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1[[foldercontrol]]
2!Patapons
3[[folder:The Almighty]]
4The supreme god and leader of the Patapons. Also, [[PlayerCharacter you]]! As the Patapons' leader, it's your job to lead the Patapons to greatness, to destroy their enemies and to help them to reach Earthend.
5----
6* AddressingThePlayer: The Patapons worship you and call upon you for help: "Aid us, Oh Mighty [Troper]!". The default name is "Kami" (Japanese for god or deity) but the player can choose to choose their own.
7* CanonName: The default name for the Almighty is "Kami" or "Kamipon", literally "God Patapon" or "Godpon" in Japanese.
8* AGodIsYou: The player is frequently addressed as a god, being called the "Mighty Patapon", "The Almighty", or "The Mighty One." The Patapons worship the player and follow their commands throughout gameplay.
9* GodsNeedPrayerBadly: At the start of each game, worship of the Almighty has all but died out, explaining why you'll need to rebuild your forces and providing an in-universe justification for each BagOfSpilling.
10* HelloInsertNameHere: As mentioned in AddressingThePlayer, the game asks you to choose a name for yourself when you start a new save file and all the Patapons will continue to address you as such throughout the story, particularly by Priestess Meden.
11* ThePowerOfRock: The drum beats that you input using the four Sacred Drums endow your Patapons with tremendous strength and courage, allowing them to overcome any obstacle.
12[[/folder]]
13[[folder:Hatapon]]
14[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_22_at_12_15_20_hataponwebp_webp_image_457_1114_pixels_scaled_67.png]]
15The flag-bearer of your armies, Hatapon is the direct conduit between the Almighty's(read:your) commands and the Patapons, relaying their orders via the Patapon standard.
16----
17* {{Determinator}}: Hatapon is the flag-bearer of your army, and if he gets taken out your entire army is routed. Naturally, he's immune to all status effects, so the only thing that's going to kill him is pure damage.
18* TheGenericGuy: Unlike the rest of the Patapons, who gets varying levels of characterization throughout the games, Hatapon remains solely "the guy that carries your army's flag", and that's about it.
19* HaveYouSeenMyGod: Hatapon is always the sole remaining Patapon at the start of each game whom you can control, and your inspiring him onward allows you to reform the Patapon army and begin your campaign toward Earthend.
20* KeystoneArmy: If Hatapon the flag-bearer dies, your entire army is routed. Justified in that Hatapon is apparently the one relaying your commands to your army via his flag-waving, so if he dies, [[WeaksauceWeakness your entire army permanently loses the beat.]]
21* LameLastWords: If he dies, he has this to say:
22--> '''Hatapon:''' Pon...pootie...plop...
23* NonActionGuy: Hatapon is the only Patapon among your ranks who can't defend himself, and making sure he doesn't die is priority number 1. However, you can also lose if [[SoleSurvivor he's the only one in your army left standing]], since he can't fight.
24[[/folder]]
25[[folder:Priestess Meden]]
26[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_22_at_15_22_06_lady_medenwebp_webp_image_2280_3090_pixels_scaled_24.png]]
27The high priestess of the Almighty and your right-hand woman in the crusade to Earthend in both ''Patapon'' and ''Patapon 2''. While she may not assist you directly, she runs Patapolis in your absence and offers advice on your next steps should you be stuck.
28
29In ''Patapon 3'', she is one of the Patapons who is explicitly [[TakenForGranite turned to stone]] by the Seven Archfiends at the beginning of the story, and remains as a statue in your base. After clearing the Cave of Valor, some of her sentience returns and she opens Meden Mart, where she sells a rotating list of rare crafting materials and items to you in exchange for Ka-Ching. If the Uberhero sacrifices themself to un-petrify the Patapons, she is unpetrified as a result, thanking you sincerely and promising to rebuild Patapolis in the Patapon Hideout.
30----
31* {{Cloudcuckoolander}}: She frequently digresses from her point or offers strange and useless advice, much to her assistant's chagrin.
32* DamselInDistress: In both games that she appears in, there is at least one mission where she is captured by Makoton and you must mount an attack to rescue her.
33* ExpositionFairy: This is primarily her job. She'll tell you what's going on and what you need to do next, but otherwise won't get involved in your business.
34* HypercompetentSidekick: Her unnamed Yaripon assistant is the one that actually goes out scouting for you and brings back intel, while Meden usually only offers advice on how to resolve the current situation.
35* PimpedOutDress: She stands out from other generic Patapons by having a long yellow cape and multicolored tiara, accessorized with a pair of star-shaped earrings.
36* ReallySevenHundredYearsOld: When Ormen Karmen is described as being 700+ years old, Meden says that's not much older than she is.
37* SpeakingSimlish: While her text bubbles are perfectly legible, she only ever says "papaya!" when hovered over.
38* StaffOfAuthority: Being the high priestess of your religion, she carries an ornately-decorated staff with her and often waves it around authoritatively.
39* TheWatson: Frequently she reacts to harbingers of news in your stead, before suggesting your next course of action.
40
41[[/folder]]
42[[folder: The Hero]]
43[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_22_at_17_47_39_herowebp_webp_image_899_1116_pixels_scaled_66.png]]
44The leader of your army in ''2'' and a formidable foe all by himself, the Hero is an extremely powerful HeroUnit whom you convert to your side after [[IKnowYourTrueName learning his true name]]. Later on it is revealed that he is responsible for the downfall of Patapole, though the end of the game claims he will bring balance to the world.
45----
46* AmnesiacHero: He cannot remember anything about his past life, but the revelation that he shattered the World Egg comes to him very late in the game.
47* DeathIsASlapOnTheWrist: The Hero is the only member of your army who can revive himself after a certain number of seconds(which increases by 15 with every death) have passed and jump back into the fray with full health.
48* DifficultButAwesome: The Hero is capable of outputting some truly awesome damage or making your army effectively invulnerable and unstoppable, but it requires you to perpetually get an entire measure's worth of perfect beats, which involves insidiously precise timing.
49* HeroUnit: Hero is capable of acting as one of any of the normal Patapon units, but successfully activating his SuperMode will allow him to perform a unique ability depending on his class. He also has a lot more health than the average Patapon, but he is ''not'' immune to OneHitKill attacks.
50* IKnowYourTrueName: Naming him allows you to have complete control over him.
51* NiceJobBreakingItHero: Reaching Patapole reveals that he was the one responsible for shattering the World Egg, which resulted in the fall of the Patapon civilization.
52* RefusalOfTheCall: Initially he's not super thrilled at the ideal of working with you, but becomes bound to your will after you learn his true name.
53* SealedBadassInACan: He once sealed away the Seven Archfiends along with a BadassCrew of legendary Patapon warriors, but was turned to stone when they were once again released. He wouldn't remember this until Silver Hoshipon explained it to the Uberhero in Patapon 3.
54* SuperMode: Successfully performing four perfect beats in a row(heralded by a cymbal crash) will activate the class ability of the class he is currently selected as; he will always stay in this state for at least one measure, but [[DifficultButAwesome continuing to perform four perfect beats will allow him to use it for longer]]. For example, his Tatepon ability is to use his shield to make your whole army invulnerable, while his Mahopon ability allows him to summon a [[MeteorSummoningAttack highly-damaging meteor shower]].
55[[/folder]]
56[[folder:The Uberhero]]
57[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_22_at_22_16_13_image_972webp_webp_image_207_210_pixels.png]]
58Born from desperation and a need to save the world, the Uberhero is the physical avatar of the Almighty, created by fusing the Hero and Almighty together as one. They are the main protagonist of ''Patapon 3'', and can take on a multitude of different unique classes, each extremely powerful in their own right.
59----
60* AmnesiacHero: Like the Hero in ''Patapon 2'', the Uberhero cannot remember anything before they were turned to stone. Revelations about their past unfold as the story progresses. Silver Hoshipon later explains that by sacrificing their memory, they [[PowerAtAPrice inversely gained a proportional amount of the Almighty's power]].
61* BeehiveBarrier: Pingrek can create one of these around each ally by defending with certain staffs.
62* {{BFG}}: Cannogabang Uberheroes carry these by design.
63* {{BFS}}: The Uberhero has a natural tendency toward using these, no matter what class they are, but especially as the Grenburr class.
64* BoringButPractical: No matter what the situation, the three basic Uberhero classes all function like this, giving you at least one class to fall back on if you're stuck. Taterazay is a great tank hero who can shield themselves and their teammates from damage, Yarida is a powerful damage dealer with explosive room-clearing [=AoE=] attacks and Yumiyacha is a capable LongRangeFighter that can dispense plenty of damage while staying out of the line of fire. Their abilities and skills aren't nearly as flashy or cool as, say a wizard conjuring a wall of fire or a charioteer grinding their enemies to dust, but they get the job done.
65* BlackMage: Oohoroc is explicitly called one, being a powerful damage dealer who only gets [[LinearWarriorsQuadraticWizards exponentially stronger]] the more dedicatedly you use a certain staff.
66* CriticalHitClass: There are several Uberhero classes that can be specced to output ridiculous damage when they get a crit, such as Charibasa in a non-support role and Grenburr with a greatblade.
67* DeadpanSnarker: They frequently get zingers in against the Dark Heroes and sometimes Silver Hoshipon, usually calling out his {{Ice Cream Koan}}s or remarking on the stupid things the Dark Heroes say.
68* DeathIsASlapOnTheWrist: As in ''2'', the Uberhero cannot permanently die in overworld levels and will come back to life after a certain number of seconds(which increases by 15 with every death) has elapsed. Averted in dungeons, as the Uberhero can only be revived with a Djinn or by clearing a floor like the rest of their party.
69* FusionDance: At the beginning of ''Patapon 3'', The Almighty fuses with the Patapon Hero, creating the Uberhero.
70* HeroicSacrifice: The Uberhero has the option at the end of the game to sacrifice themselves in order to un-petrify the Patapons, disappearing in a beam of light. This doesn't mean your character is permanently dead, as they just [[UnexplainedRecovery appear back at the Patapon Hideout like nothing happened]].
71* ImpossiblyCoolWeapon: They wield a variety of these across their different classes, but they are all so [[BiggerIsBetter comically oversized]] and overdesigned that they would be useless in real life.
72* MegaNeko: Myamsar shares a body type with Tondenga; they are much bigger than other classes.
73* OneManArmy: Make no mistake; Ton, Chin and Kan are there to provide backup for the Uberhero, who is going to be doing most of the damage and taking out large swaths of enemies without any help.
74* OnlySaneMan: They seem pretty well aware about the insanity going around and often lampshade events and characters in their dialogue, even without the player's choice input.
75* PhysicalGod: The Uberhero effectively possesses the Almighty's power, due to being their earthly incarnation, but can die just like any other Patapon, though they will revive themselves as long as they're not in a dungeon.
76* SpinToDeflectStuff: The Uberhero Wooyari's Hero mode has them spin their weapon very quickly to make a ring of fire or ice, which can deflect arrows.
77* SuperMode: As in ''2'', their special class abilities can only be activated and maintained by performing a perfect measure of notes. The only difference is different Uberhero classes have different activation songs and different perpetuation songs depending on their role.
78* TelephonePolearm: One of their weapons is a club 4 times longer than the Uberhero's height. Really, most of their weapons are like this.
79* WhiteMage: Pingrek is explicitly called one, being a dedicated backline healer who can't directly attack and can summon structures to block incoming damage.
80[[/folder]]
81
82[[folder:Ton, Chin and Kan]]
83Three Patapon soldiers unpetrified by Silver Hoshipon's magic, Ton, Chin and Kan provide some much-needed support and backup for the Uberhero and Hatapon in ''Patapon 3''.
84----
85* AscendToAHigherPlaneOfExistence: At the end of ''Patapon 3'', they are the ones that manage to reach Earthend, where Silver Hoshipon transports them to a brightly-lit GhibliHills-type location, which is implied to be this happening to them.
86* EarlyBirdCameo: Ton, Chin and Kan were the three Yaripons that Hatapon first recruited and witnessed the sun at the end of ''Patapon 1'' and watched the Hero free the Patapon Princess in ''2''.
87* GlassCannon: Ton has access to the Spear hero classes, and is therefore usually capable of doing a ton of damage without a lot of health to spare. It is possible to make him a LightningBruiser under the right circumstances, though.
88* HeroicLineage: They are descended from Gan Yaripon, Ban Tatepon and Don Yumipon respectively, AKA [[CallBack the three Patapon heroes who gave you the power of Yaripons, Tatepons and Yumipons respectively]] back in ''Patapon 1''. These three heroes fought alongside the Hero long ago and were part of the team who originally sealed the Seven Archfiends away.
89* SupportPartyMember: While they can put out some high damage by themselves, their primary role is this. They don't have nearly as much health or strength as the Uberhero, so the idea is to have them fufill roles that the Uberhero's current class doesn't for good party composition.
90* LongRangeFighter: Kan has access to the Archer hero classes, and as such always going to be in the very back raining hell on your opponents.
91* MightyGlacier: Chin has access to the Shield hero classes, and is right on the frontlines next to the Uberhero. Many of his classes have high defense and can take a lot of punishment, but he's usualy pretty slow as a result.
92[[/folder]]
93
94[[folder:Sukopon]]
95[[quoteright:129:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_27_at_11_31_58_sukoponwebp_webp_image_136_294_pixels.png]]
96The scoutmaster and weather forecaster of the Patapon Hideout, Sukopon's only job is to tell you if a {{Superboss}} has appeared on the world map by looking through his spyglass.
97----
98* OptionalBoss: Officially, all the bosses that Sukopon can spot are called "Bonus Bosses", since none of them are required to be defeated to progress the story and they just drop high-value loot.
99* RandomEvent: Very rarely, he'll tall you that he spots something huge out in the world, letting you know a {{Superboss}} has arrived there.
100* UnexplainedRecovery: He is already waiting for the Uberhero and their team at the Patapon Hideout, even though as a Patapon he should ''also'' have been [[TakenForGranite turned to stone]].
101[[/folder]]
102
103[[folder:Silver Hoshipon('''UNMARKED SPOILERS''')]]
104[[quoteright:177:https://static.tvtropes.org/pmwiki/pub/images/silverhoshipon.png]]
105 [[caption-width-right:177:]]
106The mysterious savior and patron of the Uberhero and their Patapon warband, Silver Hoshipon is one of the Hoshipons, an enigmatic group of star-shaped Patapons seen throughout the series. Throughout ''Patapon 3'', he basically fulfills Meden's role in giving you advice, but with much more of a MentorArchetype feel to it. At the end of the game he is revealed to be IT, the MacGuffin that the Patapons have been searching for across three games, and transports Ton, Chin and Kan to Earthend for them to spend the rest of their lives.
107----
108* CoolOldGuy: Silver Hoshipon is one of several characters who are ReallySevenHundredYearsOld, but his WizardBeard and frequent spouting of aphorisms makes him fall firmly into this archetype.
109* EccentricMentor: He's a helpful guide for the Uberhero and their team, but he's also got a few personality quirks which raise their head from time to time, such as his propensity for [[IceCreamKoan nonsense sayings]].
110* IceCreamKoan: Downplayed. Much of his advice is genuinely profound, but the Uberhero isn't afraid to call him out on this whenever they sense that he's just having a RamblingOldManMonologue and the things he says aren't making sense.
111* LivingMacguffin: At the end of ''Patapon 3'', he is revealed to be IT, the object of the Patapons' quest.
112* MentorArchetype: He guides the remaining Patapons along their quest, offering them helpful advice, exposition and explaining various philosophical concepts to them.
113* MysteriousPast: Silver Hoshipon is not only a powerful magical being, but also IT itself. Nothing else about how he came to be or who he is is explained. In Ending 3, Meden says that he is "a shard of the Vessel". Is this the Vessel Arch Pandara was formed in? The World Egg? Something else? The end of the game says that the Vessel is the world itself, but what does that mean, exactly? It's ultimately inconsequential to the story, but it is a mystery.
114* SurroundedByIdiots: While the Uberhero usually picks up on at least ''some'' of what his sayings mean, Ton, Chin, Kan and Hatapon perpetually behave like [[AttentionDeficitOohShiny easily-distracted]], LiteralMinded children who take everything he says at the basest of base value, which clearly gets on his nerves.
115* VerbalTic: Silver Hoshipon likes to end sentences with "Shzamm".
116[[/folder]]
117
118[[folder:The Patapon Princess('''SPOILERS''')]]
119[[quoteright:247:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_22_at_22_39_10_patapon_princess___p2_remasteredwebp_webp_image_1200_1508_pixels_scaled_49.png]]
120[[quoteright:247:[[labelnote:Naughtyfins]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_22_at_22_51_43_image_1668webp_webp_image_247_280_pixels.png]][[/labelnote]]
121The princess of the ancestral Patapon kingdom of Patapole, the Patapon Princess was imprisoned by Ormen Karmen in an egg-like structure, which caused the Hero to confusedly smash the World Egg, which was similarly shaped. After Ormen Karmen was defeated, she was freed and Patapole was reclaimed.
122
123In ''Patapon 3'', she is revealed to be the true identity of Naughtyfins, Dark Hero of Lust. After the Uberhero clears the Evilmass of Adamance, they manage to restore her memories with an embrace and she returns to her old identity.
124----
125* AbhorrentAdmirer: The Uberhero is visibly disturbed by her advances and how [[{{Lust}} eagerly she wants to jump their bones at first]], but warms up to her as she performs her HeelFaceTurn.
126* DamselInDistress:
127** This is her only role in ''Patapon 2'''s story. Ormen Karmen imprisons her and [[AndNowYouMustMarryMe threatens to marry her]].
128** In ''Patapon 3'', Naughtyfins is apprehended by the rest of the Dark Heroes and imprisoned in the Dark Hideout after she goes against the will of her Archfiend and aids the Uberhero.
129* DarkActionGirl: She is [[TheSmurfettePrinciple the only Dark hero confirmed to be female]], and is a force to be reckoned with, although she leans even more heavily into her femininity by acting extremely flirtatiously.
130* DubNameChange: She is the only Dark Hero to avert this, as her original Japanese name, "Midarana Fina", literally means "Naughty[[note]]As in sexually provocative or promiscous, it could also be translated as "lascivious" or even "slutty"[[/note]] Fin".
131* {{Lust}}: She is the Dark Hero of it, and it shows because she is the most sexually charged character in ''Patapon 3'' and in the whole series.
132* MsFanservice: Naughtyfins is this, as far as fanservice can go in a game with a minimalistic, stick-figure artstyle like ''Patapon''. She frequently pole-dances for and flirts with the Uberhero, and there is one point in the game where she [[DemographicallyInappropriateHumor mimes rubbing her clitoris to taunt them]]. Her idle animation is even just her seductively swaying her hips.
133* {{Foreshadowing}}: The reason Naughtyfins flirts with the Uberhero so much is because she's really the Patapon Princess, who had a bit of ShipTease with the Hero in ''Patapon 2''. Naughtyfins is just more forward about it.
134* HeelFaceTurn: After Sonarchy starts kicking his schemes to stop the Uberhero into high gear, Naughtyfins [[DefectingForLove discreetly starts becoming this over time]] due to her [[LoveRedeems genuine love rather than lust for them]]. She starts out by covertly giving your team potions and the like during missions before outright being converted to your side after the Evilmass of Adamance.
135* PutOnABus: If the Uberhero fails to turn Naughtyfins back into the Patapon Princess, then she will never take off the Mask of Lust and will leave forever. The only way to undo her decision at this point is to rescue her in the Herogate or start a new save file.
136* ProngsOfPoseidon: She wields a trident and other spear weapons and has a piscine, nautical motif.
137* ShipTease: She and the Uberhero get plenty of it throughout the game, due to her being the Patapon Princess.
138-->'''Naughtyfins:''' Don't let appearances fool you! Beauty's on the inside! Just look at me!
139-->'''The Uberhero:''' No, [[YouAreBetterThanYouThinkYouAre I think you're pretty much as advertised]].
140-->'''Naughtyfins:''' Ooh, you're so sweet!~
141* StarCrossedLovers: Fate is cruel towards her relationship with the Hero. Long ago, he's tricked by the mask-wearing tyrant Ormen Karmen into shattering the underworld's seal and she's kidnapped by said tyrant. And not long after their reunion, he along with most of the Patapons are petrified after opening Pandora's Box in all but name and she falls to the dark side in despair. Only one ending allows them to stay together, the rest either involves him dying, or her self-exiling out of guilt, or ''both''.
142* TheTease: Naughtyfins really likes flirting with everyone around her and flaunting her sexy stuff, especially to the Uberhero. It clearly starts getting them flustered after a certain point.
143-->'''The Uberhero:''' I wonder if Naughtyfins is a girl? [[DistractedByTheSexy Whoa, what am I talking about]]? She's...I mean...[[ItIsDehumanizing it's]] not even my type!
144* WalkingSpoiler: It's basically impossible to mention her without spoiling both the ending of ''Patapon 2'' and a major plot point in ''Patapon 3''.
145[[/folder]]
146!Zigotons
147[[folder:In General]]
148[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_22_at_15_48_09_zigoton_basic_soldierwebp_webp_image_250_308_pixels.png]]
149 [[caption-width-right:200:A regular Zigoton soldier]]
150* AmazingTechnicolorPopulation: Zigotons are red-colored square people to distinguish from the white-colored circle-bodied Patapons. In the the first game they were almost a maroon color, before becoming a brighter red in ''2'' to distinguish them from the Dark Ones.
151* ColorCodedArmies: Zigotons and their buildings are red, to distinguish them from the white Patapons.
152* DefeatMeansFriendship: Downplayed. After the Patapons defeat Queen Kharma and therefore consolidate their victory in the war against the Zigotons, they also help Kharma out by defeating Gorl so that her bloodline isn't beholden to its will. Additionally, the ending of the game reveals that the Zigotons [[PropheticFallacy misinterpreted what "Earthend" was]] and were only fighting the Patapons to stop them from [[LiteralMinded ending the world]]. Therefore, it wasn't so much the ''defeat'' of the Zigotons that caused the alliance between the two tribes, but rather a clearing up of miscommunication. The Zigotons then go on to assist the Patapons in constructing a ship to sail across the sea and continue their search for IT, and later aid them in their war against the Karmen on several occasions.
153* {{Oculothorax}}: Like all humanoid beings in the ''Patapon'' universe, Zigotons have an eye that comprises most of their body, although it is square-shaped rather than circular like the Patapons.
154* ProudWarriorRace: The Zigotons are characterized as a strong and proud people who are only fighting the Patapons because they misunderstood a prophecy, but are also generally a warlike and militaristic culture, with a multitude of forts and other military installations built up throughout their territory.
155* RedAndBlackAndEvilAllOver: Subverted. The Zigotons have red sclerae on their otherwise black {{Oculothorax}}es, but turn out later in the story to be NotEvilJustMisunderstood and become the Patapons' allies after they defeat Gorl and free Queen Kharma's bloodline.
156* TankGoodness: They constructed a decked-out laser tank called the Ziggerzank, which General Spiderton uses against you in his fight. After it is destroyed by the Patapons, it is rebuilt and assists them in both [[VideoGame/Patapon2 the assault on Sokshi Gate]] and [[VideoGame/Patapon3 the attack on Covet-Hiss' wall of cannons]].
157[[/folder]]
158[[folder:General Gong "The Hawkeye"]]
159[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_22_at_11_57_30_zigoton_general_gong_the_hawkeye___patapon_1_appearencewebp_webp_image_3524_3442_pixels_scaled_21.png]]
160[[quoteright:300:[[labelnote:In ''Patapon 2'']]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_22_at_11_58_24_lordgongwebp_webp_image_1430_1247_pixels_scaled_59.png]][[/labelnote]]
161[[quoteright:300:[[labelnote:[=RottenLee=] Ravenous]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_22_at_12_00_13_image_1700webp_webp_image_300_282_pixels.png]][[/labelnote]]
162The supreme commander of the Zigoton armies, Gong the Hawkeye is a formidable foe who will challenge you and the Patapons every step of their journey to Earthend. With one swing of his scythe he can cleave into your ranks as well as conjure a tornado to hit your whole army.
163
164In ''Patapon 2'', he returns BackFromTheDead to face down your army once again, but quickly realizes the Karmen are the greater threat and pragmatically joins forces with you.
165
166In ''Patapon 3'', he is revealed to be the old and true identity of [=RottenLee=] Ravenous, Dark Hero of Greed, having been enslaved by the Archfiend of Earnestness and given LaserGuidedAmnesia.
167----
168* AFatherToHisMen: Gong the Hawkeye is widely respected by his underlings. Notably, most of the other Generals and commanders in the games treat their units like {{cannon fodder}} and [[DirtyCoward hide behind them to attack while out of range]], but Gong is always right on the front lines, and he only gets more enraged the more of his men the player manages to kill.
169* AntiVillain: Gong believes that stopping the Patapons from reaching Earthend is genuinely the right thing to do, and the only thing that puts him in the "villain" camp is his undying allegiance to the Zigoton people. Averted once he becomes Ravenous, because he's BrainwashedAndCrazy like the rest of the Dark Heroes.
170* ArrogantKungFuGuy: He has shades of this. He is a terrific warrior who constantly boasts about how the Patapons will never be able to defeat him.
171* BlowYouAway: Gong the Hawkeye's signature move is using his SinisterScythe to hurl a tornado at your army that knocks them all flat on their rears. This is the biggest clue to Rottenlee Ravenous' real identity in ''Patapon 3'', since he shares a stronger version of the same ability.
172* ButNowIMustGo: After the Uberhero defeats Ravenous, he has a short conversation with them, asking if they are aware of their connection with the Almighty and of the importance of their past. With that, after three games of being pitted against each other, Ravenous--and Gong--bid the Uberhero farewell and leave for an unknown fate.
173* DealWithTheDevil: The Archfiend of Earnestness convinced him to put on the Mask of Greed in order to gain enough power to defeat [[ArchEnemy The Almighty]], but outright lied and said that Gong could take off the mask whenever he felt like it. [[ClingyCostume That turned out to be wrong]].
174* DragonRider: Ravenous' most prized "rare thing" is a gigantic Dark Dragon, which he rides into his final duel to the death with the Almighty.
175* DubNameChange: In the original Japanese, Ravenous' name was "Gattsuki Bikusu", which translates as something like "Greedybeak".
176* DuelBoss:
177** Downplayed. Gong frequently accompanies large masses of Zigoton troops, but the final confrontation with you is just him against...[[OneManArmy your entire army]]. He still doesn't go down easily.
178** Downplayed again with Ravenous. The fight is primarily your party against him, but he's also [[DragonRider riding atop a huge Dark Dragon]] and reinforced by Kibadeths and purple Cyclopes.
179* DuelToTheDeath: This is the only way Gong knows how to die; going out in a blaze of glory fighting the Patapons in one last duel. As an IronicEcho of his original ''Patapon 1'' death, it's also how Ravenous dies in his last mission in ''3''.
180* FourStarBadass: He lives and breathes this trope. He's the leader of the Zigoton armies, and while most of the other generals in the series [[ZeroEffortBoss die quickly without soldiers and fortifications to attack behind]], Gong is easily capable of holding his own against the ''entire Patapon army!'' Even more badass is the fact that he's one of the only antagonists in the series not to die at the end of one story mission; it takes a grand total of ''four'' to kill him off in the first game, and then he just comes back in the sequels anyway!
181* {{Greed}}: Gong becomes consumed by this after becoming [=RottenLee=] Ravenous. A major trait of his character in ''3'' is that he is always trying to find new "rare things" to covet, even if they're worthless objects that are only rare because there aren't a lot of them.
182* HonorBeforeReason: This is primarily the rationale Gong gives for trying to defeat you again in ''2''; he's trying to regain his lost honor at any cost. He quickly comes to grips with it and teams up with the Patapons to defeat the Karmens, loaning them his Ziggerzank to attack Sokshi Gate.
183* HornsOfVillainy: He's got an impressive horned helmet which is twice as big as he is. In ''2'', he gains a second pair of horns that curve out from the main ones. Of course, Gong stops being a ''villain'' as the story goes on.
184* MechanicallyUnusualFighter: Ravenous is the only Dark Hero not to be based off of an existing Uberhero class, instead [[{{Foreshadowing}} directly copying Gong's moveset from the first two games]].
185* MyCountryRightOrWrong: This is basically Gong's view of the war between Patapons and Zigotons. He respects the Patapons as a WorthyOpponent, but he swore loyalty to Queen Kharma and believes in her above all else. Taking advantage of these sympathies is partially how the Archfiend of Earnestness managed to enslave him as Rottenlee Ravenous.
186* TheOnlyOneAllowedToDefeatYou: Gong attacks your army in ''2'' because he wants to reclaim his honor, but is interrupted by a Karmen attack and decides to put away his grievances with the Patapons to defeat a greater threat.
187* RedBaron: Throughout all three games, he is known as "Gong the Hawkeye". It's never explained where this name comes from, as he doesn't do anything that would demonstrate him necessarily having good accuracy.
188* SinisterScythe: It's Gong's(and Ravenous') weapon of choice. Killing him allows a Tatepon to use it.
189* ThievingMagpie: Ravenous styles himself after a raven, and is also the Dark Hero of Greed, alluding to this AnimalMotif.
190* UnexplainedRecovery: He returns alive in ''2'', even though he definitely met a warrior's death in the first game.
191* WorthyOpponent: Gong considers the Almighty one, even though he [[RageAgainstTheHeavens himself is but a mortal Zigoton]]. In his new identity as Ravenous, he finally comes to peace with the fact that the Almighty will always be stronger than him.
192[[/folder]]
193[[folder:Makoton('''SPOILERS''')]]
194[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_23_at_10_25_18_g34webp_webp_image_1000_1657_pixels_scaled_45.png]]
195 [[caption-width-right:200:Makoton in his first appearance]]
196[[quoteright:200:[[labelnote:Scorpiton]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_23_at_10_25_45_scorpitonwebp_webp_image_250_187_pixels_0.png]][[/labelnote]]
197[[quoteright:200:[[labelnote:Dark One]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_23_at_10_28_16_akumapon_the_dark_onewebp_webp_image_1000_1555_pixels_scaled_48.png]][[/labelnote]]
198[[quoteright:200:[[labelnote:Madfang Ragewolf]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_23_at_10_26_20_image_1652webp_webp_image_318_340_pixels.png]][[/labelnote]]
199
200Makoton was once an ordinary Zigoton soldier, but the death of his friend[[note]]''Patapon 3'' claims she was his lover, [[{{Retcon}} but this is not established in the first two games]][[/note]] Aiton at the hands of the Patapons caused him to swear eternal vengeance on them. Over the course of ''Patapon'', he repeatedly harries or army with frequent schemes to stop them in their tracks, but they never work. Eventually, he is promoted to general and takes the name [[ScaryScorpions Scorpiton]]. When yet another of his plans fail, he sells his soul in desperation to [[OurDemonsAreDifferent Gate Ghoul Baban]] in hopes of gaining enough diabolical power to defeat the Patapons once and for all. Instead, the Patapons kill Baban and then Makoton as well.
201
202In ''Patapon 2'', he is all but outright stated to be Dark One, the servant of Black Hoshipon raised from the underworld and commander of the Dark Ones. They both have the same fighting style and Dark One also sells his soul to Gate Ghoul Bababaan, a larger and nastier version of Baban. The only thing that prevents him from confirming the link is that his memories have been wiped. Dark One perishes in the same way Makoton did after Bababaan is destroyed by the Patapons.
203
204In ''Patapon 3'' he is very heavily implied to be the true identity of Madfang Ragewolf, Dark Hero of Wrath, due to possessing a vehement hatred for all Patapons and having lost someone close to him in his backstory. Once the memories of his former life start coming back like Naughtyfins' and Ravenous', he is executed by Buzzcrave and Slogturtle on the orders of Miss Covet-Hiss.
205----
206* BrainBleach: In ''3'', when Naughtyfins taunts the Uberhero by [[DemographicallyInappropriateHumor touching her private parts]], Ragewolf is audibly disgusted.
207-->'''Ragewolf:''' Yuck...oh no...[[ThisCannotBe You can't be]]...([[NoJustNoReaction This is wrong. This is very wrong]]!)
208* ButtMonkey: Despite amassing more and more power throughout each game, he can never seem to catch a break. He is easily trounced after selling his soul in ''1'' and doesn't fare much better in ''2'', and his allies don't respect him whatsoever, especially in regards toward the other Dark Heroes' opinions of Ragewolf.
209* CutHisHeartOutWithASpoon: He is very fond of making remarks like this.
210-->'''Ragewolf:''' I'll tear out your insides and shove them down your throat!
211* DealWithTheDevil: This is a staple of his character. In ''1'' and ''2'' he resigned his soul to two different Gate Ghouls to try and gain enough power to destroy the Patapons, and ''3'' implies this is how the Archfiend of Valor enslaved him into becoming Ragewolf.
212* DubNameChange: In the original Japanese, Ragewolf's name is simply "Buchigire Fangiru", which means "Sharp[[note]]As in cunning[[/note]] Fang".
213* EurekaMoment: Ragewolf has forgotten the password to activate Ancient Superweapon Org, until he remembers it after yelling at the machine.
214-->'''Ragewolf:''' [[WhatAPieceOfJunk Come on, you heap of junk]]! Wait, that's it! [[PunctuatedForEmphasis HEAP! OF! JUNK!]]
215* EvilCounterpart: Dark One is this to your Hero in 2. He is capable of switching classes and wears a mask, though in his last level with Bababaan he is once again a Yaritan like Scorpiton was in ''Patapon 1''.
216* ExplainingYourPowerToTheEnemy: Played with in ''Patapon 3''. Ragewolf taunts your Uberhero, informing him that heroes can't revive inside dungeons. Your hero drops to his knees in apparent defeat, but cheers himself up by pointing out aloud that in that case, Ragewolf probably can't revive in there either. Then Ragewolf laughs and gloats that he can revive there anyways, by usage of a Summon. Your hero then drops the act, thanks Ragewolf for the info, and ponders aloud how to learn to use a Summon.
217-->'''Ragewolf:''' Erk! Curses!
218* FromNobodyToNightmare: Makoton was a normal soldier until you killed his best friend Aiton. He becomes a Zigoton general, then he turned into the demonic, evil, and hard Dark One. It's also heavily implied that he was resurrected a third time as Madfang Ragewolf, due to him having lost someone very close to him in his backstory.
219* IneffectualSympatheticVillain: Downplayed. Makoton is still a trained warrior and somewhat of a threat, but none of his plans ever actually pan out for him, and his sympathetic backstory of trying to avenge Aiton makes him come off as this.
220* PowerFist: He gains a pair of deadly claws as Ragewolf, and can use them for a powerful drilling punch maneuver.
221* RoaringRampageOfRevenge: This is his primary motivation across all three games, even if he cant' remember it in ''2'' and ''3''. He wants to destroy the Patapons at any cost because of how they killed Aiton.
222* TankGoodness: He gets the honor of piloting [[LostSuperweapon Ancient Superweapon Org]], a gigantic four-legged walking tank with a huge plasma cannon and ice machine guns. It takes him a second to figure out the controls before he can use it properly, meaning your party can get some serious damage in on him
223* ThisCannotBe: This is one of his trademark idiosyncracies, expressing disbelief that the Patapons are managing to foil his current scheme or defeat the creature he just sold his soul to.
224-->'''Dark One:''' Impossible... Bababaan is weakening... it can't be... it... I can't let it happen!
225* TheUnfettered: Makoton has no reservations about doing anything and everything he can to have his revenge and defeat the Patapons, up to and including kidnapping a non-combatant(Meden) and selling his soul to multiple demonic entities.
226* UnstoppableRage: He tries to be like this. Unfortunately for him, it's pretty stoppable. His burning hatred of the Patapons caused him to be turned into Ragewolf by the Archfiend of Wrath.
227* WhatTheHellPlayer: Ragewolf chews you out if you fail to save Naughtyfins and turn her back into the Patapon Princess, asking you what kind of Uberhero fails to [[DamselInDistress save the girl]].
228* WhoDares: This is another of his trademark {{Verbal Tic}}s.
229-->'''Ragewolf:''' You rotten little spherical scoundrels! How dare you!
230* YouHaveOutlivedYourUsefulness: Once Makoton starts regaining his memories as Ragewolf, he is swiftly and mercilessly put down by the other Dark Heroes. Since ''3'' is the last game in the series, this might mean [[KilledOffForReal Makoton was finally put to rest]].
231[[/folder]]
232[[folder:Aiton]]
233An otherwise unremarkable Zigoton soldier, Aiton was stationed at the same desert outpost as her friend Makoton. When she perished in a Patapon attack, it sent Makoton down his StartOfDarkness.
234----
235* TheLostLenore: ''Patapon 3'' hints that she and Makoton were not only friends, but ''lovers'', which would make Aiton into this for Makoton.
236* SatelliteCharacter: Literally nothing is known about her besides her relation to Makoton.
237* StuffedIntoTheFridge: Her death prompts Makoton to dedicate his life to destroy the Patapons. That's her only role in the story and the only information learned about her since.
238[[/folder]]
239[[folder:Generals Beetleton, Spiderton and Scorpiton]]
240Three Zigoton generals subordinate to Gong who act as the three final challenges in your path to the Zigoton capital.
241
242For tropes concerning Scorpiton, look under Makoton's folder, since Scorpiton is Makoton after being promoted.
243----
244!!In General
245* AnimalMotifs: They take on some of the associated attributes of the creature they're named after.
246* ThemeNaming: They are all named after arthropods, specifically beetles, spiders and Scorpions.
247* QuirkyMinibossSquad: These three generals work closely together and must be taken out one by one to continue your advance.
248
249!!General Beetleton
250[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_23_at_18_29_31_zigoton_general_beetleton___attack_posewebp_webp_image_3398_3525_pixels_scaled_21.png]]
251A hulking and imposing Dekaton, Beetleton is a powerful foe your army faces in the mission "Zigoton Queen".
252----
253* TheBrute: Beetleton is by far the beefiest and most brutish Zigoton commander your Patapons will meet, smashing them to pieces with his hammer.
254* CarryABigStick: Being a Dekaton, he fights with a huge hammer which can stun your army.
255* FaceDeathWithDignity: He honorably surrenders once his army is defeated, and accepts his fate at the hands of the Patapons.
256* ToughBeetles: His general aesthetic is like that of a heavily armored stag beetle, and he is very tough.
257
258!!General Spiderton
259[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_23_at_18_36_59_general_spidertonwebp_webp_image_851_493_pixels_0.png]]
260A ruthless Kibaton general, Spiderton accompanies the [[TankGoodness Ziggerzank]] on horseback and fights alongside it in the mission "Across Enemy Territory". He can only be killed once the Ziggerzank is defeated.
261----
262* ArachnidAppearanceAndAttire: He wears a huge spiked helmet that makes him look like a spider, making the name "Spiderton" appropriate.
263* CoolHelmet: His gigantic spiked helmet is his most noticeable attribute.
264[[/folder]]
265[[folder:Queen Kharma]]
266[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_23_at_19_11_46_queenkharmawebp_webp_image_1748_1267_pixels_scaled_58.png]]
267The winged sovereign leader of the Zigotons, Queen Kharma is a master spellcaster who is the penultimate challenge your armies will face before Earthend. She [[DealWithTheDevil sacrificed her Zigoton bloodline to the demon Gorl]] in exchange for power to defeat the Patapons, mistakenly believing that the Patapons seeking to reach "Earthend" means that when they reach it, [[PropheticFallacy the Earth will literally end]]. After Gorl is defeated, she and Meden make peace between the two tribes and begin construction of a great sailing ship to cross the ocean and continue the Patapons' search for Earthend.
268----
269* TheArchmage: Unlike the rest of the martial-oriented Zigotons, Kharma is a powerful spellcaster who can summon powerful attacks down onto your army. She also possesses the Zigoton Drum, which allows her to draw your Patapons in close for a deadly one-two punch.
270* DealWithTheDevil: In exchange for being granted the power to defeat you, she has irrevocably doomed the Zigotons to be at the mercy of the demon Gorl. Fortunately, after defeating her you also defeat Gorl, freeing the Zigotons from its influence.
271* GodSaveUsFromTheQueen: Subverted. It looks like she's being set up to be the irredeemably evil final boss of ''Patapon 1'', but she's actually just as misinformed as Gong and sold her bloodline to [[DealWithTheDevil Goruru]] in exchange for power to defeat you. She undergoes a HeelFaceTurn at the very end when she realizes that the Patapons reaching Earthend ''won't'' cause the world to end.
272* MeteorSummoningAttack: One of her strongest abilities allows her to conjure a rain of fiery meteors down upon your army.
273-->'''Queen Kharma:''' Ooh, black and crispy!
274* PowerFloats: She is the immensely powerful leader of the Zigotons, and she flies high above the ground, never touching it throughout the game.
275* PreFinalBoss: She is the second-to-last challenge that you must face in ''Patapon 1''.
276[[/folder]]
277
278!Karmen
279[[folder:In General]]
280[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_22_at_23_05_44_basic_karmenwebp_webp_image_2431_3551_pixels_scaled_21.png]]
281 [[caption-width-right:200:A regular Karmen soldier]]
282* DefeatMeansFriendship: Played straight. With the death of Ormen Karmen, the Karmen en masse commit a HeelFaceTurn and assist both the Patapons and Zigotons in building a bridge across the sea so the Patapons can continue their search for IT.
283* ColorCodedArmies: Karmen and their buildings are orange, to distinguish them from the red Zigotons and purple Dark Ones.
284* MalevolentMaskedMen: They are the main villains of ''Patapon 2'', and they are never seen without their tribal war masks.
285* SuspiciouslySimilarSubstitute: Downplayed. The Karmen effectively serve the same role in ''2'''s story as the Zigotons did in 1 and act very similarly to them at first, but as the story unfolds it becomes clear that they're really villainous zealots with an EvilOverlord, contrasting the ProudWarriorRace that was the Zigotons who were only against the Patapons due to a PropheticFallacy.
286[[/folder]]
287[[folder:Makomen and Aimen]]
288Two Karmen stationed in a desert outpost. After Aimen is killed in a Patapon attack, Makomen swears revenge on the Patapons(does this sound familiar?), and [[SubvertedTrope is never seen again]].
289----
290* CallBack: Their only purpose in ''Patapon 2'''s story is to be a cute little gag re-enacting Aiton's death and Makoton's StartOfDarkness but with Karmen instead of Zigotons. After completing the mission they are in, Meden will remark on the day's events saying it reminds her of a previous desert outpost the Almighty conquered where a Zigoton woman was killed, referring to Aiton.
291[[/folder]]
292[[folder:Generals Nomen, Kimen and Hukmen]]
293Three Karmen generals subordinate to Ormen Karmen, this trio operates almost identically to the three Zigoton generals, except they are Karmen instead of Zigotons.
294
295!!In General
296* QuirkyMinibossSquad: They are effectively ''2'''s version of the Zigoton generals, with similar levels of characterization and cameraderie.
297* WeaponBasedCharacterization: They are always described alongside their weapons of choice, and their personality reflects it.
298
299!!Nomen The Shieldbearer
300[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_23_at_22_37_59_karmen_general_nomen.png]]
301The first of the three generals, Nomen attacks your army in Bryun Snowfield. He is a Tatemen who uses a combination of defensive maneuvers and a full-frontal charge attack.
302----
303* LuckilyMyShieldWillProtectMe: Being a Tatemen, Nomen takes full advantage of the Heaven shield he is given to defend himself from your onslaught.
304
305!!Kimen The Spearbearer
306[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_23_at_22_38_36_kimen_the_spear_bearer___stand_posewebp_webp_image_1000_1361_pixels_scaled_54.png]]
307The second of the three generals, Kimen obstructs your army from advancing to Sokshi Gate with a reinforcing contingent of Karmen in the Moakan Desert. He is a Yarimen who rains down death from atop a desert fortification with his spears.
308----
309* HornsOfVillainy: His mask is the most horned out of the villainous Karmen generals.
310
311!!Hukmen The Staffbearer
312[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_23_at_22_39_37_karmen_general_hukmen.png]]
313The final Karmen general your army must face, Hukmen is a powerful Mahomen wizard whom is second in line of succession to Ormen Karmen. He confronts your army in Menkame Jungle and boasts some powerful magic attacks.
314----
315* MagicStaff: He wields his Heaven staff to great effect as a Mahomen, conjuring lightning bolts to strike your heroes with. Killing him allows you to take it for yourself.
316* TheStarscream: Implied. He outright ''thanks'' you for killing the other Karmen generals because now he'll be the first choice for succession after Ormen Karmen dies, suggesting he has some kind of greater ambition.
317
318[[/folder]]
319[[folder:Ormen Karmen]]
320[[quoteright:154:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_24_at_09_07_47_ormenkarmenwebp_webp_image_174_127_pixels_9.png]]
321The BigBad of ''Patapon 2'' and the diabolical overlord of the villainous Karmen tribe, Ormen Karmen was the one who tricked the Hero into shattering the World Egg and is responsible for the downfall of Patapon civilization, and now seeks to wed the kidnapped Patapon Princess He is also an extremely powerful sorcerer, even stronger than Queen Kharma. You must defeat him in order to rescue the Patapon Princess and obtain the right to challenge Dettankarmen.
322----
323* AndNowYouMustMarryMe: He kidnaps the Patapon Princess and loudly boasts to you that she will become his bride. Luckily, you kill him before that happens.
324* TheArchmage: He possesses even stronger magical attacks than Kharma and is implied to be stronger than her in general even at her weakest.
325* CallingYourAttacks: Before each one of his attacks he will announce what he's about to do, giving you a chance to dodge. However, if he's already hit your party with sleeping gas you may not have time unless you use the PATA PON DON CHAKA song.
326* ContrastingSequelAntagonist: To Queen Kharma. In the first game, Kharma was NotEvilJustMisunderstood and was fighting the Patapons due to a [[PropheticFallacy misinterpretation of the objective of their quest]]. Not only is Ormen Karmen just as evil as he seems, but he is actually the one who ''orchestrated'' the downfall of Patapole, meaning he and the Karmen have done far more to hurt the Patapons than Kharma and the Zigotons ever did.
327* EvilOverlord: Much more of this compared to the Zigoton Queen Kharma. It's implied that all the pain and suffering he caused the Patapons was ForTheEvulz and the Karmen tribe is steadfastly loyal to his will(except for maybe Hukmen).
328* GreaterScopeVillain: Ormen Karmen was the one who decieved the Hero into shattering the World Egg and the destruction of ancient Patapole, meaning he is directly responsible for the state the Patapons were in in ''Patapon 1'' and is therefore ostensibly the most important threat the Patapons have ever faced.
329* HornsOfVillainy: He wears a frightening mask covered with many horns, and is an EvilOverlord.
330* HumongousHeadedHammer: His strongest attack is to summon a gigantic hammer called Giganthor and smash your army with it.
331* LeanAndMean: He has very long and thin noodle-like arms to accentuate his evilness.
332* PowerFloats: Being a powerful sorcerer, he floats high in the air, and his legs are so stubby he may ''never'' fully come down.
333* PreFinalBoss: Despite being the BigBad, Ormen Karmen is fought before the demon Dettankarmen, who is the real final boss.
334* ReallySevenHundredYearsOld: He is stated to be over seven hundred years old, older than the Patapon civilization itself.
335[[/folder]]
336
337!Dark Ones
338[[folder:In General]]
339[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_22_at_15_57_07_kuwagattan_and_his_minionswebp_webp_image_510_380_pixels.png]]
340 [[caption-width-right:300:General Kuwagattan and a trio of Dark Ones]]
341* AlwaysChaoticEvil: Being Black Hoshipon's minions, they are this.
342* ArcVillain: They only show of for a cluster of five levels in ''2'', essentially replacing the Karmen. When their leaders, Dark One and General Kuwagattan are killed, they never appear again afterward. They also appear alongside the Bonedeths in the [[LethalLavaLand Volcano Zone Of The Lazy Demon]] and replace them completely in the Evilmass of Adamance in ''3''.
343* ColorCodedArmies: Dark Ones are light purple, to contrast with the bright orange Karmen, red Zigotons, and green Bonedeths.
344* CoolHelmet: Unlike the other tribes throughout the games, even their basic grunts get intimidating insectoid-looking helmets.
345* EliteMooks: They are this when they accompany the Karmen or Bonedeths in battle, as they have a noticeably much faster attack speed.
346* GratuitousFrench: When killed, they will sometimes shout "Au revoir!"
347* TheLegionsOfHell: Dark Ones are servants of Black Hoshipon brought up from the Underworld, so for all intensive purposes they are this.
348* {{Leitmotif}}: "Pokkurimakka's Theme" has a tendency to play in levels where they show up.
349* NightOfTheLivingMooks: The Dark Ones may or may not be the resurrected bodies of the hundreds of dead Zigotons the Patapons killed in the first game. The fact that they are the only other tribe in the ''Patapon'' universe to have square-shaped bodies besides Zigotons lends some credence to this theory.
350[[/folder]]
351[[folder:Black Hoshipon]]
352[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_23_at_11_34_33_black_hoshipon_hdwebp_webp_image_945_1000_pixels_scaled_74_4.png]]
353The mastermind and supreme leader of the Dark Ones, Black Hoshipon is an enigmatic figure who exhibits a great deal of power over the [[TheLegionsOfHell denizens of the Underworld]]. She appears in ''Patapon 2'' as an ally of the Karmen who obstructs the Patapons' march to Earthend with her army of Dark Ones, and also exhibits control over [[OurDemonsAreDifferent Garuru]] at the World's Core. In ''Patapon 3'' she loans her army to the side of the Dark Heroes and once again halts the Uberhero's path with a demon named Balrog.
354----
355* AmbiguousGender: She is given female pronouns in ''2'', but is referred to multiple times as male and a "boy" in ''3''. It's also expressed by multiple characters that they can't tell by looking at them.
356* ArcVillain: Being the leader of the Dark Ones, she only shows up where they do.
357* {{Necromancer}}: She resurrected both General Beetleton and Makoton to serve her in undeath, and it's implied that the rest of her army is made up of undead Zigotons as well.
358* ForTheEvulz: This seems to be her only motivation for teaming up with the bad guys and loaning them her armies and [[PetMonstrosity demonic pets]], as she's never seen negotiating with or demanding payment from them.
359* PetMonstrosity: She boasts a large menagerie of demonic pets which she uses to threaten your army with, including Garuru and a handful of Balrogs.
360* TokenEvilTeammate: Of the Hoshipons, Black Hoshipon is explicitly the only one who is not a world-wandering {{Cloudcuckoolander}} or on the Patapons' side. This is expressly evident when (s)he is contrasted with the other Hoshipons in a level in ''3''; Golden Hoshipon is a [[TheDitz ditz always getting into trouble]], Mecha-Hoshipon is a mysterious but neutral figure, and Silver Hoshipon is a CoolOldGuy who is [[MentorArchetype mentoring your Uberhero's party]].
361[[/folder]]
362[[folder:General Kuwagattan]]
363[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_22_at_19_06_47_kuwagattan.png]]
364The intimidating and fearsome field commander of the Dark Ones, General Kuwagattan is General Beetleton brought BackFromTheDead by Black Hoshipon. He faces your entire army alone in the level "At Ground Zero", but is eventually reinforced by the Sentient Demonic Mushroom Matango.
365----
366* CallingYourAttacks: Right before he attacks, he will telegraph it by taunting your army, allowing you a split second to dodge.
367* CameBackStrong: Kuwagattan is a ''lot'' tougher than Beetleton ever was, going from a strong unit reinforced by a Zigoton army into a FourStarBadass capable of taking on the whole Patapon army by himself.
368* CarryABigStick: Like Beetleton, Kuwagattan fights with a huge hammer that can squash your frontline Patapons, although it's much more [[SpikesofVillainy spiky]] than before.
369* DamageSpongeBoss: Kuwagattan takes quite a bit of punishment, made worse when he retreats behind Matango and calls for Dark One soldiers to reinforce him, making him harder to hit. Once Matango is dead, he'll fight to the death.
370* DuelBoss: Subverted. He looks like he's going to be like this until he's reinforced by Matango, who applies Sleep to your patapons and makes them easy pickings for Kuwagattan's hammer.
371* FourStarBadass: He's one of the two military leaders of the Dark Ones, and he can seriously kick some ass.
372* HornsOfVillainy: He wears a gigantic spiky four-pronged helmet that gives him this effect.
373* HumongousHeadedHammer: His Heaven Hammer is much larger and spikier than the club he wielded as Beetleton, and [[ShockwaveStomp a single strike of it on the ground is enough to stun your whole army]].
374* IShallTauntYou: He does this all throughout his boss fight. Before performing his ShockwaveStomp, he will [[CallingYourAttacks tell your army to prepare itself]].
375* LargeAndInCharge: He has the build of a Dekapon, and is either second-in-command or of equal rank to Dark One.
376* MeaningfulName: His name is one letter away from "Kuwagatton", AKA "Stag beetle-ton", which was Beetleton's name in the original Japanese, confirming the link between them.
377* ShockwaveStomp: In addition to bashing your units with his hammer, he can slam down on the ground with it and momentarily stun your whole army.
378[[/folder]]
379
380!Dark Heroes
381[[folder:In General]]
382* BrainwashedAndCrazy: The Dark Heroes have lost all memory of their past life except for Covet-Hiss. Three of them are in fact returning characters from the previous two games; Ragewolf is heavily implied to be Makoton, Naughtyfins is the Patapon Princess and Ravenous is really Gong the Hawkeye. Covet-Hiss and Sonarchy later tell Ragewolf that they somehow ''physically'' removed the Dark Heroes' memories from them, but Ragewolf, Naughtyfins and Ravenous all resisted the procedure, which allowed their memories to return. Subverted at the very end of the story, when it's revealed that Sonarchy didn't take Buzzcrave abd Slogturtle's memories away, he actually ''gave them back''.
383* ClingyCostume: Gong/Ravenous' flashback reveals that each of the Dark Heroes wears a mask personifying their Deadly Sin that they can't remove which gives them LaserGuidedAmnesia and enslaves them to their Archfiend's will.
384* EvilCounterpart: Each of them is an antithesis to one of the Uberhero's classes; Ragewolf is a Destrobo, Sonarchy is a Jamsch, Slogturtle is a Guardira, etc.
385* GameplayAndStoryIntegration: As Ragewolf, Naughtyfins and Ravenous leave the Dark Heroes([[YouHaveOutlivedYourUsefulness or in Ragewolf's case, are dispatched without mercy]]), the Dark Hero Battles they used to take part in will be replaced by ones featuring the remaining Dark Heroes, including Covet-Hiss.
386* LastNameBasis: The Dark Heroes all refer to each other and are referred to by their last names before their first. For example, no one is going around calling Sonarchy "Standoffish" or Ravenous "[=RottenLee=]".
387* SevenDeadlySins: They each correspond to one of the Archfiends, who in turn each respresent one of the Seven Virtues, and embody the opposite of that virtue. For example, Naughtyfins represents Lust and is the servant of the Archfiend of Purity.
388* ThemeNaming: The Dark Heroes are all named after one of the SevenDeadlySins and an animal, respectively; Madfang Ragewolf(Wrath/wolf), Naughtyfins(Lust/fish), Standoffish Sonarchy(Pride/bat), [=RottenLee=] Ravenous(Greed/raven), Gluttonous Buzzcrave(Gluttony/fly), Slow-Moving Slogturtle(Indolence/turtle), and Miss Covet-Hiss(Envy/snake).
389* QuirkyMiniBossSquad: They each have their own unique personalities and infight frequently, but are not considered bosses by the game, although you can fight multiple of them at once.
390[[/folder]]
391[[folder:Standoffish Sonarchy]]
392[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_23_at_14_19_07_image_1684webp_webp_image_311_218_pixels.png]]
393The second-in-command of the Dark Heroes, Standoffish Sonarchy is the Dark Hero of Pride and his personality heavily reflects it. Despite acting more important than he is, he is still subservient to the Dark Heroes' leader, Miss Covet-Hiss. He is a powerful foe in his own right, however, being an EvilCounterpart of the Wondabarappa and Jamsch Uberhero classes and possessing powerful {{Status Infliction Attack}}s with his horn.
394
395
396In his previous life, Sonarchy was Prince Sonarch of the ancient Ah-Ooh tribe, and his father was King Ighl. Together they were responsible for releasing the Seven Archfiends and destroying the Patapon civilization.
397----
398* TheBard: Of the Dark Heroes, Sonarchy is the only one who fights with a musical instrument.
399* BigBadWannabe: Standoffish Sonarchy acts like he's the "leader" of the Dark Heroes, despite his allies not really respecting his authority. Justified, since as the Dark Hero of Pride it would make sense that his ambitions would exceed his actual status.
400* BlowThatHorn: Sonarchy has a huge, ornate double-barreled horn with which he plays deadly music.
401* TheDragon: Sonarchy is second in command to Miss Covet-Hiss, due to being their son.
402* DubNameChange: In the original Japanese, Sonarchy's name is "Taka-P Sonacchi".
403* HeelFaceTurn: Sonarchy manages to snap out of Covet-Hiss' control after Arch Pandara is defeated, and kills them so that Buzzcrave and Slogturtle can escape unharmed. It's not known what becomes of him after this.
404* EvenBadMenLoveTheirMamas: Despite being an arrogant prick and also a Dark Hero, he seems to genuinely love his parent Covet-Hiss, though it's also possible Covet-Hiss has brainwashed him to think this way.
405* MusicalAssassin: Being a Wondabarappa/Jamsch counterpart, he deals damage by playing songs with his horn.
406* SignatureLaugh: Sonarchy laughs a diabolical high-pitched "Kee hee hee hee!" which isn't shared by any of the other Dark Heroes.
407* SmugSnake: He's the Dark Hero who comes up with all the plans to stop the Uberhero from defeating the Seven Archfiends, only not a one of them ever succeeds. His plans' .000 batting average doesn't ever seem to affect him, though, as he's always back to laughing in the Uberhero's face and taunting them whenever they next meet.
408* WellDoneSonGuy: Despite being a prideful jerk who claims to be more in control of his teammates than he really is, Sonarchy is completely deferential to his [[AmbiguousGender father/mother]] Miss Covet-Hiss and seeks validation from impressing them. A late game cutscene suggests that Covet-Hiss is actually ''[[AbusiveParents forcing him to act like this]]''.
409[[/folder]]
410[[folder:Gluttonous Buzzcrave]]
411[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_24_at_09_57_27_image_1713webp_webp_image_271_345_pixels.png]]
412A [[ScavengersAreScum disgusting fly-headed fiend]], Gluttonous Buzzcrave is the Dark Hero of Gluttony, and is a Kibadda counterpart to the Uberhero, ruthlessly impaling his foes atop his trusted steed, Ponteo.
413
414In his previous life, Buzzcrave was a royal knight of the Ah-Ooh tribe who served Prince Sonarch and King Ighl, which is the reason for his [[AffablyEvil extreme politeness in battle]].
415----
416* AffablyEvil: Buzzcrave is undoubtedly the most polite out of the Dark Heroes(Sonarchy is more mocking than affable), but he is no less antagonistic than any of them.
417* {{Beelzebub}}: He evokes depictions Beelzebub due to being linked to the Archfiend of Restraint, representing the Deadly Sin of Gluttony, and he wears a purple fly mask with YellowEyesOfSneakiness. He usually talks about devouring his foes and also talks about eating a couple more of Zaknels and chewing on a Cyclops. He is never seen eating anything in-game though.
418* BigEater: Justified as he is the Dark Hero of Gluttony. He even declares in a letter he'll wait for you while munching on a cyclops!
419* CoolHorse: His horse is named Ponteo, and is an extremely fast and agile steed. Buzzcrave says using Ponteo in his Racing Alley challenge is practically cheating because of how fast he is.
420* DubNameChange: In the original Japanese, his name is "O Gui Bazuzu", which is something like "Big Buzzo".
421* HellishHorse: Being a Kibadda EvilCounterpart, his horse Ponteo has a fiery, "evil" look to it.
422* MountedCombat: He fights atop his HellishHorse with a huge lance. Goes double if any of your Patapons or Uberhero is a Kibadda or Pyokorider, meaning you can fight him on his own terms.
423* PestController: He can summon a deadly swarm of poisonous flies to bombard your party with.
424* ScaryStingingSwarm: His special attack allows him to summon a huge swarm of damaging locusts that can make mincemeat of your party.
425* VillainousGlutton: Being a Dark hero themed around gluttony, he naturally is this. He frequently mentions gorging himself on creatures many multiple times his size.
426[[/folder]]
427[[folder:Slow-Moving Slogturtle]]
428[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_24_at_10_09_33_image_1732webp_webp_image_288_259_pixels.png]]
429A [[LazyBum lazy]] but powerful and extremely durable foe, Slow-Moving Slogturtle is the Dark Hero of Indolence. Wielding a massive shield, Slogturtle refuses to fight and relies on his teammates to do the work for him.
430
431In his previous life, Slogturtle was a Royal knight and General of the Ah-Ooh tribe who served Prince Sonarch and King Ighl.
432----
433* AntiMagic: Slogturtle has an ability called this, which allows him to creat a NoSell barrier around his allies.
434* BeehiveBarrier: Slogturtle can activate one when metaphysics need to be denied using his "Anti-Magic" ability.
435* DubNameChange: In the original Japanese, his name was "Gutara Karapashi", which means "Lazy Carapace".
436* LazyBum: Justified, since he's the Dark Hero of Indolence. His refusal to do any work visibily irritates the other Dark Heroes, especially Sonarchy and Ragewolf.
437* LuckilyMyShieldWillProtectMe: His weapon of choice is a gigantic shield. He can't attack with it, but he can prevent most damage from hitting himself and his teammates.
438* NoSell: His "Anti-Magic" ability negates all non-melee damage and prevents him and his teammates from receiving status effects for a short duration.
439* ShootTheMageFirst: It's a good idea to take him out first when he accompanies other Dark Heroes or it will be a lot harder to do damage to them.
440* StoneWall: Even though he can't attack, he is ''very'' durable and is capable of making all your magic attacks a NoSell on him and his allies for a short period.
441* SupportPartyMember: Slogturtle cannot directly attack whatsoever because he is so lazy, and instead prevents his teammates from taking damage.
442[[/folder]]
443[[folder: Miss Covet-Hiss('''SPOILERS''')]]
444[[quoteright:227:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_24_at_10_25_42_image_1748webp_webp_image_278_294_pixels_4.png]]
445The de facto leader of the Dark Heroes, Miss Covet-Hiss is the serpentine Dark Hero of Jealousy and the effective BigBad of ''Patapon 3''. Wielding a massive cannon, they are an analogue to the Cannogabang uberhero, blasting your party for tremendous damage.
446
447In their past life, Covet-hiss was King Ighl of the ancient Ah-Ooh tribe, and together with his son Prince Sonarch released the Seven Archfiends to destroy the Patapon civilization after the Patapons wiped out their tribe in pursuit of Earthend.
448----
449* AbusiveParents: On a late-game cutscenes, they are shown dragging a pleading Sonarchy away to give him some more "Medicine", which sounds like a DeadlyEuphemism for the Room101 procedure they used on Buzzcrave and Slogturtle, indicating that they keep Sonarchy brainwashed like the rest of their underlings.
450* AmbiguousGender: Covet-Hiss's gender is inconsistently referred to throughout the game. They used to be King Ighl, a male character, and Sonarchy refers to them multiple times as "Papa", but they refer to themselves at various points as a "big girl" and a "mother" and the Uberhero can refer to them as "Ma'am". They also at one point say that their gender is "unglued", meaning they could be UsefulNotes/{{Transgender}} or even NonHumanNonBinary.
451* {{BFG}}: Being a Cannogabang EvilCounterpart, these are Covet-Hiss' weapons of choice. Their introductory level is even called "Covet-Hiss loves cannons".
452* BetrayalByOffspring: Sonarchy not only reveals to them that he restored Buzzcrave and Slogturtle's memories, but then proceeds to kill them after they try to murder their former generals one last time.
453* DoNotCallMePaul: They despise it when Sonarchy calls them "Papa". Whether it's because Sonarchy is embarrassing them or accidentally misgendering them is unknown.
454* DubNameChange: In the original Japanese, their name was "Yakimochi Koiru", or "Jealous Coil".
455* EvenEvilHasLovedOnes: It's unclear how much genuine affection they have for Sonarchy, as they seem legitimately worried upon finding him collapsed and are briefly terrified since they think he's dying(enough to [[OOCIsSeriousBusiness not get mad when he calls them "Papa"]]), but they are also clearly willing to brainwash him to keep him in line just like Ragewolf, Ravenous and Naughtyfins and generally treat him as just another servant.
456* FrickinLaserBeams: They carry an extremely powerful laser with them, and their special ability has them fire it twice in quick succession. It can be avoided with the Jump song, but Dark Hero fights have a lot going on in them, so you may not notice until it's too late.
457* NearVillainVictory: They almost succeed in wiping out the Patapons entirely, but thanks to Silver Hoshipon's magic, the Uberhero manages to bring them BackFromTheBrink.
458* PunnyName: Their name is the only one besides Ravenous to incorporate a pun regarding the AnimalMotifs of their character, "Covet-Hiss" being a play on both the word "Covetous" and the fact that they have a serpentine character design.
459* SnakesAreSinister: Their costume and mask take after a snake and they are the BigBad of ''Patapon 3''.
460[[/folder]]
461
462[[folder:Bonedeths]]
463[[quoteright:447:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_07_13_at_13_23_11_c_s1276888753_55webp_webp_image_480_323_pixels.png]]
464 [[caption-width-right:447:A warband consisting of six Yarideths and a Tatedeth]]
465The skeletal minions of the Dark Heroes and the Archfiends, the Bonedeths[[note]]Also called the Bonedeth Brigade[[/note]] and their fortifications can be found all throughout the Patapon world. They are the reanimated armies of the ancient Ah-Ooh Tribe bound by death in servitude to King Ighl and Prince Sonarch, AKA Covet-Hiss and Sonarchy.
466----
467* ColorCodedArmies: Bonedeths and their buildings are green.
468* DemBones: They are the reanimated dead and their skull masks give off this impression, but it's not known what they actually look like under them.
469* HornsOfVillainy: Every single one of them has horns of some kind, and the longer and more elaborate their horns are the higher the rank and the more deadly they are.
470* MalevolentMaskedMen: They all wear intimidating skull masks.
471* NightOfTheLivingMooks: They are the reanimated armies of the Ah-Ooh Tribe and now serve the Archfiends and their servants, the Dark Heroes.
472* StealthPun: An accidental one to be sure, but per ''Patapon'' naming conventions, horn-wielding Bonedeths are called [[Music/{{Megadeth}} Megadeths]].
473* SuspiciouslySimilarSubstitute: The Bonedeths are a clear stand-in for the Karmen tribe after their entire tribe was KilledOffscreen in between ''2'' and ''3''. Like the Karmen, they hide their faces behind masks and are the dedicated "evil tribe" characters that your army has to destroy the fortifications of.
474[[/folder]]
475
476!Minigame characters
477[[folder:Pan Pakapon and Ubo Bon]]
478[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_25_at_19_45_37_pan_the_pakapon___trumpet_posewebp_webp_image_3564_3156_pixels_scaled_23.png]]
479A carefree bard and a sentient tree, Pan Pakapon will gladly supply you with tree branches by getting Ubo Bon to shake them out of his hair if you give him something to eat. Doing well in the minigame has a higher change of Ubo Bon dropping rare wood.
480----
481* TheBard: Pan Pakapon is but a simple trumpet player who makes camp in Patapolis after you find his cap.
482[[/folder]]
483[[folder:Fah Zakpon and Pop Bean]]
484[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_25_at_19_46_02_fah_zakponpng_png_image_256_256_pixels.png]]
485A humble Patapon farmer and his giant beauty-obsessed legume, Fah Zakpon is happy to offer you various vegetables from Pop Bean by watering her, including the cabbages Rah Gashapon needs to make stew. That is, if he can catch them first before they hit the ground.
486----
487* SimpleYetAwesome: Pop Bean's minigame is probably the simplest out of all of them, but it provides you with an almost-guaranteed source of cabbages for making Stew, which offers powerful buffs to your army.
488[[/folder]]
489[[folder:Kon Kimpon and Rumble Thump]]
490[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_25_at_19_46_34_kon_kimpon___showcasewebp_webp_image_3530_1860_pixels_scaled_40.png]]
491A spoon-player and a sentient baby mountain, Kon Kimpon can offer you various types of rocks and minerals by tapping rhythmically on Rumble Thump's feet, causing him to cry rock TearsOfJoy.
492----
493* RockMonster: Rumble Thump is a baby mountain who likes to play music on his toes, and is generally pretty friendly.
494[[/folder]]
495[[folder:Rah Gashapon and Simmer Slurp]]
496[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_25_at_19_47_36_rah_gashapon___showcasewebp_webp_image_3552_2201_pixels_scaled_33.png]]
497Patapolis' master chef, Rah Gashapon will create some truly terrific stew by slicing incredients into the starving Simmer Slurp, a giant talking stew pot.
498----
499* BigEater: Simmer Slurp is always perpetually starving and is never satiated for long, meaning Rah Gashapon has to constantly be slicing more ingredients into him for the next stew.
500* TeamChef: Rah Gashapon is one for the Patapons, and is capable of whipping up stews that give some truly stellar bonuses in combat for them to eat.
501[[/folder]]
502[[folder:Ton Kampon and Fwoosh Famooze]]
503[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_22_at_12_49_32_ton_kampon___showcasewebp_webp_image_1000_714_pixels.png]]
504The master blacksmith of the Patapons and his anvil, Ton Kampon will create fine alloys that ring when tapped and can work Mithral and Admantine into [[InfinityPlusOneSword Divine and Demon weapons]].
505----
506* TheBlacksmith: Ton Kampon. Oddly, while being a Dekapon means he fits the standard "large and muscular" depiction, he doesn't do anything except work the (admittedly large) hammer; Fwoosh Famooze itself takes care of everything else.
507* ForgedByTheGods: Divine and Demon weapons. Well, you don't actually forge these yourself, but you [[DivineIntervention guide Ton Kampon's hammer to forge the ultimate weapon]].
508* ForgingScene: The minigame plays out like this, with Ton Kampon striking the metal delicately while Fwoosh Famooze heats and cools it.
509[[/folder]]
510[[folder:Shuraba Yapon and Kururu Beruru]]
511A Patapon conductor and his student who happens to be a giant bell, Shuraba Yapon will take your junk items and reward you with Ka-Ching if you help him to give a good lesson to Kururu Beruru.
512----
513* CartoonConductor: Shuraba Yapon, who doesn't even ''have'' an orchestra. All he has is a single student, who is a giant bell that does a ballet-like dance at his command.
514[[/folder]]
515[[folder: Tsun and Tsuku Tsukupon and Juice Machine]]
516[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_25_at_19_49_11_liquid_minigamewebp_webp_image_525_298_pixels.png]]
517Two alchemist brothers and their lethargic old juice machine, Tsun and tsuku Tsukupon work hard to produce alchemical juices necessary for upgrading your Patapons.
518----
519* DamnYouMuscleMemory: For some unexplained, godforsaken reason, the character that requires the Square button, which is on the '''left''' of the controller, is on the '''right''' of the screen, and vice versa for the Circle button, and they've even swapped the buttons' colors! This means that you ''will'' accidentally default to pressing the wrong button and probably fail the whole minigame at least once.
520* DoesThisRemindYouOfAnything: the ''entirety'' of their minigame, in which they prod a machine who sounds like a [[DirtyOldMan grunting old man]] with their [[FreudWasRight sticks]] in order to prevent it from getting too hot, before it [[TheImmodestOrgasm overflows and squeezes out some of its' "secret juice."]]. They also keep asking you to try said "secret juice" because [[HomoeroticSubtext they know you'll love it]].
521[[/folder]]
522
523!Bosses
524!!Introduced in ''Patapon 1''
525[[folder:Dodonga and Majidonga]]
526[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_27_at_11_41_48_dodonga_0webp_webp_image_522_341_pixels.png]]
527 [[caption-width-right:350:Dodonga]]
528[[quoteright:350:[[labelnote:Majidonga]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_27_at_11_41_57_majidonga_0webp_webp_image_565_418_pixels.png]][[/labelnote]]
529Two fearsome draconic creatures, Dodonga and Majidonga are likely the first challenges The Almighty will face in their journey to Earthend. They are capable of breathing fire and gobbling up your patapons in a single bite.
530----
531* CallARabbitASmeerp: Call a dragon a Dodonga. ''Patapon 3'' justifies calling them Dodongas, as less cartoonish real dragons are present in that game.
532* DinosaursAreDragons: They both resemble a cross between megatheropod dinosaurs(especially ''T. Rex'' with their stubby two fingered arms) and huge fire-breathing dragons.
533* OurDragonsAreDifferent: Dongas are flightless land dragons which can breath fire, but otherwise [[DinosaursAreDragons more resemble dinosaurs like Tyrannosaurs]], with two birdlike legs and stubby two-fingered arms.
534* SuperScream: They both gain a new move in ''2'' where they rear back and let loose a MightyRoar, hitting all your Patapons for massive damage. You could dodge it with the Jump song in ''2'' but are forced to defend from it in ''3''.
535* SwallowedWhole: Majidonga possesses the first such attack you'll encounter in the series. It will rear back its head after momentarily looking like it's going to use its fire attack and then gulp down one of the patapons standing next to it for a OneHitKill. This move is especially deadly when you first encounter it as you won't have access to the Retreat song that allows you to dodge it and Patapons suffer {{Permadeath}} in ''1''.
536* TRexpy: They both resemble humongous megatheropods, and even have small two-fingered arms like ''T. rex''.
537[[/folder]]
538
539[[folder:Zaknel and Dokaknel]]
540[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_27_at_11_43_59_zaknel_in_patapon3webp_webp_image_381_293_pixels.png]]
541 [[caption-width-right:200:Zaknel]]
542[[quoteright:200:[[labelnote:Dokaknel]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_27_at_11_44_12_dokaknelwebp_webp_image_192_272_pixels.png]][[/labelnote]]
543Two gigantic fire-breathing worms, the Kunels are powerful adversaries which require good use of the Defend song to defeat due to many of their attacks targeting you whole army and being undodgeable.
544----
545* DigAttack: Starting at level 10 in ''2'', the Kunels will use an attack where they tunnel underground and form a wheel shape before launching themselves at your heroes for massive damage.
546* EyesDoNotBelongThere: Their entire backside is covered in huge pupilless eyes that close when they die. Being worms, they shouldn't really ''have'' eyes to begin with.
547* SandWorm: Making your way across the desert brings you to a confrontation with Zaknel, a huge fire-breathing worm that apparently has vegetation growing on it. Its primary form of attack is slamming its huge bulk on top of your Patapons. Averted with Dokaknel, its stronger version, which is just a normal giant worm without the "sand" part.
548* {{Wormsign}}: The whole screen shakes on their approach. In the remastered [=PS4=] versions of ''1'' and ''2'', they activate the Dualshock controller's rumble with every attack.
549[[/folder]]
550
551[[folder:Gaeen and Dogaeen]]
552[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_27_at_11_44_38_gaeenwebp_webp_image_600_413_pixels.png]]
553 [[caption-width-right:350:Gaeen]]
554[[quoteright:350:[[labelnote:Dogaeen]] https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_27_at_11_45_29_dogaeen_imagenwebp_webp_image_568_469_pixels.png]][[/labelnote]]
555A pair of colossal war constructs created out of stone([[EarlyInstallmentWeirdness or wood]]) and steel respectively, they will smash your armies to bits with powerful punching attacks and set them ablaze with their lasers.
556----
557* BareFistedMonk: Their primary method of attack is by slamming your army with their fists.
558* EarlyInstallmentWeirdness: In ''Patapon 1'', Gaeen was implied to made out of wood since it dropped wood-related items when staggered or killed and was weak to Fire damage. In both games after that, it's explicitly said to be made out of stone and has a normal amount of Fire resistance.
559* FrickinLaserBeams: One of their attacks has them shoot out a laser beam in an arc from their mouth. It can just barely be avoided with the Retreat song, but powering through it with Defend is also an option.
560* {{Golem}}: They both heavily evoke the concept of a Golem, being artificial constructs given life by some unknown force. The primary difference is that they are a ''[[AttackOfTheFiftyFootWhatever lot]]'' bigger than other types of golems.
561* WrestlerInAllOfUs: They gain a new ability in ''2'' where they rear back and land a tremendously damaging body slam on your whole army. The only way to avoid it is with the Jump song.
562[[/folder]]
563
564[[folder:Ciokina and Cioking]]
565[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_27_at_11_46_29_250px_patapon_ciokinawebp_webp_image_250_263_pixels.png]]
566 [[caption-width-right:250:Ciokina]]
567[[quoteright:250:[[labelnote:Cioking]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_27_at_11_47_51_ciokingwebp_webp_image_775_585_pixels.png]][[/labelnote]]
568A pair of titanic crabs, Ciokina and Cioking will stop at nothing to put your Patapons to sleep with their bubbles and mercilessly rib them apart with their claws.
569----
570* GiantEnemyCrab: They are both huge crabs.
571* KingMook: They appear to be this to the Parcheek crabs which you can encounter hunting, especially Ciokina since she has the same color scheme.
572* OneHitKill: They possess a powerful and hard to avoid version of this where they reach down and delicately select a Patapon from the ''middle'' of your army rather than the front and violently thrash them around before tossing the now-dead Patapon aside. If they've just hit your party with Sleep bubbles, this attack becomes borderline unavoidable.
573* StatusInflictionAttack: They can hit your army with a torrent of bubbles which put them to sleep, making them easy pickings for their claws and grab attack.
574[[/folder]]
575
576[[folder:Shookle and Shooshookle]]
577[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_27_at_11_50_02_shooklewebp_webp_image_981_759_pixels_scaled_98.png]]
578 [[caption-width-right:350:Shookle]]
579[[quoteright:350:[[labelnote:Shooshookle]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_27_at_11_50_46_shooshooklewebp_webp_image_642_504_pixels.png]][[/labelnote]]
580A pair of poisonous plant-like monsters, Shookle and Shooshookle are capable of grabbing up to three of your Patapons at once, but are very weak to fire damage and can have their limbs burned off.
581----
582* BotanicalAbomination: They are definitely plants, but they are huge and capable of somewhat-cumbersomely hopping around by themselves. They also have a predisposition towards snacking on your tasty Patapons.
583* EatenAlive: After eating your Patapons, you are treated to the grisly sight of watching them [[CruelAndUnusualDeath dissolve in their stomach acid]] through their transparent belly.
584* KillItWithFire: Being plants, they are highly susceptible to fire and can have their limbs burned off, freeing any Patapons in their grasp.
585* ManEatingPlant: They want nothing more than to digest your Patapons in their bellies, and can eat up to ''3 at a time'' if you're not careful, which especially brutal in ''1'' due to SwallowedWhole attacks causing {{Permadeath}}.
586* PetMonstrosity: Queen kharma keeps Shookle as a pet in ''Patapon 1''. It lives in the Royal Gardens of the Zigoton palace and must be killed to reach her.
587* StatusInflictionAttack: They can emit poison gas which puts your Patapons to sleep, making it easier for them to be grabbed.
588* SwallowedWhole: They can eat up to three of your Patapons like this at a time, but cannot eat them immediately [[NecessaryDrawback since that would be unbalanced]] and are vulnerable to having their arms burned off.
589[[/folder]]
590
591[[folder:Gorl]]
592[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_27_at_11_51_37_gorlswebp_webp_image_1000_439_pixels.png]]
593 [[caption-width-right:350:LEFT: Gorl in Demon Form RIGHT: Gorl in Beast Form]]
594The final boss of ''Patapon'' and a returning boss in both subsequent games, Gorl[[note]]referred to in ''Patapon 2'' as Goruru[[/note]] is the demon whom Queen Kharma sold the Zigoton Bloodline to in exchange for power to defeat the Patapons as they marched on the Zigoton capital. With Kharma defeated, it is the last foe standing in the path between the Patapons and Earthend.
595Combat-wise, Gorl is capable of switching bewteen its magic-oriented Demon Form and its wild, unpredictable, damaging Beast Form. Mastering the attacks of both is crucial to defeating it.
596----
597* BellyMouth: Its Beast Form causes one to open up on its stomach, along with a [[EyesdoNotBelongThere giant pair of eyes]].
598* BlowYouAway: In ''2'', its Demon Form gains a new ability where it can flap its wing very aggressively and blow your patapons back, potentially freezing them.
599* CastingAShadow: Its Demon Form has this as its primary attack, conjuring a big fireball of darkness and lobbing it at your army. Its Beast Form also possesses an attack like this where it vomits a bunch of smaller darkness globs out of its mouth.
600* CheshireCatGrin: Its Beast Form has one of these, to contrast the stoic and serious look its Demon Form has.
601* DealWithTheDevil: Queen Kharma sold her bloodline to it to gain power.
602* DegradedBoss: In ''Patapon 1'', it was the FinalBoss and was considered to be immensely powerful. In both games after that, it's just another boss which is fought around the midpoint of the game. In order to even fight it in 2 you first have to defeat Garuru, which Meden says afterward is [[TheWorfEffect explicitly stronger than it]].
603* DiscOneFinalBoss: Of the series in general. It's no Ormen Karmen or any other GreaterScopeVillain, it's just a powerful unaffiliated fiend that happens to be in your way to Earthend, and is but the first of many extremely powerful beings the Almighty will face on their way.
604* FoeTossingCharge: This is its Beast Form's most dangerous attack. After retreating so far off the screen that you can't even see your army anymore, it will suddenly charge directly at and slam into them, dealing tons of damage and sending them flying.
605* FrickinLaserBeams: It inherits a move from Garuru in ''2''. Its Beast Form will sometimes rear back before firing out a giant freezing beam of energy which will almost certainly kill any Patapon it touches. The only way to avoid it is with the Jump song.
606* GiantSpaceFleaFromNowhere: Downplayed. Gorl is somewhat telegraphed and foreshadowed to the player through Meden and Kharma's dialogue, but the entire game right up to the fight with Kharma makes it seem like she's going to be the FinalBoss, and Gorl showing up almost seems like an afterthought.
607* GodzillaThreshold: Only when the Zigotons are greatly losing the war and been nearly beaten back to the Zigoton capital does Queen Kharma agree to make a deal with it, and the Patapons have to take care of it after the deal goes sour and Kharma is defeated.
608* {{Engrish}}: Zig-zagged. In the second game, it and its' stronger version are written as "Goruru" and "Garuru" respectively, implying that it was either accidentally translated as being an "l" in the first game due to the "uru" suffix or the localizers went for a more literal translation in ''2''.
609* {{Leitmotif}}: "Gyorogyoro's Theme", a DarkReprise of "Goroch's Theme", the first song heard in--and the de facto main theme of--the series. Nowhere else in all three games does this music play except when fighting Goruru and Garuru.
610* OneHitKill: Its Demon Form is capable of picking up one of your Patapons and using them as an ImprovisedLightningRod, summoning a lightning bolt to instantly kill them.
611* OurDemonsAreDifferent: Gorl is a powerful winged, horned fiend from the Underworld who can grant power to those that make a deal with it, and is capable of shifting between two radically different forms in combat.
612* TransformationHorror: When it changes into its Beast Form, it contorts its body backward before a huge unblinking eye on its stomach opens up and a gigantic BellyMouth reveals itself, suddenly giving the Beast Form a terrifying SlasherSmile.
613* TransformationIsAFreeAction: Averted: While changing to and from its Beast Form, it is still very vulnerable to attacks, giving you a good opportunity to get some damage in.
614[[/folder]]
615
616
617!!Introduced in ''Patapon 2''
618[[folder:Kacchindonga]]
619[[quoteright:269:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_30_at_10_41_11_kacchindongafullpngwebp_webp_image_280_196_pixels.png]]
620An extremely formidable and dangerous foe, Kacchindonga, AKA "The Great Ice Dragon", is a rarely-appearing boss who only shows up when [[SnowMeansDeath snow is falling at Dongara Ruins]]. It is essentially an ''incredibly'' souped-up Majidonga with ice attacks instead of fire.
621----
622* AnIcePerson: It has ice breath which can freeze your Patapons en masse, similar to Manboth/Manboroth's ice attack.
623* {{Superboss}}: Kacchindonga is capable of completely one-shotting lower-level armies with a single strike and also has Majidonga's OneHitKill SwallowedWhole attack. You will likely only be able to ''attempt'' to defeat it once you are well into the late game and have acquired some seriously good gear and leveled up your Patapons quite a bit.
624* UndergroundMonkey: It's an ice version of Majidonga which has a deadly freezing breath instead of fire breath.
625[[/folder]]
626
627[[folder:Mochichichi and Fenicci]]
628[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_30_at_10_52_31_mochichichiwebp_webp_image_599_487_pixels.png]]
629 [[caption-width-right:350:Mochichichi]]
630[[quoteright:350:[[labelnote:Fenicci]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_30_at_10_53_04_fenicciwebp_webp_image_609_506_pixels.png]][[/labelnote]]
631A duo of gigantic corpulent birds, Mochichichi and Fenicci are king-size versions of the Mochichi family of birds that you hunt. Unlike their smaller brethren, they do not run away when attacked and instead put up a good fight.
632----
633* {{Fartillery}}: They are easily staggered, but when they are they will deploy a massive fart on your army which inflicts sleep and run away.
634* GetBackHereBoss: Moreso than usual, since they run away any time they're staggered and stagger quite easily.
635* GiantFlyer: They are both no smaller than any of the other building-sized bosses and are also perpetually hovering in place, except at the very beginning of the fight and when they run away.
636* KingMook: Mochichichi is an obvious one to the Mochichi birds, made especially clear by its name just being a longer version of "Mochichi".
637* ThePhoenix: Fenicci is the ''Patapon'' world's version of a phoenix, being a massive firebird encountered in a volcanic region with powerful fire attacks.
638[[/folder]]
639
640[[folder:Centura and Darantula]]
641[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_30_at_11_05_58_centurap2webp_webp_image_682_236_pixels.png]]
642 [[caption-width-right:306:Centura]]
643[[quoteright:306:[[labelnote:Darantula]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_30_at_11_07_16_darantula_0webp_webp_image_895_644_pixels.png]][[/labelnote]]
644A pair of [[GiantSpider titanic spiders]], Centura and Darantula are unique among ''Patapon'' bosses in that they have a unique level mechanic; they cannot be attacked while [[MysteriousMist obscured by the fog]], and require use of the Rain Juju to defeat[[note]]''Patapon 3'' does away with this mechanic because Jujus have been replaced by Djinns[[/note]]. They are still no less powerful even when revealed, hoever, and love to drink your Patapons' organs from the inside out.
645----
646* BewareMyStingerTail: Their sharp-tipped probosces function like this. When they rear back, that's your cue to dodge because it is about to spear one of your Patapons and [[EatenAlive drink them alive]] for a OneHitKill. It can also just thrash the ground with it, hitting your whole army at once, or spear them from below, requiring the Jump song to dodge it.
647* BigCreepyCrawlies: Even if they don't at all resemble {{Giant Spider}}s, they are still definitely this, being towering arthropods of some kind.
648* InformedSpecies: The game repeatedly claims that they are spiders, despite them looking nothing like a spider or even an insect. They have only three legs and some kind of proboscis appendage and a single body segment consisting of an inverted head with four eyes on stalks, making them look like a bizarre cross between a harvestman, a scorpion and an [[Franchise/StarWars Octuptarra Droid]].
649* MysteriousMist: They are always encountered in these, and it must be dispelled with the Rain Juju in order to damage them. The first time you encounter Centura, the mission is even called "Centura in the Fog".
650* StatusInflictionAttack: They will sometimes [[SelfHarmInducedSuperpower stab themselves in the head]], releasing a wave of poisonous liquid that inflicts Sleep.
651[[/folder]]
652
653[[folder:Manboth and Manboroth]]
654 [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_07_01_at_12_09_11_manboth_0webp_webp_image_643_562_pixels_2.png]]
655 [[caption-width-right:350:Manboth]]
656[[quoteright:350:[[labelnote:Manboroth]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_07_01_at_12_09_16_manboroth_0webp_webp_image_613_593_pixels_1.png]][[/labelnote]]
657A pair of towering Mammoths encased in ice, Manboth and Manboroth are Patapolis' largest source of meat. However, in order to obtain those mammoth steaks, your army will have to be prepared for a grueling battle.
658----
659* CruelElephant: They will stop at nothing to squash your Patapons with their feet and gore them with their tusks.
660* MonsterInTheIce: When you first encounter them in a mission, they are encased in a gigantic wall of ice. You can actually use this to your advantage since the fight will not start until you break them out of it, meaning you can prepare Fever or send your hero into SuperMode. Even when you break them out, they still have a big sheet of ice attached to their back. Uniquely, instead of [[GetBackHereBoss running away like other bosses]], they will instead refreeze themselves and your whole army when they get damaged enough.
661* StatusInflictionAttack: They can shoot out a line of snowflakes to cover your army, inflicting Freeze. They will almost always follow this up with their tusk attack, so watch out.
662[[/folder]]
663
664[[folder:Garuru]]
665[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_07_01_at_12_21_41_garuru_0webp_webp_image_647_494_pixels.png]]
666 [[caption-width-right:350:Garuru in Demon Form]]
667A powerful fiendish servant of Black Hoshipon, Garuru is a demon which confronts your army in the mission "At the World's Core". It is a nastier and more powerful demon of the same type as Goruru, and possesses some deadly new attacks.
668----
669* DiscOneFinalBoss: Garuru is fought around the midpoint of the game, and with its defeat Black Hoshipon gives up and stops aiding the Karmen. The second half of the game has the Karmen as the lone remaining threat. It's also a powered-up version of the previous FinalBoss and fought at a mission called "At The World's Core", potentially leading the player to think the game is wrapping up.
670* FrickinLaserBeams: Its Beast Form will sometimes rear back before firing out a giant freezing beam of energy which will almost certainly kill any Patapon it touches. The only way to avoid it is with the Jump song.
671* PetMonstrosity: It is Black Hoshipon's most powerful pet, stronger than Matango or any of her other minions. How she is capable of controlling a demon that is an explicitly more powerful version of a demon so fearsome it was the FinalBoss of ''Patapon 1'' is unknown.
672* TheWorfEffect: An example for the ''villainous'' side. Meden outright states after you kill it that it was a much more powerful version of Goruru(Gorl), meaning your army has already gotten so strong with the addition of the Hero that even the FinalBoss of ''Patapon 1'' is SoLastSeason for your enemies, and they'll need to start throwing some seriously tough stuff your way if they want to have a chance of stopping you from reaching Earthend.
673[[/folder]]
674
675[[folder:Kanogias and Ganodias]]
676[[quoteright:142:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_07_02_at_23_37_44_ogqi734g5xblti8lztq8j5avkcpwb6p3webp_webp_image_381_480_pixels.png]]
677 [[caption-width-right:142:Kanogias]]
678[[quoteright:142:[[labelnote:Ganodias]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_07_02_at_23_37_25_ganodias_brokenwebp_webp_image_820_220_pixels.png]][[/labelnote]]
679A pair of gigantic war machines, Kanogias and Ganodias are dangerous late-game foes that are loaded up with a [[MoreDakka truly staggering amount of firepower]], though you will be rewarded with rare alloys for defeating them.
680----
681* {{BFG}}: Their most powerful attack is the [[NamesToRunAwayFromReallyFast Ultimate Destruction Cannon]], a massive gun that unfolds out of the top of their head and releases a huge blast into your army, [[OneHitKill instantly killing them all if it lands]][[note]]This was {{Nerf}}ed to just dealing heavy damage in ''3''[[/note]]. It can only be fully avoided with the Jump song, and if you miss the dodge window, you're done for.
682* ChickenWalker: They are carrying all that weaponry on two stubby, squat legs that can barely support it.
683* EpicFlail: A huge wrecking ball dangles from their forehead, which they can use to bowl over your army and potentially zero in on and crush Hatapon with the downswing unless you manage to dodge it.
684* MoreDakka: They come equipped with bombs, machine guns, and a big-ass cannon and will use them on your army relentlessly unless you can stagger them reliably.
685* SiegeEngines: They are building-sized living war machines that are tricked out with every weapon imaginable, such as a [[EpicFlail wrecking ball]], [[MoreDakka machine guns]] and a {{BFG}} that's as big as their entire head. Fortunately, being equipped with so much weaponry makes them [[SurprisinglyRealisticOutcome extremely top-heavy and easy to stagger]], especially since they're [[ChickenWalker bipedal]].
686* {{Superboss}}: Ganodias technically is one in ''Patapon 2'', since it can only be fought after you've fully completed the campaign. The only way to access the mission it's in is by defeating the [[TankGoodness Zugagang]] a second time, which itself is only available to do after defeating Dettankarmen and beating the game. It has stats to match the overpowered state your army will be in as well, and will not go down without a serious fight.
687[[/folder]]
688
689[[folder:Dettankarmen and Zuttankarmen]]
690[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_07_03_at_20_06_59_dettankarmenform1webp_webp_image_930_860_pixels_scaled_86_8.png]]
691 [[caption-width-right:350:Dettankarmen at the start of the fight]]
692[[quoteright:350:[[labelnote:Zuttankarmen at the start of the fight]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_07_03_at_20_08_40_zuttan1webp_webp_image_410_298_pixels.png]][[/labelnote]]
693A pair of immensely powerful demonic entities, Dettankarmen and Zuttankarmen are terrible foes controlled by the Karmen tribe which serve as the {{Final Boss}}es of ''Patapon 2''. Even with the defeat of Ormen Karmen, they must still be defeated in order to save the Patapon Princess and reach Earthend.
694----
695* GiantSpaceFleaFromNowhere: Compared to ''Patapon 1'', this is played straight. While Goruru was somewhat telegraphed in the levels immediately leading up to it, ''everything'' in this game points toward Ormen Karmen being the FinalBoss, and having to defeat Dettankarmen as well is only brought up ''after'' you've already defeated him and immediately before its level.
696* HeKnowsAboutTimedHits: While in Beast Form, they are the only two bosses in the series to perform a charging attack and then immediately rear back and do a slashing attack, meaning you will have to play two Dodge songs back to back in order to avoid them perfectly. In general, their attacks very rarely conform to the 4/4 time measure system that every other boss telegraphs their attacks with, making them especially tricky to predict.
697* {{Leitmotif}}: "Hey Whazzat Theme", which exclusively plays only when fighting either of them.
698* LivingShadow: They both appear to be this, being amorphous masses of darkness that coalesce into a variety of forms throughout their fight.
699* MeteorSummoningAttack: While in Cyclops Form, they can call down a rain of meteors on your army, not unlike a [[EvilCounterpart gross mockery of a Mahopon hero's ability]].
700* OneHitKill: In Cyclops Form, they can grab one of your frontline Patapons and roasts them on their torch before popping them in their mouth and [[EatenAlive eating them alive]].
701* OurDemonsAreDifferent: Unlike Goruru and Garuru, Dettankarmen and Zuttankarmen are demons that are formless {{Living Shadow}}s which can switch between at least ''three'' different forms rather than two, although one of their forms has no attacks and is only seen at the beginning of the fight.
702* PostFinalBoss: Dettankarmen is fought after Ormen Karmen, whom for all intensive and narrative purposes is the FinalBoss and leader of the Karmen tribe, has been defeated.
703* {{Superboss}}: Zuttankarmen is an extra-hard version of Dettankarmen that can only be fought after defeating Dettankarmen three times. Since it is the absolute last challenge your army will face in ''Patapon 2'', you will need to bring a tremendously powerful army to defeat it.
704[[/folder]]
705!!Introduced in ''Patapon 3''
706[[folder:The Accursed Dodonga]]
707[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_07_06_at_09_49_43_accursed_dodonga_renderwebp_webp_image_831_482_pixels.png]]
708A [[SpikesOfVillainy spikier]], more [[DentedIron dinged-up]] version of Dodonga enslaved by the Archfiend of Valor, The Accursed Dodonga serves as the boss of the Cave of Valor and by extension the first boss of ''Patapon 3''.
709----
710* UndergroundMonkey: It's a cursed version of Dodonga, and that's really where the differences end.
711[[/folder]]
712
713[[folder:Gigans]]
714Humongous, towering {{Cthulhumanoid}}s, the legendary Gigantus, Gigante King and Terantus are ''Patapon 3'''s toughest and most dangerous {{Superboss}}es. Standing so tall you won't even be able to see them onscreen all at once, they will squish your Uberhero beneath their sandals and flatten the rest of your army with their gigantic weapons.
715----
716!!In General
717* {{Cthulhumanoid}}: They all have faces which are a mass of tentacles. They're also Cthulhu-''sized'', being the three tallest bosses in the series.
718* LeanAndMean: They have very thin, sticklike limbs and the bones of their spinal columns are visibly straining against their skin, giving them an emaciated look. They are also extremely deadly giants.
719* OurGiantsAreBigger: They are far and away the most ''titanic'' creatures in any of the games, far surpassing the measly cyclopes in height. This means they run more concurrent with descriptions of giants in Myth/ClassicalMythology as towering demigod-like figures, alluded to with the faux-Greek hoplite helmets Gigantus and Terantus wear.
720* {{Superboss}}: They only show up as rare Sukopon events(except for Terantus, who is DLC-exclusive), and they're mountain-sized monstrosities that look like they've been ripped straight out of ''VideoGame/ShadowOfTheColossus'' and are some of the hardest fights in the series. They're intended to be completed with CoOpMultiplayer help, but a courageous enough Uberhero with a high-level and well-equipped team just might be able to take them down.
721* WeaponBasedCharacterization: The daggers they have equipped on their belt show how difficult they are in relation to each other; Gigantus is the weakest, and carries one dagger. Gigante King is stronger than Gigantus and carries two. Terantus is stronger than both of them and has a whopping three daggers.
722* WrestlerInAllOfUs: They all share a deadly body slam move, which is usually capable of [[OneHitKill wiping your party no matter what]] unless they are insanely overleveled.
723!!Gigantus
724[[quoteright:600:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_07_06_at_09_56_01_ogj5hxx69fkphf4esl7p6oq8qe4rjym6webp_webp_image_600_347_pixels.png]]
725Despite being the weakest of the Gigans, Gigantus is still an extremely powerful foe and it is outright impossible for him to be defeated by a party with an aggregate level of less than 25.
726----
727* {{BFS}}: He wields a gigantic [[WreckedWeapon almost broken sword]].
728* GiantsKnifeHumansGreatsword: His weapon almost looks like a huge stiletto knife, but he uses it like a sword.
729!!Gigante King
730[[quoteright:554:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_07_06_at_09_57_05_patapon_3___gigante_king_fan_renderwebp_webp_image_1000_1348_pixels_scaled_55.png]]
731The king of the Gigans, Gigante King is the strongest boss in the game, more powerful than even the FinalBoss, Arch Pandara.
732----
733* {{BFS}}: He wields a giant sword like Gigantus, though it is much more ornate and in better condition than Gigantus'.
734* RoyalsWhoActuallyDoSomething: Despite being an aged king, he is still a humungous badass who can wipe the floor with your party.
735!!Terantus
736[[quoteright:430:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_07_06_at_09_58_26_terantus_shockwavewebp_webp_image_430_272_pixels.png]]
737A boss that can be fought in his own quest in the first [=DLC=] pack, Terantus is much stronger than even Gigante King.
738----
739* PaletteSwap: He basically looks the same as Gigantus, with a slightly different headpiece and a brown coloration as opposed to green.
740[[/folder]]
741
742[[folder:Arch Pandara('''FINAL BOSS SPOILERS''')]]
743[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/archpandara.png]]
744 [[caption-width-right:259:Arch Pandara in Skeleton Form]]
745The coalesced form of all Seven Archfiends, Arch Pandara is the Archfiend of Tolerance's last-ditch attempt to stop the Uberhero and the FinalBoss of both ''Patapon 3'' and the ''Patapon'' games as a whole. Summoned from a box-like vessel, this titanic shadowy being possesses numerous dangerous attacks in its normal form. However, it also possesses a completely unique mechanic never seen before in all three games; while in Chest Form, it will sometimes change into its [[OneWingedAngel ultimate form]] of a humongous cyclopean arachnid-like entity which traps your army underneath its great mandibles. The only way to escape the perpetual damaging thunderbolts of this attack is to advance to the other side of the screen using the PATA PATA PATA PON command and strike the Vessel to return it to its damageable Chest Form.
746----
747* AllYourPowersCombined: It possesses the strength of all seven Archfiends, who have coalesced into one mighty form.
748* AutobotsRockOut: The theme that accompanies it is "Whoa Gyorocchi Theme", an electric guitar remix of "Goroch's Theme" which effectively serves as both a ThemeMusicPowerUp for the Patapons and a LastEpisodeThemeReprise.
749* DemonLordsAndArchdevils: It is essentially an ''Arch''-Archfiend, and possesses all of their power as well.
750* FusionDance: The Seven Archfiends coalesce inside the Vessel in order to transform into it.
751* LivingShadow: Much like Dettankarmen and Zuttankarmen, Arch Pandara is an amorphous demonic creature made out of shadowy bats, and changes vetween three different forms during its fight.
752* PocketDimension: Its summoning seems to send your Patapons into one of these, a vast gray wasteland covered with barren trees. They are immediately catapulted back into the Tomb of Tolerance's final floor after defeating it.
753* TheWormThatWalks: Arch Pandara seems to be made of shadow bats. They come flying out of the open Vessel along with Arch Pandara. When you stagger it in skeleton form, bats come flying out of its back and then fly back in. After it finishes summoning a giant worm, bats can be seen flying from the worm and into Arch Pandara's arm. When it shapeshifts between its two main forms, it first morphs into a giant red eye with bats flying around it which then coalesce, and when you kill it, it morphs back into its shapeshifting form, but the bats that usually fly around it die and fall to the ground.

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