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* DamselInDistress: EVE is injured by Auto and shoved down the Axiom dump, where WALL•E goes down to save her. This is based on a deleted scene from the movie, and the finished movie has the [[DistressedDude roles reversed]].

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* OneHitKill: Touching the red floors in the Axiom levels kills WALL•E instantly.



* OneHitKill: Touching the red floors in the Axiom levels kills WALL•E instantly.
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* PlayerDeathIsDramatic: Dying results in a short cutscene of your character's death while surrounded by a black background as a ScareChord plays.

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* MarathonLevel: Robot Rescue, which has WALL•E collecting keycards to rescue EVE from the repair station, is extremely long, as both keycards are located at the end of extensive platforming and combat sections. It's notably the only level to save midway through, allowing you to pick up where you left off after collecting one of the two keycards.

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* MarathonLevel: Robot Rescue, which has WALL•E collecting keycards to rescue EVE from the repair station, is extremely long, as both keycards are located at the end of extensive platforming and combat sections. It's notably one of the only level few levels to save midway through, allowing you to pick up where you left off after collecting one of the two keycards.keycards.
* NonStandardGameOver: If EVE gets too far away in EVE Pursuit, WALL•E helplessly calls for her before defeatedly slumping over. Another section of the level tasks WALL•E with following her cart without touching the floor; if he does, he gets caught by the stewards.



* BrutalBonusLevel: Axiom Secret Area is a short, but brutal platforming level that can only be unlocked upon completing the game, with very tight jumps and tricky platforming segments.

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* BrutalBonusLevel: Axiom Secret Area is a short, but brutal platforming level that can only be unlocked upon completing by freeing all the game, reject bots in Good Intentions, with very tight jumps and tricky platforming segments.
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* AndNowForSomeoneCompletelyDifferent: Some levels allow the player to control EVE. Compared to WALL•E's platformer gameplay, EVE can fly and has levels based around either racing to the end or exploring a large open world.
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*** The PlayableEpilogue level expands on the aftermath of the movie with GO-4 returning to steal the plants and attempting to scrap the reject bots, forcing WALL•E to stop him once again.
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* AdaptationalBadass: WALL•E is significantly more combat-capable than he was in the movie, being capable of throwing garbage cubes and using (depending on the version) either his laser or EVE's ArmCannon as a ranged weapon.

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* AdaptationalBadass: WALL•E is significantly more combat-capable than he was in the movie, being capable of throwing garbage cubes and using (depending on the version) either his laser or EVE's ArmCannon as a ranged weapon. In the [=PS2=]/PSP/PC version, he also [[spoiler:fixes EVE in the dump and plays an active role in fighting the stewards to get to the holo-detector.]]



*** Home Sweet Home and Work Day both expand on WALL•E's life on Earth before he met EVE, with a short storyline involving him trying to find what he believes to be another living WALL•E unit. [[ShaggyDogStory It's all for naught]].

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*** Home Sweet Home and Home, Work Day both and Hidden Treasures all expand on WALL•E's life on Earth before he met EVE, with a short storyline involving him trying to find what he believes to be another living WALL•E unit. [[ShaggyDogStory It's all for naught]].
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* AbsurdlyShortLevel: The level Truck Sweet Truck is an extremely short segment consisting of WALL•E chasing the spaceship's red landing light. It doesn't even last a minute and only consists of one area.


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* MarathonLevel: Robot Rescue, which has WALL•E collecting keycards to rescue EVE from the repair station, is extremely long, as both keycards are located at the end of extensive platforming and combat sections. It's notably the only level to save midway through, allowing you to pick up where you left off after collecting one of the two keycards.

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** Both games have completely different levels and gameplay styles. The [=PS2/PSP/PC=] version is more akin to momentum-based puzzle-platformers, while the [=PS3/Xbox 360/Wii=] version is more of an action platformer.

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** Both games have completely different levels and gameplay styles. The [=PS2/PSP/PC=] version is more akin to of a momentum-based puzzle-platformers, puzzle-platformer, while the [=PS3/Xbox 360/Wii=] version is more of an action platformer.


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* AdaptationalVillainy: GO-4 is much more villainous than he was in the movie. In the movie, his involvement in the plot boiled down to doing as AUTO commanded, and he never interacted with the reject bots or did any form of harm unless AUTO specifically commanded it. In the game, however, he goes out of his way to attack WALL•E and attempt to drag him off the cart going to the holodeck, and during the PlayableEpilogue when AUTO has been deactivated, GO-4 attempts to both steal the plants needed to rebuild Earth and have the reject bots rounded up and destroyed.


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* SparedByTheAdaptation: GO-4 doesn't suffer a DisneyVillainDeath in this version, and is still alive by the PlayableEpilogue.
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** The Wii version is also noticeably cut down compared to the PS3 and Xbox 360 versions, with various levels having large sections either split off into smaller levels (Welcome to Earth) or cut altogether (Good Intentions).

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** The Wii version is also noticeably cut down compared to the PS3 [=PS3=] and Xbox 360 versions, with various levels having large sections either split off into smaller levels (Welcome to Earth) or cut altogether (Good Intentions).
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** Both games have completely different levels and gameplay styles. The [=PS2/PSP/PC=] version is more akin to momentum-based puzzle-platformers, while the PS3/Xbox 360/Wii version is more of an action platformer.

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** Both games have completely different levels and gameplay styles. The [=PS2/PSP/PC=] version is more akin to momentum-based puzzle-platformers, while the PS3/Xbox 360/Wii [=PS3/Xbox 360/Wii=] version is more of an action platformer.
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** Both games have completely different levels and gameplay styles. The PS2/PSP/PC version is more akin to momentum-based puzzle-platformers, while the PS3/Xbox 360/Wii version is more of an action platformer.

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** Both games have completely different levels and gameplay styles. The PS2/PSP/PC [=PS2/PSP/PC=] version is more akin to momentum-based puzzle-platformers, while the PS3/Xbox 360/Wii version is more of an action platformer.
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* SuperDrowningSkills: WALL•E, being a metallic TankTreadMecha, cannot swim. If he falls into water, he'll drown on the spot.
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* DashAttack: WALL•E can turn into a cube while moving to dash forward, destroying anything in his way.

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* HaveANiceDeath: Dying or running out of time results in a short cutscene showing WALL•E or EVE dying in a way fitting the method of failure, such as WALL•E falling into a black void or EVE powering down.


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* TheManyDeathsOfYou: Dying or running out of time results in a short cutscene showing WALL•E or EVE dying in a way fitting the method of failure, such as WALL•E falling into a black void or EVE powering down.
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** PS2/PSP/PC version:

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** PS2/PSP/PC [=PS2=]/PSP/PC version:



** PS3/Xbox 360/Wii version:

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** PS3/Xbox [=PS3=]/Xbox 360/Wii version:



[[folder:Tropes that apply to the PS2/PSP/PC version]]

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[[folder:Tropes that apply to the PS2/PSP/PC [=PS2=]/PSP/PC version]]



[[folder:Tropes that apply to the PS3/Xbox 360/Wii version]]

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[[folder:Tropes that apply to the PS3/Xbox [=PS3=]/Xbox 360/Wii version]]
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* CompanyCrossReferences: Some levels have toys from ''Franchise/ToyStory'' as secret collectables.
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[[foldercontrol]]
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The game is notable for having been released as [[ReformulatedGame two separate versions]]: one developed by Creator/AsoboStudio for the PS2, PSP, and PC, and the other developed by Heavy Iron Studios for the PS3, Xbox 360 and Wii.

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The game is notable for having been released as [[ReformulatedGame two separate versions]]: one developed by Creator/AsoboStudio for the PS2, [=PS2=], PSP, and PC, and the other developed by Heavy Iron Studios for the PS3, [=PS3=], Xbox 360 and Wii.
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[[quoteright:480:https://static.tvtropes.org/pmwiki/pub/images/wallegame.jpg]]
%%[[caption-width-right:480:some caption text]]

''WALL•E'' is the video game adaptation of the award-winning Creator/{{Pixar}} animated film ''WesternAnimation/WallE'', released alongside it on all major platforms in 2008. The game tells the movie's story of WALL•E, his meeting with EVE, and his misadventures on the Axiom, while expanding on several plot points and details shown throughout the movie.

The game is notable for having been released as [[ReformulatedGame two separate versions]]: one developed by Creator/AsoboStudio for the PS2, PSP, and PC, and the other developed by Heavy Iron Studios for the PS3, Xbox 360 and Wii.

!!This game features the following tropes:
[[folder:Tropes that apply to both versions]]
* AdaptationalBadass: WALL•E is significantly more combat-capable than he was in the movie, being capable of throwing garbage cubes and using (depending on the version) either his laser or EVE's ArmCannon as a ranged weapon.
* AdaptationExpansion: Both versions of the game expand on various plot points shown throughout the movie:
** PS2/PSP/PC version:
*** The tutorial level, [=BnL=] Tune-Up, shows WALL•E going through a routine check-up as the Axiom prepares to depart from Earth. It's also implied WALL•E was sentient from the start, as he is shown demonstrating a lot of his usual behaviors at that point.
*** Home Sweet Home and Work Day both expand on WALL•E's life on Earth before he met EVE, with a short storyline involving him trying to find what he believes to be another living WALL•E unit. [[ShaggyDogStory It's all for naught]].
** PS3/Xbox 360/Wii version:
*** The short scene of WALL•E escaping the repair ward, stealing EVE's ArmCannon and accidentally freeing the reject bots is expanded into a massive level where he guns down hundreds of security droids with EVE's decapitated arm in a bid to save her.
*** WALL•E and EVE's romantic flight is shown in more detail, with one section involving WALL•E and EVE flying through the Axiom's exhaust port and another involving EVE going through a service door into a secret part of the ship.
* CrateExpectations:
** There are crates that WALL•E can destroy. White crates contain power cells used to open doors, while red crates contain power cells that recharge WALL•E's laser.
** WALL•E can pick up and throw explosive and magnetic crates. Explosive crates explode on hit, and magnetic crates can be used to drag special magnetic objects around.
* ReformulatedGame:
** Both games have completely different levels and gameplay styles. The PS2/PSP/PC version is more akin to momentum-based puzzle-platformers, while the PS3/Xbox 360/Wii version is more of an action platformer.
** The Wii version is also noticeably cut down compared to the PS3 and Xbox 360 versions, with various levels having large sections either split off into smaller levels (Welcome to Earth) or cut altogether (Good Intentions).
* RoleSwapAU: Both versions of the game swap WALL•E and EVE's roles around in the garbage dump scene. In the original movie, [[spoiler:WALL•E was electrocuted by AUTO and EVE has to repair him]], while in the games, their roles are swapped so [[spoiler:EVE was electrocuted and WALL•E has to repair her instead]].
[[/folder]]

[[folder:Tropes that apply to the PS2/PSP/PC version]]
* EnergyWeapon: WALL•E can use his laser as a ranged weapon to destroy crates and enemies.
* HaveANiceDeath: Dying or running out of time results in a short cutscene showing WALL•E or EVE dying in a way fitting the method of failure, such as WALL•E falling into a black void or EVE powering down.
* JustifiedTutorial: The tutorial level, [=BnL=] Tune-Up, has WALL•E undergoing a routine [=BnL=] check-up 700 years before the events of the movie to test all of his functions before the Axiom leaves Earth.
[[/folder]]

[[folder:Tropes that apply to the PS3/Xbox 360/Wii version]]
* BrutalBonusLevel: Axiom Secret Area is a short, but brutal platforming level that can only be unlocked upon completing the game, with very tight jumps and tricky platforming segments.
* OneHitKill: Touching the red floors in the Axiom levels kills WALL•E instantly.
[[/folder]]

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