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7CanonWelding in video games.
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9* In 2011, Creator/BandaiNamcoEntertainment merged parts of the previously unrelated (despite numerous [[ShoutOut Shout-Outs]]) ''VideoGame/{{Galaxian}}''[=/=]''VideoGame/{{Galaga}}'' series, ''VideoGame/AceCombat'' series, ''VideoGame/RidgeRacer'' series, and some other games [[note]][[https://ugsf-series.com/en/ including]] ''VideoGame/{{Bosconian}}'', ''VideoGame/DigDug'', ''VideoGame/{{Baraduke}}'', ''VideoGame/MrDriller'', ''VideoGame/{{Starblade}}'', and ''VideoGame/MizuiroBlood''[[/note]] into [[https://namco.fandom.com/wiki/United_Galaxy_Space_Force an overarching]] ''[[https://acecombat.fandom.com/wiki/United_Galaxy_Space_Force_(series) United Galaxy Space Force (UGSF)]]'' series. ''VideoGame/AceCombat3Electrosphere'' serves as its starting point, while its name is theorized to come from the United Galaxy Space Force organization mentioned in ''Galaxian''.
10* ''VideoGame/BetrayalAtKrondor'' and ''[[Literature/TheRiftwarCycle Riftwar]]'', mentioned under [[CanonWelding/CrossMedia Cross-Media]].
11* ''VideoGame/BioShockInfinite'' combined all of the previous ''VideoGame/BioShock'' games, and perhaps even the ''VideoGame/SystemShock'' titles, into the umbrella of the multiverse. Logistically, this is Ken Levin's way of [[HandWave hand-waving]] his recurring power-ups and obstacles.
12-->'''Elizabeth:''' ''(delighted)'' A Sky-Hook!\
13'''Booker:''' A "Sky-Hook"? You mean the Air-Grabber? Kids use 'em to ride up around the pneumo lines.\
14'''Elizabeth:''' Air-Grabber, huh. "Constants and variables"...\
15'''Booker:''' Constants and what?\
16'''Elizabeth:''' Nevermind.
17* ''VideoGame/BlasterMasterZero'' seems to be a straightforward ContinuityReboot of ''VideoGame/BlasterMaster'', and while that's still true for the most part (Jason, Fred, and Eve all have different backstories than whatever was previously established), it's also canonically a StealthSequel to ''Metafight'', the original Japanese version of the game ([[spoiler:the heroes from that game are the creators of Sophia III and Eve]]). Then, by way of [[TheMultiverse multiverse]] shenanigans, the trilogy also found itself linked to the ''VideoGame/AzureStrikerGunvoltSeries'': Copen's GuestFighter cameo in ''VideoGame/BlasterMasterZeroII'', which was originally just seen as non-canon fanservice (due to Creator/IntiCreates developing both games and already having characters from their other titles make playable appearances in the first ''Zero''), eventually resulted in a Blaster Rifle making its way into the core plot of ''VideoGame/LuminousAvengerIX2''.
18* In ''VideoGame/BravelySecond'', players can obtain a high-level staff known as [[UsefulNotes/MiyamotoMusashi Musashi's Oar]] from a blue treasure chest in the Witherwoods. The weapon in and of itself alludes to the oar Musashi famously used in his duel against [[UsefulNotes/SasakiKojiro Kojiro Sasaki]], with its description noting Musashi to hail from the island nation of [[{{Wutai}} Wa]] (which [[PhraseCatcher vanished centuries ago]], long before the time of ''VideoGame/BravelyDefault''). The last sentence of the account states "No record remains of his death, but it is said that he was summoned to be a hero for another world." This is a reference to one of Creator/SquareEnix's lesser-known titles from their Squaresoft days, ''VideoGame/BraveFencerMusashi'' -- specifically the Hero Summon ritual (or "[[GratuitousLatin Vocatus Heroa]]" as it's referred to as in ''[[VideoGame/MusashiSamuraiLegend Samurai Legend]]''). The implication is that the ''Musashiden'' games, or at least their version of Musashi, are therefore canon to the setting of the ''Bravely'' series -- an interesting thought given that [[spoiler:the BigBad of ''Samurai Legend'' is actually the real-life Kojiro Sasaki, never mind a presumably different Kojiro from Musashi's home world serving as his rival throughout ''BFM'']].
19* ''VideoGame/CallOfDuty'' attempted this in ''[[VideoGame/CallOfDutyBlackOpsColdWar Black Ops: Cold War]]'', including ''[[VideoGame/CallOfDuty4ModernWarfare Modern Warfare]]''[='s=] Imran Zakhayev (or, more precisely, his incarnation mentioned in [[VideoGame/CallOfDutyModernWarfare2019 the 2019 reboot]]) as a minor character, and the closed captions for ''[[VideoGame/CallOfDutyVanguard Vanguard]]'' reveal trailer shown during the promotional event in ''Warzone'' revealed that one of the antagonists is named Steiner -- in at least a ShoutOut to the original ''Black Ops''.
20* Creator/{{Capcom}}:
21** Some of the company's [[VideoGame/CapcomVs more robust crossovers]], like ''VideoGame/TatsunokoVsCapcom'' and ''VideoGame/MarvelVsCapcom3'', imply that many a Capcom franchise share some implicit but mostly unexplored degree of connectivity (going beyond the SharedUniverse the ''Franchise/StreetFighter'' franchise is known to be part of). For example, [[VideoGame/{{Darkstalkers}} Morrigan]] in ''[=TvC=]'' expresses disappointment that VideoGame/ViewtifulJoe didn't live up to what she learned from Joe's rival Alastor. Alastor, as per the [[Platform/PlayStation2 PS2]] version of ''Viewtiful Joe'', is the spirit of the sword Dante picks up in [[VideoGame/DevilMayCry1 the original]] ''VideoGame/DevilMayCry'' and Dante's (admittedly non-canonical) story in ''Viewtiful Joe'' [[spoiler:has Mundus, the BigBad of ''[=DMC1=]'', as TheManBehindTheMan]]. Then, Dante and Joe are shown to be buddies/friendly rivals given their ''[=MvC3=]'' intro quotes for each other, which would be strange (seeing as they never actually met in ''Viewtiful Joe'') if not for the fact that Dante was a playable character in the PSP port of ''Viewtiful Joe: Red Hot Rumble''.
22*** Also of note is the fact that ''Marvel vs. Capcom 3'' is subtitled ''Fate of '''Two''' Worlds'', implying that, at least for this particular crossover, the Capcom characters all inhabit the same world. ''VideoGame/MarvelVsCapcomInfinite'' would seemingly run with this idea, as the plot involves [[Characters/MarvelComicsUltron Ultron]] and [[VideoGame/MegaManX Sigma]] using the [[ComicBook/TheInfinityGauntlet Space and Reality Stones]] to fuse not only [[FusionDance themselves together]] but [[MergedReality the Marvel and Capcom universes]].
23** If that wasn't enough, there are multiple hints throughout ''VideoGame/{{Bayonetta}}'' pointing to the fact that [[IntercontinuityCrossover it exists in the same world as]] ''Devil May Cry'', including the description for the Bracelet of Time[[labelnote:*]]essentially the same item as the first ''DMC''[='s=] Bangle of Time but with some design elements of the [[VideoGame/ViewtifulJoe V-Watch]][[/labelnote]] name-dropping Dante's mother Eva while establishing her as an Umbra Witch who "entered into a contract with the legendary dark knight" (i.e. Sparda). Given that ''DMC'' and ''Bayonetta'' were [[Creator/HidekiKamiya created by the same guy]] (who was also responsible for the first ''Viewtiful Joe''), this is not entirely surprising. In fact, Kamiya [[https://twitter.com/PG_kamiya/status/746620826703691776 has stated]] he believes all the games he directed are part of a shared setting.
24*** Speaking of Bayonetta, the [[Platform/NintendoSwitch Switch]] version of ''VideoGame/Bayonetta2'' also melds her guest appearance in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. 4]]''. If you use a ''Smash'' Toys/{{amiibo}} not tied to a specific equipment in-game, Rodin will tell Bayonetta that she got a package from her "fight club" and will ask her to take him along the next time she's invited. And come ''VideoGame/SuperSmashBrosUltimate'', not only is Bayonetta back, she's brought Rodin with her as an Assist Trophy.
25** WordOfGod states [[VideoGame/ViewtifulJoe Sexy Silvia]] and [[VideoGame/TheWonderful101 Wonder-Cheerleader]] (an {{Expy}} of the former) [[CanonImmigrant are actually the same person]], which would make her full name Silvianne "Silvia" Lumière. Joe is even directly mentioned during one of Wonder-Pink's failed QTE sequences, alluding to the third ''Viewtiful Joe'' game that was never made.
26** In a similar vein to Kamiya, ''VideoGame/{{Strider}}'' creator Kouichi Yotsui has added nods and references in his works that seem to imply they all are part of a shared setting, although he's not as bold as Kamiya and has always kept things implied as he explains other companies own the rights of the games he made. Since most of his works remain [[NoExportForYou Japan-exclusives]], this is mostly appreciated in his trilogy of action games (the original ''[[VideoGame/StriderArcade Strider]]'', ''VideoGame/CannonDancer'', and ''VideoGame/MoonDiver''), each of which feature a number of allusions to each other. In particular with ''Cannon Dancer'', Yotsui was initially vaguely stating its main character Kirin has some relation to the Kuniang Chinese sisters from ''Strider'' (mostly over their ability to produce blades of plasma from kicking), but when the game was rereleased in 2023, he straight-up said he envisioned Kirin as the nephew of the Chinese sisters, who raised and trained him at a point they fell on hard times.
27*** Interestingly enough, Capcom may have reciprocated the sentiment, as they included some nods to ''Cannon Dancer'' in Zeku's ''Strider''-inspired design from ''VideoGame/StreetFighterV'', like giving him a similar ability [[RazorWind to create blades with his kicks]] or moves named after Kirin and his mercenary group Teki.
28* If the quote is any indication, ''VideoGame/CommandAndConquerRedAlert'' was about to be welded with the ''VideoGame/CommandAndConquerTiberianSeries'' before going off the rails and becoming [[AlternateTimeline its own universe]].
29-->'''Nadia:''' This temporary chaos in Europe would only serve to fuel ''[[AncientConspiracy The Brotherhood's]]'' cause...
30-->'''The Advisor[[spoiler:/Kane]]:''' ...The temporary future? Comrade chairman, ''I am the future!''
31* ''VideoGame/CommanderKeen'' and ''VideoGame/Wolfenstein3D'' are linked together by way of ''Commander Keen''[='s=] Billy Blaze being the grandson of ''Wolfenstein''[='s=] B.J. Blazkowicz. A common fan theory is that the protagonist of ''VideoGame/{{Doom}}'' is also part of the family. The RPG versions of their respective games go with this -- the "Harbinger of Doom" from ''Wolfenstein RPG'' is basically ''Doom''[='s=] Cyberdemon without prosthetics, and the hero of ''Doom RPG'' is explicitly given the last name "Blazkowicz." Also, ''Doom II''[='s=] Commander Keen and ''Wolfenstein 3D''[='s=] EasterEgg BonusLevel, though no in-story reason is given for their existence.
32* ''VideoGame/{{Control}}'' has multiple easter eggs that strongly imply that this game takes place in the same universe as ''VideoGame/AlanWake.'' Later on, the AWE DLC would confirm this to be true beyond any possible doubt. Additionally, it's strongly implied that ''VideoGame/QuantumBreak'' is also in the same universe, although the status of that one is less clear.
33* In the PC game series ''VideoGame/DarkParables'', [[AllMythsAreTrue all fairy tales are true]], and they're all part of one gigantic story. Literature/SleepingBeauty is sister-in-law to Literature/TheFrogPrince while [[Literature/TheSnowQueen Gerda]] is descended from [[Literature/HanselAndGretel Hansel]], for starters. Sometimes characters from two (or more) different fairy tales will even turn out to be the same person; for example, [[spoiler:Snow White is also the Snow Queen]].
34* While ''VideoGame/Doom2016'' seemingly started as a separate ''Franchise/{{Doom}}'' continuity à la ''VideoGame/Doom3'' while still making obligatory references, ''VideoGame/DoomEternal'' outright confirms that [[spoiler:the Doom Slayer is indeed ''the'' same Doomguy from [[VideoGame/{{Doom}} the classic games]] whose battle in Hell ended up leading him into another dimension]]. At the same time ''VideoGame/Doom64'' is also welded into the main canon, despite it being made by Creator/MidwayGames instead of Creator/IdSoftware, and the lore bits about the Slayer in ''VideoGame/QuakeChampions'' are confirmed to be accurate, despite that game's LooseCanon approach. And if that's not enough, the presence of the lost city of Hebeth during the Mars Core mission heavily implies that [[spoiler:''VideoGame/Doom3'' may have also occurred within the main timeline, albeit with a different protagonist than classic Doomguy]].
35* ''VideoGame/DragonQuestMonsters: Caravan Heart'' ties to ''VideoGame/DragonQuestII'' and the rest of the original trilogy. ''Terry's Wonderland'' ties into ''VideoGame/DragonQuestVI''.
36* In 1998, Creator/{{Dynamix}} released ''VideoGame/StarsiegeTribes'' and held Alpha Test Releases of what was supposed to be its companion game, ''VideoGame/{{Starsiege}}'', which didn't hit shelves until 1999. ''Tribes'' was intended to be the [[DistantSequel Distant (Chronological) Sequel]] to ''Starsiege'', taking place eleven centuries into the future. Together, the two games created a SharedUniverse which welded together a number of other Dynamix titles, as well as some which predated Dynamix's founding. Dynamix used ''VideoGame/HunterHunted'' as the PointOfDivergence for their new universe, which included the ''Metaltech/[=EarthSiege=]'' and ''Missionforce/VideoGame/{{Cyberstorm}}'' series of games. It also included the ''VideoGame/Stellar7'' series of tank simulation games, recasting its BigBad Gir Draxon as the leader of the [=BioDerm=] rebellion seen in ''Tribes 2''. ''Starsiege'' and ''Tribes'' both have impressive [[AllThereInTheManual Compendiums]] full of concept art explaining the history and culture of this shared universe.
37* ''VideoGame/ElementalWarOfMagic'' shares a ''lot'' of its terminology (especially in its backstory) with ''VideoGame/GalacticCivilizations'', indicating that the game may be set on ancient Altaria and the channellers are SufficientlyAdvancedAliens.
38* Having released the humorous ship adventure ''Eye of the Kraken'' and the classical noir ''Carte Blanche: A Fistful of Teeth'', the video game company Absurdus made a sudden decision to declare the two games a part of a trilogy, and announce the third part ''The Eight Tentacles of the Apocalypse'', in which the Turkish diplomat Abdullah from the first game and the noir detective Edgar Delacroix from the second one join forces to stop the awakening of the Kraken. {{Lampshade|Hanging}}d [[http://www.absurdus.net/8tentaks/ by the developers themselves]]: "You didn't know these games were part of a trilogy? Neither did we, but it is now an undisputable fact."
39* The ''Franchise/FinalFantasy'' series is mostly a {{thematic|Series}}/[[NonLinearSequel non-linear]] series, but has a few counts of direct crossovers.
40** Some early examples are [[VideoGame/FinalFantasyV Gilgamesh]], who was banished to a world between universes and is [[DimensionalTraveler the same person]] in most of his appearances. [[VideoGame/FinalFantasyVII Cloud]] later appeared as a guest character in ''VideoGame/FinalFantasyTactics'', via a machine that can reach across time and space. (The remastered version of ''Tactics'' for the PSP also adds [[VideoGame/FinalFantasyXII Balthier]] and [[VideoGame/FinalFantasyTacticsA2 Luso]].) Around the time ''VideoGame/DissidiaFinalFantasy'' appeared, games (especially mobile spin-offs) began suggesting that all the worlds of ''Final Fantasy'' are planets in numerous universes separated by the Void, which can be crossed on occasion.
41** The ''VideoGame/IvaliceAlliance'' series was the first attempt to make a ''Final Fantasy'' universe that included more than one game and in fact includes games without the ''Final Fantasy'' name. ''Final Fantasy Tactics'', the ''VideoGame/FinalFantasyXII'' titles, ''VideoGame/VagrantStory'', ''Crystal Defenders'', and the [[{{Vaporware}} not yet released]] ''Fortress'' are among the confirmed games to take place in the Ivalice universe. WordOfGod is that ''Vagrant Story'' wasn't ''supposed'' to be part of the setting, but GodDoesNotOwnThisWorld, and the people who do decided to shove it in there based on what were intended to be a few referential in-jokes.
42** Hints have been dropped [[VideoGame/FinalFantasyX2 here and there]] (and WordOfGod has outright stated) that ''VideoGame/FinalFantasyVII'' takes place in the far future of the ''VideoGame/FinalFantasyX'' world, on a different planet.
43** And then ''VideoGame/DissidiaFinalFantasy'' made it so they're all parallel worlds in a shared multiverse, although its canonicity is uncertain. Would make sense, though. It is a series.
44** ''VideoGame/FinalFantasyIVTheAfterYears'' reveals that every crystal-based ''Final Fantasy'' game is in the same universe. [[spoiler:The crystals are placed on a planet with promise, both to guide and record the evolution of the planets; hence why they all have humans, and not-entirely-different environments from the other ''Final Fantasies''. To prove it, the party fights such recorded monsters as [[VideoGame/FinalFantasyI The Four Fiends]], [[VideoGame/FinalFantasyIII the Dark World Crystal Guardians]], [[VideoGame/FinalFantasyV Gilgamesh, and the superbosses Omega, Shinryu]], [[VideoGame/FinalFantasyVI Death Gaze and Ultima Weapon]].]]
45** ''VideoGame/FinalFantasyRecordKeeper'' presents the ''Final Fantasy'' game worlds as Record Realms accessible through paintings of events from those games.
46** ''VideoGame/FinalFantasyBraveExvius'' features characters from different games, brought to the world as Visions, retaining aspects and memories of their lives before they inevitably died.
47** ''VideoGame/MobiusFinalFantasy'' appears to be a prequel to ''VideoGame/FinalFantasyI'', set on a planet called Palamecia (the same name as the Empire from ''VideoGame/FinalFantasyII''), which is apparently a sort of cosmic training ground for creating crystal heroes. The main character, Wol, doesn't come from the world itself, but whatever world it was he came from also had Chocobos and the Gilgamesh from ''VideoGame/FinalFantasyV''. This is already fairly mindbending without mentioning [[VideoGame/FinalFantasyVII Cloud's]] cameo or the time when [[VideoGame/FinalFantasyVIII PuPus invaded]], so nothing more will be said about that.
48** Without saying much about it, ''VideoGame/{{Lightning Returns|FinalFantasyXIII}}'' adds a connection between the ''Final Fantasy'' worlds and [[LikeRealityUnlessNoted our planet]].
49** Averted in ''VideoGame/FinalFantasyXV'', which featured a version of Gilgamesh that is a different character from the usual one, and had most of its indications that it happened in the ''VideoGame/FinalFantasyXIII'' universe removed in development.
50** ''VideoGame/DissidiaFinalFantasyOperaOmnia'' goes for a MassiveMultiplayerCrossover as characters are retrieved from various points in their stories to interact in a single world.
51** ''VideoGame/WorldOfFinalFantasy'' smashes ''I''-''XIII'' into one giant melting pot and sets it to boil.
52* ''Franchise/FireEmblem'':
53** Up until ''VideoGame/FireEmblemAwakening'', it was assumed that, barring remakes and direct sequels/prequels (and ''[[VideoGame/FireEmblemGaiden Gaiden]]'' which was a GaidenGame to ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' featuring a small number of its characters), all ''Fire Emblem'' games were set in different universes and did not impact each other. [[note]]WordOfGod prior to ''Awakening'' did state that Jugdral, the setting of ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'', existed in the same world as Archanea and Valentia, confirming Naga to be the same character between all her appearances (or at least various incarnations of the same character).[[/note]] However, [=SpotPass=] and DLC content for ''Awakening'' used characters from previous ''Fire Emblem'' games -- including ones that were not set in the Archanea universe [[note]]''Shadow Dragon'', ''Gaiden'', and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''[[/note]] -- and so to get around this, introduced a "gateway" (the Outrealm Gate) that allowed characters to travel between the different universes. This would imply that all of the worlds are connected, physically or otherwise, as part of some greater universe rather than separate, alternate worlds. ''VideoGame/FireEmblemFates'' even adds the ''VideoGame/SuperSmashBros'' universe to the mix.
54** Outside of a multidimensional context, the universe of [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Archanea]], [[VideoGame/FireEmblemGaiden Valentia]], and [[VideoGame/FireEmblemGenealogyOfTheHolyWar Jugdral]] was merged with that of [[VideoGame/FireEmblemPathOfRadiance Tellius]].
55** A localized example comes from ''Echoes: Shadows of Valentia'', the 2017 remake of ''Gaiden''. While ''Gaiden'' was indeed a side-story to the titles set in Archanea, there were very few tangible links between games beyond the appearances of the Whitewing sisters and [[spoiler:Zeke, an amnesiac Camus from ''Shadow Dragon'']], with one of these -- [[spoiler:Alm inexplicably finding the Falchion in Duma Temple]] -- leaving players scratching their heads in confusion for many years. The remake, on the other hand, more neatly ties together ''Gaiden'' with the Archanean games as part of [[AdaptationExpansion its expanded retelling]]. Aside of definitively stating [[spoiler:Camus decides to stay in Valentia with his lover Tatiana following [[VideoGame/FireEmblemMysteryOfTheEmblem his stint as Sirius]] provided both of them survive to the end]], ''[=SoV=]'' establishes [[spoiler:Mila and Duma as members of the Divine Dragon Tribe who were exiled thousands of years beforehand]], with [[spoiler:Naga forging a second Falchion from one of her fangs and giving it to Duma as a countermeasure should they succumb to degeneration, much like many of the other dragons would in the backstory of Marth's games]]. In fact, [[spoiler:Mila describes the Valentian Falchion as the "one and only godslaying sword," implying [[OlderIsBetter it was crafted far earlier than its Archanean counterpart]]]]. Furthermore, the postgame involves traveling across the sea to the western outskirts of Archanea, where the player investigates the ruins of Thabes, an ancient civilization in the Mamorthod Desert mentioned in ''Mystery of the Emblem''. [[BonusDungeon This dungeon]], Thabes Labyrinth, manages to provide some much-needed backstory for none other than [[spoiler:Grima, the BigBad of ''Awakening'', revealing he and the Death Masks, the original Risen, were the products of forbidden experiments conducted by a mad alchemist named Forneus, forcing the Thabean Council to seal him and his creations away within his workshop]].
56* When ''VideoGame/GenshinImpact'' was launched, there was little in common between its open-world fantasy setting and the science fiction action games previously made by Creator/MiHoYo. But then eagle-eyed fans playing ''VideoGame/HonkaiImpact3rd'' spotted something surprising on one of the monitors Otto Apocalypse was using to search through the multiverse -- Stormterror, the boss of ''Genshin Impact'''s prologue chapter. WordOfGod has since confirmed that ''Genshin'' is a distant "branch" in the same multiverse as ''[=HI3=]'' and ''VideoGame/HonkaiStarRail'' (with the latter explicitly noted to be set in an AlternateUniverse parallel to that of the former). This [[TheMultiverse multiverse]] has since been given the name "Hoyoverse", with multiple cases of [[AlternateSelf alternate versions of characters]] appearing across the three games and at least one character from ''[=HI3=]'' ([[spoiler:Welt Yang]]) [[{{Transplant}} crossing over]] to the universe ''Star Rail'' is set in.
57* The [=PS2=]-era ''VideoGame/GrandTheftAuto'' games are in the same continuity as the ''VideoGame/{{Manhunt}}'' series -- Carcer City is explicitly stated to be a location in the Grand Theft Autoverse, and it was introduced even before Manhunt was released. And the ''VideoGame/GrandTheftAutoIV'' universe (which it shares with ''VideoGame/GrandTheftAutoV'') may be shared with ''VideoGame/{{Bully}}'', with the appearance of the Bullworth Academy on TV.
58* Several Sony Online Entertainment employees have [[http://www.reddit.com/r/Planetside/comments/2p3706/nanite_systems_in_h1z1/ joked]] that their zombie apocalypse sandbox game ''[=H1Z1=]'' and their MMOFPS ''VideoGame/{{Planetside}} 2'' exist in the same universe, where ''Planetside'' is a LostColony of escapees from ''[=H1Z1=]''. The Nanite Systems MegaCorp that makes vehicles and weapons in ''Planetside'' appear in ''[=H1Z1=]'', apparently as a pharmaceutical company. The New Conglomerate MegaCorp likewise appears in ''[=H1Z1=]'' as a manufacturer of bluejeans. However, in practice it is just a ProductionThrowback.
59* ''Franchise/{{Kirby}}'':
60** When Shinya Kumazaki became the main director of the franchise starting with ''[[VideoGame/KirbySuperStar Kirby Super Star Ultra]]'', he immediately set about connecting all the various elements scattered around the games into [[MythArc one firm narrative]]. Now we know the shared origin of [[VideoGame/KirbySuperStar Nova]], [[VideoGame/KirbysAdventure the Star Rod]] and [[VideoGame/KirbysReturnToDreamLand other artefacts that have been introduced since]], the connection that [[VideoGame/KirbysDreamLand3 the]] [[VideoGame/Kirby64TheCrystalShards dark]] [[VideoGame/KirbyAndTheAmazingMirror eldritchian]] [[VideoGame/KirbySqueakSquad villains]] seem to have with each other, and even a hinted at connection between them and [[VideoGame/KirbyStarAllies Kirby himself]].
61** Likewise, [[spoiler:the "Magolor Epilogue" mode from ''VideoGame/KirbysReturnToDreamLand [[VideoGameRemake Deluxe]]'' ties the events of the original release to the previously-thought-to-be AlternateContinuity ''VideoGame/TeamKirbyClashDeluxe'' games, with Magolor's main collectibles being slices of a Gem Apple, the final boss being a manifestation of the Master Crown that heavily resembles the Gem Apple tree, and images in the credits showing Magolor arriving through a dimensional portal to the Dream Kingdom, donning his Shopkeeper outfit]].
62* ''VideoGame/LandsOfLore'' hints at a SharedUniverse with ''VideoGame/TheLegendOfKyrandia''. In ''The Hand of Fate'', one of the letters Zanthia recovers is addressed to Scotia. She later refers to King Richard as well. ''The Throne of Chaos'' has several plants which your character believes are Pseudobushia Hugiflora, plant life encountered in Kyrandia. The Draracle's museum in ''Guardians of Destiny'' has an enormous gemstone on display, which the tour guide voice compares to the Kyragem as a similar funneler of magic.
63* ''Franchise/TheLegendOfZelda'' series has long had [[ContinuitySnarl a confusing timeline]], with fans trying to figure out exactly where each game falls among the others. This was finally cleared up when WordOfGod [[Literature/HyruleHistoria declared]] that there were actually ''three'' main timelines, splitting off from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'': one where Link defeats Ganondorf and, after returning to the past, is able to stop him before he rises to power (the Child Timeline); one where Link defeats Ganondorf and stays in the future permanently (the Adult Timeline); and one where [[TheBadGuyWins Ganondorf defeats Link]] and has to be banished by other means (the Downfall Timeline). Then, in 2017, ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' welded all three timelines together in a single canon: locations throughout Hyrule are named after major and minor characters from every single game in the franchise, suggesting that the branching realities merged again at some point in the past. However, its direct sequel, ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'', (further) complicated matters with backstory reveals for [[spoiler:the Kingdom of Hyrule and Ganondorf]] seemingly incongruous with previously established canon, [[AmbiguousSituation making it unclear]] if the "Wild Saga" is simply a SoftReboot (with these new backstory elements happening at some point in the long gap between ''[=BotW=]'' and its predecessors) or the starting point of [[ContinuityReboot an entirely new canon]] altogether (with the other games still happening in BroadStrokes).
64* ''VideoGame/LikeADragonInfiniteWealth'' officially acknowledges ''VideoGame/YakuzaDeadSouls'', ''VideoGame/RyuGaGotokuKenzan'', and ''VideoGame/LikeADragonIshin'' -- the first of which being a non-canon spinoff and the other two being historical period pieces using characters from the ''VideoGame/LikeADragon'' franchise as a UniversalAdaptorCast -- as things Kazuma Kiryu canonically remembers, though they were AllJustADream to him.
65* ''VideoGame/MegaManLegends'' was originally in its own continuity (hence jokes and references to the original series being a ShowWithinAShow). However, the ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX'' games have more directly connected it as being [[DistantSequel the far distant future]] of the original ''VideoGame/{{Mega Man|Classic}}'' and ''VideoGame/MegaManX''.
66* ''VideoGame/MichaelJacksonsMoonwalker'' was originally just a tie in for [[Music/MichaelJackson the titular singer's]] movie [[Film/{{Moonwalker}} of the same name]] in 1990. Nearly ten years later, Jackson was prominently featured in Creator/{{Sega}}'s ''VideoGame/SpaceChannel5'' games, with the events of ''Moonwalker'' being part of his in-universe backstory. This welding happened because [[PromotedFanboy Jackson had a longstanding relationship with Sega]] and requested a cameo in ''Space Channel 5'', which Sega agreed to.
67* ''Franchise/MortalKombat'':
68** Deconstructed while being PlayedForDrama in the Story Mode of ''VideoGame/MortalKombatVsDCUniverse''. As a result of [[Franchise/MortalKombat Shao Kahn]] and [[Characters/NewGodsDarkseid Darkseid]] [[FusionDance merging]] (by accident, [[WhatTheHellHero after being beaten by Raiden and Superman in their respective universes]]) to become the entity known as [[BigBad Dark Kahn]], their mere existence is causing both ''Mortal Kombat''[='s=] universe and [[Franchise/TheDCU DC's universe]] to become one. At first this is seen as heroes and villains crossing over to the other's universes to fight one another, until both factions travel to Outworld/Apokolips, where they see the damage that is being done to their universes by Dark Kahn [[LetsYouAndHimFight after he had manipulated them all into fighting one another to make him stronger]]. By the end, however, Raiden and Superman team up to take out Dark Kahn and their universes separate.
69** Unlike other [[GuestFighter guest characters]] in ''Mortal Kombat'', who are stated to come from alternate realities, ComicBook/{{Spawn}} implies in his appearance in ''VideoGame/MortalKombat11'' that he actually comes from the same universe as the rest of the main cast. He directly states that Malebolgia is related to Kronika (and through her Shinnok and Cetrion), with further implications that Hell is part of the Netherrealm. Jax and Sonya (two high-ranked members of the US army) know of Jason Wrynn (the man who ordered Al Simmons's death which lead to Al becoming Spawn). As more of a joke, D'Vorah also shows awareness of the Phlebiacs (the family of demons Spawn's eternal nemesis Violator belongs to).
70* Ever since 2004, ''VideoGame/NinjaGaiden'' has been established to be in canonicity with ''VideoGame/DeadOrAlive'' series with Ryu being the canonical winner of the second tournament and ''Dead or Alive'' character [[ActionGirl Ayane]] acting as a support character throughout many ''Ninja Gaiden'' installments. [[TheHero Kasumi]] herself would later appear in the newer ''Ninja Gaiden'' games, first making two cameo appearances in ''Ninja Gaiden Sigma 2'' before [[PromotedToPlayable being bumped up to playable status]] in ''Ninja Gaiden 3: Razor's Edge''. In turn, Rachel and Momiji (respectively from the 2004 ''Ninja Gaiden'' and ''Ninja Gaiden: Dragon Sword'') would [[CanonImmigrant cross over to]] ''DOA'' with ''VideoGame/DeadOrAlive5 [[UpdatedRerelease Ultimate]]''. Additionally, ''Dead or Alive: Dimensions'' reveals that [[spoiler:Sonia, one of Ryu's allies in ''Ninja Gaiden II'', is merely an alias for Irene Lew, his love interest in the original NES trilogy (and wife by the time of the first ''DOA''); Irene shows up in person during ''Razor's Edge'' and serves as Ayane's MissionControl after only being indirectly mentioned by Ryu in the original game]].
71* When Bohemia Interactive, the Czech developer of ''VideoGame/OperationFlashpoint: Cold War Crisis'' (their first game), split with the publisher Creator/{{Codemasters}}, they were able to keep the "''assets''"[[note]]above all the game engine[[/note]] but not the game's brand name, so they ended up creating a CreatorDrivenSuccessor called ''VideoGame/{{ARMA}}''. However, BI has since come out and said that both series are in a SharedUniverse, as was BI's spin-off ''VideoGame/TakeOnHelicopters'', and indeed [[spoiler:the British player character of both ''ARMA 2: Operation Arrowhead'' is a minor antagonist NPC in ''Take On Helicopters'']]. The final patch ([=v1.99=]) for ''Operation Flashpoint'' even renames it to ''ARMA: Cold War Assault''. Talk about paying attention to details.
72* Discussed in ''VideoGame/ProjectXZone'', where (on top of canonizing about a dozen other crossover games; see [[CanonWelding/CrossMedia the Cross-Media page]]) the characters from the many different universes have some fun trying to link them together. For instance, the characters of ''VideoGame/GodEater'' find it plausible that their world would continue on a downward spiral, necessitating the construction of [[VideoGame/ResonanceOfFate Basel]] in their far future. However, it's also acknowledged that certain universes are mutually exclusive with each other (''VideoGame/SakuraWars'' is technologically and geopolitically incompatible with modern Earth) or completely isolated (''VideoGame/TalesOfVesperia'' is shown to be in its own disconnected bubble), so nothing is set in stone.
73* ''VideoGame/QuakeIIIArena'' mashes ''VideoGame/{{Doom}}, VideoGame/{{Quake}}'', and ''VideoGame/QuakeII'' into a single continuity. ''VideoGame/QuakeChampions'' mashes all of this with Creator/{{Id|Software}}'s remaining franchise, ''VideoGame/{{Wolfenstein}}'', and possibly with ''VideoGame/{{Heretic}}'' and its sequels, if Galena is any indication.
74* ''VideoGame/RatchetAndClankRiftApart'': Ratchet finds in-game recordings of a lombax who'd been tasked with mapping other dimensions as one of the collectable items in the game. The first dimension the lombax mentions visiting is that of ''VideoGame/SlyCooper'', while others mention ''VideoGame/JakAndDaxter'', ''VideoGame/HorizonZeroDawn'', and ''VideoGame/{{Uncharted}}''. [[spoiler:The RYNO VIII also has a chance to bring in characters or objects from those dimensions when used.]]
75* ''VideoGame/SolCresta'' ties together all the previous ''VideoGame/TerraCresta'' games, as revealed in the game's database:
76** The Alien Creatures that attacked in ''Moon Cresta'' first attacked in the Cosmic Year 0080. While their source was unknown, research later revealed that they were created by the series' main antagonist, Mandler.
77** Five years later came the events of ''Terra Cresta'', in Cosmic Year 0085 when Mandler itself led an attack on Earth, its army consisting of mechanical weapons and biological monsters powered by Mandler's Power of Void. After Mandler's defeat, the Mandler Army retreated.
78** Cosmic Year 0092 came the events of ''Terra Cresta II'', in which Mandler returned with an even powerful military force called Zofer. Despite the sheer number of forces Mandler's Zofer army had, they were eventually defeated and driven off the solar system by Terra Cresta. However, Mandler was never truly defeated.
79* Although they may not share the exact universe, the ''VideoGame/RedDeadRedemption'' series and the HD universe of the ''VideoGame/GrandTheftAuto'' series have been made connected to each other via the Epsilon cult. A time-traveling member of the cult, Francis Sinclair, appears in ''VideoGame/RedDeadRedemption2'' and his appearance matches the description of Kraff from ''VideoGame/GrandTheftAutoV'' perfectly.
80* The [[MegaCorp Ultor Corporation]], from ''VideoGame/RedFaction'', a science-fiction series about Martian rebels, makes an appearance in ''VideoGame/SaintsRow'', a series about gang warfare in a contemporary American city. ''Red Faction: Guerilla'' references this with "Mount Vogel", named after the CEO of Ultor in ''VideoGame/SaintsRow2''. This started off as a ShoutOut in the original ''VideoGame/SaintsRow1'', with a few references to Ultor here and there. Then ''Saints Row 2'' ran with it, and made Ultor a major faction that is clearly the same one as in ''Red Faction''. However, ''VideoGame/SaintsRowIV'' separates the canon, to say the least. ''Maybe.'' [[spoiler:The ending implies a certain amount of TimeTravel, so who can say?]]
81* The ''Franchise/ResidentEvil'' FanGame ''VideoGame/ResidentEvilREVisited'' combines aspects of the [[Literature/ResidentEvil novels]] by making Trent the PlayerCharacter, and despite using [[VideoGame/ResidentEvil1 the original version of the Spencer Mansion]] for its setting, features several rooms in the mansion's layout that only existed in ''VideoGame/ResidentEvilRemake.''
82* ''Season of the Sakura'' and ''Runaway City'' both feature Rin Watanabe and the ''Virtual Ninja'' arcade game series, and share similar backgrounds and character designs, along with ''Three Sisters' Story''.
83* {{Easter Egg}}s in Creator/{{Sierra}}'s adventure games point to a [[http://kingsquest.wikia.com/wiki/Multiverse shared continuity]]:
84** In ''VideoGame/LeisureSuitLarry'', Rosella appears as a hairdresser in the second game and an actress re-enacting her game in the third game.
85** In ''VideoGame/PoliceQuest'', it is possible to stop at the disco from ''VideoGame/LeisureSuitLarry'', find a character from ''Leisure Suit Larry'' in jail, find Larry at the airport, and read news in the Lytton Tribune about dragons and gnomes in Daventry.
86** In ''[[VideoGame/QuestForGloryI Quest for Glory]]'', The Adventurer's Guild Hall has a mounted Antwerp head: "The plaque reads: 'Antwerp – slain by [[VideoGame/SpaceQuest Two Guys from Andromeda]].'" In the SCI version, Erasmus' house has an artifact called "[[VideoGame/KingsQuestIVThePerilsOfRosella The Rosella Stone]]."
87** In ''VideoGame/QuestForGloryIV'', the mad scientist Dr. Cranium is the great-great grandson of [[VideoGame/DrBrain Dr. Thaddeus Egghead Brain]] from ''The Castle of Dr. Brain'' and ''The Island of Dr. Brain''.
88** In ''[[VideoGame/SpaceQuestITheSarienEncounter Space Quest]]'' (EGA), pushing the Arcada escape pod's "Don't Touch" button sends the escape pod to The Daventry Zone, landing in Daventry Castle's moat, where Ken and Roberta Williams are having a conversation, mentioned by King Graham, Princess Rosella and Roger Wilco in ''Hoyle Book of Card Games, Volume I''. In the VGA remake, the escape pod lands in ''Conquests of the Longbow'''s Nottingham Castle. In the VGA version, the Federation president strongly resembles King Graham.
89** In ''[[VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers Space Quest IV]]'', the helpless stranger, identified as Maharg in the game's files, is carried away by a Pterodactyl, much like the Roc carries away King Graham in ''[[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder King's Quest V]]''. In the Galaxy Galleria, plants come from [[VideoGame/QuestForGloryII Shapeir]] florists.
90** In the ''[[VideoGame/SpaceQuestVTheNextMutation Space Quest V]]'' copy protection, the ''Galactic Inquirer'' article "Gir Draxon's predictions for 3010" features Gir Draxon. Gir Draxon is the [[EvilOverlord Supreme Overlord]] of the Arcturus system and BigBad of Dynamix's ''Stellar 7'', ''Nova 9'' and ''Stellar-Fire'' [[http://www.hardcoregaming101.net/stellar7/stellar7.htm series]] of futuristic tank games, though Gir Draxon is not in ''Stellar 7'''s spiritual sequel ''Arctic Fox''. The [=StarCon=] Academy orbits planet Nova 9. In ''Nova 9'', Nova 9 is the name of a star system.
91** In ''[[VideoGame/SpaceQuestVIRogerWilcoInTheSpinalFrontier Space Quest VI]]'', prisoners are sent to labor camps on the planet Daventry VIII.
92** The Hoyle games featured King Graham, Rosella, Roger Wilco, Sonny Bonds, Larry Laffer, and Sierra staff and relatives.
93** The extra-canonical hintbooks ''The King's Quest Companion'', ''Leisure Suit Larry's Bedside Companion'' and ''The Space Quest Companion'' give the characters a DirectLineToTheAuthor.
94* Creator/{{SNK}}:
95** When SNK made ''Art of Fighting 2'', they decided to officially make the ''VideoGame/ArtOfFighting'' series part of the same continuity as the ''VideoGame/FatalFury'' series. To explain why the ''Art of Fighting'' cast were not around during the events of the ''Fatal Fury'' games, they made the ''Art of Fighting'' series a {{prequel}} to the ''Fatal Fury'' series by setting it ten years before and putting a young Geese Howard as the TrueFinalBoss in ''Art of Fighting 2'' (back when he was still the police commissioner of South Town). When SNK later wanted to cross the ''Fatal Fury'' cast with the ''Art of Fighting'' cast in ''Franchise/TheKingOfFighters'' games, they had to place the third series [[AlternateContinuity in a separate continuity]]. And from there, it starts getting ''really'' weird, with Ralf and Clark from ''VideoGame/IkariWarriors'' and Athena from ''VideoGame/PsychoSoldier'' (who is the descendant/ambiguously-the-reincarnation of the Athena from ''VideoGame/{{Athena}}'') appearing in ''The King of Fighters'' -- despite ''Psycho Soldier'' involving an invasion of monsters from beneath the earth that you'd kind of think would get mentioned at some point in ''KOF'' canonicity if it happened -- and then both Ralf and Clark and ''KOF'' original Leona appearing in ''VideoGame/MetalSlug 6'' and ''Metal Slug 7''. At this point, the only sane response to the SNK canon is to throw up your hands and shout "I don't know!"
96** Other SNK titles, from ''VideoGame/SamuraiShodown'' to ''VideoGame/TheLastBlade'' to ''[[VideoGame/FuunSeries Savage Reign/Kizuna Encounter]]'', have been alluded to in varying extents throughout ''KOF''[='s=] run. The latter, in particular, is also part of the ''Fatal Fury/Art of Fighting'' timeline in its original form (albeit [[TwentyMinutesIntoTheFuture set several decades in the future]]), while ''VideoGame/BurikiOne'' presumably exists in yet another [[AlternateContinuity offshoot]] of this timeline. [[note]]While ''Buriki One'', among several nods, features the first appearance of Ryo Sakazaki as [[LegacyCharacter Mr. Karate II]], his DOB is listed as August 2, 19'''6'''7 as opposed to the 1957 birthdate given in ''[=AOF1=]''.[[/note]] Both the ''Fu'un'' duology and ''Buriki One'' have had two GuestFighter entrants each in ''[[VideoGame/TheKingOfFightersXI XI]]''.
97** ''VideoGame/TheKingOfFightersXIV'' goes a step further by introducing the Another World Team, consisting of Nakoruru (of ''VideoGame/SamuraiShodown'' fame, last seen as a non-canon fighter in the Platform/GameBoy port of ''[='95=]''), Mui Mui (from the pachinko game ''Dragon Gal''), and Love Heart (from the pachinko game ''Sky Love''), who are drawn into the ''KOF'' world due to a dimensional rift. In short, the implication is that any of the SNK games that don't fit neatly into the ''KOF'' timeline, and even some of the ones that could, all exist as part of [[TheMultiverse a greater cosmology]].
98** There's also ''VideoGame/NeoGeoBattleColiseum'', which adds some of the properties SNK acquired from buying [[Creator/{{ADK}} Alpha Denshi]] (namely ''VideoGame/AggressorsOfDarkKombat'' and ''VideoGame/WorldHeroes'') into the mix.
99* ''Franchise/SonicTheHedgehog'':
100** The sheer amount of [[ShoutOut Shout-Outs]] to ''[[VideoGame/NightsIntoDreams NiGHTS]]'' in the ''Sonic'' series has led some people ([[WordOfSaintPaul including those of semi-official status]]) to claim they are in the same universe.
101** For a more recent example, ''VideoGame/SonicFrontiers'' canonizes [[ComicBook/SonicTheHedgehogIDW Tangle the Lemur]] and [[WesternAnimation/SonicBoom Sticks the Badger]] thanks to brief mentions by Sonic and Amy during the story.
102* Thanks to the presence of Yoshimitsu in both series, the ''VideoGame/SoulSeries'' shares continuity with sister FightingGame franchise ''Franchise/{{Tekken}}''; the ''Soulcalibur'' Yoshimitsu is implied to be the ancestor/predecessor of his ''Tekken'' counterpart. While Yoshimitsu's inclusion in the original ''Soulcalibur'' could be considered little more than a GuestFighter stint, later games would at times build upon this link. Interestingly, ''VideoGame/SoulcaliburV'' goes the furthest in welding them together: ''V'' sees the introduction of [[LegacyCharacter a new Yoshimitsu]] (Yoshimitsu II), who assumed the mantle after [[KlingonPromotion slaying the original]] (due to Yoshimitsu the First already having been mortally wounded by Cervantes and the sword bearing their name only recognizing one Yoshimitsu at a time), supporting the theory that the Manji clan leadership [[LegacyImmortality is a succession of various individuals with the name Yoshimitsu]] (thereby explaining the presence of Yoshimitsu and the Manji Party in the present-day setting of ''Tekken''). Furthermore, Yoshimitsu II uses a second blade in addition to his namesake sword known as the Fu-Ma Blade (封魔刀). While this can be simply explained away as a way for the ''Soulcalibur'' Yoshimitsu to use some of the new moves given to the ''Tekken'' Yoshimitsu in ''Tekken 6'', [[AllThereInTheManual the backstory of the second Yoshimitsu]] indicates a deeper connection. Fu-Ma Blade is [[AlternateCharacterReading a partial translation]] of Fumaken, the weapon Yoshimitsu adopted in ''T6'' to seal away the cursed properties of the Yoshimitsu sword. As its name suggests, the Fu-Ma Blade was created by the Fu-Ma clan, the ''Soul'' series' preeminent group of demon exorcists, and Yoshimitsu II -- who was born in their village and is acquainted with some of their members (including Taki's apprentice Natsu) -- is noted to have obtained it specifically for the purpose of keeping the Yoshimitsu sword in check. Between this and Taki's expertise in [[TheBlacksmith forging]] weapons with demonic (or demonic-sealing) properties, it is very well possible the Fu-Ma Blade and Fumaken are one in the same. With ''VideoGame/SoulcaliburVI'' being a ContinuityReboot set in [[AlternateTimeline a parallel timeline]], however, it's unknown if future games will follow-up on these hints.
103* The unofficial [[GameMod expansion mod]] for ''VideoGame/StardewValley'', ''VideoGame/RidgesideVillage'', is connected to the mod creator's previous mini-expansion mod ''VideoGame/LunnaAstrayInStardewValley'', in that the former has a few references to the place and the characters of the latter.
104* ''Franchise/StreetFighter'':
105** ''VideoGame/StreetFighterAlpha'' effectively combined the ''Street Fighter'' and ''VideoGame/FinalFight'' franchises into [[SharedUniverse one shared continuity]] by featuring Guy and Sodom from the first ''VideoGame/FinalFight'' as playable characters, followed by Rolento in ''Alpha 2'' and Cody in ''Alpha 3''. ''Final Fight'' was originally intended to be a {{sequel}} to the [[VideoGame/StreetFighterI first]] ''Street Fighter'', and, most importantly, the two franchises had been already officially part of the same continuity since the console version of ''VideoGame/StreetFighterII'' first came out (proof of this was in the [[AllThereInTheManual instruction booklet]]). Since then, more and more members of the ''FF'' cast would be {{transplant}}ed over to its sister series, such as Hugo (Andore) in ''VideoGame/StreetFighterIII: 2nd Impact'' (see his mention below), Poison in ''VideoGame/StreetFighterXTekken'' and ''[[VideoGame/StreetFighterIV Ultra Street Fighter IV]]'', and Abigail and Lucia in ''VideoGame/StreetFighterV''. ''VideoGame/StreetFighter6'' further solidifies the ''Final Fight'' connection, being set in Metro City and featuring Mad Gear members like Damnd as [=NPCs=].
106** By extension, this also puts ''Street Fighter'' in the same universe as ''VideoGame/SaturdayNightSlamMasters'', since both that series and ''Final Fight'' feature the character of Mike Haggar. This is confirmed in ''VideoGame/StreetFighterIII'', where Hugo's ending has him about to enter into a tag-team match against two ''Slam Masters'' characters, who will vary depending on who his partner is (for instance, if Elena is chosen, she and Hugo will face off against Haggar and Black Widow). Haggar himself also makes several cameo appearances in the ''Street Fighter'' series, such as in the background of Guy's stages in ''Alpha 2'' and ''Alpha 3'', as well as in Lucia's character story for ''VideoGame/StreetFighterV''. [[AllThereInTheManual Ancillary material]] released for ''SFV'' also mentions that Rainbow Mika's coach, Yoko, was forced to retire from wrestling after Black Widow injured her during a match.
107** Additionally, ''VideoGame/RivalSchools'' [[GuestFighter featured]] Sakura Kasugano as a participant (and establishes her as [[ChildhoodFriends good friends]] with Hinata Wakaba and Natsu Ayuhara; [[https://www.creativeuncut.com/gallery-10/rs-illust-sakura_hinata_natsu.html there's even art of all three hanging out together]]). In return, Hinata and Tiffany Lords made cameos in ''V'', with Akira Kazama later joining the playable roster as DLC.
108** And if that wasn't enough, ''VideoGame/CaptainCommando'' exists TwentyMinutesIntoTheFuture of this SharedUniverse, as one of the playable characters, Sho ([[DubNameChange Ginzu]]), is the successor of the Bushinryu ninjutsu utilized by Guy, a connection that is reiterated when they team up in ''VideoGame/NamcoXCapcom''. The very first level happens to be a future (but still crime-ridden) Metro City, and players can find a bust of Haggar that awards 5000 points at certain points throughout the game.
109** A localized example of this comes in the form of the aforementioned Hugo, who was added to the cast of ''VideoGame/StreetFighterIII: 2nd Impact''. His appearance is unmistakably that of Andore from ''Final Fight'', who previously made a cameo appearance in Guy's ''Street Fighter Alpha 2'' stage, and he even has Poison acting as his manager. For some odd reason, [[ContinuityDrift Capcom did not make any mention of the Andore family in Hugo's bio]], instead stating his parents were farmers from Germany and bringing up how Hugo had two younger sisters. It wouldn't be until [[VideoGame/StreetFighterIV several]] [[VideoGame/StreetFighterXTekken years later]] that Capcom would acknowledge Hugo and Andore as one and the same, effectively fusing together his two backstories. A MirrorMatch in ''Street Fighter X Tekken'' will result in the victor mistaking the loser for Andore Jr. while his intro sequence in ''Ultra Street Fighter IV'' features Hugo reminiscing about his mother and his life back home in Germany.
110** With Zeku's playable appearance in Season 2 of ''Street Fighter V'' comes heavy implications that he goes on to found [[VideoGame/{{Strider}} the Striders]], thus making the ''Strider'' series also part of the ''SF'' canon.
111** In the ''Capcom World'' games, and the mobile game ''Minna to Capcom All Stars''/''Street Fighter x All Capcom'', Capcom World is the place where all Capcom heroes reside. Capcom World features Pure the Mage, who appears with several Capcom characters in Ken's stage in ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 2]]''.
112** The Shadaloo Combat Research Institute profiles on the ''Street Fighter V Character Encyclopedia'' website has entries for characters from ''Capcom Fighting All-Stars'', ''Capcom Fighting Evolution'', ''Cannon Spike'', ''VideoGame/FinalFight'' and ''[[VideoGame/FinalFight Final Fight: Streetwise]]'', ''VideoGame/MarvelVsCapcom'', ''Pirate Ship Higemaru'', ''VideoGame/SaturdayNightSlamMasters'', ''VideoGame/StreetFighterEX'' and ''VideoGame/FightingEXLayer'', ''Street Fighter II: The Interactive Movie'', the ''VideoGame/StreetFighterTheMovie'' game, the ''WesternAnimation/StreetFighter'' animated series, ''VideoGame/StreetFighterOnlineMouseGeneration'', and ''VideoGame/StreetFighter2010''. A handful of these profiles are stated to be non-canonical, however, including one ([[VideoGame/CapcomFightingEvolution Ingrid]]) who had indeed appeared in a ''Street Fighter'' entry (the PSP port of ''[=SFA3=]'', ''Alpha 3 MAX'').
113** As of ''VideoGame/Tekken7'', with [[GuestFighter the existence of Akuma]], being relatively plot-relevant in comparison to other characters, and an implied connection between the [[KillingIntent Satsui no Hadou]] and Devil Gene, ''Street Fighter'' (or at least [[AlternateUniverse a version of it]]) is also canon to the ''Franchise/{{Tekken}}'' universe (and, by extension, the ''VideoGame/SoulSeries'', which is a distant -- albeit largely disconnected -- prequel to ''Tekken'').
114* Again, par for the course regarding ''VideoGame/SuperRobotWars'', due to their MassiveMultiplayerCrossover nature, but the specific example goes to ''VideoGame/SuperRobotWarsOriginalGeneration'', having the unenviable task of integrating the countless OriginalGeneration stories from previous ''Super Robot Wars'' installments into a cohesive UltimateUniverse, often filling in the blanks left by licensed characters with its OriginalGeneration. For example, the "[[AMechByAnyOtherName Choukijin]]" from the ''VideoGame/SuperRobotWarsAlpha'' saga were originally connected to the ''Anime/MazingerZ'' mythos; in ''Original Generation'', they were created to combat the [[EldritchAbomination Einsts]] from ''VideoGame/SuperRobotWarsCompact2''. A later ''Original Generation'' installment, including at least [[VideoGame/SuperRobotWarsZ one licensed saga]], places more emphasis on space-time dimensional elements, a handy way of working in anything that can't be shoehorned in thoroughly into main {{continuity}}, but also working around obstacles that might violate pre-established canon. From there, the ''VideoGame/EndlessFrontier'' games tie into ''VideoGame/NamcoXCapcom'' and the ''VideoGame/{{Xenosaga}}'' series, all of whom preceed ''VideoGame/ProjectXZone''; {{sequel}}s the ''Second Original Generation'' and ''The Moon Dwellers'' even made preceding {{Crossover}}s (''[[VideoGame/AnotherCenturysEpisode Another Century's Episode R]]'' and ''Project X Zone'', respectively) explicitly canon.
115* ''VideoGame/SuperSmashBros'':
116** [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU The fourth game]] seems to pick up where both The Subspace Emissary (''[[VideoGame/SuperSmashBrosBrawl Brawl]]''[='=]s Story Mode) and ''VideoGame/KidIcarusUprising'' left off, as the various Palutena's Guidance conversations make reference to both games. [[spoiler:Dark Pit's conversation in particular shows that, following the events of ''Uprising'', he's decided to side with Viridi for reasons unknown.]]
117** The Smashverse versions of Marth, Ike, Lucina and Robin are summonable in ''VideoGame/FireEmblemFates'', fittingly, via their Toys/{{amiibo}} (their real-life Trophies). When talked to, they reflect on their experiences in the ''Smash'' universe, but Robin and Lucina also recognize characters from [[VideoGame/FireEmblemAwakening their game of origin]] that never appeared in ''Smash'', which leads to confusion between the characters due to the whole AlternateUniverse thing.
118* Way back in the Amiga days, ''Super VideoGame/{{Turrican}}'' took place on the planet of [[https://en.wikipedia.org/wiki/Katakis Katakis.]] This was referenced in the Turrican clone ''Hurrican'', which took place on the planet Takatis (which was the name of a clone of ''Katakis'' by the same team, [=Poke53280=]).
119* Due to being a SoftReboot, ''[[VideoGame/TombRaiderLegend Legend]]''[='s=] (and thus the entire L[[VideoGame/TombRaiderAnniversary A]][[VideoGame/TombRaiderUnderworld U]] trilogy's) continuity is best described as three parts Core-era ''Franchise/TombRaider'' games, two parts ''Film/LaraCroftTombRaider'', and a generous squeeze of [[Creator/TopCowProductions TopCow's]] comics, garnished with a peel from one of the official novels. Various bits from all over the franchise were mixed and matched together to create a new continuity. Most notable is the drastic change in Lara's relationship with her parents (or the fact they are both dead) and the general redesign of the Croft manor (which is the family estate, rather than private property of Lara). For comparison, [[VideoGame/TombRaider2013 the 2013 game]] went for [[ContinuityReboot hard reboot]] and decided to reinvent Lara from a scratch. ''Both'' of those takes on canon and Lara were controversial among players upon premiere.
120* This is one of the main driving points of ''VideoGame/TravisStrikesAgainNoMoreHeroes'', pushing most of the Creator/GrasshopperManufacture games from having vaguely thematic links between them into a full-fledged shared continuity, stuffed with cameos from past games. And ''VideoGame/NoMoreHeroesIII'' takes it a step further, featuring the appearance of a ''VideoGame/FireProWrestling'' character from a single-player story written by Creator/Suda51 himself.
121* Creator/{{Ubisoft}}:
122** Both ''Franchise/AssassinsCreed'' and ''VideoGame/WatchDogs'' appear to take place in the same universe. This was first shown in ''VideoGame/AssassinsCreedIVBlackFlag'' having an in-game email from Blume, a security firm from ''Watch_Dogs'', proposing Abstergo Industries make use of their ctOS system. Furthermore, the COO of Abstergo Entertainment from the same game is said to gone missing suddenly after a business meeting in Chicago, the setting of the first ''Watch_Dogs''. In that game, it turns out the Assassins hired Aiden Pierce to take care of the COO for them. While some players of both games originally assumed these to be nothing more than easter eggs, ''VideoGame/AssassinsCreedOrigins'' makes the connection of their universes 100% certain by confirming that yes the mission where Aiden kills the COO of Abstergo Entertainment is part of the official ''Assassin's Creed'' canon.
123** To a lesser degree, ''Franchise/FarCry'' has a small nod to Abstergo Industries and the Pieces of Eden in the [[VideoGame/FarCry3 third installment's DLC pack]] which indicates that it might also be in the same continuity as ''Assassin's Creed''.
124* In the ''VideoGame/{{Ultima}}'' series, Britannia has featured a few heroes from other worlds, including Seggallion, the hero of Origin's ''Knights of Legend'', set in the world of Ashtalarea, Gorn, the hero of Origin's ''The Quest'' and ''Ring Quest'', set in the world of Balema, and the fighter Gertan, hero of the Platform/AppleII game ''The Caverns of Freitag''. Their adventures are chronicled in books along with [[Creator/OriginSystems Origin]]'s ''Tangled Tales'' and ''Windwalker''. The Kilrathi ship in ''VideoGame/UltimaVII'' and the Trilkhai in ''[[VideoGame/UltimaUnderworld Ultima Underworld II]]'' link ''VideoGame/{{Ultima}}'' to ''VideoGame/WingCommander''. ''[[VideoGame/UltimaVIIPartII Serpent Isle]]'' would have featured a stranded Kilrathi pilot on the isle of Claw. ''Ultima Forever'' would have featured an island with a Kilrathi monument and an island with a crashed Dralthi ship.
125* In the ''VideoGame/WingCommander'' series, ''Wing Commander Secret Ops'' and the ''Wing Commander: Arena'' manual mentions the WEC, the [[OneNationUnderCopyright Corporatocracy]] of the ''VideoGame/{{Crusader}}'' series.

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