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[[WMG: The ending of House of Ashes will subvert the endings of the previous two games.]]
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** Jossed. The seemingly supernatural monsters are actually aliens, which are simply paranormal.
** Also, it'll retroactively make the other games' twists supernatural, possibly explaining that the Manchurian Gold merely allowed you to see the monsters and that Anthony/Abraham/Andrew actually were stuck in a time loop all long, respectively.
*** Jossed, there's no mention of it.
[[WMG: The threat of the game.]]
* With the setting being in the Arabian desert and apparently taking an influence from Mesopotamian mythology, It's a guess that the enemy in the game will be:
** A Pazuzu-like demon that plays on the regrets and fears of the group. Although this would be a little derivative of the previous works in terms of having it revolve around the psychosis of the characters.
*** Inverted. The demon shaped the concept of Pazuzu, not the other way around.
** An EldritchAbomination. With the first two games teasing the supernatural a bit, it would be great if this one just went straight into it. If they're going to go with any specific god, my bet is on Nyarlathotep since he seems like the kind of god to screw with people just for kicks.
*** Jossed, they are aliens from the Cetus system.
** A group of demons sent by Pazuzu to torment those that dare enter the temple.
*** Jossed, they are actually aliens that have been under the temple for millennia.
[[WMG: The game will invert the dynamic of the previous games.]]
The [[VideoGame/ManOfMedan last]] [[VideoGame/LittleHope two]] games had seemingly supernatural events turn out to have mundane explanations. This time, however, contrary to the supernatural implications of the setting, the original threat will seem to be purely mundane-something more or less directly connected to the chemical weapons. However, partway through, this will be subverted and a genuine supernatural threat will emerge-kind of like in VideoGame/UntilDawn.
** Also, it'll retroactively make the other games' twists supernatural, possibly explaining that the Manchurian Gold merely allowed you to see the monsters and that Anthony/Abraham/Andrew actually were stuck in a time loop all long, respectively.
*** Jossed, there's no mention of it.
[[WMG: The threat of the game.]]
* With the setting being in the Arabian desert and apparently taking an influence from Mesopotamian mythology, It's a guess that the enemy in the game will be:
** A Pazuzu-like demon that plays on the regrets and fears of the group. Although this would be a little derivative of the previous works in terms of having it revolve around the psychosis of the characters.
*** Inverted. The demon shaped the concept of Pazuzu, not the other way around.
** An EldritchAbomination. With the first two games teasing the supernatural a bit, it would be great if this one just went straight into it. If they're going to go with any specific god, my bet is on Nyarlathotep since he seems like the kind of god to screw with people just for kicks.
*** Jossed, they are aliens from the Cetus system.
** A group of demons sent by Pazuzu to torment those that dare enter the temple.
*** Jossed, they are actually aliens that have been under the temple for millennia.
[[WMG: The game will invert the dynamic of the previous games.]]
The [[VideoGame/ManOfMedan last]] [[VideoGame/LittleHope two]] games had seemingly supernatural events turn out to have mundane explanations. This time, however, contrary to the supernatural implications of the setting, the original threat will seem to be purely mundane-something more or less directly connected to the chemical weapons. However, partway through, this will be subverted and a genuine supernatural threat will emerge-kind of like in VideoGame/UntilDawn.
to:
The [[VideoGame/ManOfMedan last]] [[VideoGame/LittleHope two]] games had seemingly supernatural events turn out to have mundane explanations. This time, however, contrary to the supernatural implications of the setting, the original threat will seem to be purely mundane-something more or less directly connected to the chemical weapons. However, partway through, this will be subverted and a genuine supernatural threat will emerge-kind of like in
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[[WMG: At least one character can conclude the events are a hallucination before the end.]]
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[[WMG: There will be a bad ending where whatever is in the temple ''escapes''.]]
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[[WMG: There will be the option for players to deliberately kill other playable characters.]]
* As noted above, with both the American and Iraqi forces fighting an unknown foe while also being on opposite sides of the same war, it's not impossible to imagine a panicked gunfight or a person being executed in the same style as [[spoiler: Emily in VideoGame/UntilDawn.]]
** Confirmed. Salim can choose to shoot Eric in the head in Shared Story or Curator's Cut.
[[WMG: The Winterfold incident will be covered in a future game.]]
* This game gave answers to the missing archeologists mentioned in Man of Medan. It isn't out of the question that the Winterfold incident is also a set-up for another game.
** Confirmed.
* As noted above, with both the American and Iraqi forces fighting an unknown foe while also being on opposite sides of the same war, it's not impossible to imagine a panicked gunfight or a person being executed in the same style as [[spoiler: Emily in VideoGame/UntilDawn.]]
** Confirmed. Salim can choose to shoot Eric in the head in Shared Story or Curator's Cut.
[[WMG: The Winterfold incident will be covered in a future game.]]
* This game gave answers to the missing archeologists mentioned in Man of Medan. It isn't out of the question that the Winterfold incident is also a set-up for another game.
** Confirmed.
to:
**
* Confirmed. Salim can choose to shoot Eric in the head in Shared Story or Curator's Cut.
----
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** Jossed. The seemingly supernatural monsters are actually aliens, which are simply paranormal.
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* Jossed. The prologue makes it clear that there are monsters, even if it takes a while for them to show up afterward.
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* Jossed. The prologue makes it clear that there are inhuman monsters, even if it takes a while for them to show up afterward.
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** Jossed. All of them believe the creatures are real, though Eric is doubtful at first.
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** Jossed. All of them believe the creatures are real, though Eric is doubtful at first.
until he sees one for himself.
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** Jossed. The parasite is always extracted from Rachel is she survives with it, and it is made clear that the government knows what to do with Jason should he inhale vampire fumes.
to:
** Jossed. The parasite is always extracted from Rachel is if she survives with it, and it is made clear that the government knows what to do with Jason should he inhale vampire fumes.
fumes. This was sort of foreseeable, given that all the games take place in the same universe and the events of House of Ashes do not impact the world of the chronologically later installments ''Man of Medan'' and ''Little Hope''.
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* Confirmed. The Marines raid the area expecting to find chemical weapons, but after being ambushed by Iraqi soldiers, a cave-in traps them underground, where the monsters start picking them off.
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* Confirmed. Jossed. The Marines raid the area expecting to find chemical weapons, but after being ambushed by Iraqi soldiers, prologue makes it clear that there are monsters, even if it takes a cave-in traps while for them underground, where the monsters start picking them off.
to show up afterward.
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** Jossed. All of them believe the creatures are real.
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** Jossed. All of them believe the creatures are real.
real, though Eric is doubtful at first.
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** Confirmed, with a twist. Rachel can be the only one to escape, but she's infected with the parasite.
*** Jason can ''also'' be the only one to survive and can be infected by the parasite too if, after touching the statue, you fail to pull him away.
*** Jason can ''also'' be the only one to survive and can be infected by the parasite too if, after touching the statue, you fail to pull him away.
to:
** Confirmed, with a twist. Rachel can be the only one to escape, but she's infected with the parasite.
*** Jason can ''also'' be the only one to survive and can be infected by theJossed. The parasite too if, after touching is always extracted from Rachel is she survives with it, and it is made clear that the statue, you fail government knows what to pull him away.
do with Jason should he inhale vampire fumes.
*** Jason can ''also'' be the only one to survive and can be infected by the
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** Confirmed. Salim can choose to shoot Eric in the head.
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** Confirmed. Salim can choose to shoot Eric in the head.
head in Shared Story or Curator's Cut.
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* This game gave answers to the missing archeologists mentioned in Man of Medan. It isn't out of the question that the Winterfold incident is also a set-up for another game.
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* This game gave answers to the missing archeologists mentioned in Man of Medan. It isn't out of the question that the Winterfold incident is also a set-up for another game.game.
** Confirmed.
** Confirmed.
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** Jossed. While this can happen, it's not deliberate.
*** Averted slightly? You can choose to deliberately shoot Rachel instead of trying to save her if she is infected
*** Averted slightly? You can choose to deliberately shoot Rachel instead of trying to save her if she is infected
to:
** Jossed. While this can happen, it's not deliberate.
*** Averted slightly? YouConfirmed. Salim can choose to deliberately shoot Rachel instead of trying to save her if she is infected
Eric in the head.
*** Averted slightly? You
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* Confirmed. The Marines raid the area expecting to find chemical weapons, but after being ambushed by Iraqi soldiers, a cave-in traps them underground, where the monsters start picking them off.
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*** Jossed, they are actually aliens that have been under the temple for millennia.
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*** Jason can ''also'' be the only one to survive and can be infected by the parasite too if, after touching the statue, you fail to pull him away.
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*** Averted slightly? You can choose to deliberately shoot Rachel instead of trying to save her if she is infected
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*** Jossed, there's no mention of it.
*** Inverted. The demon shaped the concept of Pazuzu, not the other way around.
*** Jossed, they are aliens from the Cetus system.
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** Jossed. All of them believe the creatures are real.
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** Confirmed, with a twist. Rachel can be the only one to escape, but she's infected with the parasite.
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** Jossed. While this can happen, it's not deliberate.
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* As noted above, with both the American and Iraqi forces fighting an unknown foe while also being on opposite sides of the same war, it's not impossible to imagine a panicked gunfight or a person being executed in the same style as [[spoiler: Emily in VideoGame/UntilDawn.]]
to:
* As noted above, with both the American and Iraqi forces fighting an unknown foe while also being on opposite sides of the same war, it's not impossible to imagine a panicked gunfight or a person being executed in the same style as [[spoiler: Emily in VideoGame/UntilDawn.]]]]
[[WMG: The Winterfold incident will be covered in a future game.]]
* This game gave answers to the missing archeologists mentioned in Man of Medan. It isn't out of the question that the Winterfold incident is also a set-up for another game.
[[WMG: The Winterfold incident will be covered in a future game.]]
* This game gave answers to the missing archeologists mentioned in Man of Medan. It isn't out of the question that the Winterfold incident is also a set-up for another game.
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added more theories
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* Specifically, it'll connect to how the US forces are searching for chemical weapons Iraq is suspecting of developing, and how playable character Salim IS an Iraq soldier. It'll be possible for one of the US protagonists to decide that the environment they're in IS the Iraq chemistry lab, and consequently decide that Iraq is the enemy through and through; refusing to cooperate with Salim for the rest of the playthrough and leading to a fight in which one of them will unavoidably die.
to:
* Specifically, it'll connect to how the US forces are searching for chemical weapons Iraq is suspecting of developing, and how playable character Salim IS an Iraq soldier. It'll be possible for one of the US protagonists to decide that the environment they're in IS the Iraq chemistry lab, and consequently decide that Iraq is the enemy through and through; refusing to cooperate with Salim for the rest of the playthrough and leading to a fight in which one of them will unavoidably die.die.
[[WMG: There will be a bad ending where whatever is in the temple ''escapes''.]]
* Given the seemingly supernatural nature of the monsters and the fact that two of the protagonists are WorkingWithTheEx, not even mentioning that the American side of the cast is also forced into an EnemyMine situation with the Iraqi forces, it could very well be possible that the monster is able to win the day and subsequently escape to continue its rampage elsewhere.
[[WMG: There will be the option for players to deliberately kill other playable characters.]]
* As noted above, with both the American and Iraqi forces fighting an unknown foe while also being on opposite sides of the same war, it's not impossible to imagine a panicked gunfight or a person being executed in the same style as [[spoiler: Emily in VideoGame/UntilDawn.]]
[[WMG: There will be a bad ending where whatever is in the temple ''escapes''.]]
* Given the seemingly supernatural nature of the monsters and the fact that two of the protagonists are WorkingWithTheEx, not even mentioning that the American side of the cast is also forced into an EnemyMine situation with the Iraqi forces, it could very well be possible that the monster is able to win the day and subsequently escape to continue its rampage elsewhere.
[[WMG: There will be the option for players to deliberately kill other playable characters.]]
* As noted above, with both the American and Iraqi forces fighting an unknown foe while also being on opposite sides of the same war, it's not impossible to imagine a panicked gunfight or a person being executed in the same style as [[spoiler: Emily in VideoGame/UntilDawn.]]
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But related to some previous theories, this will turn out to be a case of WrongGenreSavvy, and the threat will turn out to indeed be genuinely supernatural. Furthermore, this choice can backfire and make getting the best ending impossible. * Specifically, it'll connect to how the US forces are searching for chemical weapons Iraq is suspecting of developing, and how playable character Salim IS an Iraq soldier. It'll be possible for one of the US protagonists to decide that the environment they're in IS the Iraq chemistry lab, and consequently decide that Iraq is the enemy through and through; refusing to cooperate with Salim for the rest of the playthrough and leading to a fight in which one of them will unavoidably die.
to:
But related to some previous theories, this will turn out to be a case of WrongGenreSavvy, and the threat will turn out to indeed be genuinely supernatural. Furthermore, this choice can backfire and make getting the best ending impossible. impossible.
* Specifically, it'll connect to how the US forces are searching for chemical weapons Iraq is suspecting of developing, and how playable character Salim IS an Iraq soldier. It'll be possible for one of the US protagonists to decide that the environment they're in IS the Iraq chemistry lab, and consequently decide that Iraq is the enemy through and through; refusing to cooperate with Salim for the rest of the playthrough and leading to a fight in which one of them will unavoidably die.
* Specifically, it'll connect to how the US forces are searching for chemical weapons Iraq is suspecting of developing, and how playable character Salim IS an Iraq soldier. It'll be possible for one of the US protagonists to decide that the environment they're in IS the Iraq chemistry lab, and consequently decide that Iraq is the enemy through and through; refusing to cooperate with Salim for the rest of the playthrough and leading to a fight in which one of them will unavoidably die.
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The [[VideoGame/ManOfMedan last]] [[VideoGame/LittleHope two]] games had seemingly supernatural events turn out to have mundane explanations. This time, however, contrary to the supernatural implications of the setting, the original threat will seem to be purely mundane-something more or less directly connected to the chemical weapons. However, partway through, this will be subverted and a genuine supernatural threat will emerge-kind of like in VideoGame/UntilDawn.
to:
The [[VideoGame/ManOfMedan last]] [[VideoGame/LittleHope two]] games had seemingly supernatural events turn out to have mundane explanations. This time, however, contrary to the supernatural implications of the setting, the original threat will seem to be purely mundane-something more or less directly connected to the chemical weapons. However, partway through, this will be subverted and a genuine supernatural threat will emerge-kind of like in VideoGame/UntilDawn.VideoGame/UntilDawn.
[[WMG: At least one character can conclude the events are a hallucination before the end.]]
But related to some previous theories, this will turn out to be a case of WrongGenreSavvy, and the threat will turn out to indeed be genuinely supernatural. Furthermore, this choice can backfire and make getting the best ending impossible. * Specifically, it'll connect to how the US forces are searching for chemical weapons Iraq is suspecting of developing, and how playable character Salim IS an Iraq soldier. It'll be possible for one of the US protagonists to decide that the environment they're in IS the Iraq chemistry lab, and consequently decide that Iraq is the enemy through and through; refusing to cooperate with Salim for the rest of the playthrough and leading to a fight in which one of them will unavoidably die.
[[WMG: At least one character can conclude the events are a hallucination before the end.]]
But related to some previous theories, this will turn out to be a case of WrongGenreSavvy, and the threat will turn out to indeed be genuinely supernatural. Furthermore, this choice can backfire and make getting the best ending impossible. * Specifically, it'll connect to how the US forces are searching for chemical weapons Iraq is suspecting of developing, and how playable character Salim IS an Iraq soldier. It'll be possible for one of the US protagonists to decide that the environment they're in IS the Iraq chemistry lab, and consequently decide that Iraq is the enemy through and through; refusing to cooperate with Salim for the rest of the playthrough and leading to a fight in which one of them will unavoidably die.
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Adding. Edit as necessary.
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** A group of demons sent by Pazuzu to torment those that dare enter the temple.
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** An EldritchAbomination. With the first two games teasing the supernatural a bit, it would be great if this one just went straight into it. If they're going to go with any specific god, my bet is on Nyarlathotep since he seems like the kind of god to screw with people just for kicks.
to:
** An EldritchAbomination. With the first two games teasing the supernatural a bit, it would be great if this one just went straight into it. If they're going to go with any specific god, my bet is on Nyarlathotep since he seems like the kind of god to screw with people just for kicks.kicks.
[[WMG: The game will invert the dynamic of the previous games.]]
The [[VideoGame/ManOfMedan last]] [[VideoGame/LittleHope two]] games had seemingly supernatural events turn out to have mundane explanations. This time, however, contrary to the supernatural implications of the setting, the original threat will seem to be purely mundane-something more or less directly connected to the chemical weapons. However, partway through, this will be subverted and a genuine supernatural threat will emerge-kind of like in VideoGame/UntilDawn.
[[WMG: The game will invert the dynamic of the previous games.]]
The [[VideoGame/ManOfMedan last]] [[VideoGame/LittleHope two]] games had seemingly supernatural events turn out to have mundane explanations. This time, however, contrary to the supernatural implications of the setting, the original threat will seem to be purely mundane-something more or less directly connected to the chemical weapons. However, partway through, this will be subverted and a genuine supernatural threat will emerge-kind of like in VideoGame/UntilDawn.
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!!No Administrivia/FirstPersonWriting Please.
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''VideoGame/ManOfMedan'' and ''VideoGame/LittleHope'' both appeared to be supernatural horror stories that were revealed to be "mundane" by the twist at the end. I'm fully expecting this game to appear to be going the same route, only to reveal that whatever otherworldly shenanigans occur are ''actually'' supernatural.
to:
''VideoGame/ManOfMedan'' and ''VideoGame/LittleHope'' both appeared to be supernatural horror stories that were revealed to be "mundane" by the twist at the end. I'm It's fully expecting expected that this game to appear to be going the same route, only to reveal that whatever otherworldly shenanigans occur are ''actually'' supernatural.
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* With the setting being in the Arabian desert and apparently taking an influence from Mesopotamian mythology, I'm guessing the enemy in the game will be:
to:
* With the setting being in the Arabian desert and apparently taking an influence from Mesopotamian mythology, I'm guessing It's a guess that the enemy in the game will be:
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** Also, it'll retroactively make the other games' twists supernatural, possibly explaining that the Manchurian Gold merely allowed you to see the monsters and that Anthony/Abraham/Andrew actually were stuck in a time loop all long, respectively.
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''VideoGame/ManOfMedan'' and ''VideoGame/LittleHope'' both appeared to be supernatural horror stories that were revealed to be "mundane" by the twist at the end. I'm fully expecting this game to appear to be going the same route, only to reveal that whatever otherworldly shenanigans occur are ''actually'' supernatural.
to:
''VideoGame/ManOfMedan'' and ''VideoGame/LittleHope'' both appeared to be supernatural horror stories that were revealed to be "mundane" by the twist at the end. I'm fully expecting this game to appear to be going the same route, only to reveal that whatever otherworldly shenanigans occur are ''actually'' supernatural.supernatural.
[[WMG: The threat of the game.]]
* With the setting being in the Arabian desert and apparently taking an influence from Mesopotamian mythology, I'm guessing the enemy in the game will be:
** A Pazuzu-like demon that plays on the regrets and fears of the group. Although this would be a little derivative of the previous works in terms of having it revolve around the psychosis of the characters.
** An EldritchAbomination. With the first two games teasing the supernatural a bit, it would be great if this one just went straight into it. If they're going to go with any specific god, my bet is on Nyarlathotep since he seems like the kind of god to screw with people just for kicks.
[[WMG: The threat of the game.]]
* With the setting being in the Arabian desert and apparently taking an influence from Mesopotamian mythology, I'm guessing the enemy in the game will be:
** A Pazuzu-like demon that plays on the regrets and fears of the group. Although this would be a little derivative of the previous works in terms of having it revolve around the psychosis of the characters.
** An EldritchAbomination. With the first two games teasing the supernatural a bit, it would be great if this one just went straight into it. If they're going to go with any specific god, my bet is on Nyarlathotep since he seems like the kind of god to screw with people just for kicks.
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None
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''VideoGame/ManOfMedan'' and ''VideoGame/LittleHope'' both appeared to be supernatural horror stories that were revealed to be "mundane" by the twist at the end. I'm fully expecting this game to appear to be going the same route, only to reveal that whatever otherworldly shenanigans occur are *actually* supernatural.
to:
''VideoGame/ManOfMedan'' and ''VideoGame/LittleHope'' both appeared to be supernatural horror stories that were revealed to be "mundane" by the twist at the end. I'm fully expecting this game to appear to be going the same route, only to reveal that whatever otherworldly shenanigans occur are *actually* ''actually'' supernatural.
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Man of Medan and Little Hope both appeared to be supernatural horror stories that were revealed to be "mundane" by the twist at the end. I'm fully expecting this game to appear to be going the same route, only to reveal that whatever otherworldly shenanigans occur are *actually* supernatural.
to:
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[[WMG: The ending of House of Ashes will subvert the endings of the previous two games.]]
Man of Medan and Little Hope both appeared to be supernatural horror stories that were revealed to be "mundane" by the twist at the end. I'm fully expecting this game to appear to be going the same route, only to reveal that whatever otherworldly shenanigans occur are *actually* supernatural.
Man of Medan and Little Hope both appeared to be supernatural horror stories that were revealed to be "mundane" by the twist at the end. I'm fully expecting this game to appear to be going the same route, only to reveal that whatever otherworldly shenanigans occur are *actually* supernatural.