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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

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%% Administrivia.ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.


* TheDevTeamThinksOfEverything: Sing to creatures at the end of the AdvancingWallOfDoom levels. They sing along or do a dance.

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* TheDevTeamThinksOfEverything: DevelopersForesight: Sing to creatures at the end of the AdvancingWallOfDoom levels. They sing along or do a dance.


[[caption-width-right:315:[[AwesomeSeries Cryptic metaphor!]]]]


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[[caption-width-right:315:[[AwesomeSeries [[caption-width-right:315:[[WebAnimation/AwesomeSeries Cryptic metaphor!]]]]



%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* [[spoiler: KarmaHoudini]]: Turns out Dyer was collecting Helys to [[spoiler:try to wake up some apparently coma-ridden friends. Okay, that excuses the theft. What never gets addressed is the sheer joy he obviously takes from terrorising the creatures of the World Trees.]]

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* [[spoiler: KarmaHoudini]]: KarmaHoudini: Turns out Dyer was collecting Helys to [[spoiler:try to wake up some apparently coma-ridden friends. Okay, that excuses the theft. What never gets addressed is the sheer joy he obviously takes from terrorising the creatures of the World Trees.]]



* [[PressXToJason Press B to Chirp]]

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* %%* [[PressXToJason Press B to Chirp]]



* [[spoiler: Necromantic]]: The who reason Dyer was collecting Helys in the first place was to [[spoiler: wake up his coma-ridden friends, who almost died for good if not for his timely intervention. And an EasterEgg in the cocoon of the last level and how he acts at the ending highly implies that the vacuum was either his ''girlfriend or wife''.]]

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* [[spoiler: Necromantic]]: {{Necromantic}}: The who reason Dyer was collecting Helys in the first place was to [[spoiler: wake up his coma-ridden friends, who almost died for good if not for his timely intervention. And an EasterEgg in the cocoon of the last level and how he acts at the ending highly implies that the vacuum was either his ''girlfriend or wife''.]]


Fly'N is a puzzle platformer by Ankama Animation that was released in 2012 after being [[UsefulNotes/{{Steam}} Greenlit on Steam]]. The game shares elements of its art style with ''VideoGame/{{Rayman}}'' and ''VideoGame/{{Botanicula}}''. You play as one of four buds created from a World Tree, each of whom possesses a different ability that allows the player to surmount obstacles in a series of levels, collecting pollen and Helys, which are lighter-than-air balls of energy. Some levels require the player to combine the abilities of different Buds, which is done by spawning a different type of bud at a checkpoint. At the end of each level, you are given a score based on how many collectibles you got, how much time it took to complete the level, and how many times you died.

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Fly'N ''Fly'N'' is a puzzle platformer by Ankama Animation that was released in 2012 after being [[UsefulNotes/{{Steam}} Greenlit on Steam]]. The game shares elements of its art style with ''VideoGame/{{Rayman}}'' and ''VideoGame/{{Botanicula}}''. You play as one of four buds created from a World Tree, each of whom possesses a different ability that allows the player to surmount obstacles in a series of levels, collecting pollen and Helys, which are lighter-than-air balls of energy. Some levels require the player to combine the abilities of different Buds, which is done by spawning a different type of bud at a checkpoint. At the end of each level, you are given a score based on how many collectibles you got, how much time it took to complete the level, and how many times you died.

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* TearsOfJoy: Dyer [[spoiler: sheds many of them once his friends are alive and well at the end of the game. Hoova, the vacuum cleaner, sheds some herself just before the two hug each other.]]

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* VillainousBreakdown: After you beat the final level, Dyer, [[spoiler: who is shedding some angry tears if you look quickly enough, blows Fly'n off his feet, ''literally'' blows his top before screaming in rage, falls on his stomach to beat the on the ground, then gets up to cry a bit before he resumes shaking in rage. Fortunately, by this point, his newly repaired friends gets his attention and things are mostly okay from that point on.]]

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** It's also a climb for Dyer too. As the player gets higher and higher, they'll see Dyer happily skip up some stairs to the top inside the Mega Bin. Once the player starts to enter through the Mega Bin's mouth, Dyer also jumps down and to the second half of the final boss level.

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* HeroOfAnotherStory: Believe it or not, [[spoiler: Dyer himself! His story is told in the purchasable art pieces, along with a flash game released on Newgrounds. The two show how he and his friends were created and what drove Dyer to villany. Long story short: originally they were trying to ''save'' Helycia by collecting the garbage that was dumped by the same aliens that tossed out their previously inanimate bodies and dispose of it in the sun. Unfortunately, a loose Hely got too close to the sun and exploded, taking out all of the garbage collectors save for Dyer. He rescued them, put them on life support, and Fly'n takes place just as he flies to the first World Tree to begin harvesting the Helys.]]

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* EvilLaugh: Dyer is a master of this. ''And it's adorable!''

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* NiceJobBreakingItHero: After getting captured by Dyer after beaing the fourth boss, the Buds unite their Subtle vision to trap the Mega Bin. [[spoiler: It's not exactly clear how, but this causes the Mega Bin, the collected garbage, and many of the Helys to form a ''new'' World Tree, made made out of junk, which is just perfect for a MechanicalLifeform like Dyer. Nice job! As his [[EvilLaugh evil laughter]] is indicating, you just gave him something he likes!]]
** Somewhat subverted by the end, however. [[spoiler: Thanks to Fly'n, Dyer's friends are alive and well and he even sings a song to transform the junk world into a mixture of plant and metal. Dyer and his friends seem happy enough with their new World Tree.]]

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* [[spoiler: Necromantic]]: The who reason Dyer was collecting Helys in the first place was to [[spoiler: wake up his coma-ridden friends, who almost died for good if not for his timely intervention. And an EasterEgg in the cocoon of the last level and how he acts at the ending highly implies that the vacuum was either his ''girlfriend or wife''.]]


Fly'N is a puzzle platformer by Ankama Animation that was released in 2012 after being [[{{Steam}} Greenlit on Steam]]. The game shares elements of its art style with ''VideoGame/{{Rayman}}'' and ''VideoGame/{{Botanicula}}''. You play as one of four buds created from a World Tree, each of whom possesses a different ability that allows the player to surmount obstacles in a series of levels, collecting pollen and Helys, which are lighter-than-air balls of energy. Some levels require the player to combine the abilities of different Buds, which is done by spawning a different type of bud at a checkpoint. At the end of each level, you are given a score based on how many collectibles you got, how much time it took to complete the level, and how many times you died.

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Fly'N is a puzzle platformer by Ankama Animation that was released in 2012 after being [[{{Steam}} [[UsefulNotes/{{Steam}} Greenlit on Steam]]. The game shares elements of its art style with ''VideoGame/{{Rayman}}'' and ''VideoGame/{{Botanicula}}''. You play as one of four buds created from a World Tree, each of whom possesses a different ability that allows the player to surmount obstacles in a series of levels, collecting pollen and Helys, which are lighter-than-air balls of energy. Some levels require the player to combine the abilities of different Buds, which is done by spawning a different type of bud at a checkpoint. At the end of each level, you are given a score based on how many collectibles you got, how much time it took to complete the level, and how many times you died.


Fly'N is a puzzle platformer by Ankama Animation that was released in 2012 after being [[{{Steam}} Greenlit on Steam]]. The game shares elements of its art style with {{Rayman}} and {{Botanicula}}. You play as one of four buds created from a World Tree, each of whom possesses a different ability that allows the player to surmount obstacles in a series of levels, collecting pollen and Helys, which are lighter-than-air balls of energy. Some levels require the player to combine the abilities of different Buds, which is done by spawning a different type of bud at a checkpoint. At the end of each level, you are given a score based on how many collectibles you got, how much time it took to complete the level, and how many times you died.

to:

Fly'N is a puzzle platformer by Ankama Animation that was released in 2012 after being [[{{Steam}} Greenlit on Steam]]. The game shares elements of its art style with {{Rayman}} ''VideoGame/{{Rayman}}'' and {{Botanicula}}.''VideoGame/{{Botanicula}}''. You play as one of four buds created from a World Tree, each of whom possesses a different ability that allows the player to surmount obstacles in a series of levels, collecting pollen and Helys, which are lighter-than-air balls of energy. Some levels require the player to combine the abilities of different Buds, which is done by spawning a different type of bud at a checkpoint. At the end of each level, you are given a score based on how many collectibles you got, how much time it took to complete the level, and how many times you died.

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* DeathIsASlapOnTheWrist: Dying, except during the AdvancingWallOfDoom levels, does nothing other than affect your final score. It has almost no effect on gameplay (there are a few levels which require running through a section without dying to collect all pollen/Helys) and does not factor into any achievements except one that requires you to die 50 times in one level.


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* UnnecessaryCombatRoll: You can do this by pressing the float button while running on a flat surface.

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