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1[[Characters/{{Pathfinder}} Back to the main characters page]].
2
3The iconic examples of various classes.
4
5[[foldercontrol]]
6
7!!''Core Rulebook'' Iconics
8[[folder:Amiri of the Six Bears]]
9[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amiri_2nd_edition.png]]
10[[caption-width-right:350:[[labelnote:Mythic Amiri]]https://static.tvtropes.org/pmwiki/pub/images/mythic_amiri.jpg[[/labelnote]]]]
11->'''"Well, you’re a big one. I’ve killed bigger."'''
12
13->'''Race:''' Human (Kellid)
14->'''Class:''' Barbarian (titan mauler)
15->'''Alignment:''' ChaoticNeutral
16->'''Homeland:''' Realm of the Mammoth Lords
17->'''Deity:''' Gorum
18
19
20Once the best hunter and warrior in her tribe, Amiri (pronounced ah-MEE-ree) so offended the misogynists that headed up her tribe that they tried to have her killed, sending her out to die in the mountains. Returning home, Amiri murdered the plotters then headed into the southlands, betrayed and bitter. She carries a massive bastard sword once used by a frost giant.
21----
22* ActionGirl: Amiri is a barbarian, and even though she came from a tribe where women StayInTheKitchen she was the best hunter and warrior in the tribe.
23* AscendedExtra: She's a supporting character in the ''[[ComicBook/PathfinderDynamiteComics Pathfinder: Origins]]'' comic book series (mainly Valeros's chapter), as well as being a party member in the ''VideoGame/PathfinderKingmaker'' CRPG adaptation.
24* AsskickingLeadsToLeadership: In the "Kingmaker" campaign pack, she is shown as Queen of the Stolen Lands. Also again in ''Ultimate Campaign''.
25* BarbarianHero: From the Kellid tribe of the Six Bears.
26* TheBerserker: Even for a barbarian, Amiri has anger problems.
27* {{BFS}}: A giant-sized bastard sword taken from a dead frost giant. She can only wield the thing with full effect when she's in the throes of blood rage.
28* DemonicPossession: After she and Valeros were almost turned into blood sacrifices by cultists seeking to free the devil Sycorius from an idol, Amiri managed to kill the cultist leader by crushing her with the idol in question... which unfortunately provided the blood sacrifice needed to free the devil, which thereafter inhabited Amiri's body and used it to spread mayhem. She spends a while possessed by Sycorius before being freed by Merisiel.
29* EeriePaleSkinnedBrunette: After her redesign for Pathfinder 2.0, as shown here.
30* GameplayAndStoryIntegration: The ''Ultimate Combat'' splatbook introduced the titan mauler archetype specifically to reflect Amiri's lore-established combat style. All stats given for her are of the vanilla Barbarian, however.
31** Taken a step further in the 2nd edition core book - one of the core book's Barbarian Instincts (the Giant Instinct) is all about using an oversized weapon and Amiri's 2e pregen stats use this instinct.
32* NoGuyWantsAnAmazon: She is brave, brawny and independent, traits that are less than desirable in a [[NoWomansLand Six Bears]] tribeswoman. [[AmazonChaser Most of the rest of the world disagrees.]]
33%% PluckyGirl
34* ShoutOut: Or maybe just an obvious art reference -- her main portrait, and thus elements of her costume, are obviously based on one of Yukito Kishiro's cover illustrations for ''Manga/BattleAngelAlita: Last Order'', featuring Sechs in his/her original female body.
35* SuperStrength: When raging, she is incredibly strong, being able to lift a stone idol twice her size and use it as a weapon.
36* TookALevelInBadass: As one of the iconic Guardians.
37* UnkemptBeauty: She could not be any less girly if she tried. Still quite attractive.
38* UnstoppableRage: The only time she can utilise her {{BFS}} is when she goes berserk.
39* YouCantGoHomeAgain: Her [[RoaringRampageOfRevenge slaughter]] of her [[StayInTheKitchen fellow tribesmen]] that tried to [[{{UriahGambit}} get her killed]] has marked her as a kinslayer.
40* YouGoGirl: She came from a rather sexist tribe and was aware of her status as a woman; that's why she always tried to one-up her male "comrades". They were not happy about it.
41[[/folder]]
42
43[[folder:Ezren Zefiir]]
44[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezren_2nd_edition.png]]
45->'''"Some say knowledge flows from sweat and blood. I prefer a tidier approach."'''
46
47->'''Race:''' Human (Taldan)
48->'''Class:''' Wizard (Universalist)
49->'''Alignment:''' NeutralGood
50->'''Homeland:''' Absalom
51->'''Deity:''' None (formerly Abadar)
52
53When Ezren's (pronounced EZZ-ren) father was accused of heresy, it ruined his family's lives. Ezren, a wizard and scholar would dedicate most of his early years trying to clear his father's name, only to uncover irrefutable proof of his guilt and worship of Mammon. Leaving home at the age of 42 to seek adventure elsewhere, Ezren knows he's missed out on the greater part of his life, and as he heads into his old age is aiming to make up for lost time.
54----
55* CainAndAbel: His brother is an asshole slave trader who kicked Ezren out of their hometown on pain of death, whereas Ezren is a kind, well-meaning guy. Naturally, this means that Ezren feels obligated to take his brother down.
56* ClearTheirName: His father was accused of heresy. The charges were dropped, but his reputation was ruined. Ezren went through all the records trying to clear his father's name... and instead found irrefutable proof of his guilt.
57* CoolOldGuy: Didn't get started adventuring until he was in his forties and is now considerably older. Still a cool guy though, and one who gets along well with his younger companions.
58* HedgeMage: Most of what Ezren knows about magic has been self-taught, since he started studying magic much later in life than most wizards and couldn't find another wizard or a magical academy that would take him on as an apprentice due to his age.
59* HollywoodAtheist: Played with. Ezren is an atheist who gave up on the gods when the church of Abadar carried his father away for heresy, but he's good-hearted and philosophical in nature and enjoys friendly debate with his more religious comrades.
60* IntergenerationalFriendship: With all of his younger comrades.
61* NayTheist: Ezren doesn't worship the gods, but that doesn't mean he doesn't believe they exist, he just has... philosophical differences with them. Which is pretty standard for how wizards are in Golarion.
62* {{Omniglot}}: In his level 12 stat block in the NPC Codex, Ezren is listed as being fluent in ''twenty'' languages -- specifically Abyssal, Aklo, Aquan, Auran, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, Ignan, Infernal, Kelish, Orc, Osiriani, Terran, and Undercommon. This means that at level 12, the only languages Ezren ''doesn't'' speak in base ''Pathfinder'' are Aboleth, Boggard, Cyclopes, Dark Folk, Drow Sign Language[[note]]a secret language[[/note]], Druidic[[note]]also secret[[/note]], D'ziriak, Grippli, Halfling, Necril, Protean, Sphinx, Sylvan, Tengu, Treant and Vegepygmy. Yes, Ezren knows more than half of all languages used on Golarion.
63* ThePhilosopher: Ezren is always willing to discuss philosophy, especially with those who hold different points of view from him.
64* SuicidalOverconfidence: He tries to get revenge on his brother when he was still a novice at magic and very nearly got killed for it.
65* TookALevelInBadass: He's one of the iconic Archmages in ''Mythic Adventures'', and, if his bared arms in that picture (or at least the preliminary sketch in the Mythic Playtest) are anything to go by, he is surprisingly ripped for a middle-aged wizard.
66* WizardBeard: Albeit a short and neatly trimmed one.
67* WizardClassic: Staff? More of a cane, but check. Wizard Robes? His are a bit more practical for traveling, but check. Long white hair and beard? Check. Casts Spells like a wizard? Check. Yep, Ezren's a WizardClassic
68[[/folder]]
69
70[[folder:Fumbus]]
71[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fumbus.png]]
72
73->'''Race:''' Goblin
74->'''Class:''' Alchemist
75->'''Alignment:''' ChaoticNeutral
76->'''Homeland:''' Absalom
77
78A goblin alchemist who fled his tribe after making one too many explosions and was subsequently taken under the wing by a half-orc Pathfinder named Droven.
79----
80* TheExile: He was forcibly expelled from his tribe due to causing more explosions than even goblins are willing to tolerate, especially as the last one before his exile destroyed his clan's prized store of pickles.
81* HatesReading: Averted. Unlike the usual goblin stereotype of Pathfinder, Fumbus is perfectly okay with reading to acquire more knowledge for his alchemical studies. That said he draws the line at actually writing, preferring to create symbols for every formula, which he's insistent isn't writing.
82* HeroWorship: Towards Droven. It works against him, as Fumbus refuses to accept membership into the Pathfinder Society until he believes he can match up to the standard set by his hero.
83* HeroicSacrifice:Subverted. In the comic Pathfinder:Fumbus, he manages to stop a alchemical engine that would attack Absalom by exploding it. He is assumed dead and made a pathfinder posthumously, only to be revealed that he actually survived and is continuing having adventures.
84[[/folder]]
85
86[[folder:Harsk]]
87[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/harsk_2nd_edition.jpg]]
88[[caption-width-right:350:[[labelnote:Mythic Harsk]]https://static.tvtropes.org/pmwiki/pub/images/mythic_harsk.jpg[[/labelnote]]]]
89
90->'''"Gold's fine, but give me a good hunt and a cup of strong tea afterward, and I’m content."'''
91
92->'''Race:''' Dwarf
93->'''Class:''' Ranger
94->'''Alignment:''' LawfulNeutral
95->'''Homeland:''' Druma
96
97A dwarven ranger whose brother was slain on a raid because he was not there, Harsk (pronounced HARSK) now tries to make the world a better place by ridding it of giants and other menaces. Blaming himself for the loss of his brother, Harsk is taciturn and prefers to be alone.
98----
99* AntiHero: Harsk is a taciturn loner who atones for his part in his brother's death by slaughtering giants and making the wilds of the world safe (typically through violence).
100* BigDamnHeroes: Subverted. Harsk tried to be this in his backstory, but he only arrived after his brother's entire party had been completely slaughtered.
101* CameBackWrong: Deliberately averted InUniverse; in one of the blog posts, James Jacobs mentions that Harsk has a policy against reincarnation. Probably to avoid becoming an InhumanHuman.
102* HitAndRunTactics: How he avenged his brother against the giants that slew him.
103* OurDwarvesAreAllTheSame: Mostly averted. Harsk has the traditional dwarf beard and gruff nature, but bucks tradition by specializing in the crossbow and prefers the wilderness of the surface world to the mines of his kinsmen. He also shuns alcohol in favor of tea as it keeps his senses sharp.
104* RoaringRampageOfRevenge: Angainst the giants who killed his brother.
105* TookALevelInBadass: He's one of the iconic Tricksters in ''Mythic Adventures''.
106* TragicKeepsake: His brother's axe.
107* YouDidntAsk: Why he didn't tell the others he'd met Lini before.
108[[/folder]]
109
110[[folder:Kyra Sief al Kiraan]]
111[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kyra_2nd_edition.jpg]]
112[[caption-width-right:350:[[labelnote:Mythic Kyra]]https://static.tvtropes.org/pmwiki/pub/images/kyra_mythic.jpg[[/labelnote]]]]
113->'''"May the blessings of the Dawnflower shed light on the dark corners of Golarion."'''
114
115->'''Race:''' Human (Keleshite)
116->'''Class:''' Cleric
117->'''Alignment:''' NeutralGood
118->'''Homeland:''' Qadira
119->'''Deity:''' Sarenrae
120
121Losing her family at a young age, Kyra (pronounced Ky-rah) was taken in by the priests of Sarenrae. She now travels the country, spreading her goddess's faith, and does her utmost to save lives.
122----
123* ActionGirl: This is actually a religious requirement for Kyra as a Priestess of Sarenrae, since members of her priesthood are required to train extensively with the scimitar in order to defend the innocent and helpless.
124* TheAtoner: How she met up with the party. To pay the convict Milos back for saving her life from a chupacabra at the cost of his own, she traveled thousands of miles from Kelesh to Varisia seek out his family and tell them what became of him.
125* BattleCouple: Adventures with her girlfriend (later wife), Merisiel.
126* ChurchMilitant: She is rarely seen in battle without both her scimitar and holy symbol in hand. Sarenrae's clerics tend to be like this.
127* CombatMedic: She is seen going toe to toe with the enemy as often as healing her companions.
128* DefrostingIceQueen: Because of her DarkAndTroubledPast, it took her a while to internalize the part of her religion where she's supposed to actually ''forgive'' [[TheAtoner people who do wrong and then try to atone for it]]. Besides the interaction with Seelah and the convicts, she's introduced in the comic continuity furiously calling out a severely hungover Valeros after he interrupts her morning meditations by vomiting up his dinner from the previous night. She softens a lot over the course of the first story arc, leading to her falling in love with Merisiel.
129* DoomedHometown: The village she lived in as a girl was burned to the ground by bandits while priestesses of Sarenrae attempted to defend it. This inspired her to become one herself.
130* GoAndSinNoMore: Frequently invoked: as a priestess of Sarenrae, Kyra must offer mercy to those who would change their ways and tell them to GoAndSinNoMore.
131* InterspeciesRomance: Kyra is in a relationship with Merisiel, an elf.
132* LettingHerHairDown: She does this in the Mythic Adventures book as the Mythic Hierophant, if the sketch is anything to go by. And it looks ''fantastic''.
133* MayflyDecemberRomance: A possible concern. If humans are lucky, they get to live to be around 110 years old. By contrast, elves don't reach middle-age until they are 175. According to the forums, Kyra and Merisiel don't talk about this eventuality... mainly because whenever Kyra brings it up, Merisiel either shuts her down or changes the subject.
134* MentorOccupationalHazard: The priestesses of Sarenrae who inspired and defended Kyra were all killed in the battle that burned down her DoomedHometown.
135* ShootTheDog: When the time for mercy has passed, Kyra puts villains who won't accept mercy and change their ways down like rabid dogs.
136* SinisterScimitar: A scimitar, which is her goddess's sacred weapon.
137* StraightGay: Yes, you read that right. Kyra is indeed in a relationship with Merisiel.
138* TalkingTheMonsterToDeath: Manages to convert a hostile Otyugh to Sarenrae's faith, and it leaves in peace.
139* TheTeetotaler: Her sect does not drink alcohol, and she initially scolds Seelah for drinking. Over time, though, she comes to be more flexible about her companions' habits.
140* TookALevelInBadass: She's one of the Iconic Hierophants in ''Mythic Adventures''.
141[[/folder]]
142
143[[folder:Lem]]
144[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/lem_2nd_edition.png]]
145->'''"No need to look so glum, everyone! I’d hardly call this ''certain'' death!"'''
146
147->'''Race:''' Halfling
148->'''Class:''' Bard
149->'''Alignment:''' ChaoticGood
150->'''Homeland:''' Cheliax
151->'''Deity:''' Shelyn
152
153Raised as a slave in Cheliax, Lem longed to escape, finally burning down his master's manor in order to make good his getaway. The rest of his family, horrified by his attack on their master, chose to remain as slaves, and Lem accordingly hit the road, never to go home again.
154----
155* BerserkButton: Slavers, as you might expect, irk him something fierce.
156* CainAndAbel: The Abel to his evil brother Meligaster. Their first meeting as adults swiftly devolved into a bitter and heated fight, and Meligaster is now seeking to track Lem down to have his revenge for having come out the worse in their spat.
157* HappinessInSlavery: Averted, unlike the rest of his family. He wasn't happy at all about it, and ended up burning down their master's manor.
158* JackOfAllTrades: Fittingly for a Bard, in artwork Lem tends to be shown doing many different roles.
159%% LovableRogue
160* MagicMusic: He's a bard, it comes with the territory.
161* MentorArchetype: To Ezren, of all people. He helps Ezren get through his mid-life crisis and points him on the path to becoming a member of the Pathfinder Society.
162* NiceJobBreakingItHero: He tried to save his enslaved family by burning their master's manor. His family tried to put out the fires and bemoaned the loss of their shelter.
163%% TheRedMage
164* SiblingYinYang: With his oppressive NeutralEvil brother Meligaster, a selfish and manipulative man who uses his psychic powers to enslave others to his will and live the good life, in sharp contrast to his freedom-loving sibling.
165* TookALevelInBadass: He's one of the two Iconic Marshals in ''Mythic Adventures''. Apparently the job came with a bitchin' coat.
166[[/folder]]
167
168[[folder:Lini]]
169[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lini_2nd_edition.jpg]]
170->'''"Yes, Droogami, they do seem friendly. But let me know if you smell trouble."'''
171
172->'''Race:''' Gnome
173->'''Class:''' Druid
174->'''Alignment:''' TrueNeutral
175->'''Homeland:''' Land of the Linnorm Kings
176->'''Religion:''' Green Faith
177
178In her many explorations and journeys, Lini (pronounced LEE-nee) encountered numerous large animal predators, with whom she seemed to possess a certain affinity. More than once, Lini's traveling companions or enclave came under threat from some great bear or razor-clawed cat, but with a series of soothing noises and precise motions Lini always tamed the beast and sent it on its way.
179----
180* TheBeastMaster: While this comes with being a Druid, Lini's backstory indicates a particular affinity for predatory animals.
181* {{Cloudcuckoolander}}: A mild version. Lini occasionally provides strange comments during battle.
182* DruidicSickle: She wields a sickle as her primary weapon. Particularly notable in light of her being the game's archetypal druid adventurer.
183* GardenGarment: In her mythic artwork, she is depicted as wearing a cape and clothes made out of leaves.
184* HorseOfADifferentColor: In artwork, she is sometimes shown riding her snow leopard companion Droogami.
185* HotterAndSexier: Her redesign as a Hierophant in ''Mythic Adventures''. Like most of the other iconics, her redesign came with a more revealing outfit.
186* LoyalAnimalCompanion: Droogami, the snow leopard.
187* NatureHero: Part and parcel of being a druid.
188* PantheraAwesome: Droogami, especially in combat.
189* TookALevelInBadass: She's one of the two iconic Hierophants in ''Mythic Adventures''.
190* UnusualEyebrows: Apparently part of being a gnome. They look like blades of grass and stick out a significant distance into the air past her temples.
191[[/folder]]
192
193[[folder:Merisiel Sillvari]]
194[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/merisiel.jpg]]
195[[caption-width-right:350:[[labelnote:Mythic Merisiel]] https://static.tvtropes.org/pmwiki/pub/images/mythic_merisiel.jpg[[/labelnote]]]]
196->'''"If I’ve got a big problem, I cut it into smaller pieces and most of the time that solves it!"'''
197
198->'''Race:''' Elf
199->'''Class:''' Rogue
200->'''Alignment:''' ChaoticNeutral
201->'''Homeland:''' Varisia
202->'''Deity:''' Calistria
203
204Merisiel (pronounced meh-RIHS-ee-el) is a Forlorn -- an elf raised in human society, by parents and caretakers who did not even live into her teenage years. Having finally reached adulthood, Merisiel has set out to see the world -- and steal anything that isn't tied down. Impulsive and prone to getting into trouble, Merisiel makes up for not being the sharpest knife in the drawer by keeping several dozen of them on her person.
205----
206* ActionGirl: She is not afraid of getting in a fight or braving a dangerous dungeon.
207* AesopAmnesia: She repeatedly steals from people she probably shouldn't. As Valeros asks her, "Merisiel, do you notice certain patterns in your life?"
208* AffectionateNickname: Her teammates call her "Meri" while her old associates called her "Meris".
209* BattleCouple: Adventures with her girlfriend (later wife), Kyra.
210* BladeEnthusiast: "To date, Merisiel hasn't met a problem that can't, in one way or another, be solved with daggers." Conversely, she has run into a number of problems ''caused'' by daggers. To give a better idea, take a close look at her picture, and count how many different daggers you can see.
211* DeviousDaggers: Daggers. Lots of them. (In her Iconic Trickster sketch, she has ''upwards of 40'' on her person.)
212* TheDitz: Apparently not the sharpest knife in the tool shed, which is why she keeps dozens of them on her person.
213* ElvesVsDwarves: According to the "Ask Merisiel" thread, she finds Lem's jokes about dwarves ''hilarious''.
214-->"What's the difference between a dwarf and a bucket of otyugh puke?" -- "THE BUCKET!"\
215"What do you call a dwarf with twenty arrows in his gut?" -- "A good start."\
216"Why do dwarves make their wedding cakes out of goblin dung?" -- "To keep the flies off the bride."
217* GameplayAndStorySegregation: Statwise her intelligence is actually average, so either she merely lacks sense or uses ObfuscatingStupidity. (This is a holdover from her original 3.5 statistics; Intelligence is her DumpStat, and in 3.5 clocked in at a below-average 8. In ''Pathfinder'', elves get a flat +2 bonus to Intelligence, pushing her up to an average Int score of 10.) Her ability scores on her Paizo forums profile (as an alias for Creative Director James Jacobs) give her a whopping thirty in all her stats (including Intelligence) except for Wisdom, which is ''nine''.[[note]]And since Wisdom tends to represent common sense, her status as TheDitz makes ''complete'' sense now[[/note]]
218* InterspeciesRomance: With Kyra, a Keleshite human. Merisiel also experienced a temporary romance with a Phondari, a [[ComicBook/WarlordOfMars Black Martian]], in ''ComicBook/PathfinderWorldscape''.
219* LovableSexManiac: Check out the "Ask Merisiel" thread on the forums. Almost half of her answers involve getting Kyra naked, groping Kyra, or getting Kyra to heal her. Note: all Cure spells are ''[[PowerPerversionPotential touch]]'' spells. She also flirts with Ameiko a ''lot'' in the comic. It should be noted that she was raised in a temple of ''Calistria, Goddess of Lust'' (the kind of place that has its own ''prostitutes'').
220* MonochromaticEyes: Merisiel has solid blue-grey eyes, a hint towards the origin of her species as AncientAstronauts from the planet Castrovel.
221* RaisedByNatives: Merisiel is a Forlorn, an elf raised among humans. Though it doesn't necessarily mean that she has no social skills. Part of being a Forlorn is seeing all the people you grew up with and who raised you grow old and die at a (relatively) enhanced rate. This makes the above-mentioned InterspeciesRomance a bit awkward, as Merisiel will easily outlive Kyra. Elven middle age being about 60+ years older than a human's maximum lifespan if they are extremely lucky. [[MayflyDecemberRomance Merisiel refuses to talk to Kyra about this.]] She is oddly comforted by Imrijka observing that based on their shared profession, Merisiel and Kyra are overwhelmingly likely to [[TotalPartyKill die at]] [[RocksFallEveryoneDies the same time]].
222* StepfordSmiler: At least part of her cheerful persona is a mask to hide her regret and grief after outliving her family and friends.
223* StickyFingers: Merisiel is an impulsive thief who is constantly getting the others in trouble. After being pursued by yet another angry guardian out to reclaim its treasure, Valeros is forced to ask Merisiel if she is starting to notice "certain patterns in her life".
224* StreetUrchin: She was one till she became a [[TheDrifter drifter]].
225* SoulCuttingBlade: Soulsplitter, a knife that severs the soul from the body and irrevocably destroys it that she stole from Lord Corvelis.
226* TakeAThirdOption: What does she do when faced with the choice between killing a demonic possession victim or losing access to the records they desperately need? [[spoiler: Use a soul destroying blade to kill the demonic spirit possessing them and have the cleric resurrect them.]]
227* TookALevelInBadass: She's one of the Iconic Tricksters in ''Mythic Adventures''. According to the "Ask Merisiel" thread, she's not too happy with the domino-mask-style makeup she got in the artwork.
228[[/folder]]
229
230[[folder:Sajan Gadadvara]]
231[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sajan_gadadvara.jpg]]
232[[caption-width-right:350:[[labelnote:Mythic Sajan]]https://static.tvtropes.org/pmwiki/pub/images/sajan_mythic.jpg[[/labelnote]]]]
233->'''"We could deny this challenge; we could bypass it. But by facing the challenge, we grow."'''
234
235->'''Race:''' Human (Vudrani)
236->'''Class:''' Monk
237->'''Alignment:''' LawfulNeutral
238->'''Homeland:''' Vudra
239->'''Deity:''' Irori
240
241Raised to become a warrior-monk, Sajan (pronounced SAW-jonn) never had any intention of leaving his homeland -- until his master lost a war, and had to sell Sajan's twin sister to the victor as a result. Sajan now roams Golarion, ever searching for his sister.
242----
243* CloudcuckoolandersMinder: He is often shown teamed up with Liri in Rulebooks and Adventure Paths. According to WordOfGod, this is why.
244* HalfIdenticalTwins: the one picture of Sajni we have looks very much like a female Sajan with more hair.
245* HeroicBlueScreenOfDeath: He briefly goes into this when he finally recovers the records of his sister's sale, only to find the slaves were labeled like objects and lack anything he could use to identify which one was her.
246* MrFanservice: His outfit shows off quite a bit of his chiseled physique.
247* OddFriendship: Sajan is almost always seen in the company of Lini.
248* OddlyShapedSword: A Bich'hwa (curved temple sword).
249%% TheStoic
250* ThemeTwinNaming: Sajan and Sajni.
251* TookALevelInBadass: As one of the iconic Guardians.
252* UntoUsASonAndDaughterAreBorn: He's the son, Sajni is the daughter.
253* WalkingShirtlessScene: His outfit leaves his chest exposed.
254* YouCantGoHomeAgain: He'd be executed as a deserter for setting off in search of his twin sister.
255[[/folder]]
256
257[[folder:Seelah]]
258[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seelah_2nd_edition.jpg]]
259->'''"Iomedae is my sight and my strength. She will guide my sword into the heart of evil!"'''
260
261->'''Race:''' Human (Garundi)
262->'''Class:''' Champion(Paladin)
263->'''Alignment:''' LawfulGood
264->'''Homeland:''' Katapesh
265->'''Deity:''' Iomedae
266
267Although still viewed by many theologians and traditionalists as a newcomer to the world's faiths, Iomedae the Inheritor seems poised for greatness among the divine. Certainly her numerous orders of paladins have risen swiftly to take on the vaunted role of paragon in many societies. Evangelical in their exuberance to spread word of her wisdom, Iomedae's missionaries were pivotal in the defense during the fabled Siege of Solku. They sacrificed their lives saving the town from gnoll slavers, and although none of them survived the siege, their presence lived on. Particularly in the eyes of young Seelah (pronounced SEE-lah).
268----
269* ActionGirl: Since she's a Paladin, it goes without saying.
270* AscendedExtra: She teams up with Kyra in her chapter of ''[[ComicBook/PathfinderDynamiteComics Pathfinder: Origins]]'' and is a party member in ''VideoGame/PathfinderWrathOfTheRighteous''.
271* TheAtoner: As a child, Seelah stole the paladin Acemi's helmet to pawn for food. Days later, Acemi died of a head wound. Seelah became a paladin herself to atone.
272* BreastPlate: Minor example. She's covered completely, but the armour on her chest is more form-fitting than it needs to be.
273* ChurchMilitant: She's a paladin of Iomedae, and sees her skill in arms as a crucial component of her ability to make the world a better place.
274* FromShameHeroism: In her childhood as a street thief, she stole the helmet of a knight who later died of a head wound while defending Seelah's home city. She tried to commit suicide out of guilt, but the other knights took her in, setting her on the path to becoming a Paladin.
275* HelmetsAreHardlyHeroic: Averted. She is rarely seen in a fight without it. Given what happened to Acemi, can you really blame her? Her illustrations as a Marshal, however, tend to show her bareheaded.
276* HolyHalo: Her artwork as a mythic character shows her with a thin golden halo around and above her head.
277* InterruptedSuicide: She tried to burn herself on Acemi's pyre, but was stopped by Acemi's allies.
278* KnightInShiningArmor: Played straight.
279%%* LadyOfWar
280%%* LuckilyMyShieldWillProtectMe
281* TheLadette: While fully committed to her creed, she's pretty informal for a paladin, and Kyra first runs into her having a raucous drink-off with some bar patrons.
282* MentorArchetype: To a young and brash Kyra in the latter's origins issue, to whom she gave a rather pointed lesson on how anyone can be worthy of forgiveness and redemption and that worth and honor can be found among even the most unlikely -- and, sometimes, unsavory -- people.
283* ThePaladin: She's as archetypal a paladin as most characters are likely to get -- LawfulGood to the core, honorable, brave, and always willing to help those in need.
284* ParentalAbandonment: Her parents were killed by gnolls when she was young, forcing her to fend for herself on the streets.
285* PutOnABus: Kyra says she headed north to join the Mendevian Crusades when they parted ways. Creator/OwlcatGames took advantage to make her a party member in ''VideoGame/PathfinderWrathOfTheRighteous''.
286* SheCleansUpNicely: She has worn a dress approximately once in all of her art. [[http://oi48.tinypic.com/295pg8p.jpg But that one time...]]
287* SmiteEvil: Wouldn't be a Paladin without that.
288* StreetUrchin: She was this after the deaths of her parents and until she stole a paladin's helmet.
289* TookALevelInBadass: She's one of the Iconic Marshals in ''Mythic Adventures'' and one of the few Iconics (along with Amiri and Lem) to not be showing any more skin than in her normal design. The lady's nothing if not practical.
290* WhatTheHellHero: In the ''Origins'' comic, she gives a short but effective one to Kyra when she threatens one of the {{Boxed Crook}}s they were traveling with.
291-->'''"Well, that was... interesting. I thought Sarenrae was the goddess of ''redemption''."'''
292[[/folder]]
293
294[[folder:Seltyiel Bhrostra]]
295[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seltyiel.jpg]]
296->'''"I will have riches and influence. I will have respect and fear. But most of all, I will have revenge."'''
297
298->'''Race:''' Half-elf
299->'''Class:''' Fighter/Wizard (evoker)/Eldritch Knight (became a Magus in ''Ultimate Magic'')
300->'''Alignment:''' LawfulEvil
301->'''Homeland:''' Cheliax
302->'''Deity:''' Asmodeus
303
304The son of an elven brigand and the noble's wife whom he had raped, Seltyiel (pronounced SELT-yeel) was born to a dead mother, and raised by a lord who hated the very sight of him. Eventually driven from his home, sickly Seltyiel was briefly taken in by his real father, who subsequently crippled and abandoned him in order to evade capture. Spending most of his formative years in prison, Seltyiel was eventually released, and twisted and filled with self-loathing, has made it his life's goal to murder both of his fathers.
305----
306* AbusiveParents: Both his fathers. His adoptive father hated him, and his biological father was a criminal who raped his mother and left him for dead to save his own skin.
307* ArchnemesisDad: His elven father is a strong candidate for this trope.
308* AffablyEvil: For such a duplicitous, self-serving mercenary, he can be rather cheerful and reasonable.
309* AntiHero: A definite NominalHero.
310* BastardBastard: Conceived when an elven bandit-lord raped a married human noblewoman while disguised as her husband, Seltyiel's human "father" pretty much immediately realized that his son was a bastard. Subsequent treatment by his human stepfather and his elven biological father assured that Seltyiel would be a bastard in every other sense of the word as well.
311* CaptainErsatz:
312** [[Literature/TheElricSaga Let's hope he doesn't get a sentient weapon with a bad attitude]]... and if he canonically takes the Bladebound Magus path, he just might.
313** HearingVoices when imprisoned that promised him power, being a WhiteHairBlackHeart, and worshiping Asmodeus, archdemon of contracts and deals... there seems to be a bit of [[{{Manga/Berserk}} Griffith]] in there as well.
314* ChildByRape: Seltiyel's father used a BedTrick to rape his mother.
315* DarkAndTroubledPast: God yes.
316* DependingOnTheArtist: Most art (including his main portrait) depicts Seltyiel as being left-handed. This is not always consistent, especially when he's casting spells.
317* FakeDefector: In the ''Hollow Mountain'' comics, [[spoiler: he fakes getting seduced by an Incubus and turning against the party, only to shank the demon as soon as it drops its guard.]]
318* HalfHumanHybrid: He's the son of a human noblewoman and an elven outlaw.
319%%* IcyBlueEyes
320* KillItWithFire: A subtle case -- Seltyiel is usually shown or described using fire magic in combat.
321* MagicKnight: Though his specific class varies, he always mixes martial prowess with magical power.
322* MrFanservice: He makes few efforts to hide his physique, and misses fewer to brag about it. At one point, Seoni notes that she's seen [[FanserviceWithASmile the employees of male skin bars]] wearing the sorts of outfits he does.
323%%* MysticalWhiteHair
324* OddFriendship: With Seelah, ThePaladin of the team. While the two of them have a number of important differences, their shared Lawful alignment gives them ''some'' common ground in terms of their outlook on life, and they genuinely enjoy one another's company. WordOfGod implies it's probably going to end in tragedy, but for the moment...
325* ProperlyParanoid: As it turns out, he had already taken measures to ward himself against enchantment spells. Considering he's in a party with an untrustworthy mesmerist like Meligaster, once can't blame him for being careful.
326* {{Retcon}}: He was originally the iconic Eldritch Knight (Fighter/Wizard (evoker)); he became the iconic Magus instead in ''Ultimate Magic'', and has stayed that way since.
327* ASinisterClue: Goes along with his TokenEvilTeammate status, though, again, DependingOnTheArtist.
328* TokenEvilTeammate: He's [[WordOfGod Seelah's pet project]], as it were.
329* TookALevelInBadass: He's one of the iconic Champions in ''Mythic Adventures''.
330%%* TroubledButCute
331* WalkingShirtlessScene: Especially with his artwork in ''Mythic Adventures''. Before he just had a very open one; as a Champion he's ditched any sort of clothing on his upper body.
332** No longer the case going by the sketch of him in 2e's ''Secrets of Magic'' playtest, where he's now wearing much heavier robes and no visible chest at all.
333* WhiteHairBlackHeart: His hair is white and he's the only core iconic who's evil.
334[[/folder]]
335
336[[folder:Seoni]]
337[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seoni.png]]
338->'''"We all choose our paths in life. See to it that yours doesn’t cross mine again."'''
339
340->'''Race:''' Human (Varisian)
341->'''Class:''' Sorcerer (tattooed sorcerer archetype, Arcane bloodline)
342->'''Alignment:''' LawfulNeutral
343->'''Homeland:''' Varisia
344->'''Deity:''' Pharasma
345
346Highly intelligent and more than a little manipulative, Seoni (pronounced see-OH-nee) is a tattooed sorceress who may have the blood of something less than human running through her veins.
347----
348* DependingOnTheArtist: Her tattoos are virtually never consistent from one artist to another; given the intricacy of them, this is understandable. Also, whether her hair is blonde or white varies; WordOfGod is that she's supposed to be blonde and that depictions of her with white hair are a mistake.
349* EveryoneHasStandards: Sure she's "neutral" but when she sees Valeros about to rough up a captured cultist, Seoni pleads with him not to torture the guy.
350* {{Familiar}}: A blue-tailed skink named Dragon.
351* GameplayAndStoryIntegration: The ''Inner Sea Magic'' splatbook introduced the tattoo magic subsystem and the tattooed sorcerer archetype specifically to reflect Seoni's lore-established powers. All stats given for her are of the vanilla Sorcerer, however.
352%%* HotWitch
353* KillItWithFire: Her go-to attack spell seems to be Scorching Ray.
354* TheLeader: In the comics, she becomes the leader of the party. Sure she's easily the weakest physically and she's not especially smart by magic user standards, but she's extremely charismatic. After seeing the party bicker amongst each other while they were all stuck in a trap, Seoni makes an appeal for calm and gives a rousing speech so successfully that the party unanimously asked her to be the leader.
355* PowerTattoo: She has traditional Varisian tattoos, which literally empower some of her spells. One picture has her storing her Familiar as one.
356* SheCleansUpNicely: ''Ultimate Campaign'' has a picture of her in a ''FairytaleWeddingDress''.
357* {{Stripperiffic}}: Take a good long look at her clothing. Or lack thereof. This goes even further as an Archmage in ''Mythic Adventures''; she's basically down to just a loincloth and a narrow tube-top now, but is downplayed in 2nd Edition, where she gets an outfit update that gives her better coverage... although it still shows a lot of thigh.
358* SuperpowerfulGenetics: She's a sorceress of the Arcane bloodline, which means magic runs in her family.
359* TookALevelInBadass: As one of the iconic Archmages.
360* VaporWear: Depending on how the artist is drawing her slinky red dress.
361* WrongGenreSavvy: [[http://paizo.com/threads/rzs2m6ge&page=2?Ask-Merisiel-Sillvari-ALL-your-questions-here According to Merisiel]], Seoni thinks her fancy magic and cleavage can get her out of any situation, when it seems that instead those talents are consistently much better at getting her ''into'' situations.
362[[/folder]]
363
364[[folder:Valeros]]
365[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/valeros_2nd_edition.jpg]]
366[[caption-width-right:350:[[labelnote:Mythic Valeros]]https://static.tvtropes.org/pmwiki/pub/images/mythic_valeros.jpg[[/labelnote]]]]
367->'''"For the scar I’ll forgive you; for the spilt drink I’ll have your heart."'''
368
369->'''Race:''' Human (Chelaxian)
370->'''Class:''' Fighter (Two-weapon Fighter)
371->'''Alignment:''' NeutralGood
372->'''Homeland:''' Andoran
373->'''Deity:''' Cayden Cailean
374
375The iconic fighter, Valeros (pronounced VAHL-err-ohs) was a simple farm boy who left home hoping to become an epic hero. What he ended up as was a jaded mercenary whose gruff exterior and extensive womanizing camouflages his basically decent nature. Always the first into the fray and the last one out, Valeros is a loyal, if unpredictable companion, who has given up on his childhood dreams, but not his desire to help others.
376----
377* AmazonChaser: In his own words, he likes a woman who can throw him around a little.
378* BadassNormal: Like all Fighters, his fighting prowess has nothing supernatural about it.
379* BoisterousBruiser: He's pretty friendly as long as you're not fighting him.
380* ButtMonkey: Check out the art in the books, especially those prefacing each chapter. If he's in it, chances are something bad has happened, is happening, or is about to happen to him. Like getting caught in one of Damiel's ice bombs. Fan theory holds that this is a BrickJoke: One of ''TabletopGame/DungeonsAndDragonsThirdEdition'''s iconic fighters, a male human named Regdar, was [[ExecutiveMeddling commissioned specifically for the sake of appealing to the average RPG player (despite the fact that D&D already had an iconic fighter at the time)]]. In response, 3rd Edition's writers and artists ''loved'' portraying Regdar in all kinds of awful situations. So just as ''Pathfinder'' is the spiritual successor to ''D&D 3.5'', Valeros is the reincarnation of Regdar.
381* ChivalrousPervert: Valeros loves the ladies, but would never dream of pressing the issue once he's been rejected, and goes out of his way to protect the girls he's on a team with. Not that this will stop him from being an ass [[http://paizo.com/image/content/LegacyOfFire/PZO9021-TakingItEasy.jpg every once in a while, of course.]]
382%%* TheCynic
383* DualWielding: Always carries a long- and shortsword into battle. In close quarters, he'll trade off one or both for a dagger.
384* {{Eagleland}}: Valeros hails from Andoran, which in-setting is revolutionary America if it existed in a high-fantasy version of southern France.
385* {{Expy}}: Madmartigan from ''Film/{{Willow}}''. [[https://s-media-cache-ak0.pinimg.com/736x/f7/ac/65/f7ac65830e4399cf77e1e3717b21b454.jpg See for yourself]].
386* FarmBoy: A former one. Instead of becoming a hero, however, he's become a jaded mercenary.
387* FriendsWithBenefits When he meets up with Imrijka, they usually end up sleeping together, though their relationship isn't serious. It usually ends up [[RightThroughTheWall making so much noise]] that it bothers the rest of the party (Especially Merisiel if Kyra isn't around, since it leaves her sexually frustrated).
388* GirlOnGirlIsHot: In the fifth volume of the Pathfinder Comic, after Merisiel kisses Kyra and Valeros asks a (blushing) Kyra about the two being in a relationship, in the next panel he has a ''very'' wide grin.
389* GoodScarsEvilScars: Has several good scars on his face.
390* HeroicBSOD: In the ''Runescars'' comic. After [[spoiler:Tanin is killed]], Valeros falls into a deep depression and [[DrowningMySorrows hits the bottle even harder]].
391%%* HeroicBuild
392* HiddenDepths: See ObfuscatingStupidity ''and'' KnightInSourArmour.
393* HiddenHeartOfGold: He acts like a typical crass mercenary but is actually a really good guy.
394* HiredGuns: A former mercenary who currently works as an adventurer for hire.
395* InterspeciesRomance: With Imrijka. They are more FriendsWithBenefits than a serious couple, but when they get together, they definitely have chemistry.
396* KnightInSourArmour: Valeros is a good guy who means well and will never let someone in need down. And he has the personality of the most bitter cynic you will ever meet.
397* LIsForDyslexia: The ''Spiral of Bones'' comics shows him struggling to read as a child because "the letters jiggle."
398* LeeroyJenkins: Tends to charge headlong into danger. Than again, it usually seems to work out for him.
399* LovableSexManiac: While Merisiel may be more well-known for it, there's been several references to Valeros also having a habit of this as well. Crystal Frasier[[note]]The writer of Shardra's backstory[[/note]] in the discussion about Shardra also heavily implies this and ReallyGetsAround:
400-->'''Crystal Frasier''': Any more specific information about her body is reserved for her, Kolo, and whoever she may spend a night with. And Valeros. Because one way or another, Valeros knows what's going on in everyone's pants.
401%%* MrFanservice
402* TheNeedForMead: Out of every character presented in ''Pathfinder'' material, Valeros is the second greatest offender, right after his ''god''.
403* ObfuscatingStupidity: While not a genius by any means, Valeros is canonically somewhat above average in intelligence. He hides his wit and tactical ability behind a simple facade.
404* OnlyInItForTheMoney: He'd like you to believe that payment and treasure is the only things that motivate him (and mead and booty), but that's not entirely case.
405%%%* ScrewTheRulesImDoingWhatsRight: Part of why he had to go into the independent adventuring business.
406* ShieldBash: In his mini-story for 2nd Edition, he get cornered by three Chelish soldiers in a tavern where he had to check his weapons at the door. He got to keep his shield though, and does a pretty good job using it to fight them off.
407%%* TallDarkAndHandsome
408* TookALevelInBadass: As a Champion in ''Mythic Adventures''.
409* WalkingShirtlessScene: Apparently, becoming a Champion removes the need for wearing stuff on your upper body.
410[[/folder]]
411
412!!''Advanced Player's Guide'' Iconics
413[[folder:Alahazra]]
414[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alahazra.jpg]]
415->'''"I am the bride of the sun and the prophet of the burning sands."'''
416
417->'''Race:''' Human (Garundi)
418->'''Class:''' Oracle
419->'''Alignment:''' LawfulGood
420->'''Homeland:''' Rahadoum
421->'''Mystery:''' Flame
422
423A blind oracle with the power to predict the future, Alahazra would have been honoured and loved had she not been born in Rahadoum. Exiled from her homeland and cut off from her family she now tries to make the best of a bad situation.
424----
425* BlessedWithSuck: Like all oracles, Alahazra is blessed with considerable magical power, but at considerable cost -- in her case, her eyesight. On a personal level, her powers got her exiled from her homeland and alienated her from her family.
426* BlindSeer: Invoked by her particular Oracle's Curse, which cripples her eyesight in exchange for her powers.
427* ChainmailBikini: In ''Mythic Origins'', her Hierophant outfit includes a rather skimpy metal breastplate that fits her outline... rather closely.
428* DemotedToExtra: Not as bad as this trope usually implies, but since her backstory no longer lines up with how the Oracle's curse works in the game's 2nd edition, she is no longer ''the'' Iconic Oracle (being replaced with the tengu Korakai), though does appear as the art for one of the class' example builds for the Flame Mystery.
429* HeadTurningBeauty: She is described as getting this reaction quite often and is rumored to have made consorts of many powerful men.
430* NayTheist: Alahazra acknowledges that the gods exist and sees them as "allies" of a sort, but insists that she does not actively worship any herself.
431* PlayingWithFire: As an Oracle of the Flame Mystery, she definitely qualifies.
432* ProphetEyes: Part of the specific Oracle's Curse she has.
433* {{Stripperiffic}}: Her clothing is effectively a bikini with a loincloth added around the waist once the cloak and hat are removed.
434* SugarAndIcePersonality: She has a cold exterior that hides an inner rage and passion.
435* TookALevelInBadass: In the player supplement ''Mythic Origins'', where she's the iconic Hierophant.
436* YouCantGoHomeAgain: Because of her unasked-for gift of divine spellcasting, Alahazra was exiled from her native country, Rahadoum, which outlaws religion, and disowned by her family as well. Ironically, she herself is agnostic. It was later explained that, despite Oracles not necessarily being given their power by a deity, ''ANY'' form of divine magic is looked at with distrust in Rahadoum.
437%%* WalkingSwimsuitScene: See {{Stripperiffic}}.%%ZCE
438[[/folder]]
439
440[[folder:The Antipaladin]]
441[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_antipaladin.jpg]]
442->'''Race:''' Aasimar
443->'''Class:''' Antipaladin
444->'''Alignment:''' ChaoticEvil
445->'''Homeland:''' Unknown
446
447An unnamed antipaladin who frequently appears in art battling the iconics, especially the paladin, Seelah. One of a number of recurring "sub-iconics", albeit the best-known and most often seen.
448----
449* ArchEnemy: To Seelah.
450* BlackKnight: He's clad in full black armor, and is a recurring antagonist.
451* FlatCharacter: Unlike other iconics he doesn't have a backstory, he just shows up as an example antagonist from time to time.
452* ForTheEvulz: He kicks piggies for fun.
453* KickTheDog: Literally -- as seen in ''Advanced Class Guide'', he enjoys kicking around innocent piglets.
454* NoNameGiven: He's not an official iconic and doesn't have a name or backstory, but frequently appears in illustrations regardless.
455* SadisticChoice: In one illustration in ''Pathfinder Unchained'', he's implied to have set an orphanage on fire and forced Seelah to choose between saving the children or fighting him. Mind you, he's showing her this choice via ''road signs'' (while hiding behind a ''tree'' no less), so there may be a little {{Troll}} in him too.
456* SlasherSmile: He's sporting one in every single illustration he's in, whether he's in the middle of a fight, burning down an orphanage, or growing mutant tentacles.
457* TinTyrant: He's always seen in his black armor with horned helmet, and apparently rules a castle, going by an illustration in ''Pathfinder Unchained''.
458[[/folder]]
459
460[[folder:Alain Germande]]
461[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alain_germande.jpg]]
462->'''"I strive with every encounter to increase my own legend, whether as scoundrel or saint."'''
463
464->'''Race:''' Human (Taldan)
465->'''Class:''' Cavalier (Order of the Cockatrice)
466->'''Alignment:''' LawfulNeutral
467->'''Homeland:''' Taldor
468->'''Deity:''' Abadar
469
470A narcissistic ass who cares more about his personal glorification than anyone around him, Alain may look the part of the perfect knight, but certainly doesn't act it. Always keen to take advantage of the men and women he encounters, Alain is out to make his reputation no matter who gets killed in the process.
471----
472* AmbitionIsEvil: Although Alain is not evil ''per se'', his ambition has gotten a lot of his underlings killed, and he doesn't care, seeing it as simply an inevitable part of his tale.
473* BloodKnight: Alain originally went off to be a Cavalier because he had a romanticized view of combat, based on bardic tales and ritualized jousts in Taldan. When he learned just how bloody real combat was, he ended up being enthralled with it, and now eagerly continues fighting for a combination of glory and the thrill it gives him.
474* TheCasanova: Alain has always been adept at seducing women, and has little qualms against doing so. He heartily partakes in womanly pleasures whenever he offers, and has left a number of bastard children in his wake.
475* DemotedToExtra: Moreso than Alahazra up above as the Cavalier class in 2e is now an archetype to be applied to another class, rather than being a class of its own. He's still there as the artwork for the Cavalier archetype in the 2e ''Advanced Player's Guide'', but being the Iconic for an archetype doesn't have quite the same ring as being the archetype for a full-on character class.
476* FantasticRacism: Is implied to be racist toward elves, if the comment he makes in his backstory about elves learning "a man's language" if they wish to speak to him is any indication.
477* GloryHound: He's out for profit, glory and all the pleasures those can bring.
478* HateSink: The fans really, ''really'' don't like this guy. The Iconic Magus, who is the official TokenEvilTeammate, is better regarded than this guy! Merisiel rates him as the least attractive male iconic based solely on his personality (he's actually a fairly handsome man). In contrast, despite Lirt being actively ''evil'', she considers him the most attractive. Turns out Alain's personality is just ''that'' insufferable.
479* ItsAllAboutMe: He refused to become an actual knight because that would mean he'd first have to spend time as a squire, and the idea of taking orders from someone else was intolerable, so much so that he ran away to become a sellsword instead. That sums up a ''lot'' about Alain's personality.
480* {{Jerkass}}: Alain is basically a SpoiledBrat who never grew out of it and became a highly ambitious BloodKnight. He's one of the most unlikeable, unsympathetic Iconics in the lineup.
481* KnightErrant: Technically. Alain fits the motif, and in his own way tries to live up to it, but he's never been a squire, is certainly not formally knighted, and, oh yes, he's a total jerkass.
482* KnightInShiningArmor: Subverted. Alain has the look, but cares only for himself.
483* PoliticallyIncorrectHero:
484** Implied that he thinks of women as lesser beings compared to men. One of the reasons he has so much hate from the fans is because he is written referring to Alahazra, the Iconic Oracle, as a "crone" in the flavor text for ''Advanced Player's Guide'', chapter two. Alahazra, for the curious, is regarded InUniverse and out as being a very attractive woman, with a tendency to run around in surprisingly skimpy clothes.
485** And there is also his implied racism toward (at the very least) elves.
486* TookALevelInBadass: In the player supplement ''Mythic Origins'', where he's the iconic Marshal.
487[[/folder]]
488
489[[folder:Balazar]]
490[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/balazar.png]]
491->'''"No obstacle is insurmountable, for we need never overcome it alone."'''
492
493->'''Race:''' Gnome\
494'''Class:''' Summoner\
495'''Alignment:''' TrueNeutral
496->'''Homeland:''' Nex
497
498The iconic summoner, Balazar was initially a prankster who displayed little talent for magic, before an incident that saw him bonded to his eidolon.
499----
500* BigDamnHeroes: In his origin story, Balazar was one of several gnomes brought before the Void Chasm -- a portal in the shape of a pit full of swirling mist -- by a group of mages who hoped to use them to unlock the Void's secrets. When this didn't work, the mages just pitched them into the chasm... until Balazar, who had been transfixed in mental conversation with the formless spirits in the pit, bonded with Padrig. Just as the mages were about to heave Balazar into the Void Chasm, Padrig rose fully formed, slaughtered the wizards and saved Balazar's life.
501* BondCreatures: His [[BondCreatures eidolon]] [[FluffyTheTerrible Padrig]], which resembles a cockatrice (head and taloned legs of a rooster, snake body).
502* FeatheredFiend: Well, he's not evil, but Padrig is unfailingly loyal to Balazar and will ''MESS YOU UP'' if he's in danger.
503* FieryRedhead: He had hair as fiery as his temper until the chain of events that led to him becoming a summoner, [[LockedIntoStrangeness at which point it turned white]].
504* LockedIntoStrangeness: He used to have brightly colored hair like all gnomes normally do, which in case was bright red. It turned bone white when he was forced to gaze into the Void Chasm, a pit full of spirits and swirling mist that drove everyone else who looked into it mad, which was also the incident that saw him bonded to Padrig. Notably, this makes him look like he's undergoing Bleaching, something he's rather touchy about.
505* MinionsCustomizedAtCreation: The origin story of Balazar, and from him, the rest of the "summoner" class and how they form their eidolons. He was about to be thrown into a [[EldritchLocation Void Chasm]], Bleached, and presumably killed ForScience when a voice called to him. It said that if Balazar gave it a form, it would help him. So Balazar imagined what he thought the voice would come from: A strong and serpentine body, powerful talons, and a chicken's head because he was getting hungry. Cue ''[[YourMindMakesItReal exactly that]]'' leaping out of the chasm and [[BigDamnHeroes unleashing hell.]] The eidolon, which called itself Padrig, pledged its UndyingLoyalty to Balazar, and [[TrueCompanions they've been together ever since.]]
506%%* MysticalWhiteHair
507%%* RobeAndWizardHat
508* RuleOfFunny: Why Padrig has a rooster's head: Balazar hadn't eaten all day and was hungry at the time Padrig asked Balazar to give him form.
509%%* SummonMagic
510%%* TrueCompanions: He and Padrig.
511* UnusualEyebrows: Which look like feathers, and stick noticeably far beyond the sides of his head.
512* WizardBeard, although it's his mustache that's really impressive.
513* YourMindMakesItReal: How Padrig was created. Balazar was about to be pushed into a [[EldritchLocation Void Chasm]] and become [[FateWorseThanDeath Bleached]], when a voice spoke to him, asking him to give it form so it could save him. Balazar agreed. [[BigDamnHeroes Cue Padrig, now with a body]], leaping out of the Void and unleashing hell.
514[[/folder]]
515
516[[folder:Damiel Morgethai]]
517[[quoteright:307:https://static.tvtropes.org/pmwiki/pub/images/damiel_4_0.jpg]]
518->'''"Knowledge is the most addictive drug."'''
519
520->'''Race:''' Elf
521->'''Class:''' Alchemist
522->'''Alignment:''' ChaoticNeutral
523->'''Homeland:''' River Kingdoms
524->'''Deity:''' Norgorber
525
526Damiel is a living testament to why both drug abuse and self-experimentation are bad ideas. Once a respected alchemist, he is now a haunted, skeletal elf, with scarred veins and lifeless eyes, forced to battle against a psychotic alternate personality that aims to kill everyone around him.
527----
528* ButtMonkey: Artwork has shown him locked in stockades and being pelted with rotten vegetables, some of the only "negative" images of the iconics.
529* DemotedToExtra: As of the 2nd edition core rulebook, Damiel is no longer the Iconic Alchemist, being replaced with the goblin Fumbus. His one appearance in a 2e book so far (a two-page spread in the ''Lost Omens World Guide'') is apparently the result of the artist not getting the memo about Fumbus.
530%%* DrugsAreBad
531* EvilutionaryBiologist: Less evil and more "off his gourd".
532* JekyllAndHyde: Under the influence of the chemical mutagen he is addicted to, he turns into a monster.
533%%* MadDoctor
534* MadScientist: Mad alchemist, to be sure, but close enough.
535%%* MasterPoisoner
536* SplitPersonality: He's got ranks in the master chymist prestige class, which causes this.
537* SuperPoweredEvilSide: The Beast of the Change. The write-up for him as a master chymist literally pegs it as evil.
538* UngratefulBastard: In the ''Hollow Mountain'' comic, Kyra saves him from the brink of death with her healing magic after the final battle. He repays her by holding her hostage at knifepoint.
539[[/folder]]
540
541[[folder:Feiya]]
542[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/feiya_2e.jpg]]
543->'''"I will have freedom, both in this life and in the next."'''
544
545->'''Race:''' Human (Tian-Min)
546->'''Class:''' Witch
547->'''Alignment:''' ChaoticGood
548->'''Homeland:''' Irrisen
549->'''Deity:''' Desna
550->'''Patron:''' Animals
551
552Kidnapped as a child and raised by hags, Feiya was rescued by her fox familiar. Possessed of few social graces, she is nonetheless a basically good person who hopes to regain the life that the hags stole from her.
553----
554%%* BrokenBird
555* DarkIsNotEvil: She's a witch, and one of the illustrations features her leading an army of undead, but despite all that she remains a fundamentally decent, ChaoticGood person firmly devoted to protecting freedom.
556* {{Familiar}}: A [[CunningLikeAFox fox]], which was incidentally the one who helped her escape the captivity of the hags that had kidnapped her.
557%%* FemmeFatalons
558%%* HotWitch
559%%* ImpossiblyLowNeckline
560%%* MysticalWhiteHair
561* NoSocialSkills: Hers are less than stellar, due to being raised by baby-eating hags.
562%%* OfCorsetsSexy
563* RaisedByOrcs: She was raised by a coven of hags who stole her from her parents.
564* ShoutOut: She seems to share a dressmaker with ''VideoGame/FinalFantasyX'''s Lulu.
565* TookALevelInBadass: In the player supplement ''Mythic Origins'', where she's the iconic Archmage.
566** Could also apply to 2e's take on Daji where he's now a snow-white, nine-tailed fox with red markings on his face.
567[[/folder]]
568
569[[folder:Imrijka]]
570[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/imrijka.png]]
571->'''"I bring judgment to all who would violate the laws of life and death."'''
572
573->'''Race:''' Half-orc
574->'''Class:''' Inquisitor
575->'''Alignment:''' NeutralGood
576->'''Homeland:''' Ustalav
577->'''Deity:''' Pharasma
578
579Abandoned as a child, half-orc Imrijka was taken in by priests of Pharasma, goddess of death, and brought up within their order. Now one of Pharasma's most accomplished inquisitors, Imrijka has earned a reputation as a "monster monster hunter", putting the undead to rest, and working hard to cleanse Ustalav, and the rest of Golarion, of their presence.
580----
581* ActionGirl: She is an hunter of undead and a skilled fighter.
582* BadassLongcoat: A long red trenchcoat.
583* BreastPlate: Minor example. She's covered completely, aside from a CleavageWindow. But her hauberk is more form-fitting than it needs to be.
584* ChurchMilitant: Pharasma judges the dead. Imrijka and other inquisitors take the enemies of the faith (especially TheUndead) and render them up for judgement. Given her alignment she's about as far from a KnightTemplar as you can get though.
585* DarkIsNotEvil: A half-orc working for the Goddess of Death. She's NeutralGood.
586* DoorstopBaby: She was abandoned to, and adopted and raised by, the church of the death goddess Pharasma.
587%%* TheDrifter
588* EarlyBirdCameo: Imrijka appeared as early as the Beginner Box.
589* FamedInStory: She has a reputation within Ustalav as the church of Pharasma's "monster monster hunter".
590* FriendsWithbenefits: When she meets up with Valeros, they usually end up sleeping together, though their relationship isn't serious. It usually ends up [[RightThroughTheWall making so much noise]] that it bothers the rest of the party (Especially Merisiel if Kyra isn't around, since it leaves her sexually frustrated).
591* HalfHumanHybrid: A half-orc -- regardless of whether she herself is the child of an orc and a human, she certainly has such a pairing somewhere in her ancestry.
592* HunterOfMonsters: As an inquisitor of the goddess of death living in [[{{Uberwald}} Ustalav]], she's a very busy woman.
593* HuskyRusskie: In a charity stream, Imrijka is played by Paizo developer Crystal Frasier with an exaggerated Russian accent. Which is more funny, because she's from Ustalav, the [[FantasyCounterpartCulture Romania]]-based country in Golarion, and not one of the two Russia-based ones.
594* InterspeciesRomance: With [[ChivalrousPervert Valeros]]. A little bit of SlapSlapKiss mixed in with FriendsWithBenefits describes them perfectly.
595* LukeIAmYourFather: Had a very bad encounter with [[AnIcePerson an icy]] man in white who claims to be her father.
596* MagicKnight: Not to the level of Seelah or Seltyiel, but all inquisitors are trained in melee, ranged, and magical combat.
597* ParentalSubstitute: The head inquisitor at her church serves as an adoptive grandfather for her.
598%%* SeekerArchetype
599* ShoutOut: Her clothing style, homeland, and status as a 'monster monster hunter' for an organization that specializes in destroying undead all bring [[Anime/HellsingUltimate Alucard]] to mind.
600%%* SmiteEvil
601
602[[/folder]]
603
604[[folder: Korakai]]
605[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/korakai_7.jpg]]
606->'''Race:''' Tengu
607->'''Class:''' Oracle
608->'''Homeland:''' Isle of Erran
609The child of immigrants that lived in an isle near Absalom, Korakai's life changed when in his first time in a ship, a terrible storm knoecked him out of the boat. Rather than dying, the experience gave him a connection to the many divine powers of the storm. Now an Oracle of the Storm, Korakai travels the world searching for new experiences, helping the sailboats that he finds along the way.
610 [[caption-width-right:1000:some caption text]]
611
612[[/folder]]
613
614!!''Ultimate Combat'' Iconics
615[[folder:Hayato Nakayama]]
616[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hayato_1.jpg]]
617->'''"My soul feeds upon honor, and my blade on flesh. We will both gorge this day"'''
618
619->'''Race:''' Human (Tian-Min)
620->'''Class:''' Samurai (Ronin)
621->'''Alignment:''' LawfulGood
622->'''Homeland:''' Minkai
623
624A hard man who keeps to himself, Hayato is a ronin -- a masterless samurai. Convinced that he should have died with his former master, Hayato has become a mercenary, and struggles to redeem, in his own eyes, his honour and reputation.
625----
626* HelmetsAreHardlyHeroic; Averted, he's decked out in full armor, including a kabuto-helmet.
627* HonestAdvisor: His lord saw that Hayato was not a yes-man even at a young age, earning his favor.
628* KatanasAreJustBetter: He's a Samurai. He wouldn't be caught dead without one.
629%%* {{Samurai}}
630* TheStoic: Very. ''Champions of Purity'' has a picture of Hayato surrounded by [[RidiculouslyCuteCritter Ridiculously]] UglyCute baby goblins, and clearly having no idea what to do with the crying infants. The name of the image in question is [[http://paizo.com/image/content/PathfinderPlayerCompanion/PZO9431-GoblinNursery.jpg Goblin Nursery]].
631* ToBeLawfulOrGood: He ultimately chooses good.
632* TookALevelInBadass: In the player supplement ''Mythic Origins'', where he's the iconic Guardian.
633* YouCantGoHomeAgain: He killed the corrupt government official who goaded his lord into a fatal duel. He would have killed himself afterwards, but his lord's widowed wife told him to flee instead out of affection.
634* WalkingArmory: ''Look at him''. He carries a katana, a wakazashi, a naginata and a dai-kyu on his person at seemingly all times.
635[[/folder]]
636
637[[folder:Lirianne]]
638[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lirianne.jpeg]]
639->'''"I'd be obliged if you stood down, friend. I got no stomach for killing this early."'''
640
641->'''Race:''' Half-elf
642->'''Class:''' Gunslinger
643->'''Alignment:''' ChaoticGood
644->'''Homeland:''' Alkenstar
645->'''Deity:''' Brigh
646
647A wanderer in the strange land of Avistan, Lirianne struggles to balance her resurgence of childhood wonder and adult dedication to justice, all while confronting her long-ignored elven blood. While thoughts of family and the familiar industrial life of Alkenstar occasionally tug at her roaming heart, sights remain unseen and people remain unsaved, and Lirianne will be damned if she'll fail in either.
648----
649* BadassLongcoat: Wears a long, ornate, and weighty-looking embroidered leather duster.
650* BoyishShortHair: Cut to avoid getting it caught in her weapons. Her appearance in ''Mythic Origins'' has her hair grown out and fluffed up. Actually one of the complaints with the book was that her Mythic version appeared more like a Steampunk pinup girl rather than the badass gunslinger she first appeared as.
651* CleavageWindow: She wears a corset under the duster, and a scarf over both, creating this visual effect.
652* DemotedToExtra: Similar to Alahazra no longer being '''the''' Iconic Oracle, Lirianne been demoted from being '''the''' Iconic Gunslinger (her replacement being Nhalmika Ironsight, a female dwarf) to being an example class build (for the Way of the Pistolero) in the 2e ''Guns & Gears'' book.
653* GunsAkimbo: Dual-wields flintlock pistols.
654* TheGunslinger: She is, after all, the iconic character for the class of that very name...with the twin pistols to prove it.
655* HalfHumanHybrid: Her father is a human, her mother was an elf. She was mostly raised as a human after her mother walked out on the family, and is now seeking to reconnect to her elven heritage.
656* MissingMom: Whose fickleness (she walked out on the family on the grounds that ten years and three kids was a "fling") was the main reason why Lirianne's father tried so hard to shelter her.
657* OutOfFocus: Due to FantasyGunControl, she doesn't appear all that often. Although if guns are involved, she's usually the go-to girl.
658* SchizoTech: She comes from Alkenstar, a city-state in a wasteland where magic doesn't work all that well, which is why she relies on guns. This makes her stand out in the outside world. To say nothing of what she picks up in ''Iron Gods'' and the ''Technology Guide'', which is straight up ScienceFantasy material.
659* SpyCatsuit: She wears one on the cover of the ''Technology Guide''.
660* StayInTheKitchen: Her father and his friends on the force did everything they could to keep Lirianne out of the Alkenstar shieldmarshals, and even after she proved herself beyond a shadow of the doubt, had her consigned to menial jobs. But she has spirits, and every attempt that her father made to talk her out of joining the Shieldmarshals made her all the more determined to do exactly that.
661* TookALevelInBadass: In the player supplement ''Mythic Origins'', where she's the iconic Trickster.
662[[/folder]]
663
664[[folder:Reiko]]
665[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/reiko_7.jpg]]
666->'''"The spider waits for its prey to come to its web."'''
667
668->'''Race:''' Human (Tian-Min)
669->'''Class:''' Ninja
670->'''Alignment:''' TrueNeutral
671->'''Homeland:''' Minkai
672
673Reiko is cool and aloof, quick with a cutting remark or withering glare, and she’s nevertheless managed to get along for nearly ten years in a land where Minkai itself is a legend, and ninja are little more than exotic fairy tales. Though she’s studied with the most capable thieves and assassins in the region, Reiko has yet to find the carefully codified engagements of honor and subtlety that her mother spoke of, and grows tired of Avistan’s seemingly endless collection of brute highwaymen and lowbrow killers.
674----
675* ActionGirl: As befits her character class, she's a StealthExpert with all kinds of weapons on her person.
676* DeadpanSnarker: Described as being "quick with a cutting remark"
677* {{Ninja}}: It's her actual character class, after all. She has martial-arts, spy, and assassin skills; and, if her art is any indication, she runs around in a stagehand costume.
678* YouKilledMyFather: She's plotting revenge on the feudal lord who killed her parents.
679
680[[/folder]]
681
682!!''Advanced Class Guide'' Iconics
683[[folder:Adowyn]]
684[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/adowyn.jpg]]
685->'''"No quarry escapes my arrows--or Leryn's jaws."'''
686
687->'''Race:''' Human (Taldan)
688->'''Class:''' Hunter (Erastil)
689->'''Alignment:''' NeutralGood
690->'''Homeland:''' Nirmathas
691
692There's always a need for a skilled hunter, someone who can track down a threat and put an end to it. And when a quarry is particularly dangerous or elusive, there’s only one hunter the people seek: Adowyn.
693----
694* ActionGirl: An inquisitive little tomboy, left to fend for herself in an EldritchLocation for years after her father is killed by a bear, not only survives but [[LoyalAnimalCompanion makes a new friend]] in the process? She'd qualify on that alone... but note, also, that she killed the bear that got her dad.
695* AloofArcher: A reserved, brooding wandering BountyHunter who is a deadly shot and is described as treating her TragicKeepsake bow with "reverence."
696* BountyHunter: She makes her living hunting down monsters, criminals and other quarries for money, in order to sustain herself as she searches for her family.
697* CaptainErsatz: Redhead with a bow, family troubles involving cursed bears. [[WesternAnimation/{{Brave}} Sounds a little familiar]].
698* DeadGuyJunior: Adowyn named Leryn after her father, who had died six months before they met.
699* EarlyInstallmentWeirdness: Originally, Leryn's name was Lykir, but that was quickly changed to his current name.
700* LoyalAnimalCompanion: Leryn, the wolf.
701* RedheadInGreen: A good portion of her armor is green.
702* ParentalAbandonment: Her father was killed by a bear while crossing the Fangwood; her mother and sister left their hometown, thinking her dead too.
703* TragicKeepsake: Her longbow, which her father carved for her.
704[[/folder]]
705
706[[folder:Crowe]]
707[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crowe.jpg]]
708->'''"Savor the lightning’s flash, for the thunder that follows will be the last thing you hear."'''
709
710->'''Race:''' Human (Shoanti)
711->'''Class:''' Bloodrager (Air Elemental Bloodline)
712->'''Alignment:''' ChaoticNeutral
713->'''Homeland:''' Varisia
714
715A Shoanti with serious rage problems.
716----
717%%* BarbarianHero
718* {{Expy}}: Based on artist Wayne Reynold's barbarian from the ''Curse of the Crimson Throne'' adventure path.
719* ScaryBlackMan: Definitely looks the part.
720* ShockAndAwe: Crowe's Bloodline is Elemental (Air), which gives him access to electrogenic abilities through that element's association with lightning, although his history makes it sound more like Stormborn.
721%%* UnstoppableRage
722%%* WalkingShirtlessScene
723[[/folder]]
724
725[[folder:Enora]]
726[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/enora.jpg]]
727->'''"Look, I don't want to have to hurt you, but you're standing between me and that artifact."'''
728
729->'''Race:''' Halfling
730->'''Class:''' Arcanist
731->'''Alignment:''' LawfulNeutral
732->'''Homeland:''' Rahadoum
733->'''Deity:''' Nethys
734
735Like many halflings, Enora has always been driven by an unlikely pairing of curiosity and luck. Her parents, both professors at Manaket's premier arcane institution, the Occularium, fostered in their only daughter a hunger for knowledge that was rivaled only by her optimism and determination. Enora is singularly driven in her search for knowledge, but isn't above working with others in order to achieve common goals. She remains cheerful and optimistic about most things, yet holds deep-seated anxiety about the conflict she will inevitably face should she return to Manaket and be outed as a follower of Nethys. She doesn't talk much about where she came from, but knows that one day her travels will take her back to Rahadoum, and she'll be hard pressed to keep her secret.
736----
737%%* AdventurerArchaeologist
738* BadassBookworm: Rather than simply rely on her natural Sorcerous talent, Enora studies as well.
739* WhatHaveIDone: Minor, but hits her twice. She realizes both how much knowledge her Rahadoumi upbringing has made her blind to, and also realized her new path will cut her off from her home.
740* YouCantGoHomeAgain: Yet another Rahadoumi who can't return home. Although Enora found religion rather than it finding her like with Alahazra.
741[[/folder]]
742
743[[folder:Hakon]]
744[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/hakon_5.jpg]]
745->'''"The dance of my axes and your blood will provide excellent material for the next verse of my saga."'''
746
747->'''Race:''' Human (Ulfen)
748->'''Class:''' Skald
749->'''Alignment:''' NeutralGood
750->'''Homeland:''' Land of the Linnorm Kings
751
752As a youth, Hakon proudly told the stories of great viking heroes, yet always dreamed of creating his own. Since departing the Lands of the Linnorm Kings in search of his brother, Ostog the Unslain, he has earned his own fame. Tales of Hakon’s victories fill his companions with unparalleled battle spirit and combat prowess, further cementing his growing legend. But the skald knows that his journeys must continue until his deeds rival those of the greatest heroes, and the Saga of Hakon is complete, daring those who come after him to even greater feats of bravery and legend.
753----
754* BarbarianLonghair: The first iconic barbarian to sport the haircut.
755* DualWielding: He fights with an axe in each hand, [[NamedWeapons Hagrum's Keel and Limbrender]].
756* TranquilFury: In contrast with Amiri and Crowe, Hakon has much greater control over his rage, which is described more like a ThemeMusicPowerUp than an UnstoppableRage.
757* WarriorPoet: He began as a poet, and picked up the warrior part as he went along.
758[[/folder]]
759
760[[folder:Jirelle]]
761[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jirelle.jpg]]
762->'''"Winning is easy. It's putting on a show that's the real challenge."'''
763
764->'''Race:''' Half-Elf
765->'''Class:''' Swashbuckler
766->'''Alignment:''' ChaoticGood
767->'''Homeland:''' The Shackles
768
769Jirelle may have been born and raised on a ship, and she might call the Shackles her homeland, but she never considered herself a pirate, even if only to distance herself from the darkest part of her childhood: her mother. Jirelle seeks the funds to someday finance a ship and crew of her own. She plans not to become a pirate -- for a life of plunder and cruelty holds no appeal for the daring swashbuckler -- but to finish the job she started on the eve of her thirteenth birthday when she escaped her mother's crew. Jirelle knows she can't do this on her own, though. So she seeks true and able allies, knowing that only with bravery and trust will the ''Bloodcrow's'' days be numbered.
770----
771* AbusiveParents: To rather extreme degrees. Her mother was a vicious pirate captain who had planned to give Jirelle as a blood sacrifice to a shark demon before her daughter killed her.
772%%* ActionGirl
773* HalfHumanHybrid: A half-elf. Her mother was an elf, and her father was therefore likely a human.
774%%* EvilMatriarch: Has one.%%ZCE
775* NiceJobBreakingItHero: Destroying her pirate mother and her ship only resulted in unleashing a Banshee-helmed ghost ship on the world, a mistake she's determined to fix.
776* SelfMadeOrphan: She sunk her mother's ship with crew and captain still aboard when she was thirteen, although, to be fair, her mother planned worse for her. It didn't stick -- her mother came back as the captain of ghost ship crewed by the undead, and Jirelle's driving goal in life is to make enough money to afford a ship and crew of her own, hunt down her undead mother and finish the job.
777* SheFu: Jirelle’s showoff fighting style is described close to this.
778[[/folder]]
779
780[[folder:Kess the Bull]]
781[[quoteright:238:https://static.tvtropes.org/pmwiki/pub/images/kessilandrie_vlastos_6.jpg]]
782->'''"Fencing is for dandies and duels are just ego dramas. I solve problems with a fist to the jaw."'''
783
784->'''Race:''' Human (Taldan)
785->'''Class:''' Brawler
786->'''Alignment:''' ChaoticGood
787->'''Homeland:''' Taldor
788->'''Deity:''' Kurgess
789
790She was raised to be Lady Kessilandrie Anicia Vlastos, but the thousands of cheering fans that fill the arena's seats when she fights shout her preferred name -- Kess the Bull.
791----
792* ActionGirl: The medals she wears as accessories prove to everyone that she is this.
793* BookDumb: Officially, she has an Intelligence score of 8. She makes up for it by being StreetSmart. The fact that Brawlers are treated as having an equal amount of Fighter levels as well as having Int 13 for the purpose of determining which Combat feats they can access also helps.
794%%* BoxingBattler
795%%* BrutalHonesty
796* BrutishBulls: She's a well-intentioned and morally upright person, but her blunt approach to life, love of rough physical combat, dislike for niceties and assorted fripperies and deliberate rejection of a noblewoman's life for one of a bare-knuckle ring fighter more than fit the traditional associations of the animal she names herself after.
797* CombatPragmatist: Subverted. Kess respects the rules of the ring and despises cheaters.
798* GenderBlenderName: Her stage name; bulls are -- by definition -- male, yet ''Kess the Bull'' is a woman.
799%%* SpiritedCompetitor
800* TomboyPrincess: Much to her family's dismay. She was raised to be a noblewoman, but she preferred to spend her time in the nobility's gardens and estates rooting around for bugs, climbing walls and trees and scuffling with other children. She eventually ditched the noble life entirely to live as a professional wrestler and arena fighter.
801[[/folder]]
802
803[[folder:Oloch]]
804[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oloch.jpg]]
805->'''"Every fight is a fight to the death."'''
806
807->'''Race:''' Half-Orc
808->'''Class:''' Warpriest
809->'''Alignment:''' ChaoticNeutral
810->'''Homeland:''' The Hold of Belkzen
811->'''Deity:''' Gorum
812
813Oloch has no memory of a time before pain -- pain suffered, and pain inflicted. A quiet, brooding warrior with a disturbing love of violence he is not actively evil, and scornful of those who pick on obviously weaker opponents, but nevertheless takes it as a given that might makes right.
814----
815* AxCrazy: Even by orc standards, since his violent urges were the only thing that allowed him to survive in their malevolent culture. It eventually got him driven away from his human mother's hometown, by his mother, when he proved so addicted to violence that even she couldn't stomach him.
816* BadassFamily: He's a member of one; his mother is a barbarian chieftain badass enough to roam the Hold of Belkzen on her own, and she has several other children. And while his father is left unstated, two of the more likely options are Krun Thuul and Grask Uldeath, both of whom are notable chieftans in the Hold of Belkzen, with the latter being the ''de facto'' ruler of the Hold, and the former being the leader of the Black Sun tribe, which is descended from the eponymous Belkzen.
817* {{BFS}}: Specializes in wielding an oversized sword.
818* BlackSheep: Due to his nigh-uncontrollable bloodlust and quick temper; his mother loves him, but won't allow him in her city.
819* BloodKnight: Like most other followers of the Lord in Iron, he lives for battle, slaughter and combat, and has very little interest in anything else.
820-->'''Oloch:''' We fought our way here for a champion's prize. All I see is blood and fresh iron. Not what I was expecting, but this ''pleases me!''
821* TheBrute: He's the ill-tempered, BloodKnight muscle of Seltyiel's adventuring group.
822* ChildByRape: Averted, despite this being the official standard origin for half-orcs in ''Pathfinder''; his mother bore him after a consensual liaison with an orc male, but the orc then stole him from his mother's camp and brought him back to the tribe to be raised as a slave.
823* TheExile: Was exiled from Trunau after one too many incidents of viciously maiming someone who annoyed him.
824* GladiatorGames: Fought in them for his tribe.
825* GladiatorRevolt: A one-man version; when he decided to leave his tribe, he severed limbs as well as ties.
826* HairTriggerTemper: He tends to react with violence with little provocation.
827* HalfHumanHybrid: He's a half-orc, the child of an orc warlord and a human adventurer fearsome enough to roam the Hold of Belkzen on her own.
828* HappinessInSlavery: Downplayed; he wasn't happy as a slave, but it did provide him with ample opportunity to fight, and that's one of the few things that makes him happy. He hasn't yet learned to adjust to life outside of the arena.
829* HatesBeingTouched: Again, downplayed; when his mother embraced him warmly and with affection, it made him very uncomfortable as he had never experienced such a thing before.
830* KlingonPromotion: In one of the comics arcs, he becomes "blood king" of a tribe of wrathspawn by tearing their previous king in half.
831* LeeroyJenkins: In the comics, Oloch considered ''Valeros'' a coward. Let that sink in.
832* MightMakesRight: He believes in this utterly.
833* ReligiousBruiser: So devoted to Gorum and his ideals that he can cast spells as well as he can fight.
834* SleevesAreForWimps: More like armor without those pieces, but the effect is the same: showing off how utterly ripped Oloch is.
835* TokenGoodTeammate: While not entirely morally upright, he's by far the most honorable and sympathetic of Seltyiel's adventuring group -- he's nowhere near as malicious and double-faced as Seltyiel and Meligaster are, and less amoral and mercenary than Damiel. He may have some rather odd moral principles, but he's nonetheless the only member of the group to have any to begin with.
836[[/folder]]
837
838[[folder:Quinn]]
839[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/quinn_5.jpeg]]
840->'''"A man needs only three things to change the world: a quick wit, a righteous heart, and a stylish coat."'''
841
842->'''Race:''' Human (Garundi)
843->'''Class:''' Investigator
844->'''Alignment:''' LawfulGood
845->'''Homeland:''' Taldor
846
847Quinn is a genial, gentlemanly sort, quick with a joke and able to fit easily into both high society and low. His well-honed analytical mind is capable of astounding feats of logic and deduction, and he's fond of sharpening it still further with alchemical extracts learned from his parents and his own personal studies. Roaming the nations of the Inner Sea, he constantly keeps an ear out for allegations of unjust accusations or abuses of power. When he finds one, he investigates the case himself, using a lifetime of association with law enforcement agents and detective agencies like the Sleepless to help him ferret out the truth.
848----
849* BadassLongcoat: As noted in his quote, he's quite proud of it.
850* ClearTheirName: Pretty much his purpose in life now.
851* CulturedBadass: Suave, well-educated, and quite capable in a fight.
852* {{Expy}}: Was inspired by [[Series/TheWire Lester Freamon]], according to [[WordOfGod James Jacobs]].
853%%* GogglesDoNothing
854* SwordCane: Which he uses to make a point that "things are not always as they appear to be" to his Grey Maiden partner.
855%%* TookALevelInBadass
856* UnwittingPawn: Quinn is a good man, but in ''Runescars'' he ends up working for Queen Ileosa, one of the worst people in the entire setting.
857[[/folder]]
858
859[[folder:Shardra Geltl]]
860[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shardra_geltl.png]]
861->'''"The spirits of the stones and my ancestors whisper secrets to me, and their power flows through me."'''
862
863->'''Race:''' Dwarf
864->'''Class:''' Shaman
865->'''Alignment:''' TrueNeutral
866->'''Homeland:''' Five King Mountains
867
868* BlingOfWar: She's decked out in ceremonial jewelry in addition to her armor.
869* CarryABigStick: Her weapon is a spiked heavy mace.
870* DemotedToExtra: Makes a cameo in the Second Edition ''Lost Omens World Guide'', identified only as "Rivethun Dwarf".
871* {{Familiar}}: Her spirit animal is a crag tuatara named Kolo.
872* NoMacGuffinNoWinner: To settle a brewing battle between her government and the local spirits, she wrecked the shrine they were fighting over.
873* SupernaturallyValidatedTransPerson: Shardra was assigned male at birth but has shamanic powers that usually run along the female line of her family.
874* TheUnfettered: For the most part, Shardra prefers not to have anything tie her down.
875[[/folder]]
876
877[[folder:Zadim]]
878[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zadim.jpg]]
879->'''"I am judgment made flesh. I am justice visited upon those who are beyond redemption."'''
880
881->'''Race:''' Human (Keleshite)
882->'''Class:''' Slayer
883->'''Alignment:''' TrueNeutral
884->'''Homeland:''' Qadria
885->'''Deity:''' Sarenrae
886
887Zadim, the so-called "Shadow of Sarenrae," travels the lands of the Inner Sea as an associate of Sarenrae's church, providing deadly solutions to problems the religion cannot resolve through diplomacy and forgiveness. The world of Golarion teems with misguided folk who can be turned from darkness, but it also contains multitudes who are beyond redemption, who revel in evil, wickedness, and selfishness. Zadim is one answer to their depravities.
888----
889* AmbiguousEnding: Of the "The Lady Or The Tiger" situation in his background. His background has him making a decision on whether or not to complete his assignment to kill a noble who had persecuted followers of Sarenrae, only to find he had become a ''Paladin'' of Abadar since them. You never find out what choice he made.
890* DualWielding: Uses two {{kukris|AreKool}}.
891* HitmanWithAHeart: Implied in his backstory, and by the mere fact that he's effectively an assassin working for the goddess of mercy.
892* KukrisAreKool: Seeing as how the Slayer class can't effectively [[DualWielding dual-wield]] scimitars, his goddess' favored weapon, these are the next best thing.
893* ReligiousBruiser: Despite not being a divine spellcaster, he is a member of the Cult of the Dawnflower and is dedicated to eliminating enemies of the faith who cannot be redeemed.
894* TheHashshashin: A FantasyCounterpartCulture variant.
895
896[[/folder]]
897
898!!''Occult Adventures'' Iconics
899[[folder:Erasmus]]
900[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/erasmus.jpg]]
901-> '''"I may look fragile, but the spirits who follow me are not. Consider yourself warned."'''
902
903->'''Race:''' Human (Varisian)
904->'''Class:''' Medium
905->'''Alignment:''' TrueNeutral
906->'''Homeland:''' Ustalav
907
908The youngest son of a minor noble house in Ustalav, Erasmus lived a content life with no burdens of becoming an heir. However, as he grew, his family members began dying mysteriously, and Erasmus began to hear their voices in his mind. Their message was clear – their deaths were murders at the treacherous hand of Erasmus’ older brother Vinn. Vinn, to hide his deeds and remove Erasmus, had him commited to Havenguard Lunatic Asylum. Yet Erasmus learned to channel the restless spirits of his murdered family and use their skills to escape the asylum. He now travels widely, to understand the world, to better commune with the spirits who follow him, and to escape their grim fate.
909----
910* CainAndAbel: The Abel to his brother Vinn's Cain.
911* ISeeDeadPeople: More specifically, his murdered family members.
912%%* MysteriousAdvisor: A %%A what?
913* PowersViaPossession: While he has psychic talent of his own, Erasmus’ real muscle comes when he channels his spirits.
914%%* SymbioticPossession
915* WillingChanneler: Erasmus willingly opens himself to his spirits influence to gain their powers and guidance.
916[[/folder]]
917
918[[folder:Estra]]
919[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/estra.jpg]]
920-> '''"Respect your elders, child. I’m a forgiving sort, but my husband not so much..."'''
921
922->'''Race:''' Human (Chelaxian)
923->'''Class:''' Spiritualist
924->'''Alignment:''' NeutralGood
925->'''Homeland:''' Isger
926
927Raised in a family of charlatans, Estra had been fooling people she could commune with spirits long before she truly could. But she changed her ways when a noble knight named Honaire came to her, seeking to speak with his deceased mother. Each smitten with the other, Estra couldn’t live with her deceit and confessed her lies. Yet Honaire still accepted her, and the two spent several happy decades together. When he died, she began bilking mourners again, but it wasn’t long before his spirit returned to her. A reminder of his enduring kindness, Estra vowed to use her gifts to help others and provide real comfort to mourners. She aids the helpless wherever they’re afflicted, though her impatience and sharp tongue sometimes get the better of her.
928----
929%%* CoolOldLady
930* ISeeDeadPeople: In a twist -- Estra conned people as a false spiritualist, gave it up, then ''actually'' started contacting the dead.
931* LivingMemory: It is hinted that Estra's phantom may not precisely be Honaire, but a manifestation of her guilt.
932* ReformedCriminal: Once made a living performing fake seances, her husband set her straight.
933%%* ScrewPolitenessImASenior
934[[/folder]]
935
936[[folder:Mavaro]]
937[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mavaro.jpg]]
938-> '''"All objects tell stories, friend. You just need to listen when they speak.'''
939
940->'''Race:''' Human (Varisian)
941->'''Class:''' Occultist
942->'''Alignment:''' TrueNeutral
943->'''Homeland:''' Mindspin Mountains
944->'''Deity:''' Pharasma
945
946Mavaro is a man of many indulgences, making up for a modest childhood and young adulthood spent deep in a Pharasmin convent. When he was 22, Mavaro pilfered and sold the convent’s specially cast silver talismans to pay for a strange but intriguing sword. [[LittleDidIKnow Little did he know]], however, that the talismans had been keeping an ancient evil entity at bay. Newly loosed, the entity called the Thorn Priest murdered the nuns and possessed the prioress. Mavaro himself only survived by listening to the ghostly whispers that emanated from the skull of Mother Wren, the convent’s founding abbess, who helped him harness the power of the convent’s remaining relics and expel the Thorn Priest. Since then, Mavaro has quietly sought the relics he traded away long ago, hoping to undo the folly of his youth and to finally face the Thorn Priest, which stalks him still.
947----
948* TheAtoner: After releasing the Thorn Priest and causing the death of the Pharasmin nuns, Mavaro prepares to one day slay the beast and redeem himself.
949* BadAssBookWorm: He's a scholar turned adventurer.
950* CoolSword: The sword he bought with the stolen talismans.
951* EldritchAbomination: His nemesis, The Thorn Priest, seems to be one.
952* NiceJobBreakingItHero: Stealing those talismans was a really bad idea Mavaro.
953[[/folder]]
954
955[[folder:Meligaster]]
956[[quoteright:274:https://static.tvtropes.org/pmwiki/pub/images/meligaster_6.jpg]]
957-> '''"Look deep into my eyes. Everything will be so much easier when I am in complete control."'''
958
959->'''Race:''' Halfling
960->'''Class:''' Mesmerist
961->'''Alignment:''' NeutralEvil
962->'''Homeland:''' Cheliax
963
964A former slave in a minor Chelish noble house, Meligaster used his mental powers to dominate the masters who had treated him so cruelly. He didn't stop there, though -- he tyrannized the household's other halfling slaves. It was only when Meligaster's brother, a cheerful bard named Lem, found him that the slaves broke their psychic bonds and prompted a Hellknight investigation of the house. Meligaster fled and began an adventuring career in which he always seeks the easy route to wealth and the finer rewards of success.
965----
966* TheEvilGenius: Of Seltyiel's adventuring group.
967* EvilCounterpart: To Lem; even Meligaster realizes it when he first meets Lem.
968* ExactWords: Meligaster's first meeting with Lem ended with him hypnotizing him to leave his estate. Which Lem does... but not before freeing all his slaves and taking their mother with them.
969* KickTheDog: Mind controlling the PTSD-suffering SoleSurvivor of the Pathfinder Society expedition to Hollow Mountain, and forcing him to return (which leads to the poor man's death).
970* ManOfWealthAndTaste: Or halfling, as the case may be. Meligaster is a throughly evil bastard who enjoys the finer things in life.
971* MindControl: Being a mesmerist, this is his bread and butter.
972* PunnyName: Meligaster's name makes for the anagram "Lem is great".
973* SiblingYinYang: With Lem -- a free-spirited ChaoticGood bard and a cruel NeutralEvil psychic slaver.
974* SmugSnake: He is a smart and competent villain... but not as much as he likes to think. He is also confident that he is manipulating Seltyiel, when it's actually the other way around.
975* TemptingFate: He boasts to Ezren that no one can resist his mind control powers. Soon after, he tries to mind control one of Alaznist's SlaveMooks... and utterly fails.
976* VillainRespect: In ''Hollow Mountain'', he is honestly impressed when he learns that Seoni's party defeated a black dragon.
977[[/folder]]
978
979[[folder:Rivani]]
980[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rivani.jpg]]
981->'''"We are all one. The pain you bring others, you bring yourself."'''
982
983->'''Race:''' Human (Vudrani)
984->'''Class:''' Psychic
985->'''Alignment:''' LawfulNeutral
986->'''Homeland:''' Vudra
987
988The path of the initiate is long and fraught with danger. For Rivani, the journey began as a young girl in Vudra, when she took the Trial of the White Lotus, a test to determine a child’s psychic aptitudes. Rivani passed the trial, but her unexpected foray into the consciousness of the court’s members revealed dangerous secrets. Proclaimed a great scholar reborn, Rivani was shuffled off to the distant lands of the Inner Sea to teach and learn what she could. A life filled with travel has only fed Rivani’s wanderlust, and while she’s kind and generous to all, she avoids forming long-lasting connections, knowing that her path is one of constant exploration.
989----
990* BadAssBookWorm: Another scholar turned adventurer.
991* EnlightenmentSuperpowers: Rivani hopes to achieve mental transcendence through study, philosophy, and adventure.
992* HeKnowsTooMuch: The court members sent her away to keep her from revealing their secrets.
993* MindOverMatter: Always pictured as demonstrating minor telekinesis.
994* OccultBlueEyes: They also [[GlowingEyesOfDoom glow]] when she's using her powers.
995* PowerFloats: Her artwork shows her levitating.
996* {{Telepathy}}: Her natural talent at it threatened her scheming mentors.
997[[/folder]]
998
999[[folder:Yoon]]
1000[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yoon.jpg]]
1001[[caption-width-right:350:[[labelnote:Click here to see Yoon in Pathfinder Second Edition.]]https://static.tvtropes.org/pmwiki/pub/images/yoon_pf2e.png[[/labelnote]]]]
1002->'''"Gom-Gom likes it when the fire burns. Don’tcha, Gom?"'''
1003
1004->'''Race:''' Human (Tian-Hwan)
1005->'''Class:''' Kineticist
1006->'''Alignment:''' ChaoticGood
1007->'''Homeland:''' Minkai
1008
1009Yoon’s short life has been filled with tragedy and adventure. Hailing from Minkai’s Oda province in distant Tian Xia, Yoon lost her adventurer mother at the age of five to a battle with an aquatic threat. When Yoon was eight years old, her father started a revolt using his pyrokinetic powers at a fireworks festival. Yoon’s grandmother unleashed her own powers to allow Yoon to escape from the imperial soldiers. With no place left for her in Minkai, Yoon is eager to see the world and user her newfound abilities to help those in need, and to one day reach Hwanggot, her mother’s homeland.
1010----
1011* AdorablyPrecociousChild: A cute, cheery nine-year-old who totes around a plushie...and who's already seen/done some shit and become quite redoubtable.
1012* LittleMissBadass: Without a doubt the youngest of the iconics, but no less capable than the others.
1013* OddFriendship: A surprising amount of official art has her teaming up with Kess the Bull.
1014* PlayingWithFire: Pyrokineticist. Over time, she could develop the talent to control other elements.
1015* PsychicChildren: To be brief: she's essentially Charlie from ''Literature/{{Firestarter}}''.
1016* SheIsAllGrownUp: She returns for 2nd Edition(''Rage of the Elements'') significantly older.
1017* YouCantGoHomeAgain: Otherwise, she'd be executed for assaulting an imperial soldier.
1018
1019[[/folder]]
1020
1021!!''Ultimate Intrigue'' Iconics
1022[[folder:Aric [=/=] The Red Raven]]
1023[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/aric_of_halvon_5.png]]
1024[[caption-width-right:325:Aric of Halvon]]
1025[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pzo1134_redraven_360.jpeg]]
1026[[caption-width-right:350:The Red Raven]]
1027->'''"Who’s the Red Raven? No one—and perhaps any of the people you’ve passed on the street tonight."'''
1028
1029->'''Race:''' Human (Taldan)
1030->'''Class:''' Vigilante
1031->'''Alignment:''' ChaoticNeutral (In ''Flight of the Red Raven''), ChaoticGood (In ''Requiem for the Red Raven''), NeutralGood (as Aric)
1032->'''Homeland:''' Galt
1033
1034An orphan of Galt’s vicious revolution, Aric fled the orphanage he was raised in as soon as he was old enough to. He found kinship in the bandits who caught him, as they had lost everything they had in the revolution, just like Aric. The bandits' leader, Tharanus, taught Aric how to fight, but also how to show mercy. When Tharanus was killed, Aric became a vigilante the populace later nicknamed the Red Raven, and made it his mission to free Galt of the cruel Council of Skulls.
1035
1036He succeeded, and a new council lead by Citizen Goss was formed with the Red Raven’s assistance. Soon, Aric found himself torn between speaking out for liberty and enforcing Goss’ rule. When the Red Raven was enlisted to kill Aric, he surrendered himself to the Gray Gardeners and whatever judgment they had. A man named Quinn freed him from prison, convinced the Red Raven had wronged Aric by turning him in and vowing to catch the vigilante who had captured so many innocents. Gifted with a second chance, Aric set to wandering the Inner Sea as an ambassador of liberty by day and a punisher of the tyranny by night.
1037
1038----
1039* AnimalThemedSuperbeing: Type 2, as his name doesn't inform his abilities in any way. Like others who just picked the animal as a motif and not a guiding principle for abilities, he seems to be just a BadassNormal.
1040* ArtShift: His physique is noticeably more muscular in the art for ''Ultimate Intrigue'' than in ''Flight of the Red Raven'' and ''Requiem for the Red Raven''. There's a simple reason for the shift -- the iconic vigilante wasn't originally going to be the Red Raven, but an entirely original character instead. Upon seeing character visual designer Wayne Reynolds' concept sketches, Paizo head honcho Erik Mona suggested the vigilante could be the Red Raven. The design was altered to fit the theme, but it's still rather different from the previous one.
1041* BadassNormal: If you can dissect the urban myths surrounding him, the Red Raven appears free of supernatural powers.
1042%%* ColorCharacter
1043* DemotedToExtra: Like Alain, his class in 2e became an archetype you can apply to any other class though is still the one appearing in the archetype's artwork.
1044* {{Expy}}: Sure does remind one a lot of Batman, all the way to his appearance.
1045* HeelRealization: The Red Raven realizes that he has been a tool of Citizen Goss and has gone from defending the public from the cruel regime to enforcing it.
1046-->"How can I delude myself? The Red Raven was supposed to end tyranny, yet here I am the worst tyrant of them all."
1047* NonPoweredCostumedHero: He kicks ass in the same world as divine servants and reality warping wizards.
1048* OrphanageOfFear: After the murder of his parents, Aric was raised in one of these. The experience only hammered in his hate of Galt’s vicious cycle of revolution.
1049%%* TheCowl
1050[[/folder]]
1051
1052!!Hell's Vengeance Adventure Path Iconics
1053[[folder:In General]]
1054* NumberOfTheBeast: Instead of the normal four iconics, Hell's Vengeance has six.
1055* VillainProtagonist: Hell's Vengeance is the first Adventure Path for evil characters. ''All'' of the iconics are Evil by default.
1056[[/folder]]
1057
1058[[folder:Emil Kovkorin]]
1059[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/emil_kovkorin.jpg]]
1060
1061->'''Race:''' Tiefling
1062->'''Class:''' Rogue/Assassin
1063->'''Alignment:''' NeutralEvil
1064->'''Homeland:''' Andoran
1065
1066As the adopted son of an Andoran minister, Emil was introduced to the nuanced politics at a young age and learned to scheme through it. He found that subterfuge and violence were his favorite tools, and his efforts to advance his father’s political agenda came to a peak when he snuck into the Drumish embassy to murder a blackmailing diplomat. As Emil dropped the lifeless body to the ground, the rush of excitement gave him new purpose: he would be the face of death in Almas. Since that night, Emil has claimed dozens of unsuspecting lives—sometimes for gold, sometimes for fun—each time lingering to watch death take hold of his new victim before vanishing back into the night, leaving nothing more than a few wisps of smoke.
1067----
1068* BlackEyesOfEvil: A double-whammy with RedEyesTakeWarning.
1069* EvilFeelsGood: Emil certainly decided that it did.
1070%%* HornsOfVillainy
1071* ImpoverishedPatrician: Well, he's ''technically'' a noble of Andoran.
1072* MoralEventHorizon: In-universe, Emil passed this when he assassinated a political rival of his adoptive father’s. Mechanically, he became this when he started the assassin prestige class.
1073* ParentalAbandonment: Emil's parents abandoned him when they were being chased out of Andoran for being nobility.
1074* PsychoForHire: Emil will do anyone’s dirty work as long as there’s money and violence in it.
1075* RedAndBlackAndEvilAllOver: His outfit is mainly shades of red, black and grey.
1076* RedEyesTakeWarning: A double-whammy with BlackEyesOfEvil.
1077* RedRightHand: Aside from the obvious [[HornsOfVillainy horns]] and tail of tieflings, Emil has [[NumberOfTheBeast six digits on his hands and feet]].
1078[[/folder]]
1079
1080[[folder:Lazzero Dalvera]]
1081[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lazzero_dalvera.jpg]]
1082
1083->'''Race:''' Human
1084->'''Class:''' Cleric
1085->'''Alignment:''' LawfulEvil
1086->'''Homeland:''' Molthune
1087->'''Deity:''' Asmodeus
1088
1089The iconic evil cleric, Lazzero Dalvera, the eldest child of an officer in the Molthuni army and a priest of Abadar, was born under an auspicious moon with a full head of bright red hair. Everyone assumed he would earn respect and fame as an army officer like his mother. His training began as soon as he could walk, and he attended the best military academies to which his parents' money and connections could win him entrance.
1090----
1091* ChurchMilitant: Cleric of Asmodeus, it comes with the territory.
1092* EvilRedhead: Born with a head of bright red hair, and may we remind you, is a cleric of ''[[SatanicArchetype Asmodeus]]''.
1093* EvilIsPetty: He was competitive with another cleric of Abadar, Laureth, and decided to ruin her life because she was more favoured than him.
1094* ExcessiveEvilEyeshadow: Ye gods, Lazzero looks like he uses a whole bottle of eye-shadow.
1095* FreudianExcuse: Bullied in school, washed out of the military because he was physically weak.
1096* RulesLawyer: Oh yes, he's a smart bastard who manages to use the law to his advantage.
1097* StartOfDarkness: His bullying in school. Yes, really.
1098* WhosLaughingNow: Bullied in school, eventually became a Cleric of Asmodeus.
1099[[/folder]]
1100
1101[[folder:Linxia Benzekri]]
1102[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/linxia_2nd_edition.png]]
1103
1104->'''Race:''' Human (Garundi)
1105->'''Class:''' Fighter/Hellknight
1106->'''Alignment:''' LawfulEvil
1107->'''Homeland:''' Cheliax
1108
1109The iconic Hellknight, Linxia Benzekri was born and raised in Khari, the Chelish enclave on the northwest corner of Garund. Although ethnically Garundi, Linxia always thought of herself as Chelaxian. After all, Khari had been part of Cheliax since long before she was ever born, and though Linxia's parents kept their Garundi surname, they gave her a traditional Chelish first name. Her family long ago abandoned the clan ties that define many Garundi, and while Linxia's grandparents still occasionally spoke Osiriani in private, it was never spoken in her own home, and Linxia never bothered to learn her native tongue. To Linxia, the mighty ruins of the Arch of Aroden that tower above Khari were more a symbol of her heritage than the city's Rahadoumi sandstone architecture.
1110----
1111* AmbiguouslyEvil: As noted by commenters on her reveal, nothing in her backstory pegs her as "evil", yet, according to WordOfGod, all Hell's Vengeance Adventure Path iconics have Evil in their alignment. However, she ''is'' a member of the Order of the Rack, which is one of the "Evil" Hellknight orders that is normally [[TheUsualAdversaries used as enemies]] and believes in enforcing order through fear, torture and force, was responsible for the deaths by torture of her parents and killed her own brother.
1112* BaldHeadOfToughness: She's the bald Iconic Hellknight, a group of militant orders that ruthlessly enforce the law and slay demons. Her backstory describes her desensitizing herself to pain by drinking boiling water until her throat scarred, and beheading her own brother without a second thought after he was convicted of rebellion.
1113* BaldOfEvil: The Hellknights are depicted as a villainous organization, ruthless in pursuit of their gols as UtopiaJustifiesTheMeans. Linxia is the bald Iconic for the Hellknights.
1114* BreastPlate: Like Seelah, she's a minor example. She's covered completely, but the armour on her chest is more form-fitting than it needs to be.
1115* EvilCounterpart: Fans have already noted Linxia is, essentially, an Anti-Seelah.
1116* IfYoureSoEvilEatThisKitten: One of the tests of character the Order of the Rack gave her during her time as an armiger was when her own brother was convicted of rebellion and handed over to the order for punishment. Assigned to execute him, she beheaded him without a second thought.
1117* ScaryBlackMan: GenderFlip version. Definitely looks the part, and she's a Hellknight to boot.
1118* TattooAsCharacterType: She has a tattoo of the Order of the Rack's symbol—a spiked torture wheel—on her forehead, so every time she looked in the mirror she would be reminded of her goal, her purpose, and the terrible consequences of failure.
1119* UtopiaJustifiesTheMeans: She enforces conformity and justice to preserve a peaceful and ordered society—no matter the cost.
1120* WellIntentionedExtremist: See above.
1121[[/folder]]
1122
1123[[folder:Nyctessa]]
1124[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nyctessa.jpg]]
1125
1126->'''Race:''' Dhampir
1127->'''Class:''' Wizard (necromancer)
1128->'''Alignment:''' NeutralEvil
1129->'''Homeland:''' Geb
1130
1131In the nation of Geb, the dead far outnumber the living—and they hold the reins of political power. Most of Geb's living citizens are slaves, chattel, or most gruesomely, food for their undead overlords. Nyctessa was born into this world, yet she straddled both sides of class and society, being a dhampir—the child of a vampire and a living human mother. The heart of a living being beats in her chest, but her flesh is infused with the negative energy that animates the living dead, and she inherited her vampiric father's taste for blood. In the laws of Geb at least, Nyctessa was neither wholly alive nor truly dead.
1132----
1133* DaddysLittleVillain: Zig-zagged. On one hand, she became a necromancer to follow in the steps of her father, who is one of the Blood Lords of Geb. However, her backstory indicates she has left Geb with the intent to become her own person.
1134%%* {{Dhampyr}}
1135* EeriePaleSkinnedBrunette: Verging on StringyHairedGhostGirl.
1136* MonochromaticEyes: She has [[ProphetEyes pure white eyes]]
1137%%* {{Necromancer}}
1138* TheBusCameBack: Like the rest of the Hell's Vengeance iconics, Nyctessa was designed for use in promotional materials and art for that AP and disappeared afterwards, since as a VillainProtagonist she doesn't mesh well with most stories. She returned in ComicBook/PathfinderDynamiteComics's Wake the Dead storyline as the TokenEvilTeammate of the heroes, as the arc is set in her homeland of Geb.
1139[[/folder]]
1140
1141[[folder:Urgraz]]
1142[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/urgraz.jpg]]
1143
1144->'''Race:''' Duergar
1145->'''Class:''' Antipaladin
1146->'''Alignment:''' ChaoticEvil
1147->'''Homeland:''' Beneath Avistan
1148->'''Deity:''' Mazmezz
1149
1150Urgraz is a duergar antipaladin of Mazmezz who resisted his clan's devotion to Droskar in favor of chaos. After betraying and torturing his family and allies, selling diseased slaves, and wreaking anarchy among the order of his native Darklands, he ventured to the surface to continue his work.
1151----
1152* BaldOfEvil: As with all Duergar, he cannot grow any hair on his head.
1153* BeardOfEvil: A very long, very straight one. Fitting for an evil dwarf.
1154* BlackKnight: Comes with being an Antipaladin and all that.
1155* ChronicBackstabbingDisorder: His defining character trait; he's already double-crossed and murdered everyone who ever knew him ''before the adventure even begins.''
1156* ConsummateLiar: He's described as a natural liar.
1157* DumbMuscle: Not dumb at all, in fact he ''exploits'' this to his advantage. How he acts in his story is closer to a GeniusBruiser.
1158* ForTheEvulz: His root motivation is simple boredom, and he delights in breaking rules just to break them.
1159* ObfuscatingStupidity: He acts as DumbMuscle to lull people into a false sense of security, just how he wants them.
1160* OurDwarvesAreAllTheSame: Subverted quite a few times over. Duergar are already different by being evil, but Urgraz is a traitor even to his own race, being a ChaoticEvil member of a normally LawfulEvil culture.
1161* RebelliousRebel: Very dark example; he gets a rush from breaking rules, which likely fed into his eventual class choice.
1162* SinisterSchnoz: Urgraz has a very large, hooked nose, and his evil cannot be disputed.
1163* SpikesOfVillainy: His armor has a lot, and his shield is ''covered'' in spikes.
1164* TokenEvilTeammate: Exaggerated. In a VillainProtagonist crew, he's beyond a doubt the worst of the bunch.
1165* TyphoidMary: Not Urgraz himself (although his class lets him be a malicious version of this if he does catch a disease), but he often sold diseased slaves with the express purpose of them being this trope.
1166* WhereIWasBornAndRazed: Uninterested in the lifetime of toil his clan's worship of Droskar promised, Urgraz destroyed his clan from the inside using poisons, plagues and betrayal.
1167[[/folder]]
1168
1169[[folder:Zelhara]]
1170[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pzo90106_zelhara_360.jpeg]]
1171
1172->'''Race:''' Human (Nidalese)
1173->'''Class:''' Inquisitor
1174->'''Alignment:''' LawfulEvil
1175->'''Homeland:''' Nidal
1176->'''Deity:''' Zon-Kuthon
1177----
1178* AcademyOfEvil: Both the nursery Zelhara was brought up in, and the Umbral Court she later trained in.
1179* ChainPain: Uses Zon-Kuthon's sacred weapon, the spiked chain, as her primary weapon.
1180* ChildSoldiers: Zelhara was recruited by the Umbral Court to train as a torturer while still a child.
1181* ChurchMilitant: Very much a member of one.
1182* KillTheOnesYouLove: As part of her final exam to become an inquisitor, she killed her closest friend with no remorse or hesitation, disappointed in him for being so useless a tool for the cause.
1183* MindRape: Zelhara's preferred torture method -- she believes physical pain is too holy and blissful for non-believers.
1184* ParentalNeglect: Par for the course for Nidal, Zelhara was brought up in a massive nursery run by the church of Zon-Kuthon until she was old enough to be able to help at home... except she ended up being chosen for training by the Umbral Court just weeks before she was due to return, and her parents gleefully let her be taken away. She did have the privilege of visiting them during training, though, so she probably saw more of her parents at this point than she had while she was at the nursery.
1185* TheSociopath: Has more or less considered herself the superior tool of the church since her teenage years. Killed her one friend as part of a test and felt no remorse -- and actually mocked him after death for succumbing so easily.
1186* TortureAlwaysWorks: Or at least Zelhara believes so.
1187[[/folder]]
1188
1189!!''Ultimate Wilderness'' Iconics
1190[[folder:Zova]]
1191[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pzo1140_zova_360.jpeg]]
1192->'''Race:''' Human (Shoanti)
1193->'''Class:''' Shifter
1194->'''Alignment:'''
1195->'''Homeland:''' The Cinderlands
1196----
1197* CainAndAbel: The Abel to Loper, the ghostwolf of Ashwood who claims to be her brother.
1198* DarkAndTroubledPast: Averted, unlike most Iconics. She had loving parents who supported her and understood her desire to strike out on her own and see the world.
1199* NiceGuy: She's protective by nature and compassionate to the adventurers she falls in with, most of whom have some degree of trauma in their lives.
1200* NoSocialSkills: Downplayed, but she's more at ease alone in the wild than in a crowd.
1201* VoluntaryShapeshifting: She can take on traits from various animals.
1202* WalkingTheEarth: Her goal in the world is just to see it.
1203[[/folder]]
1204
1205!!''Guns and Gears'' Iconics
1206
1207[[folder:Droven]]
1208[[quoteright:594:https://static.tvtropes.org/pmwiki/pub/images/594px_droven.png]]
1209 [[caption-width-right:594:some caption text]]
1210----
1211* HandicappedBadass: Lost his arm in an accident, and had it replaced with a metal prosthetic.
1212* OddFriendship: He and Fumbus meet eachother when he saved the Goblin from a certain death alone in the world. And while Fumbus is highly excitable and reckless and Droven is calm and pragmatic, they both share experiences with prejudice and FantasticRacism and a love for scientific experiments.
1213* TheStoic: His reaction to being stranded in a unknown shore with the rest of his crew dead and his arm injured was to calmly analyze how best he could survive.
1214
1215[[/folder]]
1216[[folder:Nhalmika Ironsight]]
1217[[quoteright:375:https://static.tvtropes.org/pmwiki/pub/images/375px_nhalmika.jpeg]]
1218 [[caption-width-right:375:some caption text]]
1219----
1220* ActionMom: Already a widow with children by the time she starts adventuring.
1221* HandCannon: Her main gun (seen in the picture) is massive compared to her body.
1222
1223[[/folder]]
1224!!''Dark Archive'' Iconics
1225[[folder:Mios Uriev]]
1226[[quoteright:375:https://static.tvtropes.org/pmwiki/pub/images/375px_mios.png]]
1227 [[caption-width-right:375:some caption text]]
1228[[/folder]]
1229[[folder:Thaleon]]
1230[[quoteright:375:https://static.tvtropes.org/pmwiki/pub/images/375px_thaleon.png]]
1231->'''Race:''' Elf
1232->'''Class:'''Psychic
1233->'''Homeland:'''Rahadoum
1234An young desert elf from Rahadoum with the ability to bring his art to life. His culture believed in the concept of a "Brightness", a moment of clarity that came when one found their true calling. After years of wandering, he finally found it when he used his art to protect a friend from death. Now he wanders the world searching for that clarity again.
1235----
1236* ArtAttacker: His Psychic abilities manifests as colors of painting that mold themselves to his whims.
1237* WalkingTheEarth: Has been walking the world by himself for a century, exploring the wonders of the world in search of his Brightness
1238
1239
1240[[/folder]]
1241!!''Secrets of Magic'' Iconics
1242[[folder:Ija]]
1243[[quoteright:375:https://static.tvtropes.org/pmwiki/pub/images/375px_ija.jpg]]
1244 [[caption-width-right:375:some caption text]]
1245A young girl from a small village, Ija always had an incredible imagination, creating worlds and stories that enchanted everyone. In particular, many of her thoughts dwelled on the image of a pink dragon, whom she called Tuku. One day while admiring the plats of the florest nearby, Tuku manifested in the physical world to all to see.
1246----
1247* NotSoImaginaryFriend: Since she was a young girl, Ija had a imaginary friend in the shape of a pink dragon named Tuku. Turns out Tuku wasn't just a imaginary friend but a draconic Eidolon.
1248* OurDragonsAreDifferent: Tuku is an Eidolon, an spiritual entity that binds itself to a Summoner.
1249[[/folder]]

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