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7[[foldercontrol]]
8
9!! Main Characters
10
11[[folder:Mike Blueberry]]
12!!'''Lieutenant Michael "Mike" Steven Donovan, aka Blueberry'''
13[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/blueberry_mike.jpg]]
14
15The titular main character of the series. A southern ImpoverishedPatrician and veteran of the [[UsefulNotes/TheAmericanCivilWar Civil War]] (described in the spin-off ''Blueberry's Youth''). Starting off as a dashing yet anticonformist Cavalry Lieutenant, he is often facing either incompetent or evil superiors, and defending the rights of Native Americans while preventing war. He never hesitates standing up for what he deems right and/or doing things his way, with little regards for hierarchy.
16----
17* TheAce: He is young, handsome, well-read, charismatic, highly intelligent, tough, strong, and almost supernaturally skilled with guns. If it was not for phenomenal bad luck and the scorn of his hierarchy, he could have reached the rank of general in no time.
18* TheAlcoholic: A mild case compared to [=McClure=], but definitely present.
19* {{Ambadassador}}: Often takes on this role on behalf of the US military.
20* AntiHero: Occasionally slips into a Type I, and becomes a full-fledged one late in the story, but he mostly keeps his hands clean.
21* BatmanGambit: He can perfectly predict how people will act, and plan accordingly. The best exemple is how he draws [[SmugSnake Colonel Kelly]] into a trap.
22* BeenThereShapedHistory: Was in all fronts of the Civil War in his youth, and won many a decisive battle against seemingly impossible odds. Not to mention the war with natives led by Cochise.
23* BrokenAce: By his own admission, the horrors of the Civil War (and the loss of his family and name) have taken their toll. Not to mention the stress of all the hardships he endured... As such it is no surprise to see him delve into SirSwearsALot, TheAlcoholic, and AntiHero territories.
24* BrutalHonesty: He very rarely hesitate to state his exact opinions to others, even if they are complete strangers or his superiors. While this makes him a valuable subordinate and advisor to {{Reasonable Authority Figure}}s such as generals Crook or Dodge, this has often put him in trouble against less lenient higher-ups. The best example is at the beggining of the Confederate Gold Arc him telling to an man who got him out of jail that all high-ranked militaries are idiots who only increase in stupidity with their ranks. Only for the man to introduce himself as General [=McPherson=], the personal military advisor of the president, who proceeds to have him arrested and forced to go on a mission to retrieve the confederate treasure, to clear his name and avoid prison.
25* BunnyEarsLawyer: Disregarded by many officers for his rugged behavior and drinking habits, but recognized by all as an expert in Native American affairs. Moreover, he perfectly masters military strategy and often thinks outside the box or comes out with outlandish plans that take foes off-guard.
26* TheCaptain: Except that he is a Lieutenant, aside from that he fits the bill.
27* TheCasanova: Later in his life.
28* CavalryOfficer: Lieutenant.
29* TheChessmaster: A heroic example, who focuses more on unravelling the dime-a-dozen EvilPlan unfolding around him than making his own, but is scarily skilled nonetheless.
30* ClearMyName: He often has to clear himself from blame. [[spoiler: In the Confederate Gold Cycle and onwards, this is exaggerated. At first, it is only a cover story for his secret mission for the government, but thanks to Vigo's accusations, he is soon imprisoned for the theft of the Confederate gold, then used as a ScapeGoat for the assassination attempt on President Grant and becomes the most wanted man in America, until finally clearing himself.]]
31* ComicBookFantasyCasting: His face borrows a number of features from Creator/JeanPaulBelmondo.
32* CunningPeoplePlayPoker: Blueberry is exceptionally intelligent, and spends days playing poker.
33* TheDandy: In his youth as the heir of a wealthy plantation. He had to grow out of it to survive, but retains the perk of high education and learning.
34* FastestGunInTheWest: Pretty much invincible in a duel due to his uncanny speed and precision with guns.
35* FourStarBadass: He ends up getting recognized as such.
36* TheGambler: The one thing he loves above all else is Poker. He is very, very good at it (and not above cheating when facing crooks or villains), and earns a living with it after retiring from the military.
37* GeniusBruiser: An absolute crackshot with deadly fists, but also remarkably smart and cunning.
38* GuileHero: Blueberry is a highly intelligent master of XanatosSpeedChess and the BatmanGambit.
39* GoodISNotNice: Well-meaning he may be, but he can be blunt, abrasive and tactless. And that's when he's in a good mood.
40* GoodIsNotSoft: If he has to kill enemies, even before they can pose a threat, he won't hesitate.
41* GoodScarsEvilScars: A hero whose most defining characteristic is his broken nose, from which Blueberry's Native-American name "Tsi-Na-Pah" ("Broken Nose") is derived.
42* TheGreatestStoryNeverTold: In-universe. Especially during the Civil War spin-off, but also present in the main series. He foiled many Confederate plans and helped turn the tide, but there were no witnesses. He single-handedly won the Indian Wars, but while General Crook knows what he is owed, few know of his role and those who do don't even remember his exact name. Not to mention the missions in which he was made a ScapeGoat. Finally averted after he saves President Grant and dismantles TheConspiracy. Campbell wants to avert it by writing a novel about his adventures, but Blueberry would much rather remain anonymous.
43* TheGunslinger: The very best there is in a setting rife with them.
44* HandsomeLech: He is very good looking and very successful with the ladies.
45* HasAType: His two major {{Love Interest}}s were feisty saloon singers not taking any crap from anyone, who can go on adventure clad in elegant but practical masculine garb. Even his first implied romance was a tough as nails teacher, elegant yet deadly with a rifle in her hand.
46* HeelFaceTurn: Sort of. He was the son of a major slave-owner in the Antebellum South and was himself a supporter of slavery, though less cruel than most. He was Scapegoated and had to flee to the North, saved by the HeroicSacrifice of the escaped slave he had intended to have whipped no less, and the rest is history (in more ways than one).
47* HeroWithBadPublicity: Often, particularly from the Confederate Gold cycle onwards.
48* IdealHero: Started up like this, clean-shaven and upstanding, but soon became an AntiHero.
49* ImpoverishedPatrician: He stems from a wealthy Southern family, but his parents disowned him after he joined the Union to escape justice for a murder he did not commit. His family's plantation was later razed in a Northern raid during the Civil War.
50* ImprobableAimingSkills: Far and away the best shot in a story stuffed to the brim with them. To the point that he could rival ComicBook/LuckyLuke himself.
51* ImprovisationalIngenuity: Even more than his aiming skills Blueberry's greatest strength is his ability to quickly improvise and think up plans in function of the circumstances, and of using whatever advantage the tools he has at his disposal or the environment give him. This has allowed him to escape and save others from seemingly hopeless situations countless times.
52* LineOfSightName: Blueberry, taken from a blueberry bush while fleeing the Confederacy.
53* MeaningfulRename: Prior to the above, he was born Mike Steven Donovan.
54* MilitaryMaverick: He does not give a damn about rules and regards most higher-ranking officers as morons, but he is a stellar strategist whose exploits earn him the grudging respect of his commanders.
55* NasalTrauma: Got his nose broken in his youth during the Civil War, which becomes his main characteristic and how Native Americans call him.
56* PermaStubble: In the later stories.
57* ThePigPen: Downplayed, for he takes care of his hygiene whenever he can. But as was common at the time, weeks spent horse-riding without access to baths often leave him "reeking like a thousand billy-goats", and he doesn't mind that much.
58* ProtagonistTitle: The series is named after his chosen alias.
59* QuickDraw: A naturally fast shooter, who invokes this by using the RealLife trick of hiding Derringers in his belt for stealth and faster draw, in ''The Man With the Silver Star''.
60* RefugeInAudacity: His plans often rely on just how improbable or crazy they would sound, so that his enemies wouldn't expect them. He also tends to say or do things that would be suicidal for others, even telling Cochise and a group of Native chieftains to their face that he has just destroyed the modern weapons they were waiting to receive to resume the war with the US Army, despite how it could have gotten him to suffer a terrific death or torture.
61* RetiredBadass: [[spoiler: After ''The End of the Trail'', he has retired from the US Army and is living as a carefree gambler and drifter.]]
62* RagsToRiches: After spending the story destitute, he strikes rich after ''The End of the Trail''. While even that ends up stolen, he earns more than enough as TheGambler to not worry about it.
63* RichesToRags: Started as the wealthy heir of a Southern plantation and spent most of his life as a lowly officer in a remote desert fort, then a wanted fugitive. He stroke rich again in the end, but not for long.
64* {{Scapegoat}}: The poor sod spent most of his life accused of someone else's crimes.
65** His life of adventure started after the evil RomanticRunnerUp killed his fiancée's father to inherit his wealth. Unable to clear his name, he had to flee north.
66** Used as such by [[spoiler: Vigo, at the end of the Confederate Gold cycle]], but he ends up proving his innocence for this crime and all of those pinned on him.
67** Used as such again quite magnificently by the BigBad of the Conspiracy Cycle, but he ends up destroying the entire conspiracy and saving the President's life in the process.
68* ScrewTheRulesImDoingWhatsRight: More than once. He never hesitates to criticize his superiors, but did not act at least at first.
69* TheSheriff: In ''The Man With The Silver Star'' and ''The Lost Dutchman Mine''.
70* SirSwearsALot: He has a rather foul mouth, especially in later albums.
71* ToBeLawfulOrGood: He is frequently faced by the dilemma of having to choose between his sense of justice and righteousness, and his duty as a soldier, especially during Indian wars where it's generally white men who started the conflict. While he chooses the former most of the time, there are times where he's stuck under a bad superior and has to do things he hates. The best example is in "General Golden Mane" where he's forced to take part in General Allister's treacherous and ruthless aggression of Cheyennes and has no better choice that to try to save his friends and fellow soldiers from Allister's disastrous decisions and of the Natives' retaliations.
72* TheStrategist: Often noted by enemies and allies alike as a perfect tactician. As he defeats the villains or leads a native tribe hunted by every army unit around to safety in Mexico, he runs in circles around the hapless high command.
73-->'''(a recently out-gambitted) Colonel Drake''': "As a strategist, this rascal Blueberry is crushing us all, gentlemen. What on Earth could he think of next?"
74* UnderestimatingBadassery: Some people dismiss him as incompetent due to his drinking. They are oh so very wrong.
75* WhiteManGoneNative: [[spoiler: To escape his conviction for the assassination attempt on the President, and his alleged theft of government gold, he goes to live with a Navajo tribe for three years in ''Broken Nose''.]]
76* WouldHitAGirl: Downplayed. He only hit one and only once, but this was the tough-as-nails [[ActionGirl Chihuaha Pearl]], after she crossed a line.
77-->'''Red Neck''': "Well you see, I would have never though Mike to be capable of uncouthness."
78-->'''[=McClure=]''': "It would have been uncouthness if he were to hit a weak, defenceless woman."
79* XanatosSpeedChess: Considering the GambitPileup unfolding around him, Blueberry would rather observe how things are unfolding before making his move, and adapting depending on the circumstances. And he is very good at it.
80[[/folder]]
81
82[[folder:Jimmy [=McClure=]]]
83!!'''Jimmy [=McClure=]'''
84[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jimmy_mcclure.jpg]]
85
86An old, jolly gold prospector, who first aids Blueberry in the fourth album, ''Mission To Mexico'', due to his knowledge of the Sierra Mogollon Mountains, and has since been Blueberry's closest ally, working with him in nearly all albums since.
87----
88* AlcoholInducedIdiocy: He is very adept at creating problems for Blueberry to solve through this.
89* TheAlcoholic: An extreme case. While Blueberry is quite of a drinker himself Jim's alcohilism is far more highlighted and played as the handicap it is in RealLife, repeatedly causing troubles for him and others.
90* {{Ambadassador}}: Is occasionally required to take on this role.
91* BigDamnHeroes: Saved Blueberry's hide more than once, most notably at the end of ''The Man With the Silver Star''.
92* BoldExplorer: Spent most of his life as this, exploring the newly conquered territories of the Far West in search for gold.
93* BunnyEarsLawyer: He's very eccentric, and his alcoholism often creates problems, but he's still very tough, in addition to being an excellent shot and explosive expert, who learnt a lot of tricks in his lifetime of adventuring, he has vast knowledge of Apaches and Navajos and their culture due to the decades he spent in their lands.
94* ButtMonkey: If there is slapstick or misfortune to happen, expect him to be the recipient. When he gets a mining claim it's worthless, just for starters.
95* CharacterCatchphrase: "A thousand polecats" and variations.
96* ConMan: He does alcohol smuggling with natives, despite it being forbidden by the military, although he uses to his and Blueberry's advantage by using drugged alcohol this time during the Indian War arc, and isn't above making pay Red Neck a much higher price for a drink that it's.
97* CoolOldGuy: A flawed, but jolly and likable old chap.
98* ColdSniper: Perhaps the best of the group when it comes to shooting people from far away with a rifle.
99* CowardlyLion: Unlike Blueberry, he is generally reluctant to face danger and he often panics, but when he or his friends are threatened his quick-thinking and skills with explosives are crucial.
100* CrouchingMoronHiddenBadass: Everyone underestimates him or dismisses him as a worthless drunkard... at their expense.
101* FieryRedhead: A ginger (before turning grey late in the story) with quite the temper.
102* TheFool: Not so bad, but his actions tend to cause a lot of problems to escalate, which Blueberry then solves with his help.
103* GoldFever: Downplayed. He does admit to Blueberry that he has always dreamed to be rich, and he lets himself be manipulated by Luckner who tempts him with the gold from the Superstition Mountains, and still hope to convince Blueberry to let him find and take the gold, though it never causes him to do reprehensible things for it unlike Prosit.
104* GoodIsNotSoft: He always shoots to kill.
105* TheGunslinger: One does not live as long as he did in TheWildWest without being handy with a gun, and handy he is.
106* IntergenerationalFriendship: He is noticeably older than Red Neck and even more so than Blueberry, but the three are extremely close.
107* JerkWithAHeartOfGold: He is self-centered, and often reluctant to help other people, but when it comes to it, he is a true hero.
108* TheLancer: Blueberry's oldest and most reliable friend.
109* LikeASonToMe: His relationship with Blueberry, whom he often calls "sonny" or a variation.
110* LovableCoward: He is rather cowardly and tries to avoid problems, but he cares deeply for his friends and continues to follow them even though he doesn't like it.
111* MountainMan: To some extent, being an old prospector with a vast knowledge of the mountains and mesas in the west, and being well-acquainted with natives.
112* {{Oireland}}: He has the accent, and is implied to be an immigrant.
113* OldFriend: Of General Crook, the current BigGood who introduces him to Blueberry.
114* ThePioneer: He is an old gold prospector, so likely somewhere in between this and BoldExplorer. Apparently played straight in ''The Iron Horse''.
115* {{Prospector}}: His original job and what it does when not on adventures. He has amazingly bad luck and tends to buy claims without a speck of gold dust, but he has worked in many mines and mountains, and knows his way around them.
116* PutOnABus: Does not appear after ''The End of the Trail'', as the three heroes part ways. Blueberry speaks about reuniting with him in Tombstone, but destiny has other plans...
117* RagsToRiches: After a lifetime of vain prospection, he gains the wealth he craved for all his long life.
118* RetiredBadass: After ''The End of the Trail'', he stops mining and adventuring for good, now rich and happy.
119* SmarterThanYouLook: AlcoholInducedIdiocy aside, he is very observant and savy about people, coming up with many good ideas.
120* SpannerInTheWorks: He, Red Neck and lieutenant Bundinglow ruin general Allister's attack plan against the Cheyennes when he takes whisky with him and get himself and Red Neck drunk, causing a chariot accident after which Bundinglow stupidly throws Red Neck's glowing cigar on [=McCLure=]'s chariot which is still full of whisky, but also of explosives, causing a fire and an explosion that reveal Allister's army presence to the Cheyennes.
121* TheSoCalledCoward: He can make the move necessary to save lives when it really matters.
122* ThoseTwoGuys: With Red Neck.
123* ThrowTheDogABone: Ends the story alive and rich, free to open the saloon he dreamed of and live the rest of his days in peace.
124* VitriolicBestBuds: With Blueberry, the two often bicker and Jim is generally reluctant to follow him and his plans due to the danger in which it put him, and has even ditched him a few times. But he has very high affection for him and he remains loyal to him.
125* UndyingLoyalty: Downplayed as there are several moments where his cowardice and greed win over his loyalty to Blueberry, such as during the Lost Dutchman Mine Cycle where he accepts to make Prosit escape and accompany him to find the lost mine gold. Or at the end of the Confederation Gold Cycle where he and Red Neck don't try to defend Blueberry when he's unjustly imprisoned for the theft of the treasure. But he has saved Blueberry's life many times, keeps adventuring with him even when he doesn't want to, and helped Blueberry escape prison and clear his name.
126[[/folder]]
127
128[[folder:"Red Neck" Wooley]]
129!!'''"Red Neck" Wooley'''
130[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/red_neck_2.jpg]]
131
132Originally a messenger sent by General Dodge to retrieve Blueberry for the Sioux affair in ''The Iron Horse'', he has since helped Blueberry in several of his adventures, often siding with [=McClure=].
133----
134* {{Ambadassador}}: When needed. His knowledge of natives help him become a messenger for Blueberry.
135* ArmyScout: He switches between this and living on his own in the wilderness.
136* BadassBookworm: An excellent rider and yet another crack shot, who masters pretty much every skill useful in TheWildWest.
137* BewareTheNiceOnes: It's had to anger him, but those who do soon regret it. He was grabbing [[TheNeidermeyer General Allister]] by the collar, yelling insults and about to '''kill''' him in full view of everyone, upon learning that he sent Blueberry on a suicide mission.
138* BigDamnHeroes: Saved his friends many times, most notably after Angel Face's death in ''The End of the Trail''.
139* BoldExplorer: Earned a living by exploring the then-unconquered Far West.
140* FireForgedFriend: He started as a guide hired by Blueberry, and became one of his closest friends and staunchest supporters.
141* GoodIsNotSoft: Just like his friends, he does not spare enemies when he hasn't choice.
142* TheGunslinger: As if he could be anything else considering who he hangs out with...
143* HypercompetentSidekick: As the rest of this entry can tell, he is '''the''' one you want with you when lost in the middle of nowhere.
144* MasterOfAll: As noted everywhere else, Red is a man of many, many talents.
145* MountainMan: Possibly the most straight example, since he prefers to travel the wilderness, knows about the Cheyenne and the Sioux, and about the buffalo.
146* ThePioneer: The truest example of the story.
147* PutOnABus: Absent from the ''Mister Blueberry'' Cycle, in which Blueberry is on his own.
148* TheQuietOne: He rarely comes with input. However, when he does, it is usually a brilliant idea.
149* RagsToRiches: He is very wealthy when he retires.
150* RenaissanceMan: Red Neck has held many jobs and learnt many skills, which prove handy in adventures.
151* RetiredBadass: Like his two , he retires from his life of adventures.
152* TheSmartGuy: Although less intelligent than Blueberry (though not by much and then again anyone is), this is his main purpose among the trio. Expect him to come up with ThePlan when Blueberry is not around.
153* TallDarkAndSnarky: The tallest of the three and the biggest snarker.
154* SpannerInTheWorks: He, [=McClure=] and lieutnant Bundinglow ruin general Allister's attack plan against the Cheyennes when he gets himself and [=McCLure=] drunk with the whisky illegally brought by Jim, causing him to light his cigar despite Allister having forbidden any fire to be made to not alert the natives, and provoke a chariot accident after which Bundinglow stupidly smacks cigar on the whisky coming from [=McCLure=]'s chariot which also contains explosives, causing a fire and an explosion that reveal Allister's army presence to the Cheyennes.
155* ThoseTwoGuys: By ''The Trail Of The Sioux'' he has developed this relationship with [=McClure=].
156* WesternUnionMan: He is first and foremost a badass MountainMan, but he used to work as a telegraph operator in a small town --this becomes a ChekhovsSkill twice in the run of the comics.
157* WrenchWench: He occasionally goes to show off his skills. Seriously, in the first three albums he is in, he turns out to know about the yearly movement patterns of the buffalo, the sign language of the Sioux and the Cheyenne, and most impressively, however to craft fake telegraphic messages ''in the middle of nowhere using just two guns''. He can also pilot a train.
158[[/folder]]
159
160!!Allies
161
162[[folder:Lieutenant Graig]]
163!!'''Lieutenant Graig'''
164[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/lieutenant_graig.jpg]]
165
166An inexperienced, but well-mannered lieutenant, aiding Blueberry as his first ally in ''Fort Navajo'', and the albums following it.
167----
168* CrouchingMoronHiddenBadass: A minor example, one would believe he would go on to become TheLoad, but for one, he manages to save Cochise from Bascom, and then volunteers to the dangerous mission of bringing the message through Apache territory to the President.
169* CavalryOfficer: As with many character.
170* DecoyProtagonist: At first, we are led to believe that he is the hero, but it turns out he is just there to set up an EstablishingCharacterMoment for Blueberry.
171* DistressedDude: At first, when he haphazardly opts to chase the apaches on his own, and later when Lone Eagle captures him.
172* FearlessFool: Before he wisens up, which he is called out on by Blueberry and pretty much everyone else for engaging in a suicide mission.
173* FireForgedFriends: Graig and Blueberry start off in very bad terms. Then Blueberry saves him from natives and he becomes TheLancer.
174* {{Foil}}: Graig and Blueberry could not be any different if they tried. One is a blonde, straight-laced, ideal officer, always impeccably groomed in a clean uniform and doing military stuff how he was taught. The second is a rough-on-the-edge, disobedient iconoclast, whose uniform is always torn and dusty by hours of ranging (when he bothers putting it on), who thinks outside the box and follows his own code. They both learn from each other and become close friends.
175--> '''Blueberry (teasing)''': "Always looking straight out of a fashion illustration."
176--> '''Graig (teasing back)''': "And you looking like you spent the night in a bin."
177* FourStarBadass: An officer, who fully deserves his rank despite early doubt stemming from his inexperience at first.
178* HairOfGoldHeartOfGold: Graig has blond hair and mustache and is a brave, kind and honorable. His sense of honor can however get him in trouble.
179* TheLancer: For most of the Fort Navajo Cycle, but he gets replaced by Jimmy [=McClure=].
180* LeeroyJenkins: Fully expected to bring back a captive from an entire rogue native tribe, and would have been mowed down if not for Blueberry. To his credit, he does learn.
181* {{Nepotism}}: He is the son of the influential General Craig, which is part of the reason why he has so high a rank with so little experience. He was very well trained however, and quickly proves that he does not only owes it to daddy.
182* NewMeat: Fresh from West Point! He is an exceptional shot and has learned well, but he jumps headfirst into the first trap laid against him. He can later show what he is made off.
183* OnlyOneName: His first name is never disclosed.
184* PutOnABus: Gone from the story after the fist Cycle.
185* PrettyBoy: A very good looking blonde man.
186* TheStraightMan: Graig plays this role to contrast Blueberry's antics.
187* TookALevelInBadass: When saving Cochise, and later the convoy.
188* WhatHappenedToTheMouse: [[spoiler: After Blueberry rescues him from Lone Eagle, he is placed under a doctor's care, and after a remark that he will be fine, he is never mentioned again in the series.]]
189[[/folder]]
190
191[[folder:Lieutenant Crowe]]
192!!'''Lieutenant Crowe'''
193[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/crowe_7.jpg]]
194
195The half-Apache lieutenant at Fort Navajo, dedicating his life to stop war between the natives and the Americans.
196----
197* CavalryOfficer: Despite his native ancestry.
198* ChildOfTwoWorlds: Half-white, half-native, [[HalfBreedDiscrimination despised by most in both.]]
199* TheDogBitesBack: One insult too much from Bascom, [[spoiler: and Fort Navajo is compromised.]]
200* FourStarBadass: Reaching the rank of lieutenant in spite of the '''heavy''' prejudice against natives and half-bloods in these times is a clear testament of his badassery, and he does not disappoint.
201* HazyFeelTurn: After getting insulted by Bascom, he decides to join the Apaches, and releases the chieftains - what makes it more ambiguous is that the chieftains really were being detained illegally (after arriving under a flag of truce!), and were going to be executed for a conflict they hadn't even started.
202* HeroicBastard: One of the most unambiguously heroic characters in the story.
203* KilledOffForReal: [[spoiler: Ambushed and killed by Lone Eagle.]]
204* LastStand: [[spoiler: Makes a good one, taking down several of Lone Eagle's men, before being scalped by Lone Eagle himself.]]
205* MagicalNativeAmerican: Downplayed. He knows all the native tricks, but he learnt them and none
206* OnlyOneName: Like Graig, his first name is never disclosed.
207* SacrificialLion: Crowe's brutal death was a major punch in the gut for readers. He is the only major hero of the story to die.
208[[/folder]]
209
210[[folder:Colonel Dickson]]
211!!'''Colonel Dickson'''
212[[quoteright:214:https://static.tvtropes.org/pmwiki/pub/images/colonel_dickson.jpg]]
213
214The commander of Fort Navajo, and the leader of the peace negotiations with the Apache.
215----
216* {{Ambadassador}}: Wants to negotiate with the natives in earnest.
217* ColonelBadass: He gets no chance to shine, but his stern authority and coolness in the face of troubles give enough indication that he earned his rank.
218* FourStarBadass: He leads the cavalry around and knows his way.
219* CavalryOfficer: The original commander of Fort Navajo.
220* CoolOldGuy: Respected by all, though only reluctlantly by [[ColonelKilgore Major Bascom]] who finds him too soft.
221* ReasonableAuthorityFigure: He is willing to look past Blueberry's southern origins and past undisciplined actions though he warns him that he will not tolerate any transgression from him. Also unlike Bascom he is willing to negotiate with Cochise and to preserve peace and intends to keep his word to him.
222* TemptingFate: [[spoiler: His literally last words before getting bitten by a rattlesnake, is dismissing Blueberry's warning about them.]]
223* WeHardlyKnewYe: He sadly had to die for the conflict to happen.
224[[/folder]]
225
226[[folder:Cochise]]
227!!'''Cochise'''
228[[quoteright:242:https://static.tvtropes.org/pmwiki/pub/images/cohise.jpg]]
229
230The chief of the Navajo, leading them from ''Fort Navajo'' onward. In ''Broken Nose'', he is shown as the father of Chini, and the aging chief of the fleeing Navajos.
231----
232* AntiVillain: He is a villain by default during the Fort Navajo Cycle, due to leading the natives in war, but he merely wants justice for his people against Bascom's agressions and is a ReasonableAuthorityFigure worthy of respect.
233* {{Ambadassador}}: He comes to the parlay negiociated by [[ReasonableAuthorityFigure Colonel Dickson]], and escapes on his own when [[ColonelKilgore Major Bascom]] turned it into a trap.
234* BadassNative: Following his historical counterpart's badassery.
235* CoolOldGuy: He is a brave, honorable and wise chieftain who cares deeply about his people and wants to maintain peace with the US army.
236* DyingMomentOfAwesome: Saves his tribe with a foot already in the grave, old age be damned.
237* AFatherToHisMen: He wants his people to thrive, but this means resisting the US Military in a time where true peace was impossible.
238* HistoricalDomainCharacter: Not only did he really existed but he really ended the war after befriending a white man, with whom he kept in touch all his life. Just it was not a cavalry lieutenant.
239* IOweYouMyLife: To Crowe who saved his and several other chiefs from Bascom. This allows Blueberry to have a chance to negotiate with him. He also forbids the other natives from trying to harm Crowe and is outraged when he discovers than Lone Eagle killed him.
240* IntergenerationalFriendship: Several instances.
241** With Crowe after he saved his life. While he doesn't always listen to Crowe's advices he recognise his bravery and loyalty and agrees to meet Blueberry of gratitude. He even calls Crowe his friend after learning that Lone Eagle killed him and wants to avenge him, though Blueberry does it in his stead.
242** Later becomes very good friend with Blueberry, sheltering him for three years after he becomes the most wanted man in the US. After Blueberry saves his tribe from the hellish reservation they were sent to, he considers him a son.
243* LastStand: [[spoiler:Played with in that he does not get to fight when he is finally about to die of old age, but he ''does'' lead his fellow elderly natives in a crucial diversion that saves the tribe.]]
244--> '''Cochise''': At least we will die standing, as warriors useful to their people. So I've said! No one is to dare contesting my decision!
245* MagicalNativeAmerican: Not him, but his Medecine Man performs a MaybeMagicMaybeMundane spell that helps covering the escape of his entire tribe after Blueberry rescues them, through thick fog when Blueberry infiltrates the reservation and through sandstorm when they flee.
246* NobleSavage: Much less of a savage than many a white guy.
247* RankScalesWithAsskicking: Despite his age, is very adept at fighting, notably escaping Bascom all on his own.
248* ReasonableAuthorityFigure: Cochise is a wise leader who cares for his brethren and is willing to listen to any of his men's concerns and opinions, who prefers to use diplomacy before fighting and agrees to talk with Blueberry even after the beginning of the war and Bascom's treacherous attempt at capturing him during a negotiation.
249* TheStrategist: Cochise proves a very good war leader as he completely turns BigGood General Crooks' forces with him none the wiser. He later provides a much needed distraction without which the tribe would have been slaughtered.
250[[/folder]]
251
252[[folder:General Harvey Crook]]
253!!'''General Harvey Crook'''
254[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crook_6.jpg]]
255
256The commander-in-chief of the US military war effort against the Navajo insurrection. Blueberry meets him after saving an ammunition convey from [[ArcVillain Lone Eagle]], then leading
257----
258* AdaptationalHeroism: The guy he is based on drove the natives out, this one wants peace with them. Despite this, the natives ending in reservation sadly is a ForegoneConclusion. To his credit, his inspiration first prevented colons from violating sacred native lands to keep peace, until ordered otherwise.
259* FourStarBadass: He might never appear on the battlefield, but he is tough and he perfectly leads his troops in preparation for war.
260* BigGood: Takes this role for the Fort Navajo Cycle, in the same album that introduces the ArcVillain.
261* HistoricalDomainCharacter: Inspired from the RealLife general of the same name who drove the natives out of their territories for the white colons to seize. Though the real one's first name was George, while [=McClure=] calls this one "Harvey".
262* NoBadassToHisValet: His old friend Jimmy [=McClure=] playfully riles him up with abandon when he is introduced.
263* OldFriend: Of the soon-to-become [[TheLancer Lancer]] of the series.
264* OutGambitted: He was readying himself to face the Navajo tribes, only to learn from a gleefully sarcastic [=McClure=] that Cochise saw him coming from miles away and left him concentrate his troops on empty targets while he was hiding elsewhere.
265* PutOnABus: Never seen again after the first cycle, though at least he gets mentioned in the final one, contrary to Graig.
266* ReasonableAuthorityFigure: He immediately believes Blueberry when told that the war started on an unprovoked attack and is fully willing to negotiate with Cochise to end the war. He is also the high-ranking commander who gets along best with Blueberry, fully trusting his experience in the matter.
267* SmallRoleBigImpact: Crook is only around for the first cycle, but he is the one who introduces TheHero to TheLancer.
268[[/folder]]
269
270[[folder:General Dodge]]
271!!'''General Dodge'''
272[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/grenville_dodge.jpg]]
273
274The leader of the Union Pacific railroad working, and a previous general of the Civil War, employing Blueberry to handle the Native American Affairs. He's also the man who gave Blueberry his distinctive broken nose.
275----
276* {{Ambadassador}}: During the negotiations with the Sioux and the Cheyennes.
277* BadassBureaucrat: As the head of one of the biggest railroad companies of the USA, he now contends more with paperwork than with warfare, but make no mistake he is as badass as ever.
278* BigDamnHeroes: Saves the day just as GeneralRipper Allister is about to get obliterated by the natives.
279* CoolOldGuy: Aging at first, but very reliable and competent.
280* CavalryOfficer: One of the highest ranking and most admirable examples of the tropes in the series.
281* DaChief: He is pretty much the only law enforcer in the railroad worker camp and the entire region.
282* FourStarBadass: Unlike Allister, he is presented as a true badass and competent general, who knowns how to lead his men against Indians despite his lack of ressources.
283* FriendOnTheForce: His help is crucial to help Blueberry clear his name in ''The End of the Trail''.
284* GuileHero: He's quite intelligent and perspicacious, being able of deducing that there is a mole amongst his men that sabotages him and his forces while they are under siege by the Sioux, and loudly send Blueberry on a mission to retrieve Guffie Palmer only to discreetly tell him about his suspicions and give him his real mission of getting reinforcements, food and the UP workers' money to help support the siege.
285* HistoricalDomainCharacter: Like many generals in the series.
286* HonestCorporateExecutive: Despite leading the UP, and therefore being both wealthy and powerful, he goes out of his way to prevent slaughtering the buffalo, and prevent a war with the natives.
287* IOweYouMyLife: Blueberry saved him from Confederate captivity during the Civil War, and Dodge trusts him with his life. Even as the most wanted man in the US, Dodge is willing to hear him out.
288* RailRoadBaron: As president of the Union Pacific, he becomes this after retiring from the military.
289* ReasonableAuthorityFigure: Unlike most of Blueberry's superiors he recognise his talents as a soldier and as an ambassador, and is willing to look past his southern background, lack of discipline and alcoholism. He also helps Blueberry to clean his name after saving President Grant's life.
290[[/folder]]
291
292[[folder:Guffie Palmer]]
293!!'''Guffie Palmer'''
294[[quoteright:345:https://static.tvtropes.org/pmwiki/pub/images/guffie.jpg]]
295
296The leader of a theater troupe, at first trapped in Camp Dodge during the Sioux siege, but later aids Blueberry at many instances.
297----
298* BedouinRescueService: Turns up in the middle of the desert to save Blueberry's life in ''The Lone Dutchman's Mine''.
299* BigDamnHeroes: Related to the above. Without her the current Story Arc would have ended prematurely.
300* CrouchingMoronHiddenBadass: It might be tempting, but do not underestimate her.
301* FieryRedhead: Even [=McClure=], himself an example of the trope, had to face her wrath.
302* GrandeDame: Even says this herself.
303* HeroicSacrifice: [[spoiler: Manages to save President Grant from Angel Face, at the cost of her own life. Sadly, she dies before she can warn Grant about the conspiracy to kill him]]
304* HorribleJudgeOfCharacter: Fell in love with Steelfingers once, and is an UnwittingPawn in the plot of Blake and Angel Face. To her credit, this was long before Steelfingers was an outlaw and she quickly realizes Blake's true nature, even guessing most of their plot, but it is already too late.
305* IWasQuiteTheLooker: Was positively gorgeous when she was young, to the point that Blueberry does not recognizes her when she shows him a picture.
306* JerkWithAHeartOfGold: Rough at first contact, sure, but quite nice when she drops her guard or when one earns her respect.
307* KilledOffForReal: [[spoiler: By Angel Face when she interrupts his assassination attempt.]]
308* MissKitty: Averted in her first appearance, as she starts off as the owner of a respectable theatre company, but played straight as she owns a whorehouse in her last appearance.
309* MsExposition: She explains to Blueberry how thoroughly TheConspiracy is playing him like a harp in ''The Outlaw''.
310* PrimaDonnaDirector: How she first appears. Sure, having a theatre company seizing contracts worth thousands of dollars is quite something, but the way she demands respect and dismisses warning about natives on warpath is going way overboard.
311* SerialEscalation: She gets gradually fatter as the story unfolds.
312* SmarterThanYouLook: She is dismissed as ThePrimaDonna and a vapid GrandeDame, but she is the one who provides Blueberry with a way to clear his name and who understood that he is used as a ScapeGoat. She guessed much of their plan, but sadly not enough for a [[TheChessmaster Chessmaster]] such as the head of TheConspiracy.
313* TakingTheBullet: [[spoiler: For President Grant.]]
314* UnwittingPawn: To Colonel Kelly, Tennessee Blake and TheConspiracy as a whole. She gets very close to become a SpannerInTheWorks, but fails.
315* WhiteDwarfStarlet: Played with, she is had a long and successful acting carrier (enough for Ulysses Grant himself to fall head over heels for her), but it is all in the past. Now her acting troop is quite successful, but probably less than she claims, otherwise she would not have ended as a MissKitty.
316[[/folder]]
317
318[[folder:Major Foster]]
319!!'''Major Foster'''
320
321General Allister's second in command who is far more level-headed and reasonable than his superior and who genuinely cares for the safety of his men unlike his superior. Sadly for him and their men Allister generally ignores his advices. Over the course of the album he becomes increasingly discontent and disgusted by his superior's actions.
322----
323* AFatherToHisMen: Unlike Allister Foster really cares for the lives and safety of the soldiers, and when Blueberry and his men are attacked by the Cheyenne warriors he tries to convince Allister to let him rescue them. Unfortunately the GeneralRipper has none of it.
324* BigDamnHero: He saves Blueberry and general Allister's life by ordering his men to dismount from their horses and to shoot at the Cheyenne trying to kill the two.
325* TheDogBitesBack: At the end of "General Golden Mane" he gets fed up with Allister, and tells general Dodge and Red Neck how Allister cowardly and cruelly sacrificed Blueberry and another portion of his men to attract the natives and escape the Black Hills alive.
326* EveryoneHasStandards: While he doesn't object to Allister's unprovoked attack on the natives despite the peace treaty, Foster is visibly uneasy when Allister orders to continue hunting the Cheyenne survivors down, and he is disgusted and outraged when Allister cruelly sacrifices some of his own men in order to catch up with the survivors and to later escape the revengeful natives.
327* GetAHoldOfYourselfMan: When Allister has a VillainousBreakdown and orders his army to fall back when ambushed by the Sioux, Foster yells at him to pull himself together and that they need to charge forward to the woods as they are doomed if they do not that.
328* HyperCompetentSidekick: To Allister as he's far more competent, level-headed and reasonable than his superior, is quite good at evaluating situations and is often the one to point to his superior what to do.
329* NumberTwo: Allister's second-in-command, but far too moral to count as TheDragon.
330* OnlyOneName: His first name is never disclosed.
331* OnlySaneMan: Alongside Blueberry he is the only one to object to Alister's cruel and foolish decisions though unlike Blueberry he doesn't try to oppose them.
332* ReasonableAuthorityFigure: Unlike Allister he is perfectly willing to listen to Blueberry's point of view and acknowledge when he's right.
333* TrappedInVillainy: While he isn't a villain and doesn't do anything villainous onscreen Foster is forced to witness and to be an unwilling accomplice to Allister's cruel decisions as Allister is his superior and that he cannot oppose him directly.
334[[/folder]]
335
336[[folder:Lieutnant Budinglow]]
337!!'''Lieutnant Budinglow'''
338
339A lieutenant of the US Army serving under General Allister. Unlike Blueberry, Bundinglow is totally obedient to Allister nor a very bright individual.
340----
341* AFatherToHisMen: He does care for his comrades and want to avenge them by hunting the natives who ambushed them down, though it leads him into a trap.
342* ButtMonkey: He gets embarrassed several times, first by Red Neck and [=McClure=] who slice his pipe with a whip when showing their talents to Allister upon volunteering to join his forces, and later falls of his horse due to one of Blueberry's tricks (to allow Red Neck to leave and go warn General Dodge unnoticed) and has to rely on Blueberry's help to retrieve his horse under Allister's eyes, who then give him several days of suspension for making a fool of himself.
343* {{Jerkass}}: He acts quite unpleasant to Blueberry and his friends, being happy to take Blueberry's gun when Allister orders Blueberry to give his gun to him to prevent him from doing anything against Allister's plans.
344* KilledMidSentence: Right as he's telling Blueberry to shut up and trying to reassert his authority in the middle of an amerindian ambush, he receives an arrow to the heart and dies instantly.
345* SpannerInTheWorks: He helps ruining Allister's plans by smoking aside Red Neck's cigar on a wagon covered with Mac Lure's alcohol, causing it to catch fire and to explode, thus alerting the natives about Allister's army presence.
346* TooDumbToLive: Despite Blueberry warning him multiple times that the Natives are trying to lead him and his men into an ambush, as well as Allister specifically telling him to make it look like his group is the whole army, he fails to see that Allister has set him to distract the natives while he escapes and keeps pursuing the running native scouts until they are surrounded by a far larger group of natives. He pays his stupidity with his life.
347[[/folder]]
348
349[[folder:Chihuahua Pearl]]
350!!'''Chihuahua Pearl/Lily Calloway'''
351[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chihuahua_pearl_blueberry.jpg]]
352
353A suspicious but sexy saloon dancer working in Chihuahua, and intending to get the Confederate gold for herself, she nonetheless end up aiding Blueberry.
354----
355* ActionGirl: All the more notable that back in the day the comics was published, girls able to take care of themselves were still quite rare.
356* AllForNothing: [[spoiler: The entire hunt for the Confederate Gold was this, as the gold has been fetched and spent long ago.]] Stating that she does not take it well is a wonderful understatement.
357* BadassAdorable: Stunningly beautiful, but deadly.
358* BelligerentSexualTension: With Blueberry. It does not end well for both.
359* BetterAsFriends: After a disastrous attempt at winning her back in ''Arizona Love'', Blueberry and Pearl realize that they are not meant for each other and depart in good terms, though they know that they will never see each other again.
360* TheBusCameBack: She wants nothing to do with the protagonists after her cycle, but they request her help to save Blueberry in the Phantom Tribe Cycle. She and Blueberry part on as-friendly-as-can-be, but he makes a last attempt at winning her over in ''Arizona Love'', by which point it can be seen as a RomanticPlotTumor.
361* TheCharmer: She knows how to use her good looks.
362* TheCynic: Cold and uncaring, but fully aware that TheWildWest is a CrapsackWorld, especially for women. Much of her jerkassery stems from having to fend off for herself in a heavily male chauvinist setting for most of her life, doubtless in less than stellar condition. She is acutely aware that her voice and looks won't last forever and needs a husband to avoid a FateWorseThanDeath in a remote brothel.
363* DespairEventHorizon: [[spoiler: She suffers this after realizing the gold were merely stones left by Vigo, noting the sheer amount of people who died needlessly to get it.]]
364* FemmeFatale: She is not above seducing people to have her way, even accepting AbhorrentAdmirer Lopez's marriage proposal to help with her goals.
365* GoldDigger: She marries for wealth above all else. She loves money and dreams of living it big, so she won't spare a glance to suitors unable to provide her with that.
366* HairOfGold: But her heart is much less golden.
367* HookerWithAHeartOfGold: Not exactly a hooker, a dancer and singer in a saloon, but still. She wants to avoid this fate at all cost.
368* JerkWithAHeartOfGold: She is selfish, self-serving and abrasive, but deep down she is nice and much fonder of Blueberry and his pals that she is willing to admit. Still, she genuinely grieves for all who died to get the Confederate Gold, and after TheBusCameBack, she helps the three heroes without having anything to gain.
369* LadyOfWar: A gorgeous and elegant woman, as well as a deadly shot with always a derringer hidden in case of trouble, perfectly able to ride to hardship and to stand her ground in a fight.
370* OnlyKnownByTheirNickname: Everyone calls her by her stage name, Chihuahua Pearl. Her real name, Lily Calloway, is only revealed much later.
371* ThePrimaDonna: The most successful singer in Chihuahua, and later a celebrated actress and singer all across the US, with an ego to match. She knows it won't last and wants to become rich before that.
372* SlapSlapKiss: Chihuahua Pearl and Blueberry spend as much time wanting to make out as they want to beat each other senseless.
373* StarCrossedLovers: Becomes this with Blueberry by Arizona Love, her final album. [[spoiler: Also, to some extent with Trevor.]]
374* TookALevelInJerkass: In ''Arizona Love'', she has the '''nerve''' to claim that she deserves Blueberry's newfound wealth more than he does, [[InsaneTrollLogic for taking all the risk]]. Ok, Lady. Remind us who was made a ScapeGoat, spent four years as the most wanted man in both USA and Mexico, disbanded an entire conspiracy, and escaped ten thousands of deaths, while the riskiest thing you did was securing a marriage with a RailRoadBaron?
375[[/folder]]
376
377[[folder:Colonel Trevor]]
378!!'''Colonel Trevor'''
379[[quoteright:241:https://static.tvtropes.org/pmwiki/pub/images/trevor_37.jpg]]
380
381A Confederate colonel, and the only person knowing the whereabouts of the Confederate Gold. [[spoiler: He is secretly married to Chihuahua Pearl.]]
382----
383* AllForNothing: [[spoiler: The poor guy spent years as a wanted outlaw, more years in TheAlcatraz, was nearly tortured, shot and even killed, all to protect the Confederate Gold. Which was found and spent years before, with him none the wiser.]] His entire life was pretty much a ShaggyDogStory.
384* ColonelBadass: Of a defeated army but still.
385* {{Determinator}}: No matter what comes in his way, he will keep the treasure safe.
386* FourStarBadass: He used to command his own regiment and he is a total badass.
387* FriendlyEnemy: He still considers Blueberry's crew Federates and dreams of restarting the war, so no friendship is in order, but he is very cordial to them and wants no harm done to them.
388* GenreSavvy: [[spoiler: He is fully aware that Chihuahua Pearl married the treasure he keeps, not him.]]
389* HonorBeforeReason: Willing to endure the life of a outlaw, [[TheAlcatraz Lopez' atrocious prison]], torture and even death to honour his promise to the late Confederate President, Jefferson Davis.
390* LivingMacguffin: The only one who knows the secret of the Confederate Gold. [[spoiler: Or he used to be.]]
391* MacguffinGuardian: The only one who knows where to find the treasure.
392* MealTicket: [[spoiler: To Chihuahua Pearl.]]
393* NobleConfederateSoldier: A noble and gentle former confederate colonel. Played with though, as he regards yankees as usurpers and dreams to use the gold to restart the war.
394* SacrificialLion: The first of many to die in the pursuit of the treasure. Ironically, he dies with a red shirt on his back.
395* SurprisinglySuddenDeath: [[spoiler: No one had seen that machete InTheBack from Lazarito coming. Admit it.]]
396* UnwittingPawn: [[spoiler: If only he knew that the gold he dedicated his life protecting was stolen by Vigo, with everyone none the wiser.]]
397[[/folder]]
398
399[[folder:Chini]]
400!!'''Chini'''
401[[quoteright:217:https://static.tvtropes.org/pmwiki/pub/images/chini.jpg]]
402
403The daughter of Cochise, and Blueberry's LoveInterest while he became a WhiteManGoneNative in the ''Broken Nose'' epic.
404----
405* ActionGirl: Of the SilkHidingSteel variation.
406* ActionSurvivor: She was never taught to fight, but she proves tough as nail nonetheless. What she lacks in training she more than makes up for it with resourcefullness.
407* AllGirlsWantBadBoys: Her two love interests are the two toughest guys around.
408* BadassAdorable: A very beautiful native woman, and not one to cross. She manages to evade entire troops, sneak into a besieged camp, and lists all of [[ProudWarriorRaceGuy Vittorio]]'s shortcomings to his face.
409* TheChiefsDaughter: She is this, and wants to be listened to when she speaks in her father's name.
410* DaddysGirl: Cochise dotes upon her, to the point of refusing to arrange a marriage for her and let her chose her groom. She in turn would shake Heaven and Earth upside down to save him.
411* DamselInDistress: Becomes this at the end of her first album. She is shot almost to death instead of being captured, leading Blueberry to frantically search for a medic.
412* IndianMaiden: The basis of her character, but she is much more than that.
413* LoveTriangle: With Blueberry and Vittorio.
414* NegatedMomentOfAwesome: Shoots at the {{Jerkass}} holding Blueberry at gunpoint, and accurately enough to hit despite not being used to guns, but it was filled with blanks due to a trap. Said jerkass wastes no time in shooting her, severely endangering her life.
415* RoyalsWhoActuallyDoSomething: Being TheChiefsDaughter makes her royalty, and she plays more than her part in freeing her people and leading them to safety.
416* SilkHidingSteel: She looks demure and unassuming, but this hides one heck of a steely mettle.
417* StarCrossedLovers: With Blueberry at first. She later happily reciprocates Vittorio's feelings after he proves worthy of her.
418* TomboyPrincess: She is a native princess and acts as such, but she is much more interested in actually leading the tribe and taking part in her people's rescue than the guys would like. And she quickly proves an invaluable ally.
419* {{Tsundere}}: Starts haughty and dismissive towards both Vittorio and Blueberry. Justified in that she despises being seen as a trophy to be won by both. She drops it after they view her as an equal.
420--> '''Chini''': "Be they white or red, men are stupid. One brings me a revolver, the other a stinking carcass, and both would like me to jump in their arms for it."
421* UnderestimatingBadassery: Both her tribe and later the US military are guilty of it. She is but a squaw, but she takes profit of being below notice to save Blueberry, and later to sneak into her people's camp unnoticed by the guards more than once.
422[[/folder]]
423
424[[folder:Vittorio]]
425!!'''Vittorio'''
426[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/vittorio_7.jpg]]
427
428The young, aggressive Apache warrior and potential successor to Cochise, also vying for Chini's feelings.
429----
430* BloodKnight: Despises the whites at first and wants nothing than earning glory by beating them. Fortunately, in the end he is more the second coming of Crowe than Lone Eagle.
431* CharacterDevelopment: Goes from a complete Jerkass, to a respectful warrior, and the beloved husband of Chini.
432* CrazyJealousGuy: At first, he cannot stand Chini's and Blueberry's mutual attraction.
433* DefeatMeansFriendship: It is only after Blueberry leads the fort defences until he is forced to flee with his tail between his legs that he realizes that white as he was, the Navajo nation could not hope for a truer friend.
434* GloryHound: At first, but it later becomes the more reasonable trope below.
435* GlorySeeker: He wants to be remembered as a great warchief. And he will be, albeit not the way he first envisioned.
436* HeelRealization: After his "glorious" campain against the whites proves as much of a disaster as anyone told him it would be, he realizes how immature and stupid he has acted.
437* HumblePie: His utter failure at his first campain.
438* JerkWithAHeartOfGold: At first, he seems like a {{Yandere}} CrazyJealousGuy, willing to kill Blueberry and jeopardize the tribes existence, to "restore the natives' glory" and marry Chini. He eventually grows into a respectable man, and marries Chini.
439* MyGodWhatHaveIDone: He thought he would be the next Cochise, and was definitely not. He takes it very hard, but thankfully it motivates him to become a worthy chieftain.
440* PantheraAwesome: Invoked. In his words, Chini must pick either the mountain lion, or the [[ThoseWilyCoyotes coyote]]. Guess who's who.
441* PrinceCharmless: Starts as this, but subverted in the end.
442* ProudWarriorRaceGuy: He considers himself this, but his vision of a proud warrior needs to change. And when it changes, boy does he becomes badass.
443* RomanticRunnerUp: Not so charmless in the end...
444* SuckSessor: To Cochise at first, but once again he wisen up quite admirably.
445* TookALevelInKindness: After his warmongering ways fail spectaculartly, he becomes wiser and kinder, a good friend to Blueberry and a loving husband to Chini.
446* {{Yandere}}: We are led to believe he is this, but CharacterDevelopment kicks in.
447[[/folder]]
448
449[[folder:President Grant]]
450!!'''[[UsefulNotes/UlyssesSGrant President Ulysses S. Grant]]'''
451[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/ulysses_grant.jpg]]
452
453The President of the United States, and the target of Colonel Kelly's assassination plot.
454----
455* FourStarBadass: The prestige of winning the Civil War helped him in no small part to become President.
456* HistoricalDomainCharacter: Another general who existed for real.
457* LargeAndInCharge: Very tall and the elected ruler of the US.
458* LivingMacguffin: One the BigBad wants dead at all costs.
459* OneDialogueTwoConversations: When trying to extract the identity of his assassin from [[spoiler: a dying Guffie Palmer.]] They try asking him to pardon their ScapeGoat friend, and he believes (not unreasonably) that they are naming the assassin.
460* OurPresidentsAreDifferent: A mix of President Likable and President Target.
461* ReasonableAuthorityFigure: Is willing to listen to Blueberry when he barges into his private wagon, because he got proof of his innocence on several matters. As soon as he gets proof of TheConspiracy against him, he takes Blueberry under his wing and has him pardoned.
462[[/folder]]
463
464[[folder:The Earp Brothers and Doc Holliday]]
465!!'''The Earp brothers and Doc Holliday'''
466Blueberry's allies in the ''Tombstone'' epic, the last of his adventures in the main series.
467----
468* BadassFamily: Every one of them is a certified badass.
469* TheBabyOfTheBunch: Simon is much younger and is disgruntled at being treated as this. [[spoiler: He does get to shine but he is killed in the famous showdown at OK Corral.]]
470* FamedInStory: Everyone knows about them, but that does not mean that their authority is not challenged.
471* HeroOfAnotherStory: They are already famous and respected.
472* HistoricalDomainCharacter: One of the biggest legends of TheWildWest.
473* LivingLegend: Could they be anything less?
474* SiblingTeam: And one whose Badass credentials are legendary.
475* TheSheriff: Fitting their legend.
476[[/folder]]
477
478[[folder:Doree Malone]]
479!!'''Doree Malone'''
480[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/doreemalone.jpg]]
481
482The singer at the saloon, who takes care of Blueberry after he is wounded.
483----
484* BrutalHonesty: Never afraid to speak her mind. Notably to mock people who believe that leaving places where bad things happened is enough to clean up the slate.
485* DamselInDistress: At the hands of Johnny Ringo.
486* DeadpanSnarker: Never without a witty remark.
487-->'''Virgil Earp''': "I'm tempted to throw you behind bars, for troubling the public order."
488-->'''Doree''': "I'm quite afraid your are mistaking your head with public order."
489* FauxActionGirl: She is legitimately badass, but bits off more than she can chew against a hardened and demented killer. Then again, she did expect a lowly criminal she would have little trouble against, not such a high profile one. She later averts it.
490* FlorenceNightingaleEffect: Doree and Blueberry become very close as she takes care of him when he is wounded.
491* GirlyBruiser: She is more than tough enough to hold her own against drunkards and would be molesters in saloons, but unlike Chihuahua Pearl before her, not enough to the likes of [[AxCrazy Johnny Ringo]]. At first at least.
492* HookerWithAHeartOfGold: Like Chihuahua Pearl before her, she is a star singer instead of a hooker. Unlike her she is hardened by duress, but genuinely nice and friendly.
493* HospitalHottie: Not her job, but becomes this when taking care of Blueberry. She also mentions that she was this to Virgil Earp.
494* ItsPersonal: Has this attitude to Ringo, after Blueberry saves her.
495* NeverASelfMadeWoman: Gloriously averted. Doree is a celebrated singer, enough to get the saloon packed with just her on the poster, and a very talented one who writes her own songs. Blueberry first notices her when enjoying her singing.
496* NoodleIncident: She clearly has some past with Virgile Earp, which he '''really''' dislikes being reminded of. Note that the bad memories are completely one-sided, she is quite cordial with him.
497* OneOfTheBoys: Likes to hang out (and play poker) with men, much to Virgil Earp's dismay and Blueberry's interest. Their romance starts during a poker game.
498* RelationshipUpgrade: She and Blueberry leave Tombstone as a couple.
499* RoaringRampageOfRevenge: To Ringo, after Blueberry's rescue. To the point that her friends worry she will lose herself.
500* SecondLove: Blueberry falls in love with her after his StarCrossedLovers affair with Chihuahua Pearl ended badly. This romance is nothing but requited and healthy, even after he loses his wealth to a crooked banker.
501* TookALevelInBadass: Takes one after a NearDeathExperience, vowing to get rid of her attacker on her own. She becomes almost obsessed by revenge.
502[[/folder]]
503
504[[folder:Jim Campbell]]
505!!'''Jim Campbell'''
506[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/jmcampbell.jpg]]
507
508A jolly, fat writer, travelling to Tombstone to interview Blueberry, intending to write a book concerning this hero of the West.
509----
510* BigEater: Oh so very much. This guy could eat a meal meant for a regiment and ask for more, [[ComicBook/{{Asterix}} Obelix]] style.
511* ButIReadABookAboutIt: Learns to his dismay that nothing he read about TheWildWest could be farther from the truth.
512* CatchPhrase: He is fond of calling towns he dislikes "vermin pits". Considering he is speaking of [[WretchedHive Tombstone]], it's hard to disagree.
513* CoolOldGuy: Ageing rather than really old.
514* CrouchingMoronHiddenBadass: Starts dressing as a cowboy and carry a gun, purely for show, but ends up using it to save lives for real.
515* FamedInStory: He is a very famous novelist, who wants to make Blueberry this by writing a book about his exploits. Blueberry is not thrilled but does tell him a little known story about him.
516* HeroicBSOD: He is utterly horrified when he has to kill someone to save Blueberry's life, even if it was a scoundrel of the worst kind.
517--> '''Campbell''': "I wanted to ape the denizens of this WretchedHive by carrying a colt. God punished me by making me a murderer."
518* LovableCoward: He is a man of the Eastern Coast, not at all used to duels and crime, but he means well.
519* MeanBoss: Quite harsh towards his BeleagueredAssistant, but ultimately cares for his well-being, even if by his own admission he does not know how to handle him. He is quite dismayed to see him [[CorruptTheCutie adapt a bit too well]] to the Wild West for his taste.
520* RichInDollarsPoorInSense: Played with. He is no idiot, but completely unsuited for the CrapsackWorld that is the Far West.
521* ThinksLikeARomanceNovel: Played with. He thinks that the Far West is like the novels he writes, but learns to his dismay that writing about it by no means makes him an expert, quite the contrary. His experience in Tombstone, not to mention Blueberry's tale of the Civil War and the military's treatment of the natives shatter his illusions.
522** The same goes with his usual audience. He struggles to adapt the truth of Blueberry's tale to their warped view, and his novel ultimately flops because [[RealityIsUnrealistic his audience is too used to the romanced view to consider anything else.]]
523* TookALevelInBadass: When [[spoiler: saving Blueberry from "Mute hmm", and later when he distracts Ringo, allowing Blueberry to shoot him.]]
524* UpperClassTwit: Lovable and well-meaning, but haughty and condescending toward what he regards as a vice. He is not wrong per se, but could use a bit more diplomacy.
525[[/folder]]
526
527!!Villains
528
529[[folder:Major Bascom]]
530!!'''Major Bascom'''
531[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/bascom.jpg]]
532
533The racist second-in-command of Fort Navajo, and the StarterVillain of the franchise.
534----
535* ArcVillain: Shaping up to be this in the first two albums. His needlessly cruel actions against the natives start the war with them, kickstarting the entire Story Arc. Subverted however, he is but a DiscOneFinalBoss.
536* BadBoss: Horrible to serve under.
537* BeardOfEvil: A small goatee.
538* BaldOfEvil: As much hair atop his head as niceness in his heart...
539* CavalryOfficer: One of the vilest ever encountered.
540* DiscOneFinalBoss: Presented as the main villain of the Story Arc, but he is only an appetizer.
541* DisproportionateRetribution: Some unidentified tribe slaughtered a ranch and abducted a boy? Let's massacre a totally unrelated innocent tribe to make an example. [[SarcasmMode Surely it won't backfire in the least.]]
542* TheDragon. Subverted. He clearly believes he is this to Dickson, but the colonel is an honorable man.
543* EvilCannotComprehendGood: How anyone could respect natives and want peace with them flies miles over his thick skull.
544* GeneralFailure: He is so blinded by hatred that he is a lousy officer, making disastrous decisions for him and his men. Despite the men of Fort Navajo being desperately outnumbered and isolated, he launches an attack against the natives that start a war with them; also when Cochise gives him a chance to get away with his men and the civilians present at Fort Navajo in exchange for freeing the native chiefs he holds hostage, Bascom refuses and decides instead to hang them to deliver a message to Cochise. Unsurprisingly the fort is quickly overrun by the natives shortly after, and he is killed during the fight.
545* GeneralRipper: Dooms his entire regiment by his own right hand. Fortunately most can survive thanks to Crowe, [[{{Irony}} the half-blood he despised so much.]]
546* GloryHound: He craves advancement and fame by crushing natives, the lives of his men be damned.
547* HairTriggerTemper: Very little is needed to make him throw a hissy fit.
548* HateSink: One of the most despicable characters of the story and it shows.
549* HistoricalDomainCharacter: He really existed and was the cause of the war, in addition to trying to capture Cochise. While dickish and disloyal, he was not as evil as he is portrayed there though.
550* HistoricalVillainUpgrade: The real Bascom was indeed harsh and probably racist, but he honestlybelieved Cochise guilty of the crime he was accused of and targeted those he thought responsible. This one is a [[PoliticallyIncorrectVillain blatantly racist]] GloryHound and SmugSnake, far too fond of DisproportionateRetribution for his own good.
551* KarmicDeath: A tomahawk in his BaldOfEvil is a very fitting end for him.
552* LargeHam: This is a comic book, but it is still surprisingly clear that he yells all the time.
553* NumberTwo: He might not be TheDragon, but he remains the second highest ranking officer and by military law everyone must obey him after the ReasonableAuthorityFigure is out of commission. Much to everyone's bad luck.
554* OnlyOneName: His historical counterpart was named George Nicholas Bascom, but this one is only known by his last name.
555* PoliticallyIncorrectVillain: He hates all natives with a passion, and constantly insults and bullies Crowe for his parentage. His unprovoked attack on Apaches after hearing about the raiding of the ranch and attempt to capture Cochise under the peace flag are what cause the war with Apaches.
556* SmallNameBigEgo: This lowly commander of a remote fort with barely a hundred soldiers to his name is persuaded that he can make one of the greatest {{Living Legend}}s in native history surrender without conditions.
557* SmugSnake: Bascom talks big and is so racist that he refuses to regard the natives as a threat, even when hopelessly outnumbered twenty to one. He does have important prisoners but delusionally believes that threatening to kill them would cower the rest instead of enraging them further. [[KilledOffscreen He is overwhelmed and dies pathetically offscreen for his troubles.]]
558* StarterVillain: He does start the war, but it soon becomes clear that he is out of his depth. To cement his status as a nonentity in the grand scheme of things, he is not even killed onscreen, and the real ArcVillain, Lone Eagle takes center stage.
559* TooDumbToLive: When given a chance by Cochise to leave Fort Navajo alive with his men in exchange for freeing his hostages, not only does Bascom refuse but he also decides to hang his hostages to send a message to Cochise, despite them being his only chance to get out alive with how outnumbered and isolated the men of Fort-Navajo are. Not only that, but he also keeps insulting and bullying Crowe over his native heritage, causing Crowe to snap and free the hostages as a result. Unsurprisingly he ends up killed by the natives quickly after.
560* TyrantTakesTheHelm: After [[spoiler: Dickson dies.]]
561* UndignifiedDeath: He who dreamt of glorious campaigns dies with a tomahawk on his bald head. To the point that it is described almost like an afterthought long after the fact.
562[[/folder]]
563
564[[folder:Lone Eagle]]
565!!'''Lone Eagle/[[spoiler: Quanah-One-Eye]]'''
566[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lone_eagle.jpg]]
567
568The mysterious and feared warchief of the Apache, wishing to keep a war going under the guidance of Governor Armendariz. [[spoiler: Lives a double life as the ArmyScout Quanah-One-Eye.]]
569----
570* AntagonistTitle: The album in which he is introduced is named after him.
571* ArcVillain: The true main villain of the Fort Navajo Cycle, despite being introduced late. He is as bad as Bascom but contrary to the unlamented officer, his bite matches his bark.
572* ArchEnemy: Blueberry's most dangerous and personal enemy for the Story Arc. He's perhaps the one who earned Blueberry's strongest hatred after his murder of Crowe, prompting Blueberry to swear to swear revenge.
573* ArmyScout: [[spoiler: His cover as Quanah.]]
574* AxCrazy: Becomes increasingly blatant that he is seriously off his rocker.
575* BitchInSheepsClothing: [[spoiler: He is introduced as a demure and obedient military scout, but is in fact a cunning, cruel and viciously AxCrazy warchief.]]
576* ColdBloodedTorture: Inflicts this on Craig in order to get the President's message out of him.
577* ColdSniper: Is very good with a riffle, being able to easily outgun two US army soldiers with it through at a short range, and capable of hitting Crowe's leg from a long distance and despite Crowe's horse being moving and the dust cloud hiding him, while being utterly ruthless and unaffected by emotions during it.
578* TheDragon:
579** Is formally this to [[AntiVillain Cochise]], but he is actually the true ArcVillain of albums from ''Lone Eagle'' to ''The Trail of the Navajos''.
580** Although he could be considered this to Governor Armendariz.
581* DragonWithAnAgenda: Cochise wants justice for his people and to see eye to eye with the US military, Armendariz wants to retake Texas to become PresidentEvil. And Lone Eagle wants... [[WarForFunAndProfit a neverending slaughter of white people and a hefty loot.]]
582* DuelToTheDeath: He meets his end by fighting Blueberry to the death.
583* EvilLaugh: Pulls off a good one after Graig tries to convince him to make peace.
584* EyepatchOfPower: Has lost an eye, causing him to wear an eyepatch. [[spoiler: This is why he's called Quanah-One-Eye.]]
585* FalseFlagOperation: Plans one against his own camp, [[spoiler: by killing Crowe to make Blueberry believe that Cochise refuses peace.]] However, Blueberry finds Cochise' chieftain cross on his saddle and immediately understands that no native would dare kill the bearer of such a sacred symbol. No sane native that is...
586* AFatherToHisMen: His '''only''' redeeming quality is that he seems to get along well with his men. Ultimately averted in that he sends them to his death despite his fellow chieftain's rebuttal. And while he claims to want to avenge them by killing Blueberry, the one he really wants revenge for is his wounded pride.
587* ForTheEvulz: His motivation in a nutshell. He hates white people, he hates peace with white people, so this war is a golden nugget fallen from the sky for him.
588* GloryHound: Like Bascom, Lone Eagle craves to gain glory in battle, no matter how many of his brothers he sends to his death for it.
589* HateSink: Like Bascom before him, [[{{Irony}} ironically enough]], there is not a single decent bone in him and it shows.
590* HeroKiller: [[spoiler: His murder of Crowe is the sign that shit really hit the fan.]]
591* {{Hypocrite}}: Claims that the Navajos are debasing themselves by having peace with the whites, but he is fully willing to kill his own people. [[spoiler: And a messenger carrying a sacred symbol from his own superior on top of that.]]
592* IHaveManyNames: [[spoiler: He is first introduced under the alias of Quanah One-Eye.]]
593* ItsPersonal: Develops a murderous hatred towards Blueberry for foiling his attempts to steal the munition convoy he was meant to deliver, and for Crowe for saving Blueberry and trying to get peace between natives and whites. Blueberry reciprocates it after his murder of Crowe.
594* ManipulativeBastard: He does use his disguise as an army scout very well, playing intendant O'Reilly and his men like a fiddle to put them in a trap for him and his fellow natives, and infiltrating Camp-Bowie to spy on Blueberry and General Crook. He's also capable of manipulating his fellow chief Chariba into sentencing Blueberry to death, and later stage a FalseFlagOperation against both Blueberry and his fellow natives to make it look like negotiations are impossible which would have worked if Crowe hadn't managed to send his horse away with Cochise's chieftain staff on it, and hadn't written a note with his own blood to tell Blueberry what really happened to him just before dying.
595* MisanthropeSupreme: Just wants war for the heck of it.
596* TheMole: [[spoiler: He initially serves the US army as an indian scout, though this is just a cover to spy on them and know what his fellow Navajos can attack.]]
597* PoliticallyIncorrectVillain: Lone Eagle hates whites as much as Major Bascom hated natives.
598* PutTheLaughterInSlaughter: He loves killing white and laughs off Craig's plea that the President's message can save many lives, including that of his people, if he agrees to a ceasefire.
599* RankScalesWithAsskicking: A Navajo warchief and a deadly fighter
600* TheSavageIndian: Unlike the other Navajos chieftains who went to war with the whites because of Bascom's actions and who are reasonable and honorable leaders to various degrees, Lone Eagle has no positive qualities. He just wants war for the heck of it, is willing to disobey the orders of the other chieftains and even murder Crowe despite him being under Cochise's protection. In short Lone Eagle is the personification of all the negative aspects of the Navajos and the native as a whole.
601* SortingAlgorithmOfEvil: Lone Eagle is ten times the threat to the whites that Bascom only dreamed to be to the natives.
602* TheStarscream: Not at first, but he states his intention to DuelToTheDeath Cochise for a KlingonPromotion after settling his score with Blueberry, because Cochise is too soft for him.
603* WarForFunAndProfit: He really, really loves fighting and killing white people, and wants to gain power from it as a warchief.
604[[/folder]]
605
606[[folder:Governor Pedro Armendariz]]
607!!'''Governor Pedro Luis Armendariz'''
608[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/armendariz.jpg]]
609
610The governor of Sonora and the first villainous Mexican governor, who serves as TheManBehindTheMan to Lone Eagle.
611----
612* AmbitionIsEvil: He wants to become President of Mexico, and uses wretched means for it.
613* BeardOfEvil: A smarmy goatee.
614* EvilGloating: He boasts to Blueberry that he can do whatever he wants, including hoarding weapons for the Navajos. This bites him in the ass, for he discloses where he is hoarding them, leading to his death.
615* EvilPlan: Arm the native to chase the Yankees out of Texas, and then dispatch the natives and take over for himself. He then seeks to use the prestige to become president of Mexico.
616* FatBastard: Ad fat as he is evil.
617* FeudalOverlord: A modern variation. He is governor but can do pretty much as he pleases with the state he rules.
618* GenreSavvy: While he's generally full of himself and underestimating his enemies, he becomes more cautious and dangerous after his first encounter with Blueberry in "Trail of the Navajos". He comes to suspect that Blueberry is at San Feliu after one of his men comes back reporting that he was knocked out and appropriately sends his men to search everywhere for him, though Blueberry and Jim [=McClure=] manage to elude them with the help of an old mine worker.
619** Still in San Feliu, it turns out that he didn't take any chances when it comes to securing the mine. That out-of-the-way, forgotten shaft that [=McClure=]'s friend thought would have been left unguarded? Not only is it guarded, but the only trail leading to it was destroyed on Armendariz's order!
620* GreaterScopeVillain: He is this is the Fort Navajo Cycle, being the Navajo's backer, but his role is minor compared to Cochise's and Lone Eagle's.
621* KarmicDeath: [[spoiler:He spends weeks hoarding a lot of weapons for the Navajos. Then Blueberry blows them up with him in the epicenter...]]
622* TheManBehindTheMan: The one who enables Lone Eagle's plan.
623* NonActionBigBad: He is the GreaterScopeVillain but the point still stands. He has no fighting skills whatsoever, but his political power is more than enough to make him a threat. Averted in "Trail of the Navajos" where he personally lead his men in defending the mine of San Feliu and personally tries to stop the explosives set by Blueberry and Jim, though he's too late and it causes his death.
624* ScrewTheRulesIMakeThem: He uses his authority as governor to gather weapons and deliver them to the Navajos despite the government of Mexico not being involved in the war between them and the US army. Upon finding and capturing Blueberry and his companions he immediately orders them to be hanged as spies without a trial.
625* SmugSnake: He is very full of himself and sure of his ability to reconquer Texas for Mexico and to become president. It quickly becomes clear that this arrogance is undeserved as he ends up embarrassed by Crowe and the Jayhawkers.
626* TheStarScream: He dreams of becoming the Mexican President, by using the Navajos to reconquer Texas for Mexico, despite his government being at peace with the United States and not taking part in the war with the Apaches.
627* TookALevelInBadass: In "Trail of the Navajos" he has clearly learned from his first encounter with Blueberry, Crowe and the Jayhawkers and is far more cautious and more dangerous than in his first appearance. Upon seeing one of his men coming back after saying that he was knocked out, he quickly comes to suspect that Blueberry may have done and has his men search for him, and he doesn't neglect the security of San Feliu mine at all, making sure that every entry is guarded and having destroyed the secret passage to the mine. He's also fully willing to lead his men in battle this time.
628[[/folder]]
629
630[[folder:Sam and Bud Bass]]
631!!'''Sam and Bud Bass'''
632[[quoteright:207:https://static.tvtropes.org/pmwiki/pub/images/sambass.jpg]]
633 [[caption-width-right:207:Sam Bass]]
634[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/buddybass.jpg]]
635 [[caption-width-right:320:Buddy Bass]]
636
637 Two brothers virtually owning the small town of Silver Creek. The main villains of ''The Man With The Silver Star''
638----
639* BatmanGambit: Sam is quick to notice details about people he can exploit.
640* TheBrute: Bud is violent and unhinged, though he can ruse when needed.
641* Cattle baron: The source of their wealth, who own much of the land around and covet the entirety.
642* CaptainSmoothAndSergeantRough: Sam is Captain Smooth, Bud is Sergeant Rough.
643* SmallTownTyrant: Two rich {{Cattle Baron}}s who want to take over Silver Creek. Sam is the true leader and Bud is more of an enforcer.
644* EvenEvilHasLovedOnes: The two brothers do care for each others.
645* FauxAffablyEvil: Sam, but only when in control. Bud does not even bother.
646* GoodHairEvilHair: Like many villains after him, Sam sports a small mustache screaming "scumbag".
647* HairTriggerTemper: Bud, who else?
648* IOwnThisTown: Their mentality.
649* KarmicDeath: [[spoiler:Bud desires nothing more than to shoot Blueberry in a duel. But when he tries, well.]]
650* MonsterOfTheWeek: One-shot villains dispatched in a single album. Dangerous yes, but inconsequential compared to the others.
651* SiblingTeam: Though Sam is unequivocably the BigBad and But is TheDragon.
652* SmugSnake: Sam is smart and collected, but Blueberry quickly breaks his hold over the town and wipes the arrogant smirk off his face.
653* VillainousBreakdown: Sam becomes increasingly frantic and desperate as his hold over the city is unraveling. Compare him at the beginning and just seconds before his defeat. Justified for he knows that should his imprisoned goons start talking he is done for.
654[[/folder]]
655
656[[folder:Jethro "Steelfingers" Diamond]]
657!!'''Jethro "Steelfingers" Diamond'''
658[[quoteright:212:https://static.tvtropes.org/pmwiki/pub/images/steelfingers.jpg]]
659
660A desperado, working for Central Pacific to disrupt Union Pacific's work, but eventually starts working on his own. Characterized by his right hand being made of steel, due to him losing it to Native Americans three years before.
661----
662* AntagonistTitle: The album ''The Man With the Steel Fist'' is named after him.
663* ArtificialLimbs: His artificial hand made of steel, hence his nickname.
664* ArcVillain: Of the Iron Horse Cycle.
665* BadassInANiceSuit: He is a SharpDressedMan and a deadly fighter.
666* BullyingADragon: It was smart of him to play the very Sioux against whom he caused a war, but he clearly bit off much than he could chew, making them increasingly angry with him, and sealing his ultimate doom.
667* CurbStompBattle: Floors and humiliates Blueberry, who returns the favour as soon as he knows the secret of his hand.
668* TheChessmaster: He is much smarter than his brutal ways make it seem, and it shows when he single-handedly causes the war with the Sioux. First by murdering buffalos and framing colons, then sabotaging the peace negotiations between Blueberry and the Native American chiefs by impersonating the men charged to watch over it and shooting down the natives to make it look like a trap. He later manipulates the Sioux to attack the train transporting the ammunition and payment to the UP camp, planting one of his men on the train to drug and sabotage the defenders and by charging one of his men to deliver General Dodge's message. Also after capturing Blueberry and stealing the payment for the UP workers, he puts thousands of dollars on an unconscious Blueberry to frame him for the theft and cover his tracks, and getting rid of his men through TheDragon they are not wary of.
669* ChronicBackstabbingDisorder: His own men even acknowledge this, but he still outwits them. It ends up biting him in the ass after he backstabs the increasingly distrustful Sioux.
670* CrazyPrepared: He keeps on him a small bottle of mushroom poison just in case he has to eliminate someone better than him with a gun or multiple people, which he uses via Chris to get rid of his men. Also after taking the bag containing the U.P. workers' money, he hides a small gun in it in case someone tries to shoot him while he's taking the money, which he uses to shoot Chris when he tries to turn on him.
671* DubNameChange: One English translation makes him Jethro ''Drake'' instead.
672* TheDragon: Originally to Central Pacific, but he develops into the ArcVillain as he covets the workers' pay for himself.
673* DragonWithAnAgenda: He wants to get rich, and cares little for the power plays between the Railroad Barons.
674* TheDreaded: Is feared by nearly-everyone in Camp Dodge due to his ruthlessness, gunslinging skills and his steel hand that makes him very dangerous in fights.
675* DuelToTheDeath: He is killed this way by [[LivingLegend Sitting Bull]] in person, sadly in an OffscreenMomentOfAwesome.
676* EstablishingCharacterMoment: Ordering the hanging of an unarmed Sioux party seeking to ask the leader of the Union Pacific expedition for justice after their undefended village was attacked, and then knocking Blueberry half unconscious after he manages to force the Sioux to flee.
677* FauxAffablyEvil: Presents a suave and dapper facade, but he is at heart a hateful, murderous and backstabbing thug.
678* GeniusBruiser: A deadly fighter and a very good shot, but also a smart, crafty and cunning sod.
679* KarmicDeath: [[spoiler: Had he not been so hasty to betray his own men, he would probably have escaped alive. Instead, Sitting Bull catches up with him and later kills him in a duel.]]
680* ManipulativeBastard: He manipulates the Sioux into thinking that he's an ally and into attacking a train convoy transporting ammunition and the payment of the UP workers in order to steal the money and worsen the situation at Camp Dodge. Knowing that his men are turning against him, he plots with [[TheDragon his right-hand Chris]] to drug them as they trust him, and hides a gun foreseeing Chris' own betrayal as he is seemingly defenseless. However, the gunshot gets the vengeful Sitting Bull back on his trail and he regrets it dearly.
681* PoliticallyIncorrectVillain: Yet another baddie who despises the natives, laughing at the prospect of negotiating with them. He is not above allying with them, but he sees them as pawns... [[KarmicDeath And ends up paying it with his life.]]
682* RedBaron: "Steelfingers".
683* RedRightHand: Or steel right hand.
684* SharpDressedMan: Always dressed to the nines, even in the scorching heat of the region.
685* SmugSnake: Jethro is admittedly very intelligent and is one of the very few villains to have the upper hand over Blueberry for the entire cycle, but he owes much to well-placed spies and the GreaterScopeVillain's secret backing, and he is waaaay over his head when he tries to manipulate [[GoodIsNotSoft Sitting Bull]]. Predictably, he pays for it with his life.
686* TooCleverByHalf: His plan was good but he needlessly antagonized too many factions, not thinking they could catch up with him...
687* XanatosSpeedChess : He is very good at improvising or changing his plans depending on the circumstances. Upon realizing that Blueberry was shooting the lights to blind him and his men in the saloon in order to escape, he orders his men to target the bottles of alcohol and to make a lamp fall on the released liquor to set the saloon ablaze with Blueberry and [=McClure=] in it. Immediately after his escape from a train, he and his men sabotage the telegraphic wires and train tracks so no one can know about his escape, and upon hearing about Blueberry being about to talk with the Sioux watched by armed men, he decides to not kill Blueberry but to KillAndReplace the watchers with his men and then to shoot the Sioux to make it look like a trap. Later, after getting the money of the UP he chooses again to not kill Blueberry and to frame him for the theft.
688* YouHaveOutlivedYourUsefulness: Upon acquiring the money, he goads Chris into betraying their comrades, [[spoiler: then shoots down Chris (who was about to pull the trope on him) with a hidden gun and escapes on his own.]]
689* VillainsWantMercy: Desperately pleads for Sitting Bull to spare him as the Sioux are catching up with him... In vain.
690[[/folder]]
691
692[[folder:Engineer Lewis]]
693!!'''Engineer Lewis'''
694[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/lewis2.jpg]]
695
696The NumberTwo to General Dodge, but really an agent of Central Pacific, employing Steelfingers to slow down their work.
697----
698* CorruptCorporateExecutive: He is an engineer of the Union Pacific and serves as General Dodge's right-hand but he's in truth an agent of the Central Pacific working to sabotage the progression of the UP to the point of causing a war with the local natives just to slow down the UP work.
699* FatBastard: An overweight traitor.
700* GoodHairEvilHair: Sports a white mustache rarely seen with upstanding characters.
701* GreaterScopeVillain: Steelfingers' superior, but much less of a threat overall.
702* KarmaHoudini: [[spoiler: His identity is never discovered by Blueberry or the others, and he can presumably go on earning money for Central.]]
703* TheManBehindTheMan: To the point that his treachery is never fully revealed to the characters.
704* NonActionBigBad: Even worse than Governor Armendariz, he has no fighting skills whatsoever and zero influence for he cannot counter General Dodge's order, forcing him to act hidden and stab from behind.
705* RailroadBaron: A villainous one.
706* SmugSnake: He likes to gloat and he can do damage due to secrecy, but without Steelfingers as a secret muscle, he is a nonentity.
707* WhatHappenedToTheMouse: [[spoiler: He disappears after burning the stock at Camp Dodge.]]
708[[/folder]]
709
710[[folder:General Allister]]
711!!'''General Allister aka Golden Mane'''
712[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/goldenmane.jpg]]
713
714The glory-seeking general who renews the conflict against the Sioux after peace has been established. [[spoiler: He is later revealed as the leader of the plot to kill President Grant, in ''The End Of The Trail''.]]
715----
716* BadBoss: He is perfectly willing to sacrifice many of his own soldiers if it allows him to reach his goals or to escape. He also tries several times to charge Blueberry for desertion or treason and to have him executed despite Blueberry having saved him and his army many times.
717* CavalryOfficer: A high-ranking general.
718* DiabolusExMachina: The ArcVillain is done for, the conflict is solved, peace has been struck between white and red people... And then this GeneralRipper shows up out of nowhere and sends everything to hell.
719* DirtyCoward: While he's smug and aggressive most of the time, he becomes terrified and pathetically begs Blueberry to saves him after the Cheyennes break the ice on which he and his horse stand causing him to fall into the water and attempt to kill him, and he's later terrified when an enraged Red Neck threatens to blow his head off after learning that he sacrificed Blueberry and his men to save his own life.
720* EstablishingCharacterMoment: His very first scene establishes him as a GloryHound GeneralRipper with him proudly announcing his intention to crush the natives and that he will not miss glory and the chance to get a promotion like he did during the Civil War. Right after Blueberry and General Dodge managed to cease the hostilities with the Native Americans. His meeting with Blueberry confirms him as an authoritarian, narrow-minded, bellicose and opportunistic general as he immediately sanctions Blueberry just for not being in a perfect military outfit, disdainfully rips the treaty made by him and Dodge and announces his plan to treacherously attack the Native American camps while most of the warriors are away hunting and thinking that white men won't attack them.
721* EvilIsPetty: After his disastrous campaign in the Black Hills he uses his connections in Washington to have Blueberry reassigned to the small poor city of Palomito in Arizona, as petty revenge against him.
722* FourStarBadass: Downplayed as Allister is a high-ranking and very respected officer, but while a good soldier he is a dreadful leader.
723* GeneralFailure: His plan is doomed from the beginning. He engages his entire army to destroy the native camps by surprise, not knowing their locations and environment, expecting the warriors to be too far to be a threat. His plan quickly fails (though not because of him) as the Cheyenne present in their main camp manage to escape, while it turns out that the warriors who were away hunting bison were far closer to the camp than he expected, allowing them to notice their camp in fire and to hunt his army down, though Blueberry manages to slow them down. Evidently, the Cheyenne end up warning their Sioux and Arapahos allies and his army soon finds itself hunted down by the far more numerous natives in a hostile territory.
724* GeneralRipper : Is determined to crush the Sioux in war. After learning that Blueberry and general Dodge made a ceasefire with them he does not hesitate to violate it. He has also no qualms about massacring women, children and elders.
725* GloryHound: He is very bitter for having "missed glory" during the Civil War and wants to crush the Sioux to get it and to be promoted.
726* GreaterScopeVillain: The hugest threat of the Iron Horse Cycle, who appears after the ArcVillain is dealt with, but with little to no prior involvement in the plot.
727* HairOfGold : Is called "Golden Mane" by the Native Americans due to his blond hair. Even some of his subordinates like Blueberry or the army scouts call him by that nickname.
728* HateSink: One of the most despicable and racist villains of the series.
729* KarmaHoudini: He gets out without retribution. [[spoiler: For this appearance at least.]]
730* MonsterOfTheWeek: He is featured in a single album. [[spoiler: But the Bus eventually comes back.]]
731* TheNeidermeyer: There isn't really a single quality to Allister as a general. He is an authoritarian figure who constantly ignores the advice and opinions of his subordinates, and sanctions them for the slightest reasons (such as giving arrest days to Blueberry for not being in a perfect military outfit and shaved, and to lieutenant Bundinglow for having fallen from his horse and requiring Blueberry's help to catch it back instead of leading his men behind. He is a GeneralRipper perfectly willing to massacre women and children by treachery, cares far more about his glory than about his troops and sacrifices his own men to reach his goals or save himself.
732* NeverMyFault: Refuses to acknowledge his responsibility in the near obliteration of his troops, and blames Blueberry for his failure.
733* NoCelebritiesWereHarmed: He is a very obvious Expy of General George Armstrong Custer. Right down to leading the 7th Cavalry regiment.
734** While Custer is infamous for leading his troops to be slaughtered, the truth is more complicated. This one however, really is guilty of it.
735* NotSoHarmlessVillain: As a general, he is a joke, but his ruthless attack on the natives and disregard for his men's lives cause the tragic deaths of many natives and soldiers in his namesake album.[[spoiler: And there is much more to him...]]
736* PoliticallyIncorrectVillain: Like Bascom, he hates natives and makes it known.
737* OnlyOneName: Only his last name is known.
738* RedBaron: General Golden Mane ("Tête Jaune" in French, meaning "yellow head").
739* ScrewTheRulesIHaveConnections: Has ties with powerful politicians in Washington and uses them to get all the power to deal with the natives, and to have Blueberry reassigned to Palomito as petty revenge against him.
740* SmugSnake: Allister fancies himself as a tactical genius and frequently ignores the advice and objections of his subordinates. When in serious danger however he becomes cowardly and loses his composure, such as when he falls into water and is nearly killed by Cheyenne, or when the Sioux trapped his army.
741* UngratefulBastard: Is not grateful the least to Blueberry after the latter saved him several times. In fact it makes him hate Blueberry even more as Red Neck pointed out.
742* VillainHasAPoint: As much of a massive scumbag Allister is, he isn't legally wrong when he says that Blueberry and General Dodge weren't authorized by the government to make a truce with the natives. Therefore, he isn't bound by it, pointing out that it was him who was sent by Washington to deal with them and that he got precise orders from the White House. Also when Foster keeps asking him to allow him to go rescue Blueberry and his men right before a big battle with Cheyennes and Arapahos, Allister refuses. He rightfully points out they don't know how many Indians they are going to face and dividing their forces before such a fight would be a folly.
743* VillainousBreakdown: After falling into an ambush and realizing that the Sioux are about to annihilate his army, Allister loses all semblance of control and desperately ordered his men to fall back. Foster has to [[GetAHoldOfYourselfMan yell at him that they need to move forward to the woods where they will be in a better position, or they are all doomed.]]
744[[/folder]]
745
746[[folder:Baron Von Luckner]]
747!!'''Baron Wernher Amadeus Von Luckner aka "Prosit"''' [[spoiler: aka Gustaaf Hazel]]
748[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/prosi2t.jpg]]
749
750With little doubt the most evil villain ever faced by Blueberry, Prosit is a German prospector, claiming to know of a huge gold vein in the Superstition Mountains, a Sacred Place for the Apaches. He persuades people to join his expeditions to the mountains, only to murder them in cold blood along the way, but has failed to reach it so far. [[spoiler: Per TheReveal, his true name is Gustaaf Hazel, and he was the butler to the true Von Luckner, but gave him a shovel in the head and left him for dead, to search for the gold himself.]]
751----
752* ActuallyPrettyFunny: When he suffers from thirst and finds a jar of water poisoned by a Gila Monster corpse, Prosit cannot help but laugh at the dark irony of him possibly dying of thirst while next to a jar of water.
753* AnimalAssassin: [[spoiler: Takes care of Wally using a rattlesnake.]]
754* ArcVillain: Of the Gold of the Sierra Cycle.
755* AristocratsAreEvil: [[spoiler: Subverted.]]
756* BattleButler: [[spoiler:To the original Luckner. Though he was not meant to fight for his master and ended up fighting him.]]
757* BestServedCold: After having a rattlesnake bite Wally and taking his riffle from him he takes cruel pleasure into using his rifle to make Wally dance to accelerate the spreading of the venom in Wally's body as revenge for having been hit, deprived of water and threatened by him.
758* TheButlerDidIt: [[spoiler: He is the responsible for the existence of the mysterious spectre.]]
759* CharacterCatchphrase: "Himmelkreutzsakrament!" Doubling as a BilingualBonus.
760* ChronicBackstabbingDisorder: Prosit is already looking for ways to get rid of his associates before the association is even sealed.
761* CowardlyLion: While he generally cowers and try to weasel his way out of troubles in the face of danger or someone stronger than him, Prosit's cunning, quick-thinking and viciousness make him a very dangerous enemy to have when the chips are down. Best shown with how he outsmarted and got rid of Wally and of the ghost and would have most surely got rid of Blueberry and [=McClure=] for good [[spoiler: if the true Luckner hadn't told them of a secret passage just before dying.]]
762* DeathByMaterialism: [[spoiler:Subverted. It seems he will suffer this, when pursued by the Apaches, and refusing to let go the gold slowing him down, but then TheCavalry turns up.]]
763* {{Determinator}}: Has been dead set on finding the gold of the Superstition Mountains for years, possibly several decades, despite the Apaches, the lack of water, his numerous past failures and later the Ghost's attempts to kill him.
764* DirtyCoward: Prosit cowers pathetically when faced by anyone, weaseling his way out of trouble and backstabbing people he cannot face head on.
765* EvilGenius: He is highly cunning and good at eliminating his victims or ennemies, as he systematically manages to outsmart and betray anyone who accompanies him on his journey such as [=McCLure=] or Wally, and manages to evade the Apaches guarding the Superstition Mountains with the small material he has and the environment. Upon being faced by the Ghost Prosit manages to use him to get to the mine and later to outsmart him after the Ghost trapped him by faking his death to draw the Ghost closer so he can mortally shoot him, before escaping the trap and getting the water and gold he wanted.
766* EvilerThanThou: Is this to Wally, whom he outsmarts and cruelly murders using a rattlesnake. Wally himself lampshades it, pointing out that while he's not a saint Prosit is much worse than him.
767--> '''Prosit''': "I swear Wally, you're the biggest wretch I've ever known."
768--> '''Wally''': "Come on Prosit, don't be so modest. I know my worth, but at this game, you have me beat by more than a few leagues."
769* EvilOldFolks: One of the oldest villains and arguably the worst.
770* GratuitousGerman: He is German after all.
771* {{Greed}}: The core of the character. Sharing? What' s that? Something you eat?
772* HateSink: The very worst of the entire series.
773* HerrDoktor: He claims many doctorates and diplomas [[spoiler: but he usurped it and the rest.]]
774* ImpersonationGambit: [[spoiler: He assumed the identity of the master he betrayed.]]
775* ImprovisationalIngenuity: Is even better at it than Blueberry and that's what makes him so dangerous :
776** An ambush by Indians allowed him to steal a stick of dynamite from [=McClure=], which he later lights up with his monocle and uses to regain the advantage on his current "partner".
777** He stumbles upon a rattlesnake which he manages to capture and later uses to kill Wally.
778** He follows the ghost's track to the gold mine.
779** Targeted by the ghost's shooting and forced to hide behind a rock, he improvises a periscope by putting a mirror on his riffle butt to allow him to see and locate the ghost without endangering himself. He later sacrifices his saddle to cover his boots and makes himself stealthier when he reaches the Mesa where the ghost is hiding.
780** Trapped by the ghost and with the later not falling for his bait, he instead aims for the ceiling and discharge his entire magazine on it, with multiple ricochets hitting the ghost.
781* InSeriesNickname: Everyone calls him "Prosit".
782* JabbaTableManners: [=McClure=] notes that for someone supposed to come from an aristocratic family, he has very poor eating manners, crudely eating his diner. [[spoiler:It's one hint that he isn't the real Luckner, nor a noble at all.]]
783* KarmaHoudiniWarranty: [[spoiler:Just as he is about to leave Europe, Blueberry and [=McClure=] turn up to arrest him.]]
784* LaughingMad: After suffering from thirst for a while he is delighted to find a jar with water inside it only to discover that there is a Gilla Monster's corpse inside the water, poisoning it. He cannot help but laugh hysterically at the irony that he may die of thirst next to a jar of water.
785* ManipulativeBastard: He convinced many people to join his search for the gold in Superstition Mountain, only to to betray them to get their supplies for himself. Even in prison he manages to convince Jim [=McClure=] to free him and accompany him in his search.
786* MeaningfulName: On top of his cunning and craftiness, '''Luck'''ner also gets a lot of lucky breaks throughout the story :
787** The two Apaches attacks shake up situations that have him at a disadvantage.
788** Not only does he stumble on the infamous [[spoiler:rattlesnake]] completely by chance, it also happens while out of view of his current "partner".
789** And of course, there is the cavalry saving him from the Apaches at the end.
790* MorallyAmbiguousDoctorate: In theology, geology, and cultural history. [[spoiler: Or so he claims...]]
791* MysteriousPast: His claims of being a German ImpoverishedPatrician turned HerrDoktor as cast into doubt immediately. [[spoiler: Turns out it was all false, he was the valet of the true Ludwig Von Luckner who he turned on and seemingly killed, before stealing his identity, after Luckner refused to tell him the exact location of the mine in the Superstition Mountains.]]
792* NearVillainVictory: In the end he manages to mortally wound the ghost, trap Blueberry and [=McClure=] in a grotto, get the gold of the Superstition Mountains and blow up the Mesa where his enemies are trapped. Had[[spoiler:the true Luckner not told Blueberry and [=McClure=] about a secret tunnel to escape the grotto just before dying]] he would have gotten away free and rich to Europe.
793* PragmaticVillainy: After getting the gold of the secret mine he chose to block the door of the cavern where Blueberry, Jim and [[spoiler:the real Luckner]] rather than risk a confrontation with them,trapping them and blows the whole cave off to ensure their deaths. He also decides to return to Europe because he knows that he's going to run into one of his acquaintances from the west if he stays in the US.
794* {{Prospector}}: Has been searching for the lost mine in the Superstition Mountains for years though his methods to find it are very unethical.
795* SmugSnake: Prosit loves to gloat and boast when he has the upper hand, but as soon as he loses it he reveals himself a despicable DirtyCoward. He is '''very''' intelligent, but he cannot fathom for the life of him that others can be.
796* TreacherousAdvisor: He convinces other people to follow him in his search for the lost gold mine, only to betray and abandon or murder them to steal their weapons and material and to be the only one to get his hands on the fortune found in the Superstition Mountains.
797* XanatosSpeedChess: While he doesn't look like it as first, Prosit is very cunning and resourceful, able of quickly formulating plans and of using the tools at his disposal or the environment to his advantage. This is shown with how he managed to outsmart Jim using his monocle and the sun to light an explosive to blind Jim, used a rattlesnake to get rid of Wally or used the ghost to guide him to the gold mine and faked his agony to trap him.
798[[/folder]]
799
800[[folder:Cole Timbley and Wally Blount]]
801!!'''Cole Timbley and Wally Blount'''
802[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/cole_2.jpg]]
803 [[caption-width-right:320:Crazy Cole Timbley]]
804[[quoteright:238:https://static.tvtropes.org/pmwiki/pub/images/wally_blount.jpg]]
805 [[caption-width-right:238:Wally Blount]]
806Two assassins posing as bounty hunters, who heard Prosit Luckner speaking about his gold mine... And track him down wherever he goes.
807----
808* AintTooProudToBeg: When Wally realizes that Prosit intends to make him dance to accelerate the diffusion of the rattlesnake venom into his body, Wally desperatly begs him to spare him saying that he renounces to the gold, and even tells him to shot him directly instead of doing that. Prosit doesn't listen.
809* AlasPoorVillain: Blueberry and [=McClure=] won't miss Wally a bit, but are shaken by his gruesome fate.
810* AssholeVictim: Both are brutal, ruthless and sadistic killers who have no problems shooting, torturing or abandonning others to their death, making it hard to feel sorry for them [[spoiler: when Cole is shot to death by Blueberry after trying to kill him and when Wally ends-up poisonned by Prosit.]]
811* AxCrazy: Cole is a violent, bloodthirsty and sadistic killer. He is even nicknamed "Crazy".
812* BadassInANiceSuit: Two very competent and dangerous murderers dressed to the nines.
813* BanteringBaddieBuddies: The two of them share this relationship, repeatedly interspeaking with each other, finish each others' sentences, and ask each others' opinions.
814* BountyHunter: Both pose as bounty hunters using a legal arrest warrant to capture Prosit. [[spoiler:It turns out that they are killers looking for the lost gold mine and that they stole the warrant from a marshall.]]
815* ColdBloodedTorture: Inflicted Apache style on [=McClure=] by exposing him to the sun after having attached him with ropes.
816* CruelAndUnusualDeath: [[spoiler:Cole is shot dead unceremoniously, Wally is bitten by a rattlesnake and left to die a suffering death by Luckner.]]
817* DeathByIrony: After getting stuck with Luckner, Wally deprives him of water or any weapon and constantly watches him to avoid being betrayed and murdered like his previous partners. The two times he actually listen to Luckner's advices seal his fate. First when he agrees to take off his boots to better fool the Ghost, allowing Prosit to put a rattlesnake in one of them. Second when Prosit tells him to put his boots which he does without verifying if they were empty, causing him to be bitten by the snake.
818* DeathEqualsRedemption: Wally spends his last moments warning his enemies Blueberry and [=McClure=] about the Ghost.
819* EvilVersusEvil: Them versus Prosit. They don't measure in the long run.
820* FauxAffablyEvil: Unlike Cole Wally acts civil most of the time and he's much more level-headed than his partner. Beneath that facade he is however just as cruel and sadistic as him.
821* TheGunslinger: Both are exceptional gunslingers, especially Wally, though they are still no match for Blueberry. But then again, who is?
822* IntergenerationalFriendship: Wally is old enough to be Cole's father, and the two are very close, like mentor and student.
823* InSeriesNickname: "Crazy" is a very fitting one for the AxCrazy cole.
824* ObviouslyEvil: While Wally is able of passing himself for an affable and law-abbiding bounty hunter, Cole's unpleasant and violent attitude and inability to act cordial quickly give away that he and Wally are not individuals to be trusted. From the moment he meets them Blueberry correctly suspects that they are up to no good and refuses to hand Prosit over to them.
825* OutGambitted: Wally is a cunning individual in his own right but he gets outsmarted by Luckner and the Ghost in critical occasions. He does deprive Luckner of any water and weapon and constantly watches him to prevent a betrayal, but Luckner does find a rattlesnake he captures and manages to hide from Wally and to latter put it in one of Wally's boots while Wally was trying to trap the Ghost, allowing him to poison him and take his rifle. For the said trap for the Ghost, Wally used his blanket and his boots to make it look like he was asleep and draw the Ghost close.so he could shoot him, only for the Ghost to shoot his barrel of water, using his knowledge of the terrain to stay hidden making Wally's plan moot and ruining his chances to continue searching for the mine.
826* ProperlyParanoid: Wally is rightfully distrustful of Prosit when strong-arming him in a partnership. He refuses to let Prosit drink water or have any weapon on him, has him go ahead before him to deny him the chance to plot behind his back and ties him up at night. [[spoiler: It turns out not to be enough as he follows Prosit's advice of taking off his shoes, allowing him to put a rattlesnake in one of them, putting them again without verifying if they were empty.]]
827* RulesLawyer: They might not be really agents, but they know the rule and try to use them to their advantage to legally get Prosit under their hands despite Blueberry's skepticism and distrust of them.
828* ScrewTheRulesIHaveConnections: When trying to get a legal arrest warrant viable in Palomito from the judge to take Prosit with them, they quickly intimidate him and say that they have many friends in the region to force him to sign it. [[spoiler: Though since they aren't true bounty hunters, having stolen the original warrant from a marshall Wally murdered, it's likely that they were bluffing.]]
829* SuspiciouslySimilarSubstitute: Whether it is intentional is not known, but an older, more formal villain with a veneer of courtesy and bigger plot relevance, with a younger, brash and trigger-happy partner calls to mind the Bass Brothers.
830* TortureTechnician: They know their subject, using Apache tortures to try to make [=McClure=] reveal to them the location of Prosit and of the gold mine.
831* UnderestimatingBadassery: Cole dies after underestimating Blueberry's skills with a gun. Wally dies after underestimating Prosit's cunning.
832* VillainousFriendship: Despite being ruthless killers and their differences in personalities they truly care for each other and Wally genuinely mourns Cole after his death, taking the time to bury him and pay his last respects to his partner. Wally's last words, after having been poisoned by Prosit, are even of him greeting Cole.
833* WeHardlyKnewYou: Cole is killed before the treasure hunt really begins.
834[[/folder]]
835
836[[folder:The Ghost With The Golden Bullets]]
837!!'''The Ghost with the Golden Bullets''', [[spoiler: aka the real Baron Wernher Amadeus von Luckner.]]
838[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/le_spectre_aux_balles_dor.jpg]]
839[[caption-width-right:320:[[labelnote:spoiler]]https://static.tvtropes.org/pmwiki/pub/images/ghost4_1.jpg[[/labelnote]]]]
840A mysterious being living in the Superstition Mountains, only known as the Ghost. He is known only for shooting at everyone entering the mesa with golden bullets. Is he a spectre like the natives think? Or something more rational? [[spoiler: He is the true Luckner, wounded and left to die by Prosit who wanted the gold for him alone many years ago. He was found by an Apache hermit called Little Turtle who nursed him back to health and taught him how to live in the harsh conditions of the Mesa.]]
841----
842* AntagonistTitle: Like several before him, the album in which he appears is named after his alias.
843* AntiVillain: Scary and deadly, but all he wants is to protect his domain. And to get his revenge.
844* AxCrazy: He kills anyone who dares "threaten" his desolate domain, and is not the sanest of the bunch... But there is more to him than meets the eye.
845* ColdSniper: And yet another excellent shot at that.
846* CombatPragmatist: He never faces his targets directly, preferring to shoot them from afar and hidden and retreats when Luckner and Wally may have a chance to confront him directly, and also uses many traps against them. Also when Wally tries to lure him into a trap with a decoy, the Ghost instead just shoots his and Luckner's barrel of water without which they can't last long in the mesa.
847* CrazyPrepared: Has set a trap with a sculpted rolling stone to crush intruders years in advance and has many hiding places to hide and shoot those he perceives as foes without being seen.
848* {{Determinator}}: Has to be one to be able of walking and running so fast barefoot in such a harsh environment, and to put so much effort into killing or scaring intruders and get revenge on Prosit.
849* TheDreaded: No native for miles around dare venture into his domain out of fear of him. And wannabe prospectors escaping the natives there are not at ease either.
850* DrivenToMadness: [[spoiler: The wounds Prosit inflicted disturbed his reason.]]
851* EvilLaugh: The Ghost lets out a creepy one as he is spying on Prosit and Wally before his attacks.
852* FirstNameBasis: [[spoiler: The Ghost calls Prosit by his real name, Gustaaf, "a name he thought long forgotten by anyone but him."]]
853* GoMadFromTheIsolation: [[spoiler: Little Turtle's death did little to salvage a mental state that was already quite disturbed.]]
854* GoodAllAlong: Albeit very dangerous and unapproachable.
855* IKnowYourTrueName: [[spoiler: The final clue he delivers to Prosit to confirm who he really is.]]
856* ImpoverishedPatrician: [[spoiler: The reason for his trip to America in the first place was to rebuild his fortune with the gold mine after a scandal that left him disgraced and ruined forced him to flee Prussia.]]
857* ImplacableMan: Be there by shooting them, by luring them to quicksand, by making a rock fall in them, by destroying their water supply, or by trapping them in a kiva, the Ghost '''will''' kill his targets.
858* LaughingMad: When he has Prosit on the ropes at last.
859* LeftForDead: [[spoiler: Courtesy of Prosit, aka Gustaaf Hazel He is not and he is angry.]]
860* {{Loincloth}}: The only cloth he's wearing after years of insanity.
861* NatureHero: By virtue of living in wilderness and not really being that much of a Villain to begin with.
862* NightmareFuelStationAttendant: That dude is '''scary'''.
863* NotEvilJustMisunderstood: And very mysterious.
864* NotHimself: [[spoiler: And very ashamed of what he has done after regaining his sanity.]]
865* OverlyLongScream: Lets out a '''terrifying''' one as soon as he sees someone in his domain. [[spoiler: And more precisely, one intruder in particular.]]
866* RoaringRampageOfRevenge: [[spoiler: Upon seeing Prosit, he wants nothing but revenge.]]
867* ScarilyCompetentTracker: Justified as he has the field advantage and is used to the unforgiving conditions, but still.
868* SanityStrengthening: [[spoiler: After being mortally wounded by Prosit, he remembers who he is and regains his sanity, surviving long enough to reveal the truth to Blueberry.]]
869* SecretKeeper: The only one knowing the exact location of the gold mine.
870* ShaggyDogStory: [[spoiler: The poor man could never catch a break. Being ruined, having to travel throughout America, and getting LeftForDead just has he found the fortune he desperately searched, spending years as a demented savage and dying without even being able to get revenge.]]
871* SuperPersistentPredator: He wants his targets dead and he never relents.
872* SurefootedBarefooter: He's barefoot but he's very agile and fast, and able of walking, climbing and even running on the burning and harsh soils and rocks of the Superstition Mountains, something which amazes Prosit.
873* TragicMonster: Suffice to say that the reason he became what he is now is not pretty at all.
874* WalkingSpoiler: Who he is and how he come to be is the biggest secret of the Gold in the Sierra Cycle.
875* WhiteManGoneNative: [[spoiler: After Luckner was LeftForDead, he was rescued and taken in by an old HermitGuru Apache living in an old Pueblo village in the Mesa, in the mountains.]]
876[[/folder]]
877
878[[folder:Governor Emilio Lopez]]
879!!'''Governor Emiliano "Emilio" Lopez'''
880[[quoteright:174:https://static.tvtropes.org/pmwiki/pub/images/lopez.jpg]]
881
882The corrupt governor of Chihuahua, searching for the Confederate Gold and trying to marry Chihuahua Pearl the same time.
883----
884* AbhorrentAdmirer: A rare male example. He is head over heels in love (and lust) for Pearl, but she would not give him the time of the day outside of a BatmanGambit.
885* AuthorityEqualsAsskicking: Justified by his military past. He is the highest authority of the state, a crackshot and a dangerous leader of men.
886* TheCaligula: While he is not terribly insane, some of his mannerisms, and his behavior at the wedding, gives shades of this.
887* ColonelBadass: He holds the military rank and is a very competent military leader, in addition to yet another excellent shot.
888* DirtyCoward: when Chihuahua Pearl takes him hostage pointing a gun at him, he doesn't disobey any of her orders and begs her not to kill him.
889* DisneyVillainDeath: Killed by falling into a ravine.
890* FeudalOverlord: Like Armendariz before him, he has total authority over his state and the Mexican President is too far away to reign him in, let alone being aware of his villainy, making him a modern example of the trope.
891* TheGeneralissimo: He is a high-ranking military officer with full authority over the state of Chihuahua, but his military rank is separate from his title of governor. He was presumably been named as such after making a career in the military.
892* GoodHairEvilHair: Slicked black hair and thin mustache, yes legit. 100% legit...
893* {{Greed}}: He already lives in luxury, but this does not prevent him from coveting the confederate gold as soon as he hears of it.
894* TheGunslinger: One of the best villainous examples.
895* LatinLover: A villainous example. He is a rather dashing and quite good looking Mexican, but thoroughly despicable. He wishes he was this ro Pearl, who dislikes him intensely.
896* LoveMakesYouEvil: Though he seems somewhat evil to begin with.
897* MealTicket: He wants to become this for Chihuahua Pearl.
898* PresidentEvil: Like all governors of Chihuahua, he is basically this.
899* SmugSnake: Yet another villain whose arrogance outweights his competence. But not one to be underestimated.
900* ThrownDownAWell: Tortures Blueberry by throwing him down the "Casa Chica" (little house in Spanish), a well-like prison too dug in the ground, too small for him to stand up or lie down. Apparently, the last prisoner down there went mad...
901* VillainousBreakdown: When the gold gets out of his grasp, he quickly loses it. And it does not gets better with time, oh no!
902* WarmUpBoss: He is the first villain of the cycle to be defeated.
903* {{Yandere}}: A rare male example, again towards Pearl. He threatens anyone involved (ahem) too closely with her to leave town or [[DeadlyEuphemism stay forever]], and wants to marry her. He'd rather she approved, but he won't let her ditch him at the altar and swears to kill her after it is obvious that he will never get her.
904[[/folder]]
905
906[[folder:Commandante Francisco Juan Vigo]]
907!!'''Commandante Francisco Juan Vigo'''
908[[quoteright:293:https://static.tvtropes.org/pmwiki/pub/images/vigo_7.jpg]]
909
910A secondary antagonist of the ''Chihuahua Pearl'' epic, and the main antagonist of ''The Final Card, he is a Mexican commandante, searching for the Confederate gold. [[spoiler: In truth, he was trying to conceal the secret about how he kept it. He later becomes governor of Chihuahua.]]
911----
912* AlasPoorVillain: [[spoiler: In the end of ''The Final Card'', he gets a knife InTheBack, and contracts gangrene. His predicament is so bad, that Blueberry actually genuinely wants to SaveTheVillain, but in the end, Vigo commits suicide.]]
913* TheBadGuyWins: [[spoiler: In the ''Chihuahua Pearl'' epic, he is the only character that it ends unambiguously good for. He gets it later, however.]]
914* BadassSpaniard
915* TheChessmaster: He managed to keep the truth about the confederate treasure having been already found and used years ago to fund the Mexican Revolution until Blueberry finally opens the safe where it was supposed to be kept, and later successfully framed Blueberry for the theft of the treasure putting him in jail and gettin away free.
916* EnemyMine: [[spoiler: In truth, he and Blueberry works together a lto in the stories, and they, being both magnificent bastards, they are damn good at it too.]]
917* EvilGloating: He is an expert in the field.
918* FieryCoverUp: [[spoiler: As it turns out, he is actually an agent of the Mexican government, trying to conceal the fact that the confederate gold has already been used.]]
919* GratuitousSpanish
920* KarmicDeath: [[spoiler: Although you do actually feel sorry for him in the end, getting af knife InTheBack by one of the people he had suppressed, is so fitting for a tyrannical despot as him.]]
921* MrExposition: [[spoiler: Once it is discovered that their is stone in the coffin.]]
922* VillainHasAPoint: While lying about the treasure and framing Blueberry for the theft to have him imprisonned was cruel and devious, Vigo rightfully points out that he had no obligation to help Blueberry clear his name and that by expecting him to tell the truth about the mexican government having found and used the treasure he was basically asking him to betray his government.
923[[/folder]]
924
925[[folder:Captain Finlay]]
926!!'''Captain Finlay'''
927[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/finlay.jpg]]
928
929The leader of a gang of jay-hawkers, Confederate soldiers refusing to surrender, and living as outlaws in Mexico. At first, they help Blueberry distract Armendariz in the ''Fort Navajo'' epic, and they later search for the Confederate gold in Mexico.
930----
931* AntiVillain: Starts as type III, but by ''Chihuahua Pearl'', they have readily degenerated to at best, type I, at worst a full-fledged villain.
932* BadBoss: Finlay does not tolerate people abandoning him, shooting one of his men after he had finally enough of his war and decided to go back to his home.
933* CavalryOfficer: Confederate version.
934* CaptainSmoothAndSergeantRough: The Captain Smooth to Kimball's Sergeant Rough. Even has the ranks straight!
935* EnemyMine: With Mike Blueberry, constantly.
936* AFatherToHisMen: At first he seems to really care about his men and their well-being. Subverted in Chihuahua Pearl when he shoots one of his men for leaving him after he had enough of Finlay's private war. [[spoiler:It got worse when it is revealed that he lied to his men about the presidential pardon they received and so deprived them of returning to their homes and families.]]
937* FourStarBadass: A very dangerous ex-soldier.
938* FriendlyEnemy: Becomes this with Blueberry by their second appearance. Sadly totally forgotten next.
939* InTheBack: When he is finally taken down.
940* IrrationalHatred: Finlay loathes yankees so much that he will shoot any one he can, no matter how detrimental for him and his men. [[spoiler:To the point of rejecting the presidential pardon Blueberry got them and dooming all his weary men to a life of fugitive.]]
941* KnightTemplar: Despite the Civil War being long over he still refuses to consider the war with the Union to be over, and when given a presidential pardon for him and his men he hides it from his men so he can continue his fight.
942* NobleConfederateSoldier: Proves to be this, albeit quite well hidden, in his first appearances. In the last however, that's another story.
943* PatrioticFervor: He and his men are texans, and very proud of their homeland, and upon learning that Armendariz intends to use the Apaches to reconquer the Texas for Mexico, he agrees to help Blueberry for the sake of the Texas.
944* ResignationsNotAccepted: Shoots InTheBack one of his men who deserted, fed up with his delusions of keeping the war against the Federates. He even quotes the tropes nearly verbatim.
945* SociopathicSoldier: Becomes this after taking a truckload of levels in Jerkass. He was affable and pragmatic at worst, but becomes unhinged, murderous and blinded by hatred of "yankees".
946* TookALevelInJerkass: Compare the hateful and ruthless, yet personable and genuinely affable he was first, to the unhinged SociopathicSoldier he has become. And weep.
947* VillainBall: [[spoiler:How else can we explain his rejection of the pardon, when he wholeheartedly welcomed the prospect and acknowledged that they had nothing to lose to accept the offer? There was not even a need for an antagonist faction, given that there was already at least three.]]
948* WellIntentionedExtremist: At first, he wants the best for his beloved Texas, or what he regards as the best. Totally averted when TheBusCameBack.
949[[/folder]]
950
951[[folder:Sergeant Kimball]]
952!!'''Sergeant Kimball'''
953[[quoteright:261:https://static.tvtropes.org/pmwiki/pub/images/sgtkimball.jpg]]
954
955TheDragon to Finlay, and a [[CaptainSmoothAndSergeantRough rough]] confederate officer.
956----
957* CaptainSmoothAndSergeantRough: The Sergeant Rough to Finlays Captain Smooth.
958* CavalryOfficer: A former officer of the defunct Confederate Army. Well, sergeant, but close enough.
959* DespairEventHorizon: [[spoiler: When realizing they have needlessly been living in hell for four years, because of Finlay, and that they have killed most of their gang, and risked their lives for nothing. It causes him to kill Finlay, and get killed by Blueberry.]]
960* TheDogBitesBack: When he is finally fed up with Finlay, shoots him.
961* TheDragon: To Finlay, as the second-in-command of the jayhawkers.
962* SociopathicSoldier: Like Finlay, he starts off as a quite violent but reasonable man, only to become unhinged and prone to violence. Wasting most of your life as a wanted outlaw does no wonder to sanity...
963* TheDogBitesBack: [[spoiler:Upon learning that not only the Confederate Gold they lost so much to get is no more, but that Finlay doomed them to a life of outlaw while they were indeed pardoned is the last straw. As he warned Finlay, he kills him.]]
964* WellIntentionedExtremist: Is a hard supporter of the South, though unlike Finlay he cares more about their men and families than their private war against the Union.
965[[/folder]]
966
967[[folder:Colonel Kelly]]
968!!'''Warden Colonel Kelly'''
969The corrupt warden of the prison Blueberry is incarcerated in, and the instigator of the plot to murder President Grant. [[spoiler: or so it seems...]]
970----
971* CavalryOfficer: A colonel, albeit one relegated to administrative duty, which he hates.
972* ColdBloodedTorture: Kelly inflicts these on his prisoners, coldly dismissing his NumberTwo when he objects. In fact this is a ploy to push Blueberry to escape.
973* Crazy prepared: Kelly prepares extensively for any situation. But Blueberry is too smart for him and he quickly gets OutGambitted.
974* DirtyCoward: Ready for the worst tricks to get the drop on people, but without his men as back-up, he folds like wet paper.
975* TheDragon: To TheConspiracy, acting as its highest enforcer in ''Outlaw'' and ''Angel Face'' while his boss remains in the shadows. By the time of ''The End of the Trail'', he is replaced by Blake though.
976* HeKnowsTooMuch: A villainous version, as he is the only track Blueberry can follow to unveil TheConspiracy. So the BigBad sends Blake to protect him without his knowledge, and mostly silence him should the need arise.
977* HisNameIs: He just revealed the latest EvilPlan of TheConspiracy and was about to reveal the name of the BigBad, but Blake kills him right at this moment.
978* KilledMidSentence: For a very good reason explained right above. His murderer even notes that he got him right on time.
979* LaserGuidedKarma: [[spoiler: Blueberry subjects him to the torture he inflicted him to make him spill the beans.]]
980* TheResenter: He joined the conspiracy out of resentment against Grant, because he was "left to rot" as the warden of a remote HellholePrison.
981* SmugSnake: He acts like he is a smooth DiabolicalMastermind and gets his kicks in being a dick ForTheEvulz, but while smart, he is too much of a coward to back it up.
982* YouHaveOutlivedYourUsefulness: Tends to kill his UnwittingPawns when he is done with them. [[spoiler:Ironically, Allister has Blake murder him to keep him from informing Blueberry.]]
983[[/folder]]
984
985[[folder:Angel Face]]
986!!'''Marmaduke O'Saughtnessy aka "Angel Face"'''
987[[quoteright:234:https://static.tvtropes.org/pmwiki/pub/images/angel_face.jpg]]
988
989The sociopathic killer hired to shoot President Grant.
990----
991* AxCrazy: By his last appearance, he is nothing but a seething ball of hatred and killing intent, hellbent on revenge against Blueberry.
992* BitchInSheepsClothing: Fitting of his code-name, he is a very handsome young man, and at first seems to have a charming personality, but beneath it he is a very arrogant and ruthless killer.
993* BeautyToBeast: [[spoiler: Goes from a handsome young man to being as hideous outside as he is inside. He is '''not''' happy with the result.]]
994* BoomHeadshot: How Blueberry takes him out after an intense duel.
995* ColdSniper: He is an extremely talented marksman with a state of the art sniping rifle, who's more than a match for Blueberry, hence why he was hired to assassinate Grant.
996* CrouchingMoronHiddenBadass: He plays the part of the naive, sheltered and refined young man, totally unadapted to TheWildWest, but he is in fact a highly dangerous, tough-as-nails ProfessionalKiller.
997* TheDragon: [[spoiler: Becomes this to Allister once he gets involved in TheConspiracy.]]
998* DragonWithAnAgenda: He wants revenge against Blueberry above all else.
999* FaceOfAnAngelMindOfADemon: Introduced as an angelic, beautiful and sophisticated young man, he is quicky revealed to be a violent and sadistic murderer.
1000* FacialHorror: [[spoiler:Courtesy of a train furnace.]]
1001* IWasQuiteALooker: He was positively gorgeous at first, not so much next time we see him. [[spoiler: Think of Freddy Krueger's little brother.]]
1002* ItsPersonal: Develops a seething, unyelding hatred for Blueberry after his first defeat. [[spoiler: Getting horribly disfigured by a fire will do that to you...]]
1003* LaserGuidedKarma:[[spoiler: Having his pretty face accidentally burned when Blueberry kicks him backwards, head first in the furnace of the train they were fighting in...]]
1004* MaskOfSanity: Can play the part of a sweet and refined young man perfectly. But suffice to say, the truth is much less pretty in more was than one.
1005* NightmareFace: [[spoiler:His own, after Blueberry accidentally burns his face. Even Blueberry is horrified to see the result when they meet again.]]
1006* ProfessionalKiller: His profession and he is good enough at it to be hired to kill the president himself.
1007* PsychoForHire: He is quickly established as violent, unhinged and hateful, but still reasonably sane, and only involved by contract to kill Grant. Later becomes a full-fledged agent of TheConspiracy and even more crazy.
1008* RedBaron: "Angel Face". It's even the AntagonistTitle of the album in which he is fought.
1009* RoaringRampageOfRevenge: To sum up his second confrontation against Blueberry, being hellbent to inflict the very same thing he suffered to him, then to kill him messily when he no longer can.]]
1010* SanitySlippage: Was not exactly a model of sanity at first, but he jumps down the deep-end [[spoiler:after his face is melted.]]
1011* SenselessViolins: His violin case does not contain a priceless stradivarius as we were told, but his signature Sniper Rifle.]]
1012* SirSwearsALot: By his second appearance, he has totally dropped all pretense of refinement and swears like a sailor. His severe SanitySlippage clearly did not help.
1013* TookALevelInBadass: By his first appearance, he is a formidable crackshot and surprizingly good in a brawl, but a FragileSpeedster absolutely useless with a handgun. By the time he gets his rematch with Blueberry, he is a perfect gunslinger and much physically stronger. Not to mention so driven by hatred that nothing could stop him.
1014* WholesomeCrossdresser: He does a fine impersonation of one of Guffie's girls, flirting with a US Army sergent to distract him while Blueberry is smuggled away.
1015[[/folder]]
1016
1017[[folder:Tennessee Blake]]
1018!!'''Tennessee Blake'''
1019[[quoteright:197:https://static.tvtropes.org/pmwiki/pub/images/blake2.jpg]]
1020
1021The leader of a large desperado gang, involved in the hold up which Blueberry uses to escape. Turns out this was no coincidence and that he is part of the plot against President Grant.
1022----
1023* ColdSniper: [[spoiler: When taking out Kelly.]]
1024* TheDragon: To Kelly, and to TheConspiracy as a whole by the time ''The End of the Trail'' takes place.
1025* HypercompetentSidekick: Not that the other agents, and especially [[TheChessmaster the leader of the conspiracy]] are anything but plenty competent and dangerous, but Blake is one of the most fearsome. He is the one who kills Kelly because HeKnowsTooMuch, pins the blame on Blueberry to discredit any attempt of denouncing them to the authorities, and takes care of pretty much everything.
1026* ProfessionalKiller: An expert in assassinations.
1027* SmugSnake: Very full of himself and demeaning, but contrary to Kelly, he backs it up.
1028[[/folder]]
1029
1030[[folder:Gideon "Eggskull" O'Bannon]]
1031!!'''Gideon "Eggskull" O'Bannon'''
1032[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jed2.jpg]]
1033
1034A MountainMan and Indian hunter, who has survived getting scalped, and is hunting Native Americans with insane vigor. He always has one or more attack dogs at his side, whom he uses to track his preys. The primary antagonist of the ''Broken Nose'' epic.
1035----
1036* BaldOfEvil: Justified, by his scalping.
1037* BeardOfEvil: A bushy white one.
1038* TheBeastmaster: He tamed two gigantic and deadly hounds who obey his every word.
1039* CrusadingWidower: His wife and children were murdered by Native Americans in the last war, so he dedicates his entire life killing as many as he can.
1040* EvilOldFolks: An old man and an absolutely ruthless, hateful and obsessive hunter of Natives.
1041* FreudianExcuse: The brutal murder of his family at the hands of the Apache, not to mention the fact that he was scalped.
1042* HonorBeforeReason: More ''Hatred Before Reason", but as mentioned in PoliticallyIncorrectVillain, his hatred of Native Americans leads him into behavior that no one else consider sane.
1043* HunterTrapper: How he makes a living when not killing natives.
1044* HuntingTheMostDangerousGame: He hunts Native Americans. No really.
1045* MountainMan: A villainous one, who perfectly knows how to find his way in dangerous terrain.
1046* OldFriend: To "Wild Bill" Hickock.
1047* PoliticallyIncorrectVillain: Most villains in the story either hate or disregard Native Americans, but Eggskull's hatred for them is his most defining trait.
1048* ReligiousAndMythologicalThemeNaming: His two dogs, named Gog and Magog, after the demons of death in the Bible. Baal is probably named after a similar figure of evil in the same work.
1049* ReplacementGoldfish: Wild Bill Hickock shoots Gog and Magog, and he replaces them with a new one, Baal, who's not nearly as good as they were in tracking people.
1050* RightHandAttackDog: At first, he's got two, Gog and Magog. He gets another one after they're killed, which he names Baal.
1051* ScarilyCompetentTracker: No Native ever escaped his two monstrous hounds, who can sniff their track in any terrain. This is the reason Wild Bill hired him in his research of Blueberry.
1052* StartOfDarkness: The death of his family.
1053* TokenEvilTeammate: The soldiers and Wild Bill tracking down Blueberry and his Navajo tribe are a case of HeroAntagonist, but this guy is violently crazy with revenge.
1054[[/folder]]
1055
1056[[folder:Wild Bill Hitchcock]]
1057!!'''Wild Bill Hickock'''
1058[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/wildbillhickok2.jpg]]
1059
1060One of the most famous [[TheGunslinger gunmen]] to ever live, hunting down Blueberry as a BountyHunter. While he does play an antagonistic role, he is a rather nice guy all around.
1061----
1062* AntiVillain: He does oppose Blueberry, but he is only hunting wanted criminals and is much more moral and honourable than most of his associates. Still, he would have let his men slaughter an entire Native tribe without so much as a qualm, even if he was more trying to capture them.
1063* BountyHunter: Not by profession, but he is motivated by the 10000 dollars reward for Blueberry's capture.
1064* EveryoneHasStandards: [[spoiler: He dislikes gratuitous violence, prefers catching his preys alive for them to face justice, and shoots and kills Eggskulls' two dogs, when he orders them to feast on Red Neck and [=McClure=].]]
1065* GeniusBruiser: A terrifying shot, but also a very observant and calculating man, who knows how to hunt a prey, predict their moves or deduce what happened.
1066* TheGunslinger: One of the most legendary in TheFarWest.
1067* HeroAntagonist: In any other story, he would have been one of the good guys, but troubles with the law push them in opposite sides.
1068* HistoricalDomainCharacter: Considering he really existed, and during this time period.
1069* KarmaHoudini: Obviously, since he had to live his historical life. Considering he was not really villainous, it's not that bad.
1070* OldFriend: To the OriginalCharacter Gideon "Eggskull" O'Bannion.
1071* OnlyInItForTheMoney: He only participates in the Indian wars to catch Blueberry and reap the bounty.
1072* VillainTeamUp: With Eggskull. They join force one last time even after their friendship dissolve, as he is leading a veritable army of ruthless rascals.
1073[[/folder]]
1074
1075[[folder:Marquis Albert de Listrac, "El Tigre"]]
1076!!'''Marquis de Listrac, alias "El Tigre"'''
1077[[quoteright:213:https://static.tvtropes.org/pmwiki/pub/images/eltigre2.jpg]]
1078
1079A secondary antagonist of ''The Last Card'', a desperado hired by Blueberry to free Vigo. He is a Frenchman, a veteran of the Mexican Rebellion, and suffers from a fever threatening to kill him, rendering him dangerously unpredictable and [[AxCrazy insane]].
1080----
1081* AristocratsAreEvil: Unlike [[spoiler: Prosit]], he is genuinely a French aristocrat, and the family's black sheep. He joined the army at a early age and deserted "for the love of gold and the much too pretty eyes of a young Mexican lady".
1082* AxCrazy: A violently insane loon, who murders dozens of people ForTheEvulz.
1083* BadBoss: His insanity renders him unpredictable and dangerous for his henchmen. He kills one of them just for reminding him of his illness.
1084* FrenchJerk: A Frenchman who deserted the army and was driven mad by the war.
1085* ImpoverishedPatrician: He lost all rights to his nobility title and lands after deserting, which Blueberry notes gives them something in common.
1086* IncurableCoughOfDeath: Realistically done, he suffers from a malignant fever and needs expensive treatments he cannot afford.
1087* JumpingOffTheSlipperySlope: [[spoiler: He finally does this, when he shoots one of his henchmen dead for warning him against disease, shooting another one of his henchmen just because he is mad, and the finally trying to shoot Blueberry. Luckily, his fever disturbs his aim, and Blueberry kills him.]]
1088* PutTheLaughterInSlaughter: He slaughters the entire garnison totally gratuitously, much to Blueberry's horror.
1089* PsychoForHire: Was this to Vigo, to wash his dirty laundry. Blueberry recruits him to break Vigo out, but he proves far too AxCrazy to control.
1090* RedBaron: El Tigre, literally meaning The Tiger.
1091* ShellShockedVeteran: Implied that even if he was a SociopathicSoldier before that, it was his experiences during the war that drove him over the edge.
1092* SociopathicSoldier: Though we do not see him while he was soldier, everything implies he was like that.
1093* YourDaysAreNumbered: He has little time left to live due to a malignant fever, and wants to get rich and earn medications before it kills him.
1094[[/folder]]
1095
1096[[folder:The Old Timer]]
1097!!'''The "Old Timer"''', [[spoiler: aka General Allister.]]
1098The elusive mastermind behind the Conspiracy, and pretty much TheHeavy of the second part of the story, for causing the Outlaw Cycle, and indirectly the Phantom Tribe as well as a consequence, before being unmasked and defeated at last in ''The End of the Trail''. [[spoiler: He is in fact none other than General "Golden Mane" Allister, but he is such a WalkingSpoiler, not to mention considerably smarter and more competent, that it is best to keep him in a separate folder.]]
1099----
1100* AmbitionIsEvil: He wants to kill President Grant to seize power and make the US a military dictatorship.
1101* ArcVillain: Of the Outlaw/Conspiracy Cycle, the longest and most impactful of the story.
1102* BatmanGambit: He sets a trap for Blueberry in his ranch, pretending to lead a manhunt for him to make it appear empty, knowing that Blueberry would enter it to look for evidence of his conspiracy. And true to form, Blueberry gets caught.
1103* DiabolicalMastermind: The leader of TheConspiracy, who set up all of their {{Evil Plan}}s.
1104* CanonCharacterAllAlong: Learning who he is is the biggest [[TheReveal plot twist]] of the entire story. [[spoiler: It's "General Golden Mane" of all people!]]
1105* CharacterCatchphrase: "Put your brains to work", usually said when explaining his ideas to his goons.
1106* TheChessmaster: Far and away the smartest and most dangerous of the many smart and dangerous villains to match wits with Blueberry, running circles around the former lieutenant for all of his arc. He is the only one that Blueberry acknowledges as such.
1107* DumbassNoMore: [[spoiler:For such an abysmal war tactician and all around incompetent officer, he is one hell of a criminal mastermind, whose smarts get acknowledged by the heroes several times.]]
1108* EvilGenius: A highly intelligent DiabolicalMastermind, with complex plots and a knack to flawlessly bait his targets and improvise.
1109* EvilGloating: Indulges in the trope with abandon when he has Blueberry prisoner, but wisely refrains from SayingTooMuch.
1110* EvilOldFolks: With a nickname like "the Old Timer", he is not exactly in his prime.
1111* EvilPlan: Two, four years apart.
1112** In ''The Outlaw'', he hires the best ColdSniper around to kill Grant, setting everything to stage Blueberry's evasion and direct his escape, to use him as a ScapeGoat and get rid of him when it is done, while keeping away. Having two presidents gunned down in a row would give him the perfect set up to establish his own military dictatorship.
1113** In ''The End of the Trail'', he plans to have the train Grant is travelling in destroyed in a mountain collapse, by detonating a critical point, while he is away and spreading "proof" of Blueberry's guilt while keeping BeneathNotice where he is expected to be. Then, to carefully exploit the resulting turmoil to get interim power and keep it forever. And Blueberry correctly guesses that he took precautions in case the plan deviates.
1114* FaceFramedInShadow: During his first appearance on panel, his face is half-hidden by the smoke of his cigar. Enough to hide his identity but enough is seen to hint.
1115* FrameUp: Blueberry makes the perfect culprit he needs to divert suspicion, due to being a notoriously rebellious officer already accused of grand theft and evasion. Him going mad and killing Grant as a vengeance would make perfect sense.
1116** For the same reason, he repeats it with his second plan. Which TheDragon expands by making it seem that Blueberry is targeting everyone who "wronged" him. [[spoiler: Though Grant is willing to listen to Blueberry against all odds, upon learning the message was not by his handwriting.]]
1117* GoodSmokingEvilSmoking: Is seen smoking cigars and pipes.
1118* HiddenVillain: He is mentioned during the first attempt on Grant's life, but remains in the shadows, only revealing himself four years later during the second plot.
1119* InSeriesNickname: His men call him "the Old Timer" ("le vieux" in French), which helps keeping the secret of his identity. They keep calling that even after TheReveal. [[spoiler: Not to mention "Golden Mane" of course. Blueberry and his friends mostly call him that after learning who he is.]]
1120* ItsPersonal: He harbours an especially virulent loathing for President Grant, which is never explained.
1121** [[spoiler: Turns out he also has quite an ax to grind against Blueberry, whom he blames for the failure of his campaign. He wrecks Blueberry's life to such extent that the loathing becomes mutual. Fittingly, it is Blueberry who kills him at the end.]]
1122* JustBetweenYouAndMe: Gleefully reveals his plan to Blueberry once they meet face to face, having the former lieutenant at his mercy. He's smart enough to keep crucial details hidden, but Blueberry is smart enough to guess them in turn.
1123* LastStand: He is given a pistol with a single bullet to shoot himself and feigns resignation, but would rather shoot Grant instead.
1124* MaskOfSanity: The Old Timer looks perfectly sane at first glance, but Blueberry soon realizes that he is completely off his rocker.
1125* RevengeMyopia: Considers killing Grant and framing Blueberry as "justice" for the wrongs they did him. [[spoiler:Simply by saving his hide for the latter and holding him responsible for the former... Really mature there...]]
1126* SanitySlippage: [[spoiler:His failed campaign ruined his reputation, driving him mad with revenge.]]
1127* TakingYouWithMe: Lost for lost, he tries to kill Grant after his arrest, only to get shot down by Blueberry.
1128* WalkingSpoiler: For obvious reasons.
1129* XanatosGambit: His second EvilPlan to kill Grant by destroying his train. Should they escape the first ambush, Blueberry correctly guesses that he planned to cause an avalanche by bombing the cliffs. Also, it can work with or without Blueberry as a ScapeGoat. [[spoiler:Blueberry thwarts it using it's only weak point. Putting Grant in the front escort train he planned to spare not to rise suspicion.]]
1130* XanatosSpeedChess: Immediately realizes that Blueberry's reappearance serves his interests.
1131--> '''the Old Timer''': "This moron is reappearing right on time to serve as our scapegoat for the second time!"
1132** When given a revolver to off himself "honourably", he seizes the occasion to send Grant "pave the way to Hell for him".
1133[[/folder]]
1134
1135[[folder:Duke Stanton]]
1136!!'''Duke Stanton'''
1137[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/stanton_0.jpg]]
1138
1139A RailroadBaron, and the new MealTicket for ChihuahuaPearl, after she tries to forget the affair of the Confederate gold. Serves as the main antagonist of ''Arizona Love'', though he has a minor role in ''The Long March'' previously.
1140----
1141* TheBadGuyWins: [[spoiler: He accomplishes his goal of marrying Pearl willingly in the end, though Blueberry gets to live.]]
1142%%* CorruptCorporateExecutive
1143%%* CrazyJealousGuy
1144%%* EarlyBirdCameo: In ''The Long March''.
1145* HappilyMarried: [[spoiler: Against all odds and logic of your standard LoveTriangle, the ending implies that he will end up having a happy marriage with Pearl.]]
1146%%* JerkAss
1147* JumpingOffTHeslipperySlope: Upon his realization that Pearl and Blueberry [[spoiler: have slept together.]]
1148* KarmaHoudini: [[spoiler: Although he is definitely not one of the worst Blueberry characters, he is a massive JerkAss, but he still ends up marrying Pearl.]]
1149%%* LoveMakesYouEvil
1150* MealTicket: To Chihuahua Pearl, acknowledged, and willingly.
1151* MurderTheHypotenuse: Wants Blueberry dead. Fast as possible.
1152* RoaringRampageOfRevenge: After realizing [[spoiler: Blueberry and Pearl have slept together.]]
1153* RailroadBaron: The source of his wealth.
1154* SmugSnake: He talks big but only his vast ressources make him a threat.
1155%%* {{Yandere}}
1156[[/folder]]
1157
1158[[folder:Traber]]
1159!!'''Traber'''
1160[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/traber3.jpg]]
1161
1162Stanton's right hand man, and considerably more sinister than him.
1163----
1164%%* ConsummateProfessional
1165* TheDragon: To Stanton.
1166* EvilerThanThou: [[spoiler: Ends up betraying his employer to get Blueberry's money, after realizing that Stanton is utterly insane.]]
1167%%* JerkAss
1168%%* TheStarscream
1169* WhatHappenedToTheMouse: [[spoiler: He is not seen again after Blueberry knocks him out, though we can assume that the sheriff arrested him, and he was sentenced to death for his numerous and proven crimes.]]
1170[[/folder]]
1171
1172[[folder:The Clanton and [=McLaury=] Clans]]
1173!!'''The Clanton Clan and [=McLaury=] Clan'''
1174The primary antagonists of the ''Tombstone'' epic, and the archenemies of the Earp brothers.
1175----
1176%%* EvenBadMenLoveTheirMamas
1177%%* EvenEvilHasLovedOnes
1178* EvilMatriarch: Ma Clanton, their mother, whom keeps them together in warfare.
1179%%* EvilRedhead: All of them.
1180%%* HistoricalDomainCharacter
1181%%* HistoricalVillainUpgrade
1182%%* SiblingsInCrime
1183%%* SmugSnake
1184%%* SoleSurvivor: [[spoiler: Ike.]]
1185[[/folder]]
1186
1187[[folder:Strawfield]]
1188!!'''Strawfield'''
1189[[quoteright:207:https://static.tvtropes.org/pmwiki/pub/images/strawfield.jpg]]
1190
1191The silver mine owner, and the wealthiest person in Tombstone, plotting a fraud using the chieftain Geronimo for his purposes.
1192----
1193* TheBadGuyWins: [[spoiler: He successfully escapes with the money, although he does not defeat anyone.]]
1194%%* CorruptCorporateExecutive
1195* EvilPlan: His plot to make himself richer by robbing his own silver transports using Indians.
1196%%* FatBastard
1197%%* KarmaHoudini
1198%%* SmugSnake
1199%%* WhatHappenedToTheMouse?
1200[[/folder]]
1201
1202[[folder:Johnny Ringo]]
1203!!'''Johnny Ringo'''
1204[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/johnnyringo4.jpg]]
1205
1206The hitman hired by Strawfield to take care of his dirty business. And on the side, a worshipper of a demonic deity known as The Red Dragon...
1207----
1208%%* AxCrazy:
1209* BeethovenWasAnAlienSpy: The real life, fairly incompetent, borderline DirtyCoward gunslinger becomes a practitioner of a ReligionOfEvil. Well...
1210* BlueAndOrangeMorality: The morals of his ReligionOfEvil.
1211* BoomHeadshot: [[spoiler: Courtesy of Blueberry.]]
1212%%* TheDragon: To Strawfield.
1213%%* DragonWithAnAgenda
1214%%* TheFundamentalist:
1215%%* HistoricalDomainCharacter
1216%%* HistoricalVillainUpgrade
1217* HumanSacrifice: Sacrifices young women to The Red Dragon.
1218%%* LeanAndMean
1219%%* MaskOfSanity
1220%%* ProfessionalKiller
1221%%* PsychoForHire
1222* ReligionOfEvil: He practices one, which is exceedingly difficult to understand.
1223[[/folder]]
1224
1225[[folder:Geronimo]]
1226!!'''Geronimo'''
1227[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/geronimo.jpg]]
1228
1229The notorious Apache chieftain, playing a key role both in the ''Tombstone'' epic, and in the prequel album ''Apache'' to the main series.
1230
1231%%* Anti-Villain
1232%%* AuthorityEqualsAsskicking
1233%%* BadassNative
1234* ClearMyName: He was falsely accused of attacking the stagecoaches.
1235* TheFundamentalist: He is an extremist in the Apache religion.
1236* TheGhost: In the ''Tombstone'' epic.
1237%%* HistoricalDomainCharacter
1238%%* ImplacableMan
1239* KarmaHoudini: His cause is sympathetic, but he does use morally ambiguous means to reach it.
1240%%* LivingLegend
1241* MagicalNativeAmerican: Played more straight than most, given his connection to the spirits, and his spiritual plans with Blueberry.
1242%%* NobleSavage
1243%%* NotEvilJustMisunderstood
1244* PapaWolf: His entire mission, is to save his son Dust from Reverend Younger.
1245%%* ShroudedInMyth
1246* WouldHitAGirl: Murdering [[spoiler: Ma Clanton]]. However, given the [[EvilMatriarch nature]] of that "girl", that is rather understandable...
1247[[/folder]]
1248
1249[[folder:Reverend Samuel Younger]]
1250!!'''Reverend Samuel Younger'''
1251[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/rev.jpg]]
1252
1253A priest running an OrphanageOfFear near Fort Mescalero, intending to raise native children as Christians.
1254----
1255%%* EvenEvilHaveLovedOnes
1256%%* EvilOldFolks
1257%%* TheFundamentalist
1258* KarmaHoudini: PlayedWith. [[spoiler: One of the few (non-historical) Blueberry villains to not actually die, but his life is ruined, he has killed his own daughter, and the project of his life has failed.]]
1259%%* KnightTemplar
1260* OffingTheOffspring: [[spoiler: Ends up shooting Caroline, quasi-accidentally.]]
1261%%* OrphanageOfFear: Runs one.
1262%%* SinisterMinister
1263[[/folder]]
1264
1265[[folder:Captain Noonan]]
1266!!'''Captain Noonan'''
1267[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/capnoonan2.jpg]]
1268
1269The corrupt commander of Fort Mescalero, and a dedicated genocidal racist.
1270----
1271%%* AffablyEvil:
1272%%* BeardOfEvil
1273%%* BigBadDuumvirate: With Younger.
1274%%* CavalryOfficer
1275* EstablishingCharacterMoment: To the reader, when he calmly observes Blueberry fighting with Geronimo, his life on the line, without intervening. Also, before Blueberry meets him, he wonders if he is a monster, or just a "braindead circus freak". One small conversation with him, reveals, in the words of Blueberry, that he was no circus freak...
1276%%* EvilOldFolks
1277%%* GeneralRipper
1278%%* GloryHound
1279* IgnoredEpiphany: after [[spoiler: Caroline's death,]] instead of learning that the natives should not be forced into a culture they do not belong in, he decided to LeaveNoSurvivors instead.
1280* KarmaHoudiniWarranty: [[spoiler: An offhand comment in the epilogue, reveals he had been incarcerated and imprisoned, when Blueberry's report revealed the atrocities he had committed.]]
1281%%* PoliticallyIncorrectVillain
1282%%* SmugSnake
1283* WouldHurtAChild: His soldiers murdered both women, children and old natives.

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