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Changed line(s) 2 (click to see context) from:
* ScrappyMechanic: The stage select. It's a roulette, meaning that you need to time it right if you wish to exploit the Robot Masters' weaknesses - except you aren't told which boss is on which stage, which makes it unnecessarily confusing. Add that to the fact that the game automatically selects one if you take too long to choose, and you can see why the sequel replaced it with a more traditional stage select (one that even hinted at the bosses' weaknesses at that).
to:
* ScrappyMechanic: The stage select. It's select is a roulette, meaning that you need to time it right if you wish to exploit the Robot Masters' weaknesses - except you aren't told which boss is on which stage, which makes it unnecessarily confusing. Add that to the fact that the game automatically selects one if you take too long to choose, and you can see why the sequel replaced it with a more traditional stage select (one that even hinted at the bosses' weaknesses at that).
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Changed line(s) 1 (click to see context) from:
* GameBreaker: The Super Arm can instantly cause flinching, allowing the player to lock opponents in an endless flinching cycle.
to:
* GameBreaker: The Super Arm and Slash Claw can instantly cause flinching, allowing the player to lock opponents in an endless flinching cycle.
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Added DiffLines:
* GameBreaker: The Super Arm can instantly cause flinching, allowing the player to lock opponents in an endless flinching cycle.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ScrappyMechanic: The stage select. It's a roulette, meaning that you need to time it right if you wish to exploit the Robot Masters' weaknesses - except you aren't told which boss is on which stage, which makes it unnecessarily confusing. Add that to the fact that the game automatically selects one if you take too long to choose, and you can see why the sequel replaced it with a more traditional stage select (one that even hinted at the bosses' weaknesses at that).