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** CAC [[labelnote:Explanation]]An acronym meaning "create a card", referring to certain usually high-rarity or promo cards that single-handedly shore up a particular deck's weaknesses and often end up being a WallOfText in the process. So named for their uncanny resemblance to common fan-made card design trends (WallOfText, suspiciously targeted at fixing a deck's problems), [[https://cardfight.fandom.com/wiki/Operate_Master,_Freiheitz Operate Master, Freiheitz]] is generally regarded as the first example with many more following in recent ''D'' sets.[[/labelnote]]

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** CAC [[labelnote:Explanation]]An acronym meaning "create a card", referring to certain usually high-rarity or promo cards that single-handedly shore up a particular deck's weaknesses and often end up being a WallOfText in the process. So named for their uncanny resemblance to common fan-made card design trends (WallOfText, suspiciously targeted at fixing a deck's problems), [[https://cardfight.fandom.com/wiki/Operate_Master,_Freiheitz com/wiki/Operate_Master,_Freiheit Operate Master, Freiheitz]] Freiheit]] is generally regarded as the first example with many more following in recent ''D'' sets.[[/labelnote]]
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** Collaboration Booster Sets are either seen as an interesting addition of nations based on popular series with fun, innovative and unique playstyles that also serve as a [[GatewaySeries gateway]] for fans of those series to get into Vanguard, or a waste of time due to them padding out pack releases that could have been for actual Vanguard sets and have an uncertainty of being further supported due to the nature of the collaborations set in the first place. In addition, some collaboration sets may also suffer a case of NoExportForYou due to licensing issues with their respective owners, resulting them either taking too long and being released way too late in the English format past the point they were on par with the game's PowerCreep that time, or not getting released at all.

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** Collaboration Booster Sets are either seen as an interesting addition of nations based on popular series with fun, innovative and unique playstyles that also serve as a [[GatewaySeries gateway]] for fans of those series to get into Vanguard, or a waste of time due to them padding out pack releases that could have been for actual Vanguard sets and have an uncertainty of being further supported due to the nature of the collaborations set in the first place. In addition, some collaboration sets may also suffer a case of NoExportForYou due to licensing issues with their respective IP owners, resulting them either taking too long and being released way too late in the English format past the point they were on par with the game's PowerCreep that time, or not getting released at all.all. Later collaboration releases mitigate some of these issues by officially making some of them part of the game's main nations (such as the Mushiking collab being in Stoicheia, or the Quintessential Quintuplets being spread out to five out of the six main nations) thus allowing the collab decks access to any and all support the nation gets/will get in the future, allowing them to keep up with the current metagame.

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* MemeticLoser: Nirvana Jaeva for a while was rather infamous in the player base due to reasons listed under LowTierLetdown, but what really rubbed salt in the wound was the lack of a reliable countercharge card for a deck that uses them for damn near everything. This hit its peak after the Scarlet Flame rideline got a [[https://cardfight.fandom.com/wiki/Scarlet_Flame_Bow_Soldier,_Bausen archetypal countercharger]] ''in the same set they were introduced'', whereas Jaeva fans have been begging for one for at least ''5'' sets prior. Thankfully Bushiroad finally solved the issue by giving them [[https://cardfight.fandom.com/wiki/Mirror_Reflection_Equip,_Mirrors_Vairina Mirrors Vairina]], ironically part of the same set as Bausen but revealed after it.

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* MemeticLoser: MemeticLoser:
** Eugene is treated as this by the majority of the playerbase due to its extremely underwhelming skills even for its time that seems to get even ''worse'' as PowerCreep starts kicking in via new support and/or stronger decks being introduced. Thus whenever a new Vanguard or even ''rear-guard'' with a skill remotely similar to Eugene's function/ability-wise (or in some cases even better) comes around, except mockery at the Eugene's expense to not be far behind.
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Nirvana Jaeva for a while was rather infamous in the player base due to reasons listed under LowTierLetdown, but what really rubbed salt in the wound was the lack of a reliable countercharge card for a deck that uses them for damn near everything. This hit its peak after the Scarlet Flame rideline got a [[https://cardfight.fandom.com/wiki/Scarlet_Flame_Bow_Soldier,_Bausen archetypal countercharger]] ''in the same set they were introduced'', whereas Jaeva fans have been begging for one for at least ''5'' sets prior. Thankfully Bushiroad finally solved the issue by giving them [[https://cardfight.fandom.com/wiki/Mirror_Reflection_Equip,_Mirrors_Vairina Mirrors Vairina]], ironically part of the same set as Bausen but revealed after it.
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* ItsShortSoItSucks: One of the bigger criticisms against the series is that each season is restricted to a single cour,[[labelnote:*]]A "cour" refers to a unit of production in Japanese television, with a single cour for an anime being roughly 11-13 episodes[[/labelnote]] which can very easily cause the pacing to feel rushed in an effort to condense each seasons plot into the allotted cour. While it tries counterbalancing this by having plots occur across multiple seasons,[[labelnote:*]]''[=overDress=]'' having two seasons and ''will+Dress'' having three seasons[[/labelnote]] a first for Vanguard,[[labelnote:*]]Prior seasons of Vanguard typically consisted of several cours and had their own unique titles to denote which season it is. Ex: ''Asia Circuit'', ''Link Joker'', ''Legion Mate''[[/labelnote]] it doesn't help that each cour ends up having a climatic boss of sorts, and that by prioritizing said boss over other aspects that reasonbly need time to flesh out, not helped by moments that can otherwise feel like {{padding}}, it causes the pacing to suffer. ''will+Dress'' Season 1 is often cited as an example, due to most of the cardfights in the Vanguard Deluxe being relegated to offscreen, with the ones actually shown revolving around the main quartet the season wants to focus on: Yu-yu, Raika, Urara, and Michiru, making returning characters from prior seasons and other new characters feel [[TheyWastedAPerfectlyGoodCharacter neglected]] as a result, which then carries over to their depictions in seasons 2 and 3.

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* ItsShortSoItSucks: One of the bigger criticisms against the series is that each season is restricted to a single cour,[[labelnote:*]]A "cour" refers to a unit of production in Japanese television, with a single cour for an anime being roughly 11-13 episodes[[/labelnote]] which can very easily cause the pacing to feel rushed in an effort to condense each seasons plot into the allotted cour. While it tries counterbalancing this by having plots occur across multiple seasons,[[labelnote:*]]''[=overDress=]'' having two seasons and ''will+Dress'' having three seasons[[/labelnote]] a first for Vanguard,[[labelnote:*]]Prior seasons of Vanguard typically consisted of several cours and had their own unique titles to denote which season it is. Ex: ''Asia Circuit'', ''Link Joker'', ''Legion Mate''[[/labelnote]] it doesn't help that each cour ends up having a climatic boss of sorts, and that by prioritizing said boss over other aspects that reasonbly reasonably need time to flesh out, not helped by moments that can otherwise feel like {{padding}}, it causes the pacing to suffer. ''will+Dress'' Season 1 is often cited as an example, due to most of the cardfights in the Vanguard Deluxe being relegated to offscreen, with the ones actually shown revolving around the main quartet the season wants to focus on: Yu-yu, Raika, Urara, and Michiru, making returning characters from prior seasons and other new characters feel [[TheyWastedAPerfectlyGoodCharacter neglected]] as a result, which then carries over to their depictions in seasons 2 and 3.
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* {{Applicability}}: Many viewers were quick to pick up on the idea that the conflict between Uniformers and their opposition, namely Team Blackout, is a fitting metaphor for [[CasualCompetitiveConflict the divide between competitive players and casual players.]] The Uniformers believe in sacrificing a more individualistic playstyle in favor of a more streamlined and "uniform" style, much like competitive players will typically base their decks off of the current metagame, resulting in many players often playing copies of the same deck. Their opposition meanwhile believes in demonstrating a more individualistic playstyle and using what they feel fits them more so as to demonstrate their identity, much like how casual players will often build decks they like regardless of how "good" or "bad" they are in the metagame. [[spoiler:What ends up driving Jinki to see the flaws in Uniformers perfectly encapsulates this, as while plenty of people did try out the Uniformers program, many are quick to leave it due to finding the playstyle too "stiff" or "soulless", a reflection of how some casual players feel about the metagame due to a lack of variety in decktypes or not liking the playstyles of the meta decks compared to what they feel comfortable playing.]]

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* {{Applicability}}: Many viewers were quick to pick up on the idea that the conflict between Uniformers and their opposition, namely Team Blackout, is a fitting metaphor for [[CasualCompetitiveConflict the divide between competitive players and casual players.]] The Uniformers believe in sacrificing a more individualistic playstyle in favor of a more streamlined and "uniform" style, much like competitive players will typically base their decks off of the current metagame, resulting in many players often playing copies of the same deck. Their opposition meanwhile believes in demonstrating a more individualistic playstyle and using what they feel fits them more so as to demonstrate their identity, much like how casual players will often build decks they like regardless of how "good" or "bad" they are in the metagame. [[spoiler:What ends up driving Jinki to see the flaws in Uniformers perfectly encapsulates this, as while plenty of people did try out the Uniformers program, many are quick to leave it due to finding the playstyle too "stiff" or "soulless", a reflection of how some casual players feel about the metagame due to a lack of variety in decktypes deck types or not liking the playstyles of the meta decks compared to what they feel comfortable playing.playing. Yu-yu's sheer hatred towards Uniformers and Gui is also reminiscent of how casual players can be just as toxic as competitive players despite their claims that they only want the game to be fun.]]
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* {{Applicability}}: Many viewers were quick to pick up on the idea that the conflict between Uniformers and their opposition, namely Team Blackout, is a fitting metaphor for the divide between competitive players and casual players. The Uniformers believe in sacrificing a more individualistic playstyle in favor of a more streamlined and "uniform" style, much like competitive players will typically base their decks off of the current metagame, resulting in many players often playing copies of the same deck. Their opposition meanwhile believes in demonstrating a more individualistic playstyle and using what they feel fits them more so as to demonstrate their identity, much like how casual players will often build decks they like regardless of how "good" or "bad" they are in the metagame. [[spoiler:What ends up driving Jinki to see the flaws in Uniformers perfectly encapsulates this, as while plenty of people did try out the Uniformers program, many are quick to leave it due to finding the playstyle too "stiff" or "soulless", a reflection of how some casual players feel about the metagame due to a lack of variety in decktypes or not liking the playstyles of the meta decks compared to what they feel comfortable playing.]]

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* {{Applicability}}: Many viewers were quick to pick up on the idea that the conflict between Uniformers and their opposition, namely Team Blackout, is a fitting metaphor for [[CasualCompetitiveConflict the divide between competitive players and casual players. players.]] The Uniformers believe in sacrificing a more individualistic playstyle in favor of a more streamlined and "uniform" style, much like competitive players will typically base their decks off of the current metagame, resulting in many players often playing copies of the same deck. Their opposition meanwhile believes in demonstrating a more individualistic playstyle and using what they feel fits them more so as to demonstrate their identity, much like how casual players will often build decks they like regardless of how "good" or "bad" they are in the metagame. [[spoiler:What ends up driving Jinki to see the flaws in Uniformers perfectly encapsulates this, as while plenty of people did try out the Uniformers program, many are quick to leave it due to finding the playstyle too "stiff" or "soulless", a reflection of how some casual players feel about the metagame due to a lack of variety in decktypes or not liking the playstyles of the meta decks compared to what they feel comfortable playing.]]
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First, the page for "Rescued from the Scrappy Heap" says not to add recent exemples. Second, given that the support cards for Full Blast were revealed only a few days later, with Fergosa being showcased in the episode itself, I'm not sure Full Blast can even count as a scrappy. It's more a case of people jumping to conclusions before they had the full picture.


* RescuedFromTheScrappyHeap: [[https://cardfight.fandom.com/wiki/Youthberk_%22RevolForm:_Full_Blast%22 Youthberk "[=RevolForm=]: Full Blast"]] was panned on its reveal for being immediately perceived as a PowerUpLetDown: while its array of skills were extremely powerful combined, they require you to assemble all three of Youthberk's previous forms in the Soul and if you didn't have all three to get an extra 15000 Power to the whole front row it was arguably inferior to Tempest (a card so strong with the aforementioned Sequana that the pair singlehandedly put Youthberk on Bushiroad's watchlist). Memes of Full Blast photoshopped with a clown wig and nose abounded for a good week, along with direct comparisons to the very strong Lianorn Vivace and Drajeweled Ignis revealed prior, before the reveal of [[https://cardfight.fandom.com/wiki/Witch_of_Extinguishment,_Fergosa?so=search Witch of Extinguishment, Fergosa]] and [[https://cardfight.fandom.com/wiki/Bard_of_Brave_Instrument,_Corino Bard of Brave Instrument, Corino]], extremely pushed support cards that made achieving a full strength "Full Blast" on turn 3 not only possible but ''consistent''. The deck was immediately declared saved, amusingly overtaking Lianorn for being considered the worst upgraded deck from Set 13.
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* Where's Breaking the Rock? [[labelnote:Explanation]] When Raika debuted the much anticipated "[=RevolForm=]: Full Blast", it was expected that it would come with a ThemeMusicPowerUp from his signature song. When for some reason this ''didn't'' happen, fans were highly disappointed, to the point that some took it on themselves to make videos of the scene with Breaking the Rock edited in.[[/labelnote]]

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* ** Where's Breaking the Rock? [[labelnote:Explanation]] When Raika debuted the much anticipated "[=RevolForm=]: Full Blast", it was expected that it would come with a ThemeMusicPowerUp from his signature song. When for some reason this ''didn't'' happen, fans were highly disappointed, to the point that some took it on themselves to make videos of the scene with Breaking the Rock edited in.[[/labelnote]]
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* Where's Breaking the Rock? [[labelnote:Explanation]] When Raika debuted the much anticipated "[=RevolForm=]: Full Blast", it was expected that it would come with a ThemeMusicPowerUp from his signature song. When for some reason this ''didn't'' happen, fans were highly disappointed, to the point that some took it on themselves to make videos of the scene with Breaking the Rock edited in.[[/labelnote]]
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* RescuedFromTheScrappyHeap: [[https://cardfight.fandom.com/wiki/Youthberk_%22RevolForm:_Full_Blast%22 Youthberk "[=RevolForm=]: Full Blast"]] was panned on its reveal for being immediately perceived as a PowerUpLetDown: while its array of skills were extremely powerful combined, they require you to assemble all three of Youthberk's previous forms in the Soul and if you didn't have all three to get an extra 15000 Power to the whole front row it was arguably inferior to Tempest (a card so strong with the aforementioned Sequana that the pair singlehandedly put Youthberk on Bushiroad's watchlist). Memes of Full Blast photoshopped with a clown wig and nose abounded for a good week, along with direct comparisons to the very strong Lianorn Vivace and Drajeweled Ignis revealed prior, before the reveal of [[https://cardfight.fandom.com/wiki/Witch_of_Extinguishment,_Fergosa?so=search Witch of Extinguishment, Fergosa]] and [[https://cardfight.fandom.com/wiki/Bard_of_Brave_Instrument,_Corino Bard of Brave Instrument, Corino]], extremely pushed support cards that made achieving a full strength "Full Blast" on turn 3 not only possible but ''consistent''. The deck was immediately declared saved, amusingly overtaking Lianorn for being considered the worst upgraded deck from Set 13.
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** Raika ''please'' run Sequana [[labelnote:Explanation]] [[https://cardfight.fandom.com/wiki/Witch_of_Accumulation,_Sequana Witch of Accumulation, Sequana]] is a staple of real life Youthberk decks due to it's ability to give [=RevolDress=] forms extra drive checks... that Raika has notably ''never'' been shown using in the anime. Considering a big part of his arc is his drive to become stronger, many groan every time Raika fights and still uses the same old cards like Painkiller Angel instead of properly upgrading his deck, to the point where premieres of new episodes where he fights are usually full of people begging him to just run the card already.[[/labelnote]]

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** Raika ''please'' run Sequana [[labelnote:Explanation]] [[https://cardfight.fandom.com/wiki/Witch_of_Accumulation,_Sequana Witch of Accumulation, Sequana]] is a staple of real life Youthberk decks due to it's ability to give [=RevolDress=] forms extra drive checks... that Raika has notably ''never'' been shown using in the anime. Considering a big part of his arc is his drive to become stronger, many groan every time Raika fights and still uses the same old cards like Painkiller Angel or clearly inferior Vanguard boosters like Sfilt instead of properly upgrading his deck, to the point where premieres of new episodes where he fights are usually full of people begging him to just run the card already.already. It's even gotten to the point that people joke that the card he received from his Tirnabog Youth junior wasn't going to be RevolForm: Full Blast (even though it was), but instead a playset of Sequanas instead.[[/labelnote]]

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