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1[[center: [- [[Characters/StarWarsLegion Main Characters page]] | [[Characters/StarWarsLegionGalacticEmpire Galactic Empire]] | [[Characters/StarWarsLegionRebelAlliance Rebel Alliance]] | [[Characters/StarWarsLegionGalacticRepublic Galactic Republic]] | [[Characters/StarWarsLegionSeparatistAlliance Separatist Alliance]] | '''Mercenary Factions''' -]]]
2
3! Maul Loyalists:
4!! Affiliation - Independent
5[[folder:Gar Saxon - Militant Commando]]
6->'''Rank:''' Commander
7
8* BadBoss: He has the Compel keyword, allowing him to move another trooper at the cost of adding suppression to them.
9* DecapitationStrike: His 1-pip Command card "Marked for Elimination" places Observation Tokens and Suppression tokens on enemy Commanders or Operatives, guaranteeing heavy damage on high-value targets.
10* JackOfAllStats: A well-rounded commander with a mix of mobility, shooting, durability, and support. He also has two weapon, training, and gear slots to further tailor him to your liking.
11* LightningBruiser: His Mandalorian armor grants him the best save in the game and the Impervious keyword while his jetpack gives him Speed 3 and Jump 2.
12
13[[/folder]]
14
15[[folder:Maul - A Rival]]
16->'''Rank:''' Operative
17Thought to be dead at the hands of Obi-Wan Kenobi at the Battle of Naboo, Maul's thirst for vengeance allowed him to survive. Aligning himself with the galaxy's criminal underworld, he would eventually find himself as a major figure of the Shadow Collective.
18[[/folder]]
19
20[[folder:Mandalorian Super Commandos]]
21->'''Rank:''' Special Forces
22
23* EvilCounterpart: Mandalorian Resistance but allied with Maul.
24* UndergroundMonkey: A variation of the Mandalorian Resistance unit of the rebellion with slightly different stats.
25[[/folder]]
26
27
28! Black Sun:
29!! Affiliation - Galactic Empire, Separatist Alliance
30[[folder:Black Sun Vigo]]
31->'''Rank:''' Commander
32[[/folder]]
33
34[[folder:Black Sun Enforcers]]
35->'''Rank:''' Corps
36* EliteMook: Fairly expensive to field, but they have red save armor in addition to heavy close-range firepower
37* ShotgunsAreJustBetter: They can take a scatter gun as a heavy weapon, giving them a potent close range weapon
38* StuffBlowingUp: They can take a Mag-Det enforcer as a heavy weapon, who is armed with an AntiArmor bomb.
39[[/folder]]
40
41! Pyke Syndicate:
42!! Affiliation - Any
43[[folder:Pyke Syndicate Capo]]
44->'''Rank:''' Commander
45[[/folder]]
46
47[[folder:Pyke Syndicate Foot Soldiers]]
48->'''Rank:''' Corps
49* AloofAlly: Independent rule gives them bonuses if they do not have a face-up order token, encouraging you to use them separately from the rest of your army.
50* DodgeTheBullet: Outmaneuver allows them to spend dodge tokens to cancel critical hits.
51* EliteTweak: Their heavy weapon choices drastically change their use. The [[LightningLash Electro-whip]] gives them a hard hitting melee weapon that [[YouShallNotEvadeMe immobilizes the target]] while the P3-M Disruptor Rifle gives them a range 4 weapon with Impact for [[BoringButPractical long-range focused gunlines]].
52* MoraleMechanic: [[CowardlyMooks Self-Preservation rule means they cannot use non-pyke commander's courage buff]], and will easily panic without them.
53
54[[/folder]]
55
56! Raiders:
57->'''Affiliation:''' Galactic Republic, Rebel Alliance
58[[folder:Swoop Bike Riders]]
59->'''Rank:''' Support
60
61* FragileSpeedster: Has comparable durability to the imperial speeder bike, that is very little. To make up for it, they have Speed 3 and the speeder keyword which let's them easily reach any part of the table.
62* HitAndRunTactics: The Overrun Keyword allows them to make a free attack as part of their movement which obviates such tactics.
63[[/folder]]
64
65! Bright Tree Village:
66!! Affiliation - Rebel Alliance
67[[folder:Wicket - Hero of Bright Tree]]
68->'''Rank:''' Commander
69
70* CorneredRattlesnake: His 3-pip Command Card "Courageous Counterattack" increases damage he deals for each wound he has and allows other Ewoks to add additional damage based on how many defeated minis are in their squad. On top of setting their courage to "-" for a turn, making them immune to panic or suppression, it allows for nearly depleted units to suddenly present a huge threat. This command card makes weakened or depleted units suddenly so much more threatening to approach.
71* GlassCannon: He only comes with a white defense die and below average number of wounds making him very frail for a fromtline combatant, but the Relentless keyword combined with the high damage of his spear gives him a wide threat radius.
72* KnowWhenToFoldEm: His one-pip command card "Close Call" prevents him from attacking, but gives a free dodge, the Outmaneuver Keyword, and a speed boot. Perfect for getting out of a dangerous situation
73* NatureHero: One of the most clear cut examples in Star Wars.
74* NoSell: His sling has the primitive keyword, which prevents it from doing any damage to targets with the Armor keyword.
75* PintSizedPowerhouse: As small as he is deadly
76* RockBeatsLaser: Armed only with sticks and stones and can keep up with some of the most technologically advanced characters.
77* WeakButSkilled: Has some of the worst stats of any commander with low number of wounds, low courage, poor defenses, and relatively low damage. But he makes up for it with lots of keywords that offset his low protection by allowing him to make better use of cover and dodge tokens. The small dice pool of his weapons are bolstered by having "Relentless", one of the most powerful keywords in the game, and having most of his offensive dice be Red or Black ones, so their average damage is quite high and unlikely to miss.
78
79[[/folder]]
80
81[[folder:Logray - Superstitious Shaman]]
82->'''Rank:''' Commander
83
84* StaffOfAuthority: His weapon of choice is a wooden stick, which denotes him as a shaman.
85* SupportPartyMember: Much less about combat than wicket and more about providing nice abilities.
86
87[[/folder]]
88
89[[folder:Ewok Slingers]]
90->'''Rank:''' Special forces
91
92* BoulderBludgeon: Their melee attack is to hit the enemy with a rock. Unlike most examples of this trope, this is one of the worst weapons in the game and only slightly better than the melee attack of the B1
93* JackOfAllStats: Compared to the skirmishers, they are not solely restricted to melee combat.
94* SufferTheSlings: ExactlyWhatItSaysOnTheTin
95
96[[/folder]]
97
98[[folder:Ewok Skirmishers]]
99->'''Rank:''' Corp
100
101* CloseRangeCombatant: They have no ranged weapon whatsoever.
102* FragileSpeedster: They have the worst Defense possible in the game, a white defense die with no surge, but Unhindered allows them to get around the battlefield quickly
103* GeoEffects: The have the Unhindered and Low Profile keywords. The former allows them to ignore difficult terrain and the Latter improves cover. This means they are at their strongest when using terrain.
104
105[[/folder]]
106
107[[folder: Chewbacca - Let the Wookiee Win]]
108->'''Rank:''' Heavy
109
110* AttackItsWeakpoint: Weakpoint 1: Rear, specifically
111* DressingAsTheEnemy: Chewie is riding in a commandeered Imperial walker which prevents him from being attacked until he attacks first. As with K-2SO, This somehow fools non-imperial forces.
112* MythologyGag: referencing the scene in Return of the Jedi where Chewie and some ewoks hijack an Imperial Walker.
113* UndergroundMonkey: Pretty much the same as the imperial AT-ST, but with better stats and useable by the Rebels. Also has the grenade launcher and light blasters already built in to the vehicle rather than as upgrades and without access to the kick melee attack.
114
115[[/folder]]
116
117! Rogues:
118[[folder:Boba Fett - Infamous Bounty Hunter]]
119->'''Affiliation:''' Galactic Empire
120->'''Rank:''' Operative
121A bounty hunter currently on the Empire's payroll. Fast, possesses a large arsenal of gadgets and weapons, and can also earn victory points by taking down enemy commanders and operatives.
122----
123* BountyHunter: He's ''the'' bounty hunter, so it's no surprise his gameplay is geared around this. He works as a commander killer; rushing high-value targets and eliminating them before they can retaliate, and gaining a victory point for doing so too.
124* FireBreathingWeapon: His ZX Flame Projector appears as a command card. It is by far the best flamethrower in the game, able to throw red dice *and* be used in melee.
125* ItOnlyWorksOnce: Each of his command cards provide Boba with a powerful one-use weapon.
126* LightningBruiser
127* WalkingArmory: Carries no less than six different weapons.
128[[/folder]]
129
130[[folder:Bossk - Trandoshan Terror]]
131->'''Affiliation:''' Galactic Empire, Separatist Alliance
132->'''Rank:''' Operative
133Another feared bounty hunter who counts experience in both the Separatist Alliance and Galactic Empire in his history.
134----
135* BountyHunter: Like Boba Fett, he can gain victory points for taking down high-value targets.
136* ColdSniper: His 3-pip, "Lying in Wait", thematically encourages this playstyle. He gains an aim token for every enemy unit that activates before him, letting him build up a huge pool of them.
137* CriticalHitClass: His Relby-v10 Mortar Rifle rolls one red dice along with four white dice, alongside a surge to crit. This can mean his damage variance is fairly high for an Imperial unit.
138* EarlyBirdCameo: Was the subject of the card art for the Training upgrade 'Hunter' prior to his announcement.
139* GlassCannon: Rolls a white dice with no surge, the only Imperial unit to do so. Combine that with his relatively low health pool and lack of defensive keywords, and he will go down fast if focused on.
140* RegeneratingHealth: He has a chance to heal some of his wounds each turn.
141[[/folder]]
142
143[[folder: Cad Bane - Needs No Introduction]]
144->'''Affiliation:''' Galactic Empire, Separatist Alliance
145->'''Rank:''' Operative
146A Professional bounty hunter under the employ of the Separatist Alliance and the later Galactic Empire.
147----
148* BountyHunter: Like Boba Fett and Bossk before him, he can win victory points for taking out a specific target.
149* TheDreaded: "I'm In Control" allows him to transfer his suppression tokens onto enemy units within range 1-2, also giving each victim an immobilise token. Combined with possessing "Danger Sense" as a defensive ability that benefits from hoarding suppression, gathering as much suppression as possible while approaching enemy lines, then taking the opportunity to cripple your opponent's morale is a possible strategy.
150* GunsAkimbo: Comes with a pair of LL-30 blasters by default.
151* TheTrickster: "I Make The Rules Now" allows Cad Bane to place three "Bane Tokens" anywhere on the battlefield while deploying units, each of which have three separate effects triggered by an enemy unit moving into proximity that only the person controlling him knows. The first, "Smoke and Mirrors", is a decoy that does nothing. The second, "Kablamo!", is an extremely powerful explosive. The third, "Here I Am", deploys Bane to the location of the token and gives him an order. All of these effects combined create an interesting mind game, as the opponent is left guessing which of the tokens possess what ability.

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