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1%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
2
3%%Spoiler tagging trope names is forbidden. Spoilered trope names have been unspoilered on this page. Please either show the trope name or don't list the trope at all.
4
5!!This is a partial character sheet for ''Series/ShurikenSentaiNinninger''. Visit [[Characters/ShurikenSentaiNinninger here]] for the main character index. Subjective trope and audience reactions should go on the [[YMMV/ShurikenSentaiNinninger YMMV page]].
6
7[[foldercontrol]]
8
9The '''Otomo Nin''' (オトモ忍 lit. "Companion Ninjas") are the mecha used by the Ninningers. Created by their grandfather, the Last Ninja, as the Nin Shuriken in order to help them fight giant enemies they would surely face. The Otomo Nin can combine to form the team's HumongousMecha, Shurikenjin. There are also alternate combinations for the formation of Shurikenjin, granting even more battle capabilities to the young ninjas.
10
11!'''Basic Components'''
12
13[[folder:Main]]
14
15!'''Shinobimaru'''
16[[quoteright:188:https://static.tvtropes.org/pmwiki/pub/images/19fed3e739b74a420500cbea6fe70f45.png]]
17A huge, red humanoid mecha who belongs to Aka Ninger. This Otomo Nin specializes in high-speed movements, always successfully striking enemies before they know what hit them. In the regular Shurikenjin formation, Shinobimaru sits on the "throne" of the mecha, forming its head and center. In other variants of Shurikenjin, it forms the mecha's right arm instead, or for Shurikenjin Drago, left by switching places with Dragomaru.
18----
19* BareFistedMonk: Has no equipment by himself, and has no need for them.
20* CombiningMecha: Forms either the chest for Shurikenjin in its standard formation or an arm for its different configurations.
21* FragileSpeedster: Is meant for hit-and-run tactics. As a single mecha, though, it's relatively easy to knock around.
22* KibblesAndBits: The toy version has a Mecha hand stuck between its knees, severely limiting its movements!
23* LeaderFormsTheHead: Played with. In the standard Shurikenjin formation, Shinobimaru forms the chest and the head, but in all other combinations he becomes the right arm.
24* NinjaRun: Common way for charging to the enemy.
25
26!'''Dragomaru'''
27[[quoteright:284:https://static.tvtropes.org/pmwiki/pub/images/2642d08f88d1043b31d659b7ec496159.png]]
28A blue western dragon partnered with Ao Ninger. Based on the mythological creature, it can fly and breathe fire. To form Shurikenjin, its tail becomes a sword, it wings combines into a shield and its remaining body forms the mecha's left arm. It can switch places with Shinobimaru and sit on the mecha's "throne" instead. When that happens, its wings and tail are attached to the whole mecha, the mecha bends its knees and hunches to make itself dragon-like, forming Shurikenjin Dragon.
29----
30* BreathWeapon:
31** By itself, it breathes out hot flames.
32** The Drago Burst FinishingMove for Shurikenjin Drago has it shoot out lighting from its mouth instead.
33* CombiningMecha: In the standard Shurikenjin formation, Dragomaru forms the left arm and the main weaponry. In the Shurikenjin Drago formation, he replaces Shinobimaru as the center, forming the chest and head.
34* KibblesAndBits: To a less extent compared to Shinobimaru, but the toy version has also has a Mecha hand between its thigh area.
35* KiteRiding: How Dragomaru arrives to the battle... despite having ''wings''.
36** Yakumo has a spell that allows Dragomaru to go into Kite Rider mode.
37* PlayingWithFire: Only in its regular form.
38* OurDragonsAreDifferent: It is a western one, rather than eastern. This is in reference to Yakumo studying Western magic in England.
39
40!'''Dumpmaru'''
41[[quoteright:242:https://static.tvtropes.org/pmwiki/pub/images/8843c721ac6fe3a6e2dab50bb351deb4.png]]
42A yellow vehicle piloted by Ki Ninger. Nagi had no idea why he gets a dump truck for a mecha. By itself, it attacks by throwing things like a barrage of spikes. In forming Shurikenjin and its variants, it splits into two parts. Its cabin compartment forms the right arm, while the container part becomes the torso and the "throne" for the MetaMecha to sit on. Combinations with an Auxiliary swap the Dumpmaru Arm with the Shinobimaru Arm, with the former re-attached to the back of the newly-formed Shurikenjin variant.
43----
44* CombiningMecha: Forms most of the upper torso of Shurikenjin's configurations.
45* CoolCar: True, it may be a dump truck... but it's a giant, ''ninja'' dump truck!!
46* CoolChair: While forming Shurikenjin, Dumpmaru makes up the throne that other Otomo Nin utilize to form the robot's various formations.
47* DishingOutDirt: It can store large rocks on its back to be thrown with a large impact.
48* SpikesOfDoom: Throws Dump Makibishi as projectiles.
49* StockNinjaWeaponry: Dump Makibishi is a form of caltrops.
50
51!'''Wanmaru'''
52[[quoteright:164:https://static.tvtropes.org/pmwiki/pub/images/7ff175e2bffe00ed6ad8654d584e7a1b.png]]
53An adorable, white animal mecha that belongs to Shiro Ninger. Usually, it hides in a compartment of Byunmaru mentioned below. It completes the legs together with Byunmaru for Shurikenjin and its variants.
54----
55* AnimalMecha: A giant robot puppy.
56* CombiningMecha: Wanmaru forms the left leg of Shurikenjin... well. helps Byunmaru form it, at the very least.
57* CutlassBetweenTheTeeth: Carries a blade in his mouth.
58* TheLoad: Compared to the other Otomo Nin, this little guy was not exactly battle-worthy, seeing as he accidentally saved Kamaitachi when Momo Ninger tried attacking. Later episodes showcases its niche, though, such as [[LogicalWeakness being able to take on a cat-based Youkai well]] and neutralizing a Youkai's supersonic with its own.
59* MakeMeWannaShout: Can howl at a pitch so high, it cancels out one of the Youkai's ultrasonic.
60* RobotDog: And an adorable one, too!
61
62!'''Byunmaru'''
63[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/5ceb0bf885bde35933874d376a4291da.png]]
64A pink, personal mecha of Momo Ninger, apparently containing the latest technology except for a cockpit for Kasumi to safely sit inside. Usually disguises itself as a regular bullet train. When called upon, it sheds its disguise and launches out shurikens to attack. It forms the majority of the legs for Shurikenjin and its variants.
65----
66* CombiningMecha: Forms the bottom half of Shurikenjin.
67* CoolTrain: It's a ''ninja'' train.
68* FlungClothing: After a fashion. Byunmaru, when "off duty", hides as a normal bullet train. When it's summoned, it drops the train look like a cloak.
69* LightningBruiser: Of the five, it is the fastest-moving Otomo Nin (at 700km/h) and has the highest power (7,500,000), according to Website/TheOtherWiki.
70* StockNinjaWeaponry: The Byun Shuriken.
71* TrainEscape: When the fight gets too tough, [=MomoNinger=] would summon Byunmaru to invoke a Type 2.
72[[/folder]]
73
74[[folder:Star Ninger's]]
75!'''Rodeomaru'''
76[[quoteright:188:https://static.tvtropes.org/pmwiki/pub/images/9c41f55bf1be1fa7a1fc99c8c7b5488b.png]]
77A cyan, humanoid mecha owned by Star Ninger. Usually rides on the Bison King Buggy to battle. He also "rides" on top of the transformed Bison King Buggy to form the head of Bison King.
78----
79* AttentionWhore: Like his Ninninger partner, Rodeomaru loves to showboat, even doing some air guitar during a fight.
80* BareFistedMonk: Moreso than Shinobimaru, where he engages in kickboxing.
81* BayonetYa: He can summon the Bison Rifle on his own without combining with Bison King Buggy to become Bison King.
82* BoxingBattler: During a closeup fight, Rodeomaru tends to become a pugilist.
83* {{Cowboy}}: Of the Rodeo Rider variety. Not only does he have his own vehicle to ride on, he actually DOES have a lasso that he can use, living up to his name, but typically he'll fight with speed and his fists and kicks.
84* LeaderFormsTheHead: Pretty much. The shuriken that makes Bison King's face and hat goes right over top him.
85* MoreDakka: How he first used the Bison Rifle by himself.
86
87!'''Bison King Buggy'''
88
89[[quoteright:363:https://static.tvtropes.org/pmwiki/pub/images/52b09bd293cdf8e308e0879e17be9233.png]]
90A brown bull-themed giant ATV that serves as Rodeomaru's personal vehicle. It can transform into Bison King's main body completed by Rodeomaru "riding" on it and forming the head.
91----
92* BrutishBulls: While mostly vehicle in nature, it does still seem to have bison traits, like goring, and then flipping foes with its horns, as well as bull-like cries.
93* CoolCar: Or rather, buggy.
94* TransformingMecha: Forms the entirety of Bison King, including the head, and weapon. Rodeomaru only acting as the resting place for the shuriken.
95[[/folder]]
96
97[[folder:Auxiliary]]
98!'''Paonmaru'''
99[[quoteright:362:https://static.tvtropes.org/pmwiki/pub/images/8f619d2639470abad97257c1570e662c.png]]
100[[caption-width-right:362: Paonmaru's beast and humanoid forms.]]
101After Aka Ninger learned the power of teamwork to defeat a MonsterOfTheWeek, one of their few Sealing Shuriken turned into a new Otomo Nin Shuriken for him to summon the green elephant mecha he named Paonmaru.
102----
103* {{BFG}}: Sports twin shoulder-mounted weapons in humanoid mode.
104* BreathWeapon: Can use pressurized air through the Paon Jet attack.
105* ExtendableArms: Using the Paon Shuriken in the Ichibantou gives the Ninningers the ability to stretch their limbs out.
106* MythologyGag: A [[Series/HyakujuuSentaiGaoranger green elephant that gives the combined mech a bladed weapon?]]
107* MoreDakka: You'd think Paonmaru would get rocket launchers from those big weapons. Nope; just chain guns.
108* RuleOfThree: Unlike the other Nin Shuriken, Paonmaru's Nin Shuriken only has 3 blades.
109* TransformingMecha: Can transform into a humanoid form via the Otomonin Henkei.
110* WarElephants: Natch.
111* WeaponsThatSuck: It uses its trunk to clear out Youkai Tsuchigumo's webs this way.
112
113!'''[=UFOmaru=]'''
114[[quoteright:362:https://static.tvtropes.org/pmwiki/pub/images/e57f6a5218cfe73328673f7d1c7115d4.png]]
115[[caption-width-right:363:[=UFO=]maru's vehicle and humanoid forms.]]
116
117The team's perseverance to stop a monster's plan causes their next reclaimed sealing shuriken to manifest into a new Otomo Nin Shuriken. At first, when Akaninger used it, it seemingly did nothing. But as the team chased the revived Youkai to the sky, a light-blue colored [=UFO=] appeared in front of them and it's revealed to be the Otomo Nin Akaninger had summoned earlier. As Yoshitaka watches the battle afar, he noted that he built the Otomo Nin based on the alien technology he learned from contacting aliens during his time as a ninja.
118----
119* AwesomeBackpack: When not combined, this is how it has the [=UFOmaru=] Launcher stored.
120* {{BFG}}: Gives Shurikenjin [=UFO=] the [=UFOmaru=] Launcher.
121* GravityMaster: Using the UFO Shuriken in the Ichibantou allows the Ninningers to control gravity on an object of their choosing.
122* TheGreys: Seems to be based on these guys.
123* TransformingMecha: Like Paonmaru, [=UFO=]maru can transform into a humanoid form.
124
125!'''Surfermaru'''
126[[quoteright:384:https://static.tvtropes.org/pmwiki/pub/images/8dada08751f07cdcd50649101eaa6717.png]]
127[[caption-width-right:384:Surfermaru vehicle and humanoid forms]]
128
129A purple submarine Otomo Nin that can switch from that form to a humanoid form, with a surfboard. One of Akaninger's Sealing Shuriken transformed into after heightening his Nintality after some time. Starninger speculated that said heightening came from the two being able to work together for real, for the first time.
130----
131* CoolMask: Surfermaru wears a scuba mask.
132* MakingASplash: Downplayed in that it creates water in a form of waves, allowing the user to surf on it.
133* SurferDude: Its humanoid form's motif.
134* TransformingMecha: It can transform from a submarine into a surf that comes with his own surfboard!
135
136!'''Dinomaru'''
137----
138* PaletteSwap: It is a heavily modified variation of Paonmaru.
139* TRexpy: Dinomaru is colored orange.
140[[/folder]]
141
142[[folder:Gekiatsu Components]]
143
144As Kyuemon defeated Lion Ha-Oh with his newly-powered Karakuri Kyuubi, the Ninningers turned to Tetsunosuke to help create their own Otomo Nin. Upon building the physical body, they learned that their soul has to be imbued into their respective crafts in order to grow them into usuable mechas. At first, they tried to do so the same way as Yoshitaka, but they didn't have the Nintality. Takaharu eventually initiated a new way to bring their Otomo Nin to life -- by improvising their fusing techniques to combine themselves with the mechas!
145----
146
147!General Tropes
148* AnimalMotifs: The first four are made up of mythical creatures, while the last two uses exotic animals.
149* TheFourGods: 3 of the 6 components are modeled after 3 of the deities.
150* MythicalMotifs: Hououmaru is based on ThePhoenix, while Seiryuumaru, Genbumaru and Byakkomaru are based on three of TheFourGods.
151* OneWingedAngel: The Ninningers themselves '''can''' transform into these mechs.
152* OrangeBlueContrast: They generally have a dual color scheme of fiery orange and navy, together with the Ninningers' shuriken symbols colored with their respective color designations.
153
154!!'''Hououmaru'''
155* CoolPlane: Its vehicular motif, where it can fly at the speed of Mach 1.2.
156* FragileSpeedster: Website/TheOtherWiki measures its speed in Mach number, but it's tied with Magoimaru with the lowest power of the six Otomo Nin with 2,000,000.
157* LeaderFormsTheHead: Docks itself at the back of the Otomo Nin Shuriken: Gekiatsu Dai-Oh to complete its helmet.
158* ThePhoenix: Fenghuang is commonly described as a Chinese Phoenix.
159
160!!'''Seiryuumaru'''
161* CoolBike: Its vehicular motif, and the second-fastest component after Hououmaru.
162* OurDragonsAreDifferent: This one is modeled after the Azure Dragon of the East.
163
164!!'''Genbumaru'''
165* KibblesAndBits: The toy version has the top of its head painted with the face of Haoh Gekiatsu Dai-Oh.
166
167!!'''Byakkomaru'''
168* PantheraAwesome: Being modeled after the White Tiger of the West.
169
170%%Character commented out due to only trope being cut, if you wish to unhide this, please add at least one fully contextualized example.
171%%!!'''Pandamaru'''
172
173!!'''Magoimaru'''
174* LegendaryCarp: Being modeled after a well-valued fish.
175
176[[/folder]]
177
178!'''Combinations'''
179
180[[folder: Shurikenjin Formations]]
181! Shurikenjin
182[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/f97dce89f9ee4e696f0b4cef3ce51964.png]]
183[[caption-width-right:225:''Soiya Soiya! Wasshoi Ninja! Soiya Soiya! Wasshoi Ninja!'' SHURIKENJIN!]]
184 The basic formation of the Ninninger's giant robot, composed by the team's primary Otomo Nin. As a standard form, it comes with a sword and a shield, battling like a knight. In addition to this, Shinobimaru can temporally eject from its cockpit to give the enemies a surprise attack before sitting back into the Mecha.
185----
186* DetachmentCombat: Shinobimaru can easily get off the throne, perform an attack on the monster, and quickly return to the formation.
187* FinishingMove: Shurikenjin: Splendid Slash!
188* HeroesPreferSwords: Wields Dragomaru's tail as the Drago Sword.
189* HumongousMecha: It ''IS'' a Super Sentai robot, after all!
190* LeaderFormsTheHead: For the basic formation.
191* LuckilyMyShieldWillProtectMe: Uses the Drago Shield, formed from Dragomaru's wings, in this fashion, alongside the Drago Sword.
192* MetaMecha: The first mecha in franchise history to pull off this trope word for word. The closest before Shurikenjin were the [[Series/GoseiSentaiDairanger Dairangers]]' Dairen-Oh and Kiba Dai-Oh.
193* NinjaPirateZombieRobot: It is a ninja robot based on a Japanese festival shrine made up of a smaller ninja, an European dragon, a dump truck, a dog and a hi-tech train. It also has alternative forms based on a bigger European dragon, an Arabian elephant, an alien/astronaut, and a surfer.
194
195! Shurikenjin Drago
196[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/9a0f3aa56c96c1f920ca8c275117f8a8.png]]
197While composed of the team's primary Otomo Nin, this one is lead by Ao Ninger, and as such, Dragomaru is in the seat, while Shinobimaru takes the dragon mecha's place as the left arm. In this form, Shurikenjin Drago can fly to chase down aerial-based enemies.
198----
199* BreathWeapon: [[FinishingMove Shurikenjin: Drago Burst!]]
200* {{Flight}}: In this formation Shurikenjin can fly and combat aerial enemies.
201* HumongousMecha: Of the dragon variety.
202* RazorWings: Those wings are not for show, as Youkai Kappa learned the hard way.
203* TailSlap: Bonus points for its tail being the sword of the original Shurikenjin.
204* TakenForGranite: Was petrified by Youkai Ittan-momen until Rodeomaru and Star Ninger came to the rescue.
205* WolverineClaws: The handguards on Shurikenjin's hands here turn into giant claws, to fit this beastial formation.
206
207! Shurikenjin Paon
208[[quoteright:246:https://static.tvtropes.org/pmwiki/pub/images/b9858f095e1c22a1583ff0841d7b4125.png]]
209----
210* BarbarianHero: The beard and axes definitely evoke Hannibal-esque imagery.
211* BewareMyStingerTail: Zigzagged when it comes to Paonmaru. By itself, it does not use its tail as a weapon in any of its forms, but when it combines with Shurikenjin, its back is split open such as its tail is revealed to be the bladed part of the axe all along.
212* CameraAbuse: Its FinishingMove involves the axes tearing down the screen while striking the enemy.
213* ChestBlaster: The Paon Jet attack functions like this.
214* DualWielding: It is provided with 2 axes.
215* MightyGlacier: With an elephant mecha at the center, the resultant Shurikenjin is slower[[note]]According to Website/TheOtherWiki, it's 450km/h compared to Shurikenjin's 550km/h[[/note]], but more powerful[[note]]28,500,000 compared to Shurikenjin's 24,000,000[[/note]].
216* [[ThrowingYourSwordAlwaysWorks Throwing Your Axes Always Works]]: [[FinishingMove Shurikenjin: Paon Boomerang!]]
217
218! Shurikenjin UFO
219[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/08f0793d1b0db54f77b18d32fa6d1e83.png]]
220----
221* {{BFG}}: Wields the [=UFOmaru=] Launcher in battle.
222* CoolHelmet: Shurikenjin UFO's face resembles that of an astronaut's helmet.
223* {{Flight}}: More so than Shurikenjin Drago. While the latter only goes up to the higher atmosphere, [=UFOmaru=] allows Shurikenjin UFO to fly into space.
224* ImprobableUseOfAWeapon: What largely consisted of Shurikenjin UFO's fight against Ungaikyo.
225* MoodWhiplash: [[spoiler:After the fight with the giant Roidmudes in the Drive vs. Ninninger special, [=UFOmaru=] [[CessationOfExistence vanishes from the timestream]], leaving Shurikenjin UFO without a center. Don't worry, he returns unharmed.]]
226* PistolWhipping: The Ninningers quite often use the [=UFOmaru=] Launcher like this.
227* WaveMotionGun: [[FinishingMove Shurikenjin: UFO Big Bang!]]
228
229! King Shurikenjin
230[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/07166d5092c015d596c311b0bd7ce3c6.png]]
231
232A group of 4 sealing shuriken combined into a Combination Nin Shuriken during the Ninningers' fight with Raizo. When Raizo was grown against his wish, the core Ninningers gained the idea to use the new Shuriken to fight evenly with Raizo, which made Bison King and Shurikenjin combine together into King Shurikenjin.
233----
234* {{BFS}}: By combining Shurikenjin's sword and shield together with Bison King's Bison Rifle, it forms the Bison-Drago Sword.
235* HornedHumanoid.
236* FinishingMove: King! Unprecedented Slash!
237* MetaMecha: Is now a bigger version, with Rodeomaru and Shinobimaru helping to control the thing.
238
239! Shurikenjin Surfer
240[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/45ce625cf756f94f6f8f61887693c2b1.png]]
241
242----
243* CoolBoard: Courtesy of Surfermaru.
244* HoverBoard: When not near water, Surfermaru's board becomes this.
245* MakingASplash: [[FinishingMove Shurikenjin! Surfer Waveriding Strike!]]
246* SlasherSmile: The faceplate gives Shurikenjin a shark themed, toothy grin
247* SurferDude: Complete with surfer-themed standby music!
248
249! Haoh Shurikenjin
250The combined form of Shurikenjin, Bison King, and Lion Haoh, it is the ultimate weapon of the Ninningers before Gekiatsu Dai-Oh replaces Shurikenjin.
251----
252* AllYourColorsCombined: Formed from all six of the main mecha plus Lion Haoh.
253* AlphaStrike: Its modus operandi is to hit the MonsterOfTheWeek with all of its armaments at once.
254* MetaMecha: Shinobimaru sits at the controls of Shurikenjin, which sits at the controls of Lion Haoh.
255
256! Shurikenjin Dino
257----
258* BreathWeapon: It has a flame breath.
259* ImpaledWithExtremePrejudice: [[FinishingMove Shurikenjin Dinomic Summer]]
260* ThisIsADrill: Dinomaru's tail can either be wielded as this or as a sword.
261[[/folder]]
262
263[[folder: Bison King]]
264! Bison King
265[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/8540c596a8da8bd032e4f4153a66760a.png]]
266
267The main mecha of Star Ninger. Armed with a gun that also has a knife attached to the barrel.
268----
269* BayonetYa: The Bison Rifle is armed with a bayonet for close combat options.
270* CameraAbuse: The Wild Buster puts bullet holes in the screen before shattering completely.
271* FinishingMove: [[MoreDakka Bison! Wild Buster!]]
272* MoreDakka: His primary way of dealing with foes. Notablely, its finisher even puts holes in the [[LeaningOnTheFourthWall screen.]]
273* MythologyGag: [[Series/SeijuuSentaiGingaman A combined mech that consists largely of a bull mech with a smaller humanoid mech riding within?]]
274* ShoutOut: Bison King's facial plate has a [[Anime/TengenToppaGurrenLagann red visor]] [[Series/ChourikiSentaiOhranger in the shape of a star]].
275
276! Bison King Drago
277
278When Everyone helps Fuuka spend time with her dad, and Aka Ninger, Ki Ninger and Momo Ninger have to deal with Western Youkai Franken, Ao Ninger helps Star Ninger deal with the Giant Youkai Gashadokuro by combining Dragomaru with Bison King's left arm.
279----
280* {{BFS}}: As it has the necessary compoments, it can use King Shurikenjin's Bison-Drago Sword.
281[[/folder]]
282
283[[folder: Sky OtomoNin Lion Ha-Ojo]]
284
285!'''Sky [=OtomoNin=] Lion Ha-Ojo / Shishi-Oh / Lion Ha-Oh'''
286[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lion_ha_oh.png]]
287[[caption-width-right:350:Lion Ha-Oh Fortress and Robot forms]]
288
289A mecha modeled after an armored tank. Lion-Ha-Ojo's soul is manifested in the form of a human, known as "Shishi-Oh".
290
291* BloodKnight: Only agreed to join the Ninningers after being promised to fight without restraint as he desires.
292* BoisterousBruiser: He is an exceptionally powerful [=OtomoNin=], has a loud, booming voice, and thoroughly enjoys battles.
293* DirtyOldMan: Acts like one towards the female Ninningers.
294* JerkWithAHeartOfGold: He seems selfish and doesn't want to save the world, but to go wild. However, he does offer good advice and help take care of Saika.
295* MidSeasonUpgrade: He's not the one giving the upgrade. He is the upgrade device!
296
297[[/folder]]
298
299[[folder: Gekiatsu Dai-Oh]]
300
301! Gekiatsu Dai-Oh
302[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/gekiatsudaio.png]]
303 [[caption-width-right:200:[[LetsGetDangerous GE! KI! A! TSU! DAIOOOOOH!!!!!]]]]
304
305The fourth and final mecha of the series. Gekiatsu [=DaiOh=] consists of the six [=OtomoNin=] that the Ninningers themselves created in order to counter Karakuri Kyubi. Despite being unable to participate in many combinations, it makes up for this with its wide array of ninpo techniques.
306----
307* BareFistedMonk: Fights mainly with punches and kicks, as well as ninpo from the Ninningers.
308* ChestBlaster: Except it's not a beam. It launches the six pilots from its chest like a revolver.
309* FinishingMove: Gekiatsu Dai Fever, a move that launches all of its pilots towards the enemy like cannonballs, with all of them slashing at it.
310* FunnyBruceLeeNoises: The "ACHA!" sounds during its transformation sequence, which suit its fighting style.
311* HatOfFlight: Hououmaru becomes this when the Ninningers use the Paonmaru Shuriken during their third encounter with Oboroguruma.
312* ImpossiblyGracefulGiant: Probably the closest that Super Sentai has ever gotten to this.
313* LightningBruiser: One of the best examples of this.
314* SecretArt: Can perform more than a few tricks with or without the use of Nin Shurikens, a few of them being exclusive to it.
315
316
317! Haoh Gekiatsu Dai-Oh
318[[caption-width-right:200: ''GE! KI! A! TSU! HAOOOOOOOH!!! (Atsui de wasshoi!) GE! KI! A! TSU! HAOOOOOOOH!!! (Atsui de wasshoi!)'' HAOOOOH!!! GE! KI! A! TSU! DAIOOOOOH!!!!!]]
319The ultimate combination between Gekiatsu [=DaiOh=], Bison King and Lion Ha-Ojo. This was formed to combat Advanced Yokai Oboroguruma. With its sheer power and speed, it can combat said Yokai and so much more...
320----
321* BoxingBattler: It can use Bison King's cannons as boxing gloves to repeatedly punch the Yokai.
322** RocketPunch: '''Ha-Oh Gekiatsu Bomber''', which launches projectiles towards the Yokai.
323* FinishingMove: '''Ha-Oh Gekiatsu Closing Shot''', a move which fires energy manifestations of Gekiatsu [=DaiOh=]'s [=OtomoNin=] to obliterate the enemy.
324* JumpPhysics: Despite the weight, it can jump forwards to ram the enemy.
325* LightningBruiser: Is as fast as a sports car and can deal tons of damage to Yokai.
326* SuperSpeed: It's faster than Ha-Oh Shurikenjin which only moves as fast as a tank.

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