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* WarmUpBoss: Tech Engine, being the first boss, has relatively simple attacks. It occasionally shoots Energy Balls while the ground becomes quickly damaging. It mostly serves as a tutorial to see if the player has mastered the basic mechanics of the game.
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** One bonus level has Hal trying to defuse bombs in an underwater level with the life-sapping seaweed, a nod to the infamous 1989 ''VideoGame/{{Teenage Mutant Ninja Turtles|1989}}'' video game.
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** Before the second-to-last boss battle, [[spoiler:Chief Payne]] says, "Freedom is the disease, and I'm the cure, Hal," a reference to a line said by Creator/SylvesterStallone's line, "You're the disease, and I'm the cure," from the 1986 film ''Film/{{Cobra}}''.

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** Before the second-to-last boss battle, [[spoiler:Chief Payne]] says, "Freedom is the disease, and I'm the cure, Hal," a reference to a line said by Creator/SylvesterStallone's line, Creator/SylvesterStallone, "You're the disease, and I'm the cure," from the 1986 film ''Film/{{Cobra}}''.

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''Prison City'' is a 2D action platforming game released in 2023 for UsefulNotes/MicrosoftWindows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and UsefulNotes/NintendoSwitch.

In this game you play as a former cop Hal Bruzer who has to infiltrate Detroit and battle rogue techno-terrorists.

The game takes inspirations mainly from ''VideoGame/{{Shatterhand}}'' and ''VideoGame/PowerBlade'' but there are also influences of ''Franchise/MegaMan'' in there.

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''Prison City'' is a 2D action platforming game developed by Programancer, published by Retroware, and released in 2023 for UsefulNotes/MicrosoftWindows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, Platform/MicrosoftWindows, Platform/PlayStation4, Platform/PlayStation5, Platform/XboxOne, Platform/XboxSeriesXAndS, and UsefulNotes/NintendoSwitch.Platform/NintendoSwitch.

In this game game, you play as Hal Bruzer, a former cop Hal Bruzer who has to infiltrate Detroit and battle rogue techno-terrorists.

The game takes inspirations mainly from ''VideoGame/{{Shatterhand}}'' and ''VideoGame/PowerBlade'' ''VideoGame/PowerBlade'', but there are also influences of ''Franchise/MegaMan'' in there.
there.



!!Prison City contains examples of

* AbsurdlySpaciousSewer: Sewers level feature sewers that are large enough for Hal to jump around in with plenty of headroom to spare.
* AllTheWorldsAreAStage: Second DCP Headquarters level features most of the elements from the previous stages, and adding a few new ones.
* AthleticArenaLevel: Stadium level takes place in a stadium, complete with sports-themed enemies.
* BattleBoomerang: Hal's main form of attack.

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!!Prison City !!''Prison City'' contains examples of

of the following tropes:
* AbsurdlySpaciousSewer: The Sewers level feature features sewers that are large enough for Hal to jump around in with plenty of headroom to spare.
* AllTheWorldsAreAStage: Second The second DCP Headquarters level features most of the elements from the previous stages, and adding a few new ones.
* AthleticArenaLevel: The Stadium level takes place in a stadium, complete with sports-themed enemies.
* BattleBoomerang: Hal's main form of attack.attack is chakrams that come back to him after being thrown.



* ConspicuousElectricObstacle: Power Plant level has three types. The first is electrified fences, the second blue electric surfaces, and the third one is pair of nodes that move back and forth, periodically emitting electricity. depending on the room, the electricity in some surfaces is timed while in other places, it is toggled by electric boxes.

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* ConspicuousElectricObstacle: The Power Plant level has three types.types of electric obstacles. The first is electrified fences, the second blue electric surfaces, and the third one is pair of nodes that move back and forth, periodically emitting electricity. depending on the room, the electricity in some surfaces is timed while in other places, it is toggled by electric boxes.



* CrateExpectations: The game is full of crates. Smaller crates can be destroyed and contain items, larger crates are just an obstacle. Factory level has the most crates.
* DegradedBoss: Volatic nodes and Tech engine appear in the second DCP headquarters level in lesser form.
* ElevatorActionSequence: Boss fight in the first DCP headquarters level takes place on an elevator.

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* CrateExpectations: The game is full of crates. Smaller crates can be destroyed and contain items, larger crates are just an obstacle. The Factory level has the most crates.
* DegradedBoss: Volatic nodes Two of the earlier bosses, Voltaic Nodes and Tech engine appear Engine, re-appear in the second DCP headquarters level in lesser form.
* ElevatorActionSequence: Boss The boss fight in the first DCP headquarters level takes place on an elevator.



* ExplodingBarrels: Factory level has orange barrels that explode when hit, hurting the player next to them.

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* ExplodingBarrels: The Factory level has orange barrels that explode when hit, hurting the player next to them.



* FlameSpewerObstacle: Diagonal flame emitters are present in Factory level and the second DCP headquarters level.

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* FlameSpewerObstacle: Diagonal flame emitters are present in the Factory level and the second DCP headquarters level.



* GustyGlade: Preserve level has a few sections where player is pushed in the direction of wind while in the air.

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* GustyGlade: The Preserve level has a few sections where player is pushed in the direction of wind while in the air.



* HyperactiveMetabolism:Picking up food heals instantly.
* InconvenientlyPlacedConveyorBelt: Factory level has a lot of conveyor belts above Lava Pits or just in very inconvenient locations. A few carry crates though.

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* HyperactiveMetabolism:Picking HyperactiveMetabolism: Picking up food heals instantly.
* InconvenientlyPlacedConveyorBelt: The Factory level has a lot of conveyor belts above Lava Pits lava pits or just in very inconvenient locations. A few carry crates though.



* LavaPit: Factory stage has pits of flaming and damaging lava.



* LavaPit: The Factory stage has pits of flaming and damaging lava.



* MandatoryUnretirement: Hal was called back from retirement by The Chief.

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* MandatoryUnretirement: Hal was called back from retirement by The Chief.his mentor, "the Chief".



* MookMaker: A ceiling-mounted machine encountered in the intro stage and Rooftops creates 3 small flying enemies at a time.

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* MookMaker: A ceiling-mounted machine encountered in the intro stage and Rooftops creates 3 three small flying enemies at a time.



* NoOSHACompliance: Factory and Power Plant levels are very unsafe to navigate, requiring to run through electric traps over bottomless pits.

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* NoOSHACompliance: The Factory and Power Plant levels are very unsafe to navigate, requiring to run through electric traps over bottomless pits.



* OneWheeledWonder: One of the enemy types in Highway is riding a 1-wheeled vehicle.

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* OneWheeledWonder: One of the enemy types in Highway is riding a 1-wheeled one-wheeled vehicle.



* {{Retraux}}: The game deliberately resembles 8-bit games, albeit with a better [[MotionParallax parallax scrolling]] and color palette.

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* {{Retraux}}: The game deliberately resembles 8-bit games, albeit with a better [[MotionParallax parallax scrolling]] and color palette.



* SawBladesOfDeath: Second DCP Headquarters level features saw blades that move along the ground or ceiling.
* SlideAttack: Normally, sliding does nothing against the enemies. However, using slide against a footballer enemy defeats it instantly.

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* SawBladesOfDeath: Second The second DCP Headquarters level features saw blades that move along the ground or ceiling.
* ShoutOut:
** The boss of the highway stage is a reference to ''Film/MadMaxFuryRoad''. Its name is even Fury Rhoads.
** One blink-and-you-miss-it tidbit at the beginning of the battle with Fury Rhoads is a billboard that says [[Film/EightMile "Mom's Spaghetti"]].
** The beginning of the DCP Headquarters level has X-ray screens, like the ones in ''Film/TotalRecall1990''.
** The Cold Storage boss is a reference to ''VideoGame/{{Pong}}'' with the battle being played out in a similar fashion.
** Dying inside a lava pit makes Hal perform a thumb up gesture, like the T-800 Model 101 gave in ''Film/Terminator2JudgmentDay''.
** The first phase of the second-to-last boss fight references the FinalBoss fight from ''VideoGame/CodeNameViper''.
** Before the second-to-last boss battle, [[spoiler:Chief Payne]] says, "Freedom is the disease, and I'm the cure, Hal," a reference to a line said by Creator/SylvesterStallone's line, "You're the disease, and I'm the cure," from the 1986 film ''Film/{{Cobra}}''.
* SlideAttack: Normally, sliding does nothing against the enemies. However, using the slide against a footballer enemy defeats it instantly.



* SmartBomb: Grenade item clears the screen from the enemies.
* SmashingHallwayTrapsOfDoom: Factory level features crushers that periodically smash the surface.

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* SmartBomb: Grenade The grenade item clears the screen from the enemies.
* SmashingHallwayTrapsOfDoom: The Factory level features crushers that periodically smash the surface.



* ShoutOut
** Boss of the highway stage is a reference to ''Film/MadMaxFuryRoad''. Its name is even Fury Rhoads.
*** Speaking of Fury Rhoads, one blink-and-you-miss-it tidbit at the beginning of the battle is a billboard that says, [[Film/EightMile "Mom's Spaghetti"]].
** The beginning DCP Headquarters level has x-ray screens, like the ones in ''Film/TotalRecall1990''.
** Cold Storage boss is a reference to ''VideoGame/{{Pong}}'' with the battle being played out in a similar fashion.
** Dying inside a lava makes Hal perform a thumb up gesture, like T-800 Model 101 gave in ''Film/Terminator2JudgmentDay''.
** The first phase of the second-to-last boss fight references the FinalBoss fight from ''VideoGame/CodeNameViper''.
*** Before the battle, [[spoiler:Chief Payne]] says, "Freedom is the disease, and I'm the cure, Hal," a reference to a line said by Creator/SylvesterStallone's line, "You're the disease, and I'm the cure," from the 1986 film ''Film/{{Cobra}}''.



* TemporaryPlatform: Some rocket-powered floating platforms fall when stood on. Or fragile ice in Cold Storage.

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* TemporaryPlatform: Some rocket-powered floating platforms fall when stood on. Or platforms, as well as the fragile ice in Cold Storage.Storage, fall when stood on.



* WeatherControlMachine: Preserve has machine to control a weather. Message says it's malfunctioning so throughout most of the outdoor sections, the weather is stormy.




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* WeatherControlMachine: Preserve has a machine that controls the weather. The message says it's malfunctioning so throughout most of the outdoor sections, the weather is stormy.
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* ModularDifficulty: There's a custom difficulty mode where you can adjust things like number of lives, whether the BottomlessPits are lethal or not, how aggressive enemies are etc.
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*** Before the battle, [[spoiler:Chief Payne]] says, "Freedom is the disease, and I'm the cure, Hal," a reference to a line said by Creator/SylvesterStallone's line, "You're the disease, and I'm the cure," from the 1986 film ''Film/{{Cobra}}''.
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*** Speaking of Fury Rhoads, one blink-and-you-miss-it tidbit at the beginning of the battle is a billboard that says, [[Film/EightMile "Mom's Spaghetti"]].
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''Prison City'' is a 2D action platforming game released in 2023 for the PC.

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''Prison City'' is a 2D action platforming game released in 2023 for the PC.UsefulNotes/MicrosoftWindows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and UsefulNotes/NintendoSwitch.
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** The first phase of the second-to-last boss fight references the FinalBoss fight from ''CodeNameViper''.

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** The first phase of the second-to-last boss fight references the FinalBoss fight from ''CodeNameViper''.''VideoGame/CodeNameViper''.
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** The first phase of the second-to-last boss fight references the FinalBoss fight from ''CodeNameViper''.
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* FriendlyPlayfulDolphin: In one stage, you come across a dolphin who will give you the Warden's Keycard. [[spolier:It later appears on one of the TV screens to cheer you on in the penultimate battle with Chief Payne.]]

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* FriendlyPlayfulDolphin: In one stage, you come across a dolphin who will give you the Warden's Keycard. [[spolier:It [[spoiler:It later appears on one of the TV screens to cheer you on in the penultimate battle with Chief Payne.]]

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* FriendlyPlayfulDolphin: In one stage, you come across a dolphin who will give you the Warden's Keycard. [[spolier:It later appears on one of the TV screens to cheer you on in the penultimate battle with Chief Payne.]]



* NoAnimalsWereHarmed: A disclaimer in the credits says, "No dolphis were harmed in the making of this video game."

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* NoAnimalsWereHarmed: A disclaimer in the credits says, "No dolphis dolphins were harmed in the making of this video game."
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* NoAnimalsWereHarmed: A disclaimer in the credits says, "No dolphis were harmed in the making of this video game."

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