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!!Rise of the Blood Elves provides examples of:
* EleventhHourRanger: Phoenixes aren't unlocked until the penultimate chapter, and for good reason, as they're incredibly destructive (though expensive) flying units.
* AdaptedOut: Halduron Brightwing not only doesn't appear, but is also never mentioned at all. At least Rommath and Aethas have cameo appearance in the epilogue.
* ArcVillain: Magtheridon for chapters 1 and 2, Dar'Khan Drathir for chapters 3 to 8.
* EleventhHourRanger: Phoenixes aren't unlocked until the penultimate chapter, and for good reason, as they're incredibly destructive (though expensive) flying units.
* AdaptedOut: Halduron Brightwing not only doesn't appear, but is also never mentioned at all. At least Rommath and Aethas have cameo appearance in the epilogue.
* ArcVillain: Magtheridon for chapters 1 and 2, Dar'Khan Drathir for chapters 3 to 8.
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* EleventhHourRanger: Phoenixes aren't unlocked until the penultimate chapter, and for good reason, as they're incredibly destructive (though expensive) flying units.
* AdaptedOut: Halduron Brightwing not only doesn't appear, but is also never mentioned at all. At least Rommath and Aethas have cameo appearance in the epilogue.
* ArcVillain: Magtheridon for chapters 1 and 2, Dar'Khan Drathir for chapters 3 to 8.
* LightningBruiser: Arcane Golems are durable and, once upgraded, can buff themselves to move and attack very quickly. This makes them very effective at leading charges into enemy bases, as they can crush groups of enemy ground units, tank for their squishier allies, and demolish enemy structures. However, damage they take tends to stick until a fight ends, since they're mechanical and don't regenerate HP. Blood Knights also become this when fully upgraded, as their healing and buffing spells make them strong, fast, and durable.
* MagicKnight: Aside from the heroes, the Blood Elves have Blood Knights, a heavy melee unit that also doubles as a third spellcaster. This gives them the unique quality of benefiting both from spellcaster mastery ranks and weapon and armor upgrades. They have lower mana caps and regeneration rates to balance this out, and are one of the most expensive units to fully upgrade.
* ThePaladin: Blood Knights, the blood elves' own Paladins, charge into battle to protect their allies while healing and buffing them. Liadrin is a twist on this, as her hero class is a counterpart to the human Paladin, with her spells focusing less on protecting herself and her allies and more on healing them through striking down enemies.
* PoisonedWeapons: The Poison Arrows upgrade allows Forsaken Dark Rangers and Guard Towers to consume a bit of mana per shot to coat their arrows with poison, which deals damage over time and slows the target.
!!Rise of the Blood Elves provides examples of:
* EleventhHourRanger: Phoenixes aren't unlocked until the penultimate chapter, and for good reason, as they're incredibly destructive (though expensive) flying units.
* AdaptedOut: Halduron Brightwing not only doesn't appear, but is also never mentioned at all. At least Rommath and Aethas have cameo appearance in the epilogue.
* ArcVillain: Magtheridon for chapters 1 and 2, Dar'Khan Drathir for chapters 3 to 8.
* MagicKnight: Aside from the heroes, the Blood Elves have Blood Knights, a heavy melee unit that also doubles as a third spellcaster. This gives them the unique quality of benefiting both from spellcaster mastery ranks and weapon and armor upgrades. They have lower mana caps and regeneration rates to balance this out, and are one of the most expensive units to fully upgrade.
* ThePaladin: Blood Knights, the blood elves' own Paladins, charge into battle to protect their allies while healing and buffing them. Liadrin is a twist on this, as her hero class is a counterpart to the human Paladin, with her spells focusing less on protecting herself and her allies and more on healing them through striking down enemies.
* PoisonedWeapons: The Poison Arrows upgrade allows Forsaken Dark Rangers and Guard Towers to consume a bit of mana per shot to coat their arrows with poison, which deals damage over time and slows the target.
!!Rise of the Blood Elves provides examples of:
* EleventhHourRanger: Phoenixes aren't unlocked until the penultimate chapter, and for good reason, as they're incredibly destructive (though expensive) flying units.
* AdaptedOut: Halduron Brightwing not only doesn't appear, but is also never mentioned at all. At least Rommath and Aethas have cameo appearance in the epilogue.
* ArcVillain: Magtheridon for chapters 1 and 2, Dar'Khan Drathir for chapters 3 to 8.
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* LightningBruiser: Arcane Golems are durable and, once upgraded, can buff themselves to move and attack very quickly. This makes them very effective at leading charges into enemy bases, as they can crush groups of enemy ground units, tank for their squishier allies, and demolish enemy structures. Unfortunately, thanks to them being mechanical, damage they take tends to stick until a fight ends. Blood Knights also become this when fully upgraded, as their healing and buffing spells make them strong, fast, and durable.
* MagicKnight: Aside from the heroes, the Blood Elves have Blood Knights, a heavy melee unit that also doubles as a third spellcaster. This gives them the unique quality of benefiting both from spellcaster mastery ranks and weapon and armor upgrades. They have lower mana caps and regeneration rates to balance this out, and are one of the most expensive units to fully upgrade.
* MagicKnight: Aside from the heroes, the Blood Elves have Blood Knights, a heavy melee unit that also doubles as a third spellcaster. This gives them the unique quality of benefiting both from spellcaster mastery ranks and weapon and armor upgrades. They have lower mana caps and regeneration rates to balance this out, and are one of the most expensive units to fully upgrade.
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* ThePaladin: Blood Knights, who charge into battle to protect their allies while healing and buffing them. Liadrin is a twist on this, as her hero class is a counterpart to the human Paladin, with her spells focusing less on protecting herself and her allies and more on healing them through striking down enemies.
* PoisonedWeapons: The Poison Arrows upgrade allows Forsaken Dark Rangers and Guard Towers to consume a bit of mana per shot to coat their arrows with poison, which deals damage over time and slows the target.
* PoisonedWeapons: The Poison Arrows upgrade allows Forsaken Dark Rangers and Guard Towers to consume a bit of mana per shot to coat their arrows with poison, which deals damage over time and slows the target.
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!!Curse of the Forsaken provides examples of:
* CivilWarcraft: Chapters 3, 6 and 11 all feature enemy Forsaken, who share your own roster, in some capacity.
* ToServeMan: One objective in chapter 4 is to gather meat by killing neutral and enemy human units and deliver it to the local Vampire Bats in exchange for their service.
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* CrutchCharacter: The naga can be this in chapter 2. The early blood elves are somewhat ill-suited to fighting the fel orcs fought in the chapter, but the naga bring nearly their entire arsenal to bear, and can make short work of the enemy.
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* CrutchCharacter: The naga can be this in chapter 2. The early low-tier blood elves are somewhat ill-suited to fighting the fel orcs fought in the chapter, but the naga bring nearly their entire arsenal to bear, and can make short work of the enemy.
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* EarlyBirdCameo: You may notice that Sylvanas's Forsaken buildings and units are quite radically different than those of Scourge units to demonstrate her and her people's freedom from the Scourge. They have more playable appearances in the sequel campaign, ''Curse of the Forsaken''.
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* EarlyBirdCameo: You may notice that Sylvanas's Forsaken buildings and units are quite radically different than those of Scourge units to demonstrate her and her people's freedom from the Scourge. They have more became the main playable appearances race in the sequel campaign, ''Curse of the Forsaken''.
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* EasterEgg: Chapter 5 has two hidden away. One is a Pandaren Brewmaster who leaves an Enchanted Shield before departing, and the other is a harmless Banshee who quotes [[Videogame/{{Portal}} GLaDOS]] before giving you a [[InfinityPlusOneSword Crown of Kings]].
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* EasterEgg: Chapter 5 has two hidden away. One is a Pandaren Brewmaster who leaves an Enchanted Shield before departing, and the other is a harmless Banshee Banshee, hidden in the trees near the southern Wretched base, who quotes [[Videogame/{{Portal}} GLaDOS]] before giving you a [[InfinityPlusOneSword Crown of Kings]].
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* FaceHeelTurn: Kael'thas, as in ''The Burning Crusade''.
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* FaceHeelTurn: Kael'thas, as in ''The Burning Crusade''.Crusade'', becomes a villain in the last four chapters.
* HeroMustSurvive: As is the standard for ''Warcraft III'' campaigns, if you don't have control over a base, letting a hero die will lead to a game over. Additionally, in chapter 10, even though you ''do'' have a base, you still aren't allowed to let Akama or Aewynne die until they manage to retrieve both keys to open the Black Temple, since they're isolated from your main base before this is achieved.
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* MagicKnight: Aside from the heroes we have Blood Knights, the T3 melee unit of the blood elves that also doubles as a third spellcaster. This gives them the unique quality of benefiting both from spellcaster mastery ranks and weapon and armor upgrades. They have lower mana caps and regeneration rates to balance this out, and are one of the most expensive units to fully upgrade.
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* MagicKnight: Aside from the heroes we heroes, the Blood Elves have Blood Knights, the T3 a heavy melee unit of the blood elves that also doubles as a third spellcaster. This gives them the unique quality of benefiting both from spellcaster mastery ranks and weapon and armor upgrades. They have lower mana caps and regeneration rates to balance this out, and are one of the most expensive units to fully upgrade.
* PoisonedWeapons: The Poison Arrows upgrade allows Forsaken Dark Rangers and Guard Towers to consume a bit of mana per shot to coat their arrows with poison, which deals damage over time and slows the target.
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* TimedMission: The final two chapters. In the penultimate chapter, the player must kill the phoenix god and obtain phoenixes before Illidan's forces penetrate Kael'thas' base. In the final chapter, the player must reach Kael'thas before he completes his ritual.
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* TimedMission: The final two chapters. In the penultimate chapter, the player must kill the phoenix god Al'ar and obtain phoenixes before Illidan's forces penetrate Kael'thas' base. In the final chapter, the player must reach Kael'thas before he completes his ritual.
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* BeatThemAtTheirOwnGame: The Scourge forces in chapters 4 and 5 try to employ Arcane Golems against the player. Ironically, the blood elves are one of the most effective races at killing Arcane Golems, thanks to their access to Spellbreakers, Arcane Towers, Arcane Golems themselves, and Phoenixes (which, granted, aren't available during those chapters).
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* BeatThemAtTheirOwnGame: The Scourge forces in chapters 4 and 5 try to employ Arcane Golems against the player. Ironically, the blood elves are one of the most effective races at killing Arcane Golems, thanks to their access to Spellbreakers, Spell Breakers, Arcane Towers, Arcane Golems themselves, and Phoenixes (which, granted, aren't available during those chapters).
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* CharacterSelectForcing: Enemy forces in chapters 4 and 5 are heavy on spellcasters and Scourge-controlled Arcane Golems, both of which the recently re-acquired Spellbreakers excel at dispatching. Expect to train these guys en masse.
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* CharacterSelectForcing: Enemy forces in chapters 4 and 5 are heavy on spellcasters and Scourge-controlled enemy Arcane Golems, both of which the recently re-acquired Spellbreakers Spell Breakers excel at dispatching. Expect to train these guys en masse.masse.
* CivilWarcraft: Chapters 3, 9, 10, 11 and 12 all feature enemy blood elves, who share your own roster, in some capacity. Chapter 2 does not, but does feature naga as both enemy and controllable ally.
* CivilWarcraft: Chapters 3, 9, 10, 11 and 12 all feature enemy blood elves, who share your own roster, in some capacity. Chapter 2 does not, but does feature naga as both enemy and controllable ally.
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* EasterEgg: Chapter 5 has two hidden away. One is a Pandaren Brewmaster who leaves an item before departing, and the other is a harmless Banshee who quotes [[Videogame/{{Portal}} GLaDOS]] before giving you a [[InfinityPlusOneSword Crown of Kings]].
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* EasterEgg: Chapter 5 has two hidden away. One is a Pandaren Brewmaster who leaves an item Enchanted Shield before departing, and the other is a harmless Banshee who quotes [[Videogame/{{Portal}} GLaDOS]] before giving you a [[InfinityPlusOneSword Crown of Kings]].
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* GuestStarPartyMember: Lady Vashj (chapters 1 and 2), Sylvanas Windrunner (chapter 7), Akama (chapter 10), Maiev Shadowsong (chapter 10), and Kalecgos (chapter 12) are controllable only on certain maps. The Naga as a controllable race are also this in chapters 1 and 2, as are the Forsaken in chapter 8.
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* GuestStarPartyMember: In addition to the main five heroes, Lady Vashj (chapters 1 and 2), Sylvanas Windrunner (chapter 7), Akama (chapter 10), and Maiev Shadowsong (chapter 10), and Kalecgos and Anveena (chapter 12) are controllable only on certain maps. The Naga as a controllable race are also this in chapters 1 and 2, as are the Forsaken in chapter 8.
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* MagicKnight: Aside from the heroes we have Blood Knights, the T3 melee unit of the blood elves that also double as a third spellcaster. This gives them the unique quality of benefiting both from spellcaster mastery ranks and weapon and armor upgrades. They have lower mana caps and regeneration rates to balance this out, and are one of the most expensive units to fully upgrade.
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* MagicKnight: Aside from the heroes we have Blood Knights, the T3 melee unit of the blood elves that also double doubles as a third spellcaster. This gives them the unique quality of benefiting both from spellcaster mastery ranks and weapon and armor upgrades. They have lower mana caps and regeneration rates to balance this out, and are one of the most expensive units to fully upgrade.
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* MeleeATrois: In chapter 11, Kael'thas' forces are fighting both Illidan's forces and your own. That being said, even though Illidan's forces are technically hostile to yours as well, they will never actually attack you and you'll never have to fight them either.
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* ProtectionMission: The first part of chapter 5 involves protecting Kael'thas and Alessandra, who are busy creating Arcane Golems and cannot fight back, until the job is finished.
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* CharacterSelectForcing: Enemy forces in chapters 4 and 5 are heavy on spellcasters and Scourge-controlled Arcane Golems, both of which the recently re-acquired Spellbreakers excel at dispatching. Expect to train these guys en masse.
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''Rise of the Blood Elves'' is a twelve-chapter custom campaign for ''{{VideoGame/Warcraft III}}: The Frozen Throne'', originally created by tomoraider in December 7, 2013, and is currently in Version 3.0 as of February 20, 2017.
The campaign tells the story of the blood elves from their defeat at the hands of Arthas at the end of ''Warcraft III: The Frozen Throne'', up to the final battle against Kil'jaeden at the end of ''World of Warcraft: The Burning Crusade''. The story is broken primarily into three acts, with chapters 1 and 2 portraying the brief struggle to restore Illidan Stormrage's domination of Outland, chapters 3 to 8 following the retaking of Quel'Thalas, and chapters 9 to 12 showing the betrayal and downfall of Kael'thas Sunstrider and the restoration of the Sunwell.
The campaign tells the story of the blood elves from their defeat at the hands of Arthas at the end of ''Warcraft III: The Frozen Throne'', up to the final battle against Kil'jaeden at the end of ''World of Warcraft: The Burning Crusade''. The story is broken primarily into three acts, with chapters 1 and 2 portraying the brief struggle to restore Illidan Stormrage's domination of Outland, chapters 3 to 8 following the retaking of Quel'Thalas, and chapters 9 to 12 showing the betrayal and downfall of Kael'thas Sunstrider and the restoration of the Sunwell.
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''Rise of the Blood Elves'' is a twelve-chapter custom campaign for ''{{VideoGame/Warcraft III}}: ''[[VideoGame/{{Warcraft}} Warcraft III: The Frozen Throne'', Throne]]'', originally created by tomoraider in December 7, 2013, and is currently in Version 3.0 as of February 20, 2017.
The campaign tells the story of the blood elves from their defeat at the hands of Arthas at the end of''Warcraft III: The ''The Frozen Throne'', up to the final battle against Kil'jaeden at the end of ''World ''[[VideoGame/WorldOfWarcraft World of Warcraft: The Burning Crusade''.Crusade]]''. The story is broken primarily into three acts, with chapters 1 and 2 portraying the brief struggle to restore Illidan Stormrage's domination of Outland, chapters 3 to 8 following the retaking of Quel'Thalas, and chapters 9 to 12 showing the betrayal and downfall of Kael'thas Sunstrider and the restoration of the Sunwell.
The campaign tells the story of the blood elves from their defeat at the hands of Arthas at the end of
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* EleventhHourRanger: Phoenixes aren't unlocked until the penultimate chapter, and for good reason, as they're incredibly destructive (though expensive) flying units.
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* ArrowsOnFire: Upgrading Rangers allows them to do this, increasing their damage at the cost of a small amount of mana per shot.
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* ArrowsOnFire: Upgrading The Searing Arrows upgrade allows Rangers allows them to do this, increasing their damage at the cost of consume a small amount of mana per shot.shot to set their arrows on fire, increasing damage.
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* EarlyBirdCameo: You may notice that Sylvanas's Forsaken buildings and units are quite radically different than those of Scourge units to demonstrate her and her people's freedom from the Scourge. They will have more playable appearances in the sequel campaign, ''Curse of the Forsaken''.
* EarlyInstallmentWeirdness: The first two chapters have a much stronger connection to ''The Frozen Throne'' than the ones following, as the player is granted control of Kael'thas and Lady Vashj as playable heroes, and commands the lower-tier blood elf units (largely identical to what the player is given control of in ''The Frozen Throne'') alongside the naga. This has the positive effect of easing first time players into the campaign with something familiar.
* EarlyInstallmentWeirdness: The first two chapters have a much stronger connection to ''The Frozen Throne'' than the ones following, as the player is granted control of Kael'thas and Lady Vashj as playable heroes, and commands the lower-tier blood elf units (largely identical to what the player is given control of in ''The Frozen Throne'') alongside the naga. This has the positive effect of easing first time players into the campaign with something familiar.
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* EarlyBirdCameo: You may notice that Sylvanas's Forsaken buildings and units are quite radically different than those of Scourge units to demonstrate her and her people's freedom from the Scourge. They will have more playable appearances in the sequel campaign, ''Curse of the Forsaken''.
* EarlyInstallmentWeirdness: The first two chapters have a much stronger connection to ''The Frozen Throne'' than theones following, rest of the campaign, as the player is granted control of Kael'thas and Lady Vashj as playable heroes, and commands the lower-tier blood elf units (largely identical to what the player is given control of in ''The Frozen Throne'') alongside the naga. This has the positive effect of easing first time players into the campaign with something familiar.
* EarlyInstallmentWeirdness: The first two chapters have a much stronger connection to ''The Frozen Throne'' than the
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* EleventhHourSuperpower: Phoenixes aren't unlocked until the penultimate chapter, and for good reason, as they're incredibly destructive (though expensive) flying units.