disobedience as grounds to warrant killing someone. {{Justified|trope}} though, considering the fact that a good chunk of his organization is made up of cutthroats who wouldn't hesitate to jump on any perceived weakness to kill him.
619* EyeBeams: The Shadowed One's eye lasers can disintegrate almost anyone.[[note]]Zaktan is thus far the...[[TheWormThatWalks exception]].[[/note]]
620* FauxAffablyEvil: The Shadowed One can put on a polite facade easily. When the Piraka originally rebelled against him, he gives no show of anger as they tremble before him, remaining completely calm and saying nothing. He then smiles...and [[HopeSpot just when Vezok begins to feel safe]], he shoots Zaktan with his EyeBeams with the full intent of killing him and [[MakeAnExampleOfThem showing the others the price of treachery]].
621* ForTheEvulz: Half the reason The Shadowed One does something cruel is because [[MakeAnExampleOfThem he's sending a message to his enemies or his subordinates]]. The other half is just because he gets a good laugh out of other people's suffering.
622* FromNobodyToNightmare: He started off as just a resident of a bleak, icy realm, and carved out a living with his co-founder Ancient in hiring out his services to anyone willing to pay, and his services consisting of any job Matoran or the Brotherhood of Makuta saw as being unwilling to do. One civil war in his realm later, and he and Ancient finally decided the universe had a place for a band of mercenaries willing to do anything for the right price.
623* ImplacableMan: He endured RapidAging after being thrown into Voporak's time field, and still rules the Dark Hunters no worse for the wear.
624* IOweYouMyLife: Admits that he does owe Sentrakh his life after the Dark Hunter took him away from Metru Nui and returned him safely to Odina despite his injuries. In what is possibly the closest the Shadowed One will ever come to a PetTheDog moment, he admits that this act is what will be the ultimate reason behind the day when he finally "[[MercyKill frees Sentrakh of his empty existence]]".
625* NoNameGiven: The Shadowed One's true name is lost to time. The only person who knows what it is aside from himself would be Ancient [[spoiler:and that's a secret Ancient took to the grave]].
626* {{Pride}}: His major FatalFlaw, and closely linked to his second in Wrath. The Shadowed One sees himself as the master manipulator of the universe and reinforces it in his mind by his [[ControlFreak merciless iron control]] of the Dark Hunters and his ruthless dealings across the universe. ''Anything'' that threatens that control, be it defiance from his enemies or treachery or even disobedience from his own Hunters, is enough to send him into a killing or torturing spree to reassert his dominance. He nearly chokes one of his scribes to death simply for claiming, in attempting to appeal to his ego, that he is "second only to Makuta." This was ''before'' he even started the Brotherhood-Dark Hunter War.
627-->'''The Shadowed One''': Understand this, scribbler — I am second to ''no one''! Least of all that scheming, arrogant, walking scrap of shadow....
628* RedEyesTakeWarning: They even [[GlowingEyesOfDoom glow]] before he shoots his disintegrating EyeBeams.
629* TheStarscream: Deliberately invoked by the Shadowed One, who specifically hired a Dark Hunter codenamed "Darkness" to constantly watch him, and kill him if he ever shows a sign of weakness.
630* UnknownRival: To Makuta Teridax. The Shadowed One despises even the insinuation that he is "second-best" to Teridax, yet Makuta can't even be bothered to consider him a real threat. Makuta's final words to him in ''Time Trap'' all but states that he views the Shadowed One as an annoyance desperately trying to get his attention by interfering with his plans.
631* VirtueIsWeakness: The Shadowed One looks down on things like friendship and honor, seeing them at worst as shackles that hold one back, and at best tools to manipulate suckers to his side.
632* WhereIWasBornAndRazed: While he doesn't claim ''direct'' responsibility, he mentions that his and Ancient's homeland was consumed by civil war that's heavily implied to have been caused by the residents trying to hire out their services (which they were happy to oblige and even often betrayed their employers to new ones if they got better offers). Then there's the fact he and Ancient drove off and killed the native population of Odina to make it the Dark Hunter home base.
633* YouHaveFailedMe: The Shadowed One does not tolerate failure, to the point of having a Dark Hunter, conveniently codenamed "Eliminator", with the specific task of eliminating any Hunter that fails their mission, and finishing the mission himself.
634
635!! Sentrakh
636The results of experiments to make more obedient Dark Hunters, Sentrakh is the Shadowed One's undead bodyguard, having no existence beyond serving him.
637----
638* CastingAShadow: Though not ElementalPowers, he can cloak a target in darkness.
639* EldritchAbomination: Even without being {{undead|Abomination}}, his ComboPlatterPowers lean towards this.
640* EmptyShell: He has no existence beyond serving the Shadowed One. The Shadowed One has considered rewarding him with a MercyKill, and that's unlikely to happen anytime soon.
641* LaserGuidedAmnesia: He can both induce this and suffers from it as a result of the experiments done to make him loyal. Apparently, his amnesia went much further than simple "forget who you are", because the Shadowed One cites the time spent reeducating him as the main reason the experiments were discontinued.
642* TheNeedless: Mentioned in passing during ''Time Trap'' that he has no need to eat or sleep due to his "condition."
643* OnlyFriend: To the Shadowed One, and that's because the Shadowed One knows he quite literally ''can't'' betray him.
644* OurZombiesAreDifferent: He's said to inhabit a "shadow state between life and death". Vakama even expressed the private belief after their battle he wasn't even sure if Sentrakh ''could'' die, despite the Dark Hunter being rendered seemingly unconscious from an explosion of Energized Protodermis and not knowing of his full condition.
645* TakenForGranite: He has the ability to petrify those he's in physical contact with, as he shows to Vakama to the Toa's almost fatal regret.
646* UnderestimatingBadassery: Does this to Vakama, who promptly shrinks him and then indulges in the trope himself, as being smaller doesn't remove Sentrakh's ability to [[TakenForGranite start turning Vakama to stone via physical contact]].
647
648!! Voporak
649[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/392px_promo_art_voporak.png]]
650Formerly a clan leader on the island of Stelt, Voporak was subject to several mutagenic processes by the Brotherhood of Makuta, making him a being with deadly time powers. He was loaned to the Dark Hunters to learn discipline, where he became their loyal servant, helping them track down the Mask of Time.
651----
652* InstantDeathRadius: Anyone who steps into his time field is rapidly aged until they eventually die, all in a matter of seconds. Keep in mind this is also a world where the average lifespan of a person is usually measured in [[TimeAbyss thousands of years]].
653* LogicalWeakness: Only one weakness was ever exploited against Voporak, which was taking away air via a vacuum (since no amount of time would create air where there was none and even he needed to breathe). Teridax thought of this approach during his battle with The Shadowed One.
654* PowerIncontinence: While he can consciously choose what his temporal field affects with no problem, should he be rendered unconscious it will keep going without pause and age ''anything'' that touches him. This nearly killed the Shadowed One when Makuta threw him at the unconscious Voporak and he started going through RapidAging.
655* TimeMaster: Voporak can willingly give off a temporal force field that drastically ages anything thrown at him, this power becoming extremely potent through touch. His abilities however have no effect on the Mask of Time itself. Voporak is also sensitive to fluctuations in the fabric of time, allowing him to sense the use of and track the Kanohi Vahi. His Rhotuka has the ability to distort an opponent’s sense of time, knocking their perception of time backwards by several seconds and distracting them so he could get within range of using his TouchOfDeath.
656* WalkingWasteland: The aforementioned time-dilation field makes him able to annihilate entire areas by simply ''walking around in them''.
657* WhateverHappenedToTheMouse: After he steals the Vahi in ''Destiny War'', we never find out what happens to him, and thus the Mask of Time.
658
659!! Nidhiki
660[-'''Voiced by:''' Creator/PaulDobson, Creator/ArturoMercado (Latin American Spanish) -]
661[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nidhiki_set.PNG]]
662 [[caption-width-right:350:"I see you have spirit, little Toa. I hate spirit."]]
663->You think you can save Metru Nui, little flame? You are just a Matoran with delusions of adequacy.
664
665Nidhiki was once a Toa of Air alongside Lhikan, until the shadowy Lariska convinced him to betray Metru Nui to the Dark Hunters. Lhikan turned the tables and had Nidhiki banished, where his reputation as a traitor ensured he wasn't trusted for any real missions. His attempts to buy passage and start anew were met with horrible mutation, ensuring he wouldn't be anything but a Dark Hunter.
666----
667* AllForNothing: Even if he had successfully betrayed Metru Nui to the Dark Hunters, they never would have let him rule the city. [[YouHaveOutlivedYourUsefulness The Shadowed One would have had Lariska finish him off the instant they didn't need him anymore]].
668* AmbitionIsEvil: It certainly is when it involves selling out the city you're protecting and the rest of the Toa.
669* BigCreepyCrawlies: He was [[WhyDidItHaveToBeSnakes afraid]] of insect rahi when he was a Toa, and ironically ended up mutating into one himself when he became a Dark Hunter.
670* BloodKnight: Nidhiki enjoyed a good fight.
671* BrainsAndBrawn: The brain to Krekka's brawn.
672* CainAndAbel: Nidhiki, with Toa Lhikan. He look a ''lot'' of pleasure out of capturing Lhikan when he finally returned to Metru Nui.
673* TheCorruptible: Lariska convinced him to turn his back on his former friends for power, and whatever goodness and regret he had was lost after Roodaka mutated him.
674* CruelMercy: Lhikan unintentionally did this to him when he banished him with the Dark Hunters, and the Shadowed One did this intentionally when he was mutated after he tried to leave the Dark Hunters.
675* EvilDuo: With Krekka, much to his chagrin. It's slightly {{downplayed|Trope}} with the later reveal that there was a third Dark Hunter dispatched to Metru Nui, but as he stays on the border and never sets foot in the city proper, he doesn't affect this dynamic.
676* FaceHeelTurn: Turncloaks after Lariska convinces him that the war is futile. He [[MyGodWhatHaveIDone actually seems somewhat regretful for it]]...but [[HeelFaceDoorSlam Roodaka's mutation puts an end to any hope of redemption]].
677* FallenHero: He was once a Toa who defended Metru Nui from harm for a thousand years. He was always flawed, but he did genuinely do the right thing because it was his duty, and spends quite a bit of time after reminiscing how good it felt. After his transformation, however, the last good bit of him died.
678* FatalFlaw: Ambition and selfishness. They costed him his friendship with Lhikan, the respect of Metru Nui, and eventually his very form as a Toa of Air.
679* FateWorseThanDeath: Despite being a prick who betrayed his sworn brothers and city, him being absorbed by [[BigBad Makuta Teridax]] was truly an awful fate.
680* HadToBeSharp: Since he first became a Toa on the incredibly unpleasant Tren Krom Peninsula, he had to learn to be a pragmatic sort.
681* InvisibilityCloak: Toa Nidhiki's Mask of Stealth had ''near''-invisibility.
682* KarmicTransformation: Nidhiki being mutated into a insect-like being, the very thing he feared.
683* KilledOffForReal: As he was absorbed into Teridax, he could not be revived aboard the Red Star.
684* LeanAndMean: Has a slender, and insectoid form. And is cruel as the rest of the Dark Hunters.
685* MysteriousMercenaryPursuer: Him and Krekka, to the Toa Metru.
686* OneDegreeOfSeparation: A complicated example. One of his first missions with Krekka is the theft of prototype zamor sphere launchers from the Nynrah ghosts. Later, they intimidate Kongu into helping them hunt the fugitive Toa Metru. A thousand years after the second incident, a zamor sphere launcher used by the Piraka (former Dark Hunters, at least one of whom received training from Nidhiki) gets stolen by the Voya Nui [[LaResistance Matoran resistance]] and reverse-engineered by Velika for use by the Toa Inika, including Kongu.
687** Mutated by Roodaka into his insectoid form, and later works with her to detain the captured and freshly mutated Rahaga. She will go on to assume command of the Visorak horde under Sidorak and wreak havoc in Nidhiki's former adopted home of Metru Nui after his death, only to be stymied by the Rahaga.
688** Also, his native Tren Krom Peninsula is the assigned region of Makuta Gorast, who once got into a fight with Nidhiki's future partner Krekka and was responsible for [[EyeScream the loss of one of his eyes]].
689* PerceptionFilter: In practice, this was Toa Nidhiki’s mask power. In contrast to the complete invisibility granted by a Huna, his Kanohi Volitak offers partial invisibility as well as reduced sound, making him all around harder to notice.
690* PowerPincers: After his mutation.
691* RewardedAsATraitorDeserves: "Well, I'll find a place where they need a Toa, and aren't too particular about that kind. And if Lhikan or one of those Metru Nui heroes tries to take it away from me, I'll make them regret the day they put on a Kanohi. All I need is for Roodaka to help me get what I deserve..." Next thing he knew, Roodaka did just that.
692* SinisterScythe: He wielded an Air Scythe as a Toa.
693* SlayingMantis: His mutated form is vaguely mantis-like in appearance, except he has PowerPincers in place of raptorial claws.
694* StupidEvil: Nidhiki really should have known that the conquering army trying to take over Metru Nui would never have any intention of handing it over to him.
695* TeethClenchedTeamwork: Hated working with Krekka, and if the Shadowed One didn't make it clear that he would be punished if Krekka was somehow killed during a mission, Nidhiki would have let him die or done the deed himself a ''long'' time ago.
696** Surprisingly, seemingly {{averted|Trope}} with Roodaka, the being who mutated him into his insectoid form, as he doesn't show any reluctance to work with her to detain the captured and freshly mutated Rahaga. That said, he only makes a [[TheCameo cameo]] appearance in the comic that depicts this, and the two are never shown in the same panel, so it's possible that he's not aware of her presence.
697* ThatManIsDead: Whatever was left of the Toa hero Nidhiki used to be after betraying Metru Nui died after his mutation by Roodaka.
698-->''No one spoke of a word of mourning for the Toa who had just died ... and no one spoke a word of welcome for the Dark Hunter that had just been born.''
699* TheStarscream: Schemed to betray Metru Nui to the Dark Hunters, which failed and got him sent off the island with them. Schemed to escape life as a Dark Hunter and become a Toa somewhere else, which failed and got him mutated. Schemed to take revenge on the Shadowed One for his mutation and find a way to conquer the Dark Hunters for himself, which ultimately didn't pan out because he got killed and absorbed by Makuta before he could make it happen.
700* VirtueIsWeakness: Mocks Lhikan for willingly surrendering himself out of the belief he would spare Vakama's life when he made no indication he would. [[KickTheDog He drops Vakama into the lava forge anyways]], and it's only Lhikan's reflexes that save the future Toa of Fire from certain death.
701* WeHardlyKnewYe: Prior to his death, he doesn't receive much page/screentime or characterization other than a MysteriousMercenaryPursuer with a penchant for {{sadis|t}}m and a WeUsedToBeFriends relationship with Lhikan. {{Subverted|Trope}} with subsequent stories detailing his adventures as a Toa and his early days as a Dark Hunter, to the point that we're almost more familiar with Toa Nidhiki than with Dark Hunter Nidhiki (and we're definitely more familiar with two-legged humanoid Nidhiki than we are with four-legged insectoid Nidhiki).
702* WeUsedToBeFriends: With Lhikan. Nidhiki's little act of treachery put rest to any of that.
703* WhyDidItHaveToBeSnakes: Nidhiki was afraid of insects as a Toa, making his mutation an ironic one.
704* YouCantGoHomeAgain: His betrayal left him banished from Metru Nui, and his mutation meant he would never again be welcomed in the lands of Matoran.
705-->'''The Shadowed One''': You are a monster, Nidhiki. Matoran seeing you would run screaming. You will never be cheered, never be admired, never be hailed as a savior by the crowds. What are you now? A Toa of Nightmares? A hero, Nidhiki, or a horror? No, I think you will find your place is now, and forevermore, with the Dark Hunters. For who else would have you?
706
707!! Krekka
708[-'''Voiced by:''' Creator/MichaelDobson, Jorge Santos (Latin American Spanish) -]
709[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/567px_comic_krekka.JPG]]
710 [[caption-width-right:350:"This is the end of the line, Toa!"]]
711->Shadowed One says everything goes back to him. Nothing gets left.
712
713Krekka's brute strength saw him through many battles, and his monumental stupidity ensured he had no thoughts of disloyalty. Thus, he was frequently partnered with Nidhiki to keep a lid on the ex-Toa's ambitions.
714----
715* BrainsAndBrawn: The brawn to Nidhiki's brain.
716* TheBrute: Oh yeah.
717* DumbMuscle: Pretty much the extent of his characterization. During his period of [[TheExile exile]] prior to getting recruited into Dark Hunters, he's mostly known for blundering into fights due to his stupidity and then fighting his way back out due to his SuperStrength.
718** Shockingly, he's ''not'' the dumbest Dark Hunter. That title goes to Airwatcher.
719* EvilDuo: With Nidhiki, much to his partner's chagrin. It's slightly {{downplayed|Trope}} with the later reveal that there was a third Dark Hunter dispatched to Metru Nui, but as he stays on the border and never sets foot in the city proper, he doesn't affect this dynamic.
720* TheExile: Forced to leave his home island of Stelt after [[NoodleIncident a run-in with Makuta Gorast]], as if losing his guard job and [[EyeScream his eye]] weren't bad enough.
721* EyeScream: On the receiving end of this, courtesy of Gorast.
722* FlyingBrick: Well, he can fly, and he's a MightyGlacier, so yeah.
723* FateWorseThanDeath: Being absorbed into Teridax's being is this.
724* HulkSpeak: As befitting his DumbMuscle status.
725* KilledOffForReal: The same situation as Nidhiki.
726* MightyGlacier: Very slow in both mind and body, but very powerful, as Makuta Gorast can attest.
727* MysteriousMercenaryPursuer: Him and Nidhiki, to the Toa Metru.
728* NoodleIncident: Once tangled with Makuta Gorast when she paid a visit to his home island of Stelt. He [[PunchedAcrossTheRoom punched her through a wall]], she [[EyeScream took out one of his eyes]], and he [[TheExile was forced to leave Stelt]].
729* OneDegreeOfSeparation: [[EyeScream Lost his eye]] in a fight with Makuta Gorast, who happens to be the Makuta of the Tren Krom Peninsula, home of Krekka's future partner Nidhiki.
730** One of his first missions with Nidhiki is the theft of prototype zamor sphere launchers from the Nynrah ghosts. Later, they intimidate Kongu into helping them hunt the fugitive Toa Metru. A thousand years after the second incident, a zamor sphere launcher used by the Piraka (former Dark Hunters) gets stolen by the Voya Nui [[LaResistance Matoran resistance]] and reverse-engineered by Velika for use by the Toa Inika, including Kongu.
731* RememberedICouldFly: Has forgotten at least once that he could fly, requiring Nidhiki to point it out to him.
732* ShoulderCannon: His shoulder-mounted Disk Launcher.
733* TheSilentBob: He's intelligent enough to keep his mouth shut and let Nidhiki do the talking when intimidating a target. Often, his sheer presence is enough to frighten others into compliance.
734* SuperStrength: Not a rare ability InUniverse, but Krekka was so inhumanly strong that Makuta Gorast cited a punch from him (that sent her through a wall) as one of the strongest blows she'd ever received. Which is notable as the other incident she mentions is [[NoodleIncident being on the wrong end of a]] '''''[[{{Kaiju}} Tahtorak]]''''' ''[[AnimalStampede charge]]''.
735* TeethClenchedTeamwork: {{Averted|Trope}} on his end of the partnership with Nidhiki. Krekka was usually perfectly fine with following Nidhiki's lead on missions despite knowing of the ex-Toa's dislike of him, save when Nidhiki started scheming for his own profit.
736* WeHardlyKnewYe: Receives even less characterization than Nidhiki before his death. While he also doesn't show up much in subsequent stories, we at least get glimpses of his life prior to becoming a Dark Hunter (one notable NoodleIncident in particular) as well as others of his species, including a pair of guards who wind up on the wrong end of a CurbStompBattle from the ''Matoran''[[note]]albeit one trained in combat by the Order of Mata Nui[[/note]] Mazeka.
737
738!! Lariska
739->If you're scared of the dark... well, you probably should be.
740
741Lariska is the energetic and deadly Dark Hunter who convinced Nidhiki to betray Metru Nui.
742----
743* ArtificialLimbs: Her left arm is robotic after a punishment from the Shadowed One.
744* BadassBoast:
745-->'''Lariska''' ''(to Hakann)'': First lesson, Rahi bones. [[MakeSureHesDead Don't turn your back on an enemy until you're sure she's stopped breathing]]. And don't turn your back on a Dark Hunter until her body has rotted in the sun and her armor's been scattered to the winds.
746* BadassInDistress: Has no PsychicBlockDefense and is completely helpless against Tren Krom as he [[MindRape forcibly reads her mind]], knocking her out and requiring Brutaka to evacuate her. Interestingly, unlike Tren Krom's other victims, she exhibits no permanent mental damage from the ordeal.
747* BadassNormal: Despite lacking any major powers, her agility, stealth, tracking skills, and accuracy with throwing knives make her one of the most dangerous Dark Hunters. She defeated Hakann during his "initiation" match and if he hadn't acquitted himself well during it the Shadowed One likely wouldn't have hesitated in letting her slit his throat.
748* TheCorruptor: Lariska was able to persuade Nidhiki to defect from the Toa during the war.
749* DarkActionGirl: A ruthless assassin and mercenary.
750* GenkiGirl: If she's not busy with a mission (and even sometimes if she is), she'll spontaneously flip and twirl about. [[BadBoss The Shadowed One makes her stand still when giving reports specifically to torture her.]]
751* HeroKiller: Is known to have killed at least one Toa of Gravity some time prior to the Great Cataclysm.
752* NominalHero: Has been known to work with the heroes occasionally, first being hired by Brutaka to help keep his crew of {{Boxed Crook}}s in line, then working with Tahu as part of LaResistance against [[spoiler:Makuta's reign]]. {{Justified|Trope}} initially due to her status as a Dark Hunter (who take on ''any'' job for the right price, not just evil ones), and then [[spoiler:due to the EnemyMine situation caused by Makuta's [[GrandTheftMe takeover of Mata Nui's body]]]].
753* NoodleIncident: Whatever it is she did that caused The Shadowed One to punish her badly enough to replace her arm with a purely mechanical one.
754* PoisonedWeapons: Her blades are stained green.
755* TheRival: {{Downplayed|Trope}}, but she has this dynamic with Hakann. Neither of them have gotten over the fact that she beat him during his initiation fight, and he angles his deal with Lhikan (that ends the Toa-Dark Hunter War in Metru Nui) specifically to embarrass her.
756* ToylessToylineCharacter: What we do know about her appearance is that she has blue and green armor and a completely robotic arm.
757* VillainousFriendship: With Nidhiki, probably due to their shared pariah status among the Dark Hunters after the latter's failed betrayal of Lhikan during the Toa-Dark Hunter War. (Of course, it's very likely that she didn't tell Nidhiki that she was under orders to ''[[YouHaveOutlivedYourUsefulness kill him ]]''[[YouHaveOutlivedYourUsefulness should his betrayal have succeeded]].) When the Shadowed One informs Nidhiki that he's partnering him with someone for missions, Nidhiki immediately assumes that he's referring to Lariska; alas, he very much isn't.
758* YouAreInCommandNow: Temporary and non-lethal variant. Shortly after the Great Cataclysm, the Shadowed One appoints her to lead the Dark Hunters while he personally journeys to Metru Nui to investigate rumors that some Hunters have been killed by Toa. While it's unknown how long the Shadowed One takes to recover from his defeat by Makuta, he's unquestionably reclaimed his position as the Dark Hunters' leader by the time of the Toa Nuva.
759[[/folder]]
760
761[[folder:The Visorak Horde]]
762[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/visorak_3.jpg]]
763
764->''"Legend says they have overrun hundreds of lands, wrapping the inhabitants up inside web cocoons. And when they emerge, they have become... well, you don't want to know what they've become."''
765->-'''Toa Whenua'''
766A conquering horde of giant spiders, led by '''Sidorak''' and '''Roodaka''' on behalf of the Brotherhood of Makuta. They ravaged much of the Matoran world, and their most fearsome weapon is their Hordika venom which causes horrible mutations in its victims.\
767
768The horde eventually disbanded after Sidorak's death, on the orders of Toa Vakama (who was at that point their general). The Brotherhood was able to bring some Visorak back under their control, but with Makuta's plan coming to fruitition the Order of Mata Nui took the step of eradicating the species. Makuta recreated them soon afterwards, though. With his demise, the fate of the horde remains unknown.\
769
770The Visorak breeds are '''Keelerak''', '''Vohtarak''', '''Boggarak''', '''Roporak''', '''Suukorak''', '''Oohnorak''', and elite '''Kahgarak'''.
771----
772* BarbarianTribe: As seen in ''Web of Shadows'', they aren't exactly... civilized.
773* TheBerserker: Vohtarak can make charges described as this, becoming invulnerable.
774* TheCorruption: Hordika Venom causes anyone afflicted by it to become an animalistic BeastMan. Assuming they don't just kill you first.
775* EliteMooks: Kahgarak, being larger and more powerful than other Visorak.
776* EnergyAbsorption: Roporak's disruptor Rhotuka.
777* FourLeggedInsect: With the exception of some Kahgarak, all Visorak have four limbs.
778* {{Giant Spider}}s: They're a little larger than the average Toa.
779* HollywoodAcid: Keelerak's acid Rhotuka.
780* InvisibilityCloak: Roporak can camouflage.
781* TheManBehindTheMonsters: Sidorak and Roodaka, later the Brotherhood as a whole.
782* {{Mooks}}: The primary enemies of the second half of ''Adventures''. Later, they're still present in the Brotherhood's armies, though upstaged by the Rahkshi and the Skakdi.
783* {{Proud Warrior Race Guy}}s: It doesn't come across a lot, but it's there; they believe themselves quite superior to all other Rahi and Toa.
784* SpectacularSpinning: All Visorak can launch Rhotuka Spinners from their backs; Keelerak can also spin like buzzsaws.
785* SpidersAreScary: They are seriously unnerving in ''Web of Shadows''.
786* TheSwarm: Their name means "poisonous scourge".
787* TeleportersAndTransporters: Kahgarak's Rhotuka can open portals to a pocket dimension of darkness.
788* ThemeNaming: It's subtle, but the six main breeds incorperate the elemental prefix in their names. (Kee'''le'''rak, Voh'''ta'''rak, Bog'''ga'''rak, Ro'''po'''rak, Suu'''ko'''rak, Oohnorak is the OddNameOut; it's name vaguely has the '''Onu''' syllable in it)
789* VoiceChangeling: Oohnorak can mimic voices.
790
791!! Sidorak
792[-'''Voiced by:''' Creator/PaulDobson, Rubén Moya (Latin American Spanish) -]
793[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sidorak.PNG]]
794 [[caption-width-right:350:"You must be confused, Toa. We do not welcome your kind here - we exterminate it."]]
795
796->How convenient. You come to us, instead of us having to hunt you down. For that, you have the gratitude of Sidorak, King of the Visorak Horde.\
797
798Sidorak was an upperclassman from Stelt. A lousy fighter, he often took credit for other's accomplishments, including Roodaka's capture and mutation of the Toa Hagah. For this, he was named king of the Visorak horde, none the wiser to his viceroy's plans to take what is truly hers...
799----
800* ButtMonkey: Post-death. [[spoiler:You'd think with the revelation that the Red Star was a RespawnPoint for dead Matoran Universe inhabitants would give him another chance to prove himself, but nope! Apparently the damage was too severe to revive him.]]
801* CharacterizationMarchesOn: Early material portrayed him as a competent, capable warlord whose flaw was being too preoccupied with his conquests to notice Roodaka scheming against him. He would then go on to be an incompetent coward who only achieved his prior reputation by stealing credit for the successes of his subordinates.
802* DeaderThanDead: [[spoiler: The [[RespawnPoint Red Star]] revives most people in the Matoran universe when killed, outside of [[NoBodyLeftBehind special circumstances]]. His skull being crushed by Keetongu left Sidorak's body beyond repair.]]
803* FamilyUnfriendlyDeath: [[spoiler:Keetongu crushed him so badly, the Red Star couldn't bring him back.]]
804* FeetOfClay: He makes himself out to be a decorated and powerful commander, but is more and more revealed to be a pompous buffoon who takes credit for others' accomplishments to climb the ladder.
805* FrontlineGeneral: One of his positive qualities is that he ''is'' a skilled commander who prefers leading his hordes in their conquest directly (at least in the initial stages of occupation). However, this tendency is just as much a coping mechanism since deep down he feels he didn't properly earn the title of Visorak King [[GloryHound since he took credit for Roodaka's victory over the Toa Hagah]], so he throws himself into the front lines to always appear as a leader to the horde. Also, part of the reason he doesn't notice Roodaka scheming is ''because'' he's too preoccupied with leading from the front to pay attention to her.
806* GloryHound: Obsessed with earning power and prestige to the point he'd gladly take credit for other people's accomplishments, like how he did with Roodaka's capture and mutation of the Toa Hagah to become the King of the Visorak Horde with her as his viceroy. One wonders if that played a role in her planned betrayal and his death.
807* HorribleJudgeOfCharacter: Even before CharacterizationMarchesOn set in, it's pointed out that his fatal mistake is ''ever'' trusting [[TheStarscream Roodaka]].
808* ImperialStormtrooperMarksmanshipAcademy: He was a lousy shot, repeatedly missing the large Keetongu even before the Rahi noticed him and began intentionally dodging.
809* PersonalityPowers: As someone who works best as a commander, his Rhotuka Spinner power makes his targets loyal to him for 24 hours, and his Herding Blade can signal commands to his armies.
810* SmugSnake: Big time. Most of his "accomplishments" are him taking the credit from others, and isn't as powerful as one may think.
811* SwordBeam: He can fire one from his Herding Blade.
812* UnholyMatrimony: Sidorak to Roodaka. She strings him along until she's set things up so she could say ICanRuleAlone.
813
814!! Roodaka
815[-'''Voiced by:''' Creator/KathleenBarr, Rebeca Patiño (Latin American Spanish) -]
816[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/392px_comic_vortixx_roodaka.JPG]]
817 [[caption-width-right:350:"Always remember this, little hordeling... though I am not a Visorak, I too can weave a web."]]
818->They obey me because I am strong. They fear me, and therefor do not question my authority. ''That'' is leadership, Vakama.\
819
820First seen acting as second-in-command of the Visorak armies for the Brotherhood of Makuta, though she schemed to be named their queen. After the armies disbanded, she became an agent for both the Brotherhood and the Dark Hunters -- until they each found out about her alliances with the other. The Order caught her soon afterward.
821----
822* TheBaroness: Softer example, but her portrayal in ''Web of Shadows'' definitely had some of this to it, and in general she's very devoted to Makuta and wears black armour.
823* BoxedCrook: When the Dark Hunters and Brotherhood finally catch on to her double-crossing, she's captured by the Order and made to serve in exchange for protection.
824* CastingAShadow: Non-elemental shadow powers.
825* TheChessmaster: During ''Adventures'' she arranges the FaceHeelTurn of Vakama and manipulates Sidorak and the horde with ease. After ''Adventures'' however, she loses her touch, probably because by now everyone knows who she is.
826* TheCorrupter: Almost successfully convinces Vakama to perform a complete FaceHeelTurn, although he was also poisoned with TheCorruption at the time.
827* DarkActionGirl: Despite being a schemer, she's also very capable in a fight, as shown when fighting [[VoluntaryShapeshifting Krakha]] and physically overpowering her despite her abilities. There's also the fact she defeated four of Toa Hagah by herself and turned them into Rahaga.
828* DoubleReverseQuadrupleAgent: Sells information on the Dark Hunters and the Brotherhood to each other.
829* FemmeFatale: Although she doesn’t use sex to manipulate people as the inhabitants of the Matoran universe are entirely asexual, with even romance just being a form of friendship, she’s prone to drawing male character into deals with her in a very seductive and flirtatious manner which evokes this and she’s by far the most overtly sexualised character in the story.
830* FemmeFatalons: She's described as having claws, and then there's her weapon, the Catcher Claws.
831* ForcedTransformation: Her Rhotuka Spinner's power produces permanent grotesque transformations in her victims that only reversible by another hit from them. She transformed Nidhiki from a Toa into his insectoid appearance and turned all of the Toa Hagah into the Rahaga [[spoiler:though she was forced to reverse it during the Order-Brotherhood War.]]
832* HoistByHisOwnPetard: Roodaka {{manipulat|iveBastard}}es the emotionally vulnerable Vakama and convinces him to [[FaceHeelTurn desert]] his comrades, appointing him General of the horde. When Vakama [[HeelFaceTurn regains his senses]], he takes full advantage of his appointment to get the Visorak to desert her.
833* LadyMacBeth: So much so, she may even be meant as an {{Expy}} of the character. Although she’s not officially married to Sidorak, their partnership is that of a king and queen but she's easily the more competent schemer who eggs him on and comes up with the plans. She’s infinitely more evil and sociopathic than Lady Macbeth however, as while Lady Macbeth goes mad with guilt and is ultimately DrivenToSuicide, Roodaka revels in her villainy and never shows the slightest flicker of remorse for any of the countless lives lost as a consequence of her actions.
834* ManipulativeBitch: The lady double-crossed both the Dark Hunters and the Brotherhood, to say nothing of her manipulations regarding Sidorak and Vakama.
835* MoreDeadlyThanTheMale: Admittedly, this is mainly due to Sidorak being completely incompetent, but the female race of the Vortixx is known for being considered much deadlier and cunning than the males of the species.
836* OrderedToDie: Roodaka demonstrates her authority over the Visorak to Vakama by ordering a few Visorak to jump off a ledge. [[SubvertedTrope There was another ledge a little ways down for them to land on]], but (at least according to her) [[DoubleSubversion they didn't actually know that]].
837* PersonalityPowers: Roodaka loves nothing more than to torture and cause misery in others while watching them. Her Rhotuka Spinner, thus, [[ForcedTransformation induces monstrous, permanent transformations on her victims that leaves them recoiling in horror]].
838* PlanetOfCopyhats: Roodaka's a female leader, therefore her home island is a matriarchy. She plays all sides, therefore her people sell weapons to everyone (though at least they're open about their neutrality). Apparently, even the males of her race look like her.
839* RewardedAsATraitorDeserves: After Roodaka engineered Sidorak's death, the Visorak were only too happy to follow Vakama's order to abandon her.
840* ShootTheMessenger: Roodaka does this to the Visorak [[BearerOfBadNews who tells her of the Toa Hordika's escape]].
841* TheSociopath: On a par with Makuta Teridax in this regard, being willing to use and sell out anyone without a flicker of remorse for power and survival and caring for no one but herself, to the point that her name has become a literal byword for treachery, as a Matoran universe equivalent of Judas, Brutus, Ephialtes or Benedict. Even survival and self-preservation take a backseat in priorities to her if she sees a chance to gain power, showing her to be a fearless risk taker.
842* TheStarscream: To Sidorak. He was always a pawn in her long game to being seen as the perfect minion to Makuta. That's just the beginning - she has at least attempted to double-cross just about everyone she's ever worked with, to the point where her name is synonymous with "treachery".
843* TertiarySexualCharacteristics: She is the only ''BIONICLE'' character whose set and movie appearances featured a curvy figure, including a claw piece on her hips to suggest a curvacious caboose and NonMammalMammaries made from ''Rahkshi heads''.
844* TheVamp: Her... persuasion of Vakama has this touch to it initially.
845
846!! The Zivon
847
848The most powerful trump card of the Visorak horde, the Zivon was a giant insectoid/crustacean Rahi used as their final solution to very difficult foes. Normally living within the Zone of Darkness, the Rhotuka spinners of the Kahgarak would summon the Zivon into the world to annihilate the enemy before being sent back, though not before taking its fill in the victory feast provided by its fellow Visorak...preferably with about a third of them as the main course.
849----
850* AllWebbedUp: It can fire webbing from its legs to entrap foes and leave them easy pickings.
851* AnimalisticAbomination: Its presence certainly gives off this vibe, being a giant mish-mash of insectoid/crustacean creatures that lives in a dimension without light that terrifies even the {{Giant Spider}}s that have conquered entire islands.
852* BewareMyStingerTail: Powerful enough to punch through the thick hide of the Tahtorak, though the lizard responded by ''ripping it off''.
853* BigCreepyCrawlies: It has the head of a Visorak (spider), the legs and major body of a massive lobster or crab, and the claws and stinger tail of a scorpion all on a creature that dwarfs ''buildings''.
854* BigEater: According to Bomonga, the Zivon's idea of a victory feast involves consuming about a ''third'' of the spider horde it fights alongside.
855* GodzillaThreshold: The Visorak consider summoning is this, since the Zivon's main meal ''is'' Visorak and that one way or another, a lot of them are going to end up dead by the end of it.
856* HollywoodDarkness: {{Averted|Trope}} by its home dimension of the Zone of Darkness. When Whenua and Bomonga get trapped there, Whenua (who's used to low-light conditions), can't see ''anything'' and its only through sound and touch does he know Bomonga is with him him. The Zivon itself is so used to the total darkness that it knows when a dimensional portal opens because it appears like a giant glowing beacon, and it's completely unaffected by a smoke cover that Vakama tries to throw up at one point and just keeps going unimpeded.
857* {{Kaiju}}: Well over thirty feet tall and capable of throwing down with other massive Rahi like the Tahtorak.
858* NighInvulnerable: Its shell is incredibly hard, to the point it {{No|Sell}}-Sells everything short of attacks from the similarly giant Tahtorak. Even then, the Zivon shrugs off strikes that include getting tossed through the air, smacked with a building, and slammed headfirst into the ground with barely any ill effects aside from slight disorientation. It takes the Tahtorak ripping the Zivon's stinger off to finally elicit a true scream of pain.
859* ScaryScorpions: It resembles one with it's massive pincers and [[BewareMyStingerTail stinger tail]].
860* SealedEvilInACan: Its usually spends time trapped in the Zone of Darkness, and once its job is done it gets sent right back in. It doesn't seem to mind as long as it gets fed, however.
861* SenseLossSadness: Its four Rhotuka spinners can cause blindness, deafness, muteness, and numbness.
862[[/folder]]
863
864[[folder:The Rahaga / Toa Hagah]]
865[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rahaga.png]]
866[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_toa_hagah_9.jpg]]
867[[caption-width-right:350:"Clad in armor forged from precious metals, and wielding both Toa tools and Rhotuka launchers, they were the elite."]]
868
869Elite Toa who served as bodyguards to Makuta. Once they realized he was corrupt, they rebelled, but not before being mutated into weak "Rahaga". The Rahaga became master hunter/trappers working to rescue Rahi beasts and eventually served as mentors to the Toa Hordika. The Toa Nuva later arranged for them to be returned to their Toa Hagah forms.
870----
871* AscendedFanon: The canon appearances of the Toa Hagah were drawn by Specter-L and canonized by Greg Farshtey.
872* TheArtifact: The two released Toa Hagah sets were originally intended to be Toa versions of Dume and Nidhiki before being converted into Norik and Iruini. As this change occurred fairly late in the development process, the two retain some of Dume's and Nidhiki's design hallmarks. Norik's mask happens to be shaped like Dume's Kanohi Kiril, but it is a functionally different mask altogether called the Kanohi Pehkui. Meanwhile, Iruini's Kanohi Kualsi has facial fins reminiscent of those found on Nidhiki's mutated face. They also have the same chest armor as Dume and Nidhiki. These design relationships have absolutely no bearing on the narrative.
873* BlingBlingBang: Their armor is said to be forged from precious metals.
874* BodyguardBetrayal: Norik's team betrayed Teridax when they found out his plan to poison and hijack Mata Nui.
875* BodyguardingABadass: Did this for Teridax. There were other Hagah teams that did the same for other Makuta.
876* CelebratingTheHeroes: Norik's Toa Hagah team wore Kanohi shaped after those worn by ancient heroes of the Matoran Universe, although they had the powers of their original Toa masks. For example, Norik's Pekhui was shaped after a Noble Kiril and Kualus' mask was shaped after a Mask of Sensory Aptitude.
877* ForcedTransformation: Roodaka mutated the team into their Rahaga forms for their BodyguardBetrayal.
878* LastOfTheirKind: Norik's team are the last surviving Toa Hagah team, the rest were either killed or corrupted when the Brotherhood of Makuta went rogue.
879* LotusEaterMachine: Makuta stuck them in one for a little while.
880* LuckilyMyShieldWillProtectMe: They have Rhotuka Launching Shields in their Toa forms in addition to spears.
881* PraetorianGuard: Norik's Toa Hagah team were the bodyguards of Teridax, and there were other Toa Hagah teams that performed similar duties with the other Makuta.
882* SpecialAbilityShield: Their shields are capable of launching Rhotuka.
883
884!! Norik
885[-'''Voiced by:''' Creator/FrenchTickner, César Izaguirre (Latin American Spanish) -]
886
887->Unity, Duty, Destiny... It starts with Unity.
888
889Norik is a celebrated hero who prefers to lead by example rather than words. As a Rahaga, he focused on catching reptilian Rahi, using his staff to distract and his Rhotuka to snare.
890----
891* IncredibleShrinkingMan: His Kanohi Pehkui, Mask of Diminishment. It allows him to shrink to a maximum of 6 inches/15.24 cm, while keeping his full strength and power in that size.
892* LavaAddsAwesome: His Lava Spear.
893* TheLeader: Of the Hagah, and served as a mentor to Vakama and the other Hordika. Pity Vakama wasn't in the mood to listen...
894
895!! Iruini
896[-'''Voiced by:''' Creator/TrevorDevall, Creator/RicardoTejedo (Latin American Spanish) -]
897
898->Wait for what? I spent thousands of years as a Rahaga -- now I'm back in action, and I love it!
899
900Iruini was often at odds with the others for feeling that more time should be spent on smaller dangers. As a Rahaga, he focused on climbing Rahi, using his staff to hypnotize and his Rhotuka to snag.
901----
902* BoisterousBruiser: Like most Toa of Air.
903* ChangedMyMindKid: Iruini defected from the Toa Hagah over a dispute, but returned to rescue them when they were captured for opposing the Makuta, unfortunately, it wasn't enough to stop them from being mutated.
904* TheCynic: Unlike the others, he doesn't believe in Keetongu.
905* TeleportersAndTransporters: His Kanohi Kualsi, Mask of Quick Travel.
906* TeleportersVisualizationClause: The Mask of Quick Travel requires the user to have a clear line of sight to their destination. It also can't teleport living beings other than the user.
907
908!! Kualus
909->You are very wise, Toa, but in this new world, wisdom is not enough.
910
911Kualus is determined and wise, having learned the language of flying Rahi. As a Rahaga, he could play his staff like a flute to commune with flying Rahi, and his Rhotuka could latch onto them and pull them to him.
912----
913* AnimalTalk: Used by Kualus, specifically bird talk.
914* TheBeastmaster: His Mask of Rahi Control, which allows him to mentally control Rahi.
915* EccentricMentor: To Nuju.
916* ScarfOfAsskicking: Was given one in the [[AscendedFanon canonization contest]].
917* SpeaksFluentAnimal: Kualus to birds.
918* ZenSurvivor: He definitely fulfills this trope.
919
920!! Gaaki
921[-'''Voiced by:''' Creator/KathleenBarr, Joana Brito (Latin American Spanish) -]
922
923->Sometimes the largest creatures are the least dangerous to others.
924
925Gaaki is a feisty hero determined to prove herself. As a Rahaga, she focused on aquatic Rahi, using her staff to bait the waters and her Rhotuka to bring targets to the surface.
926----
927* PluckyGirl: Moreso as a Toa than a Rahaga.
928* {{Seers}}: Gaaki's Mask of Clairvoyance, which gives her visions of the near future. Unfortunately, she cannot alter what happens in those visions and using it is highly taxing to her.
929
930!! Pouks
931->See? Sometimes you charge like a Kikanalo, and sometimes you sneak like a stone rat. They both work.
932
933Pouks is a straightforward, boisterous fellow who believes in the direct approach. As a Rahaga, he focused on large land Rahi, using his staff to leave an invisible track mark and his Rhotuka to bolo them by the legs.
934----
935* BoisterousBruiser: It's not diminished as a Rahaga either.
936* CasualDangerDialogue: Spends his encounter with Krahka insulting her movements.
937* DarkIsNotEvil: As a Toa, his armor is made of a dark metal, and he's just as good as his fellow Toa.
938* PowerCopying: His Mask of Emulation.
939* YouFightLikeACow: Even when Krahka has him in her coils, he continues simultaneously insulting her and praising her.
940
941!! Bomonga
942[-'''Voiced by:''' Creator/ScottMcNeil, José María Negri (Latin American Spanish)-]
943
944->You learn, you survive. You don't...?
945
946Bomonga is known for his silence and incredible patience. As a Rahaga, he focused on insects and nocturnal Rahi, using his staff to read seismic activity and his Rhotuka to silently hold his target in place.
947----
948* BadassNormal: In comparison to other giant creatures when he joins their ranks using his Mask of Growth, he's far weaker. He compensates with his knowledge of pressure points.
949* CombatPragmatist: He has to be when tangling with other giant creatures.
950* GeniusBruiser: Manages to make up for his lack of strength with leverage and pressure points.
951* TheQuietOne: It certainly helped for his Rahi catching.
952* {{Sizeshifter}}: His Mask of Growth allows him to increase his and his weapons' size up to 13.33 bio tall (60 feet/18.29 meters).
953* SuperStrength: His strength increases proportionally to his size, although even at his maximum size, he isn't as strong as a Pakari wearer.
954[[/folder]]
955
956[[folder:Rahi Beasts]]
957!! Kikanalo
958These large, canyon-dwelling herbivores liked to dig up Protodermis with their horns and tusks. While often brushed off as dumb beasts, they're actually gentle and smart, though they're plently able to defend themselves with stampedes and sonic roars.
959----
960* HorseOfADifferentColor: Toa could ride them.
961* InASingleBound: This is how they stampede.
962* MakeMeWannaShout: Their sonic roars are capable of blowing away Vahki squads when used in tandem.
963* UnderestimatingBadassery: As noted above, they're not just big, dumb animals-they're big, ''smart'' animals with sonic roars.
964
965!! Krahka
966->You came down to invade my home! Just like all the other top-dwellers, with your drills, and your scraping tools, and your fires. Now I know that as long as there are dwellers up above, there will be no peace here.\
967
968A female ShapeShifting Rahi who lived in Metru Nui. She fought with the Toa Metru on the grounds that they were invading her territory, but later joined forces with them (when they were the Toa Hordika) against the Visorak.
969----
970* AllYourPowersCombined: Her best-known form is a ShapeshifterMashUp of all six Toa Metru.
971* ConfusionFu: A big part of how she fights. She uses her Shapeshifting liberally to take on different forms with different powers to overwhelm her enemies.
972* TheEchoer: When she first took a form capable of speech, she could only use words she had heard spoken and rearrange them into sentences conveying her intent. By the time she took Whenua's form to lure the other Toa into a trap, she figured out how to form sentences freely thanks to absorbing knowledge from all the Toa Metru's minds.
973* HowDoIShotWeb: {{Averted}} by her RequiredSecondaryPowers; copying an opponent not gives her access to their powers, but also some of their memories too, meaning she already has a basic grasp on their capabilities and how to use them.
974* ImposterForgotOneDetail: Tried to use Nuju's form to trick the Toa Metru into a trap, but by this point, having wised after she tricked them by impersonating Whenua, they got her to reveal herself by exploiting the fact she didn't know about how much Nuju didn't like Matau.
975* LastOfHerKind: According to Pouks, the other Krahka were victims of the Visorak.
976* MultiArmedAndDangerous: Her merged Toa Metru form.
977* PowerCopying: In additional to shapeshifting into her targets, she also gains their powers as well as [[GhostMemory their memories]].
978* ShapeshifterDefaultForm: She seems to prefer using Toa Metru Nokama's form slightly more than anyone else's, if only for interacting with others.
979* ShapeshifterMashUp: Again, the Toa Metru form.
980* TalkingAnimal: Once she gains enough memories from the Toa Metru to fully understand how to talk. At first, all she could do was just use words she heard and rearrange them into sentences.
981* {{Troll}}: She's occasionally turned into a copy of the very person she's having a conversation with for no real reason aside from her own amusement.
982* VoluntaryShapeShifting: Form, powers, memories...she's still not quite there on mannerisms though.
983* TheWorfEffect: Courtesy of Roodaka who defeated her without much effort.
984* WorthyOpponent: Eventually grows to see the Toa Metru this way.
985
986!! Nivawk
987A hawk-like Rahi specimen Makuta employed as a spy during his coup on Metru Nui
988----
989* FeatheredFiend: It's certainly very fiendish in appearance.
990* GiantFlyer: Larger than a Toa. Its absorption makes Makuta into one.
991* KidnappingBirdOfPrey: It's strong enough to carry a Matoran and possibly a Toa, and hunts this way.
992* KilledOffForReal: Teridax absorbed the one he used like with Nidhiki and Krekka.
993
994!! Tahtorak
995->The answer! Tell me the answer!\
996
997A giant, ill-tempered lizard prone to rampaging when he appears. Having been constantly teleported across the Matoran World, he keeps asking how the hell he got to whatever place he's found himself in.
998----
999* ButtMonkey: Keeps getting subdued and transported around the universe, simply for the entertainment of the guy relocating the poor sap. This ultimately results in the UltimateShowdownOfUltimateDestiny with whoever the resident badass happens to be. All the while he demands to know how he hell he got there.
1000* ContestWinnerCameo: Designed by Justin Lamb, it later became suprisingly prominent in ''Adventures''.
1001* HorseOfADifferentColor: His species were used as mounts by Keetongu's species as well as the Skakdi.
1002* {{Kaiju}}: He's forty feet tall.
1003* MadnessMantra: It's constant demands for an answer come off like this.
1004* NotZilla: His reptilian form, great size, and tendency to [[BehemothBattle pick fights with any other giant Rahi around]] all combine to make him a Godzilla riff.
1005* TalkingAnimal: He can speak Matoran, though all he does is demand the answer of how to get home.
1006* UltimateShowdownOfUltimateDestiny: Tahtorak kept being pit against other giant monsters, such as Zivon, Kardas, and the Kanohi Dragon. Can be seen as a RunningGag.
1007
1008!! Keetongu
1009[- '''Voiced by:''' Creator/ScottMcNeil, Enrique Cervantes (Latin American Spanish) -]
1010
1011A legendary Rahi capable of curing many poisons. The Rahaga and Toa Hordika sought him out to fight the Visorak and reverse the Toas' mutations.
1012----
1013* CatchAndReturn: His Whirling Shields can absorb attacks, his armor can store the energies, and his Rhotuka Spinner can send it right back at 'em.
1014* ChestBlaster: His Rhotuka Spinner deploys from his chest.
1015* CurbStompBattle: He did well enough on a purely strength-based level, but Makuta trashes him once he starts using his other powers.
1016* CyberCyclops: He looks like one, but his real eyes are hidden.
1017* DetectEvil: His "eye".
1018* LastOfHisKind: By the Visorak horde.
1019* LuckilyMyShieldWillProtectMe: Whirling Shields.
1020* OurCryptidsAreMoreMysterious: Whether he's real or only a legend is in doubt early on; Iruini in particular doesn't think he exists. It turns out that Keetongu does exist.
1021* SpectacularSpinning: His Whirling Shields, which he spins in order to catch attacks.
1022* SuperStrength: Crushed Sidorak, himself stronger than a Toa, to death with his bare fists and later matched Makuta himself blow-for-blow in terms of physical strength. Unfortunately, [[CurbStompBattle Makuta is not Sidorak]].
1023* TalkingAnimal: Though he doesn't speak Matoran.

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