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** Another is to make the other children of the Sydon and Lutheria more involved in the story. Several of them don't play major roles and only seem to exist to be boss like enemies (especially if attacking Praxis), so some suggest adjusting them to be more involved by either having them interact with the heroes outside of battle, or setting them up as almost rivals to the heroes. In particular, playing up the connections they may have to characters in the party, such as Yala if one of the player's is an Amazon, or if one of the player characters is descended from one of the Titans, as it allows them to be given more focus.

to:

** Another is to make the other children of the Sydon and Lutheria more involved in the story. Several of them don't play major roles and only seem to exist to be boss like enemies (especially if attacking Praxis), for the final battle), so some suggest adjusting them to be more involved by either having them interact with the heroes outside of battle, or setting them up as almost rivals to the heroes. In particular, playing up the connections they may have to characters in the party, such as Yala if one of the player's is an Amazon, or if one of the player characters is descended from one of the Titans, as it allows them to be given more focus.



* ScrappyMechanic: The TimedMission part of the module is something both players and dungeon masters alike tend to dislike. On paper it seems like a generous amount of time, and a good way of raising the stakes, but in practice it severely limits the freedom for all involved to explore the setting. Players may feel like they can't explore because they have to focus on the Oath of Peace, and dungeon masters can end up feeling like they are railroading the players because of it. Most tables tend to play fast and loose with it to avoid this issue.

to:

* ScrappyMechanic: The TimedMission part of the module is something both players and dungeon masters alike tend to dislike. On paper it seems like a generous amount of time, time and a good way of raising the stakes, but in practice it severely limits the freedom for all involved to explore the setting. Players may feel like they can't explore because they have to focus on preparing for when the Oath of Peace, Peace ends, and dungeon masters can end up feeling like they are railroading the players because party instead of it.letting them explore the setting. Most tables tend to play fast and loose with it to avoid this issue.



* ThatOneLevel: Praxis, though obviously meant to be really hard given it's Sydon's base, is an incredibly hard dungeon that can come across as way too difficult to even attempt to run. With so many floors, players will run into so many enemies and hazards that it can be almost impossible to actually survive running it. Not only are there so many combat encounters, but very few chances to rest, and if the players do attack, they potentially have to fight Sydon, his children, and his allies, all without rest. While not mandatory outright, some Epic Paths need to go there to finish up their story, which makes going to Praxis basically a suicide mission.

to:

* ThatOneLevel: Praxis, though obviously meant to be really hard given it's Sydon's base, is an incredibly hard dungeon that can come across as way too difficult to even attempt to run. With so many It has several floors, players will run into so many enemies and hazards that it can be almost impossible to actually survive running it. Not only all of which are there so many combat encounters, but very few filled with several tough enemies, with little chances to rest, rest during it, and if the players do attack, they potentially have to the final fight Sydon, his children, in it can end up being against Sydon and his allies, Titan children all without rest. at once. While not mandatory outright, Praxis isn't necessarily required to complete the module, some Epic Paths need to go there to finish up their story, and the book seems to want the players to go to it for other important plot points, which makes going to Praxis basically a suicide mission.mission without a lot of resources given to ensure success.
* ThatOneSidequest: The optional Titans Folly island has the potential to be a campaign ending example. Going there allows the players to meet the Myrmekes, who were sealed on the island because of their HiveMind and ability to learn extremely fast, making them the UltimateLifeForm. The issue is that the book states if the players go there, the Myrmekes eventually leave and start launching attacks on the rest of the world, adapting so quickly they become almost impossible to defeat. This makes going to it extremely bad, but the book doesn't properly warn the players this can happen, so it can turn a simple optional island into a campaign derailing side effect without much the players can do.
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** Due to Aresia being something of an after-thought in the module since it was added as a stretch goal for the kickstarter, some DM's adjust the story of the module to have Aresia be involved more instead of being relegated to side content.

to:

** Due to Aresia being something of an after-thought in the module since it was added as a stretch goal for the kickstarter, some DM's dungeon masters adjust the story of the module to have Aresia be involved more instead of being relegated to side content.



* ScrappyMechanic: The TimedMission part of the module is something both players and DMs alike tend to dislike. On paper it seems like a generous amount of time, and a good way of raising the stakes, but in practice it severely limits the freedom for all involved to explore the setting. Players may feel like they can't explore because they have to focus on the Oath of Peace, and DMs can end up feeling like they are railroading the players because of it. Most tables tend to play fast and loose with it to avoid this issue.

to:

* ScrappyMechanic: The TimedMission part of the module is something both players and DMs dungeon masters alike tend to dislike. On paper it seems like a generous amount of time, and a good way of raising the stakes, but in practice it severely limits the freedom for all involved to explore the setting. Players may feel like they can't explore because they have to focus on the Oath of Peace, and DMs dungeon masters can end up feeling like they are railroading the players because of it. Most tables tend to play fast and loose with it to avoid this issue.
Is there an issue? Send a MessageReason:
None


** Most DM's are advised to remove the TimedMission aspect of the module and instead use milestone moments to indicate how much time is left before the Oath of Peace ends. This is because the TimedMission part of the module can make exploring the setting harder, and make players forego plot-hooks due to the fear of not being ready for the final battle. As part of this, some DM's tend to also make traveling between islands quick and avoid combat unless it fits while at sea to avoid worrying about mechanics such as navel combat.
* ScrappyMechanic: The TimeMission part of the module is something both players and DMs alike tend to dislike. On paper it seems like a generous amount of time, and a good way of raising the stakes, but in practice it severely limits the freedom for all involved to explore the setting. Players may feel like they can't explore because they have to focus on the Oath of Peace, and DMs can end up feeling like they are railroading the players because of it. Most tables tend to play fast and loose with it to avoid this issue.

to:

** Most DM's dungeon masters are advised to remove the TimedMission aspect of the module and instead use milestone moments to indicate how much time is left before the Oath of Peace ends. This is because the TimedMission part of the module can make exploring the setting harder, and make players forego plot-hooks due to the fear of not being ready for the final battle. As part of this, some DM's dungeon masters tend to also make traveling between islands quick and avoid combat unless it fits while at sea to avoid worrying about mechanics such as navel combat.
* ScrappyMechanic: The TimeMission TimedMission part of the module is something both players and DMs alike tend to dislike. On paper it seems like a generous amount of time, and a good way of raising the stakes, but in practice it severely limits the freedom for all involved to explore the setting. Players may feel like they can't explore because they have to focus on the Oath of Peace, and DMs can end up feeling like they are railroading the players because of it. Most tables tend to play fast and loose with it to avoid this issue.

Added: 525

Changed: 8

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** Due to Aresia being something of an after-thought in the module since it was added as a stretch goal for the kickstarter, some DM's adjust the general story of the module to have Aresia be involved more instead of being relegated to side content.

to:

** Due to Aresia being something of an after-thought in the module since it was added as a stretch goal for the kickstarter, some DM's adjust the general story of the module to have Aresia be involved more instead of being relegated to side content.


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* ScrappyMechanic: The TimeMission part of the module is something both players and DMs alike tend to dislike. On paper it seems like a generous amount of time, and a good way of raising the stakes, but in practice it severely limits the freedom for all involved to explore the setting. Players may feel like they can't explore because they have to focus on the Oath of Peace, and DMs can end up feeling like they are railroading the players because of it. Most tables tend to play fast and loose with it to avoid this issue.

Added: 532

Changed: 62

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** Another is to make the other children of the Sydon and Lutheria more involved in the story. Several of them don't play major roles and only seem to exist to be boss like enemies (especially if attacking Praxis), so some suggest adjusting them to be more involved by either having them interact with the heroes outside of battle, or setting them up as almost rivals to the heroes. In particular, playing up the connections they may have to characters in the party, such as Yala if one of the player's is an Amazon, or if one of the player characters is descended from one of the Titans, is suggested to give them more chances to be fleshed out.

to:

** Another is to make the other children of the Sydon and Lutheria more involved in the story. Several of them don't play major roles and only seem to exist to be boss like enemies (especially if attacking Praxis), so some suggest adjusting them to be more involved by either having them interact with the heroes outside of battle, or setting them up as almost rivals to the heroes. In particular, playing up the connections they may have to characters in the party, such as Yala if one of the player's is an Amazon, or if one of the player characters is descended from one of the Titans, is suggested to give as it allows them more chances to be fleshed out.given more focus.


Added DiffLines:

** Most DM's are advised to remove the TimedMission aspect of the module and instead use milestone moments to indicate how much time is left before the Oath of Peace ends. This is because the TimedMission part of the module can make exploring the setting harder, and make players forego plot-hooks due to the fear of not being ready for the final battle. As part of this, some DM's tend to also make traveling between islands quick and avoid combat unless it fits while at sea to avoid worrying about mechanics such as navel combat.
Is there an issue? Send a MessageReason:
None


** Due to Aresia being something of an after-thought in the module since it was added as a stretch goal, some DMs adjust the general story of the module to have Aresia be involved more instead of being relegated to side content.

to:

** Due to Aresia being something of an after-thought in the module since it was added as a stretch goal, goal for the kickstarter, some DMs DM's adjust the general story of the module to have Aresia be involved more instead of being relegated to side content.

Added: 228

Changed: 251

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** The Timeless One Epic Path. It focuses on the player character being the child of the Titan of prophecy, Versi the first, who is suddenly thrusted into the modern age after having been in a YearOutsideHourInside situation. They must find out what happened to the older titans, and also get revenge on Sydon and Lutheria for what they did.

to:

** The Timeless One Epic Path. It focuses on the player character being the child of the Titan of prophecy, Versi the first, who is suddenly thrusted into the modern age after having been in a YearOutsideHourInside situation. They must find out what happened to the older titans, and also get revenge on Sydon and Lutheria for what they did. This Epic Path was made to allow for more exploration of the other Titans, who in the original module are generally treated as TheGhost, and use some of the locations the module doesn't really have a lot of plot reasons to go to, such as Fire Island.


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** Due to Aresia being something of an after-thought in the module since it was added as a stretch goal, some DMs adjust the general story of the module to have Aresia be involved more instead of being relegated to side content.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** As mentioned previously, another is for the DM to adjust the motivations and backstory of the Lady of Coins (Moxena), even if not using the Exile Epic Path. In the module, Moxena is written as an evil character who wants to take control of Themis, and will try to kill the player characters if they don't support her, making it hard to justify any morally decent party to engage with her. Instead some have her rewritten to be a TragicVillain, either playing up her guilt in overthrowing the Amazonian queen, or her being backstabbed by her sisters and wanting revenge.
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** Another is to make the other children of the Sydon and Lutheria more involved in the story. Several of them don't play major roles and only seem to exist to be boss like enemies (especially if attacking Praxis), so some suggest adjusting them to be more involved by either having them interact with the heroes outside of battle, or setting them up as almost rivals to the heroes. In particular, playing up the connections they may have to characters in the party, such as Yala if one of the player's is an Amazon or is one of the player characters is descended from one of the Titans, is suggested to give the kids more room for development.

to:

** Another is to make the other children of the Sydon and Lutheria more involved in the story. Several of them don't play major roles and only seem to exist to be boss like enemies (especially if attacking Praxis), so some suggest adjusting them to be more involved by either having them interact with the heroes outside of battle, or setting them up as almost rivals to the heroes. In particular, playing up the connections they may have to characters in the party, such as Yala if one of the player's is an Amazon Amazon, or is if one of the player characters is descended from one of the Titans, is suggested to give the kids them more room for development.chances to be fleshed out.



* ThatOneLevel: Praxis, though obviously meant to be really hard given it's Sydon's base, is an incredibly hard dungeon, with so many floors, enemies, and hazards, that it can be almost impossible to actually do in a campaign. Not only are there so many combat encounters, but very few chances to rest, and if the players do attack, they potentially have to fight Sydon, his children, and any powerful foes without rest. While not mandatory outright, some Epic Paths need to go there, which makes doing so basically a suicide mission.

to:

* ThatOneLevel: Praxis, though obviously meant to be really hard given it's Sydon's base, is an incredibly hard dungeon, with dungeon that can come across as way too difficult to even attempt to run. With so many floors, enemies, players will run into so many enemies and hazards, hazards that it can be almost impossible to actually do in a campaign. survive running it. Not only are there so many combat encounters, but very few chances to rest, and if the players do attack, they potentially have to fight Sydon, his children, and any powerful foes his allies, all without rest. While not mandatory outright, some Epic Paths need to go there, there to finish up their story, which makes doing so going to Praxis basically a suicide mission.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: [[EarlyBirdBoss The Great Boar]]'s gimmick is that it's very powerful but will die in six rounds due to pre-existing wounds. The trouble is that most battles in D&D are shorter than six rounds... especially when the boar deals an average of 12 damage per attack while most level 1 [=PCs=] don't even have that much HP. The two NPC allies that join in the fight are more likely to be [[DrawAggro valiant meat shields]] than anything else.

to:

* ThatOneBoss: [[EarlyBirdBoss The Great Boar]]'s gimmick is that it's very powerful but will die in six rounds due to pre-existing wounds. The trouble is that most battles in D&D are shorter than six rounds... especially when the boar deals an average of 12 damage per attack while most level 1 [=PCs=] don't even have that much HP. The two NPC allies that join in the fight are more likely to be [[DrawAggro valiant meat shields]] than anything else.else.
* ThatOneLevel: Praxis, though obviously meant to be really hard given it's Sydon's base, is an incredibly hard dungeon, with so many floors, enemies, and hazards, that it can be almost impossible to actually do in a campaign. Not only are there so many combat encounters, but very few chances to rest, and if the players do attack, they potentially have to fight Sydon, his children, and any powerful foes without rest. While not mandatory outright, some Epic Paths need to go there, which makes doing so basically a suicide mission.
Is there an issue? Send a MessageReason:
None


** Another is to make the other children of the Sydon and Lutheria more involved in the story. Several of them don't play major roles and only seem to exist to be boss like enemies (especially is attacking Praxis), so some suggest adjusting them to be more involved by either having them interact with the heroes outside of battle, or setting them up as almost rivals to the heroes. In particular, playing up the connections they may have to characters in the party, such as Yala if one of the player's is an Amazon or is one of the player characters is descended from one of the Titans, is suggested to give the kids more room for development.

to:

** Another is to make the other children of the Sydon and Lutheria more involved in the story. Several of them don't play major roles and only seem to exist to be boss like enemies (especially is if attacking Praxis), so some suggest adjusting them to be more involved by either having them interact with the heroes outside of battle, or setting them up as almost rivals to the heroes. In particular, playing up the connections they may have to characters in the party, such as Yala if one of the player's is an Amazon or is one of the player characters is descended from one of the Titans, is suggested to give the kids more room for development.

Added: 644

Changed: 262

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** The Exile Epic Path. Essentially the FallenPrincess trope, it focuses on the player character being the rightful heir to the Amazonian throne and having escaped TheCoup that ousted their mother. This is done to encourage a visit to Themis (since in the module, few Epic Paths have a reason to go there), and also makes the Lady of Coins more nuanced than she is in the book by making her the one responsible for the Exile's survival.

to:

** The Exile Epic Path. Essentially the FallenPrincess trope, it focuses on the player character being the rightful heir to the Amazonian throne and having escaped TheCoup that ousted their mother. This is done to encourage a visit to Themis (since in the module, few Epic Paths have a reason to go there), and also makes the Lady of Coins more nuanced than she is in the book by making her the one responsible for the Exile's survival. As part of this, details of Themis and the Amazon's culture are often adjusted, since some of the details in the module make the Amazon's look very villainous even before TheCoup, so adjusting details such as the presence of slavery makes the Exile more heroic.


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** Another is to make the other children of the Sydon and Lutheria more involved in the story. Several of them don't play major roles and only seem to exist to be boss like enemies (especially is attacking Praxis), so some suggest adjusting them to be more involved by either having them interact with the heroes outside of battle, or setting them up as almost rivals to the heroes. In particular, playing up the connections they may have to characters in the party, such as Yala if one of the player's is an Amazon or is one of the player characters is descended from one of the Titans, is suggested to give the kids more room for development.
Is there an issue? Send a MessageReason:
None


** The Exile Epic Path. Essentially the FallenPrincess trope, it focuses on the player character being the rightful heir to the Amazonian throne and having escaped TheCoup that ousted their mother. This is done to encourage a visit to Themis (since in the module, few Epic Paths have a reason to go there), and also makes the Lady of Coins more nuanced than she is in the book.

to:

** The Exile Epic Path. Essentially the FallenPrincess trope, it focuses on the player character being the rightful heir to the Amazonian throne and having escaped TheCoup that ousted their mother. This is done to encourage a visit to Themis (since in the module, few Epic Paths have a reason to go there), and also makes the Lady of Coins more nuanced than she is in the book.book by making her the one responsible for the Exile's survival.
Is there an issue? Send a MessageReason:
None


** The Exile Epic Path. Essentially the FallenPrincess trope, it focuses on the player character being the next in line for the Amazonian throne, but escaping TheCoup that ousted their mother. This is done to encourage a visit to Themis (since in the module, few Epic Paths have a reason to go there), and also makes the Lady of Coins more nuanced than she is in the book.

to:

** The Exile Epic Path. Essentially the FallenPrincess trope, it focuses on the player character being the next in line for rightful heir to the Amazonian throne, but escaping throne and having escaped TheCoup that ousted their mother. This is done to encourage a visit to Themis (since in the module, few Epic Paths have a reason to go there), and also makes the Lady of Coins more nuanced than she is in the book.



* ThatOneBoss: [[EarlyBirdBoss The Great Boar]]'s gimmick is that it's very powerful but will die in six rounds due to pre-existing wounds. The trouble is that most battles in D&D are shorter than six rounds... especially when the boar deals an average of 12 damage per attack while most level 1 PCs don't even have that much HP. The two NPC allies that the module provides for the fight are more likely to be [[DrawAggro valiant meat shields]] than anything else.

to:

* ThatOneBoss: [[EarlyBirdBoss The Great Boar]]'s gimmick is that it's very powerful but will die in six rounds due to pre-existing wounds. The trouble is that most battles in D&D are shorter than six rounds... especially when the boar deals an average of 12 damage per attack while most level 1 PCs [=PCs=] don't even have that much HP. The two NPC allies that the module provides for join in the fight are more likely to be [[DrawAggro valiant meat shields]] than anything else.

Added: 464

Changed: 427

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* {{Fanon}}: The ''Odyssey of the Dragonlord'' community often pool ideas together and share them to create additional suggestions for the module. Some include:
** The Exile Epic Path. Essentially the FallenPrincess trope, it focuses on the player character being the next in line for the Amazonian throne, but instead of perishing the night their mother/the queen was killed and replaced, was spirited away by one of the conspirators. This is done to encourage Themis to be visited (since in the module few Epic Paths have a reason to go there), and also makes the Lady of Coin (Moxena) more nuanced than she is in the book.
** The Timeless One Epic Path. It focuses on the player character being the child of the titan of prophecy, Versi the first, who is suddenly thrusted into the modern age after having been in a YearOutsideHourInside situation, and must find out what happened to the older titans, and also get revenge on Sydon and Lutheria for what they did to the titans.
** A common change is to remove the whole DemonicPossession part of dealing with Estor aboard the Ultros, and instead make him a real fight. This is because the module seems to think all the players will just accept the ghost of Estor hanging around, and don't really present him as a boss, so making him a fight instead resolves Estor's role in the story better.

to:

* {{Fanon}}: The ''Odyssey of the Dragonlord'' ''Odyssey'' community often pool ideas together and share them to create additional suggestions has created a lot of extra advice & content for the module. campaign, mostly collected on the Discord server and the [[https://homebrewery.naturalcrit.com/share/h_M-K-HmtwuF "DM's Guide"]] document. Some notable ones include:
** The Exile Epic Path. Essentially the FallenPrincess trope, it focuses on the player character being the next in line for the Amazonian throne, but instead of perishing the night escaping TheCoup that ousted their mother/the queen was killed and replaced, was spirited away by one of the conspirators. mother. This is done to encourage a visit to Themis to be visited (since in the module module, few Epic Paths have a reason to go there), and also makes the Lady of Coin (Moxena) Coins more nuanced than she is in the book.
** The Timeless One Epic Path. It focuses on the player character being the child of the titan Titan of prophecy, Versi the first, who is suddenly thrusted into the modern age after having been in a YearOutsideHourInside situation, and situation. They must find out what happened to the older titans, and also get revenge on Sydon and Lutheria for what they did to the titans.
did.
** A common change is to remove the whole DemonicPossession part of dealing with Estor aboard the Ultros, and instead make him a real fight. This is because the module seems to think all the players will just accept the ghost of Estor hanging around, and don't really present him as a boss, so making him a fight instead resolves Estor's role in the story better.better.
* ThatOneBoss: [[EarlyBirdBoss The Great Boar]]'s gimmick is that it's very powerful but will die in six rounds due to pre-existing wounds. The trouble is that most battles in D&D are shorter than six rounds... especially when the boar deals an average of 12 damage per attack while most level 1 PCs don't even have that much HP. The two NPC allies that the module provides for the fight are more likely to be [[DrawAggro valiant meat shields]] than anything else.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Fanon}}: The ''Odyssey of the Dragonlord'' community often pool ideas together and share them to create additional suggestions for the module. Some include:
** The Exile Epic Path. Essentially the FallenPrincess trope, it focuses on the player character being the next in line for the Amazonian throne, but instead of perishing the night their mother/the queen was killed and replaced, was spirited away by one of the conspirators. This is done to encourage Themis to be visited (since in the module few Epic Paths have a reason to go there), and also makes the Lady of Coin (Moxena) more nuanced than she is in the book.
** The Timeless One Epic Path. It focuses on the player character being the child of the titan of prophecy, Versi the first, who is suddenly thrusted into the modern age after having been in a YearOutsideHourInside situation, and must find out what happened to the older titans, and also get revenge on Sydon and Lutheria for what they did to the titans.
** A common change is to remove the whole DemonicPossession part of dealing with Estor aboard the Ultros, and instead make him a real fight. This is because the module seems to think all the players will just accept the ghost of Estor hanging around, and don't really present him as a boss, so making him a fight instead resolves Estor's role in the story better.

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