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* {{Blackmail}}: To get a ride on one of [[{{GrafZeppelin}} Graf Zeppelin's]] airships, one has to find a letter from [[UsefulNotes/SigmundFreud Sigmund Freud]] in his safe. [[spoiler: You can never read the full letter, but von Mackwitzs comment hint at the problem of the...phallic form of those airships...]]

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* {{Blackmail}}: To get a ride on one of [[{{GrafZeppelin}} Graf Zeppelin's]] airships, one has to find a letter from [[UsefulNotes/SigmundFreud Sigmund Freud]] in his safe. [[spoiler: You can never read the full letter, but von Mackwitzs comment hint at the problem of the...[[{{FreudWasRight}} phallic form form]] of those airships...]]



* FreudWasRight: See {{Blackmail}} above.



* InstantAwesomeJustAddDragons: After escpaing Frankensteins's castle, the group wanders through udnerground tunnels [[spoiler: and the ruins of Atlantis]], with just one exist: past a dragon, they have to fight. It's the only dragon in the game and no hint of it comming up at all.

to:

* InstantAwesomeJustAddDragons: After escpaing Frankensteins's castle, the group wanders through udnerground tunnels [[spoiler: and the ruins of Atlantis]], with just one exist: exit: past a dragon, they have to fight.an angry dragon. It's the only dragon in the game and no hint of it comming up at all.


** When traveling to the Wild West to gather reinforcements, they need to find exactly [[Film/{{TheMagnificentSeven|1960}} seven heroes]], namely ''Creator/BuffaloBill'', [[{{Literature/Winnetou}} Winnetou]], [[Literature/TheLeatherstockingTales Leatherstocking]], ''GeneralCuster'', [[{{Franchise/Zorro}} Zorro]] and also [[Film/Trinity two sheriffs]], who will fight a lot.

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** When traveling to the Wild West to gather reinforcements, they need to find exactly [[Film/{{TheMagnificentSeven|1960}} seven heroes]], namely ''Creator/BuffaloBill'', [[{{Literature/Winnetou}} Winnetou]], [[Literature/TheLeatherstockingTales Leatherstocking]], ''GeneralCuster'', [[{{Franchise/Zorro}} Zorro]] and also [[Film/Trinity [[{{Film/Trinity}} two sheriffs]], who will fight a lot.


* Fräulein Eleonore: A journalist, willingly to fight against the military's attempts to use Heisen's inventions as weapons. Being [[{{Women Are Wiser}} much smarter]] than Mackwitz and on the opposite ends of the politic table, they fight a lot at the start of the game. [[spoiler: [[{{BelligerentSexualTension}} But it gets better]]]].

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* Fräulein Fräulein Eleonore: A journalist, willingly to fight against the military's attempts to use Heisen's inventions as weapons. Being [[{{Women Are Wiser}} much smarter]] than Mackwitz and on the opposite ends of the politic table, they fight a lot at the start of the game. [[spoiler: [[{{BelligerentSexualTension}} But it gets better]]]].



* TheMedic: Fräulein Eleonore

to:

* TheMedic: Fräulein Fräulein Eleonore



** In an early point of the game, you take the Orient Express to Transylvania. There you meet Alfred Nobel, [[Literature/TwentyThousandLeaguesUnderTheSea Captain Nemo]], [[Literature/MobyDick Captain Ahab]], as well as Holmes and Watson. You would help the last two solving [[Literature/MurderOnTheOrientExpress a murder on the train]].

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** In an early point of the game, you take the Orient Express to Transylvania. There you meet Alfred Nobel, [[UsefulNotes/ThomasEdison Thomas Edison]], [[Literature/TwentyThousandLeaguesUnderTheSea Captain Nemo]], [[Literature/MobyDick Captain Ahab]], [[Literature/TheStrangeCaseOfDrJekyllAndMrHyde Dr. Jekyll]] as well as Holmes and Watson. You would help the last two solving [[Literature/MurderOnTheOrientExpress a murder on the train]].



** When traveling to the Wild West to gather reinforcements, they need to find exactly [[Film/{{TheMagnificentSeven|1960}} seven heroes]], namely ''Creator/BuffaloBill'', [[{{Literature/Winnetou}} Winnetou]], [[Literature/TheLeatherstockingTales Leatherstocking]], ''GeneralCuster'', [[{{Franchise/Zorro}} Zorro]] and also [[Creator/TerenceHill two]] [[Creator/BudSpencer sherrifs]], who will fight a lot.

to:

** When traveling to the Wild West to gather reinforcements, they need to find exactly [[Film/{{TheMagnificentSeven|1960}} seven heroes]], namely ''Creator/BuffaloBill'', [[{{Literature/Winnetou}} Winnetou]], [[Literature/TheLeatherstockingTales Leatherstocking]], ''GeneralCuster'', [[{{Franchise/Zorro}} Zorro]] and also [[Creator/TerenceHill two]] [[Creator/BudSpencer sherrifs]], [[Film/Trinity two sheriffs]], who will fight a lot.


* Fräulein Eleonore: A journalist, willingly to fight against the military's attempts to use Heisen's inventions as weapons. Being [[{{Women Are Wiser}} much smarter]] than Mackwitz and on the opposite ends of the politic table, they fight a lot at the start of the game. [[spoiler: [[{{BelligerentSexualTension}} But it gets better]]]].

to:

* Fräulein Fräulein Eleonore: A journalist, willingly to fight against the military's attempts to use Heisen's inventions as weapons. Being [[{{Women Are Wiser}} much smarter]] than Mackwitz and on the opposite ends of the politic table, they fight a lot at the start of the game. [[spoiler: [[{{BelligerentSexualTension}} But it gets better]]]].



* TheMedic: Fräulein Eleonore

to:

* TheMedic: Fräulein Fräulein Eleonore

Added DiffLines:

* TheHeroDies: See HeroicSacrifice

Added DiffLines:

* FramingDevice: The game picks up with an man entering library to find a interesting book to readk, picking the titular 'Die Reise ins All'.


** CasanovaWannabe: [[spoiler: Frankenstein's monster]] fits this the best. He is quite interested in Eleonore, especially at the start, doing a lot of things just to impress her 8and to amke von Mackwitz look bad).

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** CasanovaWannabe: [[spoiler: Frankenstein's monster]] fits this the best. He is quite interested in Eleonore, especially at the start, doing a lot of things just to impress her 8and (and to amke make von Mackwitz look bad).



* HeroicSacrifice: Played with: At the end of the game [[spoiler: von Mackwitz prevents the [[{{DoomsdayDevice}} giant alien machine]] from exploding, to let his friends escape. Then the explosion follows, with him still close to the machine, the game cuts black and jumps to the big parade to his honour. Eleonore mentions towards their kids, she wished their father could see that parade - just when von Mackwitz suddenly arrives, who had survived and originally just couldn't come to see the parade for a completely different reason.]]

to:

* HeroicSacrifice: Played with: At the end of the game [[spoiler: von Mackwitz prevents dealays the explosion of the [[{{DoomsdayDevice}} giant alien machine]] from exploding, to let long enough, that his friends can escape. Then the explosion follows, with him still close to the machine, the game cuts black and jumps to the big parade to his honour. Eleonore mentions towards their kids, she wished their father could see that parade - just when for von Mackwitz suddenly arrives, to arrive, who had survived and originally just couldn't come to see the parade for a completely different reason.]]



* MadScientist: Professor Heisen and [[spoiler: [[Literature/SherlockHolmes Professor Moriarty]]]]

to:

* MadScientist: Professor Heisen Heisen, [[spoiler: [[Literature/{{Frankenstein}} Doktor Frankenstein]]]] and [[spoiler: [[Literature/SherlockHolmes Professor Moriarty]]]]Moriarty]]]].



* MentalWorld: At two points of the story the heroes end up in Martian mind traps which makes each one experience an individual dream world. The first time those are ideal dreams, the second time nightmares.

to:

* MentalWorld: At two points of the story the heroes end up in Martian [[spoiler:Martian]] mind traps which makes each one experience an individual dream world. The first time those are ideal dreams, the second time nightmares.



** In an early chapter, the group of heroes travels to Transylvania. There they meet [[Literature/{{Frankenstein}} Doktor Frankenstein]], complete with his monster (which becomes the fourth group member) and his assistant Igor, find the cave of [[{{Dracula}} Count Dracula]]/[[UsefulNotes/{{VladTheImpaler}} Vlad Tepes]] and meet a wolfman [[spoiler: who later turns out to be ''Kaspar Hauser'']]
** On the way back from [[spoiler:Mars]], the heroes crash and end in a jungle filled with dinosaurs and long-gone creatures. Heisen quickly notices that and [[Literature/{{The Lost World|1912}} Professor Challenger's theorie]] must be right.

to:

** In an early chapter, the group of heroes travels to Transylvania. There they meet [[Literature/{{Frankenstein}} Doktor Frankenstein]], complete with his monster [[spoiler: (which becomes the fourth group member) member)]] and his assistant Igor, find the cave of [[{{Dracula}} Count Dracula]]/[[UsefulNotes/{{VladTheImpaler}} Vlad Tepes]] and meet a wolfman [[spoiler: who later turns out to be ''Kaspar Hauser'']]
** On the way back from [[spoiler:Mars]], the heroes crash and end in a jungle filled with dinosaurs and long-gone creatures. Heisen quickly notices that and [[Literature/{{The Lost World|1912}} Professor Challenger's theorie]] must be right.



* StoryBranching: At a late point in the game, [[spoiler: after the Martians started her world invasion]] you have to choose. Do you want to find some people in the Wild West, to recruit them for your army? Or do you try to stop the Martians army marching into India?

to:

* StoryBranching: At a late point in the game, [[spoiler: after the Martians started her world invasion]] you have to choose. Do you want to find some people recruting further heroes in the Wild West, to recruit them for your army? Or or do you try travel to India to [[spoiler: stop the Martians Martian army marching into India?there?]]

Added DiffLines:

* FourManBand:
** The ButtMonkey: All four have their moments, but von Mackwitz, especially. His stubbornness and trend to just jump into action and attack brings him into a lot of funny moments.
** The {{OnlySaneMan Only Sane Woman}}: Eleonore is overall the most rational thinking one of the group, most of the time.
** TheSmartGuy: Professor Heisen, naturally.
** CasanovaWannabe: [[spoiler: Frankenstein's monster]] fits this the best. He is quite interested in Eleonore, especially at the start, doing a lot of things just to impress her 8and to amke von Mackwitz look bad).

Added DiffLines:

* {{Kaiserreich}}: Von Mackwitz and his military , the imperical cavalary unit.


* Blackmail: To get a ride on one of [[{{GrafZeppelin}} Graf Zeppelin's]] airships, one has to find a letter from [[UsefulNotes/SigmundFreud Sigmund Freud]] in his safe. [[spoiler: You can never read the full letter, but von Mackwitzs comment hint at the problem of the...phallic form of those airships...]]

to:

* Blackmail: {{Blackmail}}: To get a ride on one of [[{{GrafZeppelin}} Graf Zeppelin's]] airships, one has to find a letter from [[UsefulNotes/SigmundFreud Sigmund Freud]] in his safe. [[spoiler: You can never read the full letter, but von Mackwitzs comment hint at the problem of the...phallic form of those airships...]]

Added DiffLines:

* InstantAwesomeJustAddDragons: After escpaing Frankensteins's castle, the group wanders through udnerground tunnels [[spoiler: and the ruins of Atlantis]], with just one exist: past a dragon, they have to fight. It's the only dragon in the game and no hint of it comming up at all.


''[[https://realtroll.hpage.com/die-reise-ins-all/allgemein.html Die Reise ins All]]'' is a [[FreewareGames free]] German {{Steampunk}} game made in UsefulNotes/RPGMaker. Its title translates to ''The Journey to Space'', and it is set in our world at the end of the 19th century. The game was influenced by the works of Verne, Doyle, and Wells, with a [[{{MadScientist}} crazy inventor]], giant canons to travel to Mars and an [[{{AlienInvasion}} invasion]] from the later.

to:

''[[https://realtroll.hpage.com/die-reise-ins-all/allgemein.html Die Reise ins All]]'' is a [[FreewareGames free]] German {{Steampunk}} game made in UsefulNotes/RPGMaker. Its title translates to ''The Journey to Space'', and it is set in our world at the end of the 19th century. The game was influenced by the works of Verne, Doyle, and Wells, with a [[{{MadScientist}} crazy inventor]], [[Literature/FromTheEarthToTheMoon giant canons to travel to Mars Mars]] and an following [[{{AlienInvasion}} invasion]] from the later.invasion]].



** When traveling to the Wild West to gather reinforcements, they need to find exactly [[Film/{{TheMagnificentSeven|1960}} seven heroes]].

to:

** When traveling to the Wild West to gather reinforcements, they need to find exactly [[Film/{{TheMagnificentSeven|1960}} seven heroes]].heroes]], namely ''Creator/BuffaloBill'', [[{{Literature/Winnetou}} Winnetou]], [[Literature/TheLeatherstockingTales Leatherstocking]], ''GeneralCuster'', [[{{Franchise/Zorro}} Zorro]] and also [[Creator/TerenceHill two]] [[Creator/BudSpencer sherrifs]], who will fight a lot.


* CoolBoat: [[Literature/TwentyThousandLeaguesUnderTheSea The nautilus]].

to:

* CoolBoat: [[Literature/TwentyThousandLeaguesUnderTheSea The nautilus]].Nautilus]].


* Blackmail: To get a ride on one of [[{{GrafZeppelin}} Graf Zeppelin's]] airships, one has to find a letter from [[UsefulNotes/SigmundFreud Sigmund Freud]] in his safe. [[spoiler: You can never read the full letter, but von Mackwitzs comment hint at the problem of the...phallic form of those airships...]]



** later on: When he and his friends arrive in wild west of the USA, and they free the slave Jim (yes, Huck Finns friend) after he got captured by the Klu Klux Clan just by being ordered to follow them, Mackwitz gives him the advice not to follow every order without question. [[CharacterCheck But of course only in really important cases.]]

to:

** later on: When Later on, when he and his friends arrive in wild west of the USA, and they free the slave Jim (yes, Huck Finns friend) after he got captured by the Klu Klux Clan just by being ordered to follow them, Mackwitz gives him the advice not to follow every order without question. [[CharacterCheck But of course only in really important cases.]] ]]
* CoolBoat: [[Literature/TwentyThousandLeaguesUnderTheSea The nautilus]].


Added DiffLines:

** Shortly after, [[spoiler: after being tossed off the train]] von Mackwitz also encounters [[Literature/AroundTheWorldInEightyDays Phileas Fogg and Jean Passepartout]] who need a ride. They find help in [[{{GrafZeppelin}} Graf Zeppelin]].
*** Zeppelin also had contact with [[UsefulNotes/SigmundFreud Sigmund Freud]].
*** If you decide to travel to India later in the game, you can encounter Fogg and Passepartout again.


%%* IdiotHero: Von Mackwitz

to:

%%* * IdiotHero: Von MackwitzMackwitz.



%%* TheLeader: Mackwitz would count as the headstrong type.
%%* MadScientist: Professor Heisen and [[spoiler: [[Literature/SherlockHolmes Professor Moriarty]]]]
%%* TheMedic: Fräulein Eleonore

to:

%%* * TheLeader: Mackwitz would count as the headstrong type.
%%* * MadScientist: Professor Heisen and [[spoiler: [[Literature/SherlockHolmes Professor Moriarty]]]]
%%* * TheMedic: Fräulein Eleonore



** While visiting the opera [[spoiler: [[Literature/PhantomOfTheOpera Eleonore is kidnapped by a masked man, living in the building]] ]]

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** While visiting the opera [[spoiler: [[Literature/PhantomOfTheOpera Eleonore is kidnapped by a masked man, living in the building]] ]]building]]]].


Added DiffLines:

* UnexpectedGameplayChange: A slight case with the ''Literature/TreasureIsland''-chapter (see Nested Story above): Aside from changing up the main character and setting, this part is overall similiar to the main game, with a strong focus on puzzles, exploring, humor and a few mini games. Though, it lacks the typical [[{{TurnBasedCombat}} Turn-based combat]] of the rest of the game.

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