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1Listed here are the leaders of the various kingdoms that cooperate with the Volunteer Army over the course of their campaign against the Black Army.
2
3Go [[Characters/ChainChronicle here]] to go back to the main character index of ''Chain Chronicle''.
4----
5[[foldercontrol]]
6
7[[folder:The Vice Capital]]
8Formerly a city of merchants, with the fall of the Royal Capital it had suddenly become a stronghold on the front lines for any force seeking to resist the Black Army. Skirmishes occur regularly in the territory around it, and the city itself is often the target of Black Troop raids.
9
10It is overseen by a council of Guilds, whose leaders in turn cooperate with the remaining forces of the Holy Kingdom. The Volunteer Army considers the city its home, and the main hub of its operations.
11----
12!!Gilbert
13[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chainchronicle_gilberta.png]]
14
15The leader of the Guild Alliance, and the Volunteer Army's primary benefactor, Gilbert sees to it that the various guilds cooperate long enough to mount a proper defense against the Black Army.
16----
17* BigGood: The closest thing to one; meeting him is pretty much what sparked Hero's journey around Yggdra, and Hero and Co. pretty much report to him. At the beginning of Book 2, he even prepares some supplies for Hero's next adventure, namely resources to build a ship.
18** In one Chain Story (namely, [[spoiler: Lilith's]]), his wisdom eventually resolves the character's personal conflict, giving [[spoiler: Lilith]] a newfound confidence.
19* DarkSecret: [[spoiler:Gilbert has been infected by the Blackening, and has been hiding it from everyone aside from his aide Selene, and the main characters. While so far it hasn't affected his judgment, Gilbert is worried that there might come a time that he'll turn into a raging madman.]]
20* NonActionGuy: Doesn't seem to do any actual fighting, and instead seems to focus on the bureaucratic and diplomatic task of getting dozens of different guilds happy and working together.
21* ReasonableAuthorityFigure: He's willing to give Phoena the benefit of the doubt, even ''after'' he witnesses monsters get summoned from the book that she carries with her.
22
23!!Silva
24[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chainchronicle_silvaa.png]]
25
26The leader of the Soldier's Guild, and another regular patron of the Volunteer Army. Not one to stand by the sidelines, Silva often times steps in to help in a mission personally, and despite his obvious seniority, can still keep up with fighters half his age.
27----
28* BoisterousBruiser: A big and loud bear of a man who enjoys poking fun at his subordinates as much as beating on the bad guy.
29* EyepatchOfPower: Not that it slows him down any.
30* CoolOldGuy: While not exactly old (he's at best close to middle age than anything else), he's definitely graying at the edges, and doesn't take offence whenever Pirika calls him "Old Man".
31* ScarsAreForever: A testament to all the battles he's fought.
32* StealthHiBye: For all his obvious girth, Silva has a knack for sneaking behind and surprising Pirika again and again.
33
34!!Rutherford
35[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chainchronicle_rutherfordb.png]]
36
37The enigmatic leader of the Assassin's Guild. Often times, he actively conducted operations to hinder your journey or Gilbert's plans. He and Gilbert are on a stalemate on the matter of Vice Capital's leadership, although Gilbert's leadership and acceptance by the majority of Vice Capital's inhabitants indicates that Rutherford is losing...and he don't like it.
38----
39* ArcVillain: For Slay's chain story, as well as Musica's.
40* OutOfFocus: Only appeared in a few scenes in the Main Story, though he became a more prominent antagonist in Slay's Chain Story.
41* PragmaticVillainy: He helped the Alliance in the end of Book 1 because there will be nothing to lead and conquer if the situation with the Black Army is not throughly solved. Perhaps also because of their potential to unintentionally hinder his constant coup d'etat plans.
42* TokenEvilTeammate: For the Vice Capital guild leaders.
43* WellIntentionedExtremist: He genuinely believes that he knows what the less fortunate inhabitants of Vice Capital needs, which leads to tension since in his perspective, Gilbert was distracted by too many issues to lead properly. Considering that some parts of Vice Capital are WretchedHive, you can't blame Gilbert for being distracted.
44[[/folder]]
45
46[[folder:The Holy Capital]]
47With the fall of the Royal Capital, most of its nobility and bureaucracy fled to the Holy Capital, home of the kingdom's clergy. While outwardly a beacon of hope to those who would see the Holy Kingdom restored to its former glory, behind this bright front is a city riddled with intrigue.
48
49Although officially ruled by the daughter of the king, who survived the fall of the Royal Capital, much of the real power is in the hands of the Holy Council instead.
50----
51!!Queen Juliana
52[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chainchronicle_louisea.png]]
53
54The only daughter of King Nicolaus of the Royal Capital, Queen Juliana is the reigning Holy Queen and sovereign of the Holy Kingdom. At least in theory anyway. In practice Juliana has barely any power, chafes under the responsibilities of her role, and would rather be far, ''far'' away from the intrigues of the court.
55----
56* BodyDouble: [[spoiler:Louise is, for the real Juliana.]]
57* TheCallKnowsWhereYouLive: Did anyone honestly think that Juliana could actually avoid her role as Queen for long?
58* InformedAttribute: [[spoiler:Louise was supposedly a swordswoman before she agreed to become Juliana's double. However the first time she's encountered by the Hero and his party, she's a sobbing wreck who couldn't even defend herself against a small group of monsters attacking her.]]
59** Data mining reveals that [[spoiler: she is indeed a decent swordswoman with decent stats, but with a very [[TakingYouWithMe high-risk skill]], presumably due to never having the time to practice her swordsmanship anymore.]]
60* LadyAndKnight: The Lady to Sir Einslotte's Knight.
61* RefusalOfTheCall: She actually runs away from the Holy Capital because she couldn't take the pressures of being queen anymore.
62* TwinSwitch: [[spoiler:What's actually going on. The real Juliana ran off to pursue vengeance, leaving her IdenticalStranger friend to make sure the kingdom doesn't fall into infighting while she was gone.]]
63* WalkingSpoiler: As if it wasn't obvious enough.
64
65!!Sir Einslotte
66[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chainchronicle_einslottea.png]]
67
68The captain of the Holy Queen's bodyguard, Sir Einslotte was once part of the knights that attended the previous ruler. He is content for now to bide his time, and wait for the chance to avenge the death of his previous liege at the hand of one of the Black Army's commanders.
69----
70* ArchEnemy: To Eirenus, who he watched slay the Juliana's father, King Nicolaus.
71* BadassInDistress: Spends most of ''The Queen's Ascension'' side story in prison under false charges.
72* CombatPragmatist: While in many ways the ideal Knight, Einslotte doesn't mind stooping to dirty fighting when facing the Black Army. See his retort to Eirenus below:
73--> ''In a battle with monsters, chivalry is unnecessary!''
74* DarkSecret: [[spoiler:Like Gilbert, Einslotte was infected by the Blackening.]]
75* LadyAndKnight: The Knight to Juliana's Lady. [[spoiler:To the fake Juliana, of course, and not the real one, who is more than capable enough of looking after herself.]]
76* ReasonableAuthorityFigure: Allows the Hero and his party time to explain their circumstances before judging them.
77* SecretKeeper: [[spoiler:Of course he knows that Louise is just standing in for Juliana.]]
78* SupportingLeader: Leads the armies of the Round Table Conference in an obvious assault on the Royal Capital to draw the Black Troops there away from the Hero and his party.
79
80[[/folder]]
81
82[[folder:The Sage Towers]]
83
84The premiere place of magical learning on the continent, the Sage Towers prefers to hold itself aloof from the intrigue that normally plagues its nearby neighbors. The wizards of the Towers would rather focus on their continuing research and magical experimentation, but with the arrival of the Black Army, its students and alumni have been forced to take a more active part in the fate of Yggdra.
85
86The Towers are led by its eponymous Sages, three mages of incredible power.
87----
88!!Sage Melchior
89[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chainchronicle_melchiora.png]]
90
91One of the three Sages of Sage's Tower. Contrary to his looks, he is very intelligent and shows great enthusiasm in creating inventions whether they're useful or not. He's also in charge of the Magic Corps and familiar with all types of magic. Melchior himself is a bombastic and ever-curious man with a love of spectacle and big explosions. Most academy students, and more than one Tower alumna, has advised staying as far away from him as humanly possible.
92----
93* AbsentMindedProfessor: Totally forgets about the fact that the Academy was preparing for its annual festival, ''despite how most of the students and faculty of the Towers were busy in preparing for it.''
94* BigBad: PlayedForLaughs. He's one for an event related to golems, which he released in mass quantities.
95** ElaborateUndergroundBase: The ''Academy Festival'' side-story reveals that he has his own personal ''underground lair'', complete with traps and golems to defend it.
96* BunnyEarsLawyer: It's no denying that he's a very talented wizard despite his weird quirks.
97* CloudCuckooLander: While some eccentricity is expected of wizards, even fellow magi are thoroughly weirded out by Melchior's antics.
98-->'''Fatima:''' It's safe to say whatever he's got planned, we're in for a shock.
99* ChildhoodFriends: With Orianna. She's the only one who can get away with calling him "Melcy" too.
100* InSeriesNickname: Professor Pervert, or variants thereof.
101* LargeHam: Probably only out-hammed by Isaiah, at that.
102* MadScientist: Certainly fits the mold the most of all the Wizards introduced in the game. Not helped at all by the fact that his default reaction to discovering something new is try to figure out if it could be used to blow something up.
103** Really, if anything is wrong in a story or an event, try to look for its cause. If the cause it's magic-related, this guy is the most likely suspect, especially if explosions are involved.
104* MundaneUtility: One of the side stories implied that he used the AWESOME power of his magical science to...provide the Volunteer Army with cheap potatoes and beans through Aida. Sage Dilma surprisingly approves this. While we do know that those potatoes and beans are ''byproducts'' of magic, it's begs the question of just what kind of experiment did he use that actually resulted in useful things.
105** His abilities allow him to use his staff as a melee weapon rather than to cast magic should enemies come too close.
106* OOCIsSeriousBusiness: In the beginning of the Book 2, he actually ''apologized'' for his recent screw-up involving a ship's engine test run, shocking Pirika. Then he talks about installing self-destruct mechanism on Lake of Sand golems, at which point it becomes clear that he didn't change one whit.
107* OverlyLongGag: His explanations for magic are really, really, [[RuleofThree really]] long.
108** In his special activation quote, he goes on a tangent that is '''fast forwarded'''.
109* PromotedToPlayable: He was released as a pseudo-[[MagicKnight runefencer]] during the Third Anniversary festival.
110* StuffBlowingUp: ''Very'' fond of this. At the start of the Book 2, he 'fixed' some Lake of Sand golems by adding self-destruction features, presumably not for safety, but for the heck of it.
111
112!!Sage Dilma
113[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chainchronicle_dilmaa.png]]
114
115One of the three Sages of Sage's Tower. She has been the master of life magic for countless years, and is rumored to have attained immortality due to her youthful appearance. Her gentle and intelligent demeanor has earned her the trust of the students, and she serves as the main leader of both the Sage's Tower and the Magic Academy. Dilma is the mediating voice between her two colleagues, balancing things out between Melchior's bombastic nature and Fatima's aloofness.
116----
117* AlchemyIsMagic: One of the focuses of study of the Tower of Life. Dilma herself is a master-level potion brewer who has, among other things, created an elixir that ''reverses aging''.
118* BerserkButton: Mention of her apparent great age, as Melchior soon found out.
119* TheMedic
120* TheMentor: To Orianna.
121* OlderThanTheyLook: Despite looking barely in her twenties, Dilma is actually more than a century old, or even older.
122* [[OnlySaneMan Only Sane Woman]]: When you're surrounded by Melchior's craziness, Fatima's general apathy, and the quirks of pretty much the ''entire faculty'' and still being reasonable enough in conversations, you're pretty much this.
123* PromotedToPlayable: She was released as a pseudo-cleric during the Third Anniversary festival
124
125!!Sage Fatima
126[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chainchronicle_fatima2a.png]]
127
128One of the three sages of Sage's Tower, whose origins are a mystery because she had suddenly arrived there one day. The mysterious woman became a sage in no time at all, specializing in magic involving destiny and space-time. However, while it is said she became one due to great achievements, her research work has never been disclosed. Her connection to Fate is so strong that it's severely influenced her worldview and personality, and as a result she comes off as curt, impatient, and very abrasive to whoever she interacts with.
129----
130* BrutalHonesty: When Fatima doesn't like you, she won't mince words. At all.
131* CrypticConversation: What Fatima shared with Phoena at the end of her "test". While Pirika couldn't understand its meaning at all, Phoena easily picked up on what Fatima meant.
132* DeadpanSnarker: Well ''someone'' of equal station has to comment on Melchior's craziness, after all.
133* GodivaHair: Her "outfit" is really just her hair wrapped around her naughty bits.
134* ItAmusedMe: The reason why Fatima does anything, up to and including sending Knuckle and Lizerotte to get back stolen ''cookies''.
135* JerkWithAHeartOfGold: She's very aloof and blunt, but she's still capable of being kinda nice. [[ItMakesSenseInContext When it appears that Knuckle died in the process of retrieving her stolen cookies]], she gave a cookie to Lizerotte for his grave. Too bad Knuckle ruins the moment when he reveals that he survived. Let's just say that Fatima was none too pleased to have revealed her nice side to outsiders.
136* NotSoAboveItAll: Even she's a little freaked out when Phoena fangirls about her research about counteracting summoned monsters.
137--> ''For now, maybe I'll settle for... you letting go of my hand. Right now.''
138* OlderThanTheyLook: Much like Dilma, in-game dialogue hints that Fatima is much ''much'' older than she looks.
139* PromotedToPlayable: The first sage to have been available as a character.
140* YouCantFightFate: Her attitude at first -- as the Witch of Fate, her magic is irrevocably tied to the fate of the world, including its eventual end. Her experience with Phoena soon changes her mind, however.
141
142[[/folder]]
143
144[[folder:Maze Pass]]
145South of the Sage Towers lay the mountainous terrain of the Maze Pass, home of the kingdom of the Earth Sprites, as well as their neighbors the Flame Sprites. Underneath the endless tunnels and labyrinths that give the Pass its name, the dour Earth Sprites toil tirelessly away from the eyes of surface dwellers, while the Flame Sprites pitch in and help in any way they could.
146
147For countless years, the Earth and Flame Sprites shared the caverns of the pass, but a few decades ago an enterprising group of Flame Sprites led by Rolo set off and founded a colony of their own on the surface. It's been a surprising success so far.
148----
149!!Baldur
150[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chain_chronicle_baldurb.png]]
151
152The chief of the Earth Sprite tribes in Maze Pass, Baldur is very much the epitome of his race: strong, tough, and as uncompromising as the mountain tunnels they call their home. He is very blunt with his opinions, and much like the stones of his home, he is very ''very'' set in his ways. He isn't entirely unreasonable however, though it takes a lot of suggestive momentum before he finally changes his mind.
153----
154* AuthorityEqualsAsskicking: As the leader of the Earth Sprites, Baldur is ''also'' the Maze Pass's greatest fighter.
155* {{Determinator}}: During the final assault of the forces of the Round Table conference on the Black Army-held Royal Capital, Baldur gets grievously injured buying time for the Hero and his party to infiltrate the main citadel. Despite being hurt enough that he could barely stand, he ''still'' insisted that it was nothing, and wanted to continue fighting. It had to take ''both'' Olga and Rolo to convince him to just sit back and recover for a bit.
156* LargeAndInCharge: Compared to the rest of his kin, Baldur is ''huge''. Oddly enough no one among the Earth Sprites comment on this, and seem to just accept it as a part of what makes Baldur what he is.
157
158
159!!Olga
160[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chain_chronicle_olgab.png]]
161
162The chief of foreign affairs of the Earth Sprites of Maze Pass. Compared to most of her dour and taciturn race, Olga is much more friendly and welcoming of outsiders... Which is why she likely why she got the job to begin with.
163----
164* ActionGirl: Joins in the battle for the Royal Capital, where she becomes more or less Baldur's second-in-command.
165* TheFace: Of the Earth Sprites. She's the first ''friendly'' and welcoming member of the race any outsider or trader will meet once they get to Maze Pass.
166* OlderThanSheLooks: While she looks like a human child, she's actually as old as Baldur.
167* ReasonableAuthorityFigure: Unlike Baldur, Olga is willing to give any visitor a chance to prove themselves instead of dismissing them outright.
168
169!!Rolo
170[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chain_chronicle_rolo_b.png]]
171[[caption-width-right:250:The Hero of Flames]]
172
173The leader of the colony of Flame Sprites, a few decades ago he decided to strike out and establish a place for his people to live, away from the Earth Sprites. While he still insists on maintaining cordial relationships with Baldur's people, he would also like for his people to gain an identity of their own ''separate'' from the Earth Sprites.
174----
175* BadassAdorable: His appearance is very cute, and is notably very strong for a Knight, even in his current non-Limit Breakable form in Global server. Lampshaded in his profile.
176---> ''While adorable, Rolo is the hero of the previous generation… but still pretty cute.''
177* FightingForAHomeland: The reason he joined the Volunteer Army was to survey more potential lands for his fellow flame sprites to move into.
178* NoHeroToHisValet: Some earth sprites have a low opinion of him, seeing him as merely an ungrateful little rascal. In fact, his second quest happened because several earth sprites started a turf war with Rolo, claiming that their ancestors discovered his lands first. Baldur and Olga however, respect him for what he is.
179* PermanentlyMissableContent: In the Global Version, where he was available for only a short while as the reward to a fifty-wave Challenge Quest. Might change in the future once the Taverns of the Global Version finally synchronize with the Japanese version, where he is available as a possible rare Arcana choice.
180* WorkingClassHero: For the flame sprites. In fact, the reason he wanted to form a state independent from the earth sprites was because he wanted more fair treatment for the flame sprites working with the earth sprites. When Baldur tried to reason with him after numerous grumbling earth sprites attacked him, Rolo states that the flame sprites at least deserve better payment for the work they do.
181
182[[/folder]]
183
184[[folder:The Lake of Sand]]
185
186A country mostly covered by the desert sands and bordered by the sea, the Lake of Sand is a harsh land that breeds a hardy people. Despite the difficult conditions, its boasts a vibrant culture, and the dancers and bards it produces are known far and wide.
187
188Like the Holy Kingdom, the Lake of Sand has its own royal family, who rule from the city that shares the country's name.
189----
190
191!!Queen Ashrina
192[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chainchronicle_ashrinaa.png]]
193
194The young sovereign of the Lake of Sand, Ashrina rarely leaves the palace, but is not ignorant of the current plight of her people. Due to her station she cannot act directly however, and instead has to rely on loyal agents like Farrah to see her will done.
195----
196* TheHighQueen: A kind and benevolent ruler for the people of the Lake of Sand.
197* InsistentTerminology: Both Rasheem and Kalifa keep on calling her "princess", and she has to constantly remind them that she's now the ''queen'' of the Lake of Sand.
198* ReasonableAuthorityFigure: Is willing to give leeway to the Volunteer Army instead of treating them with suspicion when they first arrive in her country. She's also willing to work with former outlaws like Mustapha if that's what it takes to help her country.
199* SilkHidingSteel: While seemingly a frail young woman, in the ''Desert Lullaby'' side story, she willingly puts herself in harms way [[spoiler:to free Farrah from her brainwashing]].
200
201!!Kalifa
202[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chainchronicle_kalifa2a.png]]
203
204Ashrina's adjutant, Kalifa is also the young queen's chief adviser, drawing upon his decades of experience as both a warrior and a bureaucrat to temper her decisions. While he adventured extensively in his youth, these days he seems to be more content to oversee the day-to-day running of the palace's functions.
205----
206* CoolOldGuy: While not as old as Rasheem, Kalifa is at an age where he shouldn't be traipsing across the desert with a group of younger adventurers on a quest. He does so anyway, if only because he's the one who knows where the rare ingredients they're looking for could be found.
207* TheGoodChancellor: Makes sure that the palace bureaucracy is running smoothly while Ashrina was (secretly) sick with Desert Fever.
208* RetiredBadass: While you never fought him in gameplay, it's implied that he fought quite many battles. He even stays level-headed in the ''Desert Lullaby'' side story.
209* UnusuallyUninterestingSight: No one seems to comment on the fact that he has a bird's nest on top of his head.
210
211!!Farrah
212[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chainchronicle_farraha.png]]
213
214Ashrina's close friend and chief spymaster of the palace. While Kalifa acts openly on the queen's behalf, Farrah is the one that moves when things have to be dealt with discretion. She's also more than willing to get her hands dirty if that's what it takes to ensure Ashrina's safety. Finally, she's Mustapha's adopted daughter, and his first apprentice, so she's more than familiar with the ins and outs of the Lake of Sand's dark underworld.
215----
216* ActionGirl: As someone raised by Mustapha, what do you expect?
217* BecomingTheMask: In her backstory. She was initially inserted into Ashrina's household by Mustapha to provide a convenient source of information for her foster father's capers. She ends up becoming Ashrina's closest friend and confidant, and her most trusted agent.
218* BrainwashedAndCrazy: In the last quarter of the ''Desert Lullaby'' side story, after she tries infiltrating the HQ of the Dragon Sect. She gets better.
219* HappilyAdopted: Though even she has difficulty calling Mustapha, of all people, "dad".
220* TheSpymaster: Maintains a large web of agents across the Lake of Sand, though she isn't above to doing some infiltrating of her own if that's what it takes to gather information.
221[[/folder]]
222
223[[folder:Soul Island]]
224
225Home of the Forest Sprites, Soul Island is a place of deep and ancient jungles, and winding rivers that seem to wind endlessly. While the tribes of the sprites make their settlements close to the coast, at the mouth of the island's rivers, Soul Island is famous mostly for the World Tree Library, a vast repository of knowledge said to hold all recorded knowledge, written and yet to be written. It is ensconced in massive and millenia-old banyan tree, and it is said only those courageous (or foolish) enough to brave the jungle depths and the very ''very'' hostile Forest Sprites are worthy to partake in the wisdom it holds.
226
227The Forest Sprites themselves have no centralized leadership; instead each tribe is led by a chieftain, who is usually the best fighter among the sprites of a particular settlement.
228----
229!!Rafalgar
230[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chainchronicle_rafalgar2a.png]]
231
232The chief of the Thousand Rivers tribe, Rafalgar epitomizes his people's love of a good brawl, and often follows a policy of "fight first, talk later". Despite this, he's reasonable enough to listen to those who manage the prove themselves to be exceptionally good fighters.
233----
234* BloodKnight: A shared trait among pretty much everyone in Thousand Rivers tribe; he LOVES battles, and he'll make you never forget about it. When you first landed at Soul Island, you landed in his territory, by which he and his men attacked you shortly after. While it's common in fiction for those of elvish trait to reject humans entering their homeland, it's notable that he attacks you first before threatening the Hero to get out.
235* CarryABigStick: A ''pillar'', it seems. In-gameplay, it manifest as a wooden club.
236* DefeatMeansFriendship: He's nicer to the Hero and Co. after they defeated him.
237* HotBlooded: Boy, is he.
238* InsultBackfire: Count how many times Pirika called him a battle-maniac. Then count how many times he thanked her for it, remarking that it suits him well.
239* ReasonableAuthorityFigure: Despite all of the traits listed here, he's ''much'' easier than Shuza to be convinced to an alliance against Black Army in the final chapters of Book 1. While that might be because he wanted to fight Black Army in one huge battle, it doesn't change the fact that he pretty much said 'yeah, okay' to the proposal.
240* TheReveal: It is not said in the main questline, but it turns out that [[spoiler:Vienta]] is his daughter.
241* TheRival: To Shuza. In Jedah's Chain Story, their fight almost sparks a full-blown war. Even after both of them (and Yoshitsugu) [[spoiler: was forced to work in the field as punishment]], he can't help but provoke Shuza into a little competition.
242* SharedFamilyQuirks: The yelling and hot-bloodedness passed on to his daughter Vienta, to the point that they frequently tend to yell at each other.
243
244!!Oletta
245[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chainchronicle_olettaa.png]]
246
247The chieftain of the Sea Breeze Tribe, Oletta is also the architect behind the Ark her people is constructing. She has a low opinion of outsiders, but much like Rafalgar, she tolerates their presence as long as they don't disrupt the work of her tribe.
248----
249* TheArk: Her contingency plan to flee Yggdra amounts to building a huge ship to be filled with skillful, experienced crew. And if Linia's quest are taken to perspective, she also plans to load various animals.
250* TheCynic: She doesn't have much confidence about the war with the Black Army, even preparing a contingency plan to flee Yggdra anytime with the help of the Sea Breeze Tribe.
251* GenreSavvy: When the Hero went to Sea Breeze tribe to find a ship navigator, she warned him to not attract too many of them to his cause because she wanted some people from the tribe for ''her'' contingency plan above. This is because she heard stories of the Hero attracting many kinds of people, from humans to demons.
252* GuestStarPartyMember: She shows up as a controllable Archer in the quests that were to precede Agdala's demon raid.
253* OOCIsSeriousBusiness: After she accidentally pricks herself with the Arrow of Prosperity, Oletta starts acting and running around the Sea Breeze colony as if she were a hyper-active nine-year old. Most of her second quest deals with everyone else trying to do damage control.
254* OutOfFocus: She doesn't appear much in the main story of Book 1, and only featured prominently in some character quests. Then she gained a minor role at the start of the Book 2.
255* PromotedToPlayable: Becomes a recruitable Arcana for Agdala's demon raid.
256* ReasonableAuthorityFigure: In Linia's quest, she offers help for Linia's wildlife conservation effort, but not before warning Linia about things that might go wrong in the process.
257* RetiredBadass: It turns out that Oletta was the prior holder of the totem that Barienna now carries, the Silver Wolf.
258* SituationalDamageAttack: Another side-effect of her second ability, where any enemy affected by Poison or Daze get increased damage.
259* StatusEffects: Her second ability adds a chance to cause the Poison debuff per attack.
260* StatusBuff: One of her abilities gives a bonus to Attack and gives minor DamageReduction to any other Knight or Archer on the same team as her. She's also immune to ALL status ailments.
261
262!!Potentia
263[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chainchronicle_potentiab.png]]
264
265The chieftain of the Golden Fruit tribe, unlike her contemporaries, Potentia is a lazy layabout who would rather spend the rest of her day sleeping than doing any actual work. As a result she usually delegates ''everything'' to whoever it is who gets the misfortune of being assigned as her assistant for the day (usually Minimo).
266
267She is introduced in the side-story ''Beyond the Fate''.
268----
269* {{Expy}}: Her mannerisms and appearance evoke comparisons to Anzu from Anime/TheIdolmasterCinderellaGirls.
270* LetsGetDangerous: If push comes to shove, it turns out that Potentia can cast powerful magic. It's just that she's so lazy, it's been ''decades'' since she's actually had to use her magic for, well, anything.
271* OlderThanSheLooks: It's a given since she's a Forest Sprite, but Potentia is a particularly blatant case, as she looks like a child even among her race. This, despite the fact that it's hinted that she's as old as Rafalgar and Oletta.
272* YouCantFightFate: A firm believer in this, which spread into the rest of the Golden Fruit tribe. She believes that if the world is about to be destroyed, then it should do just that; it's what the worlds wants after all. She ''does'' can be convinced to think otherwise though.
273
274
275!!Yggdra
276''Destiny has begun to move once more...''
277[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chainchronicle_yggdraa.png]]
278
279A mysterious figure that had followed Phoena's journey from the very beginning, she only reveals herself once the Hero and his companions make it to the World Tree Library. There she reveals her true identity -- she is the Inscriber of the Chronicle, and as such is privy to all its secrets. She assists Phoena in regaining her memory, and from that point on continues to give advise on what needs to be done to defeat the Black King once and for all.
280----
281* AmbiguouslyHuman: While she maintains the form of a Forest Sprite, it soon becomes clear that Yggdra is anything but, though exactly ''what'' she is never gets revealed.
282* ChekhovsGunman: You first saw her after starting the game, so you'd be forgiven if you think that she just existed in the Recruit menu or the tutorial. Then she appears when the story shifted to World Tree Library in Soul Island.
283* CrypticConversation: Her introduction to the main characters come off as this. While she's essentially just telling the truth, the Hero or Phoena or even Pirika won't gain the context to ''understand'' what she meant until much MUCH later.
284* FortuneTeller: Complete with a CrystalBall. In game, she predicts the allies that will join your quest, i.e. recruiting new allies.
285* IcyBlueEyes: One of the very noticeable things about her, especially once she drops her fortuneteller disguise.
286* InTheHood: Her attire in the Recruit menu.
287* MagicLibrarian: Of the World Tree Library.
288* MysteriousWaif: In her guise as the Fortune Teller.
289* Really700YearsOld: While never stated directly, it's hinted that Yggdra is ''ancient'', and has knowledge of civilizations long dead.
290* SeriesMascot: Not so much as Pirika, but still counts as this; she manages the Recruit menu (which you will regularly visit depending on how much Prysma/tickets you have), and has the same name as the continent.
291
292[[/folder]]
293
294[[folder:The Nine Territories of Fire]]
295
296The homeland of the Ogres, the Nine Territories of Fire is a rugged place filled with towering volcanoes, and a people used to conflict due to the seemingly never-ending infighting between the Lords of the land and their armies. The name of the country comes from the nine great volcanoes scattered across the island, around which the nine great cities of the Ogres are built.
297
298Much like the tribes of Soul Island, the Ogres of the Nine Territories don't have a centralized leadership. Instead the Lords of the Territories participate in a semi-regular tournament that is held when the volcano at the Temple of Fire erupts. The winner of the tournament gains greater influence over the other Ogre clans, until the next tournament that is.
299----
300!!Shuza
301[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chainchronicle_shuzaa.png]]
302-->Voiced by: Creator/HikaruMidorikawa (Japanese), Creator/CrisGeorge (English)
303An ambitious feudal lord from the Nine Territories, Shuza fully believes it is his birthright to bring the world together under his rule. Because of this he initially sought to put Phoena and her Chronicle under his control, though the intervention of the Hero, as well as the disruption caused by the Black Army, put his plans on hold. For now.
304----
305* AmbitionIsEvil: See ArcVillain below.
306* ArcVillain: For the stretch of the Nine Territories' main story arc, he acts as this, [[spoiler:having kidnapped Phoena to fulfill his ambition with the power of her chronicle]].
307* ArrogantKungFuGuy: ''Very'' full of himself, yet there's no denying that's he can definitely back his boast.
308* FrontlineGeneral: Despite all of the tropes listed here, he is more than willing to lead his troops in the front, rather than just sitting around and be smug about it. It's perhaps this trait that gave him so many followers (some of them are even recruitable 4-star or 5-star Arcana!), because his methods and his love for battle resonates with the common spirit of Nine Territories.
309* ItsAllAboutMe: He thinks the Nine Territories belong to him, even when the tournament results hasn't been decided yet.
310* {{Pride}}: His most prominent trait. Even after Phoena [[spoiler: forced him into accepting a continent-wide alliance against the Black Army]], he's still full of himself. He relents only because it's a chance to show that he's the most powerful leader in the entire continent. It's exactly this reason that made [[OldMaster Bokuden]] leave his service.
311* TokenEvilTeammate: 'Evil' is only a slight stretch, but among the leaders, he's the most proactively obstructive and ruthless. Even after [[spoiler: the alliance was formed]], he's still as arrogant as ever, and doesn't think much of his comrades.
312
313!!Tsuru
314[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chainchronicle_tsurua.png]]
315
316The young leader of the Ninth Territory, Tsuru is unusual among her contemporaries in that she wants an end to the constant fighting in her home country. Because of this she and her followers are looked down-upon by the other feudal lords, but its because of these ideals that the Hero and his party eventually agree to represent her province in the tournament.
317----
318* ABirthdayNotABreak: Both Lephret's final quest and Cham-Cham's second quest occurs during her birthday. As one could guess, it ''wasn't'' an entirely relaxing celebration until they resolve the troubles that erupted during the day.
319* AdorablyPrecociousChild: She tries her best to act as a leader for the Nine Territories, but she's also prone to thinking about getting taller and enjoys playing games with the other children of the Ninth Territory as well.
320* AmazonBrigade: Has one, consisted of [[TheSlacker Ibuki]], [[DoesNotKnowHisOwnStrength Sana]], and [[NinjaBrat Fuuko]]. Like Shuza's men, you can eventually recruit them if you're lucky.
321* NamedAfterSomebodyFamous: Like many other ogres of the Nine Territories, she is named after someone from the Sengoku period, Tsuruhime.
322* OnlySaneMan: Downplayed when it comes to the territory lords, she has to deal with both Yoshitsugu's stubbornness and Shuza's greed.
323** She ends up visiting Yoshitsugu and forcing him to have tea with her when he works too hard in his character quest. He laughs and ends up obliging.
324* PromotedToPlayable: In the JP server.
325* ReasonableAuthorityFigure: When the Black Army [[spoiler: interrupted the tournament and causes confusion among the contestants]], she stepped up to calm them down, and sides with Hero and Co. for the remainder of the story after the Nine Territories arc.
326* SupportPartyMember: Not a recruitable character yet in Global, but data left in the game indicates that her skillset lends this way.
327* TokenMiniMoe: Among the {{Non Player Character}}s listed here, she looks like the youngest, even among the [[OlderThanTheyLook earth sprites]].
328* TsurimeEyes
329[[/folder]]
330
331[[folder:Daybreak Ocean]]
332The first new continent in Book 2. Made up of several islands, the ocean is plagued by pirates and sea monsters, forcing most merchants to rely on [[PrivateMilitaryContractors Privateers]] like the Dawn Maritime for protection. Notably, pistols and martial arts are the norm here.
333----
334!!Captain Duke
335The senior Captain and owner of the Dawn Maritime, a private security force and trading company in Daybreak Ocean.
336----
337* TheCynic: He's rather cynical as he tells Phoena her idealism to help others will get her killed so it's for the best she focus on her own survival rather than others.
338* IGaveMyWord: Despite his cynicism, he always honor his word to help the Volunteer Army if they request it.
339* JerkWithAHeartOfGold: His behavior to Jean. Despite looking down on the boy's dreams of wanting to become a privateer like the rest of the Dawn Maritime, he eventually accepts Jean dream after the boy is willing to work hard for it.

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