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** The owl returns from ''[[VideoGame/WarioLand2 II]]''. While it moves much faster, and flying sections are much rarer than they were in ''II'', the few flying sections that you do have to navigate are often longer and much narrower than the ones in the previous game, essentially defeating the purpose of the owl's faster speed and adding unnecessary difficulty.

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** The owl returns from ''[[VideoGame/WarioLand2 ''[[VideoGame/WarioLandII II]]''. While it moves much faster, and flying sections are much rarer than they were in ''II'', the few flying sections that you do have to navigate are often longer and much narrower than the ones in the previous game, essentially defeating the purpose of the owl's faster speed and adding unnecessary difficulty.
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* SophomoreSlump: Compared to ''VideoGame/WarioLandII'' and ''VideoGame/WarioLand4'', the game is less popular and influential. That said, the game is generally seen as great in its own right, and there are people who consider it the best in the series.

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* SophomoreSlump: Compared to ''VideoGame/WarioLandII'' and ''VideoGame/WarioLand4'', the game is less popular and influential. That said, the game is generally seen as great in its own right, and [[CultClassic there are people people]] who consider it the best in the series.
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* SophomoreSlump: Compared to ''VideoGame/WarioLandII'' and ''VideoGame/WarioLand4'', the game is less popular and influential. That said, the game is generally seen as great in its own right, and there are people who consider it the best in the series.
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* GoddamnedBoss: Shoot, the boss of "A Town in Chaos". The battle is a soccer match where you have to jump on Shoot to turn him into a ball and then score a goal with him three times. This is ''not'' as easy as it sounds--Shoot is quite tall, meaning Wario must be at peak jump height to stomp the boss, one who is trying to do the same to Wario. Lining up a good shot with a crushed Shoot can also be a chore due to how quickly he bounces in place. To make matters worse, the tortoise goalie is difficult to bypass, and it'll revert Shoot back to normal when the latter is caught. The tortoise's hitbox is deceptively large, and while it's possible to stun it and drop its guard, it recovers quickly. Thankfully, Shoot must also score three goals to beat Wario, so rather than having to restart the battle several times, it mostly comes down to a war of attrition.

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* GoddamnedBoss: Shoot, Shoot the Soccer Bunny, the boss of "A Town in Chaos". The As the name of the boss indicates, the battle he challenges you to is a soccer match where you have to jump on Shoot to turn him into a ball and then score a goal with him three times. This is ''not'' as easy as it sounds--Shoot is quite tall, meaning Wario must be at peak jump height to stomp the boss, one who is all while he's trying to do the same to Wario. Lining up a good shot with a crushed Shoot can also be a chore due to how quickly he bounces in place. To make matters worse, the tortoise goalie is difficult to bypass, and it'll revert Shoot back to normal when the latter is caught. The tortoise's hitbox is deceptively large, and while it's possible to stun it and drop its guard, it recovers quickly. Thankfully, Shoot must also score three goals to beat Wario, so rather than having to restart the battle several times, it mostly comes down to a war of attrition.



** Shoot, the fourth boss, isn't much better. Like his counterpart Dunk in the previous game, Wario has to beat Shoot at his own sport — soccer, in this case — by scoring three times with his DashAttack before Shoot can do the same. This is ''much'' easier said than done. Simply transforming Shoot into a ball is bad enough, but scoring is a nightmare. The tortoise goalie will save nearly every shot you take against him due to his [[HitboxDissonance deceptively large hitbox]]. The only options for scoring are either to stomp the goalie to stun him and then quickly knock the transformed Shoot into the goal before he awakens, or to land an ''incredibly'' precise shot at the very tip of Shoot's bounce from directly next to the goal. Oh, and if Shoot turns ''you'' into a ball and then catches you (which he almost always will if you become a ball), he'll knock you into the net with enough force to [[TheComputerIsACheatingBastard frighten the goalie into letting him score]]. The only saving grace is that you don't instantly lose the battle if Shoot ''does'' score, so you can continue fighting as long as you don't allow him to score that third goal.

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** Shoot, Shoot the Soccer Bunny, the fourth boss, isn't much better. Like his basketball-themed counterpart Dunk in the previous game, Wario has to beat Shoot at his own sport — soccer, in this case — by scoring three times with his DashAttack before Shoot can do the same. This is ''much'' easier said than done. Simply transforming Shoot into a ball is bad enough, but scoring is a nightmare. The tortoise goalie will save nearly every shot you take against him due to his [[HitboxDissonance deceptively large hitbox]]. The only options for scoring are either to stomp the goalie to stun him and then quickly knock the transformed Shoot into the goal before he awakens, or to land an ''incredibly'' precise shot at the very tip of Shoot's bounce from directly next to the goal. Oh, and if Shoot turns ''you'' into a ball and then catches you (which he almost always will if you become a ball), he'll knock you into the net with enough force to [[TheComputerIsACheatingBastard frighten the goalie into letting him score]]. The only saving grace is that you don't instantly lose the battle if Shoot ''does'' score, so you can continue fighting as long as you don't allow him to score that third goal.
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** Hebarii, the slime enemies that crawl on the ceiling and spit bullets at you. They are very hard to kill while they're on the ceiling, and the only way to make them fall is by using a heavy GroundPound, which is only unlocked late in the game. Even worse, after they hit the ground, you only have a few seconds to kill them before they disappear and reappear on the ceiling.
* GoddamnedBoss: Shoot, the boss of "A Town in Chaos". The battle is a soccer match where you have to jump on Shoot to turn him into a ball and then score a goal with him three times. This is ''not'' as easy as it sounds--Shoot is quite tall, meaning Wario must be at peak jump height to stomp the boss, one who is trying to do the same to Wario. Lining up a good shot with a crushed Shoot can also be a chore due to how quickly he bounces in place. To make matters worse, the tortoise goalie is difficult to bypass, and it'll revert Shoot back to normal when the latter is caught. The tortoise's hitbox is deceptively large, and while it's possible to stun it and drop its guard, it recovers quickly. Thankfully, Shoot must also score three points to beat Wario, so rather than having to restart the battle several times, it mostly comes down to a war of attrition.

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** Hebarii, the slime enemies that crawl on the ceiling and spit bullets at you. They are very hard to kill while they're on the ceiling, and the only way to make them fall is by using a heavy GroundPound, which is only unlocked late in the game.game, or by being Fat Wario. Even worse, after they hit the ground, you only have a few seconds to kill them before they disappear and reappear on the ceiling.
* GoddamnedBoss: Shoot, the boss of "A Town in Chaos". The battle is a soccer match where you have to jump on Shoot to turn him into a ball and then score a goal with him three times. This is ''not'' as easy as it sounds--Shoot is quite tall, meaning Wario must be at peak jump height to stomp the boss, one who is trying to do the same to Wario. Lining up a good shot with a crushed Shoot can also be a chore due to how quickly he bounces in place. To make matters worse, the tortoise goalie is difficult to bypass, and it'll revert Shoot back to normal when the latter is caught. The tortoise's hitbox is deceptively large, and while it's possible to stun it and drop its guard, it recovers quickly. Thankfully, Shoot must also score three points goals to beat Wario, so rather than having to restart the battle several times, it mostly comes down to a war of attrition.



** Once the game is beaten with OneHundredPercentCompletion, the game goes into permanent time attack mode where timing is determined by obtaining all four keys in the level and then finding the nearest exit. Not a bad idea... until one pauses the game and discovers that the save and quit option has inexplicably been disabled for good.

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** Once the game is beaten with OneHundredPercentCompletion, the game goes into permanent time attack mode where timing is determined by obtaining all four keys in the level and then finding the nearest exit. Not a bad idea... until one pauses the game and discovers that the save and quit option has inexplicably been disabled for good.good, likely to prevent players from cheating the time trials.



** Shoot, the fourth boss, isn't much better. Like his counterpart Dunk in the previous game, Wario has to beat Shoot at his own sport — soccer, in this case — by scoring three times with his DashAttack before Shoot can do the same. This is ''much'' easier said than done. Simply transforming Shoot into a ball is bad enough, but scoring is a nightmare. The tortoise goalie has a larger hitbox than he appears to have, and will save nearly every shot you take against him. The only options for scoring are either to stomp the goalie to stun him and then quickly knock the transformed Shoot into the goal before he awakens, or to land an ''incredibly'' precise shot at the very tip of Shoot's bounce from directly next to the goal. Oh, and if Shoot turns ''you'' into a ball and then catches you (which he almost always will if you become a ball), he'll knock you into the net with enough force to [[TheComputerIsACheatingBastard scare the goalie into letting you into the net]]. The only saving grace is that you don't instantly lose the battle if Shoot scores, so you can continue fighting as long as you don't allow a third goal.

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** Shoot, the fourth boss, isn't much better. Like his counterpart Dunk in the previous game, Wario has to beat Shoot at his own sport — soccer, in this case — by scoring three times with his DashAttack before Shoot can do the same. This is ''much'' easier said than done. Simply transforming Shoot into a ball is bad enough, but scoring is a nightmare. The tortoise goalie has a larger hitbox than he appears to have, and will save nearly every shot you take against him.him due to his [[HitboxDissonance deceptively large hitbox]]. The only options for scoring are either to stomp the goalie to stun him and then quickly knock the transformed Shoot into the goal before he awakens, or to land an ''incredibly'' precise shot at the very tip of Shoot's bounce from directly next to the goal. Oh, and if Shoot turns ''you'' into a ball and then catches you (which he almost always will if you become a ball), he'll knock you into the net with enough force to [[TheComputerIsACheatingBastard scare frighten the goalie into letting you into the net]]. him score]]. The only saving grace is that you don't instantly lose the battle if Shoot scores, ''does'' score, so you can continue fighting as long as you don't allow a him to score that third goal.
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** Brrr Bears, who shoot hard-to-dodge ice balls that literally freeze you (read: turn you into ice) and send you skidding backward, and backward, and ''backward'', until you finally hit something solid and are unfrozen.

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** Brrr Bears, who much like the Yukimarus from the previous game, shoot hard-to-dodge ice balls projectiles that literally freeze you (read: turn you Wario into ice) and send you skidding backward, and backward, and ''backward'', Frozen Wario, sending him sliding backwards uncontrollably until you finally hit something he collides with a wall or a solid and are unfrozen.object. Of course, they almost always hang out in areas where getting hit will cost you a fair chunk of progress, particularly in The Frigid Sea.
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** The [[https://www.youtube.com/watch?v=_5gNAokMpKw&list=PLjyLjyXJQJUOpi38PNxJvuUC9u6BjZBpW&index=21 Forest of Fear]] song. It's basically 2 PSG channels playing scary tones together with an uncomfortable pause between them.

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* ThatOneAttack: After Wolfenboss has been hit twice, it starts throwing spiked balls upward rather than downward, causing them to bounce across the floor a few times before stopping. They ''always'' bounce toward Wario, and each impact with the floor will shake him up if he's not airborne. Combined with the energy balls still flying around, this makes landing the final hit much harder than the first two, which [[GoddamnedBoss are already somewhat hard to pull off]].
* ThatOneBoss: Wolfenboss is widely regarded as the hardest boss in the game. Its reputation is due to its chaotic projectiles and the indirect method of defeating it. To damage Wolfenboss, Wario must bash its red Mooks and carefully ricochet them off the walls. When on its last legs, the boss performs a sudden change in strategy, which causes a certain projectile to bounce nearly the length of the screen. If Wario doesn't move out of the way in time (thankfully, the attack is quickly telegraphed: the boss lightly tosses the projectile upward rather than slam it down directly like before), he'll be forced to start over.

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* ThatOneAttack: After Wolfenboss has been hit twice, it starts throwing its spiked balls upward ''upward'' rather than downward, causing them to bounce across the floor a few times before stopping. They ''always'' bounce toward Wario, and each impact with the floor will shake him up if he's not airborne. Combined with the energy balls still flying around, this makes landing the final hit much harder than the first two, which [[GoddamnedBoss are already somewhat hard to pull off]].
* ThatOneBoss: ThatOneBoss:
**
Wolfenboss is widely regarded as the hardest boss in the game. Its reputation is due to its chaotic projectiles and the indirect method of defeating it. To damage Wolfenboss, Wario must bash its red Mooks and carefully ricochet them off the walls. When on its last legs, the boss performs a sudden change in strategy, which causes a certain projectile to bounce nearly the length of the screen. If Wario doesn't move out of the way in time (thankfully, the attack is quickly telegraphed: the boss lightly tosses the projectile upward rather than slam it down directly like before), he'll be forced to start over.over.
** Shoot, the fourth boss, isn't much better. Like his counterpart Dunk in the previous game, Wario has to beat Shoot at his own sport — soccer, in this case — by scoring three times with his DashAttack before Shoot can do the same. This is ''much'' easier said than done. Simply transforming Shoot into a ball is bad enough, but scoring is a nightmare. The tortoise goalie has a larger hitbox than he appears to have, and will save nearly every shot you take against him. The only options for scoring are either to stomp the goalie to stun him and then quickly knock the transformed Shoot into the goal before he awakens, or to land an ''incredibly'' precise shot at the very tip of Shoot's bounce from directly next to the goal. Oh, and if Shoot turns ''you'' into a ball and then catches you (which he almost always will if you become a ball), he'll knock you into the net with enough force to [[TheComputerIsACheatingBastard scare the goalie into letting you into the net]]. The only saving grace is that you don't instantly lose the battle if Shoot scores, so you can continue fighting as long as you don't allow a third goal.
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* UnderusedGameMechanic: One of Wario's new transformations in this game is Snowman Wario, which allows him to break certain blocks by rolling down hills and becoming a HumanSnowball. It only appears in one level in the entire game, E2 The Frigid Sea, and even then is only required for two optional treasures.

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* AntiClimaxBoss: [[spoiler:Rudy the Clown]] is far from the hardest boss in the game. He only has two attacks; his grabbing attack can make you restart the battle, but it's slow and easy to jump over, and his punch attack will only occasionally combo Wario into his grab and is also easy to dodge. He also has only four hits, and although the timing to stomp on and then throw his hands may be tricky, a player who's made it this far is unlikely to lose more than once or twice.



* DisappointingLastLevel: Not guaranteed due to the open nature of the game but chances are on a 100% run the ChainOfDeals will end with E6 The East Crater's blue chest. While the main mechanic of throwing a barrel over obstacles and catching it is a decent challenge, it's directly preceded by S6 Above the Clouds' blue chest. Said chest involves Wario taking a tricky vertical climb and going into the moon itself. The moon having an entirely unique aesthetic which, along with the level not sharing its music with any other and the setup of ascending to the moon, just screams 'finale'. Having to follow it up with a volcano level that looks and has the exact same music as another volcano level with an extremely similar name is quite a letdown.

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* DisappointingLastLevel: Not guaranteed due to the open nature of the game game, but chances are on a 100% run the ChainOfDeals will end with E6 The East Crater's blue chest. While the main mechanic of throwing a barrel over obstacles and catching it is a decent challenge, it's directly preceded by S6 Above the Clouds' blue chest. Said chest involves Wario taking a tricky vertical climb and going into to the moon itself. The moon having has an entirely unique aesthetic which, along with the level not sharing its music with any other and the setup of ascending to the moon, just screams 'finale'. Having to follow it up with a volcano level that looks like and has the exact same music as another volcano level with an extremely similar name is quite a letdown.



* NightmareFuel: The FinalBoss, [[spoiler:Rudy the Clown]]. It doesn't help that he's the ''one'' thing in the entire game that can actually ''kill'' you!

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* NightmareFuel: NightmareFuel:
**
The FinalBoss, [[spoiler:Rudy the Clown]]. It doesn't help that he's the ''one'' thing in the entire game that can actually ''kill'' you!
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*** The Warped Void (East 5) is aesthetically unlike any other level in the game. Its walls and floors are entirely made up of unnatural-looking spheres, and its backdrop is a repeating pattern of distorted swirls that somewhat resemble [[VideoGame/EarthBound Giygas]]. Befitting of its name, it's also littered with pulsating yellow fields that will warp you around the level, making it very easy to get lost and disoriented.

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*** The Warped Void (East 5) is aesthetically unlike any other level in the game. Its walls and floors are entirely made up of unnatural-looking spheres, and its backdrop is a repeating pattern of distorted swirls that somewhat resemble [[VideoGame/EarthBound [[VideoGame/EarthBound1994 Giygas]]. Befitting of its name, it's also littered with pulsating yellow fields that will warp you around the level, making it very easy to get lost and disoriented.
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* MemeticMutation: The endgame "Perfect!" screen, {{Quote Mine}}d to say [[https://i.kym-cdn.com/photos/images/original/001/082/559/a6b.gif "erect",]] has become well-known, especially as a Shitpotbot 5000 source image.

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* MemeticMutation: The endgame "Perfect!" screen, {{Quote Mine}}d to say [[https://i.kym-cdn.com/photos/images/original/001/082/559/a6b.gif "erect",]] has become well-known, especially as a Shitpotbot Shitpostbot 5000 source image.
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* MemeticMutation: An [[https://i.kym-cdn.com/photos/images/original/001/082/559/a6b.gif edited version]] of the endgame "Perfect!" screen has become well-known, especially as a Shitpotbot 5000 source image.

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* MemeticMutation: An The endgame "Perfect!" screen, {{Quote Mine}}d to say [[https://i.kym-cdn.com/photos/images/original/001/082/559/a6b.gif edited version]] of the endgame "Perfect!" screen "erect",]] has become well-known, especially as a Shitpotbot 5000 source image.



** The minigolf game, which one must do over a dozen times over all of the treasures. Especially later in the game, [[AdamSmithHatesYourGuts when the price rises.]]

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** The minigolf game, which one must do over a dozen times over all of the treasures. It's annoying, too different from the rest of the game, boring, and the game can [[LuckBasedMission randomly give you really bad golf terrain]], like long stretches of bunker, or even worse, water. Especially later in the game, [[AdamSmithHatesYourGuts when the price rises.]]
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Dead link.


* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=MIu709yJnP8 Vampire Wario's theme]] sounds ''very'' similar to the famous ''[[Franchise/TheAddamsFamily Addams Family]]'' theme song.

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* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=MIu709yJnP8 Vampire Wario's theme]] theme sounds ''very'' similar to the famous ''[[Franchise/TheAddamsFamily Addams Family]]'' theme song.
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** Mad Scienstein seems to be the only HelpfulMook who is ''intentionally'' helping Wario rather than accidentally. As revealed in ''Dr. Mario 64'', [[spoiler: he was TheDragon for Rudy all along]]. This also explains why he's the TokenHuman enemy.

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** Mad Scienstein seems to be the only HelpfulMook who is ''intentionally'' helping Wario rather than accidentally. As revealed in ''Dr. Mario 64'', [[spoiler: he was TheDragon for Rudy all along]]. This also handily explains [[spoiler: why he's the TokenHuman enemy.enemy: ''Rudy never transformed him!'']]
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** The owl returns from ''[[VideoGame/WarioLand2 2]]''. While it moves much faster, and flying sections are much rarer than they were in ''2'', the few flying sections that you do have to navigate are often longer and much narrower than the ones in the previous game, essentially defeating the purpose of the owl's faster speed and adding unnecessary difficulty.

to:

** The owl returns from ''[[VideoGame/WarioLand2 2]]''. II]]''. While it moves much faster, and flying sections are much rarer than they were in ''2'', ''II'', the few flying sections that you do have to navigate are often longer and much narrower than the ones in the previous game, essentially defeating the purpose of the owl's faster speed and adding unnecessary difficulty.
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Added DiffLines:

** The owl returns from ''[[VideoGame/WarioLand2 2]]''. While it moves much faster, and flying sections are much rarer than they were in ''2'', the few flying sections that you do have to navigate are often longer and much narrower than the ones in the previous game, essentially defeating the purpose of the owl's faster speed and adding unnecessary difficulty.

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