Follow TV Tropes

Following

History VideoGame / HappylandAdventures

Go To

OR

Is there an issue? Send a MessageReason:
None


''Happyland Adventures'' is a [[FreewareGames freeware]] computer game that was developed by Johan Peitz (most famous for 2001's ''VideoGame/IcyTower'') and published by Creator/FreeLunchDesign in 2000 for MS-DOS and [[Platform/MicrosoftWindows Windows]].

to:

''Happyland Adventures'' is a [[FreewareGames freeware]] computer game that was developed by Johan Peitz (most famous for 2001's ''VideoGame/IcyTower'') for a contest hosted by [[https://www.gamedev.net/ GameDev.net]] in 2000, where amateur developers submitted games that used the [=SpriteLib=] library[[note]]As its name suggests, [=SpriteLib=] is [[ExactlyWhatItSaysOnTheTin a collection of sprites]][[/note]]. It ended up winning the "Best Use of [=SpriteLib=]" award, and was soon published by Creator/FreeLunchDesign in 2000 that year for MS-DOS and [[Platform/MicrosoftWindows Windows]].

Added: 164

Changed: 20

Is there an issue? Send a MessageReason:
None


In addition to the original game, later versions include a LevelEditor for creating custom levels, and an "X-mas Edition", where [[SantaClaus Santa]]'s helpers have all disappeared, and the player is tasked with finding them lest Christmas will disappear forever. Instead of elves, Santa's helpers are the inhabitants of Happyland, and the player must once again guide them to a safety zone to unlock the level exit.

to:

In addition to the original game, later versions include a LevelEditor for creating custom levels, and an "X-mas Edition", where [[SantaClaus Santa]]'s helpers have all disappeared, and the player is tasked with [[SavingChristmas finding them lest Christmas will disappear forever.forever]]. Instead of elves, Santa's helpers are the inhabitants of Happyland, and the player must once again guide them to a safety zone to unlock the level exit.


Added DiffLines:

* SavingChristmas: The plot of the X-mas Edition is that Santa's helpers have all disappeared, and the player is tasked with finding them in time for Christmas Day.
Is there an issue? Send a MessageReason:
None


''Happyland Adventures'' is a [[FreewareGames freeware]] computer game that was developed by Johan Peitz (most famous for 2001's ''VideoGame/IcyTower'') and published by Creator/FreeLunchDesign in 2000 for MS-DOS and UsefulNotes/MicrosoftWindows.

to:

''Happyland Adventures'' is a [[FreewareGames freeware]] computer game that was developed by Johan Peitz (most famous for 2001's ''VideoGame/IcyTower'') and published by Creator/FreeLunchDesign in 2000 for MS-DOS and UsefulNotes/MicrosoftWindows.
[[Platform/MicrosoftWindows Windows]].
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* AWinnerIsYou: Complete the original game or a set of [[LevelEditor custom levels]], and your reward is just a single screen consisting of the PlayerCharacter, four Happylanders, and an old man, accompanied by a congratulatory message. The X-mas Edition yields an actual ending custscene.

to:

* AWinnerIsYou: Complete the original game or a set of [[LevelEditor custom levels]], and your reward is just a single screen consisting of the PlayerCharacter, four Happylanders, and an old man, accompanied by a congratulatory message. The X-mas Edition yields an actual ending custscene.cutscene.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MooksButNoBosses: There are several enemies in this game, but no boss fights.
Is there an issue? Send a MessageReason:
spelling/grammar fix(es)


* BrokenBridge: With the exception of two levels in the X-mas Edition--including the [[VideoGameTutorial tutorial level]]--''every single'' level in this game cannot be completed until the player guides the recquired number of Happylanders to a safety zone. The recquired number is shown in the upper-right corner of the screen, just below the [[TimedMission time limit]].

to:

* BrokenBridge: With the exception of two levels in the X-mas Edition--including the [[VideoGameTutorial tutorial level]]--''every single'' level in this game cannot be completed until the player guides the recquired required number of Happylanders to a safety zone. The recquired required number is shown in the upper-right corner of the screen, just below the [[TimedMission time limit]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:640:https://static.tvtropes.org/pmwiki/pub/images/welcome_to_happyland.jpg]]
[[caption-width-right:640:Welcome to Happyland!]]
->''"The main objective of each level is to guide the inhabitants of Happyland to safety. To make them follow you, just touch them."''
-->-- '''Old Man'''

''Happyland Adventures'' is a [[FreewareGames freeware]] computer game that was developed by Johan Peitz (most famous for 2001's ''VideoGame/IcyTower'') and published by Creator/FreeLunchDesign in 2000 for MS-DOS and UsefulNotes/MicrosoftWindows.

The main gimmick that distinguishes this game from other [[PlatformGame platformers]] is that [[BrokenBridge the level exit is locked until the player guides enough inhabitants of the titular Happyland to a safety zone]]. The inhabitants in question are a species of various little creatures called Happylanders. The player can only guide five creatures at a time, forcing them to traverse each level several times which encourages exploration.

In addition to the original game, later versions include a LevelEditor for creating custom levels, and an "X-mas Edition", where [[SantaClaus Santa]]'s helpers have all disappeared, and the player is tasked with finding them lest Christmas will disappear forever. Instead of elves, Santa's helpers are the inhabitants of Happyland, and the player must once again guide them to a safety zone to unlock the level exit.

!!''Happyland Adventures'' provides examples of the following tropes:
* BrokenBridge: With the exception of two levels in the X-mas Edition--including the [[VideoGameTutorial tutorial level]]--''every single'' level in this game cannot be completed until the player guides the recquired number of Happylanders to a safety zone. The recquired number is shown in the upper-right corner of the screen, just below the [[TimedMission time limit]].
* DeathThrows: The PlayerCharacter falls offscreen in an arc when they die. It is a 2D [[PlatformGame platformer]], after all.
* FunnyAnimal: The PlayerCharacter is an anthropomorphic dog, befitting their role in guiding the Happylanders like a sheepdog.
* TheGoomba: Snails are the first enemies the player will encounter in both the original game and the X-mas Edition. They move very slowly and are easy to avoid.
* MidasTouch: A rare positive example. If the player guides ''all'' Happylanders in a level to safety (which is almost always more than the number of Happylanders needed to unlock the exit), all the enemies will magically turn into gold coins. Collect all the coins to unlock a [[BonusStage bonusroom]] after completing the level!
* PlatformGame: The core gameplay consists of running and jumping to different platforms while guiding Happylanders, collecting items and avoiding enemies and {{spikes|OfDoom}} in the process.
* SpikesOfDoom: While the player can survive touching an enemy if they have collected at least one heart, touching spikes results in instant death. Even touching the ''side'' of spikes is lethal[[note]]The level editor reveals that this is because, instead of spikes being hardcoded to insta-kill the player, there exists an invisible, intangible tile that marks any tile it's placed over as lethal[[/note]].
* TheSpiny: It's very poorly telegraphed because only one enemy has horns on their head, but ''every'' enemy will hurt the PlayerCharacter if they try to GoombaStomp them. The only way to kill enemies is to turn them into gold coins (see the MidasTouch entry above).
* TimedMission: Each level has a time limit. If it reaches zero, the PlayerCharacter [[CriticalExistenceFailure inexplicably drops dead]].
* AWinnerIsYou: Complete the original game or a set of [[LevelEditor custom levels]], and your reward is just a single screen consisting of the PlayerCharacter, four Happylanders, and an old man, accompanied by a congratulatory message. The X-mas Edition yields an actual ending custscene.
----
->''Congratulations!\\
Happiness achieved!\\
\\
You completed the game!''

Top