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** While it may've been intended to be funny, you do have to admit that [[spoiler: Fark wearing a suit]] does look rather silly. Even the formie shaking Fark's hand seems baffled by the sight. This is during a plot important cutscene right before the final boss by the way.

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** While it may've been intended to be funny, you do have to admit that [[spoiler: Fark wearing a suit]] does look rather silly. Even the formie [[spoiler: shaking Fark's hand hand]] seems baffled by the sight. This is during a plot important cutscene right before the final boss by the way.
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** While it may've been intended to be funny, you do have to admit that [[spoiler: Fark wearing a suit]] does look rather silly. This is during a plot important cutscene right before the final boss by the way.

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** While it may've been intended to be funny, you do have to admit that [[spoiler: Fark wearing a suit]] does look rather silly. Even the formie shaking Fark's hand seems baffled by the sight. This is during a plot important cutscene right before the final boss by the way.

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* [[AwesomeBosses/VideoGames Awesome Bosses]]: [[spoiler: Linework Spark, despite being the penultimate boss, has an amazing soundtrack, and coupled with controlling Fark to knock sense into the corrupted Spark, ''with'' references to Fark's story from the original game? Awesome.]]

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* [[AwesomeBosses/VideoGames Awesome Bosses]]: Bosses]]:
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[[spoiler: Linework Spark, despite being the penultimate boss, has an amazing soundtrack, and coupled with controlling Fark to knock sense into the corrupted Spark, ''with'' references to Fark's story from the original game? Awesome.]]
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* ThatOneAttack: Unblockable AOE for example The Guardian's explosion attack can come out very quick with little warning and have a very strict timing before they go off.
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** [[spoiler: In the post game, not only is the original Freom revealed to still be alive, but after seeing how he is regretful for the actions his clones and Clarity has done, Spark lets Freom Mk.0 live and encourages him to go out and see the world for himself]].

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** [[spoiler: In the post game, not only is the original Freom revealed to still be alive, but after seeing how he is regretful for the actions his clones and what Clarity has done, Spark lets Freom Mk.0 live and encourages him to go out and see the world for himself]].
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** [[spoiler: In the post game, not only is the original Freom revealed to still be alive, but after seeing how he is regretful for the actions his clones and Clarity has done, Spark lets Freom Mk.0 live and encourages himt o go out and see the world for himself]].

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** [[spoiler: In the post game, not only is the original Freom revealed to still be alive, but after seeing how he is regretful for the actions his clones and Clarity has done, Spark lets Freom Mk.0 live and encourages himt o him to go out and see the world for himself]].
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** [[spoiler: In the post game, not only is the original Freom revealed to still be a live, but after seeing how he is regretful for the actions his clones and Clarity has done, Spark lets Freom Mk.0 live and encourages himt o go out and see the world for himself]].

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** [[spoiler: In the post game, not only is the original Freom revealed to still be a live, alive, but after seeing how he is regretful for the actions his clones and Clarity has done, Spark lets Freom Mk.0 live and encourages himt o go out and see the world for himself]].
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** [[spoiler: In the post game, not only is the original Freom revealed to still be a live, but after seeing how he is regretful for the actions his clones and Clarity has done, Spark lets Freom Mk.0 live and encourages himt o go out and see the world for himself]].
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* FandomRivalry: It and ''Spark 2'' are sometimes brought up in ''Sonic'' discourse as examples of games that "do 3D ''Sonic'' gameplay better than ''Sonic'' himself." This has made them unpopular among some Sonic fans, though this behaviour is just as much criticised by other ''Spark'' and ''Sonic'' fans who want both series evaluated based on their own merits.


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* FriendlyFandoms: ''Spark 2'' and ''3'' are popular among ''Sonic'' fans as fellow high-speed physics-based platformers, especially ''[[VideoGame/SonicAdventure Sonic]]'' ''[[VideoGame/SonicAdventure2 Adventure]]'' fans.
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** Some players have criticised the story for being disproportionately dark and complicated ([[spoiler: unfavourably compared to [[Anime/NeonGenesisEvangelion End of Evangelion]]]]) in relative to the previous two games. The connections to what was established in previous games can be difficult to grasp (especially since worldbuilding that ''Spark 3'' touches upon has only ever been established in ''Spark 1'''s artbook).

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** Some players have criticised the story for being disproportionately dark and complicated ([[spoiler: unfavourably ([[spoiler:unfavourably compared to [[Anime/NeonGenesisEvangelion End of Evangelion]]]]) in relative to the previous two games. The connections to what was established in previous games can be difficult to grasp (especially since worldbuilding that ''Spark 3'' touches upon has only ever been established in ''Spark 1'''s artbook).

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* BigLippedAlligatorMoment: [[spoiler: The game cuts straight from the BittersweetEnding where Fark plans to find survivors and rebuild their ruined world with the help of Spark, who is now permanently trapped inside Clarity's simulation as an AI... To a credits sequence where Spark and Fark face each other in a VideoGame/FridayNightFunkin match.[[note]]According to the artist who animated said sequence, it was an unofficial mod he made for ''FNF'' that was adopted as the credits due to time constraints. [[/note]]]]



* PlayTheGameSkipTheStory: The story isn't disappointing or bad by any means; it neatly ties up the plot lines [[spoiler: Flint nonwithstanding]] from ''Spark The Electric Jester'' and ''Spark The Electric Jester 2'' and has a rather shocking twist. The main issue is that the majority of the story is tacked on following the final level and just before the final two bosses. A majority of the game is spent with Spark just going around and making a mess of things for the Fark Force with no real story or nuance to it, even when Float arrives. That's fine, though; reviews of the game have universally praised it for having the best gameplay of the series so far, with many declarations of it being ''A Modern Playstation 2 Classic'' and ''The Worthy Sequel to [[Franchise/SonicTheHedgehog Sonic Adventure 2.]]''

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* PlayTheGameSkipTheStory: The story isn't disappointing or bad by any means; Most people enjoy the story; it neatly ties up the plot lines [[spoiler: Flint nonwithstanding]] from ''Spark The Electric Jester'' and ''Spark The Electric Jester 2'' and has a rather shocking twist. The main issue is that the majority of the story is tacked on following the final level and just before the final two bosses. A majority of the game is spent with Spark just going around and making a mess of things for the Fark Force with no real story or nuance to it, even when Float arrives. That's fine, though; reviews of the game have universally praised it for having the best gameplay of the series so far, with many declarations of it being ''A Modern Playstation 2 Classic'' and ''The Worthy Sequel to [[Franchise/SonicTheHedgehog Sonic Adventure 2.]]''


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** Some players have criticised the story for being disproportionately dark and complicated ([[spoiler: unfavourably compared to [[Anime/NeonGenesisEvangelion End of Evangelion]]]]) in relative to the previous two games. The connections to what was established in previous games can be difficult to grasp (especially since worldbuilding that ''Spark 3'' touches upon has only ever been established in ''Spark 1'''s artbook).
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* GoodBadBugs: It's possible to [[https://youtu.be/n73QdycIamE flip Spark's car upside down]] in the prologue stage before the restart option in the pause menu even becomes available.
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* SugarWiki/VisualEffectsOfAwesome: The endgame, where [[spoiler:Clarity and Spark are given a number of interesting visual moments that jump the gamut of neat effects, solid animation, and even hand-drawn portions during Spark's FreakOut. For a game that isn't exactly high on budget and tried to skate around its limitations elsewhere in the story, Lake went all out with these scenes, creating a unique and memorable presentation that sticks out ''in the whole series.'']]
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** [[spoiler: If the final level revealed that the game itself is a deconstruction of the typical player experience of playing a game and [[GroundhogDayLoop replaying it over and over]] to enjoy it and experience everything it has to offer, then Endless Dive is what happens when you boil Spark 3 itself down to just it's combat system. It's also implied that by doing this, the simulation can barely keep itself together due to the amount of strain it would take for it to conjure a scenario where you fight endless waves of enemies, complete with a boss on Floor 100 whose name is basically telling you "you're not in control".]]
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** [[spoiler: Freom Mk.0 has been met with much applause due to it being akin to [[VideoGame/KingdomHeartsII Lingering Will]] in terms of being a powerful {{Superboss}} with challenging attacks, awesome music and memorable setpieces and who also brings in new lore after being defeated.]]
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* SugarWiki/AwesomeMusic: Hoo boy, where do we even begin with this game? There's the stage themes such as both themes for Utopia Shelter or battle themes for [[spoiler: Linework Spark]] and [[spoiler:Claritas Centralis.]]

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* SugarWiki/AwesomeMusic: Hoo boy, where do we even begin with this game? There's the stage themes such as both themes for Utopia Shelter or battle themes for [[spoiler: Linework Spark]] and [[spoiler:Claritas Centralis.]] And then there's [[spoiler: [[https://www.youtube.com/watch?v=rz0xHi2kfXs Floating Point Error]], the secret boss theme for Freom MK: 0.]]
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** [[spoiler: After seeing just how badly TheReveal of his actions causing the destruction of the world affects Spark's self esteem, it's no wonder why his simulations only allow him to use the Reaper Jester Power, let alone why Linework Spark turns into a beast and a reaper. He's ''always'' had a subconscious feeling something went horribly wrong that he couldn't quite place because he always had his memories wiped and the scenario reset just as he was realizing it. Clarity's possession is drawing on his darkest emotions and expressions of himself; A monster that can only break things, and a bringer of death.]]
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* SugarWiki/HeartwarmingMoments: [[spoiler: After seemingly being saved by a sacrifice on Spark's part, Fark ''refuses'' to let things lie. He sees right through the despair-laden suicide attempt and gives Spark the mother of all {{Dope Slap}}s and not only breaks Spark out of his funk, but comes to terms with his own habit of pushing people away in the process.]]
--> '''Fark''': [[spoiler: Remember what that little genocidal pipsqueak said was my biggest mistake? Well she was WRONG! ''DEAD WRONG!'' My biggest mistake... was '''''NOT REACHING OUT TO YOUUUUUUUU!''''' ]]
** The credits sequence. [[spoiler: It's a ''Friday Night Funkin'' inspired duet between Spark and Fark, where they ride atop an [=F.M.=] City train car and enjoy the sights as friends rather than simply rivals before Fark heads back to the real world and begins his search for survivors.]]

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