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The game is made available on the UsefulNotes/PlayStation5, Microsoft Windows and UsefulNotes/XboxSeriesXAndS, with an average playtime of ''35 minutes''.

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The game is made available on the UsefulNotes/PlayStation5, Platform/PlayStation5, Microsoft Windows and UsefulNotes/XboxSeriesXAndS, Platform/XboxSeriesXAndS, with an average playtime of ''35 minutes''.
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* NitroBoost: Some levels feature boost pads that give player a horizontal boost.

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* HardModeFiller: Every non-tutorial level has five variants with increasing difficulty. Sometimes the changes are relatively minor such as enemy placements. Other times there are significant changes like new stage hazards or weapons.



* RemixedLevel: Every non-tutotial level has five variants with increasing difficulty. Sometimes the changes are relatively minor such as enemy placements. Other times there are significant changes like new stage hazards or weapons.
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* RemixedLevel: Every non-tutotial level has five variants with increasing difficulty. Sometimes the changes are relatively minor such as enemy placements. Other times there are significant changes like new stage hazards or weapons.
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* SpikesOfDoom: Spikes in this game, often taking a form of stalagmites, are instant death.
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* GroundPound: Ground pound is a move that can damage enemies below the player.


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* SmashingHallwayTrapsOfDoom: Stone crushers are present as an occasional stage hazard.


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* VideoGameSliding: Sliding is one of the moves available. It can also be used to drift.
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* NoPlotNoProblems: You're racing through hell and killing monsters, because why not?

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* NoPlotNoProblems: NoPlotNoProblem: You're racing through hell and killing monsters, because why not?
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The game is made available on the PlayStation 5, Microsoft Windows, Xbox Series X and Series S, with an average playtime of ''35 minutes''.

to:

The game is made available on the PlayStation 5, UsefulNotes/PlayStation5, Microsoft Windows, Xbox Series X Windows and Series S, UsefulNotes/XboxSeriesXAndS, with an average playtime of ''35 minutes''.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d8c841b5458d77df9ad9ec20353de26f.jpg]]

--> Race, aim, fire!
''Warstride Challenges'' is a brutal, fast-paced FirstPersonShooter that "runs at 100 miles per hour" developed by indie French company Dream Powered Games, one notably made by a team of three developers.

You are among a team of highly-trained gunslingers, partaking in a race through the netherworld while loaded to the teeth with assorted varieties of firearms. Through the tunnels and caverns of hell, monsters ranging from the undead to demons stands in your way - you will blast them apart with speed rivaling your bullets while trying to find an exit before the time limit hits.

The game is made available on the PlayStation 5, Microsoft Windows, Xbox Series X and Series S, with an average playtime of ''35 minutes''.

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!! "'''KILLING TIME. CRYPT - 1 -- START!!!'''"
* DashAttack: By default, you can dash forward and move almost as fast as the bullets you're constantly dispensing, in order to clear a level before the timer hits zero.
* ExcusePlot: The backstory revolves around your participation in a race through demon-infested caverns, and the rest of it have you kicking all kinds of ass without any reference to the plot. It's even lampshaded early in-game:
--> "You Already Know The Basics. Now It's Time to Get Into The Serious Stuff..."
* ExplodingBarrels: Oddly enough, you could find several of these in the netherworld (Who puts them there in the first place? And Why?) which can handily clear an area of enemies when exploded.
* TheFaceless: Your playable character, and all contestants in the Warstride race, have their faces behind high-tech mask that stays on the entire game.
* {{Gorn}}: All the onscreen kills, where demons simply bursts apart into red geysers with each hit.
* TheLegionsOfHell: Assorted hellish-looking demons and monsters infests the underground caverns, except in this case it's ''you'' who's invading their domain.
* MooksButNoBosses: Nope, there isn't a "boss" demon or extra-powerful monster leader anywhere in the game, you complete the stages by reaching an exit while leaving a bloody trail behind you.
* NoAntagonist: There isn't a main villain in this one, just you blasting monsters whom are minding their own business just because.
* NoPlotNoProblems: You're racing through hell and killing monsters, because why not?
* OneHitPolykill: Another feature available in the game, and you're rewarded with extra points for killing multiple enemies with the same projectile. It goes from "Double Kill" to "Pentakill".
* SmartBomb: The "Shockwave Shot" power-up fills the screen with a green aura, moments before every onscreen enemies explodes messily. You only get three by default and needs to use it sparingly, however.
* SpeedrunReward: One that the game's developers actively ''encourages'', given how fast the player character can move and the fact that most levels have a time limit under half a minute.
--> "We're vaguely hoping that people will get into speedrunning it." -- '''Grant Stewart''', lead designer of ''Warstride'' and ''VideoGame/Warhammer40000Boltgun''
* TimedMission: ''All'' of them, the entire game is timed and requires you to reach an exit before the onscreen timer hits zero. The first few stages, being a straightforward path down a corridor, have a timer of around ''ten'' seconds, and later levels will last between 30 seconds to an entire minute.
* UndergroundLevel: The entire game takes place in some subterranean caverns who appears to be an analogue to ''hell''. Expectedly it's filled with all kinds of monsters for you to blow apart.
* WolverineClaws: Seen in some of the larger monsters, who has knuckle-blades attached to both hands for slicing you up.
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