Follow TV Tropes

Following

History VideoGame / MidnightUltra

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/a3449367761_10.jpg]]
Is there an issue? Send a MessageReason:
None


* WeirdWest: The game takes place in the remote American southwest, features an acid western soundtrack that invokes the soul-draining heat of the desert, and has a paranormal investigator battling a cult in creepy abandoned rural environments.

to:

* WeirdWest: The game takes place in the remote American southwest, features an acid western soundtrack that invokes the soul-draining heat of the desert, and has a paranormal investigator witch hunter battling a cult in creepy abandoned rural environments.

Added: 289

Changed: 44

Is there an issue? Send a MessageReason:
None


The game looks and plays like someone made a First-Person Shooter on the original UsefulNotes/{{Gameboy}}, featuring a limited 4-bit color palette and very simple, abstract low-res graphics, and even an old-fashioned 4:3 aspect ratio. Taking place in the American Southwest, the story follows a paranormal investigator hunting down a cult in various abandoned rural environments.

to:

The game looks and plays like someone made a First-Person Shooter on the original UsefulNotes/{{Gameboy}}, featuring a limited 4-bit color palette and very simple, abstract low-res graphics, and even an old-fashioned 4:3 aspect ratio. Taking place in the American Southwest, the story follows a paranormal investigator hunting down witch hunter pursuing a cult in various abandoned rural environments.



* DiscOneNuke: The magic spell is objectively better than any of the other melee weapons because it actually has range, making ammo management a non-issue. You can use it to take out enemies at close range, saving your ammo for long range sniping. It is slower-firing and less damaging than the revolver, with a slower projectile, but having infinite ammo more than makes up for that.

to:

* DiscOneNuke: The magic spell is objectively better than any of the other melee weapons because it actually has range, making ammo management a non-issue. You can use it to take out enemies at close close-medium range, saving your ammo for long range sniping. It is slower-firing and less damaging than the revolver, with a slower projectile, but having infinite ammo more than makes up for that.that.
* ExploitationFilm: The game's premise and aesthetic are inspired by 70's Grindhouse films.
* FakeDifficulty: Because of the limited 4-color palette and low-res graphics, at times floors, walls, and open spaces can blend together, making it hard to tell the exact layout of the environment.
Is there an issue? Send a MessageReason:
None


''Midnight Ultra'' is a {{Retraux}} FirstPersonShooter by Forward Instinct, a small indie team, for whom it was their first and so far only game. Made on UsefulNotes/{{Unity}}, the game was released on Halloween 2017.

to:

''Midnight Ultra'' is a {{Retraux}} FirstPersonShooter by Forward Instinct, a small indie team, for whom it was their first and so far only game. Made on UsefulNotes/{{Unity}}, the game was released on Halloween 2017.
2017 on UsefulNotes/{{Steam}} and itch.io.



** Zig-zagged with the player shotgun. It's more effective at close range than other weapons, but ineffective at long range, which can be a problem when dealing with ranged enemies at long range since you can only carry 1 firearm. Also, while it does roughly twice as much damage as the revolver, it still requires 2 shots to kill anything stronger than a zombie or shadow witch.

to:

** Zig-zagged with the player shotgun. It's more effective at close range than other weapons, but ineffective at long range, which can be a problem when dealing with ranged enemies at long range since you can only carry 1 firearm. Also, while it does roughly twice as much damage as the revolver, it still requires 2 shots to kill anything stronger than a zombie or shadow witch. On the plus side, you get the same amount of ammo for it as you do the revolver even though it does about twice as much damage.



* SniperRifle: The bolt-action rifle is accurate and does about twice the damage as the revolver, but you also get much less ammo for it than for the revolver or even the shotgun, making it AwesomeButImpractical. If you're going to use it as your firearm, it's almost mandatory to have the magic spell as your melee weapon so you'll still have a range option for weaker enemies.

to:

* SniperRifle: The bolt-action rifle is accurate and does about twice the damage as the revolver, but you also get half as much less ammo for it than as for the revolver or even the shotgun, and it still takes 2 shots to kill anything stronger than a zombie or shadow witch, making it AwesomeButImpractical. If you're going to use it as your firearm, it's almost mandatory to have the magic spell as your melee weapon so you'll still have a range option for weaker enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SniperRifle: The bolt-action rifle is accurate and does about twice the damage as the revolver, but you also get much less ammo for it than for the revolver or even the shotgun, making it AwesomeButImpractical. If you're going to use it as your firearm, it's almost mandatory to have the magic spell as your melee weapon so you'll still have a range option for weaker enemies.

Added: 347

Changed: 149

Is there an issue? Send a MessageReason:
None


* ShortRangeShotgun: The shotgun needs to be at almost point-blank range to do max damage, at anything past several feet it takes 1-2 more blasts than it normally would to kill an enemy.



** Zig-zagged with the player shotgun. It's more effective at close range than other weapons, but ineffective at long range, which can be a problem when dealing with ranged enemies at long range since you can only carry 1 firearm.

to:

** Zig-zagged with the player shotgun. It's more effective at close range than other weapons, but ineffective at long range, which can be a problem when dealing with ranged enemies at long range since you can only carry 1 firearm. Also, while it does roughly twice as much damage as the revolver, it still requires 2 shots to kill anything stronger than a zombie or shadow witch.


Added DiffLines:

* SniperPistol: The revolver has perfect accuracy, while the submachine gun has moderate bullet spread and the shotgun is, well, [[ShortRangeShotgun a shotgun]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BottomlessMagazines: In retro style, your weapons don't need to be reloaded and can be fired as long as you have ammo.

Added: 419

Changed: 186

Is there an issue? Send a MessageReason:
None


* ShotgunsAreJustBetter: The Himalayan cultists in ''Devil's Path'' are armed with shotguns that fire a cross-shaped spread of 5 projectiles. At close range, if all of them hit it can deal massive damage to you.

to:

* ShotgunsAreJustBetter: ShotgunsAreJustBetter:
**
The Himalayan cultists in ''Devil's Path'' are armed with shotguns that fire a cross-shaped spread of 5 projectiles. At close range, if all of them hit it can deal massive damage to you.you.
** Zig-zagged with the player shotgun. It's more effective at close range than other weapons, but ineffective at long range, which can be a problem when dealing with ranged enemies at long range since you can only carry 1 firearm.
Is there an issue? Send a MessageReason:
None


''Midnight Ultra'' is a {{Retraux}} FirstPersonShooter by Forward Instinct, a small indie team. Made on UsefulNotes/{{Unity}}, the game was released on Halloween 2017.

to:

''Midnight Ultra'' is a {{Retraux}} FirstPersonShooter by Forward Instinct, a small indie team.team, for whom it was their first and so far only game. Made on UsefulNotes/{{Unity}}, the game was released on Halloween 2017.

Added: 361

Changed: 44

Is there an issue? Send a MessageReason:
None


The game looks and plays like someone made a First-Person Shooter on the original UsefulNotes/{{Gameboy}}, featuring a limited 4-bit color palette and very simple, abstract low-res graphics. Taking place in the American Southwest, the story follows a paranormal investigator hunting down a cult in various abandoned rural environments.

to:

The game looks and plays like someone made a First-Person Shooter on the original UsefulNotes/{{Gameboy}}, featuring a limited 4-bit color palette and very simple, abstract low-res graphics.graphics, and even an old-fashioned 4:3 aspect ratio. Taking place in the American Southwest, the story follows a paranormal investigator hunting down a cult in various abandoned rural environments.


Added DiffLines:

* ColdSniper: The ''Devil's Path'' DLC takes place high in the snow-covered Himalayan mountains and has cultist snipers stationed around the mountain.


Added DiffLines:

* ShotgunsAreJustBetter: The Himalayan cultists in ''Devil's Path'' are armed with shotguns that fire a cross-shaped spread of 5 projectiles. At close range, if all of them hit it can deal massive damage to you.

Added: 639

Changed: 832

Is there an issue? Send a MessageReason:
None


* DiscOneNuke: The magic spell is objectively better than any of the other melee weapons because it actually has range, making ammo management a non-issue. You can use it to take out enemies at close range, saving your ammo for long range sniping.
* FinalBoss: The final boss of the main game is the cult leader, riding a motorcycle and wielding a double-barrel shotgun, who you fight in a graveyard. The ''Devil's Path'' DLC campaign ends with a boss fight against a {{Kaiju}}-sized Yeti, and later its internal organs.
* GainaxEnding: The ending of the ''Devil's Path'' DLC, which concludes the story, is ''Film/TwoThousandOneASpaceOdyssey'' ending levels of weird.

to:

* DiscOneNuke: The magic spell is objectively better than any of the other melee weapons because it actually has range, making ammo management a non-issue. You can use it to take out enemies at close range, saving your ammo for long range sniping.
sniping. It is slower-firing and less damaging than the revolver, with a slower projectile, but having infinite ammo more than makes up for that.
* FeatheredFiend: Hostile eagles are an enemy in the ''Devil's Path'' DLC, set in the Himalaya mountains.
* FinalBoss: The final boss of the main game is the cult leader, riding a motorcycle and wielding a double-barrel shotgun, who you fight in a graveyard. The ''Devil's Path'' DLC campaign ends with a boss fight against a {{Kaiju}}-sized Yeti, and later its internal organs.
the alien tumor inside it that houses the meteor fragment.
* FragileSpeedster: Yetis are huge and very fast, but aren't any more durable than regular enemies.
* GainaxEnding: The ending of the ''Devil's Path'' DLC, which concludes the story, is ''Film/TwoThousandOneASpaceOdyssey'' ending levels of weird. After killing the Alien Tumor and picking up the meteor fragment that was inside it, a series of heavily distorted VHS images play, including walking through the forest, various creatures such as salamanders and shrimp, what seem to be nuclear explosions occuring across the planet, and finally a pan across the Cult Leader's motorcycle, which your character had previously claimed as his own.



* PainfullySlowProjectile: Instead of normal bullets, enemy guns fire slow-moving orbs reminiscent of 1980's [[UsefulNotes/NintendoEntertainmentSystem NES]]-era games.

to:

* PainfullySlowProjectile: Instead of normal bullets, enemy guns fire slow-moving orbs reminiscent of 1980's [[UsefulNotes/NintendoEntertainmentSystem NES]]-era games. Enemy snipers in ''Devil's Path'' do fire black projectiles that move at a decent speed, about the same as a standard FPS rocket.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: The main hall of the Palms Beyond hotel is styled after that of the Overlook Hotel in ''Film/TheShining''.

Added: 228

Changed: 119

Is there an issue? Send a MessageReason:
None


* GiantMook: Large "sumo gimps" wielding dual large cleavers can take noticeably more damage to put down than the standard baseball-bat wielding punks.

to:

* GiantMook: Large "sumo gimps" wielding dual large cleavers cleaver-wielding luchadores can take noticeably more damage to put down than the standard baseball-bat wielding punks.punks, having about 3 times the health of regular enemies.



* HellHotel: The last couple of levels take place in a creepy motel that makes heavy use of AlienGeometries.

to:

* HellHotel: The last couple of levels take place in a creepy motel called the Palms Beyond that makes heavy use of AlienGeometries.AlienGeometries.
* HorrorDoesntSettleForSimpleTuesday: The game takes place the night before Halloween.


Added DiffLines:

* OurZombiesAreDifferent: The weakest enemy type is a emaciated zombie that runs reasonably fast and lets out a 8-bit zombie moan when killed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CometOfDoom: The ''Devil's Path'' DLC has the protagonist tracking down an ancient meteor that's apparently the source of all evil paranormal activity on the planet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GrimUpNorth: The ''Devil's Path'' DLC takes place in a mountain in the Himalayas, that you slowly scale while battling Yetis and other snow-related enemies.
Is there an issue? Send a MessageReason:
None


* WeirdWest: The game takes place in the remote American southwest, features an acid western soundtrack that invokes the soul-draining heat of the desert, and has a paranormal investigator battling a cult in creepy abandoned environments.

to:

* WeirdWest: The game takes place in the remote American southwest, features an acid western soundtrack that invokes the soul-draining heat of the desert, and has a paranormal investigator battling a cult in creepy abandoned rural environments.

Added: 247

Removed: 247

Is there an issue? Send a MessageReason:
None


* DiscOneNuke: The magic spell is objectively better than any of the other melee weapons because it actually has range, making ammo management a non-issue. You can use it to take out enemies at close range, saving your ammo for long range sniping.



* GameBreaker: The magic spell is objectively better than any of the other melee weapons because it actually has range, making ammo management a non-issue. You can use it to take out enemies at close range, saving your ammo for long range sniping.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: The magic spell is objectively better than any of the other melee weapons because it actually has range, making ammo management a non-issue. You can use it to take out enemies at close range, saving your ammo for long range sniping.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GiantMook: Large "sumo gimps" wielding dual large cleavers can take noticeably more damage to put down than the standard baseball-bat wielding punks.
Is there an issue? Send a MessageReason:
None


* GainaxEnding: The ending of the ''Devil's Path'' DLC, which concludes the story, is ''Film/2001ASpaceOdyssey'' ending levels of weird.

to:

* GainaxEnding: The ending of the ''Devil's Path'' DLC, which concludes the story, is ''Film/2001ASpaceOdyssey'' ''Film/TwoThousandOneASpaceOdyssey'' ending levels of weird.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GainaxEnding: The ending of the ''Devil's Path'' DLC, which concludes the story, is ''Film/2001ASpaceOdyssey'' ending levels of weird.

Added: 212

Changed: 14

Is there an issue? Send a MessageReason:
None


The game looks and plays like someone made a First-Person Shooter on the original UsefulNotes/{{Gameboy}}, featuring a limited color palette and very simple, abstract graphics. Taking place in the American Southwest, the story follows a paranormal investigator hunting down a cult in various abandoned rural environments.

to:

The game looks and plays like someone made a First-Person Shooter on the original UsefulNotes/{{Gameboy}}, featuring a limited 4-bit color palette and very simple, abstract low-res graphics. Taking place in the American Southwest, the story follows a paranormal investigator hunting down a cult in various abandoned rural environments.


Added DiffLines:

* ResourcesManagementGameplay: The amount of ammo you're given is quite limited; while avoiding enemies isn't particularly viable, you do need to avoid missing and find as many available ammo pickups as possible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Midnight Ultra'' is a {{Retraux}} FirstPersonShooter by Forward Instinct, a small indie team. Made on UsefulNotes/{{Unity}}, the game was released on Halloween 2017.

The game looks and plays like someone made a First-Person Shooter on the original UsefulNotes/{{Gameboy}}, featuring a limited color palette and very simple, abstract graphics. Taking place in the American Southwest, the story follows a paranormal investigator hunting down a cult in various abandoned rural environments.

----
!! Tropes
* FinalBoss: The final boss of the main game is the cult leader, riding a motorcycle and wielding a double-barrel shotgun, who you fight in a graveyard. The ''Devil's Path'' DLC campaign ends with a boss fight against a {{Kaiju}}-sized Yeti, and later its internal organs.
* GuysSmashGirlsShoot: It's hard to tell from the abstract in-game graphics, but the concept art of the game heavily implies the melee enemies are men and the pistol-wielding enemies are women.
* HellHotel: The last couple of levels take place in a creepy motel that makes heavy use of AlienGeometries.
* LimitedLoadout: You can only carry 1 firearm and 1 melee weapon, and cannot switch your loadout in the middle of a level. Before starting the game, you're given a choice of firearms and melee weapons, including a revolver, shotgun, submachine gun, or rifle for your firearm and a baseball bat, meat cleaver, fists, or magic spell for your melee weapon.
* PainfullySlowProjectile: Instead of normal bullets, enemy guns fire slow-moving orbs reminiscent of 1980's [[UsefulNotes/NintendoEntertainmentSystem NES]]-era games.
* WeirdWest: The game takes place in the remote American southwest, features an acid western soundtrack that invokes the soul-draining heat of the desert, and has a paranormal investigator battling a cult in creepy abandoned environments.

Top