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* EvilIsCool: A big part of the fun is getting to unlock and play as the villains. Lego recognized this, as many collectibles can only be accessed using a villain's abilities, the first ''VideoGame/LegoBatman'' had a secondary campaign featuring Batman's RoguesGallery, and they eventually released [[VideoGame/LegoDCSuperVillains a whole game]] that focuses mainly on the bad guys.

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* EvilIsCool: A big part of the fun is getting to unlock and play as the villains. Lego recognized this, as many collectibles can only be accessed using a villain's abilities, the first ''VideoGame/LegoBatman'' game of the ''VideoGame/LegoBatmanTrilogy'' had a secondary campaign featuring Batman's RoguesGallery, and they eventually released [[VideoGame/LegoDCSuperVillains a whole game]] that focuses mainly on the bad guys.
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General clarification on works content


* NauseaFuel: The "Dynamic" split-screen introduced in ''LEGO Indiana Jones 2'', when you have one co-op character flying around and another standing still trying to do an aiming task; or even worse, when ''both'' are in flight. In different directions. It gets difficult to focus or not get dizzy. The feature was eventually axed in later games.

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* NauseaFuel: The "Dynamic" split-screen introduced in ''LEGO Indiana Jones 2'', when you have one co-op character flying around and another standing still trying to do an aiming task; or even worse, when ''both'' are in flight. In different directions. It gets difficult to focus or not get dizzy. The feature was eventually axed in later games.games, with standard vertical and horizontal split-screen being the remaining options.
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General clarification on works content


* NauseaFuel: The "Dynamic" split-screen, when you have one co-op character flying around and another standing still trying to do an aiming task; or even worse, when ''both'' are in flight. In different directions. It gets difficult to focus or not get dizzy.

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* NauseaFuel: The "Dynamic" split-screen, split-screen introduced in ''LEGO Indiana Jones 2'', when you have one co-op character flying around and another standing still trying to do an aiming task; or even worse, when ''both'' are in flight. In different directions. It gets difficult to focus or not get dizzy. The feature was eventually axed in later games.



* OlderThanTheyThink: When ''LEGO Star Wars'' was first released in 2005 many people were baffled by the concept, some even thought it was a joke. Apparently they were unaware that LEGO had been making ''Star Wars'' sets since 1999. It wasn't LEGO's first licensed video game either. They had already made two based on their ''Harry Potter'' line.

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* OlderThanTheyThink: When ''LEGO Star Wars'' was first released in 2005 many people were baffled by the concept, some even thought it was a joke. Apparently they were unaware that LEGO had been making ''Star Wars'' sets since 1999. It wasn't LEGO's first licensed video game either. They had already made two LEGO Creator games based on their ''Harry Potter'' line.
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* SugarWiki/AwesomeMusic: The Disco Remixes.

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* SugarWiki/AwesomeMusic: The Disco Remixes.A decent number of the games include game-original disco remixes of iconic songs from the material, with the older games that used SpeakingSimlish like the first ''Star Wars'' calling it "Disco Party" due to being heard in a GratuitousDiscoSequence, and all of them greatly capture the funkiness of disco ''and'' catchiness of the source music so well you can't help but want to boogie along.
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* HeartwarmingInHindsight: The continual presence of Creator/StanLee in the Marvel-related games, with him even being ''playable'' in some of them, complete with his classic catchphrases and way of speaking, considering his sudden and unexpected death.

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* HeartwarmingInHindsight: The continual presence of Creator/StanLee in the Marvel-related games, with him even including always being ''playable'' in some of them, playable and voiced by the man himself, complete with his classic catchphrases and way of speaking, considering his sudden and unexpected death.
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* HeartwarmingInHindsight: The continual presence of Creator/StanLee in the Marvel-related games, with him even being ''playable'' in some of them, complete with his classic catchphrases and way of speaking, considering his sudden and unexpected death.
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* FandomRivalry: Has something of one with fans of the Pre-''VideoGame/LegoStarWars' era Lego Games, which had more variety, emphasized building more, and were willing to be based in the regular Lego Universe and not just licensed adaptations. That said, most classic-era fans enjoy at least some of the Traveller's Tales games.

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* FandomRivalry: Has something of one with fans of the Pre-''VideoGame/LegoStarWars' Pre-''VideoGame/LegoStarWars'' era Lego Games, which had more variety, emphasized building more, and were willing to be based in the regular Lego Universe and not just licensed adaptations. That said, most classic-era fans enjoy at least some of the Traveller's Tales games.
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* PeripheryDemographic: While the games are popular with kids, they're also popular with adult fans of LEGO and the franchises they're based upon, due to the copious amounts of tongue-in-cheek references and nods to the original works. The ''Marvel'' and ''Batman/DC'' games in particular have a habit of deliberately capitalizing on their adult secondary audiences, due to [[ContinuityPorn featuring many obscure or less prominent characters]] in them (even if not necessarily plot-relevant), alongside numerous references to popular stories and concepts.

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* PeripheryDemographic: While the games are popular with primarily targeted to kids, they're also popular with adult fans of LEGO and the franchises they're based upon, due to the copious amounts of tongue-in-cheek references and nods to the original works. The ''Marvel'' and ''Batman/DC'' games in particular have a habit of deliberately capitalizing on their adult secondary audiences, due to [[ContinuityPorn featuring many obscure or less prominent characters]] in them (even if not necessarily plot-relevant), alongside numerous references to popular stories and concepts.



** Free Mode tends to select characters to play that suit the level's many secrets, but sometimes they don't choose characters with enough abilities to do the level's challenges, forcing either a level replay (though this has been fixed since ''LEGO Pirates of the Caribbean'') or selecting a character manually from the select screen, which sometimes slows down the pacing of the level due to the game loading up the character that isn't in the rotation of characters selected for the level.

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** Free Mode Play tends to select characters to play that suit the level's many secrets, but sometimes they don't choose characters with enough abilities to do the level's challenges, forcing either a level replay (though this has been fixed since ''LEGO Pirates of the Caribbean'') or selecting a character manually from the select screen, which sometimes slows down the pacing of the level due to the game loading up the character that isn't in the rotation of characters selected for the level.

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* AnnoyingVideoGameHelper:
** Seeing the same types of hints/restrictions for the same types of special blocks/switches ''every single time'' you pass in front of them, especially when trying to solve a completely different puzzle in the same area, gets very irksome. Thankfully, later games let you turn this off, though some have bugs that cause a few to remain when it's turned off, continuing to be an annoyance.

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* AnnoyingVideoGameHelper:
**
AnnoyingVideoGameHelper: Seeing the same types of hints/restrictions for the same types of special blocks/switches ''every single time'' you pass in front of them, especially when trying to solve a completely different puzzle in the same area, gets very irksome. Thankfully, later games let you turn this off, though some have bugs that cause a few to remain when it's turned off, continuing to be an annoyance.
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** ''The LEGO Ninjago Video Game'' takes the issues people had with the obnoxious hint system and amplifies it with the {{Forced Tutorial}}s for every time you first need to use an ability, as you can't close them until they've played through once, there's no option to turn them off, and the Spinjutsu "tutorials" are 90% the same as the first with only a difference of element.

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Changed: 386

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* AnnoyingVideoGameHelper: Seeing the same types of hints/restrictions for the same types of special blocks/switches ''every single time'' you pass in front of them, especially when trying to solve a completely different puzzle in the same area, gets very irksome. Thankfully, later games let you turn this off, though some have bugs that cause a few to remain when it's turned off, continuing to be an annoyance.

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* AnnoyingVideoGameHelper: AnnoyingVideoGameHelper:
**
Seeing the same types of hints/restrictions for the same types of special blocks/switches ''every single time'' you pass in front of them, especially when trying to solve a completely different puzzle in the same area, gets very irksome. Thankfully, later games let you turn this off, though some have bugs that cause a few to remain when it's turned off, continuing to be an annoyance.annoyance.
** ''The LEGO Ninjago Video Game'' takes the issues people had with the obnoxious hint system and amplifies it with the {{Forced Tutorial}}s for every time you first need to use an ability, as you can't close them until they've played through once, there's no option to turn them off, and the Spinjutsu "tutorials" are 90% the same as the first with only a difference of element.
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* ContinuityLockout: In the earlier games, the cutscenes are only occasional, usually [[HeroicMime pantomimed]], and PlayedForLaughs. So good luck understanding what's going on without watching the movies first. Avoided in later games, which have intelligible dialogue, though the plethora of {{Mythology Gag}}s can cause some jokes to fall flat for those playing source-blind.

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* ContinuityLockout: In the earlier games, the cutscenes are only occasional, usually [[HeroicMime pantomimed]], and PlayedForLaughs. So The ''VideoGame/LegoStarWars'' games have the traditional OpeningScroll before every stage, but aside from that, good luck understanding what's going on without watching the movies first. Avoided in later games, which have intelligible dialogue, though the plethora of {{Mythology Gag}}s can cause some jokes to fall flat for those playing source-blind.



* FandomRivalry: Has something of one with fans of the Pre-Lego Star Wars era Lego Games, which had more variety, emphasized building more, and were willing to be based in the regular Lego Universe and not just licensed adaptations. That said, most classic-era fans enjoy at least some of the Traveller's Tales games.

to:

* FandomRivalry: Has something of one with fans of the Pre-Lego Star Wars Pre-''VideoGame/LegoStarWars' era Lego Games, which had more variety, emphasized building more, and were willing to be based in the regular Lego Universe and not just licensed adaptations. That said, most classic-era fans enjoy at least some of the Traveller's Tales games.



* SurpriseDifficulty: Until the release of ''VideoGame/RockBand 3'', ''Lego VideoGame/RockBand'' had quite possibly the toughest achievement in all of ''VideoGame/RockBand'': Getting 100% on the guitar solo in ''The Final Countdown''. Not even the whole song, [[https://www.youtube.com/watch?v=12dirYXSBRI#t=3m20s just the solo.]] And this is supposed to be a kids' game? And then you have to do it all over again to complete one of the Export Goals in Rock Band 3!

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* SurpriseDifficulty: Until the release of ''VideoGame/RockBand 3'', ''Lego ''LEGO VideoGame/RockBand'' had quite possibly the toughest achievement in all of ''VideoGame/RockBand'': Getting 100% on the guitar solo in ''The Final Countdown''. Not even the whole song, [[https://www.youtube.com/watch?v=12dirYXSBRI#t=3m20s just the solo.]] And this is supposed to be a kids' game? And then you have to do it all over again to complete one of the Export Goals in Rock Band 3!
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* EvilIsCool: A big part of the fun is getting to unlock and play as the villains. Lego recognized this, as many collectibles can only be accessed using a villain's abilities, the first ''VideoGame/LegoBatman'' had a secondary campaign featuring Batman's [[Characters/BatmanVillains Rogues Gallery]], and they eventually released [[VideoGame/LegoDCSuperVillains a whole game]] that focuses mainly on the bad guys.

to:

* EvilIsCool: A big part of the fun is getting to unlock and play as the villains. Lego recognized this, as many collectibles can only be accessed using a villain's abilities, the first ''VideoGame/LegoBatman'' had a secondary campaign featuring Batman's [[Characters/BatmanVillains Rogues Gallery]], RoguesGallery, and they eventually released [[VideoGame/LegoDCSuperVillains a whole game]] that focuses mainly on the bad guys.

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