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* DinnerDeformation: A bizarre example. Whenever a bunch of Togges eat a fruit, they transform into a giant Togge with the exact same shape.
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* NoFourthWall: Pretty much every single character speaks to you, the player, directly at various points, to the point where ''you'' are essentially one of the game's main characters.
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Widget Series has been renamed to Quirky Work as per TRS (it's also YMMV).



Yeah, it is [[WidgetSeries that kind of games]].
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** The white toggess vanish a few seconds after being created, but they can be stacked ''infinitely'' high [[note]] However, due to the fact that they vanish a few seconds after being created, in practice there is still a limit as to how high you can go by stacking them[[/note]]. Thus, they can be used to reach locations that other togges cannot even touch.

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** The [[FragileSpeedster white toggess togges]] vanish a few seconds after being created, but they can be stacked ''infinitely'' high [[note]] However, due to the fact that they vanish a few seconds after being created, in practice there is still a limit as to how high you can go by stacking them[[/note]]. Thus, they can be used to reach locations that other togges cannot even touch.

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The gameplay is more about [[PuzzlePlatformer solving puzzles]] than precise platforming. You have the ability to spread or erase togges - togges are those cute little cubes that come in various colors. For the most part, you can only create a new togge if (1) it is near already existing one(s) that have the same color as it, or (2) you are near certain designated locations within the level [[note]]To be precise, you can create new togges from already obtained fruits or certain checkpoints[[/note]]. Also, each togge costs a certain amount to create. Thus, there is an upper limit as to how many togges you can have out.

Almost all useful actions require you to spread those little cubes. For example, collecting a fruit (i.e., the main collectible in this game) requires you to stack 3 togges on top of it. Thus, most of the time, the gameplay revolves around the player trying to figure out how to spread the togges from the starting location to wherever the objective is. In most cases, this won't be immediately obvious, hence the "Puzzle" part of its "Puzzle-Platformer" classification.

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The gameplay is more about [[PuzzlePlatformer solving puzzles]] than precise platforming. You have the ability to spread or erase togges - togges are those cute little cubes that come in various colors. For the most part, you can only create a new togge if (1) it if
*It
is near already existing one(s) that have the same color as it, or (2) you or
*You
are near certain designated locations within the level [[note]]To be precise, you can create new togges from already obtained fruits or certain checkpoints[[/note]]. checkpoints[[/note]].

Also, each togge costs a certain amount to create. Thus, there is an upper limit as to how many togges you can have out.

Almost all useful meaningful actions require you to spread those little cubes. For example, collecting a fruit (i.e., the main collectible in this game) requires you to stack 3 togges on top of it. Thus, most of the time, the gameplay revolves around the player trying to figure out how to spread the togges from the starting location to wherever the objective is. In most cases, this won't be immediately obvious, hence the "Puzzle" part of its "Puzzle-Platformer" classification.
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So basically you play as a newly hired intern under [[KingOfAllCosmos King President of the Universe]], just as the [[DarkIsEvil void]] started creeping in and likely threatened to erase everything in the universe. Then you and the togges set out on a journey (under the leadership of the King President) to save the universe. And then you will dominate it.

The gameplay is more about [[PuzzlePlatformer solving puzzles]] than precise platforming. You have the ability to spread or erase togges - togges are those cute little cubes that come in various colors. For the most part, you can only create a new togge if (1) it is near already existing one(s) that have the same color as it, or (2) you are right next to certain designated locations within the level [[note]]To be precise, you can create new togges from already obtained fruits or certain checkpoints.[[/note]]. Also, each togge costs a certain amount to create and thus there is an upper limit as to how many togges you can have out.

Almost all useful actions require you to spread those little cubes. E.g., collecting a fruit, i.e., the main collectible in this game, requires you to stack 3 togges on top of it. Thus, most of the time the gameplay revolves around the player trying to figure out how to spread the togges from the starting location to wherever the objective is. In most cases, this won't be immediately obvious. The player thus needs to solve the puzzle.

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So basically you You play as a newly hired intern under [[KingOfAllCosmos King President of the Universe]], just as the [[DarkIsEvil void]] started creeping in and likely threatened to erase everything in the universe. Then you and the togges set out on a journey (under journey, under the leadership of the King President) President, to save the universe. And then you will dominate it.

help the King President conquer it, or something.

The gameplay is more about [[PuzzlePlatformer solving puzzles]] than precise platforming. You have the ability to spread or erase togges - togges are those cute little cubes that come in various colors. For the most part, you can only create a new togge if (1) it is near already existing one(s) that have the same color as it, or (2) you are right next to near certain designated locations within the level [[note]]To be precise, you can create new togges from already obtained fruits or certain checkpoints.[[/note]]. checkpoints[[/note]]. Also, each togge costs a certain amount to create and thus create. Thus, there is an upper limit as to how many togges you can have out.

out.

Almost all useful actions require you to spread those little cubes. E.g., For example, collecting a fruit, i.fruit (i.e., the main collectible in this game, game) requires you to stack 3 togges on top of it. Thus, most of the time time, the gameplay revolves around the player trying to figure out how to spread the togges from the starting location to wherever the objective is. In most cases, this won't be immediately obvious. The player thus needs to solve obvious, hence the puzzle.
"Puzzle" part of its "Puzzle-Platformer" classification.
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* {{Leitmotif}}: Every time you hear the soundtrack "Trio Musette", you ''know'' the triplets (King President's 3 uncles) are nearby.

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* {{Leitmotif}}: Every time you hear the soundtrack "Trio Musette", Musette" and its Waltz-like rhythm, you ''know'' the triplets (King President's 3 uncles) are nearby.
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* {{Leitmotif}}: Every time you hear the soundtrack "Trio Musette", you ''know'' the triplets (King President's 3 uncles) are nearby.
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* TheVeryDefinitelyFinalDungeon: [[spoiler: The Endless Wall]]. The moment you enter the level, you are hit with gloomy, menacing music (in stark contrast to the previous levels, which are all cheerful and light-hearted) that basically tells you "yes, you are heading towards the FinalBattle".

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* TheVeryDefinitelyFinalDungeon: [[spoiler: The Endless Wall]]. The moment you enter the level, you are hit with gloomy, menacing music (in stark contrast to the previous levels, which are all cheerful and light-hearted) that basically tells you screams "yes, you are heading towards the FinalBattle".
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* FloatingContinent: The ''whole game'' is full of these. This makes sense, as you are supposed to be travelling across the universe, visiting different galaxies a la ''VideoGame/SuperMarioGalaxy''.

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* FloatingContinent: The ''whole game'' is full of these. This It makes sense, as you are supposed to be travelling across the universe, visiting different galaxies a la ''VideoGame/SuperMarioGalaxy''.

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