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* And that spike tongue the imposters sometimes have? It's something ALL of the crewmates have, it's simply another weapon the imposters choose to kill with, no better than their guns or knives.
* And the traditional idea when it comes to these [[AlienAmongUs alien imposters in fiction]] is that they're trying to infiltrate Earth's society so they can conquer it. But if this WMG is true, then what are the imposter's motivations?
** Either they're working for a rival government of their homeworld, or just some sick punks seeking thrill/personal glory.


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[[WMG: Other future update and/or gamemode ideas]]
* A game mode where the imposters DON'T know who the other imposter is and have to figure it out, so they DON'T inadvertently murder their allies.
* A game mode where the imposters are rivals and deliberately seek to murder each other as well.
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* Jossed. According to the release trailer, the elimination method is sending the suspected Impostors out on a raft which then proceeds to combust.

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* Jossed. According to the release trailer, the elimination method is sending the suspected Impostors out on a raft which then proceeds to combust.
combust. The carnivorous flora instead serve as the equivalent of vents.
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Baby Impostors would have to rely on mimicing their prey to keep themselves alive while hunting them (referencing slow play games which prioritize on gaining the crew's trust). As Impostors grow older and become more experienced with killing Crewmates, they can afford to be more brazen with their hunts (referencing rush attack games where Impostors try to win by killing everyone quickly). Eventually, after devouring enough Crewmates, the Impostor undergoes metamorphosis within its Crewmate shell and transforms into its true adult self, now much more powerful than the crews it hunts and no longer fears being exposed.

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Baby Impostors would have to rely on mimicing their prey to keep themselves alive while hunting them (referencing slow play games which prioritize on gaining the crew's trust). As Impostors grow older and become more experienced with killing Crewmates, they can afford to be more brazen with their hunts (referencing rush attack games where Impostors try to win by killing everyone quickly). Eventually, after devouring enough Crewmates, the Impostor undergoes metamorphosis within its Crewmate shell and transforms into its true adult self, now much more powerful than the crews it hunts and no longer fears being exposed.
exposed, but as a result is too big to fit into any vents.
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[[WMG: The Impostor in Hide and Seek mode is infected with what's basically the Impostor version of rabies]].

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[[WMG: The Impostor in Hide and Seek mode is infected with what's basically the Impostor version of rabies]].rabies.]]
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* Jossed. According to the release trailer, the elimination method is sending the suspected Impostors out on a raft which then proceeds to combust.

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Notice that the marks count 32 days and the update trailer premiered on September 14 without a clear release date. If the crew were trapped for 32 days after that day, it wouldn't be a coincidence for the Fungle update to go live on [[spoiler: October 16]] at latest.

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Notice that the marks count 32 days and the update trailer premiered on September 14 without a clear release date. If the crew were trapped for 32 days after that day, it wouldn't be a coincidence for the Fungle update to go live on [[spoiler: October 16]] 16 at latest.latest.
* Jossed, the release date is October 24.
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Notice that the marks count 32 days and the update trailer premiered on September 14 without a clear release date. If the crew were trapped for 32 days after that day, it wouldn't be a coincidence for the Fungle update to go live on October 16 at latest.

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Notice that the marks count 32 days and the update trailer premiered on September 14 without a clear release date. If the crew were trapped for 32 days after that day, it wouldn't be a coincidence for the Fungle update to go live on [[spoiler: October 16 16]] at latest.
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Notice that the marks count 32 days and the update trailer premiered on September 14 without a clear release date. If the crew were trapped for 32 days after that day, it would mean the Fungle update will be live on October 16.

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Notice that the marks count 32 days and the update trailer premiered on September 14 without a clear release date. If the crew were trapped for 32 days after that day, it would mean wouldn't be a coincidence for the Fungle update will be to go live on October 16.16 at latest.
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[[WMG: The day marks in the Fungle's meeting room is a clue about the update's release date.]]
Notice that the marks count 32 days and the update trailer premiered on September 14 without a clear release date. If the crew were trapped for 32 days after that day, it would mean the Fungle update will be live on October 16.

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It appears that the Seeker is a cremate infected with an alien parasite that turns them into an Impostor without any of the subtlety. Having hijacked a host, the parasite doesn't understand stealth and impersonation while also having poor vision, but begins learning quickly as it chases down the Crewmates, noticing them perform their tasks as well as their actions. Once its rampage is over, it develops better vision, and it now attempts use its host body to blend in with the crewmates without getting caught, utilizing behavior learned from observing them including venting.

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It appears that the Seeker is a cremate Crewmate infected with an alien parasite that turns them into an Impostor without any of the subtlety. Having hijacked a host, the parasite doesn't understand stealth and impersonation while also having poor vision, but begins learning quickly as it chases down the Crewmates, noticing them perform their tasks as well as their actions. Once its rampage is over, it develops better vision, and it now attempts use its host body to blend in with the crewmates without getting caught, utilizing behavior learned from observing them including venting. \n

[[WMG: Alternatively to the above WMG, it's the other way around. The Seeker is the adult/elder form of the Impostor species.]]
Baby Impostors would have to rely on mimicing their prey to keep themselves alive while hunting them (referencing slow play games which prioritize on gaining the crew's trust). As Impostors grow older and become more experienced with killing Crewmates, they can afford to be more brazen with their hunts (referencing rush attack games where Impostors try to win by killing everyone quickly). Eventually, after devouring enough Crewmates, the Impostor undergoes metamorphosis within its Crewmate shell and transforms into its true adult self, now much more powerful than the crews it hunts and no longer fears being exposed.

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[[WMG: The last map added will be the Impostor's homeworld.]]

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[[WMG: The last map added will be the Impostor's Impostors' homeworld.]]


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[[WMG: The Fungle's ejection animation would have the Crewmates/Impostors get EatenAlive in some way.]]
The island the map takes place in doesn't seem to have any volcanic activity, which would eliminate the possibility of the ejection being like Polus, and the peak doesn't seem to go high or steep enough to kill the Crewmates if they fall. With that said, it's possible that the Crewmates would have to resort to exiling the supposed Impostors into the jungle during sleeping hours where they will be devoured by the island's native predators.
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Fixing typos


It also provides an explaination for the Hide and Seek mode's existence. The Crewmates are told on their task list that they are Engineers, showing that all the Crewmates are actually Engineers. It is likely that Engineers are trained to do tasks and use the technology available to Crewmates, so are put in replica ships and the like. These are not going to be of the same quality of the real thing, which explains the broken emergency button and (in some cases) the need for flashlights. The Seeker is either be an Engineer who slipped past the gene editing process, had their genes edited incorrectly, or became aware that they are genetically modified Impostors and decide to live as Impostors. Therefore, the Engineers must wait to be rescued by the Crewmates. They do their tasks to try to prove to MIRA that they should be given higher priority, since they are still looked down upon.

The Hide and Seek scenario could also explain the limited ability to use vents. One possibility is that the changes to their biology makes using vents more difficult but not possible. However, by the time the main game occurs they have learned how to use them to the best of their ability. An alternative explaination is that the Engineers were terrified of being seen in a vent by the Crewmates during training and killed as a result. Although not as serious of a concern on real missions due to successfully going through training, the fear still lingers somewhat.

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It also provides an explaination for the Hide and Seek mode's existence. The Crewmates are told on their task list that they are Engineers, showing that all the Crewmates are actually Engineers. It is likely that Engineers are trained to do tasks and use the technology available to Crewmates, so are put in replica ships and the like. These are not going to be of the same quality of the real thing, which explains the broken emergency button and (in some cases) the need for flashlights. The Seeker is either be an Engineer who slipped past the gene editing process, had their genes edited incorrectly, or became aware that they are genetically modified Impostors and decide to live as Impostors. Therefore, the Engineers must wait to be rescued by the Crewmates. They do their tasks to try to prove to MIRA that they should be given higher priority, since they are still looked down upon.

The Hide and Seek scenario could also explain the limited ability to use vents. One possibility is that the changes to their biology makes using vents more difficult but not possible.impossible. However, by the time the main game occurs they have learned how to use them to the best of their ability. An alternative explaination is that the Engineers were terrified of being seen in a vent by the Crewmates during training and killed as a result. Although not as serious of a concern on real missions due to successfully going through training, the fear still lingers somewhat.
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[[WMG: The Fungle will introduce the Among Us version of the Ophiocordyceps parasite.]]
The mushrooms sprouting all over the Skeld before it even lands indicates that spores are airborne, and Red (who is ''always'' the Impostor in these trailers) fell out of the escape pod and was exposed to the open air before everyone else landed; so if there's something in the air that can infect Crewmates, Red is gonna be PatientZero.

Of course, Ophiocordyceps doesn't drive ants to kill their fellow ants, but pathogens that jump species barriers rarely do the same things to their new hosts as they did to the hosts they evolved for (name any plague in human history, yes even COVID-19, and odds are it's something that was basically the common cold for another animal until one human got unlucky). So it's plausible that the things that this parasitic fungus would do to its normal host just to allow it to spread would do something ''very'' different to the brain of a Crewmate.
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Added a WMG entry

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[[WMG: Engineers are genetically engineered Impostors.]]
Engineers are created by inserting genetic information from Crewmates into Impostors. They lack the stamina to kill due to changes to their biology, but they can still use vents

It also provides an explaination for the Hide and Seek mode's existence. The Crewmates are told on their task list that they are Engineers, showing that all the Crewmates are actually Engineers. It is likely that Engineers are trained to do tasks and use the technology available to Crewmates, so are put in replica ships and the like. These are not going to be of the same quality of the real thing, which explains the broken emergency button and (in some cases) the need for flashlights. The Seeker is either be an Engineer who slipped past the gene editing process, had their genes edited incorrectly, or became aware that they are genetically modified Impostors and decide to live as Impostors. Therefore, the Engineers must wait to be rescued by the Crewmates. They do their tasks to try to prove to MIRA that they should be given higher priority, since they are still looked down upon.

The Hide and Seek scenario could also explain the limited ability to use vents. One possibility is that the changes to their biology makes using vents more difficult but not possible. However, by the time the main game occurs they have learned how to use them to the best of their ability. An alternative explaination is that the Engineers were terrified of being seen in a vent by the Crewmates during training and killed as a result. Although not as serious of a concern on real missions due to successfully going through training, the fear still lingers somewhat.

This could explain why the word 'engineer' was chosen, since the job duties of an engineer in the real world is closer to the tasks that all Crewmates do. In this case, the word 'engineer' actually refers to them being created through genetic engineering.
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[[WMG: It's difficult for a normal Crewmate to breathe inside the vents; Impostors [[BizarreAlienBiology don't have this problem]].]]
Whether due to the airflow or the tight space making it hard to take a breath, Crewmates can't stay in vents for very long without starting to suffocate. Engineers are used to working in such spaces so they can handle it for a bit, but eventually they do have to surface. In Hide and Seek mode, Crewmates are willing to hold their breath for some seconds for the slightest chance of getting away from the Seeker, but they still can't do so for very long. Impostors can deal with this much easier, either with mild use of their shapeshifting abilities to breathe easier or just because they don't need oxygen to survive anyway. Seekers are too large to fit into the vents by default, and don't have access to the shapeshifting abilities of a normal Impostor to compensate.

[[WMG: The Seeker being so aggressive is the result of the host being WrongGenreSavvy.]]
The trailer and accompanying cutscene implies that the Seeker is a Crewmate that got infected with something, and said Crewmate clearly is not on board with the transformation, but we're given zero indication of how much of the original Crewmate's mind is left. If there's some conscious thought left behind those killer instincts, the Crewmate could be thinking "If I make it pretty damn obvious that I'm the Impostor, [[HeroicSuicide I'll get thrown out before anyone has to die]]." Unfortunately, this extra aggression just scares everyone off instead of letting them overpower him.

This could be an alternate explaination for why the Seeker doesn't chase anyone into vents; he still wants his Crewmates to have a possibility of escape in spite of his killer instincts.

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[[WMG:The crewmates have a very strong societal/biological taboo against killing sapients, even in self defence]]

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[[WMG:The crewmates have a very strong societal/biological taboo against killing sapients, even in self defence]]defense]]


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[[WMG:Impostors have relatively low endurance compared to Crewmates.]]
Impostors are strong enough to slice a Crewmate clean in half, but they can't keep that energy up for too long. They need a minute to catch their breath after a kill and can't fight off more than one crewmate at a time. In Hide and Seek, the Impostor can enter a [[DangerousForbiddenTechnique "beast mode"]], but this exhausts them so much that they'll pass out (or even kill the host outright) after only a few minutes, leaving the remaining survivors to freely toss their body out of the airlock.
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completed my WMG


That's how you play the same Crewmate even if you died last round. Between rounds, all dead/ejected Crew are cloned, thus you always play a new Crewmate each round... actually quite unsettling.
* If Impostors are parasitic as some suggest, this also explains why roles differ between rounds.

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That's how you play the same Crewmate even if you died last round. Between rounds, all dead/ejected Crew are cloned, thus you always play a new Crewmate each round... actually quite unsettling.
unsettling. There are also sample databases of all crew, and the moment one dies, the Crewmates on the Mothership/space station/large-scale crew base begin cloning a new replica of the dead Crewmate.
* If Impostors are parasitic as some suggest, this also explains why roles differ between rounds. \n The parasite is killed then its host body is cloned as a fresh crewmate.
* Ghosts might also be the disembodied clone's mind connected to some form of VR device to begin its training as a worker on the Crew's bases.
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[[WMG:The Crew have some form of access to cloning technology]]
That's how you play the same Crewmate even if you died last round. Between rounds, all dead/ejected Crew are cloned, thus you always play a new Crewmate each round... actually quite unsettling.
* If Impostors are parasitic as some suggest, this also explains why roles differ between rounds.
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[[WMG:The Seeker in Hide and Seek mode eventually develops into an Impostor]]

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[[WMG:The Seeker in Hide and Seek mode eventually develops into an is a larval Impostor]]
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It appears that the Seeker is a cremate infected with an alien parasite that turns them into an Impostor without any of the subtlety. Having hijacked a host, the parasite doesn't understand stealth and impersonation while also having poor vision, but begins learning quickly as it chases down the Crewmates, noticing them perform their tasks as well as their actions. Once its rampage is over, it develops better vision, and it now attempts to blend in with the crewmates without getting caught, using behavior learned from observing them including venting.

to:

It appears that the Seeker is a cremate infected with an alien parasite that turns them into an Impostor without any of the subtlety. Having hijacked a host, the parasite doesn't understand stealth and impersonation while also having poor vision, but begins learning quickly as it chases down the Crewmates, noticing them perform their tasks as well as their actions. Once its rampage is over, it develops better vision, and it now attempts use its host body to blend in with the crewmates without getting caught, using utilizing behavior learned from observing them including venting.

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