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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/golden-sun.jpg]]

''Golden Sun'' (known as ''Golden Sun: [[TheForeignSubtitle The Broken Seal]]'' in Japan) is a 2001 [[RolePlayingGame RPG]] from Creator/{{Nintendo}} and Camelot Software Planning for the UsefulNotes/GameBoyAdvance.

''Golden Sun'' tells the story of Isaac, a teenager from the [[HiddenElfVillage village of Vale]], gifted with the power of [[ElementalPowers Psynergy]], and his journey to stop a dangerous group of antagonists from releasing the ancient power of [[AlchemyIsMagic Alchemy]] and to rescue his friend Jenna. The resulting journey takes him and three companions through many lands and cultures to the Elemental Lighthouses, the seals preventing Alchemy's release.

The sequel, ''VideoGame/GoldenSunTheLostAge'', was released in 2003.

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!!Tropes within the Broken Seal

* AndIMustScream: The entire population of a town called Kolima [[{{Transflormation}} gets turned into trees]] as punishment for trying to cut down their forest's guardian spirit. And while the spirit's still rampaging, [[DisproportionateRetribution anyone else who tries to so much as even ENTER the forest gets turned into one too]]. Reading the minds of these "trees" reveals that they are ''fully conscious'', and well aware of their inability to speak or even move. Unusually for the trope, the victim's reactions vary - some are about as horrified with the situation as you'd expect, but others are relatively cool with it [[SubvertedTrope and feel no need to scream even if they could]]. Regardless, almost everyone would much rather be turned back. Good thing you ''can'' turn them back.
** This is also somewhat subverted, as the point of the glamour was not to trap the townsfolk as trees forever. Rather, while the experience could count for this trope, the whole point was actually an attempt by Tret to invoke {{Karmic Death}} because when Tret dies, so does the forest... including all of the transformed townsfolk.
** Of the trees that are horrified, by far the ones that have it the worst are the three trees that you meet along the way to Kolima. When you first see them, they're all stacked on top of one another - ''with the bottom tree thinking about how heavy the others are''. You have to leave them there to bear the weight for ''days''. And then they get knocked over and one of them falls into the river, to be washed away and most likely ''killed'' if you don't tow it back to shore!
** The "cool with it" side of the spectrum, on the other hand, includes... A child who happily realized that her mother can't send her to bed if she's unable to move. And another that was upset with being turned human again because he enjoyed how good all the water he was planted in tasted while he was a tree. [[SkewedPriorities These villager's mileages sure do vary]].
---> '''Child''': If we were all trees, there'd be no more wars. 'Cause we'd be trees.
* AntiGrinding: The first dungeon turns off RandomEncounters when all three party members reach a high-enough level. This can be avoided by killing off Jenna.
* AntiHero: Babi's role in the first game is to assist the protagonists, but his methods and ends are ruthless and selfish. [[spoiler:He kidnapped a young woman from Lalivero to force her people to build a lighthouse for him, and the reason why he wanted that lighthouse built was so that he could find Lemuria and replenish his Elixir of Immortality.]]
* AntlionMonster: In the Lamakan desert, one can use Reveal on circles of rocks to see if they contain life-restoring oases. Sometimes they are revealed to be traps where an antlion's pincers are waiting; if it is, the party is forced to enter battle (sometimes Isaac is seen running as he is dragged backwards while the antlion [[SayItWithHearts Says It With Hearts]]). The antlion monster itself is a BigCreepyCrawly the size of a car.
* AstonishinglyAppropriateAppearance: The Mercury (water) Adepts look like they couldn't be anything ''else'' than Mercury Adepts. Garet is also pretty obviously Fire-elemental, complete with an [[PersonalityPowers explosive personality]]. Subverted with Ivan, however. When he first appears, he's quite the CreepyChild; not exactly what you'd expect your wind-user to be.
* BadassNormal: The Colosso gladiators lack any form of Psynergy, but are capable fighters stronger enough to challenge and defeat Isaac.
* BalefulPolymorph: The Kolima incident, which involves the village of Kolima getting [[{{Transflormation}} transformed into trees]].
* BonusBoss:
** Toadonpa, who is only fought if player decided to rescue Master Hammet from Lunpa. Toadonpa isn't to difficult, but he counts for this trope because you have to backtrack a fair bit into the earlier areas to find Lunpa.
** The Tempest Lizard is located out of the way of the exit to Suhalla Desert, requiring a detour to his location instead of continuing to Venus Lighthouse.
** Deadbeard is the strongest boss in the game, and he's only fought at the bottom of Crossbone Isle.
*** Crossbone Isle is full of Bonus Bosses, though the earlier ones aren't terribly challenging and would probably be better classified as [[UniqueEnemy Unique Enemies]].
* BonusDungeon: Crossbone Isle. You never need to visit it for story completion, and it holds the most powerful enemy encounters in the game.
* CassandraTruth: Feizhi has a bad case of this after developing the power of precognition.
* CaveBehindTheFalls: There is one in Fuchin Temple, where the Orb of Force resides.
* ChekhovsSkill:
** Subverted: When the party first enters an area cursed by [[WhenTreesAttack Tret]], they are protected from being turned into trees by some kind of subconscious [[DeflectorShields force-field psynergy]]. [[BigLippedAlligatorMoment This is never mentioned again]], though one character uses this as the in-story explanation for weapon unleashes and critical hits, and {{Fanon}} uses it for [[WildMassGuessing all sorts of things]].
** Played straight: At one point, Master Hama speculates that Saturos and Menardi were able to pass through the Lamakan Desert without Reveal [[note]]the spell that the heroes use to pass through the desert, and the Proxians do not possess[[/note]] because their Fire Clan Psynergy shields them from extreme temperatures. In the sequel, [[spoiler:Agatio and Karst, who are also members of the Fire Clan, freeze to death in Mars Lighthouse because the BalefulPolymorph and subsequent battle with the heroes they had been subjected to left them too weak to maintain this ability.]]
* CliffHanger: The first game's ending, which occurs at a point where you'd assume you were halfway through the game.
* CombatTentacles: One of the bosses you fight is a Kraken.
* TheComputerIsACheatingBastard: Inverted in the first boss fight with Saturos atop Mercury Lighthouse. The ambient Mercury Psynergy severely weakens Saturos, who is a [[ElementalRockPaperScissors Mars Adept]]... but your Mars Adept Garet suffers no such effects.
* ContinueYourMissionDammit: Returning to Vale after a certain point in the game (necessary if you want HundredPercentCompletion) gets you yelled at by Isaac's mom for backtracking instead of continuing to look for the others.
* CrystalDragonJesus:
** Worshippers at the church in Kalay make reference to a shepherd and the people as a flock. One NPC seems to describe the God of Abraham, but doesn't actually know what it is.
** Sheba is worshiped in her village as a god-child, due to having fallen from the sky and possessing mysterious powers.
* DirtyOldMan: The mayor of Vault when you read his mind after Ivan joins your party.
--> "Hey! That tickles... Being tickled by a boy isn't so fun."
* DiscOneFinalDungeon: The Venus Lighthouse is... technically this. Your party has pretty lavish gear at this point and the lighthouse's background music practically screams FinalDungeon (which is technically true since this is the end of the game), but you discover that after the boss fight, Felix still plans to ignite the remaining lighthouses, Isaac still has to keep his promise to Babi to find more mythical water to keep him alive and Isaac also promised to rescue Sheba. These issues are addressed in ''The Lost Age''.
* DoesThisRemindYouOfAnything: At some point, you can choose to pull a tree from a riverbank, so it doesn't float away. It turns out to be a transformed woman who wants to give you a "Special Gift" for saving her. [[spoiler:Isaac got a [[GettingCrapPastTheRadar Hard Nut!]]]]
* DramaticUnmask: Felix during the visit to Sol Sanctum as a guarantee that Kraden and Jenna will be safe in Saturos' and Menardi's hands.
* DuelBoss: Only Isaac is allowed to enter Colosso. Although his friends can help out with the obstacle courses while they're cheering him on, he has to fight the three gladiators alone in a series of one-on-one fights.
* {{Egopolis}}: The city of Lunpa, named after its founder. Also combined with SublimeRhyme for some cases, a number of location names sound similar with their leaders'-either due to coincidence, translator's choice or plain laziness in the original names. Examples include Hama of Lama Temple ([[spoiler:she's actually from Contigo]]), Tolbi's tyrant ruler Babi, and Uzume the elder of Izumo.
* TheForeignSubtitle: An {{inversion}}; the first ''Golden Sun'' game lacked its "The Broken Seal" subtitle in the English release. Nowadays, said subtitle is utilized by English fans at times to differentiate the first ''Golden Sun'' game from the sequels, as well as the series as a whole. The other games kept their subtitles, though.
* {{Foreshadowing}}:
** In the PlayableEpilogue of this game, an NPC mentions Champa, a town of pirates on the continent of Angara. One such pirate causes problems early in ''The Lost Age'', and his hometown is visited later.
** One of the weirdest, seemingly most random parts of the beginning of this game goes toward defeating the BigBad in the sequel, long after it's been forgotten. [[spoiler:More specifically, The Wise One has Isaac take out the Mars Star for a moment, then put it back. This was apparently to take a small part of its power and give it directly to Isaac. This means that when Alex takes the power of the Golden Sun in the Epilogue, he doesn't have ALL of the power he's supposed to, and The Wise One is able to defeat Alex.]]
* GettingCrapPastTheRadar: Rescuing the tree from being swept downstream in.
--> Jill gave Isaac a nice surprise! Isaac got a [[DoesThisRemindYouOfAnything Hard Nut]]!
* GoodMorningCrono: In the middle of the night though, with the impetus being 'a giant rock is falling towards our village!'
* TheGreatFlood: Apparently, Weyard had one during Babi's youth. It was mentioned by Babi when he traveled to Lemuria with Lunpa, and then brought up again by an old man in the town of Lunpa, who related its times to the eruption of Mt. Aleph.
* GuestStarPartyMember: Jenna joins the party for the Sol Sanctum in the beginning of the game.
* GuideDangIt: It's possible to visit Crossbone Isle before you enter Tolbi by selecting a very specific order of rowers for the Tolbi-bound Ship. The game never tells you that this is possible, and you likely won't even know that Crossbone Isle exists at this point if this is your first time playing the game.
* HeKnowsTooMuch: During the prologue, Isaac and Garet overhear Saturos and Menardi. Even if you tell them you didn't hear much, they say that they will "Help you forget" and proceed to [[HopelessBossFight beat the tar out of you]].
* HealingHands: Mia, primarily a healer, is first seen healing a bedridden old man like this.
* HenpeckedHusband: Lord [=McCoy=] spoils Lady [=McCoy=] in just about every way that he can. His intent is to make sure that she lives the highest quality of life possible, but [[SpoiledBrat the effects that his submissiveness has on her personality isn't pretty]]. After the events of the Kolima curse make him realize that he's become far too subservient to her, he finally puts his foot down and cancels construction of her palace. The [=NPCs=] in his manor are very pleased with him.
* [[strike: Walk]] [[WalkOnWater Hop On Water]]: the first section of Mercury Lighthouse involves reaching and activating a statue that lets you do this.
* HopelessBossFight: In the [[ItWasADarkAndStormyNight dark and stormy prologue]], the player fights Saturos and Menardi with the two having their endgame stats. While they can be defeated if you hack Isaac and Garet's stats, when the fight ends your characters are still the ones lying on the ground.
* HowMuchDidYouHear:
** In the prologue, said by Saturos and Menardi to Isaac and Garet. Doesn't go well for the latter two.
** Echoed by the same two in the proper intro of the same game, only to decide it's not worth the effort to beat the kids up this time.
* ImmortalityImmorality: Babi is determined to replenish his stock of Lemurian elixir, and what he's willing to do to get it makes him an AntiHero at best.
* InevitableTournament: An annual tournament of gladiators held at Tolbi that [[ItsAlwaysMardiGrasInNewOrleans just happens to be in effect when Isaac's party comes along.]] [[spoiler:Isaac is automatically entered into it after he rescues Tolbi's ruler Babi from death in a nearby cave.]]
* IndyEscape: Sparked by ViolationOfCommonSense instead of grabbing a sacred relic - specifically, [[https://www.youtube.com/watch?v=ynp-M0xwUVQ&feature=related hitting a wall for no apparent reason besides seeing a sign that said not to hit the walls]]. Played entirely for funny, though, and the point of the sequence was so that the boulder could open the way to the BossRoom.
* InfinityMinusOneSword:
** The Kikuichimonji (try saying that five times fast) is a random drop from enemies, so the sufficiently patient player can get multiple copies. It's classed as a "light blade", meaning the only person in your party who CAN'T wield one is Mia.
** Special mention goes to the Swift Sword, a light blade that can be bought in Lalivero. While slightly weaker than Kikuichimonji, its unleash can even overpower the Gaia Blade when it does triple damage. It is one of the best weapons for Ivan due to being a light blade and its Jupiter unleash. This weapon gets a successor in ''The Lost Age''-Excalibur.
** The Silver Blade is very easy to obtain -- it's sold at the armory in Lalivero -- and is the most powerful weapon Isaac can get his hands on before nabbing the Gaia Blade.
* InfinityPlusOneSword:
** The Gaia Blade is the most powerful weapon in The Broken Seal, and Isaac's best weapon if he's still using all Venus Djinn. It's located in the last story dungeon, Venus Lighthouse.
** The Muramasa is another contender, being almost as powerful and Garet's best weapon if he's still using all Mars Djinn. It's located in the final puzzle room at Crossbone isle.
* InformedFlaw: Garet's gluttony, mentioned by his siblings when you're leaving Vale and never heard from again.
* {{Invisibility}}: The Cloak Psynergy, a pretty lame variant that only works in shadows in a few particular areas (and not at all in the second game).
* ItsAlwaysMardiGrasInNewOrleans: Tolbi's Colosso competition happens once a year, right when you happen to arrive. But you arrived ''just'' to late to sign up for it, oh well...
* ItWasADarkAndStormyNight: The prologue. The only reason you're up and out is because something unrelated to the storm is going to smash your house, but the weather sure does reflect the mood, doesn't it?
* KickTheDog: While [[spoiler:they [[AntiVillain have very good reasons for doing what they are doing]]]], the "enemies" nonetheless do some fairly dickish things, like [[spoiler:shoving what is a [[BalefulPolymorph Baleful Polymorphed]] human in the water to drown if you don't save them]] for no reason, bringing a plague to Imil (never made clear if it was purposeful) and [[spoiler:destroying a major shipping road]] to slow you down.
* KillItWithWater: One does not necessarily need to kill Tornado Lizards with water, but they are functionally invincible until they get wet.
* KnightKnaveAndSquire: At the beginning of the first game, Isaac is the Knight ([[SilentProtagonist based on his characterization in the subsequent games]]), Garet is the Knave (not underhanded, but he's quite impulsive and aggressive) and Ivan is the Squire (being younger than the other two and not as worldly). This dynamic lasts until [[TheChick Mia]] turns up.
* TheLawOfPowerProportionateToEffort: There's a psychic power that activates exactly once without any effort on the heroes' part and is never heard from again (in Kolima forest, the pollen that turns people into trees starts falling towards the heroes, when Psynergy bubbles grow around them and prevent the transformation).
* LittleProfessorDialog: Some of the [[{{Transflormation}} kids-turned-trees]] in Kolima are remarkably philosophical about their predicament, both during it and after they're cured.
* MacheteMayhem: Your weapon in the prologue[=/=]tutorial.
* MediumAwareness: In the scene displaying [[ChekhovsSkill the forcefield power]], Garet explicitly compares the forcefields to scoring critical hits in battle. Like the rest of the scene, [[BigLippedAlligatorMoment this never comes up again]].
* MindOverManners: Averted by Ivan, who doesn't see problems with [[MindProbe invading people's mental privacy]]. Garet objects, and it's implied that Isaac does, too.
* MundaneUtility: Isaac repairs his roof with Psynergy in the beginning of the game.
* MyGodWhatHaveIDone: After Tret the Holy Tree is brought back to his senses by Isaac and his friends, he feels genuinely sorry for losing control of his anger and spreading the curse around, and undoes it as soon as Isaac heals him.
* MysteriousWaif: Sheba in this game, before getting more characterization in the sequel.
* NonstandardGameOver: At the start of the first game when the bad guys make off with the Elemental Stars, you are asked (not told) by your village elder to go after the stars. Refuse twice and the screen fades to a sepia tone, accompanied with the text "And so, the world drifted towards its fated destruction." You are then given the option of continuing from the beginning of the conversation. This is ironic because the destruction it is describing [[spoiler:is actually the slow erosion described in the second game, because alchemy would never be unlocked. The player at the time would assume the world ends because alchemy IS unlocked.]]
* ObfuscatingStupidity: In a fashion; Garet is by no means stupid, but is often assumed to be so due to his recklessness.
* OrphansPlotTrinket: Ivan's staff is necessary to complete the quest and it was known long ago that it would be needed when Ivan came of age. [[RuleOfDrama So naturally it gets stolen]].
* PaletteSwap:
** Isaac's and Garet's mothers look exactly alike barring hair colors to distinguish between the two of them.
** Jenna's in-battle sprites during [[GuestStarPartyMember the brief time that she's in your party]] in the first game are nearly identical to Mia's. Subverted in that there ''are'' minor differences between the two sets of sprites, since even if their outfits are similar in basic design, they're still ultimately wearing different outfits. The sprite sets are nonetheless VERY close in appearance to one another, though, so it's obvious that one was made by editing the other. She even gains completely different battle sprites in The Lost Age, where she's a major playable character and would thus be expected to have more effort put into her sprites.
** The Fusion Dragon's Outer Space and Dragon Driver attacks are recolored version of the Meteor and Tiamat summon sequence respectively.
* PeninsulaOfPowerLeveling: Just past the barricade there is small area just outside of the barricade where you can run against the mountains and fight much stronger monsters.
* RatedMForManly: Averted. The Colosso apparently, according to one of the women in Kalay, contain many competitors and warriors with "large, defined muscles" that she really admires. This is averted because ''your party'' participates in it. Garet may pass for this in spite of being seventeen, but [[CreepyChild Ivan]] and [[TheChick Mia]] certainly do not.
* RichBitch: Lady [=McCoy=], in no small part due to [[HenpeckedHusband her husband spoiling her]]. When one of the construction workers that she sent to manage construction of her palace [[TooDumbToLive starts to chop one of the forest's guardian spirits down]] and causes it to turn all the workers and everybody in Kolima into trees, her primary concern is that the incident has delayed construction on her palace. She's even more unhappy once Lord [=McCoy=] decides to outright cancel the project in favor of leaving the forest at peace.
* SchmuckBait: There are at least two cases of a sign telling you not to do something necessary to advance in the game. HilarityEnsues.
* SequenceBreaking:
** Easily possible in both games, though this one is more clear about it since the second game is [[WideOpenSandbox a little murkier about what the proper sequence]] '''''is'''''. You can easily choose to go straight to Imil before ever going to Kolima, and you don't really have to go to the Fuchin Temple to beat the first game (you can get through the Mogall Forest by TrialAndErrorGameplay, and after that, all that Force is used for is getting one optional scene.) Unfortunately, if you fail to pick up the Orb of Force, you'll be unable to get OneHundredPercentCompletion in The Lost Age, as two of the Djinn in that game cannot be reached without the Force Psynergy. And of course, due to a glitch you can skip the portion of Mercury Lighthouse where Mia is recruited and thanks to the Frost Jewel obtainable in Mogall Forest, you can still advance.
** Normally, you need the Orb of Force to get the Lift Psynergy, getting through the mines in Altin and ultimately progressing in the game - but if you failed to pick it up, the game will change a few things to let you keep going and prevent an UnwinnableByMistake situation. Likewise with the Lash Pebble in TLA if it's [[spoiler:in Piers's possession when he temporarily leaves the party in Lemuria]].
* SequentialBoss: The final bosses of both games. In this game, Saturos and Menardi battle Isaac's party, revitalize themselves after the fight and fuse into the Fusion Dragon.
* ShiftingSandLand: Lamakan Desert in particular DOES become too hot for the group and they start taking damage from heatstroke unless they rest at hidden oases.
* SkippableBoss: The Storm Lizard, provided the player is able to successfully run from it.
* SuspiciouslySpecificDenial: One of the thieves in Vault starts accusing the party of accusing them of stealing "Master Hammet's Treasured Shaman's Rod" instantly upon talking to him possibly before you've even heard of it, and if you say no he'll claim he doesn't even know what what stolen after having just told you what it was.
* TakeYourTime: Lampshaded when Layana scolds your party after you rescued Hammet.
* TeleportationRescue: Alex uses his short-range TeleportSpam to rescue Saturos after his first boss fight goes wrong, preventing the heroes from finishing him off (whether they actually would kill him off is discussed by the villains, who escape just after).
* {{Transflormation}}: The Kolima incident, in which the entire village and many who follow after them are turned into trees.
* TreeTrunkTour: The climax of the Kolima arc features climbing up the giant tree Tret (both inside and outside), then dropping down to the roots in order to vanquish his soul from the inside. Notable for being one of the main possible instances of SequenceBreaking: the player is supposed to get healing water from Imil to revive Tret, but it's possible to go to Imil and finish the entire arc before even finding out about Tret.
* UnfamiliarCeiling: During the Inevitable Tournament, dying in battle makes you wake up in the infirmary, surrounded by your friends, who will then inform you that you were just dreaming. Then you have to restart the tournament from the beginning. And if you win... you wake up in the infirmary, surrounded by your friends, who will then inform you that you won.
* UnstoppableRage: Tret the Holy Tree takes this to literal levels. He was rightfully pissed when lumberjacks from Kolima tried to cut him down, but then Psynergy Stones fell from the sky, amplifying his anger to the point that he didn't even have control over his own actions anymore.
* AWayOutOfACaveIn: The Mogall Forest is a maze with multiple-door WrapAround areas that can be cleared by trial and error or by acquiring the (optional) Force Orb: On entering the forest, an ape jumps into a hollow stump. Hitting the stump causes the ape to jump out and run away, identifying which exit is the correct one. This is repeated several times throughout the forest, until the final stump where the dungeon boss (a gigantic ape) is hiding.
* WhatTheHellHero: Whatever you choose to answer when asked to hand over the Elemental Stars in Sol Sanctum, either Garet (who wants to AlwaysSaveTheGirl) or Kraden (who is in the Hostage Situation but tells you to forget about him) is going to call you out about it. Garet even kicks you.
* WhenTreesAttack: Tret, a talking tree that has been given a violent split personality, is one of the earliest boss battles.
* YouSaidYouWouldLetThemGo: Played with at the end of the game, where the party trades the Shaman's Rod to Saturos for his hostage, Sheba, only to be tricked by crafty wording. (To be fair, Saturos only said he wouldn't hurt Sheba; her release was never mentioned.) Subverted with Jenna and Kraden at the beginning of the game, as Isaac and Garet are unable to hand over the Mars Star before Saturos and Menardi's party is forced to flee with the hostages.
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to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/golden-sun.jpg]]

''Golden Sun'' (known as ''Golden Sun: [[TheForeignSubtitle The Broken Seal]]'' in Japan) is a 2001 [[RolePlayingGame RPG]] from Creator/{{Nintendo}} and Camelot Software Planning for the UsefulNotes/GameBoyAdvance.

''Golden Sun'' tells the story of Isaac, a teenager from the [[HiddenElfVillage village of Vale]], gifted with the power of [[ElementalPowers Psynergy]], and his journey to stop a dangerous group of antagonists from releasing the ancient power of [[AlchemyIsMagic Alchemy]] and to rescue his friend Jenna. The resulting journey takes him and three companions through many lands and cultures to the Elemental Lighthouses, the seals preventing Alchemy's release.

The sequel, ''VideoGame/GoldenSunTheLostAge'', was released in 2003.

----
!!Tropes within the Broken Seal

* AndIMustScream: The entire population of a town called Kolima [[{{Transflormation}} gets turned into trees]] as punishment for trying to cut down their forest's guardian spirit. And while the spirit's still rampaging, [[DisproportionateRetribution anyone else who tries to so much as even ENTER the forest gets turned into one too]]. Reading the minds of these "trees" reveals that they are ''fully conscious'', and well aware of their inability to speak or even move. Unusually for the trope, the victim's reactions vary - some are about as horrified with the situation as you'd expect, but others are relatively cool with it [[SubvertedTrope and feel no need to scream even if they could]]. Regardless, almost everyone would much rather be turned back. Good thing you ''can'' turn them back.
** This is also somewhat subverted, as the point of the glamour was not to trap the townsfolk as trees forever. Rather, while the experience could count for this trope, the whole point was actually an attempt by Tret to invoke {{Karmic Death}} because when Tret dies, so does the forest... including all of the transformed townsfolk.
** Of the trees that are horrified, by far the ones that have it the worst are the three trees that you meet along the way to Kolima. When you first see them, they're all stacked on top of one another - ''with the bottom tree thinking about how heavy the others are''. You have to leave them there to bear the weight for ''days''. And then they get knocked over and one of them falls into the river, to be washed away and most likely ''killed'' if you don't tow it back to shore!
** The "cool with it" side of the spectrum, on the other hand, includes... A child who happily realized that her mother can't send her to bed if she's unable to move. And another that was upset with being turned human again because he enjoyed how good all the water he was planted in tasted while he was a tree. [[SkewedPriorities These villager's mileages sure do vary]].
---> '''Child''': If we were all trees, there'd be no more wars. 'Cause we'd be trees.
* AntiGrinding: The first dungeon turns off RandomEncounters when all three party members reach a high-enough level. This can be avoided by killing off Jenna.
* AntiHero: Babi's role in the first game is to assist the protagonists, but his methods and ends are ruthless and selfish. [[spoiler:He kidnapped a young woman from Lalivero to force her people to build a lighthouse for him, and the reason why he wanted that lighthouse built was so that he could find Lemuria and replenish his Elixir of Immortality.]]
* AntlionMonster: In the Lamakan desert, one can use Reveal on circles of rocks to see if they contain life-restoring oases. Sometimes they are revealed to be traps where an antlion's pincers are waiting; if it is, the party is forced to enter battle (sometimes Isaac is seen running as he is dragged backwards while the antlion [[SayItWithHearts Says It With Hearts]]). The antlion monster itself is a BigCreepyCrawly the size of a car.
* AstonishinglyAppropriateAppearance: The Mercury (water) Adepts look like they couldn't be anything ''else'' than Mercury Adepts. Garet is also pretty obviously Fire-elemental, complete with an [[PersonalityPowers explosive personality]]. Subverted with Ivan, however. When he first appears, he's quite the CreepyChild; not exactly what you'd expect your wind-user to be.
* BadassNormal: The Colosso gladiators lack any form of Psynergy, but are capable fighters stronger enough to challenge and defeat Isaac.
* BalefulPolymorph: The Kolima incident, which involves the village of Kolima getting [[{{Transflormation}} transformed into trees]].
* BonusBoss:
** Toadonpa, who is only fought if player decided to rescue Master Hammet from Lunpa. Toadonpa isn't to difficult, but he counts for this trope because you have to backtrack a fair bit into the earlier areas to find Lunpa.
** The Tempest Lizard is located out of the way of the exit to Suhalla Desert, requiring a detour to his location instead of continuing to Venus Lighthouse.
** Deadbeard is the strongest boss in the game, and he's only fought at the bottom of Crossbone Isle.
*** Crossbone Isle is full of Bonus Bosses, though the earlier ones aren't terribly challenging and would probably be better classified as [[UniqueEnemy Unique Enemies]].
* BonusDungeon: Crossbone Isle. You never need to visit it for story completion, and it holds the most powerful enemy encounters in the game.
* CassandraTruth: Feizhi has a bad case of this after developing the power of precognition.
* CaveBehindTheFalls: There is one in Fuchin Temple, where the Orb of Force resides.
* ChekhovsSkill:
** Subverted: When the party first enters an area cursed by [[WhenTreesAttack Tret]], they are protected from being turned into trees by some kind of subconscious [[DeflectorShields force-field psynergy]]. [[BigLippedAlligatorMoment This is never mentioned again]], though one character uses this as the in-story explanation for weapon unleashes and critical hits, and {{Fanon}} uses it for [[WildMassGuessing all sorts of things]].
** Played straight: At one point, Master Hama speculates that Saturos and Menardi were able to pass through the Lamakan Desert without Reveal [[note]]the spell that the heroes use to pass through the desert, and the Proxians do not possess[[/note]] because their Fire Clan Psynergy shields them from extreme temperatures. In the sequel, [[spoiler:Agatio and Karst, who are also members of the Fire Clan, freeze to death in Mars Lighthouse because the BalefulPolymorph and subsequent battle with the heroes they had been subjected to left them too weak to maintain this ability.]]
* CliffHanger: The first game's ending, which occurs at a point where you'd assume you were halfway through the game.
* CombatTentacles: One of the bosses you fight is a Kraken.
* TheComputerIsACheatingBastard: Inverted in the first boss fight with Saturos atop Mercury Lighthouse. The ambient Mercury Psynergy severely weakens Saturos, who is a [[ElementalRockPaperScissors Mars Adept]]... but your Mars Adept Garet suffers no such effects.
* ContinueYourMissionDammit: Returning to Vale after a certain point in the game (necessary if you want HundredPercentCompletion) gets you yelled at by Isaac's mom for backtracking instead of continuing to look for the others.
* CrystalDragonJesus:
** Worshippers at the church in Kalay make reference to a shepherd and the people as a flock. One NPC seems to describe the God of Abraham, but doesn't actually know what it is.
** Sheba is worshiped in her village as a god-child, due to having fallen from the sky and possessing mysterious powers.
* DirtyOldMan: The mayor of Vault when you read his mind after Ivan joins your party.
--> "Hey! That tickles... Being tickled by a boy isn't so fun."
* DiscOneFinalDungeon: The Venus Lighthouse is... technically this. Your party has pretty lavish gear at this point and the lighthouse's background music practically screams FinalDungeon (which is technically true since this is the end of the game), but you discover that after the boss fight, Felix still plans to ignite the remaining lighthouses, Isaac still has to keep his promise to Babi to find more mythical water to keep him alive and Isaac also promised to rescue Sheba. These issues are addressed in ''The Lost Age''.
* DoesThisRemindYouOfAnything: At some point, you can choose to pull a tree from a riverbank, so it doesn't float away. It turns out to be a transformed woman who wants to give you a "Special Gift" for saving her. [[spoiler:Isaac got a [[GettingCrapPastTheRadar Hard Nut!]]]]
* DramaticUnmask: Felix during the visit to Sol Sanctum as a guarantee that Kraden and Jenna will be safe in Saturos' and Menardi's hands.
* DuelBoss: Only Isaac is allowed to enter Colosso. Although his friends can help out with the obstacle courses while they're cheering him on, he has to fight the three gladiators alone in a series of one-on-one fights.
* {{Egopolis}}: The city of Lunpa, named after its founder. Also combined with SublimeRhyme for some cases, a number of location names sound similar with their leaders'-either due to coincidence, translator's choice or plain laziness in the original names. Examples include Hama of Lama Temple ([[spoiler:she's actually from Contigo]]), Tolbi's tyrant ruler Babi, and Uzume the elder of Izumo.
* TheForeignSubtitle: An {{inversion}}; the first ''Golden Sun'' game lacked its "The Broken Seal" subtitle in the English release. Nowadays, said subtitle is utilized by English fans at times to differentiate the first ''Golden Sun'' game from the sequels, as well as the series as a whole. The other games kept their subtitles, though.
* {{Foreshadowing}}:
** In the PlayableEpilogue of this game, an NPC mentions Champa, a town of pirates on the continent of Angara. One such pirate causes problems early in ''The Lost Age'', and his hometown is visited later.
** One of the weirdest, seemingly most random parts of the beginning of this game goes toward defeating the BigBad in the sequel, long after it's been forgotten. [[spoiler:More specifically, The Wise One has Isaac take out the Mars Star for a moment, then put it back. This was apparently to take a small part of its power and give it directly to Isaac. This means that when Alex takes the power of the Golden Sun in the Epilogue, he doesn't have ALL of the power he's supposed to, and The Wise One is able to defeat Alex.]]
* GettingCrapPastTheRadar: Rescuing the tree from being swept downstream in.
--> Jill gave Isaac a nice surprise! Isaac got a [[DoesThisRemindYouOfAnything Hard Nut]]!
* GoodMorningCrono: In the middle of the night though, with the impetus being 'a giant rock is falling towards our village!'
* TheGreatFlood: Apparently, Weyard had one during Babi's youth. It was mentioned by Babi when he traveled to Lemuria with Lunpa, and then brought up again by an old man in the town of Lunpa, who related its times to the eruption of Mt. Aleph.
* GuestStarPartyMember: Jenna joins the party for the Sol Sanctum in the beginning of the game.
* GuideDangIt: It's possible to visit Crossbone Isle before you enter Tolbi by selecting a very specific order of rowers for the Tolbi-bound Ship. The game never tells you that this is possible, and you likely won't even know that Crossbone Isle exists at this point if this is your first time playing the game.
* HeKnowsTooMuch: During the prologue, Isaac and Garet overhear Saturos and Menardi. Even if you tell them you didn't hear much, they say that they will "Help you forget" and proceed to [[HopelessBossFight beat the tar out of you]].
* HealingHands: Mia, primarily a healer, is first seen healing a bedridden old man like this.
* HenpeckedHusband: Lord [=McCoy=] spoils Lady [=McCoy=] in just about every way that he can. His intent is to make sure that she lives the highest quality of life possible, but [[SpoiledBrat the effects that his submissiveness has on her personality isn't pretty]]. After the events of the Kolima curse make him realize that he's become far too subservient to her, he finally puts his foot down and cancels construction of her palace. The [=NPCs=] in his manor are very pleased with him.
* [[strike: Walk]] [[WalkOnWater Hop On Water]]: the first section of Mercury Lighthouse involves reaching and activating a statue that lets you do this.
* HopelessBossFight: In the [[ItWasADarkAndStormyNight dark and stormy prologue]], the player fights Saturos and Menardi with the two having their endgame stats. While they can be defeated if you hack Isaac and Garet's stats, when the fight ends your characters are still the ones lying on the ground.
* HowMuchDidYouHear:
** In the prologue, said by Saturos and Menardi to Isaac and Garet. Doesn't go well for the latter two.
** Echoed by the same two in the proper intro of the same game, only to decide it's not worth the effort to beat the kids up this time.
* ImmortalityImmorality: Babi is determined to replenish his stock of Lemurian elixir, and what he's willing to do to get it makes him an AntiHero at best.
* InevitableTournament: An annual tournament of gladiators held at Tolbi that [[ItsAlwaysMardiGrasInNewOrleans just happens to be in effect when Isaac's party comes along.]] [[spoiler:Isaac is automatically entered into it after he rescues Tolbi's ruler Babi from death in a nearby cave.]]
* IndyEscape: Sparked by ViolationOfCommonSense instead of grabbing a sacred relic - specifically, [[https://www.youtube.com/watch?v=ynp-M0xwUVQ&feature=related hitting a wall for no apparent reason besides seeing a sign that said not to hit the walls]]. Played entirely for funny, though, and the point of the sequence was so that the boulder could open the way to the BossRoom.
* InfinityMinusOneSword:
** The Kikuichimonji (try saying that five times fast) is a random drop from enemies, so the sufficiently patient player can get multiple copies. It's classed as a "light blade", meaning the only person in your party who CAN'T wield one is Mia.
** Special mention goes to the Swift Sword, a light blade that can be bought in Lalivero. While slightly weaker than Kikuichimonji, its unleash can even overpower the Gaia Blade when it does triple damage. It is one of the best weapons for Ivan due to being a light blade and its Jupiter unleash. This weapon gets a successor in ''The Lost Age''-Excalibur.
** The Silver Blade is very easy to obtain -- it's sold at the armory in Lalivero -- and is the most powerful weapon Isaac can get his hands on before nabbing the Gaia Blade.
* InfinityPlusOneSword:
** The Gaia Blade is the most powerful weapon in The Broken Seal, and Isaac's best weapon if he's still using all Venus Djinn. It's located in the last story dungeon, Venus Lighthouse.
** The Muramasa is another contender, being almost as powerful and Garet's best weapon if he's still using all Mars Djinn. It's located in the final puzzle room at Crossbone isle.
* InformedFlaw: Garet's gluttony, mentioned by his siblings when you're leaving Vale and never heard from again.
* {{Invisibility}}: The Cloak Psynergy, a pretty lame variant that only works in shadows in a few particular areas (and not at all in the second game).
* ItsAlwaysMardiGrasInNewOrleans: Tolbi's Colosso competition happens once a year, right when you happen to arrive. But you arrived ''just'' to late to sign up for it, oh well...
* ItWasADarkAndStormyNight: The prologue. The only reason you're up and out is because something unrelated to the storm is going to smash your house, but the weather sure does reflect the mood, doesn't it?
* KickTheDog: While [[spoiler:they [[AntiVillain have very good reasons for doing what they are doing]]]], the "enemies" nonetheless do some fairly dickish things, like [[spoiler:shoving what is a [[BalefulPolymorph Baleful Polymorphed]] human in the water to drown if you don't save them]] for no reason, bringing a plague to Imil (never made clear if it was purposeful) and [[spoiler:destroying a major shipping road]] to slow you down.
* KillItWithWater: One does not necessarily need to kill Tornado Lizards with water, but they are functionally invincible until they get wet.
* KnightKnaveAndSquire: At the beginning of the first game, Isaac is the Knight ([[SilentProtagonist based on his characterization in the subsequent games]]), Garet is the Knave (not underhanded, but he's quite impulsive and aggressive) and Ivan is the Squire (being younger than the other two and not as worldly). This dynamic lasts until [[TheChick Mia]] turns up.
* TheLawOfPowerProportionateToEffort: There's a psychic power that activates exactly once without any effort on the heroes' part and is never heard from again (in Kolima forest, the pollen that turns people into trees starts falling towards the heroes, when Psynergy bubbles grow around them and prevent the transformation).
* LittleProfessorDialog: Some of the [[{{Transflormation}} kids-turned-trees]] in Kolima are remarkably philosophical about their predicament, both during it and after they're cured.
* MacheteMayhem: Your weapon in the prologue[=/=]tutorial.
* MediumAwareness: In the scene displaying [[ChekhovsSkill the forcefield power]], Garet explicitly compares the forcefields to scoring critical hits in battle. Like the rest of the scene, [[BigLippedAlligatorMoment this never comes up again]].
* MindOverManners: Averted by Ivan, who doesn't see problems with [[MindProbe invading people's mental privacy]]. Garet objects, and it's implied that Isaac does, too.
* MundaneUtility: Isaac repairs his roof with Psynergy in the beginning of the game.
* MyGodWhatHaveIDone: After Tret the Holy Tree is brought back to his senses by Isaac and his friends, he feels genuinely sorry for losing control of his anger and spreading the curse around, and undoes it as soon as Isaac heals him.
* MysteriousWaif: Sheba in this game, before getting more characterization in the sequel.
* NonstandardGameOver: At the start of the first game when the bad guys make off with the Elemental Stars, you are asked (not told) by your village elder to go after the stars. Refuse twice and the screen fades to a sepia tone, accompanied with the text "And so, the world drifted towards its fated destruction." You are then given the option of continuing from the beginning of the conversation. This is ironic because the destruction it is describing [[spoiler:is actually the slow erosion described in the second game, because alchemy would never be unlocked. The player at the time would assume the world ends because alchemy IS unlocked.]]
* ObfuscatingStupidity: In a fashion; Garet is by no means stupid, but is often assumed to be so due to his recklessness.
* OrphansPlotTrinket: Ivan's staff is necessary to complete the quest and it was known long ago that it would be needed when Ivan came of age. [[RuleOfDrama So naturally it gets stolen]].
* PaletteSwap:
** Isaac's and Garet's mothers look exactly alike barring hair colors to distinguish between the two of them.
** Jenna's in-battle sprites during [[GuestStarPartyMember the brief time that she's in your party]] in the first game are nearly identical to Mia's. Subverted in that there ''are'' minor differences between the two sets of sprites, since even if their outfits are similar in basic design, they're still ultimately wearing different outfits. The sprite sets are nonetheless VERY close in appearance to one another, though, so it's obvious that one was made by editing the other. She even gains completely different battle sprites in The Lost Age, where she's a major playable character and would thus be expected to have more effort put into her sprites.
** The Fusion Dragon's Outer Space and Dragon Driver attacks are recolored version of the Meteor and Tiamat summon sequence respectively.
* PeninsulaOfPowerLeveling: Just past the barricade there is small area just outside of the barricade where you can run against the mountains and fight much stronger monsters.
* RatedMForManly: Averted. The Colosso apparently, according to one of the women in Kalay, contain many competitors and warriors with "large, defined muscles" that she really admires. This is averted because ''your party'' participates in it. Garet may pass for this in spite of being seventeen, but [[CreepyChild Ivan]] and [[TheChick Mia]] certainly do not.
* RichBitch: Lady [=McCoy=], in no small part due to [[HenpeckedHusband her husband spoiling her]]. When one of the construction workers that she sent to manage construction of her palace [[TooDumbToLive starts to chop one of the forest's guardian spirits down]] and causes it to turn all the workers and everybody in Kolima into trees, her primary concern is that the incident has delayed construction on her palace. She's even more unhappy once Lord [=McCoy=] decides to outright cancel the project in favor of leaving the forest at peace.
* SchmuckBait: There are at least two cases of a sign telling you not to do something necessary to advance in the game. HilarityEnsues.
* SequenceBreaking:
** Easily possible in both games, though this one is more clear about it since the second game is [[WideOpenSandbox a little murkier about what the proper sequence]] '''''is'''''. You can easily choose to go straight to Imil before ever going to Kolima, and you don't really have to go to the Fuchin Temple to beat the first game (you can get through the Mogall Forest by TrialAndErrorGameplay, and after that, all that Force is used for is getting one optional scene.) Unfortunately, if you fail to pick up the Orb of Force, you'll be unable to get OneHundredPercentCompletion in The Lost Age, as two of the Djinn in that game cannot be reached without the Force Psynergy. And of course, due to a glitch you can skip the portion of Mercury Lighthouse where Mia is recruited and thanks to the Frost Jewel obtainable in Mogall Forest, you can still advance.
** Normally, you need the Orb of Force to get the Lift Psynergy, getting through the mines in Altin and ultimately progressing in the game - but if you failed to pick it up, the game will change a few things to let you keep going and prevent an UnwinnableByMistake situation. Likewise with the Lash Pebble in TLA if it's [[spoiler:in Piers's possession when he temporarily leaves the party in Lemuria]].
* SequentialBoss: The final bosses of both games. In this game, Saturos and Menardi battle Isaac's party, revitalize themselves after the fight and fuse into the Fusion Dragon.
* ShiftingSandLand: Lamakan Desert in particular DOES become too hot for the group and they start taking damage from heatstroke unless they rest at hidden oases.
* SkippableBoss: The Storm Lizard, provided the player is able to successfully run from it.
* SuspiciouslySpecificDenial: One of the thieves in Vault starts accusing the party of accusing them of stealing "Master Hammet's Treasured Shaman's Rod" instantly upon talking to him possibly before you've even heard of it, and if you say no he'll claim he doesn't even know what what stolen after having just told you what it was.
* TakeYourTime: Lampshaded when Layana scolds your party after you rescued Hammet.
* TeleportationRescue: Alex uses his short-range TeleportSpam to rescue Saturos after his first boss fight goes wrong, preventing the heroes from finishing him off (whether they actually would kill him off is discussed by the villains, who escape just after).
* {{Transflormation}}: The Kolima incident, in which the entire village and many who follow after them are turned into trees.
* TreeTrunkTour: The climax of the Kolima arc features climbing up the giant tree Tret (both inside and outside), then dropping down to the roots in order to vanquish his soul from the inside. Notable for being one of the main possible instances of SequenceBreaking: the player is supposed to get healing water from Imil to revive Tret, but it's possible to go to Imil and finish the entire arc before even finding out about Tret.
* UnfamiliarCeiling: During the Inevitable Tournament, dying in battle makes you wake up in the infirmary, surrounded by your friends, who will then inform you that you were just dreaming. Then you have to restart the tournament from the beginning. And if you win... you wake up in the infirmary, surrounded by your friends, who will then inform you that you won.
* UnstoppableRage: Tret the Holy Tree takes this to literal levels. He was rightfully pissed when lumberjacks from Kolima tried to cut him down, but then Psynergy Stones fell from the sky, amplifying his anger to the point that he didn't even have control over his own actions anymore.
* AWayOutOfACaveIn: The Mogall Forest is a maze with multiple-door WrapAround areas that can be cleared by trial and error or by acquiring the (optional) Force Orb: On entering the forest, an ape jumps into a hollow stump. Hitting the stump causes the ape to jump out and run away, identifying which exit is the correct one. This is repeated several times throughout the forest, until the final stump where the dungeon boss (a gigantic ape) is hiding.
* WhatTheHellHero: Whatever you choose to answer when asked to hand over the Elemental Stars in Sol Sanctum, either Garet (who wants to AlwaysSaveTheGirl) or Kraden (who is in the Hostage Situation but tells you to forget about him) is going to call you out about it. Garet even kicks you.
* WhenTreesAttack: Tret, a talking tree that has been given a violent split personality, is one of the earliest boss battles.
* YouSaidYouWouldLetThemGo: Played with at the end of the game, where the party trades the Shaman's Rod to Saturos for his hostage, Sheba, only to be tricked by crafty wording. (To be fair, Saturos only said he wouldn't hurt Sheba; her release was never mentioned.) Subverted with Jenna and Kraden at the beginning of the game, as Isaac and Garet are unable to hand over the Mars Star before Saturos and Menardi's party is forced to flee with the hostages.
----
[[redirect:VideoGame/GoldenSun2001]]
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* MundaneUtility: Isaac is also ''infamously'' repairing his roof with Psynergy in the beginning of the game.

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* MundaneUtility: Isaac is also ''infamously'' repairing repairs his roof with Psynergy in the beginning of the game.
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* GuideDangIt: It's possible to visit Crossbone Isle before you enter Tolbi by selecting a very specific order of rowers for the Tolbi-bound Ship.

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* GuideDangIt: It's possible to visit Crossbone Isle before you enter Tolbi by selecting a very specific order of rowers for the Tolbi-bound Ship. The game never tells you that this is possible, and you likely won't even know that Crossbone Isle exists at this point if this is your first time playing the game.

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* GuideDangIt: Visiting Crossbone Isle before you enter Tolbi. [[spoiler:When you're on the ship crossing the Karagol Sea, you have to pick rowers in a certain order that will unbalance the two teams, sending the ship north. One confirmed order is this:]]
--> [[spoiler:'''1. Guy in the green cape on the right side of the room:''' Hey! You're not thinking of making me an oarsman, are you?]]
--> [[spoiler:'''2. Bald, muscular guy on the left side of the room:''' What? ''Ohhhh, noooo''... Are you going to make me row?]]
--> [[spoiler:'''3. The chef:''' You... You must be joking. You want me to row?]]
--> [[spoiler:'''4. The old guy right near the staircase:''' Out of all these people, you're asking a frail old man like me to row?]]

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* GuideDangIt: Visiting It's possible to visit Crossbone Isle before you enter Tolbi. [[spoiler:When you're on the ship crossing the Karagol Sea, you have to pick Tolbi by selecting a very specific order of rowers in a certain order that will unbalance for the two teams, sending the ship north. One confirmed order is this:]]
--> [[spoiler:'''1. Guy in the green cape on the right side of the room:''' Hey! You're not thinking of making me an oarsman, are you?]]
--> [[spoiler:'''2. Bald, muscular guy on the left side of the room:''' What? ''Ohhhh, noooo''... Are you going to make me row?]]
--> [[spoiler:'''3. The chef:''' You... You must be joking. You want me to row?]]
--> [[spoiler:'''4. The old guy right near the staircase:''' Out of all these people, you're asking a frail old man like me to row?]]
Tolbi-bound Ship.
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* DuelBoss: Happens three times in a row during the InevitableTournament, leading to Isaac's HeroicRROD.

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* DuelBoss: Happens Only Isaac is allowed to enter Colosso. Although his friends can help out with the obstacle courses while they're cheering him on, he has to fight the three times gladiators alone in a row during the InevitableTournament, leading to Isaac's HeroicRROD.series of one-on-one fights.
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* AWayOutOfACaveIn: The Mogall Forest is a maze with multiple-door WrapAround areas that can be cleared by trial and error or by acquiring the (optional) Force Orb: On entering the forest, an ape jumps into a hollow stump. Hitting the stump causes the ape to jump out and run away, identifying which exit is the correct one. This is repeated several times throughout the forest, until the final stump where the dungeon boss (a gigantic ape) is hiding.
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** The Nebula Wand is the Infinity -1 staff for Mia, since its unleash is water elemental and restores her PP.
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* SkippableBoss: The Storm Lizard, provided the player has the wherewithal to run from it.

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* SkippableBoss: The Storm Lizard, provided the player has the wherewithal is able to successfully run from it.
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* KillItWithWater: One does not necessarily need to kill Tornado Lizards with water, but they are functionally invincible until they get wet.
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%%* ItsAlwaysMardiGrasInNewOrleans: Tolbi's Colosso competition.
%%* ItWasADarkAndStormyNight: The prologue.

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%%* * ItsAlwaysMardiGrasInNewOrleans: Tolbi's Colosso competition.
%%*
competition happens once a year, right when you happen to arrive. But you arrived ''just'' to late to sign up for it, oh well...
*
ItWasADarkAndStormyNight: The prologue.prologue. The only reason you're up and out is because something unrelated to the storm is going to smash your house, but the weather sure does reflect the mood, doesn't it?



%%* OrphansPlotTrinket: Ivan's staff.

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%%* * OrphansPlotTrinket: Ivan's staff.staff is necessary to complete the quest and it was known long ago that it would be needed when Ivan came of age. [[RuleOfDrama So naturally it gets stolen]].


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* SkippableBoss: The Storm Lizard, provided the player has the wherewithal to run from it.

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** Worshipers at the church in Kalay make reference to a shepherd and the people as a flock. One NPC seems to describe the God of Abraham, but doesn't actually know what it is.

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** Worshipers Worshippers at the church in Kalay make reference to a shepherd and the people as a flock. One NPC seems to describe the God of Abraham, but doesn't actually know what it is.


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* HeKnowsTooMuch: During the prologue, Isaac and Garet overhear Saturos and Menardi. Even if you tell them you didn't hear much, they say that they will "Help you forget" and proceed to [[HopelessBossFight beat the tar out of you]].


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* [[strike: Walk]] [[WalkOnWater Hop On Water]]: the first section of Mercury Lighthouse involves reaching and activating a statue that lets you do this.


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* KickTheDog: While [[spoiler:they [[AntiVillain have very good reasons for doing what they are doing]]]], the "enemies" nonetheless do some fairly dickish things, like [[spoiler:shoving what is a [[BalefulPolymorph Baleful Polymorphed]] human in the water to drown if you don't save them]] for no reason, bringing a plague to Imil (never made clear if it was purposeful) and [[spoiler:destroying a major shipping road]] to slow you down.


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* LittleProfessorDialog: Some of the [[{{Transflormation}} kids-turned-trees]] in Kolima are remarkably philosophical about their predicament, both during it and after they're cured.


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* WhatTheHellHero: Whatever you choose to answer when asked to hand over the Elemental Stars in Sol Sanctum, either Garet (who wants to AlwaysSaveTheGirl) or Kraden (who is in the Hostage Situation but tells you to forget about him) is going to call you out about it. Garet even kicks you.

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* AntiHero: Babi's role in the first game is to assist the protagonists, but his methods and ends are ruthless and selfish. [[spoiler: He kidnapped a young woman from Lalivero to force her people to build a lighthouse for him, and the reason why he wanted that lighthouse built was so that he could find Lemuria and replenish his Elixir of Immortality.]]

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* AntiHero: Babi's role in the first game is to assist the protagonists, but his methods and ends are ruthless and selfish. [[spoiler: He [[spoiler:He kidnapped a young woman from Lalivero to force her people to build a lighthouse for him, and the reason why he wanted that lighthouse built was so that he could find Lemuria and replenish his Elixir of Immortality.]]



* ChekhovsSkill: Subverted: When the party first enters an area cursed by [[WhenTreesAttack Tret]], they are protected from being turned into trees by some kind of subconscious [[DeflectorShields force-field psynergy]]. [[BigLippedAlligatorMoment This is never mentioned again]], though one character uses this as the in-story explanation for weapon unleashes and critical hits, and {{Fanon}} uses it for [[WildMassGuessing all sorts of things]].
** Played straight: At one point, Master Hama speculates that Saturos and Menardi were able to pass through the Lamakan Desert without Reveal [[note]]the spell that the heroes use to pass through the desert, and the Proxians do not possess[[/note]] because their Fire Clan Psynergy shields them from extreme temperatures. In the sequel, [[spoiler: Agatio and Karst, who are also members of the Fire Clan, freeze to death in Mars Lighthouse because the BalefulPolymorph and subsequent battle with the heroes they had been subjected to left them too weak to maintain this ability.]]

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* ChekhovsSkill: ChekhovsSkill:
**
Subverted: When the party first enters an area cursed by [[WhenTreesAttack Tret]], they are protected from being turned into trees by some kind of subconscious [[DeflectorShields force-field psynergy]]. [[BigLippedAlligatorMoment This is never mentioned again]], though one character uses this as the in-story explanation for weapon unleashes and critical hits, and {{Fanon}} uses it for [[WildMassGuessing all sorts of things]].
** Played straight: At one point, Master Hama speculates that Saturos and Menardi were able to pass through the Lamakan Desert without Reveal [[note]]the spell that the heroes use to pass through the desert, and the Proxians do not possess[[/note]] because their Fire Clan Psynergy shields them from extreme temperatures. In the sequel, [[spoiler: Agatio [[spoiler:Agatio and Karst, who are also members of the Fire Clan, freeze to death in Mars Lighthouse because the BalefulPolymorph and subsequent battle with the heroes they had been subjected to left them too weak to maintain this ability.]]



--> "Hey! That tickles...Being tickled by a boy isn't so fun."
* DiscOneFinalDungeon: The Venus Lighthouse is...technically this. Your party has pretty lavish gear at this point and the lighthouse's background music practically screams FinalDungeon (which is technically true since this is the end of the game), but you discover that after the boss fight, Felix still plans to ignite the remaining lighthouses, Isaac still has to keep his promise to Babi to find more mythical water to keep him alive and Isaac also promised to rescue Sheba. These issues are addressed in ''The Lost Age''.
* DoesThisRemindYouOfAnything: At some point, you can choose to pull a tree from a riverbank, so it doesn't float away. It turns out to be a transformed woman who wants to give you a "Special Gift" for saving her. [[spoiler: Isaac got a [[GettingCrapPastTheRadar Hard Nut!]]]]

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--> "Hey! That tickles... Being tickled by a boy isn't so fun."
* DiscOneFinalDungeon: The Venus Lighthouse is... technically this. Your party has pretty lavish gear at this point and the lighthouse's background music practically screams FinalDungeon (which is technically true since this is the end of the game), but you discover that after the boss fight, Felix still plans to ignite the remaining lighthouses, Isaac still has to keep his promise to Babi to find more mythical water to keep him alive and Isaac also promised to rescue Sheba. These issues are addressed in ''The Lost Age''.
* DoesThisRemindYouOfAnything: At some point, you can choose to pull a tree from a riverbank, so it doesn't float away. It turns out to be a transformed woman who wants to give you a "Special Gift" for saving her. [[spoiler: Isaac [[spoiler:Isaac got a [[GettingCrapPastTheRadar Hard Nut!]]]]



* ItsAlwaysMardiGrasInNewOrleans: Tolbi's Colosso competition.
* ItWasADarkAndStormyNight: The prologue.

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* %%* ItsAlwaysMardiGrasInNewOrleans: Tolbi's Colosso competition.
* %%* ItWasADarkAndStormyNight: The prologue.



* OrphansPlotTrinket: Ivan's staff.

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* %%* OrphansPlotTrinket: Ivan's staff.



* YouSaidYouWouldLetThemGo: Played with at the end of the game, where the party trades the Shaman's Rod to Saturos for his hostage, Sheba, only to be tricked by crafty wording. (To be fair, Saturos only said he wouldn't hurt Sheba; her release was never mentioned.) Subverted with Jenna and Kraden at the beginning of the game, as Isaac and Garet are unable to hand over the Mars Star before Saturos and Menardi's party is forced to flee with the hostages.

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* YouSaidYouWouldLetThemGo: Played with at the end of the game, where the party trades the Shaman's Rod to Saturos for his hostage, Sheba, only to be tricked by crafty wording. (To be fair, Saturos only said he wouldn't hurt Sheba; her release was never mentioned.) Subverted with Jenna and Kraden at the beginning of the game, as Isaac and Garet are unable to hand over the Mars Star before Saturos and Menardi's party is forced to flee with the hostages.hostages.
----
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''Golden Sun'' (known as ''Golden Sun: [[TheForeignSubtitle The Broken Seal]]'' in Japan) is a 2001 [[RolePlayingGame RPG]] from Creator/{{Nintendo}} and Camelot Software Planning for the GameBoyAdvance.

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''Golden Sun'' (known as ''Golden Sun: [[TheForeignSubtitle The Broken Seal]]'' in Japan) is a 2001 [[RolePlayingGame RPG]] from Creator/{{Nintendo}} and Camelot Software Planning for the GameBoyAdvance.UsefulNotes/GameBoyAdvance.
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* TreeTrunkTour: The climax of the Kolima arc features climbing up the giant tree Tret (both inside and outside), then dropping down to the roots in order to vanquish his soul from the inside. Notable for being one of the main possible instances of SequenceBreaking: the player is supposed to get healing water from Imil to revive Tret, but it's possible to go to Imil and finish the entire arc before even finding out about Tret.

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** The Silver Blade is very easy to obtain -- it's sold at the armory in Lalivero -- and is the most powerful weapon Isaac can get his hands on before nabbing the Gaia Blade.



** The Muramasa is another contender, being almost as powerful and Garet's best weapon is he's still using all Mars Djinn. It's located in the final puzzle room at Crossbone isle.

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** The Muramasa is another contender, being almost as powerful and Garet's best weapon is if he's still using all Mars Djinn. It's located in the final puzzle room at Crossbone isle.



* {{Invisibility}}: the Cloak Psynergy, a pretty lame variant that only works in shadows in a few particular areas (and not at all in the second game).

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* {{Invisibility}}: the The Cloak Psynergy, a pretty lame variant that only works in shadows in a few particular areas (and not at all in the second game).
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* ContinueYourMissionDammit: Returning to Vale after a certain point in the game gets you yelled at by Isaac's mom for backtracking instead of continuing to look for the others.

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* ContinueYourMissionDammit: Returning to Vale after a certain point in the game (necessary if you want HundredPercentCompletion) gets you yelled at by Isaac's mom for backtracking instead of continuing to look for the others.
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* TheComputerIsACheatingBastard: Inverted in the first boss fight with Saturos atop Mercury Lighthouse. The ambient Mercury Psynergy severely weakens Saturos, who is a [[ElementalRockPaperScissors Mars Adept]]... but your Mars Adept Garet suffers no such effects.

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Removing inappropriate references to "the first game" that are leftovers from when this game and Lost Age shared a single page; the few instances of that phrase that remain seem appropriate to me because they relate to the whole of the overarching plot.


* AntiGrinding: The first game's first dungeon turns off RandomEncounters when all three party members reach a high-enough level. This can be avoided by killing off Jenna.

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* AntiGrinding: The first game's first dungeon turns off RandomEncounters when all three party members reach a high-enough level. This can be avoided by killing off Jenna.



*** Crossbone Isle is full of Bonus Bosses, though the earlier ones aren't terribly challenging and would probably be better classified as [[UniqueEnemy Unique Enemies]].



* ChekhovsSkill: Subverted: When the party first enters an area cursed by [[WhenTreesAttack Tret]] in the first game, they are protected from being turned into trees by some kind of subconscious [[DeflectorShields force-field psynergy]]. [[BigLippedAlligatorMoment This is never mentioned again]], though one character uses this as the in-story explanation for weapon unleashes and critical hits, and {{Fanon}} uses it for [[WildMassGuessing all sorts of things]].
** Played straight: At one point in the first game, Master Hama speculates that Saturos and Menardi were able to pass through the Lamakan Desert without Reveal [[note]]the spell that the heroes use to pass through the desert, and the Proxians do not possess[[/note]] because their Fire Clan Psynergy shields them from extreme temperatures. In the sequel, [[spoiler: Agatio and Karst, who are also members of the Fire Clan, freeze to death in Mars Lighthouse because the BalefulPolymorph and subsequent battle with the heroes they had been subjected to left them too weak to maintain this ability.]]

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* ChekhovsSkill: Subverted: When the party first enters an area cursed by [[WhenTreesAttack Tret]] in the first game, Tret]], they are protected from being turned into trees by some kind of subconscious [[DeflectorShields force-field psynergy]]. [[BigLippedAlligatorMoment This is never mentioned again]], though one character uses this as the in-story explanation for weapon unleashes and critical hits, and {{Fanon}} uses it for [[WildMassGuessing all sorts of things]].
** Played straight: At one point in the first game, point, Master Hama speculates that Saturos and Menardi were able to pass through the Lamakan Desert without Reveal [[note]]the spell that the heroes use to pass through the desert, and the Proxians do not possess[[/note]] because their Fire Clan Psynergy shields them from extreme temperatures. In the sequel, [[spoiler: Agatio and Karst, who are also members of the Fire Clan, freeze to death in Mars Lighthouse because the BalefulPolymorph and subsequent battle with the heroes they had been subjected to left them too weak to maintain this ability.]]



* CombatTentacles: One of the bosses you fight in the first game is a Kraken.

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* CombatTentacles: One of the bosses you fight in the first game is a Kraken.



* DiscOneFinalDungeon: The Venus Lighthouse in the first game. Your party has pretty lavish gear at this point and the lighthouse's background music practically screams FinalDungeon (which is technically true since this is the end of the game), but you discover that after the boss fight, Felix still plans to ignite the remaining lighthouses, Isaac still has to keep his promise to Babi to find more mythical water to keep him alive and Isaac also promised to rescue Sheba. These issues are addressed in ''The Lost Age''.

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* DiscOneFinalDungeon: The Venus Lighthouse in the first game.is...technically this. Your party has pretty lavish gear at this point and the lighthouse's background music practically screams FinalDungeon (which is technically true since this is the end of the game), but you discover that after the boss fight, Felix still plans to ignite the remaining lighthouses, Isaac still has to keep his promise to Babi to find more mythical water to keep him alive and Isaac also promised to rescue Sheba. These issues are addressed in ''The Lost Age''.



* DuelBoss: Happens three times in a row during the first game's InevitableTournament, leading to Isaac's HeroicRROD.

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* DuelBoss: Happens three times in a row during the first game's InevitableTournament, leading to Isaac's HeroicRROD.



** In the PlayableEpilogue of the first game, an NPC mentions Champa, a town of pirates on the continent of Angara. One such pirate causes problems early in ''The Lost Age'', and his hometown is visited later.
** One of the weirdest, seemingly most random parts of the beginning of the first game goes toward defeating the BigBad in the sequel, long after it's been forgotten. [[spoiler:More specifically, The Wise One has Isaac take out the Mars Star for a moment, then put it back. This was apparently to take a small part of its power and give it directly to Isaac. This means that when Alex takes the power of the Golden Sun in the Epilogue, he doesn't have ALL of the power he's supposed to, and The Wise One is able to defeat Alex.]]
* GettingCrapPastTheRadar: Rescuing the tree from being swept downstream in the first game.

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** In the PlayableEpilogue of the first this game, an NPC mentions Champa, a town of pirates on the continent of Angara. One such pirate causes problems early in ''The Lost Age'', and his hometown is visited later.
** One of the weirdest, seemingly most random parts of the beginning of the first this game goes toward defeating the BigBad in the sequel, long after it's been forgotten. [[spoiler:More specifically, The Wise One has Isaac take out the Mars Star for a moment, then put it back. This was apparently to take a small part of its power and give it directly to Isaac. This means that when Alex takes the power of the Golden Sun in the Epilogue, he doesn't have ALL of the power he's supposed to, and The Wise One is able to defeat Alex.]]
* GettingCrapPastTheRadar: Rescuing the tree from being swept downstream in the first game.in.



* GuestStarPartyMember: Jenna joins the party for the Sol Sanctum in the beginning of the first game.
* GuideDangIt: Visiting Crossbone Isle before you enter Tolbi on the first game. [[spoiler:When you're on the ship crossing the Karagol Sea, you have to pick rowers in a certain order that will unbalance the two teams, sending the ship north. One confirmed order is this:]]

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* GuestStarPartyMember: Jenna joins the party for the Sol Sanctum in the beginning of the first game.
* GuideDangIt: Visiting Crossbone Isle before you enter Tolbi on the first game.Tolbi. [[spoiler:When you're on the ship crossing the Karagol Sea, you have to pick rowers in a certain order that will unbalance the two teams, sending the ship north. One confirmed order is this:]]



* HopelessBossFight: In the [[ItWasADarkAndStormyNight dark and stormy prologue]] in the first game, the player fights Saturos and Menardi with the two having their endgame stats. While they can be defeated if you hack Isaac and Garet's stats, when the fight ends your characters are still the ones lying on the ground.

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* HopelessBossFight: In the [[ItWasADarkAndStormyNight dark and stormy prologue]] in the first game, prologue]], the player fights Saturos and Menardi with the two having their endgame stats. While they can be defeated if you hack Isaac and Garet's stats, when the fight ends your characters are still the ones lying on the ground.



** In the first game's prologue, said by Saturos and Menardi to Isaac and Garet. Doesn't go well for the latter two.

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** In the first game's prologue, said by Saturos and Menardi to Isaac and Garet. Doesn't go well for the latter two.



** Special mention goes to the Swift Sword, a light blade that can be bought in the final village of the first game. While slightly weaker than Kikuichimonji, its unleash can even overpower the Gaia Blade when it does triple damage. It is one of the best weapons for Ivan due to being a light blade and its Jupiter unleash. This weapon gets a successor in ''The Lost Age''-Excalibur.

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** Special mention goes to the Swift Sword, a light blade that can be bought in the final village of the first game.Lalivero. While slightly weaker than Kikuichimonji, its unleash can even overpower the Gaia Blade when it does triple damage. It is one of the best weapons for Ivan due to being a light blade and its Jupiter unleash. This weapon gets a successor in ''The Lost Age''-Excalibur.



* ItWasADarkAndStormyNight: The prologue to the first game.

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* ItWasADarkAndStormyNight: The prologue to the first game.prologue.



* MundaneUtility: Isaac is also ''infamously'' repairing his roof with Psynergy in the beginning of the first game.

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* MundaneUtility: Isaac is also ''infamously'' repairing his roof with Psynergy in the beginning of the first game.



* MysteriousWaif: Sheba in the first game.

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* MysteriousWaif: Sheba in this game, before getting more characterization in the first game.sequel.



* SchmuckBait: There are at least two cases in the first game alone of a sign telling you not to do something necessary to advance in the game. HilarityEnsues.

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* SchmuckBait: There are at least two cases in the first game alone of a sign telling you not to do something necessary to advance in the game. HilarityEnsues.



** Easily possible in the first game. You can easily choose to go straight to Imil before ever going to Kolima, and you don't really have to go to the Fuchin Temple to beat the first game (you can get through the Mogall Forest by TrialAndErrorGameplay, and after that, all that Force is used for is getting one optional scene.) Unfortunately, if you fail to pick up the Orb of Force, you'll be unable to get OneHundredPercentCompletion in The Lost Age, as two of the Djinn in that game cannot be reached without the Force Psynergy. And of course, due to a glitch you can skip the portion of Mercury Lighthouse where Mia is recruited and thanks to the Frost Jewel obtainable in Mogall Forest, you can still advance.

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** Easily possible in both games, though this one is more clear about it since the first game.second game is [[WideOpenSandbox a little murkier about what the proper sequence]] '''''is'''''. You can easily choose to go straight to Imil before ever going to Kolima, and you don't really have to go to the Fuchin Temple to beat the first game (you can get through the Mogall Forest by TrialAndErrorGameplay, and after that, all that Force is used for is getting one optional scene.) Unfortunately, if you fail to pick up the Orb of Force, you'll be unable to get OneHundredPercentCompletion in The Lost Age, as two of the Djinn in that game cannot be reached without the Force Psynergy. And of course, due to a glitch you can skip the portion of Mercury Lighthouse where Mia is recruited and thanks to the Frost Jewel obtainable in Mogall Forest, you can still advance.



* SequentialBoss: The final bosses of both games. In the first game, Saturos and Menardi battle Isaac's party, revitalize themselves after the fight and fuse into the Fusion Dragon.

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* SequentialBoss: The final bosses of both games. In the first this game, Saturos and Menardi battle Isaac's party, revitalize themselves after the fight and fuse into the Fusion Dragon.



* YouSaidYouWouldLetThemGo: Played with at the end of the first game, where the party trades the Shaman's Rod to Saturos for his hostage, Sheba, only to be tricked by crafty wording. (To be fair, Saturos only said he wouldn't hurt Sheba; her release was never mentioned.) Subverted with Jenna and Kraden at the beginning of the first game, as Isaac and Garet are unable to hand over the Mars Star before Saturos and Menardi's party is forced to flee with the hostages.

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* YouSaidYouWouldLetThemGo: Played with at the end of the first game, where the party trades the Shaman's Rod to Saturos for his hostage, Sheba, only to be tricked by crafty wording. (To be fair, Saturos only said he wouldn't hurt Sheba; her release was never mentioned.) Subverted with Jenna and Kraden at the beginning of the first game, as Isaac and Garet are unable to hand over the Mars Star before Saturos and Menardi's party is forced to flee with the hostages.
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---> '''Child''': If we were all trees, there'd be no more wars. 'Cause we'd be trees.\\

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---> '''Child''': If we were all trees, there'd be no more wars. 'Cause we'd be trees.\\



** Deadbead is the strongest boss in the game, and he's only fought at the bottom of Crossbone Isle.

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** Deadbead Deadbeard is the strongest boss in the game, and he's only fought at the bottom of Crossbone Isle.
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The sequel, ''VideoGame/Golden SunTheLostAge'', was released in 2003.

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The sequel, ''VideoGame/Golden SunTheLostAge'', ''VideoGame/GoldenSunTheLostAge'', was released in 2003.
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The sequel, ''Golden Sun: The Lost Age'', was released in 2003.

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The sequel, ''Golden Sun: The Lost Age'', ''VideoGame/Golden SunTheLostAge'', was released in 2003.
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* CombatTentacles: One of the bosses you fight in the first game is a Kraken.


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* {{Foreshadowing}}:
** In the PlayableEpilogue of the first game, an NPC mentions Champa, a town of pirates on the continent of Angara. One such pirate causes problems early in ''The Lost Age'', and his hometown is visited later.
** One of the weirdest, seemingly most random parts of the beginning of the first game goes toward defeating the BigBad in the sequel, long after it's been forgotten. [[spoiler:More specifically, The Wise One has Isaac take out the Mars Star for a moment, then put it back. This was apparently to take a small part of its power and give it directly to Isaac. This means that when Alex takes the power of the Golden Sun in the Epilogue, he doesn't have ALL of the power he's supposed to, and The Wise One is able to defeat Alex.]]


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* GuestStarPartyMember: Jenna joins the party for the Sol Sanctum in the beginning of the first game.


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* InevitableTournament: An annual tournament of gladiators held at Tolbi that [[ItsAlwaysMardiGrasInNewOrleans just happens to be in effect when Isaac's party comes along.]] [[spoiler:Isaac is automatically entered into it after he rescues Tolbi's ruler Babi from death in a nearby cave.]]
* IndyEscape: Sparked by ViolationOfCommonSense instead of grabbing a sacred relic - specifically, [[http://www.youtube.com/watch?v=ynp-M0xwUVQ&feature=related hitting a wall for no apparent reason besides seeing a sign that said not to hit the walls]]. Played entirely for funny, though, and the point of the sequence was so that the boulder could open the way to the BossRoom.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/golden-sun.jpg]]
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* TheLawOfPowerProportionateToEffort: There's a psychic power that activates exactly once without any effort on the heroes' part and is never heard from again (in Kolima forest, the pollen that turns people into trees starts falling towards the heroes, when Psynergy bubbles grow around them and prevent the transformation).
* MacheteMayhem: Your weapon in the prologue[=/=]tutorial.
* MediumAwareness: In the scene displaying [[ChekhovsSkill the forcefield power]], Garet explicitly compares the forcefields to scoring critical hits in battle. Like the rest of the scene, [[BigLippedAlligatorMoment this never comes up again]].
* MindOverManners: Averted by Ivan, who doesn't see problems with [[MindProbe invading people's mental privacy]]. Garet objects, and it's implied that Isaac does, too.
* MundaneUtility: Isaac is also ''infamously'' repairing his roof with Psynergy in the beginning of the first game.
* MyGodWhatHaveIDone: After Tret the Holy Tree is brought back to his senses by Isaac and his friends, he feels genuinely sorry for losing control of his anger and spreading the curse around, and undoes it as soon as Isaac heals him.
* MysteriousWaif: Sheba in the first game.
* NonstandardGameOver: At the start of the first game when the bad guys make off with the Elemental Stars, you are asked (not told) by your village elder to go after the stars. Refuse twice and the screen fades to a sepia tone, accompanied with the text "And so, the world drifted towards its fated destruction." You are then given the option of continuing from the beginning of the conversation. This is ironic because the destruction it is describing [[spoiler:is actually the slow erosion described in the second game, because alchemy would never be unlocked. The player at the time would assume the world ends because alchemy IS unlocked.]]
* ObfuscatingStupidity: In a fashion; Garet is by no means stupid, but is often assumed to be so due to his recklessness.
* OrphansPlotTrinket: Ivan's staff.
* PaletteSwap:
** Isaac's and Garet's mothers look exactly alike barring hair colors to distinguish between the two of them.
** Jenna's in-battle sprites during [[GuestStarPartyMember the brief time that she's in your party]] in the first game are nearly identical to Mia's. Subverted in that there ''are'' minor differences between the two sets of sprites, since even if their outfits are similar in basic design, they're still ultimately wearing different outfits. The sprite sets are nonetheless VERY close in appearance to one another, though, so it's obvious that one was made by editing the other. She even gains completely different battle sprites in The Lost Age, where she's a major playable character and would thus be expected to have more effort put into her sprites.
** The Fusion Dragon's Outer Space and Dragon Driver attacks are recolored version of the Meteor and Tiamat summon sequence respectively.
* PeninsulaOfPowerLeveling: Just past the barricade there is small area just outside of the barricade where you can run against the mountains and fight much stronger monsters.
* RatedMForManly: Averted. The Colosso apparently, according to one of the women in Kalay, contain many competitors and warriors with "large, defined muscles" that she really admires. This is averted because ''your party'' participates in it. Garet may pass for this in spite of being seventeen, but [[CreepyChild Ivan]] and [[TheChick Mia]] certainly do not.
* RichBitch: Lady [=McCoy=], in no small part due to [[HenpeckedHusband her husband spoiling her]]. When one of the construction workers that she sent to manage construction of her palace [[TooDumbToLive starts to chop one of the forest's guardian spirits down]] and causes it to turn all the workers and everybody in Kolima into trees, her primary concern is that the incident has delayed construction on her palace. She's even more unhappy once Lord [=McCoy=] decides to outright cancel the project in favor of leaving the forest at peace.
* SchmuckBait: There are at least two cases in the first game alone of a sign telling you not to do something necessary to advance in the game. HilarityEnsues.
* SequenceBreaking:
** Easily possible in the first game. You can easily choose to go straight to Imil before ever going to Kolima, and you don't really have to go to the Fuchin Temple to beat the first game (you can get through the Mogall Forest by TrialAndErrorGameplay, and after that, all that Force is used for is getting one optional scene.) Unfortunately, if you fail to pick up the Orb of Force, you'll be unable to get OneHundredPercentCompletion in The Lost Age, as two of the Djinn in that game cannot be reached without the Force Psynergy. And of course, due to a glitch you can skip the portion of Mercury Lighthouse where Mia is recruited and thanks to the Frost Jewel obtainable in Mogall Forest, you can still advance.
** Normally, you need the Orb of Force to get the Lift Psynergy, getting through the mines in Altin and ultimately progressing in the game - but if you failed to pick it up, the game will change a few things to let you keep going and prevent an UnwinnableByMistake situation. Likewise with the Lash Pebble in TLA if it's [[spoiler:in Piers's possession when he temporarily leaves the party in Lemuria]].
* SequentialBoss: The final bosses of both games. In the first game, Saturos and Menardi battle Isaac's party, revitalize themselves after the fight and fuse into the Fusion Dragon.
* ShiftingSandLand: Lamakan Desert in particular DOES become too hot for the group and they start taking damage from heatstroke unless they rest at hidden oases.
* SuspiciouslySpecificDenial: One of the thieves in Vault starts accusing the party of accusing them of stealing "Master Hammet's Treasured Shaman's Rod" instantly upon talking to him possibly before you've even heard of it, and if you say no he'll claim he doesn't even know what what stolen after having just told you what it was.
* TakeYourTime: Lampshaded when Layana scolds your party after you rescued Hammet.
* TeleportationRescue: Alex uses his short-range TeleportSpam to rescue Saturos after his first boss fight goes wrong, preventing the heroes from finishing him off (whether they actually would kill him off is discussed by the villains, who escape just after).
* {{Transflormation}}: The Kolima incident, in which the entire village and many who follow after them are turned into trees.
* UnfamiliarCeiling: During the Inevitable Tournament, dying in battle makes you wake up in the infirmary, surrounded by your friends, who will then inform you that you were just dreaming. Then you have to restart the tournament from the beginning. And if you win... you wake up in the infirmary, surrounded by your friends, who will then inform you that you won.
* UnstoppableRage: Tret the Holy Tree takes this to literal levels. He was rightfully pissed when lumberjacks from Kolima tried to cut him down, but then Psynergy Stones fell from the sky, amplifying his anger to the point that he didn't even have control over his own actions anymore.
* WhenTreesAttack: Tret, a talking tree that has been given a violent split personality, is one of the earliest boss battles.
* YouSaidYouWouldLetThemGo: Played with at the end of the first game, where the party trades the Shaman's Rod to Saturos for his hostage, Sheba, only to be tricked by crafty wording. (To be fair, Saturos only said he wouldn't hurt Sheba; her release was never mentioned.) Subverted with Jenna and Kraden at the beginning of the first game, as Isaac and Garet are unable to hand over the Mars Star before Saturos and Menardi's party is forced to flee with the hostages.
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* CliffHanger: The first game's ending, which occurs at a point where you'd assume you were halfway through the game.

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* CliffHanger: The first game's ending, which occurs at a point where you'd assume you were halfway through the game.game.
* ContinueYourMissionDammit: Returning to Vale after a certain point in the game gets you yelled at by Isaac's mom for backtracking instead of continuing to look for the others.
* CrystalDragonJesus:
** Worshipers at the church in Kalay make reference to a shepherd and the people as a flock. One NPC seems to describe the God of Abraham, but doesn't actually know what it is.
** Sheba is worshiped in her village as a god-child, due to having fallen from the sky and possessing mysterious powers.
* DirtyOldMan: The mayor of Vault when you read his mind after Ivan joins your party.
--> "Hey! That tickles...Being tickled by a boy isn't so fun."
* DiscOneFinalDungeon: The Venus Lighthouse in the first game. Your party has pretty lavish gear at this point and the lighthouse's background music practically screams FinalDungeon (which is technically true since this is the end of the game), but you discover that after the boss fight, Felix still plans to ignite the remaining lighthouses, Isaac still has to keep his promise to Babi to find more mythical water to keep him alive and Isaac also promised to rescue Sheba. These issues are addressed in ''The Lost Age''.
* DoesThisRemindYouOfAnything: At some point, you can choose to pull a tree from a riverbank, so it doesn't float away. It turns out to be a transformed woman who wants to give you a "Special Gift" for saving her. [[spoiler: Isaac got a [[GettingCrapPastTheRadar Hard Nut!]]]]
* DramaticUnmask: Felix during the visit to Sol Sanctum as a guarantee that Kraden and Jenna will be safe in Saturos' and Menardi's hands.
* DuelBoss: Happens three times in a row during the first game's InevitableTournament, leading to Isaac's HeroicRROD.
* {{Egopolis}}: The city of Lunpa, named after its founder. Also combined with SublimeRhyme for some cases, a number of location names sound similar with their leaders'-either due to coincidence, translator's choice or plain laziness in the original names. Examples include Hama of Lama Temple ([[spoiler:she's actually from Contigo]]), Tolbi's tyrant ruler Babi, and Uzume the elder of Izumo.
* TheForeignSubtitle: An {{inversion}}; the first ''Golden Sun'' game lacked its "The Broken Seal" subtitle in the English release. Nowadays, said subtitle is utilized by English fans at times to differentiate the first ''Golden Sun'' game from the sequels, as well as the series as a whole. The other games kept their subtitles, though.
* GettingCrapPastTheRadar: Rescuing the tree from being swept downstream in the first game.
--> Jill gave Isaac a nice surprise! Isaac got a [[DoesThisRemindYouOfAnything Hard Nut]]!
* GoodMorningCrono: In the middle of the night though, with the impetus being 'a giant rock is falling towards our village!'
* TheGreatFlood: Apparently, Weyard had one during Babi's youth. It was mentioned by Babi when he traveled to Lemuria with Lunpa, and then brought up again by an old man in the town of Lunpa, who related its times to the eruption of Mt. Aleph.
* GuideDangIt: Visiting Crossbone Isle before you enter Tolbi on the first game. [[spoiler:When you're on the ship crossing the Karagol Sea, you have to pick rowers in a certain order that will unbalance the two teams, sending the ship north. One confirmed order is this:]]
--> [[spoiler:'''1. Guy in the green cape on the right side of the room:''' Hey! You're not thinking of making me an oarsman, are you?]]
--> [[spoiler:'''2. Bald, muscular guy on the left side of the room:''' What? ''Ohhhh, noooo''... Are you going to make me row?]]
--> [[spoiler:'''3. The chef:''' You... You must be joking. You want me to row?]]
--> [[spoiler:'''4. The old guy right near the staircase:''' Out of all these people, you're asking a frail old man like me to row?]]
* HealingHands: Mia, primarily a healer, is first seen healing a bedridden old man like this.
* HenpeckedHusband: Lord [=McCoy=] spoils Lady [=McCoy=] in just about every way that he can. His intent is to make sure that she lives the highest quality of life possible, but [[SpoiledBrat the effects that his submissiveness has on her personality isn't pretty]]. After the events of the Kolima curse make him realize that he's become far too subservient to her, he finally puts his foot down and cancels construction of her palace. The [=NPCs=] in his manor are very pleased with him.
* HopelessBossFight: In the [[ItWasADarkAndStormyNight dark and stormy prologue]] in the first game, the player fights Saturos and Menardi with the two having their endgame stats. While they can be defeated if you hack Isaac and Garet's stats, when the fight ends your characters are still the ones lying on the ground.
* HowMuchDidYouHear:
** In the first game's prologue, said by Saturos and Menardi to Isaac and Garet. Doesn't go well for the latter two.
** Echoed by the same two in the proper intro of the same game, only to decide it's not worth the effort to beat the kids up this time.
* ImmortalityImmorality: Babi is determined to replenish his stock of Lemurian elixir, and what he's willing to do to get it makes him an AntiHero at best.
* InfinityMinusOneSword:
** The Kikuichimonji (try saying that five times fast) is a random drop from enemies, so the sufficiently patient player can get multiple copies. It's classed as a "light blade", meaning the only person in your party who CAN'T wield one is Mia.
** The Nebula Wand is the Infinity -1 staff for Mia, since its unleash is water elemental and restores her PP.
** Special mention goes to the Swift Sword, a light blade that can be bought in the final village of the first game. While slightly weaker than Kikuichimonji, its unleash can even overpower the Gaia Blade when it does triple damage. It is one of the best weapons for Ivan due to being a light blade and its Jupiter unleash. This weapon gets a successor in ''The Lost Age''-Excalibur.
* InfinityPlusOneSword:
** The Gaia Blade is the most powerful weapon in The Broken Seal, and Isaac's best weapon if he's still using all Venus Djinn. It's located in the last story dungeon, Venus Lighthouse.
** The Muramasa is another contender, being almost as powerful and Garet's best weapon is he's still using all Mars Djinn. It's located in the final puzzle room at Crossbone isle.
* InformedFlaw: Garet's gluttony, mentioned by his siblings when you're leaving Vale and never heard from again.
* {{Invisibility}}: the Cloak Psynergy, a pretty lame variant that only works in shadows in a few particular areas (and not at all in the second game).
* ItsAlwaysMardiGrasInNewOrleans: Tolbi's Colosso competition.
* ItWasADarkAndStormyNight: The prologue to the first game.
* KnightKnaveAndSquire: At the beginning of the first game, Isaac is the Knight ([[SilentProtagonist based on his characterization in the subsequent games]]), Garet is the Knave (not underhanded, but he's quite impulsive and aggressive) and Ivan is the Squire (being younger than the other two and not as worldly). This dynamic lasts until [[TheChick Mia]] turns up.
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!!Tropes within the Broken Seal

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!!Tropes within the Broken SealSeal

* AndIMustScream: The entire population of a town called Kolima [[{{Transflormation}} gets turned into trees]] as punishment for trying to cut down their forest's guardian spirit. And while the spirit's still rampaging, [[DisproportionateRetribution anyone else who tries to so much as even ENTER the forest gets turned into one too]]. Reading the minds of these "trees" reveals that they are ''fully conscious'', and well aware of their inability to speak or even move. Unusually for the trope, the victim's reactions vary - some are about as horrified with the situation as you'd expect, but others are relatively cool with it [[SubvertedTrope and feel no need to scream even if they could]]. Regardless, almost everyone would much rather be turned back. Good thing you ''can'' turn them back.
** This is also somewhat subverted, as the point of the glamour was not to trap the townsfolk as trees forever. Rather, while the experience could count for this trope, the whole point was actually an attempt by Tret to invoke {{Karmic Death}} because when Tret dies, so does the forest... including all of the transformed townsfolk.
** Of the trees that are horrified, by far the ones that have it the worst are the three trees that you meet along the way to Kolima. When you first see them, they're all stacked on top of one another - ''with the bottom tree thinking about how heavy the others are''. You have to leave them there to bear the weight for ''days''. And then they get knocked over and one of them falls into the river, to be washed away and most likely ''killed'' if you don't tow it back to shore!
** The "cool with it" side of the spectrum, on the other hand, includes... A child who happily realized that her mother can't send her to bed if she's unable to move. And another that was upset with being turned human again because he enjoyed how good all the water he was planted in tasted while he was a tree. [[SkewedPriorities These villager's mileages sure do vary]].
---> '''Child''': If we were all trees, there'd be no more wars. 'Cause we'd be trees.\\
* AntiGrinding: The first game's first dungeon turns off RandomEncounters when all three party members reach a high-enough level. This can be avoided by killing off Jenna.
* AntiHero: Babi's role in the first game is to assist the protagonists, but his methods and ends are ruthless and selfish. [[spoiler: He kidnapped a young woman from Lalivero to force her people to build a lighthouse for him, and the reason why he wanted that lighthouse built was so that he could find Lemuria and replenish his Elixir of Immortality.]]
* AntlionMonster: In the Lamakan desert, one can use Reveal on circles of rocks to see if they contain life-restoring oases. Sometimes they are revealed to be traps where an antlion's pincers are waiting; if it is, the party is forced to enter battle (sometimes Isaac is seen running as he is dragged backwards while the antlion [[SayItWithHearts Says It With Hearts]]). The antlion monster itself is a BigCreepyCrawly the size of a car.
* AstonishinglyAppropriateAppearance: The Mercury (water) Adepts look like they couldn't be anything ''else'' than Mercury Adepts. Garet is also pretty obviously Fire-elemental, complete with an [[PersonalityPowers explosive personality]]. Subverted with Ivan, however. When he first appears, he's quite the CreepyChild; not exactly what you'd expect your wind-user to be.
* BadassNormal: The Colosso gladiators lack any form of Psynergy, but are capable fighters stronger enough to challenge and defeat Isaac.
* BalefulPolymorph: The Kolima incident, which involves the village of Kolima getting [[{{Transflormation}} transformed into trees]].
* BonusBoss:
** Toadonpa, who is only fought if player decided to rescue Master Hammet from Lunpa. Toadonpa isn't to difficult, but he counts for this trope because you have to backtrack a fair bit into the earlier areas to find Lunpa.
** The Tempest Lizard is located out of the way of the exit to Suhalla Desert, requiring a detour to his location instead of continuing to Venus Lighthouse.
** Deadbead is the strongest boss in the game, and he's only fought at the bottom of Crossbone Isle.
* BonusDungeon: Crossbone Isle. You never need to visit it for story completion, and it holds the most powerful enemy encounters in the game.
* CassandraTruth: Feizhi has a bad case of this after developing the power of precognition.
* CaveBehindTheFalls: There is one in Fuchin Temple, where the Orb of Force resides.
* ChekhovsSkill: Subverted: When the party first enters an area cursed by [[WhenTreesAttack Tret]] in the first game, they are protected from being turned into trees by some kind of subconscious [[DeflectorShields force-field psynergy]]. [[BigLippedAlligatorMoment This is never mentioned again]], though one character uses this as the in-story explanation for weapon unleashes and critical hits, and {{Fanon}} uses it for [[WildMassGuessing all sorts of things]].
** Played straight: At one point in the first game, Master Hama speculates that Saturos and Menardi were able to pass through the Lamakan Desert without Reveal [[note]]the spell that the heroes use to pass through the desert, and the Proxians do not possess[[/note]] because their Fire Clan Psynergy shields them from extreme temperatures. In the sequel, [[spoiler: Agatio and Karst, who are also members of the Fire Clan, freeze to death in Mars Lighthouse because the BalefulPolymorph and subsequent battle with the heroes they had been subjected to left them too weak to maintain this ability.]]
* CliffHanger: The first game's ending, which occurs at a point where you'd assume you were halfway through the game.

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[[redirect:VideoGame/GoldenSun]]

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[[redirect:VideoGame/GoldenSun]]''Golden Sun'' (known as ''Golden Sun: [[TheForeignSubtitle The Broken Seal]]'' in Japan) is a 2001 [[RolePlayingGame RPG]] from Creator/{{Nintendo}} and Camelot Software Planning for the GameBoyAdvance.

''Golden Sun'' tells the story of Isaac, a teenager from the [[HiddenElfVillage village of Vale]], gifted with the power of [[ElementalPowers Psynergy]], and his journey to stop a dangerous group of antagonists from releasing the ancient power of [[AlchemyIsMagic Alchemy]] and to rescue his friend Jenna. The resulting journey takes him and three companions through many lands and cultures to the Elemental Lighthouses, the seals preventing Alchemy's release.

The sequel, ''Golden Sun: The Lost Age'', was released in 2003.

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!!Tropes within the Broken Seal
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[[redirect:VideoGame/GoldenSun]]

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