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1[[WMG:[[center:[-''VideoGame/GoldenSun'' '''[[Characters/GoldenSun Main Character Index]]'''\
2[[Characters/GoldenSunProtagonists Protagonists]] | [[Characters/GoldenSunAntagonists Antagonists]] | [[Characters/GoldenSunOtherCharacters Other Characters]] | '''Summons''' | [[Characters/GoldenSunBosses Bosses]]-]]]]]
3
4[[foldercontrol]]
5
6Summons are a well known mechanic in the ''Golden Sun'' series. Depending on their respective requirements, specific amount and type of Djinn are required on standby to call them. After a successful summon the summoner's elemental power will increase to an extent and the Djinn used for the summon are put to rest in Recovery mode for a set period of time. Since summons are fueled by Djinn on standby[[note]]This also decreases a character's stats, since a Djinni can only increase stats when on set, not while on standby/recovery[[/note]] they cannot be used as frequently as Psynergy and weapon unleashes. There are 16 summons in the first game, 4 assigned for each element. All of them are inspired by [[CrossoverCosmology various myths around the world]].
7
8''The Lost Age'' added 13 more summons in addition to the first 16, but with the twist that they require two types of Djinn instead of one and their summon tablets are also needed before they can be summoned. The tablets are scattered all around Weyard, and it's up to the player to collect them all. They all have secondary effects. Furthermore, five of these summon tablets are located in {{Bonus Dungeon}}s containing {{Superboss}}es. With the exception of [[SuspiciousVideogameGenerosity Charon]], the player is required to defeat those superbosses in order to obtain those summon tablets.
9
10''VideoGame/GoldenSunDarkDawn'' introduced only one new summon, [[MythologyGag inspired from the Nintendo commercial of the first game]]. Other summons return with enhanced and/or new designs, mostly to more accurately representing the ancient belief or mythology they're based from. While some of them look the same as their GBA incarnations, others change radically in design. Regardless, they still serves the same function as they do in the first two games.
11
12Listed below are summons that are not Venus, Mars, Jupiter and Mercury (since those summons are basically using a Djinni to attack, that's it).
13----
14!!Debuted in ''The Broken Seal''
15[[folder:Atalanta]]
16[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_atalanta_4572.png]]
17->'' "The heavenly huntress." ''
18
19A huntress, requiring two Jupiter Djinn to summon, that bombards the enemy with a massive amount of arrows.
20----
21* BlowYouAway: Deals wind damage.
22* CompositeCharacter: Camelot blends some aspects of Artemis with Atalanta, since they're both huntresses. Their connections in the Myth/ClassicalMythology are probably a factor too.
23* MagicMissileStorm: Her hundred arrows may count as this.
24* MercurysWings: Has three pairs of them on her head as hair decorations.
25* MsFanservice: Not only she has a slim figure and benefits from AngelicBeauty, her clothing also doesn't cover that much; a little crop top that features her midriff and a long skirt that splits on the middle, showing her long bare legs.
26* PointyEars: Elf like, probably to fit with her forest hunter motiff.
27* RainOfArrows: Her offense method, fitting for a summon based from a Greek heroine skillful in archery and hunting.
28* SacredBowAndArrows: Her summon sequence features her firing heavenly wind-powered RainOfArrows.
29* SilkHidingSteel: So graceful yet so dangerous.
30* WindIsGreen: One of the few Jupiter offenses that plays this straight. Most wind attacks are purple in color.
31[[/folder]]
32
33[[folder:Nereid]]
34[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_nereid_122.png]]
35->'' "Princess of the sea spirits." ''
36
37A princess, requiring two Mercury Djinn to summon. In the GBA games, she arrives on a turtle and summons a geyser, while in Dark Dawn she rides a hippocampus and uses a tidal wave.
38----
39* CoolCrown: She wears a tiara in ''Dark Dawn''.
40* CoolHorse: She rides a hippocampus.
41* DubNameChange: She's called Calypso in the French versions.
42* MakingASplash: She deals water damage.
43* PaperFanOfDoom: This is how she controls water tides and drowns enemies in it in the first two games.
44* ProngsOfPoseidon: She uses a trident that can conjure a tsunami.
45* ScarfOfAsskicking: A pink-colored one wrapped around her neck and arms.
46[[/folder]]
47
48[[folder:Kirin]]
49[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_kirin_395.png]]
50
51->'' "A mystical beast cloaked in flame." ''
52
53A beast, requiring two Mars Djinn to summon, that charges through its target and leaves fire in its wake.
54----
55%%* CanineCompanion
56* HorseOfADifferentColor: Kirin is being ridden by what appears to be a young boy and the beast is big enough to carry him no problem.
57* MultipleHeadCase: Kirin is depicted as a two-headed [[CanisMajor canine]] in its GBA appearance.
58* PlayingWithFire: As a fire summon he engulfs the entire screen in a wall of flame.
59* WreathedInFlames: Before rushing towards the enemies, the mythical animal does this. Strangely its rider is implied to be unharmed.
60[[/folder]]
61
62[[folder:Ramses]]
63[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_ramses_5056.jpg]]
64
65->'' "Guardian of an immortal pharaoh." ''
66
67A rock creature, requiring two Venus Djinn to summon, that fires its fists at the target.
68----
69* BuildLikeAnEgyptian: A sentient pharaoh guardian statue build inside a pyramid.
70* DubNameChange: Amen-Ra in the Japanese version.
71* DishingOutDirt: Can drop rocks on enemies like nobody's business. Ramses' fists are also made of the earth itself.
72* LivingStatue: Ramses is based on Egyptian architecture.
73* GroundPound: Does this to rain boulders from the sky.
74* RocketPunch: Fires a fist into the enemy that explodes with earthen might.
75[[/folder]]
76
77[[folder:Procne]]
78[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_procne_4386.png]]
79
80->'' "A goddess in bird form." ''
81
82A bird, requiring three Jupiter Djinn to summon, that traps its target in a tornado before firing several energy beams at it.
83----
84* BlowYouAway: Deals wind damage.
85* GiantFlyer: An enormous bird that flaps its wings hard enough to create a tornado to ensnare its victims.
86* NobleBirdOfPrey: '' "A goddess in bird form." ''
87* ShownTheirWork: The cute "swallow and nightingale" sequence in ''Dark Dawn'' seemed random at first, but they are actually Procne herself and her sister Philomela respectively. [[ForcedTransformation In bird form.]]
88* TornadoMove: Creates one to bring enemies to the sky before firing energy beams towards them. One official art also features her emerging from a tornado.
89* WindFromBeneathMyWings: Can blow enemies away by flapping her wings.
90[[/folder]]
91
92[[folder:Neptune]]
93[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_neptune_8171.png]]
94
95->'' "An incarnation of the sea king." ''
96
97A whale, requiring three Mercury Djinn to summon, that fires a torrent of water that strikes its target from above.
98----
99* DecompositeCharacter: Neptune was the Roman name for Poseidon. They're separate entities in this game.
100* DubNameChange: Wodan in the Japanese version.
101* MakingASplash: Deals water damage.
102* WaveMotionGun: ''Fired from its blowhole''.
103* SeaMonster: Appeared as a whale in this game.
104[[/folder]]
105
106[[folder:Tiamat]]
107[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_tiamat_2907.png]]
108
109->'' "The queen of all dragons." ''
110
111A dragon, requiring three Mars Djinn to summon, that breathes a torrent of fire on the target.
112----
113* CallBack: Tiamat's design in ''Dark Dawn'' is probably based from the second game's commercial, which features a slim dragon with huge wings that breaths blue flames.
114* LostInTranslation: Tiamat is traditionally associated with ''water'' instead of...well, fire. That's because her Japanese name is Vesta, a deity symbolized by sacred fire.
115* MageTower: She emerges from one in ''Dark Dawn''.
116* PlayingWithFire: Deals fire damage.
117* TechnicolorFire: In ''Dark Dawn'', Tiamat breathes blue flames.
118[[/folder]]
119
120[[folder:Cybele]]
121[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_cybele_6918.png]]
122
123->'' "The great [[MotherNature mother of the earth]]." ''
124
125A frog, requiring three Venus Djinn to summon, that summons massive vines to entangle the target.
126----
127* ActuallyThatsMyAssistant: In the GBA games the Cybele summon is a seed-spitting frog. In Dark Dawn Cybele appears to be a woman creating lush fields, the aforementioned frog being her pet or underling.
128* DubNameChange: Ostara in German version; derived from Eostre who is the Germanic goddess of spring.
129* FertileFeet: So fertile that she creates a WorldHealingWave in the middle of a barren wasteland upon her ascent.
130* GreenThumb: Sends her frog to conjure a mass of long vines from the ground to entangle enemies, propel them offscreen and then drop them off from the sky.
131* HornedHumanoid: Has tree branches that is shaped like antlers.
132* [[MotherNature Mother Earth]]: What she ends up being with her tree frog underling that sprouts out vines to attack its foes.
133* {{Planimal}}: Her frog underling.
134[[/folder]]
135
136[[folder:Thor]]
137[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_thor_9268.png]]
138
139->'' "The mighty god of thunder." ''
140
141A god of thunder, requiring four Jupiter Djinn to summon. In the GBA games, he comes down from a rune in the sky and bombards the target with lighting from his hammer; in Dark Dawn, he rides his hammer before transforming it into a giant [[SchizoTech spark plug]] and tossing it at the enemy.
142----
143* AdaptationDyeJob: Undergoes a transition from blonde to a redhead from the GBA games to ''Dark Dawn''.
144* BadassArmfold: Doing this while skysurfing on his flying hammer.
145* ShockAndAwe: Well, he ''is'' the god of thunder.
146[[/folder]]
147
148[[folder:Boreas]]
149[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_boreas_5059.png]]
150
151->'' "The god of the north wind." ''
152
153An ice robot, requiring four Mercury Djinn to summon. In the GBA games, it is a stationary construct at the top of the mountain which covers the target in a glacier then shatters it. In Dark Dawn, it is an equine train that crashes through a mountain before freezing the local area.
154----
155* HumongousMecha: It is either a unicorn-train or a gigantic ice-shaver machine. You decide which one is [[{{Pun}} cooler]].
156* AnIcePerson: Showers ice on enemies in its GBA appearance.
157* KillItWithIce: Very useful against the antagonistic duo from the first two games since they are all weak to Mercury-based offenses.
158* NinjaPirateZombieRobot: A humongous [[CoolTrain locomotive]] with [[CoolHorse equine aesthetics.]]
159* TheOldNorthWind: He is the ultimate water elemental summon, here represented as a giant robot who grinds a huge block of ice into powder, then blowing the icy wind at the party's enemies. In ''Dark Dawn'', he still attacks with icy wind, but his form is now a gigantic mechanical horse-train-thing, who stomps the ice under him to generate a blizzard.
160* ShockwaveStomp: Said action initiates an avalanche.
161* {{Unicorn}}: In ''Dark Dawn'' it becomes this instead of being a giant ice shaver.
162[[/folder]]
163
164[[folder:Meteor]]
165[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_meteor_7148.png]]
166
167->'' "A meteorite from deep space." ''
168
169A giant flaming rock, requiring four Mars Djinn to summon.
170----
171* ColonyDrop: Drops a meteor from orbit onto its foes.
172* PlayingWithFire: Deals fire damage.
173* ShownTheirWork: In ''Dark Dawn'' Meteor is revealed to be summoned/dropped by a constellation that resembles a godlike figure to tie-in this summon to ancient belief or mythology themes all the other summons have.
174[[/folder]]
175
176[[folder:Judgment]]
177[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_judgment_8656.png]]
178
179->'' "The might of the apocalypse." ''
180
181A winged knight, requiring four Venus Djinn to summon, that hurls a ball of destructive energy at the ground.
182----
183* DubNameChange: Apocalypse in the Japanese version.
184* EvilCounterpart: Has one starting from ''The Lost Age'', Catastrophe.
185* GoodIsNotSoft: Being good and all doesn't stop him from nuking the enemy with catastrophic energy beams.
186* HeavenlyBlue: His suit of armor is of this tint.
187* KillSat: Fires a bolt of destructive energy beam from his lion arm.
188* KnightInShiningArmor: The might of the apocalypse appears as an armor-clad angelic knight in this game.
189* LightEmUp: The HolyHandGrenade version.
190* TheMusketeer: Wields a sword on his left arm and a lion cannon on his right, but never uses them both at the same time.
191* OurAngelsAreDifferent: Gives off the air of one with his bird like wings on his back and the fact that he descends from the heavens. Also his name could be a reference to the biblical Judgement Day which is the EndOfTheWorldAsWeKnowIt.
192** The design may be a reference to the description of a [[https://en.wikipedia.org/wiki/Cherub cherub]] in the Book of Ezekiel, which was said to have the face of a human, a lion, an ox, and an eagle. Judgment obviously has the form of a human, and the other three can be seen in the shield (lion), horns (ox) and wings (eagle).
193* SphereOfDestruction: The result of his attack.
194* WingedHumanoid: Angel, demon, mythical creature. Whatever it is, he has the appearance of a man in armor.
195[[/folder]]
196
197!!Debuted in ''The Lost Age''
198[[folder:Zagan]]
199[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_zagan_4255.png]]
200
201->'' "Earth's might enflamed." ''
202
203A winged, axe-wielding minotaur, requiring one Venus Djinn and one Mars Djinn to summon.
204----
205* ArmorPiercingAttack: His giant poleaxe reduces the enemy's defenses by 25% (maximum reduction 50%).
206* DemonLordsAndArchdevils: He has a much more satanic look in ''Dark Dawn.''
207* HellHound: Very hellish and canine in appearance.
208* MixAndMatchCritters: Shares some traits with wolves, minotaurs and [[FaunsAndSatyrs satyrs]]. He also gained wings in ''Dark Dawn''.
209* OrcusOnHisThrone: Shown sitting on his throne in Hell before being summoned by the players to attack the enemy.
210* RedAndBlackAndEvilAllOver: In ''DarkDawn'' he gives off this vibe, coming straight out of hell and giving a demonic appearance.
211[[/folder]]
212
213[[folder:Megaera]]
214[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_megaera_2958.png]]
215
216->'' "The goddess of vengeance." ''
217
218A winged woman, requiring one Jupiter Djinn and one Mars Djinn to summon. In The Lost Age she dropped a pair of swords creating a fiery tornado, while in Dark Dawn the swords generate a magical explosion instead.
219----
220%%* HotBlade:
221* HotBlooded: Being inspired from one of the Furies she can be considered this. Bonus points for her name in French being Mégère, which among other things mean "a temperamental woman".
222* OddlyShapedSword: Two of the blades have a blunt edge, but they stick to the ground nonetheless.
223* PlayingWithFire: Deals fire and wind damage in a blazing tornado.
224* ProperTightsWithASkirt: Looks pretty cute in her outfit for a goddess of vengeance.
225* RedEyesTakeWarning: More emphasis on this aspect in ''Dark Dawn.'' She's may be cute, but you don't want to mess with her.
226* StatusBuff: Increases the front party's physical attack upon summoning.
227* StuffBlowingUp: She can use her swords this way by creating a magic circle around the enemies which erupts with a violent explosion...
228* TornadoMove:...or simply throwing them to the ground to create a fire tornado for a few seconds before emerging out of it.
229* WingedHumanoid: Megaera has three pairs of wings.
230[[/folder]]
231
232[[folder:Flora]]
233[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_flora_6109.png]]
234
235->'' "The wind rider, goddess of flowers." ''
236
237An elf girl, requiring one Venus Djinn and two Jupiter Djinn to summon.
238----
239* {{Expy}}: Her TLA design and affiliation with roses makes her similar to [[Manga/AhMyGoddess Peorth]].
240* FairySexy: In her GBA appearance, she looks like a fairy and wears a very revealing top with a cleavage window complemented by tighter pants/short skirt.
241* FlowerMotifs: She wears a dress made out of flower petals and attacks enemies with petal based attacks. She is also named after the Roman Goddess of flowers.
242* FrillsOfJustice: It suits her MagicalGirl motif in ''Dark Dawn.''
243* GardenGarment: Wears a dress adorned with with giant rose petals and vines as a makeshift belt.
244* GirlishPigtails: An initiative of the design department to make her look cuter in ''Dark Dawn''.
245* GuideDangIt: Her summon tablet is well-hidden in the [[ThatOneLevel convoluted maze of Air's Rock]] in ''The Lost Age''. Some players may end up forgetting her in their first run.
246* MagicalGirl: Her frilly dress and magic wand makes her look like one.
247* OurFairiesAreDifferent: In ''The Lost Age''. Her eyes also have no visible pupil and almost no sclera (think of Valerie in ''VideoGame/PokemonXAndY'') to give her a fairylike appearance.
248* PetalPower: Bombards enemies with rose petals, which has a chance on putting them to [[StatusEffects sleep]].
249* PrincessCurls: Shown on her sidebangs and twintails.
250* RuleOfCute: Her redesign has cute sound effects to complement her attack sequence.
251* SuperCuteSuperPowers: Floral meteor shower, go!
252
253[[/folder]]
254
255[[folder:Moloch]]
256[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_moloch_3131.png]]
257
258->'' "The sacred ice monster." ''
259
260A beast, requiring two Mercury Djinn and one Jupiter Djinn to summon.
261----
262* AccessoryWearingCartoonAnimal: Wears a spiky collar on its neck.
263* BigfootSasquatchAndYeti: A quadruped version of the latter.
264* BreathWeapon: Moloch has a blizzard breath that halves enemies' speed.
265* AnIcePerson: A Mercury and Jupiter hybrid summon that relies on ice damage primarily with his breath attack.
266
267[[/folder]]
268
269[[folder:Ulysses]]
270[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_ulysses_9433.png]]
271
272->'' "A legendary wandering mage." ''
273
274A mage, requiring two Mercury Djinn and two Mars Djinn to summon. In The Lost Age he attacks with fiery scythes, while in Dark Dawn he punches an energy beam that splits into pincers.
275----
276* AnimeHair: They are very long, gravity-defying and spiky.
277* DubNameChange: The German version uses the Greek spelling of his name.
278* DudeLooksLikeALady: In the GBA games. More obviously a man in ''Dark Dawn''.
279* ElementalPunch: Throws one to the enemies that splits into a swarm of snapping jaws.
280* GuideDangIt: Not as bad as Haures or Flora, but most ''Dark Dawn'' players on their first run did not notice his summon tablet hiding under the mine wall and there is a bomb that looks like one of those generic background items (which it isn't). You can use Fireball Psynergy on the bomb and seize your prize. [[spoiler:But like the Haures example above, better find it fast, or it will be {{Permanently Missable|Content}}.]]
281* HeroicBuild: In ''Dark Dawn'', he was redesigned to look like those perfectly sculpted Greek statues.
282* InNameOnly: Doesn't have all that much in common with [[Literature/TheOdyssey his namesake]].
283* PlayingWithFire: A strange case. While Ulysses deals Mars damage, the attack animations may pass as something very [[MakingASplash aquatic]], since the snapping jaws resemble a crab's pincers. He also requires an equal number of Mars and Mercury Djinn to be summoned.
284* ScarfOfAsskicking: Wears a purple one on his neck.
285* ShoutOut: Somehow resembles both [[Manga/ShamanKing Amidamaru]] and [[Manga/JoJosBizarreAdventure Star Platinum.]]
286* ShrineMaiden: How he is depicted in ''The Lost Age''.
287* ShearMenace: Throws mystical [[PaperTalisman ofuda]] that transforms into ghostly scissors in the second game.
288* TechnicolorFire: His summoned jaws burn with blue flames.
289* UselessUsefulSpell: His secondary effect of causing enemies to lose a turn has a low chance of occurring.
290
291[[/folder]]
292
293[[folder:Haures]]
294[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_haures_6372.png]]
295
296->'' "A beast that sunders darkness." ''
297
298
299A beast, requiring three Venus Djinn and two Mars Djinn to summon, that emerges from a dark pit and slashes at the enemy with its large claws.
300----
301* BadassCape: A purple colored cape flares on his back.
302* DemonLordsAndArchdevils: Easily the most demonic and evil looking summon behind Charon.
303* GuideDangIt: In ''Dark Dawn'', his summon tablet can only be obtained via Dream Leaf. Where to use it is alluded very vaguely in the games. [[spoiler: Better find it fast, or it will be {{Permanently Missable|Content}}.]]
304* OvershadowedByAwesome: In ''The Lost Age'' he is obtained much later than Eclipse [[note]]Eclipse can be obtained in Lemuria while Haures is after Jupiter Lighthouse(read: near the end of the storyline)[[/note]] while being weaker, though the venom status is ''[[LuckBasedMission supposed]]'' to make up for it.
305* PoisonousPerson: His claws are poisonous and may inflict Venom status on enemies.
306* SpellMyNameWithAnS: [[DubNameChange Renamed Flauros in the Spanish versions]], which is another spelling of his name.
307
308[[/folder]]
309
310[[folder:Eclipse]]
311[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_eclipse_7601.png]]
312
313->'' "A dragon whose wings span the skies." ''
314
315A space-flying dragon, requiring three Jupter Djinn and two Mercury Djinn to summon, that fires a devastating beam towards the earth.
316----
317* GiantFlyer: Read its summon tablet description again.
318* KillSat: Its summon sequence shows it flying to space and fires a destructive beam from its mouth.
319%%* {{Lunacy}}
320* StatusBuff: Inverted. Eclipse's secondary effect is to lower the enemies' attack stat.
321
322[[/folder]]
323
324[[folder:Coatlicue]]
325[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_coatlicue_7773.png]]
326
327->'' "A goddess bearing the water of life." ''
328
329A water-bearing maiden, requiring three Jupiter Djinn and three Mercury Djinn to summon, that showers her users with healing Mercury energy.
330----
331* DubNameChange: To Quetzalcoatl in the German version.
332* {{Expy}}:
333** ''The Lost Age'': The heavy [[VisualPun bells]] on her dress, her kind and loving nature and [[http://lparchive.org/Golden-Sun/Update%2043/14-goldsun-1017.png her overall design]] might bring [[Manga/AhMyGoddess Belldandy]] to mind.
334** ''Dark Dawn'': She also has some passing resemblance to the Harvest Goddess in ''[[VideoGame/HarvestMoon Animal Parade/Tree of Tranquility]]''.
335* EyesAlwaysShut: More easy to tell in ''Dark Dawn.''
336* GradualRegeneration: Heals the party at the end of each turn after she is summoned for five turns. This gives your healers an opportunity to strike the enemy while the effect lingers.
337* HealItWithWater: This water-based entity is the only summon that focuses exclusively on healing.
338* HistoricalBeautyUpdate: She is actually the hideous devouring Aztec goddess with snakes for head and clothing, but the games makes her look very attractive, just look at her picture.
339* InNameOnly: Even moreso in the German version. While Coatlicue is a rather obscure god, Quetzalcoatl is probably the best known Aztec deity.
340* MakingASplash: Though not used for offense.
341* TheMedic: Since Mercury is ''the'' healing element in Golden Sun, Coatlicue is assigned to this role to establish said element's superior healing capabilities. Her name in Japanese also refers to several medicinal plants called ''Coatli'', a Nahuatl word for "[[MakingASplash water]] serpent".
342* ShowgirlSkirt: In ''The Lost Age'', her long pink skirt only covers 3/4ths of her waist.
343* ShrineMaiden: Her appearance in the second game makes her look like one-where her robes resemble a white kimono jacket with red accents and wide sleeves that suspend heavy golden bells.
344* WesternZodiac: Her redesign in ''Dark Dawn'' alludes to Aquarius instead.
345
346[[/folder]]
347
348[[folder:Daedalus]]
349[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_daedalus_1834.png]]
350
351->'' "Master craftsman of ancient times." ''
352
353A robot, requiring three Venus Djinn and four Mars Djinn to summon, that fires a barrage of small missiles followed by a [[FantasticNuke much larger one]] that strikes at the end of the next turn.
354----
355* AnachronismStew: What is a missile-firing titan doing in a medieval Weyard?
356* ChargedAttack: Daedalus's larger and stronger missile takes a turn to reach the enemy, though the lesser ones do deal damage for the time period.
357* ChestBlaster: Guess where the stronger missile comes out from.
358* GadgeteerGenius: Based on the above statement, the summon is probably an allusion to one of Daedalus' creations.
359* HumongousMecha: Either this or a LivingStatue.
360* LethalJokeCharacter: For a summon of his tier he deals a pitifully low damage. But Daedalus' main gimmick is that a second larger and more powerful missile will hit on the next turn after it is summoned.
361* MacrossMissileMassacre: Showers the enemies with multiple weak missiles at first while the stronger huge missile flew off somewhere [[BaitAndSwitch until it landed right on their faces]].
362
363[[/folder]]
364
365[[folder:Azul]]
366[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/azu_7981.png]]
367
368->'' "An awakened dragon from the deep." ''
369
370A dragon, requiring three Venus Djinn and four Mercury Djinn to summon, that traps its target in a sphere before charging straight through it.
371----
372* EnergyBall: Creates one in it summon sequence. Its guardian Star Magician can use one, and has magic based on summoning magical spheres.
373* GratuitousSpanish: Named Azul because of its blue color instead of the mythological creature it is based from, because WaterIsBlue.
374* KrakenAndLeviathan: Azul is probably be based on the serpentine depiction of the latter.
375* MakingASplash: Deals water damage.
376* TheParalyzer: Has a chance to stun its targets.
377* SeaMonster: '' "An awakened dragon from the deep." ''
378[[hardline]]
379[[/folder]]
380
381[[folder:Catastrophe]]
382[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_catastrophe_9530.png]]
383
384->'' "The embodiment of destruction." ''
385
386A demonic knight, requiring three Mars Djinn and five Jupiter Djinn to summon. In The Lost Age, it sends a pyramid of electricity towards the ground which unfolds and unleashes energy in all directions, taking the form of lightning dragons. In Dark Dawn, it instead sends a surge of dark energy.
387----
388* {{BFS}}: It's almost as tall as he is, and greatly resembles another {{BFS}} in the series; the [[InfinityMinusOneSword Excalibur]].
389* CastingAShadow: To contrast Judgment's [[LightEmUp light-based]] powers, especially in Dark Dawn.
390* DecompositeCharacter: Catastrophe's "demonic-knight" traits are shared to his guardians; the knight-based Sentinel and the demonic Ancient Devil.
391* DubNameChange: Desaster in the German version.
392* EvilCounterpart: To Judgment. In ''Dark Dawn'' Catastrophe even transforms from Judgment.
393* GoodWingsEvilWings: Leathery demon wings compared to Judgment's feathered angel wings.
394* ManaBurn: Can cause enemies to lose 10% out of their maximum PP, [[UselessUsefulSpell though the effects are negligible for bosses who have]] [[LoopholeAbuse powerful ablilties that cost no PP]] and/or regenerates it more than they lost.
395* ScaryImpracticalArmor: Catastrophe is actually the same size as Judgment, but his armor is more than twice his size (and more menacing).
396* SuperPoweredEvilSide: In its ''Dark Dawn'' iteration, Catastrophe is revealed to be a transformed Judgment. It's a more powerful summon and has a higher cost to whip out too.
397* ShockAndAwe: The launched dark dragon is also infused with electricity.
398* UnholyNuke: While Judgment came down like a light from the heavens, Catastrophe's attack has a much more sinister air to it and gives off a more end of days vibe.
399
400[[/folder]]
401
402[[folder:Charon]]
403[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_charon_3060.png]]
404
405->'' "The boatsman of the river Styx." ''
406
407A skeleton, requiring eight Venus Djinn and two Jupiter Djinn to summon.
408----
409* AwesomeButImpractical: As expected from an ultimate summon, Charon hits hard but requires a costly amount of Djinn on standby (8 Venus, 2 Jupiter) to be summoned. However, what is holding this summon back more than say, Catastrophe and Iris is that many enemies and bosses in the games highly resist Venus-based offenses. The dreaded [[OneHitKO secondary effect]] [[UselessUsefulSpell rarely functions too]], unless it is used by [[TheComputerIsACheatingBastard Dullahan]].
410* BraggingRightsReward: In ''Dark Dawn'', Charon's summon tablet can only be obtained after defeating the final boss at least once, in a game where there's little to nothing to do post-game.
411* CastingAShadow: Generates a shadow ball that engulfs targets in pure darkness.
412* DarknessEqualsDeath: Not only the screen dims during his summon sequence, enemies are also swallowed in the sphere of darkness and might die instantly from that one attack.
413* DemBones: Charon is a skeletal entity here.
414* TheFerryman: He even carries an oar with him in ''Dark Dawn''.
415* GoodWingsEvilWings: Sometimes depicted with shadow wings.
416* OneHitKO: May inflict this effect to non-boss enemies.
417* PurpleIsPowerful: Charon's robe, gemstones and shadow ball are various shades of purple and he is the second strongest summon in the game (ignoring elemental weakness and resistances).
418* SuspiciousVideogameGenerosity: His summon tablet can be obtained in the same dungeon Dullahan resides in, though he's not guarding it unlike what happened to [[BraggingRightsReward Iris]]. ''You are going to need more than that to defeat'' ''[[{{Superboss}} said boss]]''.
419
420[[/folder]]
421
422[[folder:Iris]]
423[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_iris_6287.jpg]]
424
425->'' "Goddess of rainbows, guide of souls." ''
426
427A woman, requiring nine Mars Djinn and four Mercury Djinn to summon, that not only hurls enemies into the Sun but also heals and revives the party.
428----
429* AwesomeButImpractical: The strongest summon in the game that can toss enemies into the Sun for massive damage, revives AND heals all your teammates requires 9 Mars and 4 Mercury Djinn on standby, which is quite a lot. If the enemy is not killed once Iris (and other offense methods) is used, the reduced stats from exhausting the required Djinn for the summon will give the player a ''severe disadvantage'' and might cost the player the match.
430* BraggingRightsReward: Can only be obtained after defeating [[{{Superboss}} Dullahan]]. After that, there's literally nothing that is worth defeating using her regardless of elemental resistance other than the [[FinalBoss Doom Dragon]] (which is easier than Dullahan).
431* CompositeCharacter: Shares some traits with several solar goddesses. This is probably due to her being the ultimate summon in a game called ''Golden Sun'', so Camelot emphasizes more on the solar aspect than the rainbow personification of Iris in the Myth/ClassicalMythology.
432* FeatherMotif: While not shown to have wings, feathers are seen in her summon sequence, possibly to symbolize her divine status and her ability to revive the dead (read:downed characters), similar to ThePhoenix.
433* HurlItIntoTheSun: Her offense strategy. StuffBlowingUp ensues.
434* LightEmUp: A goddess of light that
435%%* LightIsGood
436* PimpedOutDress: An ornate and beautiful dress befitting the most powerful summon in the game.
437* PlayingWithFire: Deals fire damage. More specifically it deals fire damage ''from the sun.''
438* ThePowerOfTheSun: Despite being based from a rainbow goddess, Iris is more inclined towards the Sun (and outer space) in this game.
439* PurpleIsPowerful: Has a lot of purple accents on her dress, and is the strongest summon.
440* RaysFromHeaven: Which carries enemies to space to be hurled into the Sun.
441* SpaceIsNoisy: Apparently hurling the enemies into the Sun cause a really ''really'' loud explosion.
442* SupernaturalGoldEyes: Another sign that she is anything but mortal.
443* TooManyBelts: Enough to wrap her long legs.
444
445[[/folder]]
446
447!!Debuted in ''Dark Dawn''
448[[folder:Crystallux]]
449[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gsdd_crystallux_6034.png]]
450
451->'' "A dragon with a heart of brilliant crystal." ''
452
453A chandelier dragon, requiring three Venus Djinn and two Mercury Djinn to summon, that bathes its target in light.
454----
455* CanonImmigrant: From the commercial video for the first game.
456* DamageIncreasingDebuff: Its secondary effect is to reduce the targets' elemental resistance.
457* GentleGiant: Disguised as a chandelier in the Belinsk Opera House due to a love for music and shows no harmful intentions against humans, especially to the girl who leaves out food at night for it.
458* LightEmUp: Unlike other Venus summon tablets (which are based from demons and underworld creatures with dark powers) Crystallux's powers are light-based, probably to convince the players that Venus is not fully retooled into a darkness elemental force.
459* OurDragonsAreDifferent: This one is ''[[SiliconBasedLife fused with a chandelier]]''.
460* PapaWolf: [[spoiler:Crystallux is willing to assist Matthew's group because the Grave Eclipse monsters killed the girl who cares for it the whole time.]]
461* PermanentlyMissableContent: [[spoiler:If you did not recruit Crystallux in the opera house between the start of the Grave Eclipse and reaching the sailing ship it is permanently lost.]]
462%%* RedEyesTakeWarning
463
464[[/folder]]

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