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* AllPlanetsAreEarthLike: Despite the planet (or the moon, as the taxt underneath the game says) being obviously in another solar system, it has breathable atmosphere, ordinary sand and sandstone, and lush fronds (possibly responsible for the atmosphere).

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* AllPlanetsAreEarthLike: Despite the planet (or the moon, as the taxt text underneath the game says) being obviously in another solar system, it has breathable atmosphere, ordinary sand and sandstone, and lush fronds (possibly responsible for the atmosphere).

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* GoodiesInTheToilets: The toilet is locked with a pentagonal padlock and you can't open it [[spoiler: until you come back to the bathroom with a matching key, open the "toilet" and discover ''it is the exit'']].



* GoodiesInTheToilets: The toilet is locked with a pentagonal padlock and you can't open it [[spoiler: until you come back to the bathroom with a matching key, open the "toilet" and discover ''it is the exit'']].
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Has absolutely nothing to do with the webcomic.
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procrastination, really

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You are locked in an unfamiliar bathroom. And whoever lives here must be overly enamoured of logic puzzles...

''[[https://colorbomb.itch.io/trace Trace]]'' is a free to play, [=HTML5=] RoomEscapeGame by colorbomb. Set on an alien planet and somewhat ''VideoGame/{{Myst}}''-like, it contains very little in the way of a story - the player never learns what they're doing inside a bungalow in outer space, how they came to be there or why they're escaping - but quite a lot of juicy puzzles.

An interesting feature is the in-game camera carried by [=PC=], with 6 slots for photos of things that may be useful later.
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! Tropes:
* AlienSky: Several large, colourful planets are visible on it. They provide clues to some puzzles.
* AllPlanetsAreEarthLike: Despite the planet (or the moon, as the taxt underneath the game says) being obviously in another solar system, it has breathable atmosphere, ordinary sand and sandstone, and lush fronds (possibly responsible for the atmosphere).
* BeautifulVoid: There's a cozy little house and a small tower on a rather nice swatch of an alien planet. The [=PC=] is the only person there, no animals whatsoever appear, the in-game written documents are all heavily stained and unreadable, and while the house has electrical power, there's nothing to indicate where it comes from.
* BlockPuzzle: The lock on [[spoiler: the inside of the bathroom door]] is a version of {{Klotski}}.
* ChekhovsGun: The pentagonal padlock in the bathroom [[spoiler: is the one thing separating you from freedom]].
* ContextSensitiveButton: Some of the red buttons in the large room turn on the machines, some don't, but they're all a part of a larger puzzle.
* ClosingCredits: The "Making of" sort, with development sketches and thanks to everyone who contributed.
* EnterSolutionHere: There's a number of puzzles that consist of discovering some sort of a password. Some of them are easy, some are [[MoonLogicPuzzle not]].
* FictionalDocument: The large room contains a photographical album and books about a "wayward astronaut" that provide clues to the puzzles, if not to what you are doing there.
* GridPuzzle: The lock on [[spoiler: the outside door]] needs you to place the gold stars in the correct cells of the grid.
* GoodiesInTheToilets: The toilet is locked with a pentagonal padlock and you can't open it [[spoiler: until you come back to the bathroom with a matching key, open the "toilet" and discover ''it is the exit'']].
* GuideDangIt: An egregious instance. You can, in fact, leave the room at the ground floor of the tower... by clicking on the puzzle, even unsolved, because it's ''on the door'' and the player character apparently turned around after entering.
* LockAndKeyPuzzle: The game has a number of locks with keys hidden in very odd places. Several of the {{Set Piece Puzzle}}s also need an object or objects to be accessed.
* {{Minigame}}: Three minigames are accessed through the in-game computer (on the desk in the largest room), after entering passwords: two "control the tiny robot" games (you also need to obtain the robots and put them in the right positions first), and "Mathemagic".
* MoonLogicPuzzle: Some of the puzzles are self-contained and make perfect sense (once you get past the practicality of locking one's house with a logic puzzle). Several require you to remember an easily-missed thing half the game world away (such as [[spoiler: the wheel on the patio, where you need to enter the arrangement of the plants in the bathroom - which you can no longer access at the moment]] or to make rather bizarre inferences. There's also [[spoiler: a drawer that only opens if you open the other drawers in a certain order]] and [[spoiler: a [[SongsInTheKeyOfLock tiny piano that you have to play the password on]] ]]. Also, you obtain a screwdriver by solving ''two'' consecutive difficult puzzles, at which point it's easy to forget why you needed a screwdriver in the first place.
* SchizoTech: There's a battered-up computer, a wooden planetarium, tiny robots, lots of old-fashioned lightbulbs, and the whole thing takes place on an alien planet. Space travel is definitely possible in the setting.
* SetPiecePuzzle: Many and varied, both pure logic and pure logic combined with (visual, symbol or number) passwords or objects that need to be found in order to make a machine work.
* ShoutOut: The "wayward astronaut" books have illustrations in which the title character looks curiously like [[Literature/WheresWally Wally]].
* StylisticSuck: The "Mathemagic" educational [[{{Minigame}} game]] with its Paint graphics and an ExcusePlot typical for 90' educational games for kids. You need to play it to figure out a password.
* WhoForgotTheLights: The rooms inside the tower (both ground floor and upstairs) are rather dark, too dark to be readable on some monitors [[spoiler: especially that one of the puzzles in the ground floor room consists of turning the lights off]].
* YouWakeUpInARoom: You begin the game locked in a bathroom. How you got to be there, or your connection to whoever lives (or lived) in the house, is never explained. The bathroom serves as a warm-up of sorts - you have to solve all the puzzles in it to enter the main game area.
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