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** [[spoiler: Ankka]] ends up becoming a DiscOneFinalBoss in ''End of Dragons'' - and ends up being a nice callback to Joko in terms of gameplay. You're fighting against a boss who will summon necromantic [[spoiler: and ''void'']] energies and try to sap the life out of you, which ends up becoming ''quite'' fitting since [[spoiler: She wants to end ''all life'' on Tyria]], and you're the only one standing between them and their goal. The fact that [[spoiler: She [[HeelFaceDoorSlam killed Mai Trinn]], you'll definitely want her head on a pike.]]
** The final boss in ''End of Dragons'' is a FinalExamBoss where you have to face all the Elder Dragons in descending order of which you defeated them. Yes, this means you actually get an idea of what facing Zhaitan might have been like - all while you are in a deliberatly overpowered mode. What's more, then you get two final stages... [[spoiler: Soo-Won and the Dragonvoid itself]].
* BestLevelEver: The community considers the Metal Legion concert from the release of Bound by Blood to be one of the most creative events Arenanet has released for the game.
* BreatherLevel: ''End of Dragons'' is basically a breather ''expansion'' after ''Heart of Thorns'' and ''Path of Fire'' being much more difficult.
* BrokenBase:

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** [[spoiler: Ankka]] [[spoiler:Ankka]] ends up becoming a DiscOneFinalBoss in ''End of Dragons'' - and ends up being a nice callback to Joko in terms of gameplay. You're fighting against a boss who will summon necromantic [[spoiler: and ''void'']] energies and try to sap the life out of you, which ends up becoming ''quite'' fitting since [[spoiler: She wants to end ''all life'' on Tyria]], and you're the only one standing between them and their goal. The fact that [[spoiler: She [[HeelFaceDoorSlam killed Mai Trinn]], you'll definitely want her head on a pike.]]
]]
** The final boss in ''End of Dragons'' is a FinalExamBoss where you have to face all the Elder Dragons in descending order of which you defeated them. Yes, this means you actually get an idea of what facing Zhaitan might have been like - all while you are in a deliberatly overpowered mode. What's more, then you get two final stages... [[spoiler: Soo-Won and the Dragonvoid itself]].
itself]].
* BestLevelEver: The community considers the Metal Legion concert from the release of Bound by Blood to be one of the most creative events Arenanet has released for the game.
game.
* BreatherLevel: ''End of Dragons'' is basically a breather ''expansion'' after ''Heart of Thorns'' and ''Path of Fire'' being much more difficult.
difficult.
* BrokenBase: BrokenBase:



** A rare game-breaking item that's a ''non-combat'' utility item is the Candy Corn Gobbler, a Halloween-exclusive gem store item that consumes 3 candy corn (with a hard-coded 5 second interval), with a chance to ''give you magic find, karma or EXP boosters'', which can be stacked ''indefinitely'', only limited by your patience (and usage of an autoclicker). The fact that candy corn is near-ubiquitous during the event means you'll have more than enough to fuel the gobbler without spending money on boosters ever again. And the best part is that it's VERY cheap to buy on the gem store, only costing a ''mere'' 300 gems, which is chump change, gold-to-gem wise or [[BribingYourWayToVictory money-wise]].

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** A rare game-breaking item that's a ''non-combat'' utility item is the Candy Corn Gobbler, a Halloween-exclusive gem store item that consumes 3 candy corn (with a hard-coded 5 second interval), with a chance each use to ''give you magic find, karma or EXP boosters'', which can be stacked ''indefinitely'', only limited by your patience (and usage of an autoclicker).supply. The fact that candy corn is near-ubiquitous during the event means you'll have more than enough to fuel the gobbler without spending money on boosters ever again. And the best part is that it's VERY cheap to buy on the gem store, only costing a ''mere'' 300 gems, which is chump change, gold-to-gem wise or [[BribingYourWayToVictory money-wise]]. A later update retooled it from having a 5-second interval each use to functioning the same as the other holiday gobblers, basically turning it into effortless boosters. 



** Human female meta [[labelnote:Explanation]] While this isn't a phenomenon unique to ''Guild Wars 2'' (and, in fact, it can be argued that ''VideoGame/FinalFantasyXIV'' is more egregious for it), there's a disproportionately large amount of player characters that are human females for ''various'' reasons. The playerbase has taken notice and has jokingly declared that race/gender combination as the ''true'' meta.[[/labelnote]]

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** Human female meta [[labelnote:Explanation]] While this isn't a phenomenon unique to ''Guild Wars 2'' (and, in fact, it can be argued that ''VideoGame/FinalFantasyXIV'' is more egregious for it), 2'', there's a disproportionately large amount of player characters that are human females for ''various'' reasons. The playerbase has taken notice and has jokingly declared that race/gender combination as the ''true'' meta.[[/labelnote]] [[/labelnote]]



%%** The male Asura PC is voiced by Steve Staley... using the ''exact voice'' that he used for [[Manga/{{Naruto}} Neji Hyuga]], [[VideoGame/TalesOfLegendia Jay the Unseen]] and [[VideoGame/TalesOfGraces Hubert Oswell]].

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%%** %% ** The male Asura PC is voiced by Steve Staley... using the ''exact voice'' that he used for [[Manga/{{Naruto}} Neji Hyuga]], [[VideoGame/TalesOfLegendia Jay the Unseen]] and [[VideoGame/TalesOfGraces Hubert Oswell]].



** [[spoiler: Caithe is now being accused of this in Season 4 since ''she'' gets the shiny mind-bonding upgrade instead of the player after the player has gone to hell and back for Aurene.]]

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** [[spoiler: Caithe [[spoiler:Caithe is now being accused of this in Season 4 since ''she'' gets the shiny mind-bonding upgrade instead of the player after the player has gone to hell and back for Aurene.]]



* ThatOneAchievement: There are a number of infuriatingly difficult and time-consuming achievements in the game, but one of the most irritating is Leave It To Me, from the Heart of Thorns mission 'City of Hope'. As one of three trials you have to pass to prove yourself worthy of becoming [[spoiler:the champion of Glint's last egg]] (the Challenge of Leadership), you get transformed into a cute little bunny and put in a room filled with roaming Mordrem Wolves, a Mordrem Alpha, and seven Vigil soldiers who start out downed. What you're ''supposed'' to do is [[StealthBasedMission sneak around the room]] using the bunny form's ability to stealth and play dead to avoid the attentions of the Mordrem, each of which can kill you in only a handful of hits and are all but immune to your puny headbutt attack, reviving the Vigil soldiers to do the fighting for you until you have enough to kill the Alpha. To get the achievement, you have to skip the 'reviving allies' part and ''headbutt the Alpha to death yourself!'' It's physically impossible to isolate the Alpha into a 1v1 fight while the wolves remain alive because of their patrol routes and aggro radius, and while your headbutt dodges attacks while you're executing it, it does puny damage, has a distressingly-long cooldown considering it's your ONLY damage ability, and has [[HitboxDissonance an extremely wonky hitbox]]. The Alpha is the only enemy that doesn't regenerate health whenever you die and respawn, so what you're supposed to do is run up to it, do a tiny amount of damage to it, die, respawn, repeat, over and over and over and over ''and over and over '''and over and over again''''' until you [[DeathOfAThousandCuts finally wear it down and kill it]] a process that can take up to an ''hour'' of boring grinding. There ''are'' a few tricks you can use to make it easier[[note]]a consumable item that summons a pet like Fire Elemental Powder or a Pocket Jade Armor can bypass the removal of all your normal skills to let you get a combat-capable ally in without disqualifying yourself from receiving the achievement[[/note]] but it's still considered one of the worst and most annoying achievements in the game.

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* ThatOneAchievement: There are a number of infuriatingly difficult and time-consuming achievements in the game, but game:
** Any of the achievements which involve killing a large amount of enemies with a certain weapon. Depending on the weapon, the classes you use, and the content you play, it can either be something you can work on over time or basically impossible without focusing on them. Special mention goes to off-hand utility weapons, such as the shield, focus and warhorn, whose abilities veer into "support" with little/no offensive capabilities, and the aquatic weapons, due to the incredibly limited underwater content.
** "The Wayfarer's Henge", an achievement collection in Draconic Mons, is
one of the most irritating more infamous collections as it's one of the few true "timegates" of the game due to multiple steps requiring Druid Runestones, of which earning them are capped at ''once a day'', and the entire collection requires ''16 of them'', meaning that, assuming you farm all Runestone Fragments every day, it effectively takes a little over ''two weeks'' to complete. The fact that this is Leave a mandatory achievement to craft the legendary trinket, Aurora, makes this especially painful.
** "Seasons of the Dragons", a meta-achievement that consists of completing a majority of ''every achievement and story chapter from Living World Season 2 all the way up to The Icebrood Saga'' to complete. It is an absolute endeavor to partake in, to say the least, but the final reward of [[InfinityPlusOneSword a "free" legendary Amulet]] makes it extremely worth the pain.
** "Leave
It To Me, Me", from the Heart of Thorns mission 'City of Hope'. As one of three trials you have to pass to prove yourself worthy of becoming [[spoiler:the champion of Glint's last egg]] (the Challenge of Leadership), you get transformed into a cute little bunny and put in a room filled with roaming Mordrem Wolves, a Mordrem Alpha, and seven Vigil soldiers who start out downed. What you're ''supposed'' to do is [[StealthBasedMission sneak around the room]] using the bunny form's ability to stealth and play dead to avoid the attentions of the Mordrem, each of Hope', which can kill requires you in only a handful of hits and are all but immune to your puny headbutt attack, reviving the Vigil soldiers to do the fighting for you until you have enough to kill the Alpha. To get the achievement, you have to skip the 'reviving allies' part and ''headbutt defeat the Alpha to death yourself!'' Mordrem Wolf in your bunny form. It's physically impossible to isolate the Alpha into a 1v1 fight while the wolves remain alive because of their patrol routes and aggro radius, and while your headbutt dodges attacks while you're executing it, it does puny damage, has a distressingly-long cooldown considering it's your ONLY damage ability, cooldown, and has [[HitboxDissonance an extremely wonky hitbox]]. The Thankfully, the Alpha is the only enemy that doesn't regenerate health whenever you die and respawn, so what you're supposed to do is run up to it, do a tiny amount of damage to it, die, respawn, repeat, over and over and over and over ''and over and over '''and over and over again''''' you can [[DeathByAThousandCuts wail on it slowly but surely until you [[DeathOfAThousandCuts finally wear it down and kill it]] a process that can take up to an ''hour'' of boring grinding. dies]]. There ''are'' a few tricks you can use to make it easier[[note]]a expedite the process [[note]]a consumable item that summons a pet like Fire Elemental Powder or a Pocket Jade Armor can bypass the removal of all your normal skills to let you get a combat-capable ally in without disqualifying yourself from receiving the achievement[[/note]] but it's still considered one an absolute slog.
** A lot
of the worst and challenge mode achievements count, often requiring you to either play perfectly in a difficulty that's ''very'' easy to mess up in, or even [[ViolationOfCommonSense deliberately fail certain mechanics that make the fight harder]] to earn them. If you ever want to get into high-level fractal/raid/strike groups, you ''have'' to do some of these, as they often give you titles that are a minimum group requirement to stay or otherwise get booted.
** "The Legendary Facets of Aurene", which might be the [[SerialEscalation
most annoying insanely, mind-bloggingly, pants-shittingly]] expensive and expansive set of achievements in the game.game, bar none, as they require you to build '''a full set of legendary weapons, at minimum, and ultimately six variations for each of them'''. To give you an idea of how bad it is, crafting just ''one'' legendary weapon is a feat by itself, and just ''one'' variation is a grind and a half. While [[BribingYourWayToVictory you can outright purchase the base legendary weapons]], you ''cannot'' purchase the variations, meaning you're still in for a hell of a grind no matter what.



** [[spoiler: Aurene, the second spawn of Glint that hatches in Episode 2 of Season 3.]]

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** [[spoiler: Aurene, [[spoiler:Aurene, the second spawn of Glint that hatches in Episode 2 of Season 3.]]
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** The Necromancer Elite Specialization Scourge was this when Path of Fire came out in [[PlayerVersusPlayer PvP]]. There was nothing too complicated. They just did immense condition pressure and boon corruption, both at range and around themselves at the same time, in wide area of effect on top of being an extremely [[SkillGateCharacter easy build to pick up and play]]. A scourge using the Desert Shroud ability could truck into an entire enemy team and melt them before they even knew what hit them. Scourge damage was reduced over time from insane to merely really high, and they always struggled against more aware players spiking them down with coordinated bursts, but they remained one of if not the best team fighting damage build in the game when paired with a support to help keep them alive and safe from crowd control abilities.

to:

** The Necromancer Elite Specialization Scourge was this when Path of Fire came out in [[PlayerVersusPlayer PvP]]. There was nothing too complicated. They just did immense condition pressure and boon corruption, both at range and around themselves at the same time, in wide area of effect on top of being an extremely [[SkillGateCharacter [[SkillGateCharacters easy build to pick up and play]]. A scourge using the Desert Shroud ability could truck into an entire enemy team and melt them before they even knew what hit them. Scourge damage was reduced over time from insane to merely really high, and they always struggled against more aware players spiking them down with coordinated bursts, but they remained one of if not the best team fighting damage build in the game when paired with a support to help keep them alive and safe from crowd control abilities.

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