Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DinnerDeformation: A bizarre example. Whenever a bunch of Togges eat a fruit, they transform into a giant Togge with the exact same shape.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NoFourthWall: Pretty much every single character speaks to you, the player, directly at various points, to the point where ''you'' are essentially one of the game's main characters.
Is there an issue? Send a MessageReason:
Deleted line(s) 14,16 (click to see context) :
Yeah, it is [[WidgetSeries that kind of games]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 27 (click to see context) from:
** The white toggess vanish a few seconds after being created, but they can be stacked ''infinitely'' high [[note]] However, due to the fact that they vanish a few seconds after being created, in practice there is still a limit as to how high you can go by stacking them[[/note]]. Thus, they can be used to reach locations that other togges cannot even touch.
to:
** The [[FragileSpeedster white toggess togges]] vanish a few seconds after being created, but they can be stacked ''infinitely'' high [[note]] However, due to the fact that they vanish a few seconds after being created, in practice there is still a limit as to how high you can go by stacking them[[/note]]. Thus, they can be used to reach locations that other togges cannot even touch.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,10 (click to see context) from:
The gameplay is more about [[PuzzlePlatformer solving puzzles]] than precise platforming. You have the ability to spread or erase togges - togges are those cute little cubes that come in various colors. For the most part, you can only create a new togge if (1) it is near already existing one(s) that have the same color as it, or (2) you are near certain designated locations within the level [[note]]To be precise, you can create new togges from already obtained fruits or certain checkpoints[[/note]]. Also, each togge costs a certain amount to create. Thus, there is an upper limit as to how many togges you can have out.
Almost all useful actions require you to spread those little cubes. For example, collecting a fruit (i.e., the main collectible in this game) requires you to stack 3 togges on top of it. Thus, most of the time, the gameplay revolves around the player trying to figure out how to spread the togges from the starting location to wherever the objective is. In most cases, this won't be immediately obvious, hence the "Puzzle" part of its "Puzzle-Platformer" classification.
Almost all useful actions require you to spread those little cubes. For example, collecting a fruit (i.e., the main collectible in this game) requires you to stack 3 togges on top of it. Thus, most of the time, the gameplay revolves around the player trying to figure out how to spread the togges from the starting location to wherever the objective is. In most cases, this won't be immediately obvious, hence the "Puzzle" part of its "Puzzle-Platformer" classification.
to:
The gameplay is more about [[PuzzlePlatformer solving puzzles]] than precise platforming. You have the ability to spread or erase togges - togges are those cute little cubes that come in various colors. For the most part, you can only create a new togge if (1) it if
*It is near already existing one(s) that have the same color as it,or (2) you or
*You are near certain designated locations within the level [[note]]To be precise, you can create new togges from already obtained fruits or certaincheckpoints[[/note]]. checkpoints[[/note]].
Also, each togge costs a certain amount to create. Thus, there is an upper limit as to how many togges you can have out.
Almost alluseful meaningful actions require you to spread those little cubes. For example, collecting a fruit (i.e., the main collectible in this game) requires you to stack 3 togges on top of it. Thus, most of the time, the gameplay revolves around the player trying to figure out how to spread the togges from the starting location to wherever the objective is. In most cases, this won't be immediately obvious, hence the "Puzzle" part of its "Puzzle-Platformer" classification.
*It is near already existing one(s) that have the same color as it,
*You are near certain designated locations within the level [[note]]To be precise, you can create new togges from already obtained fruits or certain
Also, each togge costs a certain amount to create. Thus, there is an upper limit as to how many togges you can have out.
Almost all
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,10 (click to see context) from:
So basically you play as a newly hired intern under [[KingOfAllCosmos King President of the Universe]], just as the [[DarkIsEvil void]] started creeping in and likely threatened to erase everything in the universe. Then you and the togges set out on a journey (under the leadership of the King President) to save the universe. And then you will dominate it.
The gameplay is more about [[PuzzlePlatformer solving puzzles]] than precise platforming. You have the ability to spread or erase togges - togges are those cute little cubes that come in various colors. For the most part, you can only create a new togge if (1) it is near already existing one(s) that have the same color as it, or (2) you are right next to certain designated locations within the level [[note]]To be precise, you can create new togges from already obtained fruits or certain checkpoints.[[/note]]. Also, each togge costs a certain amount to create and thus there is an upper limit as to how many togges you can have out.
Almost all useful actions require you to spread those little cubes. E.g., collecting a fruit, i.e., the main collectible in this game, requires you to stack 3 togges on top of it. Thus, most of the time the gameplay revolves around the player trying to figure out how to spread the togges from the starting location to wherever the objective is. In most cases, this won't be immediately obvious. The player thus needs to solve the puzzle.
The gameplay is more about [[PuzzlePlatformer solving puzzles]] than precise platforming. You have the ability to spread or erase togges - togges are those cute little cubes that come in various colors. For the most part, you can only create a new togge if (1) it is near already existing one(s) that have the same color as it, or (2) you are right next to certain designated locations within the level [[note]]To be precise, you can create new togges from already obtained fruits or certain checkpoints.[[/note]]. Also, each togge costs a certain amount to create and thus there is an upper limit as to how many togges you can have out.
Almost all useful actions require you to spread those little cubes. E.g., collecting a fruit, i.e., the main collectible in this game, requires you to stack 3 togges on top of it. Thus, most of the time the gameplay revolves around the player trying to figure out how to spread the togges from the starting location to wherever the objective is. In most cases, this won't be immediately obvious. The player thus needs to solve the puzzle.
to:
The gameplay is more about [[PuzzlePlatformer solving puzzles]] than precise platforming. You have the ability to spread or erase togges - togges are those cute little cubes that come in various colors. For the most part, you can only create a new togge if (1) it is near already existing one(s) that have the same color as it, or (2) you are
Almost all useful actions require you to spread those little cubes.
Is there an issue? Send a MessageReason:
None
Changed line(s) 29 (click to see context) from:
* {{Leitmotif}}: Every time you hear the soundtrack "Trio Musette", you ''know'' the triplets (King President's 3 uncles) are nearby.
to:
* {{Leitmotif}}: Every time you hear the soundtrack "Trio Musette", Musette" and its Waltz-like rhythm, you ''know'' the triplets (King President's 3 uncles) are nearby.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Leitmotif}}: Every time you hear the soundtrack "Trio Musette", you ''know'' the triplets (King President's 3 uncles) are nearby.
Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
* TheVeryDefinitelyFinalDungeon: [[spoiler: The Endless Wall]]. The moment you enter the level, you are hit with gloomy, menacing music (in stark contrast to the previous levels, which are all cheerful and light-hearted) that basically tells you "yes, you are heading towards the FinalBattle".
to:
* TheVeryDefinitelyFinalDungeon: [[spoiler: The Endless Wall]]. The moment you enter the level, you are hit with gloomy, menacing music (in stark contrast to the previous levels, which are all cheerful and light-hearted) that basically tells you screams "yes, you are heading towards the FinalBattle".
Is there an issue? Send a MessageReason:
None
Changed line(s) 27 (click to see context) from:
* FloatingContinent: The ''whole game'' is full of these. This makes sense, as you are supposed to be travelling across the universe, visiting different galaxies a la ''VideoGame/SuperMarioGalaxy''.
to:
* FloatingContinent: The ''whole game'' is full of these. This It makes sense, as you are supposed to be travelling across the universe, visiting different galaxies a la ''VideoGame/SuperMarioGalaxy''.