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1Note that this character sheet does not detail the actual SCP's. For the Website/SCPFoundation's character sheet go [[Characters/SCPFoundation here]].
2
3[[foldercontrol]]
4----
5[[folder:D-9341/Benjamin Oliver (?)ker]]
6[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d9.png]]
7The PlayerCharacter, an unwilling RedShirt of the SCP Foundation's immoral experiments. It's revealed that he was actually once a Foundation scientist demoted for unauthorized research.
8----
9* ActionSurvivor: He is just a random guy, thrown into a nightmarish hellhole. He has no special training or skills to help him escape. [[spoiler:Subverted in that he ''does'' have a special power — The Spiral Gestalt — he just doesn't remember that he has it.]]
10* AmbiguouslyEvil: It's never made clear [[spoiler:what the Spiral Gestalt really is and why the Foundation forbade researching it]], so whether or not he deserved a punishment as severe as becoming a D-class remains unclear.
11* AmnesiacHero: He has almost no memory of his life before he awoke in a cell inside the facility. Including his name, where he is from, or anything. [[spoiler: Because the Foundation wiped his memory.]]
12* BornLucky: [[spoiler:In-universe, this is his primary trait. In fact, his luck is SO prominent and almost paranormal that the Foundation considers registering him as an SCP in one ending.]] [[spoiler:Averted in that it's not luck.]]
13* EveryoneHasStandards: When ordering drinks from SCP-294, he’s willing to [[TooDumbToLive drink cups of molten lava, bleach, nuclear energy, and SCP-106’s corrosive slime]], but he draws the line at drinking things like semen or feces.
14* ExpendableAlternateUniverse: A likely explanation for his success in (eventually) escaping the facility, and for his suicidal recklessness. [[spoiler:Death simply isn't that scary to someone who's experienced it multiple times. The ''player'' is much more scared than D-9341 ever is.]]
15* HeKnowsTooMuch: In one ending, D-9341 is [[spoiler:kidnapped by the Chaos Insurgency due to what he's witnessed throughout the game]].
16* FeaturelessProtagonist: Originally, until recent versions completely subverted this by giving him a name, age, appearance, and backstory.
17* IdentityAmnesia: [[spoiler:You can find his old Foundation identity card; he doesn't recognize the picture as himself, but as someone who looks like him.]]
18* ImmuneToFate: Sadly, no. [[spoiler:Just because he can see all probabilities doesn't quite make him a god. He's still flesh and blood, and there's a limit to what he can and cannot do, given present circumstances. He cannot escape the grasp of the Foundation, or the Chaos Insurgency who seek to overthrow it.]]
19* RetroactivePrecognition: [[spoiler:Every time he dies, the memories of that attempt are sent to a version of him at a previous point in time in a different reality, allowing him to garner days or weeks of experience in what seems like a few seconds. Including detailed knowledge of various SCP and procedures (such as how SCP-914 works or how to contain SCP-106) that he should have no idea how to work. This is all thanks to his research into something called the "Spiral Gestalt", which seems to have been at least partially successful.]]
20* TooDumbToLive: He'll refuse to drink literal shit or semen, but a cup of ''raw nuclear energy''? Sure why not! [[spoiler:Maybe, [[RuleOfFunny by the time he gets to the SCP-294, he realizes that he can send memories to his alternate selves, and sacrifices himself just to see what would happen, just like what the player made him do?]]]]
21* UnwittingTestSubject: For all his troubles [[spoiler:in surviving the containment breach, he can end up as this. The Foundation knows there's no possible way a single ill-equipped unprepared human [[NoOneShouldSurviveThat could have survived all that and made a bid for freedom]]. They also correctly deduce it's not luck, it's causal or temporal in nature, making him the [[AndIMustScream ideal guinea pig for testing on other SCPs]].]] [[spoiler:Escaping with the Chaos Insurgency doesn't bode much better, as they are known to behave very similarly to the Foundation, but tend to use [=SCPs=] in their possession as weapons.]]
22[[/folder]]
23
24[[folder:MTF Epsilon-11 (Nine-Tailed Fox)]]
25[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/mtf.png]]
26[[caption-width-right:190:"[[OhCrap CLASS-D SPOTTED.]]"]]
27A nine-man squad of elite soldiers whose orders are to recontain the escaped [=SCPs=] and mow down anyone in their way, including you.
28----
29* ArtificialBrilliance: MTF soldiers will run from 106 and 049, and will actually recontain SCP-173 if spotted — announcing their blinks, bringing in a floating containment box which 173 is placed into, and then escorting the box back to 173's chamber. They'll drop chasing you to do these tasks. Additionally, they will call in to deactivate Tesla gates in their way, and to request that their commanders check the facility's cameras for sight of you. They'll always travel in teams of three, so getting past them is a difficult task at best.
30* ArtificialStupidity: Their pathfinding is a bit poor, they can lose you even if you're leaving a trail of blood and you just hid around a corner, and sometimes they'll blankly stare at a nearby Keter-class SCP (only saved by the fact that 106, 049, and 173 don't attack them at this point in time).
31* CanonImmigrant: They first appeared in the game, but have since shown up in actual SCP articles.
32* EliteArmy: They're basically even more elite SWAT officers.
33* EnemyChatter: They talk quite a lot over the radio.
34* EnemyCivilWar: They'll shoot SCP-049-2 and SCP-008 instances on sight just as much as they do to you.
35* GasMaskMooks: Their new models are outfitted with intimidating gas-masks.
36* GratuitousForeignLanguage: The Swedish MTF shouts "Jävla helvete!" (Fucking hell!)
37* MildlyMilitary: Despite apparently being elite black ops soldiers, they don't take the containment breach (you know, a potentially world-ending catastrophe) nearly as seriously as they should. They even consider getting high on the job.
38* MultinationalTeam: The Foundation is a global organization, after all. It's only natural their soldiers are diverse. They have a variety of accents, ranging from UsefulNotes/AmericanAccents (generic, DeepSouth, and {{Joisey}}) to Russian to Swedish.
39* PunchClockVillain: Yes, they're relentlessly trying to gun down D-9341, a completely harmless and defenseless Class-D. However, he IS a death row inmate[[spoiler:... or not]], they're simply following orders, and they don't sound that [[SociopathicSoldier malicious or sociopathic]] as one might assume.
40* UnusableEnemyEquipment: Since you can't kill them, you can't get those nice P90s they wield. Since you can find a dead guard with a P90 very early on in the game, it's strange that you can't at least pick up the weapon.
41[[/folder]]
42
43[[folder:Security Guards]]
44[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/guards.jpg]]
45The white riot-armored soldiers that guard the facility in the opening. They're docile at first, but if you disobey an order, they'll gun you down without hesistation.
46----
47* BrooklynRage: Agent Ulgrin is a rather abrasive man with a slight New York accent. It's more noticeable when he gets angry. He almost sounds like a mafia thug.
48* EnemyChatter: In the introduction, you can overhear their particularly comedic and world-building conversations.
49* {{Jerkass}}: Agent Ulgrin, the guard who escorts you, seems like a chill guy, albeit a bit condescending. Disobey him, however, and expect a flurry of harsh insults, and eventually, a cruel execution. What's more, he will refer to you as "this guy with the punchable face" when making conversation with the second escort guard, and upon reaching your destination, will say he's disappointed he didn't get to punch you in the face. When escaping 173, you may notice him again, and if you go up to him, he will kill you instead of rescuing you.
50* DrivenToSuicide: The appropiately named "Suicide Guard" can be heard sobbing in the WC. If you're near, he'll hear your footsteps, mistake you as a threat, and put a bullet through his own head.
51* KarmaHoudini: Ulgrin may be a major jerk, but when the breach starts, he slips away and he is even heard talking over the radio at one point, completely escaping any karma for his attitude.
52* OhCrap: The "Server Room Guard" stumbles upon SCP-096, and immediately starts freaking the fuck out (for good reason). He opens fire on 096 to try and drive him away, but it doesn't work, and he gets dismembered for his effort.
53* UnusableEnemyEquipment: The aforementioned suicide guard leaves his P90 right next to his body, and yet you can't pick it up. There are certain [=SCPs=] that aren't immune to gunfire, so it's more than a bit annoying that you can't so much as touch it.
54[[/folder]]
55
56[[folder:Scientists]]
57The lab-coated civilians that personify the SCP Foundation as cold, callous researchers and the gaolers of the SCP's.
58----
59* TheCameo: Dr. Gears has an unseen presence throughout the entire game, in reference to one of the real life authors of the Foundation site.
60* SanitySlippage: After the first time 106 escape containment, Dr. L becomes increasingly insane. You can find his notes strewn about the facility.
61* TheVoice: The scientists' intercom announcements are straight-up iconic at this point.
62[[/folder]]
63
64[[folder:The Chaos Insurgency]]
65A splinter faction of the Foundation who now actively oppose them. They seek to destroy the Foundation and use anomalous objects and events to better humanity.
66----
67* BigDamnHeroes: [[spoiler: Downplayed example. When trying to escape from the facility, with the Foundation's elite forces hot on your heels, they suddenly appear and teleport you away, before collapsing the tunnel around your pursuers. But depending on who you feel is worse: CI or the Foundation, it maybe a VillainousRescue.]]
68* HoistByHisOwnPetard: Doctor Maynard, one of the CI agents who [[spoiler:intentionally caused the game's events by causing the containment breach]], is heavily implied to get [[spoiler:captured by 106, which is a FateWorseThanDeath]].
69* MoleInCharge: Dr. Maynard was one of the Foundation's highest ranking staff members. He used this position to sabotage the facility.
70* TheMole: Dr. Maynard and Agent Skinner were plants by the CI.
71[[/folder]]

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