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* BlackComedy: The Jackal leader sometimes serves some after a takedown.
--> '''Jackal Leader''': That'll be a closed casket.
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* HyperspaceArsenal: Your bike can hold a pipe wrench, a shovel, a pistol, a machine gun, a shotgun, a grenade launcher, a taser, three plastic explosives, and ten pipe bombs. The sword is too much for it, though; your rider will carry that [[SticksToTheBack on their back]] instead.

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* HyperspaceArsenal: Your bike can hold a pipe wrench, a shovel, a taser, a pistol, a machine gun, a shotgun, a grappling hook, a grenade launcher, a taser, launcher with three grenades, three plastic explosives, and ten pipe bombs. The sword is too much for it, though; your rider will carry that [[SticksToTheBack on their back]] instead.

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* CoolBike: A few, especially the assassin's bike, [[spoiler:which can deflect ''cars'' without taking a scratch, and it's yours for the campaign's home stretch after taking him down.]]
* {{Cooldown}}: The jump jets have a cooldown of a second or so between uses to prevent bikes with lots of fuel from simply flying through the stage. When using the jets, you can hold down the button for a larger jump that uses more jump jet fuel, but once you let go of the button or it's been held for the maximum time, you need to wait for the cooldown before using it again (though you do not have to be on the ground).



* DifficultButAwesome: The explosive weapons. Pipebombs require a bit of timing (and sometimes a little of nitro) to properly utilize. It can kill groups of enemies right behind you, making races and assassinations a breeze. The grenade launcher is a little harder to utilize, but it can make the final stretch an absolute breeze once the player figures out how to properly utilize it.

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* DifficultButAwesome: DifficultButAwesome:
**
The explosive weapons. Pipebombs require a bit of timing (and sometimes a little of nitro) to properly utilize. It can kill groups of enemies right behind you, making races and assassinations a breeze. The grenade launcher is a little harder to utilize, but it can make the final stretch an absolute breeze once the player figures out how to properly utilize it.it.
** The close call bonus gives nitro for ''almost'' crashing into oncoming traffic.


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* PurposelyOverpowered: [[spoiler:The assassin's bike, which you get to ride for the last mission escaping from Phantom territory, can smash through cars no worse for wear. Other bikes can still pose a threat, but all the risk associated with close call bonuses goes out the window.]] To a lesser extent, all guns are as deadly as they ought to be, and the grenade launcher is extremely powerful if it hits its mark, but these are restricted by ammo.
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* NitroBoost: Nitro is held in a blue meter which can be expanded with shop items. Filling the meter requires finding a nitro pick-up or taking down enemies.
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* HyperspaceArsenal: Your bike can hold a pipe wrench, a shovel, a pistol, a machine gun, a shotgun, a grenade launcher, three plastic explosives, and ten pipe bombs. The sword is too much for it, though; your rider will carry that [[SticksToTheBack on their back]] instead.

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* HyperspaceArsenal: Your bike can hold a pipe wrench, a shovel, a pistol, a machine gun, a shotgun, a grenade launcher, a taser, three plastic explosives, and ten pipe bombs. The sword is too much for it, though; your rider will carry that [[SticksToTheBack on their back]] instead.

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* {{Homage}}: The bonus level at the end of the campaign is one to [[spoiler:Rainbow Road from the ''VideoGame/MarioKart'' games, particularly the ''VideoGame/MarioKart64'' version, taking place on a rainbow-coloured road floating in space with star-adorned guardrails.]]



* SirSwearsALot: The Reaper Leader cannot get through a sentence without swearing. The [[MissionControl Jackal Leader]] swears fairly often as well.

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* SirSwearsALot: The Reaper Leader cannot get through a sentence without swearing. The [[MissionControl Jackal Leader]] swears fairly often as well.


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* TheUnfought: The first two gangs have a last level where the mission it to take down their leader, but the Phantom's territory ends with a battle against the target assassin instead, [[spoiler:followed by a level where you ride the assassin's bike out of Phantom territory, with the implication that this leader and gang are still around after the events of the game.]]
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* ShoutOut:
** Health upgrades at the store are named after psychedelic drugs. One gives you an extra life should you run out of health, called [[Franchise/SuperMarioBros "Mushrooms"]].
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* MushroomSamba: Occasionally a level will take place in a "Hallucinogenic Chemical Zone", where cars rain from the sky which can [[YourMindMakesItReal impede your progress.]]
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* MercyInvincibility: Averted. It's generally advisable to do whatever is necessary to avoid getting sandwiched for too long by hostile riders, as this situation is the quickest ticket to losing lots of [=HP=].
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--> '''Reaper Leader''': I'll kill five Jackals for every Reaper you've killed, [[SirSwearsALot fucker!]]



* SirSwearsALot: The Reaper Leader cannot get through a sentence without swearing. The [[MissionControl Jackal Leader]] swears fairly often as well.



* VehicularCombat: Bikes will be your ride of choice, as well as that of your opponents, but some will drive cars and trucks as well.

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* VehicularCombat: Bikes will be your ride of choice, as well as that of your opponents, but some will drive cars and trucks as well.well.
* VillainRespect: The gang leaders will occasionally toss a compliment the player's way, but either threaten the player or insult their ride as they do.
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* ColdHam: The assassin mocks and threatens the player in a slow and soft manner while the words themselves chew the scenery.
--> '''Assassin''': Do you have any idea how many people I've killed, Jackal? You better hope you don't catch me.
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* PinataEnemy: Enemies with a cash, health, nitro, or ammo icon over their head give a large reward for taking them out, and, just like the standard reward, this is doubled if the enemy is taken down with a decapitation or crash.
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* DoesntLikeGuns: Some unlockable characters have the "no guns" attribute, which disables all firearms, though it doesn't by itself disable other lethal weapons.


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* HyperspaceArsenal: Your bike can hold a pipe wrench, a shovel, a pistol, a machine gun, a shotgun, a grenade launcher, three plastic explosives, and ten pipe bombs. The sword is too much for it, though; your rider will carry that [[SticksToTheBack on their back]] instead.

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* DeflectorShields: Starting in the [=SIGMA=] arc, some enemies will be equipped with these. Swords are strong on them,

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* DeflectorShields: Starting in the [=SIGMA=] arc, some enemies will be equipped with these. Swords are strong on them, them.



* {{Knockback}}: Kicks don't do damage on their own, but send light opponents veering off the road. Knocking opponents off a bridge or into an obstacle or traffic will result in a crash, which gives you double the rewards you would get for depleting that opponent's [=HP=].



* NintendoHard: You have to focus on driving, avoid crashing, avoid getting killed, avoid getting sandwiched, and micromanage your nitro and supplies to make it to the end. Failing to complete your objectives will instill a penalty for the remainder of the play-through (such as -25% max health), and these can be stacked! Losing your life leads to an instant game over, forcing you to start from the beginning. If that is not hard enough, some characters come with certain abilities locked, and some don't utilize any of the skills you unlocked in the skill tree. Further more, playing cooperatively tends to make the game a little more difficult since the game will have a hard time adjusting all the NPCs to be with everyone, meaning if one gets left behind, it will be really hard to catch back up.

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* NintendoHard: You have to focus on driving, avoid crashing, avoid getting killed, avoid getting sandwiched, and micromanage your nitro and supplies to make it to the end. Failing to complete your objectives will instill a penalty for the remainder of the play-through (such as -25% max health), and these can be stacked! Losing your life leads to an instant game over, forcing you to start from the beginning. If that is not hard enough, some characters come with certain abilities locked, and some don't utilize any of the skills you unlocked in the skill tree. Further more, playing cooperatively tends to make the game a little more difficult since the game will have a hard time adjusting all the NPCs [=NPCs=] to be with everyone, meaning if one gets left behind, it will be really hard to catch back up.


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* StickyBomb: Plastic explosives can be placed on other vehicles, initiating a three-second countdown that should be used to get some distance.
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* ArcVillain: Each third of the campaign goes through a different gang's territory, led by a boss who will occasionally taunt and shout at the player.


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* DeflectorShields: Starting in the [=SIGMA=] arc, some enemies will be equipped with these. Swords are strong on them,
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* {{ANDTHEADVENTURECONTINUES}}: [[spoiler: The Jackal leader realizes that they had become big targets now that they've claimed the bounty, but did reason that they can afford bigger guns now.]]

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* {{ANDTHEADVENTURECONTINUES}}: [[{{ANDTHEADVENTURECONTINUES}} And The Adventure Continues]]: [[spoiler: The Jackal leader realizes that they had become big targets now that they've claimed the bounty, but did reason that they can afford bigger guns now.]]
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* ANDTHEADVENTURECONTINUES: [[spoiler: The Jackal leader realizes that they had become big targets now that they've claimed the bounty, but did reason that they can afford bigger guns now.]]

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* ANDTHEADVENTURECONTINUES: {{ANDTHEADVENTURECONTINUES}}: [[spoiler: The Jackal leader realizes that they had become big targets now that they've claimed the bounty, but did reason that they can afford bigger guns now.]]

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* AnAssKickingChristmas: Santa Claus is an unlockable character, with a giant candy cane as his 'weapon'. He is unable to kill enemies (except for bosses), and instead regenerate nitro on each hit, as well as be able to glide in the air with said nitro. (You can still kill enemies with him, but a "NAUGHTY" tag will come up and you'll take damage)

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* AnAssKickingChristmas: Santa Claus is an unlockable character, with a giant candy cane as his 'weapon'. He is unable to kill damage enemies with his weapon (except for bosses), and instead regenerate nitro on each hit, as well as be able to glide in the air with said nitro. (You can still kill enemies with him, other methods, but a "NAUGHTY" tag will come up and you'll take damage)damage)
* ANDTHEADVENTURECONTINUES: [[spoiler: The Jackal leader realizes that they had become big targets now that they've claimed the bounty, but did reason that they can afford bigger guns now.]]



** If you happen to had gone off track, you can use the "put me back on track" in the pause menu to put you in the proper position, with a little bit of health to sacrifice. This doesn't work if you fall off your bike as the game will automatically do this for you.



* DifficultButAwesome: The explosive weapons. Pipebombs require a bit of timing (and sometimes a little of nitro) to properly utilize. It can kill groups of enemies right behind you, making races and assassinations a breeze. The grenade launcher is a little harder to utilize, but it can make the final stretch an absolute breeze once the player figures out how to properly utilize it.



* ExcusePlot: To summarize a whole paragraph, post-apocalyptic USA, filled with Aussies, big cartel leader gets killed, huge bounty placed, everyone is out to get it, including you.



* IShallTauntYou: Opposing leaders will take a moment to mock you or make threats whenever they can. The assassin will also do this on occasion.



* LargeHam: The Reaper leader talks exclusively in this.



* NintendoHard: You have to focus on driving, avoid crashing, avoid getting killed, avoid getting sandwiched, and micromanage your nitro and supplies to make it to the end. Failing to complete your objectives will instill a penalty for the remainder of the play-through (such as -25% max health), and these can be stacked! Losing your life leads to an instant game over, forcing you to start from the beginning. If that is not hard enough, some characters come with certain abilities locked, and some don't utilize any of the skills you unlocked in the skill tree.

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* NintendoHard: You have to focus on driving, avoid crashing, avoid getting killed, avoid getting sandwiched, and micromanage your nitro and supplies to make it to the end. Failing to complete your objectives will instill a penalty for the remainder of the play-through (such as -25% max health), and these can be stacked! Losing your life leads to an instant game over, forcing you to start from the beginning. If that is not hard enough, some characters come with certain abilities locked, and some don't utilize any of the skills you unlocked in the skill tree. Further more, playing cooperatively tends to make the game a little more difficult since the game will have a hard time adjusting all the NPCs to be with everyone, meaning if one gets left behind, it will be really hard to catch back up.
* NoodleIncident: The war that is mentioned constantly in the Phantoms arc, by both the Phantom leader and the Jackal leader.



* {{Roguelike}}: Players only get one life during the campaign; if they die (as in losing all the health, not losing the race), they have to start over. After each death, however, the player has the chance to purchase permanent upgrades, including a 1-up mushroom that can net you just one more chance before you lose.
* StuffBlowingUp: Some weapons include sticks of dynamite and grenade launchers. Expect to see vehicles exploding in abundance.

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* {{Roguelike}}: Players only get one life during the campaign; if they die (as in losing all the health, not losing the race), they have to start over. After each death, however, the player has the chance to purchase permanent upgrades, including nitro boosts, new bikes, level skips, starting out with a 1-up mushroom that can net you just one more chance before you lose.
gun, etc.
* StuffBlowingUp: Some weapons include sticks of dynamite pipebombs, plastic explosives and grenade launchers. Expect to see vehicles exploding in abundance.abundance.
* TranquilFury: The SIGMA leader, who is hardly expressive due to being mostly cybernetic, but does make her anger known from time to time.
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* {{Roguelike}}: Players only get one life during the campaign; if they die (as in losing all the health, not losing the race), they have to start over. After each death, however, the player has the chance to purchase permanent upgrades.

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* {{Roguelike}}: Players only get one life during the campaign; if they die (as in losing all the health, not losing the race), they have to start over. After each death, however, the player has the chance to purchase permanent upgrades.upgrades, including a 1-up mushroom that can net you just one more chance before you lose.
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* AnAssKickingChristmas: Santa Claus is an unlockable character, with a giant candy cane as his 'weapon'. He will be unable to kill enemies (except for bosses), and will instead regenerate nitro on each hit, as well as be able to glide in the air with said nitro.

to:

* AnAssKickingChristmas: Santa Claus is an unlockable character, with a giant candy cane as his 'weapon'. He will be is unable to kill enemies (except for bosses), and will instead regenerate nitro on each hit, as well as be able to glide in the air with said nitro.nitro. (You can still kill enemies with him, but a "NAUGHTY" tag will come up and you'll take damage)

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* AnAssKickingChristmas: Santa Claus is an unlockable character, with a giant candy cane as his 'weapon'. He will be unable to kill enemies (except for bosses), and will instead regenerate nitro on each hit, as well as be able to glide in the air with said nitro.
* AntiFrustrationFeatures: Anytime you get a game over, you can spend any XP you've gained up to that point to purchasing upgrades that carry over to each play-through. Be sure to spend as much as you can, as your XP and cash amounts get wiped after you're done.
** Certain characters may not be suitable for certain objectives (such as assassinations, except for bosses). These characters will not be given these objectives to keep things fair (unless if the game is done in a co-op mode).



* EnemyCivilWar: A lot of the enemies often fight amongst each other, with the exception of those being in their teams (the police will not kill each other on purpose, neither will the reapers, etc). They can still hit each other by accident.
* GuestFighter: [[VideoGame/ShovelKnight Shovel Knight]] himself is a playable character, unlocked by beating the campaign with two riders. Appropriately, he uses a shovel as his main weapon, and refuses to use guns.
* HeroAntagonist: The police, whose contribution to being an antagonist is simply being in your way.



* MissionControl: The Jackal leader will often chime in, informing you of your mission, your progress, giving words of encouragement, and even commenting on your kills against rival gangs. Sometimes, the rival gang leaders will mock or threaten you, and more rarely, the assassin himself will talk down to you.
* NintendoHard: You have to focus on driving, avoid crashing, avoid getting killed, avoid getting sandwiched, and micromanage your nitro and supplies to make it to the end. Failing to complete your objectives will instill a penalty for the remainder of the play-through (such as -25% max health), and these can be stacked! Losing your life leads to an instant game over, forcing you to start from the beginning. If that is not hard enough, some characters come with certain abilities locked, and some don't utilize any of the skills you unlocked in the skill tree.
* OffWithHisHead: Any biker not wearing a helmet will be decapitated if hit with a sword. It grants double the rewards (health, XP, nitro, ammo, etc) when done successfully.
* RandomlyGeneratedLevels: Parts of the level will be rearranged each time you play, and so will your objectives and what power-ups you will find and purchase.



* OffWithHisHead: Any biker not wearing a helmet will be decapitated if hit with a sword.
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After the assassination of a prominent biker gang leader threatens to destroy the uneasy peace between the country's gangs, the Ironsights Weapons Cartel places a $15,000,000 bounty on the head of the murderer. Now, every biker from coast to coast is dying, figuratively and literally, to claim the bounty's head and the cash reward. As one such biker, players are tasked with outracing their opponents and taking out anyone who gets in their way, from rival bikers to law enforcement.

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In world where America has been devastated by nuclear war and inexplicably become populated primarily by Australians, rival biker gangs vie for power, kept in check only by a powerful arms dealing corporation. After the assassination of a prominent biker gang leader threatens to destroy the uneasy peace between the country's gangs, the Ironsights Weapons Cartel places a $15,000,000 bounty on the head of the murderer. Now, every biker from coast to coast is dying, figuratively and literally, to claim the bounty's head and the cash reward. As one such biker, players are tasked with outracing their opponents and taking out anyone who gets in their way, from rival bikers to law enforcement.
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* {{Roguelike}}: Players only get one life during the campaign; if they die, they have to start over. After each death, however, the player has the chance to purchase permanent upgrades.

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* {{Roguelike}}: Players only get one life during the campaign; if they die, die (as in losing all the health, not losing the race), they have to start over. After each death, however, the player has the chance to purchase permanent upgrades.
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''Road Redemption'' is a VehicularCombat {{Roguelike}} game and SpiritualSuccessor to the ''VideoGame/RoadRash'' series. It was released on October 4, 2017 (after two years on Early Access) on personal computers via UsefulNotes/{{Steam}}, with console releases on Xbox One, Playstation 4, and Wii U planned for 2018.

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''Road Redemption'' is a VehicularCombat {{Roguelike}} game and SpiritualSuccessor to the ''VideoGame/RoadRash'' series. It was released on October 4, 2017 (after two three years on Early Access) on personal computers via UsefulNotes/{{Steam}}, with console releases on Xbox One, Playstation 4, and Wii U planned for 2018.
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''Road Redemption'' is a VehicularCombat {{Roguelike}} game and SpiritualSuccessor to the ''VideoGame/RoadRash'' series. It was released on October 4, 2017 on personal computers via UsefulNotes/{{Steam}}, with console releases on Xbox One, Playstation 4, and Wii U planned for 2018.

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''Road Redemption'' is a VehicularCombat {{Roguelike}} game and SpiritualSuccessor to the ''VideoGame/RoadRash'' series. It was released on October 4, 2017 (after two years on Early Access) on personal computers via UsefulNotes/{{Steam}}, with console releases on Xbox One, Playstation 4, and Wii U planned for 2018.
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* CyberneticsEatYourSoul: SIGMA are a technology-obsessed gang who have become merciless killing machines thanks to their cybernetic enhancements.
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* JumpPhysics: After reaching SIGMA territory, your bike will come equipped with jump jets.
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'''''Road Redemption''''' is a VehicularCombat {{Roguelike}} game and SpiritualSuccessor to the ''VideoGame/RoadRash'' series. It was released on October 4, 2017 on personal computers via UsefulNotes/{{Steam}}, with console releases on Xbox One, Playstation 4, and Wii U planned for 2018.

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'''''Road Redemption''''' ''Road Redemption'' is a VehicularCombat {{Roguelike}} game and SpiritualSuccessor to the ''VideoGame/RoadRash'' series. It was released on October 4, 2017 on personal computers via UsefulNotes/{{Steam}}, with console releases on Xbox One, Playstation 4, and Wii U planned for 2018.

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'''''Road Redemption''''' is a VehicularCombat {{Rougelike}} game and SpiritualSuccessor to the ''VideoGame/RoadRash'' series. It was released on October 4, 2017 on personal computers via UsefulNotes/{{Steam}}, with console releases on Xbox One, Playstation 4, and Wii U planned for 2018.

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'''''Road Redemption''''' is a VehicularCombat {{Rougelike}} {{Roguelike}} game and SpiritualSuccessor to the ''VideoGame/RoadRash'' series. It was released on October 4, 2017 on personal computers via UsefulNotes/{{Steam}}, with console releases on Xbox One, Playstation 4, and Wii U planned for 2018.



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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/roadredemptionlogo2.jpg]]
[[caption-width-right:350:Ride or die!]]

'''''Road Redemption''''' is a VehicularCombat {{Rougelike}} game and SpiritualSuccessor to the ''VideoGame/RoadRash'' series. It was released on October 4, 2017 on personal computers via UsefulNotes/{{Steam}}, with console releases on Xbox One, Playstation 4, and Wii U planned for 2018.

After the assassination of a prominent biker gang leader threatens to destroy the uneasy peace between the country's gangs, the Ironsights Weapons Cartel places a $15,000,000 bounty on the head of the murderer. Now, every biker from coast to coast is dying, figuratively and literally, to claim the bounty's head and the cash reward. As one such biker, players are tasked with outracing their opponents and taking out anyone who gets in their way, from rival bikers to law enforcement.

!!Tropes
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* {{Roguelike}}: Players only get one life during the campaign; if they die, they have to start over. After each death, however, the player has the chance to purchase permanent upgrades.
* OffWithHisHead: Any biker not wearing a helmet will be decapitated if hit with a sword.
* StuffBlowingUp: Some weapons include sticks of dynamite and grenade launchers. Expect to see vehicles exploding in abundance.
* VehicularCombat: Bikes will be your ride of choice, as well as that of your opponents, but some will drive cars and trucks as well.

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