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* NightmareFuel: The ???? vs mode (unlocked by completing the game or entering a special code) is this that borders on NauseaFuel and {{Squick}}. It is a 2-Player duel arena where you take the role of a basketball player as Player 1 and a huge basketball that retracts to a head as Player 2. The arena is a sports facility and a destructible path happens to be basketball players on a line-up, if these were destroyed with explosive weapons (or from Player 2's charged shot) these "destructible paths" will and reduce them to either a skeleton (still in the same pose) or nothing, with only their flesh and blood leg and feet remaining where they once stood. The combination of Uncanney Valley caricatures, surrealism, and a shocking level of violence is a jarring contrast to the rest of the level where the players are at least a (mostly) humanoid mech and the destructible paths are fuel tanks or pillars.

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* NightmareFuel: The ???? vs mode (unlocked by completing the game or entering a special code) is this that borders on NauseaFuel and {{Squick}}. It is a 2-Player duel arena where you take the role of a basketball player as Player 1 and a huge basketball that retracts to a head as Player 2. The arena is a sports facility and a destructible path happens to be that of basketball players on a line-up, if line-up. If these were destroyed with explosive weapons (or from Player 2's charged shot) these "destructible paths" will and reduce them to either a skeleton (still in the same pose) or nothing, with only their flesh and blood leg and feet remaining where they once stood. The combination of Uncanney Valley caricatures, surrealism, and a shocking level of violence is a jarring contrast to the rest of the level where the players are at least a (mostly) humanoid mech and the destructible paths are fuel tanks or pillars.
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None


* NightmareFuel: The ???? vs mode (unlocked by completing the game or entering a special code) is this that borders on NauseaFuel and {{Squick}}. It is a 2-Player duel arena where you take the role of a basketball player as Player 1 and a huge basketball that retracts to a head as Player 2. The arena is a sports facility and a destructible path happens to be basketball players on a line-up, if these were destroyed with explosive weapons (or from Player 2's charged shot) these "destructible paths" will and reduce them to either a skeleton (still in the same pose) or nothing, with only their flesh and blood leg and feet remaining where they once stood. The combination of Uncanney Valley caricatures and a shocking level of violence is a jarring contrast to the rest of the level where the players are at least a (mostly) humanoid mech and the destructible paths are fuel tanks or pillars.

to:

* NightmareFuel: The ???? vs mode (unlocked by completing the game or entering a special code) is this that borders on NauseaFuel and {{Squick}}. It is a 2-Player duel arena where you take the role of a basketball player as Player 1 and a huge basketball that retracts to a head as Player 2. The arena is a sports facility and a destructible path happens to be basketball players on a line-up, if these were destroyed with explosive weapons (or from Player 2's charged shot) these "destructible paths" will and reduce them to either a skeleton (still in the same pose) or nothing, with only their flesh and blood leg and feet remaining where they once stood. The combination of Uncanney Valley caricatures caricatures, surrealism, and a shocking level of violence is a jarring contrast to the rest of the level where the players are at least a (mostly) humanoid mech and the destructible paths are fuel tanks or pillars.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: The ???? vs mode (unlocked by completing the game or entering a special code) is this that borders on NauseaFuel and {{Squick}}. It is a 2-Player duel arena where you take the role of a basketball player as Player 1 and a huge basketball that retracts to a head as Player 2. The arena is a sports facility and a destructible path happens to be basketball players on a line-up, if these were destroyed with explosive weapons (or from Player 2's charged shot) these "destructible paths" will and reduce them to either a skeleton (still in the same pose) or nothing, with only their leg and feet remaining where they once stood. The combination of Uncanney Valley caricatures and a shocking level of violence is a jarring contrast to the rest of the level where the players are at least a (mostly) humanoid mech and the destructible paths are fuel tanks or pillars.

to:

* NightmareFuel: The ???? vs mode (unlocked by completing the game or entering a special code) is this that borders on NauseaFuel and {{Squick}}. It is a 2-Player duel arena where you take the role of a basketball player as Player 1 and a huge basketball that retracts to a head as Player 2. The arena is a sports facility and a destructible path happens to be basketball players on a line-up, if these were destroyed with explosive weapons (or from Player 2's charged shot) these "destructible paths" will and reduce them to either a skeleton (still in the same pose) or nothing, with only their flesh and blood leg and feet remaining where they once stood. The combination of Uncanney Valley caricatures and a shocking level of violence is a jarring contrast to the rest of the level where the players are at least a (mostly) humanoid mech and the destructible paths are fuel tanks or pillars.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: The bonus stage (unlocked by completing the game) is this that borders on NauseaFuel and {{Squick}}. It is a 2-Player duel arena where the players only are a basketball player as Player 1 and a huge basketball that retracts to a head as Player 2. The arena is a sports facility and a destructible path happens to be basketball players on a line-up, if these were destroyed with explosive weapons (or from Player 2's charged shot) these "destructible paths" will explode with only their leg and feet remaining (while the few will be reduced to skeletons still standing on the same pose). This level of violence is a shocking contrast to the rest of the level where the destructible paths are at least fuel tanks and not living, flesh and blood beings.

to:

* NightmareFuel: The bonus stage ???? vs mode (unlocked by completing the game) game or entering a special code) is this that borders on NauseaFuel and {{Squick}}. It is a 2-Player duel arena where you take the players only are role of a basketball player as Player 1 and a huge basketball that retracts to a head as Player 2. The arena is a sports facility and a destructible path happens to be basketball players on a line-up, if these were destroyed with explosive weapons (or from Player 2's charged shot) these "destructible paths" will explode and reduce them to either a skeleton (still in the same pose) or nothing, with only their leg and feet remaining (while the few will be reduced to skeletons still standing on the same pose). This where they once stood. The combination of Uncanney Valley caricatures and a shocking level of violence is a shocking jarring contrast to the rest of the level where the players are at least a (mostly) humanoid mech and the destructible paths are at least fuel tanks and not living, flesh and blood beings.or pillars.
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Added DiffLines:

* NightmareFuel: The bonus stage (unlocked by completing the game) is this that borders on NauseaFuel and {{Squick}}. It is a 2-Player duel arena where the players only are a basketball player as Player 1 and a huge basketball that retracts to a head as Player 2. The arena is a sports facility and a destructible path happens to be basketball players on a line-up, if these were destroyed with explosive weapons (or from Player 2's charged shot) these "destructible paths" will explode with only their leg and feet remaining (while the few will be reduced to skeletons still standing on the same pose). This level of violence is a shocking contrast to the rest of the level where the destructible paths are at least fuel tanks and not living, flesh and blood beings.
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Added DiffLines:

* DifficultySpike: The later stages go longer, more enemies, more moments where you are forced to go out of your mech suit to open doors where you could be killed in a second and to top it off, [[CheckpointStarvation no checkpoints]].
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