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* ThatOneBoss: Phrike, the very first boss, is generally considered a WakeUpCallBoss that marks a significant DifficultySpike compared to enemies and obstacles that came earlier.

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* ThatOneBoss: Phrike, the very first boss, is generally considered a WakeUpCallBoss that marks a significant DifficultySpike compared to enemies and obstacles that came earlier.earlier.
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* ScrappyMechanic: There's no way to quicksave. While you can pause your run in a pinch by putting the [=PS5=] into rest mode, an active run will get deleted if the console uses its auto-update functionality. This seems to be an intentional design choice since the initial prompt actually recommends using Rest Mode, meaning it's aware it's a feature people are expecting. Likely this is in place to combat a common exploit to make {{Roguelike}}s easier, which is to make a quicksave then disconnect from cloud saving so you can re-use it if your run goes south. Forcing the player to only use Rest Mode means there's no temporary save to store away. This was finally addressed in the 2.0 update, as the game now allow players to suspend the game and save their run without issues.

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* ScrappyMechanic: There's The game launched with no way save function, much to quicksave. the consternation of many players. While you can could pause your run in a pinch by putting the [=PS5=] into rest mode, an active run will would get deleted if the console uses its auto-update functionality. This seems to be an intentional design choice since the initial prompt actually recommends using Rest Mode, meaning it's aware it's a feature people are expecting. Likely this is in place to combat a common exploit to make {{Roguelike}}s easier, which is to make a quicksave then disconnect from cloud saving so you can re-use it if your run goes south. Forcing the player to only use Rest Mode means there's no temporary save to store away.functionality. This was finally addressed in the 2.0 update, as which gave the game now allow players to player the ability to suspend the game and save their run without issues.

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* FriendlyFandoms: In the lead-up to and after release, it quickly formed one with ''VideoGame/{{Hades}}'', another high-profile {{Roguelike}} game released a year earlier. It also formed one with fans of ''[[VideoGame/Doom2016 Doom]]'' for its sci-fi aesthetics and similar fast-paced gameplay.

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* FriendlyFandoms: FriendlyFandoms:
**
In the lead-up to and after release, it quickly formed one with ''VideoGame/{{Hades}}'', another high-profile {{Roguelike}} game released a year earlier. It also formed one with fans of ''[[VideoGame/Doom2016 Doom]]'' for its sci-fi aesthetics and similar fast-paced gameplay.
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* AwardSnub: The game not being nominated for Game of the Year at The Game Awards 2021 raised a few eyebrows due to ''Returnal'' being one of the better-received games of an otherwise weak year. It being passed over by the likes of ''VideoGame/{{Deathloop}}'' and ''VideoGame/ResidentEvilVillage'' and even fellow [=PS5=] exclusive ''VideoGame/RatchetAndClankRiftApart'' didn't help either.

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* AwardSnub: The game not being nominated for Game of the Year at The Game Awards 2021 raised a few eyebrows due to ''Returnal'' being one of the better-received games of an otherwise weak the year. It being passed over by the likes of ''VideoGame/{{Deathloop}}'' and ''VideoGame/ResidentEvilVillage'' and even fellow [=PS5=] exclusive ''VideoGame/RatchetAndClankRiftApart'' didn't help either.
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8.8 now a disambiguation. AST now Trivia requiring official confirmation it was made in response to complaints.


* EightPointEight: [=GamesBeats=]' Jeff Grubb caught flack for [[https://venturebeat.com/2021/04/29/returnal-review-in-progress-like-beating-your-head-against-a-fun-wall/ giving]] the game a fairly mixed review and scoring it 3/5 (equals to 6/10 on Metacritic).
* AuthorsSavingThrow: The 2.0 update finally added an option to suspend and create a temporary save file, which was one of the most highly requested features by those who were frustrated by the lack of a proper save feature at launch.
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* CantUnHearIt: Selene is voiced by Creator/JanePerry, better known as Franchise/{{Hitman}}'s Diana Burnwood, which is really hard to unhear, so good luck getting that out of your head!

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* CantUnHearIt: Selene is voiced by Creator/JanePerry, who is better known as by many for playing Franchise/{{Hitman}}'s resident DeadpanSnarker and handler to Agent 47; Diana Burnwood, which from ''VideoGame/Hitman2016'' onward. The accent is really hard to unhear, so good Perry's own Canadian accent instead of the upper-class English she uses in the latter games, however. Good luck getting that out of your head!
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* CantUnHearIt: Selene is voiced by Creator/JanePerry, better known as Franchise/{{Hitman}}'s Diana Burnwood, which is really hard to not unhear, so good luck getting that out of your head!

to:

* CantUnHearIt: Selene is voiced by Creator/JanePerry, better known as Franchise/{{Hitman}}'s Diana Burnwood, which is really hard to not unhear, so good luck getting that out of your head!
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* CantUnHearIt: Selene is voiced by Creator/JanePerry, better known as [[Franchise/{{Hitman}}'s Diana Burnwood, which is really hard to not unhear, so good luck getting that out of your head!

to:

* CantUnHearIt: Selene is voiced by Creator/JanePerry, better known as [[Franchise/{{Hitman}}'s Franchise/{{Hitman}}'s Diana Burnwood, which is really hard to not unhear, so good luck getting that out of your head!

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